var limitt = 0;
var gameOver = 0;
var topHeight = 300;
var lineHeight = 300;
var success = 0;
var limity = 0
var limiter = 0
var rlimit = 0
var rlimit2 = 0
var rlimit3 = 0
var rlimit4 = 0
var rlimit5 = 0
var rlimit6 = 0
var rlimit7 = 0
var rlimit8 = 0
var limit1 = 0
var limit2 = 0
var limit3 = 0
var limit4 = 0
var limit5 = 0
var limit6 = 0
var limit7 = 0
var limit8 = 0
var limit1d = 0
var limit2d = 0
var limit3d = 0
var limit4d = 0
var limit1e = 0
var limit2e = 0
var limit3e = 0
var limit4e = 0
var limit5e = 0
var limit1f = 0;
var limit1g = 0;
var limit1h = 0;
var limit1i = 0;
var limit1j = 0;
var limit1k = 0;
var limit1l = 0;
var limit1m = 0;
var limit1n = 0;
var limit1o = 0;
var limit1p = 0;
var limit1q = 0;
var limit1r = 0;
var limit1s = 0;
var limit1t = 0;
var limit1u = 0;
var limit1v = 0;
var limit1w = 0;
var limit1x = 0;
var limit1y = 0;
var limit1z = 0;
var limit127 = 0;
var limit128 = 0;
var limit129 = 0;
var limit130 = 0;
var limit131 = 0;
var limit132 = 0;
var limit133 = 0;
var limit134 = 0;
var limit135 = 0;
var limit136 = 0;
var limit137 = 0;
var limit138 = 0;
var limit139 = 0;
var limit140 = 0;
var limit141 = 0;
var limit142 = 0;
var limit143 = 0;
var limit144 = 0;
var limit145 = 0;
var limit146 = 0;
var limit147 = 0;
var limit148 = 0;
var limit149 = 0;
var limit150 = 0;
var limit151 = 0;
//DONT NAME STUFF TOP
var r500 = 500
var topp = r500
var left = 100
var topp2 = r500
var left2 = 200
var topp3 = r500
var left3 = 300
var topp4 = r500
var left4 = 400
var newDivTop = r500;
var jangy = 0
var speed = 1000
var successa = 0;
var successb = 0;
var successc = 0;
var successd = 0;
var successe = 0;
var successf = 0;
var successg = 0;
var successh = 0;
var successi = 0;
var successj = 0;
var topReset = 10000000;
var toppa = r500;
var toppb = r500;
var toppc = r500;
var toppd = r500;
var topp3a = r500;
var topp3b = r500;
var topp3c = r500;
var topp3d = r500;
var topp4a = r500;
var topp4b = r500;
var topp4c = r500;
var topp4d = r500;
var topp5a = r500;
var topp5b = r500;
var topp5c = r500;
var topp5d = r500;
var topp6a = r500;
var topp6b = r500;
var topp6c = r500;
var topp6d = r500;
var topp7a = r500;
var topp7b = r500;
var topp7c = r500;
var topp7d = r500;
var topp8a = r500;
var topp8b = r500;
var topp8c = r500;
var topp8d = r500;
var topp9a = r500;
var topp9b = r500;
var topp9c = r500;
var topp9d = r500;
var topp10a = r500;
var topp10b = r500;
var topp10c = r500;
var topp10d = r500;
var topp11a = r500;
var topp11b = r500;
var topp11c = r500;
var topp11d = r500;
var topp12a = r500;
var topp12b = r500;
var topp12c = r500;
var topp12d = r500;
var topp13a = r500;
var topp13b = r500;
var topp13c = r500;
var topp13d = r500;
var topp14a = r500;
var topp14b = r500;
var topp14c = r500;
var topp14d = r500;
var topp15a = r500;
var topp15b = r500;
var topp15c = r500;
var topp15d = r500;
var topp16a = r500;
var topp16b = r500;
var topp16c = r500;
var topp16d = r500;
var topp17a = r500;
var topp17b = r500;
var topp17c = r500;
var topp17d = r500;
var topp18a = r500;
var topp18b = r500;
var topp18c = r500;
var topp18d = r500;
var topp19a = r500;
var topp19b = r500;
var topp19c = r500;
var topp19d = r500;
var topp20a = r500;
var topp20b = r500;
var topp20c = r500;
var topp20d = r500;
var topp21a = r500;
var topp21b = r500;
var topp21c = r500;
var topp21d = r500;
var topp22a = r500;
var topp22b = r500;
var topp22c = r500;
var topp22d = r500;
var topp23a = r500;
var topp23b = r500;
var topp23c = r500;
var topp23d = r500;
var topp24a = r500;
var topp24b = r500;
var topp24c = r500;
var topp24d = r500;
var topp25a = r500;
var topp25b = r500;
var topp25c = r500;
var topp25d = r500;
var topp26a = r500;
var topp26b = r500;
var topp26c = r500;
var topp26d = r500;
var topp27a = r500;
var topp27b = r500;
var topp27c = r500;
var topp27d = r500;
var topp28a = r500;
var topp28b = r500;
var topp28c = r500;
var topp28d = r500;
var topp29a = r500;
var topp29b = r500;
var topp29c = r500;
var topp29d = r500;
var topp30a = r500;
var topp30b = r500;
var topp30c = r500;
var topp30d = r500;
var topp31a = r500;
var topp31b = r500;
var topp31c = r500;
var topp31d = r500;
var topp32a = r500;
var topp32b = r500;
var topp32c = r500;
var topp32d = r500;
var topp33a = r500;
var topp33b = r500;
var topp33c = r500;
var topp33d = r500;
var topp34a = r500;
var topp34b = r500;
var topp34c = r500;
var topp34d = r500;
var topp35a = r500;
var topp35b = r500;
var topp35c = r500;
var topp35d = r500;
var topp36a = r500;
var topp36b = r500;
var topp36c = r500;
var topp36d = r500;
var topp37a = r500;
var topp37b = r500;
var topp37c = r500;
var topp37d = r500;
var topp38a = r500;
var topp38b = r500;
var topp38c = r500;
var topp38d = r500;
var topp39a = r500;
var topp39b = r500;
var topp39c = r500;
var topp39d = r500;
var topp40a = r500;
var topp40b = r500;
var topp40c = r500;
var topp40d = r500;
var topp41a = r500;
var topp41b = r500;
var topp41c = r500;
var topp41d = r500;
var topp42a = r500;
var topp42b = r500;
var topp42c = r500;
var topp42d = r500;
var topp43a = r500;
var topp43b = r500;
var topp43c = r500;
var topp43d = r500;
var topp44a = r500;
var topp44b = r500;
var topp44c = r500;
var topp44d = r500;
var topp45a = r500;
var topp45b = r500;
var topp45c = r500;
var topp45d = r500;
var topp46a = r500;
var topp46b = r500;
var topp46c = r500;
var topp46d = r500;
var topp47a = r500;
var topp47b = r500;
var topp47c = r500;
var topp47d = r500;
var topp48a = r500;
var topp48b = r500;
var topp48c = r500;
var topp48d = r500;
var topp49a = r500;
var topp49b = r500;
var topp49c = r500;
var topp49d = r500;
var topp50a = r500;
var topp50b = r500;
var topp50c = r500;
var topp50d = r500;
var topp51a = r500;
var topp51b = r500;
var topp51c = r500;
var topp51d = r500;
var picka = 0
var pickb = 0
var pickc = 0
var pickd = 0
var picke = 0
var pickf = 0
var pickg = 0
var pickh = 0
var picki = 0
var pickj = 0
var pickk = 0
var pickl = 0
var pickm = 0
var pickn = 0
var picko = 0
var pickp = 0
var pickq = 0
var pickr = 0
var picks = 0
var pickt = 0
var picku = 0
var pickv = 0
var pickw = 0
var pickx = 0
var picky = 0
var pickz = 0
var pick27 = 0
var pick28 = 0
var pick29 = 0
var pick30 = 0
var pick31 = 0
var pick32 = 0
var pick33 = 0
var pick34 = 0
var pick35 = 0
var pick36 = 0
var pick37 = 0
var pick38 = 0
var pick39 = 0
var pick40 = 0
var pick41 = 0
var pick42 = 0
var pick43 = 0
var pick44 = 0
var pick45 = 0
var pick46 = 0
var pick47 = 0
var pick48 = 0
var pick49 = 0
var pick50 = 0
var pick51 = 0
var picka2 = 0
var pickb2 = 0
var pickc2 = 0
var pickd2 = 0
var picka3 = 0
var pickb3 = 0
var pickc3 = 0
var pickd3 = 0
var miss1 = 0;
var miss2 = 0;
var miss3 = 0;
var miss4 = 0;
var miss5 = 0;
var miss6 = 0;
var miss7 = 0;
var miss8 = 0;
var miss9 = 0;
var miss10 = 0;
var miss11 = 0;
var miss12 = 0;
var miss13 = 0;
var miss14 = 0;
var miss15 = 0;
var miss16 = 0;
var miss17 = 0;
var miss18 = 0;
var miss19 = 0;
var miss20 = 0;
var miss21 = 0;
var miss22 = 0;
var miss23 = 0;
var miss24 = 0;
var miss25 = 0;
var miss26 = 0;
var miss27 = 0;
var miss28 = 0;
var miss29 = 0;
var miss30 = 0;
var miss31 = 0;
var miss32 = 0;
var miss33 = 0;
var miss34 = 0;
var miss35 = 0;
var miss36 = 0;
var miss37 = 0;
var miss38 = 0;
var miss39 = 0;
var miss40 = 0;
var miss41 = 0;
var miss42 = 0;
var miss43 = 0;
var miss44 = 0;
var miss45 = 0;
var miss46 = 0;
var miss47 = 0;
var miss48 = 0;
var miss49 = 0;
var miss50 = 0;
var miss51 = 0;
var round = 0;
var highestRound = 0;
var jacks = 1;
var middleTop = 45
var middleBottom = 55
var paTop1a = 55;
var paTop1b = 65;
var paTop2a = 65;
var paTop2b = 75;
var paTop3a = 75;
var paTop3b = 85;
var paTop4a = 85;
var paTop4b = 100;
var paBottom1a = 35;
var paBottom1b = 45;
var paBottom2a = 25;
var paBottom2b = 35;
var paBottom3a = 15;
var paBottom3b = 25;
var paBottom4a = 0;
var paBottom4b = 15;
var color = 23;
var splendid = 0;
var outrageous = 0;
var wicked = 0;
var alright = 0;
var unbelievable = 0;
var combo = 0;
var trills = 2;
var distance = 0;
var everythingS = 0;
var noJacksS = 0;
var trillsOffS = 0;
var jacksTrillsOffS = 0;
var rollsTrillsOffS = 0;
var everythingTop = 0;
var jacksTop = 0;
var jacksTrillTop = 0;
var trillsTop = 0;
var rollsTrillsTop = 0;
var hacks = 0;
var pickP = 0;
var inputArray = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""]
var timeArray = [];
var buttonArray = [1];;
var cTime = 0;
var arrayAcc = 0;
var arrayAcc2 = 0;
var successT = 100
var timeT = 0;
var arrayS = []
var success1 = 0;
var success2 = 0;
var success3 = 0;
var success4 = 0;
var success5 = 0;
var success6 = 0;
var success7 = 0;
var success8 = 0;
var success9 = 0;
var success10 = 0;
var success11 = 0;
var success12 = 0;
var success13 = 0;
var success14 = 0;
var success15 = 0;
var success16 = 0;
var success17 = 0;
var success18 = 0;
var success19 = 0;
var success20 = 0;
var success21 = 0;
var success22 = 0;
var success23 = 0;
var success24 = 0;
var success25 = 0;
var success26 = 0;
var success27 = 0;
var success28 = 0;
var success29 = 0;
var success30 = 0;
var success31 = 0;
var success32 = 0;
var success33 = 0;
var success34 = 0;
var success35 = 0;
var success36 = 0;
var success37 = 0;
var success38 = 0;
var success39 = 0;
var success40 = 0;
var success41 = 0;
var success42 = 0;
var success43 = 0;
var success44 = 0;
var success45 = 0;
var success46 = 0;
var success47 = 0;
var success48 = 0;
var success49 = 0;
var success50 = 0;
var success51 = 0;
var roundN = 2;
var spacing1 = 100;
var spacing2 = 200;
var spacing3 = 300;
var spacing4 = 400;
var size1 = 50;
var size2 = 50;
var size3 = 25;
var size4h = 30;
var size4w = size4h * 2.3333
var size5 = 45;
var size5r = size5 / 7.5
var size6h = 28;
var size6w = size6h * 3.21428
var size6r = size6w / 6
var size7 = 50;
var size8 = 70;
var size9 = 90;
var cValue = 4;
var heightV = 50;
var widthV = 50;
var pickArray = [];
var pTimeArray = []
var pTime = 0;
var inputArray2 = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""]
var roundN2 = 0;
var topSuccess = 0;
var cRound = 0;
var appendSvg = 0;
var n1 = splendid
var n2 = outrageous
var n3 = alright
var n4 = wicked
var n5 = unbelievable
var totals = n1 + n2 + n3 + n4 + n5;
var button1 = "";
var button2 = "";
var button3 = "";
var button4 = "";
var alert1 = "";
var button1Code = "KeyA";
var button2Code = "KeyS";
var button3Code = "KeyK";
var button4Code = "KeyL";
var distanceBlock = document.createElement('div');
distanceBlock.setAttribute("class", "div")
distanceBlock.style.left = left4 + "px"
distanceBlock.style.top = 500 + "px"
distanceBlock.style.opacity = "0.0"
distanceBlock.style.background = "black"
document.body.appendChild(distanceBlock);
var hacks = 0;
this.document.getElementById("intro").innerHTML = "Press Space or Enter to begin"
var receptorDiv = document.createElement('div');
receptorDiv.style.cssText = 'position:absolute;top:50px;left:100px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;';
document.body.appendChild(receptorDiv);
var receptorDiv2 = document.createElement('div');
receptorDiv2.style.cssText = 'position:absolute;top:50px;left:200px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;';
document.body.appendChild(receptorDiv2);
var receptorDiv3 = document.createElement('div');
receptorDiv3.style.cssText = 'position:absolute;top:50px;left:300px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;';
document.body.appendChild(receptorDiv3);
var receptorDiv4 = document.createElement('div');
receptorDiv4.style.cssText = 'position:absolute;top:50px;left:400px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;';
document.body.appendChild(receptorDiv4);
var elemDiv = document.createElement('div');
var elemDiv2 = document.createElement('div');
var elemDiv3 = document.createElement('div');
var elemDiv4 = document.createElement('div');
elemDiv4.setAttribute("id", "eDiv4")
elemDiv.style.left = left + "px"
elemDiv2.style.left = left2 + "px"
elemDiv3.style.left = left3 + "px"
elemDiv4.style.left = left4 + "px"
var div2a = document.createElement('div');
var div2b = document.createElement('div');
var div2c = document.createElement('div');
var div2d = document.createElement('div');
div2a.style.left = left + "px"
div2b.style.left = left2 + "px"
div2c.style.left = left3 + "px"
div2d.style.left = left4 + "px"
var div3a = document.createElement('div');
var div3b = document.createElement('div');
var div3c = document.createElement('div');
var div3d = document.createElement('div');
div3a.style.left = left + "px"
div3b.style.left = left2 + "px"
div3c.style.left = left3 + "px"
div3d.style.left = left4 + "px"
var div4a = document.createElement('div');
var div4b = document.createElement('div');
var div4c = document.createElement('div');
var div4d = document.createElement('div');
div4a.style.left = left + "px"
div4b.style.left = left2 + "px"
div4c.style.left = left3 + "px"
div4d.style.left = left4 + "px"
var div5a = document.createElement('div');
var div5b = document.createElement('div');
var div5c = document.createElement('div');
var div5d = document.createElement('div');
div5a.style.left = left + "px"
div5b.style.left = left2 + "px"
div5c.style.left = left3 + "px"
div5d.style.left = left4 + "px"
var div6a = document.createElement('div');
var div6b = document.createElement('div');
var div6c = document.createElement('div');
var div6d = document.createElement('div');
div6a.style.left = left + "px"
div6b.style.left = left2 + "px"
div6c.style.left = left3 + "px"
div6d.style.left = left4 + "px"
var div7a = document.createElement('div');
var div7b = document.createElement('div');
var div7c = document.createElement('div');
var div7d = document.createElement('div');
div7a.style.left = left + "px"
div7b.style.left = left2 + "px"
div7c.style.left = left3 + "px"
div7d.style.left = left4 + "px"
var div8a = document.createElement('div');
var div8b = document.createElement('div');
var div8c = document.createElement('div');
var div8d = document.createElement('div');
div8b.style.left = left2 + "px"
div8a.style.left = left + "px"
div8c.style.left = left3 + "px"
div8d.style.left = left4 + "px"
var div9a = document.createElement('div');
var div9b = document.createElement('div');
var div9c = document.createElement('div');
var div9d = document.createElement('div');
div9b.style.left = left2 + "px"
div9a.style.left = left + "px"
div9c.style.left = left3 + "px"
div9d.style.left = left4 + "px"
var div10a = document.createElement('div');
var div10b = document.createElement('div');
var div10c = document.createElement('div');
var div10d = document.createElement('div');
div10b.style.left = left2 + "px"
div10a.style.left = left + "px"
div10c.style.left = left3 + "px"
div10d.style.left = left4 + "px"
var div11a = document.createElement('div');
var div11b = document.createElement('div');
var div11c = document.createElement('div');
var div11d = document.createElement('div');
div11b.style.left = left2 + "px"
div11a.style.left = left + "px"
div11c.style.left = left3 + "px"
div11d.style.left = left4 + "px"
var div12a = document.createElement('div');
var div12b = document.createElement('div');
var div12c = document.createElement('div');
var div12d = document.createElement('div');
div12b.style.left = left2 + "px"
div12a.style.left = left + "px"
div12c.style.left = left3 + "px"
div12d.style.left = left4 + "px"
var div13a = document.createElement('div');
var div13b = document.createElement('div');
var div13c = document.createElement('div');
var div13d = document.createElement('div');
div13b.style.left = left2 + "px"
div13a.style.left = left + "px"
div13c.style.left = left3 + "px"
div13d.style.left = left4 + "px"
var div14a = document.createElement('div');
var div14b = document.createElement('div');
var div14c = document.createElement('div');
var div14d = document.createElement('div');
div14b.style.left = left2 + "px"
div14a.style.left = left + "px"
div14c.style.left = left3 + "px"
div14d.style.left = left4 + "px"
var div15a = document.createElement('div');
var div15b = document.createElement('div');
var div15c = document.createElement('div');
var div15d = document.createElement('div');
div15b.style.left = left2 + "px"
div15a.style.left = left + "px"
div15c.style.left = left3 + "px"
div15d.style.left = left4 + "px"
var div16a = document.createElement('div');
var div16b = document.createElement('div');
var div16c = document.createElement('div');
var div16d = document.createElement('div');
div16b.style.left = left2 + "px"
div16a.style.left = left + "px"
div16c.style.left = left3 + "px"
div16d.style.left = left4 + "px"
var div17a = document.createElement('div');
var div17b = document.createElement('div');
var div17c = document.createElement('div');
var div17d = document.createElement('div');
div17b.style.left = left2 + "px"
div17a.style.left = left + "px"
div17c.style.left = left3 + "px"
div17d.style.left = left4 + "px"
var div18a = document.createElement('div');
var div18b = document.createElement('div');
var div18c = document.createElement('div');
var div18d = document.createElement('div');
div18b.style.left = left2 + "px"
div18a.style.left = left + "px"
div18c.style.left = left3 + "px"
div18d.style.left = left4 + "px"
var div19a = document.createElement('div');
var div19b = document.createElement('div');
var div19c = document.createElement('div');
var div19d = document.createElement('div');
div19b.style.left = left2 + "px"
div19a.style.left = left + "px"
div19c.style.left = left3 + "px"
div19d.style.left = left4 + "px"
var div20a = document.createElement('div');
var div20b = document.createElement('div');
var div20c = document.createElement('div');
var div20d = document.createElement('div');
div20b.style.left = left2 + "px"
div20a.style.left = left + "px"
div20c.style.left = left3 + "px"
div20d.style.left = left4 + "px"
var div21a = document.createElement('div');
var div21b = document.createElement('div');
var div21c = document.createElement('div');
var div21d = document.createElement('div');
div21b.style.left = left2 + "px"
div21a.style.left = left + "px"
div21c.style.left = left3 + "px"
div21d.style.left = left4 + "px"
var div22a = document.createElement('div');
var div22b = document.createElement('div');
var div22c = document.createElement('div');
var div22d = document.createElement('div');
div22b.style.left = left2 + "px"
div22a.style.left = left + "px"
div22c.style.left = left3 + "px"
div22d.style.left = left4 + "px"
var div23a = document.createElement('div');
var div23b = document.createElement('div');
var div23c = document.createElement('div');
var div23d = document.createElement('div');
div23b.style.left = left2 + "px"
div23a.style.left = left + "px"
div23c.style.left = left3 + "px"
div23d.style.left = left4 + "px"
var div24a = document.createElement('div');
var div24b = document.createElement('div');
var div24c = document.createElement('div');
var div24d = document.createElement('div');
div24b.style.left = left2 + "px"
div24a.style.left = left + "px"
div24c.style.left = left3 + "px"
div24d.style.left = left4 + "px"
var div25a = document.createElement('div');
var div25b = document.createElement('div');
var div25c = document.createElement('div');
var div25d = document.createElement('div');
div25b.style.left = left2 + "px"
div25a.style.left = left + "px"
div25c.style.left = left3 + "px"
div25d.style.left = left4 + "px"
var div26a = document.createElement('div');
var div26b = document.createElement('div');
var div26c = document.createElement('div');
var div26d = document.createElement('div');
div26b.style.left = left2 + "px"
div26a.style.left = left + "px"
div26c.style.left = left3 + "px"
div26d.style.left = left4 + "px"
var div27a = document.createElement('div');
var div27b = document.createElement('div');
var div27c = document.createElement('div');
var div27d = document.createElement('div');
div27b.style.left = left2 + "px"
div27a.style.left = left + "px"
div27c.style.left = left3 + "px"
div27d.style.left = left4 + "px"
var div28a = document.createElement('div');
var div28b = document.createElement('div');
var div28c = document.createElement('div');
var div28d = document.createElement('div');
div28b.style.left = left2 + "px"
div28a.style.left = left + "px"
div28c.style.left = left3 + "px"
div28d.style.left = left4 + "px"
var div29a = document.createElement('div');
var div29b = document.createElement('div');
var div29c = document.createElement('div');
var div29d = document.createElement('div');
div29b.style.left = left2 + "px"
div29a.style.left = left + "px"
div29c.style.left = left3 + "px"
div29d.style.left = left4 + "px"
var div30a = document.createElement('div');
var div30b = document.createElement('div');
var div30c = document.createElement('div');
var div30d = document.createElement('div');
div30b.style.left = left2 + "px"
div30a.style.left = left + "px"
div30c.style.left = left3 + "px"
div30d.style.left = left4 + "px"
var div31a = document.createElement('div');
var div31b = document.createElement('div');
var div31c = document.createElement('div');
var div31d = document.createElement('div');
div31b.style.left = left2 + "px"
div31a.style.left = left + "px"
div31c.style.left = left3 + "px"
div31d.style.left = left4 + "px"
var div32a = document.createElement('div');
var div32b = document.createElement('div');
var div32c = document.createElement('div');
var div32d = document.createElement('div');
div32b.style.left = left2 + "px"
div32a.style.left = left + "px"
div32c.style.left = left3 + "px"
div32d.style.left = left4 + "px"
var div33a = document.createElement('div');
var div33b = document.createElement('div');
var div33c = document.createElement('div');
var div33d = document.createElement('div');
div33b.style.left = left2 + "px"
div33a.style.left = left + "px"
div33c.style.left = left3 + "px"
div33d.style.left = left4 + "px"
var div34a = document.createElement('div');
var div34b = document.createElement('div');
var div34c = document.createElement('div');
var div34d = document.createElement('div');
div34b.style.left = left2 + "px"
div34a.style.left = left + "px"
div34c.style.left = left3 + "px"
div34d.style.left = left4 + "px"
var div35a = document.createElement('div');
var div35b = document.createElement('div');
var div35c = document.createElement('div');
var div35d = document.createElement('div');
div35b.style.left = left2 + "px"
div35a.style.left = left + "px"
div35c.style.left = left3 + "px"
div35d.style.left = left4 + "px"
var div36a = document.createElement('div');
var div36b = document.createElement('div');
var div36c = document.createElement('div');
var div36d = document.createElement('div');
div36b.style.left = left2 + "px"
div36a.style.left = left + "px"
div36c.style.left = left3 + "px"
div36d.style.left = left4 + "px"
var div37a = document.createElement('div');
var div37b = document.createElement('div');
var div37c = document.createElement('div');
var div37d = document.createElement('div');
div37b.style.left = left2 + "px"
div37a.style.left = left + "px"
div37c.style.left = left3 + "px"
div37d.style.left = left4 + "px"
var div38a = document.createElement('div');
var div38b = document.createElement('div');
var div38c = document.createElement('div');
var div38d = document.createElement('div');
div38b.style.left = left2 + "px"
div38a.style.left = left + "px"
div38c.style.left = left3 + "px"
div38d.style.left = left4 + "px"
var div39a = document.createElement('div');
var div39b = document.createElement('div');
var div39c = document.createElement('div');
var div39d = document.createElement('div');
div39b.style.left = left2 + "px"
div39a.style.left = left + "px"
div39c.style.left = left3 + "px"
div39d.style.left = left4 + "px"
var div40a = document.createElement('div');
var div40b = document.createElement('div');
var div40c = document.createElement('div');
var div40d = document.createElement('div');
div40b.style.left = left2 + "px"
div40a.style.left = left + "px"
div40c.style.left = left3 + "px"
div40d.style.left = left4 + "px"
var div41a = document.createElement('div');
var div41b = document.createElement('div');
var div41c = document.createElement('div');
var div41d = document.createElement('div');
div41b.style.left = left2 + "px"
div41a.style.left = left + "px"
div41c.style.left = left3 + "px"
div41d.style.left = left4 + "px"
var div42a = document.createElement('div');
var div42b = document.createElement('div');
var div42c = document.createElement('div');
var div42d = document.createElement('div');
div42b.style.left = left2 + "px"
div42a.style.left = left + "px"
div42c.style.left = left3 + "px"
div42d.style.left = left4 + "px"
var div43a = document.createElement('div');
var div43b = document.createElement('div');
var div43c = document.createElement('div');
var div43d = document.createElement('div');
div43b.style.left = left2 + "px"
div43a.style.left = left + "px"
div43c.style.left = left3 + "px"
div43d.style.left = left4 + "px"
var div44a = document.createElement('div');
var div44b = document.createElement('div');
var div44c = document.createElement('div');
var div44d = document.createElement('div');
div44b.style.left = left2 + "px"
div44a.style.left = left + "px"
div44c.style.left = left3 + "px"
div44d.style.left = left4 + "px"
var div45a = document.createElement('div');
var div45b = document.createElement('div');
var div45c = document.createElement('div');
var div45d = document.createElement('div');
div45b.style.left = left2 + "px"
div45a.style.left = left + "px"
div45c.style.left = left3 + "px"
div45d.style.left = left4 + "px"
var div46a = document.createElement('div');
var div46b = document.createElement('div');
var div46c = document.createElement('div');
var div46d = document.createElement('div');
div46b.style.left = left2 + "px"
div46a.style.left = left + "px"
div46c.style.left = left3 + "px"
div46d.style.left = left4 + "px"
var div47a = document.createElement('div');
var div47b = document.createElement('div');
var div47c = document.createElement('div');
var div47d = document.createElement('div');
div47b.style.left = left2 + "px"
div47a.style.left = left + "px"
div47c.style.left = left3 + "px"
div47d.style.left = left4 + "px"
var div48a = document.createElement('div');
var div48b = document.createElement('div');
var div48c = document.createElement('div');
var div48d = document.createElement('div');
div48b.style.left = left2 + "px"
div48a.style.left = left + "px"
div48c.style.left = left3 + "px"
div48d.style.left = left4 + "px"
var div49a = document.createElement('div');
var div49b = document.createElement('div');
var div49c = document.createElement('div');
var div49d = document.createElement('div');
div49b.style.left = left2 + "px"
div49a.style.left = left + "px"
div49c.style.left = left3 + "px"
div49d.style.left = left4 + "px"
var div50a = document.createElement('div');
var div50b = document.createElement('div');
var div50c = document.createElement('div');
var div50d = document.createElement('div');
div50b.style.left = left2 + "px"
div50a.style.left = left + "px"
div50c.style.left = left3 + "px"
div50d.style.left = left4 + "px"
var div51a = document.createElement('div');
var div51b = document.createElement('div');
var div51c = document.createElement('div');
var div51d = document.createElement('div');
div51b.style.left = left2 + "px"
div51a.style.left = left + "px"
div51c.style.left = left3 + "px"
div51d.style.left = left4 + "px"
var jangy2 = 1
var check = 2;
var newDiv = document.createElement('div');
newDiv.setAttribute("id", "eDiv4")
newDiv.style.left = left + "px"
receptorDiv.setAttribute("class", "div")
receptorDiv2.setAttribute("class", "div")
receptorDiv3.setAttribute("class", "div")
receptorDiv4.setAttribute("class", "div")
elemDiv.setAttribute("class", "div")
elemDiv2.setAttribute("class", "div")
elemDiv3.setAttribute("class", "div")
elemDiv4.setAttribute("class", "div")
div2a.setAttribute("class", "div")
div2b.setAttribute("class", "div")
div2c.setAttribute("class", "div")
div2d.setAttribute("class", "div")
div3a.setAttribute("class", "div")
div3b.setAttribute("class", "div")
div3c.setAttribute("class", "div")
div3d.setAttribute("class", "div")
div4a.setAttribute("class", "div")
div4b.setAttribute("class", "div")
div4c.setAttribute("class", "div")
div4d.setAttribute("class", "div")
div5a.setAttribute("class", "div")
div5b.setAttribute("class", "div")
div5c.setAttribute("class", "div")
div5d.setAttribute("class", "div")
div6a.setAttribute("class", "div")
div6b.setAttribute("class", "div")
div6c.setAttribute("class", "div")
div6d.setAttribute("class", "div")
div7a.setAttribute("class", "div")
div7b.setAttribute("class", "div")
div7c.setAttribute("class", "div")
div7d.setAttribute("class", "div")
div8a.setAttribute("class", "div")
div8b.setAttribute("class", "div")
div8c.setAttribute("class", "div")
div8d.setAttribute("class", "div")
div9a.setAttribute("class", "div")
div9b.setAttribute("class", "div")
div9c.setAttribute("class", "div")
div9d.setAttribute("class", "div")
div10a.setAttribute("class", "div")
div10b.setAttribute("class", "div")
div10c.setAttribute("class", "div")
div10d.setAttribute("class", "div")
div11a.setAttribute("class", "div")
div11b.setAttribute("class", "div")
div11c.setAttribute("class", "div")
div11d.setAttribute("class", "div")
div12a.setAttribute("class", "div")
div12b.setAttribute("class", "div")
div12c.setAttribute("class", "div")
div12d.setAttribute("class", "div")
div13a.setAttribute("class", "div")
div13b.setAttribute("class", "div")
div13c.setAttribute("class", "div")
div13d.setAttribute("class", "div")
div14a.setAttribute("class", "div")
div14b.setAttribute("class", "div")
div14c.setAttribute("class", "div")
div14d.setAttribute("class", "div")
div15a.setAttribute("class", "div")
div15b.setAttribute("class", "div")
div15c.setAttribute("class", "div")
div15d.setAttribute("class", "div")
div16a.setAttribute("class", "div")
div16b.setAttribute("class", "div")
div16c.setAttribute("class", "div")
div16d.setAttribute("class", "div")
div17a.setAttribute("class", "div")
div17b.setAttribute("class", "div")
div17c.setAttribute("class", "div")
div17d.setAttribute("class", "div")
div18a.setAttribute("class", "div")
div18b.setAttribute("class", "div")
div18c.setAttribute("class", "div")
div18d.setAttribute("class", "div")
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div19c.setAttribute("class", "div")
div19d.setAttribute("class", "div")
div20a.setAttribute("class", "div")
div20b.setAttribute("class", "div")
div20c.setAttribute("class", "div")
div20d.setAttribute("class", "div")
div21a.setAttribute("class", "div")
div21b.setAttribute("class", "div")
div21c.setAttribute("class", "div")
div21d.setAttribute("class", "div")
div22a.setAttribute("class", "div")
div22b.setAttribute("class", "div")
div22c.setAttribute("class", "div")
div22d.setAttribute("class", "div")
div23a.setAttribute("class", "div")
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div23c.setAttribute("class", "div")
div23d.setAttribute("class", "div")
div24a.setAttribute("class", "div")
div24b.setAttribute("class", "div")
div24c.setAttribute("class", "div")
div24d.setAttribute("class", "div")
div25a.setAttribute("class", "div")
div25b.setAttribute("class", "div")
div25c.setAttribute("class", "div")
div25d.setAttribute("class", "div")
div26a.setAttribute("class", "div")
div26b.setAttribute("class", "div")
div26c.setAttribute("class", "div")
div26d.setAttribute("class", "div")
div27a.setAttribute("class", "div")
div27b.setAttribute("class", "div")
div27c.setAttribute("class", "div")
div27d.setAttribute("class", "div")
div28a.setAttribute("class", "div")
div28b.setAttribute("class", "div")
div28c.setAttribute("class", "div")
div28d.setAttribute("class", "div")
div29a.setAttribute("class", "div")
div29b.setAttribute("class", "div")
div29c.setAttribute("class", "div")
div29d.setAttribute("class", "div")
div30a.setAttribute("class", "div")
div30b.setAttribute("class", "div")
div30c.setAttribute("class", "div")
div30d.setAttribute("class", "div")
div31a.setAttribute("class", "div")
div31b.setAttribute("class", "div")
div31c.setAttribute("class", "div")
div31d.setAttribute("class", "div")
div32a.setAttribute("class", "div")
div32b.setAttribute("class", "div")
div32c.setAttribute("class", "div")
div32d.setAttribute("class", "div")
div33a.setAttribute("class", "div")
div33b.setAttribute("class", "div")
div33c.setAttribute("class", "div")
div33d.setAttribute("class", "div")
div34a.setAttribute("class", "div")
div34b.setAttribute("class", "div")
div34c.setAttribute("class", "div")
div34d.setAttribute("class", "div")
div35a.setAttribute("class", "div")
div35b.setAttribute("class", "div")
div35c.setAttribute("class", "div")
div35d.setAttribute("class", "div")
div36a.setAttribute("class", "div")
div36b.setAttribute("class", "div")
div36c.setAttribute("class", "div")
div36d.setAttribute("class", "div")
div37a.setAttribute("class", "div")
div37b.setAttribute("class", "div")
div37c.setAttribute("class", "div")
div37d.setAttribute("class", "div")
div38a.setAttribute("class", "div")
div38b.setAttribute("class", "div")
div38c.setAttribute("class", "div")
div38d.setAttribute("class", "div")
div39a.setAttribute("class", "div")
div39b.setAttribute("class", "div")
div39c.setAttribute("class", "div")
div39d.setAttribute("class", "div")
div40a.setAttribute("class", "div")
div40b.setAttribute("class", "div")
div40c.setAttribute("class", "div")
div40d.setAttribute("class", "div")
div41a.setAttribute("class", "div")
div41b.setAttribute("class", "div")
div41c.setAttribute("class", "div")
div41d.setAttribute("class", "div")
div42a.setAttribute("class", "div")
div42b.setAttribute("class", "div")
div42c.setAttribute("class", "div")
div42d.setAttribute("class", "div")
div43a.setAttribute("class", "div")
div43b.setAttribute("class", "div")
div43c.setAttribute("class", "div")
div43d.setAttribute("class", "div")
div44a.setAttribute("class", "div")
div44b.setAttribute("class", "div")
div44c.setAttribute("class", "div")
div44d.setAttribute("class", "div")
div45a.setAttribute("class", "div")
div45b.setAttribute("class", "div")
div45c.setAttribute("class", "div")
div45d.setAttribute("class", "div")
div46a.setAttribute("class", "div")
div46b.setAttribute("class", "div")
div46c.setAttribute("class", "div")
div46d.setAttribute("class", "div")
div47a.setAttribute("class", "div")
div47b.setAttribute("class", "div")
div47c.setAttribute("class", "div")
div47d.setAttribute("class", "div")
div48a.setAttribute("class", "div")
div48b.setAttribute("class", "div")
div48c.setAttribute("class", "div")
div48d.setAttribute("class", "div")
div49a.setAttribute("class", "div")
div49b.setAttribute("class", "div")
div49c.setAttribute("class", "div")
div50d.setAttribute("class", "div")
div50a.setAttribute("class", "div")
div50b.setAttribute("class", "div")
div50c.setAttribute("class", "div")
div50d.setAttribute("class", "div")
div51a.setAttribute("class", "div")
div51b.setAttribute("class", "div")
div51c.setAttribute("class", "div")
div51d.setAttribute("class", "div")
addEventListener("keydown", function (e) {
if (e.code == 'KeyU') {
cTime = 0;
pTime = 0;
buttonArray = [1];
pickArray = [1];
pTimeArray = [];
timeArray = [];
}
if (e.code == 'KeyT') {
// for (let i = 0; i < pTimeArray.push(0).length; i++) {
// setTimeout(function () {
// inputArray.unshift(buttonArray[i])
// }, pTimeArray.push(0)[i])
// }
this.document.getElementById("cpu0").style.border = "none";
this.document.getElementById("cpu1").style.border = "none";
this.document.getElementById("cpu2").style.border = "none";
this.document.getElementById("cpu3").style.border = "none";
this.document.getElementById("cpu4").style.border = "none";
this.document.getElementById("cpu5").style.border = "none";
this.document.getElementById("cpu6").style.border = "none";
this.document.getElementById("cpu7").style.border = "none";
this.document.getElementById("cpu8").style.border = "none";
this.document.getElementById("cpu9").style.border = "none";
this.document.getElementById("cpu10").style.border = "none";
this.document.getElementById("cpu11").style.border = "none";
this.document.getElementById("cpu12").style.border = "none";
this.document.getElementById("cpu13").style.border = "none";
this.document.getElementById("cpu14").style.border = "none";
this.document.getElementById("cpu15").style.border = "none";
this.document.getElementById("cpu16").style.border = "none";
this.document.getElementById("cpu17").style.border = "none";
this.document.getElementById("cpu18").style.border = "none";
this.document.getElementById("cpu19").style.border = "none";
this.document.getElementById("cpu20").style.border = "none";
this.document.getElementById("cpu21").style.border = "none";
this.document.getElementById("cpu22").style.border = "none";
this.document.getElementById("cpu23").style.border = "none";
this.document.getElementById("cpu24").style.border = "none";
this.document.getElementById("cpu25").style.border = "none";
this.document.getElementById("cpu26").style.border = "none";
this.document.getElementById("cpu27").style.border = "none";
this.document.getElementById("cpu28").style.border = "none";
this.document.getElementById("cpu29").style.border = "none";
this.document.getElementById("cpu30").style.border = "none";
this.document.getElementById("cpu31").style.border = "none";
this.document.getElementById("cpu32").style.border = "none";
this.document.getElementById("cpu33").style.border = "none";
this.document.getElementById("cpu34").style.border = "none";
this.document.getElementById("cpu35").style.border = "none";
this.document.getElementById("cpu36").style.border = "none";
this.document.getElementById("cpu37").style.border = "none";
this.document.getElementById("cpu38").style.border = "none";
this.document.getElementById("cpu39").style.border = "none";
this.document.getElementById("cpu40").style.border = "none";
this.document.getElementById("cpu41").style.border = "none";
this.document.getElementById("cpu42").style.border = "none";
this.document.getElementById("cpu43").style.border = "none";
this.document.getElementById("cpu44").style.border = "none";
this.document.getElementById("cpu45").style.border = "none";
this.document.getElementById("cpu46").style.border = "none";
this.document.getElementById("cpu47").style.border = "none";
this.document.getElementById("cpu48").style.border = "none";
this.document.getElementById("cpu49").style.border = "none";
this.document.getElementById("cpu50").style.border = "none";
roundN = 2;
var promise = Promise.resolve();
timeArray.forEach(function (el) {
promise = promise.then(function () {
// arrayS.push(1)
// if (arrayS.length == 1) { inputArray.unshift("Round 1") }
// if (arrayS.length == 3) { inputArray.unshift("Round 2") }
// if (arrayS.length == 6) { inputArray.unshift("Round 3") }
// if (arrayS.length == 10) { inputArray.unshift("Round 4") }
// if (arrayS.length == 15) { inputArray.unshift("Round 5") }
// if (arrayS.length == 21) { inputArray.unshift("Round 6") }
// if (arrayS.length == 28) { inputArray.unshift("Round 7") }
// if (arrayS.length == 36) { inputArray.unshift("Round 8") }
// if (arrayS.length == 45) { inputArray.unshift("Round 9") }
// if (arrayS.length == 55) { inputArray.unshift("Round 10") }
if (buttonArray[arrayAcc] == 1) {
setTimeout(function () {
inputArray.unshift("O-X-X-X")
arrayAcc += 1
}, 0)
}
if (buttonArray[arrayAcc] == 2) {
setTimeout(function () {
inputArray.unshift("X-O-X-XX-X-O-X")
arrayAcc += 1
}, 0)
}
if (buttonArray[arrayAcc] == 4) {
setTimeout(function () {
inputArray.unshift("X-X-X-O")
arrayAcc += 1
}, 0)
}
if (buttonArray[arrayAcc] == 5) {
setTimeout(function () {
inputArray.unshift("___" + roundN + "___")
arrayAcc += 1
roundN += 1
}, 0)
}
return new Promise(function (resolve) {
setTimeout(resolve, timeArray[arrayAcc] * 16.6);
});
});
})
}
if (e.code == 'KeyT') {
this.document.getElementById("CpuInput").style.visibility = "visible"
roundN2 = 2;
var promise2 = Promise.resolve();
pTimeArray.forEach(function (el) {
promise2 = promise2.then(function () {
let inc = 0;
let accum = 1;
let amount = 0;
for (button of buttonArray) {
if (button == 5) {
accum++;
amount = amount + accum
}
};
// arrayS.push(1)
// if (arrayS.length == 1) { inputArray.unshift("Round 1") }
// if (arrayS.length == 3) { inputArray.unshift("Round 2") }
// if (arrayS.length == 6) { inputArray.unshift("Round 3") }
// if (arrayS.length == 10) { inputArray.unshift("Round 4") }
// if (arrayS.length == 15) { inputArray.unshift("Round 5") }
// if (arrayS.length == 21) { inputArray.unshift("Round 6") }
// if (arrayS.length == 28) { inputArray.unshift("Round 7") }
// if (arrayS.length == 36) { inputArray.unshift("Round 8") }
// if (arrayS.length == 45) { inputArray.unshift("Round 9") }
// if (arrayS.length == 55) { inputArray.unshift("Round 10") }
if (pickArray[arrayAcc2] == 1) {
setTimeout(function () {
inputArray2.unshift("O-X-X-X")
arrayAcc2 += 1
}, 0)
}
if (pickArray[arrayAcc2] == 2) {
setTimeout(function () {
inputArray2.unshift("X-O-X-X")
arrayAcc2 += 1
}, 0)
}
if (pickArray[arrayAcc2] == 3) {
setTimeout(function () {
inputArray2.unshift("X-X-O-X")
arrayAcc2 += 1
}, 0)
}
if (pickArray[arrayAcc2] == 4) {
setTimeout(function () {
inputArray2.unshift("X-X-X-O")
arrayAcc2 += 1
}, 0)
}
if (pickArray[arrayAcc2] == 5) {
setTimeout(function () {
inputArray2.unshift("___" + roundN2 + "___")
arrayAcc2 += 1
roundN2 += 1
cRound += 1
}, 0)
}
if (pickArray[arrayAcc2] == 6) {
setTimeout(function () {
inputArray2.unshift("O-X-X-X")
arrayAcc2 += 1
}, 0)
}
if (pickArray[arrayAcc2] == 7) {
setTimeout(function () {
inputArray2.unshift("X-O-X-X")
arrayAcc2 += 1
}, 0)
}
if (pickArray[arrayAcc2] == 8) {
setTimeout(function () {
inputArray2.unshift("X-X-O-X")
arrayAcc2 += 1
}, 0)
}
if (pickArray[arrayAcc2] == 9) {
setTimeout(function () {
inputArray2.unshift("X-X-X-O")
arrayAcc2 += 1
}, 0)
}
if (gameOver == 1 && cRound == topSuccess) {
let inc = 0;
let accum = 1;
let amount = 0;
for (button of buttonArray) {
if (button == 5) {
accum++;
amount = amount + accum
}
};
if (topSuccess == 1) {
// pickArray[amount + 1] = 6;
if (miss1 == 0) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
}
if (topSuccess == 2) {
if (miss1 == 0) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
}
if (topSuccess == 3) {
if (miss1 == 0) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
}
if (topSuccess == 4) {
if (miss1 == 0) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
}
if (topSuccess == 5) {
if (miss1 == 0) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 6) {
if (miss1 == 0) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 7) {
if (miss1 == 0) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 8) {
if (miss1 == 0) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 9) {
if (miss1 == 0) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 10) {
if (miss1 == 0) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 11) {
if (miss1 == 0) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 12) {
if (miss1 == 0) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 13) {
if (miss1 == 0) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 14) {
if (miss1 == 0) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 15) {
if (miss1 == 0) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 16) {
if (miss1 == 0) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 17) {
if (miss1 == 0) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 18) {
if (miss1 == 0) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 19) {
if (miss1 == 0) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
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if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 20) {
if (miss1 == 0) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
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}
if (topSuccess == 21) {
if (miss1 == 0) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
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}
if (topSuccess == 22) {
if (miss1 == 0) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
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}
if (topSuccess == 23) {
if (miss1 == 0) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
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}
if (topSuccess == 24) {
if (miss1 == 0) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
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if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
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if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
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}
if (topSuccess == 25) {
if (miss1 == 0) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
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if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
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if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
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if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
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if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
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if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
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if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
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if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
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if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
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this.document.getElementById("cpu0").style.border = "1px dashed green";
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this.document.getElementById("cpu26").style.border = "1px dashed green";
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this.document.getElementById("cpu25").style.border = "1px dashed green";
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this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
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if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
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if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
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if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
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this.document.getElementById("cpu18").style.border = "1px dashed green";
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this.document.getElementById("cpu17").style.border = "1px dashed green";
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this.document.getElementById("cpu16").style.border = "1px dashed green";
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if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
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if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
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if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
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if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
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if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
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if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
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if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
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if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
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if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
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if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
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}
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this.document.getElementById("cpu27").style.border = "1px dashed green";
}
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this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
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if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
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if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
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if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
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if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
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this.document.getElementById("cpu0").style.border = "1px dashed green";
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if (topSuccess == 28) {
if (miss1 == 0) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 29) {
if (miss1 == 0) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
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if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 30) {
if (miss1 == 0) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 31) {
if (miss1 == 0) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
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if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
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if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
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this.document.getElementById("cpu0").style.border = "1px dashed green";
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}
if (topSuccess == 32) {
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this.document.getElementById("cpu32").style.border = "1px dashed green";
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if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
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if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
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this.document.getElementById("cpu18").style.border = "1px dashed green";
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if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
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if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
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this.document.getElementById("cpu12").style.border = "1px dashed green";
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this.document.getElementById("cpu11").style.border = "1px dashed green";
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this.document.getElementById("cpu10").style.border = "1px dashed green";
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this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
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this.document.getElementById("cpu7").style.border = "1px dashed green";
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if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
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this.document.getElementById("cpu0").style.border = "1px dashed green";
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if (topSuccess == 33) {
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this.document.getElementById("cpu33").style.border = "1px dashed green";
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if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
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if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
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this.document.getElementById("cpu24").style.border = "1px dashed green";
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if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
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if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
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if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
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}
if (topSuccess == 34) {
if (miss1 == 0) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
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if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 35) {
if (miss1 == 0) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 36) {
if (miss1 == 0) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 37) {
if (miss1 == 0) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 38) {
if (miss1 == 0) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
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if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
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}
if (topSuccess == 39) {
if (miss1 == 0) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
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if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
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if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 40) {
if (miss1 == 0) {
this.document.getElementById("cpu40").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss41 == 0 && miss40 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 41) {
if (miss1 == 0) {
this.document.getElementById("cpu41").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu40").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss41 == 0 && miss40 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss42 == 0 && miss41 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 42) {
if (miss1 == 0) {
this.document.getElementById("cpu42").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu41").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu40").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss41 == 0 && miss40 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss42 == 0 && miss41 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss43 == 0 && miss42 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 43) {
if (miss1 == 0) {
this.document.getElementById("cpu43").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu42").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu41").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu40").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss41 == 0 && miss40 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss42 == 0 && miss41 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss43 == 0 && miss42 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss44 == 0 && miss43 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 44) {
if (miss1 == 0) {
this.document.getElementById("cpu44").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu43").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu42").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu41").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu40").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss41 == 0 && miss40 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss42 == 0 && miss41 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss43 == 0 && miss42 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss44 == 0 && miss43 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss45 == 0 && miss44 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 45) {
if (miss1 == 0) {
this.document.getElementById("cpu45").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu44").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu43").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu42").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu41").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu40").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss41 == 0 && miss40 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss42 == 0 && miss41 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss43 == 0 && miss42 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss44 == 0 && miss43 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss45 == 0 && miss44 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss46 == 0 && miss45 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 46) {
if (miss1 == 0) {
this.document.getElementById("cpu46").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu45").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu44").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu43").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu42").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu41").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu40").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss41 == 0 && miss40 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss42 == 0 && miss41 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss43 == 0 && miss42 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss44 == 0 && miss43 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss45 == 0 && miss44 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss46 == 0 && miss45 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss47 == 0 && miss46 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 47) {
if (miss1 == 0) {
this.document.getElementById("cpu47").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu46").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu45").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu44").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu43").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu42").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu41").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu40").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss41 == 0 && miss40 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss42 == 0 && miss41 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss43 == 0 && miss42 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss44 == 0 && miss43 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss45 == 0 && miss44 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss46 == 0 && miss45 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss47 == 0 && miss46 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss48 == 0 && miss47 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 48) {
if (miss1 == 0) {
this.document.getElementById("cpu48").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu47").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu46").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu45").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu44").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu43").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu42").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu41").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu40").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss41 == 0 && miss40 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss42 == 0 && miss41 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss43 == 0 && miss42 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss44 == 0 && miss43 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss45 == 0 && miss44 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss46 == 0 && miss45 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss47 == 0 && miss46 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss48 == 0 && miss47 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss49 == 0 && miss48 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 49) {
if (miss1 == 0) {
this.document.getElementById("cpu49").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu48").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu47").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu46").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu45").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu44").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu43").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu42").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu41").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu40").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss41 == 0 && miss40 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss42 == 0 && miss41 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss43 == 0 && miss42 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss44 == 0 && miss43 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss45 == 0 && miss44 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss46 == 0 && miss45 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss47 == 0 && miss46 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss48 == 0 && miss47 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss49 == 0 && miss48 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss50 == 0 && miss49 == 1) {
this.document.getElementById("cpu0").style.border = "1px dashed green";
}
}
if (topSuccess == 50) {
if (miss1 == 0) {
this.document.getElementById("cpu50").style.border = "1px dashed green";
}
if (miss2 == 0 && miss1 == 1) {
this.document.getElementById("cpu49").style.border = "1px dashed green";
}
if (miss3 == 0 && miss2 == 1) {
this.document.getElementById("cpu48").style.border = "1px dashed green";
}
if (miss4 == 0 && miss3 == 1) {
this.document.getElementById("cpu47").style.border = "1px dashed green";
}
if (miss5 == 0 && miss4 == 1) {
this.document.getElementById("cpu46").style.border = "1px dashed green";
}
if (miss6 == 0 && miss5 == 1) {
this.document.getElementById("cpu45").style.border = "1px dashed green";
}
if (miss7 == 0 && miss6 == 1) {
this.document.getElementById("cpu44").style.border = "1px dashed green";
}
if (miss8 == 0 && miss7 == 1) {
this.document.getElementById("cpu43").style.border = "1px dashed green";
}
if (miss9 == 0 && miss8 == 1) {
this.document.getElementById("cpu42").style.border = "1px dashed green";
}
if (miss10 == 0 && miss9 == 1) {
this.document.getElementById("cpu41").style.border = "1px dashed green";
}
if (miss11 == 0 && miss10 == 1) {
this.document.getElementById("cpu40").style.border = "1px dashed green";
}
if (miss12 == 0 && miss11 == 1) {
this.document.getElementById("cpu39").style.border = "1px dashed green";
}
if (miss13 == 0 && miss12 == 1) {
this.document.getElementById("cpu38").style.border = "1px dashed green";
}
if (miss14 == 0 && miss13 == 1) {
this.document.getElementById("cpu37").style.border = "1px dashed green";
}
if (miss15 == 0 && miss14 == 1) {
this.document.getElementById("cpu36").style.border = "1px dashed green";
}
if (miss16 == 0 && miss15 == 1) {
this.document.getElementById("cpu35").style.border = "1px dashed green";
}
if (miss17 == 0 && miss16 == 1) {
this.document.getElementById("cpu34").style.border = "1px dashed green";
}
if (miss18 == 0 && miss17 == 1) {
this.document.getElementById("cpu33").style.border = "1px dashed green";
}
if (miss19 == 0 && miss18 == 1) {
this.document.getElementById("cpu32").style.border = "1px dashed green";
}
if (miss20 == 0 && miss19 == 1) {
this.document.getElementById("cpu31").style.border = "1px dashed green";
}
if (miss21 == 0 && miss20 == 1) {
this.document.getElementById("cpu30").style.border = "1px dashed green";
}
if (miss22 == 0 && miss21 == 1) {
this.document.getElementById("cpu29").style.border = "1px dashed green";
}
if (miss23 == 0 && miss22 == 1) {
this.document.getElementById("cpu28").style.border = "1px dashed green";
}
if (miss24 == 0 && miss23 == 1) {
this.document.getElementById("cpu27").style.border = "1px dashed green";
}
if (miss25 == 0 && miss24 == 1) {
this.document.getElementById("cpu26").style.border = "1px dashed green";
}
if (miss26 == 0 && miss25 == 1) {
this.document.getElementById("cpu25").style.border = "1px dashed green";
}
if (miss27 == 0 && miss26 == 1) {
this.document.getElementById("cpu24").style.border = "1px dashed green";
}
if (miss28 == 0 && miss27 == 1) {
this.document.getElementById("cpu23").style.border = "1px dashed green";
}
if (miss29 == 0 && miss28 == 1) {
this.document.getElementById("cpu22").style.border = "1px dashed green";
}
if (miss30 == 0 && miss29 == 1) {
this.document.getElementById("cpu21").style.border = "1px dashed green";
}
if (miss31 == 0 && miss30 == 1) {
this.document.getElementById("cpu20").style.border = "1px dashed green";
}
if (miss32 == 0 && miss31 == 1) {
this.document.getElementById("cpu19").style.border = "1px dashed green";
}
if (miss33 == 0 && miss32 == 1) {
this.document.getElementById("cpu18").style.border = "1px dashed green";
}
if (miss34 == 0 && miss33 == 1) {
this.document.getElementById("cpu17").style.border = "1px dashed green";
}
if (miss35 == 0 && miss34 == 1) {
this.document.getElementById("cpu16").style.border = "1px dashed green";
}
if (miss36 == 0 && miss35 == 1) {
this.document.getElementById("cpu15").style.border = "1px dashed green";
}
if (miss37 == 0 && miss36 == 1) {
this.document.getElementById("cpu14").style.border = "1px dashed green";
}
if (miss38 == 0 && miss37 == 1) {
this.document.getElementById("cpu13").style.border = "1px dashed green";
}
if (miss39 == 0 && miss38 == 1) {
this.document.getElementById("cpu12").style.border = "1px dashed green";
}
if (miss40 == 0 && miss39 == 1) {
this.document.getElementById("cpu11").style.border = "1px dashed green";
}
if (miss41 == 0 && miss40 == 1) {
this.document.getElementById("cpu10").style.border = "1px dashed green";
}
if (miss42 == 0 && miss41 == 1) {
this.document.getElementById("cpu9").style.border = "1px dashed green";
}
if (miss43 == 0 && miss42 == 1) {
this.document.getElementById("cpu8").style.border = "1px dashed green";
}
if (miss44 == 0 && miss43 == 1) {
this.document.getElementById("cpu7").style.border = "1px dashed green";
}
if (miss45 == 0 && miss44 == 1) {
this.document.getElementById("cpu6").style.border = "1px dashed green";
}
if (miss46 == 0 && miss45 == 1) {
this.document.getElementById("cpu5").style.border = "1px dashed green";
}
if (miss47 == 0 && miss46 == 1) {
this.document.getElementById("cpu4").style.border = "1px dashed green";
}
if (miss48 == 0 && miss47 == 1) {
this.document.getElementById("cpu3").style.border = "1px dashed green";
}
if (miss49 == 0 && miss48 == 1) {
this.document.getElementById("cpu2").style.border = "1px dashed green";
}
if (miss50 == 0 && miss49 == 1) {
this.document.getElementById("cpu1").style.border = "1px dashed green";
}
if (miss51 == 0 && miss50 == 1) {
this.document.getElementById("cpu").style.border = "1px dashed green";
}
}
}
return new Promise(function (resolve) {
setTimeout(resolve, pTimeArray[arrayAcc2] * 16.6);
});
});
})
}
arrayAcc = 0;
arrayAcc2 = 0;
cRound = 0;
if (e.code == button1Code) {
receptorDiv.style.boxShadow = "0px 1px 1px 0px #611046"
receptorDiv.style.transform = "translate(0px, 1px)"
inputArray.unshift("O-X-X-X")
if (timeArray.length < 1) {
cTime = 0;
}
timeArray.push(cTime)
buttonArray.push(1)
cTime = 0;
}
if (e.code == button2Code) {
receptorDiv2.style.boxShadow = "0px 1px 1px 0px #611046"
receptorDiv2.style.transform = "translate(0px, 1px)"
inputArray.unshift("X-O-X-XX-X-O-X")
buttonArray.push(3)
if (timeArray.length < 1) {
cTime = 0;
}
timeArray.push(cTime)
cTime = 0;
}
if (e.code == button4Code) {
receptorDiv4.style.boxShadow = "0px 1px 1px 0px #611046"
receptorDiv4.style.transform = "translate(0px, 1px)"
inputArray.unshift("X-X-X-O")
buttonArray.push(4)
if (timeArray.length < 1) {
cTime = 0;
}
timeArray.push(cTime)
cTime = 0;
}
})
addEventListener("keyup", function (e) {
if (e.code == 'Enter' || e.code == 'Space') {
check = 0;
this.document.getElementById("h1").style.visiblility = "visible"
this.document.getElementById("pa").style.visiblility = "visible"
this.document.getElementById("round").style.visiblility = "visible"
this.document.getElementById("hScore").innerHTML = ""
this.document.getElementById("gOver").innerHTML = ""
}
if (e.code == 'KeyP') {
jangy2 = 0
}
if (e.code == button1Code) {
receptorDiv.style.boxShadow = "0px 3px 3px 0px #611046"
receptorDiv.style.transform = "translate(0px, 0px)"
if (success == 50 && pick51 == 1 && miss50 == 1) {
if (topp51a > middleTop && topp51a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp51a = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51a > paTop1a && topp51a < paTop1b || topp51a > paBottom1a && topp51a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp51a = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51a > paTop2a && topp51a < paTop2b || topp51a > paBottom2a && topp51a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp51a = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51a > paTop3a && topp51a < paTop3b || topp51a > paBottom3a && topp51a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp51a = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51a > paTop4a && topp51a < paTop4b || topp51a > paBottom4a && topp51a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp51a = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
}
if (success == 49 && pick50 == 1 && miss49 == 1) {
if (topp50a > middleTop && topp50a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp50a = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50a > paTop1a && topp50a < paTop1b || topp50a > paBottom1a && topp50a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp50a = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50a > paTop2a && topp50a < paTop2b || topp50a > paBottom2a && topp50a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp50a = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50a > paTop3a && topp50a < paTop3b || topp50a > paBottom3a && topp50a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp50a = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50a > paTop4a && topp50a < paTop4b || topp50a > paBottom4a && topp50a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp50a = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
}
if (success == 48 && pick49 == 1 && miss48 == 1) {
if (topp49a > middleTop && topp49a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp49a = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49a > paTop1a && topp49a < paTop1b || topp49a > paBottom1a && topp49a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp49a = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49a > paTop2a && topp49a < paTop2b || topp49a > paBottom2a && topp49a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp49a = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49a > paTop3a && topp49a < paTop3b || topp49a > paBottom3a && topp49a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp49a = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49a > paTop4a && topp49a < paTop4b || topp49a > paBottom4a && topp49a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp49a = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
}
if (success == 47 && pick48 == 1 && miss47 == 1) {
if (topp48a > middleTop && topp48a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp48a = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48a > paTop1a && topp48a < paTop1b || topp48a > paBottom1a && topp48a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp48a = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48a > paTop2a && topp48a < paTop2b || topp48a > paBottom2a && topp48a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp48a = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48a > paTop3a && topp48a < paTop3b || topp48a > paBottom3a && topp48a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp48a = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48a > paTop4a && topp48a < paTop4b || topp48a > paBottom4a && topp48a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp48a = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
}
if (success == 46 && pick47 == 1 && miss46 == 1) {
if (topp47a > middleTop && topp47a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp47a = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47a > paTop1a && topp47a < paTop1b || topp47a > paBottom1a && topp47a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp47a = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47a > paTop2a && topp47a < paTop2b || topp47a > paBottom2a && topp47a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp47a = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47a > paTop3a && topp47a < paTop3b || topp47a > paBottom3a && topp47a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp47a = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47a > paTop4a && topp47a < paTop4b || topp47a > paBottom4a && topp47a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp47a = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
}
if (success == 45 && pick46 == 1 && miss45 == 1) {
if (topp46a > middleTop && topp46a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp46a = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46a > paTop1a && topp46a < paTop1b || topp46a > paBottom1a && topp46a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp46a = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46a > paTop2a && topp46a < paTop2b || topp46a > paBottom2a && topp46a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp46a = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46a > paTop3a && topp46a < paTop3b || topp46a > paBottom3a && topp46a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp46a = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46a > paTop4a && topp46a < paTop4b || topp46a > paBottom4a && topp46a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp46a = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
}
if (success == 44 && pick45 == 1 && miss44 == 1) {
if (topp45a > middleTop && topp45a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp45a = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45a > paTop1a && topp45a < paTop1b || topp45a > paBottom1a && topp45a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp45a = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45a > paTop2a && topp45a < paTop2b || topp45a > paBottom2a && topp45a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp45a = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45a > paTop3a && topp45a < paTop3b || topp45a > paBottom3a && topp45a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp45a = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45a > paTop4a && topp45a < paTop4b || topp45a > paBottom4a && topp45a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp45a = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
}
if (success == 43 && pick44 == 1 && miss43 == 1) {
if (topp44a > middleTop && topp44a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp44a = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44a > paTop1a && topp44a < paTop1b || topp44a > paBottom1a && topp44a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp44a = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44a > paTop2a && topp44a < paTop2b || topp44a > paBottom2a && topp44a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp44a = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44a > paTop3a && topp44a < paTop3b || topp44a > paBottom3a && topp44a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp44a = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44a > paTop4a && topp44a < paTop4b || topp44a > paBottom4a && topp44a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp44a = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
}
if (success == 42 && pick43 == 1 && miss42 == 1) {
if (topp43a > middleTop && topp43a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp43a = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43a > paTop1a && topp43a < paTop1b || topp43a > paBottom1a && topp43a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp43a = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43a > paTop2a && topp43a < paTop2b || topp43a > paBottom2a && topp43a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp43a = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43a > paTop3a && topp43a < paTop3b || topp43a > paBottom3a && topp43a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp43a = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43a > paTop4a && topp43a < paTop4b || topp43a > paBottom4a && topp43a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp43a = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
}
if (success == 41 && pick42 == 1 && miss41 == 1) {
if (topp42a > middleTop && topp42a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp42a = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42a > paTop1a && topp42a < paTop1b || topp42a > paBottom1a && topp42a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp42a = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42a > paTop2a && topp42a < paTop2b || topp42a > paBottom2a && topp42a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp42a = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42a > paTop3a && topp42a < paTop3b || topp42a > paBottom3a && topp42a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp42a = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42a > paTop4a && topp42a < paTop4b || topp42a > paBottom4a && topp42a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp42a = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
}
if (success == 40 && pick41 == 1 && miss40 == 1) {
