var limitt = 0; var gameOver = 0; var topHeight = 300; var lineHeight = 300; var success = 0; var limity = 0 var limiter = 0 var rlimit = 0 var rlimit2 = 0 var rlimit3 = 0 var rlimit4 = 0 var rlimit5 = 0 var rlimit6 = 0 var rlimit7 = 0 var rlimit8 = 0 var limit1 = 0 var limit2 = 0 var limit3 = 0 var limit4 = 0 var limit5 = 0 var limit6 = 0 var limit7 = 0 var limit8 = 0 var limit1d = 0 var limit2d = 0 var limit3d = 0 var limit4d = 0 var limit1e = 0 var limit2e = 0 var limit3e = 0 var limit4e = 0 var limit5e = 0 var limit1f = 0; var limit1g = 0; var limit1h = 0; var limit1i = 0; var limit1j = 0; var limit1k = 0; var limit1l = 0; var limit1m = 0; var limit1n = 0; var limit1o = 0; var limit1p = 0; var limit1q = 0; var limit1r = 0; var limit1s = 0; var limit1t = 0; var limit1u = 0; var limit1v = 0; var limit1w = 0; var limit1x = 0; var limit1y = 0; var limit1z = 0; var limit127 = 0; var limit128 = 0; var limit129 = 0; var limit130 = 0; var limit131 = 0; var limit132 = 0; var limit133 = 0; var limit134 = 0; var limit135 = 0; var limit136 = 0; var limit137 = 0; var limit138 = 0; var limit139 = 0; var limit140 = 0; var limit141 = 0; var limit142 = 0; var limit143 = 0; var limit144 = 0; var limit145 = 0; var limit146 = 0; var limit147 = 0; var limit148 = 0; var limit149 = 0; var limit150 = 0; var limit151 = 0; //DONT NAME STUFF TOP var r500 = 500 var topp = r500 var left = 100 var topp2 = r500 var left2 = 200 var topp3 = r500 var left3 = 300 var topp4 = r500 var left4 = 400 var newDivTop = r500; var jangy = 0 var speed = 1000 var successa = 0; var successb = 0; var successc = 0; var successd = 0; var successe = 0; var successf = 0; var successg = 0; var successh = 0; var successi = 0; var successj = 0; var topReset = 10000000; var toppa = r500; var toppb = r500; var toppc = r500; var toppd = r500; var topp3a = r500; var topp3b = r500; var topp3c = r500; var topp3d = r500; var topp4a = r500; var topp4b = r500; var topp4c = r500; var topp4d = r500; var topp5a = r500; var topp5b = r500; var topp5c = r500; var topp5d = r500; var topp6a = r500; var topp6b = r500; var topp6c = r500; var topp6d = r500; var topp7a = r500; var topp7b = r500; var topp7c = r500; var topp7d = r500; var topp8a = r500; var topp8b = r500; var topp8c = r500; var topp8d = r500; var topp9a = r500; var topp9b = r500; var topp9c = r500; var topp9d = r500; var topp10a = r500; var topp10b = r500; var topp10c = r500; var topp10d = r500; var topp11a = r500; var topp11b = r500; var topp11c = r500; var topp11d = r500; var topp12a = r500; var topp12b = r500; var topp12c = r500; var topp12d = r500; var topp13a = r500; var topp13b = r500; var topp13c = r500; var topp13d = r500; var topp14a = r500; var topp14b = r500; var topp14c = r500; var topp14d = r500; var topp15a = r500; var topp15b = r500; var topp15c = r500; var topp15d = r500; var topp16a = r500; var topp16b = r500; var topp16c = r500; var topp16d = r500; var topp17a = r500; var topp17b = r500; var topp17c = r500; var topp17d = r500; var topp18a = r500; var topp18b = r500; var topp18c = r500; var topp18d = r500; var topp19a = r500; var topp19b = r500; var topp19c = r500; var topp19d = r500; var topp20a = r500; var topp20b = r500; var topp20c = r500; var topp20d = r500; var topp21a = r500; var topp21b = r500; var topp21c = r500; var topp21d = r500; var topp22a = r500; var topp22b = r500; var topp22c = r500; var topp22d = r500; var topp23a = r500; var topp23b = r500; var topp23c = r500; var topp23d = r500; var topp24a = r500; var topp24b = r500; var topp24c = r500; var topp24d = r500; var topp25a = r500; var topp25b = r500; var topp25c = r500; var topp25d = r500; var topp26a = r500; var topp26b = r500; var topp26c = r500; var topp26d = r500; var topp27a = r500; var topp27b = r500; var topp27c = r500; var topp27d = r500; var topp28a = r500; var topp28b = r500; var topp28c = r500; var topp28d = r500; var topp29a = r500; var topp29b = r500; var topp29c = r500; var topp29d = r500; var topp30a = r500; var topp30b = r500; var topp30c = r500; var topp30d = r500; var topp31a = r500; var topp31b = r500; var topp31c = r500; var topp31d = r500; var topp32a = r500; var topp32b = r500; var topp32c = r500; var topp32d = r500; var topp33a = r500; var topp33b = r500; var topp33c = r500; var topp33d = r500; var topp34a = r500; var topp34b = r500; var topp34c = r500; var topp34d = r500; var topp35a = r500; var topp35b = r500; var topp35c = r500; var topp35d = r500; var topp36a = r500; var topp36b = r500; var topp36c = r500; var topp36d = r500; var topp37a = r500; var topp37b = r500; var topp37c = r500; var topp37d = r500; var topp38a = r500; var topp38b = r500; var topp38c = r500; var topp38d = r500; var topp39a = r500; var topp39b = r500; var topp39c = r500; var topp39d = r500; var topp40a = r500; var topp40b = r500; var topp40c = r500; var topp40d = r500; var topp41a = r500; var topp41b = r500; var topp41c = r500; var topp41d = r500; var topp42a = r500; var topp42b = r500; var topp42c = r500; var topp42d = r500; var topp43a = r500; var topp43b = r500; var topp43c = r500; var topp43d = r500; var topp44a = r500; var topp44b = r500; var topp44c = r500; var topp44d = r500; var topp45a = r500; var topp45b = r500; var topp45c = r500; var topp45d = r500; var topp46a = r500; var topp46b = r500; var topp46c = r500; var topp46d = r500; var topp47a = r500; var topp47b = r500; var topp47c = r500; var topp47d = r500; var topp48a = r500; var topp48b = r500; var topp48c = r500; var topp48d = r500; var topp49a = r500; var topp49b = r500; var topp49c = r500; var topp49d = r500; var topp50a = r500; var topp50b = r500; var topp50c = r500; var topp50d = r500; var topp51a = r500; var topp51b = r500; var topp51c = r500; var topp51d = r500; var picka = 0 var pickb = 0 var pickc = 0 var pickd = 0 var picke = 0 var pickf = 0 var pickg = 0 var pickh = 0 var picki = 0 var pickj = 0 var pickk = 0 var pickl = 0 var pickm = 0 var pickn = 0 var picko = 0 var pickp = 0 var pickq = 0 var pickr = 0 var picks = 0 var pickt = 0 var picku = 0 var pickv = 0 var pickw = 0 var pickx = 0 var picky = 0 var pickz = 0 var pick27 = 0 var pick28 = 0 var pick29 = 0 var pick30 = 0 var pick31 = 0 var pick32 = 0 var pick33 = 0 var pick34 = 0 var pick35 = 0 var pick36 = 0 var pick37 = 0 var pick38 = 0 var pick39 = 0 var pick40 = 0 var pick41 = 0 var pick42 = 0 var pick43 = 0 var pick44 = 0 var pick45 = 0 var pick46 = 0 var pick47 = 0 var pick48 = 0 var pick49 = 0 var pick50 = 0 var pick51 = 0 var picka2 = 0 var pickb2 = 0 var pickc2 = 0 var pickd2 = 0 var picka3 = 0 var pickb3 = 0 var pickc3 = 0 var pickd3 = 0 var miss1 = 0; var miss2 = 0; var miss3 = 0; var miss4 = 0; var miss5 = 0; var miss6 = 0; var miss7 = 0; var miss8 = 0; var miss9 = 0; var miss10 = 0; var miss11 = 0; var miss12 = 0; var miss13 = 0; var miss14 = 0; var miss15 = 0; var miss16 = 0; var miss17 = 0; var miss18 = 0; var miss19 = 0; var miss20 = 0; var miss21 = 0; var miss22 = 0; var miss23 = 0; var miss24 = 0; var miss25 = 0; var miss26 = 0; var miss27 = 0; var miss28 = 0; var miss29 = 0; var miss30 = 0; var miss31 = 0; var miss32 = 0; var miss33 = 0; var miss34 = 0; var miss35 = 0; var miss36 = 0; var miss37 = 0; var miss38 = 0; var miss39 = 0; var miss40 = 0; var miss41 = 0; var miss42 = 0; var miss43 = 0; var miss44 = 0; var miss45 = 0; var miss46 = 0; var miss47 = 0; var miss48 = 0; var miss49 = 0; var miss50 = 0; var miss51 = 0; var round = 0; var highestRound = 0; var jacks = 1; var middleTop = 45 var middleBottom = 55 var paTop1a = 55; var paTop1b = 65; var paTop2a = 65; var paTop2b = 75; var paTop3a = 75; var paTop3b = 85; var paTop4a = 85; var paTop4b = 100; var paBottom1a = 35; var paBottom1b = 45; var paBottom2a = 25; var paBottom2b = 35; var paBottom3a = 15; var paBottom3b = 25; var paBottom4a = 0; var paBottom4b = 15; var color = 23; var splendid = 0; var outrageous = 0; var wicked = 0; var alright = 0; var unbelievable = 0; var combo = 0; var trills = 2; var distance = 0; var everythingS = 0; var noJacksS = 0; var trillsOffS = 0; var jacksTrillsOffS = 0; var rollsTrillsOffS = 0; var everythingTop = 0; var jacksTop = 0; var jacksTrillTop = 0; var trillsTop = 0; var rollsTrillsTop = 0; var hacks = 0; var pickP = 0; var inputArray = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""] var timeArray = []; var buttonArray = [1];; var cTime = 0; var arrayAcc = 0; var arrayAcc2 = 0; var successT = 100 var timeT = 0; var arrayS = [] var success1 = 0; var success2 = 0; var success3 = 0; var success4 = 0; var success5 = 0; var success6 = 0; var success7 = 0; var success8 = 0; var success9 = 0; var success10 = 0; var success11 = 0; var success12 = 0; var success13 = 0; var success14 = 0; var success15 = 0; var success16 = 0; var success17 = 0; var success18 = 0; var success19 = 0; var success20 = 0; var success21 = 0; var success22 = 0; var success23 = 0; var success24 = 0; var success25 = 0; var success26 = 0; var success27 = 0; var success28 = 0; var success29 = 0; var success30 = 0; var success31 = 0; var success32 = 0; var success33 = 0; var success34 = 0; var success35 = 0; var success36 = 0; var success37 = 0; var success38 = 0; var success39 = 0; var success40 = 0; var success41 = 0; var success42 = 0; var success43 = 0; var success44 = 0; var success45 = 0; var success46 = 0; var success47 = 0; var success48 = 0; var success49 = 0; var success50 = 0; var success51 = 0; var roundN = 2; var spacing1 = 100; var spacing2 = 200; var spacing3 = 300; var spacing4 = 400; var size1 = 50; var size2 = 50; var size3 = 25; var size4h = 30; var size4w = size4h * 2.3333 var size5 = 45; var size5r = size5 / 7.5 var size6h = 28; var size6w = size6h * 3.21428 var size6r = size6w / 6 var size7 = 50; var size8 = 70; var size9 = 90; var cValue = 4; var heightV = 50; var widthV = 50; var pickArray = []; var pTimeArray = [] var pTime = 0; var inputArray2 = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""] var roundN2 = 0; var topSuccess = 0; var cRound = 0; var appendSvg = 0; var n1 = splendid var n2 = outrageous var n3 = alright var n4 = wicked var n5 = unbelievable var totals = n1 + n2 + n3 + n4 + n5; var button1 = ""; var button2 = ""; var button3 = ""; var button4 = ""; var alert1 = ""; var button1Code = "KeyA"; var button2Code = "KeyS"; var button3Code = "KeyK"; var button4Code = "KeyL"; var distanceBlock = document.createElement('div'); distanceBlock.setAttribute("class", "div") distanceBlock.style.left = left4 + "px" distanceBlock.style.top = 500 + "px" distanceBlock.style.opacity = "0.0" distanceBlock.style.background = "black" document.body.appendChild(distanceBlock); var hacks = 0; this.document.getElementById("intro").innerHTML = "Press Space or Enter to begin" var receptorDiv = document.createElement('div'); receptorDiv.style.cssText = 'position:absolute;top:50px;left:100px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;'; document.body.appendChild(receptorDiv); var receptorDiv2 = document.createElement('div'); receptorDiv2.style.cssText = 'position:absolute;top:50px;left:200px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;'; document.body.appendChild(receptorDiv2); var receptorDiv3 = document.createElement('div'); receptorDiv3.style.cssText = 'position:absolute;top:50px;left:300px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;'; document.body.appendChild(receptorDiv3); var receptorDiv4 = document.createElement('div'); receptorDiv4.style.cssText = 'position:absolute;top:50px;left:400px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;'; document.body.appendChild(receptorDiv4); var elemDiv = document.createElement('div'); var elemDiv2 = document.createElement('div'); var elemDiv3 = document.createElement('div'); var elemDiv4 = document.createElement('div'); elemDiv4.setAttribute("id", "eDiv4") elemDiv.style.left = left + "px" elemDiv2.style.left = left2 + "px" elemDiv3.style.left = left3 + "px" elemDiv4.style.left = left4 + "px" var div2a = document.createElement('div'); var div2b = document.createElement('div'); var div2c = document.createElement('div'); var div2d = document.createElement('div'); div2a.style.left = left + "px" div2b.style.left = left2 + "px" div2c.style.left = left3 + "px" div2d.style.left = left4 + "px" var div3a = document.createElement('div'); var div3b = document.createElement('div'); var div3c = document.createElement('div'); var div3d = document.createElement('div'); div3a.style.left = left + "px" div3b.style.left = left2 + "px" div3c.style.left = left3 + "px" div3d.style.left = left4 + "px" var div4a = document.createElement('div'); var div4b = document.createElement('div'); var div4c = document.createElement('div'); var div4d = document.createElement('div'); div4a.style.left = left + "px" div4b.style.left = left2 + "px" div4c.style.left = left3 + "px" div4d.style.left = left4 + "px" var div5a = document.createElement('div'); var div5b = document.createElement('div'); var div5c = document.createElement('div'); var div5d = document.createElement('div'); div5a.style.left = left + "px" div5b.style.left = left2 + "px" div5c.style.left = left3 + "px" div5d.style.left = left4 + "px" var div6a = document.createElement('div'); var div6b = document.createElement('div'); var div6c = document.createElement('div'); var div6d = document.createElement('div'); div6a.style.left = left + "px" div6b.style.left = left2 + "px" div6c.style.left = left3 + "px" div6d.style.left = left4 + "px" var div7a = document.createElement('div'); var div7b = document.createElement('div'); var div7c = document.createElement('div'); var div7d = document.createElement('div'); div7a.style.left = left + "px" div7b.style.left = left2 + "px" div7c.style.left = left3 + "px" div7d.style.left = left4 + "px" var div8a = document.createElement('div'); var div8b = document.createElement('div'); var div8c = document.createElement('div'); var div8d = document.createElement('div'); div8b.style.left = left2 + "px" div8a.style.left = left + "px" div8c.style.left = left3 + "px" div8d.style.left = left4 + "px" var div9a = document.createElement('div'); var div9b = document.createElement('div'); var div9c = document.createElement('div'); var div9d = document.createElement('div'); div9b.style.left = left2 + "px" div9a.style.left = left + "px" div9c.style.left = left3 + "px" div9d.style.left = left4 + "px" var div10a = document.createElement('div'); var div10b = document.createElement('div'); var div10c = document.createElement('div'); var div10d = document.createElement('div'); div10b.style.left = left2 + "px" div10a.style.left = left + "px" div10c.style.left = left3 + "px" div10d.style.left = left4 + "px" var div11a = document.createElement('div'); var div11b = document.createElement('div'); var div11c = document.createElement('div'); var div11d = document.createElement('div'); div11b.style.left = left2 + "px" div11a.style.left = left + "px" div11c.style.left = left3 + "px" div11d.style.left = left4 + "px" var div12a = document.createElement('div'); var div12b = document.createElement('div'); var div12c = document.createElement('div'); var div12d = document.createElement('div'); div12b.style.left = left2 + "px" div12a.style.left = left + "px" div12c.style.left = left3 + "px" div12d.style.left = left4 + "px" var div13a = document.createElement('div'); var div13b = document.createElement('div'); var div13c = document.createElement('div'); var div13d = document.createElement('div'); div13b.style.left = left2 + "px" div13a.style.left = left + "px" div13c.style.left = left3 + "px" div13d.style.left = left4 + "px" var div14a = document.createElement('div'); var div14b = document.createElement('div'); var div14c = document.createElement('div'); var div14d = document.createElement('div'); div14b.style.left = left2 + "px" div14a.style.left = left + "px" div14c.style.left = left3 + "px" div14d.style.left = left4 + "px" var div15a = document.createElement('div'); var div15b = document.createElement('div'); var div15c = document.createElement('div'); var div15d = document.createElement('div'); div15b.style.left = left2 + "px" div15a.style.left = left + "px" div15c.style.left = left3 + "px" div15d.style.left = left4 + "px" var div16a = document.createElement('div'); var div16b = document.createElement('div'); var div16c = document.createElement('div'); var div16d = document.createElement('div'); div16b.style.left = left2 + "px" div16a.style.left = left + "px" div16c.style.left = left3 + "px" div16d.style.left = left4 + "px" var div17a = document.createElement('div'); var div17b = document.createElement('div'); var div17c = document.createElement('div'); var div17d = document.createElement('div'); div17b.style.left = left2 + "px" div17a.style.left = left + "px" div17c.style.left = left3 + "px" div17d.style.left = left4 + "px" var div18a = document.createElement('div'); var div18b = document.createElement('div'); var div18c = document.createElement('div'); var div18d = document.createElement('div'); div18b.style.left = left2 + "px" div18a.style.left = left + "px" div18c.style.left = left3 + "px" div18d.style.left = left4 + "px" var div19a = document.createElement('div'); var div19b = document.createElement('div'); var div19c = document.createElement('div'); var div19d = document.createElement('div'); div19b.style.left = left2 + "px" div19a.style.left = left + "px" div19c.style.left = left3 + "px" div19d.style.left = left4 + "px" var div20a = document.createElement('div'); var div20b = document.createElement('div'); var div20c = document.createElement('div'); var div20d = document.createElement('div'); div20b.style.left = left2 + "px" div20a.style.left = left + "px" div20c.style.left = left3 + "px" div20d.style.left = left4 + "px" var div21a = document.createElement('div'); var div21b = document.createElement('div'); var div21c = document.createElement('div'); var div21d = document.createElement('div'); div21b.style.left = left2 + "px" div21a.style.left = left + "px" div21c.style.left = left3 + "px" div21d.style.left = left4 + "px" var div22a = document.createElement('div'); var div22b = document.createElement('div'); var div22c = document.createElement('div'); var div22d = document.createElement('div'); div22b.style.left = left2 + "px" div22a.style.left = left + "px" div22c.style.left = left3 + "px" div22d.style.left = left4 + "px" var div23a = document.createElement('div'); var div23b = document.createElement('div'); var div23c = document.createElement('div'); var div23d = document.createElement('div'); div23b.style.left = left2 + "px" div23a.style.left = left + "px" div23c.style.left = left3 + "px" div23d.style.left = left4 + "px" var div24a = document.createElement('div'); var div24b = document.createElement('div'); var div24c = document.createElement('div'); var div24d = document.createElement('div'); div24b.style.left = left2 + "px" div24a.style.left = left + "px" div24c.style.left = left3 + "px" div24d.style.left = left4 + "px" var div25a = document.createElement('div'); var div25b = document.createElement('div'); var div25c = document.createElement('div'); var div25d = document.createElement('div'); div25b.style.left = left2 + "px" div25a.style.left = left + "px" div25c.style.left = left3 + "px" div25d.style.left = left4 + "px" var div26a = document.createElement('div'); var div26b = document.createElement('div'); var div26c = document.createElement('div'); var div26d = document.createElement('div'); div26b.style.left = left2 + "px" div26a.style.left = left + "px" div26c.style.left = left3 + "px" div26d.style.left = left4 + "px" var div27a = document.createElement('div'); var div27b = document.createElement('div'); var div27c = document.createElement('div'); var div27d = document.createElement('div'); div27b.style.left = left2 + "px" div27a.style.left = left + "px" div27c.style.left = left3 + "px" div27d.style.left = left4 + "px" var div28a = document.createElement('div'); var div28b = document.createElement('div'); var div28c = document.createElement('div'); var div28d = document.createElement('div'); div28b.style.left = left2 + "px" div28a.style.left = left + "px" div28c.style.left = left3 + "px" div28d.style.left = left4 + "px" var div29a = document.createElement('div'); var div29b = document.createElement('div'); var div29c = document.createElement('div'); var div29d = document.createElement('div'); div29b.style.left = left2 + "px" div29a.style.left = left + "px" div29c.style.left = left3 + "px" div29d.style.left = left4 + "px" var div30a = document.createElement('div'); var div30b = document.createElement('div'); var div30c = document.createElement('div'); var div30d = document.createElement('div'); div30b.style.left = left2 + "px" div30a.style.left = left + "px" div30c.style.left = left3 + "px" div30d.style.left = left4 + "px" var div31a = document.createElement('div'); var div31b = document.createElement('div'); var div31c = document.createElement('div'); var div31d = document.createElement('div'); div31b.style.left = left2 + "px" div31a.style.left = left + "px" div31c.style.left = left3 + "px" div31d.style.left = left4 + "px" var div32a = document.createElement('div'); var div32b = document.createElement('div'); var div32c = document.createElement('div'); var div32d = document.createElement('div'); div32b.style.left = left2 + "px" div32a.style.left = left + "px" div32c.style.left = left3 + "px" div32d.style.left = left4 + "px" var div33a = document.createElement('div'); var div33b = document.createElement('div'); var div33c = document.createElement('div'); var div33d = document.createElement('div'); div33b.style.left = left2 + "px" div33a.style.left = left + "px" div33c.style.left = left3 + "px" div33d.style.left = left4 + "px" var div34a = document.createElement('div'); var div34b = document.createElement('div'); var div34c = document.createElement('div'); var div34d = document.createElement('div'); div34b.style.left = left2 + "px" div34a.style.left = left + "px" div34c.style.left = left3 + "px" div34d.style.left = left4 + "px" var div35a = document.createElement('div'); var div35b = document.createElement('div'); var div35c = document.createElement('div'); var div35d = document.createElement('div'); div35b.style.left = left2 + "px" div35a.style.left = left + "px" div35c.style.left = left3 + "px" div35d.style.left = left4 + "px" var div36a = document.createElement('div'); var div36b = document.createElement('div'); var div36c = document.createElement('div'); var div36d = document.createElement('div'); div36b.style.left = left2 + "px" div36a.style.left = left + "px" div36c.style.left = left3 + "px" div36d.style.left = left4 + "px" var div37a = document.createElement('div'); var div37b = document.createElement('div'); var div37c = document.createElement('div'); var div37d = document.createElement('div'); div37b.style.left = left2 + "px" div37a.style.left = left + "px" div37c.style.left = left3 + "px" div37d.style.left = left4 + "px" var div38a = document.createElement('div'); var div38b = document.createElement('div'); var div38c = document.createElement('div'); var div38d = document.createElement('div'); div38b.style.left = left2 + "px" div38a.style.left = left + "px" div38c.style.left = left3 + "px" div38d.style.left = left4 + "px" var div39a = document.createElement('div'); var div39b = document.createElement('div'); var div39c = document.createElement('div'); var div39d = document.createElement('div'); div39b.style.left = left2 + "px" div39a.style.left = left + "px" div39c.style.left = left3 + "px" div39d.style.left = left4 + "px" var div40a = document.createElement('div'); var div40b = document.createElement('div'); var div40c = document.createElement('div'); var div40d = document.createElement('div'); div40b.style.left = left2 + "px" div40a.style.left = left + "px" div40c.style.left = left3 + "px" div40d.style.left = left4 + "px" var div41a = document.createElement('div'); var div41b = document.createElement('div'); var div41c = document.createElement('div'); var div41d = document.createElement('div'); div41b.style.left = left2 + "px" div41a.style.left = left + "px" div41c.style.left = left3 + "px" div41d.style.left = left4 + "px" var div42a = document.createElement('div'); var div42b = document.createElement('div'); var div42c = document.createElement('div'); var div42d = document.createElement('div'); div42b.style.left = left2 + "px" div42a.style.left = left + "px" div42c.style.left = left3 + "px" div42d.style.left = left4 + "px" var div43a = document.createElement('div'); var div43b = document.createElement('div'); var div43c = document.createElement('div'); var div43d = document.createElement('div'); div43b.style.left = left2 + "px" div43a.style.left = left + "px" div43c.style.left = left3 + "px" div43d.style.left = left4 + "px" var div44a = document.createElement('div'); var div44b = document.createElement('div'); var div44c = document.createElement('div'); var div44d = document.createElement('div'); div44b.style.left = left2 + "px" div44a.style.left = left + "px" div44c.style.left = left3 + "px" div44d.style.left = left4 + "px" var div45a = document.createElement('div'); var div45b = document.createElement('div'); var div45c = document.createElement('div'); var div45d = document.createElement('div'); div45b.style.left = left2 + "px" div45a.style.left = left + "px" div45c.style.left = left3 + "px" div45d.style.left = left4 + "px" var div46a = document.createElement('div'); var div46b = document.createElement('div'); var div46c = document.createElement('div'); var div46d = document.createElement('div'); div46b.style.left = left2 + "px" div46a.style.left = left + "px" div46c.style.left = left3 + "px" div46d.style.left = left4 + "px" var div47a = document.createElement('div'); var div47b = document.createElement('div'); var div47c = document.createElement('div'); var div47d = document.createElement('div'); div47b.style.left = left2 + "px" div47a.style.left = left + "px" div47c.style.left = left3 + "px" div47d.style.left = left4 + "px" var div48a = document.createElement('div'); var div48b = document.createElement('div'); var div48c = document.createElement('div'); var div48d = document.createElement('div'); div48b.style.left = left2 + "px" div48a.style.left = left + "px" div48c.style.left = left3 + "px" div48d.style.left = left4 + "px" var div49a = document.createElement('div'); var div49b = document.createElement('div'); var div49c = document.createElement('div'); var div49d = document.createElement('div'); div49b.style.left = left2 + "px" div49a.style.left = left + "px" div49c.style.left = left3 + "px" div49d.style.left = left4 + "px" var div50a = document.createElement('div'); var div50b = document.createElement('div'); var div50c = document.createElement('div'); var div50d = document.createElement('div'); div50b.style.left = left2 + "px" div50a.style.left = left + "px" div50c.style.left = left3 + "px" div50d.style.left = left4 + "px" var div51a = document.createElement('div'); var div51b = document.createElement('div'); var div51c = document.createElement('div'); var div51d = document.createElement('div'); div51b.style.left = left2 + "px" div51a.style.left = left + "px" div51c.style.left = left3 + "px" div51d.style.left = left4 + "px" var jangy2 = 1 var check = 2; var newDiv = document.createElement('div'); newDiv.setAttribute("id", "eDiv4") newDiv.style.left = left + "px" receptorDiv.setAttribute("class", "div") receptorDiv2.setAttribute("class", "div") receptorDiv3.setAttribute("class", "div") receptorDiv4.setAttribute("class", "div") elemDiv.setAttribute("class", "div") elemDiv2.setAttribute("class", "div") elemDiv3.setAttribute("class", "div") elemDiv4.setAttribute("class", "div") div2a.setAttribute("class", "div") div2b.setAttribute("class", "div") div2c.setAttribute("class", "div") div2d.setAttribute("class", "div") div3a.setAttribute("class", "div") div3b.setAttribute("class", "div") div3c.setAttribute("class", "div") div3d.setAttribute("class", "div") div4a.setAttribute("class", "div") div4b.setAttribute("class", "div") div4c.setAttribute("class", "div") div4d.setAttribute("class", "div") div5a.setAttribute("class", "div") div5b.setAttribute("class", "div") div5c.setAttribute("class", "div") div5d.setAttribute("class", "div") div6a.setAttribute("class", "div") div6b.setAttribute("class", "div") div6c.setAttribute("class", "div") div6d.setAttribute("class", "div") div7a.setAttribute("class", "div") div7b.setAttribute("class", "div") div7c.setAttribute("class", "div") div7d.setAttribute("class", "div") div8a.setAttribute("class", "div") div8b.setAttribute("class", "div") div8c.setAttribute("class", "div") div8d.setAttribute("class", "div") div9a.setAttribute("class", "div") div9b.setAttribute("class", "div") div9c.setAttribute("class", "div") div9d.setAttribute("class", "div") div10a.setAttribute("class", "div") div10b.setAttribute("class", "div") div10c.setAttribute("class", "div") div10d.setAttribute("class", "div") div11a.setAttribute("class", "div") div11b.setAttribute("class", "div") div11c.setAttribute("class", "div") div11d.setAttribute("class", "div") div12a.setAttribute("class", "div") div12b.setAttribute("class", "div") div12c.setAttribute("class", "div") div12d.setAttribute("class", "div") div13a.setAttribute("class", "div") div13b.setAttribute("class", "div") div13c.setAttribute("class", "div") div13d.setAttribute("class", "div") div14a.setAttribute("class", "div") div14b.setAttribute("class", "div") div14c.setAttribute("class", "div") div14d.setAttribute("class", "div") div15a.setAttribute("class", "div") div15b.setAttribute("class", "div") div15c.setAttribute("class", "div") div15d.setAttribute("class", "div") div16a.setAttribute("class", "div") div16b.setAttribute("class", "div") div16c.setAttribute("class", "div") div16d.setAttribute("class", "div") div17a.setAttribute("class", "div") div17b.setAttribute("class", "div") div17c.setAttribute("class", "div") div17d.setAttribute("class", "div") div18a.setAttribute("class", "div") div18b.setAttribute("class", "div") div18c.setAttribute("class", "div") div18d.setAttribute("class", "div") div19a.setAttribute("class", "div") div19b.setAttribute("class", "div") div19c.setAttribute("class", "div") div19d.setAttribute("class", "div") div20a.setAttribute("class", "div") div20b.setAttribute("class", "div") div20c.setAttribute("class", "div") div20d.setAttribute("class", "div") div21a.setAttribute("class", "div") div21b.setAttribute("class", "div") div21c.setAttribute("class", "div") div21d.setAttribute("class", "div") div22a.setAttribute("class", "div") div22b.setAttribute("class", "div") div22c.setAttribute("class", "div") div22d.setAttribute("class", "div") div23a.setAttribute("class", "div") div23b.setAttribute("class", "div") div23c.setAttribute("class", "div") div23d.setAttribute("class", "div") div24a.setAttribute("class", "div") div24b.setAttribute("class", "div") div24c.setAttribute("class", "div") div24d.setAttribute("class", "div") div25a.setAttribute("class", "div") div25b.setAttribute("class", "div") div25c.setAttribute("class", "div") div25d.setAttribute("class", "div") div26a.setAttribute("class", "div") div26b.setAttribute("class", "div") div26c.setAttribute("class", "div") div26d.setAttribute("class", "div") div27a.setAttribute("class", "div") div27b.setAttribute("class", "div") div27c.setAttribute("class", "div") div27d.setAttribute("class", "div") div28a.setAttribute("class", "div") div28b.setAttribute("class", "div") div28c.setAttribute("class", "div") div28d.setAttribute("class", "div") div29a.setAttribute("class", "div") div29b.setAttribute("class", "div") div29c.setAttribute("class", "div") div29d.setAttribute("class", "div") div30a.setAttribute("class", "div") div30b.setAttribute("class", "div") div30c.setAttribute("class", "div") div30d.setAttribute("class", "div") div31a.setAttribute("class", "div") div31b.setAttribute("class", "div") div31c.setAttribute("class", "div") div31d.setAttribute("class", "div") div32a.setAttribute("class", "div") div32b.setAttribute("class", "div") div32c.setAttribute("class", "div") div32d.setAttribute("class", "div") div33a.setAttribute("class", "div") div33b.setAttribute("class", "div") div33c.setAttribute("class", "div") div33d.setAttribute("class", "div") div34a.setAttribute("class", "div") div34b.setAttribute("class", "div") div34c.setAttribute("class", "div") div34d.setAttribute("class", "div") div35a.setAttribute("class", "div") div35b.setAttribute("class", "div") div35c.setAttribute("class", "div") div35d.setAttribute("class", "div") div36a.setAttribute("class", "div") div36b.setAttribute("class", "div") div36c.setAttribute("class", "div") div36d.setAttribute("class", "div") div37a.setAttribute("class", "div") div37b.setAttribute("class", "div") div37c.setAttribute("class", "div") div37d.setAttribute("class", "div") div38a.setAttribute("class", "div") div38b.setAttribute("class", "div") div38c.setAttribute("class", "div") div38d.setAttribute("class", "div") div39a.setAttribute("class", "div") div39b.setAttribute("class", "div") div39c.setAttribute("class", "div") div39d.setAttribute("class", "div") div40a.setAttribute("class", "div") div40b.setAttribute("class", "div") div40c.setAttribute("class", "div") div40d.setAttribute("class", "div") div41a.setAttribute("class", "div") div41b.setAttribute("class", "div") div41c.setAttribute("class", "div") div41d.setAttribute("class", "div") div42a.setAttribute("class", "div") div42b.setAttribute("class", "div") div42c.setAttribute("class", "div") div42d.setAttribute("class", "div") div43a.setAttribute("class", "div") div43b.setAttribute("class", "div") div43c.setAttribute("class", "div") div43d.setAttribute("class", "div") div44a.setAttribute("class", "div") div44b.setAttribute("class", "div") div44c.setAttribute("class", "div") div44d.setAttribute("class", "div") div45a.setAttribute("class", "div") div45b.setAttribute("class", "div") div45c.setAttribute("class", "div") div45d.setAttribute("class", "div") div46a.setAttribute("class", "div") div46b.setAttribute("class", "div") div46c.setAttribute("class", "div") div46d.setAttribute("class", "div") div47a.setAttribute("class", "div") div47b.setAttribute("class", "div") div47c.setAttribute("class", "div") div47d.setAttribute("class", "div") div48a.setAttribute("class", "div") div48b.setAttribute("class", "div") div48c.setAttribute("class", "div") div48d.setAttribute("class", "div") div49a.setAttribute("class", "div") div49b.setAttribute("class", "div") div49c.setAttribute("class", "div") div50d.setAttribute("class", "div") div50a.setAttribute("class", "div") div50b.setAttribute("class", "div") div50c.setAttribute("class", "div") div50d.setAttribute("class", "div") div51a.setAttribute("class", "div") div51b.setAttribute("class", "div") div51c.setAttribute("class", "div") div51d.setAttribute("class", "div") addEventListener("keydown", function (e) { if (e.code == 'KeyU') { cTime = 0; pTime = 0; buttonArray = [1]; pickArray = [1]; pTimeArray = []; timeArray = []; } if (e.code == 'KeyT') { // for (let i = 0; i < pTimeArray.push(0).length; i++) { // setTimeout(function () { // inputArray.unshift(buttonArray[i]) // }, pTimeArray.push(0)[i]) // } this.document.getElementById("cpu0").style.border = "none"; this.document.getElementById("cpu1").style.border = "none"; this.document.getElementById("cpu2").style.border = "none"; this.document.getElementById("cpu3").style.border = "none"; this.document.getElementById("cpu4").style.border = "none"; this.document.getElementById("cpu5").style.border = "none"; this.document.getElementById("cpu6").style.border = "none"; this.document.getElementById("cpu7").style.border = "none"; this.document.getElementById("cpu8").style.border = "none"; this.document.getElementById("cpu9").style.border = "none"; this.document.getElementById("cpu10").style.border = "none"; this.document.getElementById("cpu11").style.border = "none"; this.document.getElementById("cpu12").style.border = "none"; this.document.getElementById("cpu13").style.border = "none"; this.document.getElementById("cpu14").style.border = "none"; this.document.getElementById("cpu15").style.border = "none"; this.document.getElementById("cpu16").style.border = "none"; this.document.getElementById("cpu17").style.border = "none"; this.document.getElementById("cpu18").style.border = "none"; this.document.getElementById("cpu19").style.border = "none"; this.document.getElementById("cpu20").style.border = "none"; this.document.getElementById("cpu21").style.border = "none"; this.document.getElementById("cpu22").style.border = "none"; this.document.getElementById("cpu23").style.border = "none"; this.document.getElementById("cpu24").style.border = "none"; this.document.getElementById("cpu25").style.border = "none"; this.document.getElementById("cpu26").style.border = "none"; this.document.getElementById("cpu27").style.border = "none"; this.document.getElementById("cpu28").style.border = "none"; this.document.getElementById("cpu29").style.border = "none"; this.document.getElementById("cpu30").style.border = "none"; this.document.getElementById("cpu31").style.border = "none"; this.document.getElementById("cpu32").style.border = "none"; this.document.getElementById("cpu33").style.border = "none"; this.document.getElementById("cpu34").style.border = "none"; this.document.getElementById("cpu35").style.border = "none"; this.document.getElementById("cpu36").style.border = "none"; this.document.getElementById("cpu37").style.border = "none"; this.document.getElementById("cpu38").style.border = "none"; this.document.getElementById("cpu39").style.border = "none"; this.document.getElementById("cpu40").style.border = "none"; this.document.getElementById("cpu41").style.border = "none"; this.document.getElementById("cpu42").style.border = "none"; this.document.getElementById("cpu43").style.border = "none"; this.document.getElementById("cpu44").style.border = "none"; this.document.getElementById("cpu45").style.border = "none"; this.document.getElementById("cpu46").style.border = "none"; this.document.getElementById("cpu47").style.border = "none"; this.document.getElementById("cpu48").style.border = "none"; this.document.getElementById("cpu49").style.border = "none"; this.document.getElementById("cpu50").style.border = "none"; roundN = 2; var promise = Promise.resolve(); timeArray.forEach(function (el) { promise = promise.then(function () { // arrayS.push(1) // if (arrayS.length == 1) { inputArray.unshift("Round 1") } // if (arrayS.length == 3) { inputArray.unshift("Round 2") } // if (arrayS.length == 6) { inputArray.unshift("Round 3") } // if (arrayS.length == 10) { inputArray.unshift("Round 4") } // if (arrayS.length == 15) { inputArray.unshift("Round 5") } // if (arrayS.length == 21) { inputArray.unshift("Round 6") } // if (arrayS.length == 28) { inputArray.unshift("Round 7") } // if (arrayS.length == 36) { inputArray.unshift("Round 8") } // if (arrayS.length == 45) { inputArray.unshift("Round 9") } // if (arrayS.length == 55) { inputArray.unshift("Round 10") } if (buttonArray[arrayAcc] == 1) { setTimeout(function () { inputArray.unshift("O-X-X-X") arrayAcc += 1 }, 0) } if (buttonArray[arrayAcc] == 2) { setTimeout(function () { inputArray.unshift("X-O-X-XX-X-O-X") arrayAcc += 1 }, 0) } if (buttonArray[arrayAcc] == 4) { setTimeout(function () { inputArray.unshift("X-X-X-O") arrayAcc += 1 }, 0) } if (buttonArray[arrayAcc] == 5) { setTimeout(function () { inputArray.unshift("___" + roundN + "___") arrayAcc += 1 roundN += 1 }, 0) } return new Promise(function (resolve) { setTimeout(resolve, timeArray[arrayAcc] * 16.6); }); }); }) } if (e.code == 'KeyT') { this.document.getElementById("CpuInput").style.visibility = "visible" roundN2 = 2; var promise2 = Promise.resolve(); pTimeArray.forEach(function (el) { promise2 = promise2.then(function () { let inc = 0; let accum = 1; let amount = 0; for (button of buttonArray) { if (button == 5) { accum++; amount = amount + accum } }; // arrayS.push(1) // if (arrayS.length == 1) { inputArray.unshift("Round 1") } // if (arrayS.length == 3) { inputArray.unshift("Round 2") } // if (arrayS.length == 6) { inputArray.unshift("Round 3") } // if (arrayS.length == 10) { inputArray.unshift("Round 4") } // if (arrayS.length == 15) { inputArray.unshift("Round 5") } // if (arrayS.length == 21) { inputArray.unshift("Round 6") } // if (arrayS.length == 28) { inputArray.unshift("Round 7") } // if (arrayS.length == 36) { inputArray.unshift("Round 8") } // if (arrayS.length == 45) { inputArray.unshift("Round 9") } // if (arrayS.length == 55) { inputArray.unshift("Round 10") } if (pickArray[arrayAcc2] == 1) { setTimeout(function () { inputArray2.unshift("O-X-X-X") arrayAcc2 += 1 }, 0) } if (pickArray[arrayAcc2] == 2) { setTimeout(function () { inputArray2.unshift("X-O-X-X") arrayAcc2 += 1 }, 0) } if (pickArray[arrayAcc2] == 3) { setTimeout(function () { inputArray2.unshift("X-X-O-X") arrayAcc2 += 1 }, 0) } if (pickArray[arrayAcc2] == 4) { setTimeout(function () { inputArray2.unshift("X-X-X-O") arrayAcc2 += 1 }, 0) } if (pickArray[arrayAcc2] == 5) { setTimeout(function () { inputArray2.unshift("___" + roundN2 + "___") arrayAcc2 += 1 roundN2 += 1 cRound += 1 }, 0) } if (pickArray[arrayAcc2] == 6) { setTimeout(function () { inputArray2.unshift("O-X-X-X") arrayAcc2 += 1 }, 0) } if (pickArray[arrayAcc2] == 7) { setTimeout(function () { inputArray2.unshift("X-O-X-X") arrayAcc2 += 1 }, 0) } if (pickArray[arrayAcc2] == 8) { setTimeout(function () { inputArray2.unshift("X-X-O-X") arrayAcc2 += 1 }, 0) } if (pickArray[arrayAcc2] == 9) { setTimeout(function () { inputArray2.unshift("X-X-X-O") arrayAcc2 += 1 }, 0) } if (gameOver == 1 && cRound == topSuccess) { let inc = 0; let accum = 1; let amount = 0; for (button of buttonArray) { if (button == 5) { accum++; amount = amount + accum } }; if (topSuccess == 1) { // pickArray[amount + 1] = 6; if (miss1 == 0) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } } if (topSuccess == 2) { if (miss1 == 0) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } } if (topSuccess == 3) { if (miss1 == 0) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } } if (topSuccess == 4) { if (miss1 == 0) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } } if (topSuccess == 5) { if (miss1 == 0) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 6) { if (miss1 == 0) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 7) { if (miss1 == 0) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 8) { if (miss1 == 0) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 9) { if (miss1 == 0) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 10) { if (miss1 == 0) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 11) { if (miss1 == 0) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 12) { if (miss1 == 0) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 13) { if (miss1 == 0) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 14) { if (miss1 == 0) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 15) { if (miss1 == 0) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 16) { if (miss1 == 0) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 17) { if (miss1 == 0) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 18) { if (miss1 == 0) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 19) { if (miss1 == 0) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 20) { if (miss1 == 0) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 21) { if (miss1 == 0) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 22) { if (miss1 == 0) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 23) { if (miss1 == 0) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 24) { if (miss1 == 0) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 25) { if (miss1 == 0) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 26) { if (miss1 == 0) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 27) { if (miss1 == 0) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 28) { if (miss1 == 0) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 29) { if (miss1 == 0) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 30) { if (miss1 == 0) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 31) { if (miss1 == 0) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 32) { if (miss1 == 0) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 33) { if (miss1 == 0) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 34) { if (miss1 == 0) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 35) { if (miss1 == 0) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 36) { if (miss1 == 0) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 37) { if (miss1 == 0) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 38) { if (miss1 == 0) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 39) { if (miss1 == 0) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 40) { if (miss1 == 0) { this.document.getElementById("cpu40").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss41 == 0 && miss40 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 41) { if (miss1 == 0) { this.document.getElementById("cpu41").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu40").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss41 == 0 && miss40 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss42 == 0 && miss41 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 42) { if (miss1 == 0) { this.document.getElementById("cpu42").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu41").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu40").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss41 == 0 && miss40 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss42 == 0 && miss41 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss43 == 0 && miss42 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 43) { if (miss1 == 0) { this.document.getElementById("cpu43").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu42").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu41").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu40").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss41 == 0 && miss40 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss42 == 0 && miss41 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss43 == 0 && miss42 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss44 == 0 && miss43 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 44) { if (miss1 == 0) { this.document.getElementById("cpu44").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu43").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu42").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu41").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu40").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss41 == 0 && miss40 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss42 == 0 && miss41 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss43 == 0 && miss42 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss44 == 0 && miss43 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss45 == 0 && miss44 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 45) { if (miss1 == 0) { this.document.getElementById("cpu45").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu44").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu43").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu42").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu41").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu40").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss41 == 0 && miss40 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss42 == 0 && miss41 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss43 == 0 && miss42 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss44 == 0 && miss43 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss45 == 0 && miss44 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss46 == 0 && miss45 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 46) { if (miss1 == 0) { this.document.getElementById("cpu46").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu45").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu44").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu43").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu42").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu41").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu40").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss41 == 0 && miss40 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss42 == 0 && miss41 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss43 == 0 && miss42 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss44 == 0 && miss43 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss45 == 0 && miss44 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss46 == 0 && miss45 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss47 == 0 && miss46 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 47) { if (miss1 == 0) { this.document.getElementById("cpu47").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu46").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu45").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu44").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu43").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu42").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu41").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu40").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss41 == 0 && miss40 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss42 == 0 && miss41 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss43 == 0 && miss42 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss44 == 0 && miss43 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss45 == 0 && miss44 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss46 == 0 && miss45 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss47 == 0 && miss46 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss48 == 0 && miss47 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 48) { if (miss1 == 0) { this.document.getElementById("cpu48").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu47").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu46").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu45").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu44").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu43").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu42").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu41").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu40").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss41 == 0 && miss40 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss42 == 0 && miss41 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss43 == 0 && miss42 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss44 == 0 && miss43 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss45 == 0 && miss44 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss46 == 0 && miss45 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss47 == 0 && miss46 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss48 == 0 && miss47 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss49 == 0 && miss48 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 49) { if (miss1 == 0) { this.document.getElementById("cpu49").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu48").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu47").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu46").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu45").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu44").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu43").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu42").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu41").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu40").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss41 == 0 && miss40 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss42 == 0 && miss41 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss43 == 0 && miss42 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss44 == 0 && miss43 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss45 == 0 && miss44 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss46 == 0 && miss45 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss47 == 0 && miss46 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss48 == 0 && miss47 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss49 == 0 && miss48 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss50 == 0 && miss49 == 1) { this.document.getElementById("cpu0").style.border = "1px dashed green"; } } if (topSuccess == 50) { if (miss1 == 0) { this.document.getElementById("cpu50").style.border = "1px dashed green"; } if (miss2 == 0 && miss1 == 1) { this.document.getElementById("cpu49").style.border = "1px dashed green"; } if (miss3 == 0 && miss2 == 1) { this.document.getElementById("cpu48").style.border = "1px dashed green"; } if (miss4 == 0 && miss3 == 1) { this.document.getElementById("cpu47").style.border = "1px dashed green"; } if (miss5 == 0 && miss4 == 1) { this.document.getElementById("cpu46").style.border = "1px dashed green"; } if (miss6 == 0 && miss5 == 1) { this.document.getElementById("cpu45").style.border = "1px dashed green"; } if (miss7 == 0 && miss6 == 1) { this.document.getElementById("cpu44").style.border = "1px dashed green"; } if (miss8 == 0 && miss7 == 1) { this.document.getElementById("cpu43").style.border = "1px dashed green"; } if (miss9 == 0 && miss8 == 1) { this.document.getElementById("cpu42").style.border = "1px dashed green"; } if (miss10 == 0 && miss9 == 1) { this.document.getElementById("cpu41").style.border = "1px dashed green"; } if (miss11 == 0 && miss10 == 1) { this.document.getElementById("cpu40").style.border = "1px dashed green"; } if (miss12 == 0 && miss11 == 1) { this.document.getElementById("cpu39").style.border = "1px dashed green"; } if (miss13 == 0 && miss12 == 1) { this.document.getElementById("cpu38").style.border = "1px dashed green"; } if (miss14 == 0 && miss13 == 1) { this.document.getElementById("cpu37").style.border = "1px dashed green"; } if (miss15 == 0 && miss14 == 1) { this.document.getElementById("cpu36").style.border = "1px dashed green"; } if (miss16 == 0 && miss15 == 1) { this.document.getElementById("cpu35").style.border = "1px dashed green"; } if (miss17 == 0 && miss16 == 1) { this.document.getElementById("cpu34").style.border = "1px dashed green"; } if (miss18 == 0 && miss17 == 1) { this.document.getElementById("cpu33").style.border = "1px dashed green"; } if (miss19 == 0 && miss18 == 1) { this.document.getElementById("cpu32").style.border = "1px dashed green"; } if (miss20 == 0 && miss19 == 1) { this.document.getElementById("cpu31").style.border = "1px dashed green"; } if (miss21 == 0 && miss20 == 1) { this.document.getElementById("cpu30").style.border = "1px dashed green"; } if (miss22 == 0 && miss21 == 1) { this.document.getElementById("cpu29").style.border = "1px dashed green"; } if (miss23 == 0 && miss22 == 1) { this.document.getElementById("cpu28").style.border = "1px dashed green"; } if (miss24 == 0 && miss23 == 1) { this.document.getElementById("cpu27").style.border = "1px dashed green"; } if (miss25 == 0 && miss24 == 1) { this.document.getElementById("cpu26").style.border = "1px dashed green"; } if (miss26 == 0 && miss25 == 1) { this.document.getElementById("cpu25").style.border = "1px dashed green"; } if (miss27 == 0 && miss26 == 1) { this.document.getElementById("cpu24").style.border = "1px dashed green"; } if (miss28 == 0 && miss27 == 1) { this.document.getElementById("cpu23").style.border = "1px dashed green"; } if (miss29 == 0 && miss28 == 1) { this.document.getElementById("cpu22").style.border = "1px dashed green"; } if (miss30 == 0 && miss29 == 1) { this.document.getElementById("cpu21").style.border = "1px dashed green"; } if (miss31 == 0 && miss30 == 1) { this.document.getElementById("cpu20").style.border = "1px dashed green"; } if (miss32 == 0 && miss31 == 1) { this.document.getElementById("cpu19").style.border = "1px dashed green"; } if (miss33 == 0 && miss32 == 1) { this.document.getElementById("cpu18").style.border = "1px dashed green"; } if (miss34 == 0 && miss33 == 1) { this.document.getElementById("cpu17").style.border = "1px dashed green"; } if (miss35 == 0 && miss34 == 1) { this.document.getElementById("cpu16").style.border = "1px dashed green"; } if (miss36 == 0 && miss35 == 1) { this.document.getElementById("cpu15").style.border = "1px dashed green"; } if (miss37 == 0 && miss36 == 1) { this.document.getElementById("cpu14").style.border = "1px dashed green"; } if (miss38 == 0 && miss37 == 1) { this.document.getElementById("cpu13").style.border = "1px dashed green"; } if (miss39 == 0 && miss38 == 1) { this.document.getElementById("cpu12").style.border = "1px dashed green"; } if (miss40 == 0 && miss39 == 1) { this.document.getElementById("cpu11").style.border = "1px dashed green"; } if (miss41 == 0 && miss40 == 1) { this.document.getElementById("cpu10").style.border = "1px dashed green"; } if (miss42 == 0 && miss41 == 1) { this.document.getElementById("cpu9").style.border = "1px dashed green"; } if (miss43 == 0 && miss42 == 1) { this.document.getElementById("cpu8").style.border = "1px dashed green"; } if (miss44 == 0 && miss43 == 1) { this.document.getElementById("cpu7").style.border = "1px dashed green"; } if (miss45 == 0 && miss44 == 1) { this.document.getElementById("cpu6").style.border = "1px dashed green"; } if (miss46 == 0 && miss45 == 1) { this.document.getElementById("cpu5").style.border = "1px dashed green"; } if (miss47 == 0 && miss46 == 1) { this.document.getElementById("cpu4").style.border = "1px dashed green"; } if (miss48 == 0 && miss47 == 1) { this.document.getElementById("cpu3").style.border = "1px dashed green"; } if (miss49 == 0 && miss48 == 1) { this.document.getElementById("cpu2").style.border = "1px dashed green"; } if (miss50 == 0 && miss49 == 1) { this.document.getElementById("cpu1").style.border = "1px dashed green"; } if (miss51 == 0 && miss50 == 1) { this.document.getElementById("cpu").style.border = "1px dashed green"; } } } return new Promise(function (resolve) { setTimeout(resolve, pTimeArray[arrayAcc2] * 16.6); }); }); }) } arrayAcc = 0; arrayAcc2 = 0; cRound = 0; if (e.code == button1Code) { receptorDiv.style.boxShadow = "0px 1px 1px 0px #611046" receptorDiv.style.transform = "translate(0px, 1px)" inputArray.unshift("O-X-X-X") if (timeArray.length < 1) { cTime = 0; } timeArray.push(cTime) buttonArray.push(1) cTime = 0; } if (e.code == button2Code) { receptorDiv2.style.boxShadow = "0px 1px 1px 0px #611046" receptorDiv2.style.transform = "translate(0px, 1px)" inputArray.unshift("X-O-X-XX-X-O-X") buttonArray.push(3) if (timeArray.length < 1) { cTime = 0; } timeArray.push(cTime) cTime = 0; } if (e.code == button4Code) { receptorDiv4.style.boxShadow = "0px 1px 1px 0px #611046" receptorDiv4.style.transform = "translate(0px, 1px)" inputArray.unshift("X-X-X-O") buttonArray.push(4) if (timeArray.length < 1) { cTime = 0; } timeArray.push(cTime) cTime = 0; } }) addEventListener("keyup", function (e) { if (e.code == 'Enter' || e.code == 'Space') { check = 0; this.document.getElementById("h1").style.visiblility = "visible" this.document.getElementById("pa").style.visiblility = "visible" this.document.getElementById("round").style.visiblility = "visible" this.document.getElementById("hScore").innerHTML = "" this.document.getElementById("gOver").innerHTML = "" } if (e.code == 'KeyP') { jangy2 = 0 } if (e.code == button1Code) { receptorDiv.style.boxShadow = "0px 3px 3px 0px #611046" receptorDiv.style.transform = "translate(0px, 0px)" if (success == 50 && pick51 == 1 && miss50 == 1) { if (topp51a > middleTop && topp51a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp51a = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51a > paTop1a && topp51a < paTop1b || topp51a > paBottom1a && topp51a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp51a = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51a > paTop2a && topp51a < paTop2b || topp51a > paBottom2a && topp51a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp51a = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51a > paTop3a && topp51a < paTop3b || topp51a > paBottom3a && topp51a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp51a = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51a > paTop4a && topp51a < paTop4b || topp51a > paBottom4a && topp51a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp51a = topReset; success = 51; pick51 = 0; miss51 = 1; } } if (success == 49 && pick50 == 1 && miss49 == 1) { if (topp50a > middleTop && topp50a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp50a = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50a > paTop1a && topp50a < paTop1b || topp50a > paBottom1a && topp50a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp50a = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50a > paTop2a && topp50a < paTop2b || topp50a > paBottom2a && topp50a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp50a = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50a > paTop3a && topp50a < paTop3b || topp50a > paBottom3a && topp50a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp50a = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50a > paTop4a && topp50a < paTop4b || topp50a > paBottom4a && topp50a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp50a = topReset; success = 50; pick50 = 0; miss50 = 1; } } if (success == 48 && pick49 == 1 && miss48 == 1) { if (topp49a > middleTop && topp49a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp49a = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49a > paTop1a && topp49a < paTop1b || topp49a > paBottom1a && topp49a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp49a = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49a > paTop2a && topp49a < paTop2b || topp49a > paBottom2a && topp49a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp49a = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49a > paTop3a && topp49a < paTop3b || topp49a > paBottom3a && topp49a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp49a = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49a > paTop4a && topp49a < paTop4b || topp49a > paBottom4a && topp49a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp49a = topReset; success = 49; pick49 = 0; miss49 = 1; } } if (success == 47 && pick48 == 1 && miss47 == 1) { if (topp48a > middleTop && topp48a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp48a = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48a > paTop1a && topp48a < paTop1b || topp48a > paBottom1a && topp48a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp48a = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48a > paTop2a && topp48a < paTop2b || topp48a > paBottom2a && topp48a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp48a = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48a > paTop3a && topp48a < paTop3b || topp48a > paBottom3a && topp48a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp48a = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48a > paTop4a && topp48a < paTop4b || topp48a > paBottom4a && topp48a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp48a = topReset; success = 48; pick48 = 0; miss48 = 1; } } if (success == 46 && pick47 == 1 && miss46 == 1) { if (topp47a > middleTop && topp47a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp47a = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47a > paTop1a && topp47a < paTop1b || topp47a > paBottom1a && topp47a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp47a = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47a > paTop2a && topp47a < paTop2b || topp47a > paBottom2a && topp47a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp47a = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47a > paTop3a && topp47a < paTop3b || topp47a > paBottom3a && topp47a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp47a = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47a > paTop4a && topp47a < paTop4b || topp47a > paBottom4a && topp47a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp47a = topReset; success = 47; pick47 = 0; miss47 = 1; } } if (success == 45 && pick46 == 1 && miss45 == 1) { if (topp46a > middleTop && topp46a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp46a = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46a > paTop1a && topp46a < paTop1b || topp46a > paBottom1a && topp46a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp46a = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46a > paTop2a && topp46a < paTop2b || topp46a > paBottom2a && topp46a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp46a = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46a > paTop3a && topp46a < paTop3b || topp46a > paBottom3a && topp46a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp46a = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46a > paTop4a && topp46a < paTop4b || topp46a > paBottom4a && topp46a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp46a = topReset; success = 46; pick46 = 0; miss46 = 1; } } if (success == 44 && pick45 == 1 && miss44 == 1) { if (topp45a > middleTop && topp45a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp45a = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45a > paTop1a && topp45a < paTop1b || topp45a > paBottom1a && topp45a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp45a = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45a > paTop2a && topp45a < paTop2b || topp45a > paBottom2a && topp45a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp45a = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45a > paTop3a && topp45a < paTop3b || topp45a > paBottom3a && topp45a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp45a = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45a > paTop4a && topp45a < paTop4b || topp45a > paBottom4a && topp45a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp45a = topReset; success = 45; pick45 = 0; miss45 = 1; } } if (success == 43 && pick44 == 1 && miss43 == 1) { if (topp44a > middleTop && topp44a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp44a = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44a > paTop1a && topp44a < paTop1b || topp44a > paBottom1a && topp44a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp44a = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44a > paTop2a && topp44a < paTop2b || topp44a > paBottom2a && topp44a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp44a = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44a > paTop3a && topp44a < paTop3b || topp44a > paBottom3a && topp44a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp44a = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44a > paTop4a && topp44a < paTop4b || topp44a > paBottom4a && topp44a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp44a = topReset; success = 44; pick44 = 0; miss44 = 1; } } if (success == 42 && pick43 == 1 && miss42 == 1) { if (topp43a > middleTop && topp43a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp43a = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43a > paTop1a && topp43a < paTop1b || topp43a > paBottom1a && topp43a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp43a = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43a > paTop2a && topp43a < paTop2b || topp43a > paBottom2a && topp43a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp43a = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43a > paTop3a && topp43a < paTop3b || topp43a > paBottom3a && topp43a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp43a = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43a > paTop4a && topp43a < paTop4b || topp43a > paBottom4a && topp43a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp43a = topReset; success = 43; pick43 = 0; miss43 = 1; } } if (success == 41 && pick42 == 1 && miss41 == 1) { if (topp42a > middleTop && topp42a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp42a = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42a > paTop1a && topp42a < paTop1b || topp42a > paBottom1a && topp42a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp42a = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42a > paTop2a && topp42a < paTop2b || topp42a > paBottom2a && topp42a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp42a = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42a > paTop3a && topp42a < paTop3b || topp42a > paBottom3a && topp42a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp42a = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42a > paTop4a && topp42a < paTop4b || topp42a > paBottom4a && topp42a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp42a = topReset; success = 42; pick42 = 0; miss42 = 1; } } if (success == 40 && pick41 == 1 && miss40 == 1) { if (topp41a > middleTop && topp41a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp41a = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41a > paTop1a && topp41a < paTop1b || topp41a > paBottom1a && topp41a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp41a = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41a > paTop2a && topp41a < paTop2b || topp41a > paBottom2a && topp41a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp41a = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41a > paTop3a && topp41a < paTop3b || topp41a > paBottom3a && topp41a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp41a = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41a > paTop4a && topp41a < paTop4b || topp41a > paBottom4a && topp41a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp41a = topReset; success = 41; pick41 = 0; miss41 = 1; } } if (success == 39 && pick40 == 1 && miss39 == 1) { if (topp40a > middleTop && topp40a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp40a = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40a > paTop1a && topp40a < paTop1b || topp40a > paBottom1a && topp40a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp40a = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40a > paTop2a && topp40a < paTop2b || topp40a > paBottom2a && topp40a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp40a = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40a > paTop3a && topp40a < paTop3b || topp40a > paBottom3a && topp40a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp40a = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40a > paTop4a && topp40a < paTop4b || topp40a > paBottom4a && topp40a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp40a = topReset; success = 40; pick40 = 0; miss40 = 1; } } if (success == 38 && pick39 == 1 && miss38 == 1) { if (topp39a > middleTop && topp39a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp39a = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39a > paTop1a && topp39a < paTop1b || topp39a > paBottom1a && topp39a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp39a = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39a > paTop2a && topp39a < paTop2b || topp39a > paBottom2a && topp39a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp39a = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39a > paTop3a && topp39a < paTop3b || topp39a > paBottom3a && topp39a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp39a = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39a > paTop4a && topp39a < paTop4b || topp39a > paBottom4a && topp39a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp39a = topReset; success = 39; pick39 = 0; miss39 = 1; } } if (success == 37 && pick38 == 1 && miss37 == 1) { if (topp38a > middleTop && topp38a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp38a = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38a > paTop1a && topp38a < paTop1b || topp38a > paBottom1a && topp38a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp38a = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38a > paTop2a && topp38a < paTop2b || topp38a > paBottom2a && topp38a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp38a = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38a > paTop3a && topp38a < paTop3b || topp38a > paBottom3a && topp38a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp38a = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38a > paTop4a && topp38a < paTop4b || topp38a > paBottom4a && topp38a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp38a = topReset; success = 38; pick38 = 0; miss38 = 1; } } if (success == 36 && pick37 == 1 && miss36 == 1) { if (topp37a > middleTop && topp37a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp37a = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37a > paTop1a && topp37a < paTop1b || topp37a > paBottom1a && topp37a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp37a = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37a > paTop2a && topp37a < paTop2b || topp37a > paBottom2a && topp37a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp37a = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37a > paTop3a && topp37a < paTop3b || topp37a > paBottom3a && topp37a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp37a = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37a > paTop4a && topp37a < paTop4b || topp37a > paBottom4a && topp37a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp37a = topReset; success = 37; pick37 = 0; miss37 = 1; } } if (success == 35 && pick36 == 1 && miss35 == 1) { if (topp36a > middleTop && topp36a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp36a = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36a > paTop1a && topp36a < paTop1b || topp36a > paBottom1a && topp36a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp36a = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36a > paTop2a && topp36a < paTop2b || topp36a > paBottom2a && topp36a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp36a = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36a > paTop3a && topp36a < paTop3b || topp36a > paBottom3a && topp36a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp36a = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36a > paTop4a && topp36a < paTop4b || topp36a > paBottom4a && topp36a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp36a = topReset; success = 36; pick36 = 0; miss36 = 1; } } if (success == 34 && pick35 == 1 && miss34 == 1) { if (topp35a > middleTop && topp35a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp35a = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35a > paTop1a && topp35a < paTop1b || topp35a > paBottom1a && topp35a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp35a = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35a > paTop2a && topp35a < paTop2b || topp35a > paBottom2a && topp35a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp35a = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35a > paTop3a && topp35a < paTop3b || topp35a > paBottom3a && topp35a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp35a = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35a > paTop4a && topp35a < paTop4b || topp35a > paBottom4a && topp35a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp35a = topReset; success = 35; pick35 = 0; miss35 = 1; } } if (success == 33 && pick34 == 1 && miss33 == 1) { if (topp34a > middleTop && topp34a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp34a = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34a > paTop1a && topp34a < paTop1b || topp34a > paBottom1a && topp34a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp34a = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34a > paTop2a && topp34a < paTop2b || topp34a > paBottom2a && topp34a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp34a = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34a > paTop3a && topp34a < paTop3b || topp34a > paBottom3a && topp34a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp34a = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34a > paTop4a && topp34a < paTop4b || topp34a > paBottom4a && topp34a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp34a = topReset; success = 34; pick34 = 0; miss34 = 1; } } if (success == 32 && pick33 == 1 && miss32 == 1) { if (topp33a > middleTop && topp33a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp33a = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33a > paTop1a && topp33a < paTop1b || topp33a > paBottom1a && topp33a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp33a = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33a > paTop2a && topp33a < paTop2b || topp33a > paBottom2a && topp33a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp33a = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33a > paTop3a && topp33a < paTop3b || topp33a > paBottom3a && topp33a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp33a = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33a > paTop4a && topp33a < paTop4b || topp33a > paBottom4a && topp33a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp33a = topReset; success = 33; pick33 = 0; miss33 = 1; } } if (success == 31 && pick32 == 1 && miss31 == 1) { if (topp32a > middleTop && topp32a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp32a = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32a > paTop1a && topp32a < paTop1b || topp32a > paBottom1a && topp32a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp32a = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32a > paTop2a && topp32a < paTop2b || topp32a > paBottom2a && topp32a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp32a = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32a > paTop3a && topp32a < paTop3b || topp32a > paBottom3a && topp32a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp32a = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32a > paTop4a && topp32a < paTop4b || topp32a > paBottom4a && topp32a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp32a = topReset; success = 32; pick32 = 0; miss32 = 1; } } if (success == 30 && pick31 == 1 && miss30 == 1) { if (topp31a > middleTop && topp31a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp31a = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31a > paTop1a && topp31a < paTop1b || topp31a > paBottom1a && topp31a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp31a = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31a > paTop2a && topp31a < paTop2b || topp31a > paBottom2a && topp31a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp31a = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31a > paTop3a && topp31a < paTop3b || topp31a > paBottom3a && topp31a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp31a = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31a > paTop4a && topp31a < paTop4b || topp31a > paBottom4a && topp31a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp31a = topReset; success = 31; pick31 = 0; miss31 = 1; } } if (success == 29 && pick30 == 1 && miss29 == 1) { if (topp30a > middleTop && topp30a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp30a = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30a > paTop1a && topp30a < paTop1b || topp30a > paBottom1a && topp30a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp30a = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30a > paTop2a && topp30a < paTop2b || topp30a > paBottom2a && topp30a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp30a = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30a > paTop3a && topp30a < paTop3b || topp30a > paBottom3a && topp30a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp30a = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30a > paTop4a && topp30a < paTop4b || topp30a > paBottom4a && topp30a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp30a = topReset; success = 30; pick30 = 0; miss30 = 1; } } if (success == 28 && pick29 == 1 && miss28 == 1) { if (topp29a > middleTop && topp29a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp29a = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29a > paTop1a && topp29a < paTop1b || topp29a > paBottom1a && topp29a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp29a = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29a > paTop2a && topp29a < paTop2b || topp29a > paBottom2a && topp29a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp29a = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29a > paTop3a && topp29a < paTop3b || topp29a > paBottom3a && topp29a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp29a = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29a > paTop4a && topp29a < paTop4b || topp29a > paBottom4a && topp29a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp29a = topReset; success = 29; pick29 = 0; miss29 = 1; } } if (success == 27 && pick28 == 1 && miss27 == 1) { if (topp28a > middleTop && topp28a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp28a = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28a > paTop1a && topp28a < paTop1b || topp28a > paBottom1a && topp28a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp28a = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28a > paTop2a && topp28a < paTop2b || topp28a > paBottom2a && topp28a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp28a = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28a > paTop3a && topp28a < paTop3b || topp28a > paBottom3a && topp28a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp28a = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28a > paTop4a && topp28a < paTop4b || topp28a > paBottom4a && topp28a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp28a = topReset; success = 28; pick28 = 0; miss28 = 1; } } if (success == 26 && pick27 == 1 && miss26 == 1) { if (topp27a > middleTop && topp27a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp27a = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27a > paTop1a && topp27a < paTop1b || topp27a > paBottom1a && topp27a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp27a = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27a > paTop2a && topp27a < paTop2b || topp27a > paBottom2a && topp27a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp27a = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27a > paTop3a && topp27a < paTop3b || topp27a > paBottom3a && topp27a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp27a = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27a > paTop4a && topp27a < paTop4b || topp27a > paBottom4a && topp27a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp27a = topReset; success = 27; pick27 = 0; miss27 = 1; } } if (success == 25 && pickz == 1 && miss25 == 1) { if (topp26a > middleTop && topp26a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp26a = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26a > paTop1a && topp26a < paTop1b || topp26a > paBottom1a && topp26a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp26a = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26a > paTop2a && topp26a < paTop2b || topp26a > paBottom2a && topp26a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp26a = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26a > paTop3a && topp26a < paTop3b || topp26a > paBottom3a && topp26a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp26a = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26a > paTop4a && topp26a < paTop4b || topp26a > paBottom4a && topp26a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp26a = topReset; success = 26; pickz = 0; miss26 = 1; } } if (success == 24 && picky == 1 && miss24 == 1) { if (topp25a > middleTop && topp25a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp25a = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25a > paTop1a && topp25a < paTop1b || topp25a > paBottom1a && topp25a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp25a = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25a > paTop2a && topp25a < paTop2b || topp25a > paBottom2a && topp25a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp25a = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25a > paTop3a && topp25a < paTop3b || topp25a > paBottom3a && topp25a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp25a = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25a > paTop4a && topp25a < paTop4b || topp25a > paBottom4a && topp25a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp25a = topReset; success = 25; picky = 0; miss25 = 1; } } if (success == 23 && pickx == 1 && miss23 == 1) { if (topp24a > middleTop && topp24a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp24a = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24a > paTop1a && topp24a < paTop1b || topp24a > paBottom1a && topp24a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp24a = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24a > paTop2a && topp24a < paTop2b || topp24a > paBottom2a && topp24a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp24a = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24a > paTop3a && topp24a < paTop3b || topp24a > paBottom3a && topp24a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp24a = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24a > paTop4a && topp24a < paTop4b || topp24a > paBottom4a && topp24a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp24a = topReset; success = 24; pickx = 0; miss24 = 1; } } if (success == 22 && pickw == 1 && miss22 == 1) { if (topp23a > middleTop && topp23a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp23a = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23a > paTop1a && topp23a < paTop1b || topp23a > paBottom1a && topp23a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp23a = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23a > paTop2a && topp23a < paTop2b || topp23a > paBottom2a && topp23a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp23a = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23a > paTop3a && topp23a < paTop3b || topp23a > paBottom3a && topp23a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp23a = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23a > paTop4a && topp23a < paTop4b || topp23a > paBottom4a && topp23a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp23a = topReset; success = 23; pickw = 0; miss23 = 1; } } if (success == 21 && pickv == 1 && miss21 == 1) { if (topp22a > middleTop && topp22a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp22a = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22a > paTop1a && topp22a < paTop1b || topp22a > paBottom1a && topp22a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp22a = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22a > paTop2a && topp22a < paTop2b || topp22a > paBottom2a && topp22a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp22a = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22a > paTop3a && topp22a < paTop3b || topp22a > paBottom3a && topp22a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp22a = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22a > paTop4a && topp22a < paTop4b || topp22a > paBottom4a && topp22a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp22a = topReset; success = 22; pickv = 0; miss22 = 1; } } if (success == 20 && picku == 1 && miss20 == 1) { if (topp21a > middleTop && topp21a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp21a = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21a > paTop1a && topp21a < paTop1b || topp21a > paBottom1a && topp21a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp21a = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21a > paTop2a && topp21a < paTop2b || topp21a > paBottom2a && topp21a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp21a = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21a > paTop3a && topp21a < paTop3b || topp21a > paBottom3a && topp21a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp21a = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21a > paTop4a && topp21a < paTop4b || topp21a > paBottom4a && topp21a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp21a = topReset; success = 21; picku = 0; miss21 = 1; } } if (success == 19 && pickt == 1 && miss19 == 1) { if (topp20a > middleTop && topp20a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp20a = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20a > paTop1a && topp20a < paTop1b || topp20a > paBottom1a && topp20a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp20a = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20a > paTop2a && topp20a < paTop2b || topp20a > paBottom2a && topp20a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp20a = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20a > paTop3a && topp20a < paTop3b || topp20a > paBottom3a && topp20a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp20a = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20a > paTop4a && topp20a < paTop4b || topp20a > paBottom4a && topp20a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp20a = topReset; success = 20; pickt = 0; miss20 = 1; } } if (success == 18 && picks == 1 && miss18 == 1) { if (topp19a > middleTop && topp19a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp19a = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19a > paTop1a && topp19a < paTop1b || topp19a > paBottom1a && topp19a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp19a = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19a > paTop2a && topp19a < paTop2b || topp19a > paBottom2a && topp19a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp19a = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19a > paTop3a && topp19a < paTop3b || topp19a > paBottom3a && topp19a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp19a = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19a > paTop4a && topp19a < paTop4b || topp19a > paBottom4a && topp19a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp19a = topReset; success = 19; picks = 0; miss19 = 1; } } if (success == 17 && pickr == 1 && miss17 == 1) { if (topp18a > middleTop && topp18a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp18a = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18a > paTop1a && topp18a < paTop1b || topp18a > paBottom1a && topp18a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp18a = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18a > paTop2a && topp18a < paTop2b || topp18a > paBottom2a && topp18a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp18a = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18a > paTop3a && topp18a < paTop3b || topp18a > paBottom3a && topp18a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp18a = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18a > paTop4a && topp18a < paTop4b || topp18a > paBottom4a && topp18a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp18a = topReset; success = 18; pickr = 0; miss18 = 1; } } if (success == 16 && pickq == 1 && miss16 == 1) { if (topp17a > middleTop && topp17a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp17a = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17a > paTop1a && topp17a < paTop1b || topp17a > paBottom1a && topp17a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp17a = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17a > paTop2a && topp17a < paTop2b || topp17a > paBottom2a && topp17a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp17a = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17a > paTop3a && topp17a < paTop3b || topp17a > paBottom3a && topp17a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp17a = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17a > paTop4a && topp17a < paTop4b || topp17a > paBottom4a && topp17a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp17a = topReset; success = 17; pickq = 0; miss17 = 1; } } if (success == 15 && pickp == 1 && miss15 == 1) { if (topp16a > middleTop && topp16a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp16a = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16a > paTop1a && topp16a < paTop1b || topp16a > paBottom1a && topp16a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp16a = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16a > paTop2a && topp16a < paTop2b || topp16a > paBottom2a && topp16a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp16a = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16a > paTop3a && topp16a < paTop3b || topp16a > paBottom3a && topp16a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp16a = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16a > paTop4a && topp16a < paTop4b || topp16a > paBottom4a && topp16a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp16a = topReset; success = 16; pickp = 0; miss16 = 1; } } if (success == 14 && picko == 1 && miss14 == 1) { if (topp15a > middleTop && topp15a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp15a = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15a > paTop1a && topp15a < paTop1b || topp15a > paBottom1a && topp15a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp15a = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15a > paTop2a && topp15a < paTop2b || topp15a > paBottom2a && topp15a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp15a = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15a > paTop3a && topp15a < paTop3b || topp15a > paBottom3a && topp15a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp15a = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15a > paTop4a && topp15a < paTop4b || topp15a > paBottom4a && topp15a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp15a = topReset; success = 15; picko = 0; miss15 = 1; } } if (success == 13 && pickn == 1 && miss13 == 1) { if (topp14a > middleTop && topp14a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp14a = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14a > paTop1a && topp14a < paTop1b || topp14a > paBottom1a && topp14a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp14a = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14a > paTop2a && topp14a < paTop2b || topp14a > paBottom2a && topp14a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp14a = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14a > paTop3a && topp14a < paTop3b || topp14a > paBottom3a && topp14a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp14a = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14a > paTop4a && topp14a < paTop4b || topp14a > paBottom4a && topp14a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp14a = topReset; success = 14; pickn = 0; miss14 = 1; } } if (success == 12 && pickm == 1 && miss12 == 1) { if (topp13a > middleTop && topp13a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp13a = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13a > paTop1a && topp13a < paTop1b || topp13a > paBottom1a && topp13a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp13a = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13a > paTop2a && topp13a < paTop2b || topp13a > paBottom2a && topp13a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp13a = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13a > paTop3a && topp13a < paTop3b || topp13a > paBottom3a && topp13a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp13a = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13a > paTop4a && topp13a < paTop4b || topp13a > paBottom4a && topp13a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp13a = topReset; success = 13; pickm = 0; miss13 = 1; } } if (success == 11 && pickl == 1 && miss11 == 1) { if (topp12a > middleTop && topp12a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp12a = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12a > paTop1a && topp12a < paTop1b || topp12a > paBottom1a && topp12a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp12a = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12a > paTop2a && topp12a < paTop2b || topp12a > paBottom2a && topp12a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp12a = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12a > paTop3a && topp12a < paTop3b || topp12a > paBottom3a && topp12a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp12a = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12a > paTop4a && topp12a < paTop4b || topp12a > paBottom4a && topp12a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp12a = topReset; success = 12; pickl = 0; miss12 = 1; } } if (success == 10 && pickk == 1 && miss10 == 1) { if (topp11a > middleTop && topp11a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp11a = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11a > paTop1a && topp11a < paTop1b || topp11a > paBottom1a && topp11a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp11a = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11a > paTop2a && topp11a < paTop2b || topp11a > paBottom2a && topp11a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp11a = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11a > paTop3a && topp11a < paTop3b || topp11a > paBottom3a && topp11a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp11a = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11a > paTop4a && topp11a < paTop4b || topp11a > paBottom4a && topp11a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp11a = topReset; success = 11; pickk = 0; miss11 = 1; } } if (success == 9 && pickj == 1 && miss9 == 1) { if (topp10a > middleTop && topp10a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp10a = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10a > paTop1a && topp10a < paTop1b || topp10a > paBottom1a && topp10a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp10a = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10a > paTop2a && topp10a < paTop2b || topp10a > paBottom2a && topp10a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp10a = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10a > paTop3a && topp10a < paTop3b || topp10a > paBottom3a && topp10a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp10a = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10a > paTop4a && topp10a < paTop4b || topp10a > paBottom4a && topp10a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp10a = topReset; success = 10; pickj = 0; miss10 = 1; } } if (success == 8 && picki == 1 && miss8 == 1) { if (topp9a > middleTop && topp9a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp9a = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9a > paTop1a && topp9a < paTop1b || topp9a > paBottom1a && topp9a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp9a = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9a > paTop2a && topp9a < paTop2b || topp9a > paBottom2a && topp9a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp9a = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9a > paTop3a && topp9a < paTop3b || topp9a > paBottom3a && topp9a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp9a = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9a > paTop4a && topp9a < paTop4b || topp9a > paBottom4a && topp9a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp9a = topReset; success = 9; picki = 0; miss9 = 1; } } if (success == 7 && pickh == 1 && miss7 == 1) { if (topp8a > middleTop && topp8a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp8a = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8a > paTop1a && topp8a < paTop1b || topp8a > paBottom1a && topp8a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp8a = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8a > paTop2a && topp8a < paTop2b || topp8a > paBottom2a && topp8a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp8a = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8a > paTop3a && topp8a < paTop3b || topp8a > paBottom3a && topp8a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp8a = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8a > paTop4a && topp8a < paTop4b || topp8a > paBottom4a && topp8a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp8a = topReset; success = 8; pickh = 0; miss8 = 1; } } if (success == 6 && pickg == 1 && miss6 == 1) { if (topp7a > middleTop && topp7a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp7a = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7a > paTop1a && topp7a < paTop1b || topp7a > paBottom1a && topp7a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp7a = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7a > paTop2a && topp7a < paTop2b || topp7a > paBottom2a && topp7a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp7a = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7a > paTop3a && topp7a < paTop3b || topp7a > paBottom3a && topp7a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp7a = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7a > paTop4a && topp7a < paTop4b || topp7a > paBottom4a && topp7a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp7a = topReset; success = 7; pickg = 0; miss7 = 1; } } if (success == 5 && pickf == 1 && miss5 == 1) { if (topp6a > middleTop && topp6a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp6a = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6a > paTop1a && topp6a < paTop1b || topp6a > paBottom1a && topp6a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp6a = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6a > paTop2a && topp6a < paTop2b || topp6a > paBottom2a && topp6a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp6a = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6a > paTop3a && topp6a < paTop3b || topp6a > paBottom3a && topp6a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp6a = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6a > paTop4a && topp6a < paTop4b || topp6a > paBottom4a && topp6a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp6a = topReset; success = 6; pickf = 0; miss6 = 1; } } if (successa == 1 && successb == 1 && successc == 1 && successd == 1 && picke == 1 && miss4 == 1) { if (topp5a > middleTop && topp5a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp5a = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5a > paTop1a && topp5a < paTop1b || topp5a > paBottom1a && topp5a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp5a = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5a > paTop2a && topp5a < paTop2b || topp5a > paBottom2a && topp5a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp5a = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5a > paTop3a && topp5a < paTop3b || topp5a > paBottom3a && topp5a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp5a = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5a > paTop4a && topp5a < paTop4b || topp5a > paBottom4a && topp5a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp5a = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } } if (successa == 1 && successb == 1 && successc == 1 && pickd == 1 && miss3 == 1) { if (topp4a > middleTop && topp4a < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp4a = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4a > paTop1a && topp4a < paTop1b || topp4a > paBottom1a && topp4a < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp4a = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4a > paTop2a && topp4a < paTop2b || topp4a > paBottom2a && topp4a < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp4a = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4a > paTop3a && topp4a < paTop3b || topp4a > paBottom3a && topp4a < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp4a = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4a > paTop4a && topp4a < paTop4b || topp4a > paBottom4a && topp4a < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp4a = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } } if (successa == 1 && successb == 1 && pickc == 1 && miss2 == 1) { if (topp3a > middleTop && topp3a < middleBottom && successa == 1) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp3a = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3a > paTop1a && topp3a < paTop1b || topp3a > paBottom1a && topp3a < paBottom1b && successa == 1) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp3a = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3a > paTop2a && topp3a < paTop2b || topp3a > paBottom2a && topp3a < paBottom2b && successa == 1) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp3a = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3a > paTop3a && topp3a < paTop3b || topp3a > paBottom3a && topp3a < paBottom3b && successa == 1) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp3a = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3a > paTop4a && topp3a < paTop4b || topp3a > paBottom4a && topp3a < paBottom4b && successa == 1) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp3a = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } } if (pickb == 1 && miss1 == 1) { if (toppa > middleTop && toppa < middleBottom && successa == 1) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; toppa = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1 } if (toppa > paTop1a && toppa < paTop1b || toppa > paBottom1a && toppa < paBottom1b && successa == 1) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; toppa = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1 } if (toppa > paTop2a && toppa < paTop2b || toppa > paBottom2a && toppa < paBottom2b && successa == 1) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; toppa = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1 } if (toppa > paTop3a && toppa < paTop3b || toppa > paBottom3a && toppa < paBottom3b && successa == 1) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; toppa = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1 } if (toppa > paTop4a && toppa < paTop4b || toppa > paBottom4a && toppa < paBottom4b && successa == 1) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; toppa = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1 } } if (picka == 1) { if (topp > middleTop && topp < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp > paTop1a && topp < paTop1b || topp > paBottom1a && topp < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp > paTop2a && topp < paTop2b || topp > paBottom2a && topp < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp > paTop3a && topp < paTop3b || topp > paBottom3a && topp < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp > paTop4a && topp < paTop4b || topp > paBottom4a && topp < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } } rlimit = 1; } if (e.code == button2Code) { receptorDiv2.style.boxShadow = "0px 3px 3px 0px #611046" receptorDiv2.style.transform = "translate(0px, 0px)" if (success == 50 && pick51 == 2 && miss50 == 1) { if (topp51b > middleTop && topp51b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp51b = topReset; success = 51; pick51 = 0; miss51 = 0; } if (topp51b > paTop1a && topp51b < paTop1b || topp51b > paBottom1a && topp51b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp51b = topReset; success = 51; pick51 = 0; miss51 = 0; } if (topp51b > paTop2a && topp51b < paTop2b || topp51b > paBottom2a && topp51b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp51b = topReset; success = 51; pick51 = 0; miss51 = 0; } if (topp51b > paTop3a && topp51b < paTop3b || topp51b > paBottom3a && topp51b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp51b = topReset; success = 51; pick51 = 0; miss51 = 0; } if (topp51b > paTop4a && topp51b < paTop4b || topp51b > paBottom4a && topp51b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp51b = topReset; success = 51; pick51 = 0; miss51 = 0; } } if (success == 49 && pick50 == 2 && miss49 == 1) { if (topp50b > middleTop && topp50b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp50b = topReset; success = 50; pick50 = 0; miss50 = 0; } if (topp50b > paTop1a && topp50b < paTop1b || topp50b > paBottom1a && topp50b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp50b = topReset; success = 50; pick50 = 0; miss50 = 0; } if (topp50b > paTop2a && topp50b < paTop2b || topp50b > paBottom2a && topp50b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp50b = topReset; success = 50; pick50 = 0; miss50 = 0; } if (topp50b > paTop3a && topp50b < paTop3b || topp50b > paBottom3a && topp50b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp50b = topReset; success = 50; pick50 = 0; miss50 = 0; } if (topp50b > paTop4a && topp50b < paTop4b || topp50b > paBottom4a && topp50b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp50b = topReset; success = 50; pick50 = 0; miss50 = 0; } } if (success == 48 && pick49 == 2 && miss48 == 1) { if (topp49b > middleTop && topp49b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp49b = topReset; success = 49; pick49 = 0; miss49 = 0; } if (topp49b > paTop1a && topp49b < paTop1b || topp49b > paBottom1a && topp49b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp49b = topReset; success = 49; pick49 = 0; miss49 = 0; } if (topp49b > paTop2a && topp49b < paTop2b || topp49b > paBottom2a && topp49b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp49b = topReset; success = 49; pick49 = 0; miss49 = 0; } if (topp49b > paTop3a && topp49b < paTop3b || topp49b > paBottom3a && topp49b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp49b = topReset; success = 49; pick49 = 0; miss49 = 0; } if (topp49b > paTop4a && topp49b < paTop4b || topp49b > paBottom4a && topp49b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp49b = topReset; success = 49; pick49 = 0; miss49 = 0; } } if (success == 47 && pick48 == 2 && miss47 == 1) { if (topp48b > middleTop && topp48b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp48b = topReset; success = 48; pick48 = 0; miss48 = 0; } if (topp48b > paTop1a && topp48b < paTop1b || topp48b > paBottom1a && topp48b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp48b = topReset; success = 48; pick48 = 0; miss48 = 0; } if (topp48b > paTop2a && topp48b < paTop2b || topp48b > paBottom2a && topp48b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp48b = topReset; success = 48; pick48 = 0; miss48 = 0; } if (topp48b > paTop3a && topp48b < paTop3b || topp48b > paBottom3a && topp48b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp48b = topReset; success = 48; pick48 = 0; miss48 = 0; } if (topp48b > paTop4a && topp48b < paTop4b || topp48b > paBottom4a && topp48b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp48b = topReset; success = 48; pick48 = 0; miss48 = 0; } } if (success == 46 && pick47 == 2 && miss46 == 1) { if (topp47b > middleTop && topp47b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp47b = topReset; success = 47; pick47 = 0; miss47 = 0; } if (topp47b > paTop1a && topp47b < paTop1b || topp47b > paBottom1a && topp47b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp47b = topReset; success = 47; pick47 = 0; miss47 = 0; } if (topp47b > paTop2a && topp47b < paTop2b || topp47b > paBottom2a && topp47b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp47b = topReset; success = 47; pick47 = 0; miss47 = 0; } if (topp47b > paTop3a && topp47b < paTop3b || topp47b > paBottom3a && topp47b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp47b = topReset; success = 47; pick47 = 0; miss47 = 0; } if (topp47b > paTop4a && topp47b < paTop4b || topp47b > paBottom4a && topp47b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp47b = topReset; success = 47; pick47 = 0; miss47 = 0; } } if (success == 45 && pick46 == 2 && miss45 == 1) { if (topp46b > middleTop && topp46b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp46b = topReset; success = 46; pick46 = 0; miss46 = 0; } if (topp46b > paTop1a && topp46b < paTop1b || topp46b > paBottom1a && topp46b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp46b = topReset; success = 46; pick46 = 0; miss46 = 0; } if (topp46b > paTop2a && topp46b < paTop2b || topp46b > paBottom2a && topp46b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp46b = topReset; success = 46; pick46 = 0; miss46 = 0; } if (topp46b > paTop3a && topp46b < paTop3b || topp46b > paBottom3a && topp46b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp46b = topReset; success = 46; pick46 = 0; miss46 = 0; } if (topp46b > paTop4a && topp46b < paTop4b || topp46b > paBottom4a && topp46b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp46b = topReset; success = 46; pick46 = 0; miss46 = 0; } } if (success == 44 && pick45 == 2 && miss44 == 1) { if (topp45b > middleTop && topp45b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp45b = topReset; success = 45; pick45 = 0; miss45 = 0; } if (topp45b > paTop1a && topp45b < paTop1b || topp45b > paBottom1a && topp45b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp45b = topReset; success = 45; pick45 = 0; miss45 = 0; } if (topp45b > paTop2a && topp45b < paTop2b || topp45b > paBottom2a && topp45b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp45b = topReset; success = 45; pick45 = 0; miss45 = 0; } if (topp45b > paTop3a && topp45b < paTop3b || topp45b > paBottom3a && topp45b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp45b = topReset; success = 45; pick45 = 0; miss45 = 0; } if (topp45b > paTop4a && topp45b < paTop4b || topp45b > paBottom4a && topp45b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp45b = topReset; success = 45; pick45 = 0; miss45 = 0; } } if (success == 43 && pick44 == 2 && miss43 == 1) { if (topp44b > middleTop && topp44b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp44b = topReset; success = 44; pick44 = 0; miss44 = 0; } if (topp44b > paTop1a && topp44b < paTop1b || topp44b > paBottom1a && topp44b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp44b = topReset; success = 44; pick44 = 0; miss44 = 0; } if (topp44b > paTop2a && topp44b < paTop2b || topp44b > paBottom2a && topp44b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp44b = topReset; success = 44; pick44 = 0; miss44 = 0; } if (topp44b > paTop3a && topp44b < paTop3b || topp44b > paBottom3a && topp44b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp44b = topReset; success = 44; pick44 = 0; miss44 = 0; } if (topp44b > paTop4a && topp44b < paTop4b || topp44b > paBottom4a && topp44b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp44b = topReset; success = 44; pick44 = 0; miss44 = 0; } } if (success == 42 && pick43 == 2 && miss42 == 1) { if (topp43b > middleTop && topp43b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp43b = topReset; success = 43; pick43 = 0; miss43 = 0; } if (topp43b > paTop1a && topp43b < paTop1b || topp43b > paBottom1a && topp43b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp43b = topReset; success = 43; pick43 = 0; miss43 = 0; } if (topp43b > paTop2a && topp43b < paTop2b || topp43b > paBottom2a && topp43b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp43b = topReset; success = 43; pick43 = 0; miss43 = 0; } if (topp43b > paTop3a && topp43b < paTop3b || topp43b > paBottom3a && topp43b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp43b = topReset; success = 43; pick43 = 0; miss43 = 0; } if (topp43b > paTop4a && topp43b < paTop4b || topp43b > paBottom4a && topp43b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp43b = topReset; success = 43; pick43 = 0; miss43 = 0; } } if (success == 41 && pick42 == 2 && miss41 == 1) { if (topp42b > middleTop && topp42b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp42b = topReset; success = 42; pick42 = 0; miss42 = 0; } if (topp42b > paTop1a && topp42b < paTop1b || topp42b > paBottom1a && topp42b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp42b = topReset; success = 42; pick42 = 0; miss42 = 0; } if (topp42b > paTop2a && topp42b < paTop2b || topp42b > paBottom2a && topp42b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp42b = topReset; success = 42; pick42 = 0; miss42 = 0; } if (topp42b > paTop3a && topp42b < paTop3b || topp42b > paBottom3a && topp42b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp42b = topReset; success = 42; pick42 = 0; miss42 = 0; } if (topp42b > paTop4a && topp42b < paTop4b || topp42b > paBottom4a && topp42b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp42b = topReset; success = 42; pick42 = 0; miss42 = 0; } } if (success == 40 && pick41 == 2 && miss40 == 1) { if (topp41b > middleTop && topp41b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp41b = topReset; success = 41; pick41 = 0; miss41 = 0; } if (topp41b > paTop1a && topp41b < paTop1b || topp41b > paBottom1a && topp41b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp41b = topReset; success = 41; pick41 = 0; miss41 = 0; } if (topp41b > paTop2a && topp41b < paTop2b || topp41b > paBottom2a && topp41b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp41b = topReset; success = 41; pick41 = 0; miss41 = 0; } if (topp41b > paTop3a && topp41b < paTop3b || topp41b > paBottom3a && topp41b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp41b = topReset; success = 41; pick41 = 0; miss41 = 0; } if (topp41b > paTop4a && topp41b < paTop4b || topp41b > paBottom4a && topp41b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp41b = topReset; success = 41; pick41 = 0; miss41 = 0; } } if (success == 39 && pick40 == 2 && miss39 == 1) { if (topp40b > middleTop && topp40b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp40b = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40b > paTop1a && topp40b < paTop1b || topp40b > paBottom1a && topp40b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp40b = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40b > paTop2a && topp40b < paTop2b || topp40b > paBottom2a && topp40b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp40b = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40b > paTop3a && topp40b < paTop3b || topp40b > paBottom3a && topp40b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp40b = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40b > paTop4a && topp40b < paTop4b || topp40b > paBottom4a && topp40b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp40b = topReset; success = 40; pick40 = 0; miss40 = 1; } } if (success == 38 && pick39 == 2 && miss38 == 1) { if (topp39b > middleTop && topp39b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp39b = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39b > paTop1a && topp39b < paTop1b || topp39b > paBottom1a && topp39b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp39b = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39b > paTop2a && topp39b < paTop2b || topp39b > paBottom2a && topp39b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp39b = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39b > paTop3a && topp39b < paTop3b || topp39b > paBottom3a && topp39b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp39b = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39b > paTop4a && topp39b < paTop4b || topp39b > paBottom4a && topp39b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp39b = topReset; success = 39; pick39 = 0; miss39 = 1; } } if (success == 37 && pick38 == 2 && miss37 == 1) { if (topp38b > middleTop && topp38b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp38b = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38b > paTop1a && topp38b < paTop1b || topp38b > paBottom1a && topp38b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp38b = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38b > paTop2a && topp38b < paTop2b || topp38b > paBottom2a && topp38b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp38b = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38b > paTop3a && topp38b < paTop3b || topp38b > paBottom3a && topp38b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp38b = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38b > paTop4a && topp38b < paTop4b || topp38b > paBottom4a && topp38b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp38b = topReset; success = 38; pick38 = 0; miss38 = 1; } } if (success == 36 && pick37 == 2 && miss36 == 1) { if (topp37b > middleTop && topp37b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp37b = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37b > paTop1a && topp37b < paTop1b || topp37b > paBottom1a && topp37b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp37b = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37b > paTop2a && topp37b < paTop2b || topp37b > paBottom2a && topp37b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp37b = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37b > paTop3a && topp37b < paTop3b || topp37b > paBottom3a && topp37b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp37b = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37b > paTop4a && topp37b < paTop4b || topp37b > paBottom4a && topp37b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp37b = topReset; success = 37; pick37 = 0; miss37 = 1; } } if (success == 35 && pick36 == 2 && miss35 == 1) { if (topp36b > middleTop && topp36b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp36b = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36b > paTop1a && topp36b < paTop1b || topp36b > paBottom1a && topp36b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp36b = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36b > paTop2a && topp36b < paTop2b || topp36b > paBottom2a && topp36b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp36b = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36b > paTop3a && topp36b < paTop3b || topp36b > paBottom3a && topp36b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp36b = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36b > paTop4a && topp36b < paTop4b || topp36b > paBottom4a && topp36b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp36b = topReset; success = 36; pick36 = 0; miss36 = 1; } } if (success == 34 && pick35 == 2 && miss34 == 1) { if (topp35b > middleTop && topp35b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp35b = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35b > paTop1a && topp35b < paTop1b || topp35b > paBottom1a && topp35b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp35b = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35b > paTop2a && topp35b < paTop2b || topp35b > paBottom2a && topp35b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp35b = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35b > paTop3a && topp35b < paTop3b || topp35b > paBottom3a && topp35b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp35b = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35b > paTop4a && topp35b < paTop4b || topp35b > paBottom4a && topp35b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp35b = topReset; success = 35; pick35 = 0; miss35 = 1; } } if (success == 33 && pick34 == 2 && miss33 == 1) { if (topp34b > middleTop && topp34b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp34b = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34b > paTop1a && topp34b < paTop1b || topp34b > paBottom1a && topp34b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp34b = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34b > paTop2a && topp34b < paTop2b || topp34b > paBottom2a && topp34b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp34b = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34b > paTop3a && topp34b < paTop3b || topp34b > paBottom3a && topp34b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp34b = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34b > paTop4a && topp34b < paTop4b || topp34b > paBottom4a && topp34b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp34b = topReset; success = 34; pick34 = 0; miss34 = 1; } } if (success == 32 && pick33 == 2 && miss32 == 1) { if (topp33b > middleTop && topp33b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp33b = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33b > paTop1a && topp33b < paTop1b || topp33b > paBottom1a && topp33b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp33b = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33b > paTop2a && topp33b < paTop2b || topp33b > paBottom2a && topp33b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp33b = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33b > paTop3a && topp33b < paTop3b || topp33b > paBottom3a && topp33b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp33b = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33b > paTop4a && topp33b < paTop4b || topp33b > paBottom4a && topp33b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp33b = topReset; success = 33; pick33 = 0; miss33 = 1; } } if (success == 31 && pick32 == 2 && miss31 == 1) { if (topp32b > middleTop && topp32b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp32b = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32b > paTop1a && topp32b < paTop1b || topp32b > paBottom1a && topp32b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp32b = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32b > paTop2a && topp32b < paTop2b || topp32b > paBottom2a && topp32b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp32b = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32b > paTop3a && topp32b < paTop3b || topp32b > paBottom3a && topp32b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp32b = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32b > paTop4a && topp32b < paTop4b || topp32b > paBottom4a && topp32b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp32b = topReset; success = 32; pick32 = 0; miss32 = 1; } } if (success == 30 && pick31 == 2 && miss30 == 1) { if (topp31b > middleTop && topp31b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp31b = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31b > paTop1a && topp31b < paTop1b || topp31b > paBottom1a && topp31b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp31b = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31b > paTop2a && topp31b < paTop2b || topp31b > paBottom2a && topp31b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp31b = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31b > paTop3a && topp31b < paTop3b || topp31b > paBottom3a && topp31b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp31b = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31b > paTop4a && topp31b < paTop4b || topp31b > paBottom4a && topp31b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp31b = topReset; success = 31; pick31 = 0; miss31 = 1; } } if (success == 29 && pick30 == 2 && miss29 == 1) { if (topp30b > middleTop && topp30b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp30b = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30b > paTop1a && topp30b < paTop1b || topp30b > paBottom1a && topp30b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp30b = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30b > paTop2a && topp30b < paTop2b || topp30b > paBottom2a && topp30b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp30b = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30b > paTop3a && topp30b < paTop3b || topp30b > paBottom3a && topp30b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp30b = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30b > paTop4a && topp30b < paTop4b || topp30b > paBottom4a && topp30b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp30b = topReset; success = 30; pick30 = 0; miss30 = 1; } } if (success == 28 && pick29 == 2 && miss28 == 1) { if (topp29b > middleTop && topp29b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp29b = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29b > paTop1a && topp29b < paTop1b || topp29b > paBottom1a && topp29b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp29b = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29b > paTop2a && topp29b < paTop2b || topp29b > paBottom2a && topp29b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp29b = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29b > paTop3a && topp29b < paTop3b || topp29b > paBottom3a && topp29b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp29b = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29b > paTop4a && topp29b < paTop4b || topp29b > paBottom4a && topp29b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp29b = topReset; success = 29; pick29 = 0; miss29 = 1; } } if (success == 27 && pick28 == 2 && miss27 == 1) { if (topp28b > middleTop && topp28b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp28b = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28b > paTop1a && topp28b < paTop1b || topp28b > paBottom1a && topp28b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp28b = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28b > paTop2a && topp28b < paTop2b || topp28b > paBottom2a && topp28b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp28b = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28b > paTop3a && topp28b < paTop3b || topp28b > paBottom3a && topp28b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp28b = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28b > paTop4a && topp28b < paTop4b || topp28b > paBottom4a && topp28b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp28b = topReset; success = 28; pick28 = 0; miss28 = 1; } } if (success == 26 && pick27 == 2 && miss26 == 1) { if (topp27b > middleTop && topp27b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp27b = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27b > paTop1a && topp27b < paTop1b || topp27b > paBottom1a && topp27b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp27b = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27b > paTop2a && topp27b < paTop2b || topp27b > paBottom2a && topp27b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp27b = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27b > paTop3a && topp27b < paTop3b || topp27b > paBottom3a && topp27b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp27b = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27b > paTop4a && topp27b < paTop4b || topp27b > paBottom4a && topp27b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp27b = topReset; success = 27; pick27 = 0; miss27 = 1; } } if (success == 25 && pickz == 2 && miss25 == 1) { if (topp26b > middleTop && topp26b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp26b = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26b > paTop1a && topp26b < paTop1b || topp26b > paBottom1a && topp26b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp26b = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26b > paTop2a && topp26b < paTop2b || topp26b > paBottom2a && topp26b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp26b = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26b > paTop3a && topp26b < paTop3b || topp26b > paBottom3a && topp26b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp26b = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26b > paTop4a && topp26b < paTop4b || topp26b > paBottom4a && topp26b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp26b = topReset; success = 26; pickz = 0; miss26 = 1; } } if (success == 24 && picky == 2 && miss24 == 1) { if (topp25b > middleTop && topp25b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp25b = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25b > paTop1a && topp25b < paTop1b || topp25b > paBottom1a && topp25b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp25b = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25b > paTop2a && topp25b < paTop2b || topp25b > paBottom2a && topp25b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp25b = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25b > paTop3a && topp25b < paTop3b || topp25b > paBottom3a && topp25b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp25b = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25b > paTop4a && topp25b < paTop4b || topp25b > paBottom4a && topp25b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp25b = topReset; success = 25; picky = 0; miss25 = 1; } } if (success == 23 && pickx == 2 && miss23 == 1) { if (topp24b > middleTop && topp24b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp24b = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24b > paTop1a && topp24b < paTop1b || topp24b > paBottom1a && topp24b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp24b = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24b > paTop2a && topp24b < paTop2b || topp24b > paBottom2a && topp24b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp24b = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24b > paTop3a && topp24b < paTop3b || topp24b > paBottom3a && topp24b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp24b = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24b > paTop4a && topp24b < paTop4b || topp24b > paBottom4a && topp24b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp24b = topReset; success = 24; pickx = 0; miss24 = 1; } } if (success == 22 && pickw == 2 && miss22 == 1) { if (topp23b > middleTop && topp23b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp23b = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23b > paTop1a && topp23b < paTop1b || topp23b > paBottom1a && topp23b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp23b = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23b > paTop2a && topp23b < paTop2b || topp23b > paBottom2a && topp23b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp23b = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23b > paTop3a && topp23b < paTop3b || topp23b > paBottom3a && topp23b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp23b = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23b > paTop4a && topp23b < paTop4b || topp23b > paBottom4a && topp23b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp23b = topReset; success = 23; pickw = 0; miss23 = 1; } } if (success == 21 && pickv == 2 && miss21 == 1) { if (topp22b > middleTop && topp22b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp22b = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22b > paTop1a && topp22b < paTop1b || topp22b > paBottom1a && topp22b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp2b = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22b > paTop2a && topp22b < paTop2b || topp22b > paBottom2a && topp22b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp2b = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22b > paTop3a && topp22b < paTop3b || topp22b > paBottom3a && topp22b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp2b = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22b > paTop4a && topp22b < paTop4b || topp22b > paBottom4a && topp22b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp2b = topReset; success = 22; pickv = 0; miss22 = 1; } } if (success == 20 && picku == 2 && miss20 == 1) { if (topp21b > middleTop && topp21b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp21b = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21b > paTop1a && topp21b < paTop1b || topp21b > paBottom1a && topp21b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp21b = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21b > paTop2a && topp21b < paTop2b || topp21b > paBottom2a && topp21b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp21b = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21b > paTop3a && topp21b < paTop3b || topp21b > paBottom3a && topp21b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp21b = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21b > paTop4a && topp21b < paTop4b || topp21b > paBottom4a && topp21b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp21b = topReset; success = 21; picku = 0; miss21 = 1; } } if (success == 19 && pickt == 2 && miss19 == 1) { if (topp20b > middleTop && topp20b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp20b = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20b > paTop1a && topp20b < paTop1b || topp20b > paBottom1a && topp20b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp20b = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20b > paTop2a && topp20b < paTop2b || topp20b > paBottom2a && topp20b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp20b = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20b > paTop3a && topp20b < paTop3b || topp20b > paBottom3a && topp20b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp20b = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20b > paTop4a && topp20b < paTop4b || topp20b > paBottom4a && topp20b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp20b = topReset; success = 20; pickt = 0; miss20 = 1; } } if (success == 18 && picks == 2 && miss18 == 1) { if (topp19b > middleTop && topp19b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp19b = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19b > paTop1a && topp19b < paTop1b || topp19b > paBottom1a && topp19b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp19b = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19b > paTop2a && topp19b < paTop2b || topp19b > paBottom2a && topp19b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp19b = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19b > paTop3a && topp19b < paTop3b || topp19b > paBottom3a && topp19b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp19b = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19b > paTop4a && topp19b < paTop4b || topp19b > paBottom4a && topp19b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp19b = topReset; success = 19; picks = 0; miss19 = 1; } } if (success == 17 && pickr == 2 && miss17 == 1) { if (topp18b > middleTop && topp18b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp18b = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18b > paTop1a && topp18b < paTop1b || topp18b > paBottom1a && topp18b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp18b = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18b > paTop2a && topp18b < paTop2b || topp18b > paBottom2a && topp18b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp18b = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18b > paTop3a && topp18b < paTop3b || topp18b > paBottom3a && topp18b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp18b = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18b > paTop4a && topp18b < paTop4b || topp18b > paBottom4a && topp18b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp18b = topReset; success = 18; pickr = 0; miss18 = 1; } } if (success == 16 && pickq == 2 && miss16 == 1) { if (topp17b > middleTop && topp17b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp17b = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17b > paTop1a && topp17b < paTop1b || topp17b > paBottom1a && topp17b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp17b = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17b > paTop2a && topp17b < paTop2b || topp17b > paBottom2a && topp17b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp17b = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17b > paTop3a && topp17b < paTop3b || topp17b > paBottom3a && topp17b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp17b = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17b > paTop4a && topp17b < paTop4b || topp17b > paBottom4a && topp17b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp17b = topReset; success = 17; pickq = 0; miss17 = 1; } } if (success == 15 && pickp == 2 && miss15 == 1) { if (topp16b > middleTop && topp16b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp16b = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16b > paTop1a && topp16b < paTop1b || topp16b > paBottom1a && topp16b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp16b = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16b > paTop2a && topp16b < paTop2b || topp16b > paBottom2a && topp16b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp16b = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16b > paTop3a && topp16b < paTop3b || topp16b > paBottom3a && topp16b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp16b = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16b > paTop4a && topp16b < paTop4b || topp16b > paBottom4a && topp16b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp16b = topReset; success = 16; pickp = 0; miss16 = 1; } } if (success == 14 && picko == 2 && miss14 == 1) { if (topp15b > middleTop && topp15b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp15b = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15b > paTop1a && topp15b < paTop1b || topp15b > paBottom1a && topp15b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp15b = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15b > paTop2a && topp15b < paTop2b || topp15b > paBottom2a && topp15b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp15b = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15b > paTop3a && topp15b < paTop3b || topp15b > paBottom3a && topp15b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp15b = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15b > paTop4a && topp15b < paTop4b || topp15b > paBottom4a && topp15b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp15b = topReset; success = 15; picko = 0; miss15 = 1; } } if (success == 13 && pickn == 2 && miss13 == 1) { if (topp14b > middleTop && topp14b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp14b = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14b > paTop1a && topp14b < paTop1b || topp14b > paBottom1a && topp14b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp14b = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14b > paTop2a && topp14b < paTop2b || topp14b > paBottom2a && topp14b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp14b = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14b > paTop3a && topp14b < paTop3b || topp14b > paBottom3a && topp14b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp14b = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14b > paTop4a && topp14b < paTop4b || topp14b > paBottom4a && topp14b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp14b = topReset; success = 14; pickn = 0; miss14 = 1; } } if (success == 12 && pickm == 2 && miss12 == 1) { if (topp13b > middleTop && topp13b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp13b = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13b > paTop1a && topp13b < paTop1b || topp13b > paBottom1a && topp13b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp13b = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13b > paTop2a && topp13b < paTop2b || topp13b > paBottom2a && topp13b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp13b = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13b > paTop3a && topp13b < paTop3b || topp13b > paBottom3a && topp13b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp13b = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13b > paTop4a && topp13b < paTop4b || topp13b > paBottom4a && topp13b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp13b = topReset; success = 13; pickm = 0; miss13 = 1; } } if (success == 11 && pickl == 2 && miss11 == 1) { if (topp12b > middleTop && topp12b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp12b = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12b > paTop1a && topp12b < paTop1b || topp12b > paBottom1a && topp12b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp12b = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12b > paTop2a && topp12b < paTop2b || topp12b > paBottom2a && topp12b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp12b = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12b > paTop3a && topp12b < paTop3b || topp12b > paBottom3a && topp12b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp12b = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12b > paTop4a && topp12b < paTop4b || topp12b > paBottom4a && topp12b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp12b = topReset; success = 12; pickl = 0; miss12 = 1; } } if (success == 10 && pickk == 2 && miss10 == 1) { if (topp11b > middleTop && topp11b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp11b = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11b > paTop1a && topp11b < paTop1b || topp11b > paBottom1a && topp11b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp11b = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11b > paTop2a && topp11b < paTop2b || topp11b > paBottom2a && topp11b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp11b = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11b > paTop3a && topp11b < paTop3b || topp11b > paBottom3a && topp11b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp11b = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11b > paTop4a && topp11b < paTop4b || topp11b > paBottom4a && topp11b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp11b = topReset; success = 11; pickk = 0; miss11 = 1; } } if (success == 9 && pickj == 2 && miss9 == 1) { if (topp10b > middleTop && topp10b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp10b = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10b > paTop1a && topp10b < paTop1b || topp10b > paBottom1a && topp10b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp10b = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10b > paTop2a && topp10b < paTop2b || topp10b > paBottom2a && topp10b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp10b = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10b > paTop3a && topp10b < paTop3b || topp10b > paBottom3a && topp10b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp10b = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10b > paTop4a && topp10b < paTop4b || topp10b > paBottom4a && topp10b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp10b = topReset; success = 10; pickj = 0; miss10 = 1; } } if (success == 8 && picki == 2 && miss8 == 1) { if (topp9b > middleTop && topp9b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp9b = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9b > paTop1a && topp9b < paTop1b || topp9b > paBottom1a && topp9b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp9b = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9b > paTop2a && topp9b < paTop2b || topp9b > paBottom2a && topp9b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp9b = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9b > paTop3a && topp9b < paTop3b || topp9b > paBottom3a && topp9b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp9b = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9b > paTop4a && topp9b < paTop4b || topp9b > paBottom4a && topp9b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp9b = topReset; success = 9; picki = 0; miss9 = 1; } } if (success == 7 && pickh == 2 && miss7 == 1) { if (topp8b > middleTop && topp8b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp8b = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8b > paTop1a && topp8b < paTop1b || topp8b > paBottom1a && topp8b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp8b = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8b > paTop2a && topp8b < paTop2b || topp8b > paBottom2a && topp8b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp8b = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8b > paTop3a && topp8b < paTop3b || topp8b > paBottom3a && topp8b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp8b = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8b > paTop4a && topp8b < paTop4b || topp8b > paBottom4a && topp8b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp8b = topReset; success = 8; pickh = 0; miss8 = 1; } } if (success == 6 && pickg == 2 && miss6 == 1) { if (topp7b > middleTop && topp7b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp7b = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7b > paTop1a && topp7b < paTop1b || topp7b > paBottom1a && topp7b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp7b = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7b > paTop2a && topp7b < paTop2b || topp7b > paBottom2a && topp7b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp7b = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7b > paTop3a && topp7b < paTop3b || topp7b > paBottom3a && topp7b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp7b = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7b > paTop4a && topp7b < paTop4b || topp7b > paBottom4a && topp7b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp7b = topReset; success = 7; pickg = 0; miss7 = 1; } } if (success == 5 && pickf == 2 && miss5 == 1) { if (topp6b > middleTop && topp6b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp6b = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6b > paTop1a && topp6b < paTop1b || topp6b > paBottom1a && topp6b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp6b = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6b > paTop2a && topp6b < paTop2b || topp6b > paBottom2a && topp6b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp6b = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6b > paTop3a && topp6b < paTop3b || topp6b > paBottom3a && topp6b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp6b = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6b > paTop4a && topp6b < paTop4b || topp6b > paBottom4a && topp6b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp6b = topReset; success = 6; pickf = 0; miss6 = 1; } } if (successa == 1 && successb == 1 && successc == 1 && successd == 1 && picke == 2 && miss4 == 1) { if (topp5b > middleTop && topp5b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp5b = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5b > paTop1a && topp5b < paTop1b || topp5b > paBottom1a && topp5b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp5b = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5b > paTop2a && topp5b < paTop2b || topp5b > paBottom2a && topp5b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp5b = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5b > paTop3a && topp5b < paTop3b || topp5b > paBottom3a && topp5b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp5b = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5b > paTop4a && topp5b < paTop4b || topp5b > paBottom4a && topp5b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp5b = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } } if (successa == 1 && successb == 1 && successc == 1 && pickd == 2 && miss3 == 1) { if (topp4b > middleTop && topp4b < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp4b = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4b > paTop1a && topp4b < paTop1b || topp4b > paBottom1a && topp4b < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp4b = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4b > paTop2a && topp4b < paTop2b || topp4b > paBottom2a && topp4b < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp4b = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4b > paTop3a && topp4b < paTop3b || topp4b > paBottom3a && topp4b < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp4b = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4b > paTop4a && topp4b < paTop4b || topp4b > paBottom4a && topp4b < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp4b = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } } if (successa == 1 && successb == 1 && pickc == 2 && miss2 == 1) { if (topp3b > middleTop && topp3b < middleBottom && successa == 1) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp3b = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3b > paTop1a && topp3b < paTop1b || topp3b > paBottom1a && topp3b < paBottom1b && successa == 1) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp3b = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3b > paTop2a && topp3b < paTop2b || topp3b > paBottom2a && topp3b < paBottom2b && successa == 1) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp3b = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3b > paTop3a && topp3b < paTop3b || topp3b > paBottom3a && topp3b < paBottom3b && successa == 1) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp3b = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3b > paTop4a && topp3b < paTop4b || topp3b > paBottom4a && topp3b < paBottom4b && successa == 1) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp3b = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } } if (pickb == 2 && miss1 == 1) { if (toppb > middleTop && toppb < middleBottom && successa == 1 && miss1 == 1) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; toppb = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppb > paTop1a && toppb < paTop1b || toppb > paBottom1a && toppb < paBottom1b && successa == 1) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; toppb = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppb > paTop2a && toppb < paTop2b || toppb > paBottom2a && toppb < paBottom2b && successa == 1) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; toppb = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppb > paTop3a && toppb < paTop3b || toppb > paBottom3a && toppb < paBottom3b && successa == 1) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; toppb = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppb > paTop4a && toppb < paTop4b || toppb > paBottom4a && toppb < paBottom4b && successa == 1) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; toppb = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } } if (picka == 2) { if (topp2 > middleTop && topp2 < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp2 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp2 > paTop1a && topp2 < paTop1b || topp2 > paBottom1a && topp2 < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp2 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp2 > paTop2a && topp2 < paTop2b || topp2 > paBottom2a && topp2 < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp2 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp2 > paTop3a && topp2 < paTop3b || topp2 > paBottom3a && topp2 < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp2 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp2 > paTop4a && topp2 < paTop4b || topp2 > paBottom4a && topp2 < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp2 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } } } if (e.code == button3Code) { receptorDiv3.style.boxShadow = "0px 3px 3px 0px #611046" receptorDiv3.style.transform = "translate(0px, 0px)" if (success == 50 && pick51 == 3 && miss50 == 1) { if (topp51c > middleTop && topp51c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp51c = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51c > paTop1a && topp51c < paTop1b || topp51c > paBottom1a && topp51c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp51c = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51c > paTop2a && topp51c < paTop2b || topp51c > paBottom2a && topp51c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp51c = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51c > paTop3a && topp51c < paTop3b || topp51c > paBottom3a && topp51c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp51c = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51c > paTop4a && topp51c < paTop4b || topp51c > paBottom4a && topp51c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp51c = topReset; success = 51; pick51 = 0; miss51 = 1; } } if (success == 49 && pick50 == 3 && miss49 == 1) { if (topp50c > middleTop && topp50c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp50c = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50c > paTop1a && topp50c < paTop1b || topp50c > paBottom1a && topp50c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp50c = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50c > paTop2a && topp50c < paTop2b || topp50c > paBottom2a && topp50c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp50c = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50c > paTop3a && topp50c < paTop3b || topp50c > paBottom3a && topp50c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp50c = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50c > paTop4a && topp50c < paTop4b || topp50c > paBottom4a && topp50c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp50c = topReset; success = 50; pick50 = 0; miss50 = 1; } } if (success == 48 && pick49 == 3 && miss48 == 1) { if (topp49c > middleTop && topp49c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp49c = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49c > paTop1a && topp49c < paTop1b || topp49c > paBottom1a && topp49c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp49c = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49c > paTop2a && topp49c < paTop2b || topp49c > paBottom2a && topp49c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp49c = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49c > paTop3a && topp49c < paTop3b || topp49c > paBottom3a && topp49c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp49c = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49c > paTop4a && topp49c < paTop4b || topp49c > paBottom4a && topp49c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp49c = topReset; success = 49; pick49 = 0; miss49 = 1; } } if (success == 47 && pick48 == 3 && miss47 == 1) { if (topp48c > middleTop && topp48c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp48c = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48c > paTop1a && topp48c < paTop1b || topp48c > paBottom1a && topp48c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp48c = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48c > paTop2a && topp48c < paTop2b || topp48c > paBottom2a && topp48c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp48c = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48c > paTop3a && topp48c < paTop3b || topp48c > paBottom3a && topp48c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp48c = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48c > paTop4a && topp48c < paTop4b || topp48c > paBottom4a && topp48c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp48c = topReset; success = 48; pick48 = 0; miss48 = 1; } } if (success == 46 && pick47 == 3 && miss46 == 1) { if (topp47c > middleTop && topp47c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp47c = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47c > paTop1a && topp47c < paTop1b || topp47c > paBottom1a && topp47c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp47c = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47c > paTop2a && topp47c < paTop2b || topp47c > paBottom2a && topp47c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp47c = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47c > paTop3a && topp47c < paTop3b || topp47c > paBottom3a && topp47c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp47c = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47c > paTop4a && topp47c < paTop4b || topp47c > paBottom4a && topp47c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp47c = topReset; success = 47; pick47 = 0; miss47 = 1; } } if (success == 45 && pick46 == 3 && miss45 == 1) { if (topp46c > middleTop && topp46c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp46c = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46c > paTop1a && topp46c < paTop1b || topp46c > paBottom1a && topp46c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp46c = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46c > paTop2a && topp46c < paTop2b || topp46c > paBottom2a && topp46c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp46c = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46c > paTop3a && topp46c < paTop3b || topp46c > paBottom3a && topp46c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp46c = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46c > paTop4a && topp46c < paTop4b || topp46c > paBottom4a && topp46c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp46c = topReset; success = 46; pick46 = 0; miss46 = 1; } } if (success == 44 && pick45 == 3 && miss44 == 1) { if (topp45c > middleTop && topp45c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp45c = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45c > paTop1a && topp45c < paTop1b || topp45c > paBottom1a && topp45c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp45c = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45c > paTop2a && topp45c < paTop2b || topp45c > paBottom2a && topp45c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp45c = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45c > paTop3a && topp45c < paTop3b || topp45c > paBottom3a && topp45c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp45c = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45c > paTop4a && topp45c < paTop4b || topp45c > paBottom4a && topp45c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp45c = topReset; success = 45; pick45 = 0; miss45 = 1; } } if (success == 43 && pick44 == 3 && miss43 == 1) { if (topp44c > middleTop && topp44c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp44c = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44c > paTop1a && topp44c < paTop1b || topp44c > paBottom1a && topp44c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp44c = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44c > paTop2a && topp44c < paTop2b || topp44c > paBottom2a && topp44c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp44c = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44c > paTop3a && topp44c < paTop3b || topp44c > paBottom3a && topp44c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp44c = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44c > paTop4a && topp44c < paTop4b || topp44c > paBottom4a && topp44c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp44c = topReset; success = 44; pick44 = 0; miss44 = 1; } } if (success == 42 && pick43 == 3 && miss42 == 1) { if (topp43c > middleTop && topp43c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp43c = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43c > paTop1a && topp43c < paTop1b || topp43c > paBottom1a && topp43c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp43c = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43c > paTop2a && topp43c < paTop2b || topp43c > paBottom2a && topp43c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp43c = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43c > paTop3a && topp43c < paTop3b || topp43c > paBottom3a && topp43c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp43c = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43c > paTop4a && topp43c < paTop4b || topp43c > paBottom4a && topp43c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp43c = topReset; success = 43; pick43 = 0; miss43 = 1; } } if (success == 41 && pick42 == 3 && miss41 == 1) { if (topp42c > middleTop && topp42c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp42c = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42c > paTop1a && topp42c < paTop1b || topp42c > paBottom1a && topp42c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp42c = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42c > paTop2a && topp42c < paTop2b || topp42c > paBottom2a && topp42c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp42c = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42c > paTop3a && topp42c < paTop3b || topp42c > paBottom3a && topp42c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp42c = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42c > paTop4a && topp42c < paTop4b || topp42c > paBottom4a && topp42c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp42c = topReset; success = 42; pick42 = 0; miss42 = 1; } } if (success == 40 && pick41 == 3 && miss40 == 1) { if (topp41c > middleTop && topp41c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp41c = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41c > paTop1a && topp41c < paTop1b || topp41c > paBottom1a && topp41c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp41c = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41c > paTop2a && topp41c < paTop2b || topp41c > paBottom2a && topp41c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp41c = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41c > paTop3a && topp41c < paTop3b || topp41c > paBottom3a && topp41c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp41c = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41c > paTop4a && topp41c < paTop4b || topp41c > paBottom4a && topp41c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp41c = topReset; success = 41; pick41 = 0; miss41 = 1; } } if (success == 39 && pick40 == 3 && miss39 == 1) { if (topp40c > middleTop && topp40c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp40c = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40c > paTop1a && topp40c < paTop1b || topp40c > paBottom1a && topp40c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp40c = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40c > paTop2a && topp40c < paTop2b || topp40c > paBottom2a && topp40c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp40c = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40c > paTop3a && topp40c < paTop3b || topp40c > paBottom3a && topp40c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp40c = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40c > paTop4a && topp40c < paTop4b || topp40c > paBottom4a && topp40c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp40c = topReset; success = 40; pick40 = 0; miss40 = 1; } } if (success == 38 && pick39 == 3 && miss38 == 1) { if (topp39c > middleTop && topp39c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp39c = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39c > paTop1a && topp39c < paTop1b || topp39c > paBottom1a && topp39c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp39c = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39c > paTop2a && topp39c < paTop2b || topp39c > paBottom2a && topp39c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp39c = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39c > paTop3a && topp39c < paTop3b || topp39c > paBottom3a && topp39c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp39c = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39c > paTop4a && topp39c < paTop4b || topp39c > paBottom4a && topp39c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp39c = topReset; success = 39; pick39 = 0; miss39 = 1; } } if (success == 37 && pick38 == 3 && miss37 == 1) { if (topp38c > middleTop && topp38c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp38c = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38c > paTop1a && topp38c < paTop1b || topp38c > paBottom1a && topp38c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp38c = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38c > paTop2a && topp38c < paTop2b || topp38c > paBottom2a && topp38c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp38c = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38c > paTop3a && topp38c < paTop3b || topp38c > paBottom3a && topp38c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp38c = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38c > paTop4a && topp38c < paTop4b || topp38c > paBottom4a && topp38c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp38c = topReset; success = 38; pick38 = 0; miss38 = 1; } } if (success == 36 && pick37 == 3 && miss36 == 1) { if (topp37c > middleTop && topp37c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp37c = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37c > paTop1a && topp37c < paTop1b || topp37c > paBottom1a && topp37c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp37c = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37c > paTop2a && topp37c < paTop2b || topp37c > paBottom2a && topp37c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp37c = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37c > paTop3a && topp37c < paTop3b || topp37c > paBottom3a && topp37c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp37c = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37c > paTop4a && topp37c < paTop4b || topp37c > paBottom4a && topp37c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp37c = topReset; success = 37; pick37 = 0; miss37 = 1; } } if (success == 35 && pick36 == 3 && miss35 == 1) { if (topp36c > middleTop && topp36c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp36c = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36c > paTop1a && topp36c < paTop1b || topp36c > paBottom1a && topp36c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp36c = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36c > paTop2a && topp36c < paTop2b || topp36c > paBottom2a && topp36c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp36c = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36c > paTop3a && topp36c < paTop3b || topp36c > paBottom3a && topp36c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp36c = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36c > paTop4a && topp36c < paTop4b || topp36c > paBottom4a && topp36c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp36c = topReset; success = 36; pick36 = 0; miss36 = 1; } } if (success == 34 && pick35 == 3 && miss34 == 1) { if (topp35c > middleTop && topp35c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp35c = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35c > paTop1a && topp35c < paTop1b || topp35c > paBottom1a && topp35c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp35c = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35c > paTop2a && topp35c < paTop2b || topp35c > paBottom2a && topp35c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp35c = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35c > paTop3a && topp35c < paTop3b || topp35c > paBottom3a && topp35c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp35c = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35c > paTop4a && topp35c < paTop4b || topp35c > paBottom4a && topp35c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp35c = topReset; success = 35; pick35 = 0; miss35 = 1; } } if (success == 33 && pick34 == 3 && miss33 == 1) { if (topp34c > middleTop && topp34c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp34c = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34c > paTop1a && topp34c < paTop1b || topp34c > paBottom1a && topp34c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp34c = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34c > paTop2a && topp34c < paTop2b || topp34c > paBottom2a && topp34c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp34c = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34c > paTop3a && topp34c < paTop3b || topp34c > paBottom3a && topp34c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp34c = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34c > paTop4a && topp34c < paTop4b || topp34c > paBottom4a && topp34c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp34c = topReset; success = 34; pick34 = 0; miss34 = 1; } } if (success == 32 && pick33 == 3 && miss32 == 1) { if (topp33c > middleTop && topp33c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp33c = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33c > paTop1a && topp33c < paTop1b || topp33c > paBottom1a && topp33c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp33c = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33c > paTop2a && topp33c < paTop2b || topp33c > paBottom2a && topp33c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp33c = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33c > paTop3a && topp33c < paTop3b || topp33c > paBottom3a && topp33c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp33c = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33c > paTop4a && topp33c < paTop4b || topp33c > paBottom4a && topp33c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp33c = topReset; success = 33; pick33 = 0; miss33 = 1; } } if (success == 31 && pick32 == 3 && miss31 == 1) { if (topp32c > middleTop && topp32c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp32c = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32c > paTop1a && topp32c < paTop1b || topp32c > paBottom1a && topp32c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp32c = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32c > paTop2a && topp32c < paTop2b || topp32c > paBottom2a && topp32c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp32c = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32c > paTop3a && topp32c < paTop3b || topp32c > paBottom3a && topp32c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp32c = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32c > paTop4a && topp32c < paTop4b || topp32c > paBottom4a && topp32c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp32c = topReset; success = 32; pick32 = 0; miss32 = 1; } } if (success == 30 && pick31 == 3 && miss30 == 1) { if (topp31c > middleTop && topp31c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp31c = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31c > paTop1a && topp31c < paTop1b || topp31c > paBottom1a && topp31c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp31c = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31c > paTop2a && topp31c < paTop2b || topp31c > paBottom2a && topp31c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp31c = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31c > paTop3a && topp31c < paTop3b || topp31c > paBottom3a && topp31c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp31c = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31c > paTop4a && topp31c < paTop4b || topp31c > paBottom4a && topp31c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp31c = topReset; success = 31; pick31 = 0; miss31 = 1; } } if (success == 29 && pick30 == 3 && miss29 == 1) { if (topp30c > middleTop && topp30c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp30c = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30c > paTop1a && topp30c < paTop1b || topp30c > paBottom1a && topp30c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp30c = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30c > paTop2a && topp30c < paTop2b || topp30c > paBottom2a && topp30c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp30c = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30c > paTop3a && topp30c < paTop3b || topp30c > paBottom3a && topp30c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp30c = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30c > paTop4a && topp30c < paTop4b || topp30c > paBottom4a && topp30c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp30c = topReset; success = 30; pick30 = 0; miss30 = 1; } } if (success == 28 && pick29 == 3 && miss28 == 1) { if (topp29c > middleTop && topp29c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp29c = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29c > paTop1a && topp29c < paTop1b || topp29c > paBottom1a && topp29c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp29c = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29c > paTop2a && topp29c < paTop2b || topp29c > paBottom2a && topp29c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp29c = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29c > paTop3a && topp29c < paTop3b || topp29c > paBottom3a && topp29c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp29c = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29c > paTop4a && topp29c < paTop4b || topp29c > paBottom4a && topp29c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp29c = topReset; success = 29; pick29 = 0; miss29 = 1; } } if (success == 27 && pick28 == 3 && miss27 == 1) { if (topp28c > middleTop && topp28c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp28c = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28c > paTop1a && topp28c < paTop1b || topp28c > paBottom1a && topp28c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp28c = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28c > paTop2a && topp28c < paTop2b || topp28c > paBottom2a && topp28c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp28c = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28c > paTop3a && topp28c < paTop3b || topp28c > paBottom3a && topp28c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp28c = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28c > paTop4a && topp28c < paTop4b || topp28c > paBottom4a && topp28c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp28c = topReset; success = 28; pick28 = 0; miss28 = 1; } } if (success == 26 && pick27 == 3 && miss26 == 1) { if (topp27c > middleTop && topp27c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp27c = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27c > paTop1a && topp27c < paTop1b || topp27c > paBottom1a && topp27c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp27c = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27c > paTop2a && topp27c < paTop2b || topp27c > paBottom2a && topp27c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp27c = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27c > paTop3a && topp27c < paTop3b || topp27c > paBottom3a && topp27c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp27c = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27c > paTop4a && topp27c < paTop4b || topp27c > paBottom4a && topp27c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp27c = topReset; success = 27; pick27 = 0; miss27 = 1; } } if (success == 25 && pickz == 3 && miss25 == 1) { if (topp26c > middleTop && topp26c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp26c = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26c > paTop1a && topp26c < paTop1b || topp26c > paBottom1a && topp26c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp26c = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26c > paTop2a && topp26c < paTop2b || topp26c > paBottom2a && topp26c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp26c = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26c > paTop3a && topp26c < paTop3b || topp26c > paBottom3a && topp26c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp26c = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26c > paTop4a && topp26c < paTop4b || topp26c > paBottom4a && topp26c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp26c = topReset; success = 26; pickz = 0; miss26 = 1; } } if (success == 24 && picky == 3 && miss24 == 1) { if (topp25c > middleTop && topp25c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp25c = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25c > paTop1a && topp25c < paTop1b || topp25c > paBottom1a && topp25c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp25c = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25c > paTop2a && topp25c < paTop2b || topp25c > paBottom2a && topp25c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp25c = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25c > paTop3a && topp25c < paTop3b || topp25c > paBottom3a && topp25c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp25c = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25c > paTop4a && topp25c < paTop4b || topp25c > paBottom4a && topp25c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp25c = topReset; success = 25; picky = 0; miss25 = 1; } } if (success == 23 && pickx == 3 && miss23 == 1) { if (topp24c > middleTop && topp24c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp24c = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24c > paTop1a && topp24c < paTop1b || topp24c > paBottom1a && topp24c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp24c = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24c > paTop2a && topp24c < paTop2b || topp24c > paBottom2a && topp24c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp24c = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24c > paTop3a && topp24c < paTop3b || topp24c > paBottom3a && topp24c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp24c = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24c > paTop4a && topp24c < paTop4b || topp24c > paBottom4a && topp24c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp24c = topReset; success = 24; pickx = 0; miss24 = 1; } } if (success == 22 && pickw == 3 && miss22 == 1) { if (topp23c > middleTop && topp23c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp23c = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23c > paTop1a && topp23c < paTop1b || topp23c > paBottom1a && topp23c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp23c = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23c > paTop2a && topp23c < paTop2b || topp23c > paBottom2a && topp23c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp23c = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23c > paTop3a && topp23c < paTop3b || topp23c > paBottom3a && topp23c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp23c = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23c > paTop4a && topp23c < paTop4b || topp23c > paBottom4a && topp23c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp23c = topReset; success = 23; pickw = 0; miss23 = 1; } } if (success == 21 && pickv == 3 && miss21 == 1) { if (topp22c > middleTop && topp22c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp22c = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22c > paTop1a && topp22c < paTop1b || topp22c > paBottom1a && topp22c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp22c = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22c > paTop2a && topp22c < paTop2b || topp22c > paBottom2a && topp22c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp22c = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22c > paTop3a && topp22c < paTop3b || topp22c > paBottom3a && topp22c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp22c = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22c > paTop4a && topp22c < paTop4b || topp22c > paBottom4a && topp22c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp22c = topReset; success = 22; pickv = 0; miss22 = 1; } } if (success == 20 && picku == 3 && miss20 == 1) { if (topp21c > middleTop && topp21c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp21c = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21c > paTop1a && topp21c < paTop1b || topp21c > paBottom1a && topp21c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp21c = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21c > paTop2a && topp21c < paTop2b || topp21c > paBottom2a && topp21c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp21c = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21c > paTop3a && topp21c < paTop3b || topp21c > paBottom3a && topp21c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp21c = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21c > paTop4a && topp21c < paTop4b || topp21c > paBottom4a && topp21c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp21c = topReset; success = 21; picku = 0; miss21 = 1; } } if (success == 19 && pickt == 3 && miss19 == 1) { if (topp20c > middleTop && topp20c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp20c = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20c > paTop1a && topp20c < paTop1b || topp20c > paBottom1a && topp20c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp20c = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20c > paTop2a && topp20c < paTop2b || topp20c > paBottom2a && topp20c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp20c = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20c > paTop3a && topp20c < paTop3b || topp20c > paBottom3a && topp20c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp20c = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20c > paTop4a && topp20c < paTop4b || topp20c > paBottom4a && topp20c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp20c = topReset; success = 20; pickt = 0; miss20 = 1; } } if (success == 18 && picks == 3 && miss18 == 1) { if (topp19c > middleTop && topp19c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp19c = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19c > paTop1a && topp19c < paTop1b || topp19c > paBottom1a && topp19c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp19c = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19c > paTop2a && topp19c < paTop2b || topp19c > paBottom2a && topp19c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp19c = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19c > paTop3a && topp19c < paTop3b || topp19c > paBottom3a && topp19c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp19c = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19c > paTop4a && topp19c < paTop4b || topp19c > paBottom4a && topp19c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp19c = topReset; success = 19; picks = 0; miss19 = 1; } } if (success == 17 && pickr == 3 && miss17 == 1) { if (topp18c > middleTop && topp18c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp18c = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18c > paTop1a && topp18c < paTop1b || topp18c > paBottom1a && topp18c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp18c = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18c > paTop2a && topp18c < paTop2b || topp18c > paBottom2a && topp18c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp18c = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18c > paTop3a && topp18c < paTop3b || topp18c > paBottom3a && topp18c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp18c = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18c > paTop4a && topp18c < paTop4b || topp18c > paBottom4a && topp18c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp18c = topReset; success = 18; pickr = 0; miss18 = 1; } } if (success == 16 && pickq == 3 && miss16 == 1) { if (topp17c > middleTop && topp17c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp17c = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17c > paTop1a && topp17c < paTop1b || topp17c > paBottom1a && topp17c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp17c = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17c > paTop2a && topp17c < paTop2b || topp17c > paBottom2a && topp17c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp17c = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17c > paTop3a && topp17c < paTop3b || topp17c > paBottom3a && topp17c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp17c = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17c > paTop4a && topp17c < paTop4b || topp17c > paBottom4a && topp17c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp17c = topReset; success = 17; pickq = 0; miss17 = 1; } } if (success == 15 && pickp == 3 && miss15 == 1) { if (topp16c > middleTop && topp16c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp16c = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16c > paTop1a && topp16c < paTop1b || topp16c > paBottom1a && topp16c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp16c = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16c > paTop2a && topp16c < paTop2b || topp16c > paBottom2a && topp16c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp16c = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16c > paTop3a && topp16c < paTop3b || topp16c > paBottom3a && topp16c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp16c = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16c > paTop4a && topp16c < paTop4b || topp16c > paBottom4a && topp16c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp16c = topReset; success = 16; pickp = 0; miss16 = 1; } } if (success == 14 && picko == 3 && miss14 == 1) { if (topp15c > middleTop && topp15c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp15c = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15c > paTop1a && topp15c < paTop1b || topp15c > paBottom1a && topp15c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp15c = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15c > paTop2a && topp15c < paTop2b || topp15c > paBottom2a && topp15c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp15c = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15c > paTop3a && topp15c < paTop3b || topp15c > paBottom3a && topp15c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp15c = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15c > paTop4a && topp15c < paTop4b || topp15c > paBottom4a && topp15c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp15c = topReset; success = 15; picko = 0; miss15 = 1; } } if (success == 13 && pickn == 3 && miss13 == 1) { if (topp14c > middleTop && topp14c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp14c = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14c > paTop1a && topp14c < paTop1b || topp14c > paBottom1a && topp14c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp14c = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14c > paTop2a && topp14c < paTop2b || topp14c > paBottom2a && topp14c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp14c = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14c > paTop3a && topp14c < paTop3b || topp14c > paBottom3a && topp14c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp14c = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14c > paTop4a && topp14c < paTop4b || topp14c > paBottom4a && topp14c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp14c = topReset; success = 14; pickn = 0; miss14 = 1; } } if (success == 12 && pickm == 3 && miss12 == 1) { if (topp13c > middleTop && topp13c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp13c = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13c > paTop1a && topp13c < paTop1b || topp13c > paBottom1a && topp13c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp13c = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13c > paTop2a && topp13c < paTop2b || topp13c > paBottom2a && topp13c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp13c = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13c > paTop3a && topp13c < paTop3b || topp13c > paBottom3a && topp13c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp13c = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13c > paTop4a && topp13c < paTop4b || topp13c > paBottom4a && topp13c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp13c = topReset; success = 13; pickm = 0; miss13 = 1; } } if (success == 11 && pickl == 3 && miss11 == 1) { if (topp12c > middleTop && topp12c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp12c = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12c > paTop1a && topp12c < paTop1b || topp12c > paBottom1a && topp12c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp12c = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12c > paTop2a && topp12c < paTop2b || topp12c > paBottom2a && topp12c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp12c = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12c > paTop3a && topp12c < paTop3b || topp12c > paBottom3a && topp12c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp12c = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12c > paTop4a && topp12c < paTop4b || topp12c > paBottom4a && topp12c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp12c = topReset; success = 12; pickl = 0; miss12 = 1; } } if (success == 10 && pickk == 3 && miss10 == 1) { if (topp11c > middleTop && topp11c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp11c = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11c > paTop1a && topp11c < paTop1b || topp11c > paBottom1a && topp11c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp11c = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11c > paTop2a && topp11c < paTop2b || topp11c > paBottom2a && topp11c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp11c = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11c > paTop3a && topp11c < paTop3b || topp11c > paBottom3a && topp11c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp11c = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11c > paTop4a && topp11c < paTop4b || topp11c > paBottom4a && topp11c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp11c = topReset; success = 11; pickk = 0; miss11 = 1; } } if (success == 9 && pickj == 3 && miss9 == 1) { if (topp10c > middleTop && topp10c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp10c = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10c > paTop1a && topp10c < paTop1b || topp10c > paBottom1a && topp10c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp10c = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10c > paTop2a && topp10c < paTop2b || topp10c > paBottom2a && topp10c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp10c = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10c > paTop3a && topp10c < paTop3b || topp10c > paBottom3a && topp10c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp10c = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10c > paTop4a && topp10c < paTop4b || topp10c > paBottom4a && topp10c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp10c = topReset; success = 10; pickj = 0; miss10 = 1; } } if (success == 8 && picki == 3 && miss8 == 1) { if (topp9c > middleTop && topp9c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp9c = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9c > paTop1a && topp9c < paTop1b || topp9c > paBottom1a && topp9c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp9c = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9c > paTop2a && topp9c < paTop2b || topp9c > paBottom2a && topp9c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp9c = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9c > paTop3a && topp9c < paTop3b || topp9c > paBottom3a && topp9c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp9c = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9c > paTop4a && topp9c < paTop4b || topp9c > paBottom4a && topp9c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp9c = topReset; success = 9; picki = 0; miss9 = 1; } } if (success == 7 && pickh == 3 && miss7 == 1) { if (topp8c > middleTop && topp8c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp8c = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8c > paTop1a && topp8c < paTop1b || topp8c > paBottom1a && topp8c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp8c = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8c > paTop2a && topp8c < paTop2b || topp8c > paBottom2a && topp8c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp8c = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8c > paTop3a && topp8c < paTop3b || topp8c > paBottom3a && topp8c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp8c = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8c > paTop4a && topp8c < paTop4b || topp8c > paBottom4a && topp8c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp8c = topReset; success = 8; pickh = 0; miss8 = 1; } } if (success == 6 && pickg == 3 && miss6 == 1) { if (topp7c > middleTop && topp7c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp7c = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7c > paTop1a && topp7c < paTop1b || topp7c > paBottom1a && topp7c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp7c = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7c > paTop2a && topp7c < paTop2b || topp7c > paBottom2a && topp7c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp7c = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7c > paTop3a && topp7c < paTop3b || topp7c > paBottom3a && topp7c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp7c = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7c > paTop4a && topp7c < paTop4b || topp7c > paBottom4a && topp7c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp7c = topReset; success = 7; pickg = 0; miss7 = 1; } } if (success == 5 && pickf == 3 && miss5 == 1) { if (topp6c > middleTop && topp6c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp6c = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6c > paTop1a && topp6c < paTop1b || topp6c > paBottom1a && topp6c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp6c = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6c > paTop2a && topp6c < paTop2b || topp6c > paBottom2a && topp6c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp6c = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6c > paTop3a && topp6c < paTop3b || topp6c > paBottom3a && topp6c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp6c = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6c > paTop4a && topp6c < paTop4b || topp6c > paBottom4a && topp6c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp6c = topReset; success = 6; pickf = 0; miss6 = 1; } } if (successa == 1 && successb == 1 && successc == 1 && successd == 1 && picke == 3 && miss4 == 1) { if (topp5c > middleTop && topp5c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp5c = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5c > paTop1a && topp5c < paTop1b || topp5c > paBottom1a && topp5c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp5c = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5c > paTop2a && topp5c < paTop2b || topp5c > paBottom2a && topp5c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp5c = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5c > paTop3a && topp5c < paTop3b || topp5c > paBottom3a && topp5c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp5c = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5c > paTop4a && topp5c < paTop4b || topp5c > paBottom4a && topp5c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp5c = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } } if (successa == 1 && successb == 1 && successc == 1 && pickd == 3 && miss3 == 1) { if (topp4c > middleTop && topp4c < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp4c = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4c > paTop1a && topp4c < paTop1b || topp4c > paBottom1a && topp4c < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp4c = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4c > paTop2a && topp4c < paTop2b || topp4c > paBottom2a && topp4c < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp4c = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4c > paTop3a && topp4c < paTop3b || topp4c > paBottom3a && topp4c < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp4c = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4c > paTop4a && topp4c < paTop4b || topp4c > paBottom4a && topp4c < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp4c = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } } if (successa == 1 && successb == 1 && pickc == 3 && miss2 == 1) { if (topp3c > middleTop && topp3c < middleBottom && successa == 1) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp3c = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3c > paTop1a && topp3c < paTop1b || topp3c > paBottom1a && topp3c < paBottom1b && successa == 1) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp3c = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3c > paTop2a && topp3c < paTop2b || topp3c > paBottom2a && topp3c < paBottom2b && successa == 1) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp3c = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3c > paTop3a && topp3c < paTop3b || topp3c > paBottom3a && topp3c < paBottom3b && successa == 1) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp3c = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3c > paTop4a && topp3c < paTop4b || topp3c > paBottom4a && topp3c < paBottom4b && successa == 1) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp3c = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } } if (pickb == 3 && miss1 == 1) { if (toppc > middleTop && toppc < middleBottom && successa == 1) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; toppc = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppc > paTop1a && toppc < paTop1b || toppc > paBottom1a && toppc < paBottom1b && successa == 1) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; toppc = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppc > paTop2a && toppc < paTop2b || toppc > paBottom2a && toppc < paBottom2b && successa == 1) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; toppc = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppc > paTop3a && toppc < paTop3b || toppc > paBottom3a && toppc < paBottom3b && successa == 1) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; toppc = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppc > paTop4a && toppc < paTop4b || toppc > paBottom4a && toppc < paBottom4b && successa == 1) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; toppc = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } } if (picka == 3) { if (topp3 > middleTop && topp3 < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp3 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp3 > paTop1a && topp3 < paTop1b || topp3 > paBottom1a && topp3 < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp3 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp3 > paTop2a && topp3 < paTop2b || topp3 > paBottom2a && topp3 < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp3 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp3 > paTop3a && topp3 < paTop3b || topp3 > paBottom3a && topp3 < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp3 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp3 > paTop4a && topp3 < paTop4b || topp3 > paBottom4a && topp3 < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp3 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } } } if (e.code == button4Code) { receptorDiv4.style.boxShadow = "0px 3px 3px 0px #611046" receptorDiv4.style.transform = "translate(0px, 0px)" if (success == 50 && pick51 == 4 && miss50 == 1) { if (topp51d > middleTop && topp51d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp51d = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51d > paTop1a && topp51d < paTop1b || topp51d > paBottom1a && topp51d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp51d = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51d > paTop2a && topp51d < paTop2b || topp51d > paBottom2a && topp51d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp51d = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51d > paTop3a && topp51d < paTop3b || topp51d > paBottom3a && topp51d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp51d = topReset; success = 51; pick51 = 0; miss51 = 1; } if (topp51d > paTop4a && topp51d < paTop4b || topp51d > paBottom4a && topp51d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp51d = topReset; success = 51; pick51 = 0; miss51 = 1; } } if (success == 49 && pick50 == 4 && miss49 == 1) { if (topp50d > middleTop && topp50d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp50d = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50d > paTop1a && topp50d < paTop1b || topp50d > paBottom1a && topp50d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp50d = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50d > paTop2a && topp50d < paTop2b || topp50d > paBottom2a && topp50d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp50d = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50d > paTop3a && topp50d < paTop3b || topp50d > paBottom3a && topp50d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp50d = topReset; success = 50; pick50 = 0; miss50 = 1; } if (topp50d > paTop4a && topp50d < paTop4b || topp50d > paBottom4a && topp50d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp50d = topReset; success = 50; pick50 = 0; miss50 = 1; } } if (success == 48 && pick49 == 4 && miss48 == 1) { if (topp49d > middleTop && topp49d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp49d = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49d > paTop1a && topp49d < paTop1b || topp49d > paBottom1a && topp49d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp49d = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49d > paTop2a && topp49d < paTop2b || topp49d > paBottom2a && topp49d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp49d = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49d > paTop3a && topp49d < paTop3b || topp49d > paBottom3a && topp49d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp49d = topReset; success = 49; pick49 = 0; miss49 = 1; } if (topp49d > paTop4a && topp49d < paTop4b || topp49d > paBottom4a && topp49d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp49d = topReset; success = 49; pick49 = 0; miss49 = 1; } } if (success == 47 && pick48 == 4 && miss47 == 1) { if (topp48d > middleTop && topp48d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp48d = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48d > paTop1a && topp48d < paTop1b || topp48d > paBottom1a && topp48d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp48d = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48d > paTop2a && topp48d < paTop2b || topp48d > paBottom2a && topp48d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp48d = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48d > paTop3a && topp48d < paTop3b || topp48d > paBottom3a && topp48d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp48d = topReset; success = 48; pick48 = 0; miss48 = 1; } if (topp48d > paTop4a && topp48d < paTop4b || topp48d > paBottom4a && topp48d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp48d = topReset; success = 48; pick48 = 0; miss48 = 1; } } if (success == 46 && pick47 == 4 && miss46 == 1) { if (topp47d > middleTop && topp47d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp47d = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47d > paTop1a && topp47d < paTop1b || topp47d > paBottom1a && topp47d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp47d = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47d > paTop2a && topp47d < paTop2b || topp47d > paBottom2a && topp47d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp47d = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47d > paTop3a && topp47d < paTop3b || topp47d > paBottom3a && topp47d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp47d = topReset; success = 47; pick47 = 0; miss47 = 1; } if (topp47d > paTop4a && topp47d < paTop4b || topp47d > paBottom4a && topp47d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp47d = topReset; success = 47; pick47 = 0; miss47 = 1; } } if (success == 45 && pick46 == 4 && miss45 == 1) { if (topp46d > middleTop && topp46d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp46d = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46d > paTop1a && topp46d < paTop1b || topp46d > paBottom1a && topp46d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp46d = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46d > paTop2a && topp46d < paTop2b || topp46d > paBottom2a && topp46d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp46d = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46d > paTop3a && topp46d < paTop3b || topp46d > paBottom3a && topp46d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp46d = topReset; success = 46; pick46 = 0; miss46 = 1; } if (topp46d > paTop4a && topp46d < paTop4b || topp46d > paBottom4a && topp46d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp46d = topReset; success = 46; pick46 = 0; miss46 = 1; } } if (success == 44 && pick45 == 4 && miss44 == 1) { if (topp45d > middleTop && topp45d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp45d = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45d > paTop1a && topp45d < paTop1b || topp45d > paBottom1a && topp45d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp45d = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45d > paTop2a && topp45d < paTop2b || topp45d > paBottom2a && topp45d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp45d = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45d > paTop3a && topp45d < paTop3b || topp45d > paBottom3a && topp45d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp45d = topReset; success = 45; pick45 = 0; miss45 = 1; } if (topp45d > paTop4a && topp45d < paTop4b || topp45d > paBottom4a && topp45d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp45d = topReset; success = 45; pick45 = 0; miss45 = 1; } } if (success == 43 && pick44 == 4 && miss43 == 1) { if (topp44d > middleTop && topp44d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp44d = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44d > paTop1a && topp44d < paTop1b || topp44d > paBottom1a && topp44d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp44d = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44d > paTop2a && topp44d < paTop2b || topp44d > paBottom2a && topp44d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp44d = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44d > paTop3a && topp44d < paTop3b || topp44d > paBottom3a && topp44d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp44d = topReset; success = 44; pick44 = 0; miss44 = 1; } if (topp44d > paTop4a && topp44d < paTop4b || topp44d > paBottom4a && topp44d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp44d = topReset; success = 44; pick44 = 0; miss44 = 1; } } if (success == 42 && pick43 == 4 && miss42 == 1) { if (topp43d > middleTop && topp43d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp43d = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43d > paTop1a && topp43d < paTop1b || topp43d > paBottom1a && topp43d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp43d = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43d > paTop2a && topp43d < paTop2b || topp43d > paBottom2a && topp43d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp43d = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43d > paTop3a && topp43d < paTop3b || topp43d > paBottom3a && topp43d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp43d = topReset; success = 43; pick43 = 0; miss43 = 1; } if (topp43d > paTop4a && topp43d < paTop4b || topp43d > paBottom4a && topp43d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp43d = topReset; success = 43; pick43 = 0; miss43 = 1; } } if (success == 41 && pick42 == 4 && miss41 == 1) { if (topp42d > middleTop && topp42d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp42d = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42d > paTop1a && topp42d < paTop1b || topp42d > paBottom1a && topp42d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp42d = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42d > paTop2a && topp42d < paTop2b || topp42d > paBottom2a && topp42d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp42d = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42d > paTop3a && topp42d < paTop3b || topp42d > paBottom3a && topp42d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp42d = topReset; success = 42; pick42 = 0; miss42 = 1; } if (topp42d > paTop4a && topp42d < paTop4b || topp42d > paBottom4a && topp42d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp42d = topReset; success = 42; pick42 = 0; miss42 = 1; } } if (success == 40 && pick41 == 4 && miss40 == 1) { if (topp41d > middleTop && topp41d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp41d = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41d > paTop1a && topp41d < paTop1b || topp41d > paBottom1a && topp41d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp41d = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41d > paTop2a && topp41d < paTop2b || topp41d > paBottom2a && topp41d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp41d = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41d > paTop3a && topp41d < paTop3b || topp41d > paBottom3a && topp41d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp41d = topReset; success = 41; pick41 = 0; miss41 = 1; } if (topp41d > paTop4a && topp41d < paTop4b || topp41d > paBottom4a && topp41d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp41d = topReset; success = 41; pick41 = 0; miss41 = 1; } } if (success == 39 && pick40 == 4 && miss39 == 1) { if (topp40d > middleTop && topp40d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp40d = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40d > paTop1a && topp40d < paTop1b || topp40d > paBottom1a && topp40d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp40d = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40d > paTop2a && topp40d < paTop2b || topp40d > paBottom2a && topp40d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp40d = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40d > paTop3a && topp40d < paTop3b || topp40d > paBottom3a && topp40d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp40d = topReset; success = 40; pick40 = 0; miss40 = 1; } if (topp40d > paTop4a && topp40d < paTop4b || topp40d > paBottom4a && topp40d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp40d = topReset; success = 40; pick40 = 0; miss40 = 1; } } if (success == 38 && pick39 == 4 && miss38 == 1) { if (topp39d > middleTop && topp39d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp39d = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39d > paTop1a && topp39d < paTop1b || topp39d > paBottom1a && topp39d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp39d = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39d > paTop2a && topp39d < paTop2b || topp39d > paBottom2a && topp39d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp39d = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39d > paTop3a && topp39d < paTop3b || topp39d > paBottom3a && topp39d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp39d = topReset; success = 39; pick39 = 0; miss39 = 1; } if (topp39d > paTop4a && topp39d < paTop4b || topp39d > paBottom4a && topp39d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp39d = topReset; success = 39; pick39 = 0; miss39 = 1; } } if (success == 37 && pick38 == 4 && miss37 == 1) { if (topp38d > middleTop && topp38d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp38d = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38d > paTop1a && topp38d < paTop1b || topp38d > paBottom1a && topp38d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp38d = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38d > paTop2a && topp38d < paTop2b || topp38d > paBottom2a && topp38d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp38d = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38d > paTop3a && topp38d < paTop3b || topp38d > paBottom3a && topp38d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp38d = topReset; success = 38; pick38 = 0; miss38 = 1; } if (topp38d > paTop4a && topp38d < paTop4b || topp38d > paBottom4a && topp38d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp38d = topReset; success = 38; pick38 = 0; miss38 = 1; } } if (success == 36 && pick37 == 4 && miss36 == 1) { if (topp37d > middleTop && topp37d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp37d = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37d > paTop1a && topp37d < paTop1b || topp37d > paBottom1a && topp37d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp37d = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37d > paTop2a && topp37d < paTop2b || topp37d > paBottom2a && topp37d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp37d = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37d > paTop3a && topp37d < paTop3b || topp37d > paBottom3a && topp37d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp37d = topReset; success = 37; pick37 = 0; miss37 = 1; } if (topp37d > paTop4a && topp37d < paTop4b || topp37d > paBottom4a && topp37d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp37d = topReset; success = 37; pick37 = 0; miss37 = 1; } } if (success == 35 && pick36 == 4 && miss35 == 1) { if (topp36d > middleTop && topp36d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp36d = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36d > paTop1a && topp36d < paTop1b || topp36d > paBottom1a && topp36d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp36d = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36d > paTop2a && topp36d < paTop2b || topp36d > paBottom2a && topp36d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp36d = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36d > paTop3a && topp36d < paTop3b || topp36d > paBottom3a && topp36d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp36d = topReset; success = 36; pick36 = 0; miss36 = 1; } if (topp36d > paTop4a && topp36d < paTop4b || topp36d > paBottom4a && topp36d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp36d = topReset; success = 36; pick36 = 0; miss36 = 1; } } if (success == 34 && pick35 == 4 && miss34 == 1) { if (topp35d > middleTop && topp35d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp35d = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35d > paTop1a && topp35d < paTop1b || topp35d > paBottom1a && topp35d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp35d = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35d > paTop2a && topp35d < paTop2b || topp35d > paBottom2a && topp35d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp35d = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35d > paTop3a && topp35d < paTop3b || topp35d > paBottom3a && topp35d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp35d = topReset; success = 35; pick35 = 0; miss35 = 1; } if (topp35d > paTop4a && topp35d < paTop4b || topp35d > paBottom4a && topp35d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp35d = topReset; success = 35; pick35 = 0; miss35 = 1; } } if (success == 33 && pick34 == 4 && miss33 == 1) { if (topp34d > middleTop && topp34d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp34d = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34d > paTop1a && topp34d < paTop1b || topp34d > paBottom1a && topp34d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp34d = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34d > paTop2a && topp34d < paTop2b || topp34d > paBottom2a && topp34d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp34d = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34d > paTop3a && topp34d < paTop3b || topp34d > paBottom3a && topp34d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp34d = topReset; success = 34; pick34 = 0; miss34 = 1; } if (topp34d > paTop4a && topp34d < paTop4b || topp34d > paBottom4a && topp34d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp34d = topReset; success = 34; pick34 = 0; miss34 = 1; } } if (success == 32 && pick33 == 4 && miss32 == 1) { if (topp33d > middleTop && topp33d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp33d = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33d > paTop1a && topp33d < paTop1b || topp33d > paBottom1a && topp33d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp33d = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33d > paTop2a && topp33d < paTop2b || topp33d > paBottom2a && topp33d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp33d = topReset; success = 33; pick33 = 0; miss33 = 1; } if (topp33d > paTop3a && topp33d < paTop3b || topp33d > paBottom3a && topp33d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; div33d.remove() topp33d = topReset; pick33 = 0; miss33 = 1; } if (topp33d > paTop4a && topp33d < paTop4b || topp33d > paBottom4a && topp33d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp33d = topReset; success = 33; pick33 = 0; miss33 = 1; } } if (success == 31 && pick32 == 4 && miss31 == 1) { if (topp32d > middleTop && topp32d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp32d = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32d > paTop1a && topp32d < paTop1b || topp32d > paBottom1a && topp32d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp32d = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32d > paTop2a && topp32d < paTop2b || topp32d > paBottom2a && topp32d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp32d = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32d > paTop3a && topp32d < paTop3b || topp32d > paBottom3a && topp32d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp32d = topReset; success = 32; pick32 = 0; miss32 = 1; } if (topp32d > paTop4a && topp32d < paTop4b || topp32d > paBottom4a && topp32d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp32d = topReset; success = 32; pick32 = 0; miss32 = 1; } } if (success == 30 && pick31 == 4 && miss30 == 1) { if (topp31d > middleTop && topp31d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp31d = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31d > paTop1a && topp31d < paTop1b || topp31d > paBottom1a && topp31d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp31d = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31d > paTop2a && topp31d < paTop2b || topp31d > paBottom2a && topp31d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp31d = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31d > paTop3a && topp31d < paTop3b || topp31d > paBottom3a && topp31d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp31d = topReset; success = 31; pick31 = 0; miss31 = 1; } if (topp31d > paTop4a && topp31d < paTop4b || topp31d > paBottom4a && topp31d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp31d = topReset; success = 31; pick31 = 0; miss31 = 1; } } if (success == 29 && pick30 == 4 && miss29 == 1) { if (topp30d > middleTop && topp30d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp30d = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30d > paTop1a && topp30d < paTop1b || topp30d > paBottom1a && topp30d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp30d = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30d > paTop2a && topp30d < paTop2b || topp30d > paBottom2a && topp30d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp30d = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30d > paTop3a && topp30d < paTop3b || topp30d > paBottom3a && topp30d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp30d = topReset; success = 30; pick30 = 0; miss30 = 1; } if (topp30d > paTop4a && topp30d < paTop4b || topp30d > paBottom4a && topp30d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp30d = topReset; success = 30; pick30 = 0; miss30 = 1; } } if (success == 28 && pick29 == 4 && miss28 == 1) { if (topp29d > middleTop && topp29d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp29d = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29d > paTop1a && topp29d < paTop1b || topp29d > paBottom1a && topp29d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp29d = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29d > paTop2a && topp29d < paTop2b || topp29d > paBottom2a && topp29d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp29d = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29d > paTop3a && topp29d < paTop3b || topp29d > paBottom3a && topp29d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp29d = topReset; success = 29; pick29 = 0; miss29 = 1; } if (topp29d > paTop4a && topp29d < paTop4b || topp29d > paBottom4a && topp29d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp29d = topReset; success = 29; pick29 = 0; miss29 = 1; } } if (success == 27 && pick28 == 4 && miss27 == 1) { if (topp28d > middleTop && topp28d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp28d = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28d > paTop1a && topp28d < paTop1b || topp28d > paBottom1a && topp28d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp28d = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28d > paTop2a && topp28d < paTop2b || topp28d > paBottom2a && topp28d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp28d = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28d > paTop3a && topp28d < paTop3b || topp28d > paBottom3a && topp28d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp28d = topReset; success = 28; pick28 = 0; miss28 = 1; } if (topp28d > paTop4a && topp28d < paTop4b || topp28d > paBottom4a && topp28d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp28d = topReset; success = 28; pick28 = 0; miss28 = 1; } } if (success == 26 && pick27 == 4 && miss26 == 1) { if (topp27d > middleTop && topp27d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp27d = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27d > paTop1a && topp27d < paTop1b || topp27d > paBottom1a && topp27d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp27d = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27d > paTop2a && topp27d < paTop2b || topp27d > paBottom2a && topp27d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp27d = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27d > paTop3a && topp27d < paTop3b || topp27d > paBottom3a && topp27d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp27d = topReset; success = 27; pick27 = 0; miss27 = 1; } if (topp27d > paTop4a && topp27d < paTop4b || topp27d > paBottom4a && topp27d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp27d = topReset; success = 27; pick27 = 0; miss27 = 1; } } if (success == 25 && pickz == 4 && miss25 == 1) { if (topp26d > middleTop && topp26d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp26d = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26d > paTop1a && topp26d < paTop1b || topp26d > paBottom1a && topp26d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp26d = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26d > paTop2a && topp26d < paTop2b || topp26d > paBottom2a && topp26d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp26d = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26d > paTop3a && topp26d < paTop3b || topp26d > paBottom3a && topp26d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp26d = topReset; success = 26; pickz = 0; miss26 = 1; } if (topp26d > paTop4a && topp26d < paTop4b || topp26d > paBottom4a && topp26d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp26d = topReset; success = 26; pickz = 0; miss26 = 1; } } if (success == 24 && picky == 4 && miss24 == 1) { if (topp25d > middleTop && topp25d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp25d = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25d > paTop1a && topp25d < paTop1b || topp25d > paBottom1a && topp25d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp25d = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25d > paTop2a && topp25d < paTop2b || topp25d > paBottom2a && topp25d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp25d = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25d > paTop3a && topp25d < paTop3b || topp25d > paBottom3a && topp25d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp25d = topReset; success = 25; picky = 0; miss25 = 1; } if (topp25d > paTop4a && topp25d < paTop4b || topp25d > paBottom4a && topp25d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp25d = topReset; success = 25; picky = 0; miss25 = 1; } } if (success == 23 && pickx == 4 && miss23 == 1) { if (topp24d > middleTop && topp24d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp24d = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24d > paTop1a && topp24d < paTop1b || topp24d > paBottom1a && topp24d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp24d = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24d > paTop2a && topp24d < paTop2b || topp24d > paBottom2a && topp24d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp24d = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24d > paTop3a && topp24d < paTop3b || topp24d > paBottom3a && topp24d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp24d = topReset; success = 24; pickx = 0; miss24 = 1; } if (topp24d > paTop4a && topp24d < paTop4b || topp24d > paBottom4a && topp24d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp24d = topReset; success = 24; pickx = 0; miss24 = 1; } } if (success == 22 && pickw == 4 && miss22 == 1) { if (topp23d > middleTop && topp23d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp23d = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23d > paTop1a && topp23d < paTop1b || topp23d > paBottom1a && topp23d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp23d = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23d > paTop2a && topp23d < paTop2b || topp23d > paBottom2a && topp23d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp23d = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23d > paTop3a && topp23d < paTop3b || topp23d > paBottom3a && topp23d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp23d = topReset; success = 23; pickw = 0; miss23 = 1; } if (topp23d > paTop4a && topp23d < paTop4b || topp23d > paBottom4a && topp23d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp23d = topReset; success = 23; pickw = 0; miss23 = 1; } } if (success == 21 && pickv == 4 && miss21 == 1) { if (topp22d > middleTop && topp22d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp22d = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22d > paTop1a && topp22d < paTop1b || topp22d > paBottom1a && topp22d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp22d = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22d > paTop2a && topp22d < paTop2b || topp22d > paBottom2a && topp22d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp22d = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22d > paTop3a && topp22d < paTop3b || topp22d > paBottom3a && topp22d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp22d = topReset; success = 22; pickv = 0; miss22 = 1; } if (topp22d > paTop4a && topp22d < paTop4b || topp22d > paBottom4a && topp22d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp22d = topReset; success = 22; pickv = 0; miss22 = 1; } } if (success == 20 && picku == 4 && miss20 == 1) { if (topp21d > middleTop && topp21d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp21d = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21d > paTop1a && topp21d < paTop1b || topp21d > paBottom1a && topp21d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp21d = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21d > paTop2a && topp21d < paTop2b || topp21d > paBottom2a && topp21d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp21d = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21d > paTop3a && topp21d < paTop3b || topp21d > paBottom3a && topp21d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp21d = topReset; success = 21; picku = 0; miss21 = 1; } if (topp21d > paTop4a && topp21d < paTop4b || topp21d > paBottom4a && topp21d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp21d = topReset; success = 21; picku = 0; miss21 = 1; } } if (success == 19 && pickt == 4 && miss19 == 1) { if (topp20d > middleTop && topp20d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp20d = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20d > paTop1a && topp20d < paTop1b || topp20d > paBottom1a && topp20d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp20d = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20d > paTop2a && topp20d < paTop2b || topp20d > paBottom2a && topp20d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp20d = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20d > paTop3a && topp20d < paTop3b || topp20d > paBottom3a && topp20d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp20d = topReset; success = 20; pickt = 0; miss20 = 1; } if (topp20d > paTop4a && topp20d < paTop4b || topp20d > paBottom4a && topp20d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp20d = topReset; success = 20; pickt = 0; miss20 = 1; } } if (success == 18 && picks == 4 && miss18 == 1) { if (topp19d > middleTop && topp19d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp19d = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19d > paTop1a && topp19d < paTop1b || topp19d > paBottom1a && topp19d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp19d = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19d > paTop2a && topp19d < paTop2b || topp19d > paBottom2a && topp19d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp19d = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19d > paTop3a && topp19d < paTop3b || topp19d > paBottom3a && topp19d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp19d = topReset; success = 19; picks = 0; miss19 = 1; } if (topp19d > paTop4a && topp19d < paTop4b || topp19d > paBottom4a && topp19d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp19d = topReset; success = 19; picks = 0; miss19 = 1; } } if (success == 17 && pickr == 4 && miss17 == 1) { if (topp18d > middleTop && topp18d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp18d = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18d > paTop1a && topp18d < paTop1b || topp18d > paBottom1a && topp18d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp18d = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18d > paTop2a && topp18d < paTop2b || topp18d > paBottom2a && topp18d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp18d = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18d > paTop3a && topp18d < paTop3b || topp18d > paBottom3a && topp18d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp18d = topReset; success = 18; pickr = 0; miss18 = 1; } if (topp18d > paTop4a && topp18d < paTop4b || topp18d > paBottom4a && topp18d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp18d = topReset; success = 18; pickr = 0; miss18 = 1; } } if (success == 16 && pickq == 4 && miss16 == 1) { if (topp17d > middleTop && topp17d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp17d = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17d > paTop1a && topp17d < paTop1b || topp17d > paBottom1a && topp17d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp17d = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17d > paTop2a && topp17d < paTop2b || topp17d > paBottom2a && topp17d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp17d = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17d > paTop3a && topp17d < paTop3b || topp17d > paBottom3a && topp17d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp17d = topReset; success = 17; pickq = 0; miss17 = 1; } if (topp17d > paTop4a && topp17d < paTop4b || topp17d > paBottom4a && topp17d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp17d = topReset; success = 17; pickq = 0; miss17 = 1; } } if (success == 15 && pickp == 4 && miss15 == 1) { if (topp16d > middleTop && topp16d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp16d = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16d > paTop1a && topp16d < paTop1b || topp16d > paBottom1a && topp16d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp16d = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16d > paTop2a && topp16d < paTop2b || topp16d > paBottom2a && topp16d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp16d = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16d > paTop3a && topp16d < paTop3b || topp16d > paBottom3a && topp16d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp16d = topReset; success = 16; pickp = 0; miss16 = 1; } if (topp16d > paTop4a && topp16d < paTop4b || topp16d > paBottom4a && topp16d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp16d = topReset; success = 16; pickp = 0; miss16 = 1; } } if (success == 14 && picko == 4 && miss14 == 1) { if (topp15d > middleTop && topp15d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp15d = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15d > paTop1a && topp15d < paTop1b || topp15d > paBottom1a && topp15d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp15d = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15d > paTop2a && topp15d < paTop2b || topp15d > paBottom2a && topp15d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp15d = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15d > paTop3a && topp15d < paTop3b || topp15d > paBottom3a && topp15d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp15d = topReset; success = 15; picko = 0; miss15 = 1; } if (topp15d > paTop4a && topp15d < paTop4b || topp15d > paBottom4a && topp15d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp15d = topReset; success = 15; picko = 0; miss15 = 1; } } if (success == 13 && pickn == 4 && miss13 == 1) { if (topp14d > middleTop && topp14d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp14d = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14d > paTop1a && topp14d < paTop1b || topp14d > paBottom1a && topp14d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp14d = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14d > paTop2a && topp14d < paTop2b || topp14d > paBottom2a && topp14d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp14d = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14d > paTop3a && topp14d < paTop3b || topp14d > paBottom3a && topp14d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp14d = topReset; success = 14; pickn = 0; miss14 = 1; } if (topp14d > paTop4a && topp14d < paTop4b || topp14d > paBottom4a && topp14d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp14d = topReset; success = 14; pickn = 0; miss14 = 1; } } if (success == 12 && pickm == 4 && miss12 == 1) { if (topp13d > middleTop && topp13d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp13d = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13d > paTop1a && topp13d < paTop1b || topp13d > paBottom1a && topp13d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp13d = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13d > paTop2a && topp13d < paTop2b || topp13d > paBottom2a && topp13d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp13d = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13d > paTop3a && topp13d < paTop3b || topp13d > paBottom3a && topp13d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp13d = topReset; success = 13; pickm = 0; miss13 = 1; } if (topp13d > paTop4a && topp13d < paTop4b || topp13d > paBottom4a && topp13d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp13d = topReset; success = 13; pickm = 0; miss13 = 1; } } if (success == 11 && pickl == 4 && miss11 == 1) { if (topp12d > middleTop && topp12d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp12d = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12d > paTop1a && topp12d < paTop1b || topp12d > paBottom1a && topp12d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp12d = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12d > paTop2a && topp12d < paTop2b || topp12d > paBottom2a && topp12d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp12d = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12d > paTop3a && topp12d < paTop3b || topp12d > paBottom3a && topp12d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp12d = topReset; success = 12; pickl = 0; miss12 = 1; } if (topp12d > paTop4a && topp12d < paTop4b || topp12d > paBottom4a && topp12d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp12d = topReset; success = 12; pickl = 0; miss12 = 1; } } if (success == 10 && pickk == 4 && miss10 == 1) { if (topp11d > middleTop && topp11d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp11d = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11d > paTop1a && topp11d < paTop1b || topp11d > paBottom1a && topp11d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp11d = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11d > paTop2a && topp11d < paTop2b || topp11d > paBottom2a && topp11d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp11d = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11d > paTop3a && topp11d < paTop3b || topp11d > paBottom3a && topp11d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp11d = topReset; success = 11; pickk = 0; miss11 = 1; } if (topp11d > paTop4a && topp11d < paTop4b || topp11d > paBottom4a && topp11d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp11d = topReset; success = 11; pickk = 0; miss11 = 1; } } if (success == 9 && pickj == 4 && miss9 == 1) { if (topp10d > middleTop && topp10d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp10d = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10d > paTop1a && topp10d < paTop1b || topp10d > paBottom1a && topp10d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp10d = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10d > paTop2a && topp10d < paTop2b || topp10d > paBottom2a && topp10d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp10d = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10d > paTop3a && topp10d < paTop3b || topp10d > paBottom3a && topp10d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp10d = topReset; success = 10; pickj = 0; miss10 = 1; } if (topp10d > paTop4a && topp10d < paTop4b || topp10d > paBottom4a && topp10d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp10d = topReset; success = 10; pickj = 0; miss10 = 1; } } if (success == 8 && picki == 4 && miss8 == 1) { if (topp9d > middleTop && topp9d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp9d = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9d > paTop1a && topp9d < paTop1b || topp9d > paBottom1a && topp9d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp9d = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9d > paTop2a && topp9d < paTop2b || topp9d > paBottom2a && topp9d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp9d = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9d > paTop3a && topp9d < paTop3b || topp9d > paBottom3a && topp9d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp9d = topReset; success = 9; picki = 0; miss9 = 1; } if (topp9d > paTop4a && topp9d < paTop4b || topp9d > paBottom4a && topp9d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp9d = topReset; success = 9; picki = 0; miss9 = 1; } } if (success == 7 && pickh == 4 && miss7 == 1) { if (topp8d > middleTop && topp8d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp8d = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8d > paTop1a && topp8d < paTop1b || topp8d > paBottom1a && topp8d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp8d = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8d > paTop2a && topp8d < paTop2b || topp8d > paBottom2a && topp8d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp8d = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8d > paTop3a && topp8d < paTop3b || topp8d > paBottom3a && topp8d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp8d = topReset; success = 8; pickh = 0; miss8 = 1; } if (topp8d > paTop4a && topp8d < paTop4b || topp8d > paBottom4a && topp8d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp8d = topReset; success = 8; pickh = 0; miss8 = 1; } } if (success == 6 && pickg == 4 && miss6 == 1) { if (topp7d > middleTop && topp7d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp7d = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7d > paTop1a && topp7d < paTop1b || topp7d > paBottom1a && topp7d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp7d = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7d > paTop2a && topp7d < paTop2b || topp7d > paBottom2a && topp7d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp7d = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7d > paTop3a && topp7d < paTop3b || topp7d > paBottom3a && topp7d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp7d = topReset; success = 7; pickg = 0; miss7 = 1; } if (topp7d > paTop4a && topp7d < paTop4b || topp7d > paBottom4a && topp7d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp7d = topReset; success = 7; pickg = 0; miss7 = 1; } } if (success == 5 && pickf == 4 && miss5 == 1) { if (topp6d > middleTop && topp6d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp6d = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6d > paTop1a && topp6d < paTop1b || topp6d > paBottom1a && topp6d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp6d = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6d > paTop2a && topp6d < paTop2b || topp6d > paBottom2a && topp6d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp6d = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6d > paTop3a && topp6d < paTop3b || topp6d > paBottom3a && topp6d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp6d = topReset; success = 6; pickf = 0; miss6 = 1; } if (topp6d > paTop4a && topp6d < paTop4b || topp6d > paBottom4a && topp6d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp6d = topReset; success = 6; pickf = 0; miss6 = 1; } } if (successa == 1 && successb == 1 && successc == 1 && successd == 1 && picke == 4 && miss4 == 1) { if (topp5d > middleTop && topp5d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp6d = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5d > paTop1a && topp5d < paTop1b || topp5d > paBottom1a && topp5d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp5d = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5d > paTop2a && topp5d < paTop2b || topp5d > paBottom2a && topp5d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp5d = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5d > paTop3a && topp5d < paTop3b || topp5d > paBottom3a && topp5d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp5d = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } if (topp5d > paTop4a && topp5d < paTop4b || topp5d > paBottom4a && topp5d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp5d = topReset; success = 5; successe = 1; picke = 0; miss5 = 1; } } if (successa == 1 && successb == 1 && successc == 1 && pickd == 4 && miss3 == 1) { if (topp4d > middleTop && topp4d < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp5d = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4d > paTop1a && topp4d < paTop1b || topp4d > paBottom1a && topp4d < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp4d = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4d > paTop2a && topp4d < paTop2b || topp4d > paBottom2a && topp4d < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp4d = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4d > paTop3a && topp4d < paTop3b || topp4d > paBottom3a && topp4d < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp4d = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } if (topp4d > paTop4a && topp4d < paTop4b || topp4d > paBottom4a && topp4d < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp4d = topReset; success = 4; successd = 1; pickd = 0; miss4 = 1; } } if (successa == 1 && successb == 1 && pickc == 4 && miss2 == 1) { if (topp3d > middleTop && topp3d < middleBottom && successa == 1) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp3d = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3d > paTop1a && topp3d < paTop1b || topp3d > paBottom1a && topp3d < paBottom1b && successa == 1) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp3d = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3d > paTop2a && topp3d < paTop2b || topp3d > paBottom2a && topp3d < paBottom2b && successa == 1) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp3d = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3d > paTop3a && topp3d < paTop3b || topp3d > paBottom3a && topp3d < paBottom3b && successa == 1) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp3d = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } if (topp3d > paTop4a && topp3d < paTop4b || topp3d > paBottom4a && topp3d < paBottom4b && successa == 1) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp3d = topReset; success = 3; successc = 1; pickc = 0; miss3 = 1; } } if (pickb == 4 && miss1 == 1) { if (toppd > middleTop && toppd < middleBottom && successa == 1) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; toppd = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppd > paTop1a && toppd < paTop1b || toppd > paBottom1a && toppd < paBottom1b && successa == 1) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; toppd = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppd > paTop2a && toppd < paTop2b || toppd > paBottom2a && toppd < paBottom2b && successa == 1) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; toppd = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppd > paTop3a && toppd < paTop3b || toppd > paBottom3a && toppd < paBottom3b && successa == 1) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; toppd = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } if (toppd > paTop4a && toppd < paTop4b || toppd > paBottom4a && toppd < paBottom4b && successa == 1) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; toppd = topReset; success = 2; successb = 1; pickb = 0; miss2 = 1; } } if (picka == 4) { if (topp4 > middleTop && topp4 < middleBottom) { this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1; topp4 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp4 > paTop1a && topp4 < paTop1b || topp4 > paBottom1a && topp4 < paBottom1b) { this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1; topp4 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp4 > paTop2a && topp4 < paTop2b || topp4 > paBottom2a && topp4 < paBottom2b) { this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1; topp4 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp4 > paTop3a && topp4 < paTop3b || topp4 > paBottom3a && topp4 < paBottom3b) { this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1; topp4 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } if (topp4 > paTop4a && topp4 < paTop4b || topp4 > paBottom4a && topp4 < paBottom4b) { this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1; topp4 = topReset; success = 1; successa = 1; picka = 0; miss1 = 1; } } } if (e.code == 'KeyQ') { //if keyup/keydown +1 var divv = document.createElement('div'); divv.style.left = left + "px" divv.style.top = r500 + "px" document.body.appendChild(divv); } }) function update() { document.querySelector('#input').style.transform = 'rotate(180deg)'; document.querySelector('#cpu1').style.transform = 'rotate(180deg)'; document.querySelector('#cpu2').style.transform = 'rotate(180deg)'; document.querySelector('#cpu3').style.transform = 'rotate(180deg)'; document.querySelector('#cpu4').style.transform = 'rotate(180deg)'; document.querySelector('#cpu5').style.transform = 'rotate(180deg)'; document.querySelector('#cpu6').style.transform = 'rotate(180deg)'; document.querySelector('#cpu7').style.transform = 'rotate(180deg)'; document.querySelector('#cpu8').style.transform = 'rotate(180deg)'; document.querySelector('#cpu9').style.transform = 'rotate(180deg)'; document.querySelector('#cpu10').style.transform = 'rotate(180deg)'; document.querySelector('#cpu11').style.transform = 'rotate(180deg)'; document.querySelector('#cpu12').style.transform = 'rotate(180deg)'; document.querySelector('#cpu13').style.transform = 'rotate(180deg)'; document.querySelector('#cpu14').style.transform = 'rotate(180deg)'; document.querySelector('#cpu15').style.transform = 'rotate(180deg)'; document.querySelector('#cpu16').style.transform = 'rotate(180deg)'; document.querySelector('#cpu17').style.transform = 'rotate(180deg)'; document.querySelector('#cpu18').style.transform = 'rotate(180deg)'; document.querySelector('#cpu19').style.transform = 'rotate(180deg)'; document.querySelector('#cpu20').style.transform = 'rotate(180deg)'; document.querySelector('#cpu21').style.transform = 'rotate(180deg)'; document.querySelector('#cpu22').style.transform = 'rotate(180deg)'; document.querySelector('#cpu23').style.transform = 'rotate(180deg)'; document.querySelector('#cpu24').style.transform = 'rotate(180deg)'; document.querySelector('#cpu25').style.transform = 'rotate(180deg)'; document.querySelector('#cpu26').style.transform = 'rotate(180deg)'; document.querySelector('#cpu27').style.transform = 'rotate(180deg)'; document.querySelector('#cpu28').style.transform = 'rotate(180deg)'; document.querySelector('#cpu29').style.transform = 'rotate(180deg)'; document.querySelector('#cpu30').style.transform = 'rotate(180deg)'; document.querySelector('#cpu31').style.transform = 'rotate(180deg)'; document.querySelector('#cpu32').style.transform = 'rotate(180deg)'; document.querySelector('#cpu33').style.transform = 'rotate(180deg)'; document.querySelector('#cpu34').style.transform = 'rotate(180deg)'; document.querySelector('#cpu35').style.transform = 'rotate(180deg)'; document.querySelector('#cpu36').style.transform = 'rotate(180deg)'; document.querySelector('#cpu37').style.transform = 'rotate(180deg)'; document.querySelector('#cpu38').style.transform = 'rotate(180deg)'; document.querySelector('#cpu39').style.transform = 'rotate(180deg)'; document.querySelector('#cpu40').style.transform = 'rotate(180deg)'; document.querySelector('#cpu41').style.transform = 'rotate(180deg)'; document.querySelector('#cpu42').style.transform = 'rotate(180deg)'; document.querySelector('#cpu43').style.transform = 'rotate(180deg)'; document.querySelector('#cpu44').style.transform = 'rotate(180deg)'; document.querySelector('#cpu45').style.transform = 'rotate(180deg)'; document.querySelector('#cpu46').style.transform = 'rotate(180deg)'; document.querySelector('#cpu47').style.transform = 'rotate(180deg)'; document.querySelector('#cpu48').style.transform = 'rotate(180deg)'; document.querySelector('#cpu49').style.transform = 'rotate(180deg)'; document.querySelector('#cpu50').style.transform = 'rotate(180deg)'; document.querySelector('#button1').style.transform = 'rotate(180deg)'; document.querySelector('#button2').style.transform = 'rotate(180deg)'; document.querySelector('#button3').style.transform = 'rotate(180deg)'; document.querySelector('#button4').style.transform = 'rotate(180deg)'; document.querySelector('#button5').style.transform = 'rotate(180deg)'; document.querySelector('#button6').style.transform = 'rotate(180deg)'; document.querySelector('#button7').style.transform = 'rotate(180deg)'; document.querySelector('#button8').style.transform = 'rotate(180deg)'; document.querySelector('#button9').style.transform = 'rotate(180deg)'; document.querySelector('#button10').style.transform = 'rotate(180deg)'; document.querySelector('#button11').style.transform = 'rotate(180deg)'; document.querySelector('#button12').style.transform = 'rotate(180deg)'; document.querySelector('#button13').style.transform = 'rotate(180deg)'; document.querySelector('#button14').style.transform = 'rotate(180deg)'; document.querySelector('#button15').style.transform = 'rotate(180deg)'; document.querySelector('#button16').style.transform = 'rotate(180deg)'; document.querySelector('#button17').style.transform = 'rotate(180deg)'; document.querySelector('#button18').style.transform = 'rotate(180deg)'; document.querySelector('#button19').style.transform = 'rotate(180deg)'; document.querySelector('#button20').style.transform = 'rotate(180deg)'; document.querySelector('#button21').style.transform = 'rotate(180deg)'; document.querySelector('#button22').style.transform = 'rotate(180deg)'; document.querySelector('#button23').style.transform = 'rotate(180deg)'; document.querySelector('#button24').style.transform = 'rotate(180deg)'; document.querySelector('#button25').style.transform = 'rotate(180deg)'; document.querySelector('#button26').style.transform = 'rotate(180deg)'; document.querySelector('#button27').style.transform = 'rotate(180deg)'; document.querySelector('#button28').style.transform = 'rotate(180deg)'; document.querySelector('#button29').style.transform = 'rotate(180deg)'; document.querySelector('#button30').style.transform = 'rotate(180deg)'; document.querySelector('#button31').style.transform = 'rotate(180deg)'; document.querySelector('#button32').style.transform = 'rotate(180deg)'; document.querySelector('#button33').style.transform = 'rotate(180deg)'; document.querySelector('#button34').style.transform = 'rotate(180deg)'; document.querySelector('#button35').style.transform = 'rotate(180deg)'; document.querySelector('#button36').style.transform = 'rotate(180deg)'; document.querySelector('#button37').style.transform = 'rotate(180deg)'; document.querySelector('#button38').style.transform = 'rotate(180deg)'; document.querySelector('#button39').style.transform = 'rotate(180deg)'; document.querySelector('#button40').style.transform = 'rotate(180deg)'; document.querySelector('#button41').style.transform = 'rotate(180deg)'; document.querySelector('#button42').style.transform = 'rotate(180deg)'; document.querySelector('#button43').style.transform = 'rotate(180deg)'; document.querySelector('#button44').style.transform = 'rotate(180deg)'; document.querySelector('#button45').style.transform = 'rotate(180deg)'; document.querySelector('#button46').style.transform = 'rotate(180deg)'; document.querySelector('#button47').style.transform = 'rotate(180deg)'; document.querySelector('#button48').style.transform = 'rotate(180deg)'; document.querySelector('#button49').style.transform = 'rotate(180deg)'; document.querySelector('#button50').style.transform = 'rotate(180deg)'; document.querySelector('#input').style.top = 470 + "px"; document.querySelector('#CpuInput').style.transform = 'rotate(180deg)'; document.querySelector('#CpuInput').style.top = 470 + "px"; if (success > topSuccess) { topSuccess = success; } // console.log(pickArray) let target = 5; let counter = 0; for (button of buttonArray) { if (button == target) { counter++; } }; if (counter > 23) { this.document.getElementById("cpu26").style.visibility = "visible"; this.document.getElementById("cpu27").style.visibility = "visible"; this.document.getElementById("cpu28").style.visibility = "visible"; this.document.getElementById("cpu29").style.visibility = "visible"; this.document.getElementById("cpu30").style.visibility = "visible"; this.document.getElementById("button26").style.visibility = "visible"; this.document.getElementById("button27").style.visibility = "visible"; this.document.getElementById("button28").style.visibility = "visible"; this.document.getElementById("button29").style.visibility = "visible"; this.document.getElementById("button30").style.visibility = "visible"; document.querySelector('#input').style.top = 570 + "px"; document.querySelector('#CpuInput').style.top = 570 + "px"; } if (counter > 28) { this.document.getElementById("cpu31").style.visibility = "visible"; this.document.getElementById("cpu32").style.visibility = "visible"; this.document.getElementById("cpu33").style.visibility = "visible"; this.document.getElementById("cpu34").style.visibility = "visible"; this.document.getElementById("cpu35").style.visibility = "visible"; this.document.getElementById("cpu36").style.visibility = "visible"; this.document.getElementById("cpu37").style.visibility = "visible"; this.document.getElementById("cpu38").style.visibility = "visible"; this.document.getElementById("cpu39").style.visibility = "visible"; this.document.getElementById("cpu40").style.visibility = "visible"; this.document.getElementById("button31").style.visibility = "visible"; this.document.getElementById("button32").style.visibility = "visible"; this.document.getElementById("button33").style.visibility = "visible"; this.document.getElementById("button34").style.visibility = "visible"; this.document.getElementById("button35").style.visibility = "visible"; this.document.getElementById("button36").style.visibility = "visible"; this.document.getElementById("button37").style.visibility = "visible"; this.document.getElementById("button38").style.visibility = "visible"; this.document.getElementById("button39").style.visibility = "visible"; this.document.getElementById("button40").style.visibility = "visible"; this.document.getElementById("input").style.fontSize = "14px" this.document.getElementById("CpuInput").style.right = "87px" this.document.getElementById("CpuInput").style.fontSize = "14px" document.querySelector('#input').style.top = 580 + "px"; document.querySelector('#CpuInput').style.top = 580 + "px"; } if (counter > 38) { this.document.getElementById("cpu41").style.visibility = "visible"; this.document.getElementById("cpu42").style.visibility = "visible"; this.document.getElementById("cpu43").style.visibility = "visible"; this.document.getElementById("cpu44").style.visibility = "visible"; this.document.getElementById("cpu45").style.visibility = "visible"; this.document.getElementById("cpu46").style.visibility = "visible"; this.document.getElementById("cpu47").style.visibility = "visible"; this.document.getElementById("cpu48").style.visibility = "visible"; this.document.getElementById("cpu49").style.visibility = "visible"; this.document.getElementById("cpu50").style.visibility = "visible"; this.document.getElementById("button41").style.visibility = "visible"; this.document.getElementById("button42").style.visibility = "visible"; this.document.getElementById("button43").style.visibility = "visible"; this.document.getElementById("button44").style.visibility = "visible"; this.document.getElementById("button45").style.visibility = "visible"; this.document.getElementById("button46").style.visibility = "visible"; this.document.getElementById("button47").style.visibility = "visible"; this.document.getElementById("button48").style.visibility = "visible"; this.document.getElementById("button49").style.visibility = "visible"; this.document.getElementById("button50").style.visibility = "visible"; this.document.getElementById("input").style.fontSize = "11px" this.document.getElementById("CpuInput").style.right = "77px" this.document.getElementById("CpuInput").style.fontSize = "11px" } if (counter < 28) { this.document.getElementById("cpu41").style.visibility = "hidden"; this.document.getElementById("cpu42").style.visibility = "hidden"; this.document.getElementById("cpu43").style.visibility = "hidden"; this.document.getElementById("cpu44").style.visibility = "hidden"; this.document.getElementById("cpu45").style.visibility = "hidden"; this.document.getElementById("cpu46").style.visibility = "hidden"; this.document.getElementById("cpu47").style.visibility = "hidden"; this.document.getElementById("cpu48").style.visibility = "hidden"; this.document.getElementById("cpu49").style.visibility = "hidden"; this.document.getElementById("cpu50").style.visibility = "hidden"; this.document.getElementById("cpu31").style.visibility = "hidden"; this.document.getElementById("cpu32").style.visibility = "hidden"; this.document.getElementById("cpu33").style.visibility = "hidden"; this.document.getElementById("cpu34").style.visibility = "hidden"; this.document.getElementById("cpu35").style.visibility = "hidden"; this.document.getElementById("cpu36").style.visibility = "hidden"; this.document.getElementById("cpu37").style.visibility = "hidden"; this.document.getElementById("cpu38").style.visibility = "hidden"; this.document.getElementById("cpu39").style.visibility = "hidden"; this.document.getElementById("cpu40").style.visibility = "hidden"; this.document.getElementById("button41").style.visibility = "hidden"; this.document.getElementById("button42").style.visibility = "hidden"; this.document.getElementById("button43").style.visibility = "hidden"; this.document.getElementById("button44").style.visibility = "hidden"; this.document.getElementById("button45").style.visibility = "hidden"; this.document.getElementById("button46").style.visibility = "hidden"; this.document.getElementById("button47").style.visibility = "hidden"; this.document.getElementById("button48").style.visibility = "hidden"; this.document.getElementById("button49").style.visibility = "hidden"; this.document.getElementById("button50").style.visibility = "hidden"; this.document.getElementById("button31").style.visibility = "hidden"; this.document.getElementById("button32").style.visibility = "hidden"; this.document.getElementById("button33").style.visibility = "hidden"; this.document.getElementById("button34").style.visibility = "hidden"; this.document.getElementById("button35").style.visibility = "hidden"; this.document.getElementById("button36").style.visibility = "hidden"; this.document.getElementById("button37").style.visibility = "hidden"; this.document.getElementById("button38").style.visibility = "hidden"; this.document.getElementById("button39").style.visibility = "hidden"; this.document.getElementById("button40").style.visibility = "hidden"; this.document.getElementById("input").style.fontSize = "18px" this.document.getElementById("CpuInput").style.fontSize = "18px" this.document.getElementById("CpuInput").style.right = "98px" } if (counter < 23) { this.document.getElementById("cpu26").style.visibility = "hidden"; this.document.getElementById("cpu27").style.visibility = "hidden"; this.document.getElementById("cpu28").style.visibility = "hidden"; this.document.getElementById("cpu29").style.visibility = "hidden"; this.document.getElementById("cpu30").style.visibility = "hidden"; this.document.getElementById("button26").style.visibility = "hidden"; this.document.getElementById("button27").style.visibility = "hidden"; this.document.getElementById("button28").style.visibility = "hidden"; this.document.getElementById("button29").style.visibility = "hidden"; this.document.getElementById("button30").style.visibility = "hidden"; } // timeArray.unshift(1); buttonArray.unshift(5); // if (success == 2 && success2 == 0) { success2 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 3 && success3 == 0) { success3 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 4 && success4 == 0) { success4 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 5 && success5 == 0) { success5 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 6 && success6 == 0) { success6 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 7 && success7 == 0) { success7 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 8 && success8 == 0) { success8 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 9 && success9 == 0) { success9 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 10 && success10 == 0) { success10 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 11 && success11 == 0) { success11 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 12 && success12 == 0) { success12 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 13 && success13 == 0) { success13 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 14 && success14 == 0) { success14 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 15 && success15 == 0) { success15 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 16 && success16 == 0) { success16 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 17 && success17 == 0) { success17 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 18 && success18 == 0) { success18 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 19 && success19 == 0) { success19 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 20 && success20 == 0) { success20 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 21 && success21 == 0) { success21 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 22 && success22 == 0) { success22 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 23 && success23 == 0) { success23 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 24 && success24 == 0) { success24 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 25 && success25 == 0) { success25 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 26 && success26 == 0) { success26 = 1; timeArray.unshift(1); buttonArray.push(5); } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } // if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) } if (cTime > 1000) { cTime = 1000; } if (pTimeArray.length < 1) { pTime = 0; } cTime += 1; pTime += 1; if (everythingS > everythingTop) { everythingTop = everythingS } if (noJacksS > jacksTop) { jacksTop = noJacksS } if (jacksTrillsOffS > jacksTrillTop) { jacksTrillTop = jacksTrillsOffS } if (trillsOffS > trillsTop) { trillsTop = trillsOffS } if (rollsTrillsOffS > rollsTrillsTop) { rollsTrillsTop = rollsTrillsOffS } this.document.getElementById("topScores").innerHTML = "~~Top Scores~~" this.document.getElementById("everything").innerHTML = "Everything: " + everythingTop this.document.getElementById("noJacks").innerHTML = "No Jacks: " + jacksTop this.document.getElementById("jacksTrillsOFF").innerHTML = "Jacks Trills OFF: " + jacksTrillTop this.document.getElementById("trillsOFF").innerHTML = "Trills OFF: " + trillsTop this.document.getElementById("rollsTrillsOFF").innerHTML = "Rolls Trills OFF: " + rollsTrillsTop elemDiv.style.top = topp + "px" elemDiv2.style.top = topp2 + "px" elemDiv3.style.top = topp3 + "px" elemDiv4.style.top = topp4 + "px" div2a.style.top = toppa + "px" div2b.style.top = toppb + "px" div2c.style.top = toppc + "px" div2d.style.top = toppd + "px" div3a.style.top = topp3a + "px" div3b.style.top = topp3b + "px" div3c.style.top = topp3c + "px" div3d.style.top = topp3d + "px" div4a.style.top = topp4a + "px" div4b.style.top = topp4b + "px" div4c.style.top = topp4c + "px" div4d.style.top = topp4d + "px" div5a.style.top = topp5a + "px" div5b.style.top = topp5b + "px" div5c.style.top = topp5c + "px" div5d.style.top = topp5d + "px" div6a.style.top = topp6a + "px" div6b.style.top = topp6b + "px" div6c.style.top = topp6c + "px" div6d.style.top = topp6d + "px" div7a.style.top = topp7a + "px" div7b.style.top = topp7b + "px" div7c.style.top = topp7c + "px" div7d.style.top = topp7d + "px" div8a.style.top = topp8a + "px" div8b.style.top = topp8b + "px" div8c.style.top = topp8c + "px" div8d.style.top = topp8d + "px" div9a.style.top = topp9a + "px" div9b.style.top = topp9b + "px" div9c.style.top = topp9c + "px" div9d.style.top = topp9d + "px" div10a.style.top = topp10a + "px" div10b.style.top = topp10b + "px" div10c.style.top = topp10c + "px" div10d.style.top = topp10d + "px" div11a.style.top = topp11a + "px" div11b.style.top = topp11b + "px" div11c.style.top = topp11c + "px" div11d.style.top = topp11d + "px" div12a.style.top = topp12a + "px" div12b.style.top = topp12b + "px" div12c.style.top = topp12c + "px" div12d.style.top = topp12d + "px" div13a.style.top = topp13a + "px" div13b.style.top = topp13b + "px" div13c.style.top = topp13c + "px" div13d.style.top = topp13d + "px" div14a.style.top = topp14a + "px" div14b.style.top = topp14b + "px" div14c.style.top = topp14c + "px" div14d.style.top = topp14d + "px" div15a.style.top = topp15a + "px" div15b.style.top = topp15b + "px" div15c.style.top = topp15c + "px" div15d.style.top = topp15d + "px" div16a.style.top = topp16a + "px" div16b.style.top = topp16b + "px" div16c.style.top = topp16c + "px" div16d.style.top = topp16d + "px" div17a.style.top = topp17a + "px" div17b.style.top = topp17b + "px" div17c.style.top = topp17c + "px" div17d.style.top = topp17d + "px" div18a.style.top = topp18a + "px" div18b.style.top = topp18b + "px" div18c.style.top = topp18c + "px" div18d.style.top = topp18d + "px" div19a.style.top = topp19a + "px" div19b.style.top = topp19b + "px" div19c.style.top = topp19c + "px" div19d.style.top = topp19d + "px" div20a.style.top = topp20a + "px" div20b.style.top = topp20b + "px" div20c.style.top = topp20c + "px" div20d.style.top = topp20d + "px" div21a.style.top = topp21a + "px" div21b.style.top = topp21b + "px" div21c.style.top = topp21c + "px" div21d.style.top = topp21d + "px" div22a.style.top = topp22a + "px" div22b.style.top = topp22b + "px" div22c.style.top = topp22c + "px" div22d.style.top = topp22d + "px" div23a.style.top = topp23a + "px" div23b.style.top = topp23b + "px" div23c.style.top = topp23c + "px" div23d.style.top = topp23d + "px" div24a.style.top = topp24a + "px" div24b.style.top = topp24b + "px" div24c.style.top = topp24c + "px" div24d.style.top = topp24d + "px" div25a.style.top = topp25a + "px" div25b.style.top = topp25b + "px" div25c.style.top = topp25c + "px" div25d.style.top = topp25d + "px" div26a.style.top = topp26a + "px" div26b.style.top = topp26b + "px" div26c.style.top = topp26c + "px" div26d.style.top = topp26d + "px" div27a.style.top = topp27a + "px" div27b.style.top = topp27b + "px" div27c.style.top = topp27c + "px" div27d.style.top = topp27d + "px" div28a.style.top = topp28a + "px" div28b.style.top = topp28b + "px" div28c.style.top = topp28c + "px" div28d.style.top = topp28d + "px" div29a.style.top = topp29a + "px" div29b.style.top = topp29b + "px" div29c.style.top = topp29c + "px" div29d.style.top = topp29d + "px" div30a.style.top = topp30a + "px" div30b.style.top = topp30b + "px" div30c.style.top = topp30c + "px" div30d.style.top = topp30d + "px" div31a.style.top = topp31a + "px" div31b.style.top = topp31b + "px" div31c.style.top = topp31c + "px" div31d.style.top = topp31d + "px" div32a.style.top = topp32a + "px" div32b.style.top = topp32b + "px" div32c.style.top = topp32c + "px" div32d.style.top = topp32d + "px" div33a.style.top = topp33a + "px" div33b.style.top = topp33b + "px" div33c.style.top = topp33c + "px" div33d.style.top = topp33d + "px" div34a.style.top = topp34a + "px" div34b.style.top = topp34b + "px" div34c.style.top = topp34c + "px" div34d.style.top = topp34d + "px" div35a.style.top = topp35a + "px" div35b.style.top = topp35b + "px" div35c.style.top = topp35c + "px" div35d.style.top = topp35d + "px" div36a.style.top = topp36a + "px" div36b.style.top = topp36b + "px" div36c.style.top = topp36c + "px" div36d.style.top = topp36d + "px" div37a.style.top = topp37a + "px" div37b.style.top = topp37b + "px" div37c.style.top = topp37c + "px" div37d.style.top = topp37d + "px" div38a.style.top = topp38a + "px" div38b.style.top = topp38b + "px" div38c.style.top = topp38c + "px" div38d.style.top = topp38d + "px" div39a.style.top = topp39a + "px" div39b.style.top = topp39b + "px" div39c.style.top = topp39c + "px" div39d.style.top = topp39d + "px" div40a.style.top = topp40a + "px" div40b.style.top = topp40b + "px" div40c.style.top = topp40c + "px" div40d.style.top = topp40d + "px" div41a.style.top = topp41a + "px" div41b.style.top = topp41b + "px" div41c.style.top = topp41c + "px" div41d.style.top = topp41d + "px" div42a.style.top = topp42a + "px" div42b.style.top = topp42b + "px" div42c.style.top = topp42c + "px" div42d.style.top = topp42d + "px" div43a.style.top = topp43a + "px" div43b.style.top = topp43b + "px" div43c.style.top = topp43c + "px" div43d.style.top = topp43d + "px" div44a.style.top = topp44a + "px" div44b.style.top = topp44b + "px" div44c.style.top = topp44c + "px" div44d.style.top = topp44d + "px" div45a.style.top = topp45a + "px" div45b.style.top = topp45b + "px" div45c.style.top = topp45c + "px" div45d.style.top = topp45d + "px" div46a.style.top = topp46a + "px" div46b.style.top = topp46b + "px" div46c.style.top = topp46c + "px" div46d.style.top = topp46d + "px" div47a.style.top = topp47a + "px" div47b.style.top = topp47b + "px" div47c.style.top = topp47c + "px" div47d.style.top = topp47d + "px" div48a.style.top = topp48a + "px" div48b.style.top = topp48b + "px" div48c.style.top = topp48c + "px" div48d.style.top = topp48d + "px" div49a.style.top = topp49a + "px" div49b.style.top = topp49b + "px" div49c.style.top = topp49c + "px" div49d.style.top = topp49d + "px" div50a.style.top = topp50a + "px" div50b.style.top = topp50b + "px" div50c.style.top = topp50c + "px" div50d.style.top = topp50d + "px" div51a.style.top = topp51a + "px" div51b.style.top = topp51b + "px" div51c.style.top = topp51c + "px" div51d.style.top = topp51d + "px" if (topp <= -100) { topp = r500; } if (topp2 <= -100) { topp2 = r500; } if (topp3 <= -100) { topp3 = r500; } if (topp4 <= -100) { topp4 = r500; } if (toppa <= -100) { toppa = r500; } if (toppb <= -100) { toppb = r500; } if (toppc <= -100) { toppc = r500; } if (toppd <= -100) { toppd = r500; } if (topp3a <= -100) { topp3a = r500; } if (topp3b <= -100) { topp3b = r500; } if (topp3c <= -100) { topp3c = r500; } if (topp3d <= -100) { topp3d = r500; } jangy = 1 // for (let i = 0; i < 50; i++) { // var join = "elemDiv" + i.toString() // var divvy = document.createElement('div'); // divvy.setAttribute("id", eDiv4) // elemDiv.style.top = topp + "px" // elemDiv.style.left = left + "px" // document.body.appendChild(divvy); // } if (check == 0) { document.getElementById("rating").innerHTML = "" limitt = 0; splendid = 0; outrageous = 0; alright = 0; wicked = 0; unbelievable = 0; d3.select("svg").remove() this.document.getElementById("d3").style.visibility = "hidden"; appendSvg = 0; topSuccess = 0; success = 0; picka = 0; pickb = 0; pickc = 0; pickd = 0; picke = 0; pickf = 0; pickg = 0; pickh = 0; picki = 0; pickj = 0; pickk = 0; pickl = 0; pickm = 0; pickn = 0; picko = 0; pickp = 0; pickq = 0; pickr = 0; picks = 0; pickt = 0; picku = 0; pickv = 0; pickw = 0; pickx = 0; picky = 0; pickz = 0; pick27 = 0; pick28 = 0; pick29 = 0; pick30 = 0; pick31 = 0; pick32 = 0; pick33 = 0; pick34 = 0; pick35 = 0; pick36 = 0; pick37 = 0; pick38 = 0; pick39 = 0; pick40 = 0; pick41 = 0; pick42 = 0; pick43 = 0; pick44 = 0; pick45 = 0; pick46 = 0; pick47 = 0; pick48 = 0; pick49 = 0; pick50 = 0; pick51 = 0; this.document.getElementById("cpu1").style.border = "none"; this.document.getElementById("cpu2").style.border = "none"; this.document.getElementById("cpu3").style.border = "none"; this.document.getElementById("cpu4").style.border = "none"; this.document.getElementById("cpu5").style.border = "none"; this.document.getElementById("cpu6").style.border = "none"; this.document.getElementById("cpu7").style.border = "none"; this.document.getElementById("cpu8").style.border = "none"; this.document.getElementById("cpu9").style.border = "none"; this.document.getElementById("cpu10").style.border = "none"; this.document.getElementById("cpu11").style.border = "none"; this.document.getElementById("cpu12").style.border = "none"; this.document.getElementById("cpu13").style.border = "none"; this.document.getElementById("cpu14").style.border = "none"; this.document.getElementById("cpu15").style.border = "none"; this.document.getElementById("cpu16").style.border = "none"; this.document.getElementById("cpu17").style.border = "none"; this.document.getElementById("cpu18").style.border = "none"; this.document.getElementById("cpu19").style.border = "none"; this.document.getElementById("cpu20").style.border = "none"; this.document.getElementById("cpu21").style.border = "none"; this.document.getElementById("cpu22").style.border = "none"; this.document.getElementById("cpu23").style.border = "none"; this.document.getElementById("cpu24").style.border = "none"; this.document.getElementById("cpu25").style.border = "none"; this.document.getElementById("cpu26").style.border = "none"; this.document.getElementById("cpu27").style.border = "none"; this.document.getElementById("cpu28").style.border = "none"; this.document.getElementById("cpu29").style.border = "none"; this.document.getElementById("cpu30").style.border = "none"; this.document.getElementById("cpu31").style.border = "none"; this.document.getElementById("cpu32").style.border = "none"; this.document.getElementById("cpu33").style.border = "none"; this.document.getElementById("cpu34").style.border = "none"; this.document.getElementById("cpu35").style.border = "none"; this.document.getElementById("cpu36").style.border = "none"; this.document.getElementById("cpu37").style.border = "none"; this.document.getElementById("cpu38").style.border = "none"; this.document.getElementById("cpu39").style.border = "none"; this.document.getElementById("cpu40").style.border = "none"; this.document.getElementById("cpu41").style.border = "none"; this.document.getElementById("cpu42").style.border = "none"; this.document.getElementById("cpu43").style.border = "none"; this.document.getElementById("cpu44").style.border = "none"; this.document.getElementById("cpu45").style.border = "none"; this.document.getElementById("cpu46").style.border = "none"; this.document.getElementById("cpu47").style.border = "none"; this.document.getElementById("cpu48").style.border = "none"; this.document.getElementById("cpu49").style.border = "none"; this.document.getElementById("cpu50").style.border = "none"; this.document.getElementById("h1").innerHTML = "" this.document.getElementById("intro").innerHTML = "" this.document.getElementById("round").innerHTML = "Round: 1" this.document.getElementById("CpuInput").style.visibility = "hidden" limity = 0; round = 1; cTime = 0; pTime = 0; buttonArray = [1]; timeArray = []; pickArray = [1]; pTimeArray = []; var pick4 = Math.ceil(Math.random() * 4); if (pick4 == 1) { document.body.appendChild(elemDiv); pTimeArray.push(pTime) pickArray.push(1) pTime = 0; topp = r500; picka = 1 } if (pick4 == 2) { document.body.appendChild(elemDiv2); pTimeArray.push(pTime) pickArray.push(2) pTime = 0; topp2 = r500; picka = 2 } if (pick4 == 3) { document.body.appendChild(elemDiv3); pTimeArray.push(pTime) pickArray.push(3) pTime = 0; topp3 = r500; picka = 3 } if (pick4 == 4) { document.body.appendChild(elemDiv4); pTimeArray.push(pTime) pickArray.push(4) pTime = 0; topp4 = r500; picka = 4 } check = 1; } if (topp51d < -201 && pick51 == 4 || topp51c < -201 && pick51 == 3 || topp51b < -201 && pick51 == 2 || topp51a < -201 && pick51 == 1 || topp50d < -201 && pick50 == 4 || topp50c < -201 && pick50 == 3 || topp50b < -201 && pick50 == 2 || topp50a < -201 && pick50 == 1 || topp49d < -201 && pick49 == 4 || topp49c < -201 && pick49 == 3 || topp49b < -201 && pick49 == 2 || topp49a < -201 && pick49 == 1 || topp48d < -201 && pick48 == 4 || topp48c < -201 && pick48 == 3 || topp48b < -201 && pick48 == 2 || topp48a < -201 && pick48 == 1 || topp47d < -201 && pick47 == 4 || topp47c < -201 && pick47 == 3 || topp47b < -201 && pick47 == 2 || topp47a < -201 && pick47 == 1 || topp46d < -201 && pick46 == 4 || topp46c < -201 && pick46 == 3 || topp46b < -201 && pick46 == 2 || topp46a < -201 && pick46 == 1 || topp45d < -201 && pick45 == 4 || topp45c < -201 && pick45 == 3 || topp45b < -201 && pick45 == 2 || topp45a < -201 && pick45 == 1 || topp44d < -201 && pick44 == 4 || topp44c < -201 && pick44 == 3 || topp44b < -201 && pick44 == 2 || topp44a < -201 && pick44 == 1 || topp43d < -201 && pick43 == 4 || topp43c < -201 && pick43 == 3 || topp43b < -201 && pick43 == 2 || topp43a < -201 && pick43 == 1 || topp42d < -201 && pick42 == 4 || topp42c < -201 && pick42 == 3 || topp42b < -201 && pick42 == 2 || topp42a < -201 && pick42 == 1 || topp41d < -201 && pick41 == 4 || topp41c < -201 && pick41 == 3 || topp41b < -201 && pick41 == 2 || topp41a < -201 && pick41 == 1 || topp40d < -201 && pick40 == 4 || topp40c < -201 && pick40 == 3 || topp40b < -201 && pick40 == 2 || topp40a < -201 && pick40 == 1 || topp39d < -201 && pick39 == 4 || topp39c < -201 && pick39 == 3 || topp39b < -201 && pick39 == 2 || topp39a < -201 && pick39 == 1 || topp38d < -201 && pick38 == 4 || topp38c < -201 && pick38 == 3 || topp38b < -201 && pick38 == 2 || topp38a < -201 && pick38 == 1 || topp37d < -201 && pick37 == 4 || topp37c < -201 && pick37 == 3 || topp37b < -201 && pick37 == 2 || topp37a < -201 && pick37 == 1 || topp36d < -201 && pick36 == 4 || topp36c < -201 && pick36 == 3 || topp36b < -201 && pick36 == 2 || topp36a < -201 && pick36 == 1 || topp35d < -201 && pick35 == 4 || topp35c < -201 && pick35 == 3 || topp35b < -201 && pick35 == 2 || topp35a < -201 && pick35 == 1 || topp34d < -201 && pick34 == 4 || topp34c < -201 && pick34 == 3 || topp34b < -201 && pick34 == 2 || topp34a < -201 && pick34 == 1 || topp33d < -201 && pick33 == 4 || topp33c < -201 && pick33 == 3 || topp33b < -201 && pick33 == 2 || topp33a < -201 && pick33 == 1 || topp32d < -201 && pick32 == 4 || topp32c < -201 && pick32 == 3 || topp32b < -201 && pick32 == 2 || topp32a < -201 && pick32 == 1 || topp31d < -201 && pick31 == 4 || topp31c < -201 && pick31 == 3 || topp31b < -201 && pick31 == 2 || topp31a < -201 && pick31 == 1 || topp30d < -201 && pick30 == 4 || topp30c < -201 && pick30 == 3 || topp30b < -201 && pick30 == 2 || topp30a < -201 && pick30 == 1 || topp29d < -201 && pick29 == 4 || topp29c < -201 && pick29 == 3 || topp29b < -201 && pick29 == 2 || topp29a < -201 && pick29 == 1 || topp28d < -201 && pick28 == 4 || topp28c < -201 && pick28 == 3 || topp28b < -201 && pick28 == 2 || topp28a < -201 && pick28 == 1 || topp28d < -201 && pick28 == 4 || topp27c < -201 && pick27 == 3 || topp27b < -201 && pick27 == 2 || topp27a < -201 && pick27 == 1 || topp26d < -201 && pickz == 4 || topp26c < -201 && pickz == 3 || topp26b < -201 && pickz == 2 || topp26a < -201 && pickz == 1 || topp25d < -201 && picky == 4 || topp25c < -201 && picky == 3 || topp25b < -201 && picky == 2 || topp25a < -201 && picky == 1 || topp24d < -201 && pickx == 4 || topp24c < -201 && pickx == 3 || topp24b < -201 && pickx == 2 || topp24a < -201 && pickx == 1 || topp23d < -201 && pickw == 4 || topp23c < -201 && pickw == 3 || topp23b < -201 && pickw == 2 || topp23a < -201 && pickw == 1 || topp22d < -201 && pickv == 4 || topp22c < -201 && pickv == 3 || topp22b < -201 && pickv == 2 || topp22a < -201 && pickv == 1 || topp21d < -201 && picku == 4 || topp21c < -201 && picku == 3 || topp21b < -201 && picku == 2 || topp21a < -201 && picku == 1 || topp20d < -201 && pickt == 4 || topp20c < -201 && pickt == 3 || topp20b < -201 && pickt == 2 || topp20a < -201 && pickt == 1 || topp19d < -201 && picks == 4 || topp19c < -201 && picks == 3 || topp19b < -201 && picks == 2 || topp19a < -201 && picks == 1 || topp18d < -201 && pickr == 4 || topp18c < -201 && pickr == 3 || topp18b < -201 && pickr == 2 || topp18a < -201 && pickr == 1 || topp17d < -201 && pickq == 4 || topp17c < -201 && pickq == 3 || topp17b < -201 && pickq == 2 || topp17a < -201 && pickq == 1 || topp16d < -201 && pickp == 4 || topp16c < -201 && pickp == 3 || topp16b < -201 && pickp == 2 || topp16a < -201 && pickp == 1 || topp15d < -201 && picko == 4 || topp15c < -201 && picko == 3 || topp15b < -201 && picko == 2 || topp15a < -201 && picko == 1 || topp14d < -201 && pickn == 4 || topp14c < -201 && pickn == 3 || topp14b < -201 && pickn == 2 || topp14a < -201 && pickn == 1 || topp13d < -201 && pickm == 4 || topp13c < -201 && pickm == 3 || topp13b < -201 && pickm == 2 || topp13a < -201 && pickm == 1 || topp12d < -201 && pickl == 4 || topp12c < -201 && pickl == 3 || topp12b < -201 && pickl == 2 || topp12a < -201 && pickl == 1 || topp11d < -201 && pickk == 4 || topp11c < -201 && pickk == 3 || topp11b < -201 && pickk == 2 || topp11a < -201 && pickk == 1 || topp10d < -201 && pickj == 4 || topp10c < -201 && pickj == 3 || topp10b < -201 && pickj == 2 || topp10a < -201 && pickj == 1 || topp9d < -201 && picki == 4 || topp9c < -201 && picki == 3 || topp9b < -201 && picki == 2 || topp9a < -201 && picki == 1 || topp8d < -201 && pickh == 4 || topp8c < -201 && pickh == 3 || topp8b < -201 && pickh == 2 || topp8a < -201 && pickh == 1 || topp7d < -201 && pickg == 4 || topp7c < -201 && pickg == 3 || topp7b < -201 && pickg == 2 || topp7a < -201 && pickg == 1 || topp6d < -201 && pickf == 4 || topp6c < -201 && pickf == 3 || topp6b < -201 && pickf == 2 || topp6a < -201 && pickf == 1 || topp5d < -201 && picke == 4 || topp5c < -201 && picke == 3 || topp5b < -201 && picke == 2 || topp5a < -201 && picke == 1 || topp4a < -201 && pickd == 1 || topp4b < -201 && pickd == 2 || topp4c < -201 && pickd == 3 || topp4d < -201 && pickd == 4 || topp3a < -201 && pickc == 1 || topp3b < -201 && pickc == 2 || topp3c < -201 && pickc == 3 || topp3d < -201 && pickc == 4 || toppa < -201 && pickb == 1 || toppb < -201 && pickb == 2 || toppc < -201 && pickb == 3 || toppd < -201 && pickb == 4 || topp < -201 && picka == 1 || topp2 < -201 && picka == 2 || topp3 < -201 && picka == 3 || topp4 < -201 && picka == 4) { this.document.getElementById("h1").innerHTML = "" this.document.getElementById("round").innerHTML = "" check = 2; if (round > highestRound) { highestRound = round } success = 0; this.document.getElementById("d3").style.visibility = "visible"; this.document.getElementById("gOver").innerHTML = "Game Over!" this.document.getElementById("hScore").innerHTML = "Best Score - Round: " + highestRound.toString() gameOver = 1; if (appendSvg == 0) { appendSvg = 1 var n1 = splendid var n2 = outrageous var n3 = alright var n4 = wicked var n5 = unbelievable var totals = n1 + n2 + n3 + n4 + n5; var data = [ { name: 'Splendid ', score: n1 }, { name: 'Wicked ', score: n4 }, { name: 'Alright ', score: n3 }, { name: 'Outrageous ', score: n2 }, { name: 'Unbelievable ', score: n5 }, ]; const width = 700; const height = 300; const margin = { top: 50, bottom: 50, left: 50, right: 50 }; const svg = d3.select('#d3') .append('svg') .attr('width', width - margin.left - margin.right) .attr('height', height - margin.top - margin.bottom) .attr("viewBox", [0, 0, width, height]); const x = d3.scaleBand() .domain(d3.range(data.length)) .range([margin.left, width - margin.right]) .padding(0.1) const y = d3.scaleLinear() .domain([0, totals]) .range([height - margin.bottom, margin.top]) svg .append("g") .attr("fill", '#e93eff') .selectAll("rect") .data(data.sort((a, b) => d3.descending(a.score, b.score))) .join("rect") .attr("x", (d, i) => x(i)) .attr("y", d => y(d.score)) .attr('title', (d) => d.score) .attr("class", "rect") .attr("height", d => y(0) - y(d.score)) .attr("width", x.bandwidth()); function yAxis(g) { g.attr("transform", `translate(${margin.left}, 0)`) .call(d3.axisLeft(y).ticks(null, data.format)) .attr("font-size", '20px') .attr('color', 'grey') d3.selectAll(".yAxis>.tick>text") .each(function (d, i) { d3.select(this).style("font-size", "10px"); }); } function xAxis(g) { g.attr("transform", `translate(0,${height - margin.bottom})`) .call(d3.axisBottom(x).tickFormat(i => data[i].name)) .attr("font-size", '20px') .attr('color', 'grey') d3.selectAll(".xAxis>.tick>text") .each(function (d, i) { d3.select(this).style("font-size", "10px"); }); } svg.append("g").call(xAxis); svg.append("g").call(yAxis); svg.node(); } if (limitt == 0) { var rating = 0; var totalsR = totals * 5; var totalR = (totalsR) / 100; // var r1 = splendid / totalR; // var r2 = splendid / totalR; // var r3 = splendid / totalR; // var r4 = splendid / totalR; // var r5 = splendid / totalR; var r1 = splendid * 5; var r2 = outrageous * 4; var r3 = wicked * 3; var r4 = alright * 2; var r5 = unbelievable * 1; var userRating = (r1 + r2 + r3 + r4 + r5) / totalR; function financial(x) { userRating = Number.parseFloat(x).toFixed(2); } financial(userRating) console.log(userRating) document.getElementById("rating").innerHTML = "Rating " + userRating + "%"; limitt = 1; } limity = 0; limiter = 0 limit1 = 0; limit2 = 0 limit3 = 0; limit1d = 0; limit2d = 0 limit3d = 0; limit4d = 0; limit1e = 0; limit1f = 0; limit1g = 0; limit1h = 0; limit1i = 0; limit1j = 0; limit1k = 0; limit1l = 0; limit1m = 0; limit1n = 0; limit1o = 0; limit1p = 0; limit1q = 0; limit1r = 0; limit1s = 0; limit1t = 0; limit1u = 0; limit1v = 0; limit1w = 0; limit1x = 0; limit1y = 0; limit1z = 0; limit127 = 0; limit128 = 0; limit129 = 0; limit130 = 0; limit131 = 0; limit132 = 0; limit133 = 0; limit134 = 0; limit135 = 0; limit136 = 0; limit137 = 0; limit138 = 0; limit139 = 0; limit140 = 0; limit141 = 0; limit142 = 0; limit143 = 0; limit144 = 0; limit145 = 0; limit146 = 0; limit147 = 0; limit148 = 0; limit149 = 0; limit150 = 0; limit151 = 0; successa = 0 successb = 0; successc = 0; successd = 0; successe = 0; successf = 0; successg = 0; successh = 0; successi = 0; successj = 0; topp = 0 topp2 = 0 topp3 = 0 topp4 = 0 toppa = 0 toppb = 0 toppc = 0 toppd = 0 topp3a = 0 topp3b = 0 topp3c = 0 topp3d = 0 topp4a = 0 topp4b = 0 topp4c = 0 topp4d = 0 topp5a = 0 topp5b = 0 topp5c = 0 topp5d = 0 topp6a = 0 topp6b = 0 topp6c = 0 topp6d = 0 topp7a = 0 topp7b = 0 topp7c = 0 topp7d = 0 topp8a = 0 topp8b = 0 topp8c = 0 topp8d = 0 topp9a = 0 topp9b = 0 topp9c = 0 topp9d = 0 topp10a = 0 topp10b = 0 topp10c = 0 topp10d = 0 topp11a = 0 topp11b = 0 topp11c = 0 topp11d = 0 topp12a = 0 topp12b = 0 topp12c = 0 topp12d = 0 topp13a = 0 topp13b = 0 topp13c = 0 topp13d = 0 topp14a = 0 topp14b = 0 topp14c = 0 topp14d = 0 topp15a = 0 topp15b = 0 topp15c = 0 topp15d = 0 topp16a = 0 topp16b = 0 topp16c = 0 topp16d = 0 topp17a = 0 topp17b = 0 topp17c = 0 topp17d = 0 topp18a = 0 topp18b = 0 topp18c = 0 topp18d = 0 topp19a = 0 topp19b = 0 topp19c = 0 topp19d = 0 topp20a = 0 topp20b = 0 topp20c = 0 topp20d = 0 topp21a = 0 topp21b = 0 topp21c = 0 topp21d = 0 topp22a = 0 topp22b = 0 topp22c = 0 topp22d = 0 topp23a = 0 topp23b = 0 topp23c = 0 topp23d = 0 topp24a = 0 topp24b = 0 topp24c = 0 topp24d = 0 topp25a = 0 topp25b = 0 topp25c = 0 topp25d = 0 topp26a = 0 topp26b = 0 topp26c = 0 topp26d = 0 topp27a = 0 topp27b = 0 topp27c = 0 topp27d = 0 topp28a = 0 topp28b = 0 topp28c = 0 topp28d = 0 topp29a = 0 topp29b = 0 topp29c = 0 topp29d = 0 topp30a = 0 topp30b = 0 topp30c = 0 topp30d = 0 topp31a = 0 topp31b = 0 topp31c = 0 topp31d = 0 topp32a = 0 topp32b = 0 topp32c = 0 topp32d = 0 topp33a = 0 topp33b = 0 topp33c = 0 topp33d = 0 topp34a = 0 topp34b = 0 topp34c = 0 topp34d = 0 topp35a = 0 topp35b = 0 topp35c = 0 topp35d = 0 topp36a = 0 topp36b = 0 topp36c = 0 topp36d = 0 topp37a = 0 topp37b = 0 topp37c = 0 topp37d = 0 topp38a = 0 topp38b = 0 topp38c = 0 topp38d = 0 topp39a = 0 topp39b = 0 topp39c = 0 topp39d = 0 topp40a = 0 topp40b = 0 topp40c = 0 topp40d = 0 topp41a = 0 topp41b = 0 topp41c = 0 topp41d = 0 topp42a = 0 topp42b = 0 topp42c = 0 topp42d = 0 topp43a = 0 topp43b = 0 topp43c = 0 topp43d = 0 topp44a = 0 topp44b = 0 topp44c = 0 topp44d = 0 topp45a = 0 topp45b = 0 topp45c = 0 topp45d = 0 topp46a = 0 topp46b = 0 topp46c = 0 topp46d = 0 topp47a = 0 topp47b = 0 topp47c = 0 topp47d = 0 topp48a = 0 topp48b = 0 topp48c = 0 topp48d = 0 topp49a = 0 topp49b = 0 topp49c = 0 topp49d = 0 topp50a = 0 topp50b = 0 topp50c = 0 topp50d = 0 topp51a = 0 topp51b = 0 topp51c = 0 topp51d = 0 elemDiv.remove() elemDiv2.remove() elemDiv3.remove() elemDiv4.remove() div3a.remove() div3b.remove() div3c.remove() div3d.remove() div2a.remove() div2b.remove() div2c.remove() div2d.remove() div4a.remove() div4b.remove() div4c.remove() div4d.remove() div5a.remove() div5b.remove() div5c.remove() div5d.remove() div6a.remove() div6b.remove() div6c.remove() div6d.remove() div7a.remove() div7b.remove() div7c.remove() div7d.remove() div8a.remove() div8b.remove() div8c.remove() div8d.remove() div9a.remove() div9b.remove() div9c.remove() div9d.remove() div10a.remove() div10b.remove() div10c.remove() div10d.remove() div11a.remove() div11b.remove() div11c.remove() div11d.remove() div12a.remove() div12b.remove() div12c.remove() div12d.remove() div13a.remove() div13b.remove() div13c.remove() div13d.remove() div14a.remove() div14b.remove() div14c.remove() div14d.remove() div15a.remove() div15b.remove() div15c.remove() div15d.remove() div16a.remove() div16b.remove() div16c.remove() div16d.remove() div17a.remove() div17b.remove() div17c.remove() div17d.remove() div18a.remove() div18b.remove() div18c.remove() div18d.remove() div19a.remove() div19b.remove() div19c.remove() div19d.remove() div20a.remove() div20b.remove() div20c.remove() div20d.remove() div21a.remove() div21b.remove() div21c.remove() div21d.remove() div22a.remove() div22b.remove() div22c.remove() div22d.remove() div23a.remove() div23b.remove() div23c.remove() div23d.remove() div24a.remove() div24b.remove() div24c.remove() div24d.remove() div25a.remove() div25b.remove() div25c.remove() div25d.remove() div26a.remove() div26b.remove() div26c.remove() div26d.remove() div27a.remove() div27b.remove() div27c.remove() div27d.remove() div28a.remove() div28b.remove() div28c.remove() div28d.remove() div29a.remove() div29b.remove() div29c.remove() div29d.remove() div30a.remove() div30b.remove() div30c.remove() div30d.remove() div31a.remove() div31b.remove() div31c.remove() div31d.remove() div32a.remove() div32b.remove() div32c.remove() div32d.remove() div33a.remove() div33b.remove() div33c.remove() div33d.remove() div34a.remove() div34b.remove() div34c.remove() div34d.remove() div35a.remove() div35b.remove() div35c.remove() div35d.remove() div36a.remove() div36b.remove() div36c.remove() div36d.remove() div37a.remove() div37b.remove() div37c.remove() div37d.remove() div38a.remove() div38b.remove() div38c.remove() div38d.remove() div39a.remove() div39b.remove() div39c.remove() div39d.remove() div40a.remove() div40b.remove() div40c.remove() div40d.remove() div41a.remove() div41b.remove() div41c.remove() div41d.remove() div42a.remove() div42b.remove() div42c.remove() div42d.remove() div43a.remove() div43b.remove() div43c.remove() div43d.remove() div44a.remove() div44b.remove() div44c.remove() div44d.remove() div45a.remove() div45b.remove() div45c.remove() div45d.remove() div46a.remove() div46b.remove() div46c.remove() div46d.remove() div47a.remove() div47b.remove() div47c.remove() div47d.remove() div48a.remove() div48b.remove() div48c.remove() div48d.remove() div49a.remove() div49b.remove() div49c.remove() div49d.remove() div50a.remove() div50b.remove() div50c.remove() div50d.remove() div51a.remove() div51b.remove() div51c.remove() div51d.remove() } if (success == 1 && limity == 0) { if (hacks == 1) { everythingS = 2 } if (hacks == 2) { noJacksS = 2 } if (hacks == 4 || hacksV == 6) { jacksTrillsOffS = 2 } if (hacks == 5) { trillsOffS = 2 } if (hacks == 6) { rollsTrillsOffS = 2 } // inputArray.unshift("Round 2") this.document.getElementById("round").innerHTML = "Round: 2" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 2; picka = 0; limity = 1; miss1 = 0; var pick4a = Math.ceil(Math.random() * 4); if (pick4a == 1) { document.body.appendChild(elemDiv); pTimeArray.push(pTime) pickArray.push(1) pTime = 0; topp = r500 picka = 1; } if (pick4a == 2) { document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; pTimeArray.push(pTime) pickArray.push(2) pTime = 0; } if (pick4a == 3) { document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; pTimeArray.push(pTime) pickArray.push(3) pTime = 0; } if (pick4a == 4) { document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; pTimeArray.push(pTime) pickArray.push(4) pTime = 0; } } if (success == 1 && limiter == 0) { limiter = 1; setTimeout(function () { var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } limiter = 1 }, 600) } if (success == 2 && limit1 == 0) { if (hacks == 1) { everythingS = 3 } if (hacks == 2) { noJacksS = 3 } if (hacks == 4 || hacksV == 6) { jacksTrillsOffS = 3 } if (hacks == 5) { trillsOffS = 3 } if (hacks == 6) { rollsTrillsOffS = 3 } this.document.getElementById("round").innerHTML = "Round: 3" // inputArray.unshift("Round 3") timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 3; miss1 = 0; miss2 = 0; limit1 = 1; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } } if (success == 2 && limit2 == 0) { limit2 = 1; var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 500) } if (success == 2 && limit3 == 0) { limit3 = 1; var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pickb) { var pick4c = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 1000) } if (success == 3 && limit1d == 0) { if (hacks == 1) { everythingS = 4 } if (hacks == 2) { noJacksS = 4 } if (hacks == 4 || hacksV == 6) { jacksTrillsOffS = 4 } if (hacks == 5) { trillsOffS = 4 } if (hacks == 6) { rollsTrillsOffS = 4 } this.document.getElementById("round").innerHTML = "Round: 4" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 4 miss1 = 0; miss2 = 0; miss3 = 0; limit1d = 1; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } } if (success == 3 && limit2d == 0) { limit2d = 1; var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 400) } if (success == 3 && limit3d == 0) { limit3d = 1; var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pickb == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 800) } if (success == 3 && limit4d == 0) { limit4d = 1; var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pickc == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 1200) } if (success == 4 && limit1e == 0) { if (hacks == 1) { everythingS = 5 } if (hacks == 2) { noJacksS = 5 } if (hacks == 4 || hacksV == 6) { jacksTrillsOffS = 5 } if (hacks == 5) { trillsOffS = 5 } if (hacks == 6) { rollsTrillsOffS = 5 } this.document.getElementById("round").innerHTML = "Round: 5" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 5 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 300) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 615) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 930) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 1245) limit1e = 1; } if (success == 5 && limit1f == 0) { if (hacks == 1) { everythingS = 6 } if (hacks == 2) { noJacksS = 6 } if (hacks == 4 || hacksV == 6) { jacksTrillsOffS = 6 } if (hacks == 5) { trillsOffS = 6 } if (hacks == 6) { rollsTrillsOffS = 6 } this.document.getElementById("round").innerHTML = "Round: 6" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 6 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 250) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 500) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 750) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 1000) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 1250) limit1f = 1; } if (success == 6 && limit1g == 0) { if (hacks == 1) { everythingS = 7 } if (hacks == 2) { noJacksS = 7 } if (hacks == 4 || hacksV == 6) { jacksTrillsOffS = 2 } if (hacks == 5) { trillsOffS = 7 } if (hacks == 6) { rollsTrillsOffS = 7 } this.document.getElementById("round").innerHTML = "Round: 7" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 7 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 200) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 410) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 620) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 830) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 1040) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 1250) limit1g = 1; } if (success == 7 && limit1h == 0) { if (hacks == 1) { everythingS = 8 } if (hacks == 2) { noJacksS = 8 } if (hacks == 4 || hacksV == 6) { jacksTrillsOffS = 8 } if (hacks == 5) { trillsOffS = 8 } if (hacks == 6) { rollsTrillsOffS = 8 } this.document.getElementById("round").innerHTML = "Round: 8" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 8 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 180) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 180 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 180 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 180 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 180 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 180 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 180 * 7) limit1h = 1; } if (success == 8 && limit1i == 0) { if (hacks == 1) { everythingS = 9 } if (hacks == 2) { noJacksS = 9 } if (hacks == 4 || hacksV == 6) { jacksTrillsOffS = 9 } if (hacks == 5) { trillsOffS = 9 } if (hacks == 6) { rollsTrillsOffS = 9 } this.document.getElementById("round").innerHTML = "Round: 9" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 9 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 170) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 170 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 170 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 170 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 170 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 170 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 170 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 170 * 8) limit1i = 1; } if (success == 9 && limit1j == 0) { if (hacks == 1) { everythingS = 10 } if (hacks == 2) { noJacksS = 10 } if (hacks == 4 || hacksV == 6) { jacksTrillsOffS = 10 } if (hacks == 5) { trillsOffS = 10 } if (hacks == 6) { rollsTrillsOffS = 10 } this.document.getElementById("round").innerHTML = "Round: 10" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 10 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 160) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 160 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 160 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 160 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 160 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 160 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 160 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 160 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 160 * 9) limit1j = 1; } if (success == 10 && limit1k == 0) { if (hacks == 1) { everythingS = 11 } if (hacks == 2) { noJacksS = 11 } if (hacks == 5) { trillsOffS = 11 } if (hacks == 4) { jacksTrillsOffS = 11 } if (hacks == 6) { rollsTrillsOffS = 11 } this.document.getElementById("round").innerHTML = "Round: 11" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 11 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 150) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 150 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 150 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 150 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 150 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 150 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 150 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 150 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 150 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 150 * 10) limit1k = 1; } if (success == 11 && limit1l == 0) { if (hacks == 1) { everythingS = 12 } if (hacks == 2) { noJacksS = 12 } if (hacks == 5) { trillsOffS = 12 } if (hacks == 4) { jacksTrillsOffS = 12 } if (hacks == 6) { rollsTrillsOffS = 12 } this.document.getElementById("round").innerHTML = "Round: 12" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 12 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 140) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 140 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 140 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 140 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 140 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 140 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 140 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 140 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 140 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 140 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 140 * 11) limit1l = 1; } if (success == 12 && limit1m == 0) { if (hacks == 1) { everythingS = 13 } if (hacks == 2) { noJacksS = 13 } if (hacks == 5) { trillsOffS = 13 } if (hacks == 4) { jacksTrillsOffS = 13 } if (hacks == 6) { rollsTrillsOffS = 13 } this.document.getElementById("round").innerHTML = "Round: 13" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 13 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 130) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 130 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 130 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 130 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 130 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 130 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 130 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 130 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 130 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 130 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 130 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 130 * 12) limit1m = 1; } if (success == 13 && limit1n == 0) { if (hacks == 1) { everythingS = 14 } if (hacks == 2) { noJacksS = 14 } if (hacks == 5) { trillsOffS = 14 } if (hacks == 4) { jacksTrillsOffS = 14 } if (hacks == 6) { rollsTrillsOffS = 14 } this.document.getElementById("round").innerHTML = "Round: 14" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 14 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 125) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 125 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 125 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 125 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 125 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 125 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 125 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 125 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 125 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 125 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 125 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 125 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 125 * 13) limit1n = 1; } if (success == 14 && limit1o == 0) { if (hacks == 1) { everythingS = 15 } if (hacks == 2) { noJacksS = 15 } if (hacks == 5) { trillsOffS = 15 } if (hacks == 4) { jacksTrillsOffS = 15 } if (hacks == 6) { rollsTrillsOffS = 15 } this.document.getElementById("round").innerHTML = "Round: 15" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 15 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } if (pickP == 1) { if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 120) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 120 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 120 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 120 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 120 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 120 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 120 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 120 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 120 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 120 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 120 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 120 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 120 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 120 * 14) limit1o = 1; } if (success == 15 && limit1p == 0) { if (hacks == 1) { everythingS = 16 } if (hacks == 2) { noJacksS = 16 } if (hacks == 5) { trillsOffS = 16 } if (hacks == 4) { jacksTrillsOffS = 16 } if (hacks == 6) { rollsTrillsOffS = 16 } this.document.getElementById("round").innerHTML = "Round: 16" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 16 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } if (pickP == 1) { if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 115) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 115 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 115 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 115 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 115 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 115 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 115 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 115 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 115 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 115 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 115 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 115 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 115 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 115 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 115 * 15) limit1p = 1; } if (success == 16 && limit1q == 0) { if (hacks == 1) { everythingS = 17 } if (hacks == 2) { noJacksS = 17 } if (hacks == 5) { trillsOffS = 17 } if (hacks == 4) { jacksTrillsOffS = 17 } if (hacks == 6) { rollsTrillsOffS = 17 } this.document.getElementById("round").innerHTML = "Round: 17" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 17 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } if (pickP == 1) { if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 110) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 110 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 110 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 110 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 110 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 110 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 110 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 110 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 110 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 110 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 110 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 110 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 110 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 110 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 110 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 110 * 16) limit1q = 1; } if (success == 17 && limit1r == 0) { if (hacks == 1) { everythingS = 18 } if (hacks == 2) { noJacksS = 18 } if (hacks == 5) { trillsOffS = 18 } if (hacks == 4) { jacksTrillsOffS = 18 } if (hacks == 6) { rollsTrillsOffS = 18 } this.document.getElementById("round").innerHTML = "Round: 18" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 18 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } if (pickP == 1) { if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 105) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 105 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 105 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 105 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 105 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 105 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 105 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 105 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 105 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 105 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 105 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 105 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 105 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 105 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 105 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 105 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 105 * 17) limit1r = 1; } if (success == 18 && limit1s == 0) { if (hacks == 1) { everythingS = 19 } if (hacks == 2) { noJacksS = 19 } if (hacks == 5) { trillsOffS = 19 } if (hacks == 4) { jacksTrillsOffS = 19 } if (hacks == 6) { rollsTrillsOffS = 19 } this.document.getElementById("round").innerHTML = "Round: 19" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 19 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } if (pickP == 1) { if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 100) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 100 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 100 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 100 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 100 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 100 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 100 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 100 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 100 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 100 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 100 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 100 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 100 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 100 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 100 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 100 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 100 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 100 * 18) limit1s = 1; } if (success == 19 && limit1t == 0) { if (hacks == 1) { everythingS = 20 } if (hacks == 2) { noJacksS = 20 } if (hacks == 5) { trillsOffS = 20 } if (hacks == 4) { jacksTrillsOffS = 20 } if (hacks == 6) { rollsTrillsOffS = 20 } this.document.getElementById("round").innerHTML = "Round: 20" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 20 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } if (pickP == 1) { if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickr == 4 && picks == 2 && pick4t == 1 || pickr == 3 && picks == 2 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 2 || pickr == 1 && picks == 3 && pick4t == 4 || pickr == 2 && picks == 3 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 95) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 95 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 95 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 95 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 95 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 95 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 95 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 95 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 95 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 95 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 95 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 95 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 95 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 95 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 95 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 95 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 95 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 95 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 95 * 19) limit1t = 1; } if (success == 20 && limit1u == 0) { if (hacks == 1) { everythingS = 21 } if (hacks == 2) { noJacksS = 21 } if (hacks == 5) { trillsOffS = 21 } if (hacks == 4) { jacksTrillsOffS = 21 } if (hacks == 6) { rollsTrillsOffS = 21 } this.document.getElementById("round").innerHTML = "Round: 21" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 21 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } if (pickP == 1) { if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickr == 4 && picks == 2 && pick4t == 1 || pickr == 3 && picks == 2 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 2 || pickr == 1 && picks == 3 && pick4t == 4 || pickr == 2 && picks == 3 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picks == 4 && pickt == 2 && pick4u == 1 || picks == 3 && pickt == 2 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 2 || picks == 1 && pickt == 3 && pick4u == 4 || picks == 2 && pickt == 3 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 90) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 90 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 90 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 90 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 90 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 90 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 90 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 90 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 90 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 90 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 90 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 90 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 90 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 90 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 90 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 90 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 90 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 90 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 90 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 90 * 20) limit1u = 1; } if (success == 21 && limit1v == 0) { if (hacks == 1) { everythingS = 22 } if (hacks == 2) { noJacksS = 22 } if (hacks == 5) { trillsOffS = 22 } if (hacks == 4) { jacksTrillsOffS = 22 } if (hacks == 6) { rollsTrillsOffS = 22 } this.document.getElementById("round").innerHTML = "Round: 22" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 22 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } if (pickP == 1) { if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickr == 4 && picks == 2 && pick4t == 1 || pickr == 3 && picks == 2 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 2 || pickr == 1 && picks == 3 && pick4t == 4 || pickr == 2 && picks == 3 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picks == 4 && pickt == 2 && pick4u == 1 || picks == 3 && pickt == 2 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 2 || picks == 1 && pickt == 3 && pick4u == 4 || picks == 2 && pickt == 3 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickt == 4 && picku == 2 && pick4v == 1 || pickt == 3 && picku == 2 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 2 || pickt == 1 && picku == 3 && pick4v == 4 || pickt == 2 && picku == 3 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 85) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 85 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 85 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 85 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 85 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 85 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 85 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 85 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 85 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 85 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 85 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 85 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 85 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 85 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 85 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 85 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 85 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 85 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 85 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 85 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 85 * 21) limit1v = 1; } if (success == 22 && limit1w == 0) { if (hacks == 1) { everythingS = 23 } if (hacks == 2) { noJacksS = 23 } if (hacks == 5) { trillsOffS = 23 } if (hacks == 4) { jacksTrillsOffS = 23 } if (hacks == 6) { rollsTrillsOffS = 23 } this.document.getElementById("round").innerHTML = "Round: 23" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 23 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } if (pickP == 1) { if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickr == 4 && picks == 2 && pick4t == 1 || pickr == 3 && picks == 2 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 2 || pickr == 1 && picks == 3 && pick4t == 4 || pickr == 2 && picks == 3 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picks == 4 && pickt == 2 && pick4u == 1 || picks == 3 && pickt == 2 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 2 || picks == 1 && pickt == 3 && pick4u == 4 || picks == 2 && pickt == 3 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickt == 4 && picku == 2 && pick4v == 1 || pickt == 3 && picku == 2 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 2 || pickt == 1 && picku == 3 && pick4v == 4 || pickt == 2 && picku == 3 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picku == 4 && pickv == 2 && pick4w == 1 || picku == 3 && pickv == 2 && pick4w == 1 || picku == 4 && pickv == 3 && pick4w == 1 || picku == 4 && pickv == 3 && pick4w == 2 || picku == 1 && pickv == 3 && pick4w == 4 || picku == 2 && pickv == 3 && pick4w == 4 || picku == 1 && pickv == 2 && pick4w == 4 || picku == 1 && pickv == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 80) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 80 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 80 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 80 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 80 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 80 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 80 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 80 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 80 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 80 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 80 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 80 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 80 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 80 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 80 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 80 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 80 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 80 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 80 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 80 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 80 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 80 * 22) limit1w = 1; } if (success == 23 && limit1x == 0) { if (hacks == 1) { everythingS = 24 } if (hacks == 2) { noJacksS = 24 } if (hacks == 5) { trillsOffS = 24 } if (hacks == 4) { jacksTrillsOffS = 24 } if (hacks == 6) { rollsTrillsOffS = 24 } this.document.getElementById("round").innerHTML = "Round: 24" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 24 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } if (pickP == 1) { if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickr == 4 && picks == 2 && pick4t == 1 || pickr == 3 && picks == 2 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 2 || pickr == 1 && picks == 3 && pick4t == 4 || pickr == 2 && picks == 3 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picks == 4 && pickt == 2 && pick4u == 1 || picks == 3 && pickt == 2 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 2 || picks == 1 && pickt == 3 && pick4u == 4 || picks == 2 && pickt == 3 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickt == 4 && picku == 2 && pick4v == 1 || pickt == 3 && picku == 2 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 2 || pickt == 1 && picku == 3 && pick4v == 4 || pickt == 2 && picku == 3 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picku == 4 && pickv == 2 && pick4w == 1 || picku == 3 && pickv == 2 && pick4w == 1 || picku == 4 && pickv == 3 && pick4w == 1 || picku == 4 && pickv == 3 && pick4w == 2 || picku == 1 && pickv == 3 && pick4w == 4 || picku == 2 && pickv == 3 && pick4w == 4 || picku == 1 && pickv == 2 && pick4w == 4 || picku == 1 && pickv == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pickv == 4 && pickw == 2 && pick4x == 1 || pickv == 3 && pickw == 2 && pick4x == 1 || pickv == 4 && pickw == 3 && pick4x == 1 || pickv == 4 && pickw == 3 && pick4x == 2 || pickv == 1 && pickw == 3 && pick4x == 4 || pickv == 2 && pickw == 3 && pick4x == 4 || pickv == 1 && pickw == 2 && pick4x == 4 || pickv == 1 && pickw == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 77) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 77 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 77 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 77 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 77 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 77 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 77 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 77 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 77 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 77 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 77 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 77 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 77 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 77 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 77 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 77 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 77 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 77 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 77 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 77 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 77 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 77 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 77 * 23) limit1x = 1; } if (success == 24 && limit1y == 0) { if (hacks == 1) { everythingS = 25 } if (hacks == 2) { noJacksS = 25 } if (hacks == 5) { trillsOffS = 25 } if (hacks == 4) { jacksTrillsOffS = 25 } if (hacks == 6) { rollsTrillsOffS = 25 } this.document.getElementById("round").innerHTML = "Round: 25" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 25 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 74) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 74 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 74 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 74 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 74 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 74 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 74 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 74 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 74 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 74 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 74 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 74 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 74 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 74 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 74 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 74 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 74 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 74 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 74 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 74 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 74 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 74 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 74 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 74 * 24) limit1y = 1; } if (success == 25 && limit1z == 0) { if (hacks == 1) { everythingS = 26 } if (hacks == 2) { noJacksS = 26 } if (hacks == 5) { trillsOffS = 26 } if (hacks == 4) { jacksTrillsOffS = 26 } if (hacks == 6) { rollsTrillsOffS = 26 } this.document.getElementById("round").innerHTML = "Round: 26" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 26 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 71) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 71 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 71 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 71 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 71 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 71 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 71 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 71 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 71 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 71 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 71 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 71 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 71 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 71 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 71 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 71 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 71 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 71 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 71 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 71 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 71 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 71 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 71 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 71 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 71 * 25) limit1z = 1; } if (success == 26 && limit127 == 0) { if (hacks == 1) { everythingS = 27 } if (hacks == 2) { noJacksS = 27 } if (hacks == 5) { trillsOffS = 27 } if (hacks == 4) { jacksTrillsOffS = 27 } if (hacks == 6) { rollsTrillsOffS = 27 } this.document.getElementById("round").innerHTML = "Round: 27" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 27 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 69) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 69 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 69 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 69 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 69 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 69 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 69 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 69 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 69 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 69 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 69 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 69 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 69 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 69 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 69 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 69 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 69 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 69 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 69 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 69 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 69 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 69 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 69 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 69 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 69 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 69 * 26) limit127 = 1; } if (success == 27 && limit128 == 0) { if (hacks == 1) { everythingS = 28 } if (hacks == 2) { noJacksS = 28 } if (hacks == 5) { trillsOffS = 28 } if (hacks == 4) { jacksTrillsOffS = 28 } if (hacks == 6) { rollsTrillsOffS = 28 } this.document.getElementById("round").innerHTML = "Round: 28" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 28 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 67) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 67 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 67 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 67 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 67 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 67 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 67 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 67 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 67 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 67 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 67 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 67 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 67 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 67 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 67 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 67 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 67 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 67 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 67 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 67 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 67 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 67 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 67 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 67 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 67 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 67 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 67 * 27) limit128 = 1; } if (success == 28 && limit129 == 0) { if (hacks == 1) { everythingS = 29 } if (hacks == 2) { noJacksS = 29 } if (hacks == 5) { trillsOffS = 29 } if (hacks == 4) { jacksTrillsOffS = 29 } if (hacks == 6) { rollsTrillsOffS = 29 } this.document.getElementById("round").innerHTML = "Round: 29" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 29 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 65) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 65 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 65 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 65 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 65 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 65 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 65 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 65 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 65 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 65 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 65 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 65 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 65 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 65 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 65 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 65 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 65 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 65 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 65 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 65 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 65 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 65 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 65 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 65 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 65 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 65 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 65 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 65 * 28) limit129 = 1; } if (success == 29 && limit130 == 0) { if (hacks == 1) { everythingS = 30 } if (hacks == 2) { noJacksS = 30 } if (hacks == 5) { trillsOffS = 30 } if (hacks == 4) { jacksTrillsOffS = 30 } if (hacks == 6) { rollsTrillsOffS = 30 } this.document.getElementById("round").innerHTML = "Round: 30" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 30 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 63) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 63 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 63 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 63 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 63 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 63 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 63 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 63 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 63 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 63 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 63 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 63 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 63 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 63 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 63 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 63 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 63 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 63 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 63 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 63 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 63 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 63 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 63 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 63 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 63 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 63 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 63 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 63 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 63 * 29) limit130 = 1; } if (success == 30 && limit131 == 0) { if (hacks == 1) { everythingS = 31 } if (hacks == 2) { noJacksS = 31 } if (hacks == 5) { trillsOffS = 31 } if (hacks == 4) { jacksTrillsOffS = 31 } if (hacks == 6) { rollsTrillsOffS = 31 } this.document.getElementById("round").innerHTML = "Round: 31" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 31 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 61) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 61 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 61 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 61 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 61 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 61 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 61 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 61 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 61 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 61 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 61 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 61 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 61 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 61 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 61 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 61 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 61 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 61 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 61 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 61 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 61 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 61 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 61 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 61 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 61 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 61 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 61 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 61 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 61 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 61 * 30) limit131 = 1; } if (success == 31 && limit132 == 0) { if (hacks == 1) { everythingS = 32 } if (hacks == 2) { noJacksS = 32 } if (hacks == 5) { trillsOffS = 32 } if (hacks == 4) { jacksTrillsOffS = 32 } if (hacks == 6) { rollsTrillsOffS = 32 } this.document.getElementById("round").innerHTML = "Round: 32" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 32 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 60) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 60 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 60 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 60 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 60 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 60 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 60 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 60 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 60 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 60 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 60 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 60 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 60 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 60 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 60 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 60 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 60 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 60 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 60 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 60 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 60 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 60 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 60 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 60 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 60 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 60 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 60 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 60 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 60 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 60 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 60 * 31) limit132 = 1; } if (success == 32 && limit133 == 0) { if (hacks == 1) { everythingS = 33 } if (hacks == 2) { noJacksS = 33 } if (hacks == 5) { trillsOffS = 33 } if (hacks == 4) { jacksTrillsOffS = 33 } if (hacks == 6) { rollsTrillsOffS = 33 } this.document.getElementById("round").innerHTML = "Round: 33" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 33 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 59) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 59 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 59 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 59 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 59 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 59 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 59 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 59 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 59 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 59 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 59 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 59 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 59 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 59 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 59 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 59 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 59 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 59 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 59 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 59 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 59 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 59 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 59 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 59 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 59 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 59 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 59 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 59 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 59 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 59 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 59 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 59 * 32) limit133 = 1; } if (success == 33 && limit134 == 0) { if (hacks == 1) { everythingS = 34 } if (hacks == 2) { noJacksS = 34 } if (hacks == 5) { trillsOffS = 34 } if (hacks == 4) { jacksTrillsOffS = 34 } if (hacks == 6) { rollsTrillsOffS = 34 } this.document.getElementById("round").innerHTML = "Round: 34" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 34 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 58) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 58 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 58 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 58 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 58 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 58 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 58 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 58 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 58 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 58 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 58 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 58 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 58 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 58 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 58 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 58 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 58 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 58 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 58 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 58 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 58 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 58 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 58 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 58 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 58 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 58 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 58 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 58 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 58 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 58 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 58 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 58 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 58 * 33) limit134 = 1; } if (success == 34 && limit135 == 0) { if (hacks == 1) { everythingS = 35 } if (hacks == 2) { noJacksS = 35 } if (hacks == 5) { trillsOffS = 35 } if (hacks == 4) { jacksTrillsOffS = 35 } if (hacks == 6) { rollsTrillsOffS = 35 } this.document.getElementById("round").innerHTML = "Round: 35" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 35 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 57) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 57 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 57 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 57 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 57 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 57 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 57 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 57 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 57 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 57 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 57 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 57 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 57 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 57 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 57 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 57 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 57 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 57 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 57 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 57 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 57 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 57 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 57 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 57 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 57 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 57 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 57 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 57 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 57 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 57 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 57 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 57 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 57 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 57 * 34) limit135 = 1; } if (success == 35 && limit136 == 0) { if (hacks == 1) { everythingS = 36 } if (hacks == 2) { noJacksS = 36 } if (hacks == 5) { trillsOffS = 36 } if (hacks == 4) { jacksTrillsOffS = 36 } if (hacks == 6) { rollsTrillsOffS = 36 } this.document.getElementById("round").innerHTML = "Round: 36" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 36 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 56) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 56 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 56 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 56 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 56 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 56 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 56 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 56 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 56 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 56 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 56 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 56 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 56 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 56 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 56 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 56 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 56 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 56 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 56 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 56 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 56 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 56 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 56 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 56 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 56 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 56 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 56 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 56 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 56 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 56 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 56 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 56 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 56 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 56 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 56 * 35) limit136 = 1; } if (success == 36 && limit137 == 0) { if (hacks == 1) { everythingS = 37 } if (hacks == 2) { noJacksS = 37 } if (hacks == 5) { trillsOffS = 37 } if (hacks == 4) { jacksTrillsOffS = 37 } if (hacks == 6) { rollsTrillsOffS = 37 } this.document.getElementById("round").innerHTML = "Round: 37" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 37 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 55) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 55 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 55 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 55 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 55 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 55 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 55 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 55 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 55 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 55 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 55 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 55 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 55 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 55 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 55 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 55 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 55 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 55 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 55 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 55 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 55 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 55 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 55 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 55 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 55 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 55 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 55 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 55 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 55 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 55 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 55 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 55 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 55 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 55 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 55 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 55 * 36) limit137 = 1; } if (success == 37 && limit138 == 0) { if (hacks == 1) { everythingS = 38 } if (hacks == 2) { noJacksS = 38 } if (hacks == 5) { trillsOffS = 38 } if (hacks == 4) { jacksTrillsOffS = 38 } if (hacks == 6) { rollsTrillsOffS = 38 } this.document.getElementById("round").innerHTML = "Round: 38" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 38 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick36 == 4 && pick37 == 2 && pick388 == 1 || pick36 == 3 && pick37 == 2 && pick388 == 1 || pick36 == 4 && pick37 == 3 && pick388 == 1 || pick36 == 4 && pick37 == 3 && pick388 == 2 || pick36 == 1 && pick37 == 3 && pick388 == 4 || pick36 == 2 && pick37 == 3 && pick388 == 4 || pick36 == 1 && pick37 == 2 && pick388 == 4 || pick36 == 1 && pick37 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 54) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 54 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 54 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 54 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 54 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 54 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 54 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 54 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 54 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 54 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 54 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 54 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 54 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 54 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 54 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 54 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 54 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 54 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 54 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 54 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 54 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 54 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 54 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 54 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 54 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 54 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 54 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 54 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 54 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 54 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 54 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 54 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 54 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 54 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 54 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 54 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 54 * 37) limit138 = 1; } if (success == 38 && limit139 == 0) { if (hacks == 1) { everythingS = 39 } if (hacks == 2) { noJacksS = 39 } if (hacks == 5) { trillsOffS = 39 } if (hacks == 4) { jacksTrillsOffS = 39 } if (hacks == 6) { rollsTrillsOffS = 39 } this.document.getElementById("round").innerHTML = "Round: 39" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 39 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 53) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 53 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 53 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 53 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 53 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 53 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 53 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 53 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 53 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 53 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 53 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 53 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 53 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 53 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 53 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 53 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 53 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 53 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 53 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 53 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 53 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 53 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 53 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 53 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 53 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 53 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 53 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 53 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 53 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 53 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 53 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 53 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 53 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 53 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 53 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 53 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 53 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 53 * 38) limit139 = 1; } if (success == 39 && limit140 == 0) { if (hacks == 1) { everythingS = 40 } if (hacks == 2) { noJacksS = 40 } if (hacks == 5) { trillsOffS = 40 } if (hacks == 4) { jacksTrillsOffS = 40 } if (hacks == 6) { rollsTrillsOffS = 40 } this.document.getElementById("round").innerHTML = "Round: 40" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 40 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 52) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 52 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 52 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 52 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 52 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 52 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 52 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 52 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 52 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 52 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 52 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 52 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 52 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 52 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 52 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 52 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 52 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 52 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 52 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 52 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 52 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 52 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 52 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 52 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 52 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 52 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 52 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 52 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 52 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 52 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 52 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 52 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 52 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 52 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 52 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 52 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 52 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 52 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 52 * 39) limit140 = 1; } if (success == 40 && limit141 == 0) { if (hacks == 1) { everythingS = 41 } if (hacks == 2) { noJacksS = 41 } if (hacks == 5) { trillsOffS = 41 } if (hacks == 4) { jacksTrillsOffS = 41 } if (hacks == 6) { rollsTrillsOffS = 41 } this.document.getElementById("round").innerHTML = "Round: 41" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 41 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; miss40 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } var pick411 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick400 == pick411) { var pick411 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 51) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 51 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 51 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 51 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 51 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 51 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 51 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 51 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 51 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 51 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 51 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 51 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 51 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 51 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 51 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 51 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 51 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 51 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 51 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 51 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 51 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 51 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 51 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 51 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 51 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 51 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 51 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 51 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 51 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 51 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 51 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 51 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 51 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 51 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 51 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 51 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 51 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 51 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 51 * 39) setTimeout(function () { if (pick411 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div41a); topp41a = r500 pick41 = 1 } if (pick411 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div41b); topp41b = r500 pick41 = 2 } if (pick411 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div41c); topp41c = r500 pick41 = 3 } if (pick411 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div41d); topp41d = r500 pick41 = 4 } }, 51 * 40) limit141 = 1; } if (success == 41 && limit142 == 0) { if (hacks == 1) { everythingS = 42 } if (hacks == 2) { noJacksS = 42 } if (hacks == 5) { trillsOffS = 42 } if (hacks == 4) { jacksTrillsOffS = 42 } if (hacks == 6) { rollsTrillsOffS = 42 } this.document.getElementById("round").innerHTML = "Round: 42" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 42 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; miss40 = 0; miss41 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } var pick411 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick400 == pick411) { var pick411 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } var pick422 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick411 == pick422) { var pick422 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 50) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 50 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 50 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 50 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 50 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 50 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 50 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 50 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 50 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 50 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 50 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 50 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 50 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 50 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 50 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 50 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 50 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 50 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 50 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 50 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 50 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 50 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 50 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 50 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 50 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 50 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 50 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 50 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 50 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 50 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 50 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 50 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 50 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 50 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 50 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 50 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 50 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 50 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 50 * 39) setTimeout(function () { if (pick411 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div41a); topp41a = r500 pick41 = 1 } if (pick411 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div41b); topp41b = r500 pick41 = 2 } if (pick411 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div41c); topp41c = r500 pick41 = 3 } if (pick411 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div41d); topp41d = r500 pick41 = 4 } }, 50 * 40) setTimeout(function () { if (pick422 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div42a); topp42a = r500 pick42 = 1 } if (pick422 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div42b); topp42b = r500 pick42 = 2 } if (pick422 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div42c); topp42c = r500 pick42 = 3 } if (pick422 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div42d); topp42d = r500 pick42 = 4 } }, 50 * 41) limit142 = 1; } if (success == 42 && limit143 == 0) { if (hacks == 1) { everythingS = 43 } if (hacks == 2) { noJacksS = 43 } if (hacks == 5) { trillsOffS = 43 } if (hacks == 4) { jacksTrillsOffS = 43 } if (hacks == 6) { rollsTrillsOffS = 43 } this.document.getElementById("round").innerHTML = "Round: 43" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 43 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; miss40 = 0; miss41 = 0; miss42 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } var pick411 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick400 == pick411) { var pick411 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } var pick422 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick411 == pick422) { var pick422 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } var pick433 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick422 == pick433) { var pick433 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 49) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 49 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 49 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 49 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 49 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 49 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 49 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 49 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 49 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 49 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 49 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 49 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 49 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 49 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 49 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 49 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 49 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 49 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 49 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 49 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 49 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 49 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 49 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 49 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 49 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 49 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 49 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 49 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 49 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 49 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 49 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 49 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 49 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 49 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 49 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 49 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 49 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 49 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 49 * 39) setTimeout(function () { if (pick411 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div41a); topp41a = r500 pick41 = 1 } if (pick411 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div41b); topp41b = r500 pick41 = 2 } if (pick411 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div41c); topp41c = r500 pick41 = 3 } if (pick411 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div41d); topp41d = r500 pick41 = 4 } }, 49 * 40) setTimeout(function () { if (pick422 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div42a); topp42a = r500 pick42 = 1 } if (pick422 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div42b); topp42b = r500 pick42 = 2 } if (pick422 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div42c); topp42c = r500 pick42 = 3 } if (pick422 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div42d); topp42d = r500 pick42 = 4 } }, 49 * 41) setTimeout(function () { if (pick433 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div43a); topp43a = r500 pick43 = 1 } if (pick433 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div43b); topp43b = r500 pick43 = 2 } if (pick433 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div43c); topp43c = r500 pick43 = 3 } if (pick433 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div43d); topp43d = r500 pick43 = 4 } }, 49 * 42) limit143 = 1; } if (success == 43 && limit144 == 0) { if (hacks == 1) { everythingS = 44 } if (hacks == 2) { noJacksS = 44 } if (hacks == 5) { trillsOffS = 44 } if (hacks == 4) { jacksTrillsOffS = 44 } if (hacks == 6) { rollsTrillsOffS = 44 } this.document.getElementById("round").innerHTML = "Round: 44" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 44 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; miss40 = 0; miss41 = 0; miss42 = 0; miss43 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } var pick411 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick400 == pick411) { var pick411 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } var pick422 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick411 == pick422) { var pick422 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } var pick433 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick422 == pick433) { var pick433 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } var pick444 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick433 == pick444) { var pick444 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 48) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 48 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 48 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 48 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 48 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 48 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 48 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 48 * 8) setTimeout(function () { if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 48 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 48 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 48 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 48 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 48 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 48 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 48 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 48 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 48 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 48 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 48 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 48 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 48 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 48 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 48 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 48 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 48 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 48 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 48 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 48 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 48 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 48 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 48 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 48 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 48 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 48 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 48 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 48 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 48 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 48 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 48 * 39) setTimeout(function () { if (pick411 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div41a); topp41a = r500 pick41 = 1 } if (pick411 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div41b); topp41b = r500 pick41 = 2 } if (pick411 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div41c); topp41c = r500 pick41 = 3 } if (pick411 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div41d); topp41d = r500 pick41 = 4 } }, 48 * 40) setTimeout(function () { if (pick422 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div42a); topp42a = r500 pick42 = 1 } if (pick422 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div42b); topp42b = r500 pick42 = 2 } if (pick422 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div42c); topp42c = r500 pick42 = 3 } if (pick422 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div42d); topp42d = r500 pick42 = 4 } }, 48 * 41) setTimeout(function () { if (pick433 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div43a); topp43a = r500 pick43 = 1 } if (pick433 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div43b); topp43b = r500 pick43 = 2 } if (pick433 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div43c); topp43c = r500 pick43 = 3 } if (pick433 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div43d); topp43d = r500 pick43 = 4 } }, 48 * 42) setTimeout(function () { if (pick444 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div44a); topp44a = r500 pick44 = 1 } if (pick444 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div44b); topp44b = r500 pick44 = 2 } if (pick444 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div44c); topp44c = r500 pick44 = 3 } if (pick444 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div44d); topp44d = r500 pick44 = 4 } }, 48 * 43) limit144 = 1; } if (success == 44 && limit145 == 0) { if (hacks == 1) { everythingS = 45 } if (hacks == 2) { noJacksS = 45 } if (hacks == 5) { trillsOffS = 45 } if (hacks == 4) { jacksTrillsOffS = 45 } if (hacks == 6) { rollsTrillsOffS = 45 } this.document.getElementById("round").innerHTML = "Round: 45" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 45 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; miss40 = 0; miss41 = 0; miss42 = 0; miss43 = 0; miss44 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } var pick444 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick433 == pick444) { var pick444 = Math.ceil(Math.random() * 4); } var pick455 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick444 == pick455) { var pick455 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } var pick411 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick400 == pick411) { var pick411 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } var pick422 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick411 == pick422) { var pick422 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } var pick433 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick422 == pick433) { var pick433 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } var pick444 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick433 == pick444) { var pick444 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 47) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 47 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 47 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 47 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 47 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 47 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 47 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 47 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 47 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 47 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 47 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 47 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 47 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 47 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 47 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 47 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 47 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 47 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 47 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 47 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 47 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 47 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 47 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 47 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 47 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 47 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 47 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 47 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 47 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 47 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 47 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 47 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 47 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 47 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 47 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 47 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 47 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 47 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 47 * 39) setTimeout(function () { if (pick411 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div41a); topp41a = r500 pick41 = 1 } if (pick411 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div41b); topp41b = r500 pick41 = 2 } if (pick411 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div41c); topp41c = r500 pick41 = 3 } if (pick411 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div41d); topp41d = r500 pick41 = 4 } }, 47 * 40) setTimeout(function () { if (pick422 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div42a); topp42a = r500 pick42 = 1 } if (pick422 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div42b); topp42b = r500 pick42 = 2 } if (pick422 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div42c); topp42c = r500 pick42 = 3 } if (pick422 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div42d); topp42d = r500 pick42 = 4 } }, 47 * 41) setTimeout(function () { if (pick433 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div43a); topp43a = r500 pick43 = 1 } if (pick433 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div43b); topp43b = r500 pick43 = 2 } if (pick433 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div43c); topp43c = r500 pick43 = 3 } if (pick433 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div43d); topp43d = r500 pick43 = 4 } }, 47 * 42) setTimeout(function () { if (pick444 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div44a); topp44a = r500 pick44 = 1 } if (pick444 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div44b); topp44b = r500 pick44 = 2 } if (pick444 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div44c); topp44c = r500 pick44 = 3 } if (pick444 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div44d); topp44d = r500 pick44 = 4 } }, 47 * 43) setTimeout(function () { if (pick455 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div45a); topp45a = r500 pick45 = 1 } if (pick455 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div45b); topp45b = r500 pick45 = 2 } if (pick455 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div45c); topp45c = r500 pick45 = 3 } if (pick455 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div45d); topp45d = r500 pick45 = 4 } }, 47 * 44) limit145 = 1; } if (success == 45 && limit146 == 0) { if (hacks == 1) { everythingS = 46 } if (hacks == 2) { noJacksS = 46 } if (hacks == 5) { trillsOffS = 46 } if (hacks == 4) { jacksTrillsOffS = 46 } if (hacks == 6) { rollsTrillsOffS = 46 } this.document.getElementById("round").innerHTML = "Round: 46" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 46 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; miss40 = 0; miss41 = 0; miss42 = 0; miss43 = 0; miss44 = 0; miss45 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } var pick411 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick400 == pick411) { var pick411 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } var pick422 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick411 == pick422) { var pick422 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } var pick433 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick422 == pick433) { var pick433 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } var pick444 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick433 == pick444) { var pick444 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } var pick466 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick455 == pick466) { var pick466 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 46) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 46 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 46 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 46 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 46 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 46 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 46 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 46 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 46 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 46 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 46 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 46 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 46 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 46 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 46 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 46 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 46 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 46 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 46 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 46 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 46 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 46 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 46 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 46 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 46 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 46 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 46 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 46 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 46 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 46 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 46 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 46 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 46 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 46 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 46 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 46 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 46 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 46 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 46 * 39) setTimeout(function () { if (pick411 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div41a); topp41a = r500 pick41 = 1 } if (pick411 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div41b); topp41b = r500 pick41 = 2 } if (pick411 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div41c); topp41c = r500 pick41 = 3 } if (pick411 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div41d); topp41d = r500 pick41 = 4 } }, 46 * 40) setTimeout(function () { if (pick422 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div42a); topp42a = r500 pick42 = 1 } if (pick422 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div42b); topp42b = r500 pick42 = 2 } if (pick422 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div42c); topp42c = r500 pick42 = 3 } if (pick422 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div42d); topp42d = r500 pick42 = 4 } }, 46 * 41) setTimeout(function () { if (pick433 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div43a); topp43a = r500 pick43 = 1 } if (pick433 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div43b); topp43b = r500 pick43 = 2 } if (pick433 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div43c); topp43c = r500 pick43 = 3 } if (pick433 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div43d); topp43d = r500 pick43 = 4 } }, 46 * 42) setTimeout(function () { if (pick444 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div44a); topp44a = r500 pick44 = 1 } if (pick444 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div44b); topp44b = r500 pick44 = 2 } if (pick444 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div44c); topp44c = r500 pick44 = 3 } if (pick444 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div44d); topp44d = r500 pick44 = 4 } }, 46 * 43) setTimeout(function () { if (pick455 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div45a); topp45a = r500 pick45 = 1 } if (pick455 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div45b); topp45b = r500 pick45 = 2 } if (pick455 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div45c); topp45c = r500 pick45 = 3 } if (pick455 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div45d); topp45d = r500 pick45 = 4 } }, 46 * 44) setTimeout(function () { if (pick466 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div46a); topp46a = r500 pick46 = 1 } if (pick466 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div46b); topp46b = r500 pick46 = 2 } if (pick466 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div46c); topp46c = r500 pick46 = 3 } if (pick466 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div46d); topp46d = r500 pick46 = 4 } }, 46 * 45) limit146 = 1; } if (success == 46 && limit147 == 0) { if (hacks == 1) { everythingS = 47 } if (hacks == 2) { noJacksS = 47 } if (hacks == 5) { trillsOffS = 47 } if (hacks == 4) { jacksTrillsOffS = 47 } if (hacks == 6) { rollsTrillsOffS = 47 } this.document.getElementById("round").innerHTML = "Round: 47" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 47 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; miss40 = 0; miss41 = 0; miss42 = 0; miss43 = 0; miss44 = 0; miss45 = 0; miss46 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } var pick411 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick400 == pick411) { var pick411 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } var pick422 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick411 == pick422) { var pick422 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } var pick433 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick422 == pick433) { var pick433 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } var pick444 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick433 == pick444) { var pick444 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } var pick466 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick455 == pick466) { var pick466 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } var pick477 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick466 == pick477) { var pick477 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick455 == 4 && pick466 == 2 && pick477 == 1 || pick455 == 3 && pick466 == 2 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 3 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick466 == pick477 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 45) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 45 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 45 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 45 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 45 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 45 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 45 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 45 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 45 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 45 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 45 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 45 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 45 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 45 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 45 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 45 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 45 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 45 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 45 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 45 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 45 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 45 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 45 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 45 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 45 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 45 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 45 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 45 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 45 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 45 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 45 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 45 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 45 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 45 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 45 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 45 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 45 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 45 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 45 * 39) setTimeout(function () { if (pick411 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div41a); topp41a = r500 pick41 = 1 } if (pick411 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div41b); topp41b = r500 pick41 = 2 } if (pick411 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div41c); topp41c = r500 pick41 = 3 } if (pick411 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div41d); topp41d = r500 pick41 = 4 } }, 45 * 40) setTimeout(function () { if (pick422 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div42a); topp42a = r500 pick42 = 1 } if (pick422 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div42b); topp42b = r500 pick42 = 2 } if (pick422 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div42c); topp42c = r500 pick42 = 3 } if (pick422 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div42d); topp42d = r500 pick42 = 4 } }, 45 * 41) setTimeout(function () { if (pick433 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div43a); topp43a = r500 pick43 = 1 } if (pick433 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div43b); topp43b = r500 pick43 = 2 } if (pick433 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div43c); topp43c = r500 pick43 = 3 } if (pick433 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div43d); topp43d = r500 pick43 = 4 } }, 45 * 42) setTimeout(function () { if (pick444 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div44a); topp44a = r500 pick44 = 1 } if (pick444 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div44b); topp44b = r500 pick44 = 2 } if (pick444 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div44c); topp44c = r500 pick44 = 3 } if (pick444 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div44d); topp44d = r500 pick44 = 4 } }, 45 * 43) setTimeout(function () { if (pick455 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div45a); topp45a = r500 pick45 = 1 } if (pick455 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div45b); topp45b = r500 pick45 = 2 } if (pick455 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div45c); topp45c = r500 pick45 = 3 } if (pick455 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div45d); topp45d = r500 pick45 = 4 } }, 45 * 44) setTimeout(function () { if (pick466 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div46a); topp46a = r500 pick46 = 1 } if (pick466 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div46b); topp46b = r500 pick46 = 2 } if (pick466 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div46c); topp46c = r500 pick46 = 3 } if (pick466 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div46d); topp46d = r500 pick46 = 4 } }, 45 * 45) setTimeout(function () { if (pick477 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div47a); topp47a = r500 pick47 = 1 } if (pick477 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div47b); topp47b = r500 pick47 = 2 } if (pick477 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div47c); topp47c = r500 pick47 = 3 } if (pick477 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div47d); topp47d = r500 pick47 = 4 } }, 45 * 46) limit147 = 1; } if (success == 47 && limit148 == 0) { if (hacks == 1) { everythingS = 48 } if (hacks == 2) { noJacksS = 48 } if (hacks == 5) { trillsOffS = 48 } if (hacks == 4) { jacksTrillsOffS = 48 } if (hacks == 6) { rollsTrillsOffS = 48 } this.document.getElementById("round").innerHTML = "Round: 48" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 48 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; miss40 = 0; miss41 = 0; miss42 = 0; miss43 = 0; miss44 = 0; miss45 = 0; miss46 = 0; miss47 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } var pick411 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick400 == pick411) { var pick411 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } var pick422 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick411 == pick422) { var pick422 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } var pick433 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick422 == pick433) { var pick433 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } var pick444 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick433 == pick444) { var pick444 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } var pick466 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick455 == pick466) { var pick466 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } var pick477 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick466 == pick477) { var pick477 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick455 == 4 && pick466 == 2 && pick477 == 1 || pick455 == 3 && pick466 == 2 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 3 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick466 == pick477 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } var pick488 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick477 == pick488) { var pick488 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick466 == 4 && pick477 == 2 && pick488 == 1 || pick466 == 3 && pick477 == 2 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 3 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick477 == pick488 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 44) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 44 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 44 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 44 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 44 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 44 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 44 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 44 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 44 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 44 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 44 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 44 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 44 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 44 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 44 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 44 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 44 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 44 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 44 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 44 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 44 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 44 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 44 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 44 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 44 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 44 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 44 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 44 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 44 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 44 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 44 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 44 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 44 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 44 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 44 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 44 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 44 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 44 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 44 * 39) setTimeout(function () { if (pick411 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div41a); topp41a = r500 pick41 = 1 } if (pick411 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div41b); topp41b = r500 pick41 = 2 } if (pick411 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div41c); topp41c = r500 pick41 = 3 } if (pick411 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div41d); topp41d = r500 pick41 = 4 } }, 44 * 40) setTimeout(function () { if (pick422 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div42a); topp42a = r500 pick42 = 1 } if (pick422 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div42b); topp42b = r500 pick42 = 2 } if (pick422 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div42c); topp42c = r500 pick42 = 3 } if (pick422 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div42d); topp42d = r500 pick42 = 4 } }, 44 * 41) setTimeout(function () { if (pick433 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div43a); topp43a = r500 pick43 = 1 } if (pick433 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div43b); topp43b = r500 pick43 = 2 } if (pick433 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div43c); topp43c = r500 pick43 = 3 } if (pick433 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div43d); topp43d = r500 pick43 = 4 } }, 44 * 42) setTimeout(function () { if (pick444 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div44a); topp44a = r500 pick44 = 1 } if (pick444 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div44b); topp44b = r500 pick44 = 2 } if (pick444 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div44c); topp44c = r500 pick44 = 3 } if (pick444 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div44d); topp44d = r500 pick44 = 4 } }, 44 * 43) setTimeout(function () { if (pick455 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div45a); topp45a = r500 pick45 = 1 } if (pick455 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div45b); topp45b = r500 pick45 = 2 } if (pick455 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div45c); topp45c = r500 pick45 = 3 } if (pick455 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div45d); topp45d = r500 pick45 = 4 } }, 44 * 44) setTimeout(function () { if (pick466 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div46a); topp46a = r500 pick46 = 1 } if (pick466 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div46b); topp46b = r500 pick46 = 2 } if (pick466 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div46c); topp46c = r500 pick46 = 3 } if (pick466 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div46d); topp46d = r500 pick46 = 4 } }, 44 * 45) setTimeout(function () { if (pick477 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div47a); topp47a = r500 pick47 = 1 } if (pick477 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div47b); topp47b = r500 pick47 = 2 } if (pick477 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div47c); topp47c = r500 pick47 = 3 } if (pick477 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div47d); topp47d = r500 pick47 = 4 } }, 44 * 46) setTimeout(function () { if (pick488 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div48a); topp48a = r500 pick48 = 1 } if (pick488 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div48b); topp48b = r500 pick48 = 2 } if (pick488 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div48c); topp48c = r500 pick48 = 3 } if (pick488 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div48d); topp48d = r500 pick48 = 4 } }, 44 * 47) limit148 = 1; } if (success == 48 && limit149 == 0) { if (hacks == 1) { everythingS = 49 } if (hacks == 2) { noJacksS = 49 } if (hacks == 5) { trillsOffS = 49 } if (hacks == 4) { jacksTrillsOffS = 49 } if (hacks == 6) { rollsTrillsOffS = 49 } this.document.getElementById("round").innerHTML = "Round: 49" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 49 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; miss40 = 0; miss41 = 0; miss42 = 0; miss43 = 0; miss44 = 0; miss45 = 0; miss46 = 0; miss47 = 0; miss48 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } var pick411 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick400 == pick411) { var pick411 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } var pick422 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick411 == pick422) { var pick422 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } var pick433 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick422 == pick433) { var pick433 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } var pick444 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick433 == pick444) { var pick444 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } var pick466 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick455 == pick466) { var pick466 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } var pick477 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick466 == pick477) { var pick477 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick455 == 4 && pick466 == 2 && pick477 == 1 || pick455 == 3 && pick466 == 2 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 3 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick466 == pick477 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } var pick488 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick477 == pick488) { var pick488 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick466 == 4 && pick477 == 2 && pick488 == 1 || pick466 == 3 && pick477 == 2 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 3 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick477 == pick488 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } var pick499 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick488 == pick499) { var pick499 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) { var pick499 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick47 == 4 && pick48 == 2 && pick499 == 1 || pick47 == 3 && pick48 == 2 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 2 || pick47 == 1 && pick48 == 3 && pick499 == 4 || pick47 == 2 && pick48 == 3 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 3 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) { var pick499 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick488 == pick499 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick47 == 4 && pick488 == 3 && pick499 == 4) { var pick499 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 43) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 43 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 43 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 43 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 43 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 43 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 43 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 43 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 43 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 43 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 43 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 43 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 43 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 43 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 43 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 43 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 43 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 43 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 43 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 43 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 43 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 43 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 43 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 43 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 43 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 43 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 43 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 43 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 43 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 43 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 43 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 43 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 43 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 43 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 43 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 43 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 43 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 43 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 43 * 39) setTimeout(function () { if (pick411 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div41a); topp41a = r500 pick41 = 1 } if (pick411 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div41b); topp41b = r500 pick41 = 2 } if (pick411 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div41c); topp41c = r500 pick41 = 3 } if (pick411 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div41d); topp41d = r500 pick41 = 4 } }, 43 * 40) setTimeout(function () { if (pick422 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div42a); topp42a = r500 pick42 = 1 } if (pick422 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div42b); topp42b = r500 pick42 = 2 } if (pick422 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div42c); topp42c = r500 pick42 = 3 } if (pick422 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div42d); topp42d = r500 pick42 = 4 } }, 43 * 41) setTimeout(function () { if (pick433 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div43a); topp43a = r500 pick43 = 1 } if (pick433 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div43b); topp43b = r500 pick43 = 2 } if (pick433 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div43c); topp43c = r500 pick43 = 3 } if (pick433 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div43d); topp43d = r500 pick43 = 4 } }, 43 * 42) setTimeout(function () { if (pick444 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div44a); topp44a = r500 pick44 = 1 } if (pick444 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div44b); topp44b = r500 pick44 = 2 } if (pick444 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div44c); topp44c = r500 pick44 = 3 } if (pick444 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div44d); topp44d = r500 pick44 = 4 } }, 43 * 43) setTimeout(function () { if (pick455 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div45a); topp45a = r500 pick45 = 1 } if (pick455 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div45b); topp45b = r500 pick45 = 2 } if (pick455 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div45c); topp45c = r500 pick45 = 3 } if (pick455 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div45d); topp45d = r500 pick45 = 4 } }, 43 * 44) setTimeout(function () { if (pick466 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div46a); topp46a = r500 pick46 = 1 } if (pick466 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div46b); topp46b = r500 pick46 = 2 } if (pick466 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div46c); topp46c = r500 pick46 = 3 } if (pick466 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div46d); topp46d = r500 pick46 = 4 } }, 43 * 45) setTimeout(function () { if (pick477 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div47a); topp47a = r500 pick47 = 1 } if (pick477 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div47b); topp47b = r500 pick47 = 2 } if (pick477 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div47c); topp47c = r500 pick47 = 3 } if (pick477 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div47d); topp47d = r500 pick47 = 4 } }, 43 * 46) setTimeout(function () { if (pick488 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div48a); topp48a = r500 pick48 = 1 } if (pick488 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div48b); topp48b = r500 pick48 = 2 } if (pick488 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div48c); topp48c = r500 pick48 = 3 } if (pick488 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div48d); topp48d = r500 pick48 = 4 } }, 43 * 47) setTimeout(function () { if (pick499 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div49a); topp49a = r500 pick49 = 1 } if (pick499 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div49b); topp49b = r500 pick49 = 2 } if (pick499 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div49c); topp49c = r500 pick49 = 3 } if (pick499 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div49d); topp49d = r500 pick49 = 4 } }, 43 * 48) limit149 = 1; } if (success == 49 && limit150 == 0) { if (hacks == 1) { everythingS = 50 } if (hacks == 2) { noJacksS = 50 } if (hacks == 5) { trillsOffS = 50 } if (hacks == 4) { jacksTrillsOffS = 50 } if (hacks == 6) { rollsTrillsOffS = 50 } this.document.getElementById("round").innerHTML = "Round: 50" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 50 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; miss40 = 0; miss41 = 0; miss42 = 0; miss43 = 0; miss44 = 0; miss45 = 0; miss46 = 0; miss47 = 0; miss48 = 0; miss49 = 0; var pick4b = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } var pick411 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick400 == pick411) { var pick411 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } var pick422 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick411 == pick422) { var pick422 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } var pick433 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick422 == pick433) { var pick433 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } var pick444 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick433 == pick444) { var pick444 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } var pick466 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick455 == pick466) { var pick466 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } var pick477 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick466 == pick477) { var pick477 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick455 == 4 && pick466 == 2 && pick477 == 1 || pick455 == 3 && pick466 == 2 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 3 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick466 == pick477 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } var pick488 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick477 == pick488) { var pick488 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick466 == 4 && pick477 == 2 && pick488 == 1 || pick466 == 3 && pick477 == 2 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 3 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick477 == pick488 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } var pick499 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick488 == pick499) { var pick499 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) { var pick499 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick47 == 4 && pick48 == 2 && pick499 == 1 || pick47 == 3 && pick48 == 2 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 2 || pick47 == 1 && pick48 == 3 && pick499 == 4 || pick47 == 2 && pick48 == 3 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 3 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) { var pick499 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick488 == pick499 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick47 == 4 && pick488 == 3 && pick499 == 4) { var pick499 = Math.ceil(Math.random() * 4); } } var pickr500 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick499 == pickr500) { var pickr500 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) { var pickr500 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick488 == 4 && pick499 == 2 && pickr500 == 1 || pick488 == 3 && pick499 == 2 && pickr500 == 1 || pick488 == 4 && pick499 == 3 && pickr500 == 1 || pick488 == 4 && pick499 == 3 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 4 || pick488 == 1 && pick499 == 2 && pickr500 == 4 || pick488 == 1 && pick499 == 2 && pickr500 == 3 || pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) { var pickr500 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick499 == pickr500 || pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) { var pickr500 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 42) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 42 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 42 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 42 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 42 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 42 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 42 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 42 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 42 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 42 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 42 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 42 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 42 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 42 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 42 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 42 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 42 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 42 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 42 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 42 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 42 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 42 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 42 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 42 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 42 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 42 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 42 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 42 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 42 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 42 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 42 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 42 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 42 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 42 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 42 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 42 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 42 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 42 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 42 * 39) setTimeout(function () { if (pick411 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div41a); topp41a = r500 pick41 = 1 } if (pick411 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div41b); topp41b = r500 pick41 = 2 } if (pick411 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div41c); topp41c = r500 pick41 = 3 } if (pick411 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div41d); topp41d = r500 pick41 = 4 } }, 42 * 40) setTimeout(function () { if (pick422 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div42a); topp42a = r500 pick42 = 1 } if (pick422 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div42b); topp42b = r500 pick42 = 2 } if (pick422 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div42c); topp42c = r500 pick42 = 3 } if (pick422 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div42d); topp42d = r500 pick42 = 4 } }, 42 * 41) setTimeout(function () { if (pick433 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div43a); topp43a = r500 pick43 = 1 } if (pick433 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div43b); topp43b = r500 pick43 = 2 } if (pick433 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div43c); topp43c = r500 pick43 = 3 } if (pick433 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div43d); topp43d = r500 pick43 = 4 } }, 42 * 42) setTimeout(function () { if (pick444 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div44a); topp44a = r500 pick44 = 1 } if (pick444 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div44b); topp44b = r500 pick44 = 2 } if (pick444 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div44c); topp44c = r500 pick44 = 3 } if (pick444 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div44d); topp44d = r500 pick44 = 4 } }, 42 * 43) setTimeout(function () { if (pick455 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div45a); topp45a = r500 pick45 = 1 } if (pick455 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div45b); topp45b = r500 pick45 = 2 } if (pick455 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div45c); topp45c = r500 pick45 = 3 } if (pick455 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div45d); topp45d = r500 pick45 = 4 } }, 42 * 44) setTimeout(function () { if (pick466 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div46a); topp46a = r500 pick46 = 1 } if (pick466 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div46b); topp46b = r500 pick46 = 2 } if (pick466 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div46c); topp46c = r500 pick46 = 3 } if (pick466 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div46d); topp46d = r500 pick46 = 4 } }, 42 * 45) setTimeout(function () { if (pick477 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div47a); topp47a = r500 pick47 = 1 } if (pick477 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div47b); topp47b = r500 pick47 = 2 } if (pick477 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div47c); topp47c = r500 pick47 = 3 } if (pick477 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div47d); topp47d = r500 pick47 = 4 } }, 42 * 46) setTimeout(function () { if (pick488 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div48a); topp48a = r500 pick48 = 1 } if (pick488 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div48b); topp48b = r500 pick48 = 2 } if (pick488 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div48c); topp48c = r500 pick48 = 3 } if (pick488 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div48d); topp48d = r500 pick48 = 4 } }, 42 * 47) setTimeout(function () { if (pick499 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div49a); topp49a = r500 pick49 = 1 } if (pick499 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div49b); topp49b = r500 pick49 = 2 } if (pick499 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div49c); topp49c = r500 pick49 = 3 } if (pick499 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div49d); topp49d = r500 pick49 = 4 } }, 42 * 48) setTimeout(function () { if (pickr500 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div50a); topp50a = r500 pick50 = 1 } if (pickr500 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div50b); topp50b = r500 pick50 = 2 } if (pickr500 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div50c); topp50c = r500 pick50 = 3 } if (pickr500 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div50d); topp50d = r500 pick50 = 4 } }, 42 * 49) limit150 = 1; } if (success == 50 && limit151 == 0) { if (hacks == 1) { everythingS = 51 } if (hacks == 2) { noJacksS = 51 } if (hacks == 5) { trillsOffS = 51 } if (hacks == 4) { jacksTrillsOffS = 51 } if (hacks == 6) { rollsTrillsOffS = 51 } this.document.getElementById("round").innerHTML = "Round: 51" timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5); round = 51 miss1 = 0; miss2 = 0; miss3 = 0; miss4 = 0; miss5 = 0; miss6 = 0; miss7 = 0; miss8 = 0; miss9 = 0; miss10 = 0; miss11 = 0; miss12 = 0; miss13 = 0; miss14 = 0; miss15 = 0; miss16 = 0; miss17 = 0; miss18 = 0; miss19 = 0; miss20 = 0; miss21 = 0; miss22 = 0; miss23 = 0; miss24 = 0; miss25 = 0; miss26 = 0; miss27 = 0; miss28 = 0; miss29 = 0; miss30 = 0; miss31 = 0; miss32 = 0; miss33 = 0; miss34 = 0; miss35 = 0; miss36 = 0; miss37 = 0; miss38 = 0; miss39 = 0; miss40 = 0; miss41 = 0; miss42 = 0; miss43 = 0; miss44 = 0; miss45 = 0; miss46 = 0; miss47 = 0; miss48 = 0; miss49 = 0; miss50 = 0; var pick4a = Math.ceil(Math.random() * 4); if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(elemDiv); topp = r500 picka = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(elemDiv2); topp2 = r500 picka = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(elemDiv3); topp3 = r500 picka = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(elemDiv4); topp4 = r500 picka = 4; } var pick4b = Math.ceil(Math.random() * 4); while (jacks == 1 && picka == pick4b) { var pick4b = Math.ceil(Math.random() * 4); } var pick4c = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4b == pick4c) { var pick4c = Math.ceil(Math.random() * 4); } var pick4d = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4c == pick4d) { var pick4d = Math.ceil(Math.random() * 4); } var pick4e = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4d == pick4e) { var pick4e = Math.ceil(Math.random() * 4); } var pick4f = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4e == pick4f) { var pick4f = Math.ceil(Math.random() * 4); } var pick4g = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4f == pick4g) { var pick4g = Math.ceil(Math.random() * 4); } var pick4h = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4g == pick4h) { var pick4h = Math.ceil(Math.random() * 4); } var pick4i = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4h == pick4i) { var pick4i = Math.ceil(Math.random() * 4); } var pick4j = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4i == pick4j) { var pick4j = Math.ceil(Math.random() * 4); } var pick4k = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4j == pick4k) { var pick4k = Math.ceil(Math.random() * 4); } var pick4l = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4k == pick4l) { var pick4l = Math.ceil(Math.random() * 4); } var pick4m = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4l == pick4m) { var pick4m = Math.ceil(Math.random() * 4); } var pick4n = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4m == pick4n) { var pick4n = Math.ceil(Math.random() * 4); } var pick4o = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4n == pick4o) { var pick4o = Math.ceil(Math.random() * 4); } var pick4p = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4o == pick4p) { var pick4p = Math.ceil(Math.random() * 4); } var pick4q = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4p == pick4q) { var pick4q = Math.ceil(Math.random() * 4); } var pick4r = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4q == pick4r) { var pick4r = Math.ceil(Math.random() * 4); } var pick4s = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4r == pick4s) { var pick4s = Math.ceil(Math.random() * 4); } var pick4t = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4s == pick4t) { var pick4t = Math.ceil(Math.random() * 4); } var pick4u = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4t == pick4u) { var pick4u = Math.ceil(Math.random() * 4); } var pick4v = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4u == pick4v) { var pick4v = Math.ceil(Math.random() * 4); } var pick4w = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4v == pick4w) { var pick4w = Math.ceil(Math.random() * 4); } var pick4x = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4w == pick4x) { var pick4x = Math.ceil(Math.random() * 4); } var pick4y = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4x == pick4y) { var pick4y = Math.ceil(Math.random() * 4); } var pick4z = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4y == pick4z) { var pick4z = Math.ceil(Math.random() * 4); } if (trills == 1) { while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) { var pick4c = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) { var pick4d = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) { var pick4e = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) { var pick4f = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) { var pick4g = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) { var pick4h = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) { var pick4i = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) { var pick4j = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) { var pick4k = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) { var pick4l = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) { var pick4m = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) { var pick4n = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) { var pick4o = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) { var pick4p = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) { var pick4q = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) { var pick4r = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) { var pick4s = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) { var pick4t = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) { var pick4u = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) { var pick4v = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) { var pick4w = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) { var pick4x = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) { var pick4y = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) { var pick4z = Math.ceil(Math.random() * 4); } } var pick277 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick4z == pick277) { var pick277 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) { var pick277 = Math.ceil(Math.random() * 4); } } var pick288 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick277 == pick288) { var pick288 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) { var pick288 = Math.ceil(Math.random() * 4); } } var pick299 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick288 == pick299) { var pick299 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) { var pick299 = Math.ceil(Math.random() * 4); } } var pick300 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick299 == pick300) { var pick300 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) { var pick300 = Math.ceil(Math.random() * 4); } } var pick311 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick300 == pick311) { var pick311 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) { var pick311 = Math.ceil(Math.random() * 4); } } var pick322 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick311 == pick322) { var pick322 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) { var pick322 = Math.ceil(Math.random() * 4); } } var pick333 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick322 == pick333) { var pick333 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) { var pick333 = Math.ceil(Math.random() * 4); } } var pick344 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick333 == pick344) { var pick344 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) { var pick344 = Math.ceil(Math.random() * 4); } } var pick355 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick344 == pick355) { var pick355 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) { var pick355 = Math.ceil(Math.random() * 4); } } var pick366 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick355 == pick366) { var pick366 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) { var pick366 = Math.ceil(Math.random() * 4); } } var pick377 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick366 == pick377) { var pick377 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) { var pick377 = Math.ceil(Math.random() * 4); } } var pick388 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick377 == pick388) { var pick388 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) { var pick388 = Math.ceil(Math.random() * 4); } } var pick399 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick388 == pick399) { var pick399 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) { var pick399 = Math.ceil(Math.random() * 4); } } var pick400 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick399 == pick400) { var pick400 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) { var pick400 = Math.ceil(Math.random() * 4); } } var pick411 