if (topp41a > middleTop && topp41a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp41a = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41a > paTop1a && topp41a < paTop1b || topp41a > paBottom1a && topp41a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp41a = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41a > paTop2a && topp41a < paTop2b || topp41a > paBottom2a && topp41a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp41a = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41a > paTop3a && topp41a < paTop3b || topp41a > paBottom3a && topp41a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp41a = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41a > paTop4a && topp41a < paTop4b || topp41a > paBottom4a && topp41a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp41a = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
}
if (success == 39 && pick40 == 1 && miss39 == 1) {
if (topp40a > middleTop && topp40a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp40a = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40a > paTop1a && topp40a < paTop1b || topp40a > paBottom1a && topp40a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp40a = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40a > paTop2a && topp40a < paTop2b || topp40a > paBottom2a && topp40a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp40a = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40a > paTop3a && topp40a < paTop3b || topp40a > paBottom3a && topp40a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp40a = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40a > paTop4a && topp40a < paTop4b || topp40a > paBottom4a && topp40a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp40a = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
}
if (success == 38 && pick39 == 1 && miss38 == 1) {
if (topp39a > middleTop && topp39a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp39a = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39a > paTop1a && topp39a < paTop1b || topp39a > paBottom1a && topp39a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp39a = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39a > paTop2a && topp39a < paTop2b || topp39a > paBottom2a && topp39a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp39a = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39a > paTop3a && topp39a < paTop3b || topp39a > paBottom3a && topp39a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp39a = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39a > paTop4a && topp39a < paTop4b || topp39a > paBottom4a && topp39a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp39a = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
}
if (success == 37 && pick38 == 1 && miss37 == 1) {
if (topp38a > middleTop && topp38a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp38a = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38a > paTop1a && topp38a < paTop1b || topp38a > paBottom1a && topp38a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp38a = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38a > paTop2a && topp38a < paTop2b || topp38a > paBottom2a && topp38a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp38a = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38a > paTop3a && topp38a < paTop3b || topp38a > paBottom3a && topp38a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp38a = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38a > paTop4a && topp38a < paTop4b || topp38a > paBottom4a && topp38a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp38a = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
}
if (success == 36 && pick37 == 1 && miss36 == 1) {
if (topp37a > middleTop && topp37a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp37a = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37a > paTop1a && topp37a < paTop1b || topp37a > paBottom1a && topp37a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp37a = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37a > paTop2a && topp37a < paTop2b || topp37a > paBottom2a && topp37a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp37a = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37a > paTop3a && topp37a < paTop3b || topp37a > paBottom3a && topp37a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp37a = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37a > paTop4a && topp37a < paTop4b || topp37a > paBottom4a && topp37a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp37a = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
}
if (success == 35 && pick36 == 1 && miss35 == 1) {
if (topp36a > middleTop && topp36a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp36a = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36a > paTop1a && topp36a < paTop1b || topp36a > paBottom1a && topp36a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp36a = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36a > paTop2a && topp36a < paTop2b || topp36a > paBottom2a && topp36a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp36a = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36a > paTop3a && topp36a < paTop3b || topp36a > paBottom3a && topp36a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp36a = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36a > paTop4a && topp36a < paTop4b || topp36a > paBottom4a && topp36a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp36a = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
}
if (success == 34 && pick35 == 1 && miss34 == 1) {
if (topp35a > middleTop && topp35a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp35a = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35a > paTop1a && topp35a < paTop1b || topp35a > paBottom1a && topp35a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp35a = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35a > paTop2a && topp35a < paTop2b || topp35a > paBottom2a && topp35a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp35a = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35a > paTop3a && topp35a < paTop3b || topp35a > paBottom3a && topp35a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp35a = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35a > paTop4a && topp35a < paTop4b || topp35a > paBottom4a && topp35a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp35a = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
}
if (success == 33 && pick34 == 1 && miss33 == 1) {
if (topp34a > middleTop && topp34a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp34a = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34a > paTop1a && topp34a < paTop1b || topp34a > paBottom1a && topp34a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp34a = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34a > paTop2a && topp34a < paTop2b || topp34a > paBottom2a && topp34a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp34a = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34a > paTop3a && topp34a < paTop3b || topp34a > paBottom3a && topp34a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp34a = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34a > paTop4a && topp34a < paTop4b || topp34a > paBottom4a && topp34a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp34a = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
}
if (success == 32 && pick33 == 1 && miss32 == 1) {
if (topp33a > middleTop && topp33a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp33a = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33a > paTop1a && topp33a < paTop1b || topp33a > paBottom1a && topp33a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp33a = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33a > paTop2a && topp33a < paTop2b || topp33a > paBottom2a && topp33a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp33a = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33a > paTop3a && topp33a < paTop3b || topp33a > paBottom3a && topp33a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp33a = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33a > paTop4a && topp33a < paTop4b || topp33a > paBottom4a && topp33a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp33a = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
}
if (success == 31 && pick32 == 1 && miss31 == 1) {
if (topp32a > middleTop && topp32a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp32a = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32a > paTop1a && topp32a < paTop1b || topp32a > paBottom1a && topp32a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp32a = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32a > paTop2a && topp32a < paTop2b || topp32a > paBottom2a && topp32a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp32a = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32a > paTop3a && topp32a < paTop3b || topp32a > paBottom3a && topp32a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp32a = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32a > paTop4a && topp32a < paTop4b || topp32a > paBottom4a && topp32a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp32a = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
}
if (success == 30 && pick31 == 1 && miss30 == 1) {
if (topp31a > middleTop && topp31a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp31a = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31a > paTop1a && topp31a < paTop1b || topp31a > paBottom1a && topp31a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp31a = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31a > paTop2a && topp31a < paTop2b || topp31a > paBottom2a && topp31a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp31a = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31a > paTop3a && topp31a < paTop3b || topp31a > paBottom3a && topp31a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp31a = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31a > paTop4a && topp31a < paTop4b || topp31a > paBottom4a && topp31a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp31a = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
}
if (success == 29 && pick30 == 1 && miss29 == 1) {
if (topp30a > middleTop && topp30a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp30a = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30a > paTop1a && topp30a < paTop1b || topp30a > paBottom1a && topp30a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp30a = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30a > paTop2a && topp30a < paTop2b || topp30a > paBottom2a && topp30a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp30a = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30a > paTop3a && topp30a < paTop3b || topp30a > paBottom3a && topp30a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp30a = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30a > paTop4a && topp30a < paTop4b || topp30a > paBottom4a && topp30a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp30a = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
}
if (success == 28 && pick29 == 1 && miss28 == 1) {
if (topp29a > middleTop && topp29a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp29a = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29a > paTop1a && topp29a < paTop1b || topp29a > paBottom1a && topp29a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp29a = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29a > paTop2a && topp29a < paTop2b || topp29a > paBottom2a && topp29a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp29a = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29a > paTop3a && topp29a < paTop3b || topp29a > paBottom3a && topp29a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp29a = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29a > paTop4a && topp29a < paTop4b || topp29a > paBottom4a && topp29a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp29a = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
}
if (success == 27 && pick28 == 1 && miss27 == 1) {
if (topp28a > middleTop && topp28a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp28a = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28a > paTop1a && topp28a < paTop1b || topp28a > paBottom1a && topp28a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp28a = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28a > paTop2a && topp28a < paTop2b || topp28a > paBottom2a && topp28a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp28a = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28a > paTop3a && topp28a < paTop3b || topp28a > paBottom3a && topp28a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp28a = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28a > paTop4a && topp28a < paTop4b || topp28a > paBottom4a && topp28a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp28a = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
}
if (success == 26 && pick27 == 1 && miss26 == 1) {
if (topp27a > middleTop && topp27a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp27a = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27a > paTop1a && topp27a < paTop1b || topp27a > paBottom1a && topp27a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp27a = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27a > paTop2a && topp27a < paTop2b || topp27a > paBottom2a && topp27a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp27a = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27a > paTop3a && topp27a < paTop3b || topp27a > paBottom3a && topp27a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp27a = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27a > paTop4a && topp27a < paTop4b || topp27a > paBottom4a && topp27a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp27a = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
}
if (success == 25 && pickz == 1 && miss25 == 1) {
if (topp26a > middleTop && topp26a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp26a = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26a > paTop1a && topp26a < paTop1b || topp26a > paBottom1a && topp26a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp26a = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26a > paTop2a && topp26a < paTop2b || topp26a > paBottom2a && topp26a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp26a = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26a > paTop3a && topp26a < paTop3b || topp26a > paBottom3a && topp26a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp26a = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26a > paTop4a && topp26a < paTop4b || topp26a > paBottom4a && topp26a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp26a = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
}
if (success == 24 && picky == 1 && miss24 == 1) {
if (topp25a > middleTop && topp25a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp25a = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25a > paTop1a && topp25a < paTop1b || topp25a > paBottom1a && topp25a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp25a = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25a > paTop2a && topp25a < paTop2b || topp25a > paBottom2a && topp25a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp25a = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25a > paTop3a && topp25a < paTop3b || topp25a > paBottom3a && topp25a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp25a = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25a > paTop4a && topp25a < paTop4b || topp25a > paBottom4a && topp25a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp25a = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
}
if (success == 23 && pickx == 1 && miss23 == 1) {
if (topp24a > middleTop && topp24a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp24a = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24a > paTop1a && topp24a < paTop1b || topp24a > paBottom1a && topp24a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp24a = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24a > paTop2a && topp24a < paTop2b || topp24a > paBottom2a && topp24a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp24a = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24a > paTop3a && topp24a < paTop3b || topp24a > paBottom3a && topp24a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp24a = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24a > paTop4a && topp24a < paTop4b || topp24a > paBottom4a && topp24a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp24a = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
}
if (success == 22 && pickw == 1 && miss22 == 1) {
if (topp23a > middleTop && topp23a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp23a = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23a > paTop1a && topp23a < paTop1b || topp23a > paBottom1a && topp23a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp23a = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23a > paTop2a && topp23a < paTop2b || topp23a > paBottom2a && topp23a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp23a = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23a > paTop3a && topp23a < paTop3b || topp23a > paBottom3a && topp23a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp23a = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23a > paTop4a && topp23a < paTop4b || topp23a > paBottom4a && topp23a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp23a = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
}
if (success == 21 && pickv == 1 && miss21 == 1) {
if (topp22a > middleTop && topp22a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp22a = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22a > paTop1a && topp22a < paTop1b || topp22a > paBottom1a && topp22a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp22a = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22a > paTop2a && topp22a < paTop2b || topp22a > paBottom2a && topp22a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp22a = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22a > paTop3a && topp22a < paTop3b || topp22a > paBottom3a && topp22a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp22a = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22a > paTop4a && topp22a < paTop4b || topp22a > paBottom4a && topp22a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp22a = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
}
if (success == 20 && picku == 1 && miss20 == 1) {
if (topp21a > middleTop && topp21a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp21a = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21a > paTop1a && topp21a < paTop1b || topp21a > paBottom1a && topp21a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp21a = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21a > paTop2a && topp21a < paTop2b || topp21a > paBottom2a && topp21a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp21a = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21a > paTop3a && topp21a < paTop3b || topp21a > paBottom3a && topp21a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp21a = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21a > paTop4a && topp21a < paTop4b || topp21a > paBottom4a && topp21a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp21a = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
}
if (success == 19 && pickt == 1 && miss19 == 1) {
if (topp20a > middleTop && topp20a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp20a = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20a > paTop1a && topp20a < paTop1b || topp20a > paBottom1a && topp20a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp20a = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20a > paTop2a && topp20a < paTop2b || topp20a > paBottom2a && topp20a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp20a = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20a > paTop3a && topp20a < paTop3b || topp20a > paBottom3a && topp20a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp20a = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20a > paTop4a && topp20a < paTop4b || topp20a > paBottom4a && topp20a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp20a = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
}
if (success == 18 && picks == 1 && miss18 == 1) {
if (topp19a > middleTop && topp19a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp19a = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19a > paTop1a && topp19a < paTop1b || topp19a > paBottom1a && topp19a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp19a = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19a > paTop2a && topp19a < paTop2b || topp19a > paBottom2a && topp19a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp19a = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19a > paTop3a && topp19a < paTop3b || topp19a > paBottom3a && topp19a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp19a = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19a > paTop4a && topp19a < paTop4b || topp19a > paBottom4a && topp19a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp19a = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
}
if (success == 17 && pickr == 1 && miss17 == 1) {
if (topp18a > middleTop && topp18a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp18a = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18a > paTop1a && topp18a < paTop1b || topp18a > paBottom1a && topp18a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp18a = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18a > paTop2a && topp18a < paTop2b || topp18a > paBottom2a && topp18a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp18a = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18a > paTop3a && topp18a < paTop3b || topp18a > paBottom3a && topp18a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp18a = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18a > paTop4a && topp18a < paTop4b || topp18a > paBottom4a && topp18a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp18a = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
}
if (success == 16 && pickq == 1 && miss16 == 1) {
if (topp17a > middleTop && topp17a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp17a = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17a > paTop1a && topp17a < paTop1b || topp17a > paBottom1a && topp17a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp17a = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17a > paTop2a && topp17a < paTop2b || topp17a > paBottom2a && topp17a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp17a = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17a > paTop3a && topp17a < paTop3b || topp17a > paBottom3a && topp17a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp17a = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17a > paTop4a && topp17a < paTop4b || topp17a > paBottom4a && topp17a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp17a = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
}
if (success == 15 && pickp == 1 && miss15 == 1) {
if (topp16a > middleTop && topp16a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp16a = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16a > paTop1a && topp16a < paTop1b || topp16a > paBottom1a && topp16a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp16a = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16a > paTop2a && topp16a < paTop2b || topp16a > paBottom2a && topp16a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp16a = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16a > paTop3a && topp16a < paTop3b || topp16a > paBottom3a && topp16a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp16a = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16a > paTop4a && topp16a < paTop4b || topp16a > paBottom4a && topp16a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp16a = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
}
if (success == 14 && picko == 1 && miss14 == 1) {
if (topp15a > middleTop && topp15a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp15a = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15a > paTop1a && topp15a < paTop1b || topp15a > paBottom1a && topp15a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp15a = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15a > paTop2a && topp15a < paTop2b || topp15a > paBottom2a && topp15a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp15a = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15a > paTop3a && topp15a < paTop3b || topp15a > paBottom3a && topp15a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp15a = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15a > paTop4a && topp15a < paTop4b || topp15a > paBottom4a && topp15a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp15a = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
}
if (success == 13 && pickn == 1 && miss13 == 1) {
if (topp14a > middleTop && topp14a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp14a = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14a > paTop1a && topp14a < paTop1b || topp14a > paBottom1a && topp14a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp14a = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14a > paTop2a && topp14a < paTop2b || topp14a > paBottom2a && topp14a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp14a = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14a > paTop3a && topp14a < paTop3b || topp14a > paBottom3a && topp14a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp14a = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14a > paTop4a && topp14a < paTop4b || topp14a > paBottom4a && topp14a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp14a = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
}
if (success == 12 && pickm == 1 && miss12 == 1) {
if (topp13a > middleTop && topp13a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp13a = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13a > paTop1a && topp13a < paTop1b || topp13a > paBottom1a && topp13a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp13a = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13a > paTop2a && topp13a < paTop2b || topp13a > paBottom2a && topp13a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp13a = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13a > paTop3a && topp13a < paTop3b || topp13a > paBottom3a && topp13a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp13a = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13a > paTop4a && topp13a < paTop4b || topp13a > paBottom4a && topp13a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp13a = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
}
if (success == 11 && pickl == 1 && miss11 == 1) {
if (topp12a > middleTop && topp12a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp12a = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12a > paTop1a && topp12a < paTop1b || topp12a > paBottom1a && topp12a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp12a = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12a > paTop2a && topp12a < paTop2b || topp12a > paBottom2a && topp12a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp12a = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12a > paTop3a && topp12a < paTop3b || topp12a > paBottom3a && topp12a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp12a = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12a > paTop4a && topp12a < paTop4b || topp12a > paBottom4a && topp12a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp12a = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
}
if (success == 10 && pickk == 1 && miss10 == 1) {
if (topp11a > middleTop && topp11a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp11a = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11a > paTop1a && topp11a < paTop1b || topp11a > paBottom1a && topp11a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp11a = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11a > paTop2a && topp11a < paTop2b || topp11a > paBottom2a && topp11a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp11a = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11a > paTop3a && topp11a < paTop3b || topp11a > paBottom3a && topp11a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp11a = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11a > paTop4a && topp11a < paTop4b || topp11a > paBottom4a && topp11a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp11a = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
}
if (success == 9 && pickj == 1 && miss9 == 1) {
if (topp10a > middleTop && topp10a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp10a = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10a > paTop1a && topp10a < paTop1b || topp10a > paBottom1a && topp10a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp10a = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10a > paTop2a && topp10a < paTop2b || topp10a > paBottom2a && topp10a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp10a = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10a > paTop3a && topp10a < paTop3b || topp10a > paBottom3a && topp10a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp10a = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10a > paTop4a && topp10a < paTop4b || topp10a > paBottom4a && topp10a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp10a = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
}
if (success == 8 && picki == 1 && miss8 == 1) {
if (topp9a > middleTop && topp9a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp9a = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9a > paTop1a && topp9a < paTop1b || topp9a > paBottom1a && topp9a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp9a = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9a > paTop2a && topp9a < paTop2b || topp9a > paBottom2a && topp9a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp9a = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9a > paTop3a && topp9a < paTop3b || topp9a > paBottom3a && topp9a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp9a = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9a > paTop4a && topp9a < paTop4b || topp9a > paBottom4a && topp9a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp9a = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
}
if (success == 7 && pickh == 1 && miss7 == 1) {
if (topp8a > middleTop && topp8a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp8a = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8a > paTop1a && topp8a < paTop1b || topp8a > paBottom1a && topp8a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp8a = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8a > paTop2a && topp8a < paTop2b || topp8a > paBottom2a && topp8a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp8a = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8a > paTop3a && topp8a < paTop3b || topp8a > paBottom3a && topp8a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp8a = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8a > paTop4a && topp8a < paTop4b || topp8a > paBottom4a && topp8a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp8a = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
}
if (success == 6 && pickg == 1 && miss6 == 1) {
if (topp7a > middleTop && topp7a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp7a = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7a > paTop1a && topp7a < paTop1b || topp7a > paBottom1a && topp7a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp7a = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7a > paTop2a && topp7a < paTop2b || topp7a > paBottom2a && topp7a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp7a = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7a > paTop3a && topp7a < paTop3b || topp7a > paBottom3a && topp7a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp7a = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7a > paTop4a && topp7a < paTop4b || topp7a > paBottom4a && topp7a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp7a = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
}
if (success == 5 && pickf == 1 && miss5 == 1) {
if (topp6a > middleTop && topp6a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp6a = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6a > paTop1a && topp6a < paTop1b || topp6a > paBottom1a && topp6a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp6a = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6a > paTop2a && topp6a < paTop2b || topp6a > paBottom2a && topp6a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp6a = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6a > paTop3a && topp6a < paTop3b || topp6a > paBottom3a && topp6a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp6a = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6a > paTop4a && topp6a < paTop4b || topp6a > paBottom4a && topp6a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp6a = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
}
if (successa == 1 && successb == 1 && successc == 1 && successd == 1 && picke == 1 && miss4 == 1) {
if (topp5a > middleTop && topp5a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp5a = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5a > paTop1a && topp5a < paTop1b || topp5a > paBottom1a && topp5a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp5a = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5a > paTop2a && topp5a < paTop2b || topp5a > paBottom2a && topp5a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp5a = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5a > paTop3a && topp5a < paTop3b || topp5a > paBottom3a && topp5a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp5a = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5a > paTop4a && topp5a < paTop4b || topp5a > paBottom4a && topp5a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp5a = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
}
if (successa == 1 && successb == 1 && successc == 1 && pickd == 1 && miss3 == 1) {
if (topp4a > middleTop && topp4a < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp4a = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4a > paTop1a && topp4a < paTop1b || topp4a > paBottom1a && topp4a < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp4a = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4a > paTop2a && topp4a < paTop2b || topp4a > paBottom2a && topp4a < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp4a = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4a > paTop3a && topp4a < paTop3b || topp4a > paBottom3a && topp4a < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp4a = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4a > paTop4a && topp4a < paTop4b || topp4a > paBottom4a && topp4a < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp4a = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
}
if (successa == 1 && successb == 1 && pickc == 1 && miss2 == 1) {
if (topp3a > middleTop && topp3a < middleBottom && successa == 1) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp3a = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3a > paTop1a && topp3a < paTop1b || topp3a > paBottom1a && topp3a < paBottom1b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp3a = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3a > paTop2a && topp3a < paTop2b || topp3a > paBottom2a && topp3a < paBottom2b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp3a = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3a > paTop3a && topp3a < paTop3b || topp3a > paBottom3a && topp3a < paBottom3b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp3a = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3a > paTop4a && topp3a < paTop4b || topp3a > paBottom4a && topp3a < paBottom4b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp3a = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
}
if (pickb == 1 && miss1 == 1) {
if (toppa > middleTop && toppa < middleBottom && successa == 1) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
toppa = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1
}
if (toppa > paTop1a && toppa < paTop1b || toppa > paBottom1a && toppa < paBottom1b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
toppa = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1
}
if (toppa > paTop2a && toppa < paTop2b || toppa > paBottom2a && toppa < paBottom2b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
toppa = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1
}
if (toppa > paTop3a && toppa < paTop3b || toppa > paBottom3a && toppa < paBottom3b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
toppa = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1
}
if (toppa > paTop4a && toppa < paTop4b || toppa > paBottom4a && toppa < paBottom4b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
toppa = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1
}
}
if (picka == 1) {
if (topp > middleTop && topp < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp > paTop1a && topp < paTop1b || topp > paBottom1a && topp < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp > paTop2a && topp < paTop2b || topp > paBottom2a && topp < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp > paTop3a && topp < paTop3b || topp > paBottom3a && topp < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp > paTop4a && topp < paTop4b || topp > paBottom4a && topp < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
}
rlimit = 1;
}
if (e.code == button2Code) {
receptorDiv2.style.boxShadow = "0px 3px 3px 0px #611046"
receptorDiv2.style.transform = "translate(0px, 0px)"
if (success == 50 && pick51 == 2 && miss50 == 1) {
if (topp51b > middleTop && topp51b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp51b = topReset;
success = 51;
pick51 = 0;
miss51 = 0;
}
if (topp51b > paTop1a && topp51b < paTop1b || topp51b > paBottom1a && topp51b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp51b = topReset;
success = 51;
pick51 = 0;
miss51 = 0;
}
if (topp51b > paTop2a && topp51b < paTop2b || topp51b > paBottom2a && topp51b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp51b = topReset;
success = 51;
pick51 = 0;
miss51 = 0;
}
if (topp51b > paTop3a && topp51b < paTop3b || topp51b > paBottom3a && topp51b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp51b = topReset;
success = 51;
pick51 = 0;
miss51 = 0;
}
if (topp51b > paTop4a && topp51b < paTop4b || topp51b > paBottom4a && topp51b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp51b = topReset;
success = 51;
pick51 = 0;
miss51 = 0;
}
}
if (success == 49 && pick50 == 2 && miss49 == 1) {
if (topp50b > middleTop && topp50b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp50b = topReset;
success = 50;
pick50 = 0;
miss50 = 0;
}
if (topp50b > paTop1a && topp50b < paTop1b || topp50b > paBottom1a && topp50b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp50b = topReset;
success = 50;
pick50 = 0;
miss50 = 0;
}
if (topp50b > paTop2a && topp50b < paTop2b || topp50b > paBottom2a && topp50b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp50b = topReset;
success = 50;
pick50 = 0;
miss50 = 0;
}
if (topp50b > paTop3a && topp50b < paTop3b || topp50b > paBottom3a && topp50b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp50b = topReset;
success = 50;
pick50 = 0;
miss50 = 0;
}
if (topp50b > paTop4a && topp50b < paTop4b || topp50b > paBottom4a && topp50b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp50b = topReset;
success = 50;
pick50 = 0;
miss50 = 0;
}
}
if (success == 48 && pick49 == 2 && miss48 == 1) {
if (topp49b > middleTop && topp49b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp49b = topReset;
success = 49;
pick49 = 0;
miss49 = 0;
}
if (topp49b > paTop1a && topp49b < paTop1b || topp49b > paBottom1a && topp49b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp49b = topReset;
success = 49;
pick49 = 0;
miss49 = 0;
}
if (topp49b > paTop2a && topp49b < paTop2b || topp49b > paBottom2a && topp49b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp49b = topReset;
success = 49;
pick49 = 0;
miss49 = 0;
}
if (topp49b > paTop3a && topp49b < paTop3b || topp49b > paBottom3a && topp49b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp49b = topReset;
success = 49;
pick49 = 0;
miss49 = 0;
}
if (topp49b > paTop4a && topp49b < paTop4b || topp49b > paBottom4a && topp49b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp49b = topReset;
success = 49;
pick49 = 0;
miss49 = 0;
}
}
if (success == 47 && pick48 == 2 && miss47 == 1) {
if (topp48b > middleTop && topp48b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp48b = topReset;
success = 48;
pick48 = 0;
miss48 = 0;
}
if (topp48b > paTop1a && topp48b < paTop1b || topp48b > paBottom1a && topp48b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp48b = topReset;
success = 48;
pick48 = 0;
miss48 = 0;
}
if (topp48b > paTop2a && topp48b < paTop2b || topp48b > paBottom2a && topp48b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp48b = topReset;
success = 48;
pick48 = 0;
miss48 = 0;
}
if (topp48b > paTop3a && topp48b < paTop3b || topp48b > paBottom3a && topp48b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp48b = topReset;
success = 48;
pick48 = 0;
miss48 = 0;
}
if (topp48b > paTop4a && topp48b < paTop4b || topp48b > paBottom4a && topp48b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp48b = topReset;
success = 48;
pick48 = 0;
miss48 = 0;
}
}
if (success == 46 && pick47 == 2 && miss46 == 1) {
if (topp47b > middleTop && topp47b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp47b = topReset;
success = 47;
pick47 = 0;
miss47 = 0;
}
if (topp47b > paTop1a && topp47b < paTop1b || topp47b > paBottom1a && topp47b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp47b = topReset;
success = 47;
pick47 = 0;
miss47 = 0;
}
if (topp47b > paTop2a && topp47b < paTop2b || topp47b > paBottom2a && topp47b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp47b = topReset;
success = 47;
pick47 = 0;
miss47 = 0;
}
if (topp47b > paTop3a && topp47b < paTop3b || topp47b > paBottom3a && topp47b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp47b = topReset;
success = 47;
pick47 = 0;
miss47 = 0;
}
if (topp47b > paTop4a && topp47b < paTop4b || topp47b > paBottom4a && topp47b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp47b = topReset;
success = 47;
pick47 = 0;
miss47 = 0;
}
}
if (success == 45 && pick46 == 2 && miss45 == 1) {
if (topp46b > middleTop && topp46b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp46b = topReset;
success = 46;
pick46 = 0;
miss46 = 0;
}
if (topp46b > paTop1a && topp46b < paTop1b || topp46b > paBottom1a && topp46b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp46b = topReset;
success = 46;
pick46 = 0;
miss46 = 0;
}
if (topp46b > paTop2a && topp46b < paTop2b || topp46b > paBottom2a && topp46b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp46b = topReset;
success = 46;
pick46 = 0;
miss46 = 0;
}
if (topp46b > paTop3a && topp46b < paTop3b || topp46b > paBottom3a && topp46b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp46b = topReset;
success = 46;
pick46 = 0;
miss46 = 0;
}
if (topp46b > paTop4a && topp46b < paTop4b || topp46b > paBottom4a && topp46b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp46b = topReset;
success = 46;
pick46 = 0;
miss46 = 0;
}
}
if (success == 44 && pick45 == 2 && miss44 == 1) {
if (topp45b > middleTop && topp45b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp45b = topReset;
success = 45;
pick45 = 0;
miss45 = 0;
}
if (topp45b > paTop1a && topp45b < paTop1b || topp45b > paBottom1a && topp45b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp45b = topReset;
success = 45;
pick45 = 0;
miss45 = 0;
}
if (topp45b > paTop2a && topp45b < paTop2b || topp45b > paBottom2a && topp45b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp45b = topReset;
success = 45;
pick45 = 0;
miss45 = 0;
}
if (topp45b > paTop3a && topp45b < paTop3b || topp45b > paBottom3a && topp45b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp45b = topReset;
success = 45;
pick45 = 0;
miss45 = 0;
}
if (topp45b > paTop4a && topp45b < paTop4b || topp45b > paBottom4a && topp45b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp45b = topReset;
success = 45;
pick45 = 0;
miss45 = 0;
}
}
if (success == 43 && pick44 == 2 && miss43 == 1) {
if (topp44b > middleTop && topp44b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp44b = topReset;
success = 44;
pick44 = 0;
miss44 = 0;
}
if (topp44b > paTop1a && topp44b < paTop1b || topp44b > paBottom1a && topp44b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp44b = topReset;
success = 44;
pick44 = 0;
miss44 = 0;
}
if (topp44b > paTop2a && topp44b < paTop2b || topp44b > paBottom2a && topp44b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp44b = topReset;
success = 44;
pick44 = 0;
miss44 = 0;
}
if (topp44b > paTop3a && topp44b < paTop3b || topp44b > paBottom3a && topp44b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp44b = topReset;
success = 44;
pick44 = 0;
miss44 = 0;
}
if (topp44b > paTop4a && topp44b < paTop4b || topp44b > paBottom4a && topp44b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp44b = topReset;
success = 44;
pick44 = 0;
miss44 = 0;
}
}
if (success == 42 && pick43 == 2 && miss42 == 1) {
if (topp43b > middleTop && topp43b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp43b = topReset;
success = 43;
pick43 = 0;
miss43 = 0;
}
if (topp43b > paTop1a && topp43b < paTop1b || topp43b > paBottom1a && topp43b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp43b = topReset;
success = 43;
pick43 = 0;
miss43 = 0;
}
if (topp43b > paTop2a && topp43b < paTop2b || topp43b > paBottom2a && topp43b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp43b = topReset;
success = 43;
pick43 = 0;
miss43 = 0;
}
if (topp43b > paTop3a && topp43b < paTop3b || topp43b > paBottom3a && topp43b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp43b = topReset;
success = 43;
pick43 = 0;
miss43 = 0;
}
if (topp43b > paTop4a && topp43b < paTop4b || topp43b > paBottom4a && topp43b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp43b = topReset;
success = 43;
pick43 = 0;
miss43 = 0;
}
}
if (success == 41 && pick42 == 2 && miss41 == 1) {
if (topp42b > middleTop && topp42b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp42b = topReset;
success = 42;
pick42 = 0;
miss42 = 0;
}
if (topp42b > paTop1a && topp42b < paTop1b || topp42b > paBottom1a && topp42b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp42b = topReset;
success = 42;
pick42 = 0;
miss42 = 0;
}
if (topp42b > paTop2a && topp42b < paTop2b || topp42b > paBottom2a && topp42b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp42b = topReset;
success = 42;
pick42 = 0;
miss42 = 0;
}
if (topp42b > paTop3a && topp42b < paTop3b || topp42b > paBottom3a && topp42b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp42b = topReset;
success = 42;
pick42 = 0;
miss42 = 0;
}
if (topp42b > paTop4a && topp42b < paTop4b || topp42b > paBottom4a && topp42b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp42b = topReset;
success = 42;
pick42 = 0;
miss42 = 0;
}
}
if (success == 40 && pick41 == 2 && miss40 == 1) {
if (topp41b > middleTop && topp41b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp41b = topReset;
success = 41;
pick41 = 0;
miss41 = 0;
}
if (topp41b > paTop1a && topp41b < paTop1b || topp41b > paBottom1a && topp41b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp41b = topReset;
success = 41;
pick41 = 0;
miss41 = 0;
}
if (topp41b > paTop2a && topp41b < paTop2b || topp41b > paBottom2a && topp41b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp41b = topReset;
success = 41;
pick41 = 0;
miss41 = 0;
}
if (topp41b > paTop3a && topp41b < paTop3b || topp41b > paBottom3a && topp41b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp41b = topReset;
success = 41;
pick41 = 0;
miss41 = 0;
}
if (topp41b > paTop4a && topp41b < paTop4b || topp41b > paBottom4a && topp41b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp41b = topReset;
success = 41;
pick41 = 0;
miss41 = 0;
}
}
if (success == 39 && pick40 == 2 && miss39 == 1) {
if (topp40b > middleTop && topp40b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp40b = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40b > paTop1a && topp40b < paTop1b || topp40b > paBottom1a && topp40b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp40b = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40b > paTop2a && topp40b < paTop2b || topp40b > paBottom2a && topp40b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp40b = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40b > paTop3a && topp40b < paTop3b || topp40b > paBottom3a && topp40b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp40b = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40b > paTop4a && topp40b < paTop4b || topp40b > paBottom4a && topp40b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp40b = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
}
if (success == 38 && pick39 == 2 && miss38 == 1) {
if (topp39b > middleTop && topp39b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp39b = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39b > paTop1a && topp39b < paTop1b || topp39b > paBottom1a && topp39b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp39b = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39b > paTop2a && topp39b < paTop2b || topp39b > paBottom2a && topp39b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp39b = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39b > paTop3a && topp39b < paTop3b || topp39b > paBottom3a && topp39b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp39b = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39b > paTop4a && topp39b < paTop4b || topp39b > paBottom4a && topp39b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp39b = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
}
if (success == 37 && pick38 == 2 && miss37 == 1) {
if (topp38b > middleTop && topp38b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp38b = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38b > paTop1a && topp38b < paTop1b || topp38b > paBottom1a && topp38b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp38b = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38b > paTop2a && topp38b < paTop2b || topp38b > paBottom2a && topp38b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp38b = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38b > paTop3a && topp38b < paTop3b || topp38b > paBottom3a && topp38b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp38b = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38b > paTop4a && topp38b < paTop4b || topp38b > paBottom4a && topp38b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp38b = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
}
if (success == 36 && pick37 == 2 && miss36 == 1) {
if (topp37b > middleTop && topp37b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp37b = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37b > paTop1a && topp37b < paTop1b || topp37b > paBottom1a && topp37b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp37b = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37b > paTop2a && topp37b < paTop2b || topp37b > paBottom2a && topp37b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp37b = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37b > paTop3a && topp37b < paTop3b || topp37b > paBottom3a && topp37b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp37b = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37b > paTop4a && topp37b < paTop4b || topp37b > paBottom4a && topp37b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp37b = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
}
if (success == 35 && pick36 == 2 && miss35 == 1) {
if (topp36b > middleTop && topp36b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp36b = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36b > paTop1a && topp36b < paTop1b || topp36b > paBottom1a && topp36b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp36b = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36b > paTop2a && topp36b < paTop2b || topp36b > paBottom2a && topp36b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp36b = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36b > paTop3a && topp36b < paTop3b || topp36b > paBottom3a && topp36b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp36b = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36b > paTop4a && topp36b < paTop4b || topp36b > paBottom4a && topp36b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp36b = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
}
if (success == 34 && pick35 == 2 && miss34 == 1) {
if (topp35b > middleTop && topp35b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp35b = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35b > paTop1a && topp35b < paTop1b || topp35b > paBottom1a && topp35b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp35b = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35b > paTop2a && topp35b < paTop2b || topp35b > paBottom2a && topp35b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp35b = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35b > paTop3a && topp35b < paTop3b || topp35b > paBottom3a && topp35b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp35b = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35b > paTop4a && topp35b < paTop4b || topp35b > paBottom4a && topp35b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp35b = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
}
if (success == 33 && pick34 == 2 && miss33 == 1) {
if (topp34b > middleTop && topp34b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp34b = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34b > paTop1a && topp34b < paTop1b || topp34b > paBottom1a && topp34b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp34b = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34b > paTop2a && topp34b < paTop2b || topp34b > paBottom2a && topp34b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp34b = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34b > paTop3a && topp34b < paTop3b || topp34b > paBottom3a && topp34b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp34b = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34b > paTop4a && topp34b < paTop4b || topp34b > paBottom4a && topp34b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp34b = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
}
if (success == 32 && pick33 == 2 && miss32 == 1) {
if (topp33b > middleTop && topp33b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp33b = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33b > paTop1a && topp33b < paTop1b || topp33b > paBottom1a && topp33b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp33b = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33b > paTop2a && topp33b < paTop2b || topp33b > paBottom2a && topp33b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp33b = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33b > paTop3a && topp33b < paTop3b || topp33b > paBottom3a && topp33b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp33b = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33b > paTop4a && topp33b < paTop4b || topp33b > paBottom4a && topp33b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp33b = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
}
if (success == 31 && pick32 == 2 && miss31 == 1) {
if (topp32b > middleTop && topp32b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp32b = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32b > paTop1a && topp32b < paTop1b || topp32b > paBottom1a && topp32b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp32b = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32b > paTop2a && topp32b < paTop2b || topp32b > paBottom2a && topp32b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp32b = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32b > paTop3a && topp32b < paTop3b || topp32b > paBottom3a && topp32b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp32b = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32b > paTop4a && topp32b < paTop4b || topp32b > paBottom4a && topp32b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp32b = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
}
if (success == 30 && pick31 == 2 && miss30 == 1) {
if (topp31b > middleTop && topp31b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp31b = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31b > paTop1a && topp31b < paTop1b || topp31b > paBottom1a && topp31b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp31b = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31b > paTop2a && topp31b < paTop2b || topp31b > paBottom2a && topp31b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp31b = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31b > paTop3a && topp31b < paTop3b || topp31b > paBottom3a && topp31b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp31b = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31b > paTop4a && topp31b < paTop4b || topp31b > paBottom4a && topp31b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp31b = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
}
if (success == 29 && pick30 == 2 && miss29 == 1) {
if (topp30b > middleTop && topp30b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp30b = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30b > paTop1a && topp30b < paTop1b || topp30b > paBottom1a && topp30b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp30b = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30b > paTop2a && topp30b < paTop2b || topp30b > paBottom2a && topp30b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp30b = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30b > paTop3a && topp30b < paTop3b || topp30b > paBottom3a && topp30b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp30b = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30b > paTop4a && topp30b < paTop4b || topp30b > paBottom4a && topp30b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp30b = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
}
if (success == 28 && pick29 == 2 && miss28 == 1) {
if (topp29b > middleTop && topp29b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp29b = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29b > paTop1a && topp29b < paTop1b || topp29b > paBottom1a && topp29b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp29b = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29b > paTop2a && topp29b < paTop2b || topp29b > paBottom2a && topp29b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp29b = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29b > paTop3a && topp29b < paTop3b || topp29b > paBottom3a && topp29b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp29b = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29b > paTop4a && topp29b < paTop4b || topp29b > paBottom4a && topp29b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp29b = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
}
if (success == 27 && pick28 == 2 && miss27 == 1) {
if (topp28b > middleTop && topp28b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp28b = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28b > paTop1a && topp28b < paTop1b || topp28b > paBottom1a && topp28b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp28b = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28b > paTop2a && topp28b < paTop2b || topp28b > paBottom2a && topp28b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp28b = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28b > paTop3a && topp28b < paTop3b || topp28b > paBottom3a && topp28b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp28b = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28b > paTop4a && topp28b < paTop4b || topp28b > paBottom4a && topp28b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp28b = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
}
if (success == 26 && pick27 == 2 && miss26 == 1) {
if (topp27b > middleTop && topp27b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp27b = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27b > paTop1a && topp27b < paTop1b || topp27b > paBottom1a && topp27b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp27b = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27b > paTop2a && topp27b < paTop2b || topp27b > paBottom2a && topp27b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp27b = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27b > paTop3a && topp27b < paTop3b || topp27b > paBottom3a && topp27b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp27b = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27b > paTop4a && topp27b < paTop4b || topp27b > paBottom4a && topp27b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp27b = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
}
if (success == 25 && pickz == 2 && miss25 == 1) {
if (topp26b > middleTop && topp26b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp26b = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26b > paTop1a && topp26b < paTop1b || topp26b > paBottom1a && topp26b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp26b = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26b > paTop2a && topp26b < paTop2b || topp26b > paBottom2a && topp26b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp26b = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26b > paTop3a && topp26b < paTop3b || topp26b > paBottom3a && topp26b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp26b = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26b > paTop4a && topp26b < paTop4b || topp26b > paBottom4a && topp26b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp26b = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
}
if (success == 24 && picky == 2 && miss24 == 1) {
if (topp25b > middleTop && topp25b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp25b = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25b > paTop1a && topp25b < paTop1b || topp25b > paBottom1a && topp25b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp25b = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25b > paTop2a && topp25b < paTop2b || topp25b > paBottom2a && topp25b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp25b = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25b > paTop3a && topp25b < paTop3b || topp25b > paBottom3a && topp25b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp25b = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25b > paTop4a && topp25b < paTop4b || topp25b > paBottom4a && topp25b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp25b = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
}
if (success == 23 && pickx == 2 && miss23 == 1) {
if (topp24b > middleTop && topp24b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp24b = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24b > paTop1a && topp24b < paTop1b || topp24b > paBottom1a && topp24b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp24b = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24b > paTop2a && topp24b < paTop2b || topp24b > paBottom2a && topp24b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp24b = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24b > paTop3a && topp24b < paTop3b || topp24b > paBottom3a && topp24b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp24b = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24b > paTop4a && topp24b < paTop4b || topp24b > paBottom4a && topp24b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp24b = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
}
if (success == 22 && pickw == 2 && miss22 == 1) {
if (topp23b > middleTop && topp23b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp23b = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23b > paTop1a && topp23b < paTop1b || topp23b > paBottom1a && topp23b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp23b = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23b > paTop2a && topp23b < paTop2b || topp23b > paBottom2a && topp23b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp23b = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23b > paTop3a && topp23b < paTop3b || topp23b > paBottom3a && topp23b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp23b = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23b > paTop4a && topp23b < paTop4b || topp23b > paBottom4a && topp23b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp23b = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
}
if (success == 21 && pickv == 2 && miss21 == 1) {
if (topp22b > middleTop && topp22b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp22b = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22b > paTop1a && topp22b < paTop1b || topp22b > paBottom1a && topp22b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp2b = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22b > paTop2a && topp22b < paTop2b || topp22b > paBottom2a && topp22b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp2b = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22b > paTop3a && topp22b < paTop3b || topp22b > paBottom3a && topp22b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp2b = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22b > paTop4a && topp22b < paTop4b || topp22b > paBottom4a && topp22b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp2b = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
}
if (success == 20 && picku == 2 && miss20 == 1) {
if (topp21b > middleTop && topp21b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp21b = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21b > paTop1a && topp21b < paTop1b || topp21b > paBottom1a && topp21b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp21b = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21b > paTop2a && topp21b < paTop2b || topp21b > paBottom2a && topp21b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp21b = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21b > paTop3a && topp21b < paTop3b || topp21b > paBottom3a && topp21b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp21b = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21b > paTop4a && topp21b < paTop4b || topp21b > paBottom4a && topp21b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp21b = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
}
if (success == 19 && pickt == 2 && miss19 == 1) {
if (topp20b > middleTop && topp20b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp20b = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20b > paTop1a && topp20b < paTop1b || topp20b > paBottom1a && topp20b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp20b = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20b > paTop2a && topp20b < paTop2b || topp20b > paBottom2a && topp20b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp20b = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20b > paTop3a && topp20b < paTop3b || topp20b > paBottom3a && topp20b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp20b = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20b > paTop4a && topp20b < paTop4b || topp20b > paBottom4a && topp20b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp20b = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
}
if (success == 18 && picks == 2 && miss18 == 1) {
if (topp19b > middleTop && topp19b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp19b = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19b > paTop1a && topp19b < paTop1b || topp19b > paBottom1a && topp19b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp19b = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19b > paTop2a && topp19b < paTop2b || topp19b > paBottom2a && topp19b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp19b = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19b > paTop3a && topp19b < paTop3b || topp19b > paBottom3a && topp19b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp19b = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19b > paTop4a && topp19b < paTop4b || topp19b > paBottom4a && topp19b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp19b = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
}
if (success == 17 && pickr == 2 && miss17 == 1) {
if (topp18b > middleTop && topp18b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp18b = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18b > paTop1a && topp18b < paTop1b || topp18b > paBottom1a && topp18b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp18b = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18b > paTop2a && topp18b < paTop2b || topp18b > paBottom2a && topp18b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp18b = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18b > paTop3a && topp18b < paTop3b || topp18b > paBottom3a && topp18b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp18b = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18b > paTop4a && topp18b < paTop4b || topp18b > paBottom4a && topp18b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp18b = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
}
if (success == 16 && pickq == 2 && miss16 == 1) {
if (topp17b > middleTop && topp17b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp17b = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17b > paTop1a && topp17b < paTop1b || topp17b > paBottom1a && topp17b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp17b = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17b > paTop2a && topp17b < paTop2b || topp17b > paBottom2a && topp17b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp17b = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17b > paTop3a && topp17b < paTop3b || topp17b > paBottom3a && topp17b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp17b = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17b > paTop4a && topp17b < paTop4b || topp17b > paBottom4a && topp17b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp17b = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
}
if (success == 15 && pickp == 2 && miss15 == 1) {
if (topp16b > middleTop && topp16b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp16b = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16b > paTop1a && topp16b < paTop1b || topp16b > paBottom1a && topp16b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp16b = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16b > paTop2a && topp16b < paTop2b || topp16b > paBottom2a && topp16b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp16b = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16b > paTop3a && topp16b < paTop3b || topp16b > paBottom3a && topp16b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp16b = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16b > paTop4a && topp16b < paTop4b || topp16b > paBottom4a && topp16b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp16b = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
}
if (success == 14 && picko == 2 && miss14 == 1) {
if (topp15b > middleTop && topp15b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp15b = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15b > paTop1a && topp15b < paTop1b || topp15b > paBottom1a && topp15b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp15b = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15b > paTop2a && topp15b < paTop2b || topp15b > paBottom2a && topp15b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp15b = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15b > paTop3a && topp15b < paTop3b || topp15b > paBottom3a && topp15b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp15b = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15b > paTop4a && topp15b < paTop4b || topp15b > paBottom4a && topp15b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp15b = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
}
if (success == 13 && pickn == 2 && miss13 == 1) {
if (topp14b > middleTop && topp14b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp14b = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14b > paTop1a && topp14b < paTop1b || topp14b > paBottom1a && topp14b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp14b = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14b > paTop2a && topp14b < paTop2b || topp14b > paBottom2a && topp14b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp14b = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14b > paTop3a && topp14b < paTop3b || topp14b > paBottom3a && topp14b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp14b = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14b > paTop4a && topp14b < paTop4b || topp14b > paBottom4a && topp14b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp14b = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
}
if (success == 12 && pickm == 2 && miss12 == 1) {
if (topp13b > middleTop && topp13b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp13b = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13b > paTop1a && topp13b < paTop1b || topp13b > paBottom1a && topp13b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp13b = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13b > paTop2a && topp13b < paTop2b || topp13b > paBottom2a && topp13b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp13b = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13b > paTop3a && topp13b < paTop3b || topp13b > paBottom3a && topp13b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp13b = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13b > paTop4a && topp13b < paTop4b || topp13b > paBottom4a && topp13b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp13b = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
}
if (success == 11 && pickl == 2 && miss11 == 1) {
if (topp12b > middleTop && topp12b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp12b = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12b > paTop1a && topp12b < paTop1b || topp12b > paBottom1a && topp12b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp12b = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12b > paTop2a && topp12b < paTop2b || topp12b > paBottom2a && topp12b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp12b = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12b > paTop3a && topp12b < paTop3b || topp12b > paBottom3a && topp12b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp12b = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12b > paTop4a && topp12b < paTop4b || topp12b > paBottom4a && topp12b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp12b = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
}
if (success == 10 && pickk == 2 && miss10 == 1) {
if (topp11b > middleTop && topp11b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp11b = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11b > paTop1a && topp11b < paTop1b || topp11b > paBottom1a && topp11b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp11b = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11b > paTop2a && topp11b < paTop2b || topp11b > paBottom2a && topp11b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp11b = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11b > paTop3a && topp11b < paTop3b || topp11b > paBottom3a && topp11b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp11b = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11b > paTop4a && topp11b < paTop4b || topp11b > paBottom4a && topp11b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp11b = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
}
if (success == 9 && pickj == 2 && miss9 == 1) {
if (topp10b > middleTop && topp10b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp10b = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10b > paTop1a && topp10b < paTop1b || topp10b > paBottom1a && topp10b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp10b = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10b > paTop2a && topp10b < paTop2b || topp10b > paBottom2a && topp10b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp10b = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10b > paTop3a && topp10b < paTop3b || topp10b > paBottom3a && topp10b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp10b = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10b > paTop4a && topp10b < paTop4b || topp10b > paBottom4a && topp10b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp10b = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
}
if (success == 8 && picki == 2 && miss8 == 1) {
if (topp9b > middleTop && topp9b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp9b = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9b > paTop1a && topp9b < paTop1b || topp9b > paBottom1a && topp9b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp9b = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9b > paTop2a && topp9b < paTop2b || topp9b > paBottom2a && topp9b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp9b = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9b > paTop3a && topp9b < paTop3b || topp9b > paBottom3a && topp9b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp9b = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9b > paTop4a && topp9b < paTop4b || topp9b > paBottom4a && topp9b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp9b = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
}
if (success == 7 && pickh == 2 && miss7 == 1) {
if (topp8b > middleTop && topp8b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp8b = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8b > paTop1a && topp8b < paTop1b || topp8b > paBottom1a && topp8b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp8b = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8b > paTop2a && topp8b < paTop2b || topp8b > paBottom2a && topp8b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp8b = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8b > paTop3a && topp8b < paTop3b || topp8b > paBottom3a && topp8b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp8b = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8b > paTop4a && topp8b < paTop4b || topp8b > paBottom4a && topp8b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp8b = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
}
if (success == 6 && pickg == 2 && miss6 == 1) {
if (topp7b > middleTop && topp7b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp7b = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7b > paTop1a && topp7b < paTop1b || topp7b > paBottom1a && topp7b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp7b = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7b > paTop2a && topp7b < paTop2b || topp7b > paBottom2a && topp7b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp7b = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7b > paTop3a && topp7b < paTop3b || topp7b > paBottom3a && topp7b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp7b = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7b > paTop4a && topp7b < paTop4b || topp7b > paBottom4a && topp7b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp7b = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
}
if (success == 5 && pickf == 2 && miss5 == 1) {
if (topp6b > middleTop && topp6b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp6b = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6b > paTop1a && topp6b < paTop1b || topp6b > paBottom1a && topp6b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp6b = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6b > paTop2a && topp6b < paTop2b || topp6b > paBottom2a && topp6b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp6b = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6b > paTop3a && topp6b < paTop3b || topp6b > paBottom3a && topp6b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp6b = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6b > paTop4a && topp6b < paTop4b || topp6b > paBottom4a && topp6b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp6b = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
}
if (successa == 1 && successb == 1 && successc == 1 && successd == 1 && picke == 2 && miss4 == 1) {
if (topp5b > middleTop && topp5b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp5b = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5b > paTop1a && topp5b < paTop1b || topp5b > paBottom1a && topp5b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp5b = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5b > paTop2a && topp5b < paTop2b || topp5b > paBottom2a && topp5b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp5b = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5b > paTop3a && topp5b < paTop3b || topp5b > paBottom3a && topp5b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp5b = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5b > paTop4a && topp5b < paTop4b || topp5b > paBottom4a && topp5b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp5b = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
}
if (successa == 1 && successb == 1 && successc == 1 && pickd == 2 && miss3 == 1) {
if (topp4b > middleTop && topp4b < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp4b = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4b > paTop1a && topp4b < paTop1b || topp4b > paBottom1a && topp4b < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp4b = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4b > paTop2a && topp4b < paTop2b || topp4b > paBottom2a && topp4b < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp4b = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4b > paTop3a && topp4b < paTop3b || topp4b > paBottom3a && topp4b < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp4b = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4b > paTop4a && topp4b < paTop4b || topp4b > paBottom4a && topp4b < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp4b = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
}
if (successa == 1 && successb == 1 && pickc == 2 && miss2 == 1) {
if (topp3b > middleTop && topp3b < middleBottom && successa == 1) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp3b = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3b > paTop1a && topp3b < paTop1b || topp3b > paBottom1a && topp3b < paBottom1b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp3b = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3b > paTop2a && topp3b < paTop2b || topp3b > paBottom2a && topp3b < paBottom2b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp3b = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3b > paTop3a && topp3b < paTop3b || topp3b > paBottom3a && topp3b < paBottom3b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp3b = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3b > paTop4a && topp3b < paTop4b || topp3b > paBottom4a && topp3b < paBottom4b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp3b = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
}
if (pickb == 2 && miss1 == 1) {
if (toppb > middleTop && toppb < middleBottom && successa == 1 && miss1 == 1) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
toppb = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppb > paTop1a && toppb < paTop1b || toppb > paBottom1a && toppb < paBottom1b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
toppb = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppb > paTop2a && toppb < paTop2b || toppb > paBottom2a && toppb < paBottom2b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
toppb = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppb > paTop3a && toppb < paTop3b || toppb > paBottom3a && toppb < paBottom3b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
toppb = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppb > paTop4a && toppb < paTop4b || toppb > paBottom4a && toppb < paBottom4b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
toppb = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
}
if (picka == 2) {
if (topp2 > middleTop && topp2 < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp2 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp2 > paTop1a && topp2 < paTop1b || topp2 > paBottom1a && topp2 < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp2 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp2 > paTop2a && topp2 < paTop2b || topp2 > paBottom2a && topp2 < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp2 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp2 > paTop3a && topp2 < paTop3b || topp2 > paBottom3a && topp2 < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp2 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp2 > paTop4a && topp2 < paTop4b || topp2 > paBottom4a && topp2 < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp2 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
}
}
if (e.code == button3Code) {
receptorDiv3.style.boxShadow = "0px 3px 3px 0px #611046"
receptorDiv3.style.transform = "translate(0px, 0px)"
if (success == 50 && pick51 == 3 && miss50 == 1) {
if (topp51c > middleTop && topp51c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp51c = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51c > paTop1a && topp51c < paTop1b || topp51c > paBottom1a && topp51c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp51c = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51c > paTop2a && topp51c < paTop2b || topp51c > paBottom2a && topp51c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp51c = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51c > paTop3a && topp51c < paTop3b || topp51c > paBottom3a && topp51c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp51c = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51c > paTop4a && topp51c < paTop4b || topp51c > paBottom4a && topp51c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp51c = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
}
if (success == 49 && pick50 == 3 && miss49 == 1) {
if (topp50c > middleTop && topp50c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp50c = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50c > paTop1a && topp50c < paTop1b || topp50c > paBottom1a && topp50c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp50c = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50c > paTop2a && topp50c < paTop2b || topp50c > paBottom2a && topp50c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp50c = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50c > paTop3a && topp50c < paTop3b || topp50c > paBottom3a && topp50c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp50c = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50c > paTop4a && topp50c < paTop4b || topp50c > paBottom4a && topp50c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp50c = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
}
if (success == 48 && pick49 == 3 && miss48 == 1) {
if (topp49c > middleTop && topp49c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp49c = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49c > paTop1a && topp49c < paTop1b || topp49c > paBottom1a && topp49c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp49c = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49c > paTop2a && topp49c < paTop2b || topp49c > paBottom2a && topp49c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp49c = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49c > paTop3a && topp49c < paTop3b || topp49c > paBottom3a && topp49c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp49c = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49c > paTop4a && topp49c < paTop4b || topp49c > paBottom4a && topp49c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp49c = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
}
if (success == 47 && pick48 == 3 && miss47 == 1) {
if (topp48c > middleTop && topp48c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp48c = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48c > paTop1a && topp48c < paTop1b || topp48c > paBottom1a && topp48c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp48c = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48c > paTop2a && topp48c < paTop2b || topp48c > paBottom2a && topp48c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp48c = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48c > paTop3a && topp48c < paTop3b || topp48c > paBottom3a && topp48c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp48c = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48c > paTop4a && topp48c < paTop4b || topp48c > paBottom4a && topp48c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp48c = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
}
if (success == 46 && pick47 == 3 && miss46 == 1) {
if (topp47c > middleTop && topp47c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp47c = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47c > paTop1a && topp47c < paTop1b || topp47c > paBottom1a && topp47c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp47c = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47c > paTop2a && topp47c < paTop2b || topp47c > paBottom2a && topp47c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp47c = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47c > paTop3a && topp47c < paTop3b || topp47c > paBottom3a && topp47c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp47c = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47c > paTop4a && topp47c < paTop4b || topp47c > paBottom4a && topp47c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp47c = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
}
if (success == 45 && pick46 == 3 && miss45 == 1) {
if (topp46c > middleTop && topp46c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp46c = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46c > paTop1a && topp46c < paTop1b || topp46c > paBottom1a && topp46c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp46c = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46c > paTop2a && topp46c < paTop2b || topp46c > paBottom2a && topp46c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp46c = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46c > paTop3a && topp46c < paTop3b || topp46c > paBottom3a && topp46c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp46c = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46c > paTop4a && topp46c < paTop4b || topp46c > paBottom4a && topp46c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp46c = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
}
if (success == 44 && pick45 == 3 && miss44 == 1) {
if (topp45c > middleTop && topp45c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp45c = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45c > paTop1a && topp45c < paTop1b || topp45c > paBottom1a && topp45c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp45c = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45c > paTop2a && topp45c < paTop2b || topp45c > paBottom2a && topp45c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp45c = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45c > paTop3a && topp45c < paTop3b || topp45c > paBottom3a && topp45c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp45c = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45c > paTop4a && topp45c < paTop4b || topp45c > paBottom4a && topp45c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp45c = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
}
if (success == 43 && pick44 == 3 && miss43 == 1) {
if (topp44c > middleTop && topp44c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp44c = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44c > paTop1a && topp44c < paTop1b || topp44c > paBottom1a && topp44c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp44c = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44c > paTop2a && topp44c < paTop2b || topp44c > paBottom2a && topp44c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp44c = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44c > paTop3a && topp44c < paTop3b || topp44c > paBottom3a && topp44c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp44c = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44c > paTop4a && topp44c < paTop4b || topp44c > paBottom4a && topp44c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp44c = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
}
if (success == 42 && pick43 == 3 && miss42 == 1) {
if (topp43c > middleTop && topp43c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp43c = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43c > paTop1a && topp43c < paTop1b || topp43c > paBottom1a && topp43c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp43c = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43c > paTop2a && topp43c < paTop2b || topp43c > paBottom2a && topp43c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp43c = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43c > paTop3a && topp43c < paTop3b || topp43c > paBottom3a && topp43c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp43c = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43c > paTop4a && topp43c < paTop4b || topp43c > paBottom4a && topp43c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp43c = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
}
if (success == 41 && pick42 == 3 && miss41 == 1) {
if (topp42c > middleTop && topp42c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp42c = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42c > paTop1a && topp42c < paTop1b || topp42c > paBottom1a && topp42c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp42c = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42c > paTop2a && topp42c < paTop2b || topp42c > paBottom2a && topp42c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp42c = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42c > paTop3a && topp42c < paTop3b || topp42c > paBottom3a && topp42c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp42c = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42c > paTop4a && topp42c < paTop4b || topp42c > paBottom4a && topp42c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp42c = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
}
if (success == 40 && pick41 == 3 && miss40 == 1) {
if (topp41c > middleTop && topp41c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp41c = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41c > paTop1a && topp41c < paTop1b || topp41c > paBottom1a && topp41c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp41c = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41c > paTop2a && topp41c < paTop2b || topp41c > paBottom2a && topp41c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp41c = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41c > paTop3a && topp41c < paTop3b || topp41c > paBottom3a && topp41c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp41c = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41c > paTop4a && topp41c < paTop4b || topp41c > paBottom4a && topp41c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp41c = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
}
if (success == 39 && pick40 == 3 && miss39 == 1) {
if (topp40c > middleTop && topp40c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp40c = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40c > paTop1a && topp40c < paTop1b || topp40c > paBottom1a && topp40c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp40c = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40c > paTop2a && topp40c < paTop2b || topp40c > paBottom2a && topp40c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp40c = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40c > paTop3a && topp40c < paTop3b || topp40c > paBottom3a && topp40c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp40c = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40c > paTop4a && topp40c < paTop4b || topp40c > paBottom4a && topp40c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp40c = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
}
if (success == 38 && pick39 == 3 && miss38 == 1) {
if (topp39c > middleTop && topp39c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp39c = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39c > paTop1a && topp39c < paTop1b || topp39c > paBottom1a && topp39c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp39c = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39c > paTop2a && topp39c < paTop2b || topp39c > paBottom2a && topp39c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp39c = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39c > paTop3a && topp39c < paTop3b || topp39c > paBottom3a && topp39c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp39c = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39c > paTop4a && topp39c < paTop4b || topp39c > paBottom4a && topp39c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp39c = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
}
if (success == 37 && pick38 == 3 && miss37 == 1) {
if (topp38c > middleTop && topp38c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp38c = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38c > paTop1a && topp38c < paTop1b || topp38c > paBottom1a && topp38c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp38c = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38c > paTop2a && topp38c < paTop2b || topp38c > paBottom2a && topp38c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp38c = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38c > paTop3a && topp38c < paTop3b || topp38c > paBottom3a && topp38c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp38c = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38c > paTop4a && topp38c < paTop4b || topp38c > paBottom4a && topp38c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp38c = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
}
if (success == 36 && pick37 == 3 && miss36 == 1) {
if (topp37c > middleTop && topp37c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp37c = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37c > paTop1a && topp37c < paTop1b || topp37c > paBottom1a && topp37c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp37c = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37c > paTop2a && topp37c < paTop2b || topp37c > paBottom2a && topp37c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp37c = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37c > paTop3a && topp37c < paTop3b || topp37c > paBottom3a && topp37c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp37c = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37c > paTop4a && topp37c < paTop4b || topp37c > paBottom4a && topp37c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp37c = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
}
if (success == 35 && pick36 == 3 && miss35 == 1) {
if (topp36c > middleTop && topp36c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp36c = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36c > paTop1a && topp36c < paTop1b || topp36c > paBottom1a && topp36c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp36c = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36c > paTop2a && topp36c < paTop2b || topp36c > paBottom2a && topp36c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp36c = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36c > paTop3a && topp36c < paTop3b || topp36c > paBottom3a && topp36c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp36c = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36c > paTop4a && topp36c < paTop4b || topp36c > paBottom4a && topp36c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp36c = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
}
if (success == 34 && pick35 == 3 && miss34 == 1) {
if (topp35c > middleTop && topp35c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp35c = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35c > paTop1a && topp35c < paTop1b || topp35c > paBottom1a && topp35c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp35c = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35c > paTop2a && topp35c < paTop2b || topp35c > paBottom2a && topp35c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp35c = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35c > paTop3a && topp35c < paTop3b || topp35c > paBottom3a && topp35c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp35c = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35c > paTop4a && topp35c < paTop4b || topp35c > paBottom4a && topp35c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp35c = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
}
if (success == 33 && pick34 == 3 && miss33 == 1) {
if (topp34c > middleTop && topp34c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp34c = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34c > paTop1a && topp34c < paTop1b || topp34c > paBottom1a && topp34c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp34c = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34c > paTop2a && topp34c < paTop2b || topp34c > paBottom2a && topp34c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp34c = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34c > paTop3a && topp34c < paTop3b || topp34c > paBottom3a && topp34c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp34c = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34c > paTop4a && topp34c < paTop4b || topp34c > paBottom4a && topp34c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp34c = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
}
if (success == 32 && pick33 == 3 && miss32 == 1) {
if (topp33c > middleTop && topp33c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp33c = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33c > paTop1a && topp33c < paTop1b || topp33c > paBottom1a && topp33c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp33c = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33c > paTop2a && topp33c < paTop2b || topp33c > paBottom2a && topp33c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp33c = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33c > paTop3a && topp33c < paTop3b || topp33c > paBottom3a && topp33c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp33c = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33c > paTop4a && topp33c < paTop4b || topp33c > paBottom4a && topp33c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp33c = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
}
if (success == 31 && pick32 == 3 && miss31 == 1) {
if (topp32c > middleTop && topp32c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp32c = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32c > paTop1a && topp32c < paTop1b || topp32c > paBottom1a && topp32c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp32c = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32c > paTop2a && topp32c < paTop2b || topp32c > paBottom2a && topp32c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp32c = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32c > paTop3a && topp32c < paTop3b || topp32c > paBottom3a && topp32c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp32c = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32c > paTop4a && topp32c < paTop4b || topp32c > paBottom4a && topp32c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp32c = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
}
if (success == 30 && pick31 == 3 && miss30 == 1) {
if (topp31c > middleTop && topp31c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp31c = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31c > paTop1a && topp31c < paTop1b || topp31c > paBottom1a && topp31c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp31c = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31c > paTop2a && topp31c < paTop2b || topp31c > paBottom2a && topp31c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp31c = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31c > paTop3a && topp31c < paTop3b || topp31c > paBottom3a && topp31c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp31c = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31c > paTop4a && topp31c < paTop4b || topp31c > paBottom4a && topp31c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp31c = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
}
if (success == 29 && pick30 == 3 && miss29 == 1) {
if (topp30c > middleTop && topp30c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp30c = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30c > paTop1a && topp30c < paTop1b || topp30c > paBottom1a && topp30c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp30c = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30c > paTop2a && topp30c < paTop2b || topp30c > paBottom2a && topp30c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp30c = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30c > paTop3a && topp30c < paTop3b || topp30c > paBottom3a && topp30c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp30c = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30c > paTop4a && topp30c < paTop4b || topp30c > paBottom4a && topp30c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp30c = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
}
if (success == 28 && pick29 == 3 && miss28 == 1) {
if (topp29c > middleTop && topp29c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp29c = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29c > paTop1a && topp29c < paTop1b || topp29c > paBottom1a && topp29c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp29c = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29c > paTop2a && topp29c < paTop2b || topp29c > paBottom2a && topp29c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp29c = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29c > paTop3a && topp29c < paTop3b || topp29c > paBottom3a && topp29c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp29c = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29c > paTop4a && topp29c < paTop4b || topp29c > paBottom4a && topp29c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp29c = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
}
if (success == 27 && pick28 == 3 && miss27 == 1) {
if (topp28c > middleTop && topp28c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp28c = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28c > paTop1a && topp28c < paTop1b || topp28c > paBottom1a && topp28c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp28c = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28c > paTop2a && topp28c < paTop2b || topp28c > paBottom2a && topp28c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp28c = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28c > paTop3a && topp28c < paTop3b || topp28c > paBottom3a && topp28c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp28c = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28c > paTop4a && topp28c < paTop4b || topp28c > paBottom4a && topp28c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp28c = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
}
if (success == 26 && pick27 == 3 && miss26 == 1) {
if (topp27c > middleTop && topp27c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp27c = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27c > paTop1a && topp27c < paTop1b || topp27c > paBottom1a && topp27c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp27c = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27c > paTop2a && topp27c < paTop2b || topp27c > paBottom2a && topp27c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp27c = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27c > paTop3a && topp27c < paTop3b || topp27c > paBottom3a && topp27c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp27c = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27c > paTop4a && topp27c < paTop4b || topp27c > paBottom4a && topp27c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp27c = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
}
if (success == 25 && pickz == 3 && miss25 == 1) {
if (topp26c > middleTop && topp26c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp26c = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26c > paTop1a && topp26c < paTop1b || topp26c > paBottom1a && topp26c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp26c = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26c > paTop2a && topp26c < paTop2b || topp26c > paBottom2a && topp26c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp26c = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26c > paTop3a && topp26c < paTop3b || topp26c > paBottom3a && topp26c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp26c = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26c > paTop4a && topp26c < paTop4b || topp26c > paBottom4a && topp26c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp26c = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
}
if (success == 24 && picky == 3 && miss24 == 1) {
if (topp25c > middleTop && topp25c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp25c = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25c > paTop1a && topp25c < paTop1b || topp25c > paBottom1a && topp25c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp25c = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25c > paTop2a && topp25c < paTop2b || topp25c > paBottom2a && topp25c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp25c = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25c > paTop3a && topp25c < paTop3b || topp25c > paBottom3a && topp25c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp25c = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25c > paTop4a && topp25c < paTop4b || topp25c > paBottom4a && topp25c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp25c = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
}
if (success == 23 && pickx == 3 && miss23 == 1) {
if (topp24c > middleTop && topp24c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp24c = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24c > paTop1a && topp24c < paTop1b || topp24c > paBottom1a && topp24c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp24c = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24c > paTop2a && topp24c < paTop2b || topp24c > paBottom2a && topp24c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp24c = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24c > paTop3a && topp24c < paTop3b || topp24c > paBottom3a && topp24c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp24c = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24c > paTop4a && topp24c < paTop4b || topp24c > paBottom4a && topp24c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp24c = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
}
if (success == 22 && pickw == 3 && miss22 == 1) {
if (topp23c > middleTop && topp23c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp23c = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23c > paTop1a && topp23c < paTop1b || topp23c > paBottom1a && topp23c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp23c = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23c > paTop2a && topp23c < paTop2b || topp23c > paBottom2a && topp23c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp23c = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23c > paTop3a && topp23c < paTop3b || topp23c > paBottom3a && topp23c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp23c = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23c > paTop4a && topp23c < paTop4b || topp23c > paBottom4a && topp23c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp23c = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
}
if (success == 21 && pickv == 3 && miss21 == 1) {
if (topp22c > middleTop && topp22c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp22c = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22c > paTop1a && topp22c < paTop1b || topp22c > paBottom1a && topp22c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp22c = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22c > paTop2a && topp22c < paTop2b || topp22c > paBottom2a && topp22c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp22c = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22c > paTop3a && topp22c < paTop3b || topp22c > paBottom3a && topp22c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp22c = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22c > paTop4a && topp22c < paTop4b || topp22c > paBottom4a && topp22c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp22c = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
}
if (success == 20 && picku == 3 && miss20 == 1) {
if (topp21c > middleTop && topp21c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp21c = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21c > paTop1a && topp21c < paTop1b || topp21c > paBottom1a && topp21c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp21c = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21c > paTop2a && topp21c < paTop2b || topp21c > paBottom2a && topp21c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp21c = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21c > paTop3a && topp21c < paTop3b || topp21c > paBottom3a && topp21c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp21c = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21c > paTop4a && topp21c < paTop4b || topp21c > paBottom4a && topp21c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp21c = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
}
if (success == 19 && pickt == 3 && miss19 == 1) {
if (topp20c > middleTop && topp20c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp20c = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20c > paTop1a && topp20c < paTop1b || topp20c > paBottom1a && topp20c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp20c = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20c > paTop2a && topp20c < paTop2b || topp20c > paBottom2a && topp20c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp20c = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20c > paTop3a && topp20c < paTop3b || topp20c > paBottom3a && topp20c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp20c = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20c > paTop4a && topp20c < paTop4b || topp20c > paBottom4a && topp20c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp20c = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
}
if (success == 18 && picks == 3 && miss18 == 1) {
if (topp19c > middleTop && topp19c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp19c = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19c > paTop1a && topp19c < paTop1b || topp19c > paBottom1a && topp19c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp19c = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19c > paTop2a && topp19c < paTop2b || topp19c > paBottom2a && topp19c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp19c = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19c > paTop3a && topp19c < paTop3b || topp19c > paBottom3a && topp19c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp19c = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19c > paTop4a && topp19c < paTop4b || topp19c > paBottom4a && topp19c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp19c = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
}
if (success == 17 && pickr == 3 && miss17 == 1) {
if (topp18c > middleTop && topp18c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp18c = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18c > paTop1a && topp18c < paTop1b || topp18c > paBottom1a && topp18c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp18c = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18c > paTop2a && topp18c < paTop2b || topp18c > paBottom2a && topp18c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp18c = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18c > paTop3a && topp18c < paTop3b || topp18c > paBottom3a && topp18c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp18c = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18c > paTop4a && topp18c < paTop4b || topp18c > paBottom4a && topp18c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp18c = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
}
if (success == 16 && pickq == 3 && miss16 == 1) {
if (topp17c > middleTop && topp17c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp17c = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17c > paTop1a && topp17c < paTop1b || topp17c > paBottom1a && topp17c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp17c = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17c > paTop2a && topp17c < paTop2b || topp17c > paBottom2a && topp17c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp17c = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17c > paTop3a && topp17c < paTop3b || topp17c > paBottom3a && topp17c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp17c = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17c > paTop4a && topp17c < paTop4b || topp17c > paBottom4a && topp17c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp17c = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
}
if (success == 15 && pickp == 3 && miss15 == 1) {
if (topp16c > middleTop && topp16c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp16c = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16c > paTop1a && topp16c < paTop1b || topp16c > paBottom1a && topp16c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp16c = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16c > paTop2a && topp16c < paTop2b || topp16c > paBottom2a && topp16c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp16c = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16c > paTop3a && topp16c < paTop3b || topp16c > paBottom3a && topp16c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp16c = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16c > paTop4a && topp16c < paTop4b || topp16c > paBottom4a && topp16c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp16c = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
}
if (success == 14 && picko == 3 && miss14 == 1) {
if (topp15c > middleTop && topp15c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp15c = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15c > paTop1a && topp15c < paTop1b || topp15c > paBottom1a && topp15c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp15c = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15c > paTop2a && topp15c < paTop2b || topp15c > paBottom2a && topp15c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp15c = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15c > paTop3a && topp15c < paTop3b || topp15c > paBottom3a && topp15c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp15c = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15c > paTop4a && topp15c < paTop4b || topp15c > paBottom4a && topp15c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp15c = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
}
if (success == 13 && pickn == 3 && miss13 == 1) {
if (topp14c > middleTop && topp14c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp14c = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14c > paTop1a && topp14c < paTop1b || topp14c > paBottom1a && topp14c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp14c = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14c > paTop2a && topp14c < paTop2b || topp14c > paBottom2a && topp14c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp14c = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14c > paTop3a && topp14c < paTop3b || topp14c > paBottom3a && topp14c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp14c = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14c > paTop4a && topp14c < paTop4b || topp14c > paBottom4a && topp14c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp14c = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
}
if (success == 12 && pickm == 3 && miss12 == 1) {
if (topp13c > middleTop && topp13c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp13c = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13c > paTop1a && topp13c < paTop1b || topp13c > paBottom1a && topp13c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp13c = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13c > paTop2a && topp13c < paTop2b || topp13c > paBottom2a && topp13c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp13c = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13c > paTop3a && topp13c < paTop3b || topp13c > paBottom3a && topp13c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp13c = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13c > paTop4a && topp13c < paTop4b || topp13c > paBottom4a && topp13c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp13c = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
}
if (success == 11 && pickl == 3 && miss11 == 1) {
if (topp12c > middleTop && topp12c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp12c = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12c > paTop1a && topp12c < paTop1b || topp12c > paBottom1a && topp12c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp12c = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12c > paTop2a && topp12c < paTop2b || topp12c > paBottom2a && topp12c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp12c = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12c > paTop3a && topp12c < paTop3b || topp12c > paBottom3a && topp12c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp12c = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12c > paTop4a && topp12c < paTop4b || topp12c > paBottom4a && topp12c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp12c = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
}
if (success == 10 && pickk == 3 && miss10 == 1) {
if (topp11c > middleTop && topp11c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp11c = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11c > paTop1a && topp11c < paTop1b || topp11c > paBottom1a && topp11c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp11c = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11c > paTop2a && topp11c < paTop2b || topp11c > paBottom2a && topp11c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp11c = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11c > paTop3a && topp11c < paTop3b || topp11c > paBottom3a && topp11c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp11c = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11c > paTop4a && topp11c < paTop4b || topp11c > paBottom4a && topp11c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp11c = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
}
if (success == 9 && pickj == 3 && miss9 == 1) {
if (topp10c > middleTop && topp10c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp10c = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10c > paTop1a && topp10c < paTop1b || topp10c > paBottom1a && topp10c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp10c = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10c > paTop2a && topp10c < paTop2b || topp10c > paBottom2a && topp10c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp10c = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10c > paTop3a && topp10c < paTop3b || topp10c > paBottom3a && topp10c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp10c = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10c > paTop4a && topp10c < paTop4b || topp10c > paBottom4a && topp10c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp10c = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
}
if (success == 8 && picki == 3 && miss8 == 1) {
if (topp9c > middleTop && topp9c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp9c = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9c > paTop1a && topp9c < paTop1b || topp9c > paBottom1a && topp9c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp9c = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9c > paTop2a && topp9c < paTop2b || topp9c > paBottom2a && topp9c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp9c = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9c > paTop3a && topp9c < paTop3b || topp9c > paBottom3a && topp9c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp9c = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9c > paTop4a && topp9c < paTop4b || topp9c > paBottom4a && topp9c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp9c = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
}
if (success == 7 && pickh == 3 && miss7 == 1) {
if (topp8c > middleTop && topp8c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp8c = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8c > paTop1a && topp8c < paTop1b || topp8c > paBottom1a && topp8c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp8c = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8c > paTop2a && topp8c < paTop2b || topp8c > paBottom2a && topp8c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp8c = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8c > paTop3a && topp8c < paTop3b || topp8c > paBottom3a && topp8c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp8c = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8c > paTop4a && topp8c < paTop4b || topp8c > paBottom4a && topp8c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp8c = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
}
if (success == 6 && pickg == 3 && miss6 == 1) {
if (topp7c > middleTop && topp7c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp7c = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7c > paTop1a && topp7c < paTop1b || topp7c > paBottom1a && topp7c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp7c = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7c > paTop2a && topp7c < paTop2b || topp7c > paBottom2a && topp7c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp7c = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7c > paTop3a && topp7c < paTop3b || topp7c > paBottom3a && topp7c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp7c = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7c > paTop4a && topp7c < paTop4b || topp7c > paBottom4a && topp7c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp7c = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
}
if (success == 5 && pickf == 3 && miss5 == 1) {
if (topp6c > middleTop && topp6c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp6c = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6c > paTop1a && topp6c < paTop1b || topp6c > paBottom1a && topp6c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp6c = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6c > paTop2a && topp6c < paTop2b || topp6c > paBottom2a && topp6c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp6c = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6c > paTop3a && topp6c < paTop3b || topp6c > paBottom3a && topp6c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp6c = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6c > paTop4a && topp6c < paTop4b || topp6c > paBottom4a && topp6c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp6c = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
}
if (successa == 1 && successb == 1 && successc == 1 && successd == 1 && picke == 3 && miss4 == 1) {
if (topp5c > middleTop && topp5c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp5c = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5c > paTop1a && topp5c < paTop1b || topp5c > paBottom1a && topp5c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp5c = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5c > paTop2a && topp5c < paTop2b || topp5c > paBottom2a && topp5c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp5c = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5c > paTop3a && topp5c < paTop3b || topp5c > paBottom3a && topp5c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp5c = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5c > paTop4a && topp5c < paTop4b || topp5c > paBottom4a && topp5c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp5c = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
}
if (successa == 1 && successb == 1 && successc == 1 && pickd == 3 && miss3 == 1) {
if (topp4c > middleTop && topp4c < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp4c = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4c > paTop1a && topp4c < paTop1b || topp4c > paBottom1a && topp4c < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp4c = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4c > paTop2a && topp4c < paTop2b || topp4c > paBottom2a && topp4c < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp4c = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4c > paTop3a && topp4c < paTop3b || topp4c > paBottom3a && topp4c < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp4c = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4c > paTop4a && topp4c < paTop4b || topp4c > paBottom4a && topp4c < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp4c = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
}
if (successa == 1 && successb == 1 && pickc == 3 && miss2 == 1) {
if (topp3c > middleTop && topp3c < middleBottom && successa == 1) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp3c = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3c > paTop1a && topp3c < paTop1b || topp3c > paBottom1a && topp3c < paBottom1b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp3c = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3c > paTop2a && topp3c < paTop2b || topp3c > paBottom2a && topp3c < paBottom2b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp3c = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3c > paTop3a && topp3c < paTop3b || topp3c > paBottom3a && topp3c < paBottom3b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp3c = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3c > paTop4a && topp3c < paTop4b || topp3c > paBottom4a && topp3c < paBottom4b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp3c = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
}
if (pickb == 3 && miss1 == 1) {
if (toppc > middleTop && toppc < middleBottom && successa == 1) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
toppc = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppc > paTop1a && toppc < paTop1b || toppc > paBottom1a && toppc < paBottom1b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
toppc = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppc > paTop2a && toppc < paTop2b || toppc > paBottom2a && toppc < paBottom2b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
toppc = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppc > paTop3a && toppc < paTop3b || toppc > paBottom3a && toppc < paBottom3b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
toppc = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppc > paTop4a && toppc < paTop4b || toppc > paBottom4a && toppc < paBottom4b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
toppc = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
}
if (picka == 3) {
if (topp3 > middleTop && topp3 < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp3 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp3 > paTop1a && topp3 < paTop1b || topp3 > paBottom1a && topp3 < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp3 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp3 > paTop2a && topp3 < paTop2b || topp3 > paBottom2a && topp3 < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp3 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp3 > paTop3a && topp3 < paTop3b || topp3 > paBottom3a && topp3 < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp3 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp3 > paTop4a && topp3 < paTop4b || topp3 > paBottom4a && topp3 < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp3 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
}
}
if (e.code == button4Code) {
receptorDiv4.style.boxShadow = "0px 3px 3px 0px #611046"
receptorDiv4.style.transform = "translate(0px, 0px)"
if (success == 50 && pick51 == 4 && miss50 == 1) {
if (topp51d > middleTop && topp51d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp51d = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51d > paTop1a && topp51d < paTop1b || topp51d > paBottom1a && topp51d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp51d = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51d > paTop2a && topp51d < paTop2b || topp51d > paBottom2a && topp51d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp51d = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51d > paTop3a && topp51d < paTop3b || topp51d > paBottom3a && topp51d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp51d = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
if (topp51d > paTop4a && topp51d < paTop4b || topp51d > paBottom4a && topp51d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp51d = topReset;
success = 51;
pick51 = 0;
miss51 = 1;
}
}
if (success == 49 && pick50 == 4 && miss49 == 1) {
if (topp50d > middleTop && topp50d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp50d = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50d > paTop1a && topp50d < paTop1b || topp50d > paBottom1a && topp50d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp50d = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50d > paTop2a && topp50d < paTop2b || topp50d > paBottom2a && topp50d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp50d = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50d > paTop3a && topp50d < paTop3b || topp50d > paBottom3a && topp50d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp50d = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
if (topp50d > paTop4a && topp50d < paTop4b || topp50d > paBottom4a && topp50d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp50d = topReset;
success = 50;
pick50 = 0;
miss50 = 1;
}
}
if (success == 48 && pick49 == 4 && miss48 == 1) {
if (topp49d > middleTop && topp49d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp49d = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49d > paTop1a && topp49d < paTop1b || topp49d > paBottom1a && topp49d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp49d = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49d > paTop2a && topp49d < paTop2b || topp49d > paBottom2a && topp49d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp49d = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49d > paTop3a && topp49d < paTop3b || topp49d > paBottom3a && topp49d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp49d = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
if (topp49d > paTop4a && topp49d < paTop4b || topp49d > paBottom4a && topp49d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp49d = topReset;
success = 49;
pick49 = 0;
miss49 = 1;
}
}
if (success == 47 && pick48 == 4 && miss47 == 1) {
if (topp48d > middleTop && topp48d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp48d = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48d > paTop1a && topp48d < paTop1b || topp48d > paBottom1a && topp48d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp48d = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48d > paTop2a && topp48d < paTop2b || topp48d > paBottom2a && topp48d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp48d = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48d > paTop3a && topp48d < paTop3b || topp48d > paBottom3a && topp48d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp48d = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
if (topp48d > paTop4a && topp48d < paTop4b || topp48d > paBottom4a && topp48d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp48d = topReset;
success = 48;
pick48 = 0;
miss48 = 1;
}
}
if (success == 46 && pick47 == 4 && miss46 == 1) {
if (topp47d > middleTop && topp47d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp47d = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47d > paTop1a && topp47d < paTop1b || topp47d > paBottom1a && topp47d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp47d = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47d > paTop2a && topp47d < paTop2b || topp47d > paBottom2a && topp47d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp47d = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47d > paTop3a && topp47d < paTop3b || topp47d > paBottom3a && topp47d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp47d = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
if (topp47d > paTop4a && topp47d < paTop4b || topp47d > paBottom4a && topp47d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp47d = topReset;
success = 47;
pick47 = 0;
miss47 = 1;
}
}
if (success == 45 && pick46 == 4 && miss45 == 1) {
if (topp46d > middleTop && topp46d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp46d = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46d > paTop1a && topp46d < paTop1b || topp46d > paBottom1a && topp46d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp46d = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46d > paTop2a && topp46d < paTop2b || topp46d > paBottom2a && topp46d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp46d = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46d > paTop3a && topp46d < paTop3b || topp46d > paBottom3a && topp46d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp46d = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
if (topp46d > paTop4a && topp46d < paTop4b || topp46d > paBottom4a && topp46d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp46d = topReset;
success = 46;
pick46 = 0;
miss46 = 1;
}
}
if (success == 44 && pick45 == 4 && miss44 == 1) {
if (topp45d > middleTop && topp45d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp45d = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45d > paTop1a && topp45d < paTop1b || topp45d > paBottom1a && topp45d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp45d = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45d > paTop2a && topp45d < paTop2b || topp45d > paBottom2a && topp45d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp45d = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45d > paTop3a && topp45d < paTop3b || topp45d > paBottom3a && topp45d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp45d = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
if (topp45d > paTop4a && topp45d < paTop4b || topp45d > paBottom4a && topp45d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp45d = topReset;
success = 45;
pick45 = 0;
miss45 = 1;
}
}
if (success == 43 && pick44 == 4 && miss43 == 1) {
if (topp44d > middleTop && topp44d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp44d = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44d > paTop1a && topp44d < paTop1b || topp44d > paBottom1a && topp44d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp44d = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44d > paTop2a && topp44d < paTop2b || topp44d > paBottom2a && topp44d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp44d = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44d > paTop3a && topp44d < paTop3b || topp44d > paBottom3a && topp44d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp44d = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
if (topp44d > paTop4a && topp44d < paTop4b || topp44d > paBottom4a && topp44d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp44d = topReset;
success = 44;
pick44 = 0;
miss44 = 1;
}
}
if (success == 42 && pick43 == 4 && miss42 == 1) {
if (topp43d > middleTop && topp43d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp43d = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43d > paTop1a && topp43d < paTop1b || topp43d > paBottom1a && topp43d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp43d = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43d > paTop2a && topp43d < paTop2b || topp43d > paBottom2a && topp43d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp43d = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43d > paTop3a && topp43d < paTop3b || topp43d > paBottom3a && topp43d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp43d = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
if (topp43d > paTop4a && topp43d < paTop4b || topp43d > paBottom4a && topp43d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp43d = topReset;
success = 43;
pick43 = 0;
miss43 = 1;
}
}
if (success == 41 && pick42 == 4 && miss41 == 1) {
if (topp42d > middleTop && topp42d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp42d = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42d > paTop1a && topp42d < paTop1b || topp42d > paBottom1a && topp42d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp42d = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42d > paTop2a && topp42d < paTop2b || topp42d > paBottom2a && topp42d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp42d = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42d > paTop3a && topp42d < paTop3b || topp42d > paBottom3a && topp42d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp42d = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
if (topp42d > paTop4a && topp42d < paTop4b || topp42d > paBottom4a && topp42d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp42d = topReset;
success = 42;
pick42 = 0;
miss42 = 1;
}
}
if (success == 40 && pick41 == 4 && miss40 == 1) {
if (topp41d > middleTop && topp41d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp41d = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41d > paTop1a && topp41d < paTop1b || topp41d > paBottom1a && topp41d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp41d = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41d > paTop2a && topp41d < paTop2b || topp41d > paBottom2a && topp41d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp41d = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41d > paTop3a && topp41d < paTop3b || topp41d > paBottom3a && topp41d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp41d = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
if (topp41d > paTop4a && topp41d < paTop4b || topp41d > paBottom4a && topp41d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp41d = topReset;
success = 41;
pick41 = 0;
miss41 = 1;
}
}
if (success == 39 && pick40 == 4 && miss39 == 1) {
if (topp40d > middleTop && topp40d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp40d = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40d > paTop1a && topp40d < paTop1b || topp40d > paBottom1a && topp40d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp40d = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40d > paTop2a && topp40d < paTop2b || topp40d > paBottom2a && topp40d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp40d = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40d > paTop3a && topp40d < paTop3b || topp40d > paBottom3a && topp40d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp40d = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
if (topp40d > paTop4a && topp40d < paTop4b || topp40d > paBottom4a && topp40d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp40d = topReset;
success = 40;
pick40 = 0;
miss40 = 1;
}
}
if (success == 38 && pick39 == 4 && miss38 == 1) {
if (topp39d > middleTop && topp39d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp39d = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39d > paTop1a && topp39d < paTop1b || topp39d > paBottom1a && topp39d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp39d = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39d > paTop2a && topp39d < paTop2b || topp39d > paBottom2a && topp39d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp39d = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39d > paTop3a && topp39d < paTop3b || topp39d > paBottom3a && topp39d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp39d = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
if (topp39d > paTop4a && topp39d < paTop4b || topp39d > paBottom4a && topp39d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp39d = topReset;
success = 39;
pick39 = 0;
miss39 = 1;
}
}
if (success == 37 && pick38 == 4 && miss37 == 1) {
if (topp38d > middleTop && topp38d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp38d = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38d > paTop1a && topp38d < paTop1b || topp38d > paBottom1a && topp38d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp38d = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38d > paTop2a && topp38d < paTop2b || topp38d > paBottom2a && topp38d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp38d = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38d > paTop3a && topp38d < paTop3b || topp38d > paBottom3a && topp38d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp38d = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
if (topp38d > paTop4a && topp38d < paTop4b || topp38d > paBottom4a && topp38d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp38d = topReset;
success = 38;
pick38 = 0;
miss38 = 1;
}
}
if (success == 36 && pick37 == 4 && miss36 == 1) {
if (topp37d > middleTop && topp37d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp37d = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37d > paTop1a && topp37d < paTop1b || topp37d > paBottom1a && topp37d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp37d = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37d > paTop2a && topp37d < paTop2b || topp37d > paBottom2a && topp37d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp37d = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37d > paTop3a && topp37d < paTop3b || topp37d > paBottom3a && topp37d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp37d = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
if (topp37d > paTop4a && topp37d < paTop4b || topp37d > paBottom4a && topp37d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp37d = topReset;
success = 37;
pick37 = 0;
miss37 = 1;
}
}
if (success == 35 && pick36 == 4 && miss35 == 1) {
if (topp36d > middleTop && topp36d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp36d = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36d > paTop1a && topp36d < paTop1b || topp36d > paBottom1a && topp36d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp36d = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36d > paTop2a && topp36d < paTop2b || topp36d > paBottom2a && topp36d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp36d = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36d > paTop3a && topp36d < paTop3b || topp36d > paBottom3a && topp36d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp36d = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
if (topp36d > paTop4a && topp36d < paTop4b || topp36d > paBottom4a && topp36d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp36d = topReset;
success = 36;
pick36 = 0;
miss36 = 1;
}
}
if (success == 34 && pick35 == 4 && miss34 == 1) {
if (topp35d > middleTop && topp35d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp35d = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35d > paTop1a && topp35d < paTop1b || topp35d > paBottom1a && topp35d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp35d = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35d > paTop2a && topp35d < paTop2b || topp35d > paBottom2a && topp35d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp35d = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35d > paTop3a && topp35d < paTop3b || topp35d > paBottom3a && topp35d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp35d = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
if (topp35d > paTop4a && topp35d < paTop4b || topp35d > paBottom4a && topp35d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp35d = topReset;
success = 35;
pick35 = 0;
miss35 = 1;
}
}
if (success == 33 && pick34 == 4 && miss33 == 1) {
if (topp34d > middleTop && topp34d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp34d = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34d > paTop1a && topp34d < paTop1b || topp34d > paBottom1a && topp34d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp34d = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34d > paTop2a && topp34d < paTop2b || topp34d > paBottom2a && topp34d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp34d = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34d > paTop3a && topp34d < paTop3b || topp34d > paBottom3a && topp34d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp34d = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
if (topp34d > paTop4a && topp34d < paTop4b || topp34d > paBottom4a && topp34d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp34d = topReset;
success = 34;
pick34 = 0;
miss34 = 1;
}
}
if (success == 32 && pick33 == 4 && miss32 == 1) {
if (topp33d > middleTop && topp33d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp33d = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33d > paTop1a && topp33d < paTop1b || topp33d > paBottom1a && topp33d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp33d = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33d > paTop2a && topp33d < paTop2b || topp33d > paBottom2a && topp33d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp33d = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
if (topp33d > paTop3a && topp33d < paTop3b || topp33d > paBottom3a && topp33d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
div33d.remove()
topp33d = topReset;
pick33 = 0;
miss33 = 1;
}
if (topp33d > paTop4a && topp33d < paTop4b || topp33d > paBottom4a && topp33d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp33d = topReset;
success = 33;
pick33 = 0;
miss33 = 1;
}
}
if (success == 31 && pick32 == 4 && miss31 == 1) {
if (topp32d > middleTop && topp32d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp32d = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32d > paTop1a && topp32d < paTop1b || topp32d > paBottom1a && topp32d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp32d = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32d > paTop2a && topp32d < paTop2b || topp32d > paBottom2a && topp32d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp32d = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32d > paTop3a && topp32d < paTop3b || topp32d > paBottom3a && topp32d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp32d = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
if (topp32d > paTop4a && topp32d < paTop4b || topp32d > paBottom4a && topp32d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp32d = topReset;
success = 32;
pick32 = 0;
miss32 = 1;
}
}
if (success == 30 && pick31 == 4 && miss30 == 1) {
if (topp31d > middleTop && topp31d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp31d = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31d > paTop1a && topp31d < paTop1b || topp31d > paBottom1a && topp31d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp31d = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31d > paTop2a && topp31d < paTop2b || topp31d > paBottom2a && topp31d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp31d = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31d > paTop3a && topp31d < paTop3b || topp31d > paBottom3a && topp31d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp31d = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
if (topp31d > paTop4a && topp31d < paTop4b || topp31d > paBottom4a && topp31d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp31d = topReset;
success = 31;
pick31 = 0;
miss31 = 1;
}
}
if (success == 29 && pick30 == 4 && miss29 == 1) {
if (topp30d > middleTop && topp30d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp30d = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30d > paTop1a && topp30d < paTop1b || topp30d > paBottom1a && topp30d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp30d = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30d > paTop2a && topp30d < paTop2b || topp30d > paBottom2a && topp30d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp30d = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30d > paTop3a && topp30d < paTop3b || topp30d > paBottom3a && topp30d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp30d = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
if (topp30d > paTop4a && topp30d < paTop4b || topp30d > paBottom4a && topp30d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp30d = topReset;
success = 30;
pick30 = 0;
miss30 = 1;
}
}
if (success == 28 && pick29 == 4 && miss28 == 1) {
if (topp29d > middleTop && topp29d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp29d = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29d > paTop1a && topp29d < paTop1b || topp29d > paBottom1a && topp29d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp29d = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29d > paTop2a && topp29d < paTop2b || topp29d > paBottom2a && topp29d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp29d = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29d > paTop3a && topp29d < paTop3b || topp29d > paBottom3a && topp29d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp29d = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
if (topp29d > paTop4a && topp29d < paTop4b || topp29d > paBottom4a && topp29d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp29d = topReset;
success = 29;
pick29 = 0;
miss29 = 1;
}
}
if (success == 27 && pick28 == 4 && miss27 == 1) {
if (topp28d > middleTop && topp28d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp28d = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28d > paTop1a && topp28d < paTop1b || topp28d > paBottom1a && topp28d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp28d = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28d > paTop2a && topp28d < paTop2b || topp28d > paBottom2a && topp28d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp28d = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28d > paTop3a && topp28d < paTop3b || topp28d > paBottom3a && topp28d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp28d = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