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick400 == pick411) { var pick411 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) { var pick411 = Math.ceil(Math.random() * 4); } } var pick422 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick411 == pick422) { var pick422 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) { var pick422 = Math.ceil(Math.random() * 4); } } var pick433 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick422 == pick433) { var pick433 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) { var pick433 = Math.ceil(Math.random() * 4); } } var pick444 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick433 == pick444) { var pick444 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) { var pick444 = Math.ceil(Math.random() * 4); } } if (trills == 1) { while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) { var pick455 = Math.ceil(Math.random() * 4); } } var pick466 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick455 == pick466) { var pick466 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) { var pick466 = Math.ceil(Math.random() * 4); } } var pick477 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick466 == pick477) { var pick477 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick455 == 4 && pick466 == 2 && pick477 == 1 || pick455 == 3 && pick466 == 2 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 3 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick466 == pick477 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) { var pick477 = Math.ceil(Math.random() * 4); } } var pick488 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick477 == pick488) { var pick488 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick466 == 4 && pick477 == 2 && pick488 == 1 || pick466 == 3 && pick477 == 2 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 3 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick477 == pick488 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) { var pick488 = Math.ceil(Math.random() * 4); } } var pick499 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick488 == pick499) { var pick499 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) { var pick499 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick47 == 4 && pick48 == 2 && pick499 == 1 || pick47 == 3 && pick48 == 2 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 2 || pick47 == 1 && pick48 == 3 && pick499 == 4 || pick47 == 2 && pick48 == 3 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 3 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) { var pick499 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick488 == pick499 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick47 == 4 && pick488 == 3 && pick499 == 4) { var pick499 = Math.ceil(Math.random() * 4); } } var pickr500 = Math.ceil(Math.random() * 4); while (jacks == 1 && pick499 == pickr500) { var pickr500 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) { var pickr500 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick488 == 4 && pick499 == 2 && pickr500 == 1 || pick488 == 3 && pick499 == 2 && pickr500 == 1 || pick488 == 4 && pick499 == 3 && pickr500 == 1 || pick488 == 4 && pick499 == 3 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 4 || pick488 == 1 && pick499 == 2 && pickr500 == 4 || pick488 == 1 && pick499 == 2 && pickr500 == 3 || pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) { var pickr500 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick499 == pickr500 || pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) { var pickr500 = Math.ceil(Math.random() * 4); } } var pick511 = Math.ceil(Math.random() * 4); while (jacks == 1 && pickr500 == pick511) { var pick511 = Math.ceil(Math.random() * 4); } if (trills == 1) { while (pick49 == 1 && pick50 == 2 && pick511 == 1 || pick49 == 2 && pick50 == 1 && pick511 == 2 || pick49 == 1 && pick50 == 3 && pick511 == 1 || pick49 == 3 && pick50 == 1 && pick511 == 3 || pick49 == 1 && pick50 == 4 && pick511 == 1 || pick49 == 4 && pick50 == 1 && pick511 == 4 || pick49 == 2 && pick50 == 3 && pick511 == 2 || pick49 == 3 && pick50 == 2 && pick511 == 3 || pick49 == 2 && pick50 == 4 && pick511 == 2 || pick49 == 4 && pick50 == 2 && pick511 == 4 || pick49 == 3 && pick50 == 4 && pick511 == 3 || pick49 == 4 && pick50 == 3 && pick511 == 4) { var pick511 = Math.ceil(Math.random() * 4); } } if (trills == 2) { while (pick50 == pick511 || pick49 == 1 && pick50 == 2 && pick511 == 1 || pick49 == 2 && pick50 == 1 && pick511 == 2 || pick49 == 1 && pick50 == 3 && pick511 == 1 || pick49 == 3 && pick50 == 1 && pick511 == 3 || pick49 == 1 && pick50 == 4 && pick511 == 1 || pick49 == 4 && pick50 == 1 && pick511 == 4 || pick49 == 2 && pick50 == 3 && pick511 == 2 || pick49 == 3 && pick50 == 2 && pick511 == 3 || pick49 == 2 && pick50 == 4 && pick511 == 2 || pick49 == 4 && pick50 == 2 && pick511 == 4 || pick49 == 3 && pick50 == 4 && pick511 == 3 || pick49 == 4 && pick50 == 3 && pick511 == 4) { var pick511 = Math.ceil(Math.random() * 4); } } if (trills == 3) { while (pick49 == 4 && pick50 == 2 && pick511 == 1 || pick49 == 3 && pick50 == 2 && pick511 == 1 || pick49 == 4 && pick50 == 3 && pick511 == 1 || pick49 == 4 && pick50 == 3 && pick511 == 2 || pick49 == 1 && pick50 == 3 && pick511 == 4 || pick49 == 2 && pick50 == 3 && pick511 == 4 || pick49 == 1 && pick50 == 2 && pick511 == 4 || pick49 == 1 && pick50 == 2 && pick511 == 3) { var pick511 = Math.ceil(Math.random() * 4); } } setTimeout(function () { if (pick4b == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div2a); toppa = r500 pickb = 1; } if (pick4b == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div2b); toppb = r500 pickb = 2; } if (pick4b == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div2c); toppc = r500 pickb = 3; } if (pick4b == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div2d); toppd = r500 pickb = 4; } }, 41) setTimeout(function () { if (pick4c == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div3a); topp3a = r500 pickc = 1; } if (pick4c == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div3b); topp3b = r500 pickc = 2; } if (pick4c == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div3c); topp3c = r500 pickc = 3; } if (pick4c == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div3d); topp3d = r500 pickc = 4; } }, 41 * 2) setTimeout(function () { if (pick4d == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div4a); topp4a = r500 pickd = 1; } if (pick4d == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div4b); topp4b = r500 pickd = 2; } if (pick4d == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div4c); topp4c = r500 pickd = 3; } if (pick4d == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div4d); topp4d = r500 pickd = 4; } }, 41 * 3) setTimeout(function () { if (pick4e == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div5a); topp5a = r500 picke = 1; } if (pick4e == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div5b); topp5b = r500 picke = 2; } if (pick4e == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div5c); topp5c = r500 picke = 3; } if (pick4e == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div5d); topp5d = r500 picke = 4; } }, 41 * 4) setTimeout(function () { if (pick4f == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div6a); topp6a = r500 pickf = 1; } if (pick4f == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div6b); topp6b = r500 pickf = 2; } if (pick4f == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div6c); topp6c = r500 pickf = 3; } if (pick4f == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div6d); topp6d = r500 pickf = 4; } }, 41 * 5) setTimeout(function () { if (pick4g == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div7a); topp7a = r500 pickg = 1; } if (pick4g == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div7b); topp7b = r500 pickg = 2; } if (pick4g == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div7c); topp7c = r500 pickg = 3; } if (pick4g == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div7d); topp7d = r500 pickg = 4; } }, 41 * 6) setTimeout(function () { if (pick4h == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div8a); topp8a = r500 pickh = 1; } if (pick4h == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div8b); topp8b = r500 pickh = 2; } if (pick4h == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div8c); topp8c = r500 pickh = 3; } if (pick4h == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div8d); topp8d = r500 pickh = 4; } }, 41 * 7) setTimeout(function () { if (pick4i == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div9a); topp9a = r500 picki = 1; } if (pick4i == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div9b); topp9b = r500 picki = 2; } if (pick4i == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div9c); topp9c = r500 picki = 3; } if (pick4i == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div9d); topp9d = r500 picki = 4; } }, 41 * 8) setTimeout(function () { if (pick4j == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div10a); topp10a = r500 pickj = 1; } if (pick4j == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div10b); topp10b = r500 pickj = 2; } if (pick4j == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div10c); topp10c = r500 pickj = 3; } if (pick4j == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div10d); topp10d = r500 pickj = 4; } }, 41 * 9) setTimeout(function () { if (pick4k == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div11a); topp11a = r500 pickk = 1; } if (pick4k == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div11b); topp11b = r500 pickk = 2; } if (pick4k == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div11c); topp11c = r500 pickk = 3; } if (pick4k == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div11d); topp11d = r500 pickk = 4; } }, 41 * 10) setTimeout(function () { if (pick4l == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div12a); topp12a = r500 pickl = 1; } if (pick4l == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div12b); topp12b = r500 pickl = 2; } if (pick4l == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div12c); topp12c = r500 pickl = 3; } if (pick4l == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div12d); topp12d = r500 pickl = 4; } }, 41 * 11) setTimeout(function () { if (pick4m == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div13a); topp13a = r500 pickm = 1; } if (pick4m == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div13b); topp13b = r500 pickm = 2; } if (pick4m == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div13c); topp13c = r500 pickm = 3; } if (pick4m == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div13d); topp13d = r500 pickm = 4; } }, 41 * 12) setTimeout(function () { if (pick4n == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div14a); topp14a = r500 pickn = 1; } if (pick4n == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div14b); topp14b = r500 pickn = 2; } if (pick4n == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div14c); topp14c = r500 pickn = 3; } if (pick4n == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div14d); topp14d = r500 pickn = 4; } }, 41 * 13) setTimeout(function () { if (pick4o == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div15a); topp15a = r500 picko = 1; } if (pick4o == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div15b); topp15b = r500 picko = 2; } if (pick4o == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div15c); topp15c = r500 picko = 3; } if (pick4o == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div15d); topp15d = r500 picko = 4; } }, 41 * 14) setTimeout(function () { if (pick4p == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div16a); topp16a = r500 pickp = 1; } if (pick4p == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div16b); topp16b = r500 pickp = 2; } if (pick4p == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div16c); topp16c = r500 pickp = 3; } if (pick4p == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div16d); topp16d = r500 pickp = 4; } }, 41 * 15) setTimeout(function () { if (pick4q == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div17a); topp17a = r500 pickq = 1; } if (pick4q == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div17b); topp17b = r500 pickq = 2; } if (pick4q == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div17c); topp17c = r500 pickq = 3; } if (pick4q == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div17d); topp17d = r500 pickq = 4; } }, 41 * 16) setTimeout(function () { if (pick4r == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div18a); topp18a = r500 pickr = 1; } if (pick4r == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div18b); topp18b = r500 pickr = 2; } if (pick4r == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div18c); topp18c = r500 pickr = 3; } if (pick4r == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div18d); topp18d = r500 pickr = 4; } }, 41 * 17) setTimeout(function () { if (pick4s == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div19a); topp19a = r500 picks = 1; } if (pick4s == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div19b); topp19b = r500 picks = 2; } if (pick4s == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div19c); topp19c = r500 picks = 3; } if (pick4s == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div19d); topp19d = r500 picks = 4; } }, 41 * 18) setTimeout(function () { if (pick4t == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div20a); topp20a = r500 pickt = 1; } if (pick4t == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div20b); topp20b = r500 pickt = 2; } if (pick4t == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div20c); topp20c = r500 pickt = 3; } if (pick4t == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div20d); topp20d = r500 pickt = 4; } }, 41 * 19) setTimeout(function () { if (pick4u == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div21a); topp21a = r500 picku = 1; } if (pick4u == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div21b); topp21b = r500 picku = 2; } if (pick4u == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div21c); topp21c = r500 picku = 3; } if (pick4u == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div21d); topp21d = r500 picku = 4; } }, 41 * 20) setTimeout(function () { if (pick4v == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div22a); topp22a = r500 pickv = 1; } if (pick4v == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div22b); topp22b = r500 pickv = 2; } if (pick4v == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div22c); topp22c = r500 pickv = 3; } if (pick4v == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div22d); topp22d = r500 pickv = 4; } }, 41 * 21) setTimeout(function () { if (pick4w == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div23a); topp23a = r500 pickw = 1; } if (pick4w == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div23b); topp23b = r500 pickw = 2; } if (pick4w == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div23c); topp23c = r500 pickw = 3; } if (pick4w == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div23d); topp23d = r500 pickw = 4; } }, 41 * 22) setTimeout(function () { if (pick4x == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div24a); topp24a = r500 pickx = 1; } if (pick4x == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div24b); topp24b = r500 pickx = 2; } if (pick4x == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div24c); topp24c = r500 pickx = 3; } if (pick4x == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div24d); topp24d = r500 pickx = 4; } }, 41 * 23) setTimeout(function () { if (pick4y == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div25a); topp25a = r500 picky = 1; } if (pick4y == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div25b); topp25b = r500 picky = 2; } if (pick4y == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div25c); topp25c = r500 picky = 3; } if (pick4y == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div25d); topp25d = r500 picky = 4; } }, 41 * 24) setTimeout(function () { if (pick4z == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div26a); topp26a = r500 pickz = 1; } if (pick4z == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div26b); topp26b = r500 pickz = 2; } if (pick4z == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div26c); topp26c = r500 pickz = 3; } if (pick4z == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div26d); topp26d = r500 pickz = 4; } }, 41 * 25) setTimeout(function () { if (pick277 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div27a); topp27a = r500 pick27 = 1 } if (pick277 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div27b); topp27b = r500 pick27 = 2 } if (pick277 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div27c); topp27c = r500 pick27 = 3 } if (pick277 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div27d); topp27d = r500 pick27 = 4 } }, 41 * 26) setTimeout(function () { if (pick288 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div28a); topp28a = r500 pick28 = 1 } if (pick288 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div28b); topp28b = r500 pick28 = 2 } if (pick288 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div28c); topp28c = r500 pick28 = 3 } if (pick288 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div28d); topp28d = r500 pick28 = 4 } }, 41 * 27) setTimeout(function () { if (pick299 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div29a); topp29a = r500 pick29 = 1 } if (pick299 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div29b); topp29b = r500 pick29 = 2 } if (pick299 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div29c); topp29c = r500 pick29 = 3 } if (pick299 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div29d); topp29d = r500 pick29 = 4 } }, 41 * 28) setTimeout(function () { if (pick300 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div30a); topp30a = r500 pick30 = 1 } if (pick300 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div30b); topp30b = r500 pick30 = 2 } if (pick300 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div30c); topp30c = r500 pick30 = 3 } if (pick300 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div30d); topp30d = r500 pick30 = 4 } }, 41 * 29) setTimeout(function () { if (pick311 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div31a); topp31a = r500 pick31 = 1 } if (pick311 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div31b); topp31b = r500 pick31 = 2 } if (pick311 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div31c); topp31c = r500 pick31 = 3 } if (pick311 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div31d); topp31d = r500 pick31 = 4 } }, 41 * 30) setTimeout(function () { if (pick322 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div32a); topp32a = r500 pick32 = 1 } if (pick322 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div32b); topp32b = r500 pick32 = 2 } if (pick322 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div32c); topp32c = r500 pick32 = 3 } if (pick322 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div32d); topp32d = r500 pick32 = 4 } }, 41 * 31) setTimeout(function () { if (pick333 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div33a); topp33a = r500 pick33 = 1 } if (pick333 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div33b); topp33b = r500 pick33 = 2 } if (pick333 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div33c); topp33c = r500 pick33 = 3 } if (pick333 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div33d); topp33d = r500 pick33 = 4 } }, 41 * 32) setTimeout(function () { if (pick344 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div34a); topp34a = r500 pick34 = 1 } if (pick344 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div34b); topp34b = r500 pick34 = 2 } if (pick344 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div34c); topp34c = r500 pick34 = 3 } if (pick344 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div34d); topp34d = r500 pick34 = 4 } }, 41 * 33) setTimeout(function () { if (pick355 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div35a); topp35a = r500 pick35 = 1 } if (pick355 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div35b); topp35b = r500 pick35 = 2 } if (pick355 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div35c); topp35c = r500 pick35 = 3 } if (pick355 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div35d); topp35d = r500 pick35 = 4 } }, 41 * 34) setTimeout(function () { if (pick366 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div36a); topp36a = r500 pick36 = 1 } if (pick366 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div36b); topp36b = r500 pick36 = 2 } if (pick366 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div36c); topp36c = r500 pick36 = 3 } if (pick366 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div36d); topp36d = r500 pick36 = 4 } }, 41 * 35) setTimeout(function () { if (pick377 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div37a); topp37a = r500 pick37 = 1 } if (pick377 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div37b); topp37b = r500 pick37 = 2 } if (pick377 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div37c); topp37c = r500 pick37 = 3 } if (pick377 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div37d); topp37d = r500 pick37 = 4 } }, 41 * 36) setTimeout(function () { if (pick388 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div38a); topp38a = r500 pick38 = 1 } if (pick388 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div38b); topp38b = r500 pick38 = 2 } if (pick388 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div38c); topp38c = r500 pick38 = 3 } if (pick388 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div38d); topp38d = r500 pick38 = 4 } }, 41 * 37) setTimeout(function () { if (pick399 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div39a); topp39a = r500 pick39 = 1 } if (pick399 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div39b); topp39b = r500 pick39 = 2 } if (pick399 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div39c); topp39c = r500 pick39 = 3 } if (pick399 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div39d); topp39d = r500 pick39 = 4 } }, 41 * 38) setTimeout(function () { if (pick400 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div40a); topp40a = r500 pick40 = 1 } if (pick400 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div40b); topp40b = r500 pick40 = 2 } if (pick400 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div40c); topp40c = r500 pick40 = 3 } if (pick400 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div40d); topp40d = r500 pick40 = 4 } }, 41 * 39) setTimeout(function () { if (pick411 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div41a); topp41a = r500 pick41 = 1 } if (pick411 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div41b); topp41b = r500 pick41 = 2 } if (pick411 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div41c); topp41c = r500 pick41 = 3 } if (pick411 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div41d); topp41d = r500 pick41 = 4 } }, 41 * 40) setTimeout(function () { if (pick422 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div42a); topp42a = r500 pick42 = 1 } if (pick422 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div42b); topp42b = r500 pick42 = 2 } if (pick422 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div42c); topp42c = r500 pick42 = 3 } if (pick422 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div42d); topp42d = r500 pick42 = 4 } }, 41 * 41) setTimeout(function () { if (pick433 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div43a); topp43a = r500 pick43 = 1 } if (pick433 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div43b); topp43b = r500 pick43 = 2 } if (pick433 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div43c); topp43c = r500 pick43 = 3 } if (pick433 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div43d); topp43d = r500 pick43 = 4 } }, 41 * 42) setTimeout(function () { if (pick444 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div44a); topp44a = r500 pick44 = 1 } if (pick444 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div44b); topp44b = r500 pick44 = 2 } if (pick444 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div44c); topp44c = r500 pick44 = 3 } if (pick444 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div44d); topp44d = r500 pick44 = 4 } }, 41 * 43) setTimeout(function () { if (pick455 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div45a); topp45a = r500 pick45 = 1 } if (pick455 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div45b); topp45b = r500 pick45 = 2 } if (pick455 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div45c); topp45c = r500 pick45 = 3 } if (pick455 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div45d); topp45d = r500 pick45 = 4 } }, 41 * 44) setTimeout(function () { if (pick466 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div46a); topp46a = r500 pick46 = 1 } if (pick466 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div46b); topp46b = r500 pick46 = 2 } if (pick466 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div46c); topp46c = r500 pick46 = 3 } if (pick466 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div46d); topp46d = r500 pick46 = 4 } }, 41 * 45) setTimeout(function () { if (pick477 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div47a); topp47a = r500 pick47 = 1 } if (pick477 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div47b); topp47b = r500 pick47 = 2 } if (pick477 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div47c); topp47c = r500 pick47 = 3 } if (pick477 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div47d); topp47d = r500 pick47 = 4 } }, 41 * 46) setTimeout(function () { if (pick488 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div48a); topp48a = r500 pick48 = 1 } if (pick488 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div48b); topp48b = r500 pick48 = 2 } if (pick488 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div48c); topp48c = r500 pick48 = 3 } if (pick488 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div48d); topp48d = r500 pick48 = 4 } }, 41 * 47) setTimeout(function () { if (pick499 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div49a); topp49a = r500 pick49 = 1 } if (pick499 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div49b); topp49b = r500 pick49 = 2 } if (pick499 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div49c); topp49c = r500 pick49 = 3 } if (pick499 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div49d); topp49d = r500 pick49 = 4 } }, 41 * 48) setTimeout(function () { if (pickr500 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div50a); topp50a = r500 pick50 = 1 } if (pickr500 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div50b); topp50b = r500 pick50 = 2 } if (pickr500 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div50c); topp50c = r500 pick50 = 3 } if (pickr500 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div50d); topp50d = r500 pick50 = 4 } }, 41 * 49) setTimeout(function () { if (pick511 == 1) { pTimeArray.push(pTime) pickArray.push(1) pTime = 0; document.body.appendChild(div51a); topp51a = r500 pick51 = 1 } if (pick511 == 2) { pTimeArray.push(pTime) pickArray.push(2) pTime = 0; document.body.appendChild(div51b); topp51b = r500 pick51 = 2 } if (pick511 == 3) { pTimeArray.push(pTime) pickArray.push(3) pTime = 0; document.body.appendChild(div51c); topp51c = r500 pick51 = 3 } if (pick511 == 4) { pTimeArray.push(pTime) pickArray.push(4) pTime = 0; document.body.appendChild(div51d); topp51d = r500 pick51 = 4 } }, 41 * 50) limit151 = 1; } if (success == 51) { check = 0; success = 0; limity = 0 limiter = 0 limit1 = 0; limit2 = 0 limit3 = 0; limit1d = 0; limit2d = 0 limit3d = 0; limit4d = 0; limit1e = 0; limit1f = 0; limit1g = 0; limit1h = 0; limit1i = 0; limit1j = 0; limit1k = 0; limit1l = 0; limit1m = 0; limit1n = 0; limit1o = 0; limit1p = 0; limit1q = 0; limit1r = 0; limit1s = 0; limit1t = 0; limit1u = 0; limit1v = 0; limit1w = 0; limit1x = 0; limit1y = 0; limit1z = 0; limit127 = 0; limit128 = 0; limit129 = 0; limit130 = 0; limit131 = 0; limit132 = 0; limit133 = 0; limit134 = 0; limit135 = 0; limit136 = 0; limit137 = 0; limit138 = 0; limit139 = 0; limit140 = 0; limit141 = 0; limit142 = 0; limit143 = 0; limit144 = 0; limit145 = 0; limit146 = 0; limit147 = 0; limit148 = 0; limit149 = 0; limit150 = 0; limit151 = 0; successa = 0 successb = 0; successc = 0; successd = 0; successe = 0; successf = 0; successg = 0; successh = 0; successi = 0; successj = 0; } if (value == undefined) { topp -= 3 topp2 -= 3 topp3 -= 3 topp4 -= 3 toppa -= 3 toppb -= 3 toppc -= 3 toppd -= 3 topp3a -= 3 topp3b -= 3 topp3c -= 3 topp3d -= 3 topp4a -= 3 topp4b -= 3 topp4c -= 3 topp4d -= 3 topp5a -= 3 topp5b -= 3 topp5c -= 3 topp5d -= 3 topp6a -= 3 topp6b -= 3 topp6c -= 3 topp6d -= 3 topp7a -= 3 topp7b -= 3 topp7c -= 3 topp7d -= 3 topp8a -= 3 topp8b -= 3 topp8c -= 3 topp8d -= 3 topp9a -= 3 topp9b -= 3 topp9c -= 3 topp9d -= 3 topp10a -= 3 topp10b -= 3 topp10c -= 3 topp10d -= 3 topp11a -= 3 topp11b -= 3 topp11c -= 3 topp11d -= 3 topp12a -= 3 topp12b -= 3 topp12c -= 3 topp12d -= 3 topp13a -= 3 topp13b -= 3 topp13c -= 3 topp13d -= 3 topp14a -= 3 topp14b -= 3 topp14c -= 3 topp14d -= 3 topp15a -= 3 topp15b -= 3 topp15c -= 3 topp15d -= 3 topp16a -= 3 topp16b -= 3 topp16c -= 3 topp16d -= 3 topp17a -= 3 topp17b -= 3 topp17c -= 3 topp17d -= 3 topp18a -= 3 topp18b -= 3 topp18c -= 3 topp18d -= 3 topp19a -= 3 topp19b -= 3 topp19c -= 3 topp19d -= 3 topp20a -= 3 topp20b -= 3 topp20c -= 3 topp20d -= 3 topp21a -= 3 topp21b -= 3 topp21c -= 3 topp21d -= 3 topp22a -= 3 topp22b -= 3 topp22c -= 3 topp22d -= 3 topp23a -= 3 topp23b -= 3 topp23c -= 3 topp23d -= 3 topp24a -= 3 topp24b -= 3 topp24c -= 3 topp24d -= 3 topp25a -= 3 topp25b -= 3 topp25c -= 3 topp25d -= 3 topp26a -= 3 topp26b -= 3 topp26c -= 3 topp26d -= 3 topp27a -= 3 topp27b -= 3 topp27c -= 3 topp27d -= 3 topp28a -= 3 topp28b -= 3 topp28c -= 3 topp28d -= 3 topp29a -= 3 topp29b -= 3 topp29c -= 3 topp29d -= 3 topp30a -= 3 topp30b -= 3 topp30c -= 3 topp30d -= 3 topp31a -= 3 topp31b -= 3 topp31c -= 3 topp31d -= 3 topp32a -= 3 topp32b -= 3 topp32c -= 3 topp32d -= 3 topp33a -= 3 topp33b -= 3 topp33c -= 3 topp33d -= 3 topp34a -= 3 topp34b -= 3 topp34c -= 3 topp34d -= 3 topp35a -= 3 topp35b -= 3 topp35c -= 3 topp35d -= 3 topp36a -= 3 topp36b -= 3 topp36c -= 3 topp36d -= 3 topp37a -= 3 topp37b -= 3 topp37c -= 3 topp37d -= 3 topp38a -= 3 topp38b -= 3 topp38c -= 3 topp38d -= 3 topp39a -= 3 topp39b -= 3 topp39c -= 3 topp39d -= 3 topp40a -= 3 topp40b -= 3 topp40c -= 3 topp40d -= 3 topp41a -= 3 topp41b -= 3 topp41c -= 3 topp41d -= 3 topp42a -= 3 topp42b -= 3 topp42c -= 3 topp42d -= 3 topp43a -= 3 topp43b -= 3 topp43c -= 3 topp43d -= 3 topp44a -= 3 topp44b -= 3 topp44c -= 3 topp44d -= 3 topp45a -= 3 topp45b -= 3 topp45c -= 3 topp45d -= 3 topp46a -= 3 topp46b -= 3 topp46c -= 3 topp46d -= 3 topp47a -= 3 topp47b -= 3 topp47c -= 3 topp47d -= 3 topp48a -= 3 topp48b -= 3 topp48c -= 3 topp48d -= 3 topp49a -= 3 topp49b -= 3 topp49c -= 3 topp49d -= 3 topp50a -= 3 topp50b -= 3 topp50c -= 3 topp50d -= 3 topp51a -= 3 topp51b -= 3 topp51c -= 3 topp51d -= 3 middleTop = 45 - 12 middleBottom = 55 + 12 paTop1a = 54 + 9 paTop1b = 65 + 11 paTop2a = 65 + 11 paTop2b = 75 + 10 paTop3a = 75 + 10 paTop3b = 90 + 15 paTop4a = 90 + 15 paTop4b = 135 + 45 paBottom1a = 35 - 11 paBottom1b = 46 - 9 paBottom2a = 25 - 10 paBottom2b = 35 - 11 paBottom3a = 10 - 15 paBottom3b = 25 - 10 paBottom4a = -35 - 45 paBottom4b = 10 - 15 } var ee = document.getElementById("shape"); var value = ee.value; var see = 0 var speedv = see.value; var cee = document.getElementById("color"); var colorv = cee.value; var dee = document.getElementById("distance"); var distanceV = dee.value; var xee = document.getElementById("hacks"); var hacksV = xee.value; var oee = document.getElementById("hacks"); var optionsV = oee.value; if (hacksV == 1) { jacks = 0; trills = 0; hacks = 1; pickP = 1 } if (hacksV == 2) { jacks = 1; trills = 0; hacks = 2; pickP = 1 } if (hacksV == 4) { jacks = 1; trills = 2; hacks = 4; pickP = 1 } if (hacksV == 5) { jacks = 0 trills = 1; hacks = 5; pickP = 1 } if (hacksV == 6) { jacks = 1; trills = 2; hacks = 4; pickP = 0 } if (hacksV == 15) { jacks = 0; trills = 3; hacks = 6; pickP = 1 } if (hacksV == 8) { location.replace('/sm/mode2.html') } if (hacksV == 10) { location.replace('/sm/downscroll.html') } if (hacksV == 22) { location.replace('/sm.html') } if (hacksV == 11) { this.document.getElementById("barfade").style.visibility = "visible" this.document.getElementById("fade").style.visibility = "visible" } if (hacksV == 12) { this.document.getElementById("barfade").style.visibility = "hidden" this.document.getElementById("fade").style.visibility = "hidden" } if (hacksV == 13) { this.document.getElementById("line").style.visibility = "visible" this.document.getElementById("linec").style.visibility = "visible" } if (hacksV == 14) { this.document.getElementById("line").style.visibility = "hidden" this.document.getElementById("linec").style.visibility = "hidden" } if (hacksV == 16) { this.document.getElementById("hide").style.visibility = "visible" receptorDiv.remove() receptorDiv2.remove() receptorDiv3.remove() receptorDiv4.remove() } if (hacksV == 17) { this.document.getElementById("hide").style.visibility = "hidden" document.body.appendChild(receptorDiv); document.body.appendChild(receptorDiv2); document.body.appendChild(receptorDiv3); document.body.appendChild(receptorDiv4); receptorDiv.style.cssText = 'position:absolute;top:50px;left:100px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;'; receptorDiv2.style.cssText = 'position:absolute;top:50px;left:200px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;'; receptorDiv3.style.cssText = 'position:absolute;top:50px;left:300px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;'; receptorDiv4.style.cssText = 'position:absolute;top:50px;left:400px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;'; } if (hacksV == 18) { this.document.getElementById("spacing").style.visibility = "visible" } if (hacksV == 19) { this.document.getElementById("spacing").style.visibility = "hidden" } if (hacksV == 20) { this.document.getElementById("size").style.visibility = "visible" this.document.getElementById("height").style.visibility = "visible" this.document.getElementById("width").style.visibility = "visible" } if (hacksV == 21) { this.document.getElementById("size").style.visibility = "hidden" this.document.getElementById("height").style.visibility = "hidden" this.document.getElementById("width").style.visibility = "hidden" } if (optionsV == 8) { location.replace('/mode2.html') } if (distanceV == 1) { r500 = 50 distanceBlock.style.top = 50 + "px" } if (distanceV == 2) { r500 = 100 distanceBlock.style.top = 100 + "px" } if (distanceV == 3) { r500 = 150 distanceBlock.style.top = 150 + "px" } if (distanceV == 4) { r500 = 200 distanceBlock.style.top = 200 + "px" } if (distanceV == 5) { r500 = 250 distanceBlock.style.top = 250 + "px" } if (distanceV == 6) { r500 = 300 distanceBlock.style.top = 300 + "px" } if (distanceV == 7) { r500 = 350 distanceBlock.style.top = 350 + "px" } if (distanceV == 8) { r500 = 400 distanceBlock.style.top = 400 + "px" } if (distanceV == 9) { r500 = 450 distanceBlock.style.top = 450 + "px" } if (distanceV == 10) { r500 = 500 distanceBlock.style.top = 500 + "px" } if (distanceV == 11) { r500 = 550 distanceBlock.style.top = 550 + "px" } if (distanceV == 12) { r500 = 600 distanceBlock.style.top = 600 + "px" } if (distanceV == 13) { r500 = 650 distanceBlock.style.top = 660 + "px" } if (distanceV == 14) { r500 = 700 distanceBlock.style.top = 700 + "px" } if (distanceV == 15) { r500 = 750 distanceBlock.style.top = 750 + "px" } if (distanceV == 16) { r500 = 800 distanceBlock.style.top = 800 + "px" } if (distanceV == 17) { r500 = 850 distanceBlock.style.top = 850 + "px" } if (distanceV == 18) { r500 = 900 distanceBlock.style.top = 900 + "px" } if (distanceV == 19) { r500 = 950 distanceBlock.style.top = 950 + "px" } if (distanceV == 20) { // if (value == 7) { // var innerH = window.innerHeight - 55 // r500 = innerH // distanceBlock.style.top = (innerH - 55) + "px" // } // if (value == 20) { var innerH = window.innerHeight - 91 r500 = innerH distanceBlock.style.top = (innerH - 91) + "px" // } // if (value == 21) { // var innerH = window.innerHeight - 71 // r500 = innerH // distanceBlock.style.top = (innerH - 71) + "px" // } // if (value == 1 || value == 2 || value == 3 || value == 4 || value == 5 || value == 6) { // var innerH = window.innerHeight - 51 // r500 = innerH // distanceBlock.style.top = (innerH - 51) + "px" // } // if (value == undefined) { // var innerH = window.innerHeight - 51 // r500 = innerH // distanceBlock.style.top = (innerH - 51) + "px" // } } if (value == 1) { cValue = 1; receptorDiv.style.borderRadius = "0px" receptorDiv2.style.borderRadius = "0px" receptorDiv3.style.borderRadius = "0px" receptorDiv4.style.borderRadius = "0px" elemDiv.style.borderRadius = "0px" elemDiv2.style.borderRadius = "0px" elemDiv3.style.borderRadius = "0px" elemDiv4.style.borderRadius = "0px" div2a.style.borderRadius = "0px" div2b.style.borderRadius = "0px" div2c.style.borderRadius = "0px" div2d.style.borderRadius = "0px" div3a.style.borderRadius = "0px" div3b.style.borderRadius = "0px" div3c.style.borderRadius = "0px" div3d.style.borderRadius = "0px" div4a.style.borderRadius = "0px" div4b.style.borderRadius = "0px" div4c.style.borderRadius = "0px" div4d.style.borderRadius = "0px" div5a.style.borderRadius = "0px" div5b.style.borderRadius = "0px" div5c.style.borderRadius = "0px" div5d.style.borderRadius = "0px" div6a.style.borderRadius = "0px" div6b.style.borderRadius = "0px" div6c.style.borderRadius = "0px" div6d.style.borderRadius = "0px" div7a.style.borderRadius = "0px" div7b.style.borderRadius = "0px" div7c.style.borderRadius = "0px" div7d.style.borderRadius = "0px" div8a.style.borderRadius = "0px" div8b.style.borderRadius = "0px" div8c.style.borderRadius = "0px" div8d.style.borderRadius = "0px" div9a.style.borderRadius = "0px" div9b.style.borderRadius = "0px" div9c.style.borderRadius = "0px" div9d.style.borderRadius = "0px" div10a.style.borderRadius = "0px" div10b.style.borderRadius = "0px" div10c.style.borderRadius = "0px" div10d.style.borderRadius = "0px" div11a.style.borderRadius = "0px" div11b.style.borderRadius = "0px" div11c.style.borderRadius = "0px" div11d.style.borderRadius = "0px" div12a.style.borderRadius = "0px" div12b.style.borderRadius = "0px" div12c.style.borderRadius = "0px" div12d.style.borderRadius = "0px" div13a.style.borderRadius = "0px" div13b.style.borderRadius = "0px" div13c.style.borderRadius = "0px" div13d.style.borderRadius = "0px" div14a.style.borderRadius = "0px" div14b.style.borderRadius = "0px" div14c.style.borderRadius = "0px" div14d.style.borderRadius = "0px" div15a.style.borderRadius = "0px" div15b.style.borderRadius = "0px" div15c.style.borderRadius = "0px" div15d.style.borderRadius = "0px" div16a.style.borderRadius = "0px" div16b.style.borderRadius = "0px" div16c.style.borderRadius = "0px" div16d.style.borderRadius = "0px" div17a.style.borderRadius = "0px" div17b.style.borderRadius = "0px" div17c.style.borderRadius = "0px" div17d.style.borderRadius = "0px" div18a.style.borderRadius = "0px" div18b.style.borderRadius = "0px" div18c.style.borderRadius = "0px" div18d.style.borderRadius = "0px" div19a.style.borderRadius = "0px" div19b.style.borderRadius = "0px" div19c.style.borderRadius = "0px" div19d.style.borderRadius = "0px" div20a.style.borderRadius = "0px" div20b.style.borderRadius = "0px" div20c.style.borderRadius = "0px" div20d.style.borderRadius = "0px" div21a.style.borderRadius = "0px" div21b.style.borderRadius = "0px" div21c.style.borderRadius = "0px" div21d.style.borderRadius = "0px" div22a.style.borderRadius = "0px" div22b.style.borderRadius = "0px" div22c.style.borderRadius = "0px" div22d.style.borderRadius = "0px" div23a.style.borderRadius = "0px" div23b.style.borderRadius = "0px" div23c.style.borderRadius = "0px" div23d.style.borderRadius = "0px" div24a.style.borderRadius = "0px" div24b.style.borderRadius = "0px" div24c.style.borderRadius = "0px" div24d.style.borderRadius = "0px" div25a.style.borderRadius = "0px" div25b.style.borderRadius = "0px" div25c.style.borderRadius = "0px" div25d.style.borderRadius = "0px" div26a.style.borderRadius = "0px" div26b.style.borderRadius = "0px" div26c.style.borderRadius = "0px" div26d.style.borderRadius = "0px" div27a.style.borderRadius = "0px" div27b.style.borderRadius = "0px" div27c.style.borderRadius = "0px" div27d.style.borderRadius = "0px" div28a.style.borderRadius = "0px" div28b.style.borderRadius = "0px" div28c.style.borderRadius = "0px" div28d.style.borderRadius = "0px" div29a.style.borderRadius = "0px" div29b.style.borderRadius = "0px" div29c.style.borderRadius = "0px" div29d.style.borderRadius = "0px" div30a.style.borderRadius = "0px" div30b.style.borderRadius = "0px" div30c.style.borderRadius = "0px" div30d.style.borderRadius = "0px" div31a.style.borderRadius = "0px" div31b.style.borderRadius = "0px" div31c.style.borderRadius = "0px" div31d.style.borderRadius = "0px" div32a.style.borderRadius = "0px" div32b.style.borderRadius = "0px" div32c.style.borderRadius = "0px" div32d.style.borderRadius = "0px" div33a.style.borderRadius = "0px" div33b.style.borderRadius = "0px" div33c.style.borderRadius = "0px" div33d.style.borderRadius = "0px" div34a.style.borderRadius = "0px" div34b.style.borderRadius = "0px" div34c.style.borderRadius = "0px" div34d.style.borderRadius = "0px" div35a.style.borderRadius = "0px" div35b.style.borderRadius = "0px" div35c.style.borderRadius = "0px" div35d.style.borderRadius = "0px" div36a.style.borderRadius = "0px" div36b.style.borderRadius = "0px" div36c.style.borderRadius = "0px" div36d.style.borderRadius = "0px" div37a.style.borderRadius = "0px" div37b.style.borderRadius = "0px" div37c.style.borderRadius = "0px" div37d.style.borderRadius = "0px" div38a.style.borderRadius = "0px" div38b.style.borderRadius = "0px" div38c.style.borderRadius = "0px" div38d.style.borderRadius = "0px" div39a.style.borderRadius = "0px" div39b.style.borderRadius = "0px" div39c.style.borderRadius = "0px" div39d.style.borderRadius = "0px" div40a.style.borderRadius = "0px" div40b.style.borderRadius = "0px" div40c.style.borderRadius = "0px" div40d.style.borderRadius = "0px" div41a.style.borderRadius = "0px" div41b.style.borderRadius = "0px" div41c.style.borderRadius = "0px" div41d.style.borderRadius = "0px" div42a.style.borderRadius = "0px" div42b.style.borderRadius = "0px" div42c.style.borderRadius = "0px" div42d.style.borderRadius = "0px" div43a.style.borderRadius = "0px" div43b.style.borderRadius = "0px" div43c.style.borderRadius = "0px" div43d.style.borderRadius = "0px" div44a.style.borderRadius = "0px" div44b.style.borderRadius = "0px" div44c.style.borderRadius = "0px" div44d.style.borderRadius = "0px" div45a.style.borderRadius = "0px" div45b.style.borderRadius = "0px" div45c.style.borderRadius = "0px" div45d.style.borderRadius = "0px" div46a.style.borderRadius = "0px" div46b.style.borderRadius = "0px" div46c.style.borderRadius = "0px" div46d.style.borderRadius = "0px" div47a.style.borderRadius = "0px" div47b.style.borderRadius = "0px" div47c.style.borderRadius = "0px" div47d.style.borderRadius = "0px" div48a.style.borderRadius = "0px" div48b.style.borderRadius = "0px" div48c.style.borderRadius = "0px" div48d.style.borderRadius = "0px" div49a.style.borderRadius = "0px" div49b.style.borderRadius = "0px" div49c.style.borderRadius = "0px" div49d.style.borderRadius = "0px" div50a.style.borderRadius = "0px" div50b.style.borderRadius = "0px" div50c.style.borderRadius = "0px" div50d.style.borderRadius = "0px" div51a.style.borderRadius = "0px" div51b.style.borderRadius = "0px" div51c.style.borderRadius = "0px" div51d.style.borderRadius = "0px" receptorDiv.style.height = "50px" receptorDiv2.style.height = "50px" receptorDiv3.style.height = "50px" receptorDiv4.style.height = "50px" elemDiv.style.height = "50px" elemDiv2.style.height = "50px" elemDiv3.style.height = "50px" elemDiv4.style.height = "50px" div2a.style.height = "50px" div2b.style.height = "50px" div2c.style.height = "50px" div2d.style.height = "50px" div3a.style.height = "50px" div3b.style.height = "50px" div3c.style.height = "50px" div3d.style.height = "50px" div4a.style.height = "50px" div4b.style.height = "50px" div4c.style.height = "50px" div4d.style.height = "50px" div5a.style.height = "50px" div5b.style.height = "50px" div5c.style.height = "50px" div5d.style.height = "50px" div6a.style.height = "50px" div6b.style.height = "50px" div6c.style.height = "50px" div6d.style.height = "50px" div7a.style.height = "50px" div7b.style.height = "50px" div7c.style.height = "50px" div7d.style.height = "50px" div8a.style.height = "50px" div8b.style.height = "50px" div8c.style.height = "50px" div8d.style.height = "50px" div9a.style.height = "50px" div9b.style.height = "50px" div9c.style.height = "50px" div9d.style.height = "50px" div10a.style.height = "50px" div10b.style.height = "50px" div10c.style.height = "50px" div10d.style.height = "50px" div11a.style.height = "50px" div11b.style.height = "50px" div11c.style.height = "50px" div11d.style.height = "50px" div12a.style.height = "50px" div12b.style.height = "50px" div12c.style.height = "50px" div12d.style.height = "50px" div13a.style.height = "50px" div13b.style.height = "50px" div13c.style.height = "50px" div13d.style.height = "50px" div14a.style.height = "50px" div14b.style.height = "50px" div14c.style.height = "50px" div14d.style.height = "50px" div15a.style.height = "50px" div15b.style.height = "50px" div15c.style.height = "50px" div15d.style.height = "50px" div16a.style.height = "50px" div16b.style.height = "50px" div16c.style.height = "50px" div16d.style.height = "50px" div17a.style.height = "50px" div17b.style.height = "50px" div17c.style.height = "50px" div17d.style.height = "50px" div18a.style.height = "50px" div18b.style.height = "50px" div18c.style.height = "50px" div18d.style.height = "50px" div19a.style.height = "50px" div19b.style.height = "50px" div19c.style.height = "50px" div19d.style.height = "50px" div20a.style.height = "50px" div20b.style.height = "50px" div20c.style.height = "50px" div20d.style.height = "50px" div21a.style.height = "50px" div21b.style.height = "50px" div21c.style.height = "50px" div21d.style.height = "50px" div22a.style.height = "50px" div22b.style.height = "50px" div22c.style.height = "50px" div22d.style.height = "50px" div23a.style.height = "50px" div23b.style.height = "50px" div23c.style.height = "50px" div23d.style.height = "50px" div24a.style.height = "50px" div24b.style.height = "50px" div24c.style.height = "50px" div24d.style.height = "50px" div25a.style.height = "50px" div25b.style.height = "50px" div25c.style.height = "50px" div25d.style.height = "50px" div26a.style.height = "50px" div26b.style.height = "50px" div26c.style.height = "50px" div26d.style.height = "50px" div27a.style.height = "50px" div27b.style.height = "50px" div27c.style.height = "50px" div27d.style.height = "50px" div28a.style.height = "50px" div28b.style.height = "50px" div28c.style.height = "50px" div28d.style.height = "50px" div29a.style.height = "50px" div29b.style.height = "50px" div29c.style.height = "50px" div29d.style.height = "50px" div30a.style.height = "50px" div30b.style.height = "50px" div30c.style.height = "50px" div30d.style.height = "50px" div31a.style.height = "50px" div31b.style.height = "50px" div31c.style.height = "50px" div31d.style.height = "50px" div32a.style.height = "50px" div32b.style.height = "50px" div32c.style.height = "50px" div32d.style.height = "50px" div33a.style.height = "50px" div33b.style.height = "50px" div33c.style.height = "50px" div33d.style.height = "50px" div34a.style.height = "50px" div34b.style.height = "50px" div34c.style.height = "50px" div34d.style.height = "50px" div35a.style.height = "50px" div35b.style.height = "50px" div35c.style.height = "50px" div35d.style.height = "50px" div36a.style.height = "50px" div36b.style.height = "50px" div36c.style.height = "50px" div36d.style.height = "50px" div37a.style.height = "50px" div37b.style.height = "50px" div37c.style.height = "50px" div37d.style.height = "50px" div38a.style.height = "50px" div38b.style.height = "50px" div38c.style.height = "50px" div38d.style.height = "50px" div39a.style.height = "50px" div39b.style.height = "50px" div39c.style.height = "50px" div39d.style.height = "50px" div40a.style.height = "50px" div40b.style.height = "50px" div40c.style.height = "50px" div40d.style.height = "50px" div41a.style.height = "50px" div41b.style.height = "50px" div41c.style.height = "50px" div41d.style.height = "50px" div42a.style.height = "50px" div42b.style.height = "50px" div42c.style.height = "50px" div42d.style.height = "50px" div43a.style.height = "50px" div43b.style.height = "50px" div43c.style.height = "50px" div43d.style.height = "50px" div44a.style.height = "50px" div44b.style.height = "50px" div44c.style.height = "50px" div44d.style.height = "50px" div45a.style.height = "50px" div45b.style.height = "50px" div45c.style.height = "50px" div45d.style.height = "50px" div46a.style.height = "50px" div46b.style.height = "50px" div46c.style.height = "50px" div46d.style.height = "50px" div47a.style.height = "50px" div47b.style.height = "50px" div47c.style.height = "50px" div47d.style.height = "50px" div48a.style.height = "50px" div48b.style.height = "50px" div48c.style.height = "50px" div48d.style.height = "50px" div49a.style.height = "50px" div49b.style.height = "50px" div49c.style.height = "50px" div49d.style.height = "50px" div50a.style.height = "50px" div50b.style.height = "50px" div50c.style.height = "50px" div50d.style.height = "50px" div51a.style.height = "50px" div51b.style.height = "50px" div51c.style.height = "50px" div51d.style.height = "50px" receptorDiv.style.width = "50px" receptorDiv2.style.width = "50px" receptorDiv3.style.width = "50px" receptorDiv4.style.width = "50px" elemDiv.style.width = "50px" elemDiv2.style.width = "50px" elemDiv3.style.width = "50px" elemDiv4.style.width = "50px" div2a.style.width = "50px" div2b.style.width = "50px" div2c.style.width = "50px" div2d.style.width = "50px" div3a.style.width = "50px" div3b.style.width = "50px" div3c.style.width = "50px" div3d.style.width = "50px" div4a.style.width = "50px" div4b.style.width = "50px" div4c.style.width = "50px" div4d.style.width = "50px" div5a.style.width = "50px" div5b.style.width = "50px" div5c.style.width = "50px" div5d.style.width = "50px" div6a.style.width = "50px" div6b.style.width = "50px" div6c.style.width = "50px" div6d.style.width = "50px" div7a.style.width = "50px" div7b.style.width = "50px" div7c.style.width = "50px" div7d.style.width = "50px" div8a.style.width = "50px" div8b.style.width = "50px" div8c.style.width = "50px" div8d.style.width = "50px" div9a.style.width = "50px" div9b.style.width = "50px" div9c.style.width = "50px" div9d.style.width = "50px" div10a.style.width = "50px" div10b.style.width = "50px" div10c.style.width = "50px" div10d.style.width = "50px" div11a.style.width = "50px" div11b.style.width = "50px" div11c.style.width = "50px" div11d.style.width = "50px" div12a.style.width = "50px" div12b.style.width = "50px" div12c.style.width = "50px" div12d.style.width = "50px" div13a.style.width = "50px" div13b.style.width = "50px" div13c.style.width = "50px" div13d.style.width = "50px" div14a.style.width = "50px" div14b.style.width = "50px" div14c.style.width = "50px" div14d.style.width = "50px" div15a.style.width = "50px" div15b.style.width = "50px" div15c.style.width = "50px" div15d.style.width = "50px" div16a.style.width = "50px" div16b.style.width = "50px" div16c.style.width = "50px" div16d.style.width = "50px" div17a.style.width = "50px" div17b.style.width = "50px" div17c.style.width = "50px" div17d.style.width = "50px" div18a.style.width = "50px" div18b.style.width = "50px" div18c.style.width = "50px" div18d.style.width = "50px" div19a.style.width = "50px" div19b.style.width = "50px" div19c.style.width = "50px" div19d.style.width = "50px" div20a.style.width = "50px" div20b.style.width = "50px" div20c.style.width = "50px" div20d.style.width = "50px" div21a.style.width = "50px" div21b.style.width = "50px" div21c.style.width = "50px" div21d.style.width = "50px" div22a.style.width = "50px" div22b.style.width = "50px" div22c.style.width = "50px" div22d.style.width = "50px" div23a.style.width = "50px" div23b.style.width = "50px" div23c.style.width = "50px" div23d.style.width = "50px" div24a.style.width = "50px" div24b.style.width = "50px" div24c.style.width = "50px" div24d.style.width = "50px" div25a.style.width = "50px" div25b.style.width = "50px" div25c.style.width = "50px" div25d.style.width = "50px" div26a.style.width = "50px" div26b.style.width = "50px" div26c.style.width = "50px" div26d.style.width = "50px" div27a.style.width = "50px" div27b.style.width = "50px" div27c.style.width = "50px" div27d.style.width = "50px" div28a.style.width = "50px" div28b.style.width = "50px" div28c.style.width = "50px" div28d.style.width = "50px" div29a.style.width = "50px" div29b.style.width = "50px" div29c.style.width = "50px" div29d.style.width = "50px" div30a.style.width = "50px" div30b.style.width = "50px" div30c.style.width = "50px" div30d.style.width = "50px" div31a.style.width = "50px" div31b.style.width = "50px" div31c.style.width = "50px" div31d.style.width = "50px" div32a.style.width = "50px" div32b.style.width = "50px" div32c.style.width = "50px" div32d.style.width = "50px" div33a.style.width = "50px" div33b.style.width = "50px" div33c.style.width = "50px" div33d.style.width = "50px" div34a.style.width = "50px" div34b.style.width = "50px" div34c.style.width = "50px" div34d.style.width = "50px" div35a.style.width = "50px" div35b.style.width = "50px" div35c.style.width = "50px" div35d.style.width = "50px" div36a.style.width = "50px" div36b.style.width = "50px" div36c.style.width = "50px" div36d.style.width = "50px" div37a.style.width = "50px" div37b.style.width = "50px" div37c.style.width = "50px" div37d.style.width = "50px" div38a.style.width = "50px" div38b.style.width = "50px" div38c.style.width = "50px" div38d.style.width = "50px" div39a.style.width = "50px" div39b.style.width = "50px" div39c.style.width = "50px" div39d.style.width = "50px" div40a.style.width = "50px" div40b.style.width = "50px" div40c.style.width = "50px" div40d.style.width = "50px" div41a.style.width = "50px" div41b.style.width = "50px" div41c.style.width = "50px" div41d.style.width = "50px" div42a.style.width = "50px" div42b.style.width = "50px" div42c.style.width = "50px" div42d.style.width = "50px" div43a.style.width = "50px" div43b.style.width = "50px" div43c.style.width = "50px" div43d.style.width = "50px" div44a.style.width = "50px" div44b.style.width = "50px" div44c.style.width = "50px" div44d.style.width = "50px" div45a.style.width = "50px" div45b.style.width = "50px" div45c.style.width = "50px" div45d.style.width = "50px" div46a.style.width = "50px" div46b.style.width = "50px" div46c.style.width = "50px" div46d.style.width = "50px" div47a.style.width = "50px" div47b.style.width = "50px" div47c.style.width = "50px" div47d.style.width = "50px" div48a.style.width = "50px" div48b.style.width = "50px" div48c.style.width = "50px" div48d.style.width = "50px" div49a.style.width = "50px" div49b.style.width = "50px" div49c.style.width = "50px" div49d.style.width = "50px" div50a.style.width = "50px" div50b.style.width = "50px" div50c.style.width = "50px" div50d.style.width = "50px" div51a.style.width = "50px" div51b.style.width = "50px" div51c.style.width = "50px" div51d.style.width = "50px" } if (value == 2) { cValue = 2; receptorDiv.style.borderRadius = "100px" receptorDiv2.style.borderRadius = "100px" receptorDiv3.style.borderRadius = "100px" receptorDiv4.style.borderRadius = "100px" elemDiv.style.borderRadius = "100px" elemDiv2.style.borderRadius = "100px" elemDiv3.style.borderRadius = "100px" elemDiv4.style.borderRadius = "100px" div2a.style.borderRadius = "100px" div2b.style.borderRadius = "100px" div2c.style.borderRadius = "100px" div2d.style.borderRadius = "100px" div3a.style.borderRadius = "100px" div3b.style.borderRadius = "100px" div3c.style.borderRadius = "100px" div3d.style.borderRadius = "100px" div4a.style.borderRadius = "100px" div4b.style.borderRadius = "100px" div4c.style.borderRadius = "100px" div4d.style.borderRadius = "100px" div5a.style.borderRadius = "100px" div5b.style.borderRadius = "100px" div5c.style.borderRadius = "100px" div5d.style.borderRadius = "100px" div6a.style.borderRadius = "100px" div6b.style.borderRadius = "100px" div6c.style.borderRadius = "100px" div6d.style.borderRadius = "100px" div7a.style.borderRadius = "100px" div7b.style.borderRadius = "100px" div7c.style.borderRadius = "100px" div7d.style.borderRadius = "100px" div8a.style.borderRadius = "100px" div8b.style.borderRadius = "100px" div8c.style.borderRadius = "100px" div8d.style.borderRadius = "100px" div9a.style.borderRadius = "100px" div9b.style.borderRadius = "100px" div9c.style.borderRadius = "100px" div9d.style.borderRadius = "100px" div10a.style.borderRadius = "100px" div10b.style.borderRadius = "100px" div10c.style.borderRadius = "100px" div10d.style.borderRadius = "100px" div11a.style.borderRadius = "100px" div11b.style.borderRadius = "100px" div11c.style.borderRadius = "100px" div11d.style.borderRadius = "100px" div12a.style.borderRadius = "100px" div12b.style.borderRadius = "100px" div12c.style.borderRadius = "100px" div12d.style.borderRadius = "100px" div13a.style.borderRadius = "100px" div13b.style.borderRadius = "100px" div13c.style.borderRadius = "100px" div13d.style.borderRadius = "100px" div14a.style.borderRadius = "100px" div14b.style.borderRadius = "100px" div14c.style.borderRadius = "100px" div14d.style.borderRadius = "100px" div15a.style.borderRadius = "100px" div15b.style.borderRadius = "100px" div15c.style.borderRadius = "100px" div15d.style.borderRadius = "100px" div16a.style.borderRadius = "100px" div16b.style.borderRadius = "100px" div16c.style.borderRadius = "100px" div16d.style.borderRadius = "100px" div17a.style.borderRadius = "100px" div17b.style.borderRadius = "100px" div17c.style.borderRadius = "100px" div17d.style.borderRadius = "100px" div18a.style.borderRadius = "100px" div18b.style.borderRadius = "100px" div18c.style.borderRadius = "100px" div18d.style.borderRadius = "100px" div19a.style.borderRadius = "100px" div19b.style.borderRadius = "100px" div19c.style.borderRadius = "100px" div19d.style.borderRadius = "100px" div20a.style.borderRadius = "100px" div20b.style.borderRadius = "100px" div20c.style.borderRadius = "100px" div20d.style.borderRadius = "100px" div21a.style.borderRadius = "100px" div21b.style.borderRadius = "100px" div21c.style.borderRadius = "100px" div21d.style.borderRadius = "100px" div22a.style.borderRadius = "100px" div22b.style.borderRadius = "100px" div22c.style.borderRadius = "100px" div22d.style.borderRadius = "100px" div23a.style.borderRadius = "100px" div23b.style.borderRadius = "100px" div23c.style.borderRadius = "100px" div23d.style.borderRadius = "100px" div24a.style.borderRadius = "100px" div24b.style.borderRadius = "100px" div24c.style.borderRadius = "100px" div24d.style.borderRadius = "100px" div25a.style.borderRadius = "100px" div25b.style.borderRadius = "100px" div25c.style.borderRadius = "100px" div25d.style.borderRadius = "100px" div26a.style.borderRadius = "100px" div26b.style.borderRadius = "100px" div26c.style.borderRadius = "100px" div26d.style.borderRadius = "100px" div27a.style.borderRadius = "100px" div27b.style.borderRadius = "100px" div27c.style.borderRadius = "100px" div27d.style.borderRadius = "100px" div28a.style.borderRadius = "100px" div28b.style.borderRadius = "100px" div28c.style.borderRadius = "100px" div28d.style.borderRadius = "100px" div29a.style.borderRadius = "100px" div29b.style.borderRadius = "100px" div29c.style.borderRadius = "100px" div29d.style.borderRadius = "100px" div30a.style.borderRadius = "100px" div30b.style.borderRadius = "100px" div30c.style.borderRadius = "100px" div30d.style.borderRadius = "100px" div31a.style.borderRadius = "100px" div31b.style.borderRadius = "100px" div31c.style.borderRadius = "100px" div31d.style.borderRadius = "100px" div32a.style.borderRadius = "100px" div32b.style.borderRadius = "100px" div32c.style.borderRadius = "100px" div32d.style.borderRadius = "100px" div33a.style.borderRadius = "100px" div33b.style.borderRadius = "100px" div33c.style.borderRadius = "100px" div33d.style.borderRadius = "100px" div34a.style.borderRadius = "100px" div34b.style.borderRadius = "100px" div34c.style.borderRadius = "100px" div34d.style.borderRadius = "100px" div35a.style.borderRadius = "100px" div35b.style.borderRadius = "100px" div35c.style.borderRadius = "100px" div35d.style.borderRadius = "100px" div36a.style.borderRadius = "100px" div36b.style.borderRadius = "100px" div36c.style.borderRadius = "100px" div36d.style.borderRadius = "100px" div37a.style.borderRadius = "100px" div37b.style.borderRadius = "100px" div37c.style.borderRadius = "100px" div37d.style.borderRadius = "100px" div38a.style.borderRadius = "100px" div38b.style.borderRadius = "100px" div38c.style.borderRadius = "100px" div38d.style.borderRadius = "100px" div39a.style.borderRadius = "100px" div39b.style.borderRadius = "100px" div39c.style.borderRadius = "100px" div39d.style.borderRadius = "100px" div40a.style.borderRadius = "100px" div40b.style.borderRadius = "100px" div40c.style.borderRadius = "100px" div40d.style.borderRadius = "100px" div41a.style.borderRadius = "100px" div41b.style.borderRadius = "100px" div41c.style.borderRadius = "100px" div41d.style.borderRadius = "100px" div42a.style.borderRadius = "100px" div42b.style.borderRadius = "100px" div42c.style.borderRadius = "100px" div42d.style.borderRadius = "100px" div43a.style.borderRadius = "100px" div43b.style.borderRadius = "100px" div43c.style.borderRadius = "100px" div43d.style.borderRadius = "100px" div44a.style.borderRadius = "100px" div44b.style.borderRadius = "100px" div44c.style.borderRadius = "100px" div44d.style.borderRadius = "100px" div45a.style.borderRadius = "100px" div45b.style.borderRadius = "100px" div45c.style.borderRadius = "100px" div45d.style.borderRadius = "100px" div46a.style.borderRadius = "100px" div46b.style.borderRadius = "100px" div46c.style.borderRadius = "100px" div46d.style.borderRadius = "100px" div47a.style.borderRadius = "100px" div47b.style.borderRadius = "100px" div47c.style.borderRadius = "100px" div47d.style.borderRadius = "100px" div48a.style.borderRadius = "100px" div48b.style.borderRadius = "100px" div48c.style.borderRadius = "100px" div48d.style.borderRadius = "100px" div49a.style.borderRadius = "100px" div49b.style.borderRadius = "100px" div49c.style.borderRadius = "100px" div49d.style.borderRadius = "100px" div50a.style.borderRadius = "100px" div50b.style.borderRadius = "100px" div50c.style.borderRadius = "100px" div50d.style.borderRadius = "100px" div51a.style.borderRadius = "100px" div51b.style.borderRadius = "100px" div51c.style.borderRadius = "100px" div51d.style.borderRadius = "100px" receptorDiv.style.height = "50px" receptorDiv2.style.height = "50px" receptorDiv3.style.height = "50px" receptorDiv4.style.height = "50px" elemDiv.style.height = "50px" elemDiv2.style.height = "50px" elemDiv3.style.height = "50px" elemDiv4.style.height = "50px" div2a.style.height = "50px" div2b.style.height = "50px" div2c.style.height = "50px" div2d.style.height = "50px" div3a.style.height = "50px" div3b.style.height = "50px" div3c.style.height = "50px" div3d.style.height = "50px" div4a.style.height = "50px" div4b.style.height = "50px" div4c.style.height = "50px" div4d.style.height = "50px" div5a.style.height = "50px" div5b.style.height = "50px" div5c.style.height = "50px" div5d.style.height = "50px" div6a.style.height = "50px" div6b.style.height = "50px" div6c.style.height = "50px" div6d.style.height = "50px" div7a.style.height = "50px" div7b.style.height = "50px" div7c.style.height = "50px" div7d.style.height = "50px" div8a.style.height = "50px" div8b.style.height = "50px" div8c.style.height = "50px" div8d.style.height = "50px" div9a.style.height = "50px" div9b.style.height = "50px" div9c.style.height = "50px" div9d.style.height = "50px" div10a.style.height = "50px" div10b.style.height = "50px" div10c.style.height = "50px" div10d.style.height = "50px" div11a.style.height = "50px" div11b.style.height = "50px" div11c.style.height = "50px" div11d.style.height = "50px" div12a.style.height = "50px" div12b.style.height = "50px" div12c.style.height = "50px" div12d.style.height = "50px" div13a.style.height = "50px" div13b.style.height = "50px" div13c.style.height = "50px" div13d.style.height = "50px" div14a.style.height = "50px" div14b.style.height = "50px" div14c.style.height = "50px" div14d.style.height = "50px" div15a.style.height = "50px" div15b.style.height = "50px" div15c.style.height = "50px" div15d.style.height = "50px" div16a.style.height = "50px" div16b.style.height = "50px" div16c.style.height = "50px" div16d.style.height = "50px" div17a.style.height = "50px" div17b.style.height = "50px" div17c.style.height = "50px" div17d.style.height = "50px" div18a.style.height = "50px" div18b.style.height = "50px" div18c.style.height = "50px" div18d.style.height = "50px" div19a.style.height = "50px" div19b.style.height = "50px" div19c.style.height = "50px" div19d.style.height = "50px" div20a.style.height = "50px" div20b.style.height = "50px" div20c.style.height = "50px" div20d.style.height = "50px" div21a.style.height = "50px" div21b.style.height = "50px" div21c.style.height = "50px" div21d.style.height = "50px" div22a.style.height = "50px" div22b.style.height = "50px" div22c.style.height = "50px" div22d.style.height = "50px" div23a.style.height = "50px" div23b.style.height = "50px" div23c.style.height = "50px" div23d.style.height = "50px" div24a.style.height = "50px" div24b.style.height = "50px" div24c.style.height = "50px" div24d.style.height = "50px" div25a.style.height = "50px" div25b.style.height = "50px" div25c.style.height = "50px" div25d.style.height = "50px" div26a.style.height = "50px" div26b.style.height = "50px" div26c.style.height = "50px" div26d.style.height = "50px" div27a.style.height = "50px" div27b.style.height = "50px" div27c.style.height = "50px" div27d.style.height = "50px" div28a.style.height = "50px" div28b.style.height = "50px" div28c.style.height = "50px" div28d.style.height = "50px" div29a.style.height = "50px" div29b.style.height = "50px" div29c.style.height = "50px" div29d.style.height = "50px" div30a.style.height = "50px" div30b.style.height = "50px" div30c.style.height = "50px" div30d.style.height = "50px" div31a.style.height = "50px" div31b.style.height = "50px" div31c.style.height = "50px" div31d.style.height = "50px" div32a.style.height = "50px" div32b.style.height = "50px" div32c.style.height = "50px" div32d.style.height = "50px" div33a.style.height = "50px" div33b.style.height = "50px" div33c.style.height = "50px" div33d.style.height = "50px" div34a.style.height = "50px" div34b.style.height = "50px" div34c.style.height = "50px" div34d.style.height = "50px" div35a.style.height = "50px" div35b.style.height = "50px" div35c.style.height = "50px" div35d.style.height = "50px" div36a.style.height = "50px" div36b.style.height = "50px" div36c.style.height = "50px" div36d.style.height = "50px" div37a.style.height = "50px" div37b.style.height = "50px" div37c.style.height = "50px" div37d.style.height = "50px" div38a.style.height = "50px" div38b.style.height = "50px" div38c.style.height = "50px" div38d.style.height = "50px" div39a.style.height = "50px" div39b.style.height = "50px" div39c.style.height = "50px" div39d.style.height = "50px" div40a.style.height = "50px" div40b.style.height = "50px" div40c.style.height = "50px" div40d.style.height = "50px" div41a.style.height = "50px" div41b.style.height = "50px" div41c.style.height = "50px" div41d.style.height = "50px" div42a.style.height = "50px" div42b.style.height = "50px" div42c.style.height = "50px" div42d.style.height = "50px" div43a.style.height = "50px" div43b.style.height = "50px" div43c.style.height = "50px" div43d.style.height = "50px" div44a.style.height = "50px" div44b.style.height = "50px" div44c.style.height = "50px" div44d.style.height = "50px" div45a.style.height = "50px" div45b.style.height = "50px" div45c.style.height = "50px" div45d.style.height = "50px" div46a.style.height = "50px" div46b.style.height = "50px" div46c.style.height = "50px" div46d.style.height = "50px" div47a.style.height = "50px" div47b.style.height = "50px" div47c.style.height = "50px" div47d.style.height = "50px" div48a.style.height = "50px" div48b.style.height = "50px" div48c.style.height = "50px" div48d.style.height = "50px" div49a.style.height = "50px" div49b.style.height = "50px" div49c.style.height = "50px" div49d.style.height = "50px" div50a.style.height = "50px" div50b.style.height = "50px" div50c.style.height = "50px" div50d.style.height = "50px" div51a.style.height = "50px" div51b.style.height = "50px" div51c.style.height = "50px" div51d.style.height = "50px" receptorDiv.style.width = "50px" receptorDiv2.style.width = "50px" receptorDiv3.style.width = "50px" receptorDiv4.style.width = "50px" elemDiv.style.width = "50px" elemDiv2.style.width = "50px" elemDiv3.style.width = "50px" elemDiv4.style.width = "50px" div2a.style.width = "50px" div2b.style.width = "50px" div2c.style.width = "50px" div2d.style.width = "50px" div3a.style.width = "50px" div3b.style.width = "50px" div3c.style.width = "50px" div3d.style.width = "50px" div4a.style.width = "50px" div4b.style.width = "50px" div4c.style.width = "50px" div4d.style.width = "50px" div5a.style.width = "50px" div5b.style.width = "50px" div5c.style.width = "50px" div5d.style.width = "50px" div6a.style.width = "50px" div6b.style.width = "50px" div6c.style.width = "50px" div6d.style.width = "50px" div7a.style.width = "50px" div7b.style.width = "50px" div7c.style.width = "50px" div7d.style.width = "50px" div8a.style.width = "50px" div8b.style.width = "50px" div8c.style.width = "50px" div8d.style.width = "50px" div9a.style.width = "50px" div9b.style.width = "50px" div9c.style.width = "50px" div9d.style.width = "50px" div10a.style.width = "50px" div10b.style.width = "50px" div10c.style.width = "50px" div10d.style.width = "50px" div11a.style.width = "50px" div11b.style.width = "50px" div11c.style.width = "50px" div11d.style.width = "50px" div12a.style.width = "50px" div12b.style.width = "50px" div12c.style.width = "50px" div12d.style.width = "50px" div13a.style.width = "50px" div13b.style.width = "50px" div13c.style.width = "50px" div13d.style.width = "50px" div14a.style.width = "50px" div14b.style.width = "50px" div14c.style.width = "50px" div14d.style.width = "50px" div15a.style.width = "50px" div15b.style.width = "50px" div15c.style.width = "50px" div15d.style.width = "50px" div16a.style.width = "50px" div16b.style.width = "50px" div16c.style.width = "50px" div16d.style.width = "50px" div17a.style.width = "50px" div17b.style.width = "50px" div17c.style.width = "50px" div17d.style.width = "50px" div18a.style.width = "50px" div18b.style.width = "50px" div18c.style.width = "50px" div18d.style.width = "50px" div19a.style.width = "50px" div19b.style.width = "50px" div19c.style.width = "50px" div19d.style.width = "50px" div20a.style.width = "50px" div20b.style.width = "50px" div20c.style.width = "50px" div20d.style.width = "50px" div21a.style.width = "50px" div21b.style.width = "50px" div21c.style.width = "50px" div21d.style.width = "50px" div22a.style.width = "50px" div22b.style.width = "50px" div22c.style.width = "50px" div22d.style.width = "50px" div23a.style.width = "50px" div23b.style.width = "50px" div23c.style.width = "50px" div23d.style.width = "50px" div24a.style.width = "50px" div24b.style.width = "50px" div24c.style.width = "50px" div24d.style.width = "50px" div25a.style.width = "50px" div25b.style.width = "50px" div25c.style.width = "50px" div25d.style.width = "50px" div26a.style.width = "50px" div26b.style.width = "50px" div26c.style.width = "50px" div26d.style.width = "50px" div27a.style.width = "50px" div27b.style.width = "50px" div27c.style.width = "50px" div27d.style.width = "50px" div28a.style.width = "50px" div28b.style.width = "50px" div28c.style.width = "50px" div28d.style.width = "50px" div29a.style.width = "50px" div29b.style.width = "50px" div29c.style.width = "50px" div29d.style.width = "50px" div30a.style.width = "50px" div30b.style.width = "50px" div30c.style.width = "50px" div30d.style.width = "50px" div31a.style.width = "50px" div31b.style.width = "50px" div31c.style.width = "50px" div31d.style.width = "50px" div32a.style.width = "50px" div32b.style.width = "50px" div32c.style.width = "50px" div32d.style.width = "50px" div33a.style.width = "50px" div33b.style.width = "50px" div33c.style.width = "50px" div33d.style.width = "50px" div34a.style.width = "50px" div34b.style.width = "50px" div34c.style.width = "50px" div34d.style.width = "50px" div35a.style.width = "50px" div35b.style.width = "50px" div35c.style.width = "50px" div35d.style.width = "50px" div36a.style.width = "50px" div36b.style.width = "50px" div36c.style.width = "50px" div36d.style.width = "50px" div37a.style.width = "50px" div37b.style.width = "50px" div37c.style.width = "50px" div37d.style.width = "50px" div38a.style.width = "50px" div38b.style.width = "50px" div38c.style.width = "50px" div38d.style.width = "50px" div39a.style.width = "50px" div39b.style.width = "50px" div39c.style.width = "50px" div39d.style.width = "50px" div40a.style.width = "50px" div40b.style.width = "50px" div40c.style.width = "50px" div40d.style.width = "50px" div41a.style.width = "50px" div41b.style.width = "50px" div41c.style.width = "50px" div41d.style.width = "50px" div42a.style.width = "50px" div42b.style.width = "50px" div42c.style.width = "50px" div42d.style.width = "50px" div43a.style.width = "50px" div43b.style.width = "50px" div43c.style.width = "50px" div43d.style.width = "50px" div44a.style.width = "50px" div44b.style.width = "50px" div44c.style.width = "50px" div44d.style.width = "50px" div45a.style.width = "50px" div45b.style.width = "50px" div45c.style.width = "50px" div45d.style.width = "50px" div46a.style.width = "50px" div46b.style.width = "50px" div46c.style.width = "50px" div46d.style.width = "50px" div47a.style.width = "50px" div47b.style.width = "50px" div47c.style.width = "50px" div47d.style.width = "50px" div48a.style.width = "50px" div48b.style.width = "50px" div48c.style.width = "50px" div48d.style.width = "50px" div49a.style.width = "50px" div49b.style.width = "50px" div49c.style.width = "50px" div49d.style.width = "50px" div50a.style.width = "50px" div50b.style.width = "50px" div50c.style.width = "50px" div50d.style.width = "50px" div51a.style.width = "50px" div51b.style.width = "50px" div51c.style.width = "50px" div51d.style.width = "50px" } if (value == 20) { cValue = 20; receptorDiv.style.borderRadius = "100px" receptorDiv2.style.borderRadius = "100px" receptorDiv3.style.borderRadius = "100px" receptorDiv4.style.borderRadius = "100px" elemDiv.style.borderRadius = "100px" elemDiv2.style.borderRadius = "100px" elemDiv3.style.borderRadius = "100px" elemDiv4.style.borderRadius = "100px" div2a.style.borderRadius = "100px" div2b.style.borderRadius = "100px" div2c.style.borderRadius = "100px" div2d.style.borderRadius = "100px" div3a.style.borderRadius = "100px" div3b.style.borderRadius = "100px" div3c.style.borderRadius = "100px" div3d.style.borderRadius = "100px" div4a.style.borderRadius = "100px" div4b.style.borderRadius = "100px" div4c.style.borderRadius = "100px" div4d.style.borderRadius = "100px" div5a.style.borderRadius = "100px" div5b.style.borderRadius = "100px" div5c.style.borderRadius = "100px" div5d.style.borderRadius = "100px" div6a.style.borderRadius = "100px" div6b.style.borderRadius = "100px" div6c.style.borderRadius = "100px" div6d.style.borderRadius = "100px" div7a.style.borderRadius = "100px" div7b.style.borderRadius = "100px" div7c.style.borderRadius = "100px" div7d.style.borderRadius = "100px" div8a.style.borderRadius = "100px" div8b.style.borderRadius = "100px" div8c.style.borderRadius = "100px" div8d.style.borderRadius = "100px" div9a.style.borderRadius = "100px" div9b.style.borderRadius = "100px" div9c.style.borderRadius = "100px" div9d.style.borderRadius = "100px" div10a.style.borderRadius = "100px" div10b.style.borderRadius = "100px" div10c.style.borderRadius = "100px" div10d.style.borderRadius = "100px" div11a.style.borderRadius = "100px" div11b.style.borderRadius = "100px" div11c.style.borderRadius = "100px" div11d.style.borderRadius = "100px" div12a.style.borderRadius = "100px" div12b.style.borderRadius = "100px" div12c.style.borderRadius = "100px" div12d.style.borderRadius = "100px" div13a.style.borderRadius = "100px" div13b.style.borderRadius = "100px" div13c.style.borderRadius = "100px" div13d.style.borderRadius = "100px" div14a.style.borderRadius = "100px" div14b.style.borderRadius = "100px" div14c.style.borderRadius = "100px" div14d.style.borderRadius = "100px" div15a.style.borderRadius = "100px" div15b.style.borderRadius = "100px" div15c.style.borderRadius = "100px" div15d.style.borderRadius = "100px" div16a.style.borderRadius = "100px" div16b.style.borderRadius = "100px" div16c.style.borderRadius = "100px" div16d.style.borderRadius = "100px" div17a.style.borderRadius = "100px" div17b.style.borderRadius = "100px" div17c.style.borderRadius = "100px" div17d.style.borderRadius = "100px" div18a.style.borderRadius = "100px" div18b.style.borderRadius = "100px" div18c.style.borderRadius = "100px" div18d.style.borderRadius = "100px" div19a.style.borderRadius = "100px" div19b.style.borderRadius = "100px" div19c.style.borderRadius = "100px" div19d.style.borderRadius = "100px" div20a.style.borderRadius = "100px" div20b.style.borderRadius = "100px" div20c.style.borderRadius = "100px" div20d.style.borderRadius = "100px" div21a.style.borderRadius = "100px" div21b.style.borderRadius = "100px" div21c.style.borderRadius = "100px" div21d.style.borderRadius = "100px" div22a.style.borderRadius = "100px" div22b.style.borderRadius = "100px" div22c.style.borderRadius = "100px" div22d.style.borderRadius = "100px" div23a.style.borderRadius = "100px" div23b.style.borderRadius = "100px" div23c.style.borderRadius = "100px" div23d.style.borderRadius = "100px" div24a.style.borderRadius = "100px" div24b.style.borderRadius = "100px" div24c.style.borderRadius = "100px" div24d.style.borderRadius = "100px" div25a.style.borderRadius = "100px" div25b.style.borderRadius = "100px" div25c.style.borderRadius = "100px" div25d.style.borderRadius = "100px" div26a.style.borderRadius = "100px" div26b.style.borderRadius = "100px" div26c.style.borderRadius = "100px" div26d.style.borderRadius = "100px" div27a.style.borderRadius = "100px" div27b.style.borderRadius = "100px" div27c.style.borderRadius = "100px" div27d.style.borderRadius = "100px" div28a.style.borderRadius = "100px" div28b.style.borderRadius = "100px" div28c.style.borderRadius = "100px" div28d.style.borderRadius = "100px" div29a.style.borderRadius = "100px" div29b.style.borderRadius = "100px" div29c.style.borderRadius = "100px" div29d.style.borderRadius = "100px" div30a.style.borderRadius = "100px" div30b.style.borderRadius = "100px" div30c.style.borderRadius = "100px" div30d.style.borderRadius = "100px" div31a.style.borderRadius = "100px" div31b.style.borderRadius = "100px" div31c.style.borderRadius = "100px" div31d.style.borderRadius = "100px" div32a.style.borderRadius = "100px" div32b.style.borderRadius = "100px" div32c.style.borderRadius = "100px" div32d.style.borderRadius = "100px" div33a.style.borderRadius = "100px" div33b.style.borderRadius = "100px" div33c.style.borderRadius = "100px" div33d.style.borderRadius = "100px" div34a.style.borderRadius = "100px" div34b.style.borderRadius = "100px" div34c.style.borderRadius = "100px" div34d.style.borderRadius = "100px" div35a.style.borderRadius = "100px" div35b.style.borderRadius = "100px" div35c.style.borderRadius = "100px" div35d.style.borderRadius = "100px" div36a.style.borderRadius = "100px" div36b.style.borderRadius = "100px" div36c.style.borderRadius = "100px" div36d.style.borderRadius = "100px" div37a.style.borderRadius = "100px" div37b.style.borderRadius = "100px" div37c.style.borderRadius = "100px" div37d.style.borderRadius = "100px" div38a.style.borderRadius = "100px" div38b.style.borderRadius = "100px" div38c.style.borderRadius = "100px" div38d.style.borderRadius = "100px" div39a.style.borderRadius = "100px" div39b.style.borderRadius = "100px" div39c.style.borderRadius = "100px" div39d.style.borderRadius = "100px" div40a.style.borderRadius = "100px" div40b.style.borderRadius = "100px" div40c.style.borderRadius = "100px" div40d.style.borderRadius = "100px" div41a.style.borderRadius = "100px" div41b.style.borderRadius = "100px" div41c.style.borderRadius = "100px" div41d.style.borderRadius = "100px" div42a.style.borderRadius = "100px" div42b.style.borderRadius = "100px" div42c.style.borderRadius = "100px" div42d.style.borderRadius = "100px" div43a.style.borderRadius = "100px" div43b.style.borderRadius = "100px" div43c.style.borderRadius = "100px" div43d.style.borderRadius = "100px" div44a.style.borderRadius = "100px" div44b.style.borderRadius = "100px" div44c.style.borderRadius = "100px" div44d.style.borderRadius = "100px" div45a.style.borderRadius = "100px" div45b.style.borderRadius = "100px" div45c.style.borderRadius = "100px" div45d.style.borderRadius = "100px" div46a.style.borderRadius = "100px" div46b.style.borderRadius = "100px" div46c.style.borderRadius = "100px" div46d.style.borderRadius = "100px" div47a.style.borderRadius = "100px" div47b.style.borderRadius = "100px" div47c.style.borderRadius = "100px" div47d.style.borderRadius = "100px" div48a.style.borderRadius = "100px" div48b.style.borderRadius = "100px" div48c.style.borderRadius = "100px" div48d.style.borderRadius = "100px" div49a.style.borderRadius = "100px" div49b.style.borderRadius = "100px" div49c.style.borderRadius = "100px" div49d.style.borderRadius = "100px" div50a.style.borderRadius = "100px" div50b.style.borderRadius = "100px" div50c.style.borderRadius = "100px" div50d.style.borderRadius = "100px" div51a.style.borderRadius = "100px" div51b.style.borderRadius = "100px" div51c.style.borderRadius = "100px" div51d.style.borderRadius = "100px" receptorDiv.style.height = "90px" receptorDiv2.style.height = "90px" receptorDiv3.style.height = "90px" receptorDiv4.style.height = "90px" elemDiv.style.height = "90px" elemDiv2.style.height = "90px" elemDiv3.style.height = "90px" elemDiv4.style.height = "90px" div2a.style.height = "90px" div2b.style.height = "90px" div2c.style.height = "90px" div2d.style.height = "90px" div3a.style.height = "90px" div3b.style.height = "90px" div3c.style.height = "90px" div3d.style.height = "90px" div4a.style.height = "90px" div4b.style.height = "90px" div4c.style.height = "90px" div4d.style.height = "90px" div5a.style.height = "90px" div5b.style.height = "90px" div5c.style.height = "90px" div5d.style.height = "90px" div6a.style.height = "90px" div6b.style.height = "90px" div6c.style.height = "90px" div6d.style.height = "90px" div7a.style.height = "90px" div7b.style.height = "90px" div7c.style.height = "90px" div7d.style.height = "90px" div8a.style.height = "90px" div8b.style.height = "90px" div8c.style.height = "90px" div8d.style.height = "90px" div9a.style.height = "90px" div9b.style.height = "90px" div9c.style.height = "90px" div9d.style.height = "90px" div10a.style.height = "90px" div10b.style.height = "90px" div10c.style.height = "90px" div10d.style.height = "90px" div11a.style.height = "90px" div11b.style.height = "90px" div11c.style.height = "90px" div11d.style.height = "90px" div12a.style.height = "90px" div12b.style.height = "90px" div12c.style.height = "90px" div12d.style.height = "90px" div13a.style.height = "90px" div13b.style.height = "90px" div13c.style.height = "90px" div13d.style.height = "90px" div14a.style.height = "90px" div14b.style.height = "90px" div14c.style.height = "90px" div14d.style.height = "90px" div15a.style.height = "90px" div15b.style.height = "90px" div15c.style.height = "90px" div15d.style.height = "90px" div16a.style.height = "90px" div16b.style.height = "90px" div16c.style.height = "90px" div16d.style.height = "90px" div17a.style.height = "90px" div17b.style.height = "90px" div17c.style.height = "90px" div17d.style.height = "90px" div18a.style.height = "90px" div18b.style.height = "90px" div18c.style.height = "90px" div18d.style.height = "90px" div19a.style.height = "90px" div19b.style.height = "90px" div19c.style.height = "90px" div19d.style.height = "90px" div20a.style.height = "90px" div20b.style.height = "90px" div20c.style.height = "90px" div20d.style.height = "90px" div21a.style.height = "90px" div21b.style.height = "90px" div21c.style.height = "90px" div21d.style.height = "90px" div22a.style.height = "90px" div22b.style.height = "90px" div22c.style.height = "90px" div22d.style.height = "90px" div23a.style.height = "90px" div23b.style.height = "90px" div23c.style.height = "90px" div23d.style.height = "90px" div24a.style.height = "90px" div24b.style.height = "90px" div24c.style.height = "90px" div24d.style.height = "90px" div25a.style.height = "90px" div25b.style.height = "90px" div25c.style.height = "90px" div25d.style.height = "90px" div26a.style.height = "90px" div26b.style.height = "90px" div26c.style.height = "90px" div26d.style.height = "90px" div27a.style.height = "90px" div27b.style.height = "90px" div27c.style.height = "90px" div27d.style.height = "90px" div28a.style.height = "90px" div28b.style.height = "90px" div28c.style.height = "90px" div28d.style.height = "90px" div29a.style.height = "90px" div29b.style.height = "90px" div29c.style.height = "90px" div29d.style.height = "90px" div30a.style.height = "90px" div30b.style.height = "90px" div30c.style.height = "90px" div30d.style.height = "90px" div31a.style.height = "90px" div31b.style.height = "90px" div31c.style.height = "90px" div31d.style.height = "90px" div32a.style.height = "90px" div32b.style.height = "90px" div32c.style.height = "90px" div32d.style.height = "90px" div33a.style.height = "90px" div33b.style.height = "90px" div33c.style.height = "90px" div33d.style.height = "90px" div34a.style.height = "90px" div34b.style.height = "90px" div34c.style.height = "90px" div34d.style.height = "90px" div35a.style.height = "90px" div35b.style.height = "90px" div35c.style.height = "90px" div35d.style.height = "90px" div36a.style.height = "90px" div36b.style.height = "90px" div36c.style.height = "90px" div36d.style.height = "90px" div37a.style.height = "90px" div37b.style.height = "90px" div37c.style.height = "90px" div37d.style.height = "90px" div38a.style.height = "90px" div38b.style.height = "90px" div38c.style.height = "90px" div38d.style.height = "90px" div39a.style.height = "90px" div39b.style.height = "90px" div39c.style.height = "90px" div39d.style.height = "90px" div40a.style.height = "90px" div40b.style.height = "90px" div40c.style.height = "90px" div40d.style.height = "90px" div41a.style.height = "90px" div41b.style.height = "90px" div41c.style.height = "90px" div41d.style.height = "90px" div42a.style.height = "90px" div42b.style.height = "90px" div42c.style.height = "90px" div42d.style.height = "90px" div43a.style.height = "90px" div43b.style.height = "90px" div43c.style.height = "90px" div43d.style.height = "90px" div44a.style.height = "90px" div44b.style.height = "90px" div44c.style.height = "90px" div44d.style.height = "90px" div45a.style.height = "90px" div45b.style.height = "90px" div45c.style.height = "90px" div45d.style.height = "90px" div46a.style.height = "90px" div46b.style.height = "90px" div46c.style.height = "90px" div46d.style.height = "90px" div47a.style.height = "90px" div47b.style.height = "90px" div47c.style.height = "90px" div47d.style.height = "90px" div48a.style.height = "90px" div48b.style.height = "90px" div48c.style.height = "90px" div48d.style.height = "90px" div49a.style.height = "90px" div49b.style.height = "90px" div49c.style.height = "90px" div49d.style.height = "90px" div50a.style.height = "90px" div50b.style.height = "90px" div50c.style.height = "90px" div50d.style.height = "90px" div51a.style.height = "90px" div51b.style.height = "90px" div51c.style.height = "90px" div51d.style.height = "90px" receptorDiv.style.width = "90px" receptorDiv2.style.width = "90px" receptorDiv3.style.width = "90px" receptorDiv4.style.width = "90px" elemDiv.style.width = "90px" elemDiv2.style.width = "90px" elemDiv3.style.width = "90px" elemDiv4.style.width = "90px" div2a.style.width = "90px" div2b.style.width = "90px" div2c.style.width = "90px" div2d.style.width = "90px" div3a.style.width = "90px" div3b.style.width = "90px" div3c.style.width = "90px" div3d.style.width = "90px" div4a.style.width = "90px" div4b.style.width = "90px" div4c.style.width = "90px" div4d.style.width = "90px" div5a.style.width = "90px" div5b.style.width = "90px" div5c.style.width = "90px" div5d.style.width = "90px" div6a.style.width = "90px" div6b.style.width = "90px" div6c.style.width = "90px" div6d.style.width = "90px" div7a.style.width = "90px" div7b.style.width = "90px" div7c.style.width = "90px" div7d.style.width = "90px" div8a.style.width = "90px" div8b.style.width = "90px" div8c.style.width = "90px" div8d.style.width = "90px" div9a.style.width = "90px" div9b.style.width = "90px" div9c.style.width = "90px" div9d.style.width = "90px" div10a.style.width = "90px" div10b.style.width = "90px" div10c.style.width = "90px" div10d.style.width = "90px" div11a.style.width = "90px" div11b.style.width = "90px" div11c.style.width = "90px" div11d.style.width = "90px" div12a.style.width = "90px" div12b.style.width = "90px" div12c.style.width = "90px" div12d.style.width = "90px" div13a.style.width = "90px" div13b.style.width = "90px" div13c.style.width = "90px" div13d.style.width = "90px" div14a.style.width = "90px" div14b.style.width = "90px" div14c.style.width = "90px" div14d.style.width = "90px" div15a.style.width = "90px" div15b.style.width = "90px" div15c.style.width = "90px" div15d.style.width = "90px" div16a.style.width = "90px" div16b.style.width = "90px" div16c.style.width = "90px" div16d.style.width = "90px" div17a.style.width = "90px" div17b.style.width = "90px" div17c.style.width = "90px" div17d.style.width = "90px" div18a.style.width = "90px" div18b.style.width = "90px" div18c.style.width = "90px" div18d.style.width = "90px" div19a.style.width = "90px" div19b.style.width = "90px" div19c.style.width = "90px" div19d.style.width = "90px" div20a.style.width = "90px" div20b.style.width = "90px" div20c.style.width = "90px" div20d.style.width = "90px" div21a.style.width = "90px" div21b.style.width = "90px" div21c.style.width = "90px" div21d.style.width = "90px" div22a.style.width = "90px" div22b.style.width = "90px" div22c.style.width = "90px" div22d.style.width = "90px" div23a.style.width = "90px" div23b.style.width = "90px" div23c.style.width = "90px" div23d.style.width = "90px" div24a.style.width = "90px" div24b.style.width = "90px" div24c.style.width = "90px" div24d.style.width = "90px" div25a.style.width = "90px" div25b.style.width = "90px" div25c.style.width = "90px" div25d.style.width = "90px" div26a.style.width = "90px" div26b.style.width = "90px" div26c.style.width = "90px" div26d.style.width = "90px" div27a.style.width = "90px" div27b.style.width = "90px" div27c.style.width = "90px" div27d.style.width = "90px" div28a.style.width = "90px" div28b.style.width = "90px" div28c.style.width = "90px" div28d.style.width = "90px" div29a.style.width = "90px" div29b.style.width = "90px" div29c.style.width = "90px" div29d.style.width = "90px" div30a.style.width = "90px" div30b.style.width = "90px" div30c.style.width = "90px" div30d.style.width = "90px" div31a.style.width = "90px" div31b.style.width = "90px" div31c.style.width = "90px" div31d.style.width = "90px" div32a.style.width = "90px" div32b.style.width = "90px" div32c.style.width = "90px" div32d.style.width = "90px" div33a.style.width = "90px" div33b.style.width = "90px" div33c.style.width = "90px" div33d.style.width = "90px" div34a.style.width = "90px" div34b.style.width = "90px" div34c.style.width = "90px" div34d.style.width = "90px" div35a.style.width = "90px" div35b.style.width = "90px" div35c.style.width = "90px" div35d.style.width = "90px" div36a.style.width = "90px" div36b.style.width = "90px" div36c.style.width = "90px" div36d.style.width = "90px" div37a.style.width = "90px" div37b.style.width = "90px" div37c.style.width = "90px" div37d.style.width = "90px" div38a.style.width = "90px" div38b.style.width = "90px" div38c.style.width = "90px" div38d.style.width = "90px" div39a.style.width = "90px" div39b.style.width = "90px" div39c.style.width = "90px" div39d.style.width = "90px" div40a.style.width = "90px" div40b.style.width = "90px" div40c.style.width = "90px" div40d.style.width = "90px" div41a.style.width = "90px" div41b.style.width = "90px" div41c.style.width = "90px" div41d.style.width = "90px" div42a.style.width = "90px" div42b.style.width = "90px" div42c.style.width = "90px" div42d.style.width = "90px" div43a.style.width = "90px" div43b.style.width = "90px" div43c.style.width = "90px" div43d.style.width = "90px" div44a.style.width = "90px" div44b.style.width = "90px" div44c.style.width = "90px" div44d.style.width = "90px" div45a.style.width = "90px" div45b.style.width = "90px" div45c.style.width = "90px" div45d.style.width = "90px" div46a.style.width = "90px" div46b.style.width = "90px" div46c.style.width = "90px" div46d.style.width = "90px" div47a.style.width = "90px" div47b.style.width = "90px" div47c.style.width = "90px" div47d.style.width = "90px" div48a.style.width = "90px" div48b.style.width = "90px" div48c.style.width = "90px" div48d.style.width = "90px" div49a.style.width = "90px" div49b.style.width = "90px" div49c.style.width = "90px" div49d.style.width = "90px" div50a.style.width = "90px" div50b.style.width = "90px" div50c.style.width = "90px" div50d.style.width = "90px" div51a.style.width = "90px" div51b.style.width = "90px" div51c.style.width = "90px" div51d.style.width = "90px" } if (value == 21) { cValue = 21; receptorDiv.style.borderRadius = "100px" receptorDiv2.style.borderRadius = "100px" receptorDiv3.style.borderRadius = "100px" receptorDiv4.style.borderRadius = "100px" elemDiv.style.borderRadius = "100px" elemDiv2.style.borderRadius = "100px" elemDiv3.style.borderRadius = "100px" elemDiv4.style.borderRadius = "100px" div2a.style.borderRadius = "100px" div2b.style.borderRadius = "100px" div2c.style.borderRadius = "100px" div2d.style.borderRadius = "100px" div3a.style.borderRadius = "100px" div3b.style.borderRadius = "100px" div3c.style.borderRadius = "100px" div3d.style.borderRadius = "100px" div4a.style.borderRadius = "100px" div4b.style.borderRadius = "100px" div4c.style.borderRadius = "100px" div4d.style.borderRadius = "100px" div5a.style.borderRadius = "100px" div5b.style.borderRadius = "100px" div5c.style.borderRadius = "100px" div5d.style.borderRadius = "100px" div6a.style.borderRadius = "100px" div6b.style.borderRadius = "100px" div6c.style.borderRadius = "100px" div6d.style.borderRadius = "100px" div7a.style.borderRadius = "100px" div7b.style.borderRadius = "100px" div7c.style.borderRadius = "100px" div7d.style.borderRadius = "100px" div8a.style.borderRadius = "100px" div8b.style.borderRadius = "100px" div8c.style.borderRadius = "100px" div8d.style.borderRadius = "100px" div9a.style.borderRadius = "100px" div9b.style.borderRadius = "100px" div9c.style.borderRadius = "100px" div9d.style.borderRadius = "100px" div10a.style.borderRadius = "100px" div10b.style.borderRadius = "100px" div10c.style.borderRadius = "100px" div10d.style.borderRadius = "100px" div11a.style.borderRadius = "100px" div11b.style.borderRadius = "100px" div11c.style.borderRadius = "100px" div11d.style.borderRadius = "100px" div12a.style.borderRadius = "100px" div12b.style.borderRadius = "100px" div12c.style.borderRadius = "100px" div12d.style.borderRadius = "100px" div13a.style.borderRadius = "100px" div13b.style.borderRadius = "100px" div13c.style.borderRadius = "100px" div13d.style.borderRadius = "100px" div14a.style.borderRadius = "100px" div14b.style.borderRadius = "100px" div14c.style.borderRadius = "100px" div14d.style.borderRadius = "100px" div15a.style.borderRadius = "100px" div15b.style.borderRadius = "100px" div15c.style.borderRadius = "100px" div15d.style.borderRadius = "100px" div16a.style.borderRadius = "100px" div16b.style.borderRadius = "100px" div16c.style.borderRadius = "100px" div16d.style.borderRadius = "100px" div17a.style.borderRadius = "100px" div17b.style.borderRadius = "100px" div17c.style.borderRadius = "100px" div17d.style.borderRadius = "100px" div18a.style.borderRadius = "100px" div18b.style.borderRadius = "100px" div18c.style.borderRadius = "100px" div18d.style.borderRadius = "100px" div19a.style.borderRadius = "100px" div19b.style.borderRadius = "100px" div19c.style.borderRadius = "100px" div19d.style.borderRadius = "100px" div20a.style.borderRadius = "100px" div20b.style.borderRadius = "100px" div20c.style.borderRadius = "100px" div20d.style.borderRadius = "100px" div21a.style.borderRadius = "100px" div21b.style.borderRadius = "100px" div21c.style.borderRadius = "100px" div21d.style.borderRadius = "100px" div22a.style.borderRadius = "100px" div22b.style.borderRadius = "100px" div22c.style.borderRadius = "100px" div22d.style.borderRadius = "100px" div23a.style.borderRadius = "100px" div23b.style.borderRadius = "100px" div23c.style.borderRadius = "100px" div23d.style.borderRadius = "100px" div24a.style.borderRadius = "100px" div24b.style.borderRadius = "100px" div24c.style.borderRadius = "100px" div24d.style.borderRadius = "100px" div25a.style.borderRadius = "100px" div25b.style.borderRadius = "100px" div25c.style.borderRadius = "100px" div25d.style.borderRadius = "100px" div26a.style.borderRadius = "100px" div26b.style.borderRadius = "100px" div26c.style.borderRadius = "100px" div26d.style.borderRadius = "100px" div27a.style.borderRadius = "100px" div27b.style.borderRadius = "100px" div27c.style.borderRadius = "100px" div27d.style.borderRadius = "100px" div28a.style.borderRadius = "100px" div28b.style.borderRadius = "100px" div28c.style.borderRadius = "100px" div28d.style.borderRadius = "100px" div29a.style.borderRadius = "100px" div29b.style.borderRadius = "100px" div29c.style.borderRadius = "100px" div29d.style.borderRadius = "100px" div30a.style.borderRadius = "100px" div30b.style.borderRadius = "100px" div30c.style.borderRadius = "100px" div30d.style.borderRadius = "100px" div31a.style.borderRadius = "100px" div31b.style.borderRadius = "100px" div31c.style.borderRadius = "100px" div31d.style.borderRadius = "100px" div32a.style.borderRadius = "100px" div32b.style.borderRadius = "100px" div32c.style.borderRadius = "100px" div32d.style.borderRadius = "100px" div33a.style.borderRadius = "100px" div33b.style.borderRadius = "100px" div33c.style.borderRadius = "100px" div33d.style.borderRadius = "100px" div34a.style.borderRadius = "100px" div34b.style.borderRadius = "100px" div34c.style.borderRadius = "100px" div34d.style.borderRadius = "100px" div35a.style.borderRadius = "100px" div35b.style.borderRadius = "100px" div35c.style.borderRadius = "100px" div35d.style.borderRadius = "100px" div36a.style.borderRadius = "100px" div36b.style.borderRadius = "100px" div36c.style.borderRadius = "100px" div36d.style.borderRadius = "100px" div37a.style.borderRadius = "100px" div37b.style.borderRadius = "100px" div37c.style.borderRadius = "100px" div37d.style.borderRadius = "100px" div38a.style.borderRadius = "100px" div38b.style.borderRadius = "100px" div38c.style.borderRadius = "100px" div38d.style.borderRadius = "100px" div39a.style.borderRadius = "100px" div39b.style.borderRadius = "100px" div39c.style.borderRadius = "100px" div39d.style.borderRadius = "100px" div40a.style.borderRadius = "100px" div40b.style.borderRadius = "100px" div40c.style.borderRadius = "100px" div40d.style.borderRadius = "100px" div41a.style.borderRadius = "100px" div41b.style.borderRadius = "100px" div41c.style.borderRadius = "100px" div41d.style.borderRadius = "100px" div42a.style.borderRadius = "100px" div42b.style.borderRadius = "100px" div42c.style.borderRadius = "100px" div42d.style.borderRadius = "100px" div43a.style.borderRadius = "100px" div43b.style.borderRadius = "100px" div43c.style.borderRadius = "100px" div43d.style.borderRadius = "100px" div44a.style.borderRadius = "100px" div44b.style.borderRadius = "100px" div44c.style.borderRadius = "100px" div44d.style.borderRadius = "100px" div45a.style.borderRadius = "100px" div45b.style.borderRadius = "100px" div45c.style.borderRadius = "100px" div45d.style.borderRadius = "100px" div46a.style.borderRadius = "100px" div46b.style.borderRadius = "100px" div46c.style.borderRadius = "100px" div46d.style.borderRadius = "100px" div47a.style.borderRadius = "100px" div47b.style.borderRadius = "100px" div47c.style.borderRadius = "100px" div47d.style.borderRadius = "100px" div48a.style.borderRadius = "100px" div48b.style.borderRadius = "100px" div48c.style.borderRadius = "100px" div48d.style.borderRadius = "100px" div49a.style.borderRadius = "100px" div49b.style.borderRadius = "100px" div49c.style.borderRadius = "100px" div49d.style.borderRadius = "100px" div50a.style.borderRadius = "100px" div50b.style.borderRadius = "100px" div50c.style.borderRadius = "100px" div50d.style.borderRadius = "100px" div51a.style.borderRadius = "100px" div51b.style.borderRadius = "100px" div51c.style.borderRadius = "100px" div51d.style.borderRadius = "100px" receptorDiv.style.height = "70px" receptorDiv2.style.height = "70px" receptorDiv3.style.height = "70px" receptorDiv4.style.height = "70px" elemDiv.style.height = "70px" elemDiv2.style.height = "70px" elemDiv3.style.height = "70px" elemDiv4.style.height = "70px" div2a.style.height = "70px" div2b.style.height = "70px" div2c.style.height = "70px" div2d.style.height = "70px" div3a.style.height = "70px" div3b.style.height = "70px" div3c.style.height = "70px" div3d.style.height = "70px" div4a.style.height = "70px" div4b.style.height = "70px" div4c.style.height = "70px" div4d.style.height = "70px" div5a.style.height = "70px" div5b.style.height = "70px" div5c.style.height = "70px" div5d.style.height = "70px" div6a.style.height = "70px" div6b.style.height = "70px" div6c.style.height = "70px" div6d.style.height = "70px" div7a.style.height = "70px" div7b.style.height = "70px" div7c.style.height = "70px" div7d.style.height = "70px" div8a.style.height = "70px" div8b.style.height = "70px" div8c.style.height = "70px" div8d.style.height = "70px" div9a.style.height = "70px" div9b.style.height = "70px" div9c.style.height = "70px" div9d.style.height = "70px" div10a.style.height = "70px" div10b.style.height = "70px" div10c.style.height = "70px" div10d.style.height = "70px" div11a.style.height = "70px" div11b.style.height = "70px" div11c.style.height = "70px" div11d.style.height = "70px" div12a.style.height = "70px" div12b.style.height = "70px" div12c.style.height = "70px" div12d.style.height = "70px" div13a.style.height = "70px" div13b.style.height = "70px" div13c.style.height = "70px" div13d.style.height = "70px" div14a.style.height = "70px" div14b.style.height = "70px" div14c.style.height = "70px" div14d.style.height = "70px" div15a.style.height = "70px" div15b.style.height = "70px" div15c.style.height = "70px" div15d.style.height = "70px" div16a.style.height = "70px" div16b.style.height = "70px" div16c.style.height = "70px" div16d.style.height = "70px" div17a.style.height = "70px" div17b.style.height = "70px" div17c.style.height = "70px" div17d.style.height = "70px" div18a.style.height = "70px" div18b.style.height = "70px" div18c.style.height = "70px" div18d.style.height = "70px" div19a.style.height = "70px" div19b.style.height = "70px" div19c.style.height = "70px" div19d.style.height = "70px" div20a.style.height = "70px" div20b.style.height = "70px" div20c.style.height = "70px" div20d.style.height = "70px" div21a.style.height = "70px" div21b.style.height = "70px" div21c.style.height = "70px" div21d.style.height = "70px" div22a.style.height = "70px" div22b.style.height = "70px" div22c.style.height = "70px" div22d.style.height = "70px" div23a.style.height = "70px" div23b.style.height = "70px" div23c.style.height = "70px" div23d.style.height = "70px" div24a.style.height = "70px" div24b.style.height = "70px" div24c.style.height = "70px" div24d.style.height = "70px" div25a.style.height = "70px" div25b.style.height = "70px" div25c.style.height = "70px" div25d.style.height = "70px" div26a.style.height = "70px" div26b.style.height = "70px" div26c.style.height = "70px" div26d.style.height = "70px" div27a.style.height = "70px" div27b.style.height = "70px" div27c.style.height = "70px" div27d.style.height = "70px" div28a.style.height = "70px" div28b.style.height = "70px" div28c.style.height = "70px" div28d.style.height = "70px" div29a.style.height = "70px" div29b.style.height = "70px" div29c.style.height = "70px" div29d.style.height = "70px" div30a.style.height = "70px" div30b.style.height = "70px" div30c.style.height = "70px" div30d.style.height = "70px" div31a.style.height = "70px" div31b.style.height = "70px" div31c.style.height = "70px" div31d.style.height = "70px" div32a.style.height = "70px" div32b.style.height = "70px" div32c.style.height = "70px" div32d.style.height = "70px" div33a.style.height = "70px" div33b.style.height = "70px" div33c.style.height = "70px" div33d.style.height = "70px" div34a.style.height = "70px" div34b.style.height = "70px" div34c.style.height = "70px" div34d.style.height = "70px" div35a.style.height = "70px" div35b.style.height = "70px" div35c.style.height = "70px" div35d.style.height = "70px" div36a.style.height = "70px" div36b.style.height = "70px" div36c.style.height = "70px" div36d.style.height = "70px" div37a.style.height = "70px" div37b.style.height = "70px" div37c.style.height = "70px" div37d.style.height = "70px" div38a.style.height = "70px" div38b.style.height = "70px" div38c.style.height = "70px" div38d.style.height = "70px" div39a.style.height = "70px" div39b.style.height = "70px" div39c.style.height = "70px" div39d.style.height = "70px" div40a.style.height = "70px" div40b.style.height = "70px" div40c.style.height = "70px" div40d.style.height = "70px" div41a.style.height = "70px" div41b.style.height = "70px" div41c.style.height = "70px" div41d.style.height = "70px" div42a.style.height = "70px" div42b.style.height = "70px" div42c.style.height = "70px" div42d.style.height = "70px" div43a.style.height = "70px" div43b.style.height = "70px" div43c.style.height = "70px" div43d.style.height = "70px" div44a.style.height = "70px" div44b.style.height = "70px" div44c.style.height = "70px" div44d.style.height = "70px" div45a.style.height = "70px" div45b.style.height = "70px" div45c.style.height = "70px" div45d.style.height = "70px" div46a.style.height = "70px" div46b.style.height = "70px" div46c.style.height = "70px" div46d.style.height = "70px" div47a.style.height = "70px" div47b.style.height = "70px" div47c.style.height = "70px" div47d.style.height = "70px" div48a.style.height = "70px" div48b.style.height = "70px" div48c.style.height = "70px" div48d.style.height = "70px" div49a.style.height = "70px" div49b.style.height = "70px" div49c.style.height = "70px" div49d.style.height = "70px" div50a.style.height = "70px" div50b.style.height = "70px" div50c.style.height = "70px" div50d.style.height = "70px" div51a.style.height = "70px" div51b.style.height = "70px" div51c.style.height = "70px" div51d.style.height = "70px" receptorDiv.style.width = "70px" receptorDiv2.style.width = "70px" receptorDiv3.style.width = "70px" receptorDiv4.style.width = "70px" elemDiv.style.width = "70px" elemDiv2.style.width = "70px" elemDiv3.style.width = "70px" elemDiv4.style.width = "70px" div2a.style.width = "70px" div2b.style.width = "70px" div2c.style.width = "70px" div2d.style.width = "70px" div3a.style.width = "70px" div3b.style.width = "70px" div3c.style.width = "70px" div3d.style.width = "70px" div4a.style.width = "70px" div4b.style.width = "70px" div4c.style.width = "70px" div4d.style.width = "70px" div5a.style.width = "70px" div5b.style.width = "70px" div5c.style.width = "70px" div5d.style.width = "70px" div6a.style.width = "70px" div6b.style.width = "70px" div6c.style.width = "70px" div6d.style.width = "70px" div7a.style.width = "70px" div7b.style.width = "70px" div7c.style.width = "70px" div7d.style.width = "70px" div8a.style.width = "70px" div8b.style.width = "70px" div8c.style.width = "70px" div8d.style.width = "70px" div9a.style.width = "70px" div9b.style.width = "70px" div9c.style.width = "70px" div9d.style.width = "70px" div10a.style.width = "70px" div10b.style.width = "70px" div10c.style.width = "70px" div10d.style.width = "70px" div11a.style.width = "70px" div11b.style.width = "70px" div11c.style.width = "70px" div11d.style.width = "70px" div12a.style.width = "70px" div12b.style.width = "70px" div12c.style.width = "70px" div12d.style.width = "70px" div13a.style.width = "70px" div13b.style.width = "70px" div13c.style.width = "70px" div13d.style.width = "70px" div14a.style.width = "70px" div14b.style.width = "70px" div14c.style.width = "70px" div14d.style.width = "70px" div15a.style.width = "70px" div15b.style.width = "70px" div15c.style.width = "70px" div15d.style.width = "70px" div16a.style.width = "70px" div16b.style.width = "70px" div16c.style.width = "70px" div16d.style.width = "70px" div17a.style.width = "70px" div17b.style.width = "70px" div17c.style.width = "70px" div17d.style.width = "70px" div18a.style.width = "70px" div18b.style.width = "70px" div18c.style.width = "70px" div18d.style.width = "70px" div19a.style.width = "70px" div19b.style.width = "70px" div19c.style.width = "70px" div19d.style.width = "70px" div20a.style.width = "70px" div20b.style.width = "70px" div20c.style.width = "70px" div20d.style.width = "70px" div21a.style.width = "70px" div21b.style.width = "70px" div21c.style.width = "70px" div21d.style.width = "70px" div22a.style.width = "70px" div22b.style.width = "70px" div22c.style.width = "70px" div22d.style.width = "70px" div23a.style.width = "70px" div23b.style.width = "70px" div23c.style.width = "70px" div23d.style.width = "70px" div24a.style.width = "70px" div24b.style.width = "70px" div24c.style.width = "70px" div24d.style.width = "70px" div25a.style.width = "70px" div25b.style.width = "70px" div25c.style.width = "70px" div25d.style.width = "70px" div26a.style.width = "70px" div26b.style.width = "70px" div26c.style.width = "70px" div26d.style.width = "70px" div27a.style.width = "70px" div27b.style.width = "70px" div27c.style.width = "70px" div27d.style.width = "70px" div28a.style.width = "70px" div28b.style.width = "70px" div28c.style.width = "70px" div28d.style.width = "70px" div29a.style.width = "70px" div29b.style.width = "70px" div29c.style.width = "70px" div29d.style.width = "70px" div30a.style.width = "70px" div30b.style.width = "70px" div30c.style.width = "70px" div30d.style.width = "70px" div31a.style.width = "70px" div31b.style.width = "70px" div31c.style.width = "70px" div31d.style.width = "70px" div32a.style.width = "70px" div32b.style.width = "70px" div32c.style.width = "70px" div32d.style.width = "70px" div33a.style.width = "70px" div33b.style.width = "70px" div33c.style.width = "70px" div33d.style.width = "70px" div34a.style.width = "70px" div34b.style.width = "70px" div34c.style.width = "70px" div34d.style.width = "70px" div35a.style.width = "70px" div35b.style.width = "70px" div35c.style.width = "70px" div35d.style.width = "70px" div36a.style.width = "70px" div36b.style.width = "70px" div36c.style.width = "70px" div36d.style.width = "70px" div37a.style.width = "70px" div37b.style.width = "70px" div37c.style.width = "70px" div37d.style.width = "70px" div38a.style.width = "70px" div38b.style.width = "70px" div38c.style.width = "70px" div38d.style.width = "70px" div39a.style.width = "70px" div39b.style.width = "70px" div39c.style.width = "70px" div39d.style.width = "70px" div40a.style.width = "70px" div40b.style.width = "70px" div40c.style.width = "70px" div40d.style.width = "70px" div41a.style.width = "70px" div41b.style.width = "70px" div41c.style.width = "70px" div41d.style.width = "70px" div42a.style.width = "70px" div42b.style.width = "70px" div42c.style.width = "70px" div42d.style.width = "70px" div43a.style.width = "70px" div43b.style.width = "70px" div43c.style.width = "70px" div43d.style.width = "70px" div44a.style.width = "70px" div44b.style.width = "70px" div44c.style.width = "70px" div44d.style.width = "70px" div45a.style.width = "70px" div45b.style.width = "70px" div45c.style.width = "70px" div45d.style.width = "70px" div46a.style.width = "70px" div46b.style.width = "70px" div46c.style.width = "70px" div46d.style.width = "70px" div47a.style.width = "70px" div47b.style.width = "70px" div47c.style.width = "70px" div47d.style.width = "70px" div48a.style.width = "70px" div48b.style.width = "70px" div48c.style.width = "70px" div48d.style.width = "70px" div49a.style.width = "70px" div49b.style.width = "70px" div49c.style.width = "70px" div49d.style.width = "70px" div50a.style.width = "70px" div50b.style.width = "70px" div50c.style.width = "70px" div50d.style.width = "70px" div51a.style.width = "70px" div51b.style.width = "70px" div51c.style.width = "70px" div51d.style.width = "70px" } if (value == 3) { cValue = 3; receptorDiv.style.borderRadius = "100px" receptorDiv2.style.borderRadius = "100px" receptorDiv3.style.borderRadius = "100px" receptorDiv4.style.borderRadius = "100px" elemDiv.style.borderRadius = "100px" elemDiv2.style.borderRadius = "100px" elemDiv3.style.borderRadius = "100px" elemDiv4.style.borderRadius = "100px" div2a.style.borderRadius = "100px" div2b.style.borderRadius = "100px" div2c.style.borderRadius = "100px" div2d.style.borderRadius = "100px" div3a.style.borderRadius = "100px" div3b.style.borderRadius = "100px" div3c.style.borderRadius = "100px" div3d.style.borderRadius = "100px" div4a.style.borderRadius = "100px" div4b.style.borderRadius = "100px" div4c.style.borderRadius = "100px" div4d.style.borderRadius = "100px" div5a.style.borderRadius = "100px" div5b.style.borderRadius = "100px" div5c.style.borderRadius = "100px" div5d.style.borderRadius = "100px" div6a.style.borderRadius = "100px" div6b.style.borderRadius = "100px" div6c.style.borderRadius = "100px" div6d.style.borderRadius = "100px" div7a.style.borderRadius = "100px" div7b.style.borderRadius = "100px" div7c.style.borderRadius = "100px" div7d.style.borderRadius = "100px" div8a.style.borderRadius = "100px" div8b.style.borderRadius = "100px" div8c.style.borderRadius = "100px" div8d.style.borderRadius = "100px" div9a.style.borderRadius = "100px" div9b.style.borderRadius = "100px" div9c.style.borderRadius = "100px" div9d.style.borderRadius = "100px" div10a.style.borderRadius = "100px" div10b.style.borderRadius = "100px" div10c.style.borderRadius = "100px" div10d.style.borderRadius = "100px" div11a.style.borderRadius = "100px" div11b.style.borderRadius = "100px" div11c.style.borderRadius = "100px" div11d.style.borderRadius = "100px" div12a.style.borderRadius = "100px" div12b.style.borderRadius = "100px" div12c.style.borderRadius = "100px" div12d.style.borderRadius = "100px" div13a.style.borderRadius = "100px" div13b.style.borderRadius = "100px" div13c.style.borderRadius = "100px" div13d.style.borderRadius = "100px" div14a.style.borderRadius = "100px" div14b.style.borderRadius = "100px" div14c.style.borderRadius = "100px" div14d.style.borderRadius = "100px" div15a.style.borderRadius = "100px" div15b.style.borderRadius = "100px" div15c.style.borderRadius = "100px" div15d.style.borderRadius = "100px" div16a.style.borderRadius = "100px" div16b.style.borderRadius = "100px" div16c.style.borderRadius = "100px" div16d.style.borderRadius = "100px" div17a.style.borderRadius = "100px" div17b.style.borderRadius = "100px" div17c.style.borderRadius = "100px" div17d.style.borderRadius = "100px" div18a.style.borderRadius = "100px" div18b.style.borderRadius = "100px" div18c.style.borderRadius = "100px" div18d.style.borderRadius = "100px" div19a.style.borderRadius = "100px" div19b.style.borderRadius = "100px" div19c.style.borderRadius = "100px" div19d.style.borderRadius = "100px" div20a.style.borderRadius = "100px" div20b.style.borderRadius = "100px" div20c.style.borderRadius = "100px" div20d.style.borderRadius = "100px" div21a.style.borderRadius = "100px" div21b.style.borderRadius = "100px" div21c.style.borderRadius = "100px" div21d.style.borderRadius = "100px" div22a.style.borderRadius = "100px" div22b.style.borderRadius = "100px" div22c.style.borderRadius = "100px" div22d.style.borderRadius = "100px" div23a.style.borderRadius = "100px" div23b.style.borderRadius = "100px" div23c.style.borderRadius = "100px" div23d.style.borderRadius = "100px" div24a.style.borderRadius = "100px" div24b.style.borderRadius = "100px" div24c.style.borderRadius = "100px" div24d.style.borderRadius = "100px" div25a.style.borderRadius = "100px" div25b.style.borderRadius = "100px" div25c.style.borderRadius = "100px" div25d.style.borderRadius = "100px" div26a.style.borderRadius = "100px" div26b.style.borderRadius = "100px" div26c.style.borderRadius = "100px" div26d.style.borderRadius = "100px" div27a.style.borderRadius = "100px" div27b.style.borderRadius = "100px" div27c.style.borderRadius = "100px" div27d.style.borderRadius = "100px" div28a.style.borderRadius = "100px" div28b.style.borderRadius = "100px" div28c.style.borderRadius = "100px" div28d.style.borderRadius = "100px" div29a.style.borderRadius = "100px" div29b.style.borderRadius = "100px" div29c.style.borderRadius = "100px" div29d.style.borderRadius = "100px" div30a.style.borderRadius = "100px" div30b.style.borderRadius = "100px" div30c.style.borderRadius = "100px" div30d.style.borderRadius = "100px" div31a.style.borderRadius = "100px" div31b.style.borderRadius = "100px" div31c.style.borderRadius = "100px" div31d.style.borderRadius = "100px" div32a.style.borderRadius = "100px" div32b.style.borderRadius = "100px" div32c.style.borderRadius = "100px" div32d.style.borderRadius = "100px" div33a.style.borderRadius = "100px" div33b.style.borderRadius = "100px" div33c.style.borderRadius = "100px" div33d.style.borderRadius = "100px" div34a.style.borderRadius = "100px" div34b.style.borderRadius = "100px" div34c.style.borderRadius = "100px" div34d.style.borderRadius = "100px" div35a.style.borderRadius = "100px" div35b.style.borderRadius = "100px" div35c.style.borderRadius = "100px" div35d.style.borderRadius = "100px" div36a.style.borderRadius = "100px" div36b.style.borderRadius = "100px" div36c.style.borderRadius = "100px" div36d.style.borderRadius = "100px" div37a.style.borderRadius = "100px" div37b.style.borderRadius = "100px" div37c.style.borderRadius = "100px" div37d.style.borderRadius = "100px" div38a.style.borderRadius = "100px" div38b.style.borderRadius = "100px" div38c.style.borderRadius = "100px" div38d.style.borderRadius = "100px" div39a.style.borderRadius = "100px" div39b.style.borderRadius = "100px" div39c.style.borderRadius = "100px" div39d.style.borderRadius = "100px" div40a.style.borderRadius = "100px" div40b.style.borderRadius = "100px" div40c.style.borderRadius = "100px" div40d.style.borderRadius = "100px" div41a.style.borderRadius = "100px" div41b.style.borderRadius = "100px" div41c.style.borderRadius = "100px" div41d.style.borderRadius = "100px" div42a.style.borderRadius = "100px" div42b.style.borderRadius = "100px" div42c.style.borderRadius = "100px" div42d.style.borderRadius = "100px" div43a.style.borderRadius = "100px" div43b.style.borderRadius = "100px" div43c.style.borderRadius = "100px" div43d.style.borderRadius = "100px" div44a.style.borderRadius = "100px" div44b.style.borderRadius = "100px" div44c.style.borderRadius = "100px" div44d.style.borderRadius = "100px" div45a.style.borderRadius = "100px" div45b.style.borderRadius = "100px" div45c.style.borderRadius = "100px" div45d.style.borderRadius = "100px" div46a.style.borderRadius = "100px" div46b.style.borderRadius = "100px" div46c.style.borderRadius = "100px" div46d.style.borderRadius = "100px" div47a.style.borderRadius = "100px" div47b.style.borderRadius = "100px" div47c.style.borderRadius = "100px" div47d.style.borderRadius = "100px" div48a.style.borderRadius = "100px" div48b.style.borderRadius = "100px" div48c.style.borderRadius = "100px" div48d.style.borderRadius = "100px" div49a.style.borderRadius = "100px" div49b.style.borderRadius = "100px" div49c.style.borderRadius = "100px" div49d.style.borderRadius = "100px" div50a.style.borderRadius = "100px" div50b.style.borderRadius = "100px" div50c.style.borderRadius = "100px" div50d.style.borderRadius = "100px" div51a.style.borderRadius = "100px" div51b.style.borderRadius = "100px" div51c.style.borderRadius = "100px" div51d.style.borderRadius = "100px" receptorDiv.style.height = "25px" receptorDiv2.style.height = "25px" receptorDiv3.style.height = "25px" receptorDiv4.style.height = "25px" elemDiv.style.height = "25px" elemDiv2.style.height = "25px" elemDiv3.style.height = "25px" elemDiv4.style.height = "25px" div2a.style.height = "25px" div2b.style.height = "25px" div2c.style.height = "25px" div2d.style.height = "25px" div3a.style.height = "25px" div3b.style.height = "25px" div3c.style.height = "25px" div3d.style.height = "25px" div4a.style.height = "25px" div4b.style.height = "25px" div4c.style.height = "25px" div4d.style.height = "25px" div5a.style.height = "25px" div5b.style.height = "25px" div5c.style.height = "25px" div5d.style.height = "25px" div6a.style.height = "25px" div6b.style.height = "25px" div6c.style.height = "25px" div6d.style.height = "25px" div7a.style.height = "25px" div7b.style.height = "25px" div7c.style.height = "25px" div7d.style.height = "25px" div8a.style.height = "25px" div8b.style.height = "25px" div8c.style.height = "25px" div8d.style.height = "25px" div9a.style.height = "25px" div9b.style.height = "25px" div9c.style.height = "25px" div9d.style.height = "25px" div10a.style.height = "25px" div10b.style.height = "25px" div10c.style.height = "25px" div10d.style.height = "25px" div11a.style.height = "25px" div11b.style.height = "25px" div11c.style.height = "25px" div11d.style.height = "25px" div12a.style.height = "25px" div12b.style.height = "25px" div12c.style.height = "25px" div12d.style.height = "25px" div13a.style.height = "25px" div13b.style.height = "25px" div13c.style.height = "25px" div13d.style.height = "25px" div14a.style.height = "25px" div14b.style.height = "25px" div14c.style.height = "25px" div14d.style.height = "25px" div15a.style.height = "25px" div15b.style.height = "25px" div15c.style.height = "25px" div15d.style.height = "25px" div16a.style.height = "25px" div16b.style.height = "25px" div16c.style.height = "25px" div16d.style.height = "25px" div17a.style.height = "25px" div17b.style.height = "25px" div17c.style.height = "25px" div17d.style.height = "25px" div18a.style.height = "25px" div18b.style.height = "25px" div18c.style.height = "25px" div18d.style.height = "25px" div19a.style.height = "25px" div19b.style.height = "25px" div19c.style.height = "25px" div19d.style.height = "25px" div20a.style.height = "25px" div20b.style.height = "25px" div20c.style.height = "25px" div20d.style.height = "25px" div21a.style.height = "25px" div21b.style.height = "25px" div21c.style.height = "25px" div21d.style.height = "25px" div22a.style.height = "25px" div22b.style.height = "25px" div22c.style.height = "25px" div22d.style.height = "25px" div23a.style.height = "25px" div23b.style.height = "25px" div23c.style.height = "25px" div23d.style.height = "25px" div24a.style.height = "25px" div24b.style.height = "25px" div24c.style.height = "25px" div24d.style.height = "25px" div25a.style.height = "25px" div25b.style.height = "25px" div25c.style.height = "25px" div25d.style.height = "25px" div26a.style.height = "25px" div26b.style.height = "25px" div26c.style.height = "25px" div26d.style.height = "25px" div27a.style.height = "25px" div27b.style.height = "25px" div27c.style.height = "25px" div27d.style.height = "25px" div28a.style.height = "25px" div28b.style.height = "25px" div28c.style.height = "25px" div28d.style.height = "25px" div29a.style.height = "25px" div29b.style.height = "25px" div29c.style.height = "25px" div29d.style.height = "25px" div30a.style.height = "25px" div30b.style.height = "25px" div30c.style.height = "25px" div30d.style.height = "25px" div31a.style.height = "25px" div31b.style.height = "25px" div31c.style.height = "25px" div31d.style.height = "25px" div32a.style.height = "25px" div32b.style.height = "25px" div32c.style.height = "25px" div32d.style.height = "25px" div33a.style.height = "25px" div33b.style.height = "25px" div33c.style.height = "25px" div33d.style.height = "25px" div34a.style.height = "25px" div34b.style.height = "25px" div34c.style.height = "25px" div34d.style.height = "25px" div35a.style.height = "25px" div35b.style.height = "25px" div35c.style.height = "25px" div35d.style.height = "25px" div36a.style.height = "25px" div36b.style.height = "25px" div36c.style.height = "25px" div36d.style.height = "25px" div37a.style.height = "25px" div37b.style.height = "25px" div37c.style.height = "25px" div37d.style.height = "25px" div38a.style.height = "25px" div38b.style.height = "25px" div38c.style.height = "25px" div38d.style.height = "25px" div39a.style.height = "25px" div39b.style.height = "25px" div39c.style.height = "25px" div39d.style.height = "25px" div40a.style.height = "25px" div40b.style.height = "25px" div40c.style.height = "25px" div40d.style.height = "25px" div41a.style.height = "25px" div41b.style.height = "25px" div41c.style.height = "25px" div41d.style.height = "25px" div42a.style.height = "25px" div42b.style.height = "25px" div42c.style.height = "25px" div42d.style.height = "25px" div43a.style.height = "25px" div43b.style.height = "25px" div43c.style.height = "25px" div43d.style.height = "25px" div44a.style.height = "25px" div44b.style.height = "25px" div44c.style.height = "25px" div44d.style.height = "25px" div45a.style.height = "25px" div45b.style.height = "25px" div45c.style.height = "25px" div45d.style.height = "25px" div46a.style.height = "25px" div46b.style.height = "25px" div46c.style.height = "25px" div46d.style.height = "25px" div47a.style.height = "25px" div47b.style.height = "25px" div47c.style.height = "25px" div47d.style.height = "25px" div48a.style.height = "25px" div48b.style.height = "25px" div48c.style.height = "25px" div48d.style.height = "25px" div49a.style.height = "25px" div49b.style.height = "25px" div49c.style.height = "25px" div49d.style.height = "25px" div50a.style.height = "25px" div50b.style.height = "25px" div50c.style.height = "25px" div50d.style.height = "25px" div51a.style.height = "25px" div51b.style.height = "25px" div51c.style.height = "25px" div51d.style.height = "25px" receptorDiv.style.width = "25px" receptorDiv2.style.width = "25px" receptorDiv3.style.width = "25px" receptorDiv4.style.width = "25px" elemDiv.style.width = "25px" elemDiv2.style.width = "25px" elemDiv3.style.width = "25px" elemDiv4.style.width = "25px" div2a.style.width = "25px" div2b.style.width = "25px" div2c.style.width = "25px" div2d.style.width = "25px" div3a.style.width = "25px" div3b.style.width = "25px" div3c.style.width = "25px" div3d.style.width = "25px" div4a.style.width = "25px" div4b.style.width = "25px" div4c.style.width = "25px" div4d.style.width = "25px" div5a.style.width = "25px" div5b.style.width = "25px" div5c.style.width = "25px" div5d.style.width = "25px" div6a.style.width = "25px" div6b.style.width = "25px" div6c.style.width = "25px" div6d.style.width = "25px" div7a.style.width = "25px" div7b.style.width = "25px" div7c.style.width = "25px" div7d.style.width = "25px" div8a.style.width = "25px" div8b.style.width = "25px" div8c.style.width = "25px" div8d.style.width = "25px" div9a.style.width = "25px" div9b.style.width = "25px" div9c.style.width = "25px" div9d.style.width = "25px" div10a.style.width = "25px" div10b.style.width = "25px" div10c.style.width = "25px" div10d.style.width = "25px" div11a.style.width = "25px" div11b.style.width = "25px" div11c.style.width = "25px" div11d.style.width = "25px" div12a.style.width = "25px" div12b.style.width = "25px" div12c.style.width = "25px" div12d.style.width = "25px" div13a.style.width = "25px" div13b.style.width = "25px" div13c.style.width = "25px" div13d.style.width = "25px" div14a.style.width = "25px" div14b.style.width = "25px" div14c.style.width = "25px" div14d.style.width = "25px" div15a.style.width = "25px" div15b.style.width = "25px" div15c.style.width = "25px" div15d.style.width = "25px" div16a.style.width = "25px" div16b.style.width = "25px" div16c.style.width = "25px" div16d.style.width = "25px" div17a.style.width = "25px" div17b.style.width = "25px" div17c.style.width = "25px" div17d.style.width = "25px" div18a.style.width = "25px" div18b.style.width = "25px" div18c.style.width = "25px" div18d.style.width = "25px" div19a.style.width = "25px" div19b.style.width = "25px" div19c.style.width = "25px" div19d.style.width = "25px" div20a.style.width = "25px" div20b.style.width = "25px" div20c.style.width = "25px" div20d.style.width = "25px" div21a.style.width = "25px" div21b.style.width = "25px" div21c.style.width = "25px" div21d.style.width = "25px" div22a.style.width = "25px" div22b.style.width = "25px" div22c.style.width = "25px" div22d.style.width = "25px" div23a.style.width = "25px" div23b.style.width = "25px" div23c.style.width = "25px" div23d.style.width = "25px" div24a.style.width = "25px" div24b.style.width = "25px" div24c.style.width = "25px" div24d.style.width = "25px" div25a.style.width = "25px" div25b.style.width = "25px" div25c.style.width = "25px" div25d.style.width = "25px" div26a.style.width = "25px" div26b.style.width = "25px" div26c.style.width = "25px" div26d.style.width = "25px" div27a.style.width = "25px" div27b.style.width = "25px" div27c.style.width = "25px" div27d.style.width = "25px" div28a.style.width = "25px" div28b.style.width = "25px" div28c.style.width = "25px" div28d.style.width = "25px" div29a.style.width = "25px" div29b.style.width = "25px" div29c.style.width = "25px" div29d.style.width = "25px" div30a.style.width = "25px" div30b.style.width = "25px" div30c.style.width = "25px" div30d.style.width = "25px" div31a.style.width = "25px" div31b.style.width = "25px" div31c.style.width = "25px" div31d.style.width = "25px" div32a.style.width = "25px" div32b.style.width = "25px" div32c.style.width = "25px" div32d.style.width = "25px" div33a.style.width = "25px" div33b.style.width = "25px" div33c.style.width = "25px" div33d.style.width = "25px" div34a.style.width = "25px" div34b.style.width = "25px" div34c.style.width = "25px" div34d.style.width = "25px" div35a.style.width = "25px" div35b.style.width = "25px" div35c.style.width = "25px" div35d.style.width = "25px" div36a.style.width = "25px" div36b.style.width = "25px" div36c.style.width = "25px" div36d.style.width = "25px" div37a.style.width = "25px" div37b.style.width = "25px" div37c.style.width = "25px" div37d.style.width = "25px" div38a.style.width = "25px" div38b.style.width = "25px" div38c.style.width = "25px" div38d.style.width = "25px" div39a.style.width = "25px" div39b.style.width = "25px" div39c.style.width = "25px" div39d.style.width = "25px" div40a.style.width = "25px" div40b.style.width = "25px" div40c.style.width = "25px" div40d.style.width = "25px" div41a.style.width = "25px" div41b.style.width = "25px" div41c.style.width = "25px" div41d.style.width = "25px" div42a.style.width = "25px" div42b.style.width = "25px" div42c.style.width = "25px" div42d.style.width = "25px" div43a.style.width = "25px" div43b.style.width = "25px" div43c.style.width = "25px" div43d.style.width = "25px" div44a.style.width = "25px" div44b.style.width = "25px" div44c.style.width = "25px" div44d.style.width = "25px" div45a.style.width = "25px" div45b.style.width = "25px" div45c.style.width = "25px" div45d.style.width = "25px" div46a.style.width = "25px" div46b.style.width = "25px" div46c.style.width = "25px" div46d.style.width = "25px" div47a.style.width = "25px" div47b.style.width = "25px" div47c.style.width = "25px" div47d.style.width = "25px" div48a.style.width = "25px" div48b.style.width = "25px" div48c.style.width = "25px" div48d.style.width = "25px" div49a.style.width = "25px" div49b.style.width = "25px" div49c.style.width = "25px" div49d.style.width = "25px" div50a.style.width = "25px" div50b.style.width = "25px" div50c.style.width = "25px" div50d.style.width = "25px" div51a.style.width = "25px" div51b.style.width = "25px" div51c.style.width = "25px" div51d.style.width = "25px" } if (value == 4) { cValue = 4; receptorDiv.style.borderRadius = "0px" receptorDiv2.style.borderRadius = "0px" receptorDiv3.style.borderRadius = "0px" receptorDiv4.style.borderRadius = "0px" elemDiv.style.borderRadius = "0px" elemDiv2.style.borderRadius = "0px" elemDiv3.style.borderRadius = "0px" elemDiv4.style.borderRadius = "0px" div2a.style.borderRadius = "0px" div2b.style.borderRadius = "0px" div2c.style.borderRadius = "0px" div2d.style.borderRadius = "0px" div3a.style.borderRadius = "0px" div3b.style.borderRadius = "0px" div3c.style.borderRadius = "0px" div3d.style.borderRadius = "0px" div4a.style.borderRadius = "0px" div4b.style.borderRadius = "0px" div4c.style.borderRadius = "0px" div4d.style.borderRadius = "0px" div5a.style.borderRadius = "0px" div5b.style.borderRadius = "0px" div5c.style.borderRadius = "0px" div5d.style.borderRadius = "0px" div6a.style.borderRadius = "0px" div6b.style.borderRadius = "0px" div6c.style.borderRadius = "0px" div6d.style.borderRadius = "0px" div7a.style.borderRadius = "0px" div7b.style.borderRadius = "0px" div7c.style.borderRadius = "0px" div7d.style.borderRadius = "0px" div8a.style.borderRadius = "0px" div8b.style.borderRadius = "0px" div8c.style.borderRadius = "0px" div8d.style.borderRadius = "0px" div9a.style.borderRadius = "0px" div9b.style.borderRadius = "0px" div9c.style.borderRadius = "0px" div9d.style.borderRadius = "0px" div10a.style.borderRadius = "0px" div10b.style.borderRadius = "0px" div10c.style.borderRadius = "0px" div10d.style.borderRadius = "0px" div11a.style.borderRadius = "0px" div11b.style.borderRadius = "0px" div11c.style.borderRadius = "0px" div11d.style.borderRadius = "0px" div12a.style.borderRadius = "0px" div12b.style.borderRadius = "0px" div12c.style.borderRadius = "0px" div12d.style.borderRadius = "0px" div13a.style.borderRadius = "0px" div13b.style.borderRadius = "0px" div13c.style.borderRadius = "0px" div13d.style.borderRadius = "0px" div14a.style.borderRadius = "0px" div14b.style.borderRadius = "0px" div14c.style.borderRadius = "0px" div14d.style.borderRadius = "0px" div15a.style.borderRadius = "0px" div15b.style.borderRadius = "0px" div15c.style.borderRadius = "0px" div15d.style.borderRadius = "0px" div16a.style.borderRadius = "0px" div16b.style.borderRadius = "0px" div16c.style.borderRadius = "0px" div16d.style.borderRadius = "0px" div17a.style.borderRadius = "0px" div17b.style.borderRadius = "0px" div17c.style.borderRadius = "0px" div17d.style.borderRadius = "0px" div18a.style.borderRadius = "0px" div18b.style.borderRadius = "0px" div18c.style.borderRadius = "0px" div18d.style.borderRadius = "0px" div19a.style.borderRadius = "0px" div19b.style.borderRadius = "0px" div19c.style.borderRadius = "0px" div19d.style.borderRadius = "0px" div20a.style.borderRadius = "0px" div20b.style.borderRadius = "0px" div20c.style.borderRadius = "0px" div20d.style.borderRadius = "0px" div21a.style.borderRadius = "0px" div21b.style.borderRadius = "0px" div21c.style.borderRadius = "0px" div21d.style.borderRadius = "0px" div22a.style.borderRadius = "0px" div22b.style.borderRadius = "0px" div22c.style.borderRadius = "0px" div22d.style.borderRadius = "0px" div23a.style.borderRadius = "0px" div23b.style.borderRadius = "0px" div23c.style.borderRadius = "0px" div23d.style.borderRadius = "0px" div24a.style.borderRadius = "0px" div24b.style.borderRadius = "0px" div24c.style.borderRadius = "0px" div24d.style.borderRadius = "0px" div25a.style.borderRadius = "0px" div25b.style.borderRadius = "0px" div25c.style.borderRadius = "0px" div25d.style.borderRadius = "0px" div26a.style.borderRadius = "0px" div26b.style.borderRadius = "0px" div26c.style.borderRadius = "0px" div26d.style.borderRadius = "0px" div27a.style.borderRadius = "0px" div27b.style.borderRadius = "0px" div27c.style.borderRadius = "0px" div27d.style.borderRadius = "0px" div28a.style.borderRadius = "0px" div28b.style.borderRadius = "0px" div28c.style.borderRadius = "0px" div28d.style.borderRadius = "0px" div29a.style.borderRadius = "0px" div29b.style.borderRadius = "0px" div29c.style.borderRadius = "0px" div29d.style.borderRadius = "0px" div30a.style.borderRadius = "0px" div30b.style.borderRadius = "0px" div30c.style.borderRadius = "0px" div30d.style.borderRadius = "0px" div31a.style.borderRadius = "0px" div31b.style.borderRadius = "0px" div31c.style.borderRadius = "0px" div31d.style.borderRadius = "0px" div32a.style.borderRadius = "0px" div32b.style.borderRadius = "0px" div32c.style.borderRadius = "0px" div32d.style.borderRadius = "0px" div33a.style.borderRadius = "0px" div33b.style.borderRadius = "0px" div33c.style.borderRadius = "0px" div33d.style.borderRadius = "0px" div34a.style.borderRadius = "0px" div34b.style.borderRadius = "0px" div34c.style.borderRadius = "0px" div34d.style.borderRadius = "0px" div35a.style.borderRadius = "0px" div35b.style.borderRadius = "0px" div35c.style.borderRadius = "0px" div35d.style.borderRadius = "0px" div36a.style.borderRadius = "0px" div36b.style.borderRadius = "0px" div36c.style.borderRadius = "0px" div36d.style.borderRadius = "0px" div37a.style.borderRadius = "0px" div37b.style.borderRadius = "0px" div37c.style.borderRadius = "0px" div37d.style.borderRadius = "0px" div38a.style.borderRadius = "0px" div38b.style.borderRadius = "0px" div38c.style.borderRadius = "0px" div38d.style.borderRadius = "0px" div39a.style.borderRadius = "0px" div39b.style.borderRadius = "0px" div39c.style.borderRadius = "0px" div39d.style.borderRadius = "0px" div40a.style.borderRadius = "0px" div40b.style.borderRadius = "0px" div40c.style.borderRadius = "0px" div40d.style.borderRadius = "0px" div41a.style.borderRadius = "0px" div41b.style.borderRadius = "0px" div41c.style.borderRadius = "0px" div41d.style.borderRadius = "0px" div42a.style.borderRadius = "0px" div42b.style.borderRadius = "0px" div42c.style.borderRadius = "0px" div42d.style.borderRadius = "0px" div43a.style.borderRadius = "0px" div43b.style.borderRadius = "0px" div43c.style.borderRadius = "0px" div43d.style.borderRadius = "0px" div44a.style.borderRadius = "0px" div44b.style.borderRadius = "0px" div44c.style.borderRadius = "0px" div44d.style.borderRadius = "0px" div45a.style.borderRadius = "0px" div45b.style.borderRadius = "0px" div45c.style.borderRadius = "0px" div45d.style.borderRadius = "0px" div46a.style.borderRadius = "0px" div46b.style.borderRadius = "0px" div46c.style.borderRadius = "0px" div46d.style.borderRadius = "0px" div47a.style.borderRadius = "0px" div47b.style.borderRadius = "0px" div47c.style.borderRadius = "0px" div47d.style.borderRadius = "0px" div48a.style.borderRadius = "0px" div48b.style.borderRadius = "0px" div48c.style.borderRadius = "0px" div48d.style.borderRadius = "0px" div49a.style.borderRadius = "0px" div49b.style.borderRadius = "0px" div49c.style.borderRadius = "0px" div49d.style.borderRadius = "0px" div50a.style.borderRadius = "0px" div50b.style.borderRadius = "0px" div50c.style.borderRadius = "0px" div50d.style.borderRadius = "0px" div51a.style.borderRadius = "0px" div51b.style.borderRadius = "0px" div51c.style.borderRadius = "0px" div51d.style.borderRadius = "0px" receptorDiv.style.height = "30px" receptorDiv2.style.height = "30px" receptorDiv3.style.height = "30px" receptorDiv4.style.height = "30px" elemDiv.style.height = "30px" elemDiv2.style.height = "30px" elemDiv3.style.height = "30px" elemDiv4.style.height = "30px" div2a.style.height = "30px" div2b.style.height = "30px" div2c.style.height = "30px" div2d.style.height = "30px" div3a.style.height = "30px" div3b.style.height = "30px" div3c.style.height = "30px" div3d.style.height = "30px" div4a.style.height = "30px" div4b.style.height = "30px" div4c.style.height = "30px" div4d.style.height = "30px" div5a.style.height = "30px" div5b.style.height = "30px" div5c.style.height = "30px" div5d.style.height = "30px" div6a.style.height = "30px" div6b.style.height = "30px" div6c.style.height = "30px" div6d.style.height = "30px" div7a.style.height = "30px" div7b.style.height = "30px" div7c.style.height = "30px" div7d.style.height = "30px" div8a.style.height = "30px" div8b.style.height = "30px" div8c.style.height = "30px" div8d.style.height = "30px" div9a.style.height = "30px" div9b.style.height = "30px" div9c.style.height = "30px" div9d.style.height = "30px" div10a.style.height = "30px" div10b.style.height = "30px" div10c.style.height = "30px" div10d.style.height = "30px" div11a.style.height = "30px" div11b.style.height = "30px" div11c.style.height = "30px" div11d.style.height = "30px" div12a.style.height = "30px" div12b.style.height = "30px" div12c.style.height = "30px" div12d.style.height = "30px" div13a.style.height = "30px" div13b.style.height = "30px" div13c.style.height = "30px" div13d.style.height = "30px" div14a.style.height = "30px" div14b.style.height = "30px" div14c.style.height = "30px" div14d.style.height = "30px" div15a.style.height = "30px" div15b.style.height = "30px" div15c.style.height = "30px" div15d.style.height = "30px" div16a.style.height = "30px" div16b.style.height = "30px" div16c.style.height = "30px" div16d.style.height = "30px" div17a.style.height = "30px" div17b.style.height = "30px" div17c.style.height = "30px" div17d.style.height = "30px" div18a.style.height = "30px" div18b.style.height = "30px" div18c.style.height = "30px" div18d.style.height = "30px" div19a.style.height = "30px" div19b.style.height = "30px" div19c.style.height = "30px" div19d.style.height = "30px" div20a.style.height = "30px" div20b.style.height = "30px" div20c.style.height = "30px" div20d.style.height = "30px" div21a.style.height = "30px" div21b.style.height = "30px" div21c.style.height = "30px" div21d.style.height = "30px" div22a.style.height = "30px" div22b.style.height = "30px" div22c.style.height = "30px" div22d.style.height = "30px" div23a.style.height = "30px" div23b.style.height = "30px" div23c.style.height = "30px" div23d.style.height = "30px" div24a.style.height = "30px" div24b.style.height = "30px" div24c.style.height = "30px" div24d.style.height = "30px" div25a.style.height = "30px" div25b.style.height = "30px" div25c.style.height = "30px" div25d.style.height = "30px" div26a.style.height = "30px" div26b.style.height = "30px" div26c.style.height = "30px" div26d.style.height = "30px" div27a.style.height = "30px" div27b.style.height = "30px" div27c.style.height = "30px" div27d.style.height = "30px" div28a.style.height = "30px" div28b.style.height = "30px" div28c.style.height = "30px" div28d.style.height = "30px" div29a.style.height = "30px" div29b.style.height = "30px" div29c.style.height = "30px" div29d.style.height = "30px" div30a.style.height = "30px" div30b.style.height = "30px" div30c.style.height = "30px" div30d.style.height = "30px" div31a.style.height = "30px" div31b.style.height = "30px" div31c.style.height = "30px" div31d.style.height = "30px" div32a.style.height = "30px" div32b.style.height = "30px" div32c.style.height = "30px" div32d.style.height = "30px" div33a.style.height = "30px" div33b.style.height = "30px" div33c.style.height = "30px" div33d.style.height = "30px" div34a.style.height = "30px" div34b.style.height = "30px" div34c.style.height = "30px" div34d.style.height = "30px" div35a.style.height = "30px" div35b.style.height = "30px" div35c.style.height = "30px" div35d.style.height = "30px" div36a.style.height = "30px" div36b.style.height = "30px" div36c.style.height = "30px" div36d.style.height = "30px" div37a.style.height = "30px" div37b.style.height = "30px" div37c.style.height = "30px" div37d.style.height = "30px" div38a.style.height = "30px" div38b.style.height = "30px" div38c.style.height = "30px" div38d.style.height = "30px" div39a.style.height = "30px" div39b.style.height = "30px" div39c.style.height = "30px" div39d.style.height = "30px" div40a.style.height = "30px" div40b.style.height = "30px" div40c.style.height = "30px" div40d.style.height = "30px" div41a.style.height = "30px" div41b.style.height = "30px" div41c.style.height = "30px" div41d.style.height = "30px" div42a.style.height = "30px" div42b.style.height = "30px" div42c.style.height = "30px" div42d.style.height = "30px" div43a.style.height = "30px" div43b.style.height = "30px" div43c.style.height = "30px" div43d.style.height = "30px" div44a.style.height = "30px" div44b.style.height = "30px" div44c.style.height = "30px" div44d.style.height = "30px" div45a.style.height = "30px" div45b.style.height = "30px" div45c.style.height = "30px" div45d.style.height = "30px" div46a.style.height = "30px" div46b.style.height = "30px" div46c.style.height = "30px" div46d.style.height = "30px" div47a.style.height = "30px" div47b.style.height = "30px" div47c.style.height = "30px" div47d.style.height = "30px" div48a.style.height = "30px" div48b.style.height = "30px" div48c.style.height = "30px" div48d.style.height = "30px" div49a.style.height = "30px" div49b.style.height = "30px" div49c.style.height = "30px" div49d.style.height = "30px" div50a.style.height = "30px" div50b.style.height = "30px" div50c.style.height = "30px" div50d.style.height = "30px" div51a.style.height = "30px" div51b.style.height = "30px" div51c.style.height = "30px" div51d.style.height = "30px" receptorDiv.style.width = "70px" receptorDiv2.style.width = "70px" receptorDiv3.style.width = "70px" receptorDiv4.style.width = "70px" elemDiv.style.width = "70px" elemDiv2.style.width = "70px" elemDiv3.style.width = "70px" elemDiv4.style.width = "70px" div2a.style.width = "70px" div2b.style.width = "70px" div2c.style.width = "70px" div2d.style.width = "70px" div3a.style.width = "70px" div3b.style.width = "70px" div3c.style.width = "70px" div3d.style.width = "70px" div4a.style.width = "70px" div4b.style.width = "70px" div4c.style.width = "70px" div4d.style.width = "70px" div5a.style.width = "70px" div5b.style.width = "70px" div5c.style.width = "70px" div5d.style.width = "70px" div6a.style.width = "70px" div6b.style.width = "70px" div6c.style.width = "70px" div6d.style.width = "70px" div7a.style.width = "70px" div7b.style.width = "70px" div7c.style.width = "70px" div7d.style.width = "70px" div8a.style.width = "70px" div8b.style.width = "70px" div8c.style.width = "70px" div8d.style.width = "70px" div9a.style.width = "70px" div9b.style.width = "70px" div9c.style.width = "70px" div9d.style.width = "70px" div10a.style.width = "70px" div10b.style.width = "70px" div10c.style.width = "70px" div10d.style.width = "70px" div11a.style.width = "70px" div11b.style.width = "70px" div11c.style.width = "70px" div11d.style.width = "70px" div12a.style.width = "70px" div12b.style.width = "70px" div12c.style.width = "70px" div12d.style.width = "70px" div13a.style.width = "70px" div13b.style.width = "70px" div13c.style.width = "70px" div13d.style.width = "70px" div14a.style.width = "70px" div14b.style.width = "70px" div14c.style.width = "70px" div14d.style.width = "70px" div15a.style.width = "70px" div15b.style.width = "70px" div15c.style.width = "70px" div15d.style.width = "70px" div16a.style.width = "70px" div16b.style.width = "70px" div16c.style.width = "70px" div16d.style.width = "70px" div17a.style.width = "70px" div17b.style.width = "70px" div17c.style.width = "70px" div17d.style.width = "70px" div18a.style.width = "70px" div18b.style.width = "70px" div18c.style.width = "70px" div18d.style.width = "70px" div19a.style.width = "70px" div19b.style.width = "70px" div19c.style.width = "70px" div19d.style.width = "70px" div20a.style.width = "70px" div20b.style.width = "70px" div20c.style.width = "70px" div20d.style.width = "70px" div21a.style.width = "70px" div21b.style.width = "70px" div21c.style.width = "70px" div21d.style.width = "70px" div22a.style.width = "70px" div22b.style.width = "70px" div22c.style.width = "70px" div22d.style.width = "70px" div23a.style.width = "70px" div23b.style.width = "70px" div23c.style.width = "70px" div23d.style.width = "70px" div24a.style.width = "70px" div24b.style.width = "70px" div24c.style.width = "70px" div24d.style.width = "70px" div25a.style.width = "70px" div25b.style.width = "70px" div25c.style.width = "70px" div25d.style.width = "70px" div26a.style.width = "70px" div26b.style.width = "70px" div26c.style.width = "70px" div26d.style.width = "70px" div27a.style.width = "70px" div27b.style.width = "70px" div27c.style.width = "70px" div27d.style.width = "70px" div28a.style.width = "70px" div28b.style.width = "70px" div28c.style.width = "70px" div28d.style.width = "70px" div29a.style.width = "70px" div29b.style.width = "70px" div29c.style.width = "70px" div29d.style.width = "70px" div30a.style.width = "70px" div30b.style.width = "70px" div30c.style.width = "70px" div30d.style.width = "70px" div31a.style.width = "70px" div31b.style.width = "70px" div31c.style.width = "70px" div31d.style.width = "70px" div32a.style.width = "70px" div32b.style.width = "70px" div32c.style.width = "70px" div32d.style.width = "70px" div33a.style.width = "70px" div33b.style.width = "70px" div33c.style.width = "70px" div33d.style.width = "70px" div34a.style.width = "70px" div34b.style.width = "70px" div34c.style.width = "70px" div34d.style.width = "70px" div35a.style.width = "70px" div35b.style.width = "70px" div35c.style.width = "70px" div35d.style.width = "70px" div36a.style.width = "70px" div36b.style.width = "70px" div36c.style.width = "70px" div36d.style.width = "70px" div37a.style.width = "70px" div37b.style.width = "70px" div37c.style.width = "70px" div37d.style.width = "70px" div38a.style.width = "70px" div38b.style.width = "70px" div38c.style.width = "70px" div38d.style.width = "70px" div39a.style.width = "70px" div39b.style.width = "70px" div39c.style.width = "70px" div39d.style.width = "70px" div40a.style.width = "70px" div40b.style.width = "70px" div40c.style.width = "70px" div40d.style.width = "70px" div41a.style.width = "70px" div41b.style.width = "70px" div41c.style.width = "70px" div41d.style.width = "70px" div42a.style.width = "70px" div42b.style.width = "70px" div42c.style.width = "70px" div42d.style.width = "70px" div43a.style.width = "70px" div43b.style.width = "70px" div43c.style.width = "70px" div43d.style.width = "70px" div44a.style.width = "70px" div44b.style.width = "70px" div44c.style.width = "70px" div44d.style.width = "70px" div45a.style.width = "70px" div45b.style.width = "70px" div45c.style.width = "70px" div45d.style.width = "70px" div46a.style.width = "70px" div46b.style.width = "70px" div46c.style.width = "70px" div46d.style.width = "70px" div47a.style.width = "70px" div47b.style.width = "70px" div47c.style.width = "70px" div47d.style.width = "70px" div48a.style.width = "70px" div48b.style.width = "70px" div48c.style.width = "70px" div48d.style.width = "70px" div49a.style.width = "70px" div49b.style.width = "70px" div49c.style.width = "70px" div49d.style.width = "70px" div50a.style.width = "70px" div50b.style.width = "70px" div50c.style.width = "70px" div50d.style.width = "70px" div51a.style.width = "70px" div51b.style.width = "70px" div51c.style.width = "70px" div51d.style.width = "70px" } if (value == 5) { cValue = 5; receptorDiv.style.borderRadius = "6px" receptorDiv2.style.borderRadius = "6px" receptorDiv3.style.borderRadius = "6px" receptorDiv4.style.borderRadius = "6px" elemDiv.style.borderRadius = "6px" elemDiv2.style.borderRadius = "6px" elemDiv3.style.borderRadius = "6px" elemDiv4.style.borderRadius = "6px" div2a.style.borderRadius = "6px" div2b.style.borderRadius = "6px" div2c.style.borderRadius = "6px" div2d.style.borderRadius = "6px" div3a.style.borderRadius = "6px" div3b.style.borderRadius = "6px" div3c.style.borderRadius = "6px" div3d.style.borderRadius = "6px" div4a.style.borderRadius = "6px" div4b.style.borderRadius = "6px" div4c.style.borderRadius = "6px" div4d.style.borderRadius = "6px" div5a.style.borderRadius = "6px" div5b.style.borderRadius = "6px" div5c.style.borderRadius = "6px" div5d.style.borderRadius = "6px" div6a.style.borderRadius = "6px" div6b.style.borderRadius = "6px" div6c.style.borderRadius = "6px" div6d.style.borderRadius = "6px" div7a.style.borderRadius = "6px" div7b.style.borderRadius = "6px" div7c.style.borderRadius = "6px" div7d.style.borderRadius = "6px" div8a.style.borderRadius = "6px" div8b.style.borderRadius = "6px" div8c.style.borderRadius = "6px" div8d.style.borderRadius = "6px" div9a.style.borderRadius = "6px" div9b.style.borderRadius = "6px" div9c.style.borderRadius = "6px" div9d.style.borderRadius = "6px" div10a.style.borderRadius = "6px" div10b.style.borderRadius = "6px" div10c.style.borderRadius = "6px" div10d.style.borderRadius = "6px" div11a.style.borderRadius = "6px" div11b.style.borderRadius = "6px" div11c.style.borderRadius = "6px" div11d.style.borderRadius = "6px" div12a.style.borderRadius = "6px" div12b.style.borderRadius = "6px" div12c.style.borderRadius = "6px" div12d.style.borderRadius = "6px" div13a.style.borderRadius = "6px" div13b.style.borderRadius = "6px" div13c.style.borderRadius = "6px" div13d.style.borderRadius = "6px" div14a.style.borderRadius = "6px" div14b.style.borderRadius = "6px" div14c.style.borderRadius = "6px" div14d.style.borderRadius = "6px" div15a.style.borderRadius = "6px" div15b.style.borderRadius = "6px" div15c.style.borderRadius = "6px" div15d.style.borderRadius = "6px" div16a.style.borderRadius = "6px" div16b.style.borderRadius = "6px" div16c.style.borderRadius = "6px" div16d.style.borderRadius = "6px" div17a.style.borderRadius = "6px" div17b.style.borderRadius = "6px" div17c.style.borderRadius = "6px" div17d.style.borderRadius = "6px" div18a.style.borderRadius = "6px" div18b.style.borderRadius = "6px" div18c.style.borderRadius = "6px" div18d.style.borderRadius = "6px" div19a.style.borderRadius = "6px" div19b.style.borderRadius = "6px" div19c.style.borderRadius = "6px" div19d.style.borderRadius = "6px" div20a.style.borderRadius = "6px" div20b.style.borderRadius = "6px" div20c.style.borderRadius = "6px" div20d.style.borderRadius = "6px" div21a.style.borderRadius = "6px" div21b.style.borderRadius = "6px" div21c.style.borderRadius = "6px" div21d.style.borderRadius = "6px" div22a.style.borderRadius = "6px" div22b.style.borderRadius = "6px" div22c.style.borderRadius = "6px" div22d.style.borderRadius = "6px" div23a.style.borderRadius = "6px" div23b.style.borderRadius = "6px" div23c.style.borderRadius = "6px" div23d.style.borderRadius = "6px" div24a.style.borderRadius = "6px" div24b.style.borderRadius = "6px" div24c.style.borderRadius = "6px" div24d.style.borderRadius = "6px" div25a.style.borderRadius = "6px" div25b.style.borderRadius = "6px" div25c.style.borderRadius = "6px" div25d.style.borderRadius = "6px" div26a.style.borderRadius = "6px" div26b.style.borderRadius = "6px" div26c.style.borderRadius = "6px" div26d.style.borderRadius = "6px" div27a.style.borderRadius = "6px" div27b.style.borderRadius = "6px" div27c.style.borderRadius = "6px" div27d.style.borderRadius = "6px" div28a.style.borderRadius = "6px" div28b.style.borderRadius = "6px" div28c.style.borderRadius = "6px" div28d.style.borderRadius = "6px" div29a.style.borderRadius = "6px" div29b.style.borderRadius = "6px" div29c.style.borderRadius = "6px" div29d.style.borderRadius = "6px" div30a.style.borderRadius = "6px" div30b.style.borderRadius = "6px" div30c.style.borderRadius = "6px" div30d.style.borderRadius = "6px" div31a.style.borderRadius = "6px" div31b.style.borderRadius = "6px" div31c.style.borderRadius = "6px" div31d.style.borderRadius = "6px" div32a.style.borderRadius = "6px" div32b.style.borderRadius = "6px" div32c.style.borderRadius = "6px" div32d.style.borderRadius = "6px" div33a.style.borderRadius = "6px" div33b.style.borderRadius = "6px" div33c.style.borderRadius = "6px" div33d.style.borderRadius = "6px" div34a.style.borderRadius = "6px" div34b.style.borderRadius = "6px" div34c.style.borderRadius = "6px" div34d.style.borderRadius = "6px" div35a.style.borderRadius = "6px" div35b.style.borderRadius = "6px" div35c.style.borderRadius = "6px" div35d.style.borderRadius = "6px" div36a.style.borderRadius = "6px" div36b.style.borderRadius = "6px" div36c.style.borderRadius = "6px" div36d.style.borderRadius = "6px" div37a.style.borderRadius = "6px" div37b.style.borderRadius = "6px" div37c.style.borderRadius = "6px" div37d.style.borderRadius = "6px" div38a.style.borderRadius = "6px" div38b.style.borderRadius = "6px" div38c.style.borderRadius = "6px" div38d.style.borderRadius = "6px" div39a.style.borderRadius = "6px" div39b.style.borderRadius = "6px" div39c.style.borderRadius = "6px" div39d.style.borderRadius = "6px" div40a.style.borderRadius = "6px" div40b.style.borderRadius = "6px" div40c.style.borderRadius = "6px" div40d.style.borderRadius = "6px" div41a.style.borderRadius = "6px" div41b.style.borderRadius = "6px" div41c.style.borderRadius = "6px" div41d.style.borderRadius = "6px" div42a.style.borderRadius = "6px" div42b.style.borderRadius = "6px" div42c.style.borderRadius = "6px" div42d.style.borderRadius = "6px" div43a.style.borderRadius = "6px" div43b.style.borderRadius = "6px" div43c.style.borderRadius = "6px" div43d.style.borderRadius = "6px" div44a.style.borderRadius = "6px" div44b.style.borderRadius = "6px" div44c.style.borderRadius = "6px" div44d.style.borderRadius = "6px" div45a.style.borderRadius = "6px" div45b.style.borderRadius = "6px" div45c.style.borderRadius = "6px" div45d.style.borderRadius = "6px" div46a.style.borderRadius = "6px" div46b.style.borderRadius = "6px" div46c.style.borderRadius = "6px" div46d.style.borderRadius = "6px" div47a.style.borderRadius = "6px" div47b.style.borderRadius = "6px" div47c.style.borderRadius = "6px" div47d.style.borderRadius = "6px" div48a.style.borderRadius = "6px" div48b.style.borderRadius = "6px" div48c.style.borderRadius = "6px" div48d.style.borderRadius = "6px" div49a.style.borderRadius = "6px" div49b.style.borderRadius = "6px" div49c.style.borderRadius = "6px" div49d.style.borderRadius = "6px" div50a.style.borderRadius = "6px" div50b.style.borderRadius = "6px" div50c.style.borderRadius = "6px" div50d.style.borderRadius = "6px" div51a.style.borderRadius = "6px" div51b.style.borderRadius = "6px" div51c.style.borderRadius = "6px" div51d.style.borderRadius = "6px" receptorDiv.style.height = "45px" receptorDiv2.style.height = "45px" receptorDiv3.style.height = "45px" receptorDiv4.style.height = "45px" elemDiv.style.height = "45px" elemDiv2.style.height = "45px" elemDiv3.style.height = "45px" elemDiv4.style.height = "45px" div2a.style.height = "45px" div2b.style.height = "45px" div2c.style.height = "45px" div2d.style.height = "45px" div3a.style.height = "45px" div3b.style.height = "45px" div3c.style.height = "45px" div3d.style.height = "45px" div4a.style.height = "45px" div4b.style.height = "45px" div4c.style.height = "45px" div4d.style.height = "45px" div5a.style.height = "45px" div5b.style.height = "45px" div5c.style.height = "45px" div5d.style.height = "45px" div6a.style.height = "45px" div6b.style.height = "45px" div6c.style.height = "45px" div6d.style.height = "45px" div7a.style.height = "45px" div7b.style.height = "45px" div7c.style.height = "45px" div7d.style.height = "45px" div8a.style.height = "45px" div8b.style.height = "45px" div8c.style.height = "45px" div8d.style.height = "45px" div9a.style.height = "45px" div9b.style.height = "45px" div9c.style.height = "45px" div9d.style.height = "45px" div10a.style.height = "45px" div10b.style.height = "45px" div10c.style.height = "45px" div10d.style.height = "45px" div11a.style.height = "45px" div11b.style.height = "45px" div11c.style.height = "45px" div11d.style.height = "45px" div12a.style.height = "45px" div12b.style.height = "45px" div12c.style.height = "45px" div12d.style.height = "45px" div13a.style.height = "45px" div13b.style.height = "45px" div13c.style.height = "45px" div13d.style.height = "45px" div14a.style.height = "45px" div14b.style.height = "45px" div14c.style.height = "45px" div14d.style.height = "45px" div15a.style.height = "45px" div15b.style.height = "45px" div15c.style.height = "45px" div15d.style.height = "45px" div16a.style.height = "45px" div16b.style.height = "45px" div16c.style.height = "45px" div16d.style.height = "45px" div17a.style.height = "45px" div17b.style.height = "45px" div17c.style.height = "45px" div17d.style.height = "45px" div18a.style.height = "45px" div18b.style.height = "45px" div18c.style.height = "45px" div18d.style.height = "45px" div19a.style.height = "45px" div19b.style.height = "45px" div19c.style.height = "45px" div19d.style.height = "45px" div20a.style.height = "45px" div20b.style.height = "45px" div20c.style.height = "45px" div20d.style.height = "45px" div21a.style.height = "45px" div21b.style.height = "45px" div21c.style.height = "45px" div21d.style.height = "45px" div22a.style.height = "45px" div22b.style.height = "45px" div22c.style.height = "45px" div22d.style.height = "45px" div23a.style.height = "45px" div23b.style.height = "45px" div23c.style.height = "45px" div23d.style.height = "45px" div24a.style.height = "45px" div24b.style.height = "45px" div24c.style.height = "45px" div24d.style.height = "45px" div25a.style.height = "45px" div25b.style.height = "45px" div25c.style.height = "45px" div25d.style.height = "45px" div26a.style.height = "45px" div26b.style.height = "45px" div26c.style.height = "45px" div26d.style.height = "45px" div27a.style.height = "45px" div27b.style.height = "45px" div27c.style.height = "45px" div27d.style.height = "45px" div28a.style.height = "45px" div28b.style.height = "45px" div28c.style.height = "45px" div28d.style.height = "45px" div29a.style.height = "45px" div29b.style.height = "45px" div29c.style.height = "45px" div29d.style.height = "45px" div30a.style.height = "45px" div30b.style.height = "45px" div30c.style.height = "45px" div30d.style.height = "45px" div31a.style.height = "45px" div31b.style.height = "45px" div31c.style.height = "45px" div31d.style.height = "45px" div32a.style.height = "45px" div32b.style.height = "45px" div32c.style.height = "45px" div32d.style.height = "45px" div33a.style.height = "45px" div33b.style.height = "45px" div33c.style.height = "45px" div33d.style.height = "45px" div34a.style.height = "45px" div34b.style.height = "45px" div34c.style.height = "45px" div34d.style.height = "45px" div35a.style.height = "45px" div35b.style.height = "45px" div35c.style.height = "45px" div35d.style.height = "45px" div36a.style.height = "45px" div36b.style.height = "45px" div36c.style.height = "45px" div36d.style.height = "45px" div37a.style.height = "45px" div37b.style.height = "45px" div37c.style.height = "45px" div37d.style.height = "45px" div38a.style.height = "45px" div38b.style.height = "45px" div38c.style.height = "45px" div38d.style.height = "45px" div39a.style.height = "45px" div39b.style.height = "45px" div39c.style.height = "45px" div39d.style.height = "45px" div40a.style.height = "45px" div40b.style.height = "45px" div40c.style.height = "45px" div40d.style.height = "45px" div41a.style.height = "45px" div41b.style.height = "45px" div41c.style.height = "45px" div41d.style.height = "45px" div42a.style.height = "45px" div42b.style.height = "45px" div42c.style.height = "45px" div42d.style.height = "45px" div43a.style.height = "45px" div43b.style.height = "45px" div43c.style.height = "45px" div43d.style.height = "45px" div44a.style.height = "45px" div44b.style.height = "45px" div44c.style.height = "45px" div44d.style.height = "45px" div45a.style.height = "45px" div45b.style.height = "45px" div45c.style.height = "45px" div45d.style.height = "45px" div46a.style.height = "45px" div46b.style.height = "45px" div46c.style.height = "45px" div46d.style.height = "45px" div47a.style.height = "45px" div47b.style.height = "45px" div47c.style.height = "45px" div47d.style.height = "45px" div48a.style.height = "45px" div48b.style.height = "45px" div48c.style.height = "45px" div48d.style.height = "45px" div49a.style.height = "45px" div49b.style.height = "45px" div49c.style.height = "45px" div49d.style.height = "45px" div50a.style.height = "45px" div50b.style.height = "45px" div50c.style.height = "45px" div50d.style.height = "45px" div51a.style.height = "45px" div51b.style.height = "45px" div51c.style.height = "45px" div51d.style.height = "45px" receptorDiv.style.width = "45px" receptorDiv2.style.width = "45px" receptorDiv3.style.width = "45px" receptorDiv4.style.width = "45px" elemDiv.style.width = "45px" elemDiv2.style.width = "45px" elemDiv3.style.width = "45px" elemDiv4.style.width = "45px" div2a.style.width = "45px" div2b.style.width = "45px" div2c.style.width = "45px" div2d.style.width = "45px" div3a.style.width = "45px" div3b.style.width = "45px" div3c.style.width = "45px" div3d.style.width = "45px" div4a.style.width = "45px" div4b.style.width = "45px" div4c.style.width = "45px" div4d.style.width = "45px" div5a.style.width = "45px" div5b.style.width = "45px" div5c.style.width = "45px" div5d.style.width = "45px" div6a.style.width = "45px" div6b.style.width = "45px" div6c.style.width = "45px" div6d.style.width = "45px" div7a.style.width = "45px" div7b.style.width = "45px" div7c.style.width = "45px" div7d.style.width = "45px" div8a.style.width = "45px" div8b.style.width = "45px" div8c.style.width = "45px" div8d.style.width = "45px" div9a.style.width = "45px" div9b.style.width = "45px" div9c.style.width = "45px" div9d.style.width = "45px" div10a.style.width = "45px" div10b.style.width = "45px" div10c.style.width = "45px" div10d.style.width = "45px" div11a.style.width = "45px" div11b.style.width = "45px" div11c.style.width = "45px" div11d.style.width = "45px" div12a.style.width = "45px" div12b.style.width = "45px" div12c.style.width = "45px" div12d.style.width = "45px" div13a.style.width = "45px" div13b.style.width = "45px" div13c.style.width = "45px" div13d.style.width = "45px" div14a.style.width = "45px" div14b.style.width = "45px" div14c.style.width = "45px" div14d.style.width = "45px" div15a.style.width = "45px" div15b.style.width = "45px" div15c.style.width = "45px" div15d.style.width = "45px" div16a.style.width = "45px" div16b.style.width = "45px" div16c.style.width = "45px" div16d.style.width = "45px" div17a.style.width = "45px" div17b.style.width = "45px" div17c.style.width = "45px" div17d.style.width = "45px" div18a.style.width = "45px" div18b.style.width = "45px" div18c.style.width = "45px" div18d.style.width = "45px" div19a.style.width = "45px" div19b.style.width = "45px" div19c.style.width = "45px" div19d.style.width = "45px" div20a.style.width = "45px" div20b.style.width = "45px" div20c.style.width = "45px" div20d.style.width = "45px" div21a.style.width = "45px" div21b.style.width = "45px" div21c.style.width = "45px" div21d.style.width = "45px" div22a.style.width = "45px" div22b.style.width = "45px" div22c.style.width = "45px" div22d.style.width = "45px" div23a.style.width = "45px" div23b.style.width = "45px" div23c.style.width = "45px" div23d.style.width = "45px" div24a.style.width = "45px" div24b.style.width = "45px" div24c.style.width = "45px" div24d.style.width = "45px" div25a.style.width = "45px" div25b.style.width = "45px" div25c.style.width = "45px" div25d.style.width = "45px" div26a.style.width = "45px" div26b.style.width = "45px" div26c.style.width = "45px" div26d.style.width = "45px" div27a.style.width = "45px" div27b.style.width = "45px" div27c.style.width = "45px" div27d.style.width = "45px" div28a.style.width = "45px" div28b.style.width = "45px" div28c.style.width = "45px" div28d.style.width = "45px" div29a.style.width = "45px" div29b.style.width = "45px" div29c.style.width = "45px" div29d.style.width = "45px" div30a.style.width = "45px" div30b.style.width = "45px" div30c.style.width = "45px" div30d.style.width = "45px" div31a.style.width = "45px" div31b.style.width = "45px" div31c.style.width = "45px" div31d.style.width = "45px" div32a.style.width = "45px" div32b.style.width = "45px" div32c.style.width = "45px" div32d.style.width = "45px" div33a.style.width = "45px" div33b.style.width = "45px" div33c.style.width = "45px" div33d.style.width = "45px" div34a.style.width = "45px" div34b.style.width = "45px" div34c.style.width = "45px" div34d.style.width = "45px" div35a.style.width = "45px" div35b.style.width = "45px" div35c.style.width = "45px" div35d.style.width = "45px" div36a.style.width = "45px" div36b.style.width = "45px" div36c.style.width = "45px" div36d.style.width = "45px" div37a.style.width = "45px" div37b.style.width = "45px" div37c.style.width = "45px" div37d.style.width = "45px" div38a.style.width = "45px" div38b.style.width = "45px" div38c.style.width = "45px" div38d.style.width = "45px" div39a.style.width = "45px" div39b.style.width = "45px" div39c.style.width = "45px" div39d.style.width = "45px" div40a.style.width = "45px" div40b.style.width = "45px" div40c.style.width = "45px" div40d.style.width = "45px" div41a.style.width = "45px" div41b.style.width = "45px" div41c.style.width = "45px" div41d.style.width = "45px" div42a.style.width = "45px" div42b.style.width = "45px" div42c.style.width = "45px" div42d.style.width = "45px" div43a.style.width = "45px" div43b.style.width = "45px" div43c.style.width = "45px" div43d.style.width = "45px" div44a.style.width = "45px" div44b.style.width = "45px" div44c.style.width = "45px" div44d.style.width = "45px" div45a.style.width = "45px" div45b.style.width = "45px" div45c.style.width = "45px" div45d.style.width = "45px" div46a.style.width = "45px" div46b.style.width = "45px" div46c.style.width = "45px" div46d.style.width = "45px" div47a.style.width = "45px" div47b.style.width = "45px" div47c.style.width = "45px" div47d.style.width = "45px" div48a.style.width = "45px" div48b.style.width = "45px" div48c.style.width = "45px" div48d.style.width = "45px" div49a.style.width = "45px" div49b.style.width = "45px" div49c.style.width = "45px" div49d.style.width = "45px" div50a.style.width = "45px" div50b.style.width = "45px" div50c.style.width = "45px" div50d.style.width = "45px" div51a.style.width = "45px" div51b.style.width = "45px" div51c.style.width = "45px" div51d.style.width = "45px" } if (value == 6) { cValue = 6; receptorDiv.style.borderRadius = "15px" receptorDiv2.style.borderRadius = "15px" receptorDiv3.style.borderRadius = "15px" receptorDiv4.style.borderRadius = "15px" elemDiv.style.borderRadius = "15px" elemDiv2.style.borderRadius = "15px" elemDiv3.style.borderRadius = "15px" elemDiv4.style.borderRadius = "15px" div2a.style.borderRadius = "15px" div2b.style.borderRadius = "15px" div2c.style.borderRadius = "15px" div2d.style.borderRadius = "15px" div3a.style.borderRadius = "15px" div3b.style.borderRadius = "15px" div3c.style.borderRadius = "15px" div3d.style.borderRadius = "15px" div4a.style.borderRadius = "15px" div4b.style.borderRadius = "15px" div4c.style.borderRadius = "15px" div4d.style.borderRadius = "15px" div5a.style.borderRadius = "15px" div5b.style.borderRadius = "15px" div5c.style.borderRadius = "15px" div5d.style.borderRadius = "15px" div6a.style.borderRadius = "15px" div6b.style.borderRadius = "15px" div6c.style.borderRadius = "15px" div6d.style.borderRadius = "15px" div7a.style.borderRadius = "15px" div7b.style.borderRadius = "15px" div7c.style.borderRadius = "15px" div7d.style.borderRadius = "15px" div8a.style.borderRadius = "15px" div8b.style.borderRadius = "15px" div8c.style.borderRadius = "15px" div8d.style.borderRadius = "15px" div9a.style.borderRadius = "15px" div9b.style.borderRadius = "15px" div9c.style.borderRadius = "15px" div9d.style.borderRadius = "15px" div10a.style.borderRadius = "15px" div10b.style.borderRadius = "15px" div10c.style.borderRadius = "15px" div10d.style.borderRadius = "15px" div11a.style.borderRadius = "15px" div11b.style.borderRadius = "15px" div11c.style.borderRadius = "15px" div11d.style.borderRadius = "15px" div12a.style.borderRadius = "15px" div12b.style.borderRadius = "15px" div12c.style.borderRadius = "15px" div12d.style.borderRadius = "15px" div13a.style.borderRadius = "15px" div13b.style.borderRadius = "15px" div13c.style.borderRadius = "15px" div13d.style.borderRadius = "15px" div14a.style.borderRadius = "15px" div14b.style.borderRadius = "15px" div14c.style.borderRadius = "15px" div14d.style.borderRadius = "15px" div15a.style.borderRadius = "15px" div15b.style.borderRadius = "15px" div15c.style.borderRadius = "15px" div15d.style.borderRadius = "15px" div16a.style.borderRadius = "15px" div16b.style.borderRadius = "15px" div16c.style.borderRadius = "15px" div16d.style.borderRadius = "15px" div17a.style.borderRadius = "15px" div17b.style.borderRadius = "15px" div17c.style.borderRadius = "15px" div17d.style.borderRadius = "15px" div18a.style.borderRadius = "15px" div18b.style.borderRadius = "15px" div18c.style.borderRadius = "15px" div18d.style.borderRadius = "15px" div19a.style.borderRadius = "15px" div19b.style.borderRadius = "15px" div19c.style.borderRadius = "15px" div19d.style.borderRadius = "15px" div20a.style.borderRadius = "15px" div20b.style.borderRadius = "15px" div20c.style.borderRadius = "15px" div20d.style.borderRadius = "15px" div21a.style.borderRadius = "15px" div21b.style.borderRadius = "15px" div21c.style.borderRadius = "15px" div21d.style.borderRadius = "15px" div22a.style.borderRadius = "15px" div22b.style.borderRadius = "15px" div22c.style.borderRadius = "15px" div22d.style.borderRadius = "15px" div23a.style.borderRadius = "15px" div23b.style.borderRadius = "15px" div23c.style.borderRadius = "15px" div23d.style.borderRadius = "15px" div24a.style.borderRadius = "15px" div24b.style.borderRadius = "15px" div24c.style.borderRadius = "15px" div24d.style.borderRadius = "15px" div25a.style.borderRadius = "15px" div25b.style.borderRadius = "15px" div25c.style.borderRadius = "15px" div25d.style.borderRadius = "15px" div26a.style.borderRadius = "15px" div26b.style.borderRadius = "15px" div26c.style.borderRadius = "15px" div26d.style.borderRadius = "15px" div27a.style.borderRadius = "15px" div27b.style.borderRadius = "15px" div27c.style.borderRadius = "15px" div27d.style.borderRadius = "15px" div28a.style.borderRadius = "15px" div28b.style.borderRadius = "15px" div28c.style.borderRadius = "15px" div28d.style.borderRadius = "15px" div29a.style.borderRadius = "15px" div29b.style.borderRadius = "15px" div29c.style.borderRadius = "15px" div29d.style.borderRadius = "15px" div30a.style.borderRadius = "15px" div30b.style.borderRadius = "15px" div30c.style.borderRadius = "15px" div30d.style.borderRadius = "15px" div31a.style.borderRadius = "15px" div31b.style.borderRadius = "15px" div31c.style.borderRadius = "15px" div31d.style.borderRadius = "15px" div32a.style.borderRadius = "15px" div32b.style.borderRadius = "15px" div32c.style.borderRadius = "15px" div32d.style.borderRadius = "15px" div33a.style.borderRadius = "15px" div33b.style.borderRadius = "15px" div33c.style.borderRadius = "15px" div33d.style.borderRadius = "15px" div34a.style.borderRadius = "15px" div34b.style.borderRadius = "15px" div34c.style.borderRadius = "15px" div34d.style.borderRadius = "15px" div35a.style.borderRadius = "15px" div35b.style.borderRadius = "15px" div35c.style.borderRadius = "15px" div35d.style.borderRadius = "15px" div36a.style.borderRadius = "15px" div36b.style.borderRadius = "15px" div36c.style.borderRadius = "15px" div36d.style.borderRadius = "15px" div37a.style.borderRadius = "15px" div37b.style.borderRadius = "15px" div37c.style.borderRadius = "15px" div37d.style.borderRadius = "15px" div38a.style.borderRadius = "15px" div38b.style.borderRadius = "15px" div38c.style.borderRadius = "15px" div38d.style.borderRadius = "15px" div39a.style.borderRadius = "15px" div39b.style.borderRadius = "15px" div39c.style.borderRadius = "15px" div39d.style.borderRadius = "15px" div40a.style.borderRadius = "15px" div40b.style.borderRadius = "15px" div40c.style.borderRadius = "15px" div40d.style.borderRadius = "15px" div41a.style.borderRadius = "15px" div41b.style.borderRadius = "15px" div41c.style.borderRadius = "15px" div41d.style.borderRadius = "15px" div42a.style.borderRadius = "15px" div42b.style.borderRadius = "15px" div42c.style.borderRadius = "15px" div42d.style.borderRadius = "15px" div43a.style.borderRadius = "15px" div43b.style.borderRadius = "15px" div43c.style.borderRadius = "15px" div43d.style.borderRadius = "15px" div44a.style.borderRadius = "15px" div44b.style.borderRadius = "15px" div44c.style.borderRadius = "15px" div44d.style.borderRadius = "15px" div45a.style.borderRadius = "15px" div45b.style.borderRadius = "15px" div45c.style.borderRadius = "15px" div45d.style.borderRadius = "15px" div46a.style.borderRadius = "15px" div46b.style.borderRadius = "15px" div46c.style.borderRadius = "15px" div46d.style.borderRadius = "15px" div47a.style.borderRadius = "15px" div47b.style.borderRadius = "15px" div47c.style.borderRadius = "15px" div47d.style.borderRadius = "15px" div48a.style.borderRadius = "15px" div48b.style.borderRadius = "15px" div48c.style.borderRadius = "15px" div48d.style.borderRadius = "15px" div49a.style.borderRadius = "15px" div49b.style.borderRadius = "15px" div49c.style.borderRadius = "15px" div49d.style.borderRadius = "15px" div50a.style.borderRadius = "15px" div50b.style.borderRadius = "15px" div50c.style.borderRadius = "15px" div50d.style.borderRadius = "15px" div51a.style.borderRadius = "15px" div51b.style.borderRadius = "15px" div51c.style.borderRadius = "15px" div51d.style.borderRadius = "15px" receptorDiv.style.height = "28px" receptorDiv2.style.height = "28px" receptorDiv3.style.height = "28px" receptorDiv4.style.height = "28px" elemDiv.style.height = "27px" elemDiv2.style.height = "28px" elemDiv3.style.height = "28px" elemDiv4.style.height = "28px" div2a.style.height = "28px" div2b.style.height = "28px" div2c.style.height = "28px" div2d.style.height = "28px" div3a.style.height = "28px" div3b.style.height = "28px" div3c.style.height = "28px" div3d.style.height = "28px" div4a.style.height = "28px" div4b.style.height = "28px" div4c.style.height = "28px" div4d.style.height = "28px" div5a.style.height = "28px" div5b.style.height = "28px" div5c.style.height = "28px" div5d.style.height = "28px" div6a.style.height = "28px" div6b.style.height = "28px" div6c.style.height = "28px" div6d.style.height = "28px" div7a.style.height = "28px" div7b.style.height = "28px" div7c.style.height = "28px" div7d.style.height = "28px" div8a.style.height = "28px" div8b.style.height = "28px" div8c.style.height = "28px" div8d.style.height = "28px" div9a.style.height = "28px" div9b.style.height = "28px" div9c.style.height = "28px" div9d.style.height = "28px" div10a.style.height = "28px" div10b.style.height = "28px" div10c.style.height = "28px" div10d.style.height = "28px" div11a.style.height = "28px" div11b.style.height = "28px" div11c.style.height = "28px" div11d.style.height = "28px" div12a.style.height = "28px" div12b.style.height = "28px" div12c.style.height = "28px" div12d.style.height = "28px" div13a.style.height = "28px" div13b.style.height = "28px" div13c.style.height = "28px" div13d.style.height = "28px" div14a.style.height = "28px" div14b.style.height = "28px" div14c.style.height = "28px" div14d.style.height = "28px" div15a.style.height = "28px" div15b.style.height = "28px" div15c.style.height = "28px" div15d.style.height = "28px" div16a.style.height = "28px" div16b.style.height = "28px" div16c.style.height = "28px" div16d.style.height = "28px" div17a.style.height = "28px" div17b.style.height = "28px" div17c.style.height = "28px" div17d.style.height = "28px" div18a.style.height = "28px" div18b.style.height = "28px" div18c.style.height = "28px" div18d.style.height = "28px" div19a.style.height = "28px" div19b.style.height = "28px" div19c.style.height = "28px" div19d.style.height = "28px" div20a.style.height = "28px" div20b.style.height = "28px" div20c.style.height = "28px" div20d.style.height = "28px" div21a.style.height = "28px" div21b.style.height = "28px" div21c.style.height = "28px" div21d.style.height = "28px" div22a.style.height = "28px" div22b.style.height = "28px" div22c.style.height = "28px" div22d.style.height = "28px" div23a.style.height = "28px" div23b.style.height = "28px" div23c.style.height = "28px" div23d.style.height = "28px" div24a.style.height = "28px" div24b.style.height = "28px" div24c.style.height = "28px" div24d.style.height = "28px" div25a.style.height = "28px" div25b.style.height = "28px" div25c.style.height = "28px" div25d.style.height = "28px" div26a.style.height = "28px" div26b.style.height = "28px" div26c.style.height = "28px" div26d.style.height = "28px" div27a.style.height = "28px" div27b.style.height = "28px" div27c.style.height = "28px" div27d.style.height = "28px" div28a.style.height = "28px" div28b.style.height = "28px" div28c.style.height = "28px" div28d.style.height = "28px" div29a.style.height = "28px" div29b.style.height = "28px" div29c.style.height = "28px" div29d.style.height = "28px" div30a.style.height = "28px" div30b.style.height = "28px" div30c.style.height = "28px" div30d.style.height = "28px" div31a.style.height = "28px" div31b.style.height = "28px" div31c.style.height = "28px" div31d.style.height = "28px" div32a.style.height = "28px" div32b.style.height = "28px" div32c.style.height = "28px" div32d.style.height = "28px" div33a.style.height = "28px" div33b.style.height = "28px" div33c.style.height = "28px" div33d.style.height = "28px" div34a.style.height = "28px" div34b.style.height = "28px" div34c.style.height = "28px" div34d.style.height = "28px" div35a.style.height = "28px" div35b.style.height = "28px" div35c.style.height = "28px" div35d.style.height = "28px" div36a.style.height = "28px" div36b.style.height = "28px" div36c.style.height = "28px" div36d.style.height = "28px" div37a.style.height = "28px" div37b.style.height = "28px" div37c.style.height = "28px" div37d.style.height = "28px" div38a.style.height = "28px" div38b.style.height = "28px" div38c.style.height = "28px" div38d.style.height = "28px" div39a.style.height = "28px" div39b.style.height = "28px" div39c.style.height = "28px" div39d.style.height = "28px" div40a.style.height = "28px" div40b.style.height = "28px" div40c.style.height = "28px" div40d.style.height = "28px" div41a.style.height = "28px" div41b.style.height = "28px" div41c.style.height = "28px" div41d.style.height = "28px" div42a.style.height = "28px" div42b.style.height = "28px" div42c.style.height = "28px" div42d.style.height = "28px" div43a.style.height = "28px" div43b.style.height = "28px" div43c.style.height = "28px" div43d.style.height = "28px" div44a.style.height = "28px" div44b.style.height = "28px" div44c.style.height = "28px" div44d.style.height = "28px" div45a.style.height = "28px" div45b.style.height = "28px" div45c.style.height = "28px" div45d.style.height = "28px" div46a.style.height = "28px" div46b.style.height = "28px" div46c.style.height = "28px" div46d.style.height = "28px" div47a.style.height = "28px" div47b.style.height = "28px" div47c.style.height = "28px" div47d.style.height = "28px" div48a.style.height = "28px" div48b.style.height = "28px" div48c.style.height = "28px" div48d.style.height = "28px" div49a.style.height = "28px" div49b.style.height = "28px" div49c.style.height = "28px" div49d.style.height = "28px" div50a.style.height = "28px" div50b.style.height = "28px" div50c.style.height = "28px" div50d.style.height = "28px" div51a.style.height = "28px" div51b.style.height = "28px" div51c.style.height = "28px" div51d.style.height = "28px" receptorDiv.style.width = "90px" receptorDiv2.style.width = "90px" receptorDiv3.style.width = "90px" receptorDiv4.style.width = "90px" elemDiv.style.width = "90px" elemDiv2.style.width = "90px" elemDiv3.style.width = "90px" elemDiv4.style.width = "90px" div2a.style.width = "90px" div2b.style.width = "90px" div2c.style.width = "90px" div2d.style.width = "90px" div3a.style.width = "90px" div3b.style.width = "90px" div3c.style.width = "90px" div3d.style.width = "90px" div4a.style.width = "90px" div4b.style.width = "90px" div4c.style.width = "90px" div4d.style.width = "90px" div5a.style.width = "90px" div5b.style.width = "90px" div5c.style.width = "90px" div5d.style.width = "90px" div6a.style.width = "90px" div6b.style.width = "90px" div6c.style.width = "90px" div6d.style.width = "90px" div7a.style.width = "90px" div7b.style.width = "90px" div7c.style.width = "90px" div7d.style.width = "90px" div8a.style.width = "90px" div8b.style.width = "90px" div8c.style.width = "90px" div8d.style.width = "90px" div9a.style.width = "90px" div9b.style.width = "90px" div9c.style.width = "90px" div9d.style.width = "90px" div10a.style.width = "90px" div10b.style.width = "90px" div10c.style.width = "90px" div10d.style.width = "90px" div11a.style.width = "90px" div11b.style.width = "90px" div11c.style.width = "90px" div11d.style.width = "90px" div12a.style.width = "90px" div12b.style.width = "90px" div12c.style.width = "90px" div12d.style.width = "90px" div13a.style.width = "90px" div13b.style.width = "90px" div13c.style.width = "90px" div13d.style.width = "90px" div14a.style.width = "90px" div14b.style.width = "90px" div14c.style.width = "90px" div14d.style.width = "90px" div15a.style.width = "90px" div15b.style.width = "90px" div15c.style.width = "90px" div15d.style.width = "90px" div16a.style.width = "90px" div16b.style.width = "90px" div16c.style.width = "90px" div16d.style.width = "90px" div17a.style.width = "90px" div17b.style.width = "90px" div17c.style.width = "90px" div17d.style.width = "90px" div18a.style.width = "90px" div18b.style.width = "90px" div18c.style.width = "90px" div18d.style.width = "90px" div19a.style.width = "90px" div19b.style.width = "90px" div19c.style.width = "90px" div19d.style.width = "90px" div20a.style.width = "90px" div20b.style.width = "90px" div20c.style.width = "90px" div20d.style.width = "90px" div21a.style.width = "90px" div21b.style.width = "90px" div21c.style.width = "90px" div21d.style.width = "90px" div22a.style.width = "90px" div22b.style.width = "90px" div22c.style.width = "90px" div22d.style.width = "90px" div23a.style.width = "90px" div23b.style.width = "90px" div23c.style.width = "90px" div23d.style.width = "90px" div24a.style.width = "90px" div24b.style.width = "90px" div24c.style.width = "90px" div24d.style.width = "90px" div25a.style.width = "90px" div25b.style.width = "90px" div25c.style.width = "90px" div25d.style.width = "90px" div26a.style.width = "90px" div26b.style.width = "90px" div26c.style.width = "90px" div26d.style.width = "90px" div27a.style.width = "90px" div27b.style.width = "90px" div27c.style.width = "90px" div27d.style.width = "90px" div28a.style.width = "90px" div28b.style.width = "90px" div28c.style.width = "90px" div28d.style.width = "90px" div29a.style.width = "90px" div29b.style.width = "90px" div29c.style.width = "90px" div29d.style.width = "90px" div30a.style.width = "90px" div30b.style.width = "90px" div30c.style.width = "90px" div30d.style.width = "90px" div31a.style.width = "90px" div31b.style.width = "90px" div31c.style.width = "90px" div31d.style.width = "90px" div32a.style.width = "90px" div32b.style.width = "90px" div32c.style.width = "90px" div32d.style.width = "90px" div33a.style.width = "90px" div33b.style.width = "90px" div33c.style.width = "90px" div33d.style.width = "90px" div34a.style.width = "90px" div34b.style.width = "90px" div34c.style.width = "90px" div34d.style.width = "90px" div35a.style.width = "90px" div35b.style.width = "90px" div35c.style.width = "90px" div35d.style.width = "90px" div36a.style.width = "90px" div36b.style.width = "90px" div36c.style.width = "90px" div36d.style.width = "90px" div37a.style.width = "90px" div37b.style.width = "90px" div37c.style.width = "90px" div37d.style.width = "90px" div38a.style.width = "90px" div38b.style.width = "90px" div38c.style.width = "90px" div38d.style.width = "90px" div39a.style.width = "90px" div39b.style.width = "90px" div39c.style.width = "90px" div39d.style.width = "90px" div40a.style.width = "90px" div40b.style.width = "90px" div40c.style.width = "90px" div40d.style.width = "90px" div41a.style.width = "90px" div41b.style.width = "90px" div41c.style.width = "90px" div41d.style.width = "90px" div42a.style.width = "90px" div42b.style.width = "90px" div42c.style.width = "90px" div42d.style.width = "90px" div43a.style.width = "90px" div43b.style.width = "90px" div43c.style.width = "90px" div43d.style.width = "90px" div44a.style.width = "90px" div44b.style.width = "90px" div44c.style.width = "90px" div44d.style.width = "90px" div45a.style.width = "90px" div45b.style.width = "90px" div45c.style.width = "90px" div45d.style.width = "90px" div46a.style.width = "90px" div46b.style.width = "90px" div46c.style.width = "90px" div46d.style.width = "90px" div47a.style.width = "90px" div47b.style.width = "90px" div47c.style.width = "90px" div47d.style.width = "90px" div48a.style.width = "90px" div48b.style.width = "90px" div48c.style.width = "90px" div48d.style.width = "90px" div49a.style.width = "90px" div49b.style.width = "90px" div49c.style.width = "90px" div49d.style.width = "90px" div50a.style.width = "90px" div50b.style.width = "90px" div50c.style.width = "90px" div50d.style.width = "90px" div51a.style.width = "90px" div51b.style.width = "90px" div51c.style.width = "90px" div51d.style.width = "90px" } if (value == 7) { cValue = 7; receptorDiv.innerHTML = "" receptorDiv2.innerHTML = "" receptorDiv3.innerHTML = "" receptorDiv4.innerHTML = "" elemDiv.innerHTML = "" elemDiv2.innerHTML = "" elemDiv3.innerHTML = "" elemDiv4.innerHTML = "" div2a.innerHTML = "" div2b.innerHTML = "" div2c.innerHTML = "" div2d.innerHTML = "" div3a.innerHTML = "" div3b.innerHTML = "" div3c.innerHTML = "" div3d.innerHTML = "" div4a.innerHTML = "" div4b.innerHTML = "" div4c.innerHTML = "" div4d.innerHTML = "" div5a.innerHTML = "" div5b.innerHTML = "" div5c.innerHTML = "" div5d.innerHTML = "" div6a.innerHTML = "" div6b.innerHTML = "" div6c.innerHTML = "" div6d.innerHTML = "" div7a.innerHTML = "" div7b.innerHTML = "" div7c.innerHTML = "" div7d.innerHTML = "" div8a.innerHTML = "" div8b.innerHTML = "" div8c.innerHTML = "" div8d.innerHTML = "" div9a.innerHTML = "" div9b.innerHTML = "" div9c.innerHTML = "" div9d.innerHTML = "" div10a.innerHTML = "" div10b.innerHTML = "" div10c.innerHTML = "" div10d.innerHTML = "" div11a.innerHTML = "" div11b.innerHTML = "" div11c.innerHTML = "" div11d.innerHTML = "" div12a.innerHTML = "" div12b.innerHTML = "" div12c.innerHTML = "" div12d.innerHTML = "" div13a.innerHTML = "" div13b.innerHTML = "" div13c.innerHTML = "" div13d.innerHTML = "" div14a.innerHTML = "" div14b.innerHTML = "" div14c.innerHTML = "" div14d.innerHTML = "" div15a.innerHTML = "" div15b.innerHTML = "" div15c.innerHTML = "" div15d.innerHTML = "" div16a.innerHTML = "" div16b.innerHTML = "" div16c.innerHTML = "" div16d.innerHTML = "" div17a.innerHTML = "" div17b.innerHTML = "" div17c.innerHTML = "" div17d.innerHTML = "" div18a.innerHTML = "" div18b.innerHTML = "" div18c.innerHTML = "" div18d.innerHTML = "" div19a.innerHTML = "" div19b.innerHTML = "" div19c.innerHTML = "" div19d.innerHTML = "" div20a.innerHTML = "" div20b.innerHTML = "" div20c.innerHTML = "" div20d.innerHTML = "" div21a.innerHTML = "" div21b.innerHTML = "" div21c.innerHTML = "" div21d.innerHTML = "" div22a.innerHTML = "" div22b.innerHTML = "" div22c.innerHTML = "" div22d.innerHTML = "" div23a.innerHTML = "" div23b.innerHTML = "" div23c.innerHTML = "" div23d.innerHTML = "" div24a.innerHTML = "" div24b.innerHTML = "" div24c.innerHTML = "" div24d.innerHTML = "" div25a.innerHTML = "" div25b.innerHTML = "" div25c.innerHTML = "" div25d.innerHTML = "" div26a.innerHTML = "" div26b.innerHTML = "" div26c.innerHTML = "" div26d.innerHTML = "" div27a.innerHTML = "" div27b.innerHTML = "" div27c.innerHTML = "" div27d.innerHTML = "" div28a.innerHTML = "" div28b.innerHTML = "" div28c.innerHTML = "" div28d.innerHTML = "" div29a.innerHTML = "" div29b.innerHTML = "" div29c.innerHTML = "" div29d.innerHTML = "" div30a.innerHTML = "" div30b.innerHTML = "" div30c.innerHTML = "" div30d.innerHTML = "" div31a.innerHTML = "" div31b.innerHTML = "" div31c.innerHTML = "" div31d.innerHTML = "" div32a.innerHTML = "" div32b.innerHTML = "" div32c.innerHTML = "" div32d.innerHTML = "" div33a.innerHTML = "" div33b.innerHTML = "" div33c.innerHTML = "" div33d.innerHTML = "" div34a.innerHTML = "" div34b.innerHTML = "" div34c.innerHTML = "" div34d.innerHTML = "" div35a.innerHTML = "" div35b.innerHTML = "" div35c.innerHTML = "" div35d.innerHTML = "" div36a.innerHTML = "" div36b.innerHTML = "" div36c.innerHTML = "" div36d.innerHTML = "" div37a.innerHTML = "" div37b.innerHTML = "" div37c.innerHTML = "" div37d.innerHTML = "" div38a.innerHTML = "" div38b.innerHTML = "" div38c.innerHTML = "" div38d.innerHTML = "" div39a.innerHTML = "" div39b.innerHTML = "" div39c.innerHTML = "" div39d.innerHTML = "" div40a.innerHTML = "" div40b.innerHTML = "" div40c.innerHTML = "" div40d.innerHTML = "" div41a.innerHTML = "" div41b.innerHTML = "" div41c.innerHTML = "" div41d.innerHTML = "" div42a.innerHTML = "" div42b.innerHTML = "" div42c.innerHTML = "" div42d.innerHTML = "" div43a.innerHTML = "" div43b.innerHTML = "" div43c.innerHTML = "" div43d.innerHTML = "" div44a.innerHTML = "" div44b.innerHTML = "" div44c.innerHTML = "" div44d.innerHTML = "" div45a.innerHTML = "" div45b.innerHTML = "" div45c.innerHTML = "" div45d.innerHTML = "" div46a.innerHTML = "" div46b.innerHTML = "" div46c.innerHTML = "" div46d.innerHTML = "" div47a.innerHTML = "" div47b.innerHTML = "" div47c.innerHTML = "" div47d.innerHTML = "" div48a.innerHTML = "" div48b.innerHTML = "" div48c.innerHTML = "" div48d.innerHTML = "" div49a.innerHTML = "" div49b.innerHTML = "" div49c.innerHTML = "" div49d.innerHTML = "" div50a.innerHTML = "" div50b.innerHTML = "" div50c.innerHTML = "" div50d.innerHTML = "" div51a.innerHTML = "" div51b.innerHTML = "" div51c.innerHTML = "" div51d.innerHTML = "" receptorDiv.style.background = "transparent" receptorDiv2.style.background = "transparent" receptorDiv3.style.background = "transparent" receptorDiv4.style.background = "transparent" elemDiv.style.background = "transparent" elemDiv2.style.background = "transparent" elemDiv3.style.background = "transparent" elemDiv4.style.background = "transparent" div2a.style.background = "transparent" div2b.style.background = "transparent" div2c.style.background = "transparent" div2d.style.background = "transparent" div3a.style.background = "transparent" div3b.style.background = "transparent" div3c.style.background = "transparent" div3d.style.background = "transparent" div4a.style.background = "transparent" div4b.style.background = "transparent" div4c.style.background = "transparent" div4d.style.background = "transparent" div5a.style.background = "transparent" div5b.style.background = "transparent" div5c.style.background = "transparent" div5d.style.background = "transparent" div6a.style.background = "transparent" div6b.style.background = "transparent" div6c.style.background = "transparent" div6d.style.background = "transparent" div7a.style.background = "transparent" div7b.style.background = "transparent" div7c.style.background = "transparent" div7d.style.background = "transparent" div8a.style.background = "transparent" div8b.style.background = "transparent" div8c.style.background = "transparent" div8d.style.background = "transparent" div9a.style.background = "transparent" div9b.style.background = "transparent" div9c.style.background = "transparent" div9d.style.background = "transparent" div10a.style.background = "transparent" div10b.style.background = "transparent" div10c.style.background = "transparent" div10d.style.background = "transparent" div11a.style.background = "transparent" div11b.style.background = "transparent" div11c.style.background = "transparent" div11d.style.background = "transparent" div12a.style.background = "transparent" div12b.style.background = "transparent" div12c.style.background = "transparent" div12d.style.background = "transparent" div13a.style.background = "transparent" div13b.style.background = "transparent" div13c.style.background = "transparent" div13d.style.background = "transparent" div14a.style.background = "transparent" div14b.style.background = "transparent" div14c.style.background = "transparent" div14d.style.background = "transparent" div15a.style.background = "transparent" div15b.style.background = "transparent" div15c.style.background = "transparent" div15d.style.background = "transparent" div16a.style.background = "transparent" div16b.style.background = "transparent" div16c.style.background = "transparent" div16d.style.background = "transparent" div17a.style.background = "transparent" div17b.style.background = "transparent" div17c.style.background = "transparent" div17d.style.background = "transparent" div18a.style.background = "transparent" div18b.style.background = "transparent" div18c.style.background = "transparent" div18d.style.background = "transparent" div19a.style.background = "transparent" div19b.style.background = "transparent" div19c.style.background = "transparent" div19d.style.background = "transparent" div20a.style.background = "transparent" div20b.style.background = "transparent" div20c.style.background = "transparent" div20d.style.background = "transparent" div21a.style.background = "transparent" div21b.style.background = "transparent" div21c.style.background = "transparent" div21d.style.background = "transparent" div22a.style.background = "transparent" div22b.style.background = "transparent" div22c.style.background = "transparent" div22d.style.background = "transparent" div23a.style.background = "transparent" div23b.style.background = "transparent" div23c.style.background = "transparent" div23d.style.background = "transparent" div24a.style.background = "transparent" div24b.style.background = "transparent" div24c.style.background = "transparent" div24d.style.background = "transparent" div25a.style.background = "transparent" div25b.style.background = "transparent" div25c.style.background = "transparent" div25d.style.background = "transparent" div26a.style.background = "transparent" div26b.style.background = "transparent" div26c.style.background = "transparent" div26d.style.background = "transparent" div27a.style.background = "transparent" div27b.style.background = "transparent" div27c.style.background = "transparent" div27d.style.background = "transparent" div28a.style.background = "transparent" div28b.style.background = "transparent" div28c.style.background = "transparent" div28d.style.background = "transparent" div29a.style.background = "transparent" div29b.style.background = "transparent" div29c.style.background = "transparent" div29d.style.background = "transparent" div30a.style.background = "transparent" div30b.style.background = "transparent" div30c.style.background = "transparent" div30d.style.background = "transparent" div31a.style.background = "transparent" div31b.style.background = "transparent" div31c.style.background = "transparent" div31d.style.background = "transparent" div32a.style.background = "transparent" div32b.style.background = "transparent" div32c.style.background = "transparent" div32d.style.background = "transparent" div33a.style.background = "transparent" div33b.style.background = "transparent" div33c.style.background = "transparent" div33d.style.background = "transparent" div34a.style.background = "transparent" div34b.style.background = "transparent" div34c.style.background = "transparent" div34d.style.background = "transparent" div35a.style.background = "transparent" div35b.style.background = "transparent" div35c.style.background = "transparent" div35d.style.background = "transparent" div36a.style.background = "transparent" div36b.style.background = "transparent" div36c.style.background = "transparent" div36d.style.background = "transparent" div37a.style.background = "transparent" div37b.style.background = "transparent" div37c.style.background = "transparent" div37d.style.background = "transparent" div38a.style.background = "transparent" div38b.style.background = "transparent" div38c.style.background = "transparent" div38d.style.background = "transparent" div39a.style.background = "transparent" div39b.style.background = "transparent" div39c.style.background = "transparent" div39d.style.background = "transparent" div40a.style.background = "transparent" div40b.style.background = "transparent" div40c.style.background = "transparent" div40d.style.background = "transparent" div41a.style.background = "transparent" div41b.style.background = "transparent" div41c.style.background = "transparent" div41d.style.background = "transparent" div42a.style.background = "transparent" div42b.style.background = "transparent" div42c.style.background = "transparent" div42d.style.background = "transparent" div43a.style.background = "transparent" div43b.style.background = "transparent" div43c.style.background = "transparent" div43d.style.background = "transparent" div44a.style.background = "transparent" div44b.style.background = "transparent" div44c.style.background = "transparent" div44d.style.background = "transparent" div45a.style.background = "transparent" div45b.style.background = "transparent" div45c.style.background = "transparent" div45d.style.background = "transparent" div46a.style.background = "transparent" div46b.style.background = "transparent" div46c.style.background = "transparent" div46d.style.background = "transparent" div47a.style.background = "transparent" div47b.style.background = "transparent" div47c.style.background = "transparent" div47d.style.background = "transparent" div48a.style.background = "transparent" div48b.style.background = "transparent" div48c.style.background = "transparent" div48d.style.background = "transparent" div49a.style.background = "transparent" div49b.style.background = "transparent" div49c.style.background = "transparent" div49d.style.background = "transparent" div50a.style.background = "transparent" div50b.style.background = "transparent" div50c.style.background = "transparent" div50d.style.background = "transparent" div51a.style.background = "transparent" div51b.style.background = "transparent" div51c.style.background = "transparent" div51d.style.background = "transparent" receptorDiv.style.height = "100px" receptorDiv2.style.height = "100px" receptorDiv3.style.height = "100px" receptorDiv4.style.height = "100px" elemDiv.style.height = "100px" elemDiv2.style.height = "100px" elemDiv3.style.height = "100px" elemDiv4.style.height = "100px" div2a.style.height = "100px" div2b.style.height = "100px" div2c.style.height = "100px" div2d.style.height = "100px" div3a.style.height = "100px" div3b.style.height = "100px" div3c.style.height = "100px" div3d.style.height = "100px" div4a.style.height = "100px" div4b.style.height = "100px" div4c.style.height = "100px" div4d.style.height = "100px" div5a.style.height = "100px" div5b.style.height = "100px" div5c.style.height = "100px" div5d.style.height = "100px" div6a.style.height = "100px" div6b.style.height = "100px" div6c.style.height = "100px" div6d.style.height = "100px" div7a.style.height = "100px" div7b.style.height = "100px" div7c.style.height = "100px" div7d.style.height = "100px" div8a.style.height = "100px" div8b.style.height = "100px" div8c.style.height = "100px" div8d.style.height = "100px" div9a.style.height = "100px" div9b.style.height = "100px" div9c.style.height = "100px" div9d.style.height = "100px" div10a.style.height = "100px" div10b.style.height = "100px" div10c.style.height = "100px" div10d.style.height = "100px" div11a.style.height = "100px" div11b.style.height = "100px" div11c.style.height = "100px" div11d.style.height = "100px" div12a.style.height = "100px" div12b.style.height = "100px" div12c.style.height = "100px" div12d.style.height = "100px" div13a.style.height = "100px" div13b.style.height = "100px" div13c.style.height = "100px" div13d.style.height = "100px" div14a.style.height = "100px" div14b.style.height = "100px" div14c.style.height = "100px" div14d.style.height = "100px" div15a.style.height = "100px" div15b.style.height = "100px" div15c.style.height = "100px" div15d.style.height = "100px" div16a.style.height = "100px" div16b.style.height = "100px" div16c.style.height = "100px" div16d.style.height = "100px" div17a.style.height = "100px" div17b.style.height = "100px" div17c.style.height = "100px" div17d.style.height = "100px" div18a.style.height = "100px" div18b.style.height = "100px" div18c.style.height = "100px" div18d.style.height = "100px" div19a.style.height = "100px" div19b.style.height = "100px" div19c.style.height = "100px" div19d.style.height = "100px" div20a.style.height = "100px" div20b.style.height = "100px" div20c.style.height = "100px" div20d.style.height = "100px" div21a.style.height = "100px" div21b.style.height = "100px" div21c.style.height = "100px" div21d.style.height = "100px" div22a.style.height = "100px" div22b.style.height = "100px" div22c.style.height = "100px" div22d.style.height = "100px" div23a.style.height = "100px" div23b.style.height = "100px" div23c.style.height = "100px" div23d.style.height = "100px" div24a.style.height = "100px" div24b.style.height = "100px" div24c.style.height = "100px" div24d.style.height = "100px" div25a.style.height = "100px" div25b.style.height = "100px" div25c.style.height = "100px" div25d.style.height = "100px" div26a.style.height = "100px" div26b.style.height = "100px" div26c.style.height = "100px" div26d.style.height = "100px" div27a.style.height = "100px" div27b.style.height = "100px" div27c.style.height = "100px" div27d.style.height = "100px" div28a.style.height = "100px" div28b.style.height = "100px" div28c.style.height = "100px" div28d.style.height = "100px" div29a.style.height = "100px" div29b.style.height = "100px" div29c.style.height = "100px" div29d.style.height = "100px" div30a.style.height = "100px" div30b.style.height = "100px" div30c.style.height = "100px" div30d.style.height = "100px" div31a.style.height = "100px" div31b.style.height = "100px" div31c.style.height = "100px" div31d.style.height = "100px" div32a.style.height = "100px" div32b.style.height = "100px" div32c.style.height = "100px" div32d.style.height = "100px" div33a.style.height = "100px" div33b.style.height = "100px" div33c.style.height = "100px" div33d.style.height = "100px" div34a.style.height = "100px" div34b.style.height = "100px" div34c.style.height = "100px" div34d.style.height = "100px" div35a.style.height = "100px" div35b.style.height = "100px" div35c.style.height = "100px" div35d.style.height = "100px" div36a.style.height = "100px" div36b.style.height = "100px" div36c.style.height = "100px" div36d.style.height = "100px" div37a.style.height = "100px" div37b.style.height = "100px" div37c.style.height = "100px" div37d.style.height = "100px" div38a.style.height = "100px" div38b.style.height = "100px" div38c.style.height = "100px" div38d.style.height = "100px" div39a.style.height = "100px" div39b.style.height = "100px" div39c.style.height = "100px" div39d.style.height = "100px" div40a.style.height = "100px" div40b.style.height = "100px" div40c.style.height = "100px" div40d.style.height = "100px" div41a.style.height = "100px" div41b.style.height = "100px" div41c.style.height = "100px" div41d.style.height = "100px" div42a.style.height = "100px" div42b.style.height = "100px" div42c.style.height = "100px" div42d.style.height = "100px" div43a.style.height = "100px" div43b.style.height = "100px" div43c.style.height = "100px" div43d.style.height = "100px" div44a.style.height = "100px" div44b.style.height = "100px" div44c.style.height = "100px" div44d.style.height = "100px" div45a.style.height = "100px" div45b.style.height = "100px" div45c.style.height = "100px" div45d.style.height = "100px" div46a.style.height = "100px" div46b.style.height = "100px" div46c.style.height = "100px" div46d.style.height = "100px" div47a.style.height = "100px" div47b.style.height = "100px" div47c.style.height = "100px" div47d.style.height = "100px" div48a.style.height = "100px" div48b.style.height = "100px" div48c.style.height = "100px" div48d.style.height = "100px" div49a.style.height = "100px" div49b.style.height = "100px" div49c.style.height = "100px" div49d.style.height = "100px" div50a.style.height = "100px" div50b.style.height = "100px" div50c.style.height = "100px" div50d.style.height = "100px" div51a.style.height = "100px" div51b.style.height = "100px" div51c.style.height = "100px" div51d.style.height = "100px" receptorDiv.style.width = "100px" receptorDiv2.style.width = "100px" receptorDiv3.style.width = "100px" receptorDiv4.style.width = "100px" elemDiv.style.width = "100px" elemDiv2.style.width = "100px" elemDiv3.style.width = "100px" elemDiv4.style.width = "100px" div2a.style.width = "100px" div2b.style.width = "100px" div2c.style.width = "100px" div2d.style.width = "100px" div3a.style.width = "100px" div3b.style.width = "100px" div3c.style.width = "100px" div3d.style.width = "100px" div4a.style.width = "100px" div4b.style.width = "100px" div4c.style.width = "100px" div4d.style.width = "100px" div5a.style.width = "100px" div5b.style.width = "100px" div5c.style.width = "100px" div5d.style.width = "100px" div6a.style.width = "100px" div6b.style.width = "100px" div6c.style.width = "100px" div6d.style.width = "100px" div7a.style.width = "100px" div7b.style.width = "100px" div7c.style.width = "100px" div7d.style.width = "100px" div8a.style.width = "100px" div8b.style.width = "100px" div8c.style.width = "100px" div8d.style.width = "100px" div9a.style.width = "100px" div9b.style.width = "100px" div9c.style.width = "100px" div9d.style.width = "100px" div10a.style.width = "100px" div10b.style.width = "100px" div10c.style.width = "100px" div10d.style.width = "100px" div11a.style.width = "100px" div11b.style.width = "100px" div11c.style.width = "100px" div11d.style.width = "100px" div12a.style.width = "100px" div12b.style.width = "100px" div12c.style.width = "100px" div12d.style.width = "100px" div13a.style.width = "100px" div13b.style.width = "100px" div13c.style.width = "100px" div13d.style.width = "100px" div14a.style.width = "100px" div14b.style.width = "100px" div14c.style.width = "100px" div14d.style.width = "100px" div15a.style.width = "100px" div15b.style.width = "100px" div15c.style.width = "100px" div15d.style.width = "100px" div16a.style.width = "100px" div16b.style.width = "100px" div16c.style.width = "100px" div16d.style.width = "100px" div17a.style.width = "100px" div17b.style.width = "100px" div17c.style.width = "100px" div17d.style.width = "100px" div18a.style.width = "100px" div18b.style.width = "100px" div18c.style.width = "100px" div18d.style.width = "100px" div19a.style.width = "100px" div19b.style.width = "100px" div19c.style.width = "100px" div19d.style.width = "100px" div20a.style.width = "100px" div20b.style.width = "100px" div20c.style.width = "100px" div20d.style.width = "100px" div21a.style.width = "100px" div21b.style.width = "100px" div21c.style.width = "100px" div21d.style.width = "100px" div22a.style.width = "100px" div22b.style.width = "100px" div22c.style.width = "100px" div22d.style.width = "100px" div23a.style.width = "100px" div23b.style.width = "100px" div23c.style.width = "100px" div23d.style.width = "100px" div24a.style.width = "100px" div24b.style.width = "100px" div24c.style.width = "100px" div24d.style.width = "100px" div25a.style.width = "100px" div25b.style.width = "100px" div25c.style.width = "100px" div25d.style.width = "100px" div26a.style.width = "100px" div26b.style.width = "100px" div26c.style.width = "100px" div26d.style.width = "100px" div27a.style.width = "100px" div27b.style.width = "100px" div27c.style.width = "100px" div27d.style.width = "100px" div28a.style.width = "100px" div28b.style.width = "100px" div28c.style.width = "100px" div28d.style.width = "100px" div29a.style.width = "100px" div29b.style.width = "100px" div29c.style.width = "100px" div29d.style.width = "100px" div30a.style.width = "100px" div30b.style.width = "100px" div30c.style.width = "100px" div30d.style.width = "100px" div31a.style.width = "100px" div31b.style.width = "100px" div31c.style.width = "100px" div31d.style.width = "100px" div32a.style.width = "100px" div32b.style.width = "100px" div32c.style.width = "100px" div32d.style.width = "100px" div33a.style.width = "100px" div33b.style.width = "100px" div33c.style.width = "100px" div33d.style.width = "100px" div34a.style.width = "100px" div34b.style.width = "100px" div34c.style.width = "100px" div34d.style.width = "100px" div35a.style.width = "100px" div35b.style.width = "100px" div35c.style.width = "100px" div35d.style.width = "100px" div36a.style.width = "100px" div36b.style.width = "100px" div36c.style.width = "100px" div36d.style.width = "100px" div37a.style.width = "100px" div37b.style.width = "100px" div37c.style.width = "100px" div37d.style.width = "100px" div38a.style.width = "100px" div38b.style.width = "100px" div38c.style.width = "100px" div38d.style.width = "100px" div39a.style.width = "100px" div39b.style.width = "100px" div39c.style.width = "100px" div39d.style.width = "100px" div40a.style.width = "100px" div40b.style.width = "100px" div40c.style.width = "100px" div40d.style.width = "100px" div41a.style.width = "100px" div41b.style.width = "100px" div41c.style.width = "100px" div41d.style.width = "100px" div42a.style.width = "100px" div42b.style.width = "100px" div42c.style.width = "100px" div42d.style.width = "100px" div43a.style.width = "100px" div43b.style.width = "100px" div43c.style.width = "100px" div43d.style.width = "100px" div44a.style.width = "100px" div44b.style.width = "100px" div44c.style.width = "100px" div44d.style.width = "100px" div45a.style.width = "100px" div45b.style.width = "100px" div45c.style.width = "100px" div45d.style.width = "100px" div46a.style.width = "100px" div46b.style.width = "100px" div46c.style.width = "100px" div46d.style.width = "100px" div47a.style.width = "100px" div47b.style.width = "100px" div47c.style.width = "100px" div47d.style.width = "100px" div48a.style.width = "100px" div48b.style.width = "100px" div48c.style.width = "100px" div48d.style.width = "100px" div49a.style.width = "100px" div49b.style.width = "100px" div49c.style.width = "100px" div49d.style.width = "100px" div50a.style.width = "100px" div50b.style.width = "100px" div50c.style.width = "100px" div50d.style.width = "100px" div51a.style.width = "100px" div51b.style.width = "100px" div51c.style.width = "100px" div51d.style.width = "100px" receptorDiv.style.borderRadius = "0px" receptorDiv2.style.borderRadius = "0px" receptorDiv3.style.borderRadius = "0px" receptorDiv4.style.borderRadius = "0px" elemDiv.style.borderRadius = "0px" elemDiv2.style.borderRadius = "0px" elemDiv3.style.borderRadius = "0px" elemDiv4.style.borderRadius = "0px" div2a.style.borderRadius = "0px" div2b.style.borderRadius = "0px" div2c.style.borderRadius = "0px" div2d.style.borderRadius = "0px" div3a.style.borderRadius = "0px" div3b.style.borderRadius = "0px" div3c.style.borderRadius = "0px" div3d.style.borderRadius = "0px" div4a.style.borderRadius = "0px" div4b.style.borderRadius = "0px" div4c.style.borderRadius = "0px" div4d.style.borderRadius = "0px" div5a.style.borderRadius = "0px" div5b.style.borderRadius = "0px" div5c.style.borderRadius = "0px" div5d.style.borderRadius = "0px" div6a.style.borderRadius = "0px" div6b.style.borderRadius = "0px" div6c.style.borderRadius = "0px" div6d.style.borderRadius = "0px" div7a.style.borderRadius = "0px" div7b.style.borderRadius = "0px" div7c.style.borderRadius = "0px" div7d.style.borderRadius = "0px" div8a.style.borderRadius = "0px" div8b.style.borderRadius = "0px" div8c.style.borderRadius = "0px" div8d.style.borderRadius = "0px" div9a.style.borderRadius = "0px" div9b.style.borderRadius = "0px" div9c.style.borderRadius = "0px" div9d.style.borderRadius = "0px" div10a.style.borderRadius = "0px" div10b.style.borderRadius = "0px" div10c.style.borderRadius = "0px" div10d.style.borderRadius = "0px" div11a.style.borderRadius = "0px" div11b.style.borderRadius = "0px" div11c.style.borderRadius = "0px" div11d.style.borderRadius = "0px" div12a.style.borderRadius = "0px" div12b.style.borderRadius = "0px" div12c.style.borderRadius = "0px" div12d.style.borderRadius = "0px" div13a.style.borderRadius = "0px" div13b.style.borderRadius = "0px" div13c.style.borderRadius = "0px" div13d.style.borderRadius = "0px" div14a.style.borderRadius = "0px" div14b.style.borderRadius = "0px" div14c.style.borderRadius = "0px" div14d.style.borderRadius = "0px" div15a.style.borderRadius = "0px" div15b.style.borderRadius = "0px" div15c.style.borderRadius = "0px" div15d.style.borderRadius = "0px" div16a.style.borderRadius = "0px" div16b.style.borderRadius = "0px" div16c.style.borderRadius = "0px" div16d.style.borderRadius = "0px" div17a.style.borderRadius = "0px" div17b.style.borderRadius = "0px" div17c.style.borderRadius = "0px" div17d.style.borderRadius = "0px" div18a.style.borderRadius = "0px" div18b.style.borderRadius = "0px" div18c.style.borderRadius = "0px" div18d.style.borderRadius = "0px" div19a.style.borderRadius = "0px" div19b.style.borderRadius = "0px" div19c.style.borderRadius = "0px" div19d.style.borderRadius = "0px" div20a.style.borderRadius = "0px" div20b.style.borderRadius = "0px" div20c.style.borderRadius = "0px" div20d.style.borderRadius = "0px" div21a.style.borderRadius = "0px" div21b.style.borderRadius = "0px" div21c.style.borderRadius = "0px" div21d.style.borderRadius = "0px" div22a.style.borderRadius = "0px" div22b.style.borderRadius = "0px" div22c.style.borderRadius = "0px" div22d.style.borderRadius = "0px" div23a.style.borderRadius = "0px" div23b.style.borderRadius = "0px" div23c.style.borderRadius = "0px" div23d.style.borderRadius = "0px" div24a.style.borderRadius = "0px" div24b.style.borderRadius = "0px" div24c.style.borderRadius = "0px" div24d.style.borderRadius = "0px" div25a.style.borderRadius = "0px" div25b.style.borderRadius = "0px" div25c.style.borderRadius = "0px" div25d.style.borderRadius = "0px" div26a.style.borderRadius = "0px" div26b.style.borderRadius = "0px" div26c.style.borderRadius = "0px" div26d.style.borderRadius = "0px" div27a.style.borderRadius = "0px" div27b.style.borderRadius = "0px" div27c.style.borderRadius = "0px" div27d.style.borderRadius = "0px" div28a.style.borderRadius = "0px" div28b.style.borderRadius = "0px" div28c.style.borderRadius = "0px" div28d.style.borderRadius = "0px" div29a.style.borderRadius = "0px" div29b.style.borderRadius = "0px" div29c.style.borderRadius = "0px" div29d.style.borderRadius = "0px" div30a.style.borderRadius = "0px" div30b.style.borderRadius = "0px" div30c.style.borderRadius = "0px" div30d.style.borderRadius = "0px" div31a.style.borderRadius = "0px" div31b.style.borderRadius = "0px" div31c.style.borderRadius = "0px" div31d.style.borderRadius = "0px" div32a.style.borderRadius = "0px" div32b.style.borderRadius = "0px" div32c.style.borderRadius = "0px" div32d.style.borderRadius = "0px" div33a.style.borderRadius = "0px" div33b.style.borderRadius = "0px" div33c.style.borderRadius = "0px" div33d.style.borderRadius = "0px" div34a.style.borderRadius = "0px" div34b.style.borderRadius = "0px" div34c.style.borderRadius = "0px" div34d.style.borderRadius = "0px" div35a.style.borderRadius = "0px" div35b.style.borderRadius = "0px" div35c.style.borderRadius = "0px" div35d.style.borderRadius = "0px" div36a.style.borderRadius = "0px" div36b.style.borderRadius = "0px" div36c.style.borderRadius = "0px" div36d.style.borderRadius = "0px" div37a.style.borderRadius = "0px" div37b.style.borderRadius = "0px" div37c.style.borderRadius = "0px" div37d.style.borderRadius = "0px" div38a.style.borderRadius = "0px" div38b.style.borderRadius = "0px" div38c.style.borderRadius = "0px" div38d.style.borderRadius = "0px" div39a.style.borderRadius = "0px" div39b.style.borderRadius = "0px" div39c.style.borderRadius = "0px" div39d.style.borderRadius = "0px" div40a.style.borderRadius = "0px" div40b.style.borderRadius = "0px" div40c.style.borderRadius = "0px" div40d.style.borderRadius = "0px" div41a.style.borderRadius = "0px" div41b.style.borderRadius = "0px" div41c.style.borderRadius = "0px" div41d.style.borderRadius = "0px" div42a.style.borderRadius = "0px" div42b.style.borderRadius = "0px" div42c.style.borderRadius = "0px" div42d.style.borderRadius = "0px" div43a.style.borderRadius = "0px" div43b.style.borderRadius = "0px" div43c.style.borderRadius = "0px" div43d.style.borderRadius = "0px" div44a.style.borderRadius = "0px" div44b.style.borderRadius = "0px" div44c.style.borderRadius = "0px" div44d.style.borderRadius = "0px" div45a.style.borderRadius = "0px" div45b.style.borderRadius = "0px" div45c.style.borderRadius = "0px" div45d.style.borderRadius = "0px" div46a.style.borderRadius = "0px" div46b.style.borderRadius = "0px" div46c.style.borderRadius = "0px" div46d.style.borderRadius = "0px" div47a.style.borderRadius = "0px" div47b.style.borderRadius = "0px" div47c.style.borderRadius = "0px" div47d.style.borderRadius = "0px" div48a.style.borderRadius = "0px" div48b.style.borderRadius = "0px" div48c.style.borderRadius = "0px" div48d.style.borderRadius = "0px" div49a.style.borderRadius = "0px" div49b.style.borderRadius = "0px" div49c.style.borderRadius = "0px" div49d.style.borderRadius = "0px" div50a.style.borderRadius = "0px" div50b.style.borderRadius = "0px" div50c.style.borderRadius = "0px" div50d.style.borderRadius = "0px" div51a.style.borderRadius = "0px" div51b.style.borderRadius = "0px" div51c.style.borderRadius = "0px" div51d.style.borderRadius = "0px" } if (cValue != 7) { receptorDiv.style.background = "black" receptorDiv2.style.background = "black" receptorDiv3.style.background = "black" receptorDiv4.style.background = "black" elemDiv.style.background = "black" elemDiv2.style.background = "black" elemDiv3.style.background = "black" elemDiv4.style.background = "black" div2a.style.background = "black" div2b.style.background = "black" div2c.style.background = "black" div2d.style.background = "black" div3a.style.background = "black" div3b.style.background = "black" div3c.style.background = "black" div3d.style.background = "black" div4a.style.background = "black" div4b.style.background = "black" div4c.style.background = "black" div4d.style.background = "black" div5a.style.background = "black" div5b.style.background = "black" div5c.style.background = "black" div5d.style.background = "black" div6a.style.background = "black" div6b.style.background = "black" div6c.style.background = "black" div6d.style.background = "black" div7a.style.background = "black" div7b.style.background = "black" div7c.style.background = "black" div7d.style.background = "black" div8a.style.background = "black" div8b.style.background = "black" div8c.style.background = "black" div8d.style.background = "black" div9a.style.background = "black" div9b.style.background = "black" div9c.style.background = "black" div9d.style.background = "black" div10a.style.background = "black" div10b.style.background = "black" div10c.style.background = "black" div10d.style.background = "black" div11a.style.background = "black" div11b.style.background = "black" div11c.style.background = "black" div11d.style.background = "black" div12a.style.background = "black" div12b.style.background = "black" div12c.style.background = "black" div12d.style.background = "black" div13a.style.background = "black" div13b.style.background = "black" div13c.style.background = "black" div13d.style.background = "black" div14a.style.background = "black" div14b.style.background = "black" div14c.style.background = "black" div14d.style.background = "black" div15a.style.background = "black" div15b.style.background = "black" div15c.style.background = "black" div15d.style.background = "black" div16a.style.background = "black" div16b.style.background = "black" div16c.style.background = "black" div16d.style.background = "black" div17a.style.background = "black" div17b.style.background = "black" div17c.style.background = "black" div17d.style.background = "black" div18a.style.background = "black" div18b.style.background = "black" div18c.style.background = "black" div18d.style.background = "black" div19a.style.background = "black" div19b.style.background = "black" div19c.style.background = "black" div19d.style.background = "black" div20a.style.background = "black" div20b.style.background = "black" div20c.style.background = "black" div20d.style.background = "black" div21a.style.background = "black" div21b.style.background = "black" div21c.style.background = "black" div21d.style.background = "black" div22a.style.background = "black" div22b.style.background = "black" div22c.style.background = "black" div22d.style.background = "black" div23a.style.background = "black" div23b.style.background = "black" div23c.style.background = "black" div23d.style.background = "black" div24a.style.background = "black" div24b.style.background = "black" div24c.style.background = "black" div24d.style.background = "black" div25a.style.background = "black" div25b.style.background = "black" div25c.style.background = "black" div25d.style.background = "black" div26a.style.background = "black" div26b.style.background = "black" div26c.style.background = "black" div26d.style.background = "black" div27a.style.background = "black" div27b.style.background = "black" div27c.style.background = "black" div27d.style.background = "black" div28a.style.background = "black" div28b.style.background = "black" div28c.style.background = "black" div28d.style.background = "black" div29a.style.background = "black" div29b.style.background = "black" div29c.style.background = "black" div29d.style.background = "black" div30a.style.background = "black" div30b.style.background = "black" div30c.style.background = "black" div30d.style.background = "black" div31a.style.background = "black" div31b.style.background = "black" div31c.style.background = "black" div31d.style.background = "black" div32a.style.background = "black" div32b.style.background = "black" div32c.style.background = "black" div32d.style.background = "black" div33a.style.background = "black" div33b.style.background = "black" div33c.style.background = "black" div33d.style.background = "black" div34a.style.background = "black" div34b.style.background = "black" div34c.style.background = "black" div34d.style.background = "black" div35a.style.background = "black" div35b.style.background = "black" div35c.style.background = "black" div35d.style.background = "black" div36a.style.background = "black" div36b.style.background = "black" div36c.style.background = "black" div36d.style.background = "black" div37a.style.background = "black" div37b.style.background = "black" div37c.style.background = "black" div37d.style.background = "black" div38a.style.background = "black" div38b.style.background = "black" div38c.style.background = "black" div38d.style.background = "black" div39a.style.background = "black" div39b.style.background = "black" div39c.style.background = "black" div39d.style.background = "black" div40a.style.background = "black" div40b.style.background = "black" div40c.style.background = "black" div40d.style.background = "black" div41a.style.background = "black" div41b.style.background = "black" div41c.style.background = "black" div41d.style.background = "black" div42a.style.background = "black" div42b.style.background = "black" div42c.style.background = "black" div42d.style.background = "black" div43a.style.background = "black" div43b.style.background = "black" div43c.style.background = "black" div43d.style.background = "black" div44a.style.background = "black" div44b.style.background = "black" div44c.style.background = "black" div44d.style.background = "black" div45a.style.background = "black" div45b.style.background = "black" div45c.style.background = "black" div45d.style.background = "black" div46a.style.background = "black" div46b.style.background = "black" div46c.style.background = "black" div46d.style.background = "black" div47a.style.background = "black" div47b.style.background = "black" div47c.style.background = "black" div47d.style.background = "black" div48a.style.background = "black" div48b.style.background = "black" div48c.style.background = "black" div48d.style.background = "black" div49a.style.background = "black" div49b.style.background = "black" div49c.style.background = "black" div49d.style.background = "black" div50a.style.background = "black" div50b.style.background = "black" div50c.style.background = "black" div50d.style.background = "black" div51a.style.background = "black" div51b.style.background = "black" div51c.style.background = "black" div51d.style.background = "black" receptorDiv.innerHTML = "" receptorDiv2.innerHTML = "" receptorDiv3.innerHTML = "" receptorDiv4.innerHTML = "" elemDiv.innerHTML = "" elemDiv2.innerHTML = "" elemDiv3.innerHTML = "" elemDiv4.innerHTML = "" div2a.innerHTML = "" div2b.innerHTML = "" div2c.innerHTML = "" div2d.innerHTML = "" div3a.innerHTML = "" div3b.innerHTML = "" div3c.innerHTML = "" div3d.innerHTML = "" div4a.innerHTML = "" div4b.innerHTML = "" div4c.innerHTML = "" div4d.innerHTML = "" div5a.innerHTML = "" div5b.innerHTML = "" div5c.innerHTML = "" div5d.innerHTML = "" div6a.innerHTML = "" div6b.innerHTML = "" div6c.innerHTML = "" div6d.innerHTML = "" div7a.innerHTML = "" div7b.innerHTML = "" div7c.innerHTML = "" div7d.innerHTML = "" div8a.innerHTML = "" div8b.innerHTML = "" div8c.innerHTML = "" div8d.innerHTML = "" div9a.innerHTML = "" div9b.innerHTML = "" div9c.innerHTML = "" div9d.innerHTML = "" div10a.innerHTML = "" div10b.innerHTML = "" div10c.innerHTML = "" div10d.innerHTML = "" div11a.innerHTML = "" div11b.innerHTML = "" div11c.innerHTML = "" div11d.innerHTML = "" div12a.innerHTML = "" div12b.innerHTML = "" div12c.innerHTML = "" div12d.innerHTML = "" div13a.innerHTML = "" div13b.innerHTML = "" div13c.innerHTML = "" div13d.innerHTML = "" div14a.innerHTML = "" div14b.innerHTML = "" div14c.innerHTML = "" div14d.innerHTML = "" div15a.innerHTML = "" div15b.innerHTML = "" div15c.innerHTML = "" div15d.innerHTML = "" div16a.innerHTML = "" div16b.innerHTML = "" div16c.innerHTML = "" div16d.innerHTML = "" div17a.innerHTML = "" div17b.innerHTML = "" div17c.innerHTML = "" div17d.innerHTML = "" div18a.innerHTML = "" div18b.innerHTML = "" div18c.innerHTML = "" div18d.innerHTML = "" div19a.innerHTML = "" div19b.innerHTML = "" div19c.innerHTML = "" div19d.innerHTML = "" div20a.innerHTML = "" div20b.innerHTML = "" div20c.innerHTML = "" div20d.innerHTML = "" div21a.innerHTML = "" div21b.innerHTML = "" div21c.innerHTML = "" div21d.innerHTML = "" div22a.innerHTML = "" div22b.innerHTML = "" div22c.innerHTML = "" div22d.innerHTML = "" div23a.innerHTML = "" div23b.innerHTML = "" div23c.innerHTML = "" div23d.innerHTML = "" div24a.innerHTML = "" div24b.innerHTML = "" div24c.innerHTML = "" div24d.innerHTML = "" div25a.innerHTML = "" div25b.innerHTML = "" div25c.innerHTML = "" div25d.innerHTML = "" div26a.innerHTML = "" div26b.innerHTML = "" div26c.innerHTML = "" div26d.innerHTML = "" div27a.innerHTML = "" div27b.innerHTML = "" div27c.innerHTML = "" div27d.innerHTML = "" div28a.innerHTML = "" div28b.innerHTML = "" div28c.innerHTML = "" div28d.innerHTML = "" div29a.innerHTML = "" div29b.innerHTML = "" div29c.innerHTML = "" div29d.innerHTML = "" div30a.innerHTML = "" div30b.innerHTML = "" div30c.innerHTML = "" div30d.innerHTML = "" div31a.innerHTML = "" div31b.innerHTML = "" div31c.innerHTML = "" div31d.innerHTML = "" div32a.innerHTML = "" div32b.innerHTML = "" div32c.innerHTML = "" div32d.innerHTML = "" div33a.innerHTML = "" div33b.innerHTML = "" div33c.innerHTML = "" div33d.innerHTML = "" div34a.innerHTML = "" div34b.innerHTML = "" div34c.innerHTML = "" div34d.innerHTML = "" div35a.innerHTML = "" div35b.innerHTML = "" div35c.innerHTML = "" div35d.innerHTML = "" div36a.innerHTML = "" div36b.innerHTML = "" div36c.innerHTML = "" div36d.innerHTML = "" div37a.innerHTML = "" div37b.innerHTML = "" div37c.innerHTML = "" div37d.innerHTML = "" div38a.innerHTML = "" div38b.innerHTML = "" div38c.innerHTML = "" div38d.innerHTML = "" div39a.innerHTML = "" div39b.innerHTML = "" div39c.innerHTML = "" div39d.innerHTML = "" div40a.innerHTML = "" div40b.innerHTML = "" div40c.innerHTML = "" div40d.innerHTML = "" div41a.innerHTML = "" div41b.innerHTML = "" div41c.innerHTML = "" div41d.innerHTML = "" div42a.innerHTML = "" div42b.innerHTML = "" div42c.innerHTML = "" div42d.innerHTML = "" div43a.innerHTML = "" div43b.innerHTML = "" div43c.innerHTML = "" div43d.innerHTML = "" div44a.innerHTML = "" div44b.innerHTML = "" div44c.innerHTML = "" div44d.innerHTML = "" div45a.innerHTML = "" div45b.innerHTML = "" div45c.innerHTML = "" div45d.innerHTML = "" div46a.innerHTML = "" div46b.innerHTML = "" div46c.innerHTML = "" div46d.innerHTML = "" div47a.innerHTML = "" div47b.innerHTML = "" div47c.innerHTML = "" div47d.innerHTML = "" div48a.innerHTML = "" div48b.innerHTML = "" div48c.innerHTML = "" div48d.innerHTML = "" div49a.innerHTML = "" div49b.innerHTML = "" div49c.innerHTML = "" div49d.innerHTML = "" div50a.innerHTML = "" div50b.innerHTML = "" div50c.innerHTML = "" div50d.innerHTML = "" div51a.innerHTML = "" div51b.innerHTML = "" div51c.innerHTML = "" div51d.innerHTML = "" } if (value == 8) { jacks = 0; } // if (value != 8) { // jacks = 1; // } if (speedv == 9) { speed = 9; } if (speedv == 10) { speed = 10; } if (speedv == 11) { speed = 11 } if (speedv == 12) { speed = 12 } if (speedv == 13) { speed = 13 } if (speedv == 14) { speed = 14 } if (speedv == 15) { speed = 15 } if (speedv == 16) { speed = 16 } if (speedv == 17) { speed = 17 } if (speedv == 26) { speed = 26 } if (speedv == 27) { speed = 27 } if (speedv == 28) { speed = 28 } if (speedv == 29) { speed = 29 } if (speedv == 30) { speed = 30 } if (speedv == 31) { speed = 31 } if (speedv == 32) { speed = 32 } if (speedv == 33) { speed = 33 } if (speedv == 34) { speed = 34 } if (speedv == 35) { speed = 35 } if (speedv == 36) { speed = 36 } if (speed == 9) { topp -= 0 topp2 -= 0 topp3 -= 0 topp4 -= 0 toppa -= 0 toppb -= 0 toppc -= 0 toppd -= 0 topp3a -= 0 topp3b -= 0 topp3c -= 0 topp3d -= 0 topp4a -= 0 topp4b -= 0 topp4c -= 0 topp4d -= 0 topp5a -= 0 topp5b -= 0 topp5c -= 0 topp5d -= 0 topp6a -= 0 topp6b -= 0 topp6c -= 0 topp6d -= 0 topp7a -= 0 topp7b -= 0 topp7c -= 0 topp7d -= 0 topp8a -= 0 topp8b -= 0 topp8c -= 0 topp8d -= 0 topp9a -= 0 topp9b -= 0 topp9c -= 0 topp9d -= 0 topp10a -= 0 topp10b -= 0 topp10c -= 0 topp10d -= 0 topp11a -= 0 topp11b -= 0 topp11c -= 0 topp11d -= 0 topp12a -= 0 topp12b -= 0 topp12c -= 0 topp12d -= 0 topp13a -= 0 topp13b -= 0 topp13c -= 0 topp13d -= 0 topp14a -= 0 topp14b -= 0 topp14c -= 0 topp14d -= 0 topp15a -= 0 topp15b -= 0 topp15c -= 0 topp15d -= 0 topp16a -= 0 topp16b -= 0 topp16c -= 0 topp16d -= 0 topp17a -= 0 topp17b -= 0 topp17c -= 0 topp17d -= 0 topp18a -= 0 topp18b -= 0 topp18c -= 0 topp18d -= 0 topp19a -= 0 topp19b -= 0 topp19c -= 0 topp19d -= 0 topp20a -= 0 topp20b -= 0 topp20c -= 0 topp20d -= 0 topp21a -= 0 topp21b -= 0 topp21c -= 0 topp21d -= 0 topp22a -= 0 topp22b -= 0 topp22c -= 0 topp22d -= 0 topp23a -= 0 topp23b -= 0 topp23c -= 0 topp23d -= 0 topp24a -= 0 topp24b -= 0 topp24c -= 0 topp24d -= 0 topp25a -= 0 topp25b -= 0 topp25c -= 0 topp25d -= 0 topp26a -= 0 topp26b -= 0 topp26c -= 0 topp26d -= 0 topp27a -= 0 topp27b -= 0 topp27c -= 0 topp27d -= 0 topp28a -= 0 topp28b -= 0 topp28c -= 0 topp28d -= 0 topp29a -= 0 topp29b -= 0 topp29c -= 0 topp29d -= 0 topp30a -= 0 topp30b -= 0 topp30c -= 0 topp30d -= 0 topp31a -= 0 topp31b -= 0 topp31c -= 0 topp31d -= 0 topp32a -= 0 topp32b -= 0 topp32c -= 0 topp32d -= 0 topp33a -= 0 topp33b -= 0 topp33c -= 0 topp33d -= 0 topp34a -= 0 topp34b -= 0 topp34c -= 0 topp34d -= 0 topp35a -= 0 topp35b -= 0 topp35c -= 0 topp35d -= 0 topp36a -= 0 topp36b -= 0 topp36c -= 0 topp36d -= 0 topp37a -= 0 topp37b -= 0 topp37c -= 0 topp37d -= 0 topp38a -= 0 topp38b -= 0 topp38c -= 0 topp38d -= 0 topp39a -= 0 topp39b -= 0 topp39c -= 0 topp39d -= 0 topp40a -= 0 topp40b -= 0 topp40c -= 0 topp40d -= 0 topp41a -= 0 topp41b -= 0 topp41c -= 0 topp41d -= 0 topp42a -= 0 topp42b -= 0 topp42c -= 0 topp42d -= 0 topp43a -= 0 topp43b -= 0 topp43c -= 0 topp43d -= 0 topp44a -= 0 topp44b -= 0 topp44c -= 0 topp44d -= 0 topp45a -= 0 topp45b -= 0 topp45c -= 0 topp45d -= 0 topp46a -= 0 topp46b -= 0 topp46c -= 0 topp46d -= 0 topp47a -= 0 topp47b -= 0 topp47c -= 0 topp47d -= 0 topp48a -= 0 topp48b -= 0 topp48c -= 0 topp48d -= 0 topp49a -= 0 topp49b -= 0 topp49c -= 0 topp49d -= 0 topp50a -= 0 topp50b -= 0 topp50c -= 0 topp50d -= 0 topp51a -= 0 topp51b -= 0 topp51c -= 0 topp51d -= 0 middleTop = 45 - 12 middleBottom = 55 + 12 paTop1a = 54 + 9 paTop1b = 65 + 11 paTop2a = 65 + 11 paTop2b = 75 + 10 paTop3a = 75 + 10 paTop3b = 90 + 15 paTop4a = 90 + 15 paTop4b = 135 + 45 paBottom1a = 35 - 11 paBottom1b = 46 - 9 paBottom2a = 25 - 10 paBottom2b = 35 - 11 paBottom3a = 10 - 15 paBottom3b = 25 - 10 paBottom4a = -35 - 45 paBottom4b = 10 - 15 } if (speed == 10) { topp -= 1 topp2 -= 1 topp3 -= 1 topp4 -= 1 toppa -= 1 toppb -= 1 toppc -= 1 toppd -= 1 topp3a -= 1 topp3b -= 1 topp3c -= 1 topp3d -= 1 topp4a -= 1 topp4b -= 1 topp4c -= 1 topp4d -= 1 topp5a -= 1 topp5b -= 1 topp5c -= 1 topp5d -= 1 topp6a -= 1 topp6b -= 1 topp6c -= 1 topp6d -= 1 topp7a -= 1 topp7b -= 1 topp7c -= 1 topp7d -= 1 topp8a -= 1 topp8b -= 1 topp8c -= 1 topp8d -= 1 topp9a -= 1 topp9b -= 1 topp9c -= 1 topp9d -= 1 topp10a -= 1 topp10b -= 1 topp10c -= 1 topp10d -= 1 topp11a -= 1 topp11b -= 1 topp11c -= 1 topp11d -= 1 topp12a -= 1 topp12b -= 1 topp12c -= 1 topp12d -= 1 topp13a -= 1 topp13b -= 1 topp13c -= 1 topp13d -= 1 topp14a -= 1 topp14b -= 1 topp14c -= 1 topp14d -= 1 topp15a -= 1 topp15b -= 1 topp15c -= 1 topp15d -= 1 topp16a -= 1 topp16b -= 1 topp16c -= 1 topp16d -= 1 topp17a -= 1 topp17b -= 1 topp17c -= 1 topp17d -= 1 topp18a -= 1 topp18b -= 1 topp18c -= 1 topp18d -= 1 topp19a -= 1 topp19b -= 1 topp19c -= 1 topp19d -= 1 topp20a -= 1 topp20b -= 1 topp20c -= 1 topp20d -= 1 topp21a -= 1 topp21b -= 1 topp21c -= 1 topp21d -= 1 topp22a -= 1 topp22b -= 1 topp22c -= 1 topp22d -= 1 topp23a -= 1 topp23b -= 1 topp23c -= 1 topp23d -= 1 topp24a -= 1 topp24b -= 1 topp24c -= 1 topp24d -= 1 topp25a -= 1 topp25b -= 1 topp25c -= 1 topp25d -= 1 topp26a -= 1 topp26b -= 1 topp26c -= 1 topp26d -= 1 topp27a -= 1 topp27b -= 1 topp27c -= 1 topp27d -= 1 topp28a -= 1 topp28b -= 1 topp28c -= 1 topp28d -= 1 topp29a -= 1 topp29b -= 1 topp29c -= 1 topp29d -= 1 topp30a -= 1 topp30b -= 1 topp30c -= 1 topp30d -= 1 topp31a -= 1 topp31b -= 1 topp31c -= 1 topp31d -= 1 topp32a -= 1 topp32b -= 1 topp32c -= 1 topp32d -= 1 topp33a -= 1 topp33b -= 1 topp33c -= 1 topp33d -= 1 topp34a -= 1 topp34b -= 1 topp34c -= 1 topp34d -= 1 topp35a -= 1 topp35b -= 1 topp35c -= 1 topp35d -= 1 topp36a -= 1 topp36b -= 1 topp36c -= 1 topp36d -= 1 topp37a -= 1 topp37b -= 1 topp37c -= 1 topp37d -= 1 topp38a -= 1 topp38b -= 1 topp38c -= 1 topp38d -= 1 topp39a -= 1 topp39b -= 1 topp39c -= 1 topp39d -= 1 topp40a -= 1 topp40b -= 1 topp40c -= 1 topp40d -= 1 topp41a -= 1 topp41b -= 1 topp41c -= 1 topp41d -= 1 topp42a -= 1 topp42b -= 1 topp42c -= 1 topp42d -= 1 topp43a -= 1 topp43b -= 1 topp43c -= 1 topp43d -= 1 topp44a -= 1 topp44b -= 1 topp44c -= 1 topp44d -= 1 topp45a -= 1 topp45b -= 1 topp45c -= 1 topp45d -= 1 topp46a -= 1 topp46b -= 1 topp46c -= 1 topp46d -= 1 topp47a -= 1 topp47b -= 1 topp47c -= 1 topp47d -= 1 topp48a -= 1 topp48b -= 1 topp48c -= 1 topp48d -= 1 topp49a -= 1 topp49b -= 1 topp49c -= 1 topp49d -= 1 topp50a -= 1 topp50b -= 1 topp50c -= 1 topp50d -= 1 topp51a -= 1 topp51b -= 1 topp51c -= 1 topp51d -= 1 middleTop = 45 - (12 * 1.33) middleBottom = 55 + (12 * 1.33) paTop1a = 55 + (10 * 1.33) paTop1b = 65 + (10 * 1.33) paTop2a = 65 + (10 * 1.33) paTop2b = 75 + (10 * 1.33) paTop3a = 75 + (10 * 1.33) paTop3b = 90 + (15 * 1.33) paTop4a = 90 + (15 * 1.33) paTop4b = 135 + (45 * 1.33) paBottom1a = 35 - (10 * 1.33) paBottom1b = 45 - (10 * 1.33) paBottom2a = 25 - (10 * 1.33) paBottom2b = 35 - (10 * 1.33) paBottom3a = 10 - (15 * 1.33) paBottom3b = 25 - (10 * 1.33) paBottom4a = -35 - (45 * 1.33) paBottom4b = 10 - (15 * 1.33) } if (speed == 11) { topp -= 2 topp2 -= 2 topp3 -= 2 topp4 -= 2 toppa -= 2 toppb -= 2 toppc -= 2 toppd -= 2 topp3a -= 2 topp3b -= 2 topp3c -= 2 topp3d -= 2 topp4a -= 2 topp4b -= 2 topp4c -= 2 topp4d -= 2 topp5a -= 2 topp5b -= 2 topp5c -= 2 topp5d -= 2 topp6a -= 2 topp6b -= 2 topp6c -= 2 topp6d -= 2 topp7a -= 2 topp7b -= 2 topp7c -= 2 topp7d -= 2 topp8a -= 2 topp8b -= 2 topp8c -= 2 topp8d -= 2 topp9a -= 2 topp9b -= 2 topp9c -= 2 topp9d -= 2 topp10a -= 2 topp10b -= 2 topp10c -= 2 topp10d -= 2 topp11a -= 2 topp11b -= 2 topp11c -= 2 topp11d -= 2 topp12a -= 2 topp12b -= 2 topp12c -= 2 topp12d -= 2 topp13a -= 2 topp13b -= 2 topp13c -= 2 topp13d -= 2 topp14a -= 2 topp14b -= 2 topp14c -= 2 topp14d -= 2 topp15a -= 2 topp15b -= 2 topp15c -= 2 topp15d -= 2 topp16a -= 2 topp16b -= 2 topp16c -= 2 topp16d -= 2 topp17a -= 2 topp17b -= 2 topp17c -= 2 topp17d -= 2 topp18a -= 2 topp18b -= 2 topp18c -= 2 topp18d -= 2 topp19a -= 2 topp19b -= 2 topp19c -= 2 topp19d -= 2 topp20a -= 2 topp20b -= 2 topp20c -= 2 topp20d -= 2 topp21a -= 2 topp21b -= 2 topp21c -= 2 topp21d -= 2 topp22a -= 2 topp22b -= 2 topp22c -= 2 topp22d -= 2 topp23a -= 2 topp23b -= 2 topp23c -= 2 topp23d -= 2 topp24a -= 2 topp24b -= 2 topp24c -= 2 topp24d -= 2 topp25a -= 2 topp25b -= 2 topp25c -= 2 topp25d -= 2 topp26a -= 2 topp26b -= 2 topp26c -= 2 topp26d -= 2 topp27a -= 2 topp27b -= 2 topp27c -= 2 topp27d -= 2 topp28a -= 2 topp28b -= 2 topp28c -= 2 topp28d -= 2 topp29a -= 2 topp29b -= 2 topp29c -= 2 topp29d -= 2 topp30a -= 2 topp30b -= 2 topp30c -= 2 topp30d -= 2 topp31a -= 2 topp31b -= 2 topp31c -= 2 topp31d -= 2 topp32a -= 2 topp32b -= 2 topp32c -= 2 topp32d -= 2 topp33a -= 2 topp33b -= 2 topp33c -= 2 topp33d -= 2 topp34a -= 2 topp34b -= 2 topp34c -= 2 topp34d -= 2 topp35a -= 2 topp35b -= 2 topp35c -= 2 topp35d -= 2 topp36a -= 2 topp36b -= 2 topp36c -= 2 topp36d -= 2 topp37a -= 2 topp37b -= 2 topp37c -= 2 topp37d -= 2 topp38a -= 2 topp38b -= 2 topp38c -= 2 topp38d -= 2 topp39a -= 2 topp39b -= 2 topp39c -= 2 topp39d -= 2 topp40a -= 2 topp40b -= 2 topp40c -= 2 topp40d -= 2 topp41a -= 2 topp41b -= 2 topp41c -= 2 topp41d -= 2 topp42a -= 2 topp42b -= 2 topp42c -= 2 topp42d -= 2 topp43a -= 2 topp43b -= 2 topp43c -= 2 topp43d -= 2 topp44a -= 2 topp44b -= 2 topp44c -= 2 topp44d -= 2 topp45a -= 2 topp45b -= 2 topp45c -= 2 topp45d -= 2 topp46a -= 2 topp46b -= 2 topp46c -= 2 topp46d -= 2 topp47a -= 2 topp47b -= 2 topp47c -= 2 topp47d -= 2 topp48a -= 2 topp48b -= 2 topp48c -= 2 topp48d -= 2 topp49a -= 2 topp49b -= 2 topp49c -= 2 topp49d -= 2 topp50a -= 2 topp50b -= 2 topp50c -= 2 topp50d -= 2 topp51a -= 2 topp51b -= 2 topp51c -= 2 topp51d -= 2 middleTop = 45 - (12 * 1.66) middleBottom = 55 + (12 * 1.66) paTop1a = 55 + (10 * 1.66) paTop1b = 65 + (10 * 1.66) paTop2a = 65 + (10 * 1.66) paTop2b = 75 + (10 * 1.66) paTop3a = 75 + (10 * 1.66) paTop3b = 90 + (15 * 1.66) paTop4a = 90 + (15 * 1.66) paTop4b = 135 + (45 * 1.66) paBottom1a = 35 - (10 * 1.66) paBottom1b = 45 - (10 * 1.66) paBottom2a = 25 - (10 * 1.66) paBottom2b = 35 - (10 * 1.66) paBottom3a = 10 - (15 * 1.66) paBottom3b = 25 - (10 * 1.66) paBottom4a = -35 - (45 * 1.66) paBottom4b = 10 - (15 * 1.66) } if (speed == 12) { topp -= 3 topp2 -= 3 topp3 -= 3 topp4 -= 3 toppa -= 3 toppb -= 3 toppc -= 3 toppd -= 3 topp3a -= 3 topp3b -= 3 topp3c -= 3 topp3d -= 3 topp4a -= 3 topp4b -= 3 topp4c -= 3 topp4d -= 3 topp5a -= 3 topp5b -= 3 topp5c -= 3 topp5d -= 3 topp6a -= 3 topp6b -= 3 topp6c -= 3 topp6d -= 3 topp7a -= 3 topp7b -= 3 topp7c -= 3 topp7d -= 3 topp8a -= 3 topp8b -= 3 topp8c -= 3 topp8d -= 3 topp9a -= 3 topp9b -= 3 topp9c -= 3 topp9d -= 3 topp10a -= 3 topp10b -= 3 topp10c -= 3 topp10d -= 3 topp11a -= 3 topp11b -= 3 topp11c -= 3 topp11d -= 3 topp12a -= 3 topp12b -= 3 topp12c -= 3 topp12d -= 3 topp13a -= 3 topp13b -= 3 topp13c -= 3 topp13d -= 3 topp14a -= 3 topp14b -= 3 topp14c -= 3 topp14d -= 3 topp15a -= 3 topp15b -= 3 topp15c -= 3 topp15d -= 3 topp16a -= 3 topp16b -= 3 topp16c -= 3 topp16d -= 3 topp17a -= 3 topp17b -= 3 topp17c -= 3 topp17d -= 3 topp18a -= 3 topp18b -= 3 topp18c -= 3 topp18d -= 3 topp19a -= 3 topp19b -= 3 topp19c -= 3 topp19d -= 3 topp20a -= 3 topp20b -= 3 topp20c -= 3 topp20d -= 3 topp21a -= 3 topp21b -= 3 topp21c -= 3 topp21d -= 3 topp22a -= 3 topp22b -= 3 topp22c -= 3 topp22d -= 3 topp23a -= 3 topp23b -= 3 topp23c -= 3 topp23d -= 3 topp24a -= 3 topp24b -= 3 topp24c -= 3 topp24d -= 3 topp25a -= 3 topp25b -= 3 topp25c -= 3 topp25d -= 3 topp26a -= 3 topp26b -= 3 topp26c -= 3 topp26d -= 3 topp27a -= 3 topp27b -= 3 topp27c -= 3 topp27d -= 3 topp28a -= 3 topp28b -= 3 topp28c -= 3 topp28d -= 3 topp29a -= 3 topp29b -= 3 topp29c -= 3 topp29d -= 3 topp30a -= 3 topp30b -= 3 topp30c -= 3 topp30d -= 3 topp31a -= 3 topp31b -= 3 topp31c -= 3 topp31d -= 3 topp32a -= 3 topp32b -= 3 topp32c -= 3 topp32d -= 3 topp33a -= 3 topp33b -= 3 topp33c -= 3 topp33d -= 3 topp34a -= 3 topp34b -= 3 topp34c -= 3 topp34d -= 3 topp35a -= 3 topp35b -= 3 topp35c -= 3 topp35d -= 3 topp36a -= 3 topp36b -= 3 topp36c -= 3 topp36d -= 3 topp37a -= 3 topp37b -= 3 topp37c -= 3 topp37d -= 3 topp38a -= 3 topp38b -= 3 topp38c -= 3 topp38d -= 3 topp39a -= 3 topp39b -= 3 topp39c -= 3 topp39d -= 3 topp40a -= 3 topp40b -= 3 topp40c -= 3 topp40d -= 3 topp41a -= 3 topp41b -= 3 topp41c -= 3 topp41d -= 3 topp42a -= 3 topp42b -= 3 topp42c -= 3 topp42d -= 3 topp43a -= 3 topp43b -= 3 topp43c -= 3 topp43d -= 3 topp44a -= 3 topp44b -= 3 topp44c -= 3 topp44d -= 3 topp45a -= 3 topp45b -= 3 topp45c -= 3 topp45d -= 3 topp46a -= 3 topp46b -= 3 topp46c -= 3 topp46d -= 3 topp47a -= 3 topp47b -= 3 topp47c -= 3 topp47d -= 3 topp48a -= 3 topp48b -= 3 topp48c -= 3 topp48d -= 3 topp49a -= 3 topp49b -= 3 topp49c -= 3 topp49d -= 3 topp50a -= 3 topp50b -= 3 topp50c -= 3 topp50d -= 3 topp51a -= 3 topp51b -= 3 topp51c -= 3 topp51d -= 3 middleTop = 45 - (12 * 2) middleBottom = 55 + (12 * 2) paTop1a = 55 + (10 * 2) paTop1b = 65 + (10 * 2) paTop2a = 65 + (10 * 2) paTop2b = 75 + (10 * 2) paTop3a = 75 + (10 * 2) paTop3b = 90 + (15 * 2) paTop4a = 90 + (15 * 2) paTop4b = 135 + (45 * 2) paBottom1a = 35 - (10 * 2) paBottom1b = 45 - (10 * 2) paBottom2a = 25 - (10 * 2) paBottom2b = 35 - (10 * 2) paBottom3a = 10 - (15 * 2) paBottom3b = 25 - (10 * 2) paBottom4a = -35 - (45 * 2) paBottom4b = 10 - (15 * 2) } if (speed == 13) { topp -= 4 topp2 -= 4 topp3 -= 4 topp4 -= 4 toppa -= 4 toppb -= 4 toppc -= 4 toppd -= 4 topp3a -= 4 topp3b -= 4 topp3c -= 4 topp3d -= 4 topp4a -= 4 topp4b -= 4 topp4c -= 4 topp4d -= 4 topp5a -= 4 topp5b -= 4 topp5c -= 4 topp5d -= 4 topp6a -= 4 topp6b -= 4 topp6c -= 4 topp6d -= 4 topp7a -= 4 topp7b -= 4 topp7c -= 4 topp7d -= 4 topp8a -= 4 topp8b -= 4 topp8c -= 4 topp8d -= 4 topp9a -= 4 topp9b -= 4 topp9c -= 4 topp9d -= 4 topp10a -= 4 topp10b -= 4 topp10c -= 4 topp10d -= 4 topp11a -= 4 topp11b -= 4 topp11c -= 4 topp11d -= 4 topp12a -= 4 topp12b -= 4 topp12c -= 4 topp12d -= 4 topp13a -= 4 topp13b -= 4 topp13c -= 4 topp13d -= 4 topp14a -= 4 topp14b -= 4 topp14c -= 4 topp14d -= 4 topp15a -= 4 topp15b -= 4 topp15c -= 4 topp15d -= 4 topp16a -= 4 topp16b -= 4 topp16c -= 4 topp16d -= 4 topp17a -= 4 topp17b -= 4 topp17c -= 4 topp17d -= 4 topp18a -= 4 topp18b -= 4 topp18c -= 4 topp18d -= 4 topp19a -= 4 topp19b -= 4 topp19c -= 4 topp19d -= 4 topp20a -= 4 topp20b -= 4 topp20c -= 4 topp20d -= 4 topp21a -= 4 topp21b -= 4 topp21c -= 4 topp21d -= 4 topp22a -= 4 topp22b -= 4 topp22c -= 4 topp22d -= 4 topp23a -= 4 topp23b -= 4 topp23c -= 4 topp23d -= 4 topp24a -= 4 topp24b -= 4 topp24c -= 4 topp24d -= 4 topp25a -= 4 topp25b -= 4 topp25c -= 4 topp25d -= 4 topp26a -= 4 topp26b -= 4 topp26c -= 4 topp26d -= 4 topp27a -= 4 topp27b -= 4 topp27c -= 4 topp27d -= 4 topp28a -= 4 topp28b -= 4 topp28c -= 4 topp28d -= 4 topp29a -= 4 topp29b -= 4 topp29c -= 4 topp29d -= 4 topp30a -= 4 topp30b -= 4 topp30c -= 4 topp30d -= 4 topp31a -= 4 topp31b -= 4 topp31c -= 4 topp31d -= 4 topp32a -= 4 topp32b -= 4 topp32c -= 4 topp32d -= 4 topp33a -= 4 topp33b -= 4 topp33c -= 4 topp33d -= 4 topp34a -= 4 topp34b -= 4 topp34c -= 4 topp34d -= 4 topp35a -= 4 topp35b -= 4 topp35c -= 4 topp35d -= 4 topp36a -= 4 topp36b -= 4 topp36c -= 4 topp36d -= 4 topp37a -= 4 topp37b -= 4 topp37c -= 4 topp37d -= 4 topp38a -= 4 topp38b -= 4 topp38c -= 4 topp38d -= 4 topp39a -= 4 topp39b -= 4 topp39c -= 4 topp39d -= 4 topp40a -= 4 topp40b -= 4 topp40c -= 4 topp40d -= 4 topp41a -= 4 topp41b -= 4 topp41c -= 4 topp41d -= 4 topp42a -= 4 topp42b -= 4 topp42c -= 4 topp42d -= 4 topp43a -= 4 topp43b -= 4 topp43c -= 4 topp43d -= 4 topp44a -= 4 topp44b -= 4 topp44c -= 4 topp44d -= 4 topp45a -= 4 topp45b -= 4 topp45c -= 4 topp45d -= 4 topp46a -= 4 topp46b -= 4 topp46c -= 4 topp46d -= 4 topp47a -= 4 topp47b -= 4 topp47c -= 4 topp47d -= 4 topp48a -= 4 topp48b -= 4 topp48c -= 4 topp48d -= 4 topp49a -= 4 topp49b -= 4 topp49c -= 4 topp49d -= 4 topp50a -= 4 topp50b -= 4 topp50c -= 4 topp50d -= 4 topp51a -= 4 topp51b -= 4 topp51c -= 4 topp51d -= 4 middleTop = 45 - (12 * 2.33) middleBottom = 55 + (12 * 2.33) paTop1a = 55 + (10 * 2.33) paTop1b = 65 + (10 * 2.33) paTop2a = 65 + (10 * 2.33) paTop2b = 75 + (10 * 2.33) paTop3a = 75 + (10 * 2.33) paTop3b = 90 + (15 * 2.33) paTop4a = 90 + (15 * 2.33) paTop4b = 135 + (45 * 2.33) paBottom1a = 35 - (10 * 2.33) paBottom1b = 45 - (10 * 2.33) paBottom2a = 25 - (10 * 2.33) paBottom2b = 35 - (10 * 2.33) paBottom3a = 10 - (15 * 2.33) paBottom3b = 25 - (10 * 2.33) paBottom4a = -35 - (45 * 2.33) paBottom4b = 10 - (15 * 2.33) } if (speed == 14) { topp -= 5 topp2 -= 5 topp3 -= 5 topp4 -= 5 toppa -= 5 toppb -= 5 toppc -= 5 toppd -= 5 topp3a -= 5 topp3b -= 5 topp3c -= 5 topp3d -= 5 topp4a -= 5 topp4b -= 5 topp4c -= 5 topp4d -= 5 topp5a -= 5 topp5b -= 5 topp5c -= 5 topp5d -= 5 topp6a -= 5 topp6b -= 5 topp6c -= 5 topp6d -= 5 topp7a -= 5 topp7b -= 5 topp7c -= 5 topp7d -= 5 topp8a -= 5 topp8b -= 5 topp8c -= 5 topp8d -= 5 topp9a -= 5 topp9b -= 5 topp9c -= 5 topp9d -= 5 topp10a -= 5 topp10b -= 5 topp10c -= 5 topp10d -= 5 topp11a -= 5 topp11b -= 5 topp11c -= 5 topp11d -= 5 topp12a -= 5 topp12b -= 5 topp12c -= 5 topp12d -= 5 topp13a -= 5 topp13b -= 5 topp13c -= 5 topp13d -= 5 topp14a -= 5 topp14b -= 5 topp14c -= 5 topp14d -= 5 topp15a -= 5 topp15b -= 5 topp15c -= 5 topp15d -= 5 topp16a -= 5 topp16b -= 5 topp16c -= 5 topp16d -= 5 topp17a -= 5 topp17b -= 5 topp17c -= 5 topp17d -= 5 topp18a -= 5 topp18b -= 5 topp18c -= 5 topp18d -= 5 topp19a -= 5 topp19b -= 5 topp19c -= 5 topp19d -= 5 topp20a -= 5 topp20b -= 5 topp20c -= 5 topp20d -= 5 topp21a -= 5 topp21b -= 5 topp21c -= 5 topp21d -= 5 topp22a -= 5 topp22b -= 5 topp22c -= 5 topp22d -= 5 topp23a -= 5 topp23b -= 5 topp23c -= 5 topp23d -= 5 topp24a -= 5 topp24b -= 5 topp24c -= 5 topp24d -= 5 topp25a -= 5 topp25b -= 5 topp25c -= 5 topp25d -= 5 topp26a -= 5 topp26b -= 5 topp26c -= 5 topp26d -= 5 topp27a -= 5 topp27b -= 5 topp27c -= 5 topp27d -= 5 topp28a -= 5 topp28b -= 5 topp28c -= 5 topp28d -= 5 topp29a -= 5 topp29b -= 5 topp29c -= 5 topp29d -= 5 topp30a -= 5 topp30b -= 5 topp30c -= 5 topp30d -= 5 topp31a -= 5 topp31b -= 5 topp31c -= 5 topp31d -= 5 topp32a -= 5 topp32b -= 5 topp32c -= 5 topp32d -= 5 topp33a -= 5 topp33b -= 5 topp33c -= 5 topp33d -= 5 topp34a -= 5 topp34b -= 5 topp34c -= 5 topp34d -= 5 topp35a -= 5 topp35b -= 5 topp35c -= 5 topp35d -= 5 topp36a -= 5 topp36b -= 5 topp36c -= 5 topp36d -= 5 topp37a -= 5 topp37b -= 5 topp37c -= 5 topp37d -= 5 topp38a -= 5 topp38b -= 5 topp38c -= 5 topp38d -= 5 topp39a -= 5 topp39b -= 5 topp39c -= 5 topp39d -= 5 topp40a -= 5 topp40b -= 5 topp40c -= 5 topp40d -= 5 topp41a -= 5 topp41b -= 5 topp41c -= 5 topp41d -= 5 topp42a -= 5 topp42b -= 5 topp42c -= 5 topp42d -= 5 topp43a -= 5 topp43b -= 5 topp43c -= 5 topp43d -= 5 topp44a -= 5 topp44b -= 5 topp44c -= 5 topp44d -= 5 topp45a -= 5 topp45b -= 5 topp45c -= 5 topp45d -= 5 topp46a -= 5 topp46b -= 5 topp46c -= 5 topp46d -= 5 topp47a -= 5 topp47b -= 5 topp47c -= 5 topp47d -= 5 topp48a -= 5 topp48b -= 5 topp48c -= 5 topp48d -= 5 topp49a -= 5 topp49b -= 5 topp49c -= 5 topp49d -= 5 topp50a -= 5 topp50b -= 5 topp50c -= 5 topp50d -= 5 topp51a -= 5 topp51b -= 5 topp51c -= 5 topp51d -= 5 middleTop = 45 - (12 * 2.66) middleBottom = 55 + (12 * 2.66) paTop1a = 55 + (10 * 2.66) paTop1b = 65 + (10 * 2.66) paTop2a = 65 + (10 * 2.66) paTop2b = 75 + (10 * 2.66) paTop3a = 75 + (10 * 2.66) paTop3b = 90 + (15 * 2.66) paTop4a = 90 + (15 * 2.66) paTop4b = 135 + (45 * 2.66) paBottom1a = 35 - (10 * 2.66) paBottom1b = 45 - (10 * 2.66) paBottom2a = 25 - (10 * 2.66) paBottom2b = 35 - (10 * 2.66) paBottom3a = 10 - (15 * 2.66) paBottom3b = 25 - (10 * 2.66) paBottom4a = -35 - (45 * 2.66) paBottom4b = 10 - (15 * 2.66) } if (speed == 15) { topp -= 6 topp2 -= 6 topp3 -= 6 topp4 -= 6 toppa -= 6 toppb -= 6 toppc -= 6 toppd -= 6 topp3a -= 6 topp3b -= 6 topp3c -= 6 topp3d -= 6 topp4a -= 6 topp4b -= 6 topp4c -= 6 topp4d -= 6 topp5a -= 6 topp5b -= 6 topp5c -= 6 topp5d -= 6 topp6a -= 6 topp6b -= 6 topp6c -= 6 topp6d -= 6 topp7a -= 6 topp7b -= 6 topp7c -= 6 topp7d -= 6 topp8a -= 6 topp8b -= 6 topp8c -= 6 topp8d -= 6 topp9a -= 6 topp9b -= 6 topp9c -= 6 topp9d -= 6 topp10a -= 6 topp10b -= 6 topp10c -= 6 topp10d -= 6 topp11a -= 6 topp11b -= 6 topp11c -= 6 topp11d -= 6 topp12a -= 6 topp12b -= 6 topp12c -= 6 topp12d -= 6 topp13a -= 6 topp13b -= 6 topp13c -= 6 topp13d -= 6 topp14a -= 6 topp14b -= 6 topp14c -= 6 topp14d -= 6 topp15a -= 6 topp15b -= 6 topp15c -= 6 topp15d -= 6 topp16a -= 6 topp16b -= 6 topp16c -= 6 topp16d -= 6 topp17a -= 6 topp17b -= 6 topp17c -= 6 topp17d -= 6 topp18a -= 6 topp18b -= 6 topp18c -= 6 topp18d -= 6 topp19a -= 6 topp19b -= 6 topp19c -= 6 topp19d -= 6 topp20a -= 6 topp20b -= 6 topp20c -= 6 topp20d -= 6 topp21a -= 6 topp21b -= 6 topp21c -= 6 topp21d -= 6 topp22a -= 6 topp22b -= 6 topp22c -= 6 topp22d -= 6 topp23a -= 6 topp23b -= 6 topp23c -= 6 topp23d -= 6 topp24a -= 6 topp24b -= 6 topp24c -= 6 topp24d -= 6 topp25a -= 6 topp25b -= 6 topp25c -= 6 topp25d -= 6 topp26a -= 6 topp26b -= 6 topp26c -= 6 topp26d -= 6 topp27a -= 6 topp27b -= 6 topp27c -= 6 topp27d -= 6 topp28a -= 6 topp28b -= 6 topp28c -= 6 topp28d -= 6 topp29a -= 6 topp29b -= 6 topp29c -= 6 topp29d -= 6 topp30a -= 6 topp30b -= 6 topp30c -= 6 topp30d -= 6 topp31a -= 6 topp31b -= 6 topp31c -= 6 topp31d -= 6 topp32a -= 6 topp32b -= 6 topp32c -= 6 topp32d -= 6 topp33a -= 6 topp33b -= 6 topp33c -= 6 topp33d -= 6 topp34a -= 6 topp34b -= 6 topp34c -= 6 topp34d -= 6 topp35a -= 6 topp35b -= 6 topp35c -= 6 topp35d -= 6 topp36a -= 6 topp36b -= 6 topp36c -= 6 topp36d -= 6 topp37a -= 6 topp37b -= 6 topp37c -= 6 topp37d -= 6 topp38a -= 6 topp38b -= 6 topp38c -= 6 topp38d -= 6 topp39a -= 6 topp39b -= 6 topp39c -= 6 topp39d -= 6 topp40a -= 6 topp40b -= 6 topp40c -= 6 topp40d -= 6 topp41a -= 6 topp41b -= 6 topp41c -= 6 topp41d -= 6 topp42a -= 6 topp42b -= 6 topp42c -= 6 topp42d -= 6 topp43a -= 6 topp43b -= 6 topp43c -= 6 topp43d -= 6 topp44a -= 6 topp44b -= 6 topp44c -= 6 topp44d -= 6 topp45a -= 6 topp45b -= 6 topp45c -= 6 topp45d -= 6 topp46a -= 6 topp46b -= 6 topp46c -= 6 topp46d -= 6 topp47a -= 6 topp47b -= 6 topp47c -= 6 topp47d -= 6 topp48a -= 6 topp48b -= 6 topp48c -= 6 topp48d -= 6 topp49a -= 6 topp49b -= 6 topp49c -= 6 topp49d -= 6 topp50a -= 6 topp50b -= 6 topp50c -= 6 topp50d -= 6 topp51a -= 6 topp51b -= 6 topp51c -= 6 topp51d -= 6 middleTop = 45 - (12 * 3) middleBottom = 55 + (12 * 3) paTop1a = 55 + (10 * 3) paTop1b = 65 + (10 * 3) paTop2a = 65 + (10 * 3) paTop2b = 75 + (10 * 3) paTop3a = 75 + (10 * 3) paTop3b = 90 + (15 * 3) paTop4a = 90 + (15 * 3) paTop4b = 135 + (45 * 3) paBottom1a = 35 - (10 * 3) paBottom1b = 45 - (10 * 3) paBottom2a = 25 - (10 * 3) paBottom2b = 35 - (10 * 3) paBottom3a = 10 - (15 * 3) paBottom3b = 25 - (10 * 3) paBottom4a = -35 - (45 * 3) paBottom4b = 10 - (15 * 3) } if (speed == 16) { topp -= 7 topp2 -= 7 topp3 -= 7 topp4 -= 7 toppa -= 7 toppb -= 7 toppc -= 7 toppd -= 7 topp3a -= 7 topp3b -= 7 topp3c -= 7 topp3d -= 7 topp4a -= 7 topp4b -= 7 topp4c -= 7 topp4d -= 7 topp5a -= 7 topp5b -= 7 topp5c -= 7 topp5d -= 7 topp6a -= 7 topp6b -= 7 topp6c -= 7 topp6d -= 7 topp7a -= 7 topp7b -= 7 topp7c -= 7 topp7d -= 7 topp8a -= 7 topp8b -= 7 topp8c -= 7 topp8d -= 7 topp9a -= 7 topp9b -= 7 topp9c -= 7 topp9d -= 7 topp10a -= 7 topp10b -= 7 topp10c -= 7 topp10d -= 7 topp11a -= 7 topp11b -= 7 topp11c -= 7 topp11d -= 7 topp12a -= 7 topp12b -= 7 topp12c -= 7 topp12d -= 7 topp13a -= 7 topp13b -= 7 topp13c -= 7 topp13d -= 7 topp14a -= 7 topp14b -= 7 topp14c -= 7 topp14d -= 7 topp15a -= 7 topp15b -= 7 topp15c -= 7 topp15d -= 7 topp16a -= 7 topp16b -= 7 topp16c -= 7 topp16d -= 7 topp17a -= 7 topp17b -= 7 topp17c -= 7 topp17d -= 7 topp18a -= 7 topp18b -= 7 topp18c -= 7 topp18d -= 7 topp19a -= 7 topp19b -= 7 topp19c -= 7 topp19d -= 7 topp20a -= 7 topp20b -= 7 topp20c -= 7 topp20d -= 7 topp21a -= 7 topp21b -= 7 topp21c -= 7 topp21d -= 7 topp22a -= 7 topp22b -= 7 topp22c -= 7 topp22d -= 7 topp23a -= 7 topp23b -= 7 topp23c -= 7 topp23d -= 7 topp24a -= 7 topp24b -= 7 topp24c -= 7 topp24d -= 7 topp25a -= 7 topp25b -= 7 topp25c -= 7 topp25d -= 7 topp26a -= 7 topp26b -= 7 topp26c -= 7 topp26d -= 7 topp27a -= 7 topp27b -= 7 topp27c -= 7 topp27d -= 7 topp28a -= 7 topp28b -= 7 topp28c -= 7 topp28d -= 7 topp29a -= 7 topp29b -= 7 topp29c -= 7 topp29d -= 7 topp30a -= 7 topp30b -= 7 topp30c -= 7 topp30d -= 7 topp31a -= 7 topp31b -= 7 topp31c -= 7 topp31d -= 7 topp32a -= 7 topp32b -= 7 topp32c -= 7 topp32d -= 7 topp33a -= 7 topp33b -= 7 topp33c -= 7 topp33d -= 7 topp34a -= 7 topp34b -= 7 topp34c -= 7 topp34d -= 7 topp35a -= 7 topp35b -= 7 topp35c -= 7 topp35d -= 7 topp36a -= 7 topp36b -= 7 topp36c -= 7 topp36d -= 7 topp37a -= 7 topp37b -= 7 topp37c -= 7 topp37d -= 7 topp38a -= 7 topp38b -= 7 topp38c -= 7 topp38d -= 7 topp39a -= 7 topp39b -= 7 topp39c -= 7 topp39d -= 7 topp40a -= 7 topp40b -= 7 topp40c -= 7 topp40d -= 7 topp41a -= 7 topp41b -= 7 topp41c -= 7 topp41d -= 7 topp42a -= 7 topp42b -= 7 topp42c -= 7 topp42d -= 7 topp43a -= 7 topp43b -= 7 topp43c -= 7 topp43d -= 7 topp44a -= 7 topp44b -= 7 topp44c -= 7 topp44d -= 7 topp45a -= 7 topp45b -= 7 topp45c -= 7 topp45d -= 7 topp46a -= 7 topp46b -= 7 topp46c -= 7 topp46d -= 7 topp47a -= 7 topp47b -= 7 topp47c -= 7 topp47d -= 7 topp48a -= 7 topp48b -= 7 topp48c -= 7 topp48d -= 7 topp49a -= 7 topp49b -= 7 topp49c -= 7 topp49d -= 7 topp50a -= 7 topp50b -= 7 topp50c -= 7 topp50d -= 7 topp51a -= 7 topp51b -= 7 topp51c -= 7 topp51d -= 7 middleTop = 45 - (12 * 3.33) middleBottom = 55 + (12 * 3.33) paTop1a = 55 + (10 * 3.33) paTop1b = 65 + (10 * 3.33) paTop2a = 65 + (10 * 3.33) paTop2b = 75 + (10 * 3.33) paTop3a = 75 + (10 * 3.33) paTop3b = 90 + (15 * 3.33) paTop4a = 90 + (15 * 3.33) paTop4b = 135 + (45 * 3.33) paBottom1a = 35 - (10 * 3.33) paBottom1b = 45 - (10 * 3.33) paBottom2a = 25 - (10 * 3.33) paBottom2b = 35 - (10 * 3.33) paBottom3a = 10 - (15 * 3.33) paBottom3b = 25 - (10 * 3.33) paBottom4a = -35 - (45 * 3.33) paBottom4b = 10 - (15 * 3.33) } if (speed == 17) { topp -= 8 topp2 -= 8 topp3 -= 8 topp4 -= 8 toppa -= 8 toppb -= 8 toppc -= 8 toppd -= 8 topp3a -= 8 topp3b -= 8 topp3c -= 8 topp3d -= 8 topp4a -= 8 topp4b -= 8 topp4c -= 8 topp4d -= 8 topp5a -= 8 topp5b -= 8 topp5c -= 8 topp5d -= 8 topp6a -= 8 topp6b -= 8 topp6c -= 8 topp6d -= 8 topp7a -= 8 topp7b -= 8 topp7c -= 8 topp7d -= 8 topp8a -= 8 topp8b -= 8 topp8c -= 8 topp8d -= 8 topp9a -= 8 topp9b -= 8 topp9c -= 8 topp9d -= 8 topp10a -= 8 topp10b -= 8 topp10c -= 8 topp10d -= 8 topp11a -= 8 topp11b -= 8 topp11c -= 8 topp11d -= 8 topp12a -= 8 topp12b -= 8 topp12c -= 8 topp12d -= 8 topp13a -= 8 topp13b -= 8 topp13c -= 8 topp13d -= 8 topp14a -= 8 topp14b -= 8 topp14c -= 8 topp14d -= 8 topp15a -= 8 topp15b -= 8 topp15c -= 8 topp15d -= 8 topp16a -= 8 topp16b -= 8 topp16c -= 8 topp16d -= 8 topp17a -= 8 topp17b -= 8 topp17c -= 8 topp17d -= 8 topp18a -= 8 topp18b -= 8 topp18c -= 8 topp18d -= 8 topp19a -= 8 topp19b -= 8 topp19c -= 8 topp19d -= 8 topp20a -= 8 topp20b -= 8 topp20c -= 8 topp20d -= 8 topp21a -= 8 topp21b -= 8 topp21c -= 8 topp21d -= 8 topp22a -= 8 topp22b -= 8 topp22c -= 8 topp22d -= 8 topp23a -= 8 topp23b -= 8 topp23c -= 8 topp23d -= 8 topp24a -= 8 topp24b -= 8 topp24c -= 8 topp24d -= 8 topp25a -= 8 topp25b -= 8 topp25c -= 8 topp25d -= 8 topp26a -= 8 topp26b -= 8 topp26c -= 8 topp26d -= 8 topp27a -= 8 topp27b -= 8 topp27c -= 8 topp27d -= 8 topp28a -= 8 topp28b -= 8 topp28c -= 8 topp28d -= 8 topp29a -= 8 topp29b -= 8 topp29c -= 8 topp29d -= 8 topp30a -= 8 topp30b -= 8 topp30c -= 8 topp30d -= 8 topp31a -= 8 topp31b -= 8 topp31c -= 8 topp31d -= 8 topp32a -= 8 topp32b -= 8 topp32c -= 8 topp32d -= 8 topp33a -= 8 topp33b -= 8 topp33c -= 8 topp33d -= 8 topp34a -= 8 topp34b -= 8 topp34c -= 8 topp34d -= 8 topp35a -= 8 topp35b -= 8 topp35c -= 8 topp35d -= 8 topp36a -= 8 topp36b -= 8 topp36c -= 8 topp36d -= 8 topp37a -= 8 topp37b -= 8 topp37c -= 8 topp37d -= 8 topp38a -= 8 topp38b -= 8 topp38c -= 8 topp38d -= 8 topp39a -= 8 topp39b -= 8 topp39c -= 8 topp39d -= 8 topp40a -= 8 topp40b -= 8 topp40c -= 8 topp40d -= 8 topp41a -= 8 topp41b -= 8 topp41c -= 8 topp41d -= 8 topp42a -= 8 topp42b -= 8 topp42c -= 8 topp42d -= 8 topp43a -= 8 topp43b -= 8 topp43c -= 8 topp43d -= 8 topp44a -= 8 topp44b -= 8 topp44c -= 8 topp44d -= 8 topp45a -= 8 topp45b -= 8 topp45c -= 8 topp45d -= 8 topp46a -= 8 topp46b -= 8 topp46c -= 8 topp46d -= 8 topp47a -= 8 topp47b -= 8 topp47c -= 8 topp47d -= 8 topp48a -= 8 topp48b -= 8 topp48c -= 8 topp48d -= 8 topp49a -= 8 topp49b -= 8 topp49c -= 8 topp49d -= 8 topp50a -= 8 topp50b -= 8 topp50c -= 8 topp50d -= 8 topp51a -= 8 topp51b -= 8 topp51c -= 8 topp51d -= 8 middleTop = 45 - (12 * 3.66) middleBottom = 55 + (12 * 3.66) paTop1a = 55 + (10 * 3.66) paTop1b = 65 + (10 * 3.66) paTop2a = 65 + (10 * 3.66) paTop2b = 75 + (10 * 3.66) paTop3a = 75 + (10 * 3.66) paTop3b = 90 + (15 * 3.66) paTop4a = 90 + (15 * 3.66) paTop4b = 135 + (45 * 3.66) paBottom1a = 35 - (10 * 3.66) paBottom1b = 45 - (10 * 3.66) paBottom2a = 25 - (10 * 3.66) paBottom2b = 35 - (10 * 3.66) paBottom3a = 10 - (15 * 3.66) paBottom3b = 25 - (10 * 3.66) paBottom4a = -35 - (45 * 3.66) paBottom4b = 10 - (15 * 3.66) } if (speed == 26) { topp -= 9 topp2 -= 9 topp3 -= 9 topp4 -= 9 toppa -= 9 toppb -= 9 toppc -= 9 toppd -= 9 topp3a -= 9 topp3b -= 9 topp3c -= 9 topp3d -= 9 topp4a -= 9 topp4b -= 9 topp4c -= 9 topp4d -= 9 topp5a -= 9 topp5b -= 9 topp5c -= 9 topp5d -= 9 topp6a -= 9 topp6b -= 9 topp6c -= 9 topp6d -= 9 topp7a -= 9 topp7b -= 9 topp7c -= 9 topp7d -= 9 topp8a -= 9 topp8b -= 9 topp8c -= 9 topp8d -= 9 topp9a -= 9 topp9b -= 9 topp9c -= 9 topp9d -= 9 topp10a -= 9 topp10b -= 9 topp10c -= 9 topp10d -= 9 topp11a -= 9 topp11b -= 9 topp11c -= 9 topp11d -= 9 topp12a -= 9 topp12b -= 9 topp12c -= 9 topp12d -= 9 topp13a -= 9 topp13b -= 9 topp13c -= 9 topp13d -= 9 topp14a -= 9 topp14b -= 9 topp14c -= 9 topp14d -= 9 topp15a -= 9 topp15b -= 9 topp15c -= 9 topp15d -= 9 topp16a -= 9 topp16b -= 9 topp16c -= 9 topp16d -= 9 topp17a -= 9 topp17b -= 9 topp17c -= 9 topp17d -= 9 topp18a -= 9 topp18b -= 9 topp18c -= 9 topp18d -= 9 topp19a -= 9 topp19b -= 9 topp19c -= 9 topp19d -= 9 topp20a -= 9 topp20b -= 9 topp20c -= 9 topp20d -= 9 topp21a -= 9 topp21b -= 9 topp21c -= 9 topp21d -= 9 topp22a -= 9 topp22b -= 9 topp22c -= 9 topp22d -= 9 topp23a -= 9 topp23b -= 9 topp23c -= 9 topp23d -= 9 topp24a -= 9 topp24b -= 9 topp24c -= 9 topp24d -= 9 topp25a -= 9 topp25b -= 9 topp25c -= 9 topp25d -= 9 topp26a -= 9 topp26b -= 9 topp26c -= 9 topp26d -= 9 topp27a -= 9 topp27b -= 9 topp27c -= 9 topp27d -= 9 topp28a -= 9 topp28b -= 9 topp28c -= 9 topp28d -= 9 topp29a -= 9 topp29b -= 9 topp29c -= 9 topp29d -= 9 topp30a -= 9 topp30b -= 9 topp30c -= 9 topp30d -= 9 topp31a -= 9 topp31b -= 9 topp31c -= 9 topp31d -= 9 topp32a -= 9 topp32b -= 9 topp32c -= 9 topp32d -= 9 topp33a -= 9 topp33b -= 9 topp33c -= 9 topp33d -= 9 topp34a -= 9 topp34b -= 9 topp34c -= 9 topp34d -= 9 topp35a -= 9 topp35b -= 9 topp35c -= 9 topp35d -= 9 topp36a -= 9 topp36b -= 9 topp36c -= 9 topp36d -= 9 topp37a -= 9 topp37b -= 9 topp37c -= 9 topp37d -= 9 topp38a -= 9 topp38b -= 9 topp38c -= 9 topp38d -= 9 topp39a -= 9 topp39b -= 9 topp39c -= 9 topp39d -= 9 topp40a -= 9 topp40b -= 9 topp40c -= 9 topp40d -= 9 topp41a -= 9 topp41b -= 9 topp41c -= 9 topp41d -= 9 topp42a -= 9 topp42b -= 9 topp42c -= 9 topp42d -= 9 topp43a -= 9 topp43b -= 9 topp43c -= 9 topp43d -= 9 topp44a -= 9 topp44b -= 9 topp44c -= 9 topp44d -= 9 topp45a -= 9 topp45b -= 9 topp45c -= 9 topp45d -= 9 topp46a -= 9 topp46b -= 9 topp46c -= 9 topp46d -= 9 topp47a -= 9 topp47b -= 9 topp47c -= 9 topp47d -= 9 topp48a -= 9 topp48b -= 9 topp48c -= 9 topp48d -= 9 topp49a -= 9 topp49b -= 9 topp49c -= 9 topp49d -= 9 topp50a -= 9 topp50b -= 9 topp50c -= 9 topp50d -= 9 topp51a -= 9 topp51b -= 9 topp51c -= 9 topp51d -= 9 middleTop = 45 - (12 * 4) middleBottom = 55 + (12 * 4) paTop1a = 55 + (10 * 4) paTop1b = 65 + (10 * 4) paTop2a = 65 + (10 * 4) paTop2b = 75 + (10 * 4) paTop3a = 75 + (10 * 4) paTop3b = 90 + (15 * 4) paTop4a = 90 + (15 * 4) paTop4b = 135 + (45 * 4) paBottom1a = 35 - (10 * 4) paBottom1b = 45 - (10 * 4) paBottom2a = 25 - (10 * 4) paBottom2b = 35 - (10 * 4) paBottom3a = 10 - (15 * 4) paBottom3b = 25 - (10 * 4) paBottom4a = -35 - (45 * 4) paBottom4b = 10 - (15 * 4) } if (speed == 27) { topp -= 10 topp2 -= 10 topp3 -= 10 topp4 -= 10 toppa -= 10 toppb -= 10 toppc -= 10 toppd -= 10 topp3a -= 10 topp3b -= 10 topp3c -= 10 topp3d -= 10 topp4a -= 10 topp4b -= 10 topp4c -= 10 topp4d -= 10 topp5a -= 10 topp5b -= 10 topp5c -= 10 topp5d -= 10 topp6a -= 10 topp6b -= 10 topp6c -= 10 topp6d -= 10 topp7a -= 10 topp7b -= 10 topp7c -= 10 topp7d -= 10 topp8a -= 10 topp8b -= 10 topp8c -= 10 topp8d -= 10 topp9a -= 10 topp9b -= 10 topp9c -= 10 topp9d -= 10 topp10a -= 10 topp10b -= 10 topp10c -= 10 topp10d -= 10 topp11a -= 10 topp11b -= 10 topp11c -= 10 topp11d -= 10 topp12a -= 10 topp12b -= 10 topp12c -= 10 topp12d -= 10 topp13a -= 10 topp13b -= 10 topp13c -= 10 topp13d -= 10 topp14a -= 10 topp14b -= 10 topp14c -= 10 topp14d -= 10 topp15a -= 10 topp15b -= 10 topp15c -= 10 topp15d -= 10 topp16a -= 10 topp16b -= 10 topp16c -= 10 topp16d -= 10 topp17a -= 10 topp17b -= 10 topp17c -= 10 topp17d -= 10 topp18a -= 10 topp18b -= 10 topp18c -= 10 topp18d -= 10 topp19a -= 10 topp19b -= 10 topp19c -= 10 topp19d -= 10 topp20a -= 10 topp20b -= 10 topp20c -= 10 topp20d -= 10 topp21a -= 10 topp21b -= 10 topp21c -= 10 topp21d -= 10 topp22a -= 10 topp22b -= 10 topp22c -= 10 topp22d -= 10 topp23a -= 10 topp23b -= 10 topp23c -= 10 topp23d -= 10 topp24a -= 10 topp24b -= 10 topp24c -= 10 topp24d -= 10 topp25a -= 10 topp25b -= 10 topp25c -= 10 topp25d -= 10 topp26a -= 10 topp26b -= 10 topp26c -= 10 topp26d -= 10 topp27a -= 10 topp27b -= 10 topp27c -= 10 topp27d -= 10 topp28a -= 10 topp28b -= 10 topp28c -= 10 topp28d -= 10 topp29a -= 10 topp29b -= 10 topp29c -= 10 topp29d -= 10 topp30a -= 10 topp30b -= 10 topp30c -= 10 topp30d -= 10 topp31a -= 10 topp31b -= 10 topp31c -= 10 topp31d -= 10 topp32a -= 10 topp32b -= 10 topp32c -= 10 topp32d -= 10 topp33a -= 10 topp33b -= 10 topp33c -= 10 topp33d -= 10 topp34a -= 10 topp34b -= 10 topp34c -= 10 topp34d -= 10 topp35a -= 10 topp35b -= 10 topp35c -= 10 topp35d -= 10 topp36a -= 10 topp36b -= 10 topp36c -= 10 topp36d -= 10 topp37a -= 10 topp37b -= 10 topp37c -= 10 topp37d -= 10 topp38a -= 10 topp38b -= 10 topp38c -= 10 topp38d -= 10 topp39a -= 10 topp39b -= 10 topp39c -= 10 topp39d -= 10 topp40a -= 10 topp40b -= 10 topp40c -= 10 topp40d -= 10 topp41a -= 10 topp41b -= 10 topp41c -= 10 topp41d -= 10 topp42a -= 10 topp42b -= 10 topp42c -= 10 topp42d -= 10 topp43a -= 10 topp43b -= 10 topp43c -= 10 topp43d -= 10 topp44a -= 10 topp44b -= 10 topp44c -= 10 topp44d -= 10 topp45a -= 10 topp45b -= 10 topp45c -= 10 topp45d -= 10 topp46a -= 10 topp46b -= 10 topp46c -= 10 topp46d -= 10 topp47a -= 10 topp47b -= 10 topp47c -= 10 topp47d -= 10 topp48a -= 10 topp48b -= 10 topp48c -= 10 topp48d -= 10 topp49a -= 10 topp49b -= 10 topp49c -= 10 topp49d -= 10 topp50a -= 10 topp50b -= 10 topp50c -= 10 topp50d -= 10 topp51a -= 10 topp51b -= 10 topp51c -= 10 topp51d -= 10 middleTop = 45 - (12 * 4.33) middleBottom = 55 + (12 * 4.33) paTop1a = 55 + (10 * 4.33) paTop1b = 65 + (10 * 4.33) paTop2a = 65 + (10 * 4.33) paTop2b = 75 + (10 * 4.33) paTop3a = 75 + (10 * 4.33) paTop3b = 90 + (15 * 4.33) paTop4a = 90 + (15 * 4.33) paTop4b = 135 + (45 * 4.33) paBottom1a = 35 - (10 * 4.33) paBottom1b = 45 - (10 * 4.33) paBottom2a = 25 - (10 * 4.33) paBottom2b = 35 - (10 * 4.33) paBottom3a = 10 - (15 * 4.33) paBottom3b = 25 - (10 * 4.33) paBottom4a = -35 - (45 * 4.33) paBottom4b = 10 - (15 * 4.33) } if (speed == 28) { topp -= 11 topp2 -= 11 topp3 -= 11 topp4 -= 11 toppa -= 11 toppb -= 11 toppc -= 11 toppd -= 11 topp3a -= 11 topp3b -= 11 topp3c -= 11 topp3d -= 11 topp4a -= 11 topp4b -= 11 topp4c -= 11 topp4d -= 11 topp5a -= 11 topp5b -= 11 topp5c -= 11 topp5d -= 11 topp6a -= 11 topp6b -= 11 topp6c -= 11 topp6d -= 11 topp7a -= 11 topp7b -= 11 topp7c -= 11 topp7d -= 11 topp8a -= 11 topp8b -= 11 topp8c -= 11 topp8d -= 11 topp9a -= 11 topp9b -= 11 topp9c -= 11 topp9d -= 11 topp10a -= 11 topp10b -= 11 topp10c -= 11 topp10d -= 11 topp11a -= 11 topp11b -= 11 topp11c -= 11 topp11d -= 11 topp12a -= 11 topp12b -= 11 topp12c -= 11 topp12d -= 11 topp13a -= 11 topp13b -= 11 topp13c -= 11 topp13d -= 11 topp14a -= 11 topp14b -= 11 topp14c -= 11 topp14d -= 11 topp15a -= 11 topp15b -= 11 topp15c -= 11 topp15d -= 11 topp16a -= 11 topp16b -= 11 topp16c -= 11 topp16d -= 11 topp17a -= 11 topp17b -= 11 topp17c -= 11 topp17d -= 11 topp18a -= 11 topp18b -= 11 topp18c -= 11 topp18d -= 11 topp19a -= 11 topp19b -= 11 topp19c -= 11 topp19d -= 11 topp20a -= 11 topp20b -= 11 topp20c -= 11 topp20d -= 11 topp21a -= 11 topp21b -= 11 topp21c -= 11 topp21d -= 11 topp22a -= 11 topp22b -= 11 topp22c -= 11 topp22d -= 11 topp23a -= 11 topp23b -= 11 topp23c -= 11 topp23d -= 11 topp24a -= 11 topp24b -= 11 topp24c -= 11 topp24d -= 11 topp25a -= 11 topp25b -= 11 topp25c -= 11 topp25d -= 11 topp26a -= 11 topp26b -= 11 topp26c -= 11 topp26d -= 11 topp27a -= 11 topp27b -= 11 topp27c -= 11 topp27d -= 11 topp28a -= 11 topp28b -= 11 topp28c -= 11 topp28d -= 11 topp29a -= 11 topp29b -= 11 topp29c -= 11 topp29d -= 11 topp30a -= 11 topp30b -= 11 topp30c -= 11 topp30d -= 11 topp31a -= 11 topp31b -= 11 topp31c -= 11 topp31d -= 11 topp32a -= 11 topp32b -= 11 topp32c -= 11 topp32d -= 11 topp33a -= 11 topp33b -= 11 topp33c -= 11 topp33d -= 11 topp34a -= 11 topp34b -= 11 topp34c -= 11 topp34d -= 11 topp35a -= 11 topp35b -= 11 topp35c -= 11 topp35d -= 11 topp36a -= 11 topp36b -= 11 topp36c -= 11 topp36d -= 11 topp37a -= 11 topp37b -= 11 topp37c -= 11 topp37d -= 11 topp38a -= 11 topp38b -= 11 topp38c -= 11 topp38d -= 11 topp39a -= 11 topp39b -= 11 topp39c -= 11 topp39d -= 11 topp40a -= 11 topp40b -= 11 topp40c -= 11 topp40d -= 11 topp41a -= 11 topp41b -= 11 topp41c -= 11 topp41d -= 11 topp42a -= 11 topp42b -= 11 topp42c -= 11 topp42d -= 11 topp43a -= 11 topp43b -= 11 topp43c -= 11 topp43d -= 11 topp44a -= 11 topp44b -= 11 topp44c -= 11 topp44d -= 11 topp45a -= 11 topp45b -= 11 topp45c -= 11 topp45d -= 11 topp46a -= 11 topp46b -= 11 topp46c -= 11 topp46d -= 11 topp47a -= 11 topp47b -= 11 topp47c -= 11 topp47d -= 11 topp48a -= 11 topp48b -= 11 topp48c -= 11 topp48d -= 11 topp49a -= 11 topp49b -= 11 topp49c -= 11 topp49d -= 11 topp50a -= 11 topp50b -= 11 topp50c -= 11 topp50d -= 11 topp51a -= 11 topp51b -= 11 topp51c -= 11 topp51d -= 11 middleTop = 45 - (12 * 4.66) middleBottom = 55 + (12 * 4.66) paTop1a = 55 + (10 * 4.66) paTop1b = 65 + (10 * 4.66) paTop2a = 65 + (10 * 4.66) paTop2b = 75 + (10 * 4.66) paTop3a = 75 + (10 * 4.66) paTop3b = 90 + (15 * 4.66) paTop4a = 90 + (15 * 4.66) paTop4b = 135 + (45 * 4.66) paBottom1a = 35 - (10 * 4.66) paBottom1b = 45 - (10 * 4.66) paBottom2a = 25 - (10 * 4.66) paBottom2b = 35 - (10 * 4.66) paBottom3a = 10 - (15 * 4.66) paBottom3b = 25 - (10 * 4.66) paBottom4a = -35 - (45 * 4.66) paBottom4b = 10 - (15 * 4.66) } if (speed == 29) { topp -= 12 topp2 -= 12 topp3 -= 12 topp4 -= 12 toppa -= 12 toppb -= 12 toppc -= 12 toppd -= 12 topp3a -= 12 topp3b -= 12 topp3c -= 12 topp3d -= 12 topp4a -= 12 topp4b -= 12 topp4c -= 12 topp4d -= 12 topp5a -= 12 topp5b -= 12 topp5c -= 12 topp5d -= 12 topp6a -= 12 topp6b -= 12 topp6c -= 12 topp6d -= 12 topp7a -= 12 topp7b -= 12 topp7c -= 12 topp7d -= 12 topp8a -= 12 topp8b -= 12 topp8c -= 12 topp8d -= 12 topp9a -= 12 topp9b -= 12 topp9c -= 12 topp9d -= 12 topp10a -= 12 topp10b -= 12 topp10c -= 12 topp10d -= 12 topp11a -= 12 topp11b -= 12 topp11c -= 12 topp11d -= 12 topp12a -= 12 topp12b -= 12 topp12c -= 12 topp12d -= 12 topp13a -= 12 topp13b -= 12 topp13c -= 12 topp13d -= 12 topp14a -= 12 topp14b -= 12 topp14c -= 12 topp14d -= 12 topp15a -= 12 topp15b -= 12 topp15c -= 12 topp15d -= 12 topp16a -= 12 topp16b -= 12 topp16c -= 12 topp16d -= 12 topp17a -= 12 topp17b -= 12 topp17c -= 12 topp17d -= 12 topp18a -= 12 topp18b -= 12 topp18c -= 12 topp18d -= 12 topp19a -= 12 topp19b -= 12 topp19c -= 12 topp19d -= 12 topp20a -= 12 topp20b -= 12 topp20c -= 12 topp20d -= 12 topp21a -= 12 topp21b -= 12 topp21c -= 12 topp21d -= 12 topp22a -= 12 topp22b -= 12 topp22c -= 12 topp22d -= 12 topp23a -= 12 topp23b -= 12 topp23c -= 12 topp23d -= 12 topp24a -= 12 topp24b -= 12 topp24c -= 12 topp24d -= 12 topp25a -= 12 topp25b -= 12 topp25c -= 12 topp25d -= 12 topp26a -= 12 topp26b -= 12 topp26c -= 12 topp26d -= 12 topp27a -= 12 topp27b -= 12 topp27c -= 12 topp27d -= 12 topp28a -= 12 topp28b -= 12 topp28c -= 12 topp28d -= 12 topp29a -= 12 topp29b -= 12 topp29c -= 12 topp29d -= 12 topp30a -= 12 topp30b -= 12 topp30c -= 12 topp30d -= 12 topp31a -= 12 topp31b -= 12 topp31c -= 12 topp31d -= 12 topp32a -= 12 topp32b -= 12 topp32c -= 12 topp32d -= 12 topp33a -= 12 topp33b -= 12 topp33c -= 12 topp33d -= 12 topp34a -= 12 topp34b -= 12 topp34c -= 12 topp34d -= 12 topp35a -= 12 topp35b -= 12 topp35c -= 12 topp35d -= 12 topp36a -= 12 topp36b -= 12 topp36c -= 12 topp36d -= 12 topp37a -= 12 topp37b -= 12 topp37c -= 12 topp37d -= 12 topp38a -= 12 topp38b -= 12 topp38c -= 12 topp38d -= 12 topp39a -= 12 topp39b -= 12 topp39c -= 12 topp39d -= 12 topp40a -= 12 topp40b -= 12 topp40c -= 12 topp40d -= 12 topp41a -= 12 topp41b -= 12 topp41c -= 12 topp41d -= 12 topp42a -= 12 topp42b -= 12 topp42c -= 12 topp42d -= 12 topp43a -= 12 topp43b -= 12 topp43c -= 12 topp43d -= 12 topp44a -= 12 topp44b -= 12 topp44c -= 12 topp44d -= 12 topp45a -= 12 topp45b -= 12 topp45c -= 12 topp45d -= 12 topp46a -= 12 topp46b -= 12 topp46c -= 12 topp46d -= 12 topp47a -= 12 topp47b -= 12 topp47c -= 12 topp47d -= 12 topp48a -= 12 topp48b -= 12 topp48c -= 12 topp48d -= 12 topp49a -= 12 topp49b -= 12 topp49c -= 12 topp49d -= 12 topp50a -= 12 topp50b -= 12 topp50c -= 12 topp50d -= 12 topp51a -= 12 topp51b -= 12 topp51c -= 12 topp51d -= 12 middleTop = 45 - (12 * 4.66) middleBottom = 55 + (12 * 4.66) paTop1a = 55 + (10 * 4.66) paTop1b = 65 + (10 * 4.66) paTop2a = 65 + (10 * 4.66) paTop2b = 75 + (10 * 4.66) paTop3a = 75 + (10 * 4.66) paTop3b = 90 + (15 * 4.66) paTop4a = 90 + (15 * 4.66) paTop4b = 135 + (45 * 4.66) paBottom1a = 35 - (10 * 4.66) paBottom1b = 45 - (10 * 4.66) paBottom2a = 25 - (10 * 4.66) paBottom2b = 35 - (10 * 4.66) paBottom3a = 10 - (15 * 4.66) paBottom3b = 25 - (10 * 4.66) paBottom4a = -35 - (45 * 4.66) paBottom4b = 10 - (15 * 4.66) } if (speed == 30) { topp -= 13 topp2 -= 13 topp3 -= 13 topp4 -= 13 toppa -= 13 toppb -= 13 toppc -= 13 toppd -= 13 topp3a -= 13 topp3b -= 13 topp3c -= 13 topp3d -= 13 topp4a -= 13 topp4b -= 13 topp4c -= 13 topp4d -= 13 topp5a -= 13 topp5b -= 13 topp5c -= 13 topp5d -= 13 topp6a -= 13 topp6b -= 13 topp6c -= 13 topp6d -= 13 topp7a -= 13 topp7b -= 13 topp7c -= 13 topp7d -= 13 topp8a -= 13 topp8b -= 13 topp8c -= 13 topp8d -= 13 topp9a -= 13 topp9b -= 13 topp9c -= 13 topp9d -= 13 topp10a -= 13 topp10b -= 13 topp10c -= 13 topp10d -= 13 topp11a -= 13 topp11b -= 13 topp11c -= 13 topp11d -= 13 topp12a -= 13 topp12b -= 13 topp12c -= 13 topp12d -= 13 topp13a -= 13 topp13b -= 13 topp13c -= 13 topp13d -= 13 topp14a -= 13 topp14b -= 13 topp14c -= 13 topp14d -= 13 topp15a -= 13 topp15b -= 13 topp15c -= 13 topp15d -= 13 topp16a -= 13 topp16b -= 13 topp16c -= 13 topp16d -= 13 topp17a -= 13 topp17b -= 13 topp17c -= 13 topp17d -= 13 topp18a -= 13 topp18b -= 13 topp18c -= 13 topp18d -= 13 topp19a -= 13 topp19b -= 13 topp19c -= 13 topp19d -= 13 topp20a -= 13 topp20b -= 13 topp20c -= 13 topp20d -= 13 topp21a -= 13 topp21b -= 13 topp21c -= 13 topp21d -= 13 topp22a -= 13 topp22b -= 13 topp22c -= 13 topp22d -= 13 topp23a -= 13 topp23b -= 13 topp23c -= 13 topp23d -= 13 topp24a -= 13 topp24b -= 13 topp24c -= 13 topp24d -= 13 topp25a -= 13 topp25b -= 13 topp25c -= 13 topp25d -= 13 topp26a -= 13 topp26b -= 13 topp26c -= 13 topp26d -= 13 topp27a -= 13 topp27b -= 13 topp27c -= 13 topp27d -= 13 topp28a -= 13 topp28b -= 13 topp28c -= 13 topp28d -= 13 topp29a -= 13 topp29b -= 13 topp29c -= 13 topp29d -= 13 topp30a -= 13 topp30b -= 13 topp30c -= 13 topp30d -= 13 topp31a -= 13 topp31b -= 13 topp31c -= 13 topp31d -= 13 topp32a -= 13 topp32b -= 13 topp32c -= 13 topp32d -= 13 topp33a -= 13 topp33b -= 13 topp33c -= 13 topp33d -= 13 topp34a -= 13 topp34b -= 13 topp34c -= 13 topp34d -= 13 topp35a -= 13 topp35b -= 13 topp35c -= 13 topp35d -= 13 topp36a -= 13 topp36b -= 13 topp36c -= 13 topp36d -= 13 topp37a -= 13 topp37b -= 13 topp37c -= 13 topp37d -= 13 topp38a -= 13 topp38b -= 13 topp38c -= 13 topp38d -= 13 topp39a -= 13 topp39b -= 13 topp39c -= 13 topp39d -= 13 topp40a -= 13 topp40b -= 13 topp40c -= 13 topp40d -= 13 topp41a -= 13 topp41b -= 13 topp41c -= 13 topp41d -= 13 topp42a -= 13 topp42b -= 13 topp42c -= 13 topp42d -= 13 topp43a -= 13 topp43b -= 13 topp43c -= 13 topp43d -= 13 topp44a -= 13 topp44b -= 13 topp44c -= 13 topp44d -= 13 topp45a -= 13 topp45b -= 13 topp45c -= 13 topp45d -= 13 topp46a -= 13 topp46b -= 13 topp46c -= 13 topp46d -= 13 topp47a -= 13 topp47b -= 13 topp47c -= 13 topp47d -= 13 topp48a -= 13 topp48b -= 13 topp48c -= 13 topp48d -= 13 topp49a -= 13 topp49b -= 13 topp49c -= 13 topp49d -= 13 topp50a -= 13 topp50b -= 13 topp50c -= 13 topp50d -= 13 topp51a -= 13 topp51b -= 13 topp51c -= 13 topp51d -= 13 middleTop = 45 - (12 * 5) middleBottom = 55 + (12 * 5) paTop1a = 55 + (10 * 5) paTop1b = 65 + (10 * 5) paTop2a = 65 + (10 * 5) paTop2b = 75 + (10 * 5) paTop3a = 75 + (10 * 5) paTop3b = 90 + (15 * 5) paTop4a = 90 + (15 * 5) paTop4b = 135 + (45 * 5) paBottom1a = 35 - (10 * 5) paBottom1b = 45 - (10 * 5) paBottom2a = 25 - (10 * 5) paBottom2b = 35 - (10 * 5) paBottom3a = 10 - (15 * 5) paBottom3b = 25 - (10 * 5) paBottom4a = -35 - (45 * 5) paBottom4b = 10 - (15 * 5) } if (speed == 31) { topp -= 14 topp2 -= 14 topp3 -= 14 topp4 -= 14 toppa -= 14 toppb -= 14 toppc -= 14 toppd -= 14 topp3a -= 14 topp3b -= 14 topp3c -= 14 topp3d -= 14 topp4a -= 14 topp4b -= 14 topp4c -= 14 topp4d -= 14 topp5a -= 14 topp5b -= 14 topp5c -= 14 topp5d -= 14 topp6a -= 14 topp6b -= 14 topp6c -= 14 topp6d -= 14 topp7a -= 14 topp7b -= 14 topp7c -= 14 topp7d -= 14 topp8a -= 14 topp8b -= 14 topp8c -= 14 topp8d -= 14 topp9a -= 14 topp9b -= 14 topp9c -= 14 topp9d -= 14 topp10a -= 14 topp10b -= 14 topp10c -= 14 topp10d -= 14 topp11a -= 14 topp11b -= 14 topp11c -= 14 topp11d -= 14 topp12a -= 14 topp12b -= 14 topp12c -= 14 topp12d -= 14 topp13a -= 14 topp13b -= 14 topp13c -= 14 topp13d -= 14 topp14a -= 14 topp14b -= 14 topp14c -= 14 topp14d -= 14 topp15a -= 14 topp15b -= 14 topp15c -= 14 topp15d -= 14 topp16a -= 14 topp16b -= 14 topp16c -= 14 topp16d -= 14 topp17a -= 14 topp17b -= 14 topp17c -= 14 topp17d -= 14 topp18a -= 14 topp18b -= 14 topp18c -= 14 topp18d -= 14 topp19a -= 14 topp19b -= 14 topp19c -= 14 topp19d -= 14 topp20a -= 14 topp20b -= 14 topp20c -= 14 topp20d -= 14 topp21a -= 14 topp21b -= 14 topp21c -= 14 topp21d -= 14 topp22a -= 14 topp22b -= 14 topp22c -= 14 topp22d -= 14 topp23a -= 14 topp23b -= 14 topp23c -= 14 topp23d -= 14 topp24a -= 14 topp24b -= 14 topp24c -= 14 topp24d -= 14 topp25a -= 14 topp25b -= 14 topp25c -= 14 topp25d -= 14 topp26a -= 14 topp26b -= 14 topp26c -= 14 topp26d -= 14 topp27a -= 14 topp27b -= 14 topp27c -= 14 topp27d -= 14 topp28a -= 14 topp28b -= 14 topp28c -= 14 topp28d -= 14 topp29a -= 14 topp29b -= 14 topp29c -= 14 topp29d -= 14 topp30a -= 14 topp30b -= 14 topp30c -= 14 topp30d -= 14 topp31a -= 14 topp31b -= 14 topp31c -= 14 topp31d -= 14 topp32a -= 14 topp32b -= 14 topp32c -= 14 topp32d -= 14 topp33a -= 14 topp33b -= 14 topp33c -= 14 topp33d -= 14 topp34a -= 14 topp34b -= 14 topp34c -= 14 topp34d -= 14 topp35a -= 14 topp35b -= 14 topp35c -= 14 topp35d -= 14 topp36a -= 14 topp36b -= 14 topp36c -= 14 topp36d -= 14 topp37a -= 14 topp37b -= 14 topp37c -= 14 topp37d -= 14 topp38a -= 14 topp38b -= 14 topp38c -= 14 topp38d -= 14 topp39a -= 14 topp39b -= 14 topp39c -= 14 topp39d -= 14 topp40a -= 14 topp40b -= 14 topp40c -= 14 topp40d -= 14 topp41a -= 14 topp41b -= 14 topp41c -= 14 topp41d -= 14 topp42a -= 14 topp42b -= 14 topp42c -= 14 topp42d -= 14 topp43a -= 14 topp43b -= 14 topp43c -= 14 topp43d -= 14 topp44a -= 14 topp44b -= 14 topp44c -= 14 topp44d -= 14 topp45a -= 14 topp45b -= 14 topp45c -= 14 topp45d -= 14 topp46a -= 14 topp46b -= 14 topp46c -= 14 topp46d -= 14 topp47a -= 14 topp47b -= 14 topp47c -= 14 topp47d -= 14 topp48a -= 14 topp48b -= 14 topp48c -= 14 topp48d -= 14 topp49a -= 14 topp49b -= 14 topp49c -= 14 topp49d -= 14 topp50a -= 14 topp50b -= 14 topp50c -= 14 topp50d -= 14 topp51a -= 14 topp51b -= 14 topp51c -= 14 topp51d -= 14 middleTop = 45 - (12 * 5.33) middleBottom = 55 + (12 * 5.33) paTop1a = 55 + (10 * 5.33) paTop1b = 65 + (10 * 5.33) paTop2a = 65 + (10 * 5.33) paTop2b = 75 + (10 * 5.33) paTop3a = 75 + (10 * 5.33) paTop3b = 90 + (15 * 5.33) paTop4a = 90 + (15 * 5.33) paTop4b = 135 + (45 * 5.33) paBottom1a = 35 - (10 * 5.33) paBottom1b = 45 - (10 * 5.33) paBottom2a = 25 - (10 * 5.33) paBottom2b = 35 - (10 * 5.33) paBottom3a = 10 - (15 * 5.33) paBottom3b = 25 - (10 * 5.33) paBottom4a = -35 - (45 * 5.33) paBottom4b = 10 - (15 * 5.33) } if (speed == 32) { topp -= 15 topp2 -= 15 topp3 -= 15 topp4 -= 15 toppa -= 15 toppb -= 15 toppc -= 15 toppd -= 15 topp3a -= 15 topp3b -= 15 topp3c -= 15 topp3d -= 15 topp4a -= 15 topp4b -= 15 topp4c -= 15 topp4d -= 15 topp5a -= 15 topp5b -= 15 topp5c -= 15 topp5d -= 15 topp6a -= 15 topp6b -= 15 topp6c -= 15 topp6d -= 15 topp7a -= 15 topp7b -= 15 topp7c -= 15 topp7d -= 15 topp8a -= 15 topp8b -= 15 topp8c -= 15 topp8d -= 15 topp9a -= 15 topp9b -= 15 topp9c -= 15 topp9d -= 15 topp10a -= 15 topp10b -= 15 topp10c -= 15 topp10d -= 15 topp11a -= 15 topp11b -= 15 topp11c -= 15 topp11d -= 15 topp12a -= 15 topp12b -= 15 topp12c -= 15 topp12d -= 15 topp13a -= 15 topp13b -= 15 topp13c -= 15 topp13d -= 15 topp14a -= 15 topp14b -= 15 topp14c -= 15 topp14d -= 15 topp15a -= 15 topp15b -= 15 topp15c -= 15 topp15d -= 15 topp16a -= 15 topp16b -= 15 topp16c -= 15 topp16d -= 15 topp17a -= 15 topp17b -= 15 topp17c -= 15 topp17d -= 15 topp18a -= 15 topp18b -= 15 topp18c -= 15 topp18d -= 15 topp19a -= 15 topp19b -= 15 topp19c -= 15 topp19d -= 15 topp20a -= 15 topp20b -= 15 topp20c -= 15 topp20d -= 15 topp21a -= 15 topp21b -= 15 topp21c -= 15 topp21d -= 15 topp22a -= 15 topp22b -= 15 topp22c -= 15 topp22d -= 15 topp23a -= 15 topp23b -= 15 topp23c -= 15 topp23d -= 15 topp24a -= 15 topp24b -= 15 topp24c -= 15 topp24d -= 15 topp25a -= 15 topp25b -= 15 topp25c -= 15 topp25d -= 15 topp26a -= 15 topp26b -= 15 topp26c -= 15 topp26d -= 15 topp27a -= 15 topp27b -= 15 topp27c -= 15 topp27d -= 15 topp28a -= 15 topp28b -= 15 topp28c -= 15 topp28d -= 15 topp29a -= 15 topp29b -= 15 topp29c -= 15 topp29d -= 15 topp30a -= 15 topp30b -= 15 topp30c -= 15 topp30d -= 15 topp31a -= 15 topp31b -= 15 topp31c -= 15 topp31d -= 15 topp32a -= 15 topp32b -= 15 topp32c -= 15 topp32d -= 15 topp33a -= 15 topp33b -= 15 topp33c -= 15 topp33d -= 15 topp34a -= 15 topp34b -= 15 topp34c -= 15 topp34d -= 15 topp35a -= 15 topp35b -= 15 topp35c -= 15 topp35d -= 15 topp36a -= 15 topp36b -= 15 topp36c -= 15 topp36d -= 15 topp37a -= 15 topp37b -= 15 topp37c -= 15 topp37d -= 15 topp38a -= 15 topp38b -= 15 topp38c -= 15 topp38d -= 15 topp39a -= 15 topp39b -= 15 topp39c -= 15 topp39d -= 15 topp40a -= 15 topp40b -= 15 topp40c -= 15 topp40d -= 15 topp41a -= 15 topp41b -= 15 topp41c -= 15 topp41d -= 15 topp42a -= 15 topp42b -= 15 topp42c -= 15 topp42d -= 15 topp43a -= 15 topp43b -= 15 topp43c -= 15 topp43d -= 15 topp44a -= 15 topp44b -= 15 topp44c -= 15 topp44d -= 15 topp45a -= 15 topp45b -= 15 topp45c -= 15 topp45d -= 15 topp46a -= 15 topp46b -= 15 topp46c -= 15 topp46d -= 15 topp47a -= 15 topp47b -= 15 topp47c -= 15 topp47d -= 15 topp48a -= 15 topp48b -= 15 topp48c -= 15 topp48d -= 15 topp49a -= 15 topp49b -= 15 topp49c -= 15 topp49d -= 15 topp50a -= 15 topp50b -= 15 topp50c -= 15 topp50d -= 15 topp51a -= 15 topp51b -= 15 topp51c -= 15 topp51d -= 15 middleTop = 45 - (12 * 5.66) middleBottom = 55 + (12 * 5.66) paTop1a = 55 + (10 * 5.66) paTop1b = 65 + (10 * 5.66) paTop2a = 65 + (10 * 5.66) paTop2b = 75 + (10 * 5.66) paTop3a = 75 + (10 * 5.66) paTop3b = 90 + (15 * 5.66) paTop4a = 90 + (15 * 5.66) paTop4b = 135 + (45 * 5.66) paBottom1a = 35 - (10 * 5.66) paBottom1b = 45 - (10 * 5.66) paBottom2a = 25 - (10 * 5.66) paBottom2b = 35 - (10 * 5.66) paBottom3a = 10 - (15 * 5.66) paBottom3b = 25 - (10 * 5.66) paBottom4a = -35 - (45 * 5.66) paBottom4b = 10 - (15 * 5.66) } if (speed == 33) { topp -= 16 topp2 -= 16 topp3 -= 16 topp4 -= 16 toppa -= 16 toppb -= 16 toppc -= 16 toppd -= 16 topp3a -= 16 topp3b -= 16 topp3c -= 16 topp3d -= 16 topp4a -= 16 topp4b -= 16 topp4c -= 16 topp4d -= 16 topp5a -= 16 topp5b -= 16 topp5c -= 16 topp5d -= 16 topp6a -= 16 topp6b -= 16 topp6c -= 16 topp6d -= 16 topp7a -= 16 topp7b -= 16 topp7c -= 16 topp7d -= 16 topp8a -= 16 topp8b -= 16 topp8c -= 16 topp8d -= 16 topp9a -= 16 topp9b -= 16 topp9c -= 16 topp9d -= 16 topp10a -= 16 topp10b -= 16 topp10c -= 16 topp10d -= 16 topp11a -= 16 topp11b -= 16 topp11c -= 16 topp11d -= 16 topp12a -= 16 topp12b -= 16 topp12c -= 16 topp12d -= 16 topp13a -= 16 topp13b -= 16 topp13c -= 16 topp13d -= 16 topp14a -= 16 topp14b -= 16 topp14c -= 16 topp14d -= 16 topp15a -= 16 topp15b -= 16 topp15c -= 16 topp15d -= 16 topp16a -= 16 topp16b -= 16 topp16c -= 16 topp16d -= 16 topp17a -= 16 topp17b -= 16 topp17c -= 16 topp17d -= 16 topp18a -= 16 topp18b -= 16 topp18c -= 16 topp18d -= 16 topp19a -= 16 topp19b -= 16 topp19c -= 16 topp19d -= 16 topp20a -= 16 topp20b -= 16 topp20c -= 16 topp20d -= 16 topp21a -= 16 topp21b -= 16 topp21c -= 16 topp21d -= 16 topp22a -= 16 topp22b -= 16 topp22c -= 16 topp22d -= 16 topp23a -= 16 topp23b -= 16 topp23c -= 16 topp23d -= 16 topp24a -= 16 topp24b -= 16 topp24c -= 16 topp24d -= 16 topp25a -= 16 topp25b -= 16 topp25c -= 16 topp25d -= 16 topp26a -= 16 topp26b -= 16 topp26c -= 16 topp26d -= 16 topp27a -= 16 topp27b -= 16 topp27c -= 16 topp27d -= 16 topp28a -= 16 topp28b -= 16 topp28c -= 16 topp28d -= 16 topp29a -= 16 topp29b -= 16 topp29c -= 16 topp29d -= 16 topp30a -= 16 topp30b -= 16 topp30c -= 16 topp30d -= 16 topp31a -= 16 topp31b -= 16 topp31c -= 16 topp31d -= 16 topp32a -= 16 topp32b -= 16 topp32c -= 16 topp32d -= 16 topp33a -= 16 topp33b -= 16 topp33c -= 16 topp33d -= 16 topp34a -= 16 topp34b -= 16 topp34c -= 16 topp34d -= 16 topp35a -= 16 topp35b -= 16 topp35c -= 16 topp35d -= 16 topp36a -= 16 topp36b -= 16 topp36c -= 16 topp36d -= 16 topp37a -= 16 topp37b -= 16 topp37c -= 16 topp37d -= 16 topp38a -= 16 topp38b -= 16 topp38c -= 16 topp38d -= 16 topp39a -= 16 topp39b -= 16 topp39c -= 16 topp39d -= 16 topp40a -= 16 topp40b -= 16 topp40c -= 16 topp40d -= 16 topp41a -= 16 topp41b -= 16 topp41c -= 16 topp41d -= 16 topp42a -= 16 topp42b -= 16 topp42c -= 16 topp42d -= 16 topp43a -= 16 topp43b -= 16 topp43c -= 16 topp43d -= 16 topp44a -= 16 topp44b -= 16 topp44c -= 16 topp44d -= 16 topp45a -= 16 topp45b -= 16 topp45c -= 16 topp45d -= 16 topp46a -= 16 topp46b -= 16 topp46c -= 16 topp46d -= 16 topp47a -= 16 topp47b -= 16 topp47c -= 16 topp47d -= 16 topp48a -= 16 topp48b -= 16 topp48c -= 16 topp48d -= 16 topp49a -= 16 topp49b -= 16 topp49c -= 16 topp49d -= 16 topp50a -= 16 topp50b -= 16 topp50c -= 16 topp50d -= 16 topp51a -= 16 topp51b -= 16 topp51c -= 16 topp51d -= 16 middleTop = 45 - (12 * 6) middleBottom = 55 + (12 * 6) paTop1a = 55 + (10 * 6) paTop1b = 65 + (10 * 6) paTop2a = 65 + (10 * 6) paTop2b = 75 + (10 * 6) paTop3a = 75 + (10 * 6) paTop3b = 90 + (15 * 6) paTop4a = 90 + (15 * 6) paTop4b = 135 + (45 * 6) paBottom1a = 35 - (10 * 6) paBottom1b = 45 - (10 * 6) paBottom2a = 25 - (10 * 6) paBottom2b = 35 - (10 * 6) paBottom3a = 10 - (15 * 6) paBottom3b = 25 - (10 * 6) paBottom4a = -35 - (45 * 6) paBottom4b = 10 - (15 * 6) } if (speed == 34) { topp -= 17 topp2 -= 17 topp3 -= 17 topp4 -= 17 toppa -= 17 toppb -= 17 toppc -= 17 toppd -= 17 topp3a -= 17 topp3b -= 17 topp3c -= 17 topp3d -= 17 topp4a -= 17 topp4b -= 17 topp4c -= 17 topp4d -= 17 topp5a -= 17 topp5b -= 17 topp5c -= 17 topp5d -= 17 topp6a -= 17 topp6b -= 17 topp6c -= 17 topp6d -= 17 topp7a -= 17 topp7b -= 17 topp7c -= 17 topp7d -= 17 topp8a -= 17 topp8b -= 17 topp8c -= 17 topp8d -= 17 topp9a -= 17 topp9b -= 17 topp9c -= 17 topp9d -= 17 topp10a -= 17 topp10b -= 17 topp10c -= 17 topp10d -= 17 topp11a -= 17 topp11b -= 17 topp11c -= 17 topp11d -= 17 topp12a -= 17 topp12b -= 17 topp12c -= 17 topp12d -= 17 topp13a -= 17 topp13b -= 17 topp13c -= 17 topp13d -= 17 topp14a -= 17 topp14b -= 17 topp14c -= 17 topp14d -= 17 topp15a -= 17 topp15b -= 17 topp15c -= 17 topp15d -= 17 topp16a -= 17 topp16b -= 17 topp16c -= 17 topp16d -= 17 topp17a -= 17 topp17b -= 17 topp17c -= 17 topp17d -= 17 topp18a -= 17 topp18b -= 17 topp18c -= 17 topp18d -= 17 topp19a -= 17 topp19b -= 17 topp19c -= 17 topp19d -= 17 topp20a -= 17 topp20b -= 17 topp20c -= 17 topp20d -= 17 topp21a -= 17 topp21b -= 17 topp21c -= 17 topp21d -= 17 topp22a -= 17 topp22b -= 17 topp22c -= 17 topp22d -= 17 topp23a -= 17 topp23b -= 17 topp23c -= 17 topp23d -= 17 topp24a -= 17 topp24b -= 17 topp24c -= 17 topp24d -= 17 topp25a -= 17 topp25b -= 17 topp25c -= 17 topp25d -= 17 topp26a -= 17 topp26b -= 17 topp26c -= 17 topp26d -= 17 topp27a -= 17 topp27b -= 17 topp27c -= 17 topp27d -= 17 topp28a -= 17 topp28b -= 17 topp28c -= 17 topp28d -= 17 topp29a -= 17 topp29b -= 17 topp29c -= 17 topp29d -= 17 topp30a -= 17 topp30b -= 17 topp30c -= 17 topp30d -= 17 topp31a -= 17 topp31b -= 17 topp31c -= 17 topp31d -= 17 topp32a -= 17 topp32b -= 17 topp32c -= 17 topp32d -= 17 topp33a -= 17 topp33b -= 17 topp33c -= 17 topp33d -= 17 topp34a -= 17 topp34b -= 17 topp34c -= 17 topp34d -= 17 topp35a -= 17 topp35b -= 17 topp35c -= 17 topp35d -= 17 topp36a -= 17 topp36b -= 17 topp36c -= 17 topp36d -= 17 topp37a -= 17 topp37b -= 17 topp37c -= 17 topp37d -= 17 topp38a -= 17 topp38b -= 17 topp38c -= 17 topp38d -= 17 topp39a -= 17 topp39b -= 17 topp39c -= 17 topp39d -= 17 topp40a -= 17 topp40b -= 17 topp40c -= 17 topp40d -= 17 topp41a -= 17 topp41b -= 17 topp41c -= 17 topp41d -= 17 topp42a -= 17 topp42b -= 17 topp42c -= 17 topp42d -= 17 topp43a -= 17 topp43b -= 17 topp43c -= 17 topp43d -= 17 topp44a -= 17 topp44b -= 17 topp44c -= 17 topp44d -= 17 topp45a -= 17 topp45b -= 17 topp45c -= 17 topp45d -= 17 topp46a -= 17 topp46b -= 17 topp46c -= 17 topp46d -= 17 topp47a -= 17 topp47b -= 17 topp47c -= 17 topp47d -= 17 topp48a -= 17 topp48b -= 17 topp48c -= 17 topp48d -= 17 topp49a -= 17 topp49b -= 17 topp49c -= 17 topp49d -= 17 topp50a -= 17 topp50b -= 17 topp50c -= 17 topp50d -= 17 topp51a -= 17 topp51b -= 17 topp51c -= 17 topp51d -= 17 middleTop = 45 - (12 * 6.33) middleBottom = 55 + (12 * 6.33) paTop1a = 55 + (10 * 6.33) paTop1b = 65 + (10 * 6.33) paTop2a = 65 + (10 * 6.33) paTop2b = 75 + (10 * 6.33) paTop3a = 75 + (10 * 6.33) paTop3b = 90 + (15 * 6.33) paTop4a = 90 + (15 * 6.33) paTop4b = 135 + (45 * 6.33) paBottom1a = 35 - (10 * 6.33) paBottom1b = 45 - (10 * 6.33) paBottom2a = 25 - (10 * 6.33) paBottom2b = 35 - (10 * 6.33) paBottom3a = 10 - (15 * 6.33) paBottom3b = 25 - (10 * 6.33) paBottom4a = -35 - (45 * 6.33) paBottom4b = 10 - (15 * 6.33) } if (speed == 36) { topp -= 19 topp2 -= 19 topp3 -= 19 topp4 -= 19 toppa -= 19 toppb -= 19 toppc -= 19 toppd -= 19 topp3a -= 19 topp3b -= 19 topp3c -= 19 topp3d -= 19 topp4a -= 19 topp4b -= 19 topp4c -= 19 topp4d -= 19 topp5a -= 19 topp5b -= 19 topp5c -= 19 topp5d -= 19 topp6a -= 19 topp6b -= 19 topp6c -= 19 topp6d -= 19 topp7a -= 19 topp7b -= 19 topp7c -= 19 topp7d -= 19 topp8a -= 19 topp8b -= 19 topp8c -= 19 topp8d -= 19 topp9a -= 19 topp9b -= 19 topp9c -= 19 topp9d -= 19 topp10a -= 19 topp10b -= 19 topp10c -= 19 topp10d -= 19 topp11a -= 19 topp11b -= 19 topp11c -= 19 topp11d -= 19 topp12a -= 19 topp12b -= 19 topp12c -= 19 topp12d -= 19 topp13a -= 19 topp13b -= 19 topp13c -= 19 topp13d -= 19 topp14a -= 19 topp14b -= 19 topp14c -= 19 topp14d -= 19 topp15a -= 19 topp15b -= 19 topp15c -= 19 topp15d -= 19 topp16a -= 19 topp16b -= 19 topp16c -= 19 topp16d -= 19 topp17a -= 19 topp17b -= 19 topp17c -= 19 topp17d -= 19 topp18a -= 19 topp18b -= 19 topp18c -= 19 topp18d -= 19 topp19a -= 19 topp19b -= 19 topp19c -= 19 topp19d -= 19 topp20a -= 19 topp20b -= 19 topp20c -= 19 topp20d -= 19 topp21a -= 19 topp21b -= 19 topp21c -= 19 topp21d -= 19 topp22a -= 19 topp22b -= 19 topp22c -= 19 topp22d -= 19 topp23a -= 19 topp23b -= 19 topp23c -= 19 topp23d -= 19 topp24a -= 19 topp24b -= 19 topp24c -= 19 topp24d -= 19 topp25a -= 19 topp25b -= 19 topp25c -= 19 topp25d -= 19 topp26a -= 19 topp26b -= 19 topp26c -= 19 topp26d -= 19 topp27a -= 19 topp27b -= 19 topp27c -= 19 topp27d -= 19 topp28a -= 19 topp28b -= 19 topp28c -= 19 topp28d -= 19 topp29a -= 19 topp29b -= 19 topp29c -= 19 topp29d -= 19 topp30a -= 19 topp30b -= 19 topp30c -= 19 topp30d -= 19 topp31a -= 19 topp31b -= 19 topp31c -= 19 topp31d -= 19 topp32a -= 19 topp32b -= 19 topp32c -= 19 topp32d -= 19 topp33a -= 19 topp33b -= 19 topp33c -= 19 topp33d -= 19 topp34a -= 19 topp34b -= 19 topp34c -= 19 topp34d -= 19 topp35a -= 19 topp35b -= 19 topp35c -= 19 topp35d -= 19 topp36a -= 19 topp36b -= 19 topp36c -= 19 topp36d -= 19 topp37a -= 19 topp37b -= 19 topp37c -= 19 topp37d -= 19 topp38a -= 19 topp38b -= 19 topp38c -= 19 topp38d -= 19 topp39a -= 19 topp39b -= 19 topp39c -= 19 topp39d -= 19 topp40a -= 19 topp40b -= 19 topp40c -= 19 topp40d -= 19 topp41a -= 19 topp41b -= 19 topp41c -= 19 topp41d -= 19 topp42a -= 19 topp42b -= 19 topp42c -= 19 topp42d -= 19 topp43a -= 19 topp43b -= 19 topp43c -= 19 topp43d -= 19 topp44a -= 19 topp44b -= 19 topp44c -= 19 topp44d -= 19 topp45a -= 19 topp45b -= 19 topp45c -= 19 topp45d -= 19 topp46a -= 19 topp46b -= 19 topp46c -= 19 topp46d -= 19 topp47a -= 19 topp47b -= 19 topp47c -= 19 topp47d -= 19 topp48a -= 19 topp48b -= 19 topp48c -= 19 topp48d -= 19 topp49a -= 19 topp49b -= 19 topp49c -= 19 topp49d -= 19 topp50a -= 19 topp50b -= 19 topp50c -= 19 topp50d -= 19 topp51a -= 19 topp51b -= 19 topp51c -= 19 topp51d -= 19 middleTop = 45 - (12 * 7) middleBottom = 55 + (12 * 7) paTop1a = 55 + (10 * 7) paTop1b = 65 + (10 * 7) paTop2a = 65 + (10 * 7) paTop2b = 75 + (10 * 7) paTop3a = 75 + (10 * 7) paTop3b = 90 + (15 * 7) paTop4a = 90 + (15 * 7) paTop4b = 135 + (45 * 7) paBottom1a = 35 - (10 * 7) paBottom1b = 45 - (10 * 7) paBottom2a = 25 - (10 * 7) paBottom2b = 35 - (10 * 7) paBottom3a = 10 - (15 * 7) paBottom3b = 25 - (10 * 7) paBottom4a = -35 - (45 * 7) paBottom4b = 10 - (15 * 7) } if (speed == 35) { topp -= 18 topp2 -= 18 topp3 -= 18 topp4 -= 18 toppa -= 18 toppb -= 18 toppc -= 18 toppd -= 18 topp3a -= 18 topp3b -= 18 topp3c -= 18 topp3d -= 18 topp4a -= 18 topp4b -= 18 topp4c -= 18 topp4d -= 18 topp5a -= 18 topp5b -= 18 topp5c -= 18 topp5d -= 18 topp6a -= 18 topp6b -= 18 topp6c -= 18 topp6d -= 18 topp7a -= 18 topp7b -= 18 topp7c -= 18 topp7d -= 18 topp8a -= 18 topp8b -= 18 topp8c -= 18 topp8d -= 18 topp9a -= 18 topp9b -= 18 topp9c -= 18 topp9d -= 18 topp10a -= 18 topp10b -= 18 topp10c -= 18 topp10d -= 18 topp11a -= 18 topp11b -= 18 topp11c -= 18 topp11d -= 18 topp12a -= 18 topp12b -= 18 topp12c -= 18 topp12d -= 18 topp13a -= 18 topp13b -= 18 topp13c -= 18 topp13d -= 18 topp14a -= 18 topp14b -= 18 topp14c -= 18 topp14d -= 18 topp15a -= 18 topp15b -= 18 topp15c -= 18 topp15d -= 18 topp16a -= 18 topp16b -= 18 topp16c -= 18 topp16d -= 18 topp17a -= 18 topp17b -= 18 topp17c -= 18 topp17d -= 18 topp18a -= 18 topp18b -= 18 topp18c -= 18 topp18d -= 18 topp19a -= 18 topp19b -= 18 topp19c -= 18 topp19d -= 18 topp20a -= 18 topp20b -= 18 topp20c -= 18 topp20d -= 18 topp21a -= 18 topp21b -= 18 topp21c -= 18 topp21d -= 18 topp22a -= 18 topp22b -= 18 topp22c -= 18 topp22d -= 18 topp23a -= 18 topp23b -= 18 topp23c -= 18 topp23d -= 18 topp24a -= 18 topp24b -= 18 topp24c -= 18 topp24d -= 18 topp25a -= 18 topp25b -= 18 topp25c -= 18 topp25d -= 18 topp26a -= 18 topp26b -= 18 topp26c -= 18 topp26d -= 18 topp27a -= 18 topp27b -= 18 topp27c -= 18 topp27d -= 18 topp28a -= 18 topp28b -= 18 topp28c -= 18 topp28d -= 18 topp29a -= 18 topp29b -= 18 topp29c -= 18 topp29d -= 18 topp30a -= 18 topp30b -= 18 topp30c -= 18 topp30d -= 18 topp31a -= 18 topp31b -= 18 topp31c -= 18 topp31d -= 18 topp32a -= 18 topp32b -= 18 topp32c -= 18 topp32d -= 18 topp33a -= 18 topp33b -= 18 topp33c -= 18 topp33d -= 18 topp34a -= 18 topp34b -= 18 topp34c -= 18 topp34d -= 18 topp35a -= 18 topp35b -= 18 topp35c -= 18 topp35d -= 18 topp36a -= 18 topp36b -= 18 topp36c -= 18 topp36d -= 18 topp37a -= 18 topp37b -= 18 topp37c -= 18 topp37d -= 18 topp38a -= 18 topp38b -= 18 topp38c -= 18 topp38d -= 18 topp39a -= 18 topp39b -= 18 topp39c -= 18 topp39d -= 18 topp40a -= 18 topp40b -= 18 topp40c -= 18 topp40d -= 18 topp41a -= 18 topp41b -= 18 topp41c -= 18 topp41d -= 18 topp42a -= 18 topp42b -= 18 topp42c -= 18 topp42d -= 18 topp43a -= 18 topp43b -= 18 topp43c -= 18 topp43d -= 18 topp44a -= 18 topp44b -= 18 topp44c -= 18 topp44d -= 18 topp45a -= 18 topp45b -= 18 topp45c -= 18 topp45d -= 18 topp46a -= 18 topp46b -= 18 topp46c -= 18 topp46d -= 18 topp47a -= 18 topp47b -= 18 topp47c -= 18 topp47d -= 18 topp48a -= 18 topp48b -= 18 topp48c -= 18 topp48d -= 18 topp49a -= 18 topp49b -= 18 topp49c -= 18 topp49d -= 18 topp50a -= 18 topp50b -= 18 topp50c -= 18 topp50d -= 18 topp51a -= 18 topp51b -= 18 topp51c -= 18 topp51d -= 18 middleTop = 45 - (12 * 6.66) middleBottom = 55 + (12 * 6.66) paTop1a = 55 + (10 * 6.66) paTop1b = 65 + (10 * 6.66) paTop2a = 65 + (10 * 6.66) paTop2b = 75 + (10 * 6.66) paTop3a = 75 + (10 * 6.66) paTop3b = 90 + (15 * 6.66) paTop4a = 90 + (15 * 6.66) paTop4b = 135 + (45 * 6.66) paBottom1a = 35 - (10 * 6.66) paBottom1b = 45 - (10 * 6.66) paBottom2a = 25 - (10 * 6.66) paBottom2b = 35 - (10 * 6.66) paBottom3a = 10 - (15 * 6.66) paBottom3b = 25 - (10 * 6.66) paBottom4a = -35 - (45 * 6.66) paBottom4b = 10 - (15 * 6.66) } if (colorv == 18) { color = 18; } if (colorv == 19) { color = 19; } if (colorv == 20) { color = 20; } if (colorv == 21) { color = 21; } if (colorv == 22) { color = 22; } if (colorv == 23) { color = 23; } if (colorv == 24) { color = 24; } if (colorv == 25) { color = 25; } if (colorv == 26) { color = 26; } if (colorv == 1) { color = 1; } if (colorv == 2) { color = 2; } if (colorv == 3) { color = 3; } if (colorv == 4) { color = 4; } if (colorv == 5) { color = 5; } if (colorv == 6) { color = 6; } if (colorv == 7) { color = 7; } if (colorv == 8) { color = 8; } if (colorv == 9) { color = 9; } if (color == 1) { receptorDiv.style.background = "#8d31fe" receptorDiv2.style.background = "#8d31fe" receptorDiv3.style.background = "#8d31fe" receptorDiv4.style.background = "#8d31fe" elemDiv.style.background = "#8d31fe" elemDiv2.style.background = "#8d31fe" elemDiv3.style.background = "#8d31fe" elemDiv4.style.background = "#8d31fe" div2a.style.background = "#8d31fe" div2b.style.background = "#8d31fe" div2c.style.background = "#8d31fe" div2d.style.background = "#8d31fe" div3a.style.background = "#8d31fe" div3b.style.background = "#8d31fe" div3c.style.background = "#8d31fe" div3d.style.background = "#8d31fe" div4a.style.background = "#8d31fe" div4b.style.background = "#8d31fe" div4c.style.background = "#8d31fe" div4d.style.background = "#8d31fe" div5a.style.background = "#8d31fe" div5b.style.background = "#8d31fe" div5c.style.background = "#8d31fe" div5d.style.background = "#8d31fe" div6a.style.background = "#8d31fe" div6b.style.background = "#8d31fe" div6c.style.background = "#8d31fe" div6d.style.background = "#8d31fe" div7a.style.background = "#8d31fe" div7b.style.background = "#8d31fe" div7c.style.background = "#8d31fe" div7d.style.background = "#8d31fe" div8a.style.background = "#8d31fe" div8b.style.background = "#8d31fe" div8c.style.background = "#8d31fe" div8d.style.background = "#8d31fe" div9a.style.background = "#8d31fe" div9b.style.background = "#8d31fe" div9c.style.background = "#8d31fe" div9d.style.background = "#8d31fe" div10a.style.background = "#8d31fe" div10b.style.background = "#8d31fe" div10c.style.background = "#8d31fe" div10d.style.background = "#8d31fe" div11a.style.background = "#8d31fe" div11b.style.background = "#8d31fe" div11c.style.background = "#8d31fe" div11d.style.background = "#8d31fe" div12a.style.background = "#8d31fe" div12b.style.background = "#8d31fe" div12c.style.background = "#8d31fe" div12d.style.background = "#8d31fe" div13a.style.background = "#8d31fe" div13b.style.background = "#8d31fe" div13c.style.background = "#8d31fe" div13d.style.background = "#8d31fe" div14a.style.background = "#8d31fe" div14b.style.background = "#8d31fe" div14c.style.background = "#8d31fe" div14d.style.background = "#8d31fe" div15a.style.background = "#8d31fe" div15b.style.background = "#8d31fe" div15c.style.background = "#8d31fe" div15d.style.background = "#8d31fe" div16a.style.background = "#8d31fe" div16b.style.background = "#8d31fe" div16c.style.background = "#8d31fe" div16d.style.background = "#8d31fe" div17a.style.background = "#8d31fe" div17b.style.background = "#8d31fe" div17c.style.background = "#8d31fe" div17d.style.background = "#8d31fe" div18a.style.background = "#8d31fe" div18b.style.background = "#8d31fe" div18c.style.background = "#8d31fe" div18d.style.background = "#8d31fe" div19a.style.background = "#8d31fe" div19b.style.background = "#8d31fe" div19c.style.background = "#8d31fe" div19d.style.background = "#8d31fe" div20a.style.background = "#8d31fe" div20b.style.background = "#8d31fe" div20c.style.background = "#8d31fe" div20d.style.background = "#8d31fe" div21a.style.background = "#8d31fe" div21b.style.background = "#8d31fe" div21c.style.background = "#8d31fe" div21d.style.background = "#8d31fe" div22a.style.background = "#8d31fe" div22b.style.background = "#8d31fe" div22c.style.background = "#8d31fe" div22d.style.background = "#8d31fe" div23a.style.background = "#8d31fe" div23b.style.background = "#8d31fe" div23c.style.background = "#8d31fe" div23d.style.background = "#8d31fe" div24a.style.background = "#8d31fe" div24b.style.background = "#8d31fe" div24c.style.background = "#8d31fe" div24d.style.background = "#8d31fe" div25a.style.background = "#8d31fe" div25b.style.background = "#8d31fe" div25c.style.background = "#8d31fe" div25d.style.background = "#8d31fe" div26a.style.background = "#8d31fe" div26b.style.background = "#8d31fe" div26c.style.background = "#8d31fe" div26d.style.background = "#8d31fe" div27a.style.background = "#8d31fe" div27b.style.background = "#8d31fe" div27c.style.background = "#8d31fe" div27d.style.background = "#8d31fe" div28a.style.background = "#8d31fe" div28b.style.background = "#8d31fe" div28c.style.background = "#8d31fe" div28d.style.background = "#8d31fe" div29a.style.background = "#8d31fe" div29b.style.background = "#8d31fe" div29c.style.background = "#8d31fe" div29d.style.background = "#8d31fe" div30a.style.background = "#8d31fe" div30b.style.background = "#8d31fe" div30c.style.background = "#8d31fe" div30d.style.background = "#8d31fe" div31a.style.background = "#8d31fe" div31b.style.background = "#8d31fe" div31c.style.background = "#8d31fe" div31d.style.background = "#8d31fe" div32a.style.background = "#8d31fe" div32b.style.background = "#8d31fe" div32c.style.background = "#8d31fe" div32d.style.background = "#8d31fe" div33a.style.background = "#8d31fe" div33b.style.background = "#8d31fe" div33c.style.background = "#8d31fe" div33d.style.background = "#8d31fe" div34a.style.background = "#8d31fe" div34b.style.background = "#8d31fe" div34c.style.background = "#8d31fe" div34d.style.background = "#8d31fe" div35a.style.background = "#8d31fe" div35b.style.background = "#8d31fe" div35c.style.background = "#8d31fe" div35d.style.background = "#8d31fe" div36a.style.background = "#8d31fe" div36b.style.background = "#8d31fe" div36c.style.background = "#8d31fe" div36d.style.background = "#8d31fe" div37a.style.background = "#8d31fe" div37b.style.background = "#8d31fe" div37c.style.background = "#8d31fe" div37d.style.background = "#8d31fe" div38a.style.background = "#8d31fe" div38b.style.background = "#8d31fe" div38c.style.background = "#8d31fe" div38d.style.background = "#8d31fe" div39a.style.background = "#8d31fe" div39b.style.background = "#8d31fe" div39c.style.background = "#8d31fe" div39d.style.background = "#8d31fe" div40a.style.background = "#8d31fe" div40b.style.background = "#8d31fe" div40c.style.background = "#8d31fe" div40d.style.background = "#8d31fe" div41a.style.background = "#8d31fe" div41b.style.background = "#8d31fe" div41c.style.background = "#8d31fe" div41d.style.background = "#8d31fe" div42a.style.background = "#8d31fe" div42b.style.background = "#8d31fe" div42c.style.background = "#8d31fe" div42d.style.background = "#8d31fe" div43a.style.background = "#8d31fe" div43b.style.background = "#8d31fe" div43c.style.background = "#8d31fe" div43d.style.background = "#8d31fe" div44a.style.background = "#8d31fe" div44b.style.background = "#8d31fe" div44c.style.background = "#8d31fe" div44d.style.background = "#8d31fe" div45a.style.background = "#8d31fe" div45b.style.background = "#8d31fe" div45c.style.background = "#8d31fe" div45d.style.background = "#8d31fe" div46a.style.background = "#8d31fe" div46b.style.background = "#8d31fe" div46c.style.background = "#8d31fe" div46d.style.background = "#8d31fe" div47a.style.background = "#8d31fe" div47b.style.background = "#8d31fe" div47c.style.background = "#8d31fe" div47d.style.background = "#8d31fe" div48a.style.background = "#8d31fe" div48b.style.background = "#8d31fe" div48c.style.background = "#8d31fe" div48d.style.background = "#8d31fe" div49a.style.background = "#8d31fe" div49b.style.background = "#8d31fe" div49c.style.background = "#8d31fe" div49d.style.background = "#8d31fe" div50a.style.background = "#8d31fe" div50b.style.background = "#8d31fe" div50c.style.background = "#8d31fe" div50d.style.background = "#8d31fe" div51a.style.background = "#8d31fe" div51b.style.background = "#8d31fe" div51c.style.background = "#8d31fe" div51d.style.background = "#8d31fe" } if (color == 2) { receptorDiv.style.background = "#ffff7a" receptorDiv2.style.background = "#ffff7a" receptorDiv3.style.background = "#ffff7a" receptorDiv4.style.background = "#ffff7a" elemDiv.style.background = "#ffff7a" elemDiv2.style.background = "#ffff7a" elemDiv3.style.background = "#ffff7a" elemDiv4.style.background = "#ffff7a" div2a.style.background = "#ffff7a" div2b.style.background = "#ffff7a" div2c.style.background = "#ffff7a" div2d.style.background = "#ffff7a" div3a.style.background = "#ffff7a" div3b.style.background = "#ffff7a" div3c.style.background = "#ffff7a" div3d.style.background = "#ffff7a" div4a.style.background = "#ffff7a" div4b.style.background = "#ffff7a" div4c.style.background = "#ffff7a" div4d.style.background = "#ffff7a" div5a.style.background = "#ffff7a" div5b.style.background = "#ffff7a" div5c.style.background = "#ffff7a" div5d.style.background = "#ffff7a" div6a.style.background = "#ffff7a" div6b.style.background = "#ffff7a" div6c.style.background = "#ffff7a" div6d.style.background = "#ffff7a" div7a.style.background = "#ffff7a" div7b.style.background = "#ffff7a" div7c.style.background = "#ffff7a" div7d.style.background = "#ffff7a" div8a.style.background = "#ffff7a" div8b.style.background = "#ffff7a" div8c.style.background = "#ffff7a" div8d.style.background = "#ffff7a" div9a.style.background = "#ffff7a" div9b.style.background = "#ffff7a" div9c.style.background = "#ffff7a" div9d.style.background = "#ffff7a" div10a.style.background = "#ffff7a" div10b.style.background = "#ffff7a" div10c.style.background = "#ffff7a" div10d.style.background = "#ffff7a" div11a.style.background = "#ffff7a" div11b.style.background = "#ffff7a" div11c.style.background = "#ffff7a" div11d.style.background = "#ffff7a" div12a.style.background = "#ffff7a" div12b.style.background = "#ffff7a" div12c.style.background = "#ffff7a" div12d.style.background = "#ffff7a" div13a.style.background = "#ffff7a" div13b.style.background = "#ffff7a" div13c.style.background = "#ffff7a" div13d.style.background = "#ffff7a" div14a.style.background = "#ffff7a" div14b.style.background = "#ffff7a" div14c.style.background = "#ffff7a" div14d.style.background = "#ffff7a" div15a.style.background = "#ffff7a" div15b.style.background = "#ffff7a" div15c.style.background = "#ffff7a" div15d.style.background = "#ffff7a" div16a.style.background = "#ffff7a" div16b.style.background = "#ffff7a" div16c.style.background = "#ffff7a" div16d.style.background = "#ffff7a" div17a.style.background = "#ffff7a" div17b.style.background = "#ffff7a" div17c.style.background = "#ffff7a" div17d.style.background = "#ffff7a" div18a.style.background = "#ffff7a" div18b.style.background = "#ffff7a" div18c.style.background = "#ffff7a" div18d.style.background = "#ffff7a" div19a.style.background = "#ffff7a" div19b.style.background = "#ffff7a" div19c.style.background = "#ffff7a" div19d.style.background = "#ffff7a" div20a.style.background = "#ffff7a" div20b.style.background = "#ffff7a" div20c.style.background = "#ffff7a" div20d.style.background = "#ffff7a" div21a.style.background = "#ffff7a" div21b.style.background = "#ffff7a" div21c.style.background = "#ffff7a" div21d.style.background = "#ffff7a" div22a.style.background = "#ffff7a" div22b.style.background = "#ffff7a" div22c.style.background = "#ffff7a" div22d.style.background = "#ffff7a" div23a.style.background = "#ffff7a" div23b.style.background = "#ffff7a" div23c.style.background = "#ffff7a" div23d.style.background = "#ffff7a" div24a.style.background = "#ffff7a" div24b.style.background = "#ffff7a" div24c.style.background = "#ffff7a" div24d.style.background = "#ffff7a" div25a.style.background = "#ffff7a" div25b.style.background = "#ffff7a" div25c.style.background = "#ffff7a" div25d.style.background = "#ffff7a" div26a.style.background = "#ffff7a" div26b.style.background = "#ffff7a" div26c.style.background = "#ffff7a" div26d.style.background = "#ffff7a" div27a.style.background = "#ffff7a" div27b.style.background = "#ffff7a" div27c.style.background = "#ffff7a" div27d.style.background = "#ffff7a" div28a.style.background = "#ffff7a" div28b.style.background = "#ffff7a" div28c.style.background = "#ffff7a" div28d.style.background = "#ffff7a" div29a.style.background = "#ffff7a" div29b.style.background = "#ffff7a" div29c.style.background = "#ffff7a" div29d.style.background = "#ffff7a" div30a.style.background = "#ffff7a" div30b.style.background = "#ffff7a" div30c.style.background = "#ffff7a" div30d.style.background = "#ffff7a" div31a.style.background = "#ffff7a" div31b.style.background = "#ffff7a" div31c.style.background = "#ffff7a" div31d.style.background = "#ffff7a" div32a.style.background = "#ffff7a" div32b.style.background = "#ffff7a" div32c.style.background = "#ffff7a" div32d.style.background = "#ffff7a" div33a.style.background = "#ffff7a" div33b.style.background = "#ffff7a" div33c.style.background = "#ffff7a" div33d.style.background = "#ffff7a" div34a.style.background = "#ffff7a" div34b.style.background = "#ffff7a" div34c.style.background = "#ffff7a" div34d.style.background = "#ffff7a" div35a.style.background = "#ffff7a" div35b.style.background = "#ffff7a" div35c.style.background = "#ffff7a" div35d.style.background = "#ffff7a" div36a.style.background = "#ffff7a" div36b.style.background = "#ffff7a" div36c.style.background = "#ffff7a" div36d.style.background = "#ffff7a" div37a.style.background = "#ffff7a" div37b.style.background = "#ffff7a" div37c.style.background = "#ffff7a" div37d.style.background = "#ffff7a" div38a.style.background = "#ffff7a" div38b.style.background = "#ffff7a" div38c.style.background = "#ffff7a" div38d.style.background = "#ffff7a" div39a.style.background = "#ffff7a" div39b.style.background = "#ffff7a" div39c.style.background = "#ffff7a" div39d.style.background = "#ffff7a" div40a.style.background = "#ffff7a" div40b.style.background = "#ffff7a" div40c.style.background = "#ffff7a" div40d.style.background = "#ffff7a" div41a.style.background = "#ffff7a" div41b.style.background = "#ffff7a" div41c.style.background = "#ffff7a" div41d.style.background = "#ffff7a" div42a.style.background = "#ffff7a" div42b.style.background = "#ffff7a" div42c.style.background = "#ffff7a" div42d.style.background = "#ffff7a" div43a.style.background = "#ffff7a" div43b.style.background = "#ffff7a" div43c.style.background = "#ffff7a" div43d.style.background = "#ffff7a" div44a.style.background = "#ffff7a" div44b.style.background = "#ffff7a" div44c.style.background = "#ffff7a" div44d.style.background = "#ffff7a" div45a.style.background = "#ffff7a" div45b.style.background = "#ffff7a" div45c.style.background = "#ffff7a" div45d.style.background = "#ffff7a" div46a.style.background = "#ffff7a" div46b.style.background = "#ffff7a" div46c.style.background = "#ffff7a" div46d.style.background = "#ffff7a" div47a.style.background = "#ffff7a" div47b.style.background = "#ffff7a" div47c.style.background = "#ffff7a" div47d.style.background = "#ffff7a" div48a.style.background = "#ffff7a" div48b.style.background = "#ffff7a" div48c.style.background = "#ffff7a" div48d.style.background = "#ffff7a" div49a.style.background = "#ffff7a" div49b.style.background = "#ffff7a" div49c.style.background = "#ffff7a" div49d.style.background = "#ffff7a" div50a.style.background = "#ffff7a" div50b.style.background = "#ffff7a" div50c.style.background = "#ffff7a" div50d.style.background = "#ffff7a" div51a.style.background = "#ffff7a" div51b.style.background = "#ffff7a" div51c.style.background = "#ffff7a" div51d.style.background = "#ffff7a" } if (color == 3) { receptorDiv.style.background = "#ff7e2e" receptorDiv2.style.background = "#ff7e2e" receptorDiv3.style.background = "#ff7e2e" receptorDiv4.style.background = "#ff7e2e" elemDiv.style.background = "#ff7e2e" elemDiv2.style.background = "#ff7e2e" elemDiv3.style.background = "#ff7e2e" elemDiv4.style.background = "#ff7e2e" div2a.style.background = "#ff7e2e" div2b.style.background = "#ff7e2e" div2c.style.background = "#ff7e2e" div2d.style.background = "#ff7e2e" div3a.style.background = "#ff7e2e" div3b.style.background = "#ff7e2e" div3c.style.background = "#ff7e2e" div3d.style.background = "#ff7e2e" div4a.style.background = "#ff7e2e" div4b.style.background = "#ff7e2e" div4c.style.background = "#ff7e2e" div4d.style.background = "#ff7e2e" div5a.style.background = "#ff7e2e" div5b.style.background = "#ff7e2e" div5c.style.background = "#ff7e2e" div5d.style.background = "#ff7e2e" div6a.style.background = "#ff7e2e" div6b.style.background = "#ff7e2e" div6c.style.background = "#ff7e2e" div6d.style.background = "#ff7e2e" div7a.style.background = "#ff7e2e" div7b.style.background = "#ff7e2e" div7c.style.background = "#ff7e2e" div7d.style.background = "#ff7e2e" div8a.style.background = "#ff7e2e" div8b.style.background = "#ff7e2e" div8c.style.background = "#ff7e2e" div8d.style.background = "#ff7e2e" div9a.style.background = "#ff7e2e" div9b.style.background = "#ff7e2e" div9c.style.background = "#ff7e2e" div9d.style.background = "#ff7e2e" div10a.style.background = "#ff7e2e" div10b.style.background = "#ff7e2e" div10c.style.background = "#ff7e2e" div10d.style.background = "#ff7e2e" div11a.style.background = "#ff7e2e" div11b.style.background = "#ff7e2e" div11c.style.background = "#ff7e2e" div11d.style.background = "#ff7e2e" div12a.style.background = "#ff7e2e" div12b.style.background = "#ff7e2e" div12c.style.background = "#ff7e2e" div12d.style.background = "#ff7e2e" div13a.style.background = "#ff7e2e" div13b.style.background = "#ff7e2e" div13c.style.background = "#ff7e2e" div13d.style.background = "#ff7e2e" div14a.style.background = "#ff7e2e" div14b.style.background = "#ff7e2e" div14c.style.background = "#ff7e2e" div14d.style.background = "#ff7e2e" div15a.style.background = "#ff7e2e" div15b.style.background = "#ff7e2e" div15c.style.background = "#ff7e2e" div15d.style.background = "#ff7e2e" div16a.style.background = "#ff7e2e" div16b.style.background = "#ff7e2e" div16c.style.background = "#ff7e2e" div16d.style.background = "#ff7e2e" div17a.style.background = "#ff7e2e" div17b.style.background = "#ff7e2e" div17c.style.background = "#ff7e2e" div17d.style.background = "#ff7e2e" div18a.style.background = "#ff7e2e" div18b.style.background = "#ff7e2e" div18c.style.background = "#ff7e2e" div18d.style.background = "#ff7e2e" div19a.style.background = "#ff7e2e" div19b.style.background = "#ff7e2e" div19c.style.background = "#ff7e2e" div19d.style.background = "#ff7e2e" div20a.style.background = "#ff7e2e" div20b.style.background = "#ff7e2e" div20c.style.background = "#ff7e2e" div20d.style.background = "#ff7e2e" div21a.style.background = "#ff7e2e" div21b.style.background = "#ff7e2e" div21c.style.background = "#ff7e2e" div21d.style.background = "#ff7e2e" div22a.style.background = "#ff7e2e" div22b.style.background = "#ff7e2e" div22c.style.background = "#ff7e2e" div22d.style.background = "#ff7e2e" div23a.style.background = "#ff7e2e" div23b.style.background = "#ff7e2e" div23c.style.background = "#ff7e2e" div23d.style.background = "#ff7e2e" div24a.style.background = "#ff7e2e" div24b.style.background = "#ff7e2e" div24c.style.background = "#ff7e2e" div24d.style.background = "#ff7e2e" div25a.style.background = "#ff7e2e" div25b.style.background = "#ff7e2e" div25c.style.background = "#ff7e2e" div25d.style.background = "#ff7e2e" div26a.style.background = "#ff7e2e" div26b.style.background = "#ff7e2e" div26c.style.background = "#ff7e2e" div26d.style.background = "#ff7e2e" div27a.style.background = "#ff7e2e" div27b.style.background = "#ff7e2e" div27c.style.background = "#ff7e2e" div27d.style.background = "#ff7e2e" div28a.style.background = "#ff7e2e" div28b.style.background = "#ff7e2e" div28c.style.background = "#ff7e2e" div28d.style.background = "#ff7e2e" div29a.style.background = "#ff7e2e" div29b.style.background = "#ff7e2e" div29c.style.background = "#ff7e2e" div29d.style.background = "#ff7e2e" div30a.style.background = "#ff7e2e" div30b.style.background = "#ff7e2e" div30c.style.background = "#ff7e2e" div30d.style.background = "#ff7e2e" div31a.style.background = "#ff7e2e" div31b.style.background = "#ff7e2e" div31c.style.background = "#ff7e2e" div31d.style.background = "#ff7e2e" div32a.style.background = "#ff7e2e" div32b.style.background = "#ff7e2e" div32c.style.background = "#ff7e2e" div32d.style.background = "#ff7e2e" div33a.style.background = "#ff7e2e" div33b.style.background = "#ff7e2e" div33c.style.background = "#ff7e2e" div33d.style.background = "#ff7e2e" div34a.style.background = "#ff7e2e" div34b.style.background = "#ff7e2e" div34c.style.background = "#ff7e2e" div34d.style.background = "#ff7e2e" div35a.style.background = "#ff7e2e" div35b.style.background = "#ff7e2e" div35c.style.background = "#ff7e2e" div35d.style.background = "#ff7e2e" div36a.style.background = "#ff7e2e" div36b.style.background = "#ff7e2e" div36c.style.background = "#ff7e2e" div36d.style.background = "#ff7e2e" div37a.style.background = "#ff7e2e" div37b.style.background = "#ff7e2e" div37c.style.background = "#ff7e2e" div37d.style.background = "#ff7e2e" div38a.style.background = "#ff7e2e" div38b.style.background = "#ff7e2e" div38c.style.background = "#ff7e2e" div38d.style.background = "#ff7e2e" div39a.style.background = "#ff7e2e" div39b.style.background = "#ff7e2e" div39c.style.background = "#ff7e2e" div39d.style.background = "#ff7e2e" div40a.style.background = "#ff7e2e" div40b.style.background = "#ff7e2e" div40c.style.background = "#ff7e2e" div40d.style.background = "#ff7e2e" div41a.style.background = "#ff7e2e" div41b.style.background = "#ff7e2e" div41c.style.background = "#ff7e2e" div41d.style.background = "#ff7e2e" div42a.style.background = "#ff7e2e" div42b.style.background = "#ff7e2e" div42c.style.background = "#ff7e2e" div42d.style.background = "#ff7e2e" div43a.style.background = "#ff7e2e" div43b.style.background = "#ff7e2e" div43c.style.background = "#ff7e2e" div43d.style.background = "#ff7e2e" div44a.style.background = "#ff7e2e" div44b.style.background = "#ff7e2e" div44c.style.background = "#ff7e2e" div44d.style.background = "#ff7e2e" div45a.style.background = "#ff7e2e" div45b.style.background = "#ff7e2e" div45c.style.background = "#ff7e2e" div45d.style.background = "#ff7e2e" div46a.style.background = "#ff7e2e" div46b.style.background = "#ff7e2e" div46c.style.background = "#ff7e2e" div46d.style.background = "#ff7e2e" div47a.style.background = "#ff7e2e" div47b.style.background = "#ff7e2e" div47c.style.background = "#ff7e2e" div47d.style.background = "#ff7e2e" div48a.style.background = "#ff7e2e" div48b.style.background = "#ff7e2e" div48c.style.background = "#ff7e2e" div48d.style.background = "#ff7e2e" div49a.style.background = "#ff7e2e" div49b.style.background = "#ff7e2e" div49c.style.background = "#ff7e2e" div49d.style.background = "#ff7e2e" div50a.style.background = "#ff7e2e" div50b.style.background = "#ff7e2e" div50c.style.background = "#ff7e2e" div50d.style.background = "#ff7e2e" div51a.style.background = "#ff7e2e" div51b.style.background = "#ff7e2e" div51c.style.background = "#ff7e2e" div51d.style.background = "#ff7e2e" } if (color == 9) { receptorDiv.style.background = "black" receptorDiv2.style.background = "black" receptorDiv3.style.background = "black" receptorDiv4.style.background = "black" elemDiv.style.background = "black" elemDiv2.style.background = "black" elemDiv3.style.background = "black" elemDiv4.style.background = "black" div2a.style.background = "black" div2b.style.background = "black" div2c.style.background = "black" div2d.style.background = "black" div3a.style.background = "black" div3b.style.background = "black" div3c.style.background = "black" div3d.style.background = "black" div4a.style.background = "black" div4b.style.background = "black" div4c.style.background = "black" div4d.style.background = "black" div5a.style.background = "black" div5b.style.background = "black" div5c.style.background = "black" div5d.style.background = "black" div6a.style.background = "black" div6b.style.background = "black" div6c.style.background = "black" div6d.style.background = "black" div7a.style.background = "black" div7b.style.background = "black" div7c.style.background = "black" div7d.style.background = "black" div8a.style.background = "black" div8b.style.background = "black" div8c.style.background = "black" div8d.style.background = "black" div9a.style.background = "black" div9b.style.background = "black" div9c.style.background = "black" div9d.style.background = "black" div10a.style.background = "black" div10b.style.background = "black" div10c.style.background = "black" div10d.style.background = "black" div11a.style.background = "black" div11b.style.background = "black" div11c.style.background = "black" div11d.style.background = "black" div12a.style.background = "black" div12b.style.background = "black" div12c.style.background = "black" div12d.style.background = "black" div13a.style.background = "black" div13b.style.background = "black" div13c.style.background = "black" div13d.style.background = "black" div14a.style.background = "black" div14b.style.background = "black" div14c.style.background = "black" div14d.style.background = "black" div15a.style.background = "black" div15b.style.background = "black" div15c.style.background = "black" div15d.style.background = "black" div16a.style.background = "black" div16b.style.background = "black" div16c.style.background = "black" div16d.style.background = "black" div17a.style.background = "black" div17b.style.background = "black" div17c.style.background = "black" div17d.style.background = "black" div18a.style.background = "black" div18b.style.background = "black" div18c.style.background = "black" div18d.style.background = "black" div19a.style.background = "black" div19b.style.background = "black" div19c.style.background = "black" div19d.style.background = "black" div20a.style.background = "black" div20b.style.background = "black" div20c.style.background = "black" div20d.style.background = "black" div21a.style.background = "black" div21b.style.background = "black" div21c.style.background = "black" div21d.style.background = "black" div22a.style.background = "black" div22b.style.background = "black" div22c.style.background = "black" div22d.style.background = "black" div23a.style.background = "black" div23b.style.background = "black" div23c.style.background = "black" div23d.style.background = "black" div24a.style.background = "black" div24b.style.background = "black" div24c.style.background = "black" div24d.style.background = "black" div25a.style.background = "black" div25b.style.background = "black" div25c.style.background = "black" div25d.style.background = "black" div26a.style.background = "black" div26b.style.background = "black" div26c.style.background = "black" div26d.style.background = "black" div27a.style.background = "black" div27b.style.background = "black" div27c.style.background = "black" div27d.style.background = "black" div28a.style.background = "black" div28b.style.background = "black" div28c.style.background = "black" div28d.style.background = "black" div29a.style.background = "black" div29b.style.background = "black" div29c.style.background = "black" div29d.style.background = "black" div30a.style.background = "black" div30b.style.background = "black" div30c.style.background = "black" div30d.style.background = "black" div31a.style.background = "black" div31b.style.background = "black" div31c.style.background = "black" div31d.style.background = "black" div32a.style.background = "black" div32b.style.background = "black" div32c.style.background = "black" div32d.style.background = "black" div33a.style.background = "black" div33b.style.background = "black" div33c.style.background = "black" div33d.style.background = "black" div34a.style.background = "black" div34b.style.background = "black" div34c.style.background = "black" div34d.style.background = "black" div35a.style.background = "black" div35b.style.background = "black" div35c.style.background = "black" div35d.style.background = "black" div36a.style.background = "black" div36b.style.background = "black" div36c.style.background = "black" div36d.style.background = "black" div37a.style.background = "black" div37b.style.background = "black" div37c.style.background = "black" div37d.style.background = "black" div38a.style.background = "black" div38b.style.background = "black" div38c.style.background = "black" div38d.style.background = "black" div39a.style.background = "black" div39b.style.background = "black" div39c.style.background = "black" div39d.style.background = "black" div40a.style.background = "black" div40b.style.background = "black" div40c.style.background = "black" div40d.style.background = "black" div41a.style.background = "black" div41b.style.background = "black" div41c.style.background = "black" div41d.style.background = "black" div42a.style.background = "black" div42b.style.background = "black" div42c.style.background = "black" div42d.style.background = "black" div43a.style.background = "black" div43b.style.background = "black" div43c.style.background = "black" div43d.style.background = "black" div44a.style.background = "black" div44b.style.background = "black" div44c.style.background = "black" div44d.style.background = "black" div45a.style.background = "black" div45b.style.background = "black" div45c.style.background = "black" div45d.style.background = "black" div46a.style.background = "black" div46b.style.background = "black" div46c.style.background = "black" div46d.style.background = "black" div47a.style.background = "black" div47b.style.background = "black" div47c.style.background = "black" div47d.style.background = "black" div48a.style.background = "black" div48b.style.background = "black" div48c.style.background = "black" div48d.style.background = "black" div49a.style.background = "black" div49b.style.background = "black" div49c.style.background = "black" div49d.style.background = "black" div50a.style.background = "black" div50b.style.background = "black" div50c.style.background = "black" div50d.style.background = "black" div51a.style.background = "black" div51b.style.background = "black" div51c.style.background = "black" div51d.style.background = "black" receptorDiv.style.background = "rgba(0,0,0,0.0)" receptorDiv2.style.background = "rgba(0,0,0,0.0)" receptorDiv3.style.background = "rgba(0,0,0,0.0)" receptorDiv4.style.background = "rgba(0,0,0,0.0)" elemDiv.style.background = "rgba(0,0,0,0.0)" elemDiv2.style.background = "rgba(0,0,0,0.0)" elemDiv3.style.background = "rgba(0,0,0,0.0)" elemDiv4.style.background = "rgba(0,0,0,0.0)" div2a.style.background = "rgba(0,0,0,0.0)" div2b.style.background = "rgba(0,0,0,0.0)" div2c.style.background = "rgba(0,0,0,0.0)" div2d.style.background = "rgba(0,0,0,0.0)" div3a.style.background = "rgba(0,0,0,0.0)" div3b.style.background = "rgba(0,0,0,0.0)" div3c.style.background = "rgba(0,0,0,0.0)" div3d.style.background = "rgba(0,0,0,0.0)" div4a.style.background = "rgba(0,0,0,0.0)" div4b.style.background = "rgba(0,0,0,0.0)" div4c.style.background = "rgba(0,0,0,0.0)" div4d.style.background = "rgba(0,0,0,0.0)" div5a.style.background = "rgba(0,0,0,0.0)" div5b.style.background = "rgba(0,0,0,0.0)" div5c.style.background = "rgba(0,0,0,0.0)" div5d.style.background = "rgba(0,0,0,0.0)" div6a.style.background = "rgba(0,0,0,0.0)" div6b.style.background = "rgba(0,0,0,0.0)" div6c.style.background = "rgba(0,0,0,0.0)" div6d.style.background = "rgba(0,0,0,0.0)" div7a.style.background = "rgba(0,0,0,0.0)" div7b.style.background = "rgba(0,0,0,0.0)" div7c.style.background = "rgba(0,0,0,0.0)" div7d.style.background = "rgba(0,0,0,0.0)" div8a.style.background = "rgba(0,0,0,0.0)" div8b.style.background = "rgba(0,0,0,0.0)" div8c.style.background = "rgba(0,0,0,0.0)" div8d.style.background = "rgba(0,0,0,0.0)" div9a.style.background = "rgba(0,0,0,0.0)" div9b.style.background = "rgba(0,0,0,0.0)" div9c.style.background = "rgba(0,0,0,0.0)" div9d.style.background = "rgba(0,0,0,0.0)" div10a.style.background = "rgba(0,0,0,0.0)" div10b.style.background = "rgba(0,0,0,0.0)" div10c.style.background = "rgba(0,0,0,0.0)" div10d.style.background = "rgba(0,0,0,0.0)" div11a.style.background = "rgba(0,0,0,0.0)" div11b.style.background = "rgba(0,0,0,0.0)" div11c.style.background = "rgba(0,0,0,0.0)" div11d.style.background = "rgba(0,0,0,0.0)" div12a.style.background = "rgba(0,0,0,0.0)" div12b.style.background = "rgba(0,0,0,0.0)" div12c.style.background = "rgba(0,0,0,0.0)" div12d.style.background = "rgba(0,0,0,0.0)" div13a.style.background = "rgba(0,0,0,0.0)" div13b.style.background = "rgba(0,0,0,0.0)" div13c.style.background = "rgba(0,0,0,0.0)" div13d.style.background = "rgba(0,0,0,0.0)" div14a.style.background = "rgba(0,0,0,0.0)" div14b.style.background = "rgba(0,0,0,0.0)" div14c.style.background = "rgba(0,0,0,0.0)" div14d.style.background = "rgba(0,0,0,0.0)" div15a.style.background = "rgba(0,0,0,0.0)" div15b.style.background = "rgba(0,0,0,0.0)" div15c.style.background = "rgba(0,0,0,0.0)" div15d.style.background = "rgba(0,0,0,0.0)" div16a.style.background = "rgba(0,0,0,0.0)" div16b.style.background = "rgba(0,0,0,0.0)" div16c.style.background = "rgba(0,0,0,0.0)" div16d.style.background = "rgba(0,0,0,0.0)" div17a.style.background = "rgba(0,0,0,0.0)" div17b.style.background = "rgba(0,0,0,0.0)" div17c.style.background = "rgba(0,0,0,0.0)" div17d.style.background = "rgba(0,0,0,0.0)" div18a.style.background = "rgba(0,0,0,0.0)" div18b.style.background = "rgba(0,0,0,0.0)" div18c.style.background = "rgba(0,0,0,0.0)" div18d.style.background = "rgba(0,0,0,0.0)" div19a.style.background = "rgba(0,0,0,0.0)" div19b.style.background = "rgba(0,0,0,0.0)" div19c.style.background = "rgba(0,0,0,0.0)" div19d.style.background = "rgba(0,0,0,0.0)" div20a.style.background = "rgba(0,0,0,0.0)" div20b.style.background = "rgba(0,0,0,0.0)" div20c.style.background = "rgba(0,0,0,0.0)" div20d.style.background = "rgba(0,0,0,0.0)" div21a.style.background = "rgba(0,0,0,0.0)" div21b.style.background = "rgba(0,0,0,0.0)" div21c.style.background = "rgba(0,0,0,0.0)" div21d.style.background = "rgba(0,0,0,0.0)" div22a.style.background = "rgba(0,0,0,0.0)" div22b.style.background = "rgba(0,0,0,0.0)" div22c.style.background = "rgba(0,0,0,0.0)" div22d.style.background = "rgba(0,0,0,0.0)" div23a.style.background = "rgba(0,0,0,0.0)" div23b.style.background = "rgba(0,0,0,0.0)" div23c.style.background = "rgba(0,0,0,0.0)" div23d.style.background = "rgba(0,0,0,0.0)" div24a.style.background = "rgba(0,0,0,0.0)" div24b.style.background = "rgba(0,0,0,0.0)" div24c.style.background = "rgba(0,0,0,0.0)" div24d.style.background = "rgba(0,0,0,0.0)" div25a.style.background = "rgba(0,0,0,0.0)" div25b.style.background = "rgba(0,0,0,0.0)" div25c.style.background = "rgba(0,0,0,0.0)" div25d.style.background = "rgba(0,0,0,0.0)" div26a.style.background = "rgba(0,0,0,0.0)" div26b.style.background = "rgba(0,0,0,0.0)" div26c.style.background = "rgba(0,0,0,0.0)" div26d.style.background = "rgba(0,0,0,0.0)" div27a.style.background = "rgba(0,0,0,0.0)" div27b.style.background = "rgba(0,0,0,0.0)" div27c.style.background = "rgba(0,0,0,0.0)" div27d.style.background = "rgba(0,0,0,0.0)" div28a.style.background = "rgba(0,0,0,0.0)" div28b.style.background = "rgba(0,0,0,0.0)" div28c.style.background = "rgba(0,0,0,0.0)" div28d.style.background = "rgba(0,0,0,0.0)" div29a.style.background = "rgba(0,0,0,0.0)" div29b.style.background = "rgba(0,0,0,0.0)" div29c.style.background = "rgba(0,0,0,0.0)" div29d.style.background = "rgba(0,0,0,0.0)" div30a.style.background = "rgba(0,0,0,0.0)" div30b.style.background = "rgba(0,0,0,0.0)" div30c.style.background = "rgba(0,0,0,0.0)" div30d.style.background = "rgba(0,0,0,0.0)" div31a.style.background = "rgba(0,0,0,0.0)" div31b.style.background = "rgba(0,0,0,0.0)" div31c.style.background = "rgba(0,0,0,0.0)" div31d.style.background = "rgba(0,0,0,0.0)" div32a.style.background = "rgba(0,0,0,0.0)" div32b.style.background = "rgba(0,0,0,0.0)" div32c.style.background = "rgba(0,0,0,0.0)" div32d.style.background = "rgba(0,0,0,0.0)" div33a.style.background = "rgba(0,0,0,0.0)" div33b.style.background = "rgba(0,0,0,0.0)" div33c.style.background = "rgba(0,0,0,0.0)" div33d.style.background = "rgba(0,0,0,0.0)" div34a.style.background = "rgba(0,0,0,0.0)" div34b.style.background = "rgba(0,0,0,0.0)" div34c.style.background = "rgba(0,0,0,0.0)" div34d.style.background = "rgba(0,0,0,0.0)" div35a.style.background = "rgba(0,0,0,0.0)" div35b.style.background = "rgba(0,0,0,0.0)" div35c.style.background = "rgba(0,0,0,0.0)" div35d.style.background = "rgba(0,0,0,0.0)" div36a.style.background = "rgba(0,0,0,0.0)" div36b.style.background = "rgba(0,0,0,0.0)" div36c.style.background = "rgba(0,0,0,0.0)" div36d.style.background = "rgba(0,0,0,0.0)" div37a.style.background = "rgba(0,0,0,0.0)" div37b.style.background = "rgba(0,0,0,0.0)" div37c.style.background = "rgba(0,0,0,0.0)" div37d.style.background = "rgba(0,0,0,0.0)" div38a.style.background = "rgba(0,0,0,0.0)" div38b.style.background = "rgba(0,0,0,0.0)" div38c.style.background = "rgba(0,0,0,0.0)" div38d.style.background = "rgba(0,0,0,0.0)" div39a.style.background = "rgba(0,0,0,0.0)" div39b.style.background = "rgba(0,0,0,0.0)" div39c.style.background = "rgba(0,0,0,0.0)" div39d.style.background = "rgba(0,0,0,0.0)" div40a.style.background = "rgba(0,0,0,0.0)" div40b.style.background = "rgba(0,0,0,0.0)" div40c.style.background = "rgba(0,0,0,0.0)" div40d.style.background = "rgba(0,0,0,0.0)" div41a.style.background = "rgba(0,0,0,0.0)" div41b.style.background = "rgba(0,0,0,0.0)" div41c.style.background = "rgba(0,0,0,0.0)" div41d.style.background = "rgba(0,0,0,0.0)" div42a.style.background = "rgba(0,0,0,0.0)" div42b.style.background = "rgba(0,0,0,0.0)" div42c.style.background = "rgba(0,0,0,0.0)" div42d.style.background = "rgba(0,0,0,0.0)" div43a.style.background = "rgba(0,0,0,0.0)" div43b.style.background = "rgba(0,0,0,0.0)" div43c.style.background = "rgba(0,0,0,0.0)" div43d.style.background = "rgba(0,0,0,0.0)" div44a.style.background = "rgba(0,0,0,0.0)" div44b.style.background = "rgba(0,0,0,0.0)" div44c.style.background = "rgba(0,0,0,0.0)" div44d.style.background = "rgba(0,0,0,0.0)" div45a.style.background = "rgba(0,0,0,0.0)" div45b.style.background = "rgba(0,0,0,0.0)" div45c.style.background = "rgba(0,0,0,0.0)" div45d.style.background = "rgba(0,0,0,0.0)" div46a.style.background = "rgba(0,0,0,0.0)" div46b.style.background = "rgba(0,0,0,0.0)" div46c.style.background = "rgba(0,0,0,0.0)" div46d.style.background = "rgba(0,0,0,0.0)" div47a.style.background = "rgba(0,0,0,0.0)" div47b.style.background = "rgba(0,0,0,0.0)" div47c.style.background = "rgba(0,0,0,0.0)" div47d.style.background = "rgba(0,0,0,0.0)" div48a.style.background = "rgba(0,0,0,0.0)" div48b.style.background = "rgba(0,0,0,0.0)" div48c.style.background = "rgba(0,0,0,0.0)" div48d.style.background = "rgba(0,0,0,0.0)" div49a.style.background = "rgba(0,0,0,0.0)" div49b.style.background = "rgba(0,0,0,0.0)" div49c.style.background = "rgba(0,0,0,0.0)" div49d.style.background = "rgba(0,0,0,0.0)" div50a.style.background = "rgba(0,0,0,0.0)" div50b.style.background = "rgba(0,0,0,0.0)" div50c.style.background = "rgba(0,0,0,0.0)" div50d.style.background = "rgba(0,0,0,0.0)" div51a.style.background = "rgba(0,0,0,0.0)" div51b.style.background = "rgba(0,0,0,0.0)" div51c.style.background = "rgba(0,0,0,0.0)" div51d.style.background = "rgba(0,0,0,0.0)" receptorDiv.style.border = "8px solid #e93eff" receptorDiv2.style.border = "8px solid #e93eff" receptorDiv3.style.border = "8px solid #e93eff" receptorDiv4.style.border = "8px solid #e93eff" elemDiv.style.border = "8px solid #e93eff" elemDiv2.style.border = "8px solid #e93eff" elemDiv3.style.border = "8px solid #e93eff" elemDiv4.style.border = "8px solid #e93eff" div2a.style.border = "8px solid #e93eff" div2b.style.border = "8px solid #e93eff" div2c.style.border = "8px solid #e93eff" div2d.style.border = "8px solid #e93eff" div3a.style.border = "8px solid #e93eff" div3b.style.border = "8px solid #e93eff" div3c.style.border = "8px solid #e93eff" div3d.style.border = "8px solid #e93eff" div4a.style.border = "8px solid #e93eff" div4b.style.border = "8px solid #e93eff" div4c.style.border = "8px solid #e93eff" div4d.style.border = "8px solid #e93eff" div5a.style.border = "8px solid #e93eff" div5b.style.border = "8px solid #e93eff" div5c.style.border = "8px solid #e93eff" div5d.style.border = "8px solid #e93eff" div6a.style.border = "8px solid #e93eff" div6b.style.border = "8px solid #e93eff" div6c.style.border = "8px solid #e93eff" div6d.style.border = "8px solid #e93eff" div7a.style.border = "8px solid #e93eff" div7b.style.border = "8px solid #e93eff" div7c.style.border = "8px solid #e93eff" div7d.style.border = "8px solid #e93eff" div8a.style.border = "8px solid #e93eff" div8b.style.border = "8px solid #e93eff" div8c.style.border = "8px solid #e93eff" div8d.style.border = "8px solid #e93eff" div9a.style.border = "8px solid #e93eff" div9b.style.border = "8px solid #e93eff" div9c.style.border = "8px solid #e93eff" div9d.style.border = "8px solid #e93eff" div10a.style.border = "8px solid #e93eff" div10b.style.border = "8px solid #e93eff" div10c.style.border = "8px solid #e93eff" div10d.style.border = "8px solid #e93eff" div11a.style.border = "8px solid #e93eff" div11b.style.border = "8px solid #e93eff" div11c.style.border = "8px solid #e93eff" div11d.style.border = "8px solid #e93eff" div12a.style.border = "8px solid #e93eff" div12b.style.border = "8px solid #e93eff" div12c.style.border = "8px solid #e93eff" div12d.style.border = "8px solid #e93eff" div13a.style.border = "8px solid #e93eff" div13b.style.border = "8px solid #e93eff" div13c.style.border = "8px solid #e93eff" div13d.style.border = "8px solid #e93eff" div14a.style.border = "8px solid #e93eff" div14b.style.border = "8px solid #e93eff" div14c.style.border = "8px solid #e93eff" div14d.style.border = "8px solid #e93eff" div15a.style.border = "8px solid #e93eff" div15b.style.border = "8px solid #e93eff" div15c.style.border = "8px solid #e93eff" div15d.style.border = "8px solid #e93eff" div16a.style.border = "8px solid #e93eff" div16b.style.border = "8px solid #e93eff" div16c.style.border = "8px solid #e93eff" div16d.style.border = "8px solid #e93eff" div17a.style.border = "8px solid #e93eff" div17b.style.border = "8px solid #e93eff" div17c.style.border = "8px solid #e93eff" div17d.style.border = "8px solid #e93eff" div18a.style.border = "8px solid #e93eff" div18b.style.border = "8px solid #e93eff" div18c.style.border = "8px solid #e93eff" div18d.style.border = "8px solid #e93eff" div19a.style.border = "8px solid #e93eff" div19b.style.border = "8px solid #e93eff" div19c.style.border = "8px solid #e93eff" div19d.style.border = "8px solid #e93eff" div20a.style.border = "8px solid #e93eff" div20b.style.border = "8px solid #e93eff" div20c.style.border = "8px solid #e93eff" div20d.style.border = "8px solid #e93eff" div21a.style.border = "8px solid #e93eff" div21b.style.border = "8px solid #e93eff" div21c.style.border = "8px solid #e93eff" div21d.style.border = "8px solid #e93eff" div22a.style.border = "8px solid #e93eff" div22b.style.border = "8px solid #e93eff" div22c.style.border = "8px solid #e93eff" div22d.style.border = "8px solid #e93eff" div23a.style.border = "8px solid #e93eff" div23b.style.border = "8px solid #e93eff" div23c.style.border = "8px solid #e93eff" div23d.style.border = "8px solid #e93eff" div24a.style.border = "8px solid #e93eff" div24b.style.border = "8px solid #e93eff" div24c.style.border = "8px solid #e93eff" div24d.style.border = "8px solid #e93eff" div25a.style.border = "8px solid #e93eff" div25b.style.border = "8px solid #e93eff" div25c.style.border = "8px solid #e93eff" div25d.style.border = "8px solid #e93eff" div26a.style.border = "8px solid #e93eff" div26b.style.border = "8px solid #e93eff" div26c.style.border = "8px solid #e93eff" div26d.style.border = "8px solid #e93eff" div27a.style.border = "8px solid #e93eff" div27b.style.border = "8px solid #e93eff" div27c.style.border = "8px solid #e93eff" div27d.style.border = "8px solid #e93eff" div28a.style.border = "8px solid #e93eff" div28b.style.border = "8px solid #e93eff" div28c.style.border = "8px solid #e93eff" div28d.style.border = "8px solid #e93eff" div29a.style.border = "8px solid #e93eff" div29b.style.border = "8px solid #e93eff" div29c.style.border = "8px solid #e93eff" div29d.style.border = "8px solid #e93eff" div30a.style.border = "8px solid #e93eff" div30b.style.border = "8px solid #e93eff" div30c.style.border = "8px solid #e93eff" div30d.style.border = "8px solid #e93eff" div31a.style.border = "8px solid #e93eff" div31b.style.border = "8px solid #e93eff" div31c.style.border = "8px solid #e93eff" div31d.style.border = "8px solid #e93eff" div32a.style.border = "8px solid #e93eff" div32b.style.border = "8px solid #e93eff" div32c.style.border = "8px solid #e93eff" div32d.style.border = "8px solid #e93eff" div33a.style.border = "8px solid #e93eff" div33b.style.border = "8px solid #e93eff" div33c.style.border = "8px solid #e93eff" div33d.style.border = "8px solid #e93eff" div34a.style.border = "8px solid #e93eff" div34b.style.border = "8px solid #e93eff" div34c.style.border = "8px solid #e93eff" div34d.style.border = "8px solid #e93eff" div35a.style.border = "8px solid #e93eff" div35b.style.border = "8px solid #e93eff" div35c.style.border = "8px solid #e93eff" div35d.style.border = "8px solid #e93eff" div36a.style.border = "8px solid #e93eff" div36b.style.border = "8px solid #e93eff" div36c.style.border = "8px solid #e93eff" div36d.style.border = "8px solid #e93eff" div37a.style.border = "8px solid #e93eff" div37b.style.border = "8px solid #e93eff" div37c.style.border = "8px solid #e93eff" div37d.style.border = "8px solid #e93eff" div38a.style.border = "8px solid #e93eff" div38b.style.border = "8px solid #e93eff" div38c.style.border = "8px solid #e93eff" div38d.style.border = "8px solid #e93eff" div39a.style.border = "8px solid #e93eff" div39b.style.border = "8px solid #e93eff" div39c.style.border = "8px solid #e93eff" div39d.style.border = "8px solid #e93eff" div40a.style.border = "8px solid #e93eff" div40b.style.border = "8px solid #e93eff" div40c.style.border = "8px solid #e93eff" div40d.style.border = "8px solid #e93eff" div41a.style.border = "8px solid #e93eff" div41b.style.border = "8px solid #e93eff" div41c.style.border = "8px solid #e93eff" div41d.style.border = "8px solid #e93eff" div42a.style.border = "8px solid #e93eff" div42b.style.border = "8px solid #e93eff" div42c.style.border = "8px solid #e93eff" div42d.style.border = "8px solid #e93eff" div43a.style.border = "8px solid #e93eff" div43b.style.border = "8px solid #e93eff" div43c.style.border = "8px solid #e93eff" div43d.style.border = "8px solid #e93eff" div44a.style.border = "8px solid #e93eff" div44b.style.border = "8px solid #e93eff" div44c.style.border = "8px solid #e93eff" div44d.style.border = "8px solid #e93eff" div45a.style.border = "8px solid #e93eff" div45b.style.border = "8px solid #e93eff" div45c.style.border = "8px solid #e93eff" div45d.style.border = "8px solid #e93eff" div46a.style.border = "8px solid #e93eff" div46b.style.border = "8px solid #e93eff" div46c.style.border = "8px solid #e93eff" div46d.style.border = "8px solid #e93eff" div47a.style.border = "8px solid #e93eff" div47b.style.border = "8px solid #e93eff" div47c.style.border = "8px solid #e93eff" div47d.style.border = "8px solid #e93eff" div48a.style.border = "8px solid #e93eff" div48b.style.border = "8px solid #e93eff" div48c.style.border = "8px solid #e93eff" div48d.style.border = "8px solid #e93eff" div49a.style.border = "8px solid #e93eff" div49b.style.border = "8px solid #e93eff" div49c.style.border = "8px solid #e93eff" div49d.style.border = "8px solid #e93eff" div50a.style.border = "8px solid #e93eff" div50b.style.border = "8px solid #e93eff" div50c.style.border = "8px solid #e93eff" div50d.style.border = "8px solid #e93eff" div51a.style.border = "8px solid #e93eff" div51b.style.border = "8px solid #e93eff" div51c.style.border = "8px solid #e93eff" div51d.style.border = "8px solid #e93eff" } if (color !== 9) { receptorDiv.style.border = "none" receptorDiv2.style.border = "none" receptorDiv3.style.border = "none" receptorDiv4.style.border = "none" elemDiv.style.border = "none" elemDiv2.style.border = "none" elemDiv3.style.border = "none" elemDiv4.style.border = "none" div2a.style.border = "none" div2b.style.border = "none" div2c.style.border = "none" div2d.style.border = "none" div3a.style.border = "none" div3b.style.border = "none" div3c.style.border = "none" div3d.style.border = "none" div4a.style.border = "none" div4b.style.border = "none" div4c.style.border = "none" div4d.style.border = "none" div5a.style.border = "none" div5b.style.border = "none" div5c.style.border = "none" div5d.style.border = "none" div6a.style.border = "none" div6b.style.border = "none" div6c.style.border = "none" div6d.style.border = "none" div7a.style.border = "none" div7b.style.border = "none" div7c.style.border = "none" div7d.style.border = "none" div8a.style.border = "none" div8b.style.border = "none" div8c.style.border = "none" div8d.style.border = "none" div9a.style.border = "none" div9b.style.border = "none" div9c.style.border = "none" div9d.style.border = "none" div10a.style.border = "none" div10b.style.border = "none" div10c.style.border = "none" div10d.style.border = "none" div11a.style.border = "none" div11b.style.border = "none" div11c.style.border = "none" div11d.style.border = "none" div12a.style.border = "none" div12b.style.border = "none" div12c.style.border = "none" div12d.style.border = "none" div13a.style.border = "none" div13b.style.border = "none" div13c.style.border = "none" div13d.style.border = "none" div14a.style.border = "none" div14b.style.border = "none" div14c.style.border = "none" div14d.style.border = "none" div15a.style.border = "none" div15b.style.border = "none" div15c.style.border = "none" div15d.style.border = "none" div16a.style.border = "none" div16b.style.border = "none" div16c.style.border = "none" div16d.style.border = "none" div17a.style.border = "none" div17b.style.border = "none" div17c.style.border = "none" div17d.style.border = "none" div18a.style.border = "none" div18b.style.border = "none" div18c.style.border = "none" div18d.style.border = "none" div19a.style.border = "none" div19b.style.border = "none" div19c.style.border = "none" div19d.style.border = "none" div20a.style.border = "none" div20b.style.border = "none" div20c.style.border = "none" div20d.style.border = "none" div21a.style.border = "none" div21b.style.border = "none" div21c.style.border = "none" div21d.style.border = "none" div22a.style.border = "none" div22b.style.border = "none" div22c.style.border = "none" div22d.style.border = "none" div23a.style.border = "none" div23b.style.border = "none" div23c.style.border = "none" div23d.style.border = "none" div24a.style.border = "none" div24b.style.border = "none" div24c.style.border = "none" div24d.style.border = "none" div25a.style.border = "none" div25b.style.border = "none" div25c.style.border = "none" div25d.style.border = "none" div26a.style.border = "none" div26b.style.border = "none" div26c.style.border = "none" div26d.style.border = "none" div27a.style.border = "none" div27b.style.border = "none" div27c.style.border = "none" div27d.style.border = "none" div28a.style.border = "none" div28b.style.border = "none" div28c.style.border = "none" div28d.style.border = "none" div29a.style.border = "none" div29b.style.border = "none" div29c.style.border = "none" div29d.style.border = "none" div30a.style.border = "none" div30b.style.border = "none" div30c.style.border = "none" div30d.style.border = "none" div31a.style.border = "none" div31b.style.border = "none" div31c.style.border = "none" div31d.style.border = "none" div32a.style.border = "none" div32b.style.border = "none" div32c.style.border = "none" div32d.style.border = "none" div33a.style.border = "none" div33b.style.border = "none" div33c.style.border = "none" div33d.style.border = "none" div34a.style.border = "none" div34b.style.border = "none" div34c.style.border = "none" div34d.style.border = "none" div35a.style.border = "none" div35b.style.border = "none" div35c.style.border = "none" div35d.style.border = "none" div36a.style.border = "none" div36b.style.border = "none" div36c.style.border = "none" div36d.style.border = "none" div37a.style.border = "none" div37b.style.border = "none" div37c.style.border = "none" div37d.style.border = "none" div38a.style.border = "none" div38b.style.border = "none" div38c.style.border = "none" div38d.style.border = "none" div39a.style.border = "none" div39b.style.border = "none" div39c.style.border = "none" div39d.style.border = "none" div40a.style.border = "none" div40b.style.border = "none" div40c.style.border = "none" div40d.style.border = "none" div41a.style.border = "none" div41b.style.border = "none" div41c.style.border = "none" div41d.style.border = "none" div42a.style.border = "none" div42b.style.border = "none" div42c.style.border = "none" div42d.style.border = "none" div43a.style.border = "none" div43b.style.border = "none" div43c.style.border = "none" div43d.style.border = "none" div44a.style.border = "none" div44b.style.border = "none" div44c.style.border = "none" div44d.style.border = "none" div45a.style.border = "none" div45b.style.border = "none" div45c.style.border = "none" div45d.style.border = "none" div46a.style.border = "none" div46b.style.border = "none" div46c.style.border = "none" div46d.style.border = "none" div47a.style.border = "none" div47b.style.border = "none" div47c.style.border = "none" div47d.style.border = "none" div48a.style.border = "none" div48b.style.border = "none" div48c.style.border = "none" div48d.style.border = "none" div49a.style.border = "none" div49b.style.border = "none" div49c.style.border = "none" div49d.style.border = "none" div50a.style.border = "none" div50b.style.border = "none" div50c.style.border = "none" div50d.style.border = "none" div51a.style.border = "none" div51b.style.border = "none" div51c.style.border = "none" div51d.style.border = "none" } if (color == 4) { receptorDiv.style.background = "grey" receptorDiv2.style.background = "grey" receptorDiv3.style.background = "grey" receptorDiv4.style.background = "grey" elemDiv.style.background = "#e93eff" elemDiv2.style.background = "#e93eff" elemDiv3.style.background = "#e93eff" elemDiv4.style.background = "#e93eff" div2a.style.background = "#8d31fe" div2b.style.background = "#8d31fe" div2c.style.background = "#8d31fe" div2d.style.background = "#8d31fe" div3a.style.background = "#2d8412" div3b.style.background = "#2d8412" div3c.style.background = "#2d8412" div3d.style.background = "#2d8412" div4a.style.background = "#ff7e2e" div4b.style.background = "#ff7e2e" div4c.style.background = "#ff7e2e" div4d.style.background = "#ff7e2e" div5a.style.background = "#2828ff" div5b.style.background = "#2828ff" div5c.style.background = "#2828ff" div5d.style.background = "#2828ff" div6a.style.background = "#ff3737" div6b.style.background = "#ff3737" div6c.style.background = "#ff3737" div6d.style.background = "#ff3737" div7a.style.background = "#e93eff" div7b.style.background = "#e93eff" div7c.style.background = "#e93eff" div7d.style.background = "#e93eff" div8a.style.background = "#ffff7a" div8b.style.background = "#ffff7a" div8c.style.background = "#ffff7a" div8d.style.background = "#ffff7a" div9a.style.background = "#8d31fe" div9b.style.background = "#8d31fe" div9c.style.background = "#8d31fe" div9d.style.background = "#8d31fe" div10a.style.background = "#2d8412" div10b.style.background = "#2d8412" div10c.style.background = "#2d8412" div10d.style.background = "#2d8412" div11a.style.background = "#ff7e2e" div11b.style.background = "#ff7e2e" div11c.style.background = "#ff7e2e" div11d.style.background = "#ff7e2e" div12a.style.background = "#2828ff" div12b.style.background = "#2828ff" div12c.style.background = "#2828ff" div12d.style.background = "#2828ff" div13a.style.background = "#ff3737" div13b.style.background = "#ff3737" div13c.style.background = "#ff3737" div13d.style.background = "#ff3737" div14a.style.background = "#e93eff" div14b.style.background = "#e93eff" div14c.style.background = "#e93eff" div14d.style.background = "#e93eff" div15a.style.background = "#ffff7a" div15b.style.background = "#ffff7a" div15c.style.background = "#ffff7a" div15d.style.background = "#ffff7a" div16a.style.background = "#8d31fe" div16b.style.background = "#8d31fe" div16c.style.background = "#8d31fe" div16d.style.background = "#8d31fe" div17a.style.background = "#2d8412" div17b.style.background = "#2d8412" div17c.style.background = "#2d8412" div17d.style.background = "#2d8412" div18a.style.background = "#ff7e2e" div18b.style.background = "#ff7e2e" div18c.style.background = "#ff7e2e" div18d.style.background = "#ff7e2e" div19a.style.background = "#2828ff" div19b.style.background = "#2828ff" div19c.style.background = "#2828ff" div19d.style.background = "#2828ff" div20a.style.background = "#ff3737" div20b.style.background = "#ff3737" div20c.style.background = "#ff3737" div20d.style.background = "#ff3737" div21a.style.background = "#e93eff" div21b.style.background = "#e93eff" div21c.style.background = "#e93eff" div21d.style.background = "#e93eff" div22a.style.background = "#ffff7a" div22b.style.background = "#ffff7a" div22c.style.background = "#ffff7a" div22d.style.background = "#ffff7a" div23a.style.background = "#8d31fe" div23b.style.background = "#8d31fe" div23c.style.background = "#8d31fe" div23d.style.background = "#8d31fe" div24a.style.background = "#2d8412" div24b.style.background = "#2d8412" div24c.style.background = "#2d8412" div24d.style.background = "#2d8412" div25a.style.background = "#ff7e2e" div25b.style.background = "#ff7e2e" div25c.style.background = "#ff7e2e" div25d.style.background = "#ff7e2e" div26a.style.background = "#2828ff" div26b.style.background = "#2828ff" div26c.style.background = "#2828ff" div26d.style.background = "#2828ff" div27a.style.background = "#ff3737" div27b.style.background = "#ff3737" div27c.style.background = "#ff3737" div27d.style.background = "#ff3737" div28a.style.background = "#e93eff" div28b.style.background = "#e93eff" div28c.style.background = "#e93eff" div28d.style.background = "#e93eff" div29a.style.background = "#ffff7a" div29b.style.background = "#ffff7a" div29c.style.background = "#ffff7a" div29d.style.background = "#ffff7a" div30a.style.background = "#8d31fe" div30b.style.background = "#8d31fe" div30c.style.background = "#8d31fe" div30d.style.background = "#8d31fe" div31a.style.background = "#2d8412" div31b.style.background = "#2d8412" div31c.style.background = "#2d8412" div31d.style.background = "#2d8412" div32a.style.background = "#ff7e2e" div32b.style.background = "#ff7e2e" div32c.style.background = "#ff7e2e" div32d.style.background = "#ff7e2e" div33a.style.background = "#2828ff" div33b.style.background = "#2828ff" div33c.style.background = "#2828ff" div33d.style.background = "#2828ff" div34a.style.background = "#ff3737" div34b.style.background = "#ff3737" div34c.style.background = "#ff3737" div34d.style.background = "#ff3737" div35a.style.background = "#e93eff" div35b.style.background = "#e93eff" div35c.style.background = "#e93eff" div35d.style.background = "#e93eff" div36a.style.background = "#ffff7a" div36b.style.background = "#ffff7a" div36c.style.background = "#ffff7a" div36d.style.background = "#ffff7a" div37a.style.background = "#8d31fe" div37b.style.background = "#8d31fe" div37c.style.background = "#8d31fe" div37d.style.background = "#8d31fe" div38a.style.background = "#2d8412" div38b.style.background = "#2d8412" div38c.style.background = "#2d8412" div38d.style.background = "#2d8412" div39a.style.background = "#ff7e2e" div39b.style.background = "#ff7e2e" div39c.style.background = "#ff7e2e" div39d.style.background = "#ff7e2e" div40a.style.background = "#2828ff" div40b.style.background = "#2828ff" div40c.style.background = "#2828ff" div40d.style.background = "#2828ff" div41a.style.background = "#ff3737" div41b.style.background = "#ff3737" div41c.style.background = "#ff3737" div41d.style.background = "#ff3737" div42a.style.background = "#e93eff" div42b.style.background = "#e93eff" div42c.style.background = "#e93eff" div42d.style.background = "#e93eff" div43a.style.background = "#ffff7a" div43b.style.background = "#ffff7a" div43c.style.background = "#ffff7a" div43d.style.background = "#ffff7a" div44a.style.background = "#8d31fe" div44b.style.background = "#8d31fe" div44c.style.background = "#8d31fe" div44d.style.background = "#8d31fe" div45a.style.background = "#2d8412" div45b.style.background = "#2d8412" div45c.style.background = "#2d8412" div45d.style.background = "#2d8412" div46a.style.background = "#ff7e2e" div46b.style.background = "#ff7e2e" div46c.style.background = "#ff7e2e" div46d.style.background = "#ff7e2e" div47a.style.background = "#2828ff" div47b.style.background = "#2828ff" div47c.style.background = "#2828ff" div47d.style.background = "#2828ff" div48a.style.background = "#ff3737" div48b.style.background = "#ff3737" div48c.style.background = "#ff3737" div48d.style.background = "#ff3737" div49a.style.background = "#e93eff" div49b.style.background = "#e93eff" div49c.style.background = "#e93eff" div49d.style.background = "#e93eff" div50a.style.background = "#ffff7a" div50b.style.background = "#ffff7a" div50c.style.background = "#ffff7a" div50d.style.background = "#ffff7a" div51a.style.background = "#8d31fe" div51b.style.background = "#8d31fe" div51c.style.background = "#8d31fe" div51d.style.background = "#8d31fe" } if (color == 5) { receptorDiv.style.background = "#ff3737" receptorDiv2.style.background = "#ff3737" receptorDiv3.style.background = "#ff3737" receptorDiv4.style.background = "#ff3737" elemDiv.style.background = "#5d5d5d" elemDiv2.style.background = "#5d5d5d" elemDiv3.style.background = "#5d5d5d" elemDiv4.style.background = "#5d5d5d" div2a.style.background = "#ff3737" div2b.style.background = "#ff3737" div2c.style.background = "#ff3737" div2d.style.background = "#ff3737" div3a.style.background = "#5d5d5d" div3b.style.background = "#5d5d5d" div3c.style.background = "#5d5d5d" div3d.style.background = "#5d5d5d" div4a.style.background = "#ff3737" div4b.style.background = "#ff3737" div4c.style.background = "#ff3737" div4d.style.background = "#ff3737" div5a.style.background = "#5d5d5d" div5b.style.background = "#5d5d5d" div5c.style.background = "#5d5d5d" div5d.style.background = "#5d5d5d" div6a.style.background = "#ff3737" div6b.style.background = "#ff3737" div6c.style.background = "#ff3737" div6d.style.background = "#ff3737" div7a.style.background = "#5d5d5d" div7b.style.background = "#5d5d5d" div7c.style.background = "#5d5d5d" div7d.style.background = "#5d5d5d" div8a.style.background = "#ff3737" div8b.style.background = "#ff3737" div8c.style.background = "#ff3737" div8d.style.background = "#ff3737" div9a.style.background = "#5d5d5d" div9b.style.background = "#5d5d5d" div9c.style.background = "#5d5d5d" div9d.style.background = "#5d5d5d" div10a.style.background = "#ff3737" div10b.style.background = "#ff3737" div10c.style.background = "#ff3737" div10d.style.background = "#ff3737" div11a.style.background = "#5d5d5d" div11b.style.background = "#5d5d5d" div11c.style.background = "#5d5d5d" div11d.style.background = "#5d5d5d" div12a.style.background = "#ff3737" div12b.style.background = "#ff3737" div12c.style.background = "#ff3737" div12d.style.background = "#ff3737" div13a.style.background = "#5d5d5d" div13b.style.background = "#5d5d5d" div13c.style.background = "#5d5d5d" div13d.style.background = "#5d5d5d" div14a.style.background = "#ff3737" div14b.style.background = "#ff3737" div14c.style.background = "#ff3737" div14d.style.background = "#ff3737" div15a.style.background = "#5d5d5d" div15b.style.background = "#5d5d5d" div15c.style.background = "#5d5d5d" div15d.style.background = "#5d5d5d" div16a.style.background = "#ff3737" div16b.style.background = "#ff3737" div16c.style.background = "#ff3737" div16d.style.background = "#ff3737" div17a.style.background = "#5d5d5d" div17b.style.background = "#5d5d5d" div17c.style.background = "#5d5d5d" div17d.style.background = "#5d5d5d" div18a.style.background = "#ff3737" div18b.style.background = "#ff3737" div18c.style.background = "#ff3737" div18d.style.background = "#ff3737" div19a.style.background = "#5d5d5d" div19b.style.background = "#5d5d5d" div19c.style.background = "#5d5d5d" div19d.style.background = "#5d5d5d" div20a.style.background = "#ff3737" div20b.style.background = "#ff3737" div20c.style.background = "#ff3737" div20d.style.background = "#ff3737" div21a.style.background = "#5d5d5d" div21b.style.background = "#5d5d5d" div21c.style.background = "#5d5d5d" div21d.style.background = "#5d5d5d" div22a.style.background = "#ff3737" div22b.style.background = "#ff3737" div22c.style.background = "#ff3737" div22d.style.background = "#ff3737" div23a.style.background = "#5d5d5d" div23b.style.background = "#5d5d5d" div23c.style.background = "#5d5d5d" div23d.style.background = "#5d5d5d" div24a.style.background = "#ff3737" div24b.style.background = "#ff3737" div24c.style.background = "#ff3737" div24d.style.background = "#ff3737" div25a.style.background = "#5d5d5d" div25b.style.background = "#5d5d5d" div25c.style.background = "#5d5d5d" div25d.style.background = "#5d5d5d" div26a.style.background = "#ff3737" div26b.style.background = "#ff3737" div26c.style.background = "#ff3737" div26d.style.background = "#ff3737" div27a.style.background = "#5d5d5d" div27b.style.background = "#5d5d5d" div27c.style.background = "#5d5d5d" div27d.style.background = "#5d5d5d" div28a.style.background = "#ff3737" div28b.style.background = "#ff3737" div28c.style.background = "#ff3737" div28d.style.background = "#ff3737" div29a.style.background = "#5d5d5d" div29b.style.background = "#5d5d5d" div29c.style.background = "#5d5d5d" div29d.style.background = "#5d5d5d" div30a.style.background = "#ff3737" div30b.style.background = "#ff3737" div30c.style.background = "#ff3737" div30d.style.background = "#ff3737" div31a.style.background = "#5d5d5d" div31b.style.background = "#5d5d5d" div31c.style.background = "#5d5d5d" div31d.style.background = "#5d5d5d" div32a.style.background = "#ff3737" div32b.style.background = "#ff3737" div32c.style.background = "#ff3737" div32d.style.background = "#ff3737" div33a.style.background = "#5d5d5d" div33b.style.background = "#5d5d5d" div33c.style.background = "#5d5d5d" div33d.style.background = "#5d5d5d" div34a.style.background = "#ff3737" div34b.style.background = "#ff3737" div34c.style.background = "#ff3737" div34d.style.background = "#ff3737" div35a.style.background = "#5d5d5d" div35b.style.background = "#5d5d5d" div35c.style.background = "#5d5d5d" div35d.style.background = "#5d5d5d" div36a.style.background = "#ff3737" div36b.style.background = "#ff3737" div36c.style.background = "#ff3737" div36d.style.background = "#ff3737" div37a.style.background = "#5d5d5d" div37b.style.background = "#5d5d5d" div37c.style.background = "#5d5d5d" div37d.style.background = "#5d5d5d" div38a.style.background = "#ff3737" div38b.style.background = "#ff3737" div38c.style.background = "#ff3737" div38d.style.background = "#ff3737" div39a.style.background = "#5d5d5d" div39b.style.background = "#5d5d5d" div39c.style.background = "#5d5d5d" div39d.style.background = "#5d5d5d" div40a.style.background = "#ff3737" div40b.style.background = "#ff3737" div40c.style.background = "#ff3737" div40d.style.background = "#ff3737" div41a.style.background = "#5d5d5d" div41b.style.background = "#5d5d5d" div41c.style.background = "#5d5d5d" div41d.style.background = "#5d5d5d" div42a.style.background = "#ff3737" div42b.style.background = "#ff3737" div42c.style.background = "#ff3737" div42d.style.background = "#ff3737" div43a.style.background = "#5d5d5d" div43b.style.background = "#5d5d5d" div43c.style.background = "#5d5d5d" div43d.style.background = "#5d5d5d" div44a.style.background = "#ff3737" div44b.style.background = "#ff3737" div44c.style.background = "#ff3737" div44d.style.background = "#ff3737" div45a.style.background = "#5d5d5d" div45b.style.background = "#5d5d5d" div45c.style.background = "#5d5d5d" div45d.style.background = "#5d5d5d" div46a.style.background = "#ff3737" div46b.style.background = "#ff3737" div46c.style.background = "#ff3737" div46d.style.background = "#ff3737" div47a.style.background = "#5d5d5d" div47b.style.background = "#5d5d5d" div47c.style.background = "#5d5d5d" div47d.style.background = "#5d5d5d" div48a.style.background = "#ff3737" div48b.style.background = "#ff3737" div48c.style.background = "#ff3737" div48d.style.background = "#ff3737" div49a.style.background = "#5d5d5d" div49b.style.background = "#5d5d5d" div49c.style.background = "#5d5d5d" div49d.style.background = "#5d5d5d" div50a.style.background = "#ff3737" div50b.style.background = "#ff3737" div50c.style.background = "#ff3737" div50d.style.background = "#ff3737" div51a.style.background = "#5d5d5d" div51b.style.background = "#5d5d5d" div51c.style.background = "#5d5d5d" div51d.style.background = "#5d5d5d" } if (color == 6) { receptorDiv.style.background = "#45abd3" receptorDiv2.style.background = "#45abd3" receptorDiv3.style.background = "#45abd3" receptorDiv4.style.background = "#45abd3" elemDiv.style.background = "#005b7f" elemDiv2.style.background = "#005b7f" elemDiv3.style.background = "#005b7f" elemDiv4.style.background = "#005b7f" div2a.style.background = "#45abd3" div2b.style.background = "#45abd3" div2c.style.background = "#45abd3" div2d.style.background = "#45abd3" div3a.style.background = "#005b7f" div3b.style.background = "#005b7f" div3c.style.background = "#005b7f" div3d.style.background = "#005b7f" div4a.style.background = "#45abd3" div4b.style.background = "#45abd3" div4c.style.background = "#45abd3" div4d.style.background = "#45abd3" div5a.style.background = "#005b7f" div5b.style.background = "#005b7f" div5c.style.background = "#005b7f" div5d.style.background = "#005b7f" div6a.style.background = "#45abd3" div6b.style.background = "#45abd3" div6c.style.background = "#45abd3" div6d.style.background = "#45abd3" div7a.style.background = "#005b7f" div7b.style.background = "#005b7f" div7c.style.background = "#005b7f" div7d.style.background = "#005b7f" div8a.style.background = "#45abd3" div8b.style.background = "#45abd3" div8c.style.background = "#45abd3" div8d.style.background = "#45abd3" div9a.style.background = "#005b7f" div9b.style.background = "#005b7f" div9c.style.background = "#005b7f" div9d.style.background = "#005b7f" div10a.style.background = "#45abd3" div10b.style.background = "#45abd3" div10c.style.background = "#45abd3" div10d.style.background = "#45abd3" div11a.style.background = "#005b7f" div11b.style.background = "#005b7f" div11c.style.background = "#005b7f" div11d.style.background = "#005b7f" div12a.style.background = "#45abd3" div12b.style.background = "#45abd3" div12c.style.background = "#45abd3" div12d.style.background = "#45abd3" div13a.style.background = "#005b7f" div13b.style.background = "#005b7f" div13c.style.background = "#005b7f" div13d.style.background = "#005b7f" div14a.style.background = "#45abd3" div14b.style.background = "#45abd3" div14c.style.background = "#45abd3" div14d.style.background = "#45abd3" div15a.style.background = "#005b7f" div15b.style.background = "#005b7f" div15c.style.background = "#005b7f" div15d.style.background = "#005b7f" div16a.style.background = "#45abd3" div16b.style.background = "#45abd3" div16c.style.background = "#45abd3" div16d.style.background = "#45abd3" div17a.style.background = "#005b7f" div17b.style.background = "#005b7f" div17c.style.background = "#005b7f" div17d.style.background = "#005b7f" div18a.style.background = "#45abd3" div18b.style.background = "#45abd3" div18c.style.background = "#45abd3" div18d.style.background = "#45abd3" div19a.style.background = "#005b7f" div19b.style.background = "#005b7f" div19c.style.background = "#005b7f" div19d.style.background = "#005b7f" div20a.style.background = "#45abd3" div20b.style.background = "#45abd3" div20c.style.background = "#45abd3" div20d.style.background = "#45abd3" div21a.style.background = "#005b7f" div21b.style.background = "#005b7f" div21c.style.background = "#005b7f" div21d.style.background = "#005b7f" div22a.style.background = "#45abd3" div22b.style.background = "#45abd3" div22c.style.background = "#45abd3" div22d.style.background = "#45abd3" div23a.style.background = "#005b7f" div23b.style.background = "#005b7f" div23c.style.background = "#005b7f" div23d.style.background = "#005b7f" div24a.style.background = "#45abd3" div24b.style.background = "#45abd3" div24c.style.background = "#45abd3" div24d.style.background = "#45abd3" div25a.style.background = "#005b7f" div25b.style.background = "#005b7f" div25c.style.background = "#005b7f" div25d.style.background = "#005b7f" div26a.style.background = "#45abd3" div26b.style.background = "#45abd3" div26c.style.background = "#45abd3" div26d.style.background = "#45abd3" div27a.style.background = "#005b7f" div27b.style.background = "#005b7f" div27c.style.background = "#005b7f" div27d.style.background = "#005b7f" div28a.style.background = "#45abd3" div28b.style.background = "#45abd3" div28c.style.background = "#45abd3" div28d.style.background = "#45abd3" div29a.style.background = "#005b7f" div29b.style.background = "#005b7f" div29c.style.background = "#005b7f" div29d.style.background = "#005b7f" div30a.style.background = "#45abd3" div30b.style.background = "#45abd3" div30c.style.background = "#45abd3" div30d.style.background = "#45abd3" div31a.style.background = "#005b7f" div31b.style.background = "#005b7f" div31c.style.background = "#005b7f" div31d.style.background = "#005b7f" div32a.style.background = "#45abd3" div32b.style.background = "#45abd3" div32c.style.background = "#45abd3" div32d.style.background = "#45abd3" div33a.style.background = "#005b7f" div33b.style.background = "#005b7f" div33c.style.background = "#005b7f" div33d.style.background = "#005b7f" div34a.style.background = "#45abd3" div34b.style.background = "#45abd3" div34c.style.background = "#45abd3" div34d.style.background = "#45abd3" div35a.style.background = "#005b7f" div35b.style.background = "#005b7f" div35c.style.background = "#005b7f" div35d.style.background = "#005b7f" div36a.style.background = "#45abd3" div36b.style.background = "#45abd3" div36c.style.background = "#45abd3" div36d.style.background = "#45abd3" div37a.style.background = "#005b7f" div37b.style.background = "#005b7f" div37c.style.background = "#005b7f" div37d.style.background = "#005b7f" div38a.style.background = "#45abd3" div38b.style.background = "#45abd3" div38c.style.background = "#45abd3" div38d.style.background = "#45abd3" div39a.style.background = "#005b7f" div39b.style.background = "#005b7f" div39c.style.background = "#005b7f" div39d.style.background = "#005b7f" div40a.style.background = "#45abd3" div40b.style.background = "#45abd3" div40c.style.background = "#45abd3" div40d.style.background = "#45abd3" div41a.style.background = "#005b7f" div41b.style.background = "#005b7f" div41c.style.background = "#005b7f" div41d.style.background = "#005b7f" div42a.style.background = "#45abd3" div42b.style.background = "#45abd3" div42c.style.background = "#45abd3" div42d.style.background = "#45abd3" div43a.style.background = "#005b7f" div43b.style.background = "#005b7f" div43c.style.background = "#005b7f" div43d.style.background = "#005b7f" div44a.style.background = "#45abd3" div44b.style.background = "#45abd3" div44c.style.background = "#45abd3" div44d.style.background = "#45abd3" div45a.style.background = "#005b7f" div45b.style.background = "#005b7f" div45c.style.background = "#005b7f" div45d.style.background = "#005b7f" div46a.style.background = "#45abd3" div46b.style.background = "#45abd3" div46c.style.background = "#45abd3" div46d.style.background = "#45abd3" div47a.style.background = "#005b7f" div47b.style.background = "#005b7f" div47c.style.background = "#005b7f" div47d.style.background = "#005b7f" div48a.style.background = "#45abd3" div48b.style.background = "#45abd3" div48c.style.background = "#45abd3" div48d.style.background = "#45abd3" div49a.style.background = "#005b7f" div49b.style.background = "#005b7f" div49c.style.background = "#005b7f" div49d.style.background = "#005b7f" div50a.style.background = "#45abd3" div50b.style.background = "#45abd3" div50c.style.background = "#45abd3" div50d.style.background = "#45abd3" div51a.style.background = "#005b7f" div51b.style.background = "#005b7f" div51c.style.background = "#005b7f" div51d.style.background = "#005b7f" } if (color == 8) { receptorDiv.style.background = "#248548" receptorDiv2.style.background = "#248548" receptorDiv3.style.background = "#248548" receptorDiv4.style.background = "#248548" elemDiv.style.background = "#43b66d" elemDiv2.style.background = "#43b66d" elemDiv3.style.background = "#43b66d" elemDiv4.style.background = "#43b66d" div2a.style.background = "#248548" div2b.style.background = "#248548" div2c.style.background = "#248548" div2d.style.background = "#248548" div3a.style.background = "#43b66d" div3b.style.background = "#43b66d" div3c.style.background = "#43b66d" div3d.style.background = "#43b66d" div4a.style.background = "#248548" div4b.style.background = "#248548" div4c.style.background = "#248548" div4d.style.background = "#248548" div5a.style.background = "#43b66d" div5b.style.background = "#43b66d" div5c.style.background = "#43b66d" div5d.style.background = "#43b66d" div6a.style.background = "#248548" div6b.style.background = "#248548" div6c.style.background = "#248548" div6d.style.background = "#248548" div7a.style.background = "#43b66d" div7b.style.background = "#43b66d" div7c.style.background = "#43b66d" div7d.style.background = "#43b66d" div8a.style.background = "#248548" div8b.style.background = "#248548" div8c.style.background = "#248548" div8d.style.background = "#248548" div9a.style.background = "#43b66d" div9b.style.background = "#43b66d" div9c.style.background = "#43b66d" div9d.style.background = "#43b66d" div10a.style.background = "#248548" div10b.style.background = "#248548" div10c.style.background = "#248548" div10d.style.background = "#248548" div11a.style.background = "#43b66d" div11b.style.background = "#43b66d" div11c.style.background = "#43b66d" div11d.style.background = "#43b66d" div12a.style.background = "#248548" div12b.style.background = "#248548" div12c.style.background = "#248548" div12d.style.background = "#248548" div13a.style.background = "#43b66d" div13b.style.background = "#43b66d" div13c.style.background = "#43b66d" div13d.style.background = "#43b66d" div14a.style.background = "#248548" div14b.style.background = "#248548" div14c.style.background = "#248548" div14d.style.background = "#248548" div15a.style.background = "#43b66d" div15b.style.background = "#43b66d" div15c.style.background = "#43b66d" div15d.style.background = "#43b66d" div16a.style.background = "#248548" div16b.style.background = "#248548" div16c.style.background = "#248548" div16d.style.background = "#248548" div17a.style.background = "#43b66d" div17b.style.background = "#43b66d" div17c.style.background = "#43b66d" div17d.style.background = "#43b66d" div18a.style.background = "#248548" div18b.style.background = "#248548" div18c.style.background = "#248548" div18d.style.background = "#248548" div19a.style.background = "#43b66d" div19b.style.background = "#43b66d" div19c.style.background = "#43b66d" div19d.style.background = "#43b66d" div20a.style.background = "#248548" div20b.style.background = "#248548" div20c.style.background = "#248548" div20d.style.background = "#248548" div21a.style.background = "#43b66d" div21b.style.background = "#43b66d" div21c.style.background = "#43b66d" div21d.style.background = "#43b66d" div22a.style.background = "#248548" div22b.style.background = "#248548" div22c.style.background = "#248548" div22d.style.background = "#248548" div23a.style.background = "#43b66d" div23b.style.background = "#43b66d" div23c.style.background = "#43b66d" div23d.style.background = "#43b66d" div24a.style.background = "#248548" div24b.style.background = "#248548" div24c.style.background = "#248548" div24d.style.background = "#248548" div25a.style.background = "#43b66d" div25b.style.background = "#43b66d" div25c.style.background = "#43b66d" div25d.style.background = "#43b66d" div26a.style.background = "#248548" div26b.style.background = "#248548" div26c.style.background = "#248548" div26d.style.background = "#248548" div27a.style.background = "#43b66d" div27b.style.background = "#43b66d" div27c.style.background = "#43b66d" div27d.style.background = "#43b66d" div28a.style.background = "#248548" div28b.style.background = "#248548" div28c.style.background = "#248548" div28d.style.background = "#248548" div29a.style.background = "#43b66d" div29b.style.background = "#43b66d" div29c.style.background = "#43b66d" div29d.style.background = "#43b66d" div30a.style.background = "#248548" div30b.style.background = "#248548" div30c.style.background = "#248548" div30d.style.background = "#248548" div31a.style.background = "#43b66d" div31b.style.background = "#43b66d" div31c.style.background = "#43b66d" div31d.style.background = "#43b66d" div32a.style.background = "#248548" div32b.style.background = "#248548" div32c.style.background = "#248548" div32d.style.background = "#248548" div33a.style.background = "#43b66d" div33b.style.background = "#43b66d" div33c.style.background = "#43b66d" div33d.style.background = "#43b66d" div34a.style.background = "#248548" div34b.style.background = "#248548" div34c.style.background = "#248548" div34d.style.background = "#248548" div35a.style.background = "#43b66d" div35b.style.background = "#43b66d" div35c.style.background = "#43b66d" div35d.style.background = "#43b66d" div36a.style.background = "#248548" div36b.style.background = "#248548" div36c.style.background = "#248548" div36d.style.background = "#248548" div37a.style.background = "#43b66d" div37b.style.background = "#43b66d" div37c.style.background = "#43b66d" div37d.style.background = "#43b66d" div38a.style.background = "#248548" div38b.style.background = "#248548" div38c.style.background = "#248548" div38d.style.background = "#248548" div39a.style.background = "#43b66d" div39b.style.background = "#43b66d" div39c.style.background = "#43b66d" div39d.style.background = "#43b66d" div40a.style.background = "#248548" div40b.style.background = "#248548" div40c.style.background = "#248548" div40d.style.background = "#248548" div41a.style.background = "#43b66d" div41b.style.background = "#43b66d" div41c.style.background = "#43b66d" div41d.style.background = "#43b66d" div42a.style.background = "#248548" div42b.style.background = "#248548" div42c.style.background = "#248548" div42d.style.background = "#248548" div43a.style.background = "#43b66d" div43b.style.background = "#43b66d" div43c.style.background = "#43b66d" div43d.style.background = "#43b66d" div44a.style.background = "#248548" div44b.style.background = "#248548" div44c.style.background = "#248548" div44d.style.background = "#248548" div45a.style.background = "#43b66d" div45b.style.background = "#43b66d" div45c.style.background = "#43b66d" div45d.style.background = "#43b66d" div46a.style.background = "#248548" div46b.style.background = "#248548" div46c.style.background = "#248548" div46d.style.background = "#248548" div47a.style.background = "#43b66d" div47b.style.background = "#43b66d" div47c.style.background = "#43b66d" div47d.style.background = "#43b66d" div48a.style.background = "#248548" div48b.style.background = "#248548" div48c.style.background = "#248548" div48d.style.background = "#248548" div49a.style.background = "#43b66d" div49b.style.background = "#43b66d" div49c.style.background = "#43b66d" div49d.style.background = "#43b66d" div50a.style.background = "#248548" div50b.style.background = "#248548" div50c.style.background = "#248548" div50d.style.background = "#248548" div51a.style.background = "#43b66d" div51b.style.background = "#43b66d" div51c.style.background = "#43b66d" div51d.style.background = "#43b66d" } if (color == 7) { receptorDiv.style.background = "#8d2e9a" receptorDiv2.style.background = "#8d2e9a" receptorDiv3.style.background = "#8d2e9a" receptorDiv4.style.background = "#8d2e9a" elemDiv.style.background = "#db77e8" elemDiv2.style.background = "#db77e8" elemDiv3.style.background = "#db77e8" elemDiv4.style.background = "#db77e8" div2a.style.background = "#8d2e9a" div2b.style.background = "#8d2e9a" div2c.style.background = "#8d2e9a" div2d.style.background = "#8d2e9a" div3a.style.background = "#db77e8" div3b.style.background = "#db77e8" div3c.style.background = "#db77e8" div3d.style.background = "#db77e8" div4a.style.background = "#8d2e9a" div4b.style.background = "#8d2e9a" div4c.style.background = "#8d2e9a" div4d.style.background = "#8d2e9a" div5a.style.background = "#db77e8" div5b.style.background = "#db77e8" div5c.style.background = "#db77e8" div5d.style.background = "#db77e8" div6a.style.background = "#8d2e9a" div6b.style.background = "#8d2e9a" div6c.style.background = "#8d2e9a" div6d.style.background = "#8d2e9a" div7a.style.background = "#db77e8" div7b.style.background = "#db77e8" div7c.style.background = "#db77e8" div7d.style.background = "#db77e8" div8a.style.background = "#8d2e9a" div8b.style.background = "#8d2e9a" div8c.style.background = "#8d2e9a" div8d.style.background = "#8d2e9a" div9a.style.background = "#db77e8" div9b.style.background = "#db77e8" div9c.style.background = "#db77e8" div9d.style.background = "#db77e8" div10a.style.background = "#8d2e9a" div10b.style.background = "#8d2e9a" div10c.style.background = "#8d2e9a" div10d.style.background = "#8d2e9a" div11a.style.background = "#db77e8" div11b.style.background = "#db77e8" div11c.style.background = "#db77e8" div11d.style.background = "#db77e8" div12a.style.background = "#8d2e9a" div12b.style.background = "#8d2e9a" div12c.style.background = "#8d2e9a" div12d.style.background = "#8d2e9a" div13a.style.background = "#db77e8" div13b.style.background = "#db77e8" div13c.style.background = "#db77e8" div13d.style.background = "#db77e8" div14a.style.background = "#8d2e9a" div14b.style.background = "#8d2e9a" div14c.style.background = "#8d2e9a" div14d.style.background = "#8d2e9a" div15a.style.background = "#db77e8" div15b.style.background = "#db77e8" div15c.style.background = "#db77e8" div15d.style.background = "#db77e8" div16a.style.background = "#8d2e9a" div16b.style.background = "#8d2e9a" div16c.style.background = "#8d2e9a" div16d.style.background = "#8d2e9a" div17a.style.background = "#db77e8" div17b.style.background = "#db77e8" div17c.style.background = "#db77e8" div17d.style.background = "#db77e8" div18a.style.background = "#8d2e9a" div18b.style.background = "#8d2e9a" div18c.style.background = "#8d2e9a" div18d.style.background = "#8d2e9a" div19a.style.background = "#db77e8" div19b.style.background = "#db77e8" div19c.style.background = "#db77e8" div19d.style.background = "#db77e8" div20a.style.background = "#8d2e9a" div20b.style.background = "#8d2e9a" div20c.style.background = "#8d2e9a" div20d.style.background = "#8d2e9a" div21a.style.background = "#db77e8" div21b.style.background = "#db77e8" div21c.style.background = "#db77e8" div21d.style.background = "#db77e8" div22a.style.background = "#8d2e9a" div22b.style.background = "#8d2e9a" div22c.style.background = "#8d2e9a" div22d.style.background = "#8d2e9a" div23a.style.background = "#db77e8" div23b.style.background = "#db77e8" div23c.style.background = "#db77e8" div23d.style.background = "#db77e8" div24a.style.background = "#8d2e9a" div24b.style.background = "#8d2e9a" div24c.style.background = "#8d2e9a" div24d.style.background = "#8d2e9a" div25a.style.background = "#db77e8" div25b.style.background = "#db77e8" div25c.style.background = "#db77e8" div25d.style.background = "#db77e8" div26a.style.background = "#8d2e9a" div26b.style.background = "#8d2e9a" div26c.style.background = "#8d2e9a" div26d.style.background = "#8d2e9a" div27a.style.background = "#db77e8" div27b.style.background = "#db77e8" div27c.style.background = "#db77e8" div27d.style.background = "#db77e8" div28a.style.background = "#8d2e9a" div28b.style.background = "#8d2e9a" div28c.style.background = "#8d2e9a" div28d.style.background = "#8d2e9a" div29a.style.background = "#db77e8" div29b.style.background = "#db77e8" div29c.style.background = "#db77e8" div29d.style.background = "#db77e8" div30a.style.background = "#8d2e9a" div30b.style.background = "#8d2e9a" div30c.style.background = "#8d2e9a" div30d.style.background = "#8d2e9a" div31a.style.background = "#db77e8" div31b.style.background = "#db77e8" div31c.style.background = "#db77e8" div31d.style.background = "#db77e8" div32a.style.background = "#8d2e9a" div32b.style.background = "#8d2e9a" div32c.style.background = "#8d2e9a" div32d.style.background = "#8d2e9a" div33a.style.background = "#db77e8" div33b.style.background = "#db77e8" div33c.style.background = "#db77e8" div33d.style.background = "#db77e8" div34a.style.background = "#8d2e9a" div34b.style.background = "#8d2e9a" div34c.style.background = "#8d2e9a" div34d.style.background = "#8d2e9a" div35a.style.background = "#db77e8" div35b.style.background = "#db77e8" div35c.style.background = "#db77e8" div35d.style.background = "#db77e8" div36a.style.background = "#8d2e9a" div36b.style.background = "#8d2e9a" div36c.style.background = "#8d2e9a" div36d.style.background = "#8d2e9a" div37a.style.background = "#db77e8" div37b.style.background = "#db77e8" div37c.style.background = "#db77e8" div37d.style.background = "#db77e8" div38a.style.background = "#8d2e9a" div38b.style.background = "#8d2e9a" div38c.style.background = "#8d2e9a" div38d.style.background = "#8d2e9a" div39a.style.background = "#db77e8" div39b.style.background = "#db77e8" div39c.style.background = "#db77e8" div39d.style.background = "#db77e8" div40a.style.background = "#8d2e9a" div40b.style.background = "#8d2e9a" div40c.style.background = "#8d2e9a" div40d.style.background = "#8d2e9a" div41a.style.background = "#db77e8" div41b.style.background = "#db77e8" div41c.style.background = "#db77e8" div41d.style.background = "#db77e8" div42a.style.background = "#8d2e9a" div42b.style.background = "#8d2e9a" div42c.style.background = "#8d2e9a" div42d.style.background = "#8d2e9a" div43a.style.background = "#db77e8" div43b.style.background = "#db77e8" div43c.style.background = "#db77e8" div43d.style.background = "#db77e8" div44a.style.background = "#8d2e9a" div44b.style.background = "#8d2e9a" div44c.style.background = "#8d2e9a" div44d.style.background = "#8d2e9a" div45a.style.background = "#db77e8" div45b.style.background = "#db77e8" div45c.style.background = "#db77e8" div45d.style.background = "#db77e8" div46a.style.background = "#8d2e9a" div46b.style.background = "#8d2e9a" div46c.style.background = "#8d2e9a" div46d.style.background = "#8d2e9a" div47a.style.background = "#db77e8" div47b.style.background = "#db77e8" div47c.style.background = "#db77e8" div47d.style.background = "#db77e8" div48a.style.background = "#8d2e9a" div48b.style.background = "#8d2e9a" div48c.style.background = "#8d2e9a" div48d.style.background = "#8d2e9a" div49a.style.background = "#db77e8" div49b.style.background = "#db77e8" div49c.style.background = "#db77e8" div49d.style.background = "#db77e8" div50a.style.background = "#8d2e9a" div50b.style.background = "#8d2e9a" div50c.style.background = "#8d2e9a" div50d.style.background = "#8d2e9a" div51a.style.background = "#db77e8" div51b.style.background = "#db77e8" div51c.style.background = "#db77e8" div51d.style.background = "#db77e8" } if (color == 25) { receptorDiv.style.background = "white" receptorDiv2.style.background = "white" receptorDiv3.style.background = "white" receptorDiv4.style.background = "white" elemDiv.style.background = "white" elemDiv2.style.background = "white" elemDiv3.style.background = "white" elemDiv4.style.background = "white" div2a.style.background = "white" div2b.style.background = "white" div2c.style.background = "white" div2d.style.background = "white" div3a.style.background = "white" div3b.style.background = "white" div3c.style.background = "white" div3d.style.background = "white" div4a.style.background = "white" div4b.style.background = "white" div4c.style.background = "white" div4d.style.background = "white" div5a.style.background = "white" div5b.style.background = "white" div5c.style.background = "white" div5d.style.background = "white" div6a.style.background = "white" div6b.style.background = "white" div6c.style.background = "white" div6d.style.background = "white" div7a.style.background = "white" div7b.style.background = "white" div7c.style.background = "white" div7d.style.background = "white" div8a.style.background = "white" div8b.style.background = "white" div8c.style.background = "white" div8d.style.background = "white" div9a.style.background = "white" div9b.style.background = "white" div9c.style.background = "white" div9d.style.background = "white" div10a.style.background = "white" div10b.style.background = "white" div10c.style.background = "white" div10d.style.background = "white" div11a.style.background = "white" div11b.style.background = "white" div11c.style.background = "white" div11d.style.background = "white" div12a.style.background = "white" div12b.style.background = "white" div12c.style.background = "white" div12d.style.background = "white" div13a.style.background = "white" div13b.style.background = "white" div13c.style.background = "white" div13d.style.background = "white" div14a.style.background = "white" div14b.style.background = "white" div14c.style.background = "white" div14d.style.background = "white" div15a.style.background = "white" div15b.style.background = "white" div15c.style.background = "white" div15d.style.background = "white" div16a.style.background = "white" div16b.style.background = "white" div16c.style.background = "white" div16d.style.background = "white" div17a.style.background = "white" div17b.style.background = "white" div17c.style.background = "white" div17d.style.background = "white" div18a.style.background = "white" div18b.style.background = "white" div18c.style.background = "white" div18d.style.background = "white" div19a.style.background = "white" div19b.style.background = "white" div19c.style.background = "white" div19d.style.background = "white" div20a.style.background = "white" div20b.style.background = "white" div20c.style.background = "white" div20d.style.background = "white" div21a.style.background = "white" div21b.style.background = "white" div21c.style.background = "white" div21d.style.background = "white" div22a.style.background = "white" div22b.style.background = "white" div22c.style.background = "white" div22d.style.background = "white" div23a.style.background = "white" div23b.style.background = "white" div23c.style.background = "white" div23d.style.background = "white" div24a.style.background = "white" div24b.style.background = "white" div24c.style.background = "white" div24d.style.background = "white" div25a.style.background = "white" div25b.style.background = "white" div25c.style.background = "white" div25d.style.background = "white" div26a.style.background = "white" div26b.style.background = "white" div26c.style.background = "white" div26d.style.background = "white" div27a.style.background = "white" div27b.style.background = "white" div27c.style.background = "white" div27d.style.background = "white" div28a.style.background = "white" div28b.style.background = "white" div28c.style.background = "white" div28d.style.background = "white" div29a.style.background = "white" div29b.style.background = "white" div29c.style.background = "white" div29d.style.background = "white" div30a.style.background = "white" div30b.style.background = "white" div30c.style.background = "white" div30d.style.background = "white" div31a.style.background = "white" div31b.style.background = "white" div31c.style.background = "white" div31d.style.background = "white" div32a.style.background = "white" div32b.style.background = "white" div32c.style.background = "white" div32d.style.background = "white" div33a.style.background = "white" div33b.style.background = "white" div33c.style.background = "white" div33d.style.background = "white" div34a.style.background = "white" div34b.style.background = "white" div34c.style.background = "white" div34d.style.background = "white" div35a.style.background = "white" div35b.style.background = "white" div35c.style.background = "white" div35d.style.background = "white" div36a.style.background = "white" div36b.style.background = "white" div36c.style.background = "white" div36d.style.background = "white" div37a.style.background = "white" div37b.style.background = "white" div37c.style.background = "white" div37d.style.background = "white" div38a.style.background = "white" div38b.style.background = "white" div38c.style.background = "white" div38d.style.background = "white" div39a.style.background = "white" div39b.style.background = "white" div39c.style.background = "white" div39d.style.background = "white" div40a.style.background = "white" div40b.style.background = "white" div40c.style.background = "white" div40d.style.background = "white" div41a.style.background = "white" div41b.style.background = "white" div41c.style.background = "white" div41d.style.background = "white" div42a.style.background = "white" div42b.style.background = "white" div42c.style.background = "white" div42d.style.background = "white" div43a.style.background = "white" div43b.style.background = "white" div43c.style.background = "white" div43d.style.background = "white" div44a.style.background = "white" div44b.style.background = "white" div44c.style.background = "white" div44d.style.background = "white" div45a.style.background = "white" div45b.style.background = "white" div45c.style.background = "white" div45d.style.background = "white" div46a.style.background = "white" div46b.style.background = "white" div46c.style.background = "white" div46d.style.background = "white" div47a.style.background = "white" div47b.style.background = "white" div47c.style.background = "white" div47d.style.background = "white" div48a.style.background = "white" div48b.style.background = "white" div48c.style.background = "white" div48d.style.background = "white" div49a.style.background = "white" div49b.style.background = "white" div49c.style.background = "white" div49d.style.background = "white" div50a.style.background = "white" div50b.style.background = "white" div50c.style.background = "white" div50d.style.background = "white" div51a.style.background = "white" div51b.style.background = "white" div51c.style.background = "white" div51d.style.background = "white" } if (color == 26) { receptorDiv.style.background = "transparent" receptorDiv2.style.background = "transparent" receptorDiv3.style.background = "transparent" receptorDiv4.style.background = "transparent" elemDiv.style.background = "transparent" elemDiv2.style.background = "transparent" elemDiv3.style.background = "transparent" elemDiv4.style.background = "transparent" div2a.style.background = "transparent" div2b.style.background = "transparent" div2c.style.background = "transparent" div2d.style.background = "transparent" div3a.style.background = "transparent" div3b.style.background = "transparent" div3c.style.background = "transparent" div3d.style.background = "transparent" div4a.style.background = "transparent" div4b.style.background = "transparent" div4c.style.background = "transparent" div4d.style.background = "transparent" div5a.style.background = "transparent" div5b.style.background = "transparent" div5c.style.background = "transparent" div5d.style.background = "transparent" div6a.style.background = "transparent" div6b.style.background = "transparent" div6c.style.background = "transparent" div6d.style.background = "transparent" div7a.style.background = "transparent" div7b.style.background = "transparent" div7c.style.background = "transparent" div7d.style.background = "transparent" div8a.style.background = "transparent" div8b.style.background = "transparent" div8c.style.background = "transparent" div8d.style.background = "transparent" div9a.style.background = "transparent" div9b.style.background = "transparent" div9c.style.background = "transparent" div9d.style.background = "transparent" div10a.style.background = "transparent" div10b.style.background = "transparent" div10c.style.background = "transparent" div10d.style.background = "transparent" div11a.style.background = "transparent" div11b.style.background = "transparent" div11c.style.background = "transparent" div11d.style.background = "transparent" div12a.style.background = "transparent" div12b.style.background = "transparent" div12c.style.background = "transparent" div12d.style.background = "transparent" div13a.style.background = "transparent" div13b.style.background = "transparent" div13c.style.background = "transparent" div13d.style.background = "transparent" div14a.style.background = "transparent" div14b.style.background = "transparent" div14c.style.background = "transparent" div14d.style.background = "transparent" div15a.style.background = "transparent" div15b.style.background = "transparent" div15c.style.background = "transparent" div15d.style.background = "transparent" div16a.style.background = "transparent" div16b.style.background = "transparent" div16c.style.background = "transparent" div16d.style.background = "transparent" div17a.style.background = "transparent" div17b.style.background = "transparent" div17c.style.background = "transparent" div17d.style.background = "transparent" div18a.style.background = "transparent" div18b.style.background = "transparent" div18c.style.background = "transparent" div18d.style.background = "transparent" div19a.style.background = "transparent" div19b.style.background = "transparent" div19c.style.background = "transparent" div19d.style.background = "transparent" div20a.style.background = "transparent" div20b.style.background = "transparent" div20c.style.background = "transparent" div20d.style.background = "transparent" div21a.style.background = "transparent" div21b.style.background = "transparent" div21c.style.background = "transparent" div21d.style.background = "transparent" div22a.style.background = "transparent" div22b.style.background = "transparent" div22c.style.background = "transparent" div22d.style.background = "transparent" div23a.style.background = "transparent" div23b.style.background = "transparent" div23c.style.background = "transparent" div23d.style.background = "transparent" div24a.style.background = "transparent" div24b.style.background = "transparent" div24c.style.background = "transparent" div24d.style.background = "transparent" div25a.style.background = "transparent" div25b.style.background = "transparent" div25c.style.background = "transparent" div25d.style.background = "transparent" div26a.style.background = "transparent" div26b.style.background = "transparent" div26c.style.background = "transparent" div26d.style.background = "transparent" div27a.style.background = "transparent" div27b.style.background = "transparent" div27c.style.background = "transparent" div27d.style.background = "transparent" div28a.style.background = "transparent" div28b.style.background = "transparent" div28c.style.background = "transparent" div28d.style.background = "transparent" div29a.style.background = "transparent" div29b.style.background = "transparent" div29c.style.background = "transparent" div29d.style.background = "transparent" div30a.style.background = "transparent" div30b.style.background = "transparent" div30c.style.background = "transparent" div30d.style.background = "transparent" div31a.style.background = "transparent" div31b.style.background = "transparent" div31c.style.background = "transparent" div31d.style.background = "transparent" div32a.style.background = "transparent" div32b.style.background = "transparent" div32c.style.background = "transparent" div32d.style.background = "transparent" div33a.style.background = "transparent" div33b.style.background = "transparent" div33c.style.background = "transparent" div33d.style.background = "transparent" div34a.style.background = "transparent" div34b.style.background = "transparent" div34c.style.background = "transparent" div34d.style.background = "transparent" div35a.style.background = "transparent" div35b.style.background = "transparent" div35c.style.background = "transparent" div35d.style.background = "transparent" div36a.style.background = "transparent" div36b.style.background = "transparent" div36c.style.background = "transparent" div36d.style.background = "transparent" div37a.style.background = "transparent" div37b.style.background = "transparent" div37c.style.background = "transparent" div37d.style.background = "transparent" div38a.style.background = "transparent" div38b.style.background = "transparent" div38c.style.background = "transparent" div38d.style.background = "transparent" div39a.style.background = "transparent" div39b.style.background = "transparent" div39c.style.background = "transparent" div39d.style.background = "transparent" div40a.style.background = "transparent" div40b.style.background = "transparent" div40c.style.background = "transparent" div40d.style.background = "transparent" div41a.style.background = "transparent" div41b.style.background = "transparent" div41c.style.background = "transparent" div41d.style.background = "transparent" div42a.style.background = "transparent" div42b.style.background = "transparent" div42c.style.background = "transparent" div42d.style.background = "transparent" div43a.style.background = "transparent" div43b.style.background = "transparent" div43c.style.background = "transparent" div43d.style.background = "transparent" div44a.style.background = "transparent" div44b.style.background = "transparent" div44c.style.background = "transparent" div44d.style.background = "transparent" div45a.style.background = "transparent" div45b.style.background = "transparent" div45c.style.background = "transparent" div45d.style.background = "transparent" div46a.style.background = "transparent" div46b.style.background = "transparent" div46c.style.background = "transparent" div46d.style.background = "transparent" div47a.style.background = "transparent" div47b.style.background = "transparent" div47c.style.background = "transparent" div47d.style.background = "transparent" div48a.style.background = "transparent" div48b.style.background = "transparent" div48c.style.background = "transparent" div48d.style.background = "transparent" div49a.style.background = "transparent" div49b.style.background = "transparent" div49c.style.background = "transparent" div49d.style.background = "transparent" div50a.style.background = "transparent" div50b.style.background = "transparent" div50c.style.background = "transparent" div50d.style.background = "transparent" div51a.style.background = "transparent" div51b.style.background = "transparent" div51c.style.background = "transparent" div51d.style.background = "transparent" } if (color == 23 && value != 7) { document.body.style.backgroundColor = "black"; document.getElementById("pa").style.color = "#701d76" document.getElementById("pa2").style.color = "#701d76" receptorDiv.style.opacity = "0.6" receptorDiv2.style.opacity = "0.6" receptorDiv3.style.opacity = "0.6" receptorDiv4.style.opacity = "0.6" elemDiv.style.opacity = "0.6" elemDiv2.style.opacity = "0.6" elemDiv3.style.opacity = "0.6" elemDiv4.style.opacity = "0.6" div2a.style.opacity = "0.6" div2b.style.opacity = "0.6" div2c.style.opacity = "0.6" div2d.style.opacity = "0.6" div3a.style.opacity = "0.6" div3b.style.opacity = "0.6" div3c.style.opacity = "0.6" div3d.style.opacity = "0.6" div4a.style.opacity = "0.6" div4b.style.opacity = "0.6" div4c.style.opacity = "0.6" div4d.style.opacity = "0.6" div5a.style.opacity = "0.6" div5b.style.opacity = "0.6" div5c.style.opacity = "0.6" div5d.style.opacity = "0.6" div6a.style.opacity = "0.6" div6b.style.opacity = "0.6" div6c.style.opacity = "0.6" div6d.style.opacity = "0.6" div7a.style.opacity = "0.6" div7b.style.opacity = "0.6" div7c.style.opacity = "0.6" div7d.style.opacity = "0.6" div8a.style.opacity = "0.6" div8b.style.opacity = "0.6" div8c.style.opacity = "0.6" div8d.style.opacity = "0.6" div9a.style.opacity = "0.6" div9b.style.opacity = "0.6" div9c.style.opacity = "0.6" div9d.style.opacity = "0.6" div10a.style.opacity = "0.6" div10b.style.opacity = "0.6" div10c.style.opacity = "0.6" div10d.style.opacity = "0.6" div11a.style.opacity = "0.6" div11b.style.opacity = "0.6" div11c.style.opacity = "0.6" div11d.style.opacity = "0.6" div12a.style.opacity = "0.6" div12b.style.opacity = "0.6" div12c.style.opacity = "0.6" div12d.style.opacity = "0.6" div13a.style.opacity = "0.6" div13b.style.opacity = "0.6" div13c.style.opacity = "0.6" div13d.style.opacity = "0.6" div14a.style.opacity = "0.6" div14b.style.opacity = "0.6" div14c.style.opacity = "0.6" div14d.style.opacity = "0.6" div15a.style.opacity = "0.6" div15b.style.opacity = "0.6" div15c.style.opacity = "0.6" div15d.style.opacity = "0.6" div16a.style.opacity = "0.6" div16b.style.opacity = "0.6" div16c.style.opacity = "0.6" div16d.style.opacity = "0.6" div17a.style.opacity = "0.6" div17b.style.opacity = "0.6" div17c.style.opacity = "0.6" div17d.style.opacity = "0.6" div18a.style.opacity = "0.6" div18b.style.opacity = "0.6" div18c.style.opacity = "0.6" div18d.style.opacity = "0.6" div19a.style.opacity = "0.6" div19b.style.opacity = "0.6" div19c.style.opacity = "0.6" div19d.style.opacity = "0.6" div20a.style.opacity = "0.6" div20b.style.opacity = "0.6" div20c.style.opacity = "0.6" div20d.style.opacity = "0.6" div21a.style.opacity = "0.6" div21b.style.opacity = "0.6" div21c.style.opacity = "0.6" div21d.style.opacity = "0.6" div22a.style.opacity = "0.6" div22b.style.opacity = "0.6" div22c.style.opacity = "0.6" div22d.style.opacity = "0.6" div23a.style.opacity = "0.6" div23b.style.opacity = "0.6" div23c.style.opacity = "0.6" div23d.style.opacity = "0.6" div24a.style.opacity = "0.6" div24b.style.opacity = "0.6" div24c.style.opacity = "0.6" div24d.style.opacity = "0.6" div25a.style.opacity = "0.6" div25b.style.opacity = "0.6" div25c.style.opacity = "0.6" div25d.style.opacity = "0.6" div26a.style.opacity = "0.6" div26b.style.opacity = "0.6" div26c.style.opacity = "0.6" div26d.style.opacity = "0.6" div27a.style.opacity = "0.6" div27b.style.opacity = "0.6" div27c.style.opacity = "0.6" div27d.style.opacity = "0.6" div28a.style.opacity = "0.6" div28b.style.opacity = "0.6" div28c.style.opacity = "0.6" div28d.style.opacity = "0.6" div29a.style.opacity = "0.6" div29b.style.opacity = "0.6" div29c.style.opacity = "0.6" div29d.style.opacity = "0.6" div30a.style.opacity = "0.6" div30b.style.opacity = "0.6" div30c.style.opacity = "0.6" div30d.style.opacity = "0.6" div31a.style.opacity = "0.6" div31b.style.opacity = "0.6" div31c.style.opacity = "0.6" div31d.style.opacity = "0.6" div32a.style.opacity = "0.6" div32b.style.opacity = "0.6" div32c.style.opacity = "0.6" div32d.style.opacity = "0.6" div33a.style.opacity = "0.6" div33b.style.opacity = "0.6" div33c.style.opacity = "0.6" div33d.style.opacity = "0.6" div34a.style.opacity = "0.6" div34b.style.opacity = "0.6" div34c.style.opacity = "0.6" div34d.style.opacity = "0.6" div35a.style.opacity = "0.6" div35b.style.opacity = "0.6" div35c.style.opacity = "0.6" div35d.style.opacity = "0.6" div36a.style.opacity = "0.6" div36b.style.opacity = "0.6" div36c.style.opacity = "0.6" div36d.style.opacity = "0.6" div37a.style.opacity = "0.6" div37b.style.opacity = "0.6" div37c.style.opacity = "0.6" div37d.style.opacity = "0.6" div38a.style.opacity = "0.6" div38b.style.opacity = "0.6" div38c.style.opacity = "0.6" div38d.style.opacity = "0.6" div39a.style.opacity = "0.6" div39b.style.opacity = "0.6" div39c.style.opacity = "0.6" div39d.style.opacity = "0.6" div40a.style.opacity = "0.6" div40b.style.opacity = "0.6" div40c.style.opacity = "0.6" div40d.style.opacity = "0.6" div41a.style.opacity = "0.6" div41b.style.opacity = "0.6" div41c.style.opacity = "0.6" div41d.style.opacity = "0.6" div42a.style.opacity = "0.6" div42b.style.opacity = "0.6" div42c.style.opacity = "0.6" div42d.style.opacity = "0.6" div43a.style.opacity = "0.6" div43b.style.opacity = "0.6" div43c.style.opacity = "0.6" div43d.style.opacity = "0.6" div44a.style.opacity = "0.6" div44b.style.opacity = "0.6" div44c.style.opacity = "0.6" div44d.style.opacity = "0.6" div45a.style.opacity = "0.6" div45b.style.opacity = "0.6" div45c.style.opacity = "0.6" div45d.style.opacity = "0.6" div46a.style.opacity = "0.6" div46b.style.opacity = "0.6" div46c.style.opacity = "0.6" div46d.style.opacity = "0.6" div47a.style.opacity = "0.6" div47b.style.opacity = "0.6" div47c.style.opacity = "0.6" div47d.style.opacity = "0.6" div48a.style.opacity = "0.6" div48b.style.opacity = "0.6" div48c.style.opacity = "0.6" div48d.style.opacity = "0.6" div49a.style.opacity = "0.6" div49b.style.opacity = "0.6" div49c.style.opacity = "0.6" div49d.style.opacity = "0.6" div50a.style.opacity = "0.6" div50b.style.opacity = "0.6" div50c.style.opacity = "0.6" div50d.style.opacity = "0.6" div51a.style.opacity = "0.6" div51b.style.opacity = "0.6" div51c.style.opacity = "0.6" div51d.style.opacity = "0.6" receptorDiv.style.background = "#e93eff" receptorDiv2.style.background = "#e93eff" receptorDiv3.style.background = "#e93eff" receptorDiv4.style.background = "#e93eff" elemDiv.style.background = "#e93eff" elemDiv2.style.background = "#e93eff" elemDiv3.style.background = "#e93eff" elemDiv4.style.background = "#e93eff" div2a.style.background = "#e93eff" div2b.style.background = "#e93eff" div2c.style.background = "#e93eff" div2d.style.background = "#e93eff" div3a.style.background = "#e93eff" div3b.style.background = "#e93eff" div3c.style.background = "#e93eff" div3d.style.background = "#e93eff" div4a.style.background = "#e93eff" div4b.style.background = "#e93eff" div4c.style.background = "#e93eff" div4d.style.background = "#e93eff" div5a.style.background = "#e93eff" div5b.style.background = "#e93eff" div5c.style.background = "#e93eff" div5d.style.background = "#e93eff" div6a.style.background = "#e93eff" div6b.style.background = "#e93eff" div6c.style.background = "#e93eff" div6d.style.background = "#e93eff" div7a.style.background = "#e93eff" div7b.style.background = "#e93eff" div7c.style.background = "#e93eff" div7d.style.background = "#e93eff" div8a.style.background = "#e93eff" div8b.style.background = "#e93eff" div8c.style.background = "#e93eff" div8d.style.background = "#e93eff" div9a.style.background = "#e93eff" div9b.style.background = "#e93eff" div9c.style.background = "#e93eff" div9d.style.background = "#e93eff" div10a.style.background = "#e93eff" div10b.style.background = "#e93eff" div10c.style.background = "#e93eff" div10d.style.background = "#e93eff" div11a.style.background = "#e93eff" div11b.style.background = "#e93eff" div11c.style.background = "#e93eff" div11d.style.background = "#e93eff" div12a.style.background = "#e93eff" div12b.style.background = "#e93eff" div12c.style.background = "#e93eff" div12d.style.background = "#e93eff" div13a.style.background = "#e93eff" div13b.style.background = "#e93eff" div13c.style.background = "#e93eff" div13d.style.background = "#e93eff" div14a.style.background = "#e93eff" div14b.style.background = "#e93eff" div14c.style.background = "#e93eff" div14d.style.background = "#e93eff" div15a.style.background = "#e93eff" div15b.style.background = "#e93eff" div15c.style.background = "#e93eff" div15d.style.background = "#e93eff" div16a.style.background = "#e93eff" div16b.style.background = "#e93eff" div16c.style.background = "#e93eff" div16d.style.background = "#e93eff" div17a.style.background = "#e93eff" div17b.style.background = "#e93eff" div17c.style.background = "#e93eff" div17d.style.background = "#e93eff" div18a.style.background = "#e93eff" div18b.style.background = "#e93eff" div18c.style.background = "#e93eff" div18d.style.background = "#e93eff" div19a.style.background = "#e93eff" div19b.style.background = "#e93eff" div19c.style.background = "#e93eff" div19d.style.background = "#e93eff" div20a.style.background = "#e93eff" div20b.style.background = "#e93eff" div20c.style.background = "#e93eff" div20d.style.background = "#e93eff" div21a.style.background = "#e93eff" div21b.style.background = "#e93eff" div21c.style.background = "#e93eff" div21d.style.background = "#e93eff" div22a.style.background = "#e93eff" div22b.style.background = "#e93eff" div22c.style.background = "#e93eff" div22d.style.background = "#e93eff" div23a.style.background = "#e93eff" div23b.style.background = "#e93eff" div23c.style.background = "#e93eff" div23d.style.background = "#e93eff" div24a.style.background = "#e93eff" div24b.style.background = "#e93eff" div24c.style.background = "#e93eff" div24d.style.background = "#e93eff" div25a.style.background = "#e93eff" div25b.style.background = "#e93eff" div25c.style.background = "#e93eff" div25d.style.background = "#e93eff" div26a.style.background = "#e93eff" div26b.style.background = "#e93eff" div26c.style.background = "#e93eff" div26d.style.background = "#e93eff" div27a.style.background = "#e93eff" div27b.style.background = "#e93eff" div27c.style.background = "#e93eff" div27d.style.background = "#e93eff" div28a.style.background = "#e93eff" div28b.style.background = "#e93eff" div28c.style.background = "#e93eff" div28d.style.background = "#e93eff" div29a.style.background = "#e93eff" div29b.style.background = "#e93eff" div29c.style.background = "#e93eff" div29d.style.background = "#e93eff" div30a.style.background = "#e93eff" div30b.style.background = "#e93eff" div30c.style.background = "#e93eff" div30d.style.background = "#e93eff" div31a.style.background = "#e93eff" div31b.style.background = "#e93eff" div31c.style.background = "#e93eff" div31d.style.background = "#e93eff" div32a.style.background = "#e93eff" div32b.style.background = "#e93eff" div32c.style.background = "#e93eff" div32d.style.background = "#e93eff" div33a.style.background = "#e93eff" div33b.style.background = "#e93eff" div33c.style.background = "#e93eff" div33d.style.background = "#e93eff" div34a.style.background = "#e93eff" div34b.style.background = "#e93eff" div34c.style.background = "#e93eff" div34d.style.background = "#e93eff" div35a.style.background = "#e93eff" div35b.style.background = "#e93eff" div35c.style.background = "#e93eff" div35d.style.background = "#e93eff" div36a.style.background = "#e93eff" div36b.style.background = "#e93eff" div36c.style.background = "#e93eff" div36d.style.background = "#e93eff" div37a.style.background = "#e93eff" div37b.style.background = "#e93eff" div37c.style.background = "#e93eff" div37d.style.background = "#e93eff" div38a.style.background = "#e93eff" div38b.style.background = "#e93eff" div38c.style.background = "#e93eff" div38d.style.background = "#e93eff" div39a.style.background = "#e93eff" div39b.style.background = "#e93eff" div39c.style.background = "#e93eff" div39d.style.background = "#e93eff" div40a.style.background = "#e93eff" div40b.style.background = "#e93eff" div40c.style.background = "#e93eff" div40d.style.background = "#e93eff" div41a.style.background = "#e93eff" div41b.style.background = "#e93eff" div41c.style.background = "#e93eff" div41d.style.background = "#e93eff" div42a.style.background = "#e93eff" div42b.style.background = "#e93eff" div42c.style.background = "#e93eff" div42d.style.background = "#e93eff" div43a.style.background = "#e93eff" div43b.style.background = "#e93eff" div43c.style.background = "#e93eff" div43d.style.background = "#e93eff" div44a.style.background = "#e93eff" div44b.style.background = "#e93eff" div44c.style.background = "#e93eff" div44d.style.background = "#e93eff" div45a.style.background = "#e93eff" div45b.style.background = "#e93eff" div45c.style.background = "#e93eff" div45d.style.background = "#e93eff" div46a.style.background = "#e93eff" div46b.style.background = "#e93eff" div46c.style.background = "#e93eff" div46d.style.background = "#e93eff" div47a.style.background = "#e93eff" div47b.style.background = "#e93eff" div47c.style.background = "#e93eff" div47d.style.background = "#e93eff" div48a.style.background = "#e93eff" div48b.style.background = "#e93eff" div48c.style.background = "#e93eff" div48d.style.background = "#e93eff" div49a.style.background = "#e93eff" div49b.style.background = "#e93eff" div49c.style.background = "#e93eff" div49d.style.background = "#e93eff" div50a.style.background = "#e93eff" div50b.style.background = "#e93eff" div50c.style.background = "#e93eff" div50d.style.background = "#e93eff" div51a.style.background = "#e93eff" div51b.style.background = "#e93eff" div51c.style.background = "#e93eff" div51d.style.background = "#e93eff" } if (color == 24) { document.body.style.backgroundColor = "white"; document.getElementById("pa").style.color = "#d590da" document.getElementById("pa2").style.color = "#d590da" receptorDiv.style.opacity = "0.4" receptorDiv2.style.opacity = "0.4" receptorDiv3.style.opacity = "0.4" receptorDiv4.style.opacity = "0.4" elemDiv.style.opacity = "0.4" elemDiv2.style.opacity = "0.4" elemDiv3.style.opacity = "0.4" elemDiv4.style.opacity = "0.4" div2a.style.opacity = "0.4" div2b.style.opacity = "0.4" div2c.style.opacity = "0.4" div2d.style.opacity = "0.4" div3a.style.opacity = "0.4" div3b.style.opacity = "0.4" div3c.style.opacity = "0.4" div3d.style.opacity = "0.4" div4a.style.opacity = "0.4" div4b.style.opacity = "0.4" div4c.style.opacity = "0.4" div4d.style.opacity = "0.4" div5a.style.opacity = "0.4" div5b.style.opacity = "0.4" div5c.style.opacity = "0.4" div5d.style.opacity = "0.4" div6a.style.opacity = "0.4" div6b.style.opacity = "0.4" div6c.style.opacity = "0.4" div6d.style.opacity = "0.4" div7a.style.opacity = "0.4" div7b.style.opacity = "0.4" div7c.style.opacity = "0.4" div7d.style.opacity = "0.4" div8a.style.opacity = "0.4" div8b.style.opacity = "0.4" div8c.style.opacity = "0.4" div8d.style.opacity = "0.4" div9a.style.opacity = "0.4" div9b.style.opacity = "0.4" div9c.style.opacity = "0.4" div9d.style.opacity = "0.4" div10a.style.opacity = "0.4" div10b.style.opacity = "0.4" div10c.style.opacity = "0.4" div10d.style.opacity = "0.4" div11a.style.opacity = "0.4" div11b.style.opacity = "0.4" div11c.style.opacity = "0.4" div11d.style.opacity = "0.4" div12a.style.opacity = "0.4" div12b.style.opacity = "0.4" div12c.style.opacity = "0.4" div12d.style.opacity = "0.4" div13a.style.opacity = "0.4" div13b.style.opacity = "0.4" div13c.style.opacity = "0.4" div13d.style.opacity = "0.4" div14a.style.opacity = "0.4" div14b.style.opacity = "0.4" div14c.style.opacity = "0.4" div14d.style.opacity = "0.4" div15a.style.opacity = "0.4" div15b.style.opacity = "0.4" div15c.style.opacity = "0.4" div15d.style.opacity = "0.4" div16a.style.opacity = "0.4" div16b.style.opacity = "0.4" div16c.style.opacity = "0.4" div16d.style.opacity = "0.4" div17a.style.opacity = "0.4" div17b.style.opacity = "0.4" div17c.style.opacity = "0.4" div17d.style.opacity = "0.4" div18a.style.opacity = "0.4" div18b.style.opacity = "0.4" div18c.style.opacity = "0.4" div18d.style.opacity = "0.4" div19a.style.opacity = "0.4" div19b.style.opacity = "0.4" div19c.style.opacity = "0.4" div19d.style.opacity = "0.4" div20a.style.opacity = "0.4" div20b.style.opacity = "0.4" div20c.style.opacity = "0.4" div20d.style.opacity = "0.4" div21a.style.opacity = "0.4" div21b.style.opacity = "0.4" div21c.style.opacity = "0.4" div21d.style.opacity = "0.4" div22a.style.opacity = "0.4" div22b.style.opacity = "0.4" div22c.style.opacity = "0.4" div22d.style.opacity = "0.4" div23a.style.opacity = "0.4" div23b.style.opacity = "0.4" div23c.style.opacity = "0.4" div23d.style.opacity = "0.4" div24a.style.opacity = "0.4" div24b.style.opacity = "0.4" div24c.style.opacity = "0.4" div24d.style.opacity = "0.4" div25a.style.opacity = "0.4" div25b.style.opacity = "0.4" div25c.style.opacity = "0.4" div25d.style.opacity = "0.4" div26a.style.opacity = "0.4" div26b.style.opacity = "0.4" div26c.style.opacity = "0.4" div26d.style.opacity = "0.4" div27a.style.opacity = "0.4" div27b.style.opacity = "0.4" div27c.style.opacity = "0.4" div27d.style.opacity = "0.4" div28a.style.opacity = "0.4" div28b.style.opacity = "0.4" div28c.style.opacity = "0.4" div28d.style.opacity = "0.4" div29a.style.opacity = "0.4" div29b.style.opacity = "0.4" div29c.style.opacity = "0.4" div29d.style.opacity = "0.4" div30a.style.opacity = "0.4" div30b.style.opacity = "0.4" div30c.style.opacity = "0.4" div30d.style.opacity = "0.4" div31a.style.opacity = "0.4" div31b.style.opacity = "0.4" div31c.style.opacity = "0.4" div31d.style.opacity = "0.4" div32a.style.opacity = "0.4" div32b.style.opacity = "0.4" div32c.style.opacity = "0.4" div32d.style.opacity = "0.4" div33a.style.opacity = "0.4" div33b.style.opacity = "0.4" div33c.style.opacity = "0.4" div33d.style.opacity = "0.4" div34a.style.opacity = "0.4" div34b.style.opacity = "0.4" div34c.style.opacity = "0.4" div34d.style.opacity = "0.4" div35a.style.opacity = "0.4" div35b.style.opacity = "0.4" div35c.style.opacity = "0.4" div35d.style.opacity = "0.4" div36a.style.opacity = "0.4" div36b.style.opacity = "0.4" div36c.style.opacity = "0.4" div36d.style.opacity = "0.4" div37a.style.opacity = "0.4" div37b.style.opacity = "0.4" div37c.style.opacity = "0.4" div37d.style.opacity = "0.4" div38a.style.opacity = "0.4" div38b.style.opacity = "0.4" div38c.style.opacity = "0.4" div38d.style.opacity = "0.4" div39a.style.opacity = "0.4" div39b.style.opacity = "0.4" div39c.style.opacity = "0.4" div39d.style.opacity = "0.4" div40a.style.opacity = "0.4" div40b.style.opacity = "0.4" div40c.style.opacity = "0.4" div40d.style.opacity = "0.4" div41a.style.opacity = "0.4" div41b.style.opacity = "0.4" div41c.style.opacity = "0.4" div41d.style.opacity = "0.4" div42a.style.opacity = "0.4" div42b.style.opacity = "0.4" div42c.style.opacity = "0.4" div42d.style.opacity = "0.4" div43a.style.opacity = "0.4" div43b.style.opacity = "0.4" div43c.style.opacity = "0.4" div43d.style.opacity = "0.4" div44a.style.opacity = "0.4" div44b.style.opacity = "0.4" div44c.style.opacity = "0.4" div44d.style.opacity = "0.4" div45a.style.opacity = "0.4" div45b.style.opacity = "0.4" div45c.style.opacity = "0.4" div45d.style.opacity = "0.4" div46a.style.opacity = "0.4" div46b.style.opacity = "0.4" div46c.style.opacity = "0.4" div46d.style.opacity = "0.4" div47a.style.opacity = "0.4" div47b.style.opacity = "0.4" div47c.style.opacity = "0.4" div47d.style.opacity = "0.4" div48a.style.opacity = "0.4" div48b.style.opacity = "0.4" div48c.style.opacity = "0.4" div48d.style.opacity = "0.4" div49a.style.opacity = "0.4" div49b.style.opacity = "0.4" div49c.style.opacity = "0.4" div49d.style.opacity = "0.4" div50a.style.opacity = "0.4" div50b.style.opacity = "0.4" div50c.style.opacity = "0.4" div50d.style.opacity = "0.4" div51a.style.opacity = "0.4" div51b.style.opacity = "0.4" div51c.style.opacity = "0.4" div51d.style.opacity = "0.4" } if (color == 18) { receptorDiv.style.background = "#2828ff" receptorDiv2.style.background = "#2828ff" receptorDiv3.style.background = "#2828ff" receptorDiv4.style.background = "#2828ff" elemDiv.style.background = "#2828ff" elemDiv2.style.background = "#2828ff" elemDiv3.style.background = "#2828ff" elemDiv4.style.background = "#2828ff" div2a.style.background = "#2828ff" div2b.style.background = "#2828ff" div2c.style.background = "#2828ff" div2d.style.background = "#2828ff" div3a.style.background = "#2828ff" div3b.style.background = "#2828ff" div3c.style.background = "#2828ff" div3d.style.background = "#2828ff" div4a.style.background = "#2828ff" div4b.style.background = "#2828ff" div4c.style.background = "#2828ff" div4d.style.background = "#2828ff" div5a.style.background = "#2828ff" div5b.style.background = "#2828ff" div5c.style.background = "#2828ff" div5d.style.background = "#2828ff" div6a.style.background = "#2828ff" div6b.style.background = "#2828ff" div6c.style.background = "#2828ff" div6d.style.background = "#2828ff" div7a.style.background = "#2828ff" div7b.style.background = "#2828ff" div7c.style.background = "#2828ff" div7d.style.background = "#2828ff" div8a.style.background = "#2828ff" div8b.style.background = "#2828ff" div8c.style.background = "#2828ff" div8d.style.background = "#2828ff" div9a.style.background = "#2828ff" div9b.style.background = "#2828ff" div9c.style.background = "#2828ff" div9d.style.background = "#2828ff" div10a.style.background = "#2828ff" div10b.style.background = "#2828ff" div10c.style.background = "#2828ff" div10d.style.background = "#2828ff" div11a.style.background = "#2828ff" div11b.style.background = "#2828ff" div11c.style.background = "#2828ff" div11d.style.background = "#2828ff" div12a.style.background = "#2828ff" div12b.style.background = "#2828ff" div12c.style.background = "#2828ff" div12d.style.background = "#2828ff" div13a.style.background = "#2828ff" div13b.style.background = "#2828ff" div13c.style.background = "#2828ff" div13d.style.background = "#2828ff" div14a.style.background = "#2828ff" div14b.style.background = "#2828ff" div14c.style.background = "#2828ff" div14d.style.background = "#2828ff" div15a.style.background = "#2828ff" div15b.style.background = "#2828ff" div15c.style.background = "#2828ff" div15d.style.background = "#2828ff" div16a.style.background = "#2828ff" div16b.style.background = "#2828ff" div16c.style.background = "#2828ff" div16d.style.background = "#2828ff" div17a.style.background = "#2828ff" div17b.style.background = "#2828ff" div17c.style.background = "#2828ff" div17d.style.background = "#2828ff" div18a.style.background = "#2828ff" div18b.style.background = "#2828ff" div18c.style.background = "#2828ff" div18d.style.background = "#2828ff" div19a.style.background = "#2828ff" div19b.style.background = "#2828ff" div19c.style.background = "#2828ff" div19d.style.background = "#2828ff" div20a.style.background = "#2828ff" div20b.style.background = "#2828ff" div20c.style.background = "#2828ff" div20d.style.background = "#2828ff" div21a.style.background = "#2828ff" div21b.style.background = "#2828ff" div21c.style.background = "#2828ff" div21d.style.background = "#2828ff" div22a.style.background = "#2828ff" div22b.style.background = "#2828ff" div22c.style.background = "#2828ff" div22d.style.background = "#2828ff" div23a.style.background = "#2828ff" div23b.style.background = "#2828ff" div23c.style.background = "#2828ff" div23d.style.background = "#2828ff" div24a.style.background = "#2828ff" div24b.style.background = "#2828ff" div24c.style.background = "#2828ff" div24d.style.background = "#2828ff" div25a.style.background = "#2828ff" div25b.style.background = "#2828ff" div25c.style.background = "#2828ff" div25d.style.background = "#2828ff" div26a.style.background = "#2828ff" div26b.style.background = "#2828ff" div26c.style.background = "#2828ff" div26d.style.background = "#2828ff" div27a.style.background = "#2828ff" div27b.style.background = "#2828ff" div27c.style.background = "#2828ff" div27d.style.background = "#2828ff" div28a.style.background = "#2828ff" div28b.style.background = "#2828ff" div28c.style.background = "#2828ff" div28d.style.background = "#2828ff" div29a.style.background = "#2828ff" div29b.style.background = "#2828ff" div29c.style.background = "#2828ff" div29d.style.background = "#2828ff" div30a.style.background = "#2828ff" div30b.style.background = "#2828ff" div30c.style.background = "#2828ff" div30d.style.background = "#2828ff" div31a.style.background = "#2828ff" div31b.style.background = "#2828ff" div31c.style.background = "#2828ff" div31d.style.background = "#2828ff" div32a.style.background = "#2828ff" div32b.style.background = "#2828ff" div32c.style.background = "#2828ff" div32d.style.background = "#2828ff" div33a.style.background = "#2828ff" div33b.style.background = "#2828ff" div33c.style.background = "#2828ff" div33d.style.background = "#2828ff" div34a.style.background = "#2828ff" div34b.style.background = "#2828ff" div34c.style.background = "#2828ff" div34d.style.background = "#2828ff" div35a.style.background = "#2828ff" div35b.style.background = "#2828ff" div35c.style.background = "#2828ff" div35d.style.background = "#2828ff" div36a.style.background = "#2828ff" div36b.style.background = "#2828ff" div36c.style.background = "#2828ff" div36d.style.background = "#2828ff" div37a.style.background = "#2828ff" div37b.style.background = "#2828ff" div37c.style.background = "#2828ff" div37d.style.background = "#2828ff" div38a.style.background = "#2828ff" div38b.style.background = "#2828ff" div38c.style.background = "#2828ff" div38d.style.background = "#2828ff" div39a.style.background = "#2828ff" div39b.style.background = "#2828ff" div39c.style.background = "#2828ff" div39d.style.background = "#2828ff" div40a.style.background = "#2828ff" div40b.style.background = "#2828ff" div40c.style.background = "#2828ff" div40d.style.background = "#2828ff" div41a.style.background = "#2828ff" div41b.style.background = "#2828ff" div41c.style.background = "#2828ff" div41d.style.background = "#2828ff" div42a.style.background = "#2828ff" div42b.style.background = "#2828ff" div42c.style.background = "#2828ff" div42d.style.background = "#2828ff" div43a.style.background = "#2828ff" div43b.style.background = "#2828ff" div43c.style.background = "#2828ff" div43d.style.background = "#2828ff" div44a.style.background = "#2828ff" div44b.style.background = "#2828ff" div44c.style.background = "#2828ff" div44d.style.background = "#2828ff" div45a.style.background = "#2828ff" div45b.style.background = "#2828ff" div45c.style.background = "#2828ff" div45d.style.background = "#2828ff" div46a.style.background = "#2828ff" div46b.style.background = "#2828ff" div46c.style.background = "#2828ff" div46d.style.background = "#2828ff" div47a.style.background = "#2828ff" div47b.style.background = "#2828ff" div47c.style.background = "#2828ff" div47d.style.background = "#2828ff" div48a.style.background = "#2828ff" div48b.style.background = "#2828ff" div48c.style.background = "#2828ff" div48d.style.background = "#2828ff" div49a.style.background = "#2828ff" div49b.style.background = "#2828ff" div49c.style.background = "#2828ff" div49d.style.background = "#2828ff" div50a.style.background = "#2828ff" div50b.style.background = "#2828ff" div50c.style.background = "#2828ff" div50d.style.background = "#2828ff" div51a.style.background = "#2828ff" div51b.style.background = "#2828ff" div51c.style.background = "#2828ff" div51d.style.background = "#2828ff" } if (color == 19) { receptorDiv.style.background = "#e93eff" receptorDiv2.style.background = "#e93eff" receptorDiv3.style.background = "#e93eff" receptorDiv4.style.background = "#e93eff" elemDiv.style.background = "#e93eff" elemDiv2.style.background = "#e93eff" elemDiv3.style.background = "#e93eff" elemDiv4.style.background = "#e93eff" div2a.style.background = "#e93eff" div2b.style.background = "#e93eff" div2c.style.background = "#e93eff" div2d.style.background = "#e93eff" div3a.style.background = "#e93eff" div3b.style.background = "#e93eff" div3c.style.background = "#e93eff" div3d.style.background = "#e93eff" div4a.style.background = "#e93eff" div4b.style.background = "#e93eff" div4c.style.background = "#e93eff" div4d.style.background = "#e93eff" div5a.style.background = "#e93eff" div5b.style.background = "#e93eff" div5c.style.background = "#e93eff" div5d.style.background = "#e93eff" div6a.style.background = "#e93eff" div6b.style.background = "#e93eff" div6c.style.background = "#e93eff" div6d.style.background = "#e93eff" div7a.style.background = "#e93eff" div7b.style.background = "#e93eff" div7c.style.background = "#e93eff" div7d.style.background = "#e93eff" div8a.style.background = "#e93eff" div8b.style.background = "#e93eff" div8c.style.background = "#e93eff" div8d.style.background = "#e93eff" div9a.style.background = "#e93eff" div9b.style.background = "#e93eff" div9c.style.background = "#e93eff" div9d.style.background = "#e93eff" div10a.style.background = "#e93eff" div10b.style.background = "#e93eff" div10c.style.background = "#e93eff" div10d.style.background = "#e93eff" div11a.style.background = "#e93eff" div11b.style.background = "#e93eff" div11c.style.background = "#e93eff" div11d.style.background = "#e93eff" div12a.style.background = "#e93eff" div12b.style.background = "#e93eff" div12c.style.background = "#e93eff" div12d.style.background = "#e93eff" div13a.style.background = "#e93eff" div13b.style.background = "#e93eff" div13c.style.background = "#e93eff" div13d.style.background = "#e93eff" div14a.style.background = "#e93eff" div14b.style.background = "#e93eff" div14c.style.background = "#e93eff" div14d.style.background = "#e93eff" div15a.style.background = "#e93eff" div15b.style.background = "#e93eff" div15c.style.background = "#e93eff" div15d.style.background = "#e93eff" div16a.style.background = "#e93eff" div16b.style.background = "#e93eff" div16c.style.background = "#e93eff" div16d.style.background = "#e93eff" div17a.style.background = "#e93eff" div17b.style.background = "#e93eff" div17c.style.background = "#e93eff" div17d.style.background = "#e93eff" div18a.style.background = "#e93eff" div18b.style.background = "#e93eff" div18c.style.background = "#e93eff" div18d.style.background = "#e93eff" div19a.style.background = "#e93eff" div19b.style.background = "#e93eff" div19c.style.background = "#e93eff" div19d.style.background = "#e93eff" div20a.style.background = "#e93eff" div20b.style.background = "#e93eff" div20c.style.background = "#e93eff" div20d.style.background = "#e93eff" div21a.style.background = "#e93eff" div21b.style.background = "#e93eff" div21c.style.background = "#e93eff" div21d.style.background = "#e93eff" div22a.style.background = "#e93eff" div22b.style.background = "#e93eff" div22c.style.background = "#e93eff" div22d.style.background = "#e93eff" div23a.style.background = "#e93eff" div23b.style.background = "#e93eff" div23c.style.background = "#e93eff" div23d.style.background = "#e93eff" div24a.style.background = "#e93eff" div24b.style.background = "#e93eff" div24c.style.background = "#e93eff" div24d.style.background = "#e93eff" div25a.style.background = "#e93eff" div25b.style.background = "#e93eff" div25c.style.background = "#e93eff" div25d.style.background = "#e93eff" div26a.style.background = "#e93eff" div26b.style.background = "#e93eff" div26c.style.background = "#e93eff" div26d.style.background = "#e93eff" div27a.style.background = "#e93eff" div27b.style.background = "#e93eff" div27c.style.background = "#e93eff" div27d.style.background = "#e93eff" div28a.style.background = "#e93eff" div28b.style.background = "#e93eff" div28c.style.background = "#e93eff" div28d.style.background = "#e93eff" div29a.style.background = "#e93eff" div29b.style.background = "#e93eff" div29c.style.background = "#e93eff" div29d.style.background = "#e93eff" div30a.style.background = "#e93eff" div30b.style.background = "#e93eff" div30c.style.background = "#e93eff" div30d.style.background = "#e93eff" div31a.style.background = "#e93eff" div31b.style.background = "#e93eff" div31c.style.background = "#e93eff" div31d.style.background = "#e93eff" div32a.style.background = "#e93eff" div32b.style.background = "#e93eff" div32c.style.background = "#e93eff" div32d.style.background = "#e93eff" div33a.style.background = "#e93eff" div33b.style.background = "#e93eff" div33c.style.background = "#e93eff" div33d.style.background = "#e93eff" div34a.style.background = "#e93eff" div34b.style.background = "#e93eff" div34c.style.background = "#e93eff" div34d.style.background = "#e93eff" div35a.style.background = "#e93eff" div35b.style.background = "#e93eff" div35c.style.background = "#e93eff" div35d.style.background = "#e93eff" div36a.style.background = "#e93eff" div36b.style.background = "#e93eff" div36c.style.background = "#e93eff" div36d.style.background = "#e93eff" div37a.style.background = "#e93eff" div37b.style.background = "#e93eff" div37c.style.background = "#e93eff" div37d.style.background = "#e93eff" div38a.style.background = "#e93eff" div38b.style.background = "#e93eff" div38c.style.background = "#e93eff" div38d.style.background = "#e93eff" div39a.style.background = "#e93eff" div39b.style.background = "#e93eff" div39c.style.background = "#e93eff" div39d.style.background = "#e93eff" div40a.style.background = "#e93eff" div40b.style.background = "#e93eff" div40c.style.background = "#e93eff" div40d.style.background = "#e93eff" div41a.style.background = "#e93eff" div41b.style.background = "#e93eff" div41c.style.background = "#e93eff" div41d.style.background = "#e93eff" div42a.style.background = "#e93eff" div42b.style.background = "#e93eff" div42c.style.background = "#e93eff" div42d.style.background = "#e93eff" div43a.style.background = "#e93eff" div43b.style.background = "#e93eff" div43c.style.background = "#e93eff" div43d.style.background = "#e93eff" div44a.style.background = "#e93eff" div44b.style.background = "#e93eff" div44c.style.background = "#e93eff" div44d.style.background = "#e93eff" div45a.style.background = "#e93eff" div45b.style.background = "#e93eff" div45c.style.background = "#e93eff" div45d.style.background = "#e93eff" div46a.style.background = "#e93eff" div46b.style.background = "#e93eff" div46c.style.background = "#e93eff" div46d.style.background = "#e93eff" div47a.style.background = "#e93eff" div47b.style.background = "#e93eff" div47c.style.background = "#e93eff" div47d.style.background = "#e93eff" div48a.style.background = "#e93eff" div48b.style.background = "#e93eff" div48c.style.background = "#e93eff" div48d.style.background = "#e93eff" div49a.style.background = "#e93eff" div49b.style.background = "#e93eff" div49c.style.background = "#e93eff" div49d.style.background = "#e93eff" div50a.style.background = "#e93eff" div50b.style.background = "#e93eff" div50c.style.background = "#e93eff" div50d.style.background = "#e93eff" div51a.style.background = "#e93eff" div51b.style.background = "#e93eff" div51c.style.background = "#e93eff" div51d.style.background = "#e93eff" } if (color == 20) { receptorDiv.style.background = "#2d8412" receptorDiv2.style.background = "#2d8412" receptorDiv3.style.background = "#2d8412" receptorDiv4.style.background = "#2d8412" elemDiv.style.background = "#2d8412" elemDiv2.style.background = "#2d8412" elemDiv3.style.background = "#2d8412" elemDiv4.style.background = "#2d8412" div2a.style.background = "#2d8412" div2b.style.background = "#2d8412" div2c.style.background = "#2d8412" div2d.style.background = "#2d8412" div3a.style.background = "#2d8412" div3b.style.background = "#2d8412" div3c.style.background = "#2d8412" div3d.style.background = "#2d8412" div4a.style.background = "#2d8412" div4b.style.background = "#2d8412" div4c.style.background = "#2d8412" div4d.style.background = "#2d8412" div5a.style.background = "#2d8412" div5b.style.background = "#2d8412" div5c.style.background = "#2d8412" div5d.style.background = "#2d8412" div6a.style.background = "#2d8412" div6b.style.background = "#2d8412" div6c.style.background = "#2d8412" div6d.style.background = "#2d8412" div7a.style.background = "#2d8412" div7b.style.background = "#2d8412" div7c.style.background = "#2d8412" div7d.style.background = "#2d8412" div8a.style.background = "#2d8412" div8b.style.background = "#2d8412" div8c.style.background = "#2d8412" div8d.style.background = "#2d8412" div9a.style.background = "#2d8412" div9b.style.background = "#2d8412" div9c.style.background = "#2d8412" div9d.style.background = "#2d8412" div10a.style.background = "#2d8412" div10b.style.background = "#2d8412" div10c.style.background = "#2d8412" div10d.style.background = "#2d8412" div11a.style.background = "#2d8412" div11b.style.background = "#2d8412" div11c.style.background = "#2d8412" div11d.style.background = "#2d8412" div12a.style.background = "#2d8412" div12b.style.background = "#2d8412" div12c.style.background = "#2d8412" div12d.style.background = "#2d8412" div13a.style.background = "#2d8412" div13b.style.background = "#2d8412" div13c.style.background = "#2d8412" div13d.style.background = "#2d8412" div14a.style.background = "#2d8412" div14b.style.background = "#2d8412" div14c.style.background = "#2d8412" div14d.style.background = "#2d8412" div15a.style.background = "#2d8412" div15b.style.background = "#2d8412" div15c.style.background = "#2d8412" div15d.style.background = "#2d8412" div16a.style.background = "#2d8412" div16b.style.background = "#2d8412" div16c.style.background = "#2d8412" div16d.style.background = "#2d8412" div17a.style.background = "#2d8412" div17b.style.background = "#2d8412" div17c.style.background = "#2d8412" div17d.style.background = "#2d8412" div18a.style.background = "#2d8412" div18b.style.background = "#2d8412" div18c.style.background = "#2d8412" div18d.style.background = "#2d8412" div19a.style.background = "#2d8412" div19b.style.background = "#2d8412" div19c.style.background = "#2d8412" div19d.style.background = "#2d8412" div20a.style.background = "#2d8412" div20b.style.background = "#2d8412" div20c.style.background = "#2d8412" div20d.style.background = "#2d8412" div21a.style.background = "#2d8412" div21b.style.background = "#2d8412" div21c.style.background = "#2d8412" div21d.style.background = "#2d8412" div22a.style.background = "#2d8412" div22b.style.background = "#2d8412" div22c.style.background = "#2d8412" div22d.style.background = "#2d8412" div23a.style.background = "#2d8412" div23b.style.background = "#2d8412" div23c.style.background = "#2d8412" div23d.style.background = "#2d8412" div24a.style.background = "#2d8412" div24b.style.background = "#2d8412" div24c.style.background = "#2d8412" div24d.style.background = "#2d8412" div25a.style.background = "#2d8412" div25b.style.background = "#2d8412" div25c.style.background = "#2d8412" div25d.style.background = "#2d8412" div26a.style.background = "#2d8412" div26b.style.background = "#2d8412" div26c.style.background = "#2d8412" div26d.style.background = "#2d8412" div27a.style.background = "#2d8412" div27b.style.background = "#2d8412" div27c.style.background = "#2d8412" div27d.style.background = "#2d8412" div28a.style.background = "#2d8412" div28b.style.background = "#2d8412" div28c.style.background = "#2d8412" div28d.style.background = "#2d8412" div29a.style.background = "#2d8412" div29b.style.background = "#2d8412" div29c.style.background = "#2d8412" div29d.style.background = "#2d8412" div30a.style.background = "#2d8412" div30b.style.background = "#2d8412" div30c.style.background = "#2d8412" div30d.style.background = "#2d8412" div31a.style.background = "#2d8412" div31b.style.background = "#2d8412" div31c.style.background = "#2d8412" div31d.style.background = "#2d8412" div32a.style.background = "#2d8412" div32b.style.background = "#2d8412" div32c.style.background = "#2d8412" div32d.style.background = "#2d8412" div33a.style.background = "#2d8412" div33b.style.background = "#2d8412" div33c.style.background = "#2d8412" div33d.style.background = "#2d8412" div34a.style.background = "#2d8412" div34b.style.background = "#2d8412" div34c.style.background = "#2d8412" div34d.style.background = "#2d8412" div35a.style.background = "#2d8412" div35b.style.background = "#2d8412" div35c.style.background = "#2d8412" div35d.style.background = "#2d8412" div36a.style.background = "#2d8412" div36b.style.background = "#2d8412" div36c.style.background = "#2d8412" div36d.style.background = "#2d8412" div37a.style.background = "#2d8412" div37b.style.background = "#2d8412" div37c.style.background = "#2d8412" div37d.style.background = "#2d8412" div38a.style.background = "#2d8412" div38b.style.background = "#2d8412" div38c.style.background = "#2d8412" div38d.style.background = "#2d8412" div39a.style.background = "#2d8412" div39b.style.background = "#2d8412" div39c.style.background = "#2d8412" div39d.style.background = "#2d8412" div40a.style.background = "#2d8412" div40b.style.background = "#2d8412" div40c.style.background = "#2d8412" div40d.style.background = "#2d8412" div41a.style.background = "#2d8412" div41b.style.background = "#2d8412" div41c.style.background = "#2d8412" div41d.style.background = "#2d8412" div42a.style.background = "#2d8412" div42b.style.background = "#2d8412" div42c.style.background = "#2d8412" div42d.style.background = "#2d8412" div43a.style.background = "#2d8412" div43b.style.background = "#2d8412" div43c.style.background = "#2d8412" div43d.style.background = "#2d8412" div44a.style.background = "#2d8412" div44b.style.background = "#2d8412" div44c.style.background = "#2d8412" div44d.style.background = "#2d8412" div45a.style.background = "#2d8412" div45b.style.background = "#2d8412" div45c.style.background = "#2d8412" div45d.style.background = "#2d8412" div46a.style.background = "#2d8412" div46b.style.background = "#2d8412" div46c.style.background = "#2d8412" div46d.style.background = "#2d8412" div47a.style.background = "#2d8412" div47b.style.background = "#2d8412" div47c.style.background = "#2d8412" div47d.style.background = "#2d8412" div48a.style.background = "#2d8412" div48b.style.background = "#2d8412" div48c.style.background = "#2d8412" div48d.style.background = "#2d8412" div49a.style.background = "#2d8412" div49b.style.background = "#2d8412" div49c.style.background = "#2d8412" div49d.style.background = "#2d8412" div50a.style.background = "#2d8412" div50b.style.background = "#2d8412" div50c.style.background = "#2d8412" div50d.style.background = "#2d8412" div51a.style.background = "#2d8412" div51b.style.background = "#2d8412" div51c.style.background = "#2d8412" div51d.style.background = "#2d8412" } if (color == 21) { receptorDiv.style.background = "#ff3737" receptorDiv2.style.background = "#ff3737" receptorDiv3.style.background = "#ff3737" receptorDiv4.style.background = "#ff3737" elemDiv.style.background = "#ff3737" elemDiv2.style.background = "#ff3737" elemDiv3.style.background = "#ff3737" elemDiv4.style.background = "#ff3737" div2a.style.background = "#ff3737" div2b.style.background = "#ff3737" div2c.style.background = "#ff3737" div2d.style.background = "#ff3737" div3a.style.background = "#ff3737" div3b.style.background = "#ff3737" div3c.style.background = "#ff3737" div3d.style.background = "#ff3737" div4a.style.background = "#ff3737" div4b.style.background = "#ff3737" div4c.style.background = "#ff3737" div4d.style.background = "#ff3737" div5a.style.background = "#ff3737" div5b.style.background = "#ff3737" div5c.style.background = "#ff3737" div5d.style.background = "#ff3737" div6a.style.background = "#ff3737" div6b.style.background = "#ff3737" div6c.style.background = "#ff3737" div6d.style.background = "#ff3737" div7a.style.background = "#ff3737" div7b.style.background = "#ff3737" div7c.style.background = "#ff3737" div7d.style.background = "#ff3737" div8a.style.background = "#ff3737" div8b.style.background = "#ff3737" div8c.style.background = "#ff3737" div8d.style.background = "#ff3737" div9a.style.background = "#ff3737" div9b.style.background = "#ff3737" div9c.style.background = "#ff3737" div9d.style.background = "#ff3737" div10a.style.background = "#ff3737" div10b.style.background = "#ff3737" div10c.style.background = "#ff3737" div10d.style.background = "#ff3737" div11a.style.background = "#ff3737" div11b.style.background = "#ff3737" div11c.style.background = "#ff3737" div11d.style.background = "#ff3737" div12a.style.background = "#ff3737" div12b.style.background = "#ff3737" div12c.style.background = "#ff3737" div12d.style.background = "#ff3737" div13a.style.background = "#ff3737" div13b.style.background = "#ff3737" div13c.style.background = "#ff3737" div13d.style.background = "#ff3737" div14a.style.background = "#ff3737" div14b.style.background = "#ff3737" div14c.style.background = "#ff3737" div14d.style.background = "#ff3737" div15a.style.background = "#ff3737" div15b.style.background = "#ff3737" div15c.style.background = "#ff3737" div15d.style.background = "#ff3737" div16a.style.background = "#ff3737" div16b.style.background = "#ff3737" div16c.style.background = "#ff3737" div16d.style.background = "#ff3737" div17a.style.background = "#ff3737" div17b.style.background = "#ff3737" div17c.style.background = "#ff3737" div17d.style.background = "#ff3737" div18a.style.background = "#ff3737" div18b.style.background = "#ff3737" div18c.style.background = "#ff3737" div18d.style.background = "#ff3737" div19a.style.background = "#ff3737" div19b.style.background = "#ff3737" div19c.style.background = "#ff3737" div19d.style.background = "#ff3737" div20a.style.background = "#ff3737" div20b.style.background = "#ff3737" div20c.style.background = "#ff3737" div20d.style.background = "#ff3737" div21a.style.background = "#ff3737" div21b.style.background = "#ff3737" div21c.style.background = "#ff3737" div21d.style.background = "#ff3737" div22a.style.background = "#ff3737" div22b.style.background = "#ff3737" div22c.style.background = "#ff3737" div22d.style.background = "#ff3737" div23a.style.background = "#ff3737" div23b.style.background = "#ff3737" div23c.style.background = "#ff3737" div23d.style.background = "#ff3737" div24a.style.background = "#ff3737" div24b.style.background = "#ff3737" div24c.style.background = "#ff3737" div24d.style.background = "#ff3737" div25a.style.background = "#ff3737" div25b.style.background = "#ff3737" div25c.style.background = "#ff3737" div25d.style.background = "#ff3737" div26a.style.background = "#ff3737" div26b.style.background = "#ff3737" div26c.style.background = "#ff3737" div26d.style.background = "#ff3737" div27a.style.background = "#ff3737" div27b.style.background = "#ff3737" div27c.style.background = "#ff3737" div27d.style.background = "#ff3737" div28a.style.background = "#ff3737" div28b.style.background = "#ff3737" div28c.style.background = "#ff3737" div28d.style.background = "#ff3737" div29a.style.background = "#ff3737" div29b.style.background = "#ff3737" div29c.style.background = "#ff3737" div29d.style.background = "#ff3737" div30a.style.background = "#ff3737" div30b.style.background = "#ff3737" div30c.style.background = "#ff3737" div30d.style.background = "#ff3737" div31a.style.background = "#ff3737" div31b.style.background = "#ff3737" div31c.style.background = "#ff3737" div31d.style.background = "#ff3737" div32a.style.background = "#ff3737" div32b.style.background = "#ff3737" div32c.style.background = "#ff3737" div32d.style.background = "#ff3737" div33a.style.background = "#ff3737" div33b.style.background = "#ff3737" div33c.style.background = "#ff3737" div33d.style.background = "#ff3737" div34a.style.background = "#ff3737" div34b.style.background = "#ff3737" div34c.style.background = "#ff3737" div34d.style.background = "#ff3737" div35a.style.background = "#ff3737" div35b.style.background = "#ff3737" div35c.style.background = "#ff3737" div35d.style.background = "#ff3737" div36a.style.background = "#ff3737" div36b.style.background = "#ff3737" div36c.style.background = "#ff3737" div36d.style.background = "#ff3737" div37a.style.background = "#ff3737" div37b.style.background = "#ff3737" div37c.style.background = "#ff3737" div37d.style.background = "#ff3737" div38a.style.background = "#ff3737" div38b.style.background = "#ff3737" div38c.style.background = "#ff3737" div38d.style.background = "#ff3737" div39a.style.background = "#ff3737" div39b.style.background = "#ff3737" div39c.style.background = "#ff3737" div39d.style.background = "#ff3737" div40a.style.background = "#ff3737" div40b.style.background = "#ff3737" div40c.style.background = "#ff3737" div40d.style.background = "#ff3737" div41a.style.background = "#ff3737" div41b.style.background = "#ff3737" div41c.style.background = "#ff3737" div41d.style.background = "#ff3737" div42a.style.background = "#ff3737" div42b.style.background = "#ff3737" div42c.style.background = "#ff3737" div42d.style.background = "#ff3737" div43a.style.background = "#ff3737" div43b.style.background = "#ff3737" div43c.style.background = "#ff3737" div43d.style.background = "#ff3737" div44a.style.background = "#ff3737" div44b.style.background = "#ff3737" div44c.style.background = "#ff3737" div44d.style.background = "#ff3737" div45a.style.background = "#ff3737" div45b.style.background = "#ff3737" div45c.style.background = "#ff3737" div45d.style.background = "#ff3737" div46a.style.background = "#ff3737" div46b.style.background = "#ff3737" div46c.style.background = "#ff3737" div46d.style.background = "#ff3737" div47a.style.background = "#ff3737" div47b.style.background = "#ff3737" div47c.style.background = "#ff3737" div47d.style.background = "#ff3737" div48a.style.background = "#ff3737" div48b.style.background = "#ff3737" div48c.style.background = "#ff3737" div48d.style.background = "#ff3737" div49a.style.background = "#ff3737" div49b.style.background = "#ff3737" div49c.style.background = "#ff3737" div49d.style.background = "#ff3737" div50a.style.background = "#ff3737" div50b.style.background = "#ff3737" div50c.style.background = "#ff3737" div50d.style.background = "#ff3737" div51a.style.background = "#ff3737" div51b.style.background = "#ff3737" div51c.style.background = "#ff3737" div51d.style.background = "#ff3737" } if (color == 22) { receptorDiv.style.background = "black" receptorDiv2.style.background = "black" receptorDiv3.style.background = "black" receptorDiv4.style.background = "black" elemDiv.style.background = "black" elemDiv2.style.background = "black" elemDiv3.style.background = "black" elemDiv4.style.background = "black" div2a.style.background = "black" div2b.style.background = "black" div2c.style.background = "black" div2d.style.background = "black" div3a.style.background = "black" div3b.style.background = "black" div3c.style.background = "black" div3d.style.background = "black" div4a.style.background = "black" div4b.style.background = "black" div4c.style.background = "black" div4d.style.background = "black" div5a.style.background = "black" div5b.style.background = "black" div5c.style.background = "black" div5d.style.background = "black" div6a.style.background = "black" div6b.style.background = "black" div6c.style.background = "black" div6d.style.background = "black" div7a.style.background = "black" div7b.style.background = "black" div7c.style.background = "black" div7d.style.background = "black" div8a.style.background = "black" div8b.style.background = "black" div8c.style.background = "black" div8d.style.background = "black" div9a.style.background = "black" div9b.style.background = "black" div9c.style.background = "black" div9d.style.background = "black" div10a.style.background = "black" div10b.style.background = "black" div10c.style.background = "black" div10d.style.background = "black" div11a.style.background = "black" div11b.style.background = "black" div11c.style.background = "black" div11d.style.background = "black" div12a.style.background = "black" div12b.style.background = "black" div12c.style.background = "black" div12d.style.background = "black" div13a.style.background = "black" div13b.style.background = "black" div13c.style.background = "black" div13d.style.background = "black" div14a.style.background = "black" div14b.style.background = "black" div14c.style.background = "black" div14d.style.background = "black" div15a.style.background = "black" div15b.style.background = "black" div15c.style.background = "black" div15d.style.background = "black" div16a.style.background = "black" div16b.style.background = "black" div16c.style.background = "black" div16d.style.background = "black" div17a.style.background = "black" div17b.style.background = "black" div17c.style.background = "black" div17d.style.background = "black" div18a.style.background = "black" div18b.style.background = "black" div18c.style.background = "black" div18d.style.background = "black" div19a.style.background = "black" div19b.style.background = "black" div19c.style.background = "black" div19d.style.background = "black" div20a.style.background = "black" div20b.style.background = "black" div20c.style.background = "black" div20d.style.background = "black" div21a.style.background = "black" div21b.style.background = "black" div21c.style.background = "black" div21d.style.background = "black" div22a.style.background = "black" div22b.style.background = "black" div22c.style.background = "black" div22d.style.background = "black" div23a.style.background = "black" div23b.style.background = "black" div23c.style.background = "black" div23d.style.background = "black" div24a.style.background = "black" div24b.style.background = "black" div24c.style.background = "black" div24d.style.background = "black" div25a.style.background = "black" div25b.style.background = "black" div25c.style.background = "black" div25d.style.background = "black" div26a.style.background = "black" div26b.style.background = "black" div26c.style.background = "black" div26d.style.background = "black" div27a.style.background = "black" div27b.style.background = "black" div27c.style.background = "black" div27d.style.background = "black" div28a.style.background = "black" div28b.style.background = "black" div28c.style.background = "black" div28d.style.background = "black" div29a.style.background = "black" div29b.style.background = "black" div29c.style.background = "black" div29d.style.background = "black" div30a.style.background = "black" div30b.style.background = "black" div30c.style.background = "black" div30d.style.background = "black" div31a.style.background = "black" div31b.style.background = "black" div31c.style.background = "black" div31d.style.background = "black" div32a.style.background = "black" div32b.style.background = "black" div32c.style.background = "black" div32d.style.background = "black" div33a.style.background = "black" div33b.style.background = "black" div33c.style.background = "black" div33d.style.background = "black" div34a.style.background = "black" div34b.style.background = "black" div34c.style.background = "black" div34d.style.background = "black" div35a.style.background = "black" div35b.style.background = "black" div35c.style.background = "black" div35d.style.background = "black" div36a.style.background = "black" div36b.style.background = "black" div36c.style.background = "black" div36d.style.background = "black" div37a.style.background = "black" div37b.style.background = "black" div37c.style.background = "black" div37d.style.background = "black" div38a.style.background = "black" div38b.style.background = "black" div38c.style.background = "black" div38d.style.background = "black" div39a.style.background = "black" div39b.style.background = "black" div39c.style.background = "black" div39d.style.background = "black" div40a.style.background = "black" div40b.style.background = "black" div40c.style.background = "black" div40d.style.background = "black" div41a.style.background = "black" div41b.style.background = "black" div41c.style.background = "black" div41d.style.background = "black" div42a.style.background = "black" div42b.style.background = "black" div42c.style.background = "black" div42d.style.background = "black" div43a.style.background = "black" div43b.style.background = "black" div43c.style.background = "black" div43d.style.background = "black" div44a.style.background = "black" div44b.style.background = "black" div44c.style.background = "black" div44d.style.background = "black" div45a.style.background = "black" div45b.style.background = "black" div45c.style.background = "black" div45d.style.background = "black" div46a.style.background = "black" div46b.style.background = "black" div46c.style.background = "black" div46d.style.background = "black" div47a.style.background = "black" div47b.style.background = "black" div47c.style.background = "black" div47d.style.background = "black" div48a.style.background = "black" div48b.style.background = "black" div48c.style.background = "black" div48d.style.background = "black" div49a.style.background = "black" div49b.style.background = "black" div49c.style.background = "black" div49d.style.background = "black" div50a.style.background = "black" div50b.style.background = "black" div50c.style.background = "black" div50d.style.background = "black" div51a.style.background = "black" div51b.style.background = "black" div51c.style.background = "black" div51d.style.background = "black" } if (hacksV == 0) { hacks = 4; } var scrollV = document.getElementById("scrollRate").value scrollMSpeed = scrollV / 3 if (scrollV != undefined) { topp -= scrollV topp2 -= scrollV topp3 -= scrollV topp4 -= scrollV toppa -= scrollV toppb -= scrollV toppc -= scrollV toppd -= scrollV topp3a -= scrollV topp3b -= scrollV topp3c -= scrollV topp3d -= scrollV topp4a -= scrollV topp4b -= scrollV topp4c -= scrollV topp4d -= scrollV topp5a -= scrollV topp5b -= scrollV topp5c -= scrollV topp5d -= scrollV topp6a -= scrollV topp6b -= scrollV topp6c -= scrollV topp6d -= scrollV topp7a -= scrollV topp7b -= scrollV topp7c -= scrollV topp7d -= scrollV topp8a -= scrollV topp8b -= scrollV topp8c -= scrollV topp8d -= scrollV topp9a -= scrollV topp9b -= scrollV topp9c -= scrollV topp9d -= scrollV topp10a -= scrollV topp10b -= scrollV topp10c -= scrollV topp10d -= scrollV topp11a -= scrollV topp11b -= scrollV topp11c -= scrollV topp11d -= scrollV topp12a -= scrollV topp12b -= scrollV topp12c -= scrollV topp12d -= scrollV topp13a -= scrollV topp13b -= scrollV topp13c -= scrollV topp13d -= scrollV topp14a -= scrollV topp14b -= scrollV topp14c -= scrollV topp14d -= scrollV topp15a -= scrollV topp15b -= scrollV topp15c -= scrollV topp15d -= scrollV topp16a -= scrollV topp16b -= scrollV topp16c -= scrollV topp16d -= scrollV topp17a -= scrollV topp17b -= scrollV topp17c -= scrollV topp17d -= scrollV topp18a -= scrollV topp18b -= scrollV topp18c -= scrollV topp18d -= scrollV topp19a -= scrollV topp19b -= scrollV topp19c -= scrollV topp19d -= scrollV topp20a -= scrollV topp20b -= scrollV topp20c -= scrollV topp20d -= scrollV topp21a -= scrollV topp21b -= scrollV topp21c -= scrollV topp21d -= scrollV topp22a -= scrollV topp22b -= scrollV topp22c -= scrollV topp22d -= scrollV topp23a -= scrollV topp23b -= scrollV topp23c -= scrollV topp23d -= scrollV topp24a -= scrollV topp24b -= scrollV topp24c -= scrollV topp24d -= scrollV topp25a -= scrollV topp25b -= scrollV topp25c -= scrollV topp25d -= scrollV topp26a -= scrollV topp26b -= scrollV topp26c -= scrollV topp26d -= scrollV topp27a -= scrollV topp27b -= scrollV topp27c -= scrollV topp27d -= scrollV topp28a -= scrollV topp28b -= scrollV topp28c -= scrollV topp28d -= scrollV topp29a -= scrollV topp29b -= scrollV topp29c -= scrollV topp29d -= scrollV topp30a -= scrollV topp30b -= scrollV topp30c -= scrollV topp30d -= scrollV topp31a -= scrollV topp31b -= scrollV topp31c -= scrollV topp31d -= scrollV topp32a -= scrollV topp32b -= scrollV topp32c -= scrollV topp32d -= scrollV topp33a -= scrollV topp33b -= scrollV topp33c -= scrollV topp33d -= scrollV topp34a -= scrollV topp34b -= scrollV topp34c -= scrollV topp34d -= scrollV topp35a -= scrollV topp35b -= scrollV topp35c -= scrollV topp35d -= scrollV topp36a -= scrollV topp36b -= scrollV topp36c -= scrollV topp36d -= scrollV topp37a -= scrollV topp37b -= scrollV topp37c -= scrollV topp37d -= scrollV topp38a -= scrollV topp38b -= scrollV topp38c -= scrollV topp38d -= scrollV topp39a -= scrollV topp39b -= scrollV topp39c -= scrollV topp39d -= scrollV topp40a -= scrollV topp40b -= scrollV topp40c -= scrollV topp40d -= scrollV topp41a -= scrollV topp41b -= scrollV topp41c -= scrollV topp41d -= scrollV topp42a -= scrollV topp42b -= scrollV topp42c -= scrollV topp42d -= scrollV topp43a -= scrollV topp43b -= scrollV topp43c -= scrollV topp43d -= scrollV topp44a -= scrollV topp44b -= scrollV topp44c -= scrollV topp44d -= scrollV topp45a -= scrollV topp45b -= scrollV topp45c -= scrollV topp45d -= scrollV topp46a -= scrollV topp46b -= scrollV topp46c -= scrollV topp46d -= scrollV topp47a -= scrollV topp47b -= scrollV topp47c -= scrollV topp47d -= scrollV topp48a -= scrollV topp48b -= scrollV topp48c -= scrollV topp48d -= scrollV topp49a -= scrollV topp49b -= scrollV topp49c -= scrollV topp49d -= scrollV topp50a -= scrollV topp50b -= scrollV topp50c -= scrollV topp50d -= scrollV topp51a -= scrollV topp51b -= scrollV topp51c -= scrollV topp51d -= scrollV middleTop = 45 - (12 * scrollMSpeed) middleBottom = 55 + (12 * scrollMSpeed) paTop1a = 55 + (10 * scrollMSpeed) paTop1b = 65 + (10 * scrollMSpeed) paTop2a = 65 + (10 * scrollMSpeed) paTop2b = 75 + (10 * scrollMSpeed) paTop3a = 75 + (10 * scrollMSpeed) paTop3b = 90 + (15 * scrollMSpeed) paTop4a = 90 + (15 * scrollMSpeed) paTop4b = 135 + (45 * scrollMSpeed) paBottom1a = 35 - (10 * scrollMSpeed) paBottom1b = 45 - (10 * scrollMSpeed) paBottom2a = 25 - (10 * scrollMSpeed) paBottom2b = 35 - (10 * scrollMSpeed) paBottom3a = 10 - (15 * scrollMSpeed) paBottom3b = 25 - (10 * scrollMSpeed) paBottom4a = -35 - (45 * scrollMSpeed) paBottom4b = 10 - (15 * scrollMSpeed) } if (inputArray.length > 60) { inputArray.pop() } if (inputArray2.length > 60) { inputArray2.pop() } this.document.getElementById("cpu1").innerHTML = inputArray2[0]; this.document.getElementById("cpu2").innerHTML = inputArray2[1]; this.document.getElementById("cpu3").innerHTML = inputArray2[2]; this.document.getElementById("cpu4").innerHTML = inputArray2[3]; this.document.getElementById("cpu5").innerHTML = inputArray2[4]; this.document.getElementById("cpu6").innerHTML = inputArray2[5]; this.document.getElementById("cpu7").innerHTML = inputArray2[6]; this.document.getElementById("cpu8").innerHTML = inputArray2[7]; this.document.getElementById("cpu9").innerHTML = inputArray2[8]; this.document.getElementById("cpu10").innerHTML = inputArray2[9]; this.document.getElementById("cpu11").innerHTML = inputArray2[10]; this.document.getElementById("cpu12").innerHTML = inputArray2[11]; this.document.getElementById("cpu13").innerHTML = inputArray2[12]; this.document.getElementById("cpu14").innerHTML = inputArray2[13]; this.document.getElementById("cpu15").innerHTML = inputArray2[14]; this.document.getElementById("cpu16").innerHTML = inputArray2[15]; this.document.getElementById("cpu17").innerHTML = inputArray2[16]; this.document.getElementById("cpu18").innerHTML = inputArray2[17]; this.document.getElementById("cpu19").innerHTML = inputArray2[18]; this.document.getElementById("cpu20").innerHTML = inputArray2[19]; this.document.getElementById("cpu21").innerHTML = inputArray2[20]; this.document.getElementById("cpu22").innerHTML = inputArray2[21]; this.document.getElementById("cpu23").innerHTML = inputArray2[22]; this.document.getElementById("cpu24").innerHTML = inputArray2[23]; this.document.getElementById("cpu25").innerHTML = inputArray2[24]; this.document.getElementById("cpu26").innerHTML = inputArray2[25]; this.document.getElementById("cpu27").innerHTML = inputArray2[26]; this.document.getElementById("cpu28").innerHTML = inputArray2[27]; this.document.getElementById("cpu29").innerHTML = inputArray2[28]; this.document.getElementById("cpu30").innerHTML = inputArray2[29]; this.document.getElementById("cpu31").innerHTML = inputArray2[30]; this.document.getElementById("cpu32").innerHTML = inputArray2[31]; this.document.getElementById("cpu33").innerHTML = inputArray2[32]; this.document.getElementById("cpu34").innerHTML = inputArray2[33]; this.document.getElementById("cpu35").innerHTML = inputArray2[34]; this.document.getElementById("cpu36").innerHTML = inputArray2[35]; this.document.getElementById("cpu37").innerHTML = inputArray2[36]; this.document.getElementById("cpu38").innerHTML = inputArray2[37]; this.document.getElementById("cpu39").innerHTML = inputArray2[38]; this.document.getElementById("cpu40").innerHTML = inputArray2[39]; this.document.getElementById("cpu41").innerHTML = inputArray2[40]; this.document.getElementById("cpu42").innerHTML = inputArray2[41]; this.document.getElementById("cpu43").innerHTML = inputArray2[42]; this.document.getElementById("cpu44").innerHTML = inputArray2[43]; this.document.getElementById("cpu45").innerHTML = inputArray2[44]; this.document.getElementById("cpu46").innerHTML = inputArray2[45]; this.document.getElementById("cpu47").innerHTML = inputArray2[46]; this.document.getElementById("cpu48").innerHTML = inputArray2[47]; this.document.getElementById("cpu49").innerHTML = inputArray2[48]; this.document.getElementById("cpu50").innerHTML = inputArray2[49]; this.document.getElementById("button1").innerHTML = inputArray[0]; this.document.getElementById("button2").innerHTML = inputArray[1]; this.document.getElementById("button3").innerHTML = inputArray[2]; this.document.getElementById("button4").innerHTML = inputArray[3]; this.document.getElementById("button5").innerHTML = inputArray[4]; this.document.getElementById("button6").innerHTML = inputArray[5]; this.document.getElementById("button7").innerHTML = inputArray[6]; this.document.getElementById("button8").innerHTML = inputArray[7]; this.document.getElementById("button9").innerHTML = inputArray[8]; this.document.getElementById("button10").innerHTML = inputArray[9]; this.document.getElementById("button11").innerHTML = inputArray[10]; this.document.getElementById("button12").innerHTML = inputArray[11]; this.document.getElementById("button13").innerHTML = inputArray[12]; this.document.getElementById("button14").innerHTML = inputArray[13]; this.document.getElementById("button15").innerHTML = inputArray[14]; this.document.getElementById("button16").innerHTML = inputArray[15]; this.document.getElementById("button17").innerHTML = inputArray[16]; this.document.getElementById("button18").innerHTML = inputArray[17]; this.document.getElementById("button19").innerHTML = inputArray[18]; this.document.getElementById("button20").innerHTML = inputArray[19]; this.document.getElementById("button21").innerHTML = inputArray[20]; this.document.getElementById("button22").innerHTML = inputArray[21]; this.document.getElementById("button23").innerHTML = inputArray[22]; this.document.getElementById("button24").innerHTML = inputArray[23]; this.document.getElementById("button25").innerHTML = inputArray[24]; this.document.getElementById("button26").innerHTML = inputArray[25]; this.document.getElementById("button27").innerHTML = inputArray[26]; this.document.getElementById("button28").innerHTML = inputArray[27]; this.document.getElementById("button29").innerHTML = inputArray[28]; this.document.getElementById("button30").innerHTML = inputArray[29]; this.document.getElementById("button31").innerHTML = inputArray[30]; this.document.getElementById("button32").innerHTML = inputArray[31]; this.document.getElementById("button33").innerHTML = inputArray[32]; this.document.getElementById("button34").innerHTML = inputArray[33]; this.document.getElementById("button35").innerHTML = inputArray[34]; this.document.getElementById("button36").innerHTML = inputArray[35]; this.document.getElementById("button37").innerHTML = inputArray[36]; this.document.getElementById("button38").innerHTML = inputArray[37]; this.document.getElementById("button39").innerHTML = inputArray[38]; this.document.getElementById("button40").innerHTML = inputArray[39]; this.document.getElementById("button41").innerHTML = inputArray[40]; this.document.getElementById("button42").innerHTML = inputArray[41]; this.document.getElementById("button43").innerHTML = inputArray[42]; this.document.getElementById("button44").innerHTML = inputArray[43]; this.document.getElementById("button45").innerHTML = inputArray[44]; this.document.getElementById("button46").innerHTML = inputArray[45]; this.document.getElementById("button47").innerHTML = inputArray[46]; this.document.getElementById("button48").innerHTML = inputArray[47]; this.document.getElementById("button49").innerHTML = inputArray[48]; this.document.getElementById("button50").innerHTML = inputArray[49]; if (cValue == 1) { receptorDiv.style.width = size1 + "px" receptorDiv2.style.width = size1 + "px" receptorDiv3.style.width = size1 + "px" receptorDiv4.style.width = size1 + "px" elemDiv.style.width = size1 + "px" elemDiv2.style.width = size1 + "px" elemDiv3.style.width = size1 + "px" elemDiv4.style.width = size1 + "px" div2a.style.width = size1 + "px" div2b.style.width = size1 + "px" div2c.style.width = size1 + "px" div2d.style.width = size1 + "px" div3a.style.width = size1 + "px" div3b.style.width = size1 + "px" div3c.style.width = size1 + "px" div3d.style.width = size1 + "px" div4a.style.width = size1 + "px" div4b.style.width = size1 + "px" div4c.style.width = size1 + "px" div4d.style.width = size1 + "px" div5a.style.width = size1 + "px" div5b.style.width = size1 + "px" div5c.style.width = size1 + "px" div5d.style.width = size1 + "px" div6a.style.width = size1 + "px" div6b.style.width = size1 + "px" div6c.style.width = size1 + "px" div6d.style.width = size1 + "px" div7a.style.width = size1 + "px" div7b.style.width = size1 + "px" div7c.style.width = size1 + "px" div7d.style.width = size1 + "px" div8a.style.width = size1 + "px" div8b.style.width = size1 + "px" div8c.style.width = size1 + "px" div8d.style.width = size1 + "px" div9a.style.width = size1 + "px" div9b.style.width = size1 + "px" div9c.style.width = size1 + "px" div9d.style.width = size1 + "px" div10a.style.width = size1 + "px" div10b.style.width = size1 + "px" div10c.style.width = size1 + "px" div10d.style.width = size1 + "px" div11a.style.width = size1 + "px" div11b.style.width = size1 + "px" div11c.style.width = size1 + "px" div11d.style.width = size1 + "px" div12a.style.width = size1 + "px" div12b.style.width = size1 + "px" div12c.style.width = size1 + "px" div12d.style.width = size1 + "px" div13a.style.width = size1 + "px" div13b.style.width = size1 + "px" div13c.style.width = size1 + "px" div13d.style.width = size1 + "px" div14a.style.width = size1 + "px" div14b.style.width = size1 + "px" div14c.style.width = size1 + "px" div14d.style.width = size1 + "px" div15a.style.width = size1 + "px" div15b.style.width = size1 + "px" div15c.style.width = size1 + "px" div15d.style.width = size1 + "px" div16a.style.width = size1 + "px" div16b.style.width = size1 + "px" div16c.style.width = size1 + "px" div16d.style.width = size1 + "px" div17a.style.width = size1 + "px" div17b.style.width = size1 + "px" div17c.style.width = size1 + "px" div17d.style.width = size1 + "px" div18a.style.width = size1 + "px" div18b.style.width = size1 + "px" div18c.style.width = size1 + "px" div18d.style.width = size1 + "px" div19a.style.width = size1 + "px" div19b.style.width = size1 + "px" div19c.style.width = size1 + "px" div19d.style.width = size1 + "px" div20a.style.width = size1 + "px" div20b.style.width = size1 + "px" div20c.style.width = size1 + "px" div20d.style.width = size1 + "px" div21a.style.width = size1 + "px" div21b.style.width = size1 + "px" div21c.style.width = size1 + "px" div21d.style.width = size1 + "px" div22a.style.width = size1 + "px" div22b.style.width = size1 + "px" div22c.style.width = size1 + "px" div22d.style.width = size1 + "px" div23a.style.width = size1 + "px" div23b.style.width = size1 + "px" div23c.style.width = size1 + "px" div23d.style.width = size1 + "px" div24a.style.width = size1 + "px" div24b.style.width = size1 + "px" div24c.style.width = size1 + "px" div24d.style.width = size1 + "px" div25a.style.width = size1 + "px" div25b.style.width = size1 + "px" div25c.style.width = size1 + "px" div25d.style.width = size1 + "px" div26a.style.width = size1 + "px" div26b.style.width = size1 + "px" div26c.style.width = size1 + "px" div26d.style.width = size1 + "px" div27a.style.width = size1 + "px" div27b.style.width = size1 + "px" div27c.style.width = size1 + "px" div27d.style.width = size1 + "px" div28a.style.width = size1 + "px" div28b.style.width = size1 + "px" div28c.style.width = size1 + "px" div28d.style.width = size1 + "px" div29a.style.width = size1 + "px" div29b.style.width = size1 + "px" div29c.style.width = size1 + "px" div29d.style.width = size1 + "px" div30a.style.width = size1 + "px" div30b.style.width = size1 + "px" div30c.style.width = size1 + "px" div30d.style.width = size1 + "px" div31a.style.width = size1 + "px" div31b.style.width = size1 + "px" div31c.style.width = size1 + "px" div31d.style.width = size1 + "px" div32a.style.width = size1 + "px" div32b.style.width = size1 + "px" div32c.style.width = size1 + "px" div32d.style.width = size1 + "px" div33a.style.width = size1 + "px" div33b.style.width = size1 + "px" div33c.style.width = size1 + "px" div33d.style.width = size1 + "px" div34a.style.width = size1 + "px" div34b.style.width = size1 + "px" div34c.style.width = size1 + "px" div34d.style.width = size1 + "px" div35a.style.width = size1 + "px" div35b.style.width = size1 + "px" div35c.style.width = size1 + "px" div35d.style.width = size1 + "px" div36a.style.width = size1 + "px" div36b.style.width = size1 + "px" div36c.style.width = size1 + "px" div36d.style.width = size1 + "px" div37a.style.width = size1 + "px" div37b.style.width = size1 + "px" div37c.style.width = size1 + "px" div37d.style.width = size1 + "px" div38a.style.width = size1 + "px" div38b.style.width = size1 + "px" div38c.style.width = size1 + "px" div38d.style.width = size1 + "px" div39a.style.width = size1 + "px" div39b.style.width = size1 + "px" div39c.style.width = size1 + "px" div39d.style.width = size1 + "px" div40a.style.width = size1 + "px" div40b.style.width = size1 + "px" div40c.style.width = size1 + "px" div40d.style.width = size1 + "px" div41a.style.width = size1 + "px" div41b.style.width = size1 + "px" div41c.style.width = size1 + "px" div41d.style.width = size1 + "px" div42a.style.width = size1 + "px" div42b.style.width = size1 + "px" div42c.style.width = size1 + "px" div42d.style.width = size1 + "px" div43a.style.width = size1 + "px" div43b.style.width = size1 + "px" div43c.style.width = size1 + "px" div43d.style.width = size1 + "px" div44a.style.width = size1 + "px" div44b.style.width = size1 + "px" div44c.style.width = size1 + "px" div44d.style.width = size1 + "px" div45a.style.width = size1 + "px" div45b.style.width = size1 + "px" div45c.style.width = size1 + "px" div45d.style.width = size1 + "px" div46a.style.width = size1 + "px" div46b.style.width = size1 + "px" div46c.style.width = size1 + "px" div46d.style.width = size1 + "px" div47a.style.width = size1 + "px" div47b.style.width = size1 + "px" div47c.style.width = size1 + "px" div47d.style.width = size1 + "px" div48a.style.width = size1 + "px" div48b.style.width = size1 + "px" div48c.style.width = size1 + "px" div48d.style.width = size1 + "px" div49a.style.width = size1 + "px" div49b.style.width = size1 + "px" div49c.style.width = size1 + "px" div49d.style.width = size1 + "px" div50a.style.width = size1 + "px" div50b.style.width = size1 + "px" div50c.style.width = size1 + "px" div50d.style.width = size1 + "px" div51a.style.width = size1 + "px" div51b.style.width = size1 + "px" div51c.style.width = size1 + "px" div51d.style.width = size1 + "px" receptorDiv.style.height = size1 + "px" receptorDiv2.style.height = size1 + "px" receptorDiv3.style.height = size1 + "px" receptorDiv4.style.height = size1 + "px" elemDiv.style.height = size1 + "px" elemDiv2.style.height = size1 + "px" elemDiv3.style.height = size1 + "px" elemDiv4.style.height = size1 + "px" div2a.style.height = size1 + "px" div2b.style.height = size1 + "px" div2c.style.height = size1 + "px" div2d.style.height = size1 + "px" div3a.style.height = size1 + "px" div3b.style.height = size1 + "px" div3c.style.height = size1 + "px" div3d.style.height = size1 + "px" div4a.style.height = size1 + "px" div4b.style.height = size1 + "px" div4c.style.height = size1 + "px" div4d.style.height = size1 + "px" div5a.style.height = size1 + "px" div5b.style.height = size1 + "px" div5c.style.height = size1 + "px" div5d.style.height = size1 + "px" div6a.style.height = size1 + "px" div6b.style.height = size1 + "px" div6c.style.height = size1 + "px" div6d.style.height = size1 + "px" div7a.style.height = size1 + "px" div7b.style.height = size1 + "px" div7c.style.height = size1 + "px" div7d.style.height = size1 + "px" div8a.style.height = size1 + "px" div8b.style.height = size1 + "px" div8c.style.height = size1 + "px" div8d.style.height = size1 + "px" div9a.style.height = size1 + "px" div9b.style.height = size1 + "px" div9c.style.height = size1 + "px" div9d.style.height = size1 + "px" div10a.style.height = size1 + "px" div10b.style.height = size1 + "px" div10c.style.height = size1 + "px" div10d.style.height = size1 + "px" div11a.style.height = size1 + "px" div11b.style.height = size1 + "px" div11c.style.height = size1 + "px" div11d.style.height = size1 + "px" div12a.style.height = size1 + "px" div12b.style.height = size1 + "px" div12c.style.height = size1 + "px" div12d.style.height = size1 + "px" div13a.style.height = size1 + "px" div13b.style.height = size1 + "px" div13c.style.height = size1 + "px" div13d.style.height = size1 + "px" div14a.style.height = size1 + "px" div14b.style.height = size1 + "px" div14c.style.height = size1 + "px" div14d.style.height = size1 + "px" div15a.style.height = size1 + "px" div15b.style.height = size1 + "px" div15c.style.height = size1 + "px" div15d.style.height = size1 + "px" div16a.style.height = size1 + "px" div16b.style.height = size1 + "px" div16c.style.height = size1 + "px" div16d.style.height = size1 + "px" div17a.style.height = size1 + "px" div17b.style.height = size1 + "px" div17c.style.height = size1 + "px" div17d.style.height = size1 + "px" div18a.style.height = size1 + "px" div18b.style.height = size1 + "px" div18c.style.height = size1 + "px" div18d.style.height = size1 + "px" div19a.style.height = size1 + "px" div19b.style.height = size1 + "px" div19c.style.height = size1 + "px" div19d.style.height = size1 + "px" div20a.style.height = size1 + "px" div20b.style.height = size1 + "px" div20c.style.height = size1 + "px" div20d.style.height = size1 + "px" div21a.style.height = size1 + "px" div21b.style.height = size1 + "px" div21c.style.height = size1 + "px" div21d.style.height = size1 + "px" div22a.style.height = size1 + "px" div22b.style.height = size1 + "px" div22c.style.height = size1 + "px" div22d.style.height = size1 + "px" div23a.style.height = size1 + "px" div23b.style.height = size1 + "px" div23c.style.height = size1 + "px" div23d.style.height = size1 + "px" div24a.style.height = size1 + "px" div24b.style.height = size1 + "px" div24c.style.height = size1 + "px" div24d.style.height = size1 + "px" div25a.style.height = size1 + "px" div25b.style.height = size1 + "px" div25c.style.height = size1 + "px" div25d.style.height = size1 + "px" div26a.style.height = size1 + "px" div26b.style.height = size1 + "px" div26c.style.height = size1 + "px" div26d.style.height = size1 + "px" div27a.style.height = size1 + "px" div27b.style.height = size1 + "px" div27c.style.height = size1 + "px" div27d.style.height = size1 + "px" div28a.style.height = size1 + "px" div28b.style.height = size1 + "px" div28c.style.height = size1 + "px" div28d.style.height = size1 + "px" div29a.style.height = size1 + "px" div29b.style.height = size1 + "px" div29c.style.height = size1 + "px" div29d.style.height = size1 + "px" div30a.style.height = size1 + "px" div30b.style.height = size1 + "px" div30c.style.height = size1 + "px" div30d.style.height = size1 + "px" div31a.style.height = size1 + "px" div31b.style.height = size1 + "px" div31c.style.height = size1 + "px" div31d.style.height = size1 + "px" div32a.style.height = size1 + "px" div32b.style.height = size1 + "px" div32c.style.height = size1 + "px" div32d.style.height = size1 + "px" div33a.style.height = size1 + "px" div33b.style.height = size1 + "px" div33c.style.height = size1 + "px" div33d.style.height = size1 + "px" div34a.style.height = size1 + "px" div34b.style.height = size1 + "px" div34c.style.height = size1 + "px" div34d.style.height = size1 + "px" div35a.style.height = size1 + "px" div35b.style.height = size1 + "px" div35c.style.height = size1 + "px" div35d.style.height = size1 + "px" div36a.style.height = size1 + "px" div36b.style.height = size1 + "px" div36c.style.height = size1 + "px" div36d.style.height = size1 + "px" div37a.style.height = size1 + "px" div37b.style.height = size1 + "px" div37c.style.height = size1 + "px" div37d.style.height = size1 + "px" div38a.style.height = size1 + "px" div38b.style.height = size1 + "px" div38c.style.height = size1 + "px" div38d.style.height = size1 + "px" div39a.style.height = size1 + "px" div39b.style.height = size1 + "px" div39c.style.height = size1 + "px" div39d.style.height = size1 + "px" div40a.style.height = size1 + "px" div40b.style.height = size1 + "px" div40c.style.height = size1 + "px" div40d.style.height = size1 + "px" div41a.style.height = size1 + "px" div41b.style.height = size1 + "px" div41c.style.height = size1 + "px" div41d.style.height = size1 + "px" div42a.style.height = size1 + "px" div42b.style.height = size1 + "px" div42c.style.height = size1 + "px" div42d.style.height = size1 + "px" div43a.style.height = size1 + "px" div43b.style.height = size1 + "px" div43c.style.height = size1 + "px" div43d.style.height = size1 + "px" div44a.style.height = size1 + "px" div44b.style.height = size1 + "px" div44c.style.height = size1 + "px" div44d.style.height = size1 + "px" div45a.style.height = size1 + "px" div45b.style.height = size1 + "px" div45c.style.height = size1 + "px" div45d.style.height = size1 + "px" div46a.style.height = size1 + "px" div46b.style.height = size1 + "px" div46c.style.height = size1 + "px" div46d.style.height = size1 + "px" div47a.style.height = size1 + "px" div47b.style.height = size1 + "px" div47c.style.height = size1 + "px" div47d.style.height = size1 + "px" div48a.style.height = size1 + "px" div48b.style.height = size1 + "px" div48c.style.height = size1 + "px" div48d.style.height = size1 + "px" div49a.style.height = size1 + "px" div49b.style.height = size1 + "px" div49c.style.height = size1 + "px" div49d.style.height = size1 + "px" div50a.style.height = size1 + "px" div50b.style.height = size1 + "px" div50c.style.height = size1 + "px" div50d.style.height = size1 + "px" div51a.style.height = size1 + "px" div51b.style.height = size1 + "px" div51c.style.height = size1 + "px" div51d.style.height = size1 + "px" receptorDiv.style.borderRadius = "0px" receptorDiv2.style.borderRadius = "0px" receptorDiv3.style.borderRadius = "0px" receptorDiv4.style.borderRadius = "0px" elemDiv.style.borderRadius = "0px" elemDiv2.style.borderRadius = "0px" elemDiv3.style.borderRadius = "0px" elemDiv4.style.borderRadius = "0px" div2a.style.borderRadius = "0px" div2b.style.borderRadius = "0px" div2c.style.borderRadius = "0px" div2d.style.borderRadius = "0px" div3a.style.borderRadius = "0px" div3b.style.borderRadius = "0px" div3c.style.borderRadius = "0px" div3d.style.borderRadius = "0px" div4a.style.borderRadius = "0px" div4b.style.borderRadius = "0px" div4c.style.borderRadius = "0px" div4d.style.borderRadius = "0px" div5a.style.borderRadius = "0px" div5b.style.borderRadius = "0px" div5c.style.borderRadius = "0px" div5d.style.borderRadius = "0px" div6a.style.borderRadius = "0px" div6b.style.borderRadius = "0px" div6c.style.borderRadius = "0px" div6d.style.borderRadius = "0px" div7a.style.borderRadius = "0px" div7b.style.borderRadius = "0px" div7c.style.borderRadius = "0px" div7d.style.borderRadius = "0px" div8a.style.borderRadius = "0px" div8b.style.borderRadius = "0px" div8c.style.borderRadius = "0px" div8d.style.borderRadius = "0px" div9a.style.borderRadius = "0px" div9b.style.borderRadius = "0px" div9c.style.borderRadius = "0px" div9d.style.borderRadius = "0px" div10a.style.borderRadius = "0px" div10b.style.borderRadius = "0px" div10c.style.borderRadius = "0px" div10d.style.borderRadius = "0px" div11a.style.borderRadius = "0px" div11b.style.borderRadius = "0px" div11c.style.borderRadius = "0px" div11d.style.borderRadius = "0px" div12a.style.borderRadius = "0px" div12b.style.borderRadius = "0px" div12c.style.borderRadius = "0px" div12d.style.borderRadius = "0px" div13a.style.borderRadius = "0px" div13b.style.borderRadius = "0px" div13c.style.borderRadius = "0px" div13d.style.borderRadius = "0px" div14a.style.borderRadius = "0px" div14b.style.borderRadius = "0px" div14c.style.borderRadius = "0px" div14d.style.borderRadius = "0px" div15a.style.borderRadius = "0px" div15b.style.borderRadius = "0px" div15c.style.borderRadius = "0px" div15d.style.borderRadius = "0px" div16a.style.borderRadius = "0px" div16b.style.borderRadius = "0px" div16c.style.borderRadius = "0px" div16d.style.borderRadius = "0px" div17a.style.borderRadius = "0px" div17b.style.borderRadius = "0px" div17c.style.borderRadius = "0px" div17d.style.borderRadius = "0px" div18a.style.borderRadius = "0px" div18b.style.borderRadius = "0px" div18c.style.borderRadius = "0px" div18d.style.borderRadius = "0px" div19a.style.borderRadius = "0px" div19b.style.borderRadius = "0px" div19c.style.borderRadius = "0px" div19d.style.borderRadius = "0px" div20a.style.borderRadius = "0px" div20b.style.borderRadius = "0px" div20c.style.borderRadius = "0px" div20d.style.borderRadius = "0px" div21a.style.borderRadius = "0px" div21b.style.borderRadius = "0px" div21c.style.borderRadius = "0px" div21d.style.borderRadius = "0px" div22a.style.borderRadius = "0px" div22b.style.borderRadius = "0px" div22c.style.borderRadius = "0px" div22d.style.borderRadius = "0px" div23a.style.borderRadius = "0px" div23b.style.borderRadius = "0px" div23c.style.borderRadius = "0px" div23d.style.borderRadius = "0px" div24a.style.borderRadius = "0px" div24b.style.borderRadius = "0px" div24c.style.borderRadius = "0px" div24d.style.borderRadius = "0px" div25a.style.borderRadius = "0px" div25b.style.borderRadius = "0px" div25c.style.borderRadius = "0px" div25d.style.borderRadius = "0px" div26a.style.borderRadius = "0px" div26b.style.borderRadius = "0px" div26c.style.borderRadius = "0px" div26d.style.borderRadius = "0px" div27a.style.borderRadius = "0px" div27b.style.borderRadius = "0px" div27c.style.borderRadius = "0px" div27d.style.borderRadius = "0px" div28a.style.borderRadius = "0px" div28b.style.borderRadius = "0px" div28c.style.borderRadius = "0px" div28d.style.borderRadius = "0px" div29a.style.borderRadius = "0px" div29b.style.borderRadius = "0px" div29c.style.borderRadius = "0px" div29d.style.borderRadius = "0px" div30a.style.borderRadius = "0px" div30b.style.borderRadius = "0px" div30c.style.borderRadius = "0px" div30d.style.borderRadius = "0px" div31a.style.borderRadius = "0px" div31b.style.borderRadius = "0px" div31c.style.borderRadius = "0px" div31d.style.borderRadius = "0px" div32a.style.borderRadius = "0px" div32b.style.borderRadius = "0px" div32c.style.borderRadius = "0px" div32d.style.borderRadius = "0px" div33a.style.borderRadius = "0px" div33b.style.borderRadius = "0px" div33c.style.borderRadius = "0px" div33d.style.borderRadius = "0px" div34a.style.borderRadius = "0px" div34b.style.borderRadius = "0px" div34c.style.borderRadius = "0px" div34d.style.borderRadius = "0px" div35a.style.borderRadius = "0px" div35b.style.borderRadius = "0px" div35c.style.borderRadius = "0px" div35d.style.borderRadius = "0px" div36a.style.borderRadius = "0px" div36b.style.borderRadius = "0px" div36c.style.borderRadius = "0px" div36d.style.borderRadius = "0px" div37a.style.borderRadius = "0px" div37b.style.borderRadius = "0px" div37c.style.borderRadius = "0px" div37d.style.borderRadius = "0px" div38a.style.borderRadius = "0px" div38b.style.borderRadius = "0px" div38c.style.borderRadius = "0px" div38d.style.borderRadius = "0px" div39a.style.borderRadius = "0px" div39b.style.borderRadius = "0px" div39c.style.borderRadius = "0px" div39d.style.borderRadius = "0px" div40a.style.borderRadius = "0px" div40b.style.borderRadius = "0px" div40c.style.borderRadius = "0px" div40d.style.borderRadius = "0px" div41a.style.borderRadius = "0px" div41b.style.borderRadius = "0px" div41c.style.borderRadius = "0px" div41d.style.borderRadius = "0px" div42a.style.borderRadius = "0px" div42b.style.borderRadius = "0px" div42c.style.borderRadius = "0px" div42d.style.borderRadius = "0px" div43a.style.borderRadius = "0px" div43b.style.borderRadius = "0px" div43c.style.borderRadius = "0px" div43d.style.borderRadius = "0px" div44a.style.borderRadius = "0px" div44b.style.borderRadius = "0px" div44c.style.borderRadius = "0px" div44d.style.borderRadius = "0px" div45a.style.borderRadius = "0px" div45b.style.borderRadius = "0px" div45c.style.borderRadius = "0px" div45d.style.borderRadius = "0px" div46a.style.borderRadius = "0px" div46b.style.borderRadius = "0px" div46c.style.borderRadius = "0px" div46d.style.borderRadius = "0px" div47a.style.borderRadius = "0px" div47b.style.borderRadius = "0px" div47c.style.borderRadius = "0px" div47d.style.borderRadius = "0px" div48a.style.borderRadius = "0px" div48b.style.borderRadius = "0px" div48c.style.borderRadius = "0px" div48d.style.borderRadius = "0px" div49a.style.borderRadius = "0px" div49b.style.borderRadius = "0px" div49c.style.borderRadius = "0px" div49d.style.borderRadius = "0px" div50a.style.borderRadius = "0px" div50b.style.borderRadius = "0px" div50c.style.borderRadius = "0px" div50d.style.borderRadius = "0px" div51a.style.borderRadius = "0px" div51b.style.borderRadius = "0px" div51c.style.borderRadius = "0px" div51d.style.borderRadius = "0px" } if (cValue == 2) { receptorDiv.style.width = size2 + "px" receptorDiv2.style.width = size2 + "px" receptorDiv3.style.width = size2 + "px" receptorDiv4.style.width = size2 + "px" elemDiv.style.width = size2 + "px" elemDiv2.style.width = size2 + "px" elemDiv3.style.width = size2 + "px" elemDiv4.style.width = size2 + "px" div2a.style.width = size2 + "px" div2b.style.width = size2 + "px" div2c.style.width = size2 + "px" div2d.style.width = size2 + "px" div3a.style.width = size2 + "px" div3b.style.width = size2 + "px" div3c.style.width = size2 + "px" div3d.style.width = size2 + "px" div4a.style.width = size2 + "px" div4b.style.width = size2 + "px" div4c.style.width = size2 + "px" div4d.style.width = size2 + "px" div5a.style.width = size2 + "px" div5b.style.width = size2 + "px" div5c.style.width = size2 + "px" div5d.style.width = size2 + "px" div6a.style.width = size2 + "px" div6b.style.width = size2 + "px" div6c.style.width = size2 + "px" div6d.style.width = size2 + "px" div7a.style.width = size2 + "px" div7b.style.width = size2 + "px" div7c.style.width = size2 + "px" div7d.style.width = size2 + "px" div8a.style.width = size2 + "px" div8b.style.width = size2 + "px" div8c.style.width = size2 + "px" div8d.style.width = size2 + "px" div9a.style.width = size2 + "px" div9b.style.width = size2 + "px" div9c.style.width = size2 + "px" div9d.style.width = size2 + "px" div10a.style.width = size2 + "px" div10b.style.width = size2 + "px" div10c.style.width = size2 + "px" div10d.style.width = size2 + "px" div11a.style.width = size2 + "px" div11b.style.width = size2 + "px" div11c.style.width = size2 + "px" div11d.style.width = size2 + "px" div12a.style.width = size2 + "px" div12b.style.width = size2 + "px" div12c.style.width = size2 + "px" div12d.style.width = size2 + "px" div13a.style.width = size2 + "px" div13b.style.width = size2 + "px" div13c.style.width = size2 + "px" div13d.style.width = size2 + "px" div14a.style.width = size2 + "px" div14b.style.width = size2 + "px" div14c.style.width = size2 + "px" div14d.style.width = size2 + "px" div15a.style.width = size2 + "px" div15b.style.width = size2 + "px" div15c.style.width = size2 + "px" div15d.style.width = size2 + "px" div16a.style.width = size2 + "px" div16b.style.width = size2 + "px" div16c.style.width = size2 + "px" div16d.style.width = size2 + "px" div17a.style.width = size2 + "px" div17b.style.width = size2 + "px" div17c.style.width = size2 + "px" div17d.style.width = size2 + "px" div18a.style.width = size2 + "px" div18b.style.width = size2 + "px" div18c.style.width = size2 + "px" div18d.style.width = size2 + "px" div19a.style.width = size2 + "px" div19b.style.width = size2 + "px" div19c.style.width = size2 + "px" div19d.style.width = size2 + "px" div20a.style.width = size2 + "px" div20b.style.width = size2 + "px" div20c.style.width = size2 + "px" div20d.style.width = size2 + "px" div21a.style.width = size2 + "px" div21b.style.width = size2 + "px" div21c.style.width = size2 + "px" div21d.style.width = size2 + "px" div22a.style.width = size2 + "px" div22b.style.width = size2 + "px" div22c.style.width = size2 + "px" div22d.style.width = size2 + "px" div23a.style.width = size2 + "px" div23b.style.width = size2 + "px" div23c.style.width = size2 + "px" div23d.style.width = size2 + "px" div24a.style.width = size2 + "px" div24b.style.width = size2 + "px" div24c.style.width = size2 + "px" div24d.style.width = size2 + "px" div25a.style.width = size2 + "px" div25b.style.width = size2 + "px" div25c.style.width = size2 + "px" div25d.style.width = size2 + "px" div26a.style.width = size2 + "px" div26b.style.width = size2 + "px" div26c.style.width = size2 + "px" div26d.style.width = size2 + "px" div27a.style.width = size2 + "px" div27b.style.width = size2 + "px" div27c.style.width = size2 + "px" div27d.style.width = size2 + "px" div28a.style.width = size2 + "px" div28b.style.width = size2 + "px" div28c.style.width = size2 + "px" div28d.style.width = size2 + "px" div29a.style.width = size2 + "px" div29b.style.width = size2 + "px" div29c.style.width = size2 + "px" div29d.style.width = size2 + "px" div30a.style.width = size2 + "px" div30b.style.width = size2 + "px" div30c.style.width = size2 + "px" div30d.style.width = size2 + "px" div31a.style.width = size2 + "px" div31b.style.width = size2 + "px" div31c.style.width = size2 + "px" div31d.style.width = size2 + "px" div32a.style.width = size2 + "px" div32b.style.width = size2 + "px" div32c.style.width = size2 + "px" div32d.style.width = size2 + "px" div33a.style.width = size2 + "px" div33b.style.width = size2 + "px" div33c.style.width = size2 + "px" div33d.style.width = size2 + "px" div34a.style.width = size2 + "px" div34b.style.width = size2 + "px" div34c.style.width = size2 + "px" div34d.style.width = size2 + "px" div35a.style.width = size2 + "px" div35b.style.width = size2 + "px" div35c.style.width = size2 + "px" div35d.style.width = size2 + "px" div36a.style.width = size2 + "px" div36b.style.width = size2 + "px" div36c.style.width = size2 + "px" div36d.style.width = size2 + "px" div37a.style.width = size2 + "px" div37b.style.width = size2 + "px" div37c.style.width = size2 + "px" div37d.style.width = size2 + "px" div38a.style.width = size2 + "px" div38b.style.width = size2 + "px" div38c.style.width = size2 + "px" div38d.style.width = size2 + "px" div39a.style.width = size2 + "px" div39b.style.width = size2 + "px" div39c.style.width = size2 + "px" div39d.style.width = size2 + "px" div40a.style.width = size2 + "px" div40b.style.width = size2 + "px" div40c.style.width = size2 + "px" div40d.style.width = size2 + "px" div41a.style.width = size2 + "px" div41b.style.width = size2 + "px" div41c.style.width = size2 + "px" div41d.style.width = size2 + "px" div42a.style.width = size2 + "px" div42b.style.width = size2 + "px" div42c.style.width = size2 + "px" div42d.style.width = size2 + "px" div43a.style.width = size2 + "px" div43b.style.width = size2 + "px" div43c.style.width = size2 + "px" div43d.style.width = size2 + "px" div44a.style.width = size2 + "px" div44b.style.width = size2 + "px" div44c.style.width = size2 + "px" div44d.style.width = size2 + "px" div45a.style.width = size2 + "px" div45b.style.width = size2 + "px" div45c.style.width = size2 + "px" div45d.style.width = size2 + "px" div46a.style.width = size2 + "px" div46b.style.width = size2 + "px" div46c.style.width = size2 + "px" div46d.style.width = size2 + "px" div47a.style.width = size2 + "px" div47b.style.width = size2 + "px" div47c.style.width = size2 + "px" div47d.style.width = size2 + "px" div48a.style.width = size2 + "px" div48b.style.width = size2 + "px" div48c.style.width = size2 + "px" div48d.style.width = size2 + "px" div49a.style.width = size2 + "px" div49b.style.width = size2 + "px" div49c.style.width = size2 + "px" div49d.style.width = size2 + "px" div50a.style.width = size2 + "px" div50b.style.width = size2 + "px" div50c.style.width = size2 + "px" div50d.style.width = size2 + "px" div51a.style.width = size2 + "px" div51b.style.width = size2 + "px" div51c.style.width = size2 + "px" div51d.style.width = size2 + "px" receptorDiv.style.height = size2 + "px" receptorDiv2.style.height = size2 + "px" receptorDiv3.style.height = size2 + "px" receptorDiv4.style.height = size2 + "px" elemDiv.style.height = size2 + "px" elemDiv2.style.height = size2 + "px" elemDiv3.style.height = size2 + "px" elemDiv4.style.height = size2 + "px" div2a.style.height = size2 + "px" div2b.style.height = size2 + "px" div2c.style.height = size2 + "px" div2d.style.height = size2 + "px" div3a.style.height = size2 + "px" div3b.style.height = size2 + "px" div3c.style.height = size2 + "px" div3d.style.height = size2 + "px" div4a.style.height = size2 + "px" div4b.style.height = size2 + "px" div4c.style.height = size2 + "px" div4d.style.height = size2 + "px" div5a.style.height = size2 + "px" div5b.style.height = size2 + "px" div5c.style.height = size2 + "px" div5d.style.height = size2 + "px" div6a.style.height = size2 + "px" div6b.style.height = size2 + "px" div6c.style.height = size2 + "px" div6d.style.height = size2 + "px" div7a.style.height = size2 + "px" div7b.style.height = size2 + "px" div7c.style.height = size2 + "px" div7d.style.height = size2 + "px" div8a.style.height = size2 + "px" div8b.style.height = size2 + "px" div8c.style.height = size2 + "px" div8d.style.height = size2 + "px" div9a.style.height = size2 + "px" div9b.style.height = size2 + "px" div9c.style.height = size2 + "px" div9d.style.height = size2 + "px" div10a.style.height = size2 + "px" div10b.style.height = size2 + "px" div10c.style.height = size2 + "px" div10d.style.height = size2 + "px" div11a.style.height = size2 + "px" div11b.style.height = size2 + "px" div11c.style.height = size2 + "px" div11d.style.height = size2 + "px" div12a.style.height = size2 + "px" div12b.style.height = size2 + "px" div12c.style.height = size2 + "px" div12d.style.height = size2 + "px" div13a.style.height = size2 + "px" div13b.style.height = size2 + "px" div13c.style.height = size2 + "px" div13d.style.height = size2 + "px" div14a.style.height = size2 + "px" div14b.style.height = size2 + "px" div14c.style.height = size2 + "px" div14d.style.height = size2 + "px" div15a.style.height = size2 + "px" div15b.style.height = size2 + "px" div15c.style.height = size2 + "px" div15d.style.height = size2 + "px" div16a.style.height = size2 + "px" div16b.style.height = size2 + "px" div16c.style.height = size2 + "px" div16d.style.height = size2 + "px" div17a.style.height = size2 + "px" div17b.style.height = size2 + "px" div17c.style.height = size2 + "px" div17d.style.height = size2 + "px" div18a.style.height = size2 + "px" div18b.style.height = size2 + "px" div18c.style.height = size2 + "px" div18d.style.height = size2 + "px" div19a.style.height = size2 + "px" div19b.style.height = size2 + "px" div19c.style.height = size2 + "px" div19d.style.height = size2 + "px" div20a.style.height = size2 + "px" div20b.style.height = size2 + "px" div20c.style.height = size2 + "px" div20d.style.height = size2 + "px" div21a.style.height = size2 + "px" div21b.style.height = size2 + "px" div21c.style.height = size2 + "px" div21d.style.height = size2 + "px" div22a.style.height = size2 + "px" div22b.style.height = size2 + "px" div22c.style.height = size2 + "px" div22d.style.height = size2 + "px" div23a.style.height = size2 + "px" div23b.style.height = size2 + "px" div23c.style.height = size2 + "px" div23d.style.height = size2 + "px" div24a.style.height = size2 + "px" div24b.style.height = size2 + "px" div24c.style.height = size2 + "px" div24d.style.height = size2 + "px" div25a.style.height = size2 + "px" div25b.style.height = size2 + "px" div25c.style.height = size2 + "px" div25d.style.height = size2 + "px" div26a.style.height = size2 + "px" div26b.style.height = size2 + "px" div26c.style.height = size2 + "px" div26d.style.height = size2 + "px" div27a.style.height = size2 + "px" div27b.style.height = size2 + "px" div27c.style.height = size2 + "px" div27d.style.height = size2 + "px" div28a.style.height = size2 + "px" div28b.style.height = size2 + "px" div28c.style.height = size2 + "px" div28d.style.height = size2 + "px" div29a.style.height = size2 + "px" div29b.style.height = size2 + "px" div29c.style.height = size2 + "px" div29d.style.height = size2 + "px" div30a.style.height = size2 + "px" div30b.style.height = size2 + "px" div30c.style.height = size2 + "px" div30d.style.height = size2 + "px" div31a.style.height = size2 + "px" div31b.style.height = size2 + "px" div31c.style.height = size2 + "px" div31d.style.height = size2 + "px" div32a.style.height = size2 + "px" div32b.style.height = size2 + "px" div32c.style.height = size2 + "px" div32d.style.height = size2 + "px" div33a.style.height = size2 + "px" div33b.style.height = size2 + "px" div33c.style.height = size2 + "px" div33d.style.height = size2 + "px" div34a.style.height = size2 + "px" div34b.style.height = size2 + "px" div34c.style.height = size2 + "px" div34d.style.height = size2 + "px" div35a.style.height = size2 + "px" div35b.style.height = size2 + "px" div35c.style.height = size2 + "px" div35d.style.height = size2 + "px" div36a.style.height = size2 + "px" div36b.style.height = size2 + "px" div36c.style.height = size2 + "px" div36d.style.height = size2 + "px" div37a.style.height = size2 + "px" div37b.style.height = size2 + "px" div37c.style.height = size2 + "px" div37d.style.height = size2 + "px" div38a.style.height = size2 + "px" div38b.style.height = size2 + "px" div38c.style.height = size2 + "px" div38d.style.height = size2 + "px" div39a.style.height = size2 + "px" div39b.style.height = size2 + "px" div39c.style.height = size2 + "px" div39d.style.height = size2 + "px" div40a.style.height = size2 + "px" div40b.style.height = size2 + "px" div40c.style.height = size2 + "px" div40d.style.height = size2 + "px" div41a.style.height = size2 + "px" div41b.style.height = size2 + "px" div41c.style.height = size2 + "px" div41d.style.height = size2 + "px" div42a.style.height = size2 + "px" div42b.style.height = size2 + "px" div42c.style.height = size2 + "px" div42d.style.height = size2 + "px" div43a.style.height = size2 + "px" div43b.style.height = size2 + "px" div43c.style.height = size2 + "px" div43d.style.height = size2 + "px" div44a.style.height = size2 + "px" div44b.style.height = size2 + "px" div44c.style.height = size2 + "px" div44d.style.height = size2 + "px" div45a.style.height = size2 + "px" div45b.style.height = size2 + "px" div45c.style.height = size2 + "px" div45d.style.height = size2 + "px" div46a.style.height = size2 + "px" div46b.style.height = size2 + "px" div46c.style.height = size2 + "px" div46d.style.height = size2 + "px" div47a.style.height = size2 + "px" div47b.style.height = size2 + "px" div47c.style.height = size2 + "px" div47d.style.height = size2 + "px" div48a.style.height = size2 + "px" div48b.style.height = size2 + "px" div48c.style.height = size2 + "px" div48d.style.height = size2 + "px" div49a.style.height = size2 + "px" div49b.style.height = size2 + "px" div49c.style.height = size2 + "px" div49d.style.height = size2 + "px" div50a.style.height = size2 + "px" div50b.style.height = size2 + "px" div50c.style.height = size2 + "px" div50d.style.height = size2 + "px" div51a.style.height = size2 + "px" div51b.style.height = size2 + "px" div51c.style.height = size2 + "px" div51d.style.height = size2 + "px" receptorDiv.style.borderRadius = "800px" receptorDiv2.style.borderRadius = "800px" receptorDiv3.style.borderRadius = "800px" receptorDiv4.style.borderRadius = "800px" elemDiv.style.borderRadius = "800px" elemDiv2.style.borderRadius = "800px" elemDiv3.style.borderRadius = "800px" elemDiv4.style.borderRadius = "800px" div2a.style.borderRadius = "800px" div2b.style.borderRadius = "800px" div2c.style.borderRadius = "800px" div2d.style.borderRadius = "800px" div3a.style.borderRadius = "800px" div3b.style.borderRadius = "800px" div3c.style.borderRadius = "800px" div3d.style.borderRadius = "800px" div4a.style.borderRadius = "800px" div4b.style.borderRadius = "800px" div4c.style.borderRadius = "800px" div4d.style.borderRadius = "800px" div5a.style.borderRadius = "800px" div5b.style.borderRadius = "800px" div5c.style.borderRadius = "800px" div5d.style.borderRadius = "800px" div6a.style.borderRadius = "800px" div6b.style.borderRadius = "800px" div6c.style.borderRadius = "800px" div6d.style.borderRadius = "800px" div7a.style.borderRadius = "800px" div7b.style.borderRadius = "800px" div7c.style.borderRadius = "800px" div7d.style.borderRadius = "800px" div8a.style.borderRadius = "800px" div8b.style.borderRadius = "800px" div8c.style.borderRadius = "800px" div8d.style.borderRadius = "800px" div9a.style.borderRadius = "800px" div9b.style.borderRadius = "800px" div9c.style.borderRadius = "800px" div9d.style.borderRadius = "800px" div10a.style.borderRadius = "800px" div10b.style.borderRadius = "800px" div10c.style.borderRadius = "800px" div10d.style.borderRadius = "800px" div11a.style.borderRadius = "800px" div11b.style.borderRadius = "800px" div11c.style.borderRadius = "800px" div11d.style.borderRadius = "800px" div12a.style.borderRadius = "800px" div12b.style.borderRadius = "800px" div12c.style.borderRadius = "800px" div12d.style.borderRadius = "800px" div13a.style.borderRadius = "800px" div13b.style.borderRadius = "800px" div13c.style.borderRadius = "800px" div13d.style.borderRadius = "800px" div14a.style.borderRadius = "800px" div14b.style.borderRadius = "800px" div14c.style.borderRadius = "800px" div14d.style.borderRadius = "800px" div15a.style.borderRadius = "800px" div15b.style.borderRadius = "800px" div15c.style.borderRadius = "800px" div15d.style.borderRadius = "800px" div16a.style.borderRadius = "800px" div16b.style.borderRadius = "800px" div16c.style.borderRadius = "800px" div16d.style.borderRadius = "800px" div17a.style.borderRadius = "800px" div17b.style.borderRadius = "800px" div17c.style.borderRadius = "800px" div17d.style.borderRadius = "800px" div18a.style.borderRadius = "800px" div18b.style.borderRadius = "800px" div18c.style.borderRadius = "800px" div18d.style.borderRadius = "800px" div19a.style.borderRadius = "800px" div19b.style.borderRadius = "800px" div19c.style.borderRadius = "800px" div19d.style.borderRadius = "800px" div20a.style.borderRadius = "800px" div20b.style.borderRadius = "800px" div20c.style.borderRadius = "800px" div20d.style.borderRadius = "800px" div21a.style.borderRadius = "800px" div21b.style.borderRadius = "800px" div21c.style.borderRadius = "800px" div21d.style.borderRadius = "800px" div22a.style.borderRadius = "800px" div22b.style.borderRadius = "800px" div22c.style.borderRadius = "800px" div22d.style.borderRadius = "800px" div23a.style.borderRadius = "800px" div23b.style.borderRadius = "800px" div23c.style.borderRadius = "800px" div23d.style.borderRadius = "800px" div24a.style.borderRadius = "800px" div24b.style.borderRadius = "800px" div24c.style.borderRadius = "800px" div24d.style.borderRadius = "800px" div25a.style.borderRadius = "800px" div25b.style.borderRadius = "800px" div25c.style.borderRadius = "800px" div25d.style.borderRadius = "800px" div26a.style.borderRadius = "800px" div26b.style.borderRadius = "800px" div26c.style.borderRadius = "800px" div26d.style.borderRadius = "800px" div27a.style.borderRadius = "800px" div27b.style.borderRadius = "800px" div27c.style.borderRadius = "800px" div27d.style.borderRadius = "800px" div28a.style.borderRadius = "800px" div28b.style.borderRadius = "800px" div28c.style.borderRadius = "800px" div28d.style.borderRadius = "800px" div29a.style.borderRadius = "800px" div29b.style.borderRadius = "800px" div29c.style.borderRadius = "800px" div29d.style.borderRadius = "800px" div30a.style.borderRadius = "800px" div30b.style.borderRadius = "800px" div30c.style.borderRadius = "800px" div30d.style.borderRadius = "800px" div31a.style.borderRadius = "800px" div31b.style.borderRadius = "800px" div31c.style.borderRadius = "800px" div31d.style.borderRadius = "800px" div32a.style.borderRadius = "800px" div32b.style.borderRadius = "800px" div32c.style.borderRadius = "800px" div32d.style.borderRadius = "800px" div33a.style.borderRadius = "800px" div33b.style.borderRadius = "800px" div33c.style.borderRadius = "800px" div33d.style.borderRadius = "800px" div34a.style.borderRadius = "800px" div34b.style.borderRadius = "800px" div34c.style.borderRadius = "800px" div34d.style.borderRadius = "800px" div35a.style.borderRadius = "800px" div35b.style.borderRadius = "800px" div35c.style.borderRadius = "800px" div35d.style.borderRadius = "800px" div36a.style.borderRadius = "800px" div36b.style.borderRadius = "800px" div36c.style.borderRadius = "800px" div36d.style.borderRadius = "800px" div37a.style.borderRadius = "800px" div37b.style.borderRadius = "800px" div37c.style.borderRadius = "800px" div37d.style.borderRadius = "800px" div38a.style.borderRadius = "800px" div38b.style.borderRadius = "800px" div38c.style.borderRadius = "800px" div38d.style.borderRadius = "800px" div39a.style.borderRadius = "800px" div39b.style.borderRadius = "800px" div39c.style.borderRadius = "800px" div39d.style.borderRadius = "800px" div40a.style.borderRadius = "800px" div40b.style.borderRadius = "800px" div40c.style.borderRadius = "800px" div40d.style.borderRadius = "800px" div41a.style.borderRadius = "800px" div41b.style.borderRadius = "800px" div41c.style.borderRadius = "800px" div41d.style.borderRadius = "800px" div42a.style.borderRadius = "800px" div42b.style.borderRadius = "800px" div42c.style.borderRadius = "800px" div42d.style.borderRadius = "800px" div43a.style.borderRadius = "800px" div43b.style.borderRadius = "800px" div43c.style.borderRadius = "800px" div43d.style.borderRadius = "800px" div44a.style.borderRadius = "800px" div44b.style.borderRadius = "800px" div44c.style.borderRadius = "800px" div44d.style.borderRadius = "800px" div45a.style.borderRadius = "800px" div45b.style.borderRadius = "800px" div45c.style.borderRadius = "800px" div45d.style.borderRadius = "800px" div46a.style.borderRadius = "800px" div46b.style.borderRadius = "800px" div46c.style.borderRadius = "800px" div46d.style.borderRadius = "800px" div47a.style.borderRadius = "800px" div47b.style.borderRadius = "800px" div47c.style.borderRadius = "800px" div47d.style.borderRadius = "800px" div48a.style.borderRadius = "800px" div48b.style.borderRadius = "800px" div48c.style.borderRadius = "800px" div48d.style.borderRadius = "800px" div49a.style.borderRadius = "800px" div49b.style.borderRadius = "800px" div49c.style.borderRadius = "800px" div49d.style.borderRadius = "800px" div50a.style.borderRadius = "800px" div50b.style.borderRadius = "800px" div50c.style.borderRadius = "800px" div50d.style.borderRadius = "800px" div51a.style.borderRadius = "800px" div51b.style.borderRadius = "800px" div51c.style.borderRadius = "800px" div51d.style.borderRadius = "800px" } if (cValue == 3) { receptorDiv.style.width = size3 + "px" receptorDiv2.style.width = size3 + "px" receptorDiv3.style.width = size3 + "px" receptorDiv4.style.width = size3 + "px" elemDiv.style.width = size3 + "px" elemDiv2.style.width = size3 + "px" elemDiv3.style.width = size3 + "px" elemDiv4.style.width = size3 + "px" div2a.style.width = size3 + "px" div2b.style.width = size3 + "px" div2c.style.width = size3 + "px" div2d.style.width = size3 + "px" div3a.style.width = size3 + "px" div3b.style.width = size3 + "px" div3c.style.width = size3 + "px" div3d.style.width = size3 + "px" div4a.style.width = size3 + "px" div4b.style.width = size3 + "px" div4c.style.width = size3 + "px" div4d.style.width = size3 + "px" div5a.style.width = size3 + "px" div5b.style.width = size3 + "px" div5c.style.width = size3 + "px" div5d.style.width = size3 + "px" div6a.style.width = size3 + "px" div6b.style.width = size3 + "px" div6c.style.width = size3 + "px" div6d.style.width = size3 + "px" div7a.style.width = size3 + "px" div7b.style.width = size3 + "px" div7c.style.width = size3 + "px" div7d.style.width = size3 + "px" div8a.style.width = size3 + "px" div8b.style.width = size3 + "px" div8c.style.width = size3 + "px" div8d.style.width = size3 + "px" div9a.style.width = size3 + "px" div9b.style.width = size3 + "px" div9c.style.width = size3 + "px" div9d.style.width = size3 + "px" div10a.style.width = size3 + "px" div10b.style.width = size3 + "px" div10c.style.width = size3 + "px" div10d.style.width = size3 + "px" div11a.style.width = size3 + "px" div11b.style.width = size3 + "px" div11c.style.width = size3 + "px" div11d.style.width = size3 + "px" div12a.style.width = size3 + "px" div12b.style.width = size3 + "px" div12c.style.width = size3 + "px" div12d.style.width = size3 + "px" div13a.style.width = size3 + "px" div13b.style.width = size3 + "px" div13c.style.width = size3 + "px" div13d.style.width = size3 + "px" div14a.style.width = size3 + "px" div14b.style.width = size3 + "px" div14c.style.width = size3 + "px" div14d.style.width = size3 + "px" div15a.style.width = size3 + "px" div15b.style.width = size3 + "px" div15c.style.width = size3 + "px" div15d.style.width = size3 + "px" div16a.style.width = size3 + "px" div16b.style.width = size3 + "px" div16c.style.width = size3 + "px" div16d.style.width = size3 + "px" div17a.style.width = size3 + "px" div17b.style.width = size3 + "px" div17c.style.width = size3 + "px" div17d.style.width = size3 + "px" div18a.style.width = size3 + "px" div18b.style.width = size3 + "px" div18c.style.width = size3 + "px" div18d.style.width = size3 + "px" div19a.style.width = size3 + "px" div19b.style.width = size3 + "px" div19c.style.width = size3 + "px" div19d.style.width = size3 + "px" div20a.style.width = size3 + "px" div20b.style.width = size3 + "px" div20c.style.width = size3 + "px" div20d.style.width = size3 + "px" div21a.style.width = size3 + "px" div21b.style.width = size3 + "px" div21c.style.width = size3 + "px" div21d.style.width = size3 + "px" div22a.style.width = size3 + "px" div22b.style.width = size3 + "px" div22c.style.width = size3 + "px" div22d.style.width = size3 + "px" div23a.style.width = size3 + "px" div23b.style.width = size3 + "px" div23c.style.width = size3 + "px" div23d.style.width = size3 + "px" div24a.style.width = size3 + "px" div24b.style.width = size3 + "px" div24c.style.width = size3 + "px" div24d.style.width = size3 + "px" div25a.style.width = size3 + "px" div25b.style.width = size3 + "px" div25c.style.width = size3 + "px" div25d.style.width = size3 + "px" div26a.style.width = size3 + "px" div26b.style.width = size3 + "px" div26c.style.width = size3 + "px" div26d.style.width = size3 + "px" div27a.style.width = size3 + "px" div27b.style.width = size3 + "px" div27c.style.width = size3 + "px" div27d.style.width = size3 + "px" div28a.style.width = size3 + "px" div28b.style.width = size3 + "px" div28c.style.width = size3 + "px" div28d.style.width = size3 + "px" div29a.style.width = size3 + "px" div29b.style.width = size3 + "px" div29c.style.width = size3 + "px" div29d.style.width = size3 + "px" div30a.style.width = size3 + "px" div30b.style.width = size3 + "px" div30c.style.width = size3 + "px" div30d.style.width = size3 + "px" div31a.style.width = size3 + "px" div31b.style.width = size3 + "px" div31c.style.width = size3 + "px" div31d.style.width = size3 + "px" div32a.style.width = size3 + "px" div32b.style.width = size3 + "px" div32c.style.width = size3 + "px" div32d.style.width = size3 + "px" div33a.style.width = size3 + "px" div33b.style.width = size3 + "px" div33c.style.width = size3 + "px" div33d.style.width = size3 + "px" div34a.style.width = size3 + "px" div34b.style.width = size3 + "px" div34c.style.width = size3 + "px" div34d.style.width = size3 + "px" div35a.style.width = size3 + "px" div35b.style.width = size3 + "px" div35c.style.width = size3 + "px" div35d.style.width = size3 + "px" div36a.style.width = size3 + "px" div36b.style.width = size3 + "px" div36c.style.width = size3 + "px" div36d.style.width = size3 + "px" div37a.style.width = size3 + "px" div37b.style.width = size3 + "px" div37c.style.width = size3 + "px" div37d.style.width = size3 + "px" div38a.style.width = size3 + "px" div38b.style.width = size3 + "px" div38c.style.width = size3 + "px" div38d.style.width = size3 + "px" div39a.style.width = size3 + "px" div39b.style.width = size3 + "px" div39c.style.width = size3 + "px" div39d.style.width = size3 + "px" div40a.style.width = size3 + "px" div40b.style.width = size3 + "px" div40c.style.width = size3 + "px" div40d.style.width = size3 + "px" div41a.style.width = size3 + "px" div41b.style.width = size3 + "px" div41c.style.width = size3 + "px" div41d.style.width = size3 + "px" div42a.style.width = size3 + "px" div42b.style.width = size3 + "px" div42c.style.width = size3 + "px" div42d.style.width = size3 + "px" div43a.style.width = size3 + "px" div43b.style.width = size3 + "px" div43c.style.width = size3 + "px" div43d.style.width = size3 + "px" div44a.style.width = size3 + "px" div44b.style.width = size3 + "px" div44c.style.width = size3 + "px" div44d.style.width = size3 + "px" div45a.style.width = size3 + "px" div45b.style.width = size3 + "px" div45c.style.width = size3 + "px" div45d.style.width = size3 + "px" div46a.style.width = size3 + "px" div46b.style.width = size3 + "px" div46c.style.width = size3 + "px" div46d.style.width = size3 + "px" div47a.style.width = size3 + "px" div47b.style.width = size3 + "px" div47c.style.width = size3 + "px" div47d.style.width = size3 + "px" div48a.style.width = size3 + "px" div48b.style.width = size3 + "px" div48c.style.width = size3 + "px" div48d.style.width = size3 + "px" div49a.style.width = size3 + "px" div49b.style.width = size3 + "px" div49c.style.width = size3 + "px" div49d.style.width = size3 + "px" div50a.style.width = size3 + "px" div50b.style.width = size3 + "px" div50c.style.width = size3 + "px" div50d.style.width = size3 + "px" div51a.style.width = size3 + "px" div51b.style.width = size3 + "px" div51c.style.width = size3 + "px" div51d.style.width = size3 + "px" receptorDiv.style.height = size3 + "px" receptorDiv2.style.height = size3 + "px" receptorDiv3.style.height = size3 + "px" receptorDiv4.style.height = size3 + "px" elemDiv.style.height = size3 + "px" elemDiv2.style.height = size3 + "px" elemDiv3.style.height = size3 + "px" elemDiv4.style.height = size3 + "px" div2a.style.height = size3 + "px" div2b.style.height = size3 + "px" div2c.style.height = size3 + "px" div2d.style.height = size3 + "px" div3a.style.height = size3 + "px" div3b.style.height = size3 + "px" div3c.style.height = size3 + "px" div3d.style.height = size3 + "px" div4a.style.height = size3 + "px" div4b.style.height = size3 + "px" div4c.style.height = size3 + "px" div4d.style.height = size3 + "px" div5a.style.height = size3 + "px" div5b.style.height = size3 + "px" div5c.style.height = size3 + "px" div5d.style.height = size3 + "px" div6a.style.height = size3 + "px" div6b.style.height = size3 + "px" div6c.style.height = size3 + "px" div6d.style.height = size3 + "px" div7a.style.height = size3 + "px" div7b.style.height = size3 + "px" div7c.style.height = size3 + "px" div7d.style.height = size3 + "px" div8a.style.height = size3 + "px" div8b.style.height = size3 + "px" div8c.style.height = size3 + "px" div8d.style.height = size3 + "px" div9a.style.height = size3 + "px" div9b.style.height = size3 + "px" div9c.style.height = size3 + "px" div9d.style.height = size3 + "px" div10a.style.height = size3 + "px" div10b.style.height = size3 + "px" div10c.style.height = size3 + "px" div10d.style.height = size3 + "px" div11a.style.height = size3 + "px" div11b.style.height = size3 + "px" div11c.style.height = size3 + "px" div11d.style.height = size3 + "px" div12a.style.height = size3 + "px" div12b.style.height = size3 + "px" div12c.style.height = size3 + "px" div12d.style.height = size3 + "px" div13a.style.height = size3 + "px" div13b.style.height = size3 + "px" div13c.style.height = size3 + "px" div13d.style.height = size3 + "px" div14a.style.height = size3 + "px" div14b.style.height = size3 + "px" div14c.style.height = size3 + "px" div14d.style.height = size3 + "px" div15a.style.height = size3 + "px" div15b.style.height = size3 + "px" div15c.style.height = size3 + "px" div15d.style.height = size3 + "px" div16a.style.height = size3 + "px" div16b.style.height = size3 + "px" div16c.style.height = size3 + "px" div16d.style.height = size3 + "px" div17a.style.height = size3 + "px" div17b.style.height = size3 + "px" div17c.style.height = size3 + "px" div17d.style.height = size3 + "px" div18a.style.height = size3 + "px" div18b.style.height = size3 + "px" div18c.style.height = size3 + "px" div18d.style.height = size3 + "px" div19a.style.height = size3 + "px" div19b.style.height = size3 + "px" div19c.style.height = size3 + "px" div19d.style.height = size3 + "px" div20a.style.height = size3 + "px" div20b.style.height = size3 + "px" div20c.style.height = size3 + "px" div20d.style.height = size3 + "px" div21a.style.height = size3 + "px" div21b.style.height = size3 + "px" div21c.style.height = size3 + "px" div21d.style.height = size3 + "px" div22a.style.height = size3 + "px" div22b.style.height = size3 + "px" div22c.style.height = size3 + "px" div22d.style.height = size3 + "px" div23a.style.height = size3 + "px" div23b.style.height = size3 + "px" div23c.style.height = size3 + "px" div23d.style.height = size3 + "px" div24a.style.height = size3 + "px" div24b.style.height = size3 + "px" div24c.style.height = size3 + "px" div24d.style.height = size3 + "px" div25a.style.height = size3 + "px" div25b.style.height = size3 + "px" div25c.style.height = size3 + "px" div25d.style.height = size3 + "px" div26a.style.height = size3 + "px" div26b.style.height = size3 + "px" div26c.style.height = size3 + "px" div26d.style.height = size3 + "px" div27a.style.height = size3 + "px" div27b.style.height = size3 + "px" div27c.style.height = size3 + "px" div27d.style.height = size3 + "px" div28a.style.height = size3 + "px" div28b.style.height = size3 + "px" div28c.style.height = size3 + "px" div28d.style.height = size3 + "px" div29a.style.height = size3 + "px" div29b.style.height = size3 + "px" div29c.style.height = size3 + "px" div29d.style.height = size3 + "px" div30a.style.height = size3 + "px" div30b.style.height = size3 + "px" div30c.style.height = size3 + "px" div30d.style.height = size3 + "px" div31a.style.height = size3 + "px" div31b.style.height = size3 + "px" div31c.style.height = size3 + "px" div31d.style.height = size3 + "px" div32a.style.height = size3 + "px" div32b.style.height = size3 + "px" div32c.style.height = size3 + "px" div32d.style.height = size3 + "px" div33a.style.height = size3 + "px" div33b.style.height = size3 + "px" div33c.style.height = size3 + "px" div33d.style.height = size3 + "px" div34a.style.height = size3 + "px" div34b.style.height = size3 + "px" div34c.style.height = size3 + "px" div34d.style.height = size3 + "px" div35a.style.height = size3 + "px" div35b.style.height = size3 + "px" div35c.style.height = size3 + "px" div35d.style.height = size3 + "px" div36a.style.height = size3 + "px" div36b.style.height = size3 + "px" div36c.style.height = size3 + "px" div36d.style.height = size3 + "px" div37a.style.height = size3 + "px" div37b.style.height = size3 + "px" div37c.style.height = size3 + "px" div37d.style.height = size3 + "px" div38a.style.height = size3 + "px" div38b.style.height = size3 + "px" div38c.style.height = size3 + "px" div38d.style.height = size3 + "px" div39a.style.height = size3 + "px" div39b.style.height = size3 + "px" div39c.style.height = size3 + "px" div39d.style.height = size3 + "px" div40a.style.height = size3 + "px" div40b.style.height = size3 + "px" div40c.style.height = size3 + "px" div40d.style.height = size3 + "px" div41a.style.height = size3 + "px" div41b.style.height = size3 + "px" div41c.style.height = size3 + "px" div41d.style.height = size3 + "px" div42a.style.height = size3 + "px" div42b.style.height = size3 + "px" div42c.style.height = size3 + "px" div42d.style.height = size3 + "px" div43a.style.height = size3 + "px" div43b.style.height = size3 + "px" div43c.style.height = size3 + "px" div43d.style.height = size3 + "px" div44a.style.height = size3 + "px" div44b.style.height = size3 + "px" div44c.style.height = size3 + "px" div44d.style.height = size3 + "px" div45a.style.height = size3 + "px" div45b.style.height = size3 + "px" div45c.style.height = size3 + "px" div45d.style.height = size3 + "px" div46a.style.height = size3 + "px" div46b.style.height = size3 + "px" div46c.style.height = size3 + "px" div46d.style.height = size3 + "px" div47a.style.height = size3 + "px" div47b.style.height = size3 + "px" div47c.style.height = size3 + "px" div47d.style.height = size3 + "px" div48a.style.height = size3 + "px" div48b.style.height = size3 + "px" div48c.style.height = size3 + "px" div48d.style.height = size3 + "px" div49a.style.height = size3 + "px" div49b.style.height = size3 + "px" div49c.style.height = size3 + "px" div49d.style.height = size3 + "px" div50a.style.height = size3 + "px" div50b.style.height = size3 + "px" div50c.style.height = size3 + "px" div50d.style.height = size3 + "px" div51a.style.height = size3 + "px" div51b.style.height = size3 + "px" div51c.style.height = size3 + "px" div51d.style.height = size3 + "px" receptorDiv.style.borderRadius = "800px" receptorDiv2.style.borderRadius = "800px" receptorDiv3.style.borderRadius = "800px" receptorDiv4.style.borderRadius = "800px" elemDiv.style.borderRadius = "800px" elemDiv2.style.borderRadius = "800px" elemDiv3.style.borderRadius = "800px" elemDiv4.style.borderRadius = "800px" div2a.style.borderRadius = "800px" div2b.style.borderRadius = "800px" div2c.style.borderRadius = "800px" div2d.style.borderRadius = "800px" div3a.style.borderRadius = "800px" div3b.style.borderRadius = "800px" div3c.style.borderRadius = "800px" div3d.style.borderRadius = "800px" div4a.style.borderRadius = "800px" div4b.style.borderRadius = "800px" div4c.style.borderRadius = "800px" div4d.style.borderRadius = "800px" div5a.style.borderRadius = "800px" div5b.style.borderRadius = "800px" div5c.style.borderRadius = "800px" div5d.style.borderRadius = "800px" div6a.style.borderRadius = "800px" div6b.style.borderRadius = "800px" div6c.style.borderRadius = "800px" div6d.style.borderRadius = "800px" div7a.style.borderRadius = "800px" div7b.style.borderRadius = "800px" div7c.style.borderRadius = "800px" div7d.style.borderRadius = "800px" div8a.style.borderRadius = "800px" div8b.style.borderRadius = "800px" div8c.style.borderRadius = "800px" div8d.style.borderRadius = "800px" div9a.style.borderRadius = "800px" div9b.style.borderRadius = "800px" div9c.style.borderRadius = "800px" div9d.style.borderRadius = "800px" div10a.style.borderRadius = "800px" div10b.style.borderRadius = "800px" div10c.style.borderRadius = "800px" div10d.style.borderRadius = "800px" div11a.style.borderRadius = "800px" div11b.style.borderRadius = "800px" div11c.style.borderRadius = "800px" div11d.style.borderRadius = "800px" div12a.style.borderRadius = "800px" div12b.style.borderRadius = "800px" div12c.style.borderRadius = "800px" div12d.style.borderRadius = "800px" div13a.style.borderRadius = "800px" div13b.style.borderRadius = "800px" div13c.style.borderRadius = "800px" div13d.style.borderRadius = "800px" div14a.style.borderRadius = "800px" div14b.style.borderRadius = "800px" div14c.style.borderRadius = "800px" div14d.style.borderRadius = "800px" div15a.style.borderRadius = "800px" div15b.style.borderRadius = "800px" div15c.style.borderRadius = "800px" div15d.style.borderRadius = "800px" div16a.style.borderRadius = "800px" div16b.style.borderRadius = "800px" div16c.style.borderRadius = "800px" div16d.style.borderRadius = "800px" div17a.style.borderRadius = "800px" div17b.style.borderRadius = "800px" div17c.style.borderRadius = "800px" div17d.style.borderRadius = "800px" div18a.style.borderRadius = "800px" div18b.style.borderRadius = "800px" div18c.style.borderRadius = "800px" div18d.style.borderRadius = "800px" div19a.style.borderRadius = "800px" div19b.style.borderRadius = "800px" div19c.style.borderRadius = "800px" div19d.style.borderRadius = "800px" div20a.style.borderRadius = "800px" div20b.style.borderRadius = "800px" div20c.style.borderRadius = "800px" div20d.style.borderRadius = "800px" div21a.style.borderRadius = "800px" div21b.style.borderRadius = "800px" div21c.style.borderRadius = "800px" div21d.style.borderRadius = "800px" div22a.style.borderRadius = "800px" div22b.style.borderRadius = "800px" div22c.style.borderRadius = "800px" div22d.style.borderRadius = "800px" div23a.style.borderRadius = "800px" div23b.style.borderRadius = "800px" div23c.style.borderRadius = "800px" div23d.style.borderRadius = "800px" div24a.style.borderRadius = "800px" div24b.style.borderRadius = "800px" div24c.style.borderRadius = "800px" div24d.style.borderRadius = "800px" div25a.style.borderRadius = "800px" div25b.style.borderRadius = "800px" div25c.style.borderRadius = "800px" div25d.style.borderRadius = "800px" div26a.style.borderRadius = "800px" div26b.style.borderRadius = "800px" div26c.style.borderRadius = "800px" div26d.style.borderRadius = "800px" div27a.style.borderRadius = "800px" div27b.style.borderRadius = "800px" div27c.style.borderRadius = "800px" div27d.style.borderRadius = "800px" div28a.style.borderRadius = "800px" div28b.style.borderRadius = "800px" div28c.style.borderRadius = "800px" div28d.style.borderRadius = "800px" div29a.style.borderRadius = "800px" div29b.style.borderRadius = "800px" div29c.style.borderRadius = "800px" div29d.style.borderRadius = "800px" div30a.style.borderRadius = "800px" div30b.style.borderRadius = "800px" div30c.style.borderRadius = "800px" div30d.style.borderRadius = "800px" div31a.style.borderRadius = "800px" div31b.style.borderRadius = "800px" div31c.style.borderRadius = "800px" div31d.style.borderRadius = "800px" div32a.style.borderRadius = "800px" div32b.style.borderRadius = "800px" div32c.style.borderRadius = "800px" div32d.style.borderRadius = "800px" div33a.style.borderRadius = "800px" div33b.style.borderRadius = "800px" div33c.style.borderRadius = "800px" div33d.style.borderRadius = "800px" div34a.style.borderRadius = "800px" div34b.style.borderRadius = "800px" div34c.style.borderRadius = "800px" div34d.style.borderRadius = "800px" div35a.style.borderRadius = "800px" div35b.style.borderRadius = "800px" div35c.style.borderRadius = "800px" div35d.style.borderRadius = "800px" div36a.style.borderRadius = "800px" div36b.style.borderRadius = "800px" div36c.style.borderRadius = "800px" div36d.style.borderRadius = "800px" div37a.style.borderRadius = "800px" div37b.style.borderRadius = "800px" div37c.style.borderRadius = "800px" div37d.style.borderRadius = "800px" div38a.style.borderRadius = "800px" div38b.style.borderRadius = "800px" div38c.style.borderRadius = "800px" div38d.style.borderRadius = "800px" div39a.style.borderRadius = "800px" div39b.style.borderRadius = "800px" div39c.style.borderRadius = "800px" div39d.style.borderRadius = "800px" div40a.style.borderRadius = "800px" div40b.style.borderRadius = "800px" div40c.style.borderRadius = "800px" div40d.style.borderRadius = "800px" div41a.style.borderRadius = "800px" div41b.style.borderRadius = "800px" div41c.style.borderRadius = "800px" div41d.style.borderRadius = "800px" div42a.style.borderRadius = "800px" div42b.style.borderRadius = "800px" div42c.style.borderRadius = "800px" div42d.style.borderRadius = "800px" div43a.style.borderRadius = "800px" div43b.style.borderRadius = "800px" div43c.style.borderRadius = "800px" div43d.style.borderRadius = "800px" div44a.style.borderRadius = "800px" div44b.style.borderRadius = "800px" div44c.style.borderRadius = "800px" div44d.style.borderRadius = "800px" div45a.style.borderRadius = "800px" div45b.style.borderRadius = "800px" div45c.style.borderRadius = "800px" div45d.style.borderRadius = "800px" div46a.style.borderRadius = "800px" div46b.style.borderRadius = "800px" div46c.style.borderRadius = "800px" div46d.style.borderRadius = "800px" div47a.style.borderRadius = "800px" div47b.style.borderRadius = "800px" div47c.style.borderRadius = "800px" div47d.style.borderRadius = "800px" div48a.style.borderRadius = "800px" div48b.style.borderRadius = "800px" div48c.style.borderRadius = "800px" div48d.style.borderRadius = "800px" div49a.style.borderRadius = "800px" div49b.style.borderRadius = "800px" div49c.style.borderRadius = "800px" div49d.style.borderRadius = "800px" div50a.style.borderRadius = "800px" div50b.style.borderRadius = "800px" div50c.style.borderRadius = "800px" div50d.style.borderRadius = "800px" div51a.style.borderRadius = "800px" div51b.style.borderRadius = "800px" div51c.style.borderRadius = "800px" div51d.style.borderRadius = "800px" } if (cValue == 4) { receptorDiv.style.width = size4w + "px" receptorDiv2.style.width = size4w + "px" receptorDiv3.style.width = size4w + "px" receptorDiv4.style.width = size4w + "px" elemDiv.style.width = size4w + "px" elemDiv2.style.width = size4w + "px" elemDiv3.style.width = size4w + "px" elemDiv4.style.width = size4w + "px" div2a.style.width = size4w + "px" div2b.style.width = size4w + "px" div2c.style.width = size4w + "px" div2d.style.width = size4w + "px" div3a.style.width = size4w + "px" div3b.style.width = size4w + "px" div3c.style.width = size4w + "px" div3d.style.width = size4w + "px" div4a.style.width = size4w + "px" div4b.style.width = size4w + "px" div4c.style.width = size4w + "px" div4d.style.width = size4w + "px" div5a.style.width = size4w + "px" div5b.style.width = size4w + "px" div5c.style.width = size4w + "px" div5d.style.width = size4w + "px" div6a.style.width = size4w + "px" div6b.style.width = size4w + "px" div6c.style.width = size4w + "px" div6d.style.width = size4w + "px" div7a.style.width = size4w + "px" div7b.style.width = size4w + "px" div7c.style.width = size4w + "px" div7d.style.width = size4w + "px" div8a.style.width = size4w + "px" div8b.style.width = size4w + "px" div8c.style.width = size4w + "px" div8d.style.width = size4w + "px" div9a.style.width = size4w + "px" div9b.style.width = size4w + "px" div9c.style.width = size4w + "px" div9d.style.width = size4w + "px" div10a.style.width = size4w + "px" div10b.style.width = size4w + "px" div10c.style.width = size4w + "px" div10d.style.width = size4w + "px" div11a.style.width = size4w + "px" div11b.style.width = size4w + "px" div11c.style.width = size4w + "px" div11d.style.width = size4w + "px" div12a.style.width = size4w + "px" div12b.style.width = size4w + "px" div12c.style.width = size4w + "px" div12d.style.width = size4w + "px" div13a.style.width = size4w + "px" div13b.style.width = size4w + "px" div13c.style.width = size4w + "px" div13d.style.width = size4w + "px" div14a.style.width = size4w + "px" div14b.style.width = size4w + "px" div14c.style.width = size4w + "px" div14d.style.width = size4w + "px" div15a.style.width = size4w + "px" div15b.style.width = size4w + "px" div15c.style.width = size4w + "px" div15d.style.width = size4w + "px" div16a.style.width = size4w + "px" div16b.style.width = size4w + "px" div16c.style.width = size4w + "px" div16d.style.width = size4w + "px" div17a.style.width = size4w + "px" div17b.style.width = size4w + "px" div17c.style.width = size4w + "px" div17d.style.width = size4w + "px" div18a.style.width = size4w + "px" div18b.style.width = size4w + "px" div18c.style.width = size4w + "px" div18d.style.width = size4w + "px" div19a.style.width = size4w + "px" div19b.style.width = size4w + "px" div19c.style.width = size4w + "px" div19d.style.width = size4w + "px" div20a.style.width = size4w + "px" div20b.style.width = size4w + "px" div20c.style.width = size4w + "px" div20d.style.width = size4w + "px" div21a.style.width = size4w + "px" div21b.style.width = size4w + "px" div21c.style.width = size4w + "px" div21d.style.width = size4w + "px" div22a.style.width = size4w + "px" div22b.style.width = size4w + "px" div22c.style.width = size4w + "px" div22d.style.width = size4w + "px" div23a.style.width = size4w + "px" div23b.style.width = size4w + "px" div23c.style.width = size4w + "px" div23d.style.width = size4w + "px" div24a.style.width = size4w + "px" div24b.style.width = size4w + "px" div24c.style.width = size4w + "px" div24d.style.width = size4w + "px" div25a.style.width = size4w + "px" div25b.style.width = size4w + "px" div25c.style.width = size4w + "px" div25d.style.width = size4w + "px" div26a.style.width = size4w + "px" div26b.style.width = size4w + "px" div26c.style.width = size4w + "px" div26d.style.width = size4w + "px" div27a.style.width = size4w + "px" div27b.style.width = size4w + "px" div27c.style.width = size4w + "px" div27d.style.width = size4w + "px" div28a.style.width = size4w + "px" div28b.style.width = size4w + "px" div28c.style.width = size4w + "px" div28d.style.width = size4w + "px" div29a.style.width = size4w + "px" div29b.style.width = size4w + "px" div29c.style.width = size4w + "px" div29d.style.width = size4w + "px" div30a.style.width = size4w + "px" div30b.style.width = size4w + "px" div30c.style.width = size4w + "px" div30d.style.width = size4w + "px" div31a.style.width = size4w + "px" div31b.style.width = size4w + "px" div31c.style.width = size4w + "px" div31d.style.width = size4w + "px" div32a.style.width = size4w + "px" div32b.style.width = size4w + "px" div32c.style.width = size4w + "px" div32d.style.width = size4w + "px" div33a.style.width = size4w + "px" div33b.style.width = size4w + "px" div33c.style.width = size4w + "px" div33d.style.width = size4w + "px" div34a.style.width = size4w + "px" div34b.style.width = size4w + "px" div34c.style.width = size4w + "px" div34d.style.width = size4w + "px" div35a.style.width = size4w + "px" div35b.style.width = size4w + "px" div35c.style.width = size4w + "px" div35d.style.width = size4w + "px" div36a.style.width = size4w + "px" div36b.style.width = size4w + "px" div36c.style.width = size4w + "px" div36d.style.width = size4w + "px" div37a.style.width = size4w + "px" div37b.style.width = size4w + "px" div37c.style.width = size4w + "px" div37d.style.width = size4w + "px" div38a.style.width = size4w + "px" div38b.style.width = size4w + "px" div38c.style.width = size4w + "px" div38d.style.width = size4w + "px" div39a.style.width = size4w + "px" div39b.style.width = size4w + "px" div39c.style.width = size4w + "px" div39d.style.width = size4w + "px" div40a.style.width = size4w + "px" div40b.style.width = size4w + "px" div40c.style.width = size4w + "px" div40d.style.width = size4w + "px" div41a.style.width = size4w + "px" div41b.style.width = size4w + "px" div41c.style.width = size4w + "px" div41d.style.width = size4w + "px" div42a.style.width = size4w + "px" div42b.style.width = size4w + "px" div42c.style.width = size4w + "px" div42d.style.width = size4w + "px" div43a.style.width = size4w + "px" div43b.style.width = size4w + "px" div43c.style.width = size4w + "px" div43d.style.width = size4w + "px" div44a.style.width = size4w + "px" div44b.style.width = size4w + "px" div44c.style.width = size4w + "px" div44d.style.width = size4w + "px" div45a.style.width = size4w + "px" div45b.style.width = size4w + "px" div45c.style.width = size4w + "px" div45d.style.width = size4w + "px" div46a.style.width = size4w + "px" div46b.style.width = size4w + "px" div46c.style.width = size4w + "px" div46d.style.width = size4w + "px" div47a.style.width = size4w + "px" div47b.style.width = size4w + "px" div47c.style.width = size4w + "px" div47d.style.width = size4w + "px" div48a.style.width = size4w + "px" div48b.style.width = size4w + "px" div48c.style.width = size4w + "px" div48d.style.width = size4w + "px" div49a.style.width = size4w + "px" div49b.style.width = size4w + "px" div49c.style.width = size4w + "px" div49d.style.width = size4w + "px" div50a.style.width = size4w + "px" div50b.style.width = size4w + "px" div50c.style.width = size4w + "px" div50d.style.width = size4w + "px" div51a.style.width = size4w + "px" div51b.style.width = size4w + "px" div51c.style.width = size4w + "px" div51d.style.width = size4w + "px" receptorDiv.style.height = size4h + "px" receptorDiv2.style.height = size4h + "px" receptorDiv3.style.height = size4h + "px" receptorDiv4.style.height = size4h + "px" elemDiv.style.height = size4h + "px" elemDiv2.style.height = size4h + "px" elemDiv3.style.height = size4h + "px" elemDiv4.style.height = size4h + "px" div2a.style.height = size4h + "px" div2b.style.height = size4h + "px" div2c.style.height = size4h + "px" div2d.style.height = size4h + "px" div3a.style.height = size4h + "px" div3b.style.height = size4h + "px" div3c.style.height = size4h + "px" div3d.style.height = size4h + "px" div4a.style.height = size4h + "px" div4b.style.height = size4h + "px" div4c.style.height = size4h + "px" div4d.style.height = size4h + "px" div5a.style.height = size4h + "px" div5b.style.height = size4h + "px" div5c.style.height = size4h + "px" div5d.style.height = size4h + "px" div6a.style.height = size4h + "px" div6b.style.height = size4h + "px" div6c.style.height = size4h + "px" div6d.style.height = size4h + "px" div7a.style.height = size4h + "px" div7b.style.height = size4h + "px" div7c.style.height = size4h + "px" div7d.style.height = size4h + "px" div8a.style.height = size4h + "px" div8b.style.height = size4h + "px" div8c.style.height = size4h + "px" div8d.style.height = size4h + "px" div9a.style.height = size4h + "px" div9b.style.height = size4h + "px" div9c.style.height = size4h + "px" div9d.style.height = size4h + "px" div10a.style.height = size4h + "px" div10b.style.height = size4h + "px" div10c.style.height = size4h + "px" div10d.style.height = size4h + "px" div11a.style.height = size4h + "px" div11b.style.height = size4h + "px" div11c.style.height = size4h + "px" div11d.style.height = size4h + "px" div12a.style.height = size4h + "px" div12b.style.height = size4h + "px" div12c.style.height = size4h + "px" div12d.style.height = size4h + "px" div13a.style.height = size4h + "px" div13b.style.height = size4h + "px" div13c.style.height = size4h + "px" div13d.style.height = size4h + "px" div14a.style.height = size4h + "px" div14b.style.height = size4h + "px" div14c.style.height = size4h + "px" div14d.style.height = size4h + "px" div15a.style.height = size4h + "px" div15b.style.height = size4h + "px" div15c.style.height = size4h + "px" div15d.style.height = size4h + "px" div16a.style.height = size4h + "px" div16b.style.height = size4h + "px" div16c.style.height = size4h + "px" div16d.style.height = size4h + "px" div17a.style.height = size4h + "px" div17b.style.height = size4h + "px" div17c.style.height = size4h + "px" div17d.style.height = size4h + "px" div18a.style.height = size4h + "px" div18b.style.height = size4h + "px" div18c.style.height = size4h + "px" div18d.style.height = size4h + "px" div19a.style.height = size4h + "px" div19b.style.height = size4h + "px" div19c.style.height = size4h + "px" div19d.style.height = size4h + "px" div20a.style.height = size4h + "px" div20b.style.height = size4h + "px" div20c.style.height = size4h + "px" div20d.style.height = size4h + "px" div21a.style.height = size4h + "px" div21b.style.height = size4h + "px" div21c.style.height = size4h + "px" div21d.style.height = size4h + "px" div22a.style.height = size4h + "px" div22b.style.height = size4h + "px" div22c.style.height = size4h + "px" div22d.style.height = size4h + "px" div23a.style.height = size4h + "px" div23b.style.height = size4h + "px" div23c.style.height = size4h + "px" div23d.style.height = size4h + "px" div24a.style.height = size4h + "px" div24b.style.height = size4h + "px" div24c.style.height = size4h + "px" div24d.style.height = size4h + "px" div25a.style.height = size4h + "px" div25b.style.height = size4h + "px" div25c.style.height = size4h + "px" div25d.style.height = size4h + "px" div26a.style.height = size4h + "px" div26b.style.height = size4h + "px" div26c.style.height = size4h + "px" div26d.style.height = size4h + "px" div27a.style.height = size4h + "px" div27b.style.height = size4h + "px" div27c.style.height = size4h + "px" div27d.style.height = size4h + "px" div28a.style.height = size4h + "px" div28b.style.height = size4h + "px" div28c.style.height = size4h + "px" div28d.style.height = size4h + "px" div29a.style.height = size4h + "px" div29b.style.height = size4h + "px" div29c.style.height = size4h + "px" div29d.style.height = size4h + "px" div30a.style.height = size4h + "px" div30b.style.height = size4h + "px" div30c.style.height = size4h + "px" div30d.style.height = size4h + "px" div31a.style.height = size4h + "px" div31b.style.height = size4h + "px" div31c.style.height = size4h + "px" div31d.style.height = size4h + "px" div32a.style.height = size4h + "px" div32b.style.height = size4h + "px" div32c.style.height = size4h + "px" div32d.style.height = size4h + "px" div33a.style.height = size4h + "px" div33b.style.height = size4h + "px" div33c.style.height = size4h + "px" div33d.style.height = size4h + "px" div34a.style.height = size4h + "px" div34b.style.height = size4h + "px" div34c.style.height = size4h + "px" div34d.style.height = size4h + "px" div35a.style.height = size4h + "px" div35b.style.height = size4h + "px" div35c.style.height = size4h + "px" div35d.style.height = size4h + "px" div36a.style.height = size4h + "px" div36b.style.height = size4h + "px" div36c.style.height = size4h + "px" div36d.style.height = size4h + "px" div37a.style.height = size4h + "px" div37b.style.height = size4h + "px" div37c.style.height = size4h + "px" div37d.style.height = size4h + "px" div38a.style.height = size4h + "px" div38b.style.height = size4h + "px" div38c.style.height = size4h + "px" div38d.style.height = size4h + "px" div39a.style.height = size4h + "px" div39b.style.height = size4h + "px" div39c.style.height = size4h + "px" div39d.style.height = size4h + "px" div40a.style.height = size4h + "px" div40b.style.height = size4h + "px" div40c.style.height = size4h + "px" div40d.style.height = size4h + "px" div41a.style.height = size4h + "px" div41b.style.height = size4h + "px" div41c.style.height = size4h + "px" div41d.style.height = size4h + "px" div42a.style.height = size4h + "px" div42b.style.height = size4h + "px" div42c.style.height = size4h + "px" div42d.style.height = size4h + "px" div43a.style.height = size4h + "px" div43b.style.height = size4h + "px" div43c.style.height = size4h + "px" div43d.style.height = size4h + "px" div44a.style.height = size4h + "px" div44b.style.height = size4h + "px" div44c.style.height = size4h + "px" div44d.style.height = size4h + "px" div45a.style.height = size4h + "px" div45b.style.height = size4h + "px" div45c.style.height = size4h + "px" div45d.style.height = size4h + "px" div46a.style.height = size4h + "px" div46b.style.height = size4h + "px" div46c.style.height = size4h + "px" div46d.style.height = size4h + "px" div47a.style.height = size4h + "px" div47b.style.height = size4h + "px" div47c.style.height = size4h + "px" div47d.style.height = size4h + "px" div48a.style.height = size4h + "px" div48b.style.height = size4h + "px" div48c.style.height = size4h + "px" div48d.style.height = size4h + "px" div49a.style.height = size4h + "px" div49b.style.height = size4h + "px" div49c.style.height = size4h + "px" div49d.style.height = size4h + "px" div50a.style.height = size4h + "px" div50b.style.height = size4h + "px" div50c.style.height = size4h + "px" div50d.style.height = size4h + "px" div51a.style.height = size4h + "px" div51b.style.height = size4h + "px" div51c.style.height = size4h + "px" div51d.style.height = size4h + "px" receptorDiv.style.borderRadius = "0px" receptorDiv2.style.borderRadius = "0px" receptorDiv3.style.borderRadius = "0px" receptorDiv4.style.borderRadius = "0px" elemDiv.style.borderRadius = "0px" elemDiv2.style.borderRadius = "0px" elemDiv3.style.borderRadius = "0px" elemDiv4.style.borderRadius = "0px" div2a.style.borderRadius = "0px" div2b.style.borderRadius = "0px" div2c.style.borderRadius = "0px" div2d.style.borderRadius = "0px" div3a.style.borderRadius = "0px" div3b.style.borderRadius = "0px" div3c.style.borderRadius = "0px" div3d.style.borderRadius = "0px" div4a.style.borderRadius = "0px" div4b.style.borderRadius = "0px" div4c.style.borderRadius = "0px" div4d.style.borderRadius = "0px" div5a.style.borderRadius = "0px" div5b.style.borderRadius = "0px" div5c.style.borderRadius = "0px" div5d.style.borderRadius = "0px" div6a.style.borderRadius = "0px" div6b.style.borderRadius = "0px" div6c.style.borderRadius = "0px" div6d.style.borderRadius = "0px" div7a.style.borderRadius = "0px" div7b.style.borderRadius = "0px" div7c.style.borderRadius = "0px" div7d.style.borderRadius = "0px" div8a.style.borderRadius = "0px" div8b.style.borderRadius = "0px" div8c.style.borderRadius = "0px" div8d.style.borderRadius = "0px" div9a.style.borderRadius = "0px" div9b.style.borderRadius = "0px" div9c.style.borderRadius = "0px" div9d.style.borderRadius = "0px" div10a.style.borderRadius = "0px" div10b.style.borderRadius = "0px" div10c.style.borderRadius = "0px" div10d.style.borderRadius = "0px" div11a.style.borderRadius = "0px" div11b.style.borderRadius = "0px" div11c.style.borderRadius = "0px" div11d.style.borderRadius = "0px" div12a.style.borderRadius = "0px" div12b.style.borderRadius = "0px" div12c.style.borderRadius = "0px" div12d.style.borderRadius = "0px" div13a.style.borderRadius = "0px" div13b.style.borderRadius = "0px" div13c.style.borderRadius = "0px" div13d.style.borderRadius = "0px" div14a.style.borderRadius = "0px" div14b.style.borderRadius = "0px" div14c.style.borderRadius = "0px" div14d.style.borderRadius = "0px" div15a.style.borderRadius = "0px" div15b.style.borderRadius = "0px" div15c.style.borderRadius = "0px" div15d.style.borderRadius = "0px" div16a.style.borderRadius = "0px" div16b.style.borderRadius = "0px" div16c.style.borderRadius = "0px" div16d.style.borderRadius = "0px" div17a.style.borderRadius = "0px" div17b.style.borderRadius = "0px" div17c.style.borderRadius = "0px" div17d.style.borderRadius = "0px" div18a.style.borderRadius = "0px" div18b.style.borderRadius = "0px" div18c.style.borderRadius = "0px" div18d.style.borderRadius = "0px" div19a.style.borderRadius = "0px" div19b.style.borderRadius = "0px" div19c.style.borderRadius = "0px" div19d.style.borderRadius = "0px" div20a.style.borderRadius = "0px" div20b.style.borderRadius = "0px" div20c.style.borderRadius = "0px" div20d.style.borderRadius = "0px" div21a.style.borderRadius = "0px" div21b.style.borderRadius = "0px" div21c.style.borderRadius = "0px" div21d.style.borderRadius = "0px" div22a.style.borderRadius = "0px" div22b.style.borderRadius = "0px" div22c.style.borderRadius = "0px" div22d.style.borderRadius = "0px" div23a.style.borderRadius = "0px" div23b.style.borderRadius = "0px" div23c.style.borderRadius = "0px" div23d.style.borderRadius = "0px" div24a.style.borderRadius = "0px" div24b.style.borderRadius = "0px" div24c.style.borderRadius = "0px" div24d.style.borderRadius = "0px" div25a.style.borderRadius = "0px" div25b.style.borderRadius = "0px" div25c.style.borderRadius = "0px" div25d.style.borderRadius = "0px" div26a.style.borderRadius = "0px" div26b.style.borderRadius = "0px" div26c.style.borderRadius = "0px" div26d.style.borderRadius = "0px" div27a.style.borderRadius = "0px" div27b.style.borderRadius = "0px" div27c.style.borderRadius = "0px" div27d.style.borderRadius = "0px" div28a.style.borderRadius = "0px" div28b.style.borderRadius = "0px" div28c.style.borderRadius = "0px" div28d.style.borderRadius = "0px" div29a.style.borderRadius = "0px" div29b.style.borderRadius = "0px" div29c.style.borderRadius = "0px" div29d.style.borderRadius = "0px" div30a.style.borderRadius = "0px" div30b.style.borderRadius = "0px" div30c.style.borderRadius = "0px" div30d.style.borderRadius = "0px" div31a.style.borderRadius = "0px" div31b.style.borderRadius = "0px" div31c.style.borderRadius = "0px" div31d.style.borderRadius = "0px" div32a.style.borderRadius = "0px" div32b.style.borderRadius = "0px" div32c.style.borderRadius = "0px" div32d.style.borderRadius = "0px" div33a.style.borderRadius = "0px" div33b.style.borderRadius = "0px" div33c.style.borderRadius = "0px" div33d.style.borderRadius = "0px" div34a.style.borderRadius = "0px" div34b.style.borderRadius = "0px" div34c.style.borderRadius = "0px" div34d.style.borderRadius = "0px" div35a.style.borderRadius = "0px" div35b.style.borderRadius = "0px" div35c.style.borderRadius = "0px" div35d.style.borderRadius = "0px" div36a.style.borderRadius = "0px" div36b.style.borderRadius = "0px" div36c.style.borderRadius = "0px" div36d.style.borderRadius = "0px" div37a.style.borderRadius = "0px" div37b.style.borderRadius = "0px" div37c.style.borderRadius = "0px" div37d.style.borderRadius = "0px" div38a.style.borderRadius = "0px" div38b.style.borderRadius = "0px" div38c.style.borderRadius = "0px" div38d.style.borderRadius = "0px" div39a.style.borderRadius = "0px" div39b.style.borderRadius = "0px" div39c.style.borderRadius = "0px" div39d.style.borderRadius = "0px" div40a.style.borderRadius = "0px" div40b.style.borderRadius = "0px" div40c.style.borderRadius = "0px" div40d.style.borderRadius = "0px" div41a.style.borderRadius = "0px" div41b.style.borderRadius = "0px" div41c.style.borderRadius = "0px" div41d.style.borderRadius = "0px" div42a.style.borderRadius = "0px" div42b.style.borderRadius = "0px" div42c.style.borderRadius = "0px" div42d.style.borderRadius = "0px" div43a.style.borderRadius = "0px" div43b.style.borderRadius = "0px" div43c.style.borderRadius = "0px" div43d.style.borderRadius = "0px" div44a.style.borderRadius = "0px" div44b.style.borderRadius = "0px" div44c.style.borderRadius = "0px" div44d.style.borderRadius = "0px" div45a.style.borderRadius = "0px" div45b.style.borderRadius = "0px" div45c.style.borderRadius = "0px" div45d.style.borderRadius = "0px" div46a.style.borderRadius = "0px" div46b.style.borderRadius = "0px" div46c.style.borderRadius = "0px" div46d.style.borderRadius = "0px" div47a.style.borderRadius = "0px" div47b.style.borderRadius = "0px" div47c.style.borderRadius = "0px" div47d.style.borderRadius = "0px" div48a.style.borderRadius = "0px" div48b.style.borderRadius = "0px" div48c.style.borderRadius = "0px" div48d.style.borderRadius = "0px" div49a.style.borderRadius = "0px" div49b.style.borderRadius = "0px" div49c.style.borderRadius = "0px" div49d.style.borderRadius = "0px" div50a.style.borderRadius = "0px" div50b.style.borderRadius = "0px" div50c.style.borderRadius = "0px" div50d.style.borderRadius = "0px" div51a.style.borderRadius = "0px" div51b.style.borderRadius = "0px" div51c.style.borderRadius = "0px" div51d.style.borderRadius = "0px" } if (cValue == 5) { receptorDiv.style.width = size5 + "px" receptorDiv2.style.width = size5 + "px" receptorDiv3.style.width = size5 + "px" receptorDiv4.style.width = size5 + "px" elemDiv.style.width = size5 + "px" elemDiv2.style.width = size5 + "px" elemDiv3.style.width = size5 + "px" elemDiv4.style.width = size5 + "px" div2a.style.width = size5 + "px" div2b.style.width = size5 + "px" div2c.style.width = size5 + "px" div2d.style.width = size5 + "px" div3a.style.width = size5 + "px" div3b.style.width = size5 + "px" div3c.style.width = size5 + "px" div3d.style.width = size5 + "px" div4a.style.width = size5 + "px" div4b.style.width = size5 + "px" div4c.style.width = size5 + "px" div4d.style.width = size5 + "px" div5a.style.width = size5 + "px" div5b.style.width = size5 + "px" div5c.style.width = size5 + "px" div5d.style.width = size5 + "px" div6a.style.width = size5 + "px" div6b.style.width = size5 + "px" div6c.style.width = size5 + "px" div6d.style.width = size5 + "px" div7a.style.width = size5 + "px" div7b.style.width = size5 + "px" div7c.style.width = size5 + "px" div7d.style.width = size5 + "px" div8a.style.width = size5 + "px" div8b.style.width = size5 + "px" div8c.style.width = size5 + "px" div8d.style.width = size5 + "px" div9a.style.width = size5 + "px" div9b.style.width = size5 + "px" div9c.style.width = size5 + "px" div9d.style.width = size5 + "px" div10a.style.width = size5 + "px" div10b.style.width = size5 + "px" div10c.style.width = size5 + "px" div10d.style.width = size5 + "px" div11a.style.width = size5 + "px" div11b.style.width = size5 + "px" div11c.style.width = size5 + "px" div11d.style.width = size5 + "px" div12a.style.width = size5 + "px" div12b.style.width = size5 + "px" div12c.style.width = size5 + "px" div12d.style.width = size5 + "px" div13a.style.width = size5 + "px" div13b.style.width = size5 + "px" div13c.style.width = size5 + "px" div13d.style.width = size5 + "px" div14a.style.width = size5 + "px" div14b.style.width = size5 + "px" div14c.style.width = size5 + "px" div14d.style.width = size5 + "px" div15a.style.width = size5 + "px" div15b.style.width = size5 + "px" div15c.style.width = size5 + "px" div15d.style.width = size5 + "px" div16a.style.width = size5 + "px" div16b.style.width = size5 + "px" div16c.style.width = size5 + "px" div16d.style.width = size5 + "px" div17a.style.width = size5 + "px" div17b.style.width = size5 + "px" div17c.style.width = size5 + "px" div17d.style.width = size5 + "px" div18a.style.width = size5 + "px" div18b.style.width = size5 + "px" div18c.style.width = size5 + "px" div18d.style.width = size5 + "px" div19a.style.width = size5 + "px" div19b.style.width = size5 + "px" div19c.style.width = size5 + "px" div19d.style.width = size5 + "px" div20a.style.width = size5 + "px" div20b.style.width = size5 + "px" div20c.style.width = size5 + "px" div20d.style.width = size5 + "px" div21a.style.width = size5 + "px" div21b.style.width = size5 + "px" div21c.style.width = size5 + "px" div21d.style.width = size5 + "px" div22a.style.width = size5 + "px" div22b.style.width = size5 + "px" div22c.style.width = size5 + "px" div22d.style.width = size5 + "px" div23a.style.width = size5 + "px" div23b.style.width = size5 + "px" div23c.style.width = size5 + "px" div23d.style.width = size5 + "px" div24a.style.width = size5 + "px" div24b.style.width = size5 + "px" div24c.style.width = size5 + "px" div24d.style.width = size5 + "px" div25a.style.width = size5 + "px" div25b.style.width = size5 + "px" div25c.style.width = size5 + "px" div25d.style.width = size5 + "px" div26a.style.width = size5 + "px" div26b.style.width = size5 + "px" div26c.style.width = size5 + "px" div26d.style.width = size5 + "px" div27a.style.width = size5 + "px" div27b.style.width = size5 + "px" div27c.style.width = size5 + "px" div27d.style.width = size5 + "px" div28a.style.width = size5 + "px" div28b.style.width = size5 + "px" div28c.style.width = size5 + "px" div28d.style.width = size5 + "px" div29a.style.width = size5 + "px" div29b.style.width = size5 + "px" div29c.style.width = size5 + "px" div29d.style.width = size5 + "px" div30a.style.width = size5 + "px" div30b.style.width = size5 + "px" div30c.style.width = size5 + "px" div30d.style.width = size5 + "px" div31a.style.width = size5 + "px" div31b.style.width = size5 + "px" div31c.style.width = size5 + "px" div31d.style.width = size5 + "px" div32a.style.width = size5 + "px" div32b.style.width = size5 + "px" div32c.style.width = size5 + "px" div32d.style.width = size5 + "px" div33a.style.width = size5 + "px" div33b.style.width = size5 + "px" div33c.style.width = size5 + "px" div33d.style.width = size5 + "px" div34a.style.width = size5 + "px" div34b.style.width = size5 + "px" div34c.style.width = size5 + "px" div34d.style.width = size5 + "px" div35a.style.width = size5 + "px" div35b.style.width = size5 + "px" div35c.style.width = size5 + "px" div35d.style.width = size5 + "px" div36a.style.width = size5 + "px" div36b.style.width = size5 + "px" div36c.style.width = size5 + "px" div36d.style.width = size5 + "px" div37a.style.width = size5 + "px" div37b.style.width = size5 + "px" div37c.style.width = size5 + "px" div37d.style.width = size5 + "px" div38a.style.width = size5 + "px" div38b.style.width = size5 + "px" div38c.style.width = size5 + "px" div38d.style.width = size5 + "px" div39a.style.width = size5 + "px" div39b.style.width = size5 + "px" div39c.style.width = size5 + "px" div39d.style.width = size5 + "px" div40a.style.width = size5 + "px" div40b.style.width = size5 + "px" div40c.style.width = size5 + "px" div40d.style.width = size5 + "px" div41a.style.width = size5 + "px" div41b.style.width = size5 + "px" div41c.style.width = size5 + "px" div41d.style.width = size5 + "px" div42a.style.width = size5 + "px" div42b.style.width = size5 + "px" div42c.style.width = size5 + "px" div42d.style.width = size5 + "px" div43a.style.width = size5 + "px" div43b.style.width = size5 + "px" div43c.style.width = size5 + "px" div43d.style.width = size5 + "px" div44a.style.width = size5 + "px" div44b.style.width = size5 + "px" div44c.style.width = size5 + "px" div44d.style.width = size5 + "px" div45a.style.width = size5 + "px" div45b.style.width = size5 + "px" div45c.style.width = size5 + "px" div45d.style.width = size5 + "px" div46a.style.width = size5 + "px" div46b.style.width = size5 + "px" div46c.style.width = size5 + "px" div46d.style.width = size5 + "px" div47a.style.width = size5 + "px" div47b.style.width = size5 + "px" div47c.style.width = size5 + "px" div47d.style.width = size5 + "px" div48a.style.width = size5 + "px" div48b.style.width = size5 + "px" div48c.style.width = size5 + "px" div48d.style.width = size5 + "px" div49a.style.width = size5 + "px" div49b.style.width = size5 + "px" div49c.style.width = size5 + "px" div49d.style.width = size5 + "px" div50a.style.width = size5 + "px" div50b.style.width = size5 + "px" div50c.style.width = size5 + "px" div50d.style.width = size5 + "px" div51a.style.width = size5 + "px" div51b.style.width = size5 + "px" div51c.style.width = size5 + "px" div51d.style.width = size5 + "px" receptorDiv.style.height = size5 + "px" receptorDiv2.style.height = size5 + "px" receptorDiv3.style.height = size5 + "px" receptorDiv4.style.height = size5 + "px" elemDiv.style.height = size5 + "px" elemDiv2.style.height = size5 + "px" elemDiv3.style.height = size5 + "px" elemDiv4.style.height = size5 + "px" div2a.style.height = size5 + "px" div2b.style.height = size5 + "px" div2c.style.height = size5 + "px" div2d.style.height = size5 + "px" div3a.style.height = size5 + "px" div3b.style.height = size5 + "px" div3c.style.height = size5 + "px" div3d.style.height = size5 + "px" div4a.style.height = size5 + "px" div4b.style.height = size5 + "px" div4c.style.height = size5 + "px" div4d.style.height = size5 + "px" div5a.style.height = size5 + "px" div5b.style.height = size5 + "px" div5c.style.height = size5 + "px" div5d.style.height = size5 + "px" div6a.style.height = size5 + "px" div6b.style.height = size5 + "px" div6c.style.height = size5 + "px" div6d.style.height = size5 + "px" div7a.style.height = size5 + "px" div7b.style.height = size5 + "px" div7c.style.height = size5 + "px" div7d.style.height = size5 + "px" div8a.style.height = size5 + "px" div8b.style.height = size5 + "px" div8c.style.height = size5 + "px" div8d.style.height = size5 + "px" div9a.style.height = size5 + "px" div9b.style.height = size5 + "px" div9c.style.height = size5 + "px" div9d.style.height = size5 + "px" div10a.style.height = size5 + "px" div10b.style.height = size5 + "px" div10c.style.height = size5 + "px" div10d.style.height = size5 + "px" div11a.style.height = size5 + "px" div11b.style.height = size5 + "px" div11c.style.height = size5 + "px" div11d.style.height = size5 + "px" div12a.style.height = size5 + "px" div12b.style.height = size5 + "px" div12c.style.height = size5 + "px" div12d.style.height = size5 + "px" div13a.style.height = size5 + "px" div13b.style.height = size5 + "px" div13c.style.height = size5 + "px" div13d.style.height = size5 + "px" div14a.style.height = size5 + "px" div14b.style.height = size5 + "px" div14c.style.height = size5 + "px" div14d.style.height = size5 + "px" div15a.style.height = size5 + "px" div15b.style.height = size5 + "px" div15c.style.height = size5 + "px" div15d.style.height = size5 + "px" div16a.style.height = size5 + "px" div16b.style.height = size5 + "px" div16c.style.height = size5 + "px" div16d.style.height = size5 + "px" div17a.style.height = size5 + "px" div17b.style.height = size5 + "px" div17c.style.height = size5 + "px" div17d.style.height = size5 + "px" div18a.style.height = size5 + "px" div18b.style.height = size5 + "px" div18c.style.height = size5 + "px" div18d.style.height = size5 + "px" div19a.style.height = size5 + "px" div19b.style.height = size5 + "px" div19c.style.height = size5 + "px" div19d.style.height = size5 + "px" div20a.style.height = size5 + "px" div20b.style.height = size5 + "px" div20c.style.height = size5 + "px" div20d.style.height = size5 + "px" div21a.style.height = size5 + "px" div21b.style.height = size5 + "px" div21c.style.height = size5 + "px" div21d.style.height = size5 + "px" div22a.style.height = size5 + "px" div22b.style.height = size5 + "px" div22c.style.height = size5 + "px" div22d.style.height = size5 + "px" div23a.style.height = size5 + "px" div23b.style.height = size5 + "px" div23c.style.height = size5 + "px" div23d.style.height = size5 + "px" div24a.style.height = size5 + "px" div24b.style.height = size5 + "px" div24c.style.height = size5 + "px" div24d.style.height = size5 + "px" div25a.style.height = size5 + "px" div25b.style.height = size5 + "px" div25c.style.height = size5 + "px" div25d.style.height = size5 + "px" div26a.style.height = size5 + "px" div26b.style.height = size5 + "px" div26c.style.height = size5 + "px" div26d.style.height = size5 + "px" div27a.style.height = size5 + "px" div27b.style.height = size5 + "px" div27c.style.height = size5 + "px" div27d.style.height = size5 + "px" div28a.style.height = size5 + "px" div28b.style.height = size5 + "px" div28c.style.height = size5 + "px" div28d.style.height = size5 + "px" div29a.style.height = size5 + "px" div29b.style.height = size5 + "px" div29c.style.height = size5 + "px" div29d.style.height = size5 + "px" div30a.style.height = size5 + "px" div30b.style.height = size5 + "px" div30c.style.height = size5 + "px" div30d.style.height = size5 + "px" div31a.style.height = size5 + "px" div31b.style.height = size5 + "px" div31c.style.height = size5 + "px" div31d.style.height = size5 + "px" div32a.style.height = size5 + "px" div32b.style.height = size5 + "px" div32c.style.height = size5 + "px" div32d.style.height = size5 + "px" div33a.style.height = size5 + "px" div33b.style.height = size5 + "px" div33c.style.height = size5 + "px" div33d.style.height = size5 + "px" div34a.style.height = size5 + "px" div34b.style.height = size5 + "px" div34c.style.height = size5 + "px" div34d.style.height = size5 + "px" div35a.style.height = size5 + "px" div35b.style.height = size5 + "px" div35c.style.height = size5 + "px" div35d.style.height = size5 + "px" div36a.style.height = size5 + "px" div36b.style.height = size5 + "px" div36c.style.height = size5 + "px" div36d.style.height = size5 + "px" div37a.style.height = size5 + "px" div37b.style.height = size5 + "px" div37c.style.height = size5 + "px" div37d.style.height = size5 + "px" div38a.style.height = size5 + "px" div38b.style.height = size5 + "px" div38c.style.height = size5 + "px" div38d.style.height = size5 + "px" div39a.style.height = size5 + "px" div39b.style.height = size5 + "px" div39c.style.height = size5 + "px" div39d.style.height = size5 + "px" div40a.style.height = size5 + "px" div40b.style.height = size5 + "px" div40c.style.height = size5 + "px" div40d.style.height = size5 + "px" div41a.style.height = size5 + "px" div41b.style.height = size5 + "px" div41c.style.height = size5 + "px" div41d.style.height = size5 + "px" div42a.style.height = size5 + "px" div42b.style.height = size5 + "px" div42c.style.height = size5 + "px" div42d.style.height = size5 + "px" div43a.style.height = size5 + "px" div43b.style.height = size5 + "px" div43c.style.height = size5 + "px" div43d.style.height = size5 + "px" div44a.style.height = size5 + "px" div44b.style.height = size5 + "px" div44c.style.height = size5 + "px" div44d.style.height = size5 + "px" div45a.style.height = size5 + "px" div45b.style.height = size5 + "px" div45c.style.height = size5 + "px" div45d.style.height = size5 + "px" div46a.style.height = size5 + "px" div46b.style.height = size5 + "px" div46c.style.height = size5 + "px" div46d.style.height = size5 + "px" div47a.style.height = size5 + "px" div47b.style.height = size5 + "px" div47c.style.height = size5 + "px" div47d.style.height = size5 + "px" div48a.style.height = size5 + "px" div48b.style.height = size5 + "px" div48c.style.height = size5 + "px" div48d.style.height = size5 + "px" div49a.style.height = size5 + "px" div49b.style.height = size5 + "px" div49c.style.height = size5 + "px" div49d.style.height = size5 + "px" div50a.style.height = size5 + "px" div50b.style.height = size5 + "px" div50c.style.height = size5 + "px" div50d.style.height = size5 + "px" div51a.style.height = size5 + "px" div51b.style.height = size5 + "px" div51c.style.height = size5 + "px" div51d.style.height = size5 + "px" receptorDiv.style.borderRadius = size5r + "px" receptorDiv2.style.borderRadius = size5r + "px" receptorDiv3.style.borderRadius = size5r + "px" receptorDiv4.style.borderRadius = size5r + "px" elemDiv.style.borderRadius = size5r + "px" elemDiv2.style.borderRadius = size5r + "px" elemDiv3.style.borderRadius = size5r + "px" elemDiv4.style.borderRadius = size5r + "px" div2a.style.borderRadius = size5r + "px" div2b.style.borderRadius = size5r + "px" div2c.style.borderRadius = size5r + "px" div2d.style.borderRadius = size5r + "px" div3a.style.borderRadius = size5r + "px" div3b.style.borderRadius = size5r + "px" div3c.style.borderRadius = size5r + "px" div3d.style.borderRadius = size5r + "px" div4a.style.borderRadius = size5r + "px" div4b.style.borderRadius = size5r + "px" div4c.style.borderRadius = size5r + "px" div4d.style.borderRadius = size5r + "px" div5a.style.borderRadius = size5r + "px" div5b.style.borderRadius = size5r + "px" div5c.style.borderRadius = size5r + "px" div5d.style.borderRadius = size5r + "px" div6a.style.borderRadius = size5r + "px" div6b.style.borderRadius = size5r + "px" div6c.style.borderRadius = size5r + "px" div6d.style.borderRadius = size5r + "px" div7a.style.borderRadius = size5r + "px" div7b.style.borderRadius = size5r + "px" div7c.style.borderRadius = size5r + "px" div7d.style.borderRadius = size5r + "px" div8a.style.borderRadius = size5r + "px" div8b.style.borderRadius = size5r + "px" div8c.style.borderRadius = size5r + "px" div8d.style.borderRadius = size5r + "px" div9a.style.borderRadius = size5r + "px" div9b.style.borderRadius = size5r + "px" div9c.style.borderRadius = size5r + "px" div9d.style.borderRadius = size5r + "px" div10a.style.borderRadius = size5r + "px" div10b.style.borderRadius = size5r + "px" div10c.style.borderRadius = size5r + "px" div10d.style.borderRadius = size5r + "px" div11a.style.borderRadius = size5r + "px" div11b.style.borderRadius = size5r + "px" div11c.style.borderRadius = size5r + "px" div11d.style.borderRadius = size5r + "px" div12a.style.borderRadius = size5r + "px" div12b.style.borderRadius = size5r + "px" div12c.style.borderRadius = size5r + "px" div12d.style.borderRadius = size5r + "px" div13a.style.borderRadius = size5r + "px" div13b.style.borderRadius = size5r + "px" div13c.style.borderRadius = size5r + "px" div13d.style.borderRadius = size5r + "px" div14a.style.borderRadius = size5r + "px" div14b.style.borderRadius = size5r + "px" div14c.style.borderRadius = size5r + "px" div14d.style.borderRadius = size5r + "px" div15a.style.borderRadius = size5r + "px" div15b.style.borderRadius = size5r + "px" div15c.style.borderRadius = size5r + "px" div15d.style.borderRadius = size5r + "px" div16a.style.borderRadius = size5r + "px" div16b.style.borderRadius = size5r + "px" div16c.style.borderRadius = size5r + "px" div16d.style.borderRadius = size5r + "px" div17a.style.borderRadius = size5r + "px" div17b.style.borderRadius = size5r + "px" div17c.style.borderRadius = size5r + "px" div17d.style.borderRadius = size5r + "px" div18a.style.borderRadius = size5r + "px" div18b.style.borderRadius = size5r + "px" div18c.style.borderRadius = size5r + "px" div18d.style.borderRadius = size5r + "px" div19a.style.borderRadius = size5r + "px" div19b.style.borderRadius = size5r + "px" div19c.style.borderRadius = size5r + "px" div19d.style.borderRadius = size5r + "px" div20a.style.borderRadius = size5r + "px" div20b.style.borderRadius = size5r + "px" div20c.style.borderRadius = size5r + "px" div20d.style.borderRadius = size5r + "px" div21a.style.borderRadius = size5r + "px" div21b.style.borderRadius = size5r + "px" div21c.style.borderRadius = size5r + "px" div21d.style.borderRadius = size5r + "px" div22a.style.borderRadius = size5r + "px" div22b.style.borderRadius = size5r + "px" div22c.style.borderRadius = size5r + "px" div22d.style.borderRadius = size5r + "px" div23a.style.borderRadius = size5r + "px" div23b.style.borderRadius = size5r + "px" div23c.style.borderRadius = size5r + "px" div23d.style.borderRadius = size5r + "px" div24a.style.borderRadius = size5r + "px" div24b.style.borderRadius = size5r + "px" div24c.style.borderRadius = size5r + "px" div24d.style.borderRadius = size5r + "px" div25a.style.borderRadius = size5r + "px" div25b.style.borderRadius = size5r + "px" div25c.style.borderRadius = size5r + "px" div25d.style.borderRadius = size5r + "px" div26a.style.borderRadius = size5r + "px" div26b.style.borderRadius = size5r + "px" div26c.style.borderRadius = size5r + "px" div26d.style.borderRadius = size5r + "px" div27a.style.borderRadius = size5r + "px" div27b.style.borderRadius = size5r + "px" div27c.style.borderRadius = size5r + "px" div27d.style.borderRadius = size5r + "px" div28a.style.borderRadius = size5r + "px" div28b.style.borderRadius = size5r + "px" div28c.style.borderRadius = size5r + "px" div28d.style.borderRadius = size5r + "px" div29a.style.borderRadius = size5r + "px" div29b.style.borderRadius = size5r + "px" div29c.style.borderRadius = size5r + "px" div29d.style.borderRadius = size5r + "px" div30a.style.borderRadius = size5r + "px" div30b.style.borderRadius = size5r + "px" div30c.style.borderRadius = size5r + "px" div30d.style.borderRadius = size5r + "px" div31a.style.borderRadius = size5r + "px" div31b.style.borderRadius = size5r + "px" div31c.style.borderRadius = size5r + "px" div31d.style.borderRadius = size5r + "px" div32a.style.borderRadius = size5r + "px" div32b.style.borderRadius = size5r + "px" div32c.style.borderRadius = size5r + "px" div32d.style.borderRadius = size5r + "px" div33a.style.borderRadius = size5r + "px" div33b.style.borderRadius = size5r + "px" div33c.style.borderRadius = size5r + "px" div33d.style.borderRadius = size5r + "px" div34a.style.borderRadius = size5r + "px" div34b.style.borderRadius = size5r + "px" div34c.style.borderRadius = size5r + "px" div34d.style.borderRadius = size5r + "px" div35a.style.borderRadius = size5r + "px" div35b.style.borderRadius = size5r + "px" div35c.style.borderRadius = size5r + "px" div35d.style.borderRadius = size5r + "px" div36a.style.borderRadius = size5r + "px" div36b.style.borderRadius = size5r + "px" div36c.style.borderRadius = size5r + "px" div36d.style.borderRadius = size5r + "px" div37a.style.borderRadius = size5r + "px" div37b.style.borderRadius = size5r + "px" div37c.style.borderRadius = size5r + "px" div37d.style.borderRadius = size5r + "px" div38a.style.borderRadius = size5r + "px" div38b.style.borderRadius = size5r + "px" div38c.style.borderRadius = size5r + "px" div38d.style.borderRadius = size5r + "px" div39a.style.borderRadius = size5r + "px" div39b.style.borderRadius = size5r + "px" div39c.style.borderRadius = size5r + "px" div39d.style.borderRadius = size5r + "px" div40a.style.borderRadius = size5r + "px" div40b.style.borderRadius = size5r + "px" div40c.style.borderRadius = size5r + "px" div40d.style.borderRadius = size5r + "px" div41a.style.borderRadius = size5r + "px" div41b.style.borderRadius = size5r + "px" div41c.style.borderRadius = size5r + "px" div41d.style.borderRadius = size5r + "px" div42a.style.borderRadius = size5r + "px" div42b.style.borderRadius = size5r + "px" div42c.style.borderRadius = size5r + "px" div42d.style.borderRadius = size5r + "px" div43a.style.borderRadius = size5r + "px" div43b.style.borderRadius = size5r + "px" div43c.style.borderRadius = size5r + "px" div43d.style.borderRadius = size5r + "px" div44a.style.borderRadius = size5r + "px" div44b.style.borderRadius = size5r + "px" div44c.style.borderRadius = size5r + "px" div44d.style.borderRadius = size5r + "px" div45a.style.borderRadius = size5r + "px" div45b.style.borderRadius = size5r + "px" div45c.style.borderRadius = size5r + "px" div45d.style.borderRadius = size5r + "px" div46a.style.borderRadius = size5r + "px" div46b.style.borderRadius = size5r + "px" div46c.style.borderRadius = size5r + "px" div46d.style.borderRadius = size5r + "px" div47a.style.borderRadius = size5r + "px" div47b.style.borderRadius = size5r + "px" div47c.style.borderRadius = size5r + "px" div47d.style.borderRadius = size5r + "px" div48a.style.borderRadius = size5r + "px" div48b.style.borderRadius = size5r + "px" div48c.style.borderRadius = size5r + "px" div48d.style.borderRadius = size5r + "px" div49a.style.borderRadius = size5r + "px" div49b.style.borderRadius = size5r + "px" div49c.style.borderRadius = size5r + "px" div49d.style.borderRadius = size5r + "px" div50a.style.borderRadius = size5r + "px" div50b.style.borderRadius = size5r + "px" div50c.style.borderRadius = size5r + "px" div50d.style.borderRadius = size5r + "px" div51a.style.borderRadius = size5r + "px" div51b.style.borderRadius = size5r + "px" div51c.style.borderRadius = size5r + "px" div51d.style.borderRadius = size5r + "px" } if (cValue == 6) { receptorDiv.style.width = size6w + "px" receptorDiv2.style.width = size6w + "px" receptorDiv3.style.width = size6w + "px" receptorDiv4.style.width = size6w + "px" elemDiv.style.width = size6w + "px" elemDiv2.style.width = size6w + "px" elemDiv3.style.width = size6w + "px" elemDiv4.style.width = size6w + "px" div2a.style.width = size6w + "px" div2b.style.width = size6w + "px" div2c.style.width = size6w + "px" div2d.style.width = size6w + "px" div3a.style.width = size6w + "px" div3b.style.width = size6w + "px" div3c.style.width = size6w + "px" div3d.style.width = size6w + "px" div4a.style.width = size6w + "px" div4b.style.width = size6w + "px" div4c.style.width = size6w + "px" div4d.style.width = size6w + "px" div5a.style.width = size6w + "px" div5b.style.width = size6w + "px" div5c.style.width = size6w + "px" div5d.style.width = size6w + "px" div6a.style.width = size6w + "px" div6b.style.width = size6w + "px" div6c.style.width = size6w + "px" div6d.style.width = size6w + "px" div7a.style.width = size6w + "px" div7b.style.width = size6w + "px" div7c.style.width = size6w + "px" div7d.style.width = size6w + "px" div8a.style.width = size6w + "px" div8b.style.width = size6w + "px" div8c.style.width = size6w + "px" div8d.style.width = size6w + "px" div9a.style.width = size6w + "px" div9b.style.width = size6w + "px" div9c.style.width = size6w + "px" div9d.style.width = size6w + "px" div10a.style.width = size6w + "px" div10b.style.width = size6w + "px" div10c.style.width = size6w + "px" div10d.style.width = size6w + "px" div11a.style.width = size6w + "px" div11b.style.width = size6w + "px" div11c.style.width = size6w + "px" div11d.style.width = size6w + "px" div12a.style.width = size6w + "px" div12b.style.width = size6w + "px" div12c.style.width = size6w + "px" div12d.style.width = size6w + "px" div13a.style.width = size6w + "px" div13b.style.width = size6w + "px" div13c.style.width = size6w + "px" div13d.style.width = size6w + "px" div14a.style.width = size6w + "px" div14b.style.width = size6w + "px" div14c.style.width = size6w + "px" div14d.style.width = size6w + "px" div15a.style.width = size6w + "px" div15b.style.width = size6w + "px" div15c.style.width = size6w + "px" div15d.style.width = size6w + "px" div16a.style.width = size6w + "px" div16b.style.width = size6w + "px" div16c.style.width = size6w + "px" div16d.style.width = size6w + "px" div17a.style.width = size6w + "px" div17b.style.width = size6w + "px" div17c.style.width = size6w + "px" div17d.style.width = size6w + "px" div18a.style.width = size6w + "px" div18b.style.width = size6w + "px" div18c.style.width = size6w + "px" div18d.style.width = size6w + "px" div19a.style.width = size6w + "px" div19b.style.width = size6w + "px" div19c.style.width = size6w + "px" div19d.style.width = size6w + "px" div20a.style.width = size6w + "px" div20b.style.width = size6w + "px" div20c.style.width = size6w + "px" div20d.style.width = size6w + "px" div21a.style.width = size6w + "px" div21b.style.width = size6w + "px" div21c.style.width = size6w + "px" div21d.style.width = size6w + "px" div22a.style.width = size6w + "px" div22b.style.width = size6w + "px" div22c.style.width = size6w + "px" div22d.style.width = size6w + "px" div23a.style.width = size6w + "px" div23b.style.width = size6w + "px" div23c.style.width = size6w + "px" div23d.style.width = size6w + "px" div24a.style.width = size6w + "px" div24b.style.width = size6w + "px" div24c.style.width = size6w + "px" div24d.style.width = size6w + "px" div25a.style.width = size6w + "px" div25b.style.width = size6w + "px" div25c.style.width = size6w + "px" div25d.style.width = size6w + "px" div26a.style.width = size6w + "px" div26b.style.width = size6w + "px" div26c.style.width = size6w + "px" div26d.style.width = size6w + "px" div27a.style.width = size6w + "px" div27b.style.width = size6w + "px" div27c.style.width = size6w + "px" div27d.style.width = size6w + "px" div28a.style.width = size6w + "px" div28b.style.width = size6w + "px" div28c.style.width = size6w + "px" div28d.style.width = size6w + "px" div29a.style.width = size6w + "px" div29b.style.width = size6w + "px" div29c.style.width = size6w + "px" div29d.style.width = size6w + "px" div30a.style.width = size6w + "px" div30b.style.width = size6w + "px" div30c.style.width = size6w + "px" div30d.style.width = size6w + "px" div31a.style.width = size6w + "px" div31b.style.width = size6w + "px" div31c.style.width = size6w + "px" div31d.style.width = size6w + "px" div32a.style.width = size6w + "px" div32b.style.width = size6w + "px" div32c.style.width = size6w + "px" div32d.style.width = size6w + "px" div33a.style.width = size6w + "px" div33b.style.width = size6w + "px" div33c.style.width = size6w + "px" div33d.style.width = size6w + "px" div34a.style.width = size6w + "px" div34b.style.width = size6w + "px" div34c.style.width = size6w + "px" div34d.style.width = size6w + "px" div35a.style.width = size6w + "px" div35b.style.width = size6w + "px" div35c.style.width = size6w + "px" div35d.style.width = size6w + "px" div36a.style.width = size6w + "px" div36b.style.width = size6w + "px" div36c.style.width = size6w + "px" div36d.style.width = size6w + "px" div37a.style.width = size6w + "px" div37b.style.width = size6w + "px" div37c.style.width = size6w + "px" div37d.style.width = size6w + "px" div38a.style.width = size6w + "px" div38b.style.width = size6w + "px" div38c.style.width = size6w + "px" div38d.style.width = size6w + "px" div39a.style.width = size6w + "px" div39b.style.width = size6w + "px" div39c.style.width = size6w + "px" div39d.style.width = size6w + "px" div40a.style.width = size6w + "px" div40b.style.width = size6w + "px" div40c.style.width = size6w + "px" div40d.style.width = size6w + "px" div41a.style.width = size6w + "px" div41b.style.width = size6w + "px" div41c.style.width = size6w + "px" div41d.style.width = size6w + "px" div42a.style.width = size6w + "px" div42b.style.width = size6w + "px" div42c.style.width = size6w + "px" div42d.style.width = size6w + "px" div43a.style.width = size6w + "px" div43b.style.width = size6w + "px" div43c.style.width = size6w + "px" div43d.style.width = size6w + "px" div44a.style.width = size6w + "px" div44b.style.width = size6w + "px" div44c.style.width = size6w + "px" div44d.style.width = size6w + "px" div45a.style.width = size6w + "px" div45b.style.width = size6w + "px" div45c.style.width = size6w + "px" div45d.style.width = size6w + "px" div46a.style.width = size6w + "px" div46b.style.width = size6w + "px" div46c.style.width = size6w + "px" div46d.style.width = size6w + "px" div47a.style.width = size6w + "px" div47b.style.width = size6w + "px" div47c.style.width = size6w + "px" div47d.style.width = size6w + "px" div48a.style.width = size6w + "px" div48b.style.width = size6w + "px" div48c.style.width = size6w + "px" div48d.style.width = size6w + "px" div49a.style.width = size6w + "px" div49b.style.width = size6w + "px" div49c.style.width = size6w + "px" div49d.style.width = size6w + "px" div50a.style.width = size6w + "px" div50b.style.width = size6w + "px" div50c.style.width = size6w + "px" div50d.style.width = size6w + "px" div51a.style.width = size6w + "px" div51b.style.width = size6w + "px" div51c.style.width = size6w + "px" div51d.style.width = size6w + "px" receptorDiv.style.height = size6h + "px" receptorDiv2.style.height = size6h + "px" receptorDiv3.style.height = size6h + "px" receptorDiv4.style.height = size6h + "px" elemDiv.style.height = size6h + "px" elemDiv2.style.height = size6h + "px" elemDiv3.style.height = size6h + "px" elemDiv4.style.height = size6h + "px" div2a.style.height = size6h + "px" div2b.style.height = size6h + "px" div2c.style.height = size6h + "px" div2d.style.height = size6h + "px" div3a.style.height = size6h + "px" div3b.style.height = size6h + "px" div3c.style.height = size6h + "px" div3d.style.height = size6h + "px" div4a.style.height = size6h + "px" div4b.style.height = size6h + "px" div4c.style.height = size6h + "px" div4d.style.height = size6h + "px" div5a.style.height = size6h + "px" div5b.style.height = size6h + "px" div5c.style.height = size6h + "px" div5d.style.height = size6h + "px" div6a.style.height = size6h + "px" div6b.style.height = size6h + "px" div6c.style.height = size6h + "px" div6d.style.height = size6h + "px" div7a.style.height = size6h + "px" div7b.style.height = size6h + "px" div7c.style.height = size6h + "px" div7d.style.height = size6h + "px" div8a.style.height = size6h + "px" div8b.style.height = size6h + "px" div8c.style.height = size6h + "px" div8d.style.height = size6h + "px" div9a.style.height = size6h + "px" div9b.style.height = size6h + "px" div9c.style.height = size6h + "px" div9d.style.height = size6h + "px" div10a.style.height = size6h + "px" div10b.style.height = size6h + "px" div10c.style.height = size6h + "px" div10d.style.height = size6h + "px" div11a.style.height = size6h + "px" div11b.style.height = size6h + "px" div11c.style.height = size6h + "px" div11d.style.height = size6h + "px" div12a.style.height = size6h + "px" div12b.style.height = size6h + "px" div12c.style.height = size6h + "px" div12d.style.height = size6h + "px" div13a.style.height = size6h + "px" div13b.style.height = size6h + "px" div13c.style.height = size6h + "px" div13d.style.height = size6h + "px" div14a.style.height = size6h + "px" div14b.style.height = size6h + "px" div14c.style.height = size6h + "px" div14d.style.height = size6h + "px" div15a.style.height = size6h + "px" div15b.style.height = size6h + "px" div15c.style.height = size6h + "px" div15d.style.height = size6h + "px" div16a.style.height = size6h + "px" div16b.style.height = size6h + "px" div16c.style.height = size6h + "px" div16d.style.height = size6h + "px" div17a.style.height = size6h + "px" div17b.style.height = size6h + "px" div17c.style.height = size6h + "px" div17d.style.height = size6h + "px" div18a.style.height = size6h + "px" div18b.style.height = size6h + "px" div18c.style.height = size6h + "px" div18d.style.height = size6h + "px" div19a.style.height = size6h + "px" div19b.style.height = size6h + "px" div19c.style.height = size6h + "px" div19d.style.height = size6h + "px" div20a.style.height = size6h + "px" div20b.style.height = size6h + "px" div20c.style.height = size6h + "px" div20d.style.height = size6h + "px" div21a.style.height = size6h + "px" div21b.style.height = size6h + "px" div21c.style.height = size6h + "px" div21d.style.height = size6h + "px" div22a.style.height = size6h + "px" div22b.style.height = size6h + "px" div22c.style.height = size6h + "px" div22d.style.height = size6h + "px" div23a.style.height = size6h + "px" div23b.style.height = size6h + "px" div23c.style.height = size6h + "px" div23d.style.height = size6h + "px" div24a.style.height = size6h + "px" div24b.style.height = size6h + "px" div24c.style.height = size6h + "px" div24d.style.height = size6h + "px" div25a.style.height = size6h + "px" div25b.style.height = size6h + "px" div25c.style.height = size6h + "px" div25d.style.height = size6h + "px" div26a.style.height = size6h + "px" div26b.style.height = size6h + "px" div26c.style.height = size6h + "px" div26d.style.height = size6h + "px" div27a.style.height = size6h + "px" div27b.style.height = size6h + "px" div27c.style.height = size6h + "px" div27d.style.height = size6h + "px" div28a.style.height = size6h + "px" div28b.style.height = size6h + "px" div28c.style.height = size6h + "px" div28d.style.height = size6h + "px" div29a.style.height = size6h + "px" div29b.style.height = size6h + "px" div29c.style.height = size6h + "px" div29d.style.height = size6h + "px" div30a.style.height = size6h + "px" div30b.style.height = size6h + "px" div30c.style.height = size6h + "px" div30d.style.height = size6h + "px" div31a.style.height = size6h + "px" div31b.style.height = size6h + "px" div31c.style.height = size6h + "px" div31d.style.height = size6h + "px" div32a.style.height = size6h + "px" div32b.style.height = size6h + "px" div32c.style.height = size6h + "px" div32d.style.height = size6h + "px" div33a.style.height = size6h + "px" div33b.style.height = size6h + "px" div33c.style.height = size6h + "px" div33d.style.height = size6h + "px" div34a.style.height = size6h + "px" div34b.style.height = size6h + "px" div34c.style.height = size6h + "px" div34d.style.height = size6h + "px" div35a.style.height = size6h + "px" div35b.style.height = size6h + "px" div35c.style.height = size6h + "px" div35d.style.height = size6h + "px" div36a.style.height = size6h + "px" div36b.style.height = size6h + "px" div36c.style.height = size6h + "px" div36d.style.height = size6h + "px" div37a.style.height = size6h + "px" div37b.style.height = size6h + "px" div37c.style.height = size6h + "px" div37d.style.height = size6h + "px" div38a.style.height = size6h + "px" div38b.style.height = size6h + "px" div38c.style.height = size6h + "px" div38d.style.height = size6h + "px" div39a.style.height = size6h + "px" div39b.style.height = size6h + "px" div39c.style.height = size6h + "px" div39d.style.height = size6h + "px" div40a.style.height = size6h + "px" div40b.style.height = size6h + "px" div40c.style.height = size6h + "px" div40d.style.height = size6h + "px" div41a.style.height = size6h + "px" div41b.style.height = size6h + "px" div41c.style.height = size6h + "px" div41d.style.height = size6h + "px" div42a.style.height = size6h + "px" div42b.style.height = size6h + "px" div42c.style.height = size6h + "px" div42d.style.height = size6h + "px" div43a.style.height = size6h + "px" div43b.style.height = size6h + "px" div43c.style.height = size6h + "px" div43d.style.height = size6h + "px" div44a.style.height = size6h + "px" div44b.style.height = size6h + "px" div44c.style.height = size6h + "px" div44d.style.height = size6h + "px" div45a.style.height = size6h + "px" div45b.style.height = size6h + "px" div45c.style.height = size6h + "px" div45d.style.height = size6h + "px" div46a.style.height = size6h + "px" div46b.style.height = size6h + "px" div46c.style.height = size6h + "px" div46d.style.height = size6h + "px" div47a.style.height = size6h + "px" div47b.style.height = size6h + "px" div47c.style.height = size6h + "px" div47d.style.height = size6h + "px" div48a.style.height = size6h + "px" div48b.style.height = size6h + "px" div48c.style.height = size6h + "px" div48d.style.height = size6h + "px" div49a.style.height = size6h + "px" div49b.style.height = size6h + "px" div49c.style.height = size6h + "px" div49d.style.height = size6h + "px" div50a.style.height = size6h + "px" div50b.style.height = size6h + "px" div50c.style.height = size6h + "px" div50d.style.height = size6h + "px" div51a.style.height = size6h + "px" div51b.style.height = size6h + "px" div51c.style.height = size6h + "px" div51d.style.height = size6h + "px" } if (cValue == 7) { receptorDiv.style.width = size7 + "px" receptorDiv2.style.width = size7 + "px" receptorDiv3.style.width = size7 + "px" receptorDiv4.style.width = size7 + "px" elemDiv.style.width = size7 + "px" elemDiv2.style.width = size7 + "px" elemDiv3.style.width = size7 + "px" elemDiv4.style.width = size7 + "px" div2a.style.width = size7 + "px" div2b.style.width = size7 + "px" div2c.style.width = size7 + "px" div2d.style.width = size7 + "px" div3a.style.width = size7 + "px" div3b.style.width = size7 + "px" div3c.style.width = size7 + "px" div3d.style.width = size7 + "px" div4a.style.width = size7 + "px" div4b.style.width = size7 + "px" div4c.style.width = size7 + "px" div4d.style.width = size7 + "px" div5a.style.width = size7 + "px" div5b.style.width = size7 + "px" div5c.style.width = size7 + "px" div5d.style.width = size7 + "px" div6a.style.width = size7 + "px" div6b.style.width = size7 + "px" div6c.style.width = size7 + "px" div6d.style.width = size7 + "px" div7a.style.width = size7 + "px" div7b.style.width = size7 + "px" div7c.style.width = size7 + "px" div7d.style.width = size7 + "px" div8a.style.width = size7 + "px" div8b.style.width = size7 + "px" div8c.style.width = size7 + "px" div8d.style.width = size7 + "px" div9a.style.width = size7 + "px" div9b.style.width = size7 + "px" div9c.style.width = size7 + "px" div9d.style.width = size7 + "px" div10a.style.width = size7 + "px" div10b.style.width = size7 + "px" div10c.style.width = size7 + "px" div10d.style.width = size7 + "px" div11a.style.width = size7 + "px" div11b.style.width = size7 + "px" div11c.style.width = size7 + "px" div11d.style.width = size7 + "px" div12a.style.width = size7 + "px" div12b.style.width = size7 + "px" div12c.style.width = size7 + "px" div12d.style.width = size7 + "px" div13a.style.width = size7 + "px" div13b.style.width = size7 + "px" div13c.style.width = size7 + "px" div13d.style.width = size7 + "px" div14a.style.width = size7 + "px" div14b.style.width = size7 + "px" div14c.style.width = size7 + "px" div14d.style.width = size7 + "px" div15a.style.width = size7 + "px" div15b.style.width = size7 + "px" div15c.style.width = size7 + "px" div15d.style.width = size7 + "px" div16a.style.width = size7 + "px" div16b.style.width = size7 + "px" div16c.style.width = size7 + "px" div16d.style.width = size7 + "px" div17a.style.width = size7 + "px" div17b.style.width = size7 + "px" div17c.style.width = size7 + "px" div17d.style.width = size7 + "px" div18a.style.width = size7 + "px" div18b.style.width = size7 + "px" div18c.style.width = size7 + "px" div18d.style.width = size7 + "px" div19a.style.width = size7 + "px" div19b.style.width = size7 + "px" div19c.style.width = size7 + "px" div19d.style.width = size7 + "px" div20a.style.width = size7 + "px" div20b.style.width = size7 + "px" div20c.style.width = size7 + "px" div20d.style.width = size7 + "px" div21a.style.width = size7 + "px" div21b.style.width = size7 + "px" div21c.style.width = size7 + "px" div21d.style.width = size7 + "px" div22a.style.width = size7 + "px" div22b.style.width = size7 + "px" div22c.style.width = size7 + "px" div22d.style.width = size7 + "px" div23a.style.width = size7 + "px" div23b.style.width = size7 + "px" div23c.style.width = size7 + "px" div23d.style.width = size7 + "px" div24a.style.width = size7 + "px" div24b.style.width = size7 + "px" div24c.style.width = size7 + "px" div24d.style.width = size7 + "px" div25a.style.width = size7 + "px" div25b.style.width = size7 + "px" div25c.style.width = size7 + "px" div25d.style.width = size7 + "px" div26a.style.width = size7 + "px" div26b.style.width = size7 + "px" div26c.style.width = size7 + "px" div26d.style.width = size7 + "px" div27a.style.width = size7 + "px" div27b.style.width = size7 + "px" div27c.style.width = size7 + "px" div27d.style.width = size7 + "px" div28a.style.width = size7 + "px" div28b.style.width = size7 + "px" div28c.style.width = size7 + "px" div28d.style.width = size7 + "px" div29a.style.width = size7 + "px" div29b.style.width = size7 + "px" div29c.style.width = size7 + "px" div29d.style.width = size7 + "px" div30a.style.width = size7 + "px" div30b.style.width = size7 + "px" div30c.style.width = size7 + "px" div30d.style.width = size7 + "px" div31a.style.width = size7 + "px" div31b.style.width = size7 + "px" div31c.style.width = size7 + "px" div31d.style.width = size7 + "px" div32a.style.width = size7 + "px" div32b.style.width = size7 + "px" div32c.style.width = size7 + "px" div32d.style.width = size7 + "px" div33a.style.width = size7 + "px" div33b.style.width = size7 + "px" div33c.style.width = size7 + "px" div33d.style.width = size7 + "px" div34a.style.width = size7 + "px" div34b.style.width = size7 + "px" div34c.style.width = size7 + "px" div34d.style.width = size7 + "px" div35a.style.width = size7 + "px" div35b.style.width = size7 + "px" div35c.style.width = size7 + "px" div35d.style.width = size7 + "px" div36a.style.width = size7 + "px" div36b.style.width = size7 + "px" div36c.style.width = size7 + "px" div36d.style.width = size7 + "px" div37a.style.width = size7 + "px" div37b.style.width = size7 + "px" div37c.style.width = size7 + "px" div37d.style.width = size7 + "px" div38a.style.width = size7 + "px" div38b.style.width = size7 + "px" div38c.style.width = size7 + "px" div38d.style.width = size7 + "px" div39a.style.width = size7 + "px" div39b.style.width = size7 + "px" div39c.style.width = size7 + "px" div39d.style.width = size7 + "px" div40a.style.width = size7 + "px" div40b.style.width = size7 + "px" div40c.style.width = size7 + "px" div40d.style.width = size7 + "px" div41a.style.width = size7 + "px" div41b.style.width = size7 + "px" div41c.style.width = size7 + "px" div41d.style.width = size7 + "px" div42a.style.width = size7 + "px" div42b.style.width = size7 + "px" div42c.style.width = size7 + "px" div42d.style.width = size7 + "px" div43a.style.width = size7 + "px" div43b.style.width = size7 + "px" div43c.style.width = size7 + "px" div43d.style.width = size7 + "px" div44a.style.width = size7 + "px" div44b.style.width = size7 + "px" div44c.style.width = size7 + "px" div44d.style.width = size7 + "px" div45a.style.width = size7 + "px" div45b.style.width = size7 + "px" div45c.style.width = size7 + "px" div45d.style.width = size7 + "px" div46a.style.width = size7 + "px" div46b.style.width = size7 + "px" div46c.style.width = size7 + "px" div46d.style.width = size7 + "px" div47a.style.width = size7 + "px" div47b.style.width = size7 + "px" div47c.style.width = size7 + "px" div47d.style.width = size7 + "px" div48a.style.width = size7 + "px" div48b.style.width = size7 + "px" div48c.style.width = size7 + "px" div48d.style.width = size7 + "px" div49a.style.width = size7 + "px" div49b.style.width = size7 + "px" div49c.style.width = size7 + "px" div49d.style.width = size7 + "px" div50a.style.width = size7 + "px" div50b.style.width = size7 + "px" div50c.style.width = size7 + "px" div50d.style.width = size7 + "px" div51a.style.width = size7 + "px" div51b.style.width = size7 + "px" div51c.style.width = size7 + "px" div51d.style.width = size7 + "px" receptorDiv.style.height = size7 + "px" receptorDiv2.style.height = size7 + "px" receptorDiv3.style.height = size7 + "px" receptorDiv4.style.height = size7 + "px" elemDiv.style.height = size7 + "px" elemDiv2.style.height = size7 + "px" elemDiv3.style.height = size7 + "px" elemDiv4.style.height = size7 + "px" div2a.style.height = size7 + "px" div2b.style.height = size7 + "px" div2c.style.height = size7 + "px" div2d.style.height = size7 + "px" div3a.style.height = size7 + "px" div3b.style.height = size7 + "px" div3c.style.height = size7 + "px" div3d.style.height = size7 + "px" div4a.style.height = size7 + "px" div4b.style.height = size7 + "px" div4c.style.height = size7 + "px" div4d.style.height = size7 + "px" div5a.style.height = size7 + "px" div5b.style.height = size7 + "px" div5c.style.height = size7 + "px" div5d.style.height = size7 + "px" div6a.style.height = size7 + "px" div6b.style.height = size7 + "px" div6c.style.height = size7 + "px" div6d.style.height = size7 + "px" div7a.style.height = size7 + "px" div7b.style.height = size7 + "px" div7c.style.height = size7 + "px" div7d.style.height = size7 + "px" div8a.style.height = size7 + "px" div8b.style.height = size7 + "px" div8c.style.height = size7 + "px" div8d.style.height = size7 + "px" div9a.style.height = size7 + "px" div9b.style.height = size7 + "px" div9c.style.height = size7 + "px" div9d.style.height = size7 + "px" div10a.style.height = size7 + "px" div10b.style.height = size7 + "px" div10c.style.height = size7 + "px" div10d.style.height = size7 + "px" div11a.style.height = size7 + "px" div11b.style.height = size7 + "px" div11c.style.height = size7 + "px" div11d.style.height = size7 + "px" div12a.style.height = size7 + "px" div12b.style.height = size7 + "px" div12c.style.height = size7 + "px" div12d.style.height = size7 + "px" div13a.style.height = size7 + "px" div13b.style.height = size7 + "px" div13c.style.height = size7 + "px" div13d.style.height = size7 + "px" div14a.style.height = size7 + "px" div14b.style.height = size7 + "px" div14c.style.height = size7 + "px" div14d.style.height = size7 + "px" div15a.style.height = size7 + "px" div15b.style.height = size7 + "px" div15c.style.height = size7 + "px" div15d.style.height = size7 + "px" div16a.style.height = size7 + "px" div16b.style.height = size7 + "px" div16c.style.height = size7 + "px" div16d.style.height = size7 + "px" div17a.style.height = size7 + "px" div17b.style.height = size7 + "px" div17c.style.height = size7 + "px" div17d.style.height = size7 + "px" div18a.style.height = size7 + "px" div18b.style.height = size7 + "px" div18c.style.height = size7 + "px" div18d.style.height = size7 + "px" div19a.style.height = size7 + "px" div19b.style.height = size7 + "px" div19c.style.height = size7 + "px" div19d.style.height = size7 + "px" div20a.style.height = size7 + "px" div20b.style.height = size7 + "px" div20c.style.height = size7 + "px" div20d.style.height = size7 + "px" div21a.style.height = size7 + "px" div21b.style.height = size7 + "px" div21c.style.height = size7 + "px" div21d.style.height = size7 + "px" div22a.style.height = size7 + "px" div22b.style.height = size7 + "px" div22c.style.height = size7 + "px" div22d.style.height = size7 + "px" div23a.style.height = size7 + "px" div23b.style.height = size7 + "px" div23c.style.height = size7 + "px" div23d.style.height = size7 + "px" div24a.style.height = size7 + "px" div24b.style.height = size7 + "px" div24c.style.height = size7 + "px" div24d.style.height = size7 + "px" div25a.style.height = size7 + "px" div25b.style.height = size7 + "px" div25c.style.height = size7 + "px" div25d.style.height = size7 + "px" div26a.style.height = size7 + "px" div26b.style.height = size7 + "px" div26c.style.height = size7 + "px" div26d.style.height = size7 + "px" div27a.style.height = size7 + "px" div27b.style.height = size7 + "px" div27c.style.height = size7 + "px" div27d.style.height = size7 + "px" div28a.style.height = size7 + "px" div28b.style.height = size7 + "px" div28c.style.height = size7 + "px" div28d.style.height = size7 + "px" div29a.style.height = size7 + "px" div29b.style.height = size7 + "px" div29c.style.height = size7 + "px" div29d.style.height = size7 + "px" div30a.style.height = size7 + "px" div30b.style.height = size7 + "px" div30c.style.height = size7 + "px" div30d.style.height = size7 + "px" div31a.style.height = size7 + "px" div31b.style.height = size7 + "px" div31c.style.height = size7 + "px" div31d.style.height = size7 + "px" div32a.style.height = size7 + "px" div32b.style.height = size7 + "px" div32c.style.height = size7 + "px" div32d.style.height = size7 + "px" div33a.style.height = size7 + "px" div33b.style.height = size7 + "px" div33c.style.height = size7 + "px" div33d.style.height = size7 + "px" div34a.style.height = size7 + "px" div34b.style.height = size7 + "px" div34c.style.height = size7 + "px" div34d.style.height = size7 + "px" div35a.style.height = size7 + "px" div35b.style.height = size7 + "px" div35c.style.height = size7 + "px" div35d.style.height = size7 + "px" div36a.style.height = size7 + "px" div36b.style.height = size7 + "px" div36c.style.height = size7 + "px" div36d.style.height = size7 + "px" div37a.style.height = size7 + "px" div37b.style.height = size7 + "px" div37c.style.height = size7 + "px" div37d.style.height = size7 + "px" div38a.style.height = size7 + "px" div38b.style.height = size7 + "px" div38c.style.height = size7 + "px" div38d.style.height = size7 + "px" div39a.style.height = size7 + "px" div39b.style.height = size7 + "px" div39c.style.height = size7 + "px" div39d.style.height = size7 + "px" div40a.style.height = size7 + "px" div40b.style.height = size7 + "px" div40c.style.height = size7 + "px" div40d.style.height = size7 + "px" div41a.style.height = size7 + "px" div41b.style.height = size7 + "px" div41c.style.height = size7 + "px" div41d.style.height = size7 + "px" div42a.style.height = size7 + "px" div42b.style.height = size7 + "px" div42c.style.height = size7 + "px" div42d.style.height = size7 + "px" div43a.style.height = size7 + "px" div43b.style.height = size7 + "px" div43c.style.height = size7 + "px" div43d.style.height = size7 + "px" div44a.style.height = size7 + "px" div44b.style.height = size7 + "px" div44c.style.height = size7 + "px" div44d.style.height = size7 + "px" div45a.style.height = size7 + "px" div45b.style.height = size7 + "px" div45c.style.height = size7 + "px" div45d.style.height = size7 + "px" div46a.style.height = size7 + "px" div46b.style.height = size7 + "px" div46c.style.height = size7 + "px" div46d.style.height = size7 + "px" div47a.style.height = size7 + "px" div47b.style.height = size7 + "px" div47c.style.height = size7 + "px" div47d.style.height = size7 + "px" div48a.style.height = size7 + "px" div48b.style.height = size7 + "px" div48c.style.height = size7 + "px" div48d.style.height = size7 + "px" div49a.style.height = size7 + "px" div49b.style.height = size7 + "px" div49c.style.height = size7 + "px" div49d.style.height = size7 + "px" div50a.style.height = size7 + "px" div50b.style.height = size7 + "px" div50c.style.height = size7 + "px" div50d.style.height = size7 + "px" div51a.style.height = size7 + "px" div51b.style.height = size7 + "px" div51c.style.height = size7 + "px" div51d.style.height = size7 + "px" receptorDiv.style.borderRadius = "0px" receptorDiv2.style.borderRadius = "0px" receptorDiv3.style.borderRadius = "0px" receptorDiv4.style.borderRadius = "0px" elemDiv.style.borderRadius = "0px" elemDiv2.style.borderRadius = "0px" elemDiv3.style.borderRadius = "0px" elemDiv4.style.borderRadius = "0px" div2a.style.borderRadius = "0px" div2b.style.borderRadius = "0px" div2c.style.borderRadius = "0px" div2d.style.borderRadius = "0px" div3a.style.borderRadius = "0px" div3b.style.borderRadius = "0px" div3c.style.borderRadius = "0px" div3d.style.borderRadius = "0px" div4a.style.borderRadius = "0px" div4b.style.borderRadius = "0px" div4c.style.borderRadius = "0px" div4d.style.borderRadius = "0px" div5a.style.borderRadius = "0px" div5b.style.borderRadius = "0px" div5c.style.borderRadius = "0px" div5d.style.borderRadius = "0px" div6a.style.borderRadius = "0px" div6b.style.borderRadius = "0px" div6c.style.borderRadius = "0px" div6d.style.borderRadius = "0px" div7a.style.borderRadius = "0px" div7b.style.borderRadius = "0px" div7c.style.borderRadius = "0px" div7d.style.borderRadius = "0px" div8a.style.borderRadius = "0px" div8b.style.borderRadius = "0px" div8c.style.borderRadius = "0px" div8d.style.borderRadius = "0px" div9a.style.borderRadius = "0px" div9b.style.borderRadius = "0px" div9c.style.borderRadius = "0px" div9d.style.borderRadius = "0px" div10a.style.borderRadius = "0px" div10b.style.borderRadius = "0px" div10c.style.borderRadius = "0px" div10d.style.borderRadius = "0px" div11a.style.borderRadius = "0px" div11b.style.borderRadius = "0px" div11c.style.borderRadius = "0px" div11d.style.borderRadius = "0px" div12a.style.borderRadius = "0px" div12b.style.borderRadius = "0px" div12c.style.borderRadius = "0px" div12d.style.borderRadius = "0px" div13a.style.borderRadius = "0px" div13b.style.borderRadius = "0px" div13c.style.borderRadius = "0px" div13d.style.borderRadius = "0px" div14a.style.borderRadius = "0px" div14b.style.borderRadius = "0px" div14c.style.borderRadius = "0px" div14d.style.borderRadius = "0px" div15a.style.borderRadius = "0px" div15b.style.borderRadius = "0px" div15c.style.borderRadius = "0px" div15d.style.borderRadius = "0px" div16a.style.borderRadius = "0px" div16b.style.borderRadius = "0px" div16c.style.borderRadius = "0px" div16d.style.borderRadius = "0px" div17a.style.borderRadius = "0px" div17b.style.borderRadius = "0px" div17c.style.borderRadius = "0px" div17d.style.borderRadius = "0px" div18a.style.borderRadius = "0px" div18b.style.borderRadius = "0px" div18c.style.borderRadius = "0px" div18d.style.borderRadius = "0px" div19a.style.borderRadius = "0px" div19b.style.borderRadius = "0px" div19c.style.borderRadius = "0px" div19d.style.borderRadius = "0px" div20a.style.borderRadius = "0px" div20b.style.borderRadius = "0px" div20c.style.borderRadius = "0px" div20d.style.borderRadius = "0px" div21a.style.borderRadius = "0px" div21b.style.borderRadius = "0px" div21c.style.borderRadius = "0px" div21d.style.borderRadius = "0px" div22a.style.borderRadius = "0px" div22b.style.borderRadius = "0px" div22c.style.borderRadius = "0px" div22d.style.borderRadius = "0px" div23a.style.borderRadius = "0px" div23b.style.borderRadius = "0px" div23c.style.borderRadius = "0px" div23d.style.borderRadius = "0px" div24a.style.borderRadius = "0px" div24b.style.borderRadius = "0px" div24c.style.borderRadius = "0px" div24d.style.borderRadius = "0px" div25a.style.borderRadius = "0px" div25b.style.borderRadius = "0px" div25c.style.borderRadius = "0px" div25d.style.borderRadius = "0px" div26a.style.borderRadius = "0px" div26b.style.borderRadius = "0px" div26c.style.borderRadius = "0px" div26d.style.borderRadius = "0px" div27a.style.borderRadius = "0px" div27b.style.borderRadius = "0px" div27c.style.borderRadius = "0px" div27d.style.borderRadius = "0px" div28a.style.borderRadius = "0px" div28b.style.borderRadius = "0px" div28c.style.borderRadius = "0px" div28d.style.borderRadius = "0px" div29a.style.borderRadius = "0px" div29b.style.borderRadius = "0px" div29c.style.borderRadius = "0px" div29d.style.borderRadius = "0px" div30a.style.borderRadius = "0px" div30b.style.borderRadius = "0px" div30c.style.borderRadius = "0px" div30d.style.borderRadius = "0px" div31a.style.borderRadius = "0px" div31b.style.borderRadius = "0px" div31c.style.borderRadius = "0px" div31d.style.borderRadius = "0px" div32a.style.borderRadius = "0px" div32b.style.borderRadius = "0px" div32c.style.borderRadius = "0px" div32d.style.borderRadius = "0px" div33a.style.borderRadius = "0px" div33b.style.borderRadius = "0px" div33c.style.borderRadius = "0px" div33d.style.borderRadius = "0px" div34a.style.borderRadius = "0px" div34b.style.borderRadius = "0px" div34c.style.borderRadius = "0px" div34d.style.borderRadius = "0px" div35a.style.borderRadius = "0px" div35b.style.borderRadius = "0px" div35c.style.borderRadius = "0px" div35d.style.borderRadius = "0px" div36a.style.borderRadius = "0px" div36b.style.borderRadius = "0px" div36c.style.borderRadius = "0px" div36d.style.borderRadius = "0px" div37a.style.borderRadius = "0px" div37b.style.borderRadius = "0px" div37c.style.borderRadius = "0px" div37d.style.borderRadius = "0px" div38a.style.borderRadius = "0px" div38b.style.borderRadius = "0px" div38c.style.borderRadius = "0px" div38d.style.borderRadius = "0px" div39a.style.borderRadius = "0px" div39b.style.borderRadius = "0px" div39c.style.borderRadius = "0px" div39d.style.borderRadius = "0px" div40a.style.borderRadius = "0px" div40b.style.borderRadius = "0px" div40c.style.borderRadius = "0px" div40d.style.borderRadius = "0px" div41a.style.borderRadius = "0px" div41b.style.borderRadius = "0px" div41c.style.borderRadius = "0px" div41d.style.borderRadius = "0px" div42a.style.borderRadius = "0px" div42b.style.borderRadius = "0px" div42c.style.borderRadius = "0px" div42d.style.borderRadius = "0px" div43a.style.borderRadius = "0px" div43b.style.borderRadius = "0px" div43c.style.borderRadius = "0px" div43d.style.borderRadius = "0px" div44a.style.borderRadius = "0px" div44b.style.borderRadius = "0px" div44c.style.borderRadius = "0px" div44d.style.borderRadius = "0px" div45a.style.borderRadius = "0px" div45b.style.borderRadius = "0px" div45c.style.borderRadius = "0px" div45d.style.borderRadius = "0px" div46a.style.borderRadius = "0px" div46b.style.borderRadius = "0px" div46c.style.borderRadius = "0px" div46d.style.borderRadius = "0px" div47a.style.borderRadius = "0px" div47b.style.borderRadius = "0px" div47c.style.borderRadius = "0px" div47d.style.borderRadius = "0px" div48a.style.borderRadius = "0px" div48b.style.borderRadius = "0px" div48c.style.borderRadius = "0px" div48d.style.borderRadius = "0px" div49a.style.borderRadius = "0px" div49b.style.borderRadius = "0px" div49c.style.borderRadius = "0px" div49d.style.borderRadius = "0px" div50a.style.borderRadius = "0px" div50b.style.borderRadius = "0px" div50c.style.borderRadius = "0px" div50d.style.borderRadius = "0px" div51a.style.borderRadius = "0px" div51b.style.borderRadius = "0px" div51c.style.borderRadius = "0px" div51d.style.borderRadius = "0px" } if (cValue == 21) { receptorDiv.style.borderRadius = "800px" receptorDiv2.style.borderRadius = "800px" receptorDiv3.style.borderRadius = "800px" receptorDiv4.style.borderRadius = "800px" elemDiv.style.borderRadius = "800px" elemDiv2.style.borderRadius = "800px" elemDiv3.style.borderRadius = "800px" elemDiv4.style.borderRadius = "800px" div2a.style.borderRadius = "800px" div2b.style.borderRadius = "800px" div2c.style.borderRadius = "800px" div2d.style.borderRadius = "800px" div3a.style.borderRadius = "800px" div3b.style.borderRadius = "800px" div3c.style.borderRadius = "800px" div3d.style.borderRadius = "800px" div4a.style.borderRadius = "800px" div4b.style.borderRadius = "800px" div4c.style.borderRadius = "800px" div4d.style.borderRadius = "800px" div5a.style.borderRadius = "800px" div5b.style.borderRadius = "800px" div5c.style.borderRadius = "800px" div5d.style.borderRadius = "800px" div6a.style.borderRadius = "800px" div6b.style.borderRadius = "800px" div6c.style.borderRadius = "800px" div6d.style.borderRadius = "800px" div7a.style.borderRadius = "800px" div7b.style.borderRadius = "800px" div7c.style.borderRadius = "800px" div7d.style.borderRadius = "800px" div8a.style.borderRadius = "800px" div8b.style.borderRadius = "800px" div8c.style.borderRadius = "800px" div8d.style.borderRadius = "800px" div9a.style.borderRadius = "800px" div9b.style.borderRadius = "800px" div9c.style.borderRadius = "800px" div9d.style.borderRadius = "800px" div10a.style.borderRadius = "800px" div10b.style.borderRadius = "800px" div10c.style.borderRadius = "800px" div10d.style.borderRadius = "800px" div11a.style.borderRadius = "800px" div11b.style.borderRadius = "800px" div11c.style.borderRadius = "800px" div11d.style.borderRadius = "800px" div12a.style.borderRadius = "800px" div12b.style.borderRadius = "800px" div12c.style.borderRadius = "800px" div12d.style.borderRadius = "800px" div13a.style.borderRadius = "800px" div13b.style.borderRadius = "800px" div13c.style.borderRadius = "800px" div13d.style.borderRadius = "800px" div14a.style.borderRadius = "800px" div14b.style.borderRadius = "800px" div14c.style.borderRadius = "800px" div14d.style.borderRadius = "800px" div15a.style.borderRadius = "800px" div15b.style.borderRadius = "800px" div15c.style.borderRadius = "800px" div15d.style.borderRadius = "800px" div16a.style.borderRadius = "800px" div16b.style.borderRadius = "800px" div16c.style.borderRadius = "800px" div16d.style.borderRadius = "800px" div17a.style.borderRadius = "800px" div17b.style.borderRadius = "800px" div17c.style.borderRadius = "800px" div17d.style.borderRadius = "800px" div18a.style.borderRadius = "800px" div18b.style.borderRadius = "800px" div18c.style.borderRadius = "800px" div18d.style.borderRadius = "800px" div19a.style.borderRadius = "800px" div19b.style.borderRadius = "800px" div19c.style.borderRadius = "800px" div19d.style.borderRadius = "800px" div20a.style.borderRadius = "800px" div20b.style.borderRadius = "800px" div20c.style.borderRadius = "800px" div20d.style.borderRadius = "800px" div21a.style.borderRadius = "800px" div21b.style.borderRadius = "800px" div21c.style.borderRadius = "800px" div21d.style.borderRadius = "800px" div22a.style.borderRadius = "800px" div22b.style.borderRadius = "800px" div22c.style.borderRadius = "800px" div22d.style.borderRadius = "800px" div23a.style.borderRadius = "800px" div23b.style.borderRadius = "800px" div23c.style.borderRadius = "800px" div23d.style.borderRadius = "800px" div24a.style.borderRadius = "800px" div24b.style.borderRadius = "800px" div24c.style.borderRadius = "800px" div24d.style.borderRadius = "800px" div25a.style.borderRadius = "800px" div25b.style.borderRadius = "800px" div25c.style.borderRadius = "800px" div25d.style.borderRadius = "800px" div26a.style.borderRadius = "800px" div26b.style.borderRadius = "800px" div26c.style.borderRadius = "800px" div26d.style.borderRadius = "800px" div27a.style.borderRadius = "800px" div27b.style.borderRadius = "800px" div27c.style.borderRadius = "800px" div27d.style.borderRadius = "800px" div28a.style.borderRadius = "800px" div28b.style.borderRadius = "800px" div28c.style.borderRadius = "800px" div28d.style.borderRadius = "800px" div29a.style.borderRadius = "800px" div29b.style.borderRadius = "800px" div29c.style.borderRadius = "800px" div29d.style.borderRadius = "800px" div30a.style.borderRadius = "800px" div30b.style.borderRadius = "800px" div30c.style.borderRadius = "800px" div30d.style.borderRadius = "800px" div31a.style.borderRadius = "800px" div31b.style.borderRadius = "800px" div31c.style.borderRadius = "800px" div31d.style.borderRadius = "800px" div32a.style.borderRadius = "800px" div32b.style.borderRadius = "800px" div32c.style.borderRadius = "800px" div32d.style.borderRadius = "800px" div33a.style.borderRadius = "800px" div33b.style.borderRadius = "800px" div33c.style.borderRadius = "800px" div33d.style.borderRadius = "800px" div34a.style.borderRadius = "800px" div34b.style.borderRadius = "800px" div34c.style.borderRadius = "800px" div34d.style.borderRadius = "800px" div35a.style.borderRadius = "800px" div35b.style.borderRadius = "800px" div35c.style.borderRadius = "800px" div35d.style.borderRadius = "800px" div36a.style.borderRadius = "800px" div36b.style.borderRadius = "800px" div36c.style.borderRadius = "800px" div36d.style.borderRadius = "800px" div37a.style.borderRadius = "800px" div37b.style.borderRadius = "800px" div37c.style.borderRadius = "800px" div37d.style.borderRadius = "800px" div38a.style.borderRadius = "800px" div38b.style.borderRadius = "800px" div38c.style.borderRadius = "800px" div38d.style.borderRadius = "800px" div39a.style.borderRadius = "800px" div39b.style.borderRadius = "800px" div39c.style.borderRadius = "800px" div39d.style.borderRadius = "800px" div40a.style.borderRadius = "800px" div40b.style.borderRadius = "800px" div40c.style.borderRadius = "800px" div40d.style.borderRadius = "800px" div41a.style.borderRadius = "800px" div41b.style.borderRadius = "800px" div41c.style.borderRadius = "800px" div41d.style.borderRadius = "800px" div42a.style.borderRadius = "800px" div42b.style.borderRadius = "800px" div42c.style.borderRadius = "800px" div42d.style.borderRadius = "800px" div43a.style.borderRadius = "800px" div43b.style.borderRadius = "800px" div43c.style.borderRadius = "800px" div43d.style.borderRadius = "800px" div44a.style.borderRadius = "800px" div44b.style.borderRadius = "800px" div44c.style.borderRadius = "800px" div44d.style.borderRadius = "800px" div45a.style.borderRadius = "800px" div45b.style.borderRadius = "800px" div45c.style.borderRadius = "800px" div45d.style.borderRadius = "800px" div46a.style.borderRadius = "800px" div46b.style.borderRadius = "800px" div46c.style.borderRadius = "800px" div46d.style.borderRadius = "800px" div47a.style.borderRadius = "800px" div47b.style.borderRadius = "800px" div47c.style.borderRadius = "800px" div47d.style.borderRadius = "800px" div48a.style.borderRadius = "800px" div48b.style.borderRadius = "800px" div48c.style.borderRadius = "800px" div48d.style.borderRadius = "800px" div49a.style.borderRadius = "800px" div49b.style.borderRadius = "800px" div49c.style.borderRadius = "800px" div49d.style.borderRadius = "800px" div50a.style.borderRadius = "800px" div50b.style.borderRadius = "800px" div50c.style.borderRadius = "800px" div50d.style.borderRadius = "800px" div51a.style.borderRadius = "800px" div51b.style.borderRadius = "800px" div51c.style.borderRadius = "800px" div51d.style.borderRadius = "800px" receptorDiv.style.width = size8 + "px" receptorDiv2.style.width = size8 + "px" receptorDiv3.style.width = size8 + "px" receptorDiv4.style.width = size8 + "px" elemDiv.style.width = size8 + "px" elemDiv2.style.width = size8 + "px" elemDiv3.style.width = size8 + "px" elemDiv4.style.width = size8 + "px" div2a.style.width = size8 + "px" div2b.style.width = size8 + "px" div2c.style.width = size8 + "px" div2d.style.width = size8 + "px" div3a.style.width = size8 + "px" div3b.style.width = size8 + "px" div3c.style.width = size8 + "px" div3d.style.width = size8 + "px" div4a.style.width = size8 + "px" div4b.style.width = size8 + "px" div4c.style.width = size8 + "px" div4d.style.width = size8 + "px" div5a.style.width = size8 + "px" div5b.style.width = size8 + "px" div5c.style.width = size8 + "px" div5d.style.width = size8 + "px" div6a.style.width = size8 + "px" div6b.style.width = size8 + "px" div6c.style.width = size8 + "px" div6d.style.width = size8 + "px" div7a.style.width = size8 + "px" div7b.style.width = size8 + "px" div7c.style.width = size8 + "px" div7d.style.width = size8 + "px" div8a.style.width = size8 + "px" div8b.style.width = size8 + "px" div8c.style.width = size8 + "px" div8d.style.width = size8 + "px" div9a.style.width = size8 + "px" div9b.style.width = size8 + "px" div9c.style.width = size8 + "px" div9d.style.width = size8 + "px" div10a.style.width = size8 + "px" div10b.style.width = size8 + "px" div10c.style.width = size8 + "px" div10d.style.width = size8 + "px" div11a.style.width = size8 + "px" div11b.style.width = size8 + "px" div11c.style.width = size8 + "px" div11d.style.width = size8 + "px" div12a.style.width = size8 + "px" div12b.style.width = size8 + "px" div12c.style.width = size8 + "px" div12d.style.width = size8 + "px" div13a.style.width = size8 + "px" div13b.style.width = size8 + "px" div13c.style.width = size8 + "px" div13d.style.width = size8 + "px" div14a.style.width = size8 + "px" div14b.style.width = size8 + "px" div14c.style.width = size8 + "px" div14d.style.width = size8 + "px" div15a.style.width = size8 + "px" div15b.style.width = size8 + "px" div15c.style.width = size8 + "px" div15d.style.width = size8 + "px" div16a.style.width = size8 + "px" div16b.style.width = size8 + "px" div16c.style.width = size8 + "px" div16d.style.width = size8 + "px" div17a.style.width = size8 + "px" div17b.style.width = size8 + "px" div17c.style.width = size8 + "px" div17d.style.width = size8 + "px" div18a.style.width = size8 + "px" div18b.style.width = size8 + "px" div18c.style.width = size8 + "px" div18d.style.width = size8 + "px" div19a.style.width = size8 + "px" div19b.style.width = size8 + "px" div19c.style.width = size8 + "px" div19d.style.width = size8 + "px" div20a.style.width = size8 + "px" div20b.style.width = size8 + "px" div20c.style.width = size8 + "px" div20d.style.width = size8 + "px" div21a.style.width = size8 + "px" div21b.style.width = size8 + "px" div21c.style.width = size8 + "px" div21d.style.width = size8 + "px" div22a.style.width = size8 + "px" div22b.style.width = size8 + "px" div22c.style.width = size8 + "px" div22d.style.width = size8 + "px" div23a.style.width = size8 + "px" div23b.style.width = size8 + "px" div23c.style.width = size8 + "px" div23d.style.width = size8 + "px" div24a.style.width = size8 + "px" div24b.style.width = size8 + "px" div24c.style.width = size8 + "px" div24d.style.width = size8 + "px" div25a.style.width = size8 + "px" div25b.style.width = size8 + "px" div25c.style.width = size8 + "px" div25d.style.width = size8 + "px" div26a.style.width = size8 + "px" div26b.style.width = size8 + "px" div26c.style.width = size8 + "px" div26d.style.width = size8 + "px" div27a.style.width = size8 + "px" div27b.style.width = size8 + "px" div27c.style.width = size8 + "px" div27d.style.width = size8 + "px" div28a.style.width = size8 + "px" div28b.style.width = size8 + "px" div28c.style.width = size8 + "px" div28d.style.width = size8 + "px" div29a.style.width = size8 + "px" div29b.style.width = size8 + "px" div29c.style.width = size8 + "px" div29d.style.width = size8 + "px" div30a.style.width = size8 + "px" div30b.style.width = size8 + "px" div30c.style.width = size8 + "px" div30d.style.width = size8 + "px" div31a.style.width = size8 + "px" div31b.style.width = size8 + "px" div31c.style.width = size8 + "px" div31d.style.width = size8 + "px" div32a.style.width = size8 + "px" div32b.style.width = size8 + "px" div32c.style.width = size8 + "px" div32d.style.width = size8 + "px" div33a.style.width = size8 + "px" div33b.style.width = size8 + "px" div33c.style.width = size8 + "px" div33d.style.width = size8 + "px" div34a.style.width = size8 + "px" div34b.style.width = size8 + "px" div34c.style.width = size8 + "px" div34d.style.width = size8 + "px" div35a.style.width = size8 + "px" div35b.style.width = size8 + "px" div35c.style.width = size8 + "px" div35d.style.width = size8 + "px" div36a.style.width = size8 + "px" div36b.style.width = size8 + "px" div36c.style.width = size8 + "px" div36d.style.width = size8 + "px" div37a.style.width = size8 + "px" div37b.style.width = size8 + "px" div37c.style.width = size8 + "px" div37d.style.width = size8 + "px" div38a.style.width = size8 + "px" div38b.style.width = size8 + "px" div38c.style.width = size8 + "px" div38d.style.width = size8 + "px" div39a.style.width = size8 + "px" div39b.style.width = size8 + "px" div39c.style.width = size8 + "px" div39d.style.width = size8 + "px" div40a.style.width = size8 + "px" div40b.style.width = size8 + "px" div40c.style.width = size8 + "px" div40d.style.width = size8 + "px" div41a.style.width = size8 + "px" div41b.style.width = size8 + "px" div41c.style.width = size8 + "px" div41d.style.width = size8 + "px" div42a.style.width = size8 + "px" div42b.style.width = size8 + "px" div42c.style.width = size8 + "px" div42d.style.width = size8 + "px" div43a.style.width = size8 + "px" div43b.style.width = size8 + "px" div43c.style.width = size8 + "px" div43d.style.width = size8 + "px" div44a.style.width = size8 + "px" div44b.style.width = size8 + "px" div44c.style.width = size8 + "px" div44d.style.width = size8 + "px" div45a.style.width = size8 + "px" div45b.style.width = size8 + "px" div45c.style.width = size8 + "px" div45d.style.width = size8 + "px" div46a.style.width = size8 + "px" div46b.style.width = size8 + "px" div46c.style.width = size8 + "px" div46d.style.width = size8 + "px" div47a.style.width = size8 + "px" div47b.style.width = size8 + "px" div47c.style.width = size8 + "px" div47d.style.width = size8 + "px" div48a.style.width = size8 + "px" div48b.style.width = size8 + "px" div48c.style.width = size8 + "px" div48d.style.width = size8 + "px" div49a.style.width = size8 + "px" div49b.style.width = size8 + "px" div49c.style.width = size8 + "px" div49d.style.width = size8 + "px" div50a.style.width = size8 + "px" div50b.style.width = size8 + "px" div50c.style.width = size8 + "px" div50d.style.width = size8 + "px" div51a.style.width = size8 + "px" div51b.style.width = size8 + "px" div51c.style.width = size8 + "px" div51d.style.width = size8 + "px" receptorDiv.style.height = size8 + "px" receptorDiv2.style.height = size8 + "px" receptorDiv3.style.height = size8 + "px" receptorDiv4.style.height = size8 + "px" elemDiv.style.height = size8 + "px" elemDiv2.style.height = size8 + "px" elemDiv3.style.height = size8 + "px" elemDiv4.style.height = size8 + "px" div2a.style.height = size8 + "px" div2b.style.height = size8 + "px" div2c.style.height = size8 + "px" div2d.style.height = size8 + "px" div3a.style.height = size8 + "px" div3b.style.height = size8 + "px" div3c.style.height = size8 + "px" div3d.style.height = size8 + "px" div4a.style.height = size8 + "px" div4b.style.height = size8 + "px" div4c.style.height = size8 + "px" div4d.style.height = size8 + "px" div5a.style.height = size8 + "px" div5b.style.height = size8 + "px" div5c.style.height = size8 + "px" div5d.style.height = size8 + "px" div6a.style.height = size8 + "px" div6b.style.height = size8 + "px" div6c.style.height = size8 + "px" div6d.style.height = size8 + "px" div7a.style.height = size8 + "px" div7b.style.height = size8 + "px" div7c.style.height = size8 + "px" div7d.style.height = size8 + "px" div8a.style.height = size8 + "px" div8b.style.height = size8 + "px" div8c.style.height = size8 + "px" div8d.style.height = size8 + "px" div9a.style.height = size8 + "px" div9b.style.height = size8 + "px" div9c.style.height = size8 + "px" div9d.style.height = size8 + "px" div10a.style.height = size8 + "px" div10b.style.height = size8 + "px" div10c.style.height = size8 + "px" div10d.style.height = size8 + "px" div11a.style.height = size8 + "px" div11b.style.height = size8 + "px" div11c.style.height = size8 + "px" div11d.style.height = size8 + "px" div12a.style.height = size8 + "px" div12b.style.height = size8 + "px" div12c.style.height = size8 + "px" div12d.style.height = size8 + "px" div13a.style.height = size8 + "px" div13b.style.height = size8 + "px" div13c.style.height = size8 + "px" div13d.style.height = size8 + "px" div14a.style.height = size8 + "px" div14b.style.height = size8 + "px" div14c.style.height = size8 + "px" div14d.style.height = size8 + "px" div15a.style.height = size8 + "px" div15b.style.height = size8 + "px" div15c.style.height = size8 + "px" div15d.style.height = size8 + "px" div16a.style.height = size8 + "px" div16b.style.height = size8 + "px" div16c.style.height = size8 + "px" div16d.style.height = size8 + "px" div17a.style.height = size8 + "px" div17b.style.height = size8 + "px" div17c.style.height = size8 + "px" div17d.style.height = size8 + "px" div18a.style.height = size8 + "px" div18b.style.height = size8 + "px" div18c.style.height = size8 + "px" div18d.style.height = size8 + "px" div19a.style.height = size8 + "px" div19b.style.height = size8 + "px" div19c.style.height = size8 + "px" div19d.style.height = size8 + "px" div20a.style.height = size8 + "px" div20b.style.height = size8 + "px" div20c.style.height = size8 + "px" div20d.style.height = size8 + "px" div21a.style.height = size8 + "px" div21b.style.height = size8 + "px" div21c.style.height = size8 + "px" div21d.style.height = size8 + "px" div22a.style.height = size8 + "px" div22b.style.height = size8 + "px" div22c.style.height = size8 + "px" div22d.style.height = size8 + "px" div23a.style.height = size8 + "px" div23b.style.height = size8 + "px" div23c.style.height = size8 + "px" div23d.style.height = size8 + "px" div24a.style.height = size8 + "px" div24b.style.height = size8 + "px" div24c.style.height = size8 + "px" div24d.style.height = size8 + "px" div25a.style.height = size8 + "px" div25b.style.height = size8 + "px" div25c.style.height = size8 + "px" div25d.style.height = size8 + "px" div26a.style.height = size8 + "px" div26b.style.height = size8 + "px" div26c.style.height = size8 + "px" div26d.style.height = size8 + "px" div27a.style.height = size8 + "px" div27b.style.height = size8 + "px" div27c.style.height = size8 + "px" div27d.style.height = size8 + "px" div28a.style.height = size8 + "px" div28b.style.height = size8 + "px" div28c.style.height = size8 + "px" div28d.style.height = size8 + "px" div29a.style.height = size8 + "px" div29b.style.height = size8 + "px" div29c.style.height = size8 + "px" div29d.style.height = size8 + "px" div30a.style.height = size8 + "px" div30b.style.height = size8 + "px" div30c.style.height = size8 + "px" div30d.style.height = size8 + "px" div31a.style.height = size8 + "px" div31b.style.height = size8 + "px" div31c.style.height = size8 + "px" div31d.style.height = size8 + "px" div32a.style.height = size8 + "px" div32b.style.height = size8 + "px" div32c.style.height = size8 + "px" div32d.style.height = size8 + "px" div33a.style.height = size8 + "px" div33b.style.height = size8 + "px" div33c.style.height = size8 + "px" div33d.style.height = size8 + "px" div34a.style.height = size8 + "px" div34b.style.height = size8 + "px" div34c.style.height = size8 + "px" div34d.style.height = size8 + "px" div35a.style.height = size8 + "px" div35b.style.height = size8 + "px" div35c.style.height = size8 + "px" div35d.style.height = size8 + "px" div36a.style.height = size8 + "px" div36b.style.height = size8 + "px" div36c.style.height = size8 + "px" div36d.style.height = size8 + "px" div37a.style.height = size8 + "px" div37b.style.height = size8 + "px" div37c.style.height = size8 + "px" div37d.style.height = size8 + "px" div38a.style.height = size8 + "px" div38b.style.height = size8 + "px" div38c.style.height = size8 + "px" div38d.style.height = size8 + "px" div39a.style.height = size8 + "px" div39b.style.height = size8 + "px" div39c.style.height = size8 + "px" div39d.style.height = size8 + "px" div40a.style.height = size8 + "px" div40b.style.height = size8 + "px" div40c.style.height = size8 + "px" div40d.style.height = size8 + "px" div41a.style.height = size8 + "px" div41b.style.height = size8 + "px" div41c.style.height = size8 + "px" div41d.style.height = size8 + "px" div42a.style.height = size8 + "px" div42b.style.height = size8 + "px" div42c.style.height = size8 + "px" div42d.style.height = size8 + "px" div43a.style.height = size8 + "px" div43b.style.height = size8 + "px" div43c.style.height = size8 + "px" div43d.style.height = size8 + "px" div44a.style.height = size8 + "px" div44b.style.height = size8 + "px" div44c.style.height = size8 + "px" div44d.style.height = size8 + "px" div45a.style.height = size8 + "px" div45b.style.height = size8 + "px" div45c.style.height = size8 + "px" div45d.style.height = size8 + "px" div46a.style.height = size8 + "px" div46b.style.height = size8 + "px" div46c.style.height = size8 + "px" div46d.style.height = size8 + "px" div47a.style.height = size8 + "px" div47b.style.height = size8 + "px" div47c.style.height = size8 + "px" div47d.style.height = size8 + "px" div48a.style.height = size8 + "px" div48b.style.height = size8 + "px" div48c.style.height = size8 + "px" div48d.style.height = size8 + "px" div49a.style.height = size8 + "px" div49b.style.height = size8 + "px" div49c.style.height = size8 + "px" div49d.style.height = size8 + "px" div50a.style.height = size8 + "px" div50b.style.height = size8 + "px" div50c.style.height = size8 + "px" div50d.style.height = size8 + "px" div51a.style.height = size8 + "px" div51b.style.height = size8 + "px" div51c.style.height = size8 + "px" div51d.style.height = size8 + "px" } if (cValue == 20) { receptorDiv.style.borderRadius = "800px" receptorDiv2.style.borderRadius = "800px" receptorDiv3.style.borderRadius = "800px" receptorDiv4.style.borderRadius = "800px" elemDiv.style.borderRadius = "800px" elemDiv2.style.borderRadius = "800px" elemDiv3.style.borderRadius = "800px" elemDiv4.style.borderRadius = "800px" div2a.style.borderRadius = "800px" div2b.style.borderRadius = "800px" div2c.style.borderRadius = "800px" div2d.style.borderRadius = "800px" div3a.style.borderRadius = "800px" div3b.style.borderRadius = "800px" div3c.style.borderRadius = "800px" div3d.style.borderRadius = "800px" div4a.style.borderRadius = "800px" div4b.style.borderRadius = "800px" div4c.style.borderRadius = "800px" div4d.style.borderRadius = "800px" div5a.style.borderRadius = "800px" div5b.style.borderRadius = "800px" div5c.style.borderRadius = "800px" div5d.style.borderRadius = "800px" div6a.style.borderRadius = "800px" div6b.style.borderRadius = "800px" div6c.style.borderRadius = "800px" div6d.style.borderRadius = "800px" div7a.style.borderRadius = "800px" div7b.style.borderRadius = "800px" div7c.style.borderRadius = "800px" div7d.style.borderRadius = "800px" div8a.style.borderRadius = "800px" div8b.style.borderRadius = "800px" div8c.style.borderRadius = "800px" div8d.style.borderRadius = "800px" div9a.style.borderRadius = "800px" div9b.style.borderRadius = "800px" div9c.style.borderRadius = "800px" div9d.style.borderRadius = "800px" div10a.style.borderRadius = "800px" div10b.style.borderRadius = "800px" div10c.style.borderRadius = "800px" div10d.style.borderRadius = "800px" div11a.style.borderRadius = "800px" div11b.style.borderRadius = "800px" div11c.style.borderRadius = "800px" div11d.style.borderRadius = "800px" div12a.style.borderRadius = "800px" div12b.style.borderRadius = "800px" div12c.style.borderRadius = "800px" div12d.style.borderRadius = "800px" div13a.style.borderRadius = "800px" div13b.style.borderRadius = "800px" div13c.style.borderRadius = "800px" div13d.style.borderRadius = "800px" div14a.style.borderRadius = "800px" div14b.style.borderRadius = "800px" div14c.style.borderRadius = "800px" div14d.style.borderRadius = "800px" div15a.style.borderRadius = "800px" div15b.style.borderRadius = "800px" div15c.style.borderRadius = "800px" div15d.style.borderRadius = "800px" div16a.style.borderRadius = "800px" div16b.style.borderRadius = "800px" div16c.style.borderRadius = "800px" div16d.style.borderRadius = "800px" div17a.style.borderRadius = "800px" div17b.style.borderRadius = "800px" div17c.style.borderRadius = "800px" div17d.style.borderRadius = "800px" div18a.style.borderRadius = "800px" div18b.style.borderRadius = "800px" div18c.style.borderRadius = "800px" div18d.style.borderRadius = "800px" div19a.style.borderRadius = "800px" div19b.style.borderRadius = "800px" div19c.style.borderRadius = "800px" div19d.style.borderRadius = "800px" div20a.style.borderRadius = "800px" div20b.style.borderRadius = "800px" div20c.style.borderRadius = "800px" div20d.style.borderRadius = "800px" div21a.style.borderRadius = "800px" div21b.style.borderRadius = "800px" div21c.style.borderRadius = "800px" div21d.style.borderRadius = "800px" div22a.style.borderRadius = "800px" div22b.style.borderRadius = "800px" div22c.style.borderRadius = "800px" div22d.style.borderRadius = "800px" div23a.style.borderRadius = "800px" div23b.style.borderRadius = "800px" div23c.style.borderRadius = "800px" div23d.style.borderRadius = "800px" div24a.style.borderRadius = "800px" div24b.style.borderRadius = "800px" div24c.style.borderRadius = "800px" div24d.style.borderRadius = "800px" div25a.style.borderRadius = "800px" div25b.style.borderRadius = "800px" div25c.style.borderRadius = "800px" div25d.style.borderRadius = "800px" div26a.style.borderRadius = "800px" div26b.style.borderRadius = "800px" div26c.style.borderRadius = "800px" div26d.style.borderRadius = "800px" div27a.style.borderRadius = "800px" div27b.style.borderRadius = "800px" div27c.style.borderRadius = "800px" div27d.style.borderRadius = "800px" div28a.style.borderRadius = "800px" div28b.style.borderRadius = "800px" div28c.style.borderRadius = "800px" div28d.style.borderRadius = "800px" div29a.style.borderRadius = "800px" div29b.style.borderRadius = "800px" div29c.style.borderRadius = "800px" div29d.style.borderRadius = "800px" div30a.style.borderRadius = "800px" div30b.style.borderRadius = "800px" div30c.style.borderRadius = "800px" div30d.style.borderRadius = "800px" div31a.style.borderRadius = "800px" div31b.style.borderRadius = "800px" div31c.style.borderRadius = "800px" div31d.style.borderRadius = "800px" div32a.style.borderRadius = "800px" div32b.style.borderRadius = "800px" div32c.style.borderRadius = "800px" div32d.style.borderRadius = "800px" div33a.style.borderRadius = "800px" div33b.style.borderRadius = "800px" div33c.style.borderRadius = "800px" div33d.style.borderRadius = "800px" div34a.style.borderRadius = "800px" div34b.style.borderRadius = "800px" div34c.style.borderRadius = "800px" div34d.style.borderRadius = "800px" div35a.style.borderRadius = "800px" div35b.style.borderRadius = "800px" div35c.style.borderRadius = "800px" div35d.style.borderRadius = "800px" div36a.style.borderRadius = "800px" div36b.style.borderRadius = "800px" div36c.style.borderRadius = "800px" div36d.style.borderRadius = "800px" div37a.style.borderRadius = "800px" div37b.style.borderRadius = "800px" div37c.style.borderRadius = "800px" div37d.style.borderRadius = "800px" div38a.style.borderRadius = "800px" div38b.style.borderRadius = "800px" div38c.style.borderRadius = "800px" div38d.style.borderRadius = "800px" div39a.style.borderRadius = "800px" div39b.style.borderRadius = "800px" div39c.style.borderRadius = "800px" div39d.style.borderRadius = "800px" div40a.style.borderRadius = "800px" div40b.style.borderRadius = "800px" div40c.style.borderRadius = "800px" div40d.style.borderRadius = "800px" div41a.style.borderRadius = "800px" div41b.style.borderRadius = "800px" div41c.style.borderRadius = "800px" div41d.style.borderRadius = "800px" div42a.style.borderRadius = "800px" div42b.style.borderRadius = "800px" div42c.style.borderRadius = "800px" div42d.style.borderRadius = "800px" div43a.style.borderRadius = "800px" div43b.style.borderRadius = "800px" div43c.style.borderRadius = "800px" div43d.style.borderRadius = "800px" div44a.style.borderRadius = "800px" div44b.style.borderRadius = "800px" div44c.style.borderRadius = "800px" div44d.style.borderRadius = "800px" div45a.style.borderRadius = "800px" div45b.style.borderRadius = "800px" div45c.style.borderRadius = "800px" div45d.style.borderRadius = "800px" div46a.style.borderRadius = "800px" div46b.style.borderRadius = "800px" div46c.style.borderRadius = "800px" div46d.style.borderRadius = "800px" div47a.style.borderRadius = "800px" div47b.style.borderRadius = "800px" div47c.style.borderRadius = "800px" div47d.style.borderRadius = "800px" div48a.style.borderRadius = "800px" div48b.style.borderRadius = "800px" div48c.style.borderRadius = "800px" div48d.style.borderRadius = "800px" div49a.style.borderRadius = "800px" div49b.style.borderRadius = "800px" div49c.style.borderRadius = "800px" div49d.style.borderRadius = "800px" div50a.style.borderRadius = "800px" div50b.style.borderRadius = "800px" div50c.style.borderRadius = "800px" div50d.style.borderRadius = "800px" div51a.style.borderRadius = "800px" div51b.style.borderRadius = "800px" div51c.style.borderRadius = "800px" div51d.style.borderRadius = "800px" receptorDiv.style.width = size9 + "px" receptorDiv2.style.width = size9 + "px" receptorDiv3.style.width = size9 + "px" receptorDiv4.style.width = size9 + "px" elemDiv.style.width = size9 + "px" elemDiv2.style.width = size9 + "px" elemDiv3.style.width = size9 + "px" elemDiv4.style.width = size9 + "px" div2a.style.width = size9 + "px" div2b.style.width = size9 + "px" div2c.style.width = size9 + "px" div2d.style.width = size9 + "px" div3a.style.width = size9 + "px" div3b.style.width = size9 + "px" div3c.style.width = size9 + "px" div3d.style.width = size9 + "px" div4a.style.width = size9 + "px" div4b.style.width = size9 + "px" div4c.style.width = size9 + "px" div4d.style.width = size9 + "px" div5a.style.width = size9 + "px" div5b.style.width = size9 + "px" div5c.style.width = size9 + "px" div5d.style.width = size9 + "px" div6a.style.width = size9 + "px" div6b.style.width = size9 + "px" div6c.style.width = size9 + "px" div6d.style.width = size9 + "px" div7a.style.width = size9 + "px" div7b.style.width = size9 + "px" div7c.style.width = size9 + "px" div7d.style.width = size9 + "px" div8a.style.width = size9 + "px" div8b.style.width = size9 + "px" div8c.style.width = size9 + "px" div8d.style.width = size9 + "px" div9a.style.width = size9 + "px" div9b.style.width = size9 + "px" div9c.style.width = size9 + "px" div9d.style.width = size9 + "px" div10a.style.width = size9 + "px" div10b.style.width = size9 + "px" div10c.style.width = size9 + "px" div10d.style.width = size9 + "px" div11a.style.width = size9 + "px" div11b.style.width = size9 + "px" div11c.style.width = size9 + "px" div11d.style.width = size9 + "px" div12a.style.width = size9 + "px" div12b.style.width = size9 + "px" div12c.style.width = size9 + "px" div12d.style.width = size9 + "px" div13a.style.width = size9 + "px" div13b.style.width = size9 + "px" div13c.style.width = size9 + "px" div13d.style.width = size9 + "px" div14a.style.width = size9 + "px" div14b.style.width = size9 + "px" div14c.style.width = size9 + "px" div14d.style.width = size9 + "px" div15a.style.width = size9 + "px" div15b.style.width = size9 + "px" div15c.style.width = size9 + "px" div15d.style.width = size9 + "px" div16a.style.width = size9 + "px" div16b.style.width = size9 + "px" div16c.style.width = size9 + "px" div16d.style.width = size9 + "px" div17a.style.width = size9 + "px" div17b.style.width = size9 + "px" div17c.style.width = size9 + "px" div17d.style.width = size9 + "px" div18a.style.width = size9 + "px" div18b.style.width = size9 + "px" div18c.style.width = size9 + "px" div18d.style.width = size9 + "px" div19a.style.width = size9 + "px" div19b.style.width = size9 + "px" div19c.style.width = size9 + "px" div19d.style.width = size9 + "px" div20a.style.width = size9 + "px" div20b.style.width = size9 + "px" div20c.style.width = size9 + "px" div20d.style.width = size9 + "px" div21a.style.width = size9 + "px" div21b.style.width = size9 + "px" div21c.style.width = size9 + "px" div21d.style.width = size9 + "px" div22a.style.width = size9 + "px" div22b.style.width = size9 + "px" div22c.style.width = size9 + "px" div22d.style.width = size9 + "px" div23a.style.width = size9 + "px" div23b.style.width = size9 + "px" div23c.style.width = size9 + "px" div23d.style.width = size9 + "px" div24a.style.width = size9 + "px" div24b.style.width = size9 + "px" div24c.style.width = size9 + "px" div24d.style.width = size9 + "px" div25a.style.width = size9 + "px" div25b.style.width = size9 + "px" div25c.style.width = size9 + "px" div25d.style.width = size9 + "px" div26a.style.width = size9 + "px" div26b.style.width = size9 + "px" div26c.style.width = size9 + "px" div26d.style.width = size9 + "px" div27a.style.width = size9 + "px" div27b.style.width = size9 + "px" div27c.style.width = size9 + "px" div27d.style.width = size9 + "px" div28a.style.width = size9 + "px" div28b.style.width = size9 + "px" div28c.style.width = size9 + "px" div28d.style.width = size9 + "px" div29a.style.width = size9 + "px" div29b.style.width = size9 + "px" div29c.style.width = size9 + "px" div29d.style.width = size9 + "px" div30a.style.width = size9 + "px" div30b.style.width = size9 + "px" div30c.style.width = size9 + "px" div30d.style.width = size9 + "px" div31a.style.width = size9 + "px" div31b.style.width = size9 + "px" div31c.style.width = size9 + "px" div31d.style.width = size9 + "px" div32a.style.width = size9 + "px" div32b.style.width = size9 + "px" div32c.style.width = size9 + "px" div32d.style.width = size9 + "px" div33a.style.width = size9 + "px" div33b.style.width = size9 + "px" div33c.style.width = size9 + "px" div33d.style.width = size9 + "px" div34a.style.width = size9 + "px" div34b.style.width = size9 + "px" div34c.style.width = size9 + "px" div34d.style.width = size9 + "px" div35a.style.width = size9 + "px" div35b.style.width = size9 + "px" div35c.style.width = size9 + "px" div35d.style.width = size9 + "px" div36a.style.width = size9 + "px" div36b.style.width = size9 + "px" div36c.style.width = size9 + "px" div36d.style.width = size9 + "px" div37a.style.width = size9 + "px" div37b.style.width = size9 + "px" div37c.style.width = size9 + "px" div37d.style.width = size9 + "px" div38a.style.width = size9 + "px" div38b.style.width = size9 + "px" div38c.style.width = size9 + "px" div38d.style.width = size9 + "px" div39a.style.width = size9 + "px" div39b.style.width = size9 + "px" div39c.style.width = size9 + "px" div39d.style.width = size9 + "px" div40a.style.width = size9 + "px" div40b.style.width = size9 + "px" div40c.style.width = size9 + "px" div40d.style.width = size9 + "px" div41a.style.width = size9 + "px" div41b.style.width = size9 + "px" div41c.style.width = size9 + "px" div41d.style.width = size9 + "px" div42a.style.width = size9 + "px" div42b.style.width = size9 + "px" div42c.style.width = size9 + "px" div42d.style.width = size9 + "px" div43a.style.width = size9 + "px" div43b.style.width = size9 + "px" div43c.style.width = size9 + "px" div43d.style.width = size9 + "px" div44a.style.width = size9 + "px" div44b.style.width = size9 + "px" div44c.style.width = size9 + "px" div44d.style.width = size9 + "px" div45a.style.width = size9 + "px" div45b.style.width = size9 + "px" div45c.style.width = size9 + "px" div45d.style.width = size9 + "px" div46a.style.width = size9 + "px" div46b.style.width = size9 + "px" div46c.style.width = size9 + "px" div46d.style.width = size9 + "px" div47a.style.width = size9 + "px" div47b.style.width = size9 + "px" div47c.style.width = size9 + "px" div47d.style.width = size9 + "px" div48a.style.width = size9 + "px" div48b.style.width = size9 + "px" div48c.style.width = size9 + "px" div48d.style.width = size9 + "px" div49a.style.width = size9 + "px" div49b.style.width = size9 + "px" div49c.style.width = size9 + "px" div49d.style.width = size9 + "px" div50a.style.width = size9 + "px" div50b.style.width = size9 + "px" div50c.style.width = size9 + "px" div50d.style.width = size9 + "px" div51a.style.width = size9 + "px" div51b.style.width = size9 + "px" div51c.style.width = size9 + "px" div51d.style.width = size9 + "px" receptorDiv.style.height = size9 + "px" receptorDiv2.style.height = size9 + "px" receptorDiv3.style.height = size9 + "px" receptorDiv4.style.height = size9 + "px" elemDiv.style.height = size9 + "px" elemDiv2.style.height = size9 + "px" elemDiv3.style.height = size9 + "px" elemDiv4.style.height = size9 + "px" div2a.style.height = size9 + "px" div2b.style.height = size9 + "px" div2c.style.height = size9 + "px" div2d.style.height = size9 + "px" div3a.style.height = size9 + "px" div3b.style.height = size9 + "px" div3c.style.height = size9 + "px" div3d.style.height = size9 + "px" div4a.style.height = size9 + "px" div4b.style.height = size9 + "px" div4c.style.height = size9 + "px" div4d.style.height = size9 + "px" div5a.style.height = size9 + "px" div5b.style.height = size9 + "px" div5c.style.height = size9 + "px" div5d.style.height = size9 + "px" div6a.style.height = size9 + "px" div6b.style.height = size9 + "px" div6c.style.height = size9 + "px" div6d.style.height = size9 + "px" div7a.style.height = size9 + "px" div7b.style.height = size9 + "px" div7c.style.height = size9 + "px" div7d.style.height = size9 + "px" div8a.style.height = size9 + "px" div8b.style.height = size9 + "px" div8c.style.height = size9 + "px" div8d.style.height = size9 + "px" div9a.style.height = size9 + "px" div9b.style.height = size9 + "px" div9c.style.height = size9 + "px" div9d.style.height = size9 + "px" div10a.style.height = size9 + "px" div10b.style.height = size9 + "px" div10c.style.height = size9 + "px" div10d.style.height = size9 + "px" div11a.style.height = size9 + "px" div11b.style.height = size9 + "px" div11c.style.height = size9 + "px" div11d.style.height = size9 + "px" div12a.style.height = size9 + "px" div12b.style.height = size9 + "px" div12c.style.height = size9 + "px" div12d.style.height = size9 + "px" div13a.style.height = size9 + "px" div13b.style.height = size9 + "px" div13c.style.height = size9 + "px" div13d.style.height = size9 + "px" div14a.style.height = size9 + "px" div14b.style.height = size9 + "px" div14c.style.height = size9 + "px" div14d.style.height = size9 + "px" div15a.style.height = size9 + "px" div15b.style.height = size9 + "px" div15c.style.height = size9 + "px" div15d.style.height = size9 + "px" div16a.style.height = size9 + "px" div16b.style.height = size9 + "px" div16c.style.height = size9 + "px" div16d.style.height = size9 + "px" div17a.style.height = size9 + "px" div17b.style.height = size9 + "px" div17c.style.height = size9 + "px" div17d.style.height = size9 + "px" div18a.style.height = size9 + "px" div18b.style.height = size9 + "px" div18c.style.height = size9 + "px" div18d.style.height = size9 + "px" div19a.style.height = size9 + "px" div19b.style.height = size9 + "px" div19c.style.height = size9 + "px" div19d.style.height = size9 + "px" div20a.style.height = size9 + "px" div20b.style.height = size9 + "px" div20c.style.height = size9 + "px" div20d.style.height = size9 + "px" div21a.style.height = size9 + "px" div21b.style.height = size9 + "px" div21c.style.height = size9 + "px" div21d.style.height = size9 + "px" div22a.style.height = size9 + "px" div22b.style.height = size9 + "px" div22c.style.height = size9 + "px" div22d.style.height = size9 + "px" div23a.style.height = size9 + "px" div23b.style.height = size9 + "px" div23c.style.height = size9 + "px" div23d.style.height = size9 + "px" div24a.style.height = size9 + "px" div24b.style.height = size9 + "px" div24c.style.height = size9 + "px" div24d.style.height = size9 + "px" div25a.style.height = size9 + "px" div25b.style.height = size9 + "px" div25c.style.height = size9 + "px" div25d.style.height = size9 + "px" div26a.style.height = size9 + "px" div26b.style.height = size9 + "px" div26c.style.height = size9 + "px" div26d.style.height = size9 + "px" div27a.style.height = size9 + "px" div27b.style.height = size9 + "px" div27c.style.height = size9 + "px" div27d.style.height = size9 + "px" div28a.style.height = size9 + "px" div28b.style.height = size9 + "px" div28c.style.height = size9 + "px" div28d.style.height = size9 + "px" div29a.style.height = size9 + "px" div29b.style.height = size9 + "px" div29c.style.height = size9 + "px" div29d.style.height = size9 + "px" div30a.style.height = size9 + "px" div30b.style.height = size9 + "px" div30c.style.height = size9 + "px" div30d.style.height = size9 + "px" div31a.style.height = size9 + "px" div31b.style.height = size9 + "px" div31c.style.height = size9 + "px" div31d.style.height = size9 + "px" div32a.style.height = size9 + "px" div32b.style.height = size9 + "px" div32c.style.height = size9 + "px" div32d.style.height = size9 + "px" div33a.style.height = size9 + "px" div33b.style.height = size9 + "px" div33c.style.height = size9 + "px" div33d.style.height = size9 + "px" div34a.style.height = size9 + "px" div34b.style.height = size9 + "px" div34c.style.height = size9 + "px" div34d.style.height = size9 + "px" div35a.style.height = size9 + "px" div35b.style.height = size9 + "px" div35c.style.height = size9 + "px" div35d.style.height = size9 + "px" div36a.style.height = size9 + "px" div36b.style.height = size9 + "px" div36c.style.height = size9 + "px" div36d.style.height = size9 + "px" div37a.style.height = size9 + "px" div37b.style.height = size9 + "px" div37c.style.height = size9 + "px" div37d.style.height = size9 + "px" div38a.style.height = size9 + "px" div38b.style.height = size9 + "px" div38c.style.height = size9 + "px" div38d.style.height = size9 + "px" div39a.style.height = size9 + "px" div39b.style.height = size9 + "px" div39c.style.height = size9 + "px" div39d.style.height = size9 + "px" div40a.style.height = size9 + "px" div40b.style.height = size9 + "px" div40c.style.height = size9 + "px" div40d.style.height = size9 + "px" div41a.style.height = size9 + "px" div41b.style.height = size9 + "px" div41c.style.height = size9 + "px" div41d.style.height = size9 + "px" div42a.style.height = size9 + "px" div42b.style.height = size9 + "px" div42c.style.height = size9 + "px" div42d.style.height = size9 + "px" div43a.style.height = size9 + "px" div43b.style.height = size9 + "px" div43c.style.height = size9 + "px" div43d.style.height = size9 + "px" div44a.style.height = size9 + "px" div44b.style.height = size9 + "px" div44c.style.height = size9 + "px" div44d.style.height = size9 + "px" div45a.style.height = size9 + "px" div45b.style.height = size9 + "px" div45c.style.height = size9 + "px" div45d.style.height = size9 + "px" div46a.style.height = size9 + "px" div46b.style.height = size9 + "px" div46c.style.height = size9 + "px" div46d.style.height = size9 + "px" div47a.style.height = size9 + "px" div47b.style.height = size9 + "px" div47c.style.height = size9 + "px" div47d.style.height = size9 + "px" div48a.style.height = size9 + "px" div48b.style.height = size9 + "px" div48c.style.height = size9 + "px" div48d.style.height = size9 + "px" div49a.style.height = size9 + "px" div49b.style.height = size9 + "px" div49c.style.height = size9 + "px" div49d.style.height = size9 + "px" div50a.style.height = size9 + "px" div50b.style.height = size9 + "px" div50c.style.height = size9 + "px" div50d.style.height = size9 + "px" div51a.style.height = size9 + "px" div51b.style.height = size9 + "px" div51c.style.height = size9 + "px" div51d.style.height = size9 + "px" } requestAnimationFrame(update) } document.getElementById("barfade1").addEventListener("click", function () { document.getElementById("fade").style.visibility = "hidden"; document.getElementById("barfade").style.visibility = "hidden"; }) document.getElementById("barfade2").addEventListener("click", function () { topHeight -= 25 document.getElementById("fade").style.top = topHeight + "px"; document.getElementById("fade").style.height = window.innerHeight + "px"; setTimeout(function () { document.getElementById("fade").style.borderTop = "2px solid #4c4c4c"; setTimeout(function () { document.getElementById("fade").style.border = "none"; }, 300) }, 300) }) document.getElementById("barfade3").addEventListener("click", function () { topHeight += 25 document.getElementById("fade").style.top = topHeight + "px"; document.getElementById("fade").style.height = window.innerHeight + "px"; setTimeout(function () { document.getElementById("fade").style.borderTop = "2px solid #4c4c4c"; setTimeout(function () { document.getElementById("fade").style.border = "none"; }, 300) }, 300) }) document.getElementById("linec1").addEventListener("click", function () { document.getElementById("line").style.visibility = "hidden"; document.getElementById("linec").style.visibility = "hidden"; }) document.getElementById("linec2").addEventListener("click", function () { lineHeight -= 25 document.getElementById("line").style.top = lineHeight + "px"; document.getElementById("fade").style.height = window.innerHeight + "px"; }) document.getElementById("linec3").addEventListener("click", function () { lineHeight += 25 document.getElementById("line").style.top = lineHeight + "px"; document.getElementById("fade").style.height = window.innerHeight + "px"; }) document.getElementById("spacing1").addEventListener("click", function () { document.getElementById("spacing").style.visibility = "hidden"; }) document.getElementById("spacing2").addEventListener("click", function () { spacing1 -= 1 spacing2 = spacing1 * 2 spacing3 = spacing1 * 3 spacing4 = spacing1 * 4 document.getElementById("fade").style.width = spacing4 + "px" document.getElementById("line").style.width = spacing4 + "px" document.getElementById("fade").style.left = spacing1 + "px" document.getElementById("line").style.left = spacing1 + "px" receptorDiv.style.left = spacing1 + "px" receptorDiv2.style.left = spacing2 + "px" receptorDiv3.style.left = spacing3 + "px" receptorDiv4.style.left = spacing4 + "px" elemDiv.style.left = spacing1 + "px" elemDiv2.style.left = spacing2 + "px" elemDiv3.style.left = spacing3 + "px" elemDiv4.style.left = spacing4 + "px" div2a.style.left = spacing1 + "px" div2b.style.left = spacing2 + "px" div2c.style.left = spacing3 + "px" div2d.style.left = spacing4 + "px" div3a.style.left = spacing1 + "px" div3b.style.left = spacing2 + "px" div3c.style.left = spacing3 + "px" div3d.style.left = spacing4 + "px" div4a.style.left = spacing1 + "px" div4b.style.left = spacing2 + "px" div4c.style.left = spacing3 + "px" div4d.style.left = spacing4 + "px" div5a.style.left = spacing1 + "px" div5b.style.left = spacing2 + "px" div5c.style.left = spacing3 + "px" div5d.style.left = spacing4 + "px" div6a.style.left = spacing1 + "px" div6b.style.left = spacing2 + "px" div6c.style.left = spacing3 + "px" div6d.style.left = spacing4 + "px" div7a.style.left = spacing1 + "px" div7b.style.left = spacing2 + "px" div7c.style.left = spacing3 + "px" div7d.style.left = spacing4 + "px" div8a.style.left = spacing1 + "px" div8b.style.left = spacing2 + "px" div8c.style.left = spacing3 + "px" div8d.style.left = spacing4 + "px" div9a.style.left = spacing1 + "px" div9b.style.left = spacing2 + "px" div9c.style.left = spacing3 + "px" div9d.style.left = spacing4 + "px" div10a.style.left = spacing1 + "px" div10b.style.left = spacing2 + "px" div10c.style.left = spacing3 + "px" div10d.style.left = spacing4 + "px" div11a.style.left = spacing1 + "px" div11b.style.left = spacing2 + "px" div11c.style.left = spacing3 + "px" div11d.style.left = spacing4 + "px" div12a.style.left = spacing1 + "px" div12b.style.left = spacing2 + "px" div12c.style.left = spacing3 + "px" div12d.style.left = spacing4 + "px" div13a.style.left = spacing1 + "px" div13b.style.left = spacing2 + "px" div13c.style.left = spacing3 + "px" div13d.style.left = spacing4 + "px" div14a.style.left = spacing1 + "px" div14b.style.left = spacing2 + "px" div14c.style.left = spacing3 + "px" div14d.style.left = spacing4 + "px" div15a.style.left = spacing1 + "px" div15b.style.left = spacing2 + "px" div15c.style.left = spacing3 + "px" div15d.style.left = spacing4 + "px" div16a.style.left = spacing1 + "px" div16b.style.left = spacing2 + "px" div16c.style.left = spacing3 + "px" div16d.style.left = spacing4 + "px" div17a.style.left = spacing1 + "px" div17b.style.left = spacing2 + "px" div17c.style.left = spacing3 + "px" div17d.style.left = spacing4 + "px" div18a.style.left = spacing1 + "px" div18b.style.left = spacing2 + "px" div18c.style.left = spacing3 + "px" div18d.style.left = spacing4 + "px" div19a.style.left = spacing1 + "px" div19b.style.left = spacing2 + "px" div19c.style.left = spacing3 + "px" div19d.style.left = spacing4 + "px" div20a.style.left = spacing1 + "px" div20b.style.left = spacing2 + "px" div20c.style.left = spacing3 + "px" div20d.style.left = spacing4 + "px" div21a.style.left = spacing1 + "px" div21b.style.left = spacing2 + "px" div21c.style.left = spacing3 + "px" div21d.style.left = spacing4 + "px" div22a.style.left = spacing1 + "px" div22b.style.left = spacing2 + "px" div22c.style.left = spacing3 + "px" div22d.style.left = spacing4 + "px" div23a.style.left = spacing1 + "px" div23b.style.left = spacing2 + "px" div23c.style.left = spacing3 + "px" div23d.style.left = spacing4 + "px" div24a.style.left = spacing1 + "px" div24b.style.left = spacing2 + "px" div24c.style.left = spacing3 + "px" div24d.style.left = spacing4 + "px" div25a.style.left = spacing1 + "px" div25b.style.left = spacing2 + "px" div25c.style.left = spacing3 + "px" div25d.style.left = spacing4 + "px" div26a.style.left = spacing1 + "px" div26b.style.left = spacing2 + "px" div26c.style.left = spacing3 + "px" div26d.style.left = spacing4 + "px" div27a.style.left = spacing1 + "px" div27b.style.left = spacing2 + "px" div27c.style.left = spacing3 + "px" div27d.style.left = spacing4 + "px" div28a.style.left = spacing1 + "px" div28b.style.left = spacing2 + "px" div28c.style.left = spacing3 + "px" div28d.style.left = spacing4 + "px" div29a.style.left = spacing1 + "px" div29b.style.left = spacing2 + "px" div29c.style.left = spacing3 + "px" div29d.style.left = spacing4 + "px" div30a.style.left = spacing1 + "px" div30b.style.left = spacing2 + "px" div30c.style.left = spacing3 + "px" div30d.style.left = spacing4 + "px" div31a.style.left = spacing1 + "px" div31b.style.left = spacing2 + "px" div31c.style.left = spacing3 + "px" div31d.style.left = spacing4 + "px" div32a.style.left = spacing1 + "px" div32b.style.left = spacing2 + "px" div32c.style.left = spacing3 + "px" div32d.style.left = spacing4 + "px" div33a.style.left = spacing1 + "px" div33b.style.left = spacing2 + "px" div33c.style.left = spacing3 + "px" div33d.style.left = spacing4 + "px" div34a.style.left = spacing1 + "px" div34b.style.left = spacing2 + "px" div34c.style.left = spacing3 + "px" div34d.style.left = spacing4 + "px" div35a.style.left = spacing1 + "px" div35b.style.left = spacing2 + "px" div35c.style.left = spacing3 + "px" div35d.style.left = spacing4 + "px" div36a.style.left = spacing1 + "px" div36b.style.left = spacing2 + "px" div36c.style.left = spacing3 + "px" div36d.style.left = spacing4 + "px" div37a.style.left = spacing1 + "px" div37b.style.left = spacing2 + "px" div37c.style.left = spacing3 + "px" div37d.style.left = spacing4 + "px" div38a.style.left = spacing1 + "px" div38b.style.left = spacing2 + "px" div38c.style.left = spacing3 + "px" div38d.style.left = spacing4 + "px" div39a.style.left = spacing1 + "px" div39b.style.left = spacing2 + "px" div39c.style.left = spacing3 + "px" div39d.style.left = spacing4 + "px" div40a.style.left = spacing1 + "px" div40b.style.left = spacing2 + "px" div40c.style.left = spacing3 + "px" div40d.style.left = spacing4 + "px" div41a.style.left = spacing1 + "px" div41b.style.left = spacing2 + "px" div41c.style.left = spacing3 + "px" div41d.style.left = spacing4 + "px" div42a.style.left = spacing1 + "px" div42b.style.left = spacing2 + "px" div42c.style.left = spacing3 + "px" div42d.style.left = spacing4 + "px" div43a.style.left = spacing1 + "px" div43b.style.left = spacing2 + "px" div43c.style.left = spacing3 + "px" div43d.style.left = spacing4 + "px" div44a.style.left = spacing1 + "px" div44b.style.left = spacing2 + "px" div44c.style.left = spacing3 + "px" div44d.style.left = spacing4 + "px" div45a.style.left = spacing1 + "px" div45b.style.left = spacing2 + "px" div45c.style.left = spacing3 + "px" div45d.style.left = spacing4 + "px" div46a.style.left = spacing1 + "px" div46b.style.left = spacing2 + "px" div46c.style.left = spacing3 + "px" div46d.style.left = spacing4 + "px" div47a.style.left = spacing1 + "px" div47b.style.left = spacing2 + "px" div47c.style.left = spacing3 + "px" div47d.style.left = spacing4 + "px" div48a.style.left = spacing1 + "px" div48b.style.left = spacing2 + "px" div48c.style.left = spacing3 + "px" div48d.style.left = spacing4 + "px" div49a.style.left = spacing1 + "px" div49b.style.left = spacing2 + "px" div49c.style.left = spacing3 + "px" div49d.style.left = spacing4 + "px" div50a.style.left = spacing1 + "px" div50b.style.left = spacing2 + "px" div50c.style.left = spacing3 + "px" div50d.style.left = spacing4 + "px" div51a.style.left = spacing1 + "px" div51b.style.left = spacing2 + "px" div51c.style.left = spacing3 + "px" div51d.style.left = spacing4 + "px" }) document.getElementById("spacing3").addEventListener("click", function () { spacing1 += 1 spacing2 = spacing1 * 2 spacing3 = spacing1 * 3 spacing4 = spacing1 * 4 document.getElementById("fade").style.width = spacing4 + "px" document.getElementById("line").style.width = spacing4 + "px" document.getElementById("fade").style.left = spacing1 + "px" document.getElementById("line").style.left = spacing1 + "px" receptorDiv.style.left = spacing1 + "px" receptorDiv2.style.left = spacing2 + "px" receptorDiv3.style.left = spacing3 + "px" receptorDiv4.style.left = spacing4 + "px" elemDiv.style.left = spacing1 + "px" elemDiv2.style.left = spacing2 + "px" elemDiv3.style.left = spacing3 + "px" elemDiv4.style.left = spacing4 + "px" div2a.style.left = spacing1 + "px" div2b.style.left = spacing2 + "px" div2c.style.left = spacing3 + "px" div2d.style.left = spacing4 + "px" div3a.style.left = spacing1 + "px" div3b.style.left = spacing2 + "px" div3c.style.left = spacing3 + "px" div3d.style.left = spacing4 + "px" div4a.style.left = spacing1 + "px" div4b.style.left = spacing2 + "px" div4c.style.left = spacing3 + "px" div4d.style.left = spacing4 + "px" div5a.style.left = spacing1 + "px" div5b.style.left = spacing2 + "px" div5c.style.left = spacing3 + "px" div5d.style.left = spacing4 + "px" div6a.style.left = spacing1 + "px" div6b.style.left = spacing2 + "px" div6c.style.left = spacing3 + "px" div6d.style.left = spacing4 + "px" div7a.style.left = spacing1 + "px" div7b.style.left = spacing2 + "px" div7c.style.left = spacing3 + "px" div7d.style.left = spacing4 + "px" div8a.style.left = spacing1 + "px" div8b.style.left = spacing2 + "px" div8c.style.left = spacing3 + "px" div8d.style.left = spacing4 + "px" div9a.style.left = spacing1 + "px" div9b.style.left = spacing2 + "px" div9c.style.left = spacing3 + "px" div9d.style.left = spacing4 + "px" div10a.style.left = spacing1 + "px" div10b.style.left = spacing2 + "px" div10c.style.left = spacing3 + "px" div10d.style.left = spacing4 + "px" div11a.style.left = spacing1 + "px" div11b.style.left = spacing2 + "px" div11c.style.left = spacing3 + "px" div11d.style.left = spacing4 + "px" div12a.style.left = spacing1 + "px" div12b.style.left = spacing2 + "px" div12c.style.left = spacing3 + "px" div12d.style.left = spacing4 + "px" div13a.style.left = spacing1 + "px" div13b.style.left = spacing2 + "px" div13c.style.left = spacing3 + "px" div13d.style.left = spacing4 + "px" div14a.style.left = spacing1 + "px" div14b.style.left = spacing2 + "px" div14c.style.left = spacing3 + "px" div14d.style.left = spacing4 + "px" div15a.style.left = spacing1 + "px" div15b.style.left = spacing2 + "px" div15c.style.left = spacing3 + "px" div15d.style.left = spacing4 + "px" div16a.style.left = spacing1 + "px" div16b.style.left = spacing2 + "px" div16c.style.left = spacing3 + "px" div16d.style.left = spacing4 + "px" div17a.style.left = spacing1 + "px" div17b.style.left = spacing2 + "px" div17c.style.left = spacing3 + "px" div17d.style.left = spacing4 + "px" div18a.style.left = spacing1 + "px" div18b.style.left = spacing2 + "px" div18c.style.left = spacing3 + "px" div18d.style.left = spacing4 + "px" div19a.style.left = spacing1 + "px" div19b.style.left = spacing2 + "px" div19c.style.left = spacing3 + "px" div19d.style.left = spacing4 + "px" div20a.style.left = spacing1 + "px" div20b.style.left = spacing2 + "px" div20c.style.left = spacing3 + "px" div20d.style.left = spacing4 + "px" div21a.style.left = spacing1 + "px" div21b.style.left = spacing2 + "px" div21c.style.left = spacing3 + "px" div21d.style.left = spacing4 + "px" div22a.style.left = spacing1 + "px" div22b.style.left = spacing2 + "px" div22c.style.left = spacing3 + "px" div22d.style.left = spacing4 + "px" div23a.style.left = spacing1 + "px" div23b.style.left = spacing2 + "px" div23c.style.left = spacing3 + "px" div23d.style.left = spacing4 + "px" div24a.style.left = spacing1 + "px" div24b.style.left = spacing2 + "px" div24c.style.left = spacing3 + "px" div24d.style.left = spacing4 + "px" div25a.style.left = spacing1 + "px" div25b.style.left = spacing2 + "px" div25c.style.left = spacing3 + "px" div25d.style.left = spacing4 + "px" div26a.style.left = spacing1 + "px" div26b.style.left = spacing2 + "px" div26c.style.left = spacing3 + "px" div26d.style.left = spacing4 + "px" div27a.style.left = spacing1 + "px" div27b.style.left = spacing2 + "px" div27c.style.left = spacing3 + "px" div27d.style.left = spacing4 + "px" div28a.style.left = spacing1 + "px" div28b.style.left = spacing2 + "px" div28c.style.left = spacing3 + "px" div28d.style.left = spacing4 + "px" div29a.style.left = spacing1 + "px" div29b.style.left = spacing2 + "px" div29c.style.left = spacing3 + "px" div29d.style.left = spacing4 + "px" div30a.style.left = spacing1 + "px" div30b.style.left = spacing2 + "px" div30c.style.left = spacing3 + "px" div30d.style.left = spacing4 + "px" div31a.style.left = spacing1 + "px" div31b.style.left = spacing2 + "px" div31c.style.left = spacing3 + "px" div31d.style.left = spacing4 + "px" div32a.style.left = spacing1 + "px" div32b.style.left = spacing2 + "px" div32c.style.left = spacing3 + "px" div32d.style.left = spacing4 + "px" div33a.style.left = spacing1 + "px" div33b.style.left = spacing2 + "px" div33c.style.left = spacing3 + "px" div33d.style.left = spacing4 + "px" div34a.style.left = spacing1 + "px" div34b.style.left = spacing2 + "px" div34c.style.left = spacing3 + "px" div34d.style.left = spacing4 + "px" div35a.style.left = spacing1 + "px" div35b.style.left = spacing2 + "px" div35c.style.left = spacing3 + "px" div35d.style.left = spacing4 + "px" div36a.style.left = spacing1 + "px" div36b.style.left = spacing2 + "px" div36c.style.left = spacing3 + "px" div36d.style.left = spacing4 + "px" div37a.style.left = spacing1 + "px" div37b.style.left = spacing2 + "px" div37c.style.left = spacing3 + "px" div37d.style.left = spacing4 + "px" div38a.style.left = spacing1 + "px" div38b.style.left = spacing2 + "px" div38c.style.left = spacing3 + "px" div38d.style.left = spacing4 + "px" div39a.style.left = spacing1 + "px" div39b.style.left = spacing2 + "px" div39c.style.left = spacing3 + "px" div39d.style.left = spacing4 + "px" div40a.style.left = spacing1 + "px" div40b.style.left = spacing2 + "px" div40c.style.left = spacing3 + "px" div40d.style.left = spacing4 + "px" div41a.style.left = spacing1 + "px" div41b.style.left = spacing2 + "px" div41c.style.left = spacing3 + "px" div41d.style.left = spacing4 + "px" div42a.style.left = spacing1 + "px" div42b.style.left = spacing2 + "px" div42c.style.left = spacing3 + "px" div42d.style.left = spacing4 + "px" div43a.style.left = spacing1 + "px" div43b.style.left = spacing2 + "px" div43c.style.left = spacing3 + "px" div43d.style.left = spacing4 + "px" div44a.style.left = spacing1 + "px" div44b.style.left = spacing2 + "px" div44c.style.left = spacing3 + "px" div44d.style.left = spacing4 + "px" div45a.style.left = spacing1 + "px" div45b.style.left = spacing2 + "px" div45c.style.left = spacing3 + "px" div45d.style.left = spacing4 + "px" div46a.style.left = spacing1 + "px" div46b.style.left = spacing2 + "px" div46c.style.left = spacing3 + "px" div46d.style.left = spacing4 + "px" div47a.style.left = spacing1 + "px" div47b.style.left = spacing2 + "px" div47c.style.left = spacing3 + "px" div47d.style.left = spacing4 + "px" div48a.style.left = spacing1 + "px" div48b.style.left = spacing2 + "px" div48c.style.left = spacing3 + "px" div48d.style.left = spacing4 + "px" div49a.style.left = spacing1 + "px" div49b.style.left = spacing2 + "px" div49c.style.left = spacing3 + "px" div49d.style.left = spacing4 + "px" div50a.style.left = spacing1 + "px" div50b.style.left = spacing2 + "px" div50c.style.left = spacing3 + "px" div50d.style.left = spacing4 + "px" div51a.style.left = spacing1 + "px" div51b.style.left = spacing2 + "px" div51c.style.left = spacing3 + "px" div51d.style.left = spacing4 + "px" }) document.getElementById("size2").addEventListener("click", function () { size1 -= 1 size2 -= 1 size3 -= 1 size4h -= 1 size5 -= 1 size6h -= 1 size7 -= 1 size8 -= 1 size9 -= 1 size4w = size4h * 2.3333 size5r = size5 / 7.5 size6w = size6h * 3.21428 size6r = size6w / 6 }) document.getElementById("size3").addEventListener("click", function () { size1 += 1 size2 += 1 size3 += 1 size4h += 1 size5 += 1 size6h += 1 size7 += 1 size8 += 1 size9 += 1 size4w = size4h * 2.3333 size5r = size5 / 7.5 size6w = size6h * 3.21428 size6r = size6w / 6 }) document.getElementById("height2").addEventListener("click", function () { cValue = 0; heightV -= 2 receptorDiv.style.height = heightV + "px" receptorDiv2.style.height = heightV + "px" receptorDiv3.style.height = heightV + "px" receptorDiv4.style.height = heightV + "px" elemDiv.style.height = heightV + "px" elemDiv2.style.height = heightV + "px" elemDiv3.style.height = heightV + "px" elemDiv4.style.height = heightV + "px" div2a.style.height = heightV + "px" div2b.style.height = heightV + "px" div2c.style.height = heightV + "px" div2d.style.height = heightV + "px" div3a.style.height = heightV + "px" div3b.style.height = heightV + "px" div3c.style.height = heightV + "px" div3d.style.height = heightV + "px" div4a.style.height = heightV + "px" div4b.style.height = heightV + "px" div4c.style.height = heightV + "px" div4d.style.height = heightV + "px" div5a.style.height = heightV + "px" div5b.style.height = heightV + "px" div5c.style.height = heightV + "px" div5d.style.height = heightV + "px" div6a.style.height = heightV + "px" div6b.style.height = heightV + "px" div6c.style.height = heightV + "px" div6d.style.height = heightV + "px" div7a.style.height = heightV + "px" div7b.style.height = heightV + "px" div7c.style.height = heightV + "px" div7d.style.height = heightV + "px" div8a.style.height = heightV + "px" div8b.style.height = heightV + "px" div8c.style.height = heightV + "px" div8d.style.height = heightV + "px" div9a.style.height = heightV + "px" div9b.style.height = heightV + "px" div9c.style.height = heightV + "px" div9d.style.height = heightV + "px" div10a.style.height = heightV + "px" div10b.style.height = heightV + "px" div10c.style.height = heightV + "px" div10d.style.height = heightV + "px" div11a.style.height = heightV + "px" div11b.style.height = heightV + "px" div11c.style.height = heightV + "px" div11d.style.height = heightV + "px" div12a.style.height = heightV + "px" div12b.style.height = heightV + "px" div12c.style.height = heightV + "px" div12d.style.height = heightV + "px" div13a.style.height = heightV + "px" div13b.style.height = heightV + "px" div13c.style.height = heightV + "px" div13d.style.height = heightV + "px" div14a.style.height = heightV + "px" div14b.style.height = heightV + "px" div14c.style.height = heightV + "px" div14d.style.height = heightV + "px" div15a.style.height = heightV + "px" div15b.style.height = heightV + "px" div15c.style.height = heightV + "px" div15d.style.height = heightV + "px" div16a.style.height = heightV + "px" div16b.style.height = heightV + "px" div16c.style.height = heightV + "px" div16d.style.height = heightV + "px" div17a.style.height = heightV + "px" div17b.style.height = heightV + "px" div17c.style.height = heightV + "px" div17d.style.height = heightV + "px" div18a.style.height = heightV + "px" div18b.style.height = heightV + "px" div18c.style.height = heightV + "px" div18d.style.height = heightV + "px" div19a.style.height = heightV + "px" div19b.style.height = heightV + "px" div19c.style.height = heightV + "px" div19d.style.height = heightV + "px" div20a.style.height = heightV + "px" div20b.style.height = heightV + "px" div20c.style.height = heightV + "px" div20d.style.height = heightV + "px" div21a.style.height = heightV + "px" div21b.style.height = heightV + "px" div21c.style.height = heightV + "px" div21d.style.height = heightV + "px" div22a.style.height = heightV + "px" div22b.style.height = heightV + "px" div22c.style.height = heightV + "px" div22d.style.height = heightV + "px" div23a.style.height = heightV + "px" div23b.style.height = heightV + "px" div23c.style.height = heightV + "px" div23d.style.height = heightV + "px" div24a.style.height = heightV + "px" div24b.style.height = heightV + "px" div24c.style.height = heightV + "px" div24d.style.height = heightV + "px" div25a.style.height = heightV + "px" div25b.style.height = heightV + "px" div25c.style.height = heightV + "px" div25d.style.height = heightV + "px" div26a.style.height = heightV + "px" div26b.style.height = heightV + "px" div26c.style.height = heightV + "px" div26d.style.height = heightV + "px" div27a.style.height = heightV + "px" div27b.style.height = heightV + "px" div27c.style.height = heightV + "px" div27d.style.height = heightV + "px" div28a.style.height = heightV + "px" div28b.style.height = heightV + "px" div28c.style.height = heightV + "px" div28d.style.height = heightV + "px" div29a.style.height = heightV + "px" div29b.style.height = heightV + "px" div29c.style.height = heightV + "px" div29d.style.height = heightV + "px" div30a.style.height = heightV + "px" div30b.style.height = heightV + "px" div30c.style.height = heightV + "px" div30d.style.height = heightV + "px" div31a.style.height = heightV + "px" div31b.style.height = heightV + "px" div31c.style.height = heightV + "px" div31d.style.height = heightV + "px" div32a.style.height = heightV + "px" div32b.style.height = heightV + "px" div32c.style.height = heightV + "px" div32d.style.height = heightV + "px" div33a.style.height = heightV + "px" div33b.style.height = heightV + "px" div33c.style.height = heightV + "px" div33d.style.height = heightV + "px" div34a.style.height = heightV + "px" div34b.style.height = heightV + "px" div34c.style.height = heightV + "px" div34d.style.height = heightV + "px" div35a.style.height = heightV + "px" div35b.style.height = heightV + "px" div35c.style.height = heightV + "px" div35d.style.height = heightV + "px" div36a.style.height = heightV + "px" div36b.style.height = heightV + "px" div36c.style.height = heightV + "px" div36d.style.height = heightV + "px" div37a.style.height = heightV + "px" div37b.style.height = heightV + "px" div37c.style.height = heightV + "px" div37d.style.height = heightV + "px" div38a.style.height = heightV + "px" div38b.style.height = heightV + "px" div38c.style.height = heightV + "px" div38d.style.height = heightV + "px" div39a.style.height = heightV + "px" div39b.style.height = heightV + "px" div39c.style.height = heightV + "px" div39d.style.height = heightV + "px" div40a.style.height = heightV + "px" div40b.style.height = heightV + "px" div40c.style.height = heightV + "px" div40d.style.height = heightV + "px" div41a.style.height = heightV + "px" div41b.style.height = heightV + "px" div41c.style.height = heightV + "px" div41d.style.height = heightV + "px" div42a.style.height = heightV + "px" div42b.style.height = heightV + "px" div42c.style.height = heightV + "px" div42d.style.height = heightV + "px" div43a.style.height = heightV + "px" div43b.style.height = heightV + "px" div43c.style.height = heightV + "px" div43d.style.height = heightV + "px" div44a.style.height = heightV + "px" div44b.style.height = heightV + "px" div44c.style.height = heightV + "px" div44d.style.height = heightV + "px" div45a.style.height = heightV + "px" div45b.style.height = heightV + "px" div45c.style.height = heightV + "px" div45d.style.height = heightV + "px" div46a.style.height = heightV + "px" div46b.style.height = heightV + "px" div46c.style.height = heightV + "px" div46d.style.height = heightV + "px" div47a.style.height = heightV + "px" div47b.style.height = heightV + "px" div47c.style.height = heightV + "px" div47d.style.height = heightV + "px" div48a.style.height = heightV + "px" div48b.style.height = heightV + "px" div48c.style.height = heightV + "px" div48d.style.height = heightV + "px" div49a.style.height = heightV + "px" div49b.style.height = heightV + "px" div49c.style.height = heightV + "px" div49d.style.height = heightV + "px" div50a.style.height = heightV + "px" div50b.style.height = heightV + "px" div50c.style.height = heightV + "px" div50d.style.height = heightV + "px" div51a.style.height = heightV + "px" div51b.style.height = heightV + "px" div51c.style.height = heightV + "px" div51d.style.height = heightV + "px" }) document.getElementById("width2").addEventListener("click", function () { cValue = 0; widthV -= 2 receptorDiv.style.width = widthV + "px" receptorDiv2.style.width = widthV + "px" receptorDiv3.style.width = widthV + "px" receptorDiv4.style.width = widthV + "px" elemDiv.style.width = widthV + "px" elemDiv2.style.width = widthV + "px" elemDiv3.style.width = widthV + "px" elemDiv4.style.width = widthV + "px" div2a.style.width = widthV + "px" div2b.style.width = widthV + "px" div2c.style.width = widthV + "px" div2d.style.width = widthV + "px" div3a.style.width = widthV + "px" div3b.style.width = widthV + "px" div3c.style.width = widthV + "px" div3d.style.width = widthV + "px" div4a.style.width = widthV + "px" div4b.style.width = widthV + "px" div4c.style.width = widthV + "px" div4d.style.width = widthV + "px" div5a.style.width = widthV + "px" div5b.style.width = widthV + "px" div5c.style.width = widthV + "px" div5d.style.width = widthV + "px" div6a.style.width = widthV + "px" div6b.style.width = widthV + "px" div6c.style.width = widthV + "px" div6d.style.width = widthV + "px" div7a.style.width = widthV + "px" div7b.style.width = widthV + "px" div7c.style.width = widthV + "px" div7d.style.width = widthV + "px" div8a.style.width = widthV + "px" div8b.style.width = widthV + "px" div8c.style.width = widthV + "px" div8d.style.width = widthV + "px" div9a.style.width = widthV + "px" div9b.style.width = widthV + "px" div9c.style.width = widthV + "px" div9d.style.width = widthV + "px" div10a.style.width = widthV + "px" div10b.style.width = widthV + "px" div10c.style.width = widthV + "px" div10d.style.width = widthV + "px" div11a.style.width = widthV + "px" div11b.style.width = widthV + "px" div11c.style.width = widthV + "px" div11d.style.width = widthV + "px" div12a.style.width = widthV + "px" div12b.style.width = widthV + "px" div12c.style.width = widthV + "px" div12d.style.width = widthV + "px" div13a.style.width = widthV + "px" div13b.style.width = widthV + "px" div13c.style.width = widthV + "px" div13d.style.width = widthV + "px" div14a.style.width = widthV + "px" div14b.style.width = widthV + "px" div14c.style.width = widthV + "px" div14d.style.width = widthV + "px" div15a.style.width = widthV + "px" div15b.style.width = widthV + "px" div15c.style.width = widthV + "px" div15d.style.width = widthV + "px" div16a.style.width = widthV + "px" div16b.style.width = widthV + "px" div16c.style.width = widthV + "px" div16d.style.width = widthV + "px" div17a.style.width = widthV + "px" div17b.style.width = widthV + "px" div17c.style.width = widthV + "px" div17d.style.width = widthV + "px" div18a.style.width = widthV + "px" div18b.style.width = widthV + "px" div18c.style.width = widthV + "px" div18d.style.width = widthV + "px" div19a.style.width = widthV + "px" div19b.style.width = widthV + "px" div19c.style.width = widthV + "px" div19d.style.width = widthV + "px" div20a.style.width = widthV + "px" div20b.style.width = widthV + "px" div20c.style.width = widthV + "px" div20d.style.width = widthV + "px" div21a.style.width = widthV + "px" div21b.style.width = widthV + "px" div21c.style.width = widthV + "px" div21d.style.width = widthV + "px" div22a.style.width = widthV + "px" div22b.style.width = widthV + "px" div22c.style.width = widthV + "px" div22d.style.width = widthV + "px" div23a.style.width = widthV + "px" div23b.style.width = widthV + "px" div23c.style.width = widthV + "px" div23d.style.width = widthV + "px" div24a.style.width = widthV + "px" div24b.style.width = widthV + "px" div24c.style.width = widthV + "px" div24d.style.width = widthV + "px" div25a.style.width = widthV + "px" div25b.style.width = widthV + "px" div25c.style.width = widthV + "px" div25d.style.width = widthV + "px" div26a.style.width = widthV + "px" div26b.style.width = widthV + "px" div26c.style.width = widthV + "px" div26d.style.width = widthV + "px" div27a.style.width = widthV + "px" div27b.style.width = widthV + "px" div27c.style.width = widthV + "px" div27d.style.width = widthV + "px" div28a.style.width = widthV + "px" div28b.style.width = widthV + "px" div28c.style.width = widthV + "px" div28d.style.width = widthV + "px" div29a.style.width = widthV + "px" div29b.style.width = widthV + "px" div29c.style.width = widthV + "px" div29d.style.width = widthV + "px" div30a.style.width = widthV + "px" div30b.style.width = widthV + "px" div30c.style.width = widthV + "px" div30d.style.width = widthV + "px" div31a.style.width = widthV + "px" div31b.style.width = widthV + "px" div31c.style.width = widthV + "px" div31d.style.width = widthV + "px" div32a.style.width = widthV + "px" div32b.style.width = widthV + "px" div32c.style.width = widthV + "px" div32d.style.width = widthV + "px" div33a.style.width = widthV + "px" div33b.style.width = widthV + "px" div33c.style.width = widthV + "px" div33d.style.width = widthV + "px" div34a.style.width = widthV + "px" div34b.style.width = widthV + "px" div34c.style.width = widthV + "px" div34d.style.width = widthV + "px" div35a.style.width = widthV + "px" div35b.style.width = widthV + "px" div35c.style.width = widthV + "px" div35d.style.width = widthV + "px" div36a.style.width = widthV + "px" div36b.style.width = widthV + "px" div36c.style.width = widthV + "px" div36d.style.width = widthV + "px" div37a.style.width = widthV + "px" div37b.style.width = widthV + "px" div37c.style.width = widthV + "px" div37d.style.width = widthV + "px" div38a.style.width = widthV + "px" div38b.style.width = widthV + "px" div38c.style.width = widthV + "px" div38d.style.width = widthV + "px" div39a.style.width = widthV + "px" div39b.style.width = widthV + "px" div39c.style.width = widthV + "px" div39d.style.width = widthV + "px" div40a.style.width = widthV + "px" div40b.style.width = widthV + "px" div40c.style.width = widthV + "px" div40d.style.width = widthV + "px" div41a.style.width = widthV + "px" div41b.style.width = widthV + "px" div41c.style.width = widthV + "px" div41d.style.width = widthV + "px" div42a.style.width = widthV + "px" div42b.style.width = widthV + "px" div42c.style.width = widthV + "px" div42d.style.width = widthV + "px" div43a.style.width = widthV + "px" div43b.style.width = widthV + "px" div43c.style.width = widthV + "px" div43d.style.width = widthV + "px" div44a.style.width = widthV + "px" div44b.style.width = widthV + "px" div44c.style.width = widthV + "px" div44d.style.width = widthV + "px" div45a.style.width = widthV + "px" div45b.style.width = widthV + "px" div45c.style.width = widthV + "px" div45d.style.width = widthV + "px" div46a.style.width = widthV + "px" div46b.style.width = widthV + "px" div46c.style.width = widthV + "px" div46d.style.width = widthV + "px" div47a.style.width = widthV + "px" div47b.style.width = widthV + "px" div47c.style.width = widthV + "px" div47d.style.width = widthV + "px" div48a.style.width = widthV + "px" div48b.style.width = widthV + "px" div48c.style.width = widthV + "px" div48d.style.width = widthV + "px" div49a.style.width = widthV + "px" div49b.style.width = widthV + "px" div49c.style.width = widthV + "px" div49d.style.width = widthV + "px" div50a.style.width = widthV + "px" div50b.style.width = widthV + "px" div50c.style.width = widthV + "px" div50d.style.width = widthV + "px" div51a.style.width = widthV + "px" div51b.style.width = widthV + "px" div51c.style.width = widthV + "px" div51d.style.width = widthV + "px" }) document.getElementById("height3").addEventListener("click", function () { cValue = 0; heightV += 2 receptorDiv.style.height = heightV + "px" receptorDiv2.style.height = heightV + "px" receptorDiv3.style.height = heightV + "px" receptorDiv4.style.height = heightV + "px" elemDiv.style.height = heightV + "px" elemDiv2.style.height = heightV + "px" elemDiv3.style.height = heightV + "px" elemDiv4.style.height = heightV + "px" div2a.style.height = heightV + "px" div2b.style.height = heightV + "px" div2c.style.height = heightV + "px" div2d.style.height = heightV + "px" div3a.style.height = heightV + "px" div3b.style.height = heightV + "px" div3c.style.height = heightV + "px" div3d.style.height = heightV + "px" div4a.style.height = heightV + "px" div4b.style.height = heightV + "px" div4c.style.height = heightV + "px" div4d.style.height = heightV + "px" div5a.style.height = heightV + "px" div5b.style.height = heightV + "px" div5c.style.height = heightV + "px" div5d.style.height = heightV + "px" div6a.style.height = heightV + "px" div6b.style.height = heightV + "px" div6c.style.height = heightV + "px" div6d.style.height = heightV + "px" div7a.style.height = heightV + "px" div7b.style.height = heightV + "px" div7c.style.height = heightV + "px" div7d.style.height = heightV + "px" div8a.style.height = heightV + "px" div8b.style.height = heightV + "px" div8c.style.height = heightV + "px" div8d.style.height = heightV + "px" div9a.style.height = heightV + "px" div9b.style.height = heightV + "px" div9c.style.height = heightV + "px" div9d.style.height = heightV + "px" div10a.style.height = heightV + "px" div10b.style.height = heightV + "px" div10c.style.height = heightV + "px" div10d.style.height = heightV + "px" div11a.style.height = heightV + "px" div11b.style.height = heightV + "px" div11c.style.height = heightV + "px" div11d.style.height = heightV + "px" div12a.style.height = heightV + "px" div12b.style.height = heightV + "px" div12c.style.height = heightV + "px" div12d.style.height = heightV + "px" div13a.style.height = heightV + "px" div13b.style.height = heightV + "px" div13c.style.height = heightV + "px" div13d.style.height = heightV + "px" div14a.style.height = heightV + "px" div14b.style.height = heightV + "px" div14c.style.height = heightV + "px" div14d.style.height = heightV + "px" div15a.style.height = heightV + "px" div15b.style.height = heightV + "px" div15c.style.height = heightV + "px" div15d.style.height = heightV + "px" div16a.style.height = heightV + "px" div16b.style.height = heightV + "px" div16c.style.height = heightV + "px" div16d.style.height = heightV + "px" div17a.style.height = heightV + "px" div17b.style.height = heightV + "px" div17c.style.height = heightV + "px" div17d.style.height = heightV + "px" div18a.style.height = heightV + "px" div18b.style.height = heightV + "px" div18c.style.height = heightV + "px" div18d.style.height = heightV + "px" div19a.style.height = heightV + "px" div19b.style.height = heightV + "px" div19c.style.height = heightV + "px" div19d.style.height = heightV + "px" div20a.style.height = heightV + "px" div20b.style.height = heightV + "px" div20c.style.height = heightV + "px" div20d.style.height = heightV + "px" div21a.style.height = heightV + "px" div21b.style.height = heightV + "px" div21c.style.height = heightV + "px" div21d.style.height = heightV + "px" div22a.style.height = heightV + "px" div22b.style.height = heightV + "px" div22c.style.height = heightV + "px" div22d.style.height = heightV + "px" div23a.style.height = heightV + "px" div23b.style.height = heightV + "px" div23c.style.height = heightV + "px" div23d.style.height = heightV + "px" div24a.style.height = heightV + "px" div24b.style.height = heightV + "px" div24c.style.height = heightV + "px" div24d.style.height = heightV + "px" div25a.style.height = heightV + "px" div25b.style.height = heightV + "px" div25c.style.height = heightV + "px" div25d.style.height = heightV + "px" div26a.style.height = heightV + "px" div26b.style.height = heightV + "px" div26c.style.height = heightV + "px" div26d.style.height = heightV + "px" div27a.style.height = heightV + "px" div27b.style.height = heightV + "px" div27c.style.height = heightV + "px" div27d.style.height = heightV + "px" div28a.style.height = heightV + "px" div28b.style.height = heightV + "px" div28c.style.height = heightV + "px" div28d.style.height = heightV + "px" div29a.style.height = heightV + "px" div29b.style.height = heightV + "px" div29c.style.height = heightV + "px" div29d.style.height = heightV + "px" div30a.style.height = heightV + "px" div30b.style.height = heightV + "px" div30c.style.height = heightV + "px" div30d.style.height = heightV + "px" div31a.style.height = heightV + "px" div31b.style.height = heightV + "px" div31c.style.height = heightV + "px" div31d.style.height = heightV + "px" div32a.style.height = heightV + "px" div32b.style.height = heightV + "px" div32c.style.height = heightV + "px" div32d.style.height = heightV + "px" div33a.style.height = heightV + "px" div33b.style.height = heightV + "px" div33c.style.height = heightV + "px" div33d.style.height = heightV + "px" div34a.style.height = heightV + "px" div34b.style.height = heightV + "px" div34c.style.height = heightV + "px" div34d.style.height = heightV + "px" div35a.style.height = heightV + "px" div35b.style.height = heightV + "px" div35c.style.height = heightV + "px" div35d.style.height = heightV + "px" div36a.style.height = heightV + "px" div36b.style.height = heightV + "px" div36c.style.height = heightV + "px" div36d.style.height = heightV + "px" div37a.style.height = heightV + "px" div37b.style.height = heightV + "px" div37c.style.height = heightV + "px" div37d.style.height = heightV + "px" div38a.style.height = heightV + "px" div38b.style.height = heightV + "px" div38c.style.height = heightV + "px" div38d.style.height = heightV + "px" div39a.style.height = heightV + "px" div39b.style.height = heightV + "px" div39c.style.height = heightV + "px" div39d.style.height = heightV + "px" div40a.style.height = heightV + "px" div40b.style.height = heightV + "px" div40c.style.height = heightV + "px" div40d.style.height = heightV + "px" div41a.style.height = heightV + "px" div41b.style.height = heightV + "px" div41c.style.height = heightV + "px" div41d.style.height = heightV + "px" div42a.style.height = heightV + "px" div42b.style.height = heightV + "px" div42c.style.height = heightV + "px" div42d.style.height = heightV + "px" div43a.style.height = heightV + "px" div43b.style.height = heightV + "px" div43c.style.height = heightV + "px" div43d.style.height = heightV + "px" div44a.style.height = heightV + "px" div44b.style.height = heightV + "px" div44c.style.height = heightV + "px" div44d.style.height = heightV + "px" div45a.style.height = heightV + "px" div45b.style.height = heightV + "px" div45c.style.height = heightV + "px" div45d.style.height = heightV + "px" div46a.style.height = heightV + "px" div46b.style.height = heightV + "px" div46c.style.height = heightV + "px" div46d.style.height = heightV + "px" div47a.style.height = heightV + "px" div47b.style.height = heightV + "px" div47c.style.height = heightV + "px" div47d.style.height = heightV + "px" div48a.style.height = heightV + "px" div48b.style.height = heightV + "px" div48c.style.height = heightV + "px" div48d.style.height = heightV + "px" div49a.style.height = heightV + "px" div49b.style.height = heightV + "px" div49c.style.height = heightV + "px" div49d.style.height = heightV + "px" div50a.style.height = heightV + "px" div50b.style.height = heightV + "px" div50c.style.height = heightV + "px" div50d.style.height = heightV + "px" div51a.style.height = heightV + "px" div51b.style.height = heightV + "px" div51c.style.height = heightV + "px" div51d.style.height = heightV + "px" }) document.getElementById("width3").addEventListener("click", function () { cValue = 0; widthV += 2 receptorDiv.style.width = widthV + "px" receptorDiv2.style.width = widthV + "px" receptorDiv3.style.width = widthV + "px" receptorDiv4.style.width = widthV + "px" elemDiv.style.width = widthV + "px" elemDiv2.style.width = widthV + "px" elemDiv3.style.width = widthV + "px" elemDiv4.style.width = widthV + "px" div2a.style.width = widthV + "px" div2b.style.width = widthV + "px" div2c.style.width = widthV + "px" div2d.style.width = widthV + "px" div3a.style.width = widthV + "px" div3b.style.width = widthV + "px" div3c.style.width = widthV + "px" div3d.style.width = widthV + "px" div4a.style.width = widthV + "px" div4b.style.width = widthV + "px" div4c.style.width = widthV + "px" div4d.style.width = widthV + "px" div5a.style.width = widthV + "px" div5b.style.width = widthV + "px" div5c.style.width = widthV + "px" div5d.style.width = widthV + "px" div6a.style.width = widthV + "px" div6b.style.width = widthV + "px" div6c.style.width = widthV + "px" div6d.style.width = widthV + "px" div7a.style.width = widthV + "px" div7b.style.width = widthV + "px" div7c.style.width = widthV + "px" div7d.style.width = widthV + "px" div8a.style.width = widthV + "px" div8b.style.width = widthV + "px" div8c.style.width = widthV + "px" div8d.style.width = widthV + "px" div9a.style.width = widthV + "px" div9b.style.width = widthV + "px" div9c.style.width = widthV + "px" div9d.style.width = widthV + "px" div10a.style.width = widthV + "px" div10b.style.width = widthV + "px" div10c.style.width = widthV + "px" div10d.style.width = widthV + "px" div11a.style.width = widthV + "px" div11b.style.width = widthV + "px" div11c.style.width = widthV + "px" div11d.style.width = widthV + "px" div12a.style.width = widthV + "px" div12b.style.width = widthV + "px" div12c.style.width = widthV + "px" div12d.style.width = widthV + "px" div13a.style.width = widthV + "px" div13b.style.width = widthV + "px" div13c.style.width = widthV + "px" div13d.style.width = widthV + "px" div14a.style.width = widthV + "px" div14b.style.width = widthV + "px" div14c.style.width = widthV + "px" div14d.style.width = widthV + "px" div15a.style.width = widthV + "px" div15b.style.width = widthV + "px" div15c.style.width = widthV + "px" div15d.style.width = widthV + "px" div16a.style.width = widthV + "px" div16b.style.width = widthV + "px" div16c.style.width = widthV + "px" div16d.style.width = widthV + "px" div17a.style.width = widthV + "px" div17b.style.width = widthV + "px" div17c.style.width = widthV + "px" div17d.style.width = widthV + "px" div18a.style.width = widthV + "px" div18b.style.width = widthV + "px" div18c.style.width = widthV + "px" div18d.style.width = widthV + "px" div19a.style.width = widthV + "px" div19b.style.width = widthV + "px" div19c.style.width = widthV + "px" div19d.style.width = widthV + "px" div20a.style.width = widthV + "px" div20b.style.width = widthV + "px" div20c.style.width = widthV + "px" div20d.style.width = widthV + "px" div21a.style.width = widthV + "px" div21b.style.width = widthV + "px" div21c.style.width = widthV + "px" div21d.style.width = widthV + "px" div22a.style.width = widthV + "px" div22b.style.width = widthV + "px" div22c.style.width = widthV + "px" div22d.style.width = widthV + "px" div23a.style.width = widthV + "px" div23b.style.width = widthV + "px" div23c.style.width = widthV + "px" div23d.style.width = widthV + "px" div24a.style.width = widthV + "px" div24b.style.width = widthV + "px" div24c.style.width = widthV + "px" div24d.style.width = widthV + "px" div25a.style.width = widthV + "px" div25b.style.width = widthV + "px" div25c.style.width = widthV + "px" div25d.style.width = widthV + "px" div26a.style.width = widthV + "px" div26b.style.width = widthV + "px" div26c.style.width = widthV + "px" div26d.style.width = widthV + "px" div27a.style.width = widthV + "px" div27b.style.width = widthV + "px" div27c.style.width = widthV + "px" div27d.style.width = widthV + "px" div28a.style.width = widthV + "px" div28b.style.width = widthV + "px" div28c.style.width = widthV + "px" div28d.style.width = widthV + "px" div29a.style.width = widthV + "px" div29b.style.width = widthV + "px" div29c.style.width = widthV + "px" div29d.style.width = widthV + "px" div30a.style.width = widthV + "px" div30b.style.width = widthV + "px" div30c.style.width = widthV + "px" div30d.style.width = widthV + "px" div31a.style.width = widthV + "px" div31b.style.width = widthV + "px" div31c.style.width = widthV + "px" div31d.style.width = widthV + "px" div32a.style.width = widthV + "px" div32b.style.width = widthV + "px" div32c.style.width = widthV + "px" div32d.style.width = widthV + "px" div33a.style.width = widthV + "px" div33b.style.width = widthV + "px" div33c.style.width = widthV + "px" div33d.style.width = widthV + "px" div34a.style.width = widthV + "px" div34b.style.width = widthV + "px" div34c.style.width = widthV + "px" div34d.style.width = widthV + "px" div35a.style.width = widthV + "px" div35b.style.width = widthV + "px" div35c.style.width = widthV + "px" div35d.style.width = widthV + "px" div36a.style.width = widthV + "px" div36b.style.width = widthV + "px" div36c.style.width = widthV + "px" div36d.style.width = widthV + "px" div37a.style.width = widthV + "px" div37b.style.width = widthV + "px" div37c.style.width = widthV + "px" div37d.style.width = widthV + "px" div38a.style.width = widthV + "px" div38b.style.width = widthV + "px" div38c.style.width = widthV + "px" div38d.style.width = widthV + "px" div39a.style.width = widthV + "px" div39b.style.width = widthV + "px" div39c.style.width = widthV + "px" div39d.style.width = widthV + "px" div40a.style.width = widthV + "px" div40b.style.width = widthV + "px" div40c.style.width = widthV + "px" div40d.style.width = widthV + "px" div41a.style.width = widthV + "px" div41b.style.width = widthV + "px" div41c.style.width = widthV + "px" div41d.style.width = widthV + "px" div42a.style.width = widthV + "px" div42b.style.width = widthV + "px" div42c.style.width = widthV + "px" div42d.style.width = widthV + "px" div43a.style.width = widthV + "px" div43b.style.width = widthV + "px" div43c.style.width = widthV + "px" div43d.style.width = widthV + "px" div44a.style.width = widthV + "px" div44b.style.width = widthV + "px" div44c.style.width = widthV + "px" div44d.style.width = widthV + "px" div45a.style.width = widthV + "px" div45b.style.width = widthV + "px" div45c.style.width = widthV + "px" div45d.style.width = widthV + "px" div46a.style.width = widthV + "px" div46b.style.width = widthV + "px" div46c.style.width = widthV + "px" div46d.style.width = widthV + "px" div47a.style.width = widthV + "px" div47b.style.width = widthV + "px" div47c.style.width = widthV + "px" div47d.style.width = widthV + "px" div48a.style.width = widthV + "px" div48b.style.width = widthV + "px" div48c.style.width = widthV + "px" div48d.style.width = widthV + "px" div49a.style.width = widthV + "px" div49b.style.width = widthV + "px" div49c.style.width = widthV + "px" div49d.style.width = widthV + "px" div50a.style.width = widthV + "px" div50b.style.width = widthV + "px" div50c.style.width = widthV + "px" div50d.style.width = widthV + "px" div51a.style.width = widthV + "px" div51b.style.width = widthV + "px" div51c.style.width = widthV + "px" div51d.style.width = widthV + "px" }) document.getElementById("size3").addEventListener("click", function () { size1 += 1 size2 += 1 size3 += 1 size4h += 1 size5 += 1 size6h += 1 size7 += 1 size8 += 1 size9 += 1 size4w = size4h * 2.3333 size5r = size5 / 7.5 size6w = size6h * 3.21428 size6r = size6w / 6 }) document.getElementById("d3").addEventListener("mouseover", (event) => { d3.select("svg").remove() var data = [ { name: splendid, score: n1 }, { name: wicked, score: n4 }, { name: alright, score: n3 }, { name: outrageous, score: n2 }, { name: unbelievable, score: n5 }, ]; appendSvg = 1 var n1 = splendid var n2 = outrageous var n3 = alright var n4 = wicked var n5 = unbelievable var totals = n1 + n2 + n3 + n4 + n5; data = [ { name: splendid, score: n1 }, { name: wicked, score: n4 }, { name: alright, score: n3 }, { name: outrageous, score: n2 }, { name: unbelievable, score: n5 }, ]; const width = 700; const height = 300; const margin = { top: 50, bottom: 50, left: 50, right: 50 }; const svg = d3.select('#d3') .append('svg') .attr('width', width - margin.left - margin.right) .attr('height', height - margin.top - margin.bottom) .attr("viewBox", [0, 0, width, height]); const x = d3.scaleBand() .domain(d3.range(data.length)) .range([margin.left, width - margin.right]) .padding(0.1) const y = d3.scaleLinear() .domain([0, totals]) .range([height - margin.bottom, margin.top]) svg .append("g") .attr("fill", '#e93eff') .selectAll("rect") .data(data.sort((a, b) => d3.descending(a.score, b.score))) .join("rect") .attr("x", (d, i) => x(i)) .attr("y", d => y(d.score)) .attr('title', (d) => d.score) .attr("class", "rect") .attr("height", d => y(0) - y(d.score)) .attr("width", x.bandwidth()); function yAxis(g) { g.attr("transform", `translate(${margin.left}, 0)`) .call(d3.axisLeft(y).ticks(null, data.format)) .attr("font-size", '20px') .attr('color', 'grey') d3.selectAll(".yAxis>.tick>text") .each(function (d, i) { d3.select(this).style("font-size", "10px"); }); } function xAxis(g) { g.attr("transform", `translate(0,${height - margin.bottom})`) .call(d3.axisBottom(x).tickFormat(i => data[i].name)) .attr("font-size", '20px') .attr('color', 'grey') d3.selectAll(".xAxis>.tick>text") .each(function (d, i) { d3.select(this).style("font-size", "10px"); }); } svg.append("g").call(xAxis); svg.append("g").call(yAxis); svg.node(); }); document.getElementById("d3").addEventListener("mouseout", (event) => { d3.select("svg").remove() var data = [ { name: 'Splendid ', score: n1 }, { name: 'Wicked ', score: n4 }, { name: 'Alright ', score: n3 }, { name: 'Outrageous ', score: n2 }, { name: 'Unbelievable ', score: n5 }, ]; appendSvg = 1 var n1 = splendid var n2 = outrageous var n3 = alright var n4 = wicked var n5 = unbelievable var totals = n1 + n2 + n3 + n4 + n5; data = [ { name: 'Splendid ', score: n1 }, { name: 'Wicked ', score: n4 }, { name: 'Alright ', score: n3 }, { name: 'Outrageous ', score: n2 }, { name: 'Unbelievable ', score: n5 }, ]; const width = 700; const height = 300; const margin = { top: 50, bottom: 50, left: 50, right: 50 }; const svg = d3.select('#d3') .append('svg') .attr('width', width - margin.left - margin.right) .attr('height', height - margin.top - margin.bottom) .attr("viewBox", [0, 0, width, height]); const x = d3.scaleBand() .domain(d3.range(data.length)) .range([margin.left, width - margin.right]) .padding(0.1) const y = d3.scaleLinear() .domain([0, totals]) .range([height - margin.bottom, margin.top]) svg .append("g") .attr("fill", '#e93eff') .selectAll("rect") .data(data.sort((a, b) => d3.descending(a.score, b.score))) .join("rect") .attr("x", (d, i) => x(i)) .attr("y", d => y(d.score)) .attr('title', (d) => d.score) .attr("class", "rect") .attr("height", d => y(0) - y(d.score)) .attr("width", x.bandwidth()); function yAxis(g) { g.attr("transform", `translate(${margin.left}, 0)`) .call(d3.axisLeft(y).ticks(null, data.format)) .attr("font-size", '20px') .attr('color', 'grey') d3.selectAll(".yAxis>.tick>text") .each(function (d, i) { d3.select(this).style("font-size", "10px"); }); } function xAxis(g) { g.attr("transform", `translate(0,${height - margin.bottom})`) .call(d3.axisBottom(x).tickFormat(i => data[i].name)) .attr("font-size", '20px') .attr('color', 'grey') d3.selectAll(".xAxis>.tick>text") .each(function (d, i) { d3.select(this).style("font-size", "10px"); }); } svg.append("g").call(xAxis); svg.append("g").call(yAxis); svg.node(); }); update() function controls() { button1 = prompt("Press Button 1", "A"); button2 = prompt("Press Button 2", "S"); button3 = prompt("Press Button 3", "K"); button4 = prompt("Press Button 4", "L"); if (button1 == "A" || button1 == "a" || button1 == "B" || button1 == "b" || button1 == "C" || button1 == "c" || button1 == "D" || button1 == "d" || button1 == "E" || button1 == "e" || button1 == "F" || button1 == "f" || button1 == "G" || button1 == "g" || button1 == "H" || button1 == "h" || button1 == "I" || button1 == "i" || button1 == "J" || button1 == "j" || button1 == "K" || button1 == "k" || button1 == "L" || button1 == "l" || button1 == "M" || button1 == "m" || button1 == "O" || button1 == "o" || button1 == "P" || button1 == "p" || button1 == "Q" || button1 == "q" || button1 == "R" || button1 == "r" || button1 == "S" || button1 == "s" || button1 == "T" || button1 == "t" || button1 == "U" || button1 == "u" || button1 == "V" || button1 == "v" || button1 == "W" || button1 == "w" || button1 == "X" || button1 == "x" || button1 == "Y" || button1 == "y" || button1 == "Z" || button1 == "z") { button1Code = "Key" + button1.toUpperCase() } if (button1 == "0" || button1 == "1" || button1 == "2" || button1 == "3" || button1 == "4" || button1 == "5" || button1 == "6" || button1 == "7" || button1 == "8" || button1 == "9") { button1Code = "Numpad" + button1 } if (button2 == "A" || button2 == "a" || button2 == "B" || button2 == "b" || button2 == "C" || button2 == "c" || button2 == "D" || button2 == "d" || button2 == "E" || button2 == "e" || button2 == "F" || button2 == "f" || button2 == "G" || button2 == "g" || button2 == "H" || button2 == "h" || button2 == "I" || button2 == "i" || button2 == "J" || button2 == "j" || button2 == "K" || button2 == "k" || button2 == "L" || button2 == "l" || button2 == "M" || button2 == "m" || button2 == "O" || button2 == "o" || button2 == "P" || button2 == "p" || button2 == "Q" || button2 == "q" || button2 == "R" || button2 == "r" || button2 == "S" || button2 == "s" || button2 == "T" || button2 == "t" || button2 == "U" || button2 == "u" || button2 == "V" || button2 == "v" || button2 == "W" || button2 == "w" || button2 == "X" || button2 == "x" || button2 == "Y" || button2 == "y" || button2 == "Z" || button2 == "z") { button2Code = "Key" + button2.toUpperCase() } if (button2 == "0" || button2 == "1" || button2 == "2" || button2 == "3" || button2 == "4" || button2 == "5" || button2 == "6" || button2 == "7" || button2 == "8" || button2 == "9") { button2Code = "Numpad" + button2 } if (button3 == "A" || button3 == "a" || button3 == "B" || button3 == "b" || button3 == "C" || button3 == "c" || button3 == "D" || button3 == "d" || button3 == "E" || button3 == "e" || button3 == "F" || button3 == "f" || button3 == "G" || button3 == "g" || button3 == "H" || button3 == "h" || button3 == "I" || button3 == "i" || button3 == "J" || button3 == "j" || button3 == "K" || button3 == "k" || button3 == "L" || button3 == "l" || button3 == "M" || button3 == "m" || button3 == "O" || button3 == "o" || button3 == "P" || button3 == "p" || button3 == "Q" || button3 == "q" || button3 == "R" || button3 == "r" || button3 == "S" || button3 == "s" || button3 == "T" || button3 == "t" || button3 == "U" || button3 == "u" || button3 == "V" || button3 == "v" || button3 == "W" || button3 == "w" || button3 == "X" || button3 == "x" || button3 == "Y" || button3 == "y" || button3 == "Z" || button3 == "z") { button3Code = "Key" + button3.toUpperCase() } if (button3 == "0" || button3 == "1" || button3 == "2" || button3 == "3" || button3 == "4" || button3 == "5" || button3 == "6" || button3 == "7" || button3 == "8" || button3 == "9") { button3Code = "Numpad" + button3 } if (button4 == "A" || button4 == "a" || button4 == "B" || button4 == "b" || button4 == "C" || button4 == "c" || button4 == "D" || button4 == "d" || button4 == "E" || button4 == "e" || button4 == "F" || button4 == "f" || button4 == "G" || button4 == "g" || button4 == "H" || button4 == "h" || button4 == "I" || button4 == "i" || button4 == "J" || button4 == "j" || button4 == "K" || button4 == "k" || button4 == "L" || button4 == "l" || button4 == "M" || button4 == "m" || button4 == "O" || button4 == "o" || button4 == "P" || button4 == "p" || button4 == "Q" || button4 == "q" || button4 == "R" || button4 == "r" || button4 == "S" || button4 == "s" || button4 == "T" || button4 == "t" || button4 == "U" || button4 == "u" || button4 == "V" || button4 == "v" || button4 == "W" || button4 == "w" || button4 == "X" || button4 == "x" || button4 == "Y" || button4 == "y" || button4 == "Z" || button4 == "z") { button4Code = "Key" + button4.toUpperCase() } if (button4 == "0" || button4 == "1" || button4 == "2" || button4 == "3" || button4 == "4" || button4 == "5" || button4 == "6" || button4 == "7" || button4 == "8" || button4 == "9") { button4Code = "Numpad" + button4 } save(); }