if (topp28d > paTop4a && topp28d < paTop4b || topp28d > paBottom4a && topp28d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp28d = topReset;
success = 28;
pick28 = 0;
miss28 = 1;
}
}
if (success == 26 && pick27 == 4 && miss26 == 1) {
if (topp27d > middleTop && topp27d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp27d = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27d > paTop1a && topp27d < paTop1b || topp27d > paBottom1a && topp27d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp27d = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27d > paTop2a && topp27d < paTop2b || topp27d > paBottom2a && topp27d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp27d = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27d > paTop3a && topp27d < paTop3b || topp27d > paBottom3a && topp27d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp27d = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
if (topp27d > paTop4a && topp27d < paTop4b || topp27d > paBottom4a && topp27d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp27d = topReset;
success = 27;
pick27 = 0;
miss27 = 1;
}
}
if (success == 25 && pickz == 4 && miss25 == 1) {
if (topp26d > middleTop && topp26d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp26d = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26d > paTop1a && topp26d < paTop1b || topp26d > paBottom1a && topp26d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp26d = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26d > paTop2a && topp26d < paTop2b || topp26d > paBottom2a && topp26d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp26d = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26d > paTop3a && topp26d < paTop3b || topp26d > paBottom3a && topp26d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp26d = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
if (topp26d > paTop4a && topp26d < paTop4b || topp26d > paBottom4a && topp26d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp26d = topReset;
success = 26;
pickz = 0;
miss26 = 1;
}
}
if (success == 24 && picky == 4 && miss24 == 1) {
if (topp25d > middleTop && topp25d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp25d = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25d > paTop1a && topp25d < paTop1b || topp25d > paBottom1a && topp25d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp25d = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25d > paTop2a && topp25d < paTop2b || topp25d > paBottom2a && topp25d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp25d = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25d > paTop3a && topp25d < paTop3b || topp25d > paBottom3a && topp25d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp25d = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
if (topp25d > paTop4a && topp25d < paTop4b || topp25d > paBottom4a && topp25d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp25d = topReset;
success = 25;
picky = 0;
miss25 = 1;
}
}
if (success == 23 && pickx == 4 && miss23 == 1) {
if (topp24d > middleTop && topp24d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp24d = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24d > paTop1a && topp24d < paTop1b || topp24d > paBottom1a && topp24d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp24d = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24d > paTop2a && topp24d < paTop2b || topp24d > paBottom2a && topp24d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp24d = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24d > paTop3a && topp24d < paTop3b || topp24d > paBottom3a && topp24d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp24d = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
if (topp24d > paTop4a && topp24d < paTop4b || topp24d > paBottom4a && topp24d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp24d = topReset;
success = 24;
pickx = 0;
miss24 = 1;
}
}
if (success == 22 && pickw == 4 && miss22 == 1) {
if (topp23d > middleTop && topp23d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp23d = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23d > paTop1a && topp23d < paTop1b || topp23d > paBottom1a && topp23d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp23d = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23d > paTop2a && topp23d < paTop2b || topp23d > paBottom2a && topp23d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp23d = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23d > paTop3a && topp23d < paTop3b || topp23d > paBottom3a && topp23d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp23d = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
if (topp23d > paTop4a && topp23d < paTop4b || topp23d > paBottom4a && topp23d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp23d = topReset;
success = 23;
pickw = 0;
miss23 = 1;
}
}
if (success == 21 && pickv == 4 && miss21 == 1) {
if (topp22d > middleTop && topp22d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp22d = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22d > paTop1a && topp22d < paTop1b || topp22d > paBottom1a && topp22d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp22d = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22d > paTop2a && topp22d < paTop2b || topp22d > paBottom2a && topp22d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp22d = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22d > paTop3a && topp22d < paTop3b || topp22d > paBottom3a && topp22d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp22d = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
if (topp22d > paTop4a && topp22d < paTop4b || topp22d > paBottom4a && topp22d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp22d = topReset;
success = 22;
pickv = 0;
miss22 = 1;
}
}
if (success == 20 && picku == 4 && miss20 == 1) {
if (topp21d > middleTop && topp21d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp21d = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21d > paTop1a && topp21d < paTop1b || topp21d > paBottom1a && topp21d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp21d = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21d > paTop2a && topp21d < paTop2b || topp21d > paBottom2a && topp21d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp21d = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21d > paTop3a && topp21d < paTop3b || topp21d > paBottom3a && topp21d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp21d = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
if (topp21d > paTop4a && topp21d < paTop4b || topp21d > paBottom4a && topp21d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp21d = topReset;
success = 21;
picku = 0;
miss21 = 1;
}
}
if (success == 19 && pickt == 4 && miss19 == 1) {
if (topp20d > middleTop && topp20d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp20d = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20d > paTop1a && topp20d < paTop1b || topp20d > paBottom1a && topp20d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp20d = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20d > paTop2a && topp20d < paTop2b || topp20d > paBottom2a && topp20d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp20d = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20d > paTop3a && topp20d < paTop3b || topp20d > paBottom3a && topp20d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp20d = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
if (topp20d > paTop4a && topp20d < paTop4b || topp20d > paBottom4a && topp20d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp20d = topReset;
success = 20;
pickt = 0;
miss20 = 1;
}
}
if (success == 18 && picks == 4 && miss18 == 1) {
if (topp19d > middleTop && topp19d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp19d = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19d > paTop1a && topp19d < paTop1b || topp19d > paBottom1a && topp19d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp19d = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19d > paTop2a && topp19d < paTop2b || topp19d > paBottom2a && topp19d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp19d = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19d > paTop3a && topp19d < paTop3b || topp19d > paBottom3a && topp19d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp19d = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
if (topp19d > paTop4a && topp19d < paTop4b || topp19d > paBottom4a && topp19d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp19d = topReset;
success = 19;
picks = 0;
miss19 = 1;
}
}
if (success == 17 && pickr == 4 && miss17 == 1) {
if (topp18d > middleTop && topp18d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp18d = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18d > paTop1a && topp18d < paTop1b || topp18d > paBottom1a && topp18d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp18d = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18d > paTop2a && topp18d < paTop2b || topp18d > paBottom2a && topp18d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp18d = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18d > paTop3a && topp18d < paTop3b || topp18d > paBottom3a && topp18d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp18d = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
if (topp18d > paTop4a && topp18d < paTop4b || topp18d > paBottom4a && topp18d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp18d = topReset;
success = 18;
pickr = 0;
miss18 = 1;
}
}
if (success == 16 && pickq == 4 && miss16 == 1) {
if (topp17d > middleTop && topp17d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp17d = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17d > paTop1a && topp17d < paTop1b || topp17d > paBottom1a && topp17d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp17d = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17d > paTop2a && topp17d < paTop2b || topp17d > paBottom2a && topp17d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp17d = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17d > paTop3a && topp17d < paTop3b || topp17d > paBottom3a && topp17d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp17d = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
if (topp17d > paTop4a && topp17d < paTop4b || topp17d > paBottom4a && topp17d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp17d = topReset;
success = 17;
pickq = 0;
miss17 = 1;
}
}
if (success == 15 && pickp == 4 && miss15 == 1) {
if (topp16d > middleTop && topp16d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp16d = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16d > paTop1a && topp16d < paTop1b || topp16d > paBottom1a && topp16d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp16d = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16d > paTop2a && topp16d < paTop2b || topp16d > paBottom2a && topp16d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp16d = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16d > paTop3a && topp16d < paTop3b || topp16d > paBottom3a && topp16d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp16d = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
if (topp16d > paTop4a && topp16d < paTop4b || topp16d > paBottom4a && topp16d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp16d = topReset;
success = 16;
pickp = 0;
miss16 = 1;
}
}
if (success == 14 && picko == 4 && miss14 == 1) {
if (topp15d > middleTop && topp15d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp15d = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15d > paTop1a && topp15d < paTop1b || topp15d > paBottom1a && topp15d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp15d = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15d > paTop2a && topp15d < paTop2b || topp15d > paBottom2a && topp15d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp15d = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15d > paTop3a && topp15d < paTop3b || topp15d > paBottom3a && topp15d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp15d = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
if (topp15d > paTop4a && topp15d < paTop4b || topp15d > paBottom4a && topp15d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp15d = topReset;
success = 15;
picko = 0;
miss15 = 1;
}
}
if (success == 13 && pickn == 4 && miss13 == 1) {
if (topp14d > middleTop && topp14d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp14d = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14d > paTop1a && topp14d < paTop1b || topp14d > paBottom1a && topp14d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp14d = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14d > paTop2a && topp14d < paTop2b || topp14d > paBottom2a && topp14d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp14d = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14d > paTop3a && topp14d < paTop3b || topp14d > paBottom3a && topp14d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp14d = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
if (topp14d > paTop4a && topp14d < paTop4b || topp14d > paBottom4a && topp14d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp14d = topReset;
success = 14;
pickn = 0;
miss14 = 1;
}
}
if (success == 12 && pickm == 4 && miss12 == 1) {
if (topp13d > middleTop && topp13d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp13d = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13d > paTop1a && topp13d < paTop1b || topp13d > paBottom1a && topp13d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp13d = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13d > paTop2a && topp13d < paTop2b || topp13d > paBottom2a && topp13d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp13d = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13d > paTop3a && topp13d < paTop3b || topp13d > paBottom3a && topp13d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp13d = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
if (topp13d > paTop4a && topp13d < paTop4b || topp13d > paBottom4a && topp13d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp13d = topReset;
success = 13;
pickm = 0;
miss13 = 1;
}
}
if (success == 11 && pickl == 4 && miss11 == 1) {
if (topp12d > middleTop && topp12d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp12d = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12d > paTop1a && topp12d < paTop1b || topp12d > paBottom1a && topp12d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp12d = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12d > paTop2a && topp12d < paTop2b || topp12d > paBottom2a && topp12d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp12d = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12d > paTop3a && topp12d < paTop3b || topp12d > paBottom3a && topp12d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp12d = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
if (topp12d > paTop4a && topp12d < paTop4b || topp12d > paBottom4a && topp12d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp12d = topReset;
success = 12;
pickl = 0;
miss12 = 1;
}
}
if (success == 10 && pickk == 4 && miss10 == 1) {
if (topp11d > middleTop && topp11d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp11d = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11d > paTop1a && topp11d < paTop1b || topp11d > paBottom1a && topp11d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp11d = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11d > paTop2a && topp11d < paTop2b || topp11d > paBottom2a && topp11d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp11d = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11d > paTop3a && topp11d < paTop3b || topp11d > paBottom3a && topp11d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp11d = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
if (topp11d > paTop4a && topp11d < paTop4b || topp11d > paBottom4a && topp11d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp11d = topReset;
success = 11;
pickk = 0;
miss11 = 1;
}
}
if (success == 9 && pickj == 4 && miss9 == 1) {
if (topp10d > middleTop && topp10d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp10d = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10d > paTop1a && topp10d < paTop1b || topp10d > paBottom1a && topp10d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp10d = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10d > paTop2a && topp10d < paTop2b || topp10d > paBottom2a && topp10d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp10d = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10d > paTop3a && topp10d < paTop3b || topp10d > paBottom3a && topp10d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp10d = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
if (topp10d > paTop4a && topp10d < paTop4b || topp10d > paBottom4a && topp10d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp10d = topReset;
success = 10;
pickj = 0;
miss10 = 1;
}
}
if (success == 8 && picki == 4 && miss8 == 1) {
if (topp9d > middleTop && topp9d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp9d = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9d > paTop1a && topp9d < paTop1b || topp9d > paBottom1a && topp9d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp9d = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9d > paTop2a && topp9d < paTop2b || topp9d > paBottom2a && topp9d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp9d = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9d > paTop3a && topp9d < paTop3b || topp9d > paBottom3a && topp9d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp9d = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
if (topp9d > paTop4a && topp9d < paTop4b || topp9d > paBottom4a && topp9d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp9d = topReset;
success = 9;
picki = 0;
miss9 = 1;
}
}
if (success == 7 && pickh == 4 && miss7 == 1) {
if (topp8d > middleTop && topp8d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp8d = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8d > paTop1a && topp8d < paTop1b || topp8d > paBottom1a && topp8d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp8d = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8d > paTop2a && topp8d < paTop2b || topp8d > paBottom2a && topp8d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp8d = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8d > paTop3a && topp8d < paTop3b || topp8d > paBottom3a && topp8d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp8d = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
if (topp8d > paTop4a && topp8d < paTop4b || topp8d > paBottom4a && topp8d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp8d = topReset;
success = 8;
pickh = 0;
miss8 = 1;
}
}
if (success == 6 && pickg == 4 && miss6 == 1) {
if (topp7d > middleTop && topp7d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp7d = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7d > paTop1a && topp7d < paTop1b || topp7d > paBottom1a && topp7d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp7d = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7d > paTop2a && topp7d < paTop2b || topp7d > paBottom2a && topp7d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp7d = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7d > paTop3a && topp7d < paTop3b || topp7d > paBottom3a && topp7d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp7d = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
if (topp7d > paTop4a && topp7d < paTop4b || topp7d > paBottom4a && topp7d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp7d = topReset;
success = 7;
pickg = 0;
miss7 = 1;
}
}
if (success == 5 && pickf == 4 && miss5 == 1) {
if (topp6d > middleTop && topp6d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp6d = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6d > paTop1a && topp6d < paTop1b || topp6d > paBottom1a && topp6d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp6d = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6d > paTop2a && topp6d < paTop2b || topp6d > paBottom2a && topp6d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp6d = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6d > paTop3a && topp6d < paTop3b || topp6d > paBottom3a && topp6d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp6d = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
if (topp6d > paTop4a && topp6d < paTop4b || topp6d > paBottom4a && topp6d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp6d = topReset;
success = 6;
pickf = 0;
miss6 = 1;
}
}
if (successa == 1 && successb == 1 && successc == 1 && successd == 1 && picke == 4 && miss4 == 1) {
if (topp5d > middleTop && topp5d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp6d = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5d > paTop1a && topp5d < paTop1b || topp5d > paBottom1a && topp5d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp5d = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5d > paTop2a && topp5d < paTop2b || topp5d > paBottom2a && topp5d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp5d = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5d > paTop3a && topp5d < paTop3b || topp5d > paBottom3a && topp5d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp5d = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
if (topp5d > paTop4a && topp5d < paTop4b || topp5d > paBottom4a && topp5d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp5d = topReset;
success = 5;
successe = 1;
picke = 0;
miss5 = 1;
}
}
if (successa == 1 && successb == 1 && successc == 1 && pickd == 4 && miss3 == 1) {
if (topp4d > middleTop && topp4d < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp5d = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4d > paTop1a && topp4d < paTop1b || topp4d > paBottom1a && topp4d < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp4d = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4d > paTop2a && topp4d < paTop2b || topp4d > paBottom2a && topp4d < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp4d = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4d > paTop3a && topp4d < paTop3b || topp4d > paBottom3a && topp4d < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp4d = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
if (topp4d > paTop4a && topp4d < paTop4b || topp4d > paBottom4a && topp4d < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp4d = topReset;
success = 4;
successd = 1;
pickd = 0;
miss4 = 1;
}
}
if (successa == 1 && successb == 1 && pickc == 4 && miss2 == 1) {
if (topp3d > middleTop && topp3d < middleBottom && successa == 1) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp3d = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3d > paTop1a && topp3d < paTop1b || topp3d > paBottom1a && topp3d < paBottom1b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp3d = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3d > paTop2a && topp3d < paTop2b || topp3d > paBottom2a && topp3d < paBottom2b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp3d = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3d > paTop3a && topp3d < paTop3b || topp3d > paBottom3a && topp3d < paBottom3b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp3d = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
if (topp3d > paTop4a && topp3d < paTop4b || topp3d > paBottom4a && topp3d < paBottom4b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp3d = topReset;
success = 3;
successc = 1;
pickc = 0;
miss3 = 1;
}
}
if (pickb == 4 && miss1 == 1) {
if (toppd > middleTop && toppd < middleBottom && successa == 1) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
toppd = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppd > paTop1a && toppd < paTop1b || toppd > paBottom1a && toppd < paBottom1b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
toppd = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppd > paTop2a && toppd < paTop2b || toppd > paBottom2a && toppd < paBottom2b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
toppd = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppd > paTop3a && toppd < paTop3b || toppd > paBottom3a && toppd < paBottom3b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
toppd = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
if (toppd > paTop4a && toppd < paTop4b || toppd > paBottom4a && toppd < paBottom4b && successa == 1) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
toppd = topReset;
success = 2;
successb = 1;
pickb = 0;
miss2 = 1;
}
}
if (picka == 4) {
if (topp4 > middleTop && topp4 < middleBottom) {
this.document.getElementById("h1").innerHTML = "Splendid!"; splendid += 1;
topp4 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp4 > paTop1a && topp4 < paTop1b || topp4 > paBottom1a && topp4 < paBottom1b) {
this.document.getElementById("h1").innerHTML = "Outrageous!"; outrageous += 1;
topp4 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp4 > paTop2a && topp4 < paTop2b || topp4 > paBottom2a && topp4 < paBottom2b) {
this.document.getElementById("h1").innerHTML = "Wicked!"; wicked += 1;
topp4 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp4 > paTop3a && topp4 < paTop3b || topp4 > paBottom3a && topp4 < paBottom3b) {
this.document.getElementById("h1").innerHTML = "Alright!"; alright += 1;
topp4 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
if (topp4 > paTop4a && topp4 < paTop4b || topp4 > paBottom4a && topp4 < paBottom4b) {
this.document.getElementById("h1").innerHTML = "Unbelievable!"; unbelievable += 1;
topp4 = topReset;
success = 1;
successa = 1;
picka = 0;
miss1 = 1;
}
}
}
if (e.code == 'KeyQ') { //if keyup/keydown +1
var divv = document.createElement('div');
divv.style.left = left + "px"
divv.style.top = r500 + "px"
document.body.appendChild(divv);
}
})
function update() {
document.querySelector('#input').style.transform = 'rotate(180deg)';
document.querySelector('#cpu1').style.transform = 'rotate(180deg)';
document.querySelector('#cpu2').style.transform = 'rotate(180deg)';
document.querySelector('#cpu3').style.transform = 'rotate(180deg)';
document.querySelector('#cpu4').style.transform = 'rotate(180deg)';
document.querySelector('#cpu5').style.transform = 'rotate(180deg)';
document.querySelector('#cpu6').style.transform = 'rotate(180deg)';
document.querySelector('#cpu7').style.transform = 'rotate(180deg)';
document.querySelector('#cpu8').style.transform = 'rotate(180deg)';
document.querySelector('#cpu9').style.transform = 'rotate(180deg)';
document.querySelector('#cpu10').style.transform = 'rotate(180deg)';
document.querySelector('#cpu11').style.transform = 'rotate(180deg)';
document.querySelector('#cpu12').style.transform = 'rotate(180deg)';
document.querySelector('#cpu13').style.transform = 'rotate(180deg)';
document.querySelector('#cpu14').style.transform = 'rotate(180deg)';
document.querySelector('#cpu15').style.transform = 'rotate(180deg)';
document.querySelector('#cpu16').style.transform = 'rotate(180deg)';
document.querySelector('#cpu17').style.transform = 'rotate(180deg)';
document.querySelector('#cpu18').style.transform = 'rotate(180deg)';
document.querySelector('#cpu19').style.transform = 'rotate(180deg)';
document.querySelector('#cpu20').style.transform = 'rotate(180deg)';
document.querySelector('#cpu21').style.transform = 'rotate(180deg)';
document.querySelector('#cpu22').style.transform = 'rotate(180deg)';
document.querySelector('#cpu23').style.transform = 'rotate(180deg)';
document.querySelector('#cpu24').style.transform = 'rotate(180deg)';
document.querySelector('#cpu25').style.transform = 'rotate(180deg)';
document.querySelector('#cpu26').style.transform = 'rotate(180deg)';
document.querySelector('#cpu27').style.transform = 'rotate(180deg)';
document.querySelector('#cpu28').style.transform = 'rotate(180deg)';
document.querySelector('#cpu29').style.transform = 'rotate(180deg)';
document.querySelector('#cpu30').style.transform = 'rotate(180deg)';
document.querySelector('#cpu31').style.transform = 'rotate(180deg)';
document.querySelector('#cpu32').style.transform = 'rotate(180deg)';
document.querySelector('#cpu33').style.transform = 'rotate(180deg)';
document.querySelector('#cpu34').style.transform = 'rotate(180deg)';
document.querySelector('#cpu35').style.transform = 'rotate(180deg)';
document.querySelector('#cpu36').style.transform = 'rotate(180deg)';
document.querySelector('#cpu37').style.transform = 'rotate(180deg)';
document.querySelector('#cpu38').style.transform = 'rotate(180deg)';
document.querySelector('#cpu39').style.transform = 'rotate(180deg)';
document.querySelector('#cpu40').style.transform = 'rotate(180deg)';
document.querySelector('#cpu41').style.transform = 'rotate(180deg)';
document.querySelector('#cpu42').style.transform = 'rotate(180deg)';
document.querySelector('#cpu43').style.transform = 'rotate(180deg)';
document.querySelector('#cpu44').style.transform = 'rotate(180deg)';
document.querySelector('#cpu45').style.transform = 'rotate(180deg)';
document.querySelector('#cpu46').style.transform = 'rotate(180deg)';
document.querySelector('#cpu47').style.transform = 'rotate(180deg)';
document.querySelector('#cpu48').style.transform = 'rotate(180deg)';
document.querySelector('#cpu49').style.transform = 'rotate(180deg)';
document.querySelector('#cpu50').style.transform = 'rotate(180deg)';
document.querySelector('#button1').style.transform = 'rotate(180deg)';
document.querySelector('#button2').style.transform = 'rotate(180deg)';
document.querySelector('#button3').style.transform = 'rotate(180deg)';
document.querySelector('#button4').style.transform = 'rotate(180deg)';
document.querySelector('#button5').style.transform = 'rotate(180deg)';
document.querySelector('#button6').style.transform = 'rotate(180deg)';
document.querySelector('#button7').style.transform = 'rotate(180deg)';
document.querySelector('#button8').style.transform = 'rotate(180deg)';
document.querySelector('#button9').style.transform = 'rotate(180deg)';
document.querySelector('#button10').style.transform = 'rotate(180deg)';
document.querySelector('#button11').style.transform = 'rotate(180deg)';
document.querySelector('#button12').style.transform = 'rotate(180deg)';
document.querySelector('#button13').style.transform = 'rotate(180deg)';
document.querySelector('#button14').style.transform = 'rotate(180deg)';
document.querySelector('#button15').style.transform = 'rotate(180deg)';
document.querySelector('#button16').style.transform = 'rotate(180deg)';
document.querySelector('#button17').style.transform = 'rotate(180deg)';
document.querySelector('#button18').style.transform = 'rotate(180deg)';
document.querySelector('#button19').style.transform = 'rotate(180deg)';
document.querySelector('#button20').style.transform = 'rotate(180deg)';
document.querySelector('#button21').style.transform = 'rotate(180deg)';
document.querySelector('#button22').style.transform = 'rotate(180deg)';
document.querySelector('#button23').style.transform = 'rotate(180deg)';
document.querySelector('#button24').style.transform = 'rotate(180deg)';
document.querySelector('#button25').style.transform = 'rotate(180deg)';
document.querySelector('#button26').style.transform = 'rotate(180deg)';
document.querySelector('#button27').style.transform = 'rotate(180deg)';
document.querySelector('#button28').style.transform = 'rotate(180deg)';
document.querySelector('#button29').style.transform = 'rotate(180deg)';
document.querySelector('#button30').style.transform = 'rotate(180deg)';
document.querySelector('#button31').style.transform = 'rotate(180deg)';
document.querySelector('#button32').style.transform = 'rotate(180deg)';
document.querySelector('#button33').style.transform = 'rotate(180deg)';
document.querySelector('#button34').style.transform = 'rotate(180deg)';
document.querySelector('#button35').style.transform = 'rotate(180deg)';
document.querySelector('#button36').style.transform = 'rotate(180deg)';
document.querySelector('#button37').style.transform = 'rotate(180deg)';
document.querySelector('#button38').style.transform = 'rotate(180deg)';
document.querySelector('#button39').style.transform = 'rotate(180deg)';
document.querySelector('#button40').style.transform = 'rotate(180deg)';
document.querySelector('#button41').style.transform = 'rotate(180deg)';
document.querySelector('#button42').style.transform = 'rotate(180deg)';
document.querySelector('#button43').style.transform = 'rotate(180deg)';
document.querySelector('#button44').style.transform = 'rotate(180deg)';
document.querySelector('#button45').style.transform = 'rotate(180deg)';
document.querySelector('#button46').style.transform = 'rotate(180deg)';
document.querySelector('#button47').style.transform = 'rotate(180deg)';
document.querySelector('#button48').style.transform = 'rotate(180deg)';
document.querySelector('#button49').style.transform = 'rotate(180deg)';
document.querySelector('#button50').style.transform = 'rotate(180deg)';
document.querySelector('#input').style.top = 470 + "px";
document.querySelector('#CpuInput').style.transform = 'rotate(180deg)';
document.querySelector('#CpuInput').style.top = 470 + "px";
if (success > topSuccess) {
topSuccess = success;
}
// console.log(pickArray)
let target = 5;
let counter = 0;
for (button of buttonArray) {
if (button == target) {
counter++;
}
};
if (counter > 23) {
this.document.getElementById("cpu26").style.visibility = "visible";
this.document.getElementById("cpu27").style.visibility = "visible";
this.document.getElementById("cpu28").style.visibility = "visible";
this.document.getElementById("cpu29").style.visibility = "visible";
this.document.getElementById("cpu30").style.visibility = "visible";
this.document.getElementById("button26").style.visibility = "visible";
this.document.getElementById("button27").style.visibility = "visible";
this.document.getElementById("button28").style.visibility = "visible";
this.document.getElementById("button29").style.visibility = "visible";
this.document.getElementById("button30").style.visibility = "visible";
document.querySelector('#input').style.top = 570 + "px";
document.querySelector('#CpuInput').style.top = 570 + "px";
}
if (counter > 28) {
this.document.getElementById("cpu31").style.visibility = "visible";
this.document.getElementById("cpu32").style.visibility = "visible";
this.document.getElementById("cpu33").style.visibility = "visible";
this.document.getElementById("cpu34").style.visibility = "visible";
this.document.getElementById("cpu35").style.visibility = "visible";
this.document.getElementById("cpu36").style.visibility = "visible";
this.document.getElementById("cpu37").style.visibility = "visible";
this.document.getElementById("cpu38").style.visibility = "visible";
this.document.getElementById("cpu39").style.visibility = "visible";
this.document.getElementById("cpu40").style.visibility = "visible";
this.document.getElementById("button31").style.visibility = "visible";
this.document.getElementById("button32").style.visibility = "visible";
this.document.getElementById("button33").style.visibility = "visible";
this.document.getElementById("button34").style.visibility = "visible";
this.document.getElementById("button35").style.visibility = "visible";
this.document.getElementById("button36").style.visibility = "visible";
this.document.getElementById("button37").style.visibility = "visible";
this.document.getElementById("button38").style.visibility = "visible";
this.document.getElementById("button39").style.visibility = "visible";
this.document.getElementById("button40").style.visibility = "visible";
this.document.getElementById("input").style.fontSize = "14px"
this.document.getElementById("CpuInput").style.right = "87px"
this.document.getElementById("CpuInput").style.fontSize = "14px"
document.querySelector('#input').style.top = 580 + "px";
document.querySelector('#CpuInput').style.top = 580 + "px";
}
if (counter > 38) {
this.document.getElementById("cpu41").style.visibility = "visible";
this.document.getElementById("cpu42").style.visibility = "visible";
this.document.getElementById("cpu43").style.visibility = "visible";
this.document.getElementById("cpu44").style.visibility = "visible";
this.document.getElementById("cpu45").style.visibility = "visible";
this.document.getElementById("cpu46").style.visibility = "visible";
this.document.getElementById("cpu47").style.visibility = "visible";
this.document.getElementById("cpu48").style.visibility = "visible";
this.document.getElementById("cpu49").style.visibility = "visible";
this.document.getElementById("cpu50").style.visibility = "visible";
this.document.getElementById("button41").style.visibility = "visible";
this.document.getElementById("button42").style.visibility = "visible";
this.document.getElementById("button43").style.visibility = "visible";
this.document.getElementById("button44").style.visibility = "visible";
this.document.getElementById("button45").style.visibility = "visible";
this.document.getElementById("button46").style.visibility = "visible";
this.document.getElementById("button47").style.visibility = "visible";
this.document.getElementById("button48").style.visibility = "visible";
this.document.getElementById("button49").style.visibility = "visible";
this.document.getElementById("button50").style.visibility = "visible";
this.document.getElementById("input").style.fontSize = "11px"
this.document.getElementById("CpuInput").style.right = "77px"
this.document.getElementById("CpuInput").style.fontSize = "11px"
}
if (counter < 28) {
this.document.getElementById("cpu41").style.visibility = "hidden";
this.document.getElementById("cpu42").style.visibility = "hidden";
this.document.getElementById("cpu43").style.visibility = "hidden";
this.document.getElementById("cpu44").style.visibility = "hidden";
this.document.getElementById("cpu45").style.visibility = "hidden";
this.document.getElementById("cpu46").style.visibility = "hidden";
this.document.getElementById("cpu47").style.visibility = "hidden";
this.document.getElementById("cpu48").style.visibility = "hidden";
this.document.getElementById("cpu49").style.visibility = "hidden";
this.document.getElementById("cpu50").style.visibility = "hidden";
this.document.getElementById("cpu31").style.visibility = "hidden";
this.document.getElementById("cpu32").style.visibility = "hidden";
this.document.getElementById("cpu33").style.visibility = "hidden";
this.document.getElementById("cpu34").style.visibility = "hidden";
this.document.getElementById("cpu35").style.visibility = "hidden";
this.document.getElementById("cpu36").style.visibility = "hidden";
this.document.getElementById("cpu37").style.visibility = "hidden";
this.document.getElementById("cpu38").style.visibility = "hidden";
this.document.getElementById("cpu39").style.visibility = "hidden";
this.document.getElementById("cpu40").style.visibility = "hidden";
this.document.getElementById("button41").style.visibility = "hidden";
this.document.getElementById("button42").style.visibility = "hidden";
this.document.getElementById("button43").style.visibility = "hidden";
this.document.getElementById("button44").style.visibility = "hidden";
this.document.getElementById("button45").style.visibility = "hidden";
this.document.getElementById("button46").style.visibility = "hidden";
this.document.getElementById("button47").style.visibility = "hidden";
this.document.getElementById("button48").style.visibility = "hidden";
this.document.getElementById("button49").style.visibility = "hidden";
this.document.getElementById("button50").style.visibility = "hidden";
this.document.getElementById("button31").style.visibility = "hidden";
this.document.getElementById("button32").style.visibility = "hidden";
this.document.getElementById("button33").style.visibility = "hidden";
this.document.getElementById("button34").style.visibility = "hidden";
this.document.getElementById("button35").style.visibility = "hidden";
this.document.getElementById("button36").style.visibility = "hidden";
this.document.getElementById("button37").style.visibility = "hidden";
this.document.getElementById("button38").style.visibility = "hidden";
this.document.getElementById("button39").style.visibility = "hidden";
this.document.getElementById("button40").style.visibility = "hidden";
this.document.getElementById("input").style.fontSize = "18px"
this.document.getElementById("CpuInput").style.fontSize = "18px"
this.document.getElementById("CpuInput").style.right = "98px"
}
if (counter < 23) {
this.document.getElementById("cpu26").style.visibility = "hidden";
this.document.getElementById("cpu27").style.visibility = "hidden";
this.document.getElementById("cpu28").style.visibility = "hidden";
this.document.getElementById("cpu29").style.visibility = "hidden";
this.document.getElementById("cpu30").style.visibility = "hidden";
this.document.getElementById("button26").style.visibility = "hidden";
this.document.getElementById("button27").style.visibility = "hidden";
this.document.getElementById("button28").style.visibility = "hidden";
this.document.getElementById("button29").style.visibility = "hidden";
this.document.getElementById("button30").style.visibility = "hidden";
}
// timeArray.unshift(1); buttonArray.unshift(5);
// if (success == 2 && success2 == 0) { success2 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 3 && success3 == 0) { success3 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 4 && success4 == 0) { success4 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 5 && success5 == 0) { success5 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 6 && success6 == 0) { success6 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 7 && success7 == 0) { success7 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 8 && success8 == 0) { success8 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 9 && success9 == 0) { success9 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 10 && success10 == 0) { success10 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 11 && success11 == 0) { success11 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 12 && success12 == 0) { success12 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 13 && success13 == 0) { success13 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 14 && success14 == 0) { success14 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 15 && success15 == 0) { success15 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 16 && success16 == 0) { success16 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 17 && success17 == 0) { success17 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 18 && success18 == 0) { success18 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 19 && success19 == 0) { success19 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 20 && success20 == 0) { success20 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 21 && success21 == 0) { success21 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 22 && success22 == 0) { success22 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 23 && success23 == 0) { success23 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 24 && success24 == 0) { success24 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 25 && success25 == 0) { success25 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 26 && success26 == 0) { success26 = 1; timeArray.unshift(1); buttonArray.push(5); }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
// if (success == 1 && success == 0) { success == 1; timeArray.unshift(1); buttonArray.unshift(5);) }
if (cTime > 1000) {
cTime = 1000;
}
if (pTimeArray.length < 1) {
pTime = 0;
}
cTime += 1;
pTime += 1;
if (everythingS > everythingTop) {
everythingTop = everythingS
}
if (noJacksS > jacksTop) {
jacksTop = noJacksS
}
if (jacksTrillsOffS > jacksTrillTop) {
jacksTrillTop = jacksTrillsOffS
}
if (trillsOffS > trillsTop) {
trillsTop = trillsOffS
}
if (rollsTrillsOffS > rollsTrillsTop) {
rollsTrillsTop = rollsTrillsOffS
}
this.document.getElementById("topScores").innerHTML = "~~Top Scores~~"
this.document.getElementById("everything").innerHTML = "Everything: " + everythingTop
this.document.getElementById("noJacks").innerHTML = "No Jacks: " + jacksTop
this.document.getElementById("jacksTrillsOFF").innerHTML = "Jacks Trills OFF: " + jacksTrillTop
this.document.getElementById("trillsOFF").innerHTML = "Trills OFF: " + trillsTop
this.document.getElementById("rollsTrillsOFF").innerHTML = "Rolls Trills OFF: " + rollsTrillsTop
elemDiv.style.top = topp + "px"
elemDiv2.style.top = topp2 + "px"
elemDiv3.style.top = topp3 + "px"
elemDiv4.style.top = topp4 + "px"
div2a.style.top = toppa + "px"
div2b.style.top = toppb + "px"
div2c.style.top = toppc + "px"
div2d.style.top = toppd + "px"
div3a.style.top = topp3a + "px"
div3b.style.top = topp3b + "px"
div3c.style.top = topp3c + "px"
div3d.style.top = topp3d + "px"
div4a.style.top = topp4a + "px"
div4b.style.top = topp4b + "px"
div4c.style.top = topp4c + "px"
div4d.style.top = topp4d + "px"
div5a.style.top = topp5a + "px"
div5b.style.top = topp5b + "px"
div5c.style.top = topp5c + "px"
div5d.style.top = topp5d + "px"
div6a.style.top = topp6a + "px"
div6b.style.top = topp6b + "px"
div6c.style.top = topp6c + "px"
div6d.style.top = topp6d + "px"
div7a.style.top = topp7a + "px"
div7b.style.top = topp7b + "px"
div7c.style.top = topp7c + "px"
div7d.style.top = topp7d + "px"
div8a.style.top = topp8a + "px"
div8b.style.top = topp8b + "px"
div8c.style.top = topp8c + "px"
div8d.style.top = topp8d + "px"
div9a.style.top = topp9a + "px"
div9b.style.top = topp9b + "px"
div9c.style.top = topp9c + "px"
div9d.style.top = topp9d + "px"
div10a.style.top = topp10a + "px"
div10b.style.top = topp10b + "px"
div10c.style.top = topp10c + "px"
div10d.style.top = topp10d + "px"
div11a.style.top = topp11a + "px"
div11b.style.top = topp11b + "px"
div11c.style.top = topp11c + "px"
div11d.style.top = topp11d + "px"
div12a.style.top = topp12a + "px"
div12b.style.top = topp12b + "px"
div12c.style.top = topp12c + "px"
div12d.style.top = topp12d + "px"
div13a.style.top = topp13a + "px"
div13b.style.top = topp13b + "px"
div13c.style.top = topp13c + "px"
div13d.style.top = topp13d + "px"
div14a.style.top = topp14a + "px"
div14b.style.top = topp14b + "px"
div14c.style.top = topp14c + "px"
div14d.style.top = topp14d + "px"
div15a.style.top = topp15a + "px"
div15b.style.top = topp15b + "px"
div15c.style.top = topp15c + "px"
div15d.style.top = topp15d + "px"
div16a.style.top = topp16a + "px"
div16b.style.top = topp16b + "px"
div16c.style.top = topp16c + "px"
div16d.style.top = topp16d + "px"
div17a.style.top = topp17a + "px"
div17b.style.top = topp17b + "px"
div17c.style.top = topp17c + "px"
div17d.style.top = topp17d + "px"
div18a.style.top = topp18a + "px"
div18b.style.top = topp18b + "px"
div18c.style.top = topp18c + "px"
div18d.style.top = topp18d + "px"
div19a.style.top = topp19a + "px"
div19b.style.top = topp19b + "px"
div19c.style.top = topp19c + "px"
div19d.style.top = topp19d + "px"
div20a.style.top = topp20a + "px"
div20b.style.top = topp20b + "px"
div20c.style.top = topp20c + "px"
div20d.style.top = topp20d + "px"
div21a.style.top = topp21a + "px"
div21b.style.top = topp21b + "px"
div21c.style.top = topp21c + "px"
div21d.style.top = topp21d + "px"
div22a.style.top = topp22a + "px"
div22b.style.top = topp22b + "px"
div22c.style.top = topp22c + "px"
div22d.style.top = topp22d + "px"
div23a.style.top = topp23a + "px"
div23b.style.top = topp23b + "px"
div23c.style.top = topp23c + "px"
div23d.style.top = topp23d + "px"
div24a.style.top = topp24a + "px"
div24b.style.top = topp24b + "px"
div24c.style.top = topp24c + "px"
div24d.style.top = topp24d + "px"
div25a.style.top = topp25a + "px"
div25b.style.top = topp25b + "px"
div25c.style.top = topp25c + "px"
div25d.style.top = topp25d + "px"
div26a.style.top = topp26a + "px"
div26b.style.top = topp26b + "px"
div26c.style.top = topp26c + "px"
div26d.style.top = topp26d + "px"
div27a.style.top = topp27a + "px"
div27b.style.top = topp27b + "px"
div27c.style.top = topp27c + "px"
div27d.style.top = topp27d + "px"
div28a.style.top = topp28a + "px"
div28b.style.top = topp28b + "px"
div28c.style.top = topp28c + "px"
div28d.style.top = topp28d + "px"
div29a.style.top = topp29a + "px"
div29b.style.top = topp29b + "px"
div29c.style.top = topp29c + "px"
div29d.style.top = topp29d + "px"
div30a.style.top = topp30a + "px"
div30b.style.top = topp30b + "px"
div30c.style.top = topp30c + "px"
div30d.style.top = topp30d + "px"
div31a.style.top = topp31a + "px"
div31b.style.top = topp31b + "px"
div31c.style.top = topp31c + "px"
div31d.style.top = topp31d + "px"
div32a.style.top = topp32a + "px"
div32b.style.top = topp32b + "px"
div32c.style.top = topp32c + "px"
div32d.style.top = topp32d + "px"
div33a.style.top = topp33a + "px"
div33b.style.top = topp33b + "px"
div33c.style.top = topp33c + "px"
div33d.style.top = topp33d + "px"
div34a.style.top = topp34a + "px"
div34b.style.top = topp34b + "px"
div34c.style.top = topp34c + "px"
div34d.style.top = topp34d + "px"
div35a.style.top = topp35a + "px"
div35b.style.top = topp35b + "px"
div35c.style.top = topp35c + "px"
div35d.style.top = topp35d + "px"
div36a.style.top = topp36a + "px"
div36b.style.top = topp36b + "px"
div36c.style.top = topp36c + "px"
div36d.style.top = topp36d + "px"
div37a.style.top = topp37a + "px"
div37b.style.top = topp37b + "px"
div37c.style.top = topp37c + "px"
div37d.style.top = topp37d + "px"
div38a.style.top = topp38a + "px"
div38b.style.top = topp38b + "px"
div38c.style.top = topp38c + "px"
div38d.style.top = topp38d + "px"
div39a.style.top = topp39a + "px"
div39b.style.top = topp39b + "px"
div39c.style.top = topp39c + "px"
div39d.style.top = topp39d + "px"
div40a.style.top = topp40a + "px"
div40b.style.top = topp40b + "px"
div40c.style.top = topp40c + "px"
div40d.style.top = topp40d + "px"
div41a.style.top = topp41a + "px"
div41b.style.top = topp41b + "px"
div41c.style.top = topp41c + "px"
div41d.style.top = topp41d + "px"
div42a.style.top = topp42a + "px"
div42b.style.top = topp42b + "px"
div42c.style.top = topp42c + "px"
div42d.style.top = topp42d + "px"
div43a.style.top = topp43a + "px"
div43b.style.top = topp43b + "px"
div43c.style.top = topp43c + "px"
div43d.style.top = topp43d + "px"
div44a.style.top = topp44a + "px"
div44b.style.top = topp44b + "px"
div44c.style.top = topp44c + "px"
div44d.style.top = topp44d + "px"
div45a.style.top = topp45a + "px"
div45b.style.top = topp45b + "px"
div45c.style.top = topp45c + "px"
div45d.style.top = topp45d + "px"
div46a.style.top = topp46a + "px"
div46b.style.top = topp46b + "px"
div46c.style.top = topp46c + "px"
div46d.style.top = topp46d + "px"
div47a.style.top = topp47a + "px"
div47b.style.top = topp47b + "px"
div47c.style.top = topp47c + "px"
div47d.style.top = topp47d + "px"
div48a.style.top = topp48a + "px"
div48b.style.top = topp48b + "px"
div48c.style.top = topp48c + "px"
div48d.style.top = topp48d + "px"
div49a.style.top = topp49a + "px"
div49b.style.top = topp49b + "px"
div49c.style.top = topp49c + "px"
div49d.style.top = topp49d + "px"
div50a.style.top = topp50a + "px"
div50b.style.top = topp50b + "px"
div50c.style.top = topp50c + "px"
div50d.style.top = topp50d + "px"
div51a.style.top = topp51a + "px"
div51b.style.top = topp51b + "px"
div51c.style.top = topp51c + "px"
div51d.style.top = topp51d + "px"
if (topp <= -100) {
topp = r500;
}
if (topp2 <= -100) {
topp2 = r500;
}
if (topp3 <= -100) {
topp3 = r500;
}
if (topp4 <= -100) {
topp4 = r500;
}
if (toppa <= -100) {
toppa = r500;
}
if (toppb <= -100) {
toppb = r500;
}
if (toppc <= -100) {
toppc = r500;
}
if (toppd <= -100) {
toppd = r500;
}
if (topp3a <= -100) {
topp3a = r500;
}
if (topp3b <= -100) {
topp3b = r500;
}
if (topp3c <= -100) {
topp3c = r500;
}
if (topp3d <= -100) {
topp3d = r500;
}
jangy = 1
// for (let i = 0; i < 50; i++) {
// var join = "elemDiv" + i.toString()
// var divvy = document.createElement('div');
// divvy.setAttribute("id", eDiv4)
// elemDiv.style.top = topp + "px"
// elemDiv.style.left = left + "px"
// document.body.appendChild(divvy);
// }
if (check == 0) {
document.getElementById("rating").innerHTML = ""
limitt = 0;
splendid = 0;
outrageous = 0;
alright = 0;
wicked = 0;
unbelievable = 0;
d3.select("svg").remove()
this.document.getElementById("d3").style.visibility = "hidden";
appendSvg = 0;
topSuccess = 0;
success = 0;
picka = 0;
pickb = 0;
pickc = 0;
pickd = 0;
picke = 0;
pickf = 0;
pickg = 0;
pickh = 0;
picki = 0;
pickj = 0;
pickk = 0;
pickl = 0;
pickm = 0;
pickn = 0;
picko = 0;
pickp = 0;
pickq = 0;
pickr = 0;
picks = 0;
pickt = 0;
picku = 0;
pickv = 0;
pickw = 0;
pickx = 0;
picky = 0;
pickz = 0;
pick27 = 0;
pick28 = 0;
pick29 = 0;
pick30 = 0;
pick31 = 0;
pick32 = 0;
pick33 = 0;
pick34 = 0;
pick35 = 0;
pick36 = 0;
pick37 = 0;
pick38 = 0;
pick39 = 0;
pick40 = 0;
pick41 = 0;
pick42 = 0;
pick43 = 0;
pick44 = 0;
pick45 = 0;
pick46 = 0;
pick47 = 0;
pick48 = 0;
pick49 = 0;
pick50 = 0;
pick51 = 0;
this.document.getElementById("cpu1").style.border = "none";
this.document.getElementById("cpu2").style.border = "none";
this.document.getElementById("cpu3").style.border = "none";
this.document.getElementById("cpu4").style.border = "none";
this.document.getElementById("cpu5").style.border = "none";
this.document.getElementById("cpu6").style.border = "none";
this.document.getElementById("cpu7").style.border = "none";
this.document.getElementById("cpu8").style.border = "none";
this.document.getElementById("cpu9").style.border = "none";
this.document.getElementById("cpu10").style.border = "none";
this.document.getElementById("cpu11").style.border = "none";
this.document.getElementById("cpu12").style.border = "none";
this.document.getElementById("cpu13").style.border = "none";
this.document.getElementById("cpu14").style.border = "none";
this.document.getElementById("cpu15").style.border = "none";
this.document.getElementById("cpu16").style.border = "none";
this.document.getElementById("cpu17").style.border = "none";
this.document.getElementById("cpu18").style.border = "none";
this.document.getElementById("cpu19").style.border = "none";
this.document.getElementById("cpu20").style.border = "none";
this.document.getElementById("cpu21").style.border = "none";
this.document.getElementById("cpu22").style.border = "none";
this.document.getElementById("cpu23").style.border = "none";
this.document.getElementById("cpu24").style.border = "none";
this.document.getElementById("cpu25").style.border = "none";
this.document.getElementById("cpu26").style.border = "none";
this.document.getElementById("cpu27").style.border = "none";
this.document.getElementById("cpu28").style.border = "none";
this.document.getElementById("cpu29").style.border = "none";
this.document.getElementById("cpu30").style.border = "none";
this.document.getElementById("cpu31").style.border = "none";
this.document.getElementById("cpu32").style.border = "none";
this.document.getElementById("cpu33").style.border = "none";
this.document.getElementById("cpu34").style.border = "none";
this.document.getElementById("cpu35").style.border = "none";
this.document.getElementById("cpu36").style.border = "none";
this.document.getElementById("cpu37").style.border = "none";
this.document.getElementById("cpu38").style.border = "none";
this.document.getElementById("cpu39").style.border = "none";
this.document.getElementById("cpu40").style.border = "none";
this.document.getElementById("cpu41").style.border = "none";
this.document.getElementById("cpu42").style.border = "none";
this.document.getElementById("cpu43").style.border = "none";
this.document.getElementById("cpu44").style.border = "none";
this.document.getElementById("cpu45").style.border = "none";
this.document.getElementById("cpu46").style.border = "none";
this.document.getElementById("cpu47").style.border = "none";
this.document.getElementById("cpu48").style.border = "none";
this.document.getElementById("cpu49").style.border = "none";
this.document.getElementById("cpu50").style.border = "none";
this.document.getElementById("h1").innerHTML = ""
this.document.getElementById("intro").innerHTML = ""
this.document.getElementById("round").innerHTML = "Round: 1"
this.document.getElementById("CpuInput").style.visibility = "hidden"
limity = 0;
round = 1;
cTime = 0;
pTime = 0;
buttonArray = [1];
timeArray = [];
pickArray = [1];
pTimeArray = [];
var pick4 = Math.ceil(Math.random() * 4);
if (pick4 == 1) {
document.body.appendChild(elemDiv);
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
topp = r500;
picka = 1
}
if (pick4 == 2) {
document.body.appendChild(elemDiv2);
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
topp2 = r500;
picka = 2
}
if (pick4 == 3) {
document.body.appendChild(elemDiv3);
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
topp3 = r500;
picka = 3
}
if (pick4 == 4) {
document.body.appendChild(elemDiv4);
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
topp4 = r500;
picka = 4
}
check = 1;
}
if (topp51d < -201 && pick51 == 4 || topp51c < -201 && pick51 == 3 || topp51b < -201 && pick51 == 2 || topp51a < -201 && pick51 == 1 || topp50d < -201 && pick50 == 4 || topp50c < -201 && pick50 == 3 || topp50b < -201 && pick50 == 2 || topp50a < -201 && pick50 == 1 || topp49d < -201 && pick49 == 4 || topp49c < -201 && pick49 == 3 || topp49b < -201 && pick49 == 2 || topp49a < -201 && pick49 == 1 || topp48d < -201 && pick48 == 4 || topp48c < -201 && pick48 == 3 || topp48b < -201 && pick48 == 2 || topp48a < -201 && pick48 == 1 || topp47d < -201 && pick47 == 4 || topp47c < -201 && pick47 == 3 || topp47b < -201 && pick47 == 2 || topp47a < -201 && pick47 == 1 || topp46d < -201 && pick46 == 4 || topp46c < -201 && pick46 == 3 || topp46b < -201 && pick46 == 2 || topp46a < -201 && pick46 == 1 || topp45d < -201 && pick45 == 4 || topp45c < -201 && pick45 == 3 || topp45b < -201 && pick45 == 2 || topp45a < -201 && pick45 == 1 || topp44d < -201 && pick44 == 4 || topp44c < -201 && pick44 == 3 || topp44b < -201 && pick44 == 2 || topp44a < -201 && pick44 == 1 || topp43d < -201 && pick43 == 4 || topp43c < -201 && pick43 == 3 || topp43b < -201 && pick43 == 2 || topp43a < -201 && pick43 == 1 || topp42d < -201 && pick42 == 4 || topp42c < -201 && pick42 == 3 || topp42b < -201 && pick42 == 2 || topp42a < -201 && pick42 == 1 || topp41d < -201 && pick41 == 4 || topp41c < -201 && pick41 == 3 || topp41b < -201 && pick41 == 2 || topp41a < -201 && pick41 == 1 || topp40d < -201 && pick40 == 4 || topp40c < -201 && pick40 == 3 || topp40b < -201 && pick40 == 2 || topp40a < -201 && pick40 == 1 || topp39d < -201 && pick39 == 4 || topp39c < -201 && pick39 == 3 || topp39b < -201 && pick39 == 2 || topp39a < -201 && pick39 == 1 || topp38d < -201 && pick38 == 4 || topp38c < -201 && pick38 == 3 || topp38b < -201 && pick38 == 2 || topp38a < -201 && pick38 == 1 || topp37d < -201 && pick37 == 4 || topp37c < -201 && pick37 == 3 || topp37b < -201 && pick37 == 2 || topp37a < -201 && pick37 == 1 || topp36d < -201 && pick36 == 4 || topp36c < -201 && pick36 == 3 || topp36b < -201 && pick36 == 2 || topp36a < -201 && pick36 == 1 || topp35d < -201 && pick35 == 4 || topp35c < -201 && pick35 == 3 || topp35b < -201 && pick35 == 2 || topp35a < -201 && pick35 == 1 || topp34d < -201 && pick34 == 4 || topp34c < -201 && pick34 == 3 || topp34b < -201 && pick34 == 2 || topp34a < -201 && pick34 == 1 || topp33d < -201 && pick33 == 4 || topp33c < -201 && pick33 == 3 || topp33b < -201 && pick33 == 2 || topp33a < -201 && pick33 == 1 || topp32d < -201 && pick32 == 4 || topp32c < -201 && pick32 == 3 || topp32b < -201 && pick32 == 2 || topp32a < -201 && pick32 == 1 || topp31d < -201 && pick31 == 4 || topp31c < -201 && pick31 == 3 || topp31b < -201 && pick31 == 2 || topp31a < -201 && pick31 == 1 || topp30d < -201 && pick30 == 4 || topp30c < -201 && pick30 == 3 || topp30b < -201 && pick30 == 2 || topp30a < -201 && pick30 == 1 || topp29d < -201 && pick29 == 4 || topp29c < -201 && pick29 == 3 || topp29b < -201 && pick29 == 2 || topp29a < -201 && pick29 == 1 || topp28d < -201 && pick28 == 4 || topp28c < -201 && pick28 == 3 || topp28b < -201 && pick28 == 2 || topp28a < -201 && pick28 == 1 || topp28d < -201 && pick28 == 4 || topp27c < -201 && pick27 == 3 || topp27b < -201 && pick27 == 2 || topp27a < -201 && pick27 == 1 || topp26d < -201 && pickz == 4 || topp26c < -201 && pickz == 3 || topp26b < -201 && pickz == 2 || topp26a < -201 && pickz == 1 || topp25d < -201 && picky == 4 || topp25c < -201 && picky == 3 || topp25b < -201 && picky == 2 || topp25a < -201 && picky == 1 || topp24d < -201 && pickx == 4 || topp24c < -201 && pickx == 3 || topp24b < -201 && pickx == 2 || topp24a < -201 && pickx == 1 || topp23d < -201 && pickw == 4 || topp23c < -201 && pickw == 3 || topp23b < -201 && pickw == 2 || topp23a < -201 && pickw == 1 || topp22d < -201 && pickv == 4 || topp22c < -201 && pickv == 3 || topp22b < -201 && pickv == 2 || topp22a < -201 && pickv == 1 || topp21d < -201 && picku == 4 || topp21c < -201 && picku == 3 || topp21b < -201 && picku == 2 || topp21a < -201 && picku == 1 || topp20d < -201 && pickt == 4 || topp20c < -201 && pickt == 3 || topp20b < -201 && pickt == 2 || topp20a < -201 && pickt == 1 || topp19d < -201 && picks == 4 || topp19c < -201 && picks == 3 || topp19b < -201 && picks == 2 || topp19a < -201 && picks == 1 || topp18d < -201 && pickr == 4 || topp18c < -201 && pickr == 3 || topp18b < -201 && pickr == 2 || topp18a < -201 && pickr == 1 || topp17d < -201 && pickq == 4 || topp17c < -201 && pickq == 3 || topp17b < -201 && pickq == 2 || topp17a < -201 && pickq == 1 || topp16d < -201 && pickp == 4 || topp16c < -201 && pickp == 3 || topp16b < -201 && pickp == 2 || topp16a < -201 && pickp == 1 || topp15d < -201 && picko == 4 || topp15c < -201 && picko == 3 || topp15b < -201 && picko == 2 || topp15a < -201 && picko == 1 || topp14d < -201 && pickn == 4 || topp14c < -201 && pickn == 3 || topp14b < -201 && pickn == 2 || topp14a < -201 && pickn == 1 || topp13d < -201 && pickm == 4 || topp13c < -201 && pickm == 3 || topp13b < -201 && pickm == 2 || topp13a < -201 && pickm == 1 || topp12d < -201 && pickl == 4 || topp12c < -201 && pickl == 3 || topp12b < -201 && pickl == 2 || topp12a < -201 && pickl == 1 || topp11d < -201 && pickk == 4 || topp11c < -201 && pickk == 3 || topp11b < -201 && pickk == 2 || topp11a < -201 && pickk == 1 || topp10d < -201 && pickj == 4 || topp10c < -201 && pickj == 3 || topp10b < -201 && pickj == 2 || topp10a < -201 && pickj == 1 || topp9d < -201 && picki == 4 || topp9c < -201 && picki == 3 || topp9b < -201 && picki == 2 || topp9a < -201 && picki == 1 || topp8d < -201 && pickh == 4 || topp8c < -201 && pickh == 3 || topp8b < -201 && pickh == 2 || topp8a < -201 && pickh == 1 || topp7d < -201 && pickg == 4 || topp7c < -201 && pickg == 3 || topp7b < -201 && pickg == 2 || topp7a < -201 && pickg == 1 || topp6d < -201 && pickf == 4 || topp6c < -201 && pickf == 3 || topp6b < -201 && pickf == 2 || topp6a < -201 && pickf == 1 || topp5d < -201 && picke == 4 || topp5c < -201 && picke == 3 || topp5b < -201 && picke == 2 || topp5a < -201 && picke == 1 || topp4a < -201 && pickd == 1 || topp4b < -201 && pickd == 2 || topp4c < -201 && pickd == 3 || topp4d < -201 && pickd == 4 || topp3a < -201 && pickc == 1 || topp3b < -201 && pickc == 2 || topp3c < -201 && pickc == 3 || topp3d < -201 && pickc == 4 || toppa < -201 && pickb == 1 || toppb < -201 && pickb == 2 || toppc < -201 && pickb == 3 || toppd < -201 && pickb == 4 || topp < -201 && picka == 1 || topp2 < -201 && picka == 2 || topp3 < -201 && picka == 3 || topp4 < -201 && picka == 4) {
this.document.getElementById("h1").innerHTML = ""
this.document.getElementById("round").innerHTML = ""
check = 2;
if (round > highestRound) {
highestRound = round
}
success = 0;
this.document.getElementById("d3").style.visibility = "visible";
this.document.getElementById("gOver").innerHTML = "Game Over!"
this.document.getElementById("hScore").innerHTML = "Best Score - Round: " + highestRound.toString()
gameOver = 1;
if (appendSvg == 0) {
appendSvg = 1
var n1 = splendid
var n2 = outrageous
var n3 = alright
var n4 = wicked
var n5 = unbelievable
var totals = n1 + n2 + n3 + n4 + n5;
var data = [
{ name: 'Splendid ', score: n1 },
{ name: 'Wicked ', score: n4 },
{ name: 'Alright ', score: n3 },
{ name: 'Outrageous ', score: n2 },
{ name: 'Unbelievable ', score: n5 },
];
const width = 700;
const height = 300;
const margin = { top: 50, bottom: 50, left: 50, right: 50 };
const svg = d3.select('#d3')
.append('svg')
.attr('width', width - margin.left - margin.right)
.attr('height', height - margin.top - margin.bottom)
.attr("viewBox", [0, 0, width, height]);
const x = d3.scaleBand()
.domain(d3.range(data.length))
.range([margin.left, width - margin.right])
.padding(0.1)
const y = d3.scaleLinear()
.domain([0, totals])
.range([height - margin.bottom, margin.top])
svg
.append("g")
.attr("fill", '#e93eff')
.selectAll("rect")
.data(data.sort((a, b) => d3.descending(a.score, b.score)))
.join("rect")
.attr("x", (d, i) => x(i))
.attr("y", d => y(d.score))
.attr('title', (d) => d.score)
.attr("class", "rect")
.attr("height", d => y(0) - y(d.score))
.attr("width", x.bandwidth());
function yAxis(g) {
g.attr("transform", `translate(${margin.left}, 0)`)
.call(d3.axisLeft(y).ticks(null, data.format))
.attr("font-size", '20px')
.attr('color', 'grey')
d3.selectAll(".yAxis>.tick>text")
.each(function (d, i) {
d3.select(this).style("font-size", "10px");
});
}
function xAxis(g) {
g.attr("transform", `translate(0,${height - margin.bottom})`)
.call(d3.axisBottom(x).tickFormat(i => data[i].name))
.attr("font-size", '20px')
.attr('color', 'grey')
d3.selectAll(".xAxis>.tick>text")
.each(function (d, i) {
d3.select(this).style("font-size", "10px");
});
}
svg.append("g").call(xAxis);
svg.append("g").call(yAxis);
svg.node();
}
if (limitt == 0) {
var rating = 0;
var totalsR = totals * 5;
var totalR = (totalsR) / 100;
// var r1 = splendid / totalR;
// var r2 = splendid / totalR;
// var r3 = splendid / totalR;
// var r4 = splendid / totalR;
// var r5 = splendid / totalR;
var r1 = splendid * 5;
var r2 = outrageous * 4;
var r3 = wicked * 3;
var r4 = alright * 2;
var r5 = unbelievable * 1;
var userRating = (r1 + r2 + r3 + r4 + r5) / totalR;
function financial(x) {
userRating = Number.parseFloat(x).toFixed(2);
}
financial(userRating)
console.log(userRating)
document.getElementById("rating").innerHTML = "Rating " + userRating + "%";
limitt = 1;
}
limity = 0;
limiter = 0
limit1 = 0;
limit2 = 0
limit3 = 0;
limit1d = 0;
limit2d = 0
limit3d = 0;
limit4d = 0;
limit1e = 0;
limit1f = 0;
limit1g = 0;
limit1h = 0;
limit1i = 0;
limit1j = 0;
limit1k = 0;
limit1l = 0;
limit1m = 0;
limit1n = 0;
limit1o = 0;
limit1p = 0;
limit1q = 0;
limit1r = 0;
limit1s = 0;
limit1t = 0;
limit1u = 0;
limit1v = 0;
limit1w = 0;
limit1x = 0;
limit1y = 0;
limit1z = 0;
limit127 = 0;
limit128 = 0;
limit129 = 0;
limit130 = 0;
limit131 = 0;
limit132 = 0;
limit133 = 0;
limit134 = 0;
limit135 = 0;
limit136 = 0;
limit137 = 0;
limit138 = 0;
limit139 = 0;
limit140 = 0;
limit141 = 0;
limit142 = 0;
limit143 = 0;
limit144 = 0;
limit145 = 0;
limit146 = 0;
limit147 = 0;
limit148 = 0;
limit149 = 0;
limit150 = 0;
limit151 = 0;
successa = 0
successb = 0;
successc = 0;
successd = 0;
successe = 0;
successf = 0;
successg = 0;
successh = 0;
successi = 0;
successj = 0;
topp = 0
topp2 = 0
topp3 = 0
topp4 = 0
toppa = 0
toppb = 0
toppc = 0
toppd = 0
topp3a = 0
topp3b = 0
topp3c = 0
topp3d = 0
topp4a = 0
topp4b = 0
topp4c = 0
topp4d = 0
topp5a = 0
topp5b = 0
topp5c = 0
topp5d = 0
topp6a = 0
topp6b = 0
topp6c = 0
topp6d = 0
topp7a = 0
topp7b = 0
topp7c = 0
topp7d = 0
topp8a = 0
topp8b = 0
topp8c = 0
topp8d = 0
topp9a = 0
topp9b = 0
topp9c = 0
topp9d = 0
topp10a = 0
topp10b = 0
topp10c = 0
topp10d = 0
topp11a = 0
topp11b = 0
topp11c = 0
topp11d = 0
topp12a = 0
topp12b = 0
topp12c = 0
topp12d = 0
topp13a = 0
topp13b = 0
topp13c = 0
topp13d = 0
topp14a = 0
topp14b = 0
topp14c = 0
topp14d = 0
topp15a = 0
topp15b = 0
topp15c = 0
topp15d = 0
topp16a = 0
topp16b = 0
topp16c = 0
topp16d = 0
topp17a = 0
topp17b = 0
topp17c = 0
topp17d = 0
topp18a = 0
topp18b = 0
topp18c = 0
topp18d = 0
topp19a = 0
topp19b = 0
topp19c = 0
topp19d = 0
topp20a = 0
topp20b = 0
topp20c = 0
topp20d = 0
topp21a = 0
topp21b = 0
topp21c = 0
topp21d = 0
topp22a = 0
topp22b = 0
topp22c = 0
topp22d = 0
topp23a = 0
topp23b = 0
topp23c = 0
topp23d = 0
topp24a = 0
topp24b = 0
topp24c = 0
topp24d = 0
topp25a = 0
topp25b = 0
topp25c = 0
topp25d = 0
topp26a = 0
topp26b = 0
topp26c = 0
topp26d = 0
topp27a = 0
topp27b = 0
topp27c = 0
topp27d = 0
topp28a = 0
topp28b = 0
topp28c = 0
topp28d = 0
topp29a = 0
topp29b = 0
topp29c = 0
topp29d = 0
topp30a = 0
topp30b = 0
topp30c = 0
topp30d = 0
topp31a = 0
topp31b = 0
topp31c = 0
topp31d = 0
topp32a = 0
topp32b = 0
topp32c = 0
topp32d = 0
topp33a = 0
topp33b = 0
topp33c = 0
topp33d = 0
topp34a = 0
topp34b = 0
topp34c = 0
topp34d = 0
topp35a = 0
topp35b = 0
topp35c = 0
topp35d = 0
topp36a = 0
topp36b = 0
topp36c = 0
topp36d = 0
topp37a = 0
topp37b = 0
topp37c = 0
topp37d = 0
topp38a = 0
topp38b = 0
topp38c = 0
topp38d = 0
topp39a = 0
topp39b = 0
topp39c = 0
topp39d = 0
topp40a = 0
topp40b = 0
topp40c = 0
topp40d = 0
topp41a = 0
topp41b = 0
topp41c = 0
topp41d = 0
topp42a = 0
topp42b = 0
topp42c = 0
topp42d = 0
topp43a = 0
topp43b = 0
topp43c = 0
topp43d = 0
topp44a = 0
topp44b = 0
topp44c = 0
topp44d = 0
topp45a = 0
topp45b = 0
topp45c = 0
topp45d = 0
topp46a = 0
topp46b = 0
topp46c = 0
topp46d = 0
topp47a = 0
topp47b = 0
topp47c = 0
topp47d = 0
topp48a = 0
topp48b = 0
topp48c = 0
topp48d = 0
topp49a = 0
topp49b = 0
topp49c = 0
topp49d = 0
topp50a = 0
topp50b = 0
topp50c = 0
topp50d = 0
topp51a = 0
topp51b = 0
topp51c = 0
topp51d = 0
elemDiv.remove()
elemDiv2.remove()
elemDiv3.remove()
elemDiv4.remove()
div3a.remove()
div3b.remove()
div3c.remove()
div3d.remove()
div2a.remove()
div2b.remove()
div2c.remove()
div2d.remove()
div4a.remove()
div4b.remove()
div4c.remove()
div4d.remove()
div5a.remove()
div5b.remove()
div5c.remove()
div5d.remove()
div6a.remove()
div6b.remove()
div6c.remove()
div6d.remove()
div7a.remove()
div7b.remove()
div7c.remove()
div7d.remove()
div8a.remove()
div8b.remove()
div8c.remove()
div8d.remove()
div9a.remove()
div9b.remove()
div9c.remove()
div9d.remove()
div10a.remove()
div10b.remove()
div10c.remove()
div10d.remove()
div11a.remove()
div11b.remove()
div11c.remove()
div11d.remove()
div12a.remove()
div12b.remove()
div12c.remove()
div12d.remove()
div13a.remove()
div13b.remove()
div13c.remove()
div13d.remove()
div14a.remove()
div14b.remove()
div14c.remove()
div14d.remove()
div15a.remove()
div15b.remove()
div15c.remove()
div15d.remove()
div16a.remove()
div16b.remove()
div16c.remove()
div16d.remove()
div17a.remove()
div17b.remove()
div17c.remove()
div17d.remove()
div18a.remove()
div18b.remove()
div18c.remove()
div18d.remove()
div19a.remove()
div19b.remove()
div19c.remove()
div19d.remove()
div20a.remove()
div20b.remove()
div20c.remove()
div20d.remove()
div21a.remove()
div21b.remove()
div21c.remove()
div21d.remove()
div22a.remove()
div22b.remove()
div22c.remove()
div22d.remove()
div23a.remove()
div23b.remove()
div23c.remove()
div23d.remove()
div24a.remove()
div24b.remove()
div24c.remove()
div24d.remove()
div25a.remove()
div25b.remove()
div25c.remove()
div25d.remove()
div26a.remove()
div26b.remove()
div26c.remove()
div26d.remove()
div27a.remove()
div27b.remove()
div27c.remove()
div27d.remove()
div28a.remove()
div28b.remove()
div28c.remove()
div28d.remove()
div29a.remove()
div29b.remove()
div29c.remove()
div29d.remove()
div30a.remove()
div30b.remove()
div30c.remove()
div30d.remove()
div31a.remove()
div31b.remove()
div31c.remove()
div31d.remove()
div32a.remove()
div32b.remove()
div32c.remove()
div32d.remove()
div33a.remove()
div33b.remove()
div33c.remove()
div33d.remove()
div34a.remove()
div34b.remove()
div34c.remove()
div34d.remove()
div35a.remove()
div35b.remove()
div35c.remove()
div35d.remove()
div36a.remove()
div36b.remove()
div36c.remove()
div36d.remove()
div37a.remove()
div37b.remove()
div37c.remove()
div37d.remove()
div38a.remove()
div38b.remove()
div38c.remove()
div38d.remove()
div39a.remove()
div39b.remove()
div39c.remove()
div39d.remove()
div40a.remove()
div40b.remove()
div40c.remove()
div40d.remove()
div41a.remove()
div41b.remove()
div41c.remove()
div41d.remove()
div42a.remove()
div42b.remove()
div42c.remove()
div42d.remove()
div43a.remove()
div43b.remove()
div43c.remove()
div43d.remove()
div44a.remove()
div44b.remove()
div44c.remove()
div44d.remove()
div45a.remove()
div45b.remove()
div45c.remove()
div45d.remove()
div46a.remove()
div46b.remove()
div46c.remove()
div46d.remove()
div47a.remove()
div47b.remove()
div47c.remove()
div47d.remove()
div48a.remove()
div48b.remove()
div48c.remove()
div48d.remove()
div49a.remove()
div49b.remove()
div49c.remove()
div49d.remove()
div50a.remove()
div50b.remove()
div50c.remove()
div50d.remove()
div51a.remove()
div51b.remove()
div51c.remove()
div51d.remove()
}
if (success == 1 && limity == 0) {
if (hacks == 1) {
everythingS = 2
}
if (hacks == 2) {
noJacksS = 2
}
if (hacks == 4 || hacksV == 6) {
jacksTrillsOffS = 2
}
if (hacks == 5) {
trillsOffS = 2
}
if (hacks == 6) {
rollsTrillsOffS = 2
}
// inputArray.unshift("Round 2")
this.document.getElementById("round").innerHTML = "Round: 2"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 2;
picka = 0;
limity = 1;
miss1 = 0;
var pick4a = Math.ceil(Math.random() * 4);
if (pick4a == 1) {
document.body.appendChild(elemDiv);
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
topp = r500
picka = 1;
}
if (pick4a == 2) {
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
}
if (pick4a == 3) {
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
}
if (pick4a == 4) {
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
}
}
if (success == 1 && limiter == 0) {
limiter = 1;
setTimeout(function () {
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
limiter = 1
}, 600)
}
if (success == 2 && limit1 == 0) {
if (hacks == 1) {
everythingS = 3
}
if (hacks == 2) {
noJacksS = 3
}
if (hacks == 4 || hacksV == 6) {
jacksTrillsOffS = 3
}
if (hacks == 5) {
trillsOffS = 3
}
if (hacks == 6) {
rollsTrillsOffS = 3
}
this.document.getElementById("round").innerHTML = "Round: 3"
// inputArray.unshift("Round 3")
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 3;
miss1 = 0;
miss2 = 0;
limit1 = 1;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
}
if (success == 2 && limit2 == 0) {
limit2 = 1;
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 500)
}
if (success == 2 && limit3 == 0) {
limit3 = 1;
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pickb) {
var pick4c = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 1000)
}
if (success == 3 && limit1d == 0) {
if (hacks == 1) {
everythingS = 4
}
if (hacks == 2) {
noJacksS = 4
}
if (hacks == 4 || hacksV == 6) {
jacksTrillsOffS = 4
}
if (hacks == 5) {
trillsOffS = 4
}
if (hacks == 6) {
rollsTrillsOffS = 4
}
this.document.getElementById("round").innerHTML = "Round: 4"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 4
miss1 = 0;
miss2 = 0;
miss3 = 0;
limit1d = 1;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
}
if (success == 3 && limit2d == 0) {
limit2d = 1;
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 400)
}
if (success == 3 && limit3d == 0) {
limit3d = 1;
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pickb == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 800)
}
if (success == 3 && limit4d == 0) {
limit4d = 1;
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pickc == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 1200)
}
if (success == 4 && limit1e == 0) {
if (hacks == 1) {
everythingS = 5
}
if (hacks == 2) {
noJacksS = 5
}
if (hacks == 4 || hacksV == 6) {
jacksTrillsOffS = 5
}
if (hacks == 5) {
trillsOffS = 5
}
if (hacks == 6) {
rollsTrillsOffS = 5
}
this.document.getElementById("round").innerHTML = "Round: 5"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 5
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 300)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 615)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 930)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 1245)
limit1e = 1;
}
if (success == 5 && limit1f == 0) {
if (hacks == 1) {
everythingS = 6
}
if (hacks == 2) {
noJacksS = 6
}
if (hacks == 4 || hacksV == 6) {
jacksTrillsOffS = 6
}
if (hacks == 5) {
trillsOffS = 6
}
if (hacks == 6) {
rollsTrillsOffS = 6
}
this.document.getElementById("round").innerHTML = "Round: 6"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 6
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 250)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 500)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 750)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 1000)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 1250)
limit1f = 1;
}
if (success == 6 && limit1g == 0) {
if (hacks == 1) {
everythingS = 7
}
if (hacks == 2) {
noJacksS = 7
}
if (hacks == 4 || hacksV == 6) {
jacksTrillsOffS = 2
}
if (hacks == 5) {
trillsOffS = 7
}
if (hacks == 6) {
rollsTrillsOffS = 7
}
this.document.getElementById("round").innerHTML = "Round: 7"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 7
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 200)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 410)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 620)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 830)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 1040)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 1250)
limit1g = 1;
}
if (success == 7 && limit1h == 0) {
if (hacks == 1) {
everythingS = 8
}
if (hacks == 2) {
noJacksS = 8
}
if (hacks == 4 || hacksV == 6) {
jacksTrillsOffS = 8
}
if (hacks == 5) {
trillsOffS = 8
}
if (hacks == 6) {
rollsTrillsOffS = 8
}
this.document.getElementById("round").innerHTML = "Round: 8"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 8
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 180)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 180 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 180 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 180 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 180 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 180 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 180 * 7)
limit1h = 1;
}
if (success == 8 && limit1i == 0) {
if (hacks == 1) {
everythingS = 9
}
if (hacks == 2) {
noJacksS = 9
}
if (hacks == 4 || hacksV == 6) {
jacksTrillsOffS = 9
}
if (hacks == 5) {
trillsOffS = 9
}
if (hacks == 6) {
rollsTrillsOffS = 9
}
this.document.getElementById("round").innerHTML = "Round: 9"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 9
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 170)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 170 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 170 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 170 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 170 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 170 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 170 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 170 * 8)
limit1i = 1;
}
if (success == 9 && limit1j == 0) {
if (hacks == 1) {
everythingS = 10
}
if (hacks == 2) {
noJacksS = 10
}
if (hacks == 4 || hacksV == 6) {
jacksTrillsOffS = 10
}
if (hacks == 5) {
trillsOffS = 10
}
if (hacks == 6) {
rollsTrillsOffS = 10
}
this.document.getElementById("round").innerHTML = "Round: 10"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 10
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 160)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 160 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 160 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 160 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 160 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 160 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 160 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 160 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 160 * 9)
limit1j = 1;
}
if (success == 10 && limit1k == 0) {
if (hacks == 1) { everythingS = 11 }
if (hacks == 2) { noJacksS = 11 }
if (hacks == 5) { trillsOffS = 11 }
if (hacks == 4) {
jacksTrillsOffS = 11
}
if (hacks == 6) { rollsTrillsOffS = 11 }
this.document.getElementById("round").innerHTML = "Round: 11"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 11
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 150)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 150 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 150 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 150 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 150 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 150 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 150 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 150 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 150 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 150 * 10)
limit1k = 1;
}
if (success == 11 && limit1l == 0) {
if (hacks == 1) { everythingS = 12 }
if (hacks == 2) { noJacksS = 12 }
if (hacks == 5) { trillsOffS = 12 }
if (hacks == 4) {
jacksTrillsOffS = 12
}
if (hacks == 6) { rollsTrillsOffS = 12 }
this.document.getElementById("round").innerHTML = "Round: 12"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 12
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 140)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 140 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 140 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 140 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 140 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 140 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 140 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 140 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 140 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 140 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 140 * 11)
limit1l = 1;
}
if (success == 12 && limit1m == 0) {
if (hacks == 1) { everythingS = 13 }
if (hacks == 2) { noJacksS = 13 }
if (hacks == 5) { trillsOffS = 13 }
if (hacks == 4) {
jacksTrillsOffS = 13
}
if (hacks == 6) { rollsTrillsOffS = 13 }
this.document.getElementById("round").innerHTML = "Round: 13"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 13
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 130)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 130 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 130 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 130 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 130 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 130 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 130 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 130 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 130 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 130 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 130 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 130 * 12)
limit1m = 1;
}
if (success == 13 && limit1n == 0) {
if (hacks == 1) { everythingS = 14 }
if (hacks == 2) { noJacksS = 14 }
if (hacks == 5) { trillsOffS = 14 }
if (hacks == 4) {
jacksTrillsOffS = 14
}
if (hacks == 6) { rollsTrillsOffS = 14 }
this.document.getElementById("round").innerHTML = "Round: 14"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 14
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 125)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 125 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 125 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 125 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 125 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 125 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 125 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 125 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 125 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 125 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 125 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 125 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 125 * 13)
limit1n = 1;
}
if (success == 14 && limit1o == 0) {
if (hacks == 1) { everythingS = 15 }
if (hacks == 2) { noJacksS = 15 }
if (hacks == 5) { trillsOffS = 15 }
if (hacks == 4) {
jacksTrillsOffS = 15
}
if (hacks == 6) { rollsTrillsOffS = 15 }
this.document.getElementById("round").innerHTML = "Round: 15"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 15
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
if (pickP == 1) {
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 120)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 120 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 120 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 120 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 120 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 120 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 120 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 120 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 120 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 120 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 120 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 120 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 120 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 120 * 14)
limit1o = 1;
}
if (success == 15 && limit1p == 0) {
if (hacks == 1) { everythingS = 16 }
if (hacks == 2) { noJacksS = 16 }
if (hacks == 5) { trillsOffS = 16 }
if (hacks == 4) {
jacksTrillsOffS = 16
}
if (hacks == 6) { rollsTrillsOffS = 16 }
this.document.getElementById("round").innerHTML = "Round: 16"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 16
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
if (pickP == 1) {
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 115)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 115 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 115 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 115 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 115 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 115 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 115 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 115 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 115 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 115 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 115 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 115 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 115 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 115 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 115 * 15)
limit1p = 1;
}
if (success == 16 && limit1q == 0) {
if (hacks == 1) { everythingS = 17 }
if (hacks == 2) { noJacksS = 17 }
if (hacks == 5) { trillsOffS = 17 }
if (hacks == 4) {
jacksTrillsOffS = 17
}
if (hacks == 6) { rollsTrillsOffS = 17 }
this.document.getElementById("round").innerHTML = "Round: 17"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 17
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
if (pickP == 1) {
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 110)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 110 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 110 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 110 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 110 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 110 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 110 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 110 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 110 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 110 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 110 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 110 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 110 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 110 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 110 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 110 * 16)
limit1q = 1;
}
if (success == 17 && limit1r == 0) {
if (hacks == 1) { everythingS = 18 }
if (hacks == 2) { noJacksS = 18 }
if (hacks == 5) { trillsOffS = 18 }
if (hacks == 4) {
jacksTrillsOffS = 18
}
if (hacks == 6) { rollsTrillsOffS = 18 }
this.document.getElementById("round").innerHTML = "Round: 18"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 18
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
if (pickP == 1) {
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 105)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 105 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 105 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 105 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 105 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 105 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 105 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 105 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 105 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 105 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 105 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 105 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 105 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 105 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 105 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 105 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 105 * 17)
limit1r = 1;
}
if (success == 18 && limit1s == 0) {
if (hacks == 1) { everythingS = 19 }
if (hacks == 2) { noJacksS = 19 }
if (hacks == 5) { trillsOffS = 19 }
if (hacks == 4) {
jacksTrillsOffS = 19
}
if (hacks == 6) { rollsTrillsOffS = 19 }
this.document.getElementById("round").innerHTML = "Round: 19"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 19
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
if (pickP == 1) {
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 100)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 100 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 100 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 100 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 100 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 100 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 100 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 100 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 100 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 100 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 100 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 100 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 100 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 100 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 100 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 100 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 100 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 100 * 18)
limit1s = 1;
}
if (success == 19 && limit1t == 0) {
if (hacks == 1) { everythingS = 20 }
if (hacks == 2) { noJacksS = 20 }
if (hacks == 5) { trillsOffS = 20 }
if (hacks == 4) {
jacksTrillsOffS = 20
}
if (hacks == 6) { rollsTrillsOffS = 20 }
this.document.getElementById("round").innerHTML = "Round: 20"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 20
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
if (pickP == 1) {
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickr == 4 && picks == 2 && pick4t == 1 || pickr == 3 && picks == 2 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 2 || pickr == 1 && picks == 3 && pick4t == 4 || pickr == 2 && picks == 3 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 95)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 95 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 95 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 95 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 95 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 95 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 95 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 95 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 95 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 95 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 95 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 95 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 95 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 95 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 95 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 95 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 95 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 95 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 95 * 19)
limit1t = 1;
}
if (success == 20 && limit1u == 0) {
if (hacks == 1) { everythingS = 21 }
if (hacks == 2) { noJacksS = 21 }
if (hacks == 5) { trillsOffS = 21 }
if (hacks == 4) {
jacksTrillsOffS = 21
}
if (hacks == 6) { rollsTrillsOffS = 21 }
this.document.getElementById("round").innerHTML = "Round: 21"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 21
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
if (pickP == 1) {
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickr == 4 && picks == 2 && pick4t == 1 || pickr == 3 && picks == 2 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 2 || pickr == 1 && picks == 3 && pick4t == 4 || pickr == 2 && picks == 3 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picks == 4 && pickt == 2 && pick4u == 1 || picks == 3 && pickt == 2 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 2 || picks == 1 && pickt == 3 && pick4u == 4 || picks == 2 && pickt == 3 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 90)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 90 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 90 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 90 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 90 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 90 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 90 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 90 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 90 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 90 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 90 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 90 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 90 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 90 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 90 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 90 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 90 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 90 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 90 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 90 * 20)
limit1u = 1;
}
if (success == 21 && limit1v == 0) {
if (hacks == 1) { everythingS = 22 }
if (hacks == 2) { noJacksS = 22 }
if (hacks == 5) { trillsOffS = 22 }
if (hacks == 4) {
jacksTrillsOffS = 22
}
if (hacks == 6) { rollsTrillsOffS = 22 }
this.document.getElementById("round").innerHTML = "Round: 22"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 22
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
if (pickP == 1) {
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickr == 4 && picks == 2 && pick4t == 1 || pickr == 3 && picks == 2 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 2 || pickr == 1 && picks == 3 && pick4t == 4 || pickr == 2 && picks == 3 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picks == 4 && pickt == 2 && pick4u == 1 || picks == 3 && pickt == 2 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 2 || picks == 1 && pickt == 3 && pick4u == 4 || picks == 2 && pickt == 3 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickt == 4 && picku == 2 && pick4v == 1 || pickt == 3 && picku == 2 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 2 || pickt == 1 && picku == 3 && pick4v == 4 || pickt == 2 && picku == 3 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 85)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 85 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 85 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 85 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 85 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 85 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 85 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 85 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 85 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 85 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 85 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 85 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 85 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 85 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 85 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 85 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 85 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 85 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 85 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 85 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 85 * 21)
limit1v = 1;
}
if (success == 22 && limit1w == 0) {
if (hacks == 1) { everythingS = 23 }
if (hacks == 2) { noJacksS = 23 }
if (hacks == 5) { trillsOffS = 23 }
if (hacks == 4) {
jacksTrillsOffS = 23
}
if (hacks == 6) { rollsTrillsOffS = 23 }
this.document.getElementById("round").innerHTML = "Round: 23"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 23
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
if (pickP == 1) {
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickr == 4 && picks == 2 && pick4t == 1 || pickr == 3 && picks == 2 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 2 || pickr == 1 && picks == 3 && pick4t == 4 || pickr == 2 && picks == 3 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picks == 4 && pickt == 2 && pick4u == 1 || picks == 3 && pickt == 2 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 2 || picks == 1 && pickt == 3 && pick4u == 4 || picks == 2 && pickt == 3 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickt == 4 && picku == 2 && pick4v == 1 || pickt == 3 && picku == 2 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 2 || pickt == 1 && picku == 3 && pick4v == 4 || pickt == 2 && picku == 3 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picku == 4 && pickv == 2 && pick4w == 1 || picku == 3 && pickv == 2 && pick4w == 1 || picku == 4 && pickv == 3 && pick4w == 1 || picku == 4 && pickv == 3 && pick4w == 2 || picku == 1 && pickv == 3 && pick4w == 4 || picku == 2 && pickv == 3 && pick4w == 4 || picku == 1 && pickv == 2 && pick4w == 4 || picku == 1 && pickv == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 80)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 80 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 80 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 80 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 80 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 80 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 80 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 80 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 80 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 80 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 80 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 80 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 80 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 80 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 80 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 80 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 80 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 80 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 80 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 80 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 80 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 80 * 22)
limit1w = 1;
}
if (success == 23 && limit1x == 0) {
if (hacks == 1) { everythingS = 24 }
if (hacks == 2) { noJacksS = 24 }
if (hacks == 5) { trillsOffS = 24 }
if (hacks == 4) {
jacksTrillsOffS = 24
}
if (hacks == 6) { rollsTrillsOffS = 24 }
this.document.getElementById("round").innerHTML = "Round: 24"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 24
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
if (pickP == 1) {
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pickb == 2 && pick4c == 1 || picka == 3 && pickb == 2 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 1 || picka == 4 && pickb == 3 && pick4c == 2 || picka == 1 && pickb == 3 && pick4c == 4 || picka == 2 && pickb == 3 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 4 || picka == 1 && pickb == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickb == 4 && pickc == 2 && pick4d == 1 || pickb == 3 && pickc == 2 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 1 || pickb == 4 && pickc == 3 && pick4d == 2 || pickb == 1 && pickc == 3 && pick4d == 4 || pickb == 2 && pickc == 3 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 4 || pickb == 1 && pickc == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickc == 4 && pickd == 2 && pick4e == 1 || pickc == 3 && pickd == 2 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 1 || pickc == 4 && pickd == 3 && pick4e == 2 || pickc == 1 && pickd == 3 && pick4e == 4 || pickc == 2 && pickd == 3 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 4 || pickc == 1 && pickd == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickd == 4 && picke == 2 && pick4f == 1 || pickd == 3 && picke == 2 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 1 || pickd == 4 && picke == 3 && pick4f == 2 || pickd == 1 && picke == 3 && pick4f == 4 || pickd == 2 && picke == 3 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 4 || pickd == 1 && picke == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picke == 4 && pickf == 2 && pick4g == 1 || picke == 3 && pickf == 2 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 1 || picke == 4 && pickf == 3 && pick4g == 2 || picke == 1 && pickf == 3 && pick4g == 4 || picke == 2 && pickf == 3 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 4 || picke == 1 && pickf == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickf == 4 && pickg == 2 && pick4h == 1 || pickf == 3 && pickg == 2 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 1 || pickf == 4 && pickg == 3 && pick4h == 2 || pickf == 1 && pickg == 3 && pick4h == 4 || pickf == 2 && pickg == 3 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 4 || pickf == 1 && pickg == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickg == 4 && pickh == 2 && pick4i == 1 || pickg == 3 && pickh == 2 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 1 || pickg == 4 && pickh == 3 && pick4i == 2 || pickg == 1 && pickh == 3 && pick4i == 4 || pickg == 2 && pickh == 3 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 4 || pickg == 1 && pickh == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickh == 4 && picki == 2 && pick4j == 1 || pickh == 3 && picki == 2 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 1 || pickh == 4 && picki == 3 && pick4j == 2 || pickh == 1 && picki == 3 && pick4j == 4 || pickh == 2 && picki == 3 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 4 || pickh == 1 && picki == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picki == 4 && pickj == 2 && pick4k == 1 || picki == 3 && pickj == 2 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 1 || picki == 4 && pickj == 3 && pick4k == 2 || picki == 1 && pickj == 3 && pick4k == 4 || picki == 2 && pickj == 3 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 4 || picki == 1 && pickj == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickj == 4 && pickk == 2 && pick4l == 1 || pickj == 3 && pickk == 2 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 1 || pickj == 4 && pickk == 3 && pick4l == 2 || pickj == 1 && pickk == 3 && pick4l == 4 || pickj == 2 && pickk == 3 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 4 || pickj == 1 && pickk == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickk == 4 && pickl == 2 && pick4m == 1 || pickk == 3 && pickl == 2 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 1 || pickk == 4 && pickl == 3 && pick4m == 2 || pickk == 1 && pickl == 3 && pick4m == 4 || pickk == 2 && pickl == 3 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 4 || pickk == 1 && pickl == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickl == 4 && pickm == 2 && pick4n == 1 || pickl == 3 && pickm == 2 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 1 || pickl == 4 && pickm == 3 && pick4n == 2 || pickl == 1 && pickm == 3 && pick4n == 4 || pickl == 2 && pickm == 3 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 4 || pickl == 1 && pickm == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickm == 4 && pickn == 2 && pick4o == 1 || pickm == 3 && pickn == 2 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 1 || pickm == 4 && pickn == 3 && pick4o == 2 || pickm == 1 && pickn == 3 && pick4o == 4 || pickm == 2 && pickn == 3 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 4 || pickm == 1 && pickn == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickn == 4 && picko == 2 && pick4p == 1 || pickn == 3 && picko == 2 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 1 || pickn == 4 && picko == 3 && pick4p == 2 || pickn == 1 && picko == 3 && pick4p == 4 || pickn == 2 && picko == 3 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 4 || pickn == 1 && picko == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picko == 4 && pickp == 2 && pick4q == 1 || picko == 3 && pickp == 2 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 1 || picko == 4 && pickp == 3 && pick4q == 2 || picko == 1 && pickp == 3 && pick4q == 4 || picko == 2 && pickp == 3 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 4 || picko == 1 && pickp == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickp == 4 && pickq == 2 && pick4r == 1 || pickp == 3 && pickq == 2 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 1 || pickp == 4 && pickq == 3 && pick4r == 2 || pickp == 1 && pickq == 3 && pick4r == 4 || pickp == 2 && pickq == 3 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 4 || pickp == 1 && pickq == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickq == 4 && pickr == 2 && pick4s == 1 || pickq == 3 && pickr == 2 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 1 || pickq == 4 && pickr == 3 && pick4s == 2 || pickq == 1 && pickr == 3 && pick4s == 4 || pickq == 2 && pickr == 3 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 4 || pickq == 1 && pickr == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickr == 4 && picks == 2 && pick4t == 1 || pickr == 3 && picks == 2 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 1 || pickr == 4 && picks == 3 && pick4t == 2 || pickr == 1 && picks == 3 && pick4t == 4 || pickr == 2 && picks == 3 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 4 || pickr == 1 && picks == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picks == 4 && pickt == 2 && pick4u == 1 || picks == 3 && pickt == 2 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 1 || picks == 4 && pickt == 3 && pick4u == 2 || picks == 1 && pickt == 3 && pick4u == 4 || picks == 2 && pickt == 3 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 4 || picks == 1 && pickt == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickt == 4 && picku == 2 && pick4v == 1 || pickt == 3 && picku == 2 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 1 || pickt == 4 && picku == 3 && pick4v == 2 || pickt == 1 && picku == 3 && pick4v == 4 || pickt == 2 && picku == 3 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 4 || pickt == 1 && picku == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picku == 4 && pickv == 2 && pick4w == 1 || picku == 3 && pickv == 2 && pick4w == 1 || picku == 4 && pickv == 3 && pick4w == 1 || picku == 4 && pickv == 3 && pick4w == 2 || picku == 1 && pickv == 3 && pick4w == 4 || picku == 2 && pickv == 3 && pick4w == 4 || picku == 1 && pickv == 2 && pick4w == 4 || picku == 1 && pickv == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pickv == 4 && pickw == 2 && pick4x == 1 || pickv == 3 && pickw == 2 && pick4x == 1 || pickv == 4 && pickw == 3 && pick4x == 1 || pickv == 4 && pickw == 3 && pick4x == 2 || pickv == 1 && pickw == 3 && pick4x == 4 || pickv == 2 && pickw == 3 && pick4x == 4 || pickv == 1 && pickw == 2 && pick4x == 4 || pickv == 1 && pickw == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 77)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 77 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 77 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 77 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 77 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 77 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 77 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 77 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 77 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 77 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 77 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 77 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 77 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 77 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 77 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 77 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 77 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 77 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 77 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 77 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 77 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 77 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 77 * 23)
limit1x = 1;
}
if (success == 24 && limit1y == 0) {
if (hacks == 1) { everythingS = 25 }
if (hacks == 2) { noJacksS = 25 }
if (hacks == 5) { trillsOffS = 25 }
if (hacks == 4) {
jacksTrillsOffS = 25
}
if (hacks == 6) { rollsTrillsOffS = 25 }
this.document.getElementById("round").innerHTML = "Round: 25"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 25
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 74)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 74 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 74 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 74 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 74 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 74 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 74 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 74 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 74 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 74 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 74 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 74 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 74 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 74 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 74 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 74 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 74 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 74 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 74 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 74 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 74 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 74 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 74 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 74 * 24)
limit1y = 1;
}
if (success == 25 && limit1z == 0) {
if (hacks == 1) { everythingS = 26 }
if (hacks == 2) { noJacksS = 26 }
if (hacks == 5) { trillsOffS = 26 }
if (hacks == 4) {
jacksTrillsOffS = 26
}
if (hacks == 6) { rollsTrillsOffS = 26 }
this.document.getElementById("round").innerHTML = "Round: 26"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 26
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 71)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 71 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 71 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 71 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 71 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 71 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 71 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 71 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 71 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 71 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 71 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 71 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 71 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 71 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 71 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 71 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 71 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 71 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 71 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 71 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 71 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 71 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 71 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 71 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 71 * 25)
limit1z = 1;
}
if (success == 26 && limit127 == 0) {
if (hacks == 1) { everythingS = 27 }
if (hacks == 2) { noJacksS = 27 }
if (hacks == 5) { trillsOffS = 27 }
if (hacks == 4) {
jacksTrillsOffS = 27
}
if (hacks == 6) { rollsTrillsOffS = 27 }
this.document.getElementById("round").innerHTML = "Round: 27"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 27
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 69)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 69 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 69 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 69 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 69 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 69 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 69 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 69 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 69 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 69 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 69 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 69 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 69 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 69 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 69 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 69 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 69 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 69 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 69 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 69 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 69 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 69 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 69 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 69 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 69 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 69 * 26)
limit127 = 1;
}
if (success == 27 && limit128 == 0) {
if (hacks == 1) { everythingS = 28 }
if (hacks == 2) { noJacksS = 28 }
if (hacks == 5) { trillsOffS = 28 }
if (hacks == 4) {
jacksTrillsOffS = 28
}
if (hacks == 6) { rollsTrillsOffS = 28 }
this.document.getElementById("round").innerHTML = "Round: 28"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 28
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 67)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 67 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 67 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 67 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 67 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 67 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 67 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 67 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 67 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 67 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 67 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 67 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 67 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 67 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 67 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 67 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 67 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 67 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 67 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 67 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 67 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 67 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 67 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 67 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 67 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 67 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 67 * 27)
limit128 = 1;
}
if (success == 28 && limit129 == 0) {
if (hacks == 1) { everythingS = 29 }
if (hacks == 2) { noJacksS = 29 }
if (hacks == 5) { trillsOffS = 29 }
if (hacks == 4) {
jacksTrillsOffS = 29
}
if (hacks == 6) { rollsTrillsOffS = 29 }
this.document.getElementById("round").innerHTML = "Round: 29"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 29
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 65)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 65 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 65 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 65 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 65 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 65 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 65 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 65 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 65 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 65 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 65 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 65 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 65 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 65 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 65 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 65 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 65 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 65 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 65 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 65 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 65 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 65 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 65 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 65 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 65 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 65 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 65 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 65 * 28)
limit129 = 1;
}
if (success == 29 && limit130 == 0) {
if (hacks == 1) { everythingS = 30 }
if (hacks == 2) { noJacksS = 30 }
if (hacks == 5) { trillsOffS = 30 }
if (hacks == 4) {
jacksTrillsOffS = 30
}
if (hacks == 6) { rollsTrillsOffS = 30 }
this.document.getElementById("round").innerHTML = "Round: 30"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 30
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 63)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 63 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 63 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 63 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 63 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 63 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 63 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 63 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 63 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 63 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 63 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 63 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 63 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 63 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 63 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 63 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 63 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 63 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 63 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 63 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 63 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 63 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 63 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 63 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 63 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 63 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 63 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 63 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 63 * 29)
limit130 = 1;
}
if (success == 30 && limit131 == 0) {
if (hacks == 1) { everythingS = 31 }
if (hacks == 2) { noJacksS = 31 }
if (hacks == 5) { trillsOffS = 31 }
if (hacks == 4) {
jacksTrillsOffS = 31
}
if (hacks == 6) { rollsTrillsOffS = 31 }
this.document.getElementById("round").innerHTML = "Round: 31"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 31
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 61)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 61 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 61 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 61 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 61 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 61 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 61 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 61 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 61 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 61 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 61 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 61 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 61 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 61 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 61 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 61 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 61 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 61 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 61 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 61 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 61 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 61 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 61 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 61 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 61 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 61 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 61 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 61 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 61 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 61 * 30)
limit131 = 1;
}
if (success == 31 && limit132 == 0) {
if (hacks == 1) { everythingS = 32 }
if (hacks == 2) { noJacksS = 32 }
if (hacks == 5) { trillsOffS = 32 }
if (hacks == 4) {
jacksTrillsOffS = 32
}
if (hacks == 6) { rollsTrillsOffS = 32 }
this.document.getElementById("round").innerHTML = "Round: 32"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 32
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 60)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 60 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 60 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 60 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 60 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 60 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 60 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 60 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 60 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 60 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 60 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 60 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 60 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 60 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 60 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 60 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 60 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 60 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 60 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 60 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 60 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 60 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 60 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 60 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 60 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 60 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 60 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 60 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 60 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 60 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 60 * 31)
limit132 = 1;
}
if (success == 32 && limit133 == 0) {
if (hacks == 1) { everythingS = 33 }
if (hacks == 2) { noJacksS = 33 }
if (hacks == 5) { trillsOffS = 33 }
if (hacks == 4) {
jacksTrillsOffS = 33
}
if (hacks == 6) { rollsTrillsOffS = 33 }
this.document.getElementById("round").innerHTML = "Round: 33"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 33
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 59)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 59 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 59 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 59 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 59 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 59 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 59 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 59 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 59 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 59 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 59 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 59 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 59 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 59 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 59 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 59 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 59 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 59 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 59 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 59 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 59 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 59 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 59 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 59 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 59 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 59 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 59 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 59 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 59 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 59 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 59 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 59 * 32)
limit133 = 1;
}
if (success == 33 && limit134 == 0) {
if (hacks == 1) { everythingS = 34 }
if (hacks == 2) { noJacksS = 34 }
if (hacks == 5) { trillsOffS = 34 }
if (hacks == 4) {
jacksTrillsOffS = 34
}
if (hacks == 6) { rollsTrillsOffS = 34 }
this.document.getElementById("round").innerHTML = "Round: 34"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 34
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 58)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 58 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 58 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 58 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 58 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 58 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 58 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 58 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 58 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 58 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 58 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 58 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 58 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 58 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 58 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 58 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 58 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 58 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 58 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 58 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 58 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 58 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 58 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 58 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 58 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 58 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 58 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 58 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 58 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 58 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 58 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 58 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 58 * 33)
limit134 = 1;
}
if (success == 34 && limit135 == 0) {
if (hacks == 1) { everythingS = 35 }
if (hacks == 2) { noJacksS = 35 }
if (hacks == 5) { trillsOffS = 35 }
if (hacks == 4) {
jacksTrillsOffS = 35
}
if (hacks == 6) { rollsTrillsOffS = 35 }
this.document.getElementById("round").innerHTML = "Round: 35"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 35
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 57)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 57 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 57 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 57 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 57 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 57 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 57 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 57 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 57 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 57 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 57 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 57 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 57 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 57 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 57 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 57 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 57 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 57 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 57 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 57 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 57 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 57 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 57 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 57 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 57 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 57 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 57 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 57 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 57 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 57 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 57 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 57 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 57 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 57 * 34)
limit135 = 1;
}
if (success == 35 && limit136 == 0) {
if (hacks == 1) { everythingS = 36 }
if (hacks == 2) { noJacksS = 36 }
if (hacks == 5) { trillsOffS = 36 }
if (hacks == 4) {
jacksTrillsOffS = 36
}
if (hacks == 6) { rollsTrillsOffS = 36 }
this.document.getElementById("round").innerHTML = "Round: 36"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 36
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 56)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 56 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 56 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 56 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 56 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 56 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 56 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 56 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 56 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 56 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 56 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 56 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 56 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 56 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 56 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 56 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 56 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 56 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 56 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 56 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 56 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 56 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 56 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 56 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 56 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 56 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 56 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 56 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 56 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 56 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 56 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 56 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 56 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 56 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 56 * 35)
limit136 = 1;
}
if (success == 36 && limit137 == 0) {
if (hacks == 1) { everythingS = 37 }
if (hacks == 2) { noJacksS = 37 }
if (hacks == 5) { trillsOffS = 37 }
if (hacks == 4) {
jacksTrillsOffS = 37
}
if (hacks == 6) { rollsTrillsOffS = 37 }
this.document.getElementById("round").innerHTML = "Round: 37"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 37
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 55)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 55 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 55 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 55 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 55 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 55 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 55 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 55 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 55 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 55 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 55 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 55 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 55 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 55 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 55 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 55 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 55 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 55 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 55 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 55 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 55 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 55 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 55 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 55 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 55 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 55 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 55 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 55 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 55 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 55 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 55 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 55 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 55 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 55 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 55 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 55 * 36)
limit137 = 1;
}
if (success == 37 && limit138 == 0) {
if (hacks == 1) { everythingS = 38 }
if (hacks == 2) { noJacksS = 38 }
if (hacks == 5) { trillsOffS = 38 }
if (hacks == 4) {
jacksTrillsOffS = 38
}
if (hacks == 6) { rollsTrillsOffS = 38 }
this.document.getElementById("round").innerHTML = "Round: 38"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 38
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick36 == 4 && pick37 == 2 && pick388 == 1 || pick36 == 3 && pick37 == 2 && pick388 == 1 || pick36 == 4 && pick37 == 3 && pick388 == 1 || pick36 == 4 && pick37 == 3 && pick388 == 2 || pick36 == 1 && pick37 == 3 && pick388 == 4 || pick36 == 2 && pick37 == 3 && pick388 == 4 || pick36 == 1 && pick37 == 2 && pick388 == 4 || pick36 == 1 && pick37 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 54)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 54 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 54 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 54 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 54 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 54 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 54 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 54 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 54 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 54 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 54 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 54 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 54 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 54 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 54 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 54 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 54 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 54 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 54 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 54 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 54 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 54 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 54 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 54 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 54 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 54 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 54 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 54 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 54 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 54 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 54 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 54 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 54 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 54 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 54 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 54 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 54 * 37)
limit138 = 1;
}
if (success == 38 && limit139 == 0) {
if (hacks == 1) { everythingS = 39 }
if (hacks == 2) { noJacksS = 39 }
if (hacks == 5) { trillsOffS = 39 }
if (hacks == 4) {
jacksTrillsOffS = 39
}
if (hacks == 6) { rollsTrillsOffS = 39 }
this.document.getElementById("round").innerHTML = "Round: 39"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 39
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 53)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 53 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 53 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 53 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 53 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 53 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 53 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 53 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 53 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 53 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 53 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 53 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 53 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 53 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 53 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 53 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 53 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 53 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 53 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 53 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 53 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 53 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 53 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 53 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 53 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 53 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 53 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 53 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 53 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 53 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 53 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 53 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 53 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 53 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 53 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 53 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 53 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 53 * 38)
limit139 = 1;
}
if (success == 39 && limit140 == 0) {
if (hacks == 1) { everythingS = 40 }
if (hacks == 2) { noJacksS = 40 }
if (hacks == 5) { trillsOffS = 40 }
if (hacks == 4) {
jacksTrillsOffS = 40
}
if (hacks == 6) { rollsTrillsOffS = 40 }
this.document.getElementById("round").innerHTML = "Round: 40"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 40
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 52)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 52 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 52 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 52 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 52 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 52 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 52 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 52 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 52 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 52 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 52 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 52 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 52 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 52 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 52 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 52 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 52 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 52 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 52 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 52 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 52 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 52 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 52 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 52 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 52 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 52 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 52 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 52 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 52 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 52 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 52 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 52 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 52 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 52 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 52 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 52 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 52 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 52 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 52 * 39)
limit140 = 1;
}
if (success == 40 && limit141 == 0) {
if (hacks == 1) { everythingS = 41 }
if (hacks == 2) { noJacksS = 41 }
if (hacks == 5) { trillsOffS = 41 }
if (hacks == 4) {
jacksTrillsOffS = 41
}
if (hacks == 6) { rollsTrillsOffS = 41 }
this.document.getElementById("round").innerHTML = "Round: 41"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 41
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
miss40 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
var pick411 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick400 == pick411) {
var pick411 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 51)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 51 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 51 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 51 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 51 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 51 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 51 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 51 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 51 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 51 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 51 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 51 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 51 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 51 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 51 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 51 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 51 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 51 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 51 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 51 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 51 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 51 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 51 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 51 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 51 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 51 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 51 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 51 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 51 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 51 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 51 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 51 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 51 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 51 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 51 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 51 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 51 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 51 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 51 * 39)
setTimeout(function () {
if (pick411 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div41a);
topp41a = r500
pick41 = 1
}
if (pick411 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div41b);
topp41b = r500
pick41 = 2
}
if (pick411 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div41c);
topp41c = r500
pick41 = 3
}
if (pick411 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div41d);
topp41d = r500
pick41 = 4
}
}, 51 * 40)
limit141 = 1;
}
if (success == 41 && limit142 == 0) {
if (hacks == 1) { everythingS = 42 }
if (hacks == 2) { noJacksS = 42 }
if (hacks == 5) { trillsOffS = 42 }
if (hacks == 4) {
jacksTrillsOffS = 42
}
if (hacks == 6) { rollsTrillsOffS = 42 }
this.document.getElementById("round").innerHTML = "Round: 42"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 42
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
miss40 = 0;
miss41 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
var pick411 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick400 == pick411) {
var pick411 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
var pick422 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick411 == pick422) {
var pick422 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 50)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 50 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 50 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 50 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 50 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 50 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 50 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 50 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 50 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 50 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 50 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 50 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 50 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 50 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 50 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 50 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 50 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 50 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 50 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 50 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 50 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 50 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 50 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 50 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 50 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 50 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 50 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 50 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 50 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 50 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 50 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 50 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 50 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 50 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 50 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 50 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 50 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 50 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 50 * 39)
setTimeout(function () {
if (pick411 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div41a);
topp41a = r500
pick41 = 1
}
if (pick411 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div41b);
topp41b = r500
pick41 = 2
}
if (pick411 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div41c);
topp41c = r500
pick41 = 3
}
if (pick411 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div41d);
topp41d = r500
pick41 = 4
}
}, 50 * 40)
setTimeout(function () {
if (pick422 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div42a);
topp42a = r500
pick42 = 1
}
if (pick422 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div42b);
topp42b = r500
pick42 = 2
}
if (pick422 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div42c);
topp42c = r500
pick42 = 3
}
if (pick422 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div42d);
topp42d = r500
pick42 = 4
}
}, 50 * 41)
limit142 = 1;
}
if (success == 42 && limit143 == 0) {
if (hacks == 1) { everythingS = 43 }
if (hacks == 2) { noJacksS = 43 }
if (hacks == 5) { trillsOffS = 43 }
if (hacks == 4) {
jacksTrillsOffS = 43
}
if (hacks == 6) { rollsTrillsOffS = 43 }
this.document.getElementById("round").innerHTML = "Round: 43"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 43
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
miss40 = 0;
miss41 = 0;
miss42 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
var pick411 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick400 == pick411) {
var pick411 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
var pick422 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick411 == pick422) {
var pick422 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
var pick433 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick422 == pick433) {
var pick433 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 49)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 49 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 49 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 49 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 49 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 49 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 49 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 49 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 49 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 49 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 49 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 49 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 49 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 49 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 49 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 49 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 49 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 49 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 49 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 49 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 49 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 49 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 49 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 49 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 49 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 49 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 49 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 49 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 49 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 49 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 49 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 49 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 49 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 49 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 49 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 49 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 49 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 49 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 49 * 39)
setTimeout(function () {
if (pick411 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div41a);
topp41a = r500
pick41 = 1
}
if (pick411 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div41b);
topp41b = r500
pick41 = 2
}
if (pick411 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div41c);
topp41c = r500
pick41 = 3
}
if (pick411 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div41d);
topp41d = r500
pick41 = 4
}
}, 49 * 40)
setTimeout(function () {
if (pick422 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div42a);
topp42a = r500
pick42 = 1
}
if (pick422 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div42b);
topp42b = r500
pick42 = 2
}
if (pick422 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div42c);
topp42c = r500
pick42 = 3
}
if (pick422 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div42d);
topp42d = r500
pick42 = 4
}
}, 49 * 41)
setTimeout(function () {
if (pick433 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div43a);
topp43a = r500
pick43 = 1
}
if (pick433 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div43b);
topp43b = r500
pick43 = 2
}
if (pick433 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div43c);
topp43c = r500
pick43 = 3
}
if (pick433 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div43d);
topp43d = r500
pick43 = 4
}
}, 49 * 42)
limit143 = 1;
}
if (success == 43 && limit144 == 0) {
if (hacks == 1) { everythingS = 44 }
if (hacks == 2) { noJacksS = 44 }
if (hacks == 5) { trillsOffS = 44 }
if (hacks == 4) {
jacksTrillsOffS = 44
}
if (hacks == 6) { rollsTrillsOffS = 44 }
this.document.getElementById("round").innerHTML = "Round: 44"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 44
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
miss40 = 0;
miss41 = 0;
miss42 = 0;
miss43 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
var pick411 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick400 == pick411) {
var pick411 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
var pick422 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick411 == pick422) {
var pick422 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
var pick433 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick422 == pick433) {
var pick433 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
var pick444 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick433 == pick444) {
var pick444 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 48)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 48 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 48 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 48 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 48 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 48 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 48 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 48 * 8)
setTimeout(function () {
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 48 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 48 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 48 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 48 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 48 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 48 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 48 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 48 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 48 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 48 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 48 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 48 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 48 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 48 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 48 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 48 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 48 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 48 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 48 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 48 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 48 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 48 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 48 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 48 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 48 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 48 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 48 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 48 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 48 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 48 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 48 * 39)
setTimeout(function () {
if (pick411 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div41a);
topp41a = r500
pick41 = 1
}
if (pick411 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div41b);
topp41b = r500
pick41 = 2
}
if (pick411 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div41c);
topp41c = r500
pick41 = 3
}
if (pick411 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div41d);
topp41d = r500
pick41 = 4
}
}, 48 * 40)
setTimeout(function () {
if (pick422 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div42a);
topp42a = r500
pick42 = 1
}
if (pick422 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div42b);
topp42b = r500
pick42 = 2
}
if (pick422 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div42c);
topp42c = r500
pick42 = 3
}
if (pick422 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div42d);
topp42d = r500
pick42 = 4
}
}, 48 * 41)
setTimeout(function () {
if (pick433 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div43a);
topp43a = r500
pick43 = 1
}
if (pick433 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div43b);
topp43b = r500
pick43 = 2
}
if (pick433 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div43c);
topp43c = r500
pick43 = 3
}
if (pick433 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div43d);
topp43d = r500
pick43 = 4
}
}, 48 * 42)
setTimeout(function () {
if (pick444 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div44a);
topp44a = r500
pick44 = 1
}
if (pick444 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div44b);
topp44b = r500
pick44 = 2
}
if (pick444 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div44c);
topp44c = r500
pick44 = 3
}
if (pick444 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div44d);
topp44d = r500
pick44 = 4
}
}, 48 * 43)
limit144 = 1;
}
if (success == 44 && limit145 == 0) {
if (hacks == 1) { everythingS = 45 }
if (hacks == 2) { noJacksS = 45 }
if (hacks == 5) { trillsOffS = 45 }
if (hacks == 4) {
jacksTrillsOffS = 45
}
if (hacks == 6) { rollsTrillsOffS = 45 }
this.document.getElementById("round").innerHTML = "Round: 45"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 45
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
miss40 = 0;
miss41 = 0;
miss42 = 0;
miss43 = 0;
miss44 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
var pick444 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick433 == pick444) {
var pick444 = Math.ceil(Math.random() * 4);
}
var pick455 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick444 == pick455) {
var pick455 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
var pick411 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick400 == pick411) {
var pick411 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
var pick422 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick411 == pick422) {
var pick422 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
var pick433 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick422 == pick433) {
var pick433 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
var pick444 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick433 == pick444) {
var pick444 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 47)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 47 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 47 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 47 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 47 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 47 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 47 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 47 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 47 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 47 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 47 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 47 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 47 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 47 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 47 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 47 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 47 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 47 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 47 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 47 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 47 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 47 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 47 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 47 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 47 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 47 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 47 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 47 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 47 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 47 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 47 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 47 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 47 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 47 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 47 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 47 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 47 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 47 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 47 * 39)
setTimeout(function () {
if (pick411 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div41a);
topp41a = r500
pick41 = 1
}
if (pick411 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div41b);
topp41b = r500
pick41 = 2
}
if (pick411 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div41c);
topp41c = r500
pick41 = 3
}
if (pick411 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div41d);
topp41d = r500
pick41 = 4
}
}, 47 * 40)
setTimeout(function () {
if (pick422 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div42a);
topp42a = r500
pick42 = 1
}
if (pick422 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div42b);
topp42b = r500
pick42 = 2
}
if (pick422 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div42c);
topp42c = r500
pick42 = 3
}
if (pick422 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div42d);
topp42d = r500
pick42 = 4
}
}, 47 * 41)
setTimeout(function () {
if (pick433 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div43a);
topp43a = r500
pick43 = 1
}
if (pick433 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div43b);
topp43b = r500
pick43 = 2
}
if (pick433 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div43c);
topp43c = r500
pick43 = 3
}
if (pick433 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div43d);
topp43d = r500
pick43 = 4
}
}, 47 * 42)
setTimeout(function () {
if (pick444 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div44a);
topp44a = r500
pick44 = 1
}
if (pick444 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div44b);
topp44b = r500
pick44 = 2
}
if (pick444 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div44c);
topp44c = r500
pick44 = 3
}
if (pick444 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div44d);
topp44d = r500
pick44 = 4
}
}, 47 * 43)
setTimeout(function () {
if (pick455 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div45a);
topp45a = r500
pick45 = 1
}
if (pick455 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div45b);
topp45b = r500
pick45 = 2
}
if (pick455 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div45c);
topp45c = r500
pick45 = 3
}
if (pick455 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div45d);
topp45d = r500
pick45 = 4
}
}, 47 * 44)
limit145 = 1;
}
if (success == 45 && limit146 == 0) {
if (hacks == 1) { everythingS = 46 }
if (hacks == 2) { noJacksS = 46 }
if (hacks == 5) { trillsOffS = 46 }
if (hacks == 4) {
jacksTrillsOffS = 46
}
if (hacks == 6) { rollsTrillsOffS = 46 }
this.document.getElementById("round").innerHTML = "Round: 46"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 46
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
miss40 = 0;
miss41 = 0;
miss42 = 0;
miss43 = 0;
miss44 = 0;
miss45 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
var pick411 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick400 == pick411) {
var pick411 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
var pick422 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick411 == pick422) {
var pick422 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
var pick433 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick422 == pick433) {
var pick433 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
var pick444 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick433 == pick444) {
var pick444 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
var pick466 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick455 == pick466) {
var pick466 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 46)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 46 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 46 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 46 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 46 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 46 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 46 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 46 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 46 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 46 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 46 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 46 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 46 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 46 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 46 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 46 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 46 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 46 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 46 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 46 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 46 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 46 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 46 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 46 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 46 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 46 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 46 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 46 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 46 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 46 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 46 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 46 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 46 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 46 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 46 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 46 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 46 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 46 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 46 * 39)
setTimeout(function () {
if (pick411 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div41a);
topp41a = r500
pick41 = 1
}
if (pick411 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div41b);
topp41b = r500
pick41 = 2
}
if (pick411 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div41c);
topp41c = r500
pick41 = 3
}
if (pick411 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div41d);
topp41d = r500
pick41 = 4
}
}, 46 * 40)
setTimeout(function () {
if (pick422 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div42a);
topp42a = r500
pick42 = 1
}
if (pick422 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div42b);
topp42b = r500
pick42 = 2
}
if (pick422 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div42c);
topp42c = r500
pick42 = 3
}
if (pick422 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div42d);
topp42d = r500
pick42 = 4
}
}, 46 * 41)
setTimeout(function () {
if (pick433 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div43a);
topp43a = r500
pick43 = 1
}
if (pick433 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div43b);
topp43b = r500
pick43 = 2
}
if (pick433 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div43c);
topp43c = r500
pick43 = 3
}
if (pick433 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div43d);
topp43d = r500
pick43 = 4
}
}, 46 * 42)
setTimeout(function () {
if (pick444 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div44a);
topp44a = r500
pick44 = 1
}
if (pick444 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div44b);
topp44b = r500
pick44 = 2
}
if (pick444 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div44c);
topp44c = r500
pick44 = 3
}
if (pick444 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div44d);
topp44d = r500
pick44 = 4
}
}, 46 * 43)
setTimeout(function () {
if (pick455 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div45a);
topp45a = r500
pick45 = 1
}
if (pick455 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div45b);
topp45b = r500
pick45 = 2
}
if (pick455 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div45c);
topp45c = r500
pick45 = 3
}
if (pick455 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div45d);
topp45d = r500
pick45 = 4
}
}, 46 * 44)
setTimeout(function () {
if (pick466 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div46a);
topp46a = r500
pick46 = 1
}
if (pick466 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div46b);
topp46b = r500
pick46 = 2
}
if (pick466 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div46c);
topp46c = r500
pick46 = 3
}
if (pick466 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div46d);
topp46d = r500
pick46 = 4
}
}, 46 * 45)
limit146 = 1;
}
if (success == 46 && limit147 == 0) {
if (hacks == 1) { everythingS = 47 }
if (hacks == 2) { noJacksS = 47 }
if (hacks == 5) { trillsOffS = 47 }
if (hacks == 4) {
jacksTrillsOffS = 47
}
if (hacks == 6) { rollsTrillsOffS = 47 }
this.document.getElementById("round").innerHTML = "Round: 47"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 47
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
miss40 = 0;
miss41 = 0;
miss42 = 0;
miss43 = 0;
miss44 = 0;
miss45 = 0;
miss46 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
var pick411 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick400 == pick411) {
var pick411 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
var pick422 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick411 == pick422) {
var pick422 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
var pick433 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick422 == pick433) {
var pick433 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
var pick444 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick433 == pick444) {
var pick444 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
var pick466 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick455 == pick466) {
var pick466 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
var pick477 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick466 == pick477) {
var pick477 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick455 == 4 && pick466 == 2 && pick477 == 1 || pick455 == 3 && pick466 == 2 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 3 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick466 == pick477 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 45)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 45 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 45 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 45 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 45 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 45 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 45 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 45 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 45 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 45 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 45 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 45 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 45 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 45 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 45 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 45 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 45 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 45 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 45 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 45 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 45 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 45 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 45 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 45 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 45 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 45 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 45 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 45 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 45 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 45 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 45 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 45 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 45 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 45 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 45 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 45 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 45 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 45 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 45 * 39)
setTimeout(function () {
if (pick411 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div41a);
topp41a = r500
pick41 = 1
}
if (pick411 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div41b);
topp41b = r500
pick41 = 2
}
if (pick411 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div41c);
topp41c = r500
pick41 = 3
}
if (pick411 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div41d);
topp41d = r500
pick41 = 4
}
}, 45 * 40)
setTimeout(function () {
if (pick422 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div42a);
topp42a = r500
pick42 = 1
}
if (pick422 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div42b);
topp42b = r500
pick42 = 2
}
if (pick422 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div42c);
topp42c = r500
pick42 = 3
}
if (pick422 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div42d);
topp42d = r500
pick42 = 4
}
}, 45 * 41)
setTimeout(function () {
if (pick433 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div43a);
topp43a = r500
pick43 = 1
}
if (pick433 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div43b);
topp43b = r500
pick43 = 2
}
if (pick433 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div43c);
topp43c = r500
pick43 = 3
}
if (pick433 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div43d);
topp43d = r500
pick43 = 4
}
}, 45 * 42)
setTimeout(function () {
if (pick444 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div44a);
topp44a = r500
pick44 = 1
}
if (pick444 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div44b);
topp44b = r500
pick44 = 2
}
if (pick444 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div44c);
topp44c = r500
pick44 = 3
}
if (pick444 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div44d);
topp44d = r500
pick44 = 4
}
}, 45 * 43)
setTimeout(function () {
if (pick455 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div45a);
topp45a = r500
pick45 = 1
}
if (pick455 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div45b);
topp45b = r500
pick45 = 2
}
if (pick455 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div45c);
topp45c = r500
pick45 = 3
}
if (pick455 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div45d);
topp45d = r500
pick45 = 4
}
}, 45 * 44)
setTimeout(function () {
if (pick466 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div46a);
topp46a = r500
pick46 = 1
}
if (pick466 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div46b);
topp46b = r500
pick46 = 2
}
if (pick466 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div46c);
topp46c = r500
pick46 = 3
}
if (pick466 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div46d);
topp46d = r500
pick46 = 4
}
}, 45 * 45)
setTimeout(function () {
if (pick477 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div47a);
topp47a = r500
pick47 = 1
}
if (pick477 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div47b);
topp47b = r500
pick47 = 2
}
if (pick477 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div47c);
topp47c = r500
pick47 = 3
}
if (pick477 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div47d);
topp47d = r500
pick47 = 4
}
}, 45 * 46)
limit147 = 1;
}
if (success == 47 && limit148 == 0) {
if (hacks == 1) { everythingS = 48 }
if (hacks == 2) { noJacksS = 48 }
if (hacks == 5) { trillsOffS = 48 }
if (hacks == 4) {
jacksTrillsOffS = 48
}
if (hacks == 6) { rollsTrillsOffS = 48 }
this.document.getElementById("round").innerHTML = "Round: 48"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 48
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
miss40 = 0;
miss41 = 0;
miss42 = 0;
miss43 = 0;
miss44 = 0;
miss45 = 0;
miss46 = 0;
miss47 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
var pick411 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick400 == pick411) {
var pick411 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
var pick422 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick411 == pick422) {
var pick422 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
var pick433 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick422 == pick433) {
var pick433 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
var pick444 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick433 == pick444) {
var pick444 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
var pick466 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick455 == pick466) {
var pick466 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
var pick477 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick466 == pick477) {
var pick477 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick455 == 4 && pick466 == 2 && pick477 == 1 || pick455 == 3 && pick466 == 2 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 3 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick466 == pick477 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
var pick488 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick477 == pick488) {
var pick488 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick466 == 4 && pick477 == 2 && pick488 == 1 || pick466 == 3 && pick477 == 2 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 3 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick477 == pick488 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 44)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 44 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 44 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 44 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 44 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 44 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 44 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 44 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 44 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 44 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 44 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 44 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 44 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 44 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 44 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 44 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 44 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 44 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 44 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 44 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 44 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 44 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 44 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 44 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 44 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 44 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 44 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 44 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 44 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 44 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 44 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 44 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 44 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 44 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 44 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 44 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 44 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 44 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 44 * 39)
setTimeout(function () {
if (pick411 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div41a);
topp41a = r500
pick41 = 1
}
if (pick411 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div41b);
topp41b = r500
pick41 = 2
}
if (pick411 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div41c);
topp41c = r500
pick41 = 3
}
if (pick411 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div41d);
topp41d = r500
pick41 = 4
}
}, 44 * 40)
setTimeout(function () {
if (pick422 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div42a);
topp42a = r500
pick42 = 1
}
if (pick422 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div42b);
topp42b = r500
pick42 = 2
}
if (pick422 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div42c);
topp42c = r500
pick42 = 3
}
if (pick422 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div42d);
topp42d = r500
pick42 = 4
}
}, 44 * 41)
setTimeout(function () {
if (pick433 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div43a);
topp43a = r500
pick43 = 1
}
if (pick433 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div43b);
topp43b = r500
pick43 = 2
}
if (pick433 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div43c);
topp43c = r500
pick43 = 3
}
if (pick433 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div43d);
topp43d = r500
pick43 = 4
}
}, 44 * 42)
setTimeout(function () {
if (pick444 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div44a);
topp44a = r500
pick44 = 1
}
if (pick444 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div44b);
topp44b = r500
pick44 = 2
}
if (pick444 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div44c);
topp44c = r500
pick44 = 3
}
if (pick444 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div44d);
topp44d = r500
pick44 = 4
}
}, 44 * 43)
setTimeout(function () {
if (pick455 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div45a);
topp45a = r500
pick45 = 1
}
if (pick455 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div45b);
topp45b = r500
pick45 = 2
}
if (pick455 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div45c);
topp45c = r500
pick45 = 3
}
if (pick455 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div45d);
topp45d = r500
pick45 = 4
}
}, 44 * 44)
setTimeout(function () {
if (pick466 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div46a);
topp46a = r500
pick46 = 1
}
if (pick466 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div46b);
topp46b = r500
pick46 = 2
}
if (pick466 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div46c);
topp46c = r500
pick46 = 3
}
if (pick466 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div46d);
topp46d = r500
pick46 = 4
}
}, 44 * 45)
setTimeout(function () {
if (pick477 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div47a);
topp47a = r500
pick47 = 1
}
if (pick477 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div47b);
topp47b = r500
pick47 = 2
}
if (pick477 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div47c);
topp47c = r500
pick47 = 3
}
if (pick477 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div47d);
topp47d = r500
pick47 = 4
}
}, 44 * 46)
setTimeout(function () {
if (pick488 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div48a);
topp48a = r500
pick48 = 1
}
if (pick488 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div48b);
topp48b = r500
pick48 = 2
}
if (pick488 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div48c);
topp48c = r500
pick48 = 3
}
if (pick488 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div48d);
topp48d = r500
pick48 = 4
}
}, 44 * 47)
limit148 = 1;
}
if (success == 48 && limit149 == 0) {
if (hacks == 1) { everythingS = 49 }
if (hacks == 2) { noJacksS = 49 }
if (hacks == 5) { trillsOffS = 49 }
if (hacks == 4) {
jacksTrillsOffS = 49
}
if (hacks == 6) { rollsTrillsOffS = 49 }
this.document.getElementById("round").innerHTML = "Round: 49"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 49
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
miss40 = 0;
miss41 = 0;
miss42 = 0;
miss43 = 0;
miss44 = 0;
miss45 = 0;
miss46 = 0;
miss47 = 0;
miss48 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
var pick411 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick400 == pick411) {
var pick411 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
var pick422 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick411 == pick422) {
var pick422 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
var pick433 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick422 == pick433) {
var pick433 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
var pick444 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick433 == pick444) {
var pick444 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
var pick466 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick455 == pick466) {
var pick466 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
var pick477 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick466 == pick477) {
var pick477 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick455 == 4 && pick466 == 2 && pick477 == 1 || pick455 == 3 && pick466 == 2 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 3 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick466 == pick477 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
var pick488 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick477 == pick488) {
var pick488 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick466 == 4 && pick477 == 2 && pick488 == 1 || pick466 == 3 && pick477 == 2 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 3 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick477 == pick488 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
var pick499 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick488 == pick499) {
var pick499 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) {
var pick499 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick47 == 4 && pick48 == 2 && pick499 == 1 || pick47 == 3 && pick48 == 2 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 2 || pick47 == 1 && pick48 == 3 && pick499 == 4 || pick47 == 2 && pick48 == 3 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 3 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) {
var pick499 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick488 == pick499 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick47 == 4 && pick488 == 3 && pick499 == 4) {
var pick499 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 43)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 43 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 43 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 43 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 43 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 43 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 43 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 43 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 43 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 43 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 43 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 43 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 43 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 43 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 43 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 43 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 43 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 43 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 43 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 43 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 43 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 43 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 43 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 43 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 43 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 43 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 43 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 43 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 43 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 43 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 43 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 43 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 43 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 43 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 43 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 43 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 43 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 43 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 43 * 39)
setTimeout(function () {
if (pick411 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div41a);
topp41a = r500
pick41 = 1
}
if (pick411 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div41b);
topp41b = r500
pick41 = 2
}
if (pick411 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div41c);
topp41c = r500
pick41 = 3
}
if (pick411 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div41d);
topp41d = r500
pick41 = 4
}
}, 43 * 40)
setTimeout(function () {
if (pick422 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div42a);
topp42a = r500
pick42 = 1
}
if (pick422 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div42b);
topp42b = r500
pick42 = 2
}
if (pick422 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div42c);
topp42c = r500
pick42 = 3
}
if (pick422 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div42d);
topp42d = r500
pick42 = 4
}
}, 43 * 41)
setTimeout(function () {
if (pick433 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div43a);
topp43a = r500
pick43 = 1
}
if (pick433 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div43b);
topp43b = r500
pick43 = 2
}
if (pick433 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div43c);
topp43c = r500
pick43 = 3
}
if (pick433 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div43d);
topp43d = r500
pick43 = 4
}
}, 43 * 42)
setTimeout(function () {
if (pick444 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div44a);
topp44a = r500
pick44 = 1
}
if (pick444 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div44b);
topp44b = r500
pick44 = 2
}
if (pick444 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div44c);
topp44c = r500
pick44 = 3
}
if (pick444 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div44d);
topp44d = r500
pick44 = 4
}
}, 43 * 43)
setTimeout(function () {
if (pick455 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div45a);
topp45a = r500
pick45 = 1
}
if (pick455 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div45b);
topp45b = r500
pick45 = 2
}
if (pick455 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div45c);
topp45c = r500
pick45 = 3
}
if (pick455 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div45d);
topp45d = r500
pick45 = 4
}
}, 43 * 44)
setTimeout(function () {
if (pick466 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div46a);
topp46a = r500
pick46 = 1
}
if (pick466 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div46b);
topp46b = r500
pick46 = 2
}
if (pick466 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div46c);
topp46c = r500
pick46 = 3
}
if (pick466 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div46d);
topp46d = r500
pick46 = 4
}
}, 43 * 45)
setTimeout(function () {
if (pick477 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div47a);
topp47a = r500
pick47 = 1
}
if (pick477 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div47b);
topp47b = r500
pick47 = 2
}
if (pick477 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div47c);
topp47c = r500
pick47 = 3
}
if (pick477 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div47d);
topp47d = r500
pick47 = 4
}
}, 43 * 46)
setTimeout(function () {
if (pick488 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div48a);
topp48a = r500
pick48 = 1
}
if (pick488 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div48b);
topp48b = r500
pick48 = 2
}
if (pick488 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div48c);
topp48c = r500
pick48 = 3
}
if (pick488 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div48d);
topp48d = r500
pick48 = 4
}
}, 43 * 47)
setTimeout(function () {
if (pick499 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div49a);
topp49a = r500
pick49 = 1
}
if (pick499 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div49b);
topp49b = r500
pick49 = 2
}
if (pick499 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div49c);
topp49c = r500
pick49 = 3
}
if (pick499 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div49d);
topp49d = r500
pick49 = 4
}
}, 43 * 48)
limit149 = 1;
}
if (success == 49 && limit150 == 0) {
if (hacks == 1) { everythingS = 50 }
if (hacks == 2) { noJacksS = 50 }
if (hacks == 5) { trillsOffS = 50 }
if (hacks == 4) {
jacksTrillsOffS = 50
}
if (hacks == 6) { rollsTrillsOffS = 50 }
this.document.getElementById("round").innerHTML = "Round: 50"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 50
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
miss40 = 0;
miss41 = 0;
miss42 = 0;
miss43 = 0;
miss44 = 0;
miss45 = 0;
miss46 = 0;
miss47 = 0;
miss48 = 0;
miss49 = 0;
var pick4b = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
var pick411 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick400 == pick411) {
var pick411 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
var pick422 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick411 == pick422) {
var pick422 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
var pick433 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick422 == pick433) {
var pick433 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
var pick444 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick433 == pick444) {
var pick444 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
var pick466 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick455 == pick466) {
var pick466 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
var pick477 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick466 == pick477) {
var pick477 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick455 == 4 && pick466 == 2 && pick477 == 1 || pick455 == 3 && pick466 == 2 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 3 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick466 == pick477 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
var pick488 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick477 == pick488) {
var pick488 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick466 == 4 && pick477 == 2 && pick488 == 1 || pick466 == 3 && pick477 == 2 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 3 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick477 == pick488 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
var pick499 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick488 == pick499) {
var pick499 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) {
var pick499 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick47 == 4 && pick48 == 2 && pick499 == 1 || pick47 == 3 && pick48 == 2 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 2 || pick47 == 1 && pick48 == 3 && pick499 == 4 || pick47 == 2 && pick48 == 3 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 3 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) {
var pick499 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick488 == pick499 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick47 == 4 && pick488 == 3 && pick499 == 4) {
var pick499 = Math.ceil(Math.random() * 4);
}
}
var pickr500 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick499 == pickr500) {
var pickr500 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) {
var pickr500 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick488 == 4 && pick499 == 2 && pickr500 == 1 || pick488 == 3 && pick499 == 2 && pickr500 == 1 || pick488 == 4 && pick499 == 3 && pickr500 == 1 || pick488 == 4 && pick499 == 3 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 4 || pick488 == 1 && pick499 == 2 && pickr500 == 4 || pick488 == 1 && pick499 == 2 && pickr500 == 3 || pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) {
var pickr500 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick499 == pickr500 || pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) {
var pickr500 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 42)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 42 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 42 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 42 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 42 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 42 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 42 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 42 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 42 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 42 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 42 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 42 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 42 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 42 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 42 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 42 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 42 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 42 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 42 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 42 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 42 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 42 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 42 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 42 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 42 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 42 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 42 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 42 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 42 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 42 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 42 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 42 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 42 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 42 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 42 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 42 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 42 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 42 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 42 * 39)
setTimeout(function () {
if (pick411 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div41a);
topp41a = r500
pick41 = 1
}
if (pick411 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div41b);
topp41b = r500
pick41 = 2
}
if (pick411 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div41c);
topp41c = r500
pick41 = 3
}
if (pick411 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div41d);
topp41d = r500
pick41 = 4
}
}, 42 * 40)
setTimeout(function () {
if (pick422 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div42a);
topp42a = r500
pick42 = 1
}
if (pick422 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div42b);
topp42b = r500
pick42 = 2
}
if (pick422 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div42c);
topp42c = r500
pick42 = 3
}
if (pick422 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div42d);
topp42d = r500
pick42 = 4
}
}, 42 * 41)
setTimeout(function () {
if (pick433 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div43a);
topp43a = r500
pick43 = 1
}
if (pick433 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div43b);
topp43b = r500
pick43 = 2
}
if (pick433 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div43c);
topp43c = r500
pick43 = 3
}
if (pick433 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div43d);
topp43d = r500
pick43 = 4
}
}, 42 * 42)
setTimeout(function () {
if (pick444 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div44a);
topp44a = r500
pick44 = 1
}
if (pick444 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div44b);
topp44b = r500
pick44 = 2
}
if (pick444 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div44c);
topp44c = r500
pick44 = 3
}
if (pick444 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div44d);
topp44d = r500
pick44 = 4
}
}, 42 * 43)
setTimeout(function () {
if (pick455 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div45a);
topp45a = r500
pick45 = 1
}
if (pick455 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div45b);
topp45b = r500
pick45 = 2
}
if (pick455 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div45c);
topp45c = r500
pick45 = 3
}
if (pick455 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div45d);
topp45d = r500
pick45 = 4
}
}, 42 * 44)
setTimeout(function () {
if (pick466 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div46a);
topp46a = r500
pick46 = 1
}
if (pick466 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div46b);
topp46b = r500
pick46 = 2
}
if (pick466 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div46c);
topp46c = r500
pick46 = 3
}
if (pick466 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div46d);
topp46d = r500
pick46 = 4
}
}, 42 * 45)
setTimeout(function () {
if (pick477 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div47a);
topp47a = r500
pick47 = 1
}
if (pick477 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div47b);
topp47b = r500
pick47 = 2
}
if (pick477 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div47c);
topp47c = r500
pick47 = 3
}
if (pick477 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div47d);
topp47d = r500
pick47 = 4
}
}, 42 * 46)
setTimeout(function () {
if (pick488 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div48a);
topp48a = r500
pick48 = 1
}
if (pick488 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div48b);
topp48b = r500
pick48 = 2
}
if (pick488 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div48c);
topp48c = r500
pick48 = 3
}
if (pick488 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div48d);
topp48d = r500
pick48 = 4
}
}, 42 * 47)
setTimeout(function () {
if (pick499 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div49a);
topp49a = r500
pick49 = 1
}
if (pick499 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div49b);
topp49b = r500
pick49 = 2
}
if (pick499 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div49c);
topp49c = r500
pick49 = 3
}
if (pick499 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div49d);
topp49d = r500
pick49 = 4
}
}, 42 * 48)
setTimeout(function () {
if (pickr500 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div50a);
topp50a = r500
pick50 = 1
}
if (pickr500 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div50b);
topp50b = r500
pick50 = 2
}
if (pickr500 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div50c);
topp50c = r500
pick50 = 3
}
if (pickr500 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div50d);
topp50d = r500
pick50 = 4
}
}, 42 * 49)
limit150 = 1;
}
if (success == 50 && limit151 == 0) {
if (hacks == 1) { everythingS = 51 }
if (hacks == 2) { noJacksS = 51 }
if (hacks == 5) { trillsOffS = 51 }
if (hacks == 4) {
jacksTrillsOffS = 51
}
if (hacks == 6) { rollsTrillsOffS = 51 }
this.document.getElementById("round").innerHTML = "Round: 51"
timeArray.push(0); buttonArray.push(5); pTimeArray.push(0); pickArray.push(5);
round = 51
miss1 = 0;
miss2 = 0;
miss3 = 0;
miss4 = 0;
miss5 = 0;
miss6 = 0;
miss7 = 0;
miss8 = 0;
miss9 = 0;
miss10 = 0;
miss11 = 0;
miss12 = 0;
miss13 = 0;
miss14 = 0;
miss15 = 0;
miss16 = 0;
miss17 = 0;
miss18 = 0;
miss19 = 0;
miss20 = 0;
miss21 = 0;
miss22 = 0;
miss23 = 0;
miss24 = 0;
miss25 = 0;
miss26 = 0;
miss27 = 0;
miss28 = 0;
miss29 = 0;
miss30 = 0;
miss31 = 0;
miss32 = 0;
miss33 = 0;
miss34 = 0;
miss35 = 0;
miss36 = 0;
miss37 = 0;
miss38 = 0;
miss39 = 0;
miss40 = 0;
miss41 = 0;
miss42 = 0;
miss43 = 0;
miss44 = 0;
miss45 = 0;
miss46 = 0;
miss47 = 0;
miss48 = 0;
miss49 = 0;
miss50 = 0;
var pick4a = Math.ceil(Math.random() * 4);
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(elemDiv);
topp = r500
picka = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(elemDiv2);
topp2 = r500
picka = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(elemDiv3);
topp3 = r500
picka = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(elemDiv4);
topp4 = r500
picka = 4;
}
var pick4b = Math.ceil(Math.random() * 4);
while (jacks == 1 && picka == pick4b) {
var pick4b = Math.ceil(Math.random() * 4);
}
var pick4c = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4b == pick4c) {
var pick4c = Math.ceil(Math.random() * 4);
}
var pick4d = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4c == pick4d) {
var pick4d = Math.ceil(Math.random() * 4);
}
var pick4e = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4d == pick4e) {
var pick4e = Math.ceil(Math.random() * 4);
}
var pick4f = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4e == pick4f) {
var pick4f = Math.ceil(Math.random() * 4);
}
var pick4g = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4f == pick4g) {
var pick4g = Math.ceil(Math.random() * 4);
}
var pick4h = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4g == pick4h) {
var pick4h = Math.ceil(Math.random() * 4);
}
var pick4i = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4h == pick4i) {
var pick4i = Math.ceil(Math.random() * 4);
}
var pick4j = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4i == pick4j) {
var pick4j = Math.ceil(Math.random() * 4);
}
var pick4k = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4j == pick4k) {
var pick4k = Math.ceil(Math.random() * 4);
}
var pick4l = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4k == pick4l) {
var pick4l = Math.ceil(Math.random() * 4);
}
var pick4m = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4l == pick4m) {
var pick4m = Math.ceil(Math.random() * 4);
}
var pick4n = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4m == pick4n) {
var pick4n = Math.ceil(Math.random() * 4);
}
var pick4o = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4n == pick4o) {
var pick4o = Math.ceil(Math.random() * 4);
}
var pick4p = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4o == pick4p) {
var pick4p = Math.ceil(Math.random() * 4);
}
var pick4q = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4p == pick4q) {
var pick4q = Math.ceil(Math.random() * 4);
}
var pick4r = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4q == pick4r) {
var pick4r = Math.ceil(Math.random() * 4);
}
var pick4s = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4r == pick4s) {
var pick4s = Math.ceil(Math.random() * 4);
}
var pick4t = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4s == pick4t) {
var pick4t = Math.ceil(Math.random() * 4);
}
var pick4u = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4t == pick4u) {
var pick4u = Math.ceil(Math.random() * 4);
}
var pick4v = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4u == pick4v) {
var pick4v = Math.ceil(Math.random() * 4);
}
var pick4w = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4v == pick4w) {
var pick4w = Math.ceil(Math.random() * 4);
}
var pick4x = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4w == pick4x) {
var pick4x = Math.ceil(Math.random() * 4);
}
var pick4y = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4x == pick4y) {
var pick4y = Math.ceil(Math.random() * 4);
}
var pick4z = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4y == pick4z) {
var pick4z = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (picka == 4 && pick4b == 2 && pick4c == 1 || picka == 3 && pick4b == 2 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 1 || picka == 4 && pick4b == 3 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 4 || picka == 1 && pick4b == 2 && pick4c == 3 || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4b == pick4c || picka == 1 && pick4b == 2 && pick4c == 1 || picka == 2 && pick4b == 1 && pick4c == 2 || picka == 1 && pick4b == 3 && pick4c == 1 || picka == 3 && pick4b == 1 && pick4c == 3 || picka == 1 && pick4b == 4 && pick4c == 1 || picka == 4 && pick4b == 1 && pick4c == 4 || picka == 2 && pick4b == 3 && pick4c == 2 || picka == 3 && pick4b == 2 && pick4c == 3 || picka == 2 && pick4b == 4 && pick4c == 2 || picka == 4 && pick4b == 2 && pick4c == 4 || picka == 3 && pick4b == 4 && pick4c == 3 || picka == 4 && pick4b == 3 && pick4c == 4) {
var pick4c = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4b == 4 && pick4c == 2 && pick4d == 1 || pick4b == 3 && pick4c == 2 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 1 || pick4b == 4 && pick4c == 3 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 4 || pick4b == 1 && pick4c == 2 && pick4d == 3 || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4c == pick4d || pick4b == 1 && pick4c == 2 && pick4d == 1 || pick4b == 2 && pick4c == 1 && pick4d == 2 || pick4b == 1 && pick4c == 3 && pick4d == 1 || pick4b == 3 && pick4c == 1 && pick4d == 3 || pick4b == 1 && pick4c == 4 && pick4d == 1 || pick4b == 4 && pick4c == 1 && pick4d == 4 || pick4b == 2 && pick4c == 3 && pick4d == 2 || pick4b == 3 && pick4c == 2 && pick4d == 3 || pick4b == 2 && pick4c == 4 && pick4d == 2 || pick4b == 4 && pick4c == 2 && pick4d == 4 || pick4b == 3 && pick4c == 4 && pick4d == 3 || pick4b == 4 && pick4c == 3 && pick4d == 4) {
var pick4d = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4c == 4 && pick4d == 2 && pick4e == 1 || pick4c == 3 && pick4d == 2 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 1 || pick4c == 4 && pick4d == 3 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 4 || pick4c == 1 && pick4d == 2 && pick4e == 3 || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4d == pick4e || pick4c == 1 && pick4d == 2 && pick4e == 1 || pick4c == 2 && pick4d == 1 && pick4e == 2 || pick4c == 1 && pick4d == 3 && pick4e == 1 || pick4c == 3 && pick4d == 1 && pick4e == 3 || pick4c == 1 && pick4d == 4 && pick4e == 1 || pick4c == 4 && pick4d == 1 && pick4e == 4 || pick4c == 2 && pick4d == 3 && pick4e == 2 || pick4c == 3 && pick4d == 2 && pick4e == 3 || pick4c == 2 && pick4d == 4 && pick4e == 2 || pick4c == 4 && pick4d == 2 && pick4e == 4 || pick4c == 3 && pick4d == 4 && pick4e == 3 || pick4c == 4 && pick4d == 3 && pick4e == 4) {
var pick4e = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4d == 4 && pick4e == 2 && pick4f == 1 || pick4d == 3 && pick4e == 2 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 1 || pick4d == 4 && pick4e == 3 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 4 || pick4d == 1 && pick4e == 2 && pick4f == 3 || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4e == pick4f || pick4d == 1 && pick4e == 2 && pick4f == 1 || pick4d == 2 && pick4e == 1 && pick4f == 2 || pick4d == 1 && pick4e == 3 && pick4f == 1 || pick4d == 3 && pick4e == 1 && pick4f == 3 || pick4d == 1 && pick4e == 4 && pick4f == 1 || pick4d == 4 && pick4e == 1 && pick4f == 4 || pick4d == 2 && pick4e == 3 && pick4f == 2 || pick4d == 3 && pick4e == 2 && pick4f == 3 || pick4d == 2 && pick4e == 4 && pick4f == 2 || pick4d == 4 && pick4e == 2 && pick4f == 4 || pick4d == 3 && pick4e == 4 && pick4f == 3 || pick4d == 4 && pick4e == 3 && pick4f == 4) {
var pick4f = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4e == 4 && pick4f == 2 && pick4g == 1 || pick4e == 3 && pick4f == 2 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 1 || pick4e == 4 && pick4f == 3 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 4 || pick4e == 1 && pick4f == 2 && pick4g == 3 || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4f == pick4g || pick4e == 1 && pick4f == 2 && pick4g == 1 || pick4e == 2 && pick4f == 1 && pick4g == 2 || pick4e == 1 && pick4f == 3 && pick4g == 1 || pick4e == 3 && pick4f == 1 && pick4g == 3 || pick4e == 1 && pick4f == 4 && pick4g == 1 || pick4e == 4 && pick4f == 1 && pick4g == 4 || pick4e == 2 && pick4f == 3 && pick4g == 2 || pick4e == 3 && pick4f == 2 && pick4g == 3 || pick4e == 2 && pick4f == 4 && pick4g == 2 || pick4e == 4 && pick4f == 2 && pick4g == 4 || pick4e == 3 && pick4f == 4 && pick4g == 3 || pick4e == 4 && pick4f == 3 && pick4g == 4) {
var pick4g = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4f == 4 && pick4g == 2 && pick4h == 1 || pick4f == 3 && pick4g == 2 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 1 || pick4f == 4 && pick4g == 3 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 4 || pick4f == 1 && pick4g == 2 && pick4h == 3 || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4g == pick4h || pick4f == 1 && pick4g == 2 && pick4h == 1 || pick4f == 2 && pick4g == 1 && pick4h == 2 || pick4f == 1 && pick4g == 3 && pick4h == 1 || pick4f == 3 && pick4g == 1 && pick4h == 3 || pick4f == 1 && pick4g == 4 && pick4h == 1 || pick4f == 4 && pick4g == 1 && pick4h == 4 || pick4f == 2 && pick4g == 3 && pick4h == 2 || pick4f == 3 && pick4g == 2 && pick4h == 3 || pick4f == 2 && pick4g == 4 && pick4h == 2 || pick4f == 4 && pick4g == 2 && pick4h == 4 || pick4f == 3 && pick4g == 4 && pick4h == 3 || pick4f == 4 && pick4g == 3 && pick4h == 4) {
var pick4h = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4g == 4 && pick4h == 2 && pick4i == 1 || pick4g == 3 && pick4h == 2 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 1 || pick4g == 4 && pick4h == 3 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 4 || pick4g == 1 && pick4h == 2 && pick4i == 3 || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4h == pick4i || pick4g == 1 && pick4h == 2 && pick4i == 1 || pick4g == 2 && pick4h == 1 && pick4i == 2 || pick4g == 1 && pick4h == 3 && pick4i == 1 || pick4g == 3 && pick4h == 1 && pick4i == 3 || pick4g == 1 && pick4h == 4 && pick4i == 1 || pick4g == 4 && pick4h == 1 && pick4i == 4 || pick4g == 2 && pick4h == 3 && pick4i == 2 || pick4g == 3 && pick4h == 2 && pick4i == 3 || pick4g == 2 && pick4h == 4 && pick4i == 2 || pick4g == 4 && pick4h == 2 && pick4i == 4 || pick4g == 3 && pick4h == 4 && pick4i == 3 || pick4g == 4 && pick4h == 3 && pick4i == 4) {
var pick4i = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4h == 4 && pick4i == 2 && pick4j == 1 || pick4h == 3 && pick4i == 2 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 1 || pick4h == 4 && pick4i == 3 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 4 || pick4h == 1 && pick4i == 2 && pick4j == 3 || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4i == pick4j || pick4h == 1 && pick4i == 2 && pick4j == 1 || pick4h == 2 && pick4i == 1 && pick4j == 2 || pick4h == 1 && pick4i == 3 && pick4j == 1 || pick4h == 3 && pick4i == 1 && pick4j == 3 || pick4h == 1 && pick4i == 4 && pick4j == 1 || pick4h == 4 && pick4i == 1 && pick4j == 4 || pick4h == 2 && pick4i == 3 && pick4j == 2 || pick4h == 3 && pick4i == 2 && pick4j == 3 || pick4h == 2 && pick4i == 4 && pick4j == 2 || pick4h == 4 && pick4i == 2 && pick4j == 4 || pick4h == 3 && pick4i == 4 && pick4j == 3 || pick4h == 4 && pick4i == 3 && pick4j == 4) {
var pick4j = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4i == 4 && pick4j == 2 && pick4k == 1 || pick4i == 3 && pick4j == 2 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 1 || pick4i == 4 && pick4j == 3 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 4 || pick4i == 1 && pick4j == 2 && pick4k == 3 || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4j == pick4k || pick4i == 1 && pick4j == 2 && pick4k == 1 || pick4i == 2 && pick4j == 1 && pick4k == 2 || pick4i == 1 && pick4j == 3 && pick4k == 1 || pick4i == 3 && pick4j == 1 && pick4k == 3 || pick4i == 1 && pick4j == 4 && pick4k == 1 || pick4i == 4 && pick4j == 1 && pick4k == 4 || pick4i == 2 && pick4j == 3 && pick4k == 2 || pick4i == 3 && pick4j == 2 && pick4k == 3 || pick4i == 2 && pick4j == 4 && pick4k == 2 || pick4i == 4 && pick4j == 2 && pick4k == 4 || pick4i == 3 && pick4j == 4 && pick4k == 3 || pick4i == 4 && pick4j == 3 && pick4k == 4) {
var pick4k = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4j == 4 && pick4k == 2 && pick4l == 1 || pick4j == 3 && pick4k == 2 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 1 || pick4j == 4 && pick4k == 3 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 4 || pick4j == 1 && pick4k == 2 && pick4l == 3 || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4k == pick4l || pick4j == 1 && pick4k == 2 && pick4l == 1 || pick4j == 2 && pick4k == 1 && pick4l == 2 || pick4j == 1 && pick4k == 3 && pick4l == 1 || pick4j == 3 && pick4k == 1 && pick4l == 3 || pick4j == 1 && pick4k == 4 && pick4l == 1 || pick4j == 4 && pick4k == 1 && pick4l == 4 || pick4j == 2 && pick4k == 3 && pick4l == 2 || pick4j == 3 && pick4k == 2 && pick4l == 3 || pick4j == 2 && pick4k == 4 && pick4l == 2 || pick4j == 4 && pick4k == 2 && pick4l == 4 || pick4j == 3 && pick4k == 4 && pick4l == 3 || pick4j == 4 && pick4k == 3 && pick4l == 4) {
var pick4l = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4k == 4 && pick4l == 2 && pick4m == 1 || pick4k == 3 && pick4l == 2 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 1 || pick4k == 4 && pick4l == 3 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 4 || pick4k == 1 && pick4l == 2 && pick4m == 3 || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4l == pick4m || pick4k == 1 && pick4l == 2 && pick4m == 1 || pick4k == 2 && pick4l == 1 && pick4m == 2 || pick4k == 1 && pick4l == 3 && pick4m == 1 || pick4k == 3 && pick4l == 1 && pick4m == 3 || pick4k == 1 && pick4l == 4 && pick4m == 1 || pick4k == 4 && pick4l == 1 && pick4m == 4 || pick4k == 2 && pick4l == 3 && pick4m == 2 || pick4k == 3 && pick4l == 2 && pick4m == 3 || pick4k == 2 && pick4l == 4 && pick4m == 2 || pick4k == 4 && pick4l == 2 && pick4m == 4 || pick4k == 3 && pick4l == 4 && pick4m == 3 || pick4k == 4 && pick4l == 3 && pick4m == 4) {
var pick4m = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4l == 4 && pick4m == 2 && pick4n == 1 || pick4l == 3 && pick4m == 2 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 1 || pick4l == 4 && pick4m == 3 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 4 || pick4l == 1 && pick4m == 2 && pick4n == 3 || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4m == pick4n || pick4l == 1 && pick4m == 2 && pick4n == 1 || pick4l == 2 && pick4m == 1 && pick4n == 2 || pick4l == 1 && pick4m == 3 && pick4n == 1 || pick4l == 3 && pick4m == 1 && pick4n == 3 || pick4l == 1 && pick4m == 4 && pick4n == 1 || pick4l == 4 && pick4m == 1 && pick4n == 4 || pick4l == 2 && pick4m == 3 && pick4n == 2 || pick4l == 3 && pick4m == 2 && pick4n == 3 || pick4l == 2 && pick4m == 4 && pick4n == 2 || pick4l == 4 && pick4m == 2 && pick4n == 4 || pick4l == 3 && pick4m == 4 && pick4n == 3 || pick4l == 4 && pick4m == 3 && pick4n == 4) {
var pick4n = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4m == 4 && pick4n == 2 && pick4o == 1 || pick4m == 3 && pick4n == 2 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 1 || pick4m == 4 && pick4n == 3 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 4 || pick4m == 1 && pick4n == 2 && pick4o == 3 || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4n == pick4o || pick4m == 1 && pick4n == 2 && pick4o == 1 || pick4m == 2 && pick4n == 1 && pick4o == 2 || pick4m == 1 && pick4n == 3 && pick4o == 1 || pick4m == 3 && pick4n == 1 && pick4o == 3 || pick4m == 1 && pick4n == 4 && pick4o == 1 || pick4m == 4 && pick4n == 1 && pick4o == 4 || pick4m == 2 && pick4n == 3 && pick4o == 2 || pick4m == 3 && pick4n == 2 && pick4o == 3 || pick4m == 2 && pick4n == 4 && pick4o == 2 || pick4m == 4 && pick4n == 2 && pick4o == 4 || pick4m == 3 && pick4n == 4 && pick4o == 3 || pick4m == 4 && pick4n == 3 && pick4o == 4) {
var pick4o = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4n == 4 && pick4o == 2 && pick4p == 1 || pick4n == 3 && pick4o == 2 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 1 || pick4n == 4 && pick4o == 3 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 4 || pick4n == 1 && pick4o == 2 && pick4p == 3 || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4o == pick4p || pick4n == 1 && pick4o == 2 && pick4p == 1 || pick4n == 2 && pick4o == 1 && pick4p == 2 || pick4n == 1 && pick4o == 3 && pick4p == 1 || pick4n == 3 && pick4o == 1 && pick4p == 3 || pick4n == 1 && pick4o == 4 && pick4p == 1 || pick4n == 4 && pick4o == 1 && pick4p == 4 || pick4n == 2 && pick4o == 3 && pick4p == 2 || pick4n == 3 && pick4o == 2 && pick4p == 3 || pick4n == 2 && pick4o == 4 && pick4p == 2 || pick4n == 4 && pick4o == 2 && pick4p == 4 || pick4n == 3 && pick4o == 4 && pick4p == 3 || pick4n == 4 && pick4o == 3 && pick4p == 4) {
var pick4p = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4o == 4 && pick4p == 2 && pick4q == 1 || pick4o == 3 && pick4p == 2 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 1 || pick4o == 4 && pick4p == 3 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 4 || pick4o == 1 && pick4p == 2 && pick4q == 3 || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4p == pick4q || pick4o == 1 && pick4p == 2 && pick4q == 1 || pick4o == 2 && pick4p == 1 && pick4q == 2 || pick4o == 1 && pick4p == 3 && pick4q == 1 || pick4o == 3 && pick4p == 1 && pick4q == 3 || pick4o == 1 && pick4p == 4 && pick4q == 1 || pick4o == 4 && pick4p == 1 && pick4q == 4 || pick4o == 2 && pick4p == 3 && pick4q == 2 || pick4o == 3 && pick4p == 2 && pick4q == 3 || pick4o == 2 && pick4p == 4 && pick4q == 2 || pick4o == 4 && pick4p == 2 && pick4q == 4 || pick4o == 3 && pick4p == 4 && pick4q == 3 || pick4o == 4 && pick4p == 3 && pick4q == 4) {
var pick4q = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4p == 4 && pick4q == 2 && pick4r == 1 || pick4p == 3 && pick4q == 2 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 1 || pick4p == 4 && pick4q == 3 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 4 || pick4p == 1 && pick4q == 2 && pick4r == 3 || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4q == pick4r || pick4p == 1 && pick4q == 2 && pick4r == 1 || pick4p == 2 && pick4q == 1 && pick4r == 2 || pick4p == 1 && pick4q == 3 && pick4r == 1 || pick4p == 3 && pick4q == 1 && pick4r == 3 || pick4p == 1 && pick4q == 4 && pick4r == 1 || pick4p == 4 && pick4q == 1 && pick4r == 4 || pick4p == 2 && pick4q == 3 && pick4r == 2 || pick4p == 3 && pick4q == 2 && pick4r == 3 || pick4p == 2 && pick4q == 4 && pick4r == 2 || pick4p == 4 && pick4q == 2 && pick4r == 4 || pick4p == 3 && pick4q == 4 && pick4r == 3 || pick4p == 4 && pick4q == 3 && pick4r == 4) {
var pick4r = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4q == 4 && pick4r == 2 && pick4s == 1 || pick4q == 3 && pick4r == 2 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 1 || pick4q == 4 && pick4r == 3 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 4 || pick4q == 1 && pick4r == 2 && pick4s == 3 || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4r == pick4s || pick4q == 1 && pick4r == 2 && pick4s == 1 || pick4q == 2 && pick4r == 1 && pick4s == 2 || pick4q == 1 && pick4r == 3 && pick4s == 1 || pick4q == 3 && pick4r == 1 && pick4s == 3 || pick4q == 1 && pick4r == 4 && pick4s == 1 || pick4q == 4 && pick4r == 1 && pick4s == 4 || pick4q == 2 && pick4r == 3 && pick4s == 2 || pick4q == 3 && pick4r == 2 && pick4s == 3 || pick4q == 2 && pick4r == 4 && pick4s == 2 || pick4q == 4 && pick4r == 2 && pick4s == 4 || pick4q == 3 && pick4r == 4 && pick4s == 3 || pick4q == 4 && pick4r == 3 && pick4s == 4) {
var pick4s = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4r == 4 && pick4s == 2 && pick4t == 1 || pick4r == 3 && pick4s == 2 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 1 || pick4r == 4 && pick4s == 3 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 4 || pick4r == 1 && pick4s == 2 && pick4t == 3 || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4s == pick4t || pick4r == 1 && pick4s == 2 && pick4t == 1 || pick4r == 2 && pick4s == 1 && pick4t == 2 || pick4r == 1 && pick4s == 3 && pick4t == 1 || pick4r == 3 && pick4s == 1 && pick4t == 3 || pick4r == 1 && pick4s == 4 && pick4t == 1 || pick4r == 4 && pick4s == 1 && pick4t == 4 || pick4r == 2 && pick4s == 3 && pick4t == 2 || pick4r == 3 && pick4s == 2 && pick4t == 3 || pick4r == 2 && pick4s == 4 && pick4t == 2 || pick4r == 4 && pick4s == 2 && pick4t == 4 || pick4r == 3 && pick4s == 4 && pick4t == 3 || pick4r == 4 && pick4s == 3 && pick4t == 4) {
var pick4t = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4s == 4 && pick4t == 2 && pick4u == 1 || pick4s == 3 && pick4t == 2 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 1 || pick4s == 4 && pick4t == 3 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 4 || pick4s == 1 && pick4t == 2 && pick4u == 3 || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4t == pick4u || pick4s == 1 && pick4t == 2 && pick4u == 1 || pick4s == 2 && pick4t == 1 && pick4u == 2 || pick4s == 1 && pick4t == 3 && pick4u == 1 || pick4s == 3 && pick4t == 1 && pick4u == 3 || pick4s == 1 && pick4t == 4 && pick4u == 1 || pick4s == 4 && pick4t == 1 && pick4u == 4 || pick4s == 2 && pick4t == 3 && pick4u == 2 || pick4s == 3 && pick4t == 2 && pick4u == 3 || pick4s == 2 && pick4t == 4 && pick4u == 2 || pick4s == 4 && pick4t == 2 && pick4u == 4 || pick4s == 3 && pick4t == 4 && pick4u == 3 || pick4s == 4 && pick4t == 3 && pick4u == 4) {
var pick4u = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4t == 4 && pick4u == 2 && pick4v == 1 || pick4t == 3 && pick4u == 2 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 1 || pick4t == 4 && pick4u == 3 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 4 || pick4t == 1 && pick4u == 2 && pick4v == 3 || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4u == pick4v || pick4t == 1 && pick4u == 2 && pick4v == 1 || pick4t == 2 && pick4u == 1 && pick4v == 2 || pick4t == 1 && pick4u == 3 && pick4v == 1 || pick4t == 3 && pick4u == 1 && pick4v == 3 || pick4t == 1 && pick4u == 4 && pick4v == 1 || pick4t == 4 && pick4u == 1 && pick4v == 4 || pick4t == 2 && pick4u == 3 && pick4v == 2 || pick4t == 3 && pick4u == 2 && pick4v == 3 || pick4t == 2 && pick4u == 4 && pick4v == 2 || pick4t == 4 && pick4u == 2 && pick4v == 4 || pick4t == 3 && pick4u == 4 && pick4v == 3 || pick4t == 4 && pick4u == 3 && pick4v == 4) {
var pick4v = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4u == 4 && pick4v == 2 && pick4w == 1 || pick4u == 3 && pick4v == 2 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 1 || pick4u == 4 && pick4v == 3 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 4 || pick4u == 1 && pick4v == 2 && pick4w == 3 || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4v == pick4w || pick4u == 1 && pick4v == 2 && pick4w == 1 || pick4u == 2 && pick4v == 1 && pick4w == 2 || pick4u == 1 && pick4v == 3 && pick4w == 1 || pick4u == 3 && pick4v == 1 && pick4w == 3 || pick4u == 1 && pick4v == 4 && pick4w == 1 || pick4u == 4 && pick4v == 1 && pick4w == 4 || pick4u == 2 && pick4v == 3 && pick4w == 2 || pick4u == 3 && pick4v == 2 && pick4w == 3 || pick4u == 2 && pick4v == 4 && pick4w == 2 || pick4u == 4 && pick4v == 2 && pick4w == 4 || pick4u == 3 && pick4v == 4 && pick4w == 3 || pick4u == 4 && pick4v == 3 && pick4w == 4) {
var pick4w = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4v == 4 && pick4w == 2 && pick4x == 1 || pick4v == 3 && pick4w == 2 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 1 || pick4v == 4 && pick4w == 3 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 4 || pick4v == 1 && pick4w == 2 && pick4x == 3 || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4w == pick4x || pick4v == 1 && pick4w == 2 && pick4x == 1 || pick4v == 2 && pick4w == 1 && pick4x == 2 || pick4v == 1 && pick4w == 3 && pick4x == 1 || pick4v == 3 && pick4w == 1 && pick4x == 3 || pick4v == 1 && pick4w == 4 && pick4x == 1 || pick4v == 4 && pick4w == 1 && pick4x == 4 || pick4v == 2 && pick4w == 3 && pick4x == 2 || pick4v == 3 && pick4w == 2 && pick4x == 3 || pick4v == 2 && pick4w == 4 && pick4x == 2 || pick4v == 4 && pick4w == 2 && pick4x == 4 || pick4v == 3 && pick4w == 4 && pick4x == 3 || pick4v == 4 && pick4w == 3 && pick4x == 4) {
var pick4x = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4w == 4 && pick4x == 2 && pick4y == 1 || pick4w == 3 && pick4x == 2 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 1 || pick4w == 4 && pick4x == 3 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 4 || pick4w == 1 && pick4x == 2 && pick4y == 3 || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4x == pick4y || pick4w == 1 && pick4x == 2 && pick4y == 1 || pick4w == 2 && pick4x == 1 && pick4y == 2 || pick4w == 1 && pick4x == 3 && pick4y == 1 || pick4w == 3 && pick4x == 1 && pick4y == 3 || pick4w == 1 && pick4x == 4 && pick4y == 1 || pick4w == 4 && pick4x == 1 && pick4y == 4 || pick4w == 2 && pick4x == 3 && pick4y == 2 || pick4w == 3 && pick4x == 2 && pick4y == 3 || pick4w == 2 && pick4x == 4 && pick4y == 2 || pick4w == 4 && pick4x == 2 && pick4y == 4 || pick4w == 3 && pick4x == 4 && pick4y == 3 || pick4w == 4 && pick4x == 3 && pick4y == 4) {
var pick4y = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4x == 4 && pick4y == 2 && pick4z == 1 || pick4x == 3 && pick4y == 2 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 1 || pick4x == 4 && pick4y == 3 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 4 || pick4x == 1 && pick4y == 2 && pick4z == 3 || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4y == pick4z || pick4x == 1 && pick4y == 2 && pick4z == 1 || pick4x == 2 && pick4y == 1 && pick4z == 2 || pick4x == 1 && pick4y == 3 && pick4z == 1 || pick4x == 3 && pick4y == 1 && pick4z == 3 || pick4x == 1 && pick4y == 4 && pick4z == 1 || pick4x == 4 && pick4y == 1 && pick4z == 4 || pick4x == 2 && pick4y == 3 && pick4z == 2 || pick4x == 3 && pick4y == 2 && pick4z == 3 || pick4x == 2 && pick4y == 4 && pick4z == 2 || pick4x == 4 && pick4y == 2 && pick4z == 4 || pick4x == 3 && pick4y == 4 && pick4z == 3 || pick4x == 4 && pick4y == 3 && pick4z == 4) {
var pick4z = Math.ceil(Math.random() * 4);
}
}
var pick277 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick4z == pick277) {
var pick277 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4y == 4 && pick4z == 2 && pick277 == 1 || pick4y == 3 && pick4z == 2 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 1 || pick4y == 4 && pick4z == 3 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 4 || pick4y == 1 && pick4z == 2 && pick277 == 3 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick4z == pick277 || pick4y == 1 && pick4z == 2 && pick277 == 1 || pick4y == 2 && pick4z == 1 && pick277 == 2 || pick4y == 1 && pick4z == 3 && pick277 == 1 || pick4y == 3 && pick4z == 1 && pick277 == 3 || pick4y == 1 && pick4z == 4 && pick277 == 1 || pick4y == 4 && pick4z == 1 && pick277 == 4 || pick4y == 2 && pick4z == 3 && pick277 == 2 || pick4y == 3 && pick4z == 2 && pick277 == 3 || pick4y == 2 && pick4z == 4 && pick277 == 2 || pick4y == 4 && pick4z == 2 && pick277 == 4 || pick4y == 3 && pick4z == 4 && pick277 == 3 || pick4y == 4 && pick4z == 3 && pick277 == 4) {
var pick277 = Math.ceil(Math.random() * 4);
}
}
var pick288 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick277 == pick288) {
var pick288 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick4z == 4 && pick277 == 2 && pick288 == 1 || pick4z == 3 && pick277 == 2 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 1 || pick4z == 4 && pick277 == 3 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 4 || pick4z == 1 && pick277 == 2 && pick288 == 3 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick277 == pick288 || pick4z == 1 && pick277 == 2 && pick288 == 1 || pick4z == 2 && pick277 == 1 && pick288 == 2 || pick4z == 1 && pick277 == 3 && pick288 == 1 || pick4z == 3 && pick277 == 1 && pick288 == 3 || pick4z == 1 && pick277 == 4 && pick288 == 1 || pick4z == 4 && pick277 == 1 && pick288 == 4 || pick4z == 2 && pick277 == 3 && pick288 == 2 || pick4z == 3 && pick277 == 2 && pick288 == 3 || pick4z == 2 && pick277 == 4 && pick288 == 2 || pick4z == 4 && pick277 == 2 && pick288 == 4 || pick4z == 3 && pick277 == 4 && pick288 == 3 || pick4z == 4 && pick277 == 3 && pick288 == 4) {
var pick288 = Math.ceil(Math.random() * 4);
}
}
var pick299 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick288 == pick299) {
var pick299 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick277 == 4 && pick288 == 2 && pick299 == 1 || pick277 == 3 && pick288 == 2 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 1 || pick277 == 4 && pick288 == 3 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 4 || pick277 == 1 && pick288 == 2 && pick299 == 3 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick288 == pick299 || pick277 == 1 && pick288 == 2 && pick299 == 1 || pick277 == 2 && pick288 == 1 && pick299 == 2 || pick277 == 1 && pick288 == 3 && pick299 == 1 || pick277 == 3 && pick288 == 1 && pick299 == 3 || pick277 == 1 && pick288 == 4 && pick299 == 1 || pick277 == 4 && pick288 == 1 && pick299 == 4 || pick277 == 2 && pick288 == 3 && pick299 == 2 || pick277 == 3 && pick288 == 2 && pick299 == 3 || pick277 == 2 && pick288 == 4 && pick299 == 2 || pick277 == 4 && pick288 == 2 && pick299 == 4 || pick277 == 3 && pick288 == 4 && pick299 == 3 || pick277 == 4 && pick288 == 3 && pick299 == 4) {
var pick299 = Math.ceil(Math.random() * 4);
}
}
var pick300 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick299 == pick300) {
var pick300 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick299 == pick300 || pick288 == 1 && pick299 == 2 && pick300 == 1 || pick288 == 2 && pick299 == 1 && pick300 == 2 || pick288 == 1 && pick299 == 3 && pick300 == 1 || pick288 == 3 && pick299 == 1 && pick300 == 3 || pick288 == 1 && pick299 == 4 && pick300 == 1 || pick288 == 4 && pick299 == 1 && pick300 == 4 || pick288 == 2 && pick299 == 3 && pick300 == 2 || pick288 == 3 && pick299 == 2 && pick300 == 3 || pick288 == 2 && pick299 == 4 && pick300 == 2 || pick288 == 4 && pick299 == 2 && pick300 == 4 || pick288 == 3 && pick299 == 4 && pick300 == 3 || pick288 == 4 && pick299 == 3 && pick300 == 4) {
var pick300 = Math.ceil(Math.random() * 4);
}
}
var pick311 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick300 == pick311) {
var pick311 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick299 == 4 && pick300 == 2 && pick311 == 1 || pick299 == 3 && pick300 == 2 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 1 || pick299 == 4 && pick300 == 3 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 4 || pick299 == 1 && pick300 == 2 && pick311 == 3 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick300 == pick311 || pick299 == 1 && pick300 == 2 && pick311 == 1 || pick299 == 2 && pick300 == 1 && pick311 == 2 || pick299 == 1 && pick300 == 3 && pick311 == 1 || pick299 == 3 && pick300 == 1 && pick311 == 3 || pick299 == 1 && pick300 == 4 && pick311 == 1 || pick299 == 4 && pick300 == 1 && pick311 == 4 || pick299 == 2 && pick300 == 3 && pick311 == 2 || pick299 == 3 && pick300 == 2 && pick311 == 3 || pick299 == 2 && pick300 == 4 && pick311 == 2 || pick299 == 4 && pick300 == 2 && pick311 == 4 || pick299 == 3 && pick300 == 4 && pick311 == 3 || pick299 == 4 && pick300 == 3 && pick311 == 4) {
var pick311 = Math.ceil(Math.random() * 4);
}
}
var pick322 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick311 == pick322) {
var pick322 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick300 == 4 && pick311 == 2 && pick322 == 1 || pick300 == 3 && pick311 == 2 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 1 || pick300 == 4 && pick311 == 3 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 4 || pick300 == 1 && pick311 == 2 && pick322 == 3 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick311 == pick322 || pick300 == 1 && pick311 == 2 && pick322 == 1 || pick300 == 2 && pick311 == 1 && pick322 == 2 || pick300 == 1 && pick311 == 3 && pick322 == 1 || pick300 == 3 && pick311 == 1 && pick322 == 3 || pick300 == 1 && pick311 == 4 && pick322 == 1 || pick300 == 4 && pick311 == 1 && pick322 == 4 || pick300 == 2 && pick311 == 3 && pick322 == 2 || pick300 == 3 && pick311 == 2 && pick322 == 3 || pick300 == 2 && pick311 == 4 && pick322 == 2 || pick300 == 4 && pick311 == 2 && pick322 == 4 || pick300 == 3 && pick311 == 4 && pick322 == 3 || pick300 == 4 && pick311 == 3 && pick322 == 4) {
var pick322 = Math.ceil(Math.random() * 4);
}
}
var pick333 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick322 == pick333) {
var pick333 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick311 == 4 && pick322 == 2 && pick333 == 1 || pick311 == 3 && pick322 == 2 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 1 || pick311 == 4 && pick322 == 3 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 4 || pick311 == 1 && pick322 == 2 && pick333 == 3 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick322 == pick333 || pick311 == 1 && pick322 == 2 && pick333 == 1 || pick311 == 2 && pick322 == 1 && pick333 == 2 || pick311 == 1 && pick322 == 3 && pick333 == 1 || pick311 == 3 && pick322 == 1 && pick333 == 3 || pick311 == 1 && pick322 == 4 && pick333 == 1 || pick311 == 4 && pick322 == 1 && pick333 == 4 || pick311 == 2 && pick322 == 3 && pick333 == 2 || pick311 == 3 && pick322 == 2 && pick333 == 3 || pick311 == 2 && pick322 == 4 && pick333 == 2 || pick311 == 4 && pick322 == 2 && pick333 == 4 || pick311 == 3 && pick322 == 4 && pick333 == 3 || pick311 == 4 && pick322 == 3 && pick333 == 4) {
var pick333 = Math.ceil(Math.random() * 4);
}
}
var pick344 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick333 == pick344) {
var pick344 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick322 == 4 && pick333 == 2 && pick344 == 1 || pick322 == 3 && pick333 == 2 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 1 || pick322 == 4 && pick333 == 3 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 4 || pick322 == 1 && pick333 == 2 && pick344 == 3 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick333 == pick344 || pick322 == 1 && pick333 == 2 && pick344 == 1 || pick322 == 2 && pick333 == 1 && pick344 == 2 || pick322 == 1 && pick333 == 3 && pick344 == 1 || pick322 == 3 && pick333 == 1 && pick344 == 3 || pick322 == 1 && pick333 == 4 && pick344 == 1 || pick322 == 4 && pick333 == 1 && pick344 == 4 || pick322 == 2 && pick333 == 3 && pick344 == 2 || pick322 == 3 && pick333 == 2 && pick344 == 3 || pick322 == 2 && pick333 == 4 && pick344 == 2 || pick322 == 4 && pick333 == 2 && pick344 == 4 || pick322 == 3 && pick333 == 4 && pick344 == 3 || pick322 == 4 && pick333 == 3 && pick344 == 4) {
var pick344 = Math.ceil(Math.random() * 4);
}
}
var pick355 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick344 == pick355) {
var pick355 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick333 == 4 && pick344 == 2 && pick355 == 1 || pick333 == 3 && pick344 == 2 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 1 || pick333 == 4 && pick344 == 3 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 4 || pick333 == 1 && pick344 == 2 && pick355 == 3 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick344 == pick355 || pick333 == 1 && pick344 == 2 && pick355 == 1 || pick333 == 2 && pick344 == 1 && pick355 == 2 || pick333 == 1 && pick344 == 3 && pick355 == 1 || pick333 == 3 && pick344 == 1 && pick355 == 3 || pick333 == 1 && pick344 == 4 && pick355 == 1 || pick333 == 4 && pick344 == 1 && pick355 == 4 || pick333 == 2 && pick344 == 3 && pick355 == 2 || pick333 == 3 && pick344 == 2 && pick355 == 3 || pick333 == 2 && pick344 == 4 && pick355 == 2 || pick333 == 4 && pick344 == 2 && pick355 == 4 || pick333 == 3 && pick344 == 4 && pick355 == 3 || pick333 == 4 && pick344 == 3 && pick355 == 4) {
var pick355 = Math.ceil(Math.random() * 4);
}
}
var pick366 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick355 == pick366) {
var pick366 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick344 == 4 && pick355 == 2 && pick366 == 1 || pick344 == 3 && pick355 == 2 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 1 || pick344 == 4 && pick355 == 3 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 4 || pick344 == 1 && pick355 == 2 && pick366 == 3 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick355 == pick366 || pick344 == 1 && pick355 == 2 && pick366 == 1 || pick344 == 2 && pick355 == 1 && pick366 == 2 || pick344 == 1 && pick355 == 3 && pick366 == 1 || pick344 == 3 && pick355 == 1 && pick366 == 3 || pick344 == 1 && pick355 == 4 && pick366 == 1 || pick344 == 4 && pick355 == 1 && pick366 == 4 || pick344 == 2 && pick355 == 3 && pick366 == 2 || pick344 == 3 && pick355 == 2 && pick366 == 3 || pick344 == 2 && pick355 == 4 && pick366 == 2 || pick344 == 4 && pick355 == 2 && pick366 == 4 || pick344 == 3 && pick355 == 4 && pick366 == 3 || pick344 == 4 && pick355 == 3 && pick366 == 4) {
var pick366 = Math.ceil(Math.random() * 4);
}
}
var pick377 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick366 == pick377) {
var pick377 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick355 == 4 && pick366 == 2 && pick377 == 1 || pick355 == 3 && pick366 == 2 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 1 || pick355 == 4 && pick366 == 3 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 4 || pick355 == 1 && pick366 == 2 && pick377 == 3 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick366 == pick377 || pick355 == 1 && pick366 == 2 && pick377 == 1 || pick355 == 2 && pick366 == 1 && pick377 == 2 || pick355 == 1 && pick366 == 3 && pick377 == 1 || pick355 == 3 && pick366 == 1 && pick377 == 3 || pick355 == 1 && pick366 == 4 && pick377 == 1 || pick355 == 4 && pick366 == 1 && pick377 == 4 || pick355 == 2 && pick366 == 3 && pick377 == 2 || pick355 == 3 && pick366 == 2 && pick377 == 3 || pick355 == 2 && pick366 == 4 && pick377 == 2 || pick355 == 4 && pick366 == 2 && pick377 == 4 || pick355 == 3 && pick366 == 4 && pick377 == 3 || pick355 == 4 && pick366 == 3 && pick377 == 4) {
var pick377 = Math.ceil(Math.random() * 4);
}
}
var pick388 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick377 == pick388) {
var pick388 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick366 == 4 && pick377 == 2 && pick388 == 1 || pick366 == 3 && pick377 == 2 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 1 || pick366 == 4 && pick377 == 3 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 4 || pick366 == 1 && pick377 == 2 && pick388 == 3 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick366 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick377 == pick388 || pick366 == 1 && pick377 == 2 && pick388 == 1 || pick366 == 2 && pick377 == 1 && pick388 == 2 || pick366 == 1 && pick377 == 3 && pick388 == 1 || pick366 == 3 && pick377 == 1 && pick388 == 3 || pick366 == 1 && pick377 == 4 && pick388 == 1 || pick366 == 4 && pick377 == 1 && pick388 == 4 || pick366 == 2 && pick377 == 3 && pick388 == 2 || pick366 == 3 && pick377 == 2 && pick388 == 3 || pick366 == 2 && pick377 == 4 && pick388 == 2 || pick366 == 4 && pick377 == 2 && pick388 == 4 || pick366 == 3 && pick377 == 4 && pick388 == 3 || pick36 == 4 && pick377 == 3 && pick388 == 4) {
var pick388 = Math.ceil(Math.random() * 4);
}
}
var pick399 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick388 == pick399) {
var pick399 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick377 == 4 && pick388 == 2 && pick399 == 1 || pick377 == 3 && pick388 == 2 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 1 || pick377 == 4 && pick388 == 3 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 4 || pick377 == 1 && pick388 == 2 && pick399 == 3 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick388 == pick399 || pick377 == 1 && pick388 == 2 && pick399 == 1 || pick377 == 2 && pick388 == 1 && pick399 == 2 || pick377 == 1 && pick388 == 3 && pick399 == 1 || pick377 == 3 && pick388 == 1 && pick399 == 3 || pick377 == 1 && pick388 == 4 && pick399 == 1 || pick377 == 4 && pick388 == 1 && pick399 == 4 || pick377 == 2 && pick388 == 3 && pick399 == 2 || pick377 == 3 && pick388 == 2 && pick399 == 3 || pick377 == 2 && pick388 == 4 && pick399 == 2 || pick377 == 4 && pick388 == 2 && pick399 == 4 || pick377 == 3 && pick388 == 4 && pick399 == 3 || pick377 == 4 && pick388 == 3 && pick399 == 4) {
var pick399 = Math.ceil(Math.random() * 4);
}
}
var pick400 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick399 == pick400) {
var pick400 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick388 == 4 && pick399 == 2 && pick400 == 1 || pick388 == 3 && pick399 == 2 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 1 || pick388 == 4 && pick399 == 3 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 4 || pick388 == 1 && pick399 == 2 && pick400 == 3 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick399 == pick400 || pick388 == 1 && pick399 == 2 && pick400 == 1 || pick388 == 2 && pick399 == 1 && pick400 == 2 || pick388 == 1 && pick399 == 3 && pick400 == 1 || pick388 == 3 && pick399 == 1 && pick400 == 3 || pick388 == 1 && pick399 == 4 && pick400 == 1 || pick388 == 4 && pick399 == 1 && pick400 == 4 || pick388 == 2 && pick399 == 3 && pick400 == 2 || pick388 == 3 && pick399 == 2 && pick400 == 3 || pick388 == 2 && pick399 == 4 && pick400 == 2 || pick388 == 4 && pick399 == 2 && pick400 == 4 || pick388 == 3 && pick399 == 4 && pick400 == 3 || pick388 == 4 && pick399 == 3 && pick400 == 4) {
var pick400 = Math.ceil(Math.random() * 4);
}
}
var pick411 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick400 == pick411) {
var pick411 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick399 == 4 && pick400 == 2 && pick411 == 1 || pick399 == 3 && pick400 == 2 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 1 || pick399 == 4 && pick400 == 3 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 4 || pick399 == 1 && pick400 == 2 && pick411 == 3 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick400 == pick411 || pick399 == 1 && pick400 == 2 && pick411 == 1 || pick399 == 2 && pick400 == 1 && pick411 == 2 || pick399 == 1 && pick400 == 3 && pick411 == 1 || pick399 == 3 && pick400 == 1 && pick411 == 3 || pick399 == 1 && pick400 == 4 && pick411 == 1 || pick399 == 4 && pick400 == 1 && pick411 == 4 || pick399 == 2 && pick400 == 3 && pick411 == 2 || pick399 == 3 && pick400 == 2 && pick411 == 3 || pick399 == 2 && pick400 == 4 && pick411 == 2 || pick399 == 4 && pick400 == 2 && pick411 == 4 || pick399 == 3 && pick400 == 4 && pick411 == 3 || pick399 == 4 && pick400 == 3 && pick411 == 4) {
var pick411 = Math.ceil(Math.random() * 4);
}
}
var pick422 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick411 == pick422) {
var pick422 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick400 == 4 && pick411 == 2 && pick422 == 1 || pick400 == 3 && pick411 == 2 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 1 || pick400 == 4 && pick411 == 3 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 4 || pick400 == 1 && pick411 == 2 && pick422 == 3 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick400 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick411 == pick422 || pick400 == 1 && pick411 == 2 && pick422 == 1 || pick400 == 2 && pick411 == 1 && pick422 == 2 || pick400 == 1 && pick411 == 3 && pick422 == 1 || pick400 == 3 && pick411 == 1 && pick422 == 3 || pick400 == 1 && pick411 == 4 && pick422 == 1 || pick400 == 4 && pick411 == 1 && pick422 == 4 || pick400 == 2 && pick411 == 3 && pick422 == 2 || pick400 == 3 && pick411 == 2 && pick422 == 3 || pick400 == 2 && pick411 == 4 && pick422 == 2 || pick400 == 4 && pick411 == 2 && pick422 == 4 || pick400 == 3 && pick411 == 4 && pick422 == 3 || pick40 == 4 && pick411 == 3 && pick422 == 4) {
var pick422 = Math.ceil(Math.random() * 4);
}
}
var pick433 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick422 == pick433) {
var pick433 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick411 == 4 && pick422 == 2 && pick433 == 1 || pick411 == 3 && pick422 == 2 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 1 || pick411 == 4 && pick422 == 3 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 4 || pick411 == 1 && pick422 == 2 && pick433 == 3 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick422 == pick433 || pick411 == 1 && pick422 == 2 && pick433 == 1 || pick411 == 2 && pick422 == 1 && pick433 == 2 || pick411 == 1 && pick422 == 3 && pick433 == 1 || pick411 == 3 && pick422 == 1 && pick433 == 3 || pick411 == 1 && pick422 == 4 && pick433 == 1 || pick411 == 4 && pick422 == 1 && pick433 == 4 || pick411 == 2 && pick422 == 3 && pick433 == 2 || pick411 == 3 && pick422 == 2 && pick433 == 3 || pick411 == 2 && pick422 == 4 && pick433 == 2 || pick411 == 4 && pick422 == 2 && pick433 == 4 || pick411 == 3 && pick422 == 4 && pick433 == 3 || pick411 == 4 && pick422 == 3 && pick433 == 4) {
var pick433 = Math.ceil(Math.random() * 4);
}
}
var pick444 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick433 == pick444) {
var pick444 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick422 == 4 && pick433 == 2 && pick444 == 1 || pick422 == 3 && pick433 == 2 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 1 || pick422 == 4 && pick433 == 3 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 4 || pick422 == 1 && pick433 == 2 && pick444 == 3 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick433 == pick444 || pick422 == 1 && pick433 == 2 && pick444 == 1 || pick422 == 2 && pick433 == 1 && pick444 == 2 || pick422 == 1 && pick433 == 3 && pick444 == 1 || pick422 == 3 && pick433 == 1 && pick444 == 3 || pick422 == 1 && pick433 == 4 && pick444 == 1 || pick422 == 4 && pick433 == 1 && pick444 == 4 || pick422 == 2 && pick433 == 3 && pick444 == 2 || pick422 == 3 && pick433 == 2 && pick444 == 3 || pick422 == 2 && pick433 == 4 && pick444 == 2 || pick422 == 4 && pick433 == 2 && pick444 == 4 || pick422 == 3 && pick433 == 4 && pick444 == 3 || pick422 == 4 && pick433 == 3 && pick444 == 4) {
var pick444 = Math.ceil(Math.random() * 4);
}
}
if (trills == 1) {
while (pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick433 == 4 && pick444 == 2 && pick455 == 1 || pick433 == 3 && pick444 == 2 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 1 || pick433 == 4 && pick444 == 3 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 4 || pick433 == 1 && pick444 == 2 && pick455 == 3 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick444 == pick455 || pick433 == 1 && pick444 == 2 && pick455 == 1 || pick433 == 2 && pick444 == 1 && pick455 == 2 || pick433 == 1 && pick444 == 3 && pick455 == 1 || pick433 == 3 && pick444 == 1 && pick455 == 3 || pick433 == 1 && pick444 == 4 && pick455 == 1 || pick433 == 4 && pick444 == 1 && pick455 == 4 || pick433 == 2 && pick444 == 3 && pick455 == 2 || pick433 == 3 && pick444 == 2 && pick455 == 3 || pick433 == 2 && pick444 == 4 && pick455 == 2 || pick433 == 4 && pick444 == 2 && pick455 == 4 || pick433 == 3 && pick444 == 4 && pick455 == 3 || pick433 == 4 && pick444 == 3 && pick455 == 4) {
var pick455 = Math.ceil(Math.random() * 4);
}
}
var pick466 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick455 == pick466) {
var pick466 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick444 == 4 && pick455 == 2 && pick466 == 1 || pick444 == 3 && pick455 == 2 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 1 || pick444 == 4 && pick455 == 3 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 4 || pick444 == 1 && pick455 == 2 && pick466 == 3 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick455 == pick466 || pick444 == 1 && pick455 == 2 && pick466 == 1 || pick444 == 2 && pick455 == 1 && pick466 == 2 || pick444 == 1 && pick455 == 3 && pick466 == 1 || pick444 == 3 && pick455 == 1 && pick466 == 3 || pick444 == 1 && pick455 == 4 && pick466 == 1 || pick444 == 4 && pick455 == 1 && pick466 == 4 || pick444 == 2 && pick455 == 3 && pick466 == 2 || pick444 == 3 && pick455 == 2 && pick466 == 3 || pick444 == 2 && pick455 == 4 && pick466 == 2 || pick444 == 4 && pick455 == 2 && pick466 == 4 || pick444 == 3 && pick455 == 4 && pick466 == 3 || pick444 == 4 && pick455 == 3 && pick466 == 4) {
var pick466 = Math.ceil(Math.random() * 4);
}
}
var pick477 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick466 == pick477) {
var pick477 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick455 == 4 && pick466 == 2 && pick477 == 1 || pick455 == 3 && pick466 == 2 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 1 || pick455 == 4 && pick466 == 3 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 4 || pick455 == 1 && pick466 == 2 && pick477 == 3 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick466 == pick477 || pick455 == 1 && pick466 == 2 && pick477 == 1 || pick455 == 2 && pick466 == 1 && pick477 == 2 || pick455 == 1 && pick466 == 3 && pick477 == 1 || pick455 == 3 && pick466 == 1 && pick477 == 3 || pick455 == 1 && pick466 == 4 && pick477 == 1 || pick455 == 4 && pick466 == 1 && pick477 == 4 || pick455 == 2 && pick466 == 3 && pick477 == 2 || pick455 == 3 && pick466 == 2 && pick477 == 3 || pick455 == 2 && pick466 == 4 && pick477 == 2 || pick455 == 4 && pick466 == 2 && pick477 == 4 || pick455 == 3 && pick466 == 4 && pick477 == 3 || pick455 == 4 && pick466 == 3 && pick477 == 4) {
var pick477 = Math.ceil(Math.random() * 4);
}
}
var pick488 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick477 == pick488) {
var pick488 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick466 == 4 && pick477 == 2 && pick488 == 1 || pick466 == 3 && pick477 == 2 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 1 || pick466 == 4 && pick477 == 3 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 4 || pick466 == 1 && pick477 == 2 && pick488 == 3 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick477 == pick488 || pick466 == 1 && pick477 == 2 && pick488 == 1 || pick466 == 2 && pick477 == 1 && pick488 == 2 || pick466 == 1 && pick477 == 3 && pick488 == 1 || pick466 == 3 && pick477 == 1 && pick488 == 3 || pick466 == 1 && pick477 == 4 && pick488 == 1 || pick466 == 4 && pick477 == 1 && pick488 == 4 || pick466 == 2 && pick477 == 3 && pick488 == 2 || pick466 == 3 && pick477 == 2 && pick488 == 3 || pick466 == 2 && pick477 == 4 && pick488 == 2 || pick466 == 4 && pick477 == 2 && pick488 == 4 || pick466 == 3 && pick477 == 4 && pick488 == 3 || pick466 == 4 && pick477 == 3 && pick488 == 4) {
var pick488 = Math.ceil(Math.random() * 4);
}
}
var pick499 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick488 == pick499) {
var pick499 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) {
var pick499 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick47 == 4 && pick48 == 2 && pick499 == 1 || pick47 == 3 && pick48 == 2 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 1 || pick47 == 4 && pick48 == 3 && pick499 == 2 || pick47 == 1 && pick48 == 3 && pick499 == 4 || pick47 == 2 && pick48 == 3 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 4 || pick47 == 1 && pick48 == 2 && pick499 == 3 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick477 == 4 && pick488 == 3 && pick499 == 4) {
var pick499 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick488 == pick499 || pick477 == 1 && pick488 == 2 && pick499 == 1 || pick477 == 2 && pick488 == 1 && pick499 == 2 || pick477 == 1 && pick488 == 3 && pick499 == 1 || pick477 == 3 && pick488 == 1 && pick499 == 3 || pick477 == 1 && pick488 == 4 && pick499 == 1 || pick477 == 4 && pick488 == 1 && pick499 == 4 || pick477 == 2 && pick488 == 3 && pick499 == 2 || pick477 == 3 && pick488 == 2 && pick499 == 3 || pick477 == 2 && pick488 == 4 && pick499 == 2 || pick477 == 4 && pick488 == 2 && pick499 == 4 || pick477 == 3 && pick488 == 4 && pick499 == 3 || pick47 == 4 && pick488 == 3 && pick499 == 4) {
var pick499 = Math.ceil(Math.random() * 4);
}
}
var pickr500 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pick499 == pickr500) {
var pickr500 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) {
var pickr500 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick488 == 4 && pick499 == 2 && pickr500 == 1 || pick488 == 3 && pick499 == 2 && pickr500 == 1 || pick488 == 4 && pick499 == 3 && pickr500 == 1 || pick488 == 4 && pick499 == 3 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 4 || pick488 == 1 && pick499 == 2 && pickr500 == 4 || pick488 == 1 && pick499 == 2 && pickr500 == 3 || pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) {
var pickr500 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick499 == pickr500 || pick488 == 1 && pick499 == 2 && pickr500 == 1 || pick488 == 2 && pick499 == 1 && pickr500 == 2 || pick488 == 1 && pick499 == 3 && pickr500 == 1 || pick488 == 3 && pick499 == 1 && pickr500 == 3 || pick488 == 1 && pick499 == 4 && pickr500 == 1 || pick488 == 4 && pick499 == 1 && pickr500 == 4 || pick488 == 2 && pick499 == 3 && pickr500 == 2 || pick488 == 3 && pick499 == 2 && pickr500 == 3 || pick488 == 2 && pick499 == 4 && pickr500 == 2 || pick488 == 4 && pick499 == 2 && pickr500 == 4 || pick488 == 3 && pick499 == 4 && pickr500 == 3 || pick488 == 4 && pick499 == 3 && pickr500 == 4) {
var pickr500 = Math.ceil(Math.random() * 4);
}
}
var pick511 = Math.ceil(Math.random() * 4);
while (jacks == 1 && pickr500 == pick511) {
var pick511 = Math.ceil(Math.random() * 4);
}
if (trills == 1) {
while (pick49 == 1 && pick50 == 2 && pick511 == 1 || pick49 == 2 && pick50 == 1 && pick511 == 2 || pick49 == 1 && pick50 == 3 && pick511 == 1 || pick49 == 3 && pick50 == 1 && pick511 == 3 || pick49 == 1 && pick50 == 4 && pick511 == 1 || pick49 == 4 && pick50 == 1 && pick511 == 4 || pick49 == 2 && pick50 == 3 && pick511 == 2 || pick49 == 3 && pick50 == 2 && pick511 == 3 || pick49 == 2 && pick50 == 4 && pick511 == 2 || pick49 == 4 && pick50 == 2 && pick511 == 4 || pick49 == 3 && pick50 == 4 && pick511 == 3 || pick49 == 4 && pick50 == 3 && pick511 == 4) {
var pick511 = Math.ceil(Math.random() * 4);
}
}
if (trills == 2) {
while (pick50 == pick511 || pick49 == 1 && pick50 == 2 && pick511 == 1 || pick49 == 2 && pick50 == 1 && pick511 == 2 || pick49 == 1 && pick50 == 3 && pick511 == 1 || pick49 == 3 && pick50 == 1 && pick511 == 3 || pick49 == 1 && pick50 == 4 && pick511 == 1 || pick49 == 4 && pick50 == 1 && pick511 == 4 || pick49 == 2 && pick50 == 3 && pick511 == 2 || pick49 == 3 && pick50 == 2 && pick511 == 3 || pick49 == 2 && pick50 == 4 && pick511 == 2 || pick49 == 4 && pick50 == 2 && pick511 == 4 || pick49 == 3 && pick50 == 4 && pick511 == 3 || pick49 == 4 && pick50 == 3 && pick511 == 4) {
var pick511 = Math.ceil(Math.random() * 4);
}
}
if (trills == 3) {
while (pick49 == 4 && pick50 == 2 && pick511 == 1 || pick49 == 3 && pick50 == 2 && pick511 == 1 || pick49 == 4 && pick50 == 3 && pick511 == 1 || pick49 == 4 && pick50 == 3 && pick511 == 2 || pick49 == 1 && pick50 == 3 && pick511 == 4 || pick49 == 2 && pick50 == 3 && pick511 == 4 || pick49 == 1 && pick50 == 2 && pick511 == 4 || pick49 == 1 && pick50 == 2 && pick511 == 3) {
var pick511 = Math.ceil(Math.random() * 4);
}
}
setTimeout(function () {
if (pick4b == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div2a);
toppa = r500
pickb = 1;
}
if (pick4b == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div2b);
toppb = r500
pickb = 2;
}
if (pick4b == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div2c);
toppc = r500
pickb = 3;
}
if (pick4b == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div2d);
toppd = r500
pickb = 4;
}
}, 41)
setTimeout(function () {
if (pick4c == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div3a);
topp3a = r500
pickc = 1;
}
if (pick4c == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div3b);
topp3b = r500
pickc = 2;
}
if (pick4c == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div3c);
topp3c = r500
pickc = 3;
}
if (pick4c == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div3d);
topp3d = r500
pickc = 4;
}
}, 41 * 2)
setTimeout(function () {
if (pick4d == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div4a);
topp4a = r500
pickd = 1;
}
if (pick4d == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div4b);
topp4b = r500
pickd = 2;
}
if (pick4d == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div4c);
topp4c = r500
pickd = 3;
}
if (pick4d == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div4d);
topp4d = r500
pickd = 4;
}
}, 41 * 3)
setTimeout(function () {
if (pick4e == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div5a);
topp5a = r500
picke = 1;
}
if (pick4e == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div5b);
topp5b = r500
picke = 2;
}
if (pick4e == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div5c);
topp5c = r500
picke = 3;
}
if (pick4e == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div5d);
topp5d = r500
picke = 4;
}
}, 41 * 4)
setTimeout(function () {
if (pick4f == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div6a);
topp6a = r500
pickf = 1;
}
if (pick4f == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div6b);
topp6b = r500
pickf = 2;
}
if (pick4f == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div6c);
topp6c = r500
pickf = 3;
}
if (pick4f == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div6d);
topp6d = r500
pickf = 4;
}
}, 41 * 5)
setTimeout(function () {
if (pick4g == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div7a);
topp7a = r500
pickg = 1;
}
if (pick4g == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div7b);
topp7b = r500
pickg = 2;
}
if (pick4g == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div7c);
topp7c = r500
pickg = 3;
}
if (pick4g == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div7d);
topp7d = r500
pickg = 4;
}
}, 41 * 6)
setTimeout(function () {
if (pick4h == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div8a);
topp8a = r500
pickh = 1;
}
if (pick4h == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div8b);
topp8b = r500
pickh = 2;
}
if (pick4h == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div8c);
topp8c = r500
pickh = 3;
}
if (pick4h == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div8d);
topp8d = r500
pickh = 4;
}
}, 41 * 7)
setTimeout(function () {
if (pick4i == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div9a);
topp9a = r500
picki = 1;
}
if (pick4i == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div9b);
topp9b = r500
picki = 2;
}
if (pick4i == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div9c);
topp9c = r500
picki = 3;
}
if (pick4i == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div9d);
topp9d = r500
picki = 4;
}
}, 41 * 8)
setTimeout(function () {
if (pick4j == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div10a);
topp10a = r500
pickj = 1;
}
if (pick4j == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div10b);
topp10b = r500
pickj = 2;
}
if (pick4j == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div10c);
topp10c = r500
pickj = 3;
}
if (pick4j == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div10d);
topp10d = r500
pickj = 4;
}
}, 41 * 9)
setTimeout(function () {
if (pick4k == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div11a);
topp11a = r500
pickk = 1;
}
if (pick4k == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div11b);
topp11b = r500
pickk = 2;
}
if (pick4k == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div11c);
topp11c = r500
pickk = 3;
}
if (pick4k == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div11d);
topp11d = r500
pickk = 4;
}
}, 41 * 10)
setTimeout(function () {
if (pick4l == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div12a);
topp12a = r500
pickl = 1;
}
if (pick4l == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div12b);
topp12b = r500
pickl = 2;
}
if (pick4l == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div12c);
topp12c = r500
pickl = 3;
}
if (pick4l == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div12d);
topp12d = r500
pickl = 4;
}
}, 41 * 11)
setTimeout(function () {
if (pick4m == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div13a);
topp13a = r500
pickm = 1;
}
if (pick4m == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div13b);
topp13b = r500
pickm = 2;
}
if (pick4m == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div13c);
topp13c = r500
pickm = 3;
}
if (pick4m == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div13d);
topp13d = r500
pickm = 4;
}
}, 41 * 12)
setTimeout(function () {
if (pick4n == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div14a);
topp14a = r500
pickn = 1;
}
if (pick4n == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div14b);
topp14b = r500
pickn = 2;
}
if (pick4n == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div14c);
topp14c = r500
pickn = 3;
}
if (pick4n == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div14d);
topp14d = r500
pickn = 4;
}
}, 41 * 13)
setTimeout(function () {
if (pick4o == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div15a);
topp15a = r500
picko = 1;
}
if (pick4o == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div15b);
topp15b = r500
picko = 2;
}
if (pick4o == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div15c);
topp15c = r500
picko = 3;
}
if (pick4o == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div15d);
topp15d = r500
picko = 4;
}
}, 41 * 14)
setTimeout(function () {
if (pick4p == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div16a);
topp16a = r500
pickp = 1;
}
if (pick4p == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div16b);
topp16b = r500
pickp = 2;
}
if (pick4p == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div16c);
topp16c = r500
pickp = 3;
}
if (pick4p == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div16d);
topp16d = r500
pickp = 4;
}
}, 41 * 15)
setTimeout(function () {
if (pick4q == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div17a);
topp17a = r500
pickq = 1;
}
if (pick4q == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div17b);
topp17b = r500
pickq = 2;
}
if (pick4q == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div17c);
topp17c = r500
pickq = 3;
}
if (pick4q == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div17d);
topp17d = r500
pickq = 4;
}
}, 41 * 16)
setTimeout(function () {
if (pick4r == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div18a);
topp18a = r500
pickr = 1;
}
if (pick4r == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div18b);
topp18b = r500
pickr = 2;
}
if (pick4r == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div18c);
topp18c = r500
pickr = 3;
}
if (pick4r == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div18d);
topp18d = r500
pickr = 4;
}
}, 41 * 17)
setTimeout(function () {
if (pick4s == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div19a);
topp19a = r500
picks = 1;
}
if (pick4s == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div19b);
topp19b = r500
picks = 2;
}
if (pick4s == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div19c);
topp19c = r500
picks = 3;
}
if (pick4s == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div19d);
topp19d = r500
picks = 4;
}
}, 41 * 18)
setTimeout(function () {
if (pick4t == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div20a);
topp20a = r500
pickt = 1;
}
if (pick4t == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div20b);
topp20b = r500
pickt = 2;
}
if (pick4t == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div20c);
topp20c = r500
pickt = 3;
}
if (pick4t == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div20d);
topp20d = r500
pickt = 4;
}
}, 41 * 19)
setTimeout(function () {
if (pick4u == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div21a);
topp21a = r500
picku = 1;
}
if (pick4u == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div21b);
topp21b = r500
picku = 2;
}
if (pick4u == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div21c);
topp21c = r500
picku = 3;
}
if (pick4u == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div21d);
topp21d = r500
picku = 4;
}
}, 41 * 20)
setTimeout(function () {
if (pick4v == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div22a);
topp22a = r500
pickv = 1;
}
if (pick4v == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div22b);
topp22b = r500
pickv = 2;
}
if (pick4v == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div22c);
topp22c = r500
pickv = 3;
}
if (pick4v == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div22d);
topp22d = r500
pickv = 4;
}
}, 41 * 21)
setTimeout(function () {
if (pick4w == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div23a);
topp23a = r500
pickw = 1;
}
if (pick4w == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div23b);
topp23b = r500
pickw = 2;
}
if (pick4w == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div23c);
topp23c = r500
pickw = 3;
}
if (pick4w == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div23d);
topp23d = r500
pickw = 4;
}
}, 41 * 22)
setTimeout(function () {
if (pick4x == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div24a);
topp24a = r500
pickx = 1;
}
if (pick4x == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div24b);
topp24b = r500
pickx = 2;
}
if (pick4x == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div24c);
topp24c = r500
pickx = 3;
}
if (pick4x == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div24d);
topp24d = r500
pickx = 4;
}
}, 41 * 23)
setTimeout(function () {
if (pick4y == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div25a);
topp25a = r500
picky = 1;
}
if (pick4y == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div25b);
topp25b = r500
picky = 2;
}
if (pick4y == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div25c);
topp25c = r500
picky = 3;
}
if (pick4y == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div25d);
topp25d = r500
picky = 4;
}
}, 41 * 24)
setTimeout(function () {
if (pick4z == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div26a);
topp26a = r500
pickz = 1;
}
if (pick4z == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div26b);
topp26b = r500
pickz = 2;
}
if (pick4z == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div26c);
topp26c = r500
pickz = 3;
}
if (pick4z == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div26d);
topp26d = r500
pickz = 4;
}
}, 41 * 25)
setTimeout(function () {
if (pick277 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div27a);
topp27a = r500
pick27 = 1
}
if (pick277 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div27b);
topp27b = r500
pick27 = 2
}
if (pick277 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div27c);
topp27c = r500
pick27 = 3
}
if (pick277 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div27d);
topp27d = r500
pick27 = 4
}
}, 41 * 26)
setTimeout(function () {
if (pick288 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div28a);
topp28a = r500
pick28 = 1
}
if (pick288 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div28b);
topp28b = r500
pick28 = 2
}
if (pick288 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div28c);
topp28c = r500
pick28 = 3
}
if (pick288 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div28d);
topp28d = r500
pick28 = 4
}
}, 41 * 27)
setTimeout(function () {
if (pick299 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div29a);
topp29a = r500
pick29 = 1
}
if (pick299 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div29b);
topp29b = r500
pick29 = 2
}
if (pick299 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div29c);
topp29c = r500
pick29 = 3
}
if (pick299 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div29d);
topp29d = r500
pick29 = 4
}
}, 41 * 28)
setTimeout(function () {
if (pick300 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div30a);
topp30a = r500
pick30 = 1
}
if (pick300 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div30b);
topp30b = r500
pick30 = 2
}
if (pick300 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div30c);
topp30c = r500
pick30 = 3
}
if (pick300 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div30d);
topp30d = r500
pick30 = 4
}
}, 41 * 29)
setTimeout(function () {
if (pick311 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div31a);
topp31a = r500
pick31 = 1
}
if (pick311 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div31b);
topp31b = r500
pick31 = 2
}
if (pick311 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div31c);
topp31c = r500
pick31 = 3
}
if (pick311 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div31d);
topp31d = r500
pick31 = 4
}
}, 41 * 30)
setTimeout(function () {
if (pick322 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div32a);
topp32a = r500
pick32 = 1
}
if (pick322 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div32b);
topp32b = r500
pick32 = 2
}
if (pick322 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div32c);
topp32c = r500
pick32 = 3
}
if (pick322 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div32d);
topp32d = r500
pick32 = 4
}
}, 41 * 31)
setTimeout(function () {
if (pick333 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div33a);
topp33a = r500
pick33 = 1
}
if (pick333 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div33b);
topp33b = r500
pick33 = 2
}
if (pick333 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div33c);
topp33c = r500
pick33 = 3
}
if (pick333 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div33d);
topp33d = r500
pick33 = 4
}
}, 41 * 32)
setTimeout(function () {
if (pick344 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div34a);
topp34a = r500
pick34 = 1
}
if (pick344 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div34b);
topp34b = r500
pick34 = 2
}
if (pick344 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div34c);
topp34c = r500
pick34 = 3
}
if (pick344 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div34d);
topp34d = r500
pick34 = 4
}
}, 41 * 33)
setTimeout(function () {
if (pick355 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div35a);
topp35a = r500
pick35 = 1
}
if (pick355 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div35b);
topp35b = r500
pick35 = 2
}
if (pick355 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div35c);
topp35c = r500
pick35 = 3
}
if (pick355 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div35d);
topp35d = r500
pick35 = 4
}
}, 41 * 34)
setTimeout(function () {
if (pick366 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div36a);
topp36a = r500
pick36 = 1
}
if (pick366 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div36b);
topp36b = r500
pick36 = 2
}
if (pick366 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div36c);
topp36c = r500
pick36 = 3
}
if (pick366 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div36d);
topp36d = r500
pick36 = 4
}
}, 41 * 35)
setTimeout(function () {
if (pick377 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div37a);
topp37a = r500
pick37 = 1
}
if (pick377 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div37b);
topp37b = r500
pick37 = 2
}
if (pick377 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div37c);
topp37c = r500
pick37 = 3
}
if (pick377 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div37d);
topp37d = r500
pick37 = 4
}
}, 41 * 36)
setTimeout(function () {
if (pick388 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div38a);
topp38a = r500
pick38 = 1
}
if (pick388 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div38b);
topp38b = r500
pick38 = 2
}
if (pick388 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div38c);
topp38c = r500
pick38 = 3
}
if (pick388 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div38d);
topp38d = r500
pick38 = 4
}
}, 41 * 37)
setTimeout(function () {
if (pick399 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div39a);
topp39a = r500
pick39 = 1
}
if (pick399 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div39b);
topp39b = r500
pick39 = 2
}
if (pick399 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div39c);
topp39c = r500
pick39 = 3
}
if (pick399 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div39d);
topp39d = r500
pick39 = 4
}
}, 41 * 38)
setTimeout(function () {
if (pick400 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div40a);
topp40a = r500
pick40 = 1
}
if (pick400 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div40b);
topp40b = r500
pick40 = 2
}
if (pick400 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div40c);
topp40c = r500
pick40 = 3
}
if (pick400 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div40d);
topp40d = r500
pick40 = 4
}
}, 41 * 39)
setTimeout(function () {
if (pick411 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div41a);
topp41a = r500
pick41 = 1
}
if (pick411 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div41b);
topp41b = r500
pick41 = 2
}
if (pick411 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div41c);
topp41c = r500
pick41 = 3
}
if (pick411 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div41d);
topp41d = r500
pick41 = 4
}
}, 41 * 40)
setTimeout(function () {
if (pick422 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div42a);
topp42a = r500
pick42 = 1
}
if (pick422 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div42b);
topp42b = r500
pick42 = 2
}
if (pick422 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div42c);
topp42c = r500
pick42 = 3
}
if (pick422 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div42d);
topp42d = r500
pick42 = 4
}
}, 41 * 41)
setTimeout(function () {
if (pick433 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div43a);
topp43a = r500
pick43 = 1
}
if (pick433 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div43b);
topp43b = r500
pick43 = 2
}
if (pick433 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div43c);
topp43c = r500
pick43 = 3
}
if (pick433 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div43d);
topp43d = r500
pick43 = 4
}
}, 41 * 42)
setTimeout(function () {
if (pick444 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div44a);
topp44a = r500
pick44 = 1
}
if (pick444 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div44b);
topp44b = r500
pick44 = 2
}
if (pick444 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div44c);
topp44c = r500
pick44 = 3
}
if (pick444 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div44d);
topp44d = r500
pick44 = 4
}
}, 41 * 43)
setTimeout(function () {
if (pick455 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div45a);
topp45a = r500
pick45 = 1
}
if (pick455 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div45b);
topp45b = r500
pick45 = 2
}
if (pick455 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div45c);
topp45c = r500
pick45 = 3
}
if (pick455 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div45d);
topp45d = r500
pick45 = 4
}
}, 41 * 44)
setTimeout(function () {
if (pick466 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div46a);
topp46a = r500
pick46 = 1
}
if (pick466 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div46b);
topp46b = r500
pick46 = 2
}
if (pick466 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div46c);
topp46c = r500
pick46 = 3
}
if (pick466 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div46d);
topp46d = r500
pick46 = 4
}
}, 41 * 45)
setTimeout(function () {
if (pick477 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div47a);
topp47a = r500
pick47 = 1
}
if (pick477 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div47b);
topp47b = r500
pick47 = 2
}
if (pick477 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div47c);
topp47c = r500
pick47 = 3
}
if (pick477 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div47d);
topp47d = r500
pick47 = 4
}
}, 41 * 46)
setTimeout(function () {
if (pick488 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div48a);
topp48a = r500
pick48 = 1
}
if (pick488 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div48b);
topp48b = r500
pick48 = 2
}
if (pick488 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div48c);
topp48c = r500
pick48 = 3
}
if (pick488 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div48d);
topp48d = r500
pick48 = 4
}
}, 41 * 47)
setTimeout(function () {
if (pick499 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div49a);
topp49a = r500
pick49 = 1
}
if (pick499 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div49b);
topp49b = r500
pick49 = 2
}
if (pick499 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div49c);
topp49c = r500
pick49 = 3
}
if (pick499 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div49d);
topp49d = r500
pick49 = 4
}
}, 41 * 48)
setTimeout(function () {
if (pickr500 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div50a);
topp50a = r500
pick50 = 1
}
if (pickr500 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div50b);
topp50b = r500
pick50 = 2
}
if (pickr500 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div50c);
topp50c = r500
pick50 = 3
}
if (pickr500 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div50d);
topp50d = r500
pick50 = 4
}
}, 41 * 49)
setTimeout(function () {
if (pick511 == 1) {
pTimeArray.push(pTime)
pickArray.push(1)
pTime = 0;
document.body.appendChild(div51a);
topp51a = r500
pick51 = 1
}
if (pick511 == 2) {
pTimeArray.push(pTime)
pickArray.push(2)
pTime = 0;
document.body.appendChild(div51b);
topp51b = r500
pick51 = 2
}
if (pick511 == 3) {
pTimeArray.push(pTime)
pickArray.push(3)
pTime = 0;
document.body.appendChild(div51c);
topp51c = r500
pick51 = 3
}
if (pick511 == 4) {
pTimeArray.push(pTime)
pickArray.push(4)
pTime = 0;
document.body.appendChild(div51d);
topp51d = r500
pick51 = 4
}
}, 41 * 50)
limit151 = 1;
}
if (success == 51) {
check = 0;
success = 0;
limity = 0
limiter = 0
limit1 = 0;
limit2 = 0
limit3 = 0;
limit1d = 0;
limit2d = 0
limit3d = 0;
limit4d = 0;
limit1e = 0;
limit1f = 0;
limit1g = 0;
limit1h = 0;
limit1i = 0;
limit1j = 0;
limit1k = 0;
limit1l = 0;
limit1m = 0;
limit1n = 0;
limit1o = 0;
limit1p = 0;
limit1q = 0;
limit1r = 0;
limit1s = 0;
limit1t = 0;
limit1u = 0;
limit1v = 0;
limit1w = 0;
limit1x = 0;
limit1y = 0;
limit1z = 0;
limit127 = 0;
limit128 = 0;
limit129 = 0;
limit130 = 0;
limit131 = 0;
limit132 = 0;
limit133 = 0;
limit134 = 0;
limit135 = 0;
limit136 = 0;
limit137 = 0;
limit138 = 0;
limit139 = 0;
limit140 = 0;
limit141 = 0;
limit142 = 0;
limit143 = 0;
limit144 = 0;
limit145 = 0;
limit146 = 0;
limit147 = 0;
limit148 = 0;
limit149 = 0;
limit150 = 0;
limit151 = 0;
successa = 0
successb = 0;
successc = 0;
successd = 0;
successe = 0;
successf = 0;
successg = 0;
successh = 0;
successi = 0;
successj = 0;
}
if (value == undefined) {
topp -= 3
topp2 -= 3
topp3 -= 3
topp4 -= 3
toppa -= 3
toppb -= 3
toppc -= 3
toppd -= 3
topp3a -= 3
topp3b -= 3
topp3c -= 3
topp3d -= 3
topp4a -= 3
topp4b -= 3
topp4c -= 3
topp4d -= 3
topp5a -= 3
topp5b -= 3
topp5c -= 3
topp5d -= 3
topp6a -= 3
topp6b -= 3
topp6c -= 3
topp6d -= 3
topp7a -= 3
topp7b -= 3
topp7c -= 3
topp7d -= 3
topp8a -= 3
topp8b -= 3
topp8c -= 3
topp8d -= 3
topp9a -= 3
topp9b -= 3
topp9c -= 3
topp9d -= 3
topp10a -= 3
topp10b -= 3
topp10c -= 3
topp10d -= 3
topp11a -= 3
topp11b -= 3
topp11c -= 3
topp11d -= 3
topp12a -= 3
topp12b -= 3
topp12c -= 3
topp12d -= 3
topp13a -= 3
topp13b -= 3
topp13c -= 3
topp13d -= 3
topp14a -= 3
topp14b -= 3
topp14c -= 3
topp14d -= 3
topp15a -= 3
topp15b -= 3
topp15c -= 3
topp15d -= 3
topp16a -= 3
topp16b -= 3
topp16c -= 3
topp16d -= 3
topp17a -= 3
topp17b -= 3
topp17c -= 3
topp17d -= 3
topp18a -= 3
topp18b -= 3
topp18c -= 3
topp18d -= 3
topp19a -= 3
topp19b -= 3
topp19c -= 3
topp19d -= 3
topp20a -= 3
topp20b -= 3
topp20c -= 3
topp20d -= 3
topp21a -= 3
topp21b -= 3
topp21c -= 3
topp21d -= 3
topp22a -= 3
topp22b -= 3
topp22c -= 3
topp22d -= 3
topp23a -= 3
topp23b -= 3
topp23c -= 3
topp23d -= 3
topp24a -= 3
topp24b -= 3
topp24c -= 3
topp24d -= 3
topp25a -= 3
topp25b -= 3
topp25c -= 3
topp25d -= 3
topp26a -= 3
topp26b -= 3
topp26c -= 3
topp26d -= 3
topp27a -= 3
topp27b -= 3
topp27c -= 3
topp27d -= 3
topp28a -= 3
topp28b -= 3
topp28c -= 3
topp28d -= 3
topp29a -= 3
topp29b -= 3
topp29c -= 3
topp29d -= 3
topp30a -= 3
topp30b -= 3
topp30c -= 3
topp30d -= 3
topp31a -= 3
topp31b -= 3
topp31c -= 3
topp31d -= 3
topp32a -= 3
topp32b -= 3
topp32c -= 3
topp32d -= 3
topp33a -= 3
topp33b -= 3
topp33c -= 3
topp33d -= 3
topp34a -= 3
topp34b -= 3
topp34c -= 3
topp34d -= 3
topp35a -= 3
topp35b -= 3
topp35c -= 3
topp35d -= 3
topp36a -= 3
topp36b -= 3
topp36c -= 3
topp36d -= 3
topp37a -= 3
topp37b -= 3
topp37c -= 3
topp37d -= 3
topp38a -= 3
topp38b -= 3
topp38c -= 3
topp38d -= 3
topp39a -= 3
topp39b -= 3
topp39c -= 3
topp39d -= 3
topp40a -= 3
topp40b -= 3
topp40c -= 3
topp40d -= 3
topp41a -= 3
topp41b -= 3
topp41c -= 3
topp41d -= 3
topp42a -= 3
topp42b -= 3
topp42c -= 3
topp42d -= 3
topp43a -= 3
topp43b -= 3
topp43c -= 3
topp43d -= 3
topp44a -= 3
topp44b -= 3
topp44c -= 3
topp44d -= 3
topp45a -= 3
topp45b -= 3
topp45c -= 3
topp45d -= 3
topp46a -= 3
topp46b -= 3
topp46c -= 3
topp46d -= 3
topp47a -= 3
topp47b -= 3
topp47c -= 3
topp47d -= 3
topp48a -= 3
topp48b -= 3
topp48c -= 3
topp48d -= 3
topp49a -= 3
topp49b -= 3
topp49c -= 3
topp49d -= 3
topp50a -= 3
topp50b -= 3
topp50c -= 3
topp50d -= 3
topp51a -= 3
topp51b -= 3
topp51c -= 3
topp51d -= 3
middleTop = 45 - 12
middleBottom = 55 + 12
paTop1a = 54 + 9
paTop1b = 65 + 11
paTop2a = 65 + 11
paTop2b = 75 + 10
paTop3a = 75 + 10
paTop3b = 90 + 15
paTop4a = 90 + 15
paTop4b = 135 + 45
paBottom1a = 35 - 11
paBottom1b = 46 - 9
paBottom2a = 25 - 10
paBottom2b = 35 - 11
paBottom3a = 10 - 15
paBottom3b = 25 - 10
paBottom4a = -35 - 45
paBottom4b = 10 - 15
}
var ee = document.getElementById("shape");
var value = ee.value;
var see = 0
var speedv = see.value;
var cee = document.getElementById("color");
var colorv = cee.value;
var dee = document.getElementById("distance");
var distanceV = dee.value;
var xee = document.getElementById("hacks");
var hacksV = xee.value;
var oee = document.getElementById("hacks");
var optionsV = oee.value;
if (hacksV == 1) {
jacks = 0;
trills = 0;
hacks = 1;
pickP = 1
}
if (hacksV == 2) {
jacks = 1;
trills = 0;
hacks = 2;
pickP = 1
}
if (hacksV == 4) {
jacks = 1;
trills = 2;
hacks = 4;
pickP = 1
}
if (hacksV == 5) {
jacks = 0
trills = 1;
hacks = 5;
pickP = 1
}
if (hacksV == 6) {
jacks = 1;
trills = 2;
hacks = 4;
pickP = 0
}
if (hacksV == 15) {
jacks = 0;
trills = 3;
hacks = 6;
pickP = 1
}
if (hacksV == 8) {
location.replace('/sm/mode2.html')
}
if (hacksV == 10) {
location.replace('/sm/downscroll.html')
}
if (hacksV == 22) {
location.replace('/sm.html')
}
if (hacksV == 11) {
this.document.getElementById("barfade").style.visibility = "visible"
this.document.getElementById("fade").style.visibility = "visible"
}
if (hacksV == 12) {
this.document.getElementById("barfade").style.visibility = "hidden"
this.document.getElementById("fade").style.visibility = "hidden"
}
if (hacksV == 13) {
this.document.getElementById("line").style.visibility = "visible"
this.document.getElementById("linec").style.visibility = "visible"
}
if (hacksV == 14) {
this.document.getElementById("line").style.visibility = "hidden"
this.document.getElementById("linec").style.visibility = "hidden"
}
if (hacksV == 16) {
this.document.getElementById("hide").style.visibility = "visible"
receptorDiv.remove()
receptorDiv2.remove()
receptorDiv3.remove()
receptorDiv4.remove()
}
if (hacksV == 17) {
this.document.getElementById("hide").style.visibility = "hidden"
document.body.appendChild(receptorDiv);
document.body.appendChild(receptorDiv2);
document.body.appendChild(receptorDiv3);
document.body.appendChild(receptorDiv4);
receptorDiv.style.cssText = 'position:absolute;top:50px;left:100px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;';
receptorDiv2.style.cssText = 'position:absolute;top:50px;left:200px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;';
receptorDiv3.style.cssText = 'position:absolute;top:50px;left:300px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;';
receptorDiv4.style.cssText = 'position:absolute;top:50px;left:400px;width:70px;height:30px;opacity:0.4;z-index:100;background:#000;';
}
if (hacksV == 18) {
this.document.getElementById("spacing").style.visibility = "visible"
}
if (hacksV == 19) {
this.document.getElementById("spacing").style.visibility = "hidden"
}
if (hacksV == 20) {
this.document.getElementById("size").style.visibility = "visible"
this.document.getElementById("height").style.visibility = "visible"
this.document.getElementById("width").style.visibility = "visible"
}
if (hacksV == 21) {
this.document.getElementById("size").style.visibility = "hidden"
this.document.getElementById("height").style.visibility = "hidden"
this.document.getElementById("width").style.visibility = "hidden"
}
if (optionsV == 8) {
location.replace('/mode2.html')
}
if (distanceV == 1) {
r500 = 50
distanceBlock.style.top = 50 + "px"
}
if (distanceV == 2) {
r500 = 100
distanceBlock.style.top = 100 + "px"
}
if (distanceV == 3) {
r500 = 150
distanceBlock.style.top = 150 + "px"
}
if (distanceV == 4) {
r500 = 200
distanceBlock.style.top = 200 + "px"
}
if (distanceV == 5) {
r500 = 250
distanceBlock.style.top = 250 + "px"
}
if (distanceV == 6) {
r500 = 300
distanceBlock.style.top = 300 + "px"
}
if (distanceV == 7) {
r500 = 350
distanceBlock.style.top = 350 + "px"
}
if (distanceV == 8) {
r500 = 400
distanceBlock.style.top = 400 + "px"
}
if (distanceV == 9) {
r500 = 450
distanceBlock.style.top = 450 + "px"
}
if (distanceV == 10) {
r500 = 500
distanceBlock.style.top = 500 + "px"
}
if (distanceV == 11) {
r500 = 550
distanceBlock.style.top = 550 + "px"
}
if (distanceV == 12) {
r500 = 600
distanceBlock.style.top = 600 + "px"
}
if (distanceV == 13) {
r500 = 650
distanceBlock.style.top = 660 + "px"
}
if (distanceV == 14) {
r500 = 700
distanceBlock.style.top = 700 + "px"
}
if (distanceV == 15) {
r500 = 750
distanceBlock.style.top = 750 + "px"
}
if (distanceV == 16) {
r500 = 800
distanceBlock.style.top = 800 + "px"
}
if (distanceV == 17) {
r500 = 850
distanceBlock.style.top = 850 + "px"
}
if (distanceV == 18) {
r500 = 900
distanceBlock.style.top = 900 + "px"
}
if (distanceV == 19) {
r500 = 950
distanceBlock.style.top = 950 + "px"
}
if (distanceV == 20) {
// if (value == 7) {
// var innerH = window.innerHeight - 55
// r500 = innerH
// distanceBlock.style.top = (innerH - 55) + "px"
// }
// if (value == 20) {
var innerH = window.innerHeight - 91
r500 = innerH
distanceBlock.style.top = (innerH - 91) + "px"
// }
// if (value == 21) {
// var innerH = window.innerHeight - 71
// r500 = innerH
// distanceBlock.style.top = (innerH - 71) + "px"
// }
// if (value == 1 || value == 2 || value == 3 || value == 4 || value == 5 || value == 6) {
// var innerH = window.innerHeight - 51
// r500 = innerH
// distanceBlock.style.top = (innerH - 51) + "px"
// }
// if (value == undefined) {
// var innerH = window.innerHeight - 51
// r500 = innerH
// distanceBlock.style.top = (innerH - 51) + "px"
// }
}
if (value == 1) {
cValue = 1;
receptorDiv.style.borderRadius = "0px"
receptorDiv2.style.borderRadius = "0px"
receptorDiv3.style.borderRadius = "0px"
receptorDiv4.style.borderRadius = "0px"
elemDiv.style.borderRadius = "0px"
elemDiv2.style.borderRadius = "0px"
elemDiv3.style.borderRadius = "0px"
elemDiv4.style.borderRadius = "0px"
div2a.style.borderRadius = "0px"
div2b.style.borderRadius = "0px"
div2c.style.borderRadius = "0px"
div2d.style.borderRadius = "0px"
div3a.style.borderRadius = "0px"
div3b.style.borderRadius = "0px"
div3c.style.borderRadius = "0px"
div3d.style.borderRadius = "0px"
div4a.style.borderRadius = "0px"
div4b.style.borderRadius = "0px"
div4c.style.borderRadius = "0px"
div4d.style.borderRadius = "0px"
div5a.style.borderRadius = "0px"
div5b.style.borderRadius = "0px"
div5c.style.borderRadius = "0px"
div5d.style.borderRadius = "0px"
div6a.style.borderRadius = "0px"
div6b.style.borderRadius = "0px"
div6c.style.borderRadius = "0px"
div6d.style.borderRadius = "0px"
div7a.style.borderRadius = "0px"
div7b.style.borderRadius = "0px"
div7c.style.borderRadius = "0px"
div7d.style.borderRadius = "0px"
div8a.style.borderRadius = "0px"
div8b.style.borderRadius = "0px"
div8c.style.borderRadius = "0px"
div8d.style.borderRadius = "0px"
div9a.style.borderRadius = "0px"
div9b.style.borderRadius = "0px"
div9c.style.borderRadius = "0px"
div9d.style.borderRadius = "0px"
div10a.style.borderRadius = "0px"
div10b.style.borderRadius = "0px"
div10c.style.borderRadius = "0px"
div10d.style.borderRadius = "0px"
div11a.style.borderRadius = "0px"
div11b.style.borderRadius = "0px"
div11c.style.borderRadius = "0px"
div11d.style.borderRadius = "0px"
div12a.style.borderRadius = "0px"
div12b.style.borderRadius = "0px"
div12c.style.borderRadius = "0px"
div12d.style.borderRadius = "0px"
div13a.style.borderRadius = "0px"
div13b.style.borderRadius = "0px"
div13c.style.borderRadius = "0px"
div13d.style.borderRadius = "0px"
div14a.style.borderRadius = "0px"
div14b.style.borderRadius = "0px"
div14c.style.borderRadius = "0px"
div14d.style.borderRadius = "0px"
div15a.style.borderRadius = "0px"
div15b.style.borderRadius = "0px"
div15c.style.borderRadius = "0px"
div15d.style.borderRadius = "0px"
div16a.style.borderRadius = "0px"
div16b.style.borderRadius = "0px"
div16c.style.borderRadius = "0px"
div16d.style.borderRadius = "0px"
div17a.style.borderRadius = "0px"
div17b.style.borderRadius = "0px"
div17c.style.borderRadius = "0px"
div17d.style.borderRadius = "0px"
div18a.style.borderRadius = "0px"
div18b.style.borderRadius = "0px"
div18c.style.borderRadius = "0px"
div18d.style.borderRadius = "0px"
div19a.style.borderRadius = "0px"
div19b.style.borderRadius = "0px"
div19c.style.borderRadius = "0px"
div19d.style.borderRadius = "0px"
div20a.style.borderRadius = "0px"
div20b.style.borderRadius = "0px"
div20c.style.borderRadius = "0px"
div20d.style.borderRadius = "0px"
div21a.style.borderRadius = "0px"
div21b.style.borderRadius = "0px"
div21c.style.borderRadius = "0px"
div21d.style.borderRadius = "0px"
div22a.style.borderRadius = "0px"
div22b.style.borderRadius = "0px"
div22c.style.borderRadius = "0px"
div22d.style.borderRadius = "0px"
div23a.style.borderRadius = "0px"
div23b.style.borderRadius = "0px"
div23c.style.borderRadius = "0px"
div23d.style.borderRadius = "0px"
div24a.style.borderRadius = "0px"
div24b.style.borderRadius = "0px"
div24c.style.borderRadius = "0px"
div24d.style.borderRadius = "0px"
div25a.style.borderRadius = "0px"
div25b.style.borderRadius = "0px"
div25c.style.borderRadius = "0px"
div25d.style.borderRadius = "0px"
div26a.style.borderRadius = "0px"
div26b.style.borderRadius = "0px"
div26c.style.borderRadius = "0px"
div26d.style.borderRadius = "0px"
div27a.style.borderRadius = "0px"
div27b.style.borderRadius = "0px"
div27c.style.borderRadius = "0px"
div27d.style.borderRadius = "0px"
div28a.style.borderRadius = "0px"
div28b.style.borderRadius = "0px"
div28c.style.borderRadius = "0px"
div28d.style.borderRadius = "0px"
div29a.style.borderRadius = "0px"
div29b.style.borderRadius = "0px"
div29c.style.borderRadius = "0px"
div29d.style.borderRadius = "0px"
div30a.style.borderRadius = "0px"
div30b.style.borderRadius = "0px"
div30c.style.borderRadius = "0px"
div30d.style.borderRadius = "0px"
div31a.style.borderRadius = "0px"
div31b.style.borderRadius = "0px"
div31c.style.borderRadius = "0px"
div31d.style.borderRadius = "0px"
div32a.style.borderRadius = "0px"
div32b.style.borderRadius = "0px"
div32c.style.borderRadius = "0px"
div32d.style.borderRadius = "0px"
div33a.style.borderRadius = "0px"
div33b.style.borderRadius = "0px"
div33c.style.borderRadius = "0px"
div33d.style.borderRadius = "0px"
div34a.style.borderRadius = "0px"
div34b.style.borderRadius = "0px"
div34c.style.borderRadius = "0px"
div34d.style.borderRadius = "0px"
div35a.style.borderRadius = "0px"
div35b.style.borderRadius = "0px"
div35c.style.borderRadius = "0px"
div35d.style.borderRadius = "0px"
div36a.style.borderRadius = "0px"
div36b.style.borderRadius = "0px"
div36c.style.borderRadius = "0px"
div36d.style.borderRadius = "0px"
div37a.style.borderRadius = "0px"
div37b.style.borderRadius = "0px"
div37c.style.borderRadius = "0px"
div37d.style.borderRadius = "0px"
div38a.style.borderRadius = "0px"
div38b.style.borderRadius = "0px"
div38c.style.borderRadius = "0px"
div38d.style.borderRadius = "0px"
div39a.style.borderRadius = "0px"
div39b.style.borderRadius = "0px"
div39c.style.borderRadius = "0px"
div39d.style.borderRadius = "0px"
div40a.style.borderRadius = "0px"
div40b.style.borderRadius = "0px"
div40c.style.borderRadius = "0px"
div40d.style.borderRadius = "0px"
div41a.style.borderRadius = "0px"
div41b.style.borderRadius = "0px"
div41c.style.borderRadius = "0px"
div41d.style.borderRadius = "0px"
div42a.style.borderRadius = "0px"
div42b.style.borderRadius = "0px"
div42c.style.borderRadius = "0px"
div42d.style.borderRadius = "0px"
div43a.style.borderRadius = "0px"
div43b.style.borderRadius = "0px"
div43c.style.borderRadius = "0px"
div43d.style.borderRadius = "0px"
div44a.style.borderRadius = "0px"
div44b.style.borderRadius = "0px"
div44c.style.borderRadius = "0px"
div44d.style.borderRadius = "0px"
div45a.style.borderRadius = "0px"
div45b.style.borderRadius = "0px"
div45c.style.borderRadius = "0px"
div45d.style.borderRadius = "0px"
div46a.style.borderRadius = "0px"
div46b.style.borderRadius = "0px"
div46c.style.borderRadius = "0px"
div46d.style.borderRadius = "0px"
div47a.style.borderRadius = "0px"
div47b.style.borderRadius = "0px"
div47c.style.borderRadius = "0px"
div47d.style.borderRadius = "0px"
div48a.style.borderRadius = "0px"
div48b.style.borderRadius = "0px"
div48c.style.borderRadius = "0px"
div48d.style.borderRadius = "0px"
div49a.style.borderRadius = "0px"
div49b.style.borderRadius = "0px"
div49c.style.borderRadius = "0px"
div49d.style.borderRadius = "0px"
div50a.style.borderRadius = "0px"
div50b.style.borderRadius = "0px"
div50c.style.borderRadius = "0px"
div50d.style.borderRadius = "0px"
div51a.style.borderRadius = "0px"
div51b.style.borderRadius = "0px"
div51c.style.borderRadius = "0px"
div51d.style.borderRadius = "0px"
receptorDiv.style.height = "50px"
receptorDiv2.style.height = "50px"
receptorDiv3.style.height = "50px"
receptorDiv4.style.height = "50px"
elemDiv.style.height = "50px"
elemDiv2.style.height = "50px"
elemDiv3.style.height = "50px"
elemDiv4.style.height = "50px"
div2a.style.height = "50px"
div2b.style.height = "50px"
div2c.style.height = "50px"
div2d.style.height = "50px"
div3a.style.height = "50px"
div3b.style.height = "50px"
div3c.style.height = "50px"
div3d.style.height = "50px"
div4a.style.height = "50px"
div4b.style.height = "50px"
div4c.style.height = "50px"
div4d.style.height = "50px"
div5a.style.height = "50px"
div5b.style.height = "50px"
div5c.style.height = "50px"
div5d.style.height = "50px"
div6a.style.height = "50px"
div6b.style.height = "50px"
div6c.style.height = "50px"
div6d.style.height = "50px"
div7a.style.height = "50px"
div7b.style.height = "50px"
div7c.style.height = "50px"
div7d.style.height = "50px"
div8a.style.height = "50px"
div8b.style.height = "50px"
div8c.style.height = "50px"
div8d.style.height = "50px"
div9a.style.height = "50px"
div9b.style.height = "50px"
div9c.style.height = "50px"
div9d.style.height = "50px"
div10a.style.height = "50px"
div10b.style.height = "50px"
div10c.style.height = "50px"
div10d.style.height = "50px"
div11a.style.height = "50px"
div11b.style.height = "50px"
div11c.style.height = "50px"
div11d.style.height = "50px"
div12a.style.height = "50px"
div12b.style.height = "50px"
div12c.style.height = "50px"
div12d.style.height = "50px"
div13a.style.height = "50px"
div13b.style.height = "50px"
div13c.style.height = "50px"
div13d.style.height = "50px"
div14a.style.height = "50px"
div14b.style.height = "50px"
div14c.style.height = "50px"
div14d.style.height = "50px"
div15a.style.height = "50px"
div15b.style.height = "50px"
div15c.style.height = "50px"
div15d.style.height = "50px"
div16a.style.height = "50px"
div16b.style.height = "50px"
div16c.style.height = "50px"
div16d.style.height = "50px"
div17a.style.height = "50px"
div17b.style.height = "50px"
div17c.style.height = "50px"
div17d.style.height = "50px"
div18a.style.height = "50px"
div18b.style.height = "50px"
div18c.style.height = "50px"
div18d.style.height = "50px"
div19a.style.height = "50px"
div19b.style.height = "50px"
div19c.style.height = "50px"
div19d.style.height = "50px"
div20a.style.height = "50px"
div20b.style.height = "50px"
div20c.style.height = "50px"
div20d.style.height = "50px"
div21a.style.height = "50px"
div21b.style.height = "50px"
div21c.style.height = "50px"
div21d.style.height = "50px"
div22a.style.height = "50px"
div22b.style.height = "50px"
div22c.style.height = "50px"
div22d.style.height = "50px"
div23a.style.height = "50px"
div23b.style.height = "50px"
div23c.style.height = "50px"
div23d.style.height = "50px"
div24a.style.height = "50px"
div24b.style.height = "50px"
div24c.style.height = "50px"
div24d.style.height = "50px"
div25a.style.height = "50px"
div25b.style.height = "50px"
div25c.style.height = "50px"
div25d.style.height = "50px"
div26a.style.height = "50px"
div26b.style.height = "50px"
div26c.style.height = "50px"
div26d.style.height = "50px"
div27a.style.height = "50px"
div27b.style.height = "50px"
div27c.style.height = "50px"
div27d.style.height = "50px"
div28a.style.height = "50px"
div28b.style.height = "50px"
div28c.style.height = "50px"
div28d.style.height = "50px"
div29a.style.height = "50px"
div29b.style.height = "50px"
div29c.style.height = "50px"
div29d.style.height = "50px"
div30a.style.height = "50px"
div30b.style.height = "50px"
div30c.style.height = "50px"
div30d.style.height = "50px"
div31a.style.height = "50px"
div31b.style.height = "50px"
div31c.style.height = "50px"
div31d.style.height = "50px"
div32a.style.height = "50px"
div32b.style.height = "50px"
div32c.style.height = "50px"
div32d.style.height = "50px"
div33a.style.height = "50px"
div33b.style.height = "50px"
div33c.style.height = "50px"
div33d.style.height = "50px"
div34a.style.height = "50px"
div34b.style.height = "50px"
div34c.style.height = "50px"
div34d.style.height = "50px"
div35a.style.height = "50px"
div35b.style.height = "50px"
div35c.style.height = "50px"
div35d.style.height = "50px"
div36a.style.height = "50px"
div36b.style.height = "50px"
div36c.style.height = "50px"
div36d.style.height = "50px"
div37a.style.height = "50px"
div37b.style.height = "50px"
div37c.style.height = "50px"
div37d.style.height = "50px"
div38a.style.height = "50px"
div38b.style.height = "50px"
div38c.style.height = "50px"
div38d.style.height = "50px"
div39a.style.height = "50px"
div39b.style.height = "50px"
div39c.style.height = "50px"
div39d.style.height = "50px"
div40a.style.height = "50px"
div40b.style.height = "50px"
div40c.style.height = "50px"
div40d.style.height = "50px"
div41a.style.height = "50px"
div41b.style.height = "50px"
div41c.style.height = "50px"
div41d.style.height = "50px"
div42a.style.height = "50px"
div42b.style.height = "50px"
div42c.style.height = "50px"
div42d.style.height = "50px"
div43a.style.height = "50px"
div43b.style.height = "50px"
div43c.style.height = "50px"
div43d.style.height = "50px"
div44a.style.height = "50px"
div44b.style.height = "50px"
div44c.style.height = "50px"
div44d.style.height = "50px"
div45a.style.height = "50px"
div45b.style.height = "50px"
div45c.style.height = "50px"
div45d.style.height = "50px"
div46a.style.height = "50px"
div46b.style.height = "50px"
div46c.style.height = "50px"
div46d.style.height = "50px"
div47a.style.height = "50px"
div47b.style.height = "50px"
div47c.style.height = "50px"
div47d.style.height = "50px"
div48a.style.height = "50px"
div48b.style.height = "50px"
div48c.style.height = "50px"
div48d.style.height = "50px"
div49a.style.height = "50px"
div49b.style.height = "50px"
div49c.style.height = "50px"
div49d.style.height = "50px"
div50a.style.height = "50px"
div50b.style.height = "50px"
div50c.style.height = "50px"
div50d.style.height = "50px"
div51a.style.height = "50px"
div51b.style.height = "50px"
div51c.style.height = "50px"
div51d.style.height = "50px"
receptorDiv.style.width = "50px"
receptorDiv2.style.width = "50px"
receptorDiv3.style.width = "50px"
receptorDiv4.style.width = "50px"
elemDiv.style.width = "50px"
elemDiv2.style.width = "50px"
elemDiv3.style.width = "50px"
elemDiv4.style.width = "50px"
div2a.style.width = "50px"
div2b.style.width = "50px"
div2c.style.width = "50px"
div2d.style.width = "50px"
div3a.style.width = "50px"
div3b.style.width = "50px"
div3c.style.width = "50px"
div3d.style.width = "50px"
div4a.style.width = "50px"
div4b.style.width = "50px"
div4c.style.width = "50px"
div4d.style.width = "50px"
div5a.style.width = "50px"
div5b.style.width = "50px"
div5c.style.width = "50px"
div5d.style.width = "50px"
div6a.style.width = "50px"
div6b.style.width = "50px"
div6c.style.width = "50px"
div6d.style.width = "50px"
div7a.style.width = "50px"
div7b.style.width = "50px"
div7c.style.width = "50px"
div7d.style.width = "50px"
div8a.style.width = "50px"
div8b.style.width = "50px"
div8c.style.width = "50px"
div8d.style.width = "50px"
div9a.style.width = "50px"
div9b.style.width = "50px"
div9c.style.width = "50px"
div9d.style.width = "50px"
div10a.style.width = "50px"
div10b.style.width = "50px"
div10c.style.width = "50px"
div10d.style.width = "50px"
div11a.style.width = "50px"
div11b.style.width = "50px"
div11c.style.width = "50px"
div11d.style.width = "50px"
div12a.style.width = "50px"
div12b.style.width = "50px"
div12c.style.width = "50px"
div12d.style.width = "50px"
div13a.style.width = "50px"
div13b.style.width = "50px"
div13c.style.width = "50px"
div13d.style.width = "50px"
div14a.style.width = "50px"
div14b.style.width = "50px"
div14c.style.width = "50px"
div14d.style.width = "50px"
div15a.style.width = "50px"
div15b.style.width = "50px"
div15c.style.width = "50px"
div15d.style.width = "50px"
div16a.style.width = "50px"
div16b.style.width = "50px"
div16c.style.width = "50px"
div16d.style.width = "50px"
div17a.style.width = "50px"
div17b.style.width = "50px"
div17c.style.width = "50px"
div17d.style.width = "50px"
div18a.style.width = "50px"
div18b.style.width = "50px"
div18c.style.width = "50px"
div18d.style.width = "50px"
div19a.style.width = "50px"
div19b.style.width = "50px"
div19c.style.width = "50px"
div19d.style.width = "50px"
div20a.style.width = "50px"
div20b.style.width = "50px"
div20c.style.width = "50px"
div20d.style.width = "50px"
div21a.style.width = "50px"
div21b.style.width = "50px"
div21c.style.width = "50px"
div21d.style.width = "50px"
div22a.style.width = "50px"
div22b.style.width = "50px"
div22c.style.width = "50px"
div22d.style.width = "50px"
div23a.style.width = "50px"
div23b.style.width = "50px"
div23c.style.width = "50px"
div23d.style.width = "50px"
div24a.style.width = "50px"
div24b.style.width = "50px"
div24c.style.width = "50px"
div24d.style.width = "50px"
div25a.style.width = "50px"
div25b.style.width = "50px"
div25c.style.width = "50px"
div25d.style.width = "50px"
div26a.style.width = "50px"
div26b.style.width = "50px"
div26c.style.width = "50px"
div26d.style.width = "50px"
div27a.style.width = "50px"
div27b.style.width = "50px"
div27c.style.width = "50px"
div27d.style.width = "50px"
div28a.style.width = "50px"
div28b.style.width = "50px"
div28c.style.width = "50px"
div28d.style.width = "50px"
div29a.style.width = "50px"
div29b.style.width = "50px"
div29c.style.width = "50px"
div29d.style.width = "50px"
div30a.style.width = "50px"
div30b.style.width = "50px"
div30c.style.width = "50px"
div30d.style.width = "50px"
div31a.style.width = "50px"
div31b.style.width = "50px"
div31c.style.width = "50px"
div31d.style.width = "50px"
div32a.style.width = "50px"
div32b.style.width = "50px"
div32c.style.width = "50px"
div32d.style.width = "50px"
div33a.style.width = "50px"
div33b.style.width = "50px"
div33c.style.width = "50px"
div33d.style.width = "50px"
div34a.style.width = "50px"
div34b.style.width = "50px"
div34c.style.width = "50px"
div34d.style.width = "50px"
div35a.style.width = "50px"
div35b.style.width = "50px"
div35c.style.width = "50px"
div35d.style.width = "50px"
div36a.style.width = "50px"
div36b.style.width = "50px"
div36c.style.width = "50px"
div36d.style.width = "50px"
div37a.style.width = "50px"
div37b.style.width = "50px"
div37c.style.width = "50px"
div37d.style.width = "50px"
div38a.style.width = "50px"
div38b.style.width = "50px"
div38c.style.width = "50px"
div38d.style.width = "50px"
div39a.style.width = "50px"
div39b.style.width = "50px"
div39c.style.width = "50px"
div39d.style.width = "50px"
div40a.style.width = "50px"
div40b.style.width = "50px"
div40c.style.width = "50px"
div40d.style.width = "50px"
div41a.style.width = "50px"
div41b.style.width = "50px"
div41c.style.width = "50px"
div41d.style.width = "50px"
div42a.style.width = "50px"
div42b.style.width = "50px"
div42c.style.width = "50px"
div42d.style.width = "50px"
div43a.style.width = "50px"
div43b.style.width = "50px"
div43c.style.width = "50px"
div43d.style.width = "50px"
div44a.style.width = "50px"
div44b.style.width = "50px"
div44c.style.width = "50px"
div44d.style.width = "50px"
div45a.style.width = "50px"
div45b.style.width = "50px"
div45c.style.width = "50px"
div45d.style.width = "50px"
div46a.style.width = "50px"
div46b.style.width = "50px"
div46c.style.width = "50px"
div46d.style.width = "50px"
div47a.style.width = "50px"
div47b.style.width = "50px"
div47c.style.width = "50px"
div47d.style.width = "50px"
div48a.style.width = "50px"
div48b.style.width = "50px"
div48c.style.width = "50px"
div48d.style.width = "50px"
div49a.style.width = "50px"
div49b.style.width = "50px"
div49c.style.width = "50px"
div49d.style.width = "50px"
div50a.style.width = "50px"
div50b.style.width = "50px"
div50c.style.width = "50px"
div50d.style.width = "50px"
div51a.style.width = "50px"
div51b.style.width = "50px"
div51c.style.width = "50px"
div51d.style.width = "50px"
}
if (value == 2) {
cValue = 2;
receptorDiv.style.borderRadius = "100px"
receptorDiv2.style.borderRadius = "100px"
receptorDiv3.style.borderRadius = "100px"
receptorDiv4.style.borderRadius = "100px"
elemDiv.style.borderRadius = "100px"
elemDiv2.style.borderRadius = "100px"
elemDiv3.style.borderRadius = "100px"
elemDiv4.style.borderRadius = "100px"
div2a.style.borderRadius = "100px"
div2b.style.borderRadius = "100px"
div2c.style.borderRadius = "100px"
div2d.style.borderRadius = "100px"
div3a.style.borderRadius = "100px"
div3b.style.borderRadius = "100px"
div3c.style.borderRadius = "100px"
div3d.style.borderRadius = "100px"
div4a.style.borderRadius = "100px"
div4b.style.borderRadius = "100px"
div4c.style.borderRadius = "100px"
div4d.style.borderRadius = "100px"
div5a.style.borderRadius = "100px"
div5b.style.borderRadius = "100px"
div5c.style.borderRadius = "100px"
div5d.style.borderRadius = "100px"
div6a.style.borderRadius = "100px"
div6b.style.borderRadius = "100px"
div6c.style.borderRadius = "100px"
div6d.style.borderRadius = "100px"
div7a.style.borderRadius = "100px"
div7b.style.borderRadius = "100px"
div7c.style.borderRadius = "100px"
div7d.style.borderRadius = "100px"
div8a.style.borderRadius = "100px"
div8b.style.borderRadius = "100px"
div8c.style.borderRadius = "100px"
div8d.style.borderRadius = "100px"
div9a.style.borderRadius = "100px"
div9b.style.borderRadius = "100px"
div9c.style.borderRadius = "100px"
div9d.style.borderRadius = "100px"
div10a.style.borderRadius = "100px"
div10b.style.borderRadius = "100px"
div10c.style.borderRadius = "100px"
div10d.style.borderRadius = "100px"
div11a.style.borderRadius = "100px"
div11b.style.borderRadius = "100px"
div11c.style.borderRadius = "100px"
div11d.style.borderRadius = "100px"
div12a.style.borderRadius = "100px"
div12b.style.borderRadius = "100px"
div12c.style.borderRadius = "100px"
div12d.style.borderRadius = "100px"
div13a.style.borderRadius = "100px"
div13b.style.borderRadius = "100px"
div13c.style.borderRadius = "100px"
div13d.style.borderRadius = "100px"
div14a.style.borderRadius = "100px"
div14b.style.borderRadius = "100px"
div14c.style.borderRadius = "100px"
div14d.style.borderRadius = "100px"
div15a.style.borderRadius = "100px"
div15b.style.borderRadius = "100px"
div15c.style.borderRadius = "100px"
div15d.style.borderRadius = "100px"
div16a.style.borderRadius = "100px"
div16b.style.borderRadius = "100px"
div16c.style.borderRadius = "100px"
div16d.style.borderRadius = "100px"
div17a.style.borderRadius = "100px"
div17b.style.borderRadius = "100px"
div17c.style.borderRadius = "100px"
div17d.style.borderRadius = "100px"
div18a.style.borderRadius = "100px"
div18b.style.borderRadius = "100px"
div18c.style.borderRadius = "100px"
div18d.style.borderRadius = "100px"
div19a.style.borderRadius = "100px"
div19b.style.borderRadius = "100px"
div19c.style.borderRadius = "100px"
div19d.style.borderRadius = "100px"
div20a.style.borderRadius = "100px"
div20b.style.borderRadius = "100px"
div20c.style.borderRadius = "100px"
div20d.style.borderRadius = "100px"
div21a.style.borderRadius = "100px"
div21b.style.borderRadius = "100px"
div21c.style.borderRadius = "100px"
div21d.style.borderRadius = "100px"
div22a.style.borderRadius = "100px"
div22b.style.borderRadius = "100px"
div22c.style.borderRadius = "100px"
div22d.style.borderRadius = "100px"
div23a.style.borderRadius = "100px"
div23b.style.borderRadius = "100px"
div23c.style.borderRadius = "100px"
div23d.style.borderRadius = "100px"
div24a.style.borderRadius = "100px"
div24b.style.borderRadius = "100px"
div24c.style.borderRadius = "100px"
div24d.style.borderRadius = "100px"
div25a.style.borderRadius = "100px"
div25b.style.borderRadius = "100px"
div25c.style.borderRadius = "100px"
div25d.style.borderRadius = "100px"
div26a.style.borderRadius = "100px"
div26b.style.borderRadius = "100px"
div26c.style.borderRadius = "100px"
div26d.style.borderRadius = "100px"
div27a.style.borderRadius = "100px"
div27b.style.borderRadius = "100px"
div27c.style.borderRadius = "100px"
div27d.style.borderRadius = "100px"
div28a.style.borderRadius = "100px"
div28b.style.borderRadius = "100px"
div28c.style.borderRadius = "100px"
div28d.style.borderRadius = "100px"
div29a.style.borderRadius = "100px"
div29b.style.borderRadius = "100px"
div29c.style.borderRadius = "100px"
div29d.style.borderRadius = "100px"
div30a.style.borderRadius = "100px"
div30b.style.borderRadius = "100px"
div30c.style.borderRadius = "100px"
div30d.style.borderRadius = "100px"
div31a.style.borderRadius = "100px"
div31b.style.borderRadius = "100px"
div31c.style.borderRadius = "100px"
div31d.style.borderRadius = "100px"
div32a.style.borderRadius = "100px"
div32b.style.borderRadius = "100px"
div32c.style.borderRadius = "100px"
div32d.style.borderRadius = "100px"
div33a.style.borderRadius = "100px"
div33b.style.borderRadius = "100px"
div33c.style.borderRadius = "100px"
div33d.style.borderRadius = "100px"
div34a.style.borderRadius = "100px"
div34b.style.borderRadius = "100px"
div34c.style.borderRadius = "100px"
div34d.style.borderRadius = "100px"
div35a.style.borderRadius = "100px"
div35b.style.borderRadius = "100px"
div35c.style.borderRadius = "100px"
div35d.style.borderRadius = "100px"
div36a.style.borderRadius = "100px"
div36b.style.borderRadius = "100px"
div36c.style.borderRadius = "100px"
div36d.style.borderRadius = "100px"
div37a.style.borderRadius = "100px"
div37b.style.borderRadius = "100px"
div37c.style.borderRadius = "100px"
div37d.style.borderRadius = "100px"
div38a.style.borderRadius = "100px"
div38b.style.borderRadius = "100px"
div38c.style.borderRadius = "100px"
div38d.style.borderRadius = "100px"
div39a.style.borderRadius = "100px"
div39b.style.borderRadius = "100px"
div39c.style.borderRadius = "100px"
div39d.style.borderRadius = "100px"
div40a.style.borderRadius = "100px"
div40b.style.borderRadius = "100px"
div40c.style.borderRadius = "100px"
div40d.style.borderRadius = "100px"
div41a.style.borderRadius = "100px"
div41b.style.borderRadius = "100px"
div41c.style.borderRadius = "100px"
div41d.style.borderRadius = "100px"
div42a.style.borderRadius = "100px"
div42b.style.borderRadius = "100px"
div42c.style.borderRadius = "100px"
div42d.style.borderRadius = "100px"
div43a.style.borderRadius = "100px"
div43b.style.borderRadius = "100px"
div43c.style.borderRadius = "100px"
div43d.style.borderRadius = "100px"
div44a.style.borderRadius = "100px"
div44b.style.borderRadius = "100px"
div44c.style.borderRadius = "100px"
div44d.style.borderRadius = "100px"
div45a.style.borderRadius = "100px"
div45b.style.borderRadius = "100px"
div45c.style.borderRadius = "100px"
div45d.style.borderRadius = "100px"
div46a.style.borderRadius = "100px"
div46b.style.borderRadius = "100px"
div46c.style.borderRadius = "100px"
div46d.style.borderRadius = "100px"
div47a.style.borderRadius = "100px"
div47b.style.borderRadius = "100px"
div47c.style.borderRadius = "100px"
div47d.style.borderRadius = "100px"
div48a.style.borderRadius = "100px"
div48b.style.borderRadius = "100px"
div48c.style.borderRadius = "100px"
div48d.style.borderRadius = "100px"
div49a.style.borderRadius = "100px"
div49b.style.borderRadius = "100px"
div49c.style.borderRadius = "100px"
div49d.style.borderRadius = "100px"
div50a.style.borderRadius = "100px"
div50b.style.borderRadius = "100px"
div50c.style.borderRadius = "100px"
div50d.style.borderRadius = "100px"
div51a.style.borderRadius = "100px"
div51b.style.borderRadius = "100px"
div51c.style.borderRadius = "100px"
div51d.style.borderRadius = "100px"
receptorDiv.style.height = "50px"
receptorDiv2.style.height = "50px"
receptorDiv3.style.height = "50px"
receptorDiv4.style.height = "50px"
elemDiv.style.height = "50px"
elemDiv2.style.height = "50px"
elemDiv3.style.height = "50px"
elemDiv4.style.height = "50px"
div2a.style.height = "50px"
div2b.style.height = "50px"
div2c.style.height = "50px"
div2d.style.height = "50px"
div3a.style.height = "50px"
div3b.style.height = "50px"
div3c.style.height = "50px"
div3d.style.height = "50px"
div4a.style.height = "50px"
div4b.style.height = "50px"
div4c.style.height = "50px"
div4d.style.height = "50px"
div5a.style.height = "50px"
div5b.style.height = "50px"
div5c.style.height = "50px"
div5d.style.height = "50px"
div6a.style.height = "50px"
div6b.style.height = "50px"
div6c.style.height = "50px"
div6d.style.height = "50px"
div7a.style.height = "50px"
div7b.style.height = "50px"
div7c.style.height = "50px"
div7d.style.height = "50px"
div8a.style.height = "50px"
div8b.style.height = "50px"
div8c.style.height = "50px"
div8d.style.height = "50px"
div9a.style.height = "50px"
div9b.style.height = "50px"
div9c.style.height = "50px"
div9d.style.height = "50px"
div10a.style.height = "50px"
div10b.style.height = "50px"
div10c.style.height = "50px"
div10d.style.height = "50px"
div11a.style.height = "50px"
div11b.style.height = "50px"
div11c.style.height = "50px"
div11d.style.height = "50px"
div12a.style.height = "50px"
div12b.style.height = "50px"
div12c.style.height = "50px"
div12d.style.height = "50px"
div13a.style.height = "50px"
div13b.style.height = "50px"
div13c.style.height = "50px"
div13d.style.height = "50px"
div14a.style.height = "50px"
div14b.style.height = "50px"
div14c.style.height = "50px"
div14d.style.height = "50px"
div15a.style.height = "50px"
div15b.style.height = "50px"
div15c.style.height = "50px"
div15d.style.height = "50px"
div16a.style.height = "50px"
div16b.style.height = "50px"
div16c.style.height = "50px"
div16d.style.height = "50px"
div17a.style.height = "50px"
div17b.style.height = "50px"
div17c.style.height = "50px"
div17d.style.height = "50px"
div18a.style.height = "50px"
div18b.style.height = "50px"
div18c.style.height = "50px"
div18d.style.height = "50px"
div19a.style.height = "50px"
div19b.style.height = "50px"
div19c.style.height = "50px"
div19d.style.height = "50px"
div20a.style.height = "50px"
div20b.style.height = "50px"
div20c.style.height = "50px"
div20d.style.height = "50px"
div21a.style.height = "50px"
div21b.style.height = "50px"
div21c.style.height = "50px"
div21d.style.height = "50px"
div22a.style.height = "50px"
div22b.style.height = "50px"
div22c.style.height = "50px"
div22d.style.height = "50px"
div23a.style.height = "50px"
div23b.style.height = "50px"
div23c.style.height = "50px"
div23d.style.height = "50px"
div24a.style.height = "50px"
div24b.style.height = "50px"
div24c.style.height = "50px"
div24d.style.height = "50px"
div25a.style.height = "50px"
div25b.style.height = "50px"
div25c.style.height = "50px"
div25d.style.height = "50px"
div26a.style.height = "50px"
div26b.style.height = "50px"
div26c.style.height = "50px"
div26d.style.height = "50px"
div27a.style.height = "50px"
div27b.style.height = "50px"
div27c.style.height = "50px"
div27d.style.height = "50px"
div28a.style.height = "50px"
div28b.style.height = "50px"
div28c.style.height = "50px"
div28d.style.height = "50px"
div29a.style.height = "50px"
div29b.style.height = "50px"
div29c.style.height = "50px"
div29d.style.height = "50px"
div30a.style.height = "50px"
div30b.style.height = "50px"
div30c.style.height = "50px"
div30d.style.height = "50px"
div31a.style.height = "50px"
div31b.style.height = "50px"
div31c.style.height = "50px"
div31d.style.height = "50px"
div32a.style.height = "50px"
div32b.style.height = "50px"
div32c.style.height = "50px"
div32d.style.height = "50px"
div33a.style.height = "50px"
div33b.style.height = "50px"
div33c.style.height = "50px"
div33d.style.height = "50px"
div34a.style.height = "50px"
div34b.style.height = "50px"
div34c.style.height = "50px"
div34d.style.height = "50px"
div35a.style.height = "50px"
div35b.style.height = "50px"
div35c.style.height = "50px"
div35d.style.height = "50px"
div36a.style.height = "50px"
div36b.style.height = "50px"
div36c.style.height = "50px"
div36d.style.height = "50px"
div37a.style.height = "50px"
div37b.style.height = "50px"
div37c.style.height = "50px"
div37d.style.height = "50px"
div38a.style.height = "50px"
div38b.style.height = "50px"
div38c.style.height = "50px"
div38d.style.height = "50px"
div39a.style.height = "50px"
div39b.style.height = "50px"
div39c.style.height = "50px"
div39d.style.height = "50px"
div40a.style.height = "50px"
div40b.style.height = "50px"
div40c.style.height = "50px"
div40d.style.height = "50px"
div41a.style.height = "50px"
div41b.style.height = "50px"
div41c.style.height = "50px"
div41d.style.height = "50px"
div42a.style.height = "50px"
div42b.style.height = "50px"
div42c.style.height = "50px"
div42d.style.height = "50px"
div43a.style.height = "50px"
div43b.style.height = "50px"
div43c.style.height = "50px"
div43d.style.height = "50px"
div44a.style.height = "50px"
div44b.style.height = "50px"
div44c.style.height = "50px"
div44d.style.height = "50px"
div45a.style.height = "50px"
div45b.style.height = "50px"
div45c.style.height = "50px"
div45d.style.height = "50px"
div46a.style.height = "50px"
div46b.style.height = "50px"
div46c.style.height = "50px"
div46d.style.height = "50px"
div47a.style.height = "50px"
div47b.style.height = "50px"
div47c.style.height = "50px"
div47d.style.height = "50px"
div48a.style.height = "50px"
div48b.style.height = "50px"
div48c.style.height = "50px"
div48d.style.height = "50px"
div49a.style.height = "50px"
div49b.style.height = "50px"
div49c.style.height = "50px"
div49d.style.height = "50px"
div50a.style.height = "50px"
div50b.style.height = "50px"
div50c.style.height = "50px"
div50d.style.height = "50px"
div51a.style.height = "50px"
div51b.style.height = "50px"
div51c.style.height = "50px"
div51d.style.height = "50px"
receptorDiv.style.width = "50px"
receptorDiv2.style.width = "50px"
receptorDiv3.style.width = "50px"
receptorDiv4.style.width = "50px"
elemDiv.style.width = "50px"
elemDiv2.style.width = "50px"
elemDiv3.style.width = "50px"
elemDiv4.style.width = "50px"
div2a.style.width = "50px"
div2b.style.width = "50px"
div2c.style.width = "50px"
div2d.style.width = "50px"
div3a.style.width = "50px"
div3b.style.width = "50px"
div3c.style.width = "50px"
div3d.style.width = "50px"
div4a.style.width = "50px"
div4b.style.width = "50px"
div4c.style.width = "50px"
div4d.style.width = "50px"
div5a.style.width = "50px"
div5b.style.width = "50px"
div5c.style.width = "50px"
div5d.style.width = "50px"
div6a.style.width = "50px"
div6b.style.width = "50px"
div6c.style.width = "50px"
div6d.style.width = "50px"
div7a.style.width = "50px"
div7b.style.width = "50px"
div7c.style.width = "50px"
div7d.style.width = "50px"
div8a.style.width = "50px"
div8b.style.width = "50px"
div8c.style.width = "50px"
div8d.style.width = "50px"
div9a.style.width = "50px"
div9b.style.width = "50px"
div9c.style.width = "50px"
div9d.style.width = "50px"
div10a.style.width = "50px"
div10b.style.width = "50px"
div10c.style.width = "50px"
div10d.style.width = "50px"
div11a.style.width = "50px"
div11b.style.width = "50px"
div11c.style.width = "50px"
div11d.style.width = "50px"
div12a.style.width = "50px"
div12b.style.width = "50px"
div12c.style.width = "50px"
div12d.style.width = "50px"
div13a.style.width = "50px"
div13b.style.width = "50px"
div13c.style.width = "50px"
div13d.style.width = "50px"
div14a.style.width = "50px"
div14b.style.width = "50px"
div14c.style.width = "50px"
div14d.style.width = "50px"
div15a.style.width = "50px"
div15b.style.width = "50px"
div15c.style.width = "50px"
div15d.style.width = "50px"
div16a.style.width = "50px"
div16b.style.width = "50px"
div16c.style.width = "50px"
div16d.style.width = "50px"
div17a.style.width = "50px"
div17b.style.width = "50px"
div17c.style.width = "50px"
div17d.style.width = "50px"
div18a.style.width = "50px"
div18b.style.width = "50px"
div18c.style.width = "50px"
div18d.style.width = "50px"
div19a.style.width = "50px"
div19b.style.width = "50px"
div19c.style.width = "50px"
div19d.style.width = "50px"
div20a.style.width = "50px"
div20b.style.width = "50px"
div20c.style.width = "50px"
div20d.style.width = "50px"
div21a.style.width = "50px"
div21b.style.width = "50px"
div21c.style.width = "50px"
div21d.style.width = "50px"
div22a.style.width = "50px"
div22b.style.width = "50px"
div22c.style.width = "50px"
div22d.style.width = "50px"
div23a.style.width = "50px"
div23b.style.width = "50px"
div23c.style.width = "50px"
div23d.style.width = "50px"
div24a.style.width = "50px"
div24b.style.width = "50px"
div24c.style.width = "50px"
div24d.style.width = "50px"
div25a.style.width = "50px"
div25b.style.width = "50px"
div25c.style.width = "50px"
div25d.style.width = "50px"
div26a.style.width = "50px"
div26b.style.width = "50px"
div26c.style.width = "50px"
div26d.style.width = "50px"
div27a.style.width = "50px"
div27b.style.width = "50px"
div27c.style.width = "50px"
div27d.style.width = "50px"
div28a.style.width = "50px"
div28b.style.width = "50px"
div28c.style.width = "50px"
div28d.style.width = "50px"
div29a.style.width = "50px"
div29b.style.width = "50px"
div29c.style.width = "50px"
div29d.style.width = "50px"
div30a.style.width = "50px"
div30b.style.width = "50px"
div30c.style.width = "50px"
div30d.style.width = "50px"
div31a.style.width = "50px"
div31b.style.width = "50px"
div31c.style.width = "50px"
div31d.style.width = "50px"
div32a.style.width = "50px"
div32b.style.width = "50px"
div32c.style.width = "50px"
div32d.style.width = "50px"
div33a.style.width = "50px"
div33b.style.width = "50px"
div33c.style.width = "50px"
div33d.style.width = "50px"
div34a.style.width = "50px"
div34b.style.width = "50px"
div34c.style.width = "50px"
div34d.style.width = "50px"
div35a.style.width = "50px"
div35b.style.width = "50px"
div35c.style.width = "50px"
div35d.style.width = "50px"
div36a.style.width = "50px"
div36b.style.width = "50px"
div36c.style.width = "50px"
div36d.style.width = "50px"
div37a.style.width = "50px"
div37b.style.width = "50px"
div37c.style.width = "50px"
div37d.style.width = "50px"
div38a.style.width = "50px"
div38b.style.width = "50px"
div38c.style.width = "50px"
div38d.style.width = "50px"
div39a.style.width = "50px"
div39b.style.width = "50px"
div39c.style.width = "50px"
div39d.style.width = "50px"
div40a.style.width = "50px"
div40b.style.width = "50px"
div40c.style.width = "50px"
div40d.style.width = "50px"
div41a.style.width = "50px"
div41b.style.width = "50px"
div41c.style.width = "50px"
div41d.style.width = "50px"
div42a.style.width = "50px"
div42b.style.width = "50px"
div42c.style.width = "50px"
div42d.style.width = "50px"
div43a.style.width = "50px"
div43b.style.width = "50px"
div43c.style.width = "50px"
div43d.style.width = "50px"
div44a.style.width = "50px"
div44b.style.width = "50px"
div44c.style.width = "50px"
div44d.style.width = "50px"
div45a.style.width = "50px"
div45b.style.width = "50px"
div45c.style.width = "50px"
div45d.style.width = "50px"
div46a.style.width = "50px"
div46b.style.width = "50px"
div46c.style.width = "50px"
div46d.style.width = "50px"
div47a.style.width = "50px"
div47b.style.width = "50px"
div47c.style.width = "50px"
div47d.style.width = "50px"
div48a.style.width = "50px"
div48b.style.width = "50px"
div48c.style.width = "50px"
div48d.style.width = "50px"
div49a.style.width = "50px"
div49b.style.width = "50px"
div49c.style.width = "50px"
div49d.style.width = "50px"
div50a.style.width = "50px"
div50b.style.width = "50px"
div50c.style.width = "50px"
div50d.style.width = "50px"
div51a.style.width = "50px"
div51b.style.width = "50px"
div51c.style.width = "50px"
div51d.style.width = "50px"
}
if (value == 20) {
cValue = 20;
receptorDiv.style.borderRadius = "100px"
receptorDiv2.style.borderRadius = "100px"
receptorDiv3.style.borderRadius = "100px"
receptorDiv4.style.borderRadius = "100px"
elemDiv.style.borderRadius = "100px"
elemDiv2.style.borderRadius = "100px"
elemDiv3.style.borderRadius = "100px"
elemDiv4.style.borderRadius = "100px"
div2a.style.borderRadius = "100px"
div2b.style.borderRadius = "100px"
div2c.style.borderRadius = "100px"
div2d.style.borderRadius = "100px"
div3a.style.borderRadius = "100px"
div3b.style.borderRadius = "100px"
div3c.style.borderRadius = "100px"
div3d.style.borderRadius = "100px"
div4a.style.borderRadius = "100px"
div4b.style.borderRadius = "100px"
div4c.style.borderRadius = "100px"
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div42c.style.width = "90px"
div42d.style.width = "90px"
div43a.style.width = "90px"
div43b.style.width = "90px"
div43c.style.width = "90px"
div43d.style.width = "90px"
div44a.style.width = "90px"
div44b.style.width = "90px"
div44c.style.width = "90px"
div44d.style.width = "90px"
div45a.style.width = "90px"
div45b.style.width = "90px"
div45c.style.width = "90px"
div45d.style.width = "90px"
div46a.style.width = "90px"
div46b.style.width = "90px"
div46c.style.width = "90px"
div46d.style.width = "90px"
div47a.style.width = "90px"
div47b.style.width = "90px"
div47c.style.width = "90px"
div47d.style.width = "90px"
div48a.style.width = "90px"
div48b.style.width = "90px"
div48c.style.width = "90px"
div48d.style.width = "90px"
div49a.style.width = "90px"
div49b.style.width = "90px"
div49c.style.width = "90px"
div49d.style.width = "90px"
div50a.style.width = "90px"
div50b.style.width = "90px"
div50c.style.width = "90px"
div50d.style.width = "90px"
div51a.style.width = "90px"
div51b.style.width = "90px"
div51c.style.width = "90px"
div51d.style.width = "90px"
}
if (value == 21) {
cValue = 21;
receptorDiv.style.borderRadius = "100px"
receptorDiv2.style.borderRadius = "100px"
receptorDiv3.style.borderRadius = "100px"
receptorDiv4.style.borderRadius = "100px"
elemDiv.style.borderRadius = "100px"
elemDiv2.style.borderRadius = "100px"
elemDiv3.style.borderRadius = "100px"
elemDiv4.style.borderRadius = "100px"
div2a.style.borderRadius = "100px"
div2b.style.borderRadius = "100px"
div2c.style.borderRadius = "100px"
div2d.style.borderRadius = "100px"
div3a.style.borderRadius = "100px"
div3b.style.borderRadius = "100px"
div3c.style.borderRadius = "100px"
div3d.style.borderRadius = "100px"
div4a.style.borderRadius = "100px"
div4b.style.borderRadius = "100px"
div4c.style.borderRadius = "100px"
div4d.style.borderRadius = "100px"
div5a.style.borderRadius = "100px"
div5b.style.borderRadius = "100px"
div5c.style.borderRadius = "100px"
div5d.style.borderRadius = "100px"
div6a.style.borderRadius = "100px"
div6b.style.borderRadius = "100px"
div6c.style.borderRadius = "100px"
div6d.style.borderRadius = "100px"
div7a.style.borderRadius = "100px"
div7b.style.borderRadius = "100px"
div7c.style.borderRadius = "100px"
div7d.style.borderRadius = "100px"
div8a.style.borderRadius = "100px"
div8b.style.borderRadius = "100px"
div8c.style.borderRadius = "100px"
div8d.style.borderRadius = "100px"
div9a.style.borderRadius = "100px"
div9b.style.borderRadius = "100px"
div9c.style.borderRadius = "100px"
div9d.style.borderRadius = "100px"
div10a.style.borderRadius = "100px"
div10b.style.borderRadius = "100px"
div10c.style.borderRadius = "100px"
div10d.style.borderRadius = "100px"
div11a.style.borderRadius = "100px"
div11b.style.borderRadius = "100px"
div11c.style.borderRadius = "100px"
div11d.style.borderRadius = "100px"
div12a.style.borderRadius = "100px"
div12b.style.borderRadius = "100px"
div12c.style.borderRadius = "100px"
div12d.style.borderRadius = "100px"
div13a.style.borderRadius = "100px"
div13b.style.borderRadius = "100px"
div13c.style.borderRadius = "100px"
div13d.style.borderRadius = "100px"
div14a.style.borderRadius = "100px"
div14b.style.borderRadius = "100px"
div14c.style.borderRadius = "100px"
div14d.style.borderRadius = "100px"
div15a.style.borderRadius = "100px"
div15b.style.borderRadius = "100px"
div15c.style.borderRadius = "100px"
div15d.style.borderRadius = "100px"
div16a.style.borderRadius = "100px"
div16b.style.borderRadius = "100px"
div16c.style.borderRadius = "100px"
div16d.style.borderRadius = "100px"
div17a.style.borderRadius = "100px"
div17b.style.borderRadius = "100px"
div17c.style.borderRadius = "100px"
div17d.style.borderRadius = "100px"
div18a.style.borderRadius = "100px"
div18b.style.borderRadius = "100px"
div18c.style.borderRadius = "100px"
div18d.style.borderRadius = "100px"
div19a.style.borderRadius = "100px"
div19b.style.borderRadius = "100px"
div19c.style.borderRadius = "100px"
div19d.style.borderRadius = "100px"
div20a.style.borderRadius = "100px"
div20b.style.borderRadius = "100px"
div20c.style.borderRadius = "100px"
div20d.style.borderRadius = "100px"
div21a.style.borderRadius = "100px"
div21b.style.borderRadius = "100px"
div21c.style.borderRadius = "100px"
div21d.style.borderRadius = "100px"
div22a.style.borderRadius = "100px"
div22b.style.borderRadius = "100px"
div22c.style.borderRadius = "100px"
div22d.style.borderRadius = "100px"
div23a.style.borderRadius = "100px"
div23b.style.borderRadius = "100px"
div23c.style.borderRadius = "100px"
div23d.style.borderRadius = "100px"
div24a.style.borderRadius = "100px"
div24b.style.borderRadius = "100px"
div24c.style.borderRadius = "100px"
div24d.style.borderRadius = "100px"
div25a.style.borderRadius = "100px"
div25b.style.borderRadius = "100px"
div25c.style.borderRadius = "100px"
div25d.style.borderRadius = "100px"
div26a.style.borderRadius = "100px"
div26b.style.borderRadius = "100px"
div26c.style.borderRadius = "100px"
div26d.style.borderRadius = "100px"
div27a.style.borderRadius = "100px"
div27b.style.borderRadius = "100px"
div27c.style.borderRadius = "100px"
div27d.style.borderRadius = "100px"
div28a.style.borderRadius = "100px"
div28b.style.borderRadius = "100px"
div28c.style.borderRadius = "100px"
div28d.style.borderRadius = "100px"
div29a.style.borderRadius = "100px"
div29b.style.borderRadius = "100px"
div29c.style.borderRadius = "100px"
div29d.style.borderRadius = "100px"
div30a.style.borderRadius = "100px"
div30b.style.borderRadius = "100px"
div30c.style.borderRadius = "100px"
div30d.style.borderRadius = "100px"
div31a.style.borderRadius = "100px"
div31b.style.borderRadius = "100px"
div31c.style.borderRadius = "100px"
div31d.style.borderRadius = "100px"
div32a.style.borderRadius = "100px"
div32b.style.borderRadius = "100px"
div32c.style.borderRadius = "100px"
div32d.style.borderRadius = "100px"
div33a.style.borderRadius = "100px"
div33b.style.borderRadius = "100px"
div33c.style.borderRadius = "100px"
div33d.style.borderRadius = "100px"
div34a.style.borderRadius = "100px"
div34b.style.borderRadius = "100px"
div34c.style.borderRadius = "100px"
div34d.style.borderRadius = "100px"
div35a.style.borderRadius = "100px"
div35b.style.borderRadius = "100px"
div35c.style.borderRadius = "100px"
div35d.style.borderRadius = "100px"
div36a.style.borderRadius = "100px"
div36b.style.borderRadius = "100px"
div36c.style.borderRadius = "100px"
div36d.style.borderRadius = "100px"
div37a.style.borderRadius = "100px"
div37b.style.borderRadius = "100px"
div37c.style.borderRadius = "100px"
div37d.style.borderRadius = "100px"
div38a.style.borderRadius = "100px"
div38b.style.borderRadius = "100px"
div38c.style.borderRadius = "100px"
div38d.style.borderRadius = "100px"
div39a.style.borderRadius = "100px"
div39b.style.borderRadius = "100px"
div39c.style.borderRadius = "100px"
div39d.style.borderRadius = "100px"
div40a.style.borderRadius = "100px"
div40b.style.borderRadius = "100px"
div40c.style.borderRadius = "100px"
div40d.style.borderRadius = "100px"
div41a.style.borderRadius = "100px"
div41b.style.borderRadius = "100px"
div41c.style.borderRadius = "100px"
div41d.style.borderRadius = "100px"
div42a.style.borderRadius = "100px"
div42b.style.borderRadius = "100px"
div42c.style.borderRadius = "100px"
div42d.style.borderRadius = "100px"
div43a.style.borderRadius = "100px"
div43b.style.borderRadius = "100px"
div43c.style.borderRadius = "100px"
div43d.style.borderRadius = "100px"
div44a.style.borderRadius = "100px"
div44b.style.borderRadius = "100px"
div44c.style.borderRadius = "100px"
div44d.style.borderRadius = "100px"
div45a.style.borderRadius = "100px"
div45b.style.borderRadius = "100px"
div45c.style.borderRadius = "100px"
div45d.style.borderRadius = "100px"
div46a.style.borderRadius = "100px"
div46b.style.borderRadius = "100px"
div46c.style.borderRadius = "100px"
div46d.style.borderRadius = "100px"
div47a.style.borderRadius = "100px"
div47b.style.borderRadius = "100px"
div47c.style.borderRadius = "100px"
div47d.style.borderRadius = "100px"
div48a.style.borderRadius = "100px"
div48b.style.borderRadius = "100px"
div48c.style.borderRadius = "100px"
div48d.style.borderRadius = "100px"
div49a.style.borderRadius = "100px"
div49b.style.borderRadius = "100px"
div49c.style.borderRadius = "100px"
div49d.style.borderRadius = "100px"
div50a.style.borderRadius = "100px"
div50b.style.borderRadius = "100px"
div50c.style.borderRadius = "100px"
div50d.style.borderRadius = "100px"
div51a.style.borderRadius = "100px"
div51b.style.borderRadius = "100px"
div51c.style.borderRadius = "100px"
div51d.style.borderRadius = "100px"
receptorDiv.style.height = "70px"
receptorDiv2.style.height = "70px"
receptorDiv3.style.height = "70px"
receptorDiv4.style.height = "70px"
elemDiv.style.height = "70px"
elemDiv2.style.height = "70px"
elemDiv3.style.height = "70px"
elemDiv4.style.height = "70px"
div2a.style.height = "70px"
div2b.style.height = "70px"
div2c.style.height = "70px"
div2d.style.height = "70px"
div3a.style.height = "70px"
div3b.style.height = "70px"
div3c.style.height = "70px"
div3d.style.height = "70px"
div4a.style.height = "70px"
div4b.style.height = "70px"
div4c.style.height = "70px"
div4d.style.height = "70px"
div5a.style.height = "70px"
div5b.style.height = "70px"
div5c.style.height = "70px"
div5d.style.height = "70px"
div6a.style.height = "70px"
div6b.style.height = "70px"
div6c.style.height = "70px"
div6d.style.height = "70px"
div7a.style.height = "70px"
div7b.style.height = "70px"
div7c.style.height = "70px"
div7d.style.height = "70px"
div8a.style.height = "70px"
div8b.style.height = "70px"
div8c.style.height = "70px"
div8d.style.height = "70px"
div9a.style.height = "70px"
div9b.style.height = "70px"
div9c.style.height = "70px"
div9d.style.height = "70px"
div10a.style.height = "70px"
div10b.style.height = "70px"
div10c.style.height = "70px"
div10d.style.height = "70px"
div11a.style.height = "70px"
div11b.style.height = "70px"
div11c.style.height = "70px"
div11d.style.height = "70px"
div12a.style.height = "70px"
div12b.style.height = "70px"
div12c.style.height = "70px"
div12d.style.height = "70px"
div13a.style.height = "70px"
div13b.style.height = "70px"
div13c.style.height = "70px"
div13d.style.height = "70px"
div14a.style.height = "70px"
div14b.style.height = "70px"
div14c.style.height = "70px"
div14d.style.height = "70px"
div15a.style.height = "70px"
div15b.style.height = "70px"
div15c.style.height = "70px"
div15d.style.height = "70px"
div16a.style.height = "70px"
div16b.style.height = "70px"
div16c.style.height = "70px"
div16d.style.height = "70px"
div17a.style.height = "70px"
div17b.style.height = "70px"
div17c.style.height = "70px"
div17d.style.height = "70px"
div18a.style.height = "70px"
div18b.style.height = "70px"
div18c.style.height = "70px"
div18d.style.height = "70px"
div19a.style.height = "70px"
div19b.style.height = "70px"
div19c.style.height = "70px"
div19d.style.height = "70px"
div20a.style.height = "70px"
div20b.style.height = "70px"
div20c.style.height = "70px"
div20d.style.height = "70px"
div21a.style.height = "70px"
div21b.style.height = "70px"
div21c.style.height = "70px"
div21d.style.height = "70px"
div22a.style.height = "70px"
div22b.style.height = "70px"
div22c.style.height = "70px"
div22d.style.height = "70px"
div23a.style.height = "70px"
div23b.style.height = "70px"
div23c.style.height = "70px"
div23d.style.height = "70px"
div24a.style.height = "70px"
div24b.style.height = "70px"
div24c.style.height = "70px"
div24d.style.height = "70px"
div25a.style.height = "70px"
div25b.style.height = "70px"
div25c.style.height = "70px"
div25d.style.height = "70px"
div26a.style.height = "70px"
div26b.style.height = "70px"
div26c.style.height = "70px"
div26d.style.height = "70px"
div27a.style.height = "70px"
div27b.style.height = "70px"
div27c.style.height = "70px"
div27d.style.height = "70px"
div28a.style.height = "70px"
div28b.style.height = "70px"
div28c.style.height = "70px"
div28d.style.height = "70px"
div29a.style.height = "70px"
div29b.style.height = "70px"
div29c.style.height = "70px"
div29d.style.height = "70px"
div30a.style.height = "70px"
div30b.style.height = "70px"
div30c.style.height = "70px"
div30d.style.height = "70px"
div31a.style.height = "70px"
div31b.style.height = "70px"
div31c.style.height = "70px"
div31d.style.height = "70px"
div32a.style.height = "70px"
div32b.style.height = "70px"
div32c.style.height = "70px"
div32d.style.height = "70px"
div33a.style.height = "70px"
div33b.style.height = "70px"
div33c.style.height = "70px"
div33d.style.height = "70px"
div34a.style.height = "70px"
div34b.style.height = "70px"
div34c.style.height = "70px"
div34d.style.height = "70px"
div35a.style.height = "70px"
div35b.style.height = "70px"
div35c.style.height = "70px"
div35d.style.height = "70px"
div36a.style.height = "70px"
div36b.style.height = "70px"
div36c.style.height = "70px"
div36d.style.height = "70px"
div37a.style.height = "70px"
div37b.style.height = "70px"
div37c.style.height = "70px"
div37d.style.height = "70px"
div38a.style.height = "70px"
div38b.style.height = "70px"
div38c.style.height = "70px"
div38d.style.height = "70px"
div39a.style.height = "70px"
div39b.style.height = "70px"
div39c.style.height = "70px"
div39d.style.height = "70px"
div40a.style.height = "70px"
div40b.style.height = "70px"
div40c.style.height = "70px"
div40d.style.height = "70px"
div41a.style.height = "70px"
div41b.style.height = "70px"
div41c.style.height = "70px"
div41d.style.height = "70px"
div42a.style.height = "70px"
div42b.style.height = "70px"
div42c.style.height = "70px"
div42d.style.height = "70px"
div43a.style.height = "70px"
div43b.style.height = "70px"
div43c.style.height = "70px"
div43d.style.height = "70px"
div44a.style.height = "70px"
div44b.style.height = "70px"
div44c.style.height = "70px"
div44d.style.height = "70px"
div45a.style.height = "70px"
div45b.style.height = "70px"
div45c.style.height = "70px"
div45d.style.height = "70px"
div46a.style.height = "70px"
div46b.style.height = "70px"
div46c.style.height = "70px"
div46d.style.height = "70px"
div47a.style.height = "70px"
div47b.style.height = "70px"
div47c.style.height = "70px"
div47d.style.height = "70px"
div48a.style.height = "70px"
div48b.style.height = "70px"
div48c.style.height = "70px"
div48d.style.height = "70px"
div49a.style.height = "70px"
div49b.style.height = "70px"
div49c.style.height = "70px"
div49d.style.height = "70px"
div50a.style.height = "70px"
div50b.style.height = "70px"
div50c.style.height = "70px"
div50d.style.height = "70px"
div51a.style.height = "70px"
div51b.style.height = "70px"
div51c.style.height = "70px"
div51d.style.height = "70px"
receptorDiv.style.width = "70px"
receptorDiv2.style.width = "70px"
receptorDiv3.style.width = "70px"
receptorDiv4.style.width = "70px"
elemDiv.style.width = "70px"
elemDiv2.style.width = "70px"
elemDiv3.style.width = "70px"
elemDiv4.style.width = "70px"
div2a.style.width = "70px"
div2b.style.width = "70px"
div2c.style.width = "70px"
div2d.style.width = "70px"
div3a.style.width = "70px"
div3b.style.width = "70px"
div3c.style.width = "70px"
div3d.style.width = "70px"
div4a.style.width = "70px"
div4b.style.width = "70px"
div4c.style.width = "70px"
div4d.style.width = "70px"
div5a.style.width = "70px"
div5b.style.width = "70px"
div5c.style.width = "70px"
div5d.style.width = "70px"
div6a.style.width = "70px"
div6b.style.width = "70px"
div6c.style.width = "70px"
div6d.style.width = "70px"
div7a.style.width = "70px"
div7b.style.width = "70px"
div7c.style.width = "70px"
div7d.style.width = "70px"
div8a.style.width = "70px"
div8b.style.width = "70px"
div8c.style.width = "70px"
div8d.style.width = "70px"
div9a.style.width = "70px"
div9b.style.width = "70px"
div9c.style.width = "70px"
div9d.style.width = "70px"
div10a.style.width = "70px"
div10b.style.width = "70px"
div10c.style.width = "70px"
div10d.style.width = "70px"
div11a.style.width = "70px"
div11b.style.width = "70px"
div11c.style.width = "70px"
div11d.style.width = "70px"
div12a.style.width = "70px"
div12b.style.width = "70px"
div12c.style.width = "70px"
div12d.style.width = "70px"
div13a.style.width = "70px"
div13b.style.width = "70px"
div13c.style.width = "70px"
div13d.style.width = "70px"
div14a.style.width = "70px"
div14b.style.width = "70px"
div14c.style.width = "70px"
div14d.style.width = "70px"
div15a.style.width = "70px"
div15b.style.width = "70px"
div15c.style.width = "70px"
div15d.style.width = "70px"
div16a.style.width = "70px"
div16b.style.width = "70px"
div16c.style.width = "70px"
div16d.style.width = "70px"
div17a.style.width = "70px"
div17b.style.width = "70px"
div17c.style.width = "70px"
div17d.style.width = "70px"
div18a.style.width = "70px"
div18b.style.width = "70px"
div18c.style.width = "70px"
div18d.style.width = "70px"
div19a.style.width = "70px"
div19b.style.width = "70px"
div19c.style.width = "70px"
div19d.style.width = "70px"
div20a.style.width = "70px"
div20b.style.width = "70px"
div20c.style.width = "70px"
div20d.style.width = "70px"
div21a.style.width = "70px"
div21b.style.width = "70px"
div21c.style.width = "70px"
div21d.style.width = "70px"
div22a.style.width = "70px"
div22b.style.width = "70px"
div22c.style.width = "70px"
div22d.style.width = "70px"
div23a.style.width = "70px"
div23b.style.width = "70px"
div23c.style.width = "70px"
div23d.style.width = "70px"
div24a.style.width = "70px"
div24b.style.width = "70px"
div24c.style.width = "70px"
div24d.style.width = "70px"
div25a.style.width = "70px"
div25b.style.width = "70px"
div25c.style.width = "70px"
div25d.style.width = "70px"
div26a.style.width = "70px"
div26b.style.width = "70px"
div26c.style.width = "70px"
div26d.style.width = "70px"
div27a.style.width = "70px"
div27b.style.width = "70px"
div27c.style.width = "70px"
div27d.style.width = "70px"
div28a.style.width = "70px"
div28b.style.width = "70px"
div28c.style.width = "70px"
div28d.style.width = "70px"
div29a.style.width = "70px"
div29b.style.width = "70px"
div29c.style.width = "70px"
div29d.style.width = "70px"
div30a.style.width = "70px"
div30b.style.width = "70px"
div30c.style.width = "70px"
div30d.style.width = "70px"
div31a.style.width = "70px"
div31b.style.width = "70px"
div31c.style.width = "70px"
div31d.style.width = "70px"
div32a.style.width = "70px"
div32b.style.width = "70px"
div32c.style.width = "70px"
div32d.style.width = "70px"
div33a.style.width = "70px"
div33b.style.width = "70px"
div33c.style.width = "70px"
div33d.style.width = "70px"
div34a.style.width = "70px"
div34b.style.width = "70px"
div34c.style.width = "70px"
div34d.style.width = "70px"
div35a.style.width = "70px"
div35b.style.width = "70px"
div35c.style.width = "70px"
div35d.style.width = "70px"
div36a.style.width = "70px"
div36b.style.width = "70px"
div36c.style.width = "70px"
div36d.style.width = "70px"
div37a.style.width = "70px"
div37b.style.width = "70px"
div37c.style.width = "70px"
div37d.style.width = "70px"
div38a.style.width = "70px"
div38b.style.width = "70px"
div38c.style.width = "70px"
div38d.style.width = "70px"
div39a.style.width = "70px"
div39b.style.width = "70px"
div39c.style.width = "70px"
div39d.style.width = "70px"
div40a.style.width = "70px"
div40b.style.width = "70px"
div40c.style.width = "70px"
div40d.style.width = "70px"
div41a.style.width = "70px"
div41b.style.width = "70px"
div41c.style.width = "70px"
div41d.style.width = "70px"
div42a.style.width = "70px"
div42b.style.width = "70px"
div42c.style.width = "70px"
div42d.style.width = "70px"
div43a.style.width = "70px"
div43b.style.width = "70px"
div43c.style.width = "70px"
div43d.style.width = "70px"
div44a.style.width = "70px"
div44b.style.width = "70px"
div44c.style.width = "70px"
div44d.style.width = "70px"
div45a.style.width = "70px"
div45b.style.width = "70px"
div45c.style.width = "70px"
div45d.style.width = "70px"
div46a.style.width = "70px"
div46b.style.width = "70px"
div46c.style.width = "70px"
div46d.style.width = "70px"
div47a.style.width = "70px"
div47b.style.width = "70px"
div47c.style.width = "70px"
div47d.style.width = "70px"
div48a.style.width = "70px"
div48b.style.width = "70px"
div48c.style.width = "70px"
div48d.style.width = "70px"
div49a.style.width = "70px"
div49b.style.width = "70px"
div49c.style.width = "70px"
div49d.style.width = "70px"
div50a.style.width = "70px"
div50b.style.width = "70px"
div50c.style.width = "70px"
div50d.style.width = "70px"
div51a.style.width = "70px"
div51b.style.width = "70px"
div51c.style.width = "70px"
div51d.style.width = "70px"
}
if (value == 3) {
cValue = 3;
receptorDiv.style.borderRadius = "100px"
receptorDiv2.style.borderRadius = "100px"
receptorDiv3.style.borderRadius = "100px"
receptorDiv4.style.borderRadius = "100px"
elemDiv.style.borderRadius = "100px"
elemDiv2.style.borderRadius = "100px"
elemDiv3.style.borderRadius = "100px"
elemDiv4.style.borderRadius = "100px"
div2a.style.borderRadius = "100px"
div2b.style.borderRadius = "100px"
div2c.style.borderRadius = "100px"
div2d.style.borderRadius = "100px"
div3a.style.borderRadius = "100px"
div3b.style.borderRadius = "100px"
div3c.style.borderRadius = "100px"
div3d.style.borderRadius = "100px"
div4a.style.borderRadius = "100px"
div4b.style.borderRadius = "100px"
div4c.style.borderRadius = "100px"
div4d.style.borderRadius = "100px"
div5a.style.borderRadius = "100px"
div5b.style.borderRadius = "100px"
div5c.style.borderRadius = "100px"
div5d.style.borderRadius = "100px"
div6a.style.borderRadius = "100px"
div6b.style.borderRadius = "100px"
div6c.style.borderRadius = "100px"
div6d.style.borderRadius = "100px"
div7a.style.borderRadius = "100px"
div7b.style.borderRadius = "100px"
div7c.style.borderRadius = "100px"
div7d.style.borderRadius = "100px"
div8a.style.borderRadius = "100px"
div8b.style.borderRadius = "100px"
div8c.style.borderRadius = "100px"
div8d.style.borderRadius = "100px"
div9a.style.borderRadius = "100px"
div9b.style.borderRadius = "100px"
div9c.style.borderRadius = "100px"
div9d.style.borderRadius = "100px"
div10a.style.borderRadius = "100px"
div10b.style.borderRadius = "100px"
div10c.style.borderRadius = "100px"
div10d.style.borderRadius = "100px"
div11a.style.borderRadius = "100px"
div11b.style.borderRadius = "100px"
div11c.style.borderRadius = "100px"
div11d.style.borderRadius = "100px"
div12a.style.borderRadius = "100px"
div12b.style.borderRadius = "100px"
div12c.style.borderRadius = "100px"
div12d.style.borderRadius = "100px"
div13a.style.borderRadius = "100px"
div13b.style.borderRadius = "100px"
div13c.style.borderRadius = "100px"
div13d.style.borderRadius = "100px"
div14a.style.borderRadius = "100px"
div14b.style.borderRadius = "100px"
div14c.style.borderRadius = "100px"
div14d.style.borderRadius = "100px"
div15a.style.borderRadius = "100px"
div15b.style.borderRadius = "100px"
div15c.style.borderRadius = "100px"
div15d.style.borderRadius = "100px"
div16a.style.borderRadius = "100px"
div16b.style.borderRadius = "100px"
div16c.style.borderRadius = "100px"
div16d.style.borderRadius = "100px"
div17a.style.borderRadius = "100px"
div17b.style.borderRadius = "100px"
div17c.style.borderRadius = "100px"
div17d.style.borderRadius = "100px"
div18a.style.borderRadius = "100px"
div18b.style.borderRadius = "100px"
div18c.style.borderRadius = "100px"
div18d.style.borderRadius = "100px"
div19a.style.borderRadius = "100px"
div19b.style.borderRadius = "100px"
div19c.style.borderRadius = "100px"
div19d.style.borderRadius = "100px"
div20a.style.borderRadius = "100px"
div20b.style.borderRadius = "100px"
div20c.style.borderRadius = "100px"
div20d.style.borderRadius = "100px"
div21a.style.borderRadius = "100px"
div21b.style.borderRadius = "100px"
div21c.style.borderRadius = "100px"
div21d.style.borderRadius = "100px"
div22a.style.borderRadius = "100px"
div22b.style.borderRadius = "100px"
div22c.style.borderRadius = "100px"
div22d.style.borderRadius = "100px"
div23a.style.borderRadius = "100px"
div23b.style.borderRadius = "100px"
div23c.style.borderRadius = "100px"
div23d.style.borderRadius = "100px"
div24a.style.borderRadius = "100px"
div24b.style.borderRadius = "100px"
div24c.style.borderRadius = "100px"
div24d.style.borderRadius = "100px"
div25a.style.borderRadius = "100px"
div25b.style.borderRadius = "100px"
div25c.style.borderRadius = "100px"
div25d.style.borderRadius = "100px"
div26a.style.borderRadius = "100px"
div26b.style.borderRadius = "100px"
div26c.style.borderRadius = "100px"
div26d.style.borderRadius = "100px"
div27a.style.borderRadius = "100px"
div27b.style.borderRadius = "100px"
div27c.style.borderRadius = "100px"
div27d.style.borderRadius = "100px"
div28a.style.borderRadius = "100px"
div28b.style.borderRadius = "100px"
div28c.style.borderRadius = "100px"
div28d.style.borderRadius = "100px"
div29a.style.borderRadius = "100px"
div29b.style.borderRadius = "100px"
div29c.style.borderRadius = "100px"
div29d.style.borderRadius = "100px"
div30a.style.borderRadius = "100px"
div30b.style.borderRadius = "100px"
div30c.style.borderRadius = "100px"
div30d.style.borderRadius = "100px"
div31a.style.borderRadius = "100px"
div31b.style.borderRadius = "100px"
div31c.style.borderRadius = "100px"
div31d.style.borderRadius = "100px"
div32a.style.borderRadius = "100px"
div32b.style.borderRadius = "100px"
div32c.style.borderRadius = "100px"
div32d.style.borderRadius = "100px"
div33a.style.borderRadius = "100px"
div33b.style.borderRadius = "100px"
div33c.style.borderRadius = "100px"
div33d.style.borderRadius = "100px"
div34a.style.borderRadius = "100px"
div34b.style.borderRadius = "100px"
div34c.style.borderRadius = "100px"
div34d.style.borderRadius = "100px"
div35a.style.borderRadius = "100px"
div35b.style.borderRadius = "100px"
div35c.style.borderRadius = "100px"
div35d.style.borderRadius = "100px"
div36a.style.borderRadius = "100px"
div36b.style.borderRadius = "100px"
div36c.style.borderRadius = "100px"
div36d.style.borderRadius = "100px"
div37a.style.borderRadius = "100px"
div37b.style.borderRadius = "100px"
div37c.style.borderRadius = "100px"
div37d.style.borderRadius = "100px"
div38a.style.borderRadius = "100px"
div38b.style.borderRadius = "100px"
div38c.style.borderRadius = "100px"
div38d.style.borderRadius = "100px"
div39a.style.borderRadius = "100px"
div39b.style.borderRadius = "100px"
div39c.style.borderRadius = "100px"
div39d.style.borderRadius = "100px"
div40a.style.borderRadius = "100px"
div40b.style.borderRadius = "100px"
div40c.style.borderRadius = "100px"
div40d.style.borderRadius = "100px"
div41a.style.borderRadius = "100px"
div41b.style.borderRadius = "100px"
div41c.style.borderRadius = "100px"
div41d.style.borderRadius = "100px"
div42a.style.borderRadius = "100px"
div42b.style.borderRadius = "100px"
div42c.style.borderRadius = "100px"
div42d.style.borderRadius = "100px"
div43a.style.borderRadius = "100px"
div43b.style.borderRadius = "100px"
div43c.style.borderRadius = "100px"
div43d.style.borderRadius = "100px"
div44a.style.borderRadius = "100px"
div44b.style.borderRadius = "100px"
div44c.style.borderRadius = "100px"
div44d.style.borderRadius = "100px"
div45a.style.borderRadius = "100px"
div45b.style.borderRadius = "100px"
div45c.style.borderRadius = "100px"
div45d.style.borderRadius = "100px"
div46a.style.borderRadius = "100px"
div46b.style.borderRadius = "100px"
div46c.style.borderRadius = "100px"
div46d.style.borderRadius = "100px"
div47a.style.borderRadius = "100px"
div47b.style.borderRadius = "100px"
div47c.style.borderRadius = "100px"
div47d.style.borderRadius = "100px"
div48a.style.borderRadius = "100px"
div48b.style.borderRadius = "100px"
div48c.style.borderRadius = "100px"
div48d.style.borderRadius = "100px"
div49a.style.borderRadius = "100px"
div49b.style.borderRadius = "100px"
div49c.style.borderRadius = "100px"
div49d.style.borderRadius = "100px"
div50a.style.borderRadius = "100px"
div50b.style.borderRadius = "100px"
div50c.style.borderRadius = "100px"
div50d.style.borderRadius = "100px"
div51a.style.borderRadius = "100px"
div51b.style.borderRadius = "100px"
div51c.style.borderRadius = "100px"
div51d.style.borderRadius = "100px"
receptorDiv.style.height = "25px"
receptorDiv2.style.height = "25px"
receptorDiv3.style.height = "25px"
receptorDiv4.style.height = "25px"
elemDiv.style.height = "25px"
elemDiv2.style.height = "25px"
elemDiv3.style.height = "25px"
elemDiv4.style.height = "25px"
div2a.style.height = "25px"
div2b.style.height = "25px"
div2c.style.height = "25px"
div2d.style.height = "25px"
div3a.style.height = "25px"
div3b.style.height = "25px"
div3c.style.height = "25px"
div3d.style.height = "25px"
div4a.style.height = "25px"
div4b.style.height = "25px"
div4c.style.height = "25px"
div4d.style.height = "25px"
div5a.style.height = "25px"
div5b.style.height = "25px"
div5c.style.height = "25px"
div5d.style.height = "25px"
div6a.style.height = "25px"
div6b.style.height = "25px"
div6c.style.height = "25px"
div6d.style.height = "25px"
div7a.style.height = "25px"
div7b.style.height = "25px"
div7c.style.height = "25px"
div7d.style.height = "25px"
div8a.style.height = "25px"
div8b.style.height = "25px"
div8c.style.height = "25px"
div8d.style.height = "25px"
div9a.style.height = "25px"
div9b.style.height = "25px"
div9c.style.height = "25px"
div9d.style.height = "25px"
div10a.style.height = "25px"
div10b.style.height = "25px"
div10c.style.height = "25px"
div10d.style.height = "25px"
div11a.style.height = "25px"
div11b.style.height = "25px"
div11c.style.height = "25px"
div11d.style.height = "25px"
div12a.style.height = "25px"
div12b.style.height = "25px"
div12c.style.height = "25px"
div12d.style.height = "25px"
div13a.style.height = "25px"
div13b.style.height = "25px"
div13c.style.height = "25px"
div13d.style.height = "25px"
div14a.style.height = "25px"
div14b.style.height = "25px"
div14c.style.height = "25px"
div14d.style.height = "25px"
div15a.style.height = "25px"
div15b.style.height = "25px"
div15c.style.height = "25px"
div15d.style.height = "25px"
div16a.style.height = "25px"
div16b.style.height = "25px"
div16c.style.height = "25px"
div16d.style.height = "25px"
div17a.style.height = "25px"
div17b.style.height = "25px"
div17c.style.height = "25px"
div17d.style.height = "25px"
div18a.style.height = "25px"
div18b.style.height = "25px"
div18c.style.height = "25px"
div18d.style.height = "25px"
div19a.style.height = "25px"
div19b.style.height = "25px"
div19c.style.height = "25px"
div19d.style.height = "25px"
div20a.style.height = "25px"
div20b.style.height = "25px"
div20c.style.height = "25px"
div20d.style.height = "25px"
div21a.style.height = "25px"
div21b.style.height = "25px"
div21c.style.height = "25px"
div21d.style.height = "25px"
div22a.style.height = "25px"
div22b.style.height = "25px"
div22c.style.height = "25px"
div22d.style.height = "25px"
div23a.style.height = "25px"
div23b.style.height = "25px"
div23c.style.height = "25px"
div23d.style.height = "25px"
div24a.style.height = "25px"
div24b.style.height = "25px"
div24c.style.height = "25px"
div24d.style.height = "25px"
div25a.style.height = "25px"
div25b.style.height = "25px"
div25c.style.height = "25px"
div25d.style.height = "25px"
div26a.style.height = "25px"
div26b.style.height = "25px"
div26c.style.height = "25px"
div26d.style.height = "25px"
div27a.style.height = "25px"
div27b.style.height = "25px"
div27c.style.height = "25px"
div27d.style.height = "25px"
div28a.style.height = "25px"
div28b.style.height = "25px"
div28c.style.height = "25px"
div28d.style.height = "25px"
div29a.style.height = "25px"
div29b.style.height = "25px"
div29c.style.height = "25px"
div29d.style.height = "25px"
div30a.style.height = "25px"
div30b.style.height = "25px"
div30c.style.height = "25px"
div30d.style.height = "25px"
div31a.style.height = "25px"
div31b.style.height = "25px"
div31c.style.height = "25px"
div31d.style.height = "25px"
div32a.style.height = "25px"
div32b.style.height = "25px"
div32c.style.height = "25px"
div32d.style.height = "25px"
div33a.style.height = "25px"
div33b.style.height = "25px"
div33c.style.height = "25px"
div33d.style.height = "25px"
div34a.style.height = "25px"
div34b.style.height = "25px"
div34c.style.height = "25px"
div34d.style.height = "25px"
div35a.style.height = "25px"
div35b.style.height = "25px"
div35c.style.height = "25px"
div35d.style.height = "25px"
div36a.style.height = "25px"
div36b.style.height = "25px"
div36c.style.height = "25px"
div36d.style.height = "25px"
div37a.style.height = "25px"
div37b.style.height = "25px"
div37c.style.height = "25px"
div37d.style.height = "25px"
div38a.style.height = "25px"
div38b.style.height = "25px"
div38c.style.height = "25px"
div38d.style.height = "25px"
div39a.style.height = "25px"
div39b.style.height = "25px"
div39c.style.height = "25px"
div39d.style.height = "25px"
div40a.style.height = "25px"
div40b.style.height = "25px"
div40c.style.height = "25px"
div40d.style.height = "25px"
div41a.style.height = "25px"
div41b.style.height = "25px"
div41c.style.height = "25px"
div41d.style.height = "25px"
div42a.style.height = "25px"
div42b.style.height = "25px"
div42c.style.height = "25px"
div42d.style.height = "25px"
div43a.style.height = "25px"
div43b.style.height = "25px"
div43c.style.height = "25px"
div43d.style.height = "25px"
div44a.style.height = "25px"
div44b.style.height = "25px"
div44c.style.height = "25px"
div44d.style.height = "25px"
div45a.style.height = "25px"
div45b.style.height = "25px"
div45c.style.height = "25px"
div45d.style.height = "25px"
div46a.style.height = "25px"
div46b.style.height = "25px"
div46c.style.height = "25px"
div46d.style.height = "25px"
div47a.style.height = "25px"
div47b.style.height = "25px"
div47c.style.height = "25px"
div47d.style.height = "25px"
div48a.style.height = "25px"
div48b.style.height = "25px"
div48c.style.height = "25px"
div48d.style.height = "25px"
div49a.style.height = "25px"
div49b.style.height = "25px"
div49c.style.height = "25px"
div49d.style.height = "25px"
div50a.style.height = "25px"
div50b.style.height = "25px"
div50c.style.height = "25px"
div50d.style.height = "25px"
div51a.style.height = "25px"
div51b.style.height = "25px"
div51c.style.height = "25px"
div51d.style.height = "25px"
receptorDiv.style.width = "25px"
receptorDiv2.style.width = "25px"
receptorDiv3.style.width = "25px"
receptorDiv4.style.width = "25px"
elemDiv.style.width = "25px"
elemDiv2.style.width = "25px"
elemDiv3.style.width = "25px"
elemDiv4.style.width = "25px"
div2a.style.width = "25px"
div2b.style.width = "25px"
div2c.style.width = "25px"
div2d.style.width = "25px"
div3a.style.width = "25px"
div3b.style.width = "25px"
div3c.style.width = "25px"
div3d.style.width = "25px"
div4a.style.width = "25px"
div4b.style.width = "25px"
div4c.style.width = "25px"
div4d.style.width = "25px"
div5a.style.width = "25px"
div5b.style.width = "25px"
div5c.style.width = "25px"
div5d.style.width = "25px"
div6a.style.width = "25px"
div6b.style.width = "25px"
div6c.style.width = "25px"
div6d.style.width = "25px"
div7a.style.width = "25px"
div7b.style.width = "25px"
div7c.style.width = "25px"
div7d.style.width = "25px"
div8a.style.width = "25px"
div8b.style.width = "25px"
div8c.style.width = "25px"
div8d.style.width = "25px"
div9a.style.width = "25px"
div9b.style.width = "25px"
div9c.style.width = "25px"
div9d.style.width = "25px"
div10a.style.width = "25px"
div10b.style.width = "25px"
div10c.style.width = "25px"
div10d.style.width = "25px"
div11a.style.width = "25px"
div11b.style.width = "25px"
div11c.style.width = "25px"
div11d.style.width = "25px"
div12a.style.width = "25px"
div12b.style.width = "25px"
div12c.style.width = "25px"
div12d.style.width = "25px"
div13a.style.width = "25px"
div13b.style.width = "25px"
div13c.style.width = "25px"
div13d.style.width = "25px"
div14a.style.width = "25px"
div14b.style.width = "25px"
div14c.style.width = "25px"
div14d.style.width = "25px"
div15a.style.width = "25px"
div15b.style.width = "25px"
div15c.style.width = "25px"
div15d.style.width = "25px"
div16a.style.width = "25px"
div16b.style.width = "25px"
div16c.style.width = "25px"
div16d.style.width = "25px"
div17a.style.width = "25px"
div17b.style.width = "25px"
div17c.style.width = "25px"
div17d.style.width = "25px"
div18a.style.width = "25px"
div18b.style.width = "25px"
div18c.style.width = "25px"
div18d.style.width = "25px"
div19a.style.width = "25px"
div19b.style.width = "25px"
div19c.style.width = "25px"
div19d.style.width = "25px"
div20a.style.width = "25px"
div20b.style.width = "25px"
div20c.style.width = "25px"
div20d.style.width = "25px"
div21a.style.width = "25px"
div21b.style.width = "25px"
div21c.style.width = "25px"
div21d.style.width = "25px"
div22a.style.width = "25px"
div22b.style.width = "25px"
div22c.style.width = "25px"
div22d.style.width = "25px"
div23a.style.width = "25px"
div23b.style.width = "25px"
div23c.style.width = "25px"
div23d.style.width = "25px"
div24a.style.width = "25px"
div24b.style.width = "25px"
div24c.style.width = "25px"
div24d.style.width = "25px"
div25a.style.width = "25px"
div25b.style.width = "25px"
div25c.style.width = "25px"
div25d.style.width = "25px"
div26a.style.width = "25px"
div26b.style.width = "25px"
div26c.style.width = "25px"
div26d.style.width = "25px"
div27a.style.width = "25px"
div27b.style.width = "25px"
div27c.style.width = "25px"
div27d.style.width = "25px"
div28a.style.width = "25px"
div28b.style.width = "25px"
div28c.style.width = "25px"
div28d.style.width = "25px"
div29a.style.width = "25px"
div29b.style.width = "25px"
div29c.style.width = "25px"
div29d.style.width = "25px"
div30a.style.width = "25px"
div30b.style.width = "25px"
div30c.style.width = "25px"
div30d.style.width = "25px"
div31a.style.width = "25px"
div31b.style.width = "25px"
div31c.style.width = "25px"
div31d.style.width = "25px"
div32a.style.width = "25px"
div32b.style.width = "25px"
div32c.style.width = "25px"
div32d.style.width = "25px"
div33a.style.width = "25px"
div33b.style.width = "25px"
div33c.style.width = "25px"
div33d.style.width = "25px"
div34a.style.width = "25px"
div34b.style.width = "25px"
div34c.style.width = "25px"
div34d.style.width = "25px"
div35a.style.width = "25px"
div35b.style.width = "25px"
div35c.style.width = "25px"
div35d.style.width = "25px"
div36a.style.width = "25px"
div36b.style.width = "25px"
div36c.style.width = "25px"
div36d.style.width = "25px"
div37a.style.width = "25px"
div37b.style.width = "25px"
div37c.style.width = "25px"
div37d.style.width = "25px"
div38a.style.width = "25px"
div38b.style.width = "25px"
div38c.style.width = "25px"
div38d.style.width = "25px"
div39a.style.width = "25px"
div39b.style.width = "25px"
div39c.style.width = "25px"
div39d.style.width = "25px"
div40a.style.width = "25px"
div40b.style.width = "25px"
div40c.style.width = "25px"
div40d.style.width = "25px"
div41a.style.width = "25px"
div41b.style.width = "25px"
div41c.style.width = "25px"
div41d.style.width = "25px"
div42a.style.width = "25px"
div42b.style.width = "25px"
div42c.style.width = "25px"
div42d.style.width = "25px"
div43a.style.width = "25px"
div43b.style.width = "25px"
div43c.style.width = "25px"
div43d.style.width = "25px"
div44a.style.width = "25px"
div44b.style.width = "25px"
div44c.style.width = "25px"
div44d.style.width = "25px"
div45a.style.width = "25px"
div45b.style.width = "25px"
div45c.style.width = "25px"
div45d.style.width = "25px"
div46a.style.width = "25px"
div46b.style.width = "25px"
div46c.style.width = "25px"
div46d.style.width = "25px"
div47a.style.width = "25px"
div47b.style.width = "25px"
div47c.style.width = "25px"
div47d.style.width = "25px"
div48a.style.width = "25px"
div48b.style.width = "25px"
div48c.style.width = "25px"
div48d.style.width = "25px"
div49a.style.width = "25px"
div49b.style.width = "25px"
div49c.style.width = "25px"
div49d.style.width = "25px"
div50a.style.width = "25px"
div50b.style.width = "25px"
div50c.style.width = "25px"
div50d.style.width = "25px"
div51a.style.width = "25px"
div51b.style.width = "25px"
div51c.style.width = "25px"
div51d.style.width = "25px"
}
if (value == 4) {
cValue = 4;
receptorDiv.style.borderRadius = "0px"
receptorDiv2.style.borderRadius = "0px"
receptorDiv3.style.borderRadius = "0px"
receptorDiv4.style.borderRadius = "0px"
elemDiv.style.borderRadius = "0px"
elemDiv2.style.borderRadius = "0px"
elemDiv3.style.borderRadius = "0px"
elemDiv4.style.borderRadius = "0px"
div2a.style.borderRadius = "0px"
div2b.style.borderRadius = "0px"
div2c.style.borderRadius = "0px"
div2d.style.borderRadius = "0px"
div3a.style.borderRadius = "0px"
div3b.style.borderRadius = "0px"
div3c.style.borderRadius = "0px"
div3d.style.borderRadius = "0px"
div4a.style.borderRadius = "0px"
div4b.style.borderRadius = "0px"
div4c.style.borderRadius = "0px"
div4d.style.borderRadius = "0px"
div5a.style.borderRadius = "0px"
div5b.style.borderRadius = "0px"
div5c.style.borderRadius = "0px"
div5d.style.borderRadius = "0px"
div6a.style.borderRadius = "0px"
div6b.style.borderRadius = "0px"
div6c.style.borderRadius = "0px"
div6d.style.borderRadius = "0px"
div7a.style.borderRadius = "0px"
div7b.style.borderRadius = "0px"
div7c.style.borderRadius = "0px"
div7d.style.borderRadius = "0px"
div8a.style.borderRadius = "0px"
div8b.style.borderRadius = "0px"
div8c.style.borderRadius = "0px"
div8d.style.borderRadius = "0px"
div9a.style.borderRadius = "0px"
div9b.style.borderRadius = "0px"
div9c.style.borderRadius = "0px"
div9d.style.borderRadius = "0px"
div10a.style.borderRadius = "0px"
div10b.style.borderRadius = "0px"
div10c.style.borderRadius = "0px"
div10d.style.borderRadius = "0px"
div11a.style.borderRadius = "0px"
div11b.style.borderRadius = "0px"
div11c.style.borderRadius = "0px"
div11d.style.borderRadius = "0px"
div12a.style.borderRadius = "0px"
div12b.style.borderRadius = "0px"
div12c.style.borderRadius = "0px"
div12d.style.borderRadius = "0px"
div13a.style.borderRadius = "0px"
div13b.style.borderRadius = "0px"
div13c.style.borderRadius = "0px"
div13d.style.borderRadius = "0px"
div14a.style.borderRadius = "0px"
div14b.style.borderRadius = "0px"
div14c.style.borderRadius = "0px"
div14d.style.borderRadius = "0px"
div15a.style.borderRadius = "0px"
div15b.style.borderRadius = "0px"
div15c.style.borderRadius = "0px"
div15d.style.borderRadius = "0px"
div16a.style.borderRadius = "0px"
div16b.style.borderRadius = "0px"
div16c.style.borderRadius = "0px"
div16d.style.borderRadius = "0px"
div17a.style.borderRadius = "0px"
div17b.style.borderRadius = "0px"
div17c.style.borderRadius = "0px"
div17d.style.borderRadius = "0px"
div18a.style.borderRadius = "0px"
div18b.style.borderRadius = "0px"
div18c.style.borderRadius = "0px"
div18d.style.borderRadius = "0px"
div19a.style.borderRadius = "0px"
div19b.style.borderRadius = "0px"
div19c.style.borderRadius = "0px"
div19d.style.borderRadius = "0px"
div20a.style.borderRadius = "0px"
div20b.style.borderRadius = "0px"
div20c.style.borderRadius = "0px"
div20d.style.borderRadius = "0px"
div21a.style.borderRadius = "0px"
div21b.style.borderRadius = "0px"
div21c.style.borderRadius = "0px"
div21d.style.borderRadius = "0px"
div22a.style.borderRadius = "0px"
div22b.style.borderRadius = "0px"
div22c.style.borderRadius = "0px"
div22d.style.borderRadius = "0px"
div23a.style.borderRadius = "0px"
div23b.style.borderRadius = "0px"
div23c.style.borderRadius = "0px"
div23d.style.borderRadius = "0px"
div24a.style.borderRadius = "0px"
div24b.style.borderRadius = "0px"
div24c.style.borderRadius = "0px"
div24d.style.borderRadius = "0px"
div25a.style.borderRadius = "0px"
div25b.style.borderRadius = "0px"
div25c.style.borderRadius = "0px"
div25d.style.borderRadius = "0px"
div26a.style.borderRadius = "0px"
div26b.style.borderRadius = "0px"
div26c.style.borderRadius = "0px"
div26d.style.borderRadius = "0px"
div27a.style.borderRadius = "0px"
div27b.style.borderRadius = "0px"
div27c.style.borderRadius = "0px"
div27d.style.borderRadius = "0px"
div28a.style.borderRadius = "0px"
div28b.style.borderRadius = "0px"
div28c.style.borderRadius = "0px"
div28d.style.borderRadius = "0px"
div29a.style.borderRadius = "0px"
div29b.style.borderRadius = "0px"
div29c.style.borderRadius = "0px"
div29d.style.borderRadius = "0px"
div30a.style.borderRadius = "0px"
div30b.style.borderRadius = "0px"
div30c.style.borderRadius = "0px"
div30d.style.borderRadius = "0px"
div31a.style.borderRadius = "0px"
div31b.style.borderRadius = "0px"
div31c.style.borderRadius = "0px"
div31d.style.borderRadius = "0px"
div32a.style.borderRadius = "0px"
div32b.style.borderRadius = "0px"
div32c.style.borderRadius = "0px"
div32d.style.borderRadius = "0px"
div33a.style.borderRadius = "0px"
div33b.style.borderRadius = "0px"
div33c.style.borderRadius = "0px"
div33d.style.borderRadius = "0px"
div34a.style.borderRadius = "0px"
div34b.style.borderRadius = "0px"
div34c.style.borderRadius = "0px"
div34d.style.borderRadius = "0px"
div35a.style.borderRadius = "0px"
div35b.style.borderRadius = "0px"
div35c.style.borderRadius = "0px"
div35d.style.borderRadius = "0px"
div36a.style.borderRadius = "0px"
div36b.style.borderRadius = "0px"
div36c.style.borderRadius = "0px"
div36d.style.borderRadius = "0px"
div37a.style.borderRadius = "0px"
div37b.style.borderRadius = "0px"
div37c.style.borderRadius = "0px"
div37d.style.borderRadius = "0px"
div38a.style.borderRadius = "0px"
div38b.style.borderRadius = "0px"
div38c.style.borderRadius = "0px"
div38d.style.borderRadius = "0px"
div39a.style.borderRadius = "0px"
div39b.style.borderRadius = "0px"
div39c.style.borderRadius = "0px"
div39d.style.borderRadius = "0px"
div40a.style.borderRadius = "0px"
div40b.style.borderRadius = "0px"
div40c.style.borderRadius = "0px"
div40d.style.borderRadius = "0px"
div41a.style.borderRadius = "0px"
div41b.style.borderRadius = "0px"
div41c.style.borderRadius = "0px"
div41d.style.borderRadius = "0px"
div42a.style.borderRadius = "0px"
div42b.style.borderRadius = "0px"
div42c.style.borderRadius = "0px"
div42d.style.borderRadius = "0px"
div43a.style.borderRadius = "0px"
div43b.style.borderRadius = "0px"
div43c.style.borderRadius = "0px"
div43d.style.borderRadius = "0px"
div44a.style.borderRadius = "0px"
div44b.style.borderRadius = "0px"
div44c.style.borderRadius = "0px"
div44d.style.borderRadius = "0px"
div45a.style.borderRadius = "0px"
div45b.style.borderRadius = "0px"
div45c.style.borderRadius = "0px"
div45d.style.borderRadius = "0px"
div46a.style.borderRadius = "0px"
div46b.style.borderRadius = "0px"
div46c.style.borderRadius = "0px"
div46d.style.borderRadius = "0px"
div47a.style.borderRadius = "0px"
div47b.style.borderRadius = "0px"
div47c.style.borderRadius = "0px"
div47d.style.borderRadius = "0px"
div48a.style.borderRadius = "0px"
div48b.style.borderRadius = "0px"
div48c.style.borderRadius = "0px"
div48d.style.borderRadius = "0px"
div49a.style.borderRadius = "0px"
div49b.style.borderRadius = "0px"
div49c.style.borderRadius = "0px"
div49d.style.borderRadius = "0px"
div50a.style.borderRadius = "0px"
div50b.style.borderRadius = "0px"
div50c.style.borderRadius = "0px"
div50d.style.borderRadius = "0px"
div51a.style.borderRadius = "0px"
div51b.style.borderRadius = "0px"
div51c.style.borderRadius = "0px"
div51d.style.borderRadius = "0px"
receptorDiv.style.height = "30px"
receptorDiv2.style.height = "30px"
receptorDiv3.style.height = "30px"
receptorDiv4.style.height = "30px"
elemDiv.style.height = "30px"
elemDiv2.style.height = "30px"
elemDiv3.style.height = "30px"
elemDiv4.style.height = "30px"
div2a.style.height = "30px"
div2b.style.height = "30px"
div2c.style.height = "30px"
div2d.style.height = "30px"
div3a.style.height = "30px"
div3b.style.height = "30px"
div3c.style.height = "30px"
div3d.style.height = "30px"
div4a.style.height = "30px"
div4b.style.height = "30px"
div4c.style.height = "30px"
div4d.style.height = "30px"
div5a.style.height = "30px"
div5b.style.height = "30px"
div5c.style.height = "30px"
div5d.style.height = "30px"
div6a.style.height = "30px"
div6b.style.height = "30px"
div6c.style.height = "30px"
div6d.style.height = "30px"
div7a.style.height = "30px"
div7b.style.height = "30px"
div7c.style.height = "30px"
div7d.style.height = "30px"
div8a.style.height = "30px"
div8b.style.height = "30px"
div8c.style.height = "30px"
div8d.style.height = "30px"
div9a.style.height = "30px"
div9b.style.height = "30px"
div9c.style.height = "30px"
div9d.style.height = "30px"
div10a.style.height = "30px"
div10b.style.height = "30px"
div10c.style.height = "30px"
div10d.style.height = "30px"
div11a.style.height = "30px"
div11b.style.height = "30px"
div11c.style.height = "30px"
div11d.style.height = "30px"
div12a.style.height = "30px"
div12b.style.height = "30px"
div12c.style.height = "30px"
div12d.style.height = "30px"
div13a.style.height = "30px"
div13b.style.height = "30px"
div13c.style.height = "30px"
div13d.style.height = "30px"
div14a.style.height = "30px"
div14b.style.height = "30px"
div14c.style.height = "30px"
div14d.style.height = "30px"
div15a.style.height = "30px"
div15b.style.height = "30px"
div15c.style.height = "30px"
div15d.style.height = "30px"
div16a.style.height = "30px"
div16b.style.height = "30px"
div16c.style.height = "30px"
div16d.style.height = "30px"
div17a.style.height = "30px"
div17b.style.height = "30px"
div17c.style.height = "30px"
div17d.style.height = "30px"
div18a.style.height = "30px"
div18b.style.height = "30px"
div18c.style.height = "30px"
div18d.style.height = "30px"
div19a.style.height = "30px"
div19b.style.height = "30px"
div19c.style.height = "30px"
div19d.style.height = "30px"
div20a.style.height = "30px"
div20b.style.height = "30px"
div20c.style.height = "30px"
div20d.style.height = "30px"
div21a.style.height = "30px"
div21b.style.height = "30px"
div21c.style.height = "30px"
div21d.style.height = "30px"
div22a.style.height = "30px"
div22b.style.height = "30px"
div22c.style.height = "30px"
div22d.style.height = "30px"
div23a.style.height = "30px"
div23b.style.height = "30px"
div23c.style.height = "30px"
div23d.style.height = "30px"
div24a.style.height = "30px"
div24b.style.height = "30px"
div24c.style.height = "30px"
div24d.style.height = "30px"
div25a.style.height = "30px"
div25b.style.height = "30px"
div25c.style.height = "30px"
div25d.style.height = "30px"
div26a.style.height = "30px"
div26b.style.height = "30px"
div26c.style.height = "30px"
div26d.style.height = "30px"
div27a.style.height = "30px"
div27b.style.height = "30px"
div27c.style.height = "30px"
div27d.style.height = "30px"
div28a.style.height = "30px"
div28b.style.height = "30px"
div28c.style.height = "30px"
div28d.style.height = "30px"
div29a.style.height = "30px"
div29b.style.height = "30px"
div29c.style.height = "30px"
div29d.style.height = "30px"
div30a.style.height = "30px"
div30b.style.height = "30px"
div30c.style.height = "30px"
div30d.style.height = "30px"
div31a.style.height = "30px"
div31b.style.height = "30px"
div31c.style.height = "30px"
div31d.style.height = "30px"
div32a.style.height = "30px"
div32b.style.height = "30px"
div32c.style.height = "30px"
div32d.style.height = "30px"
div33a.style.height = "30px"
div33b.style.height = "30px"
div33c.style.height = "30px"
div33d.style.height = "30px"
div34a.style.height = "30px"
div34b.style.height = "30px"
div34c.style.height = "30px"
div34d.style.height = "30px"
div35a.style.height = "30px"
div35b.style.height = "30px"
div35c.style.height = "30px"
div35d.style.height = "30px"
div36a.style.height = "30px"
div36b.style.height = "30px"
div36c.style.height = "30px"
div36d.style.height = "30px"
div37a.style.height = "30px"
div37b.style.height = "30px"
div37c.style.height = "30px"
div37d.style.height = "30px"
div38a.style.height = "30px"
div38b.style.height = "30px"
div38c.style.height = "30px"
div38d.style.height = "30px"
div39a.style.height = "30px"
div39b.style.height = "30px"
div39c.style.height = "30px"
div39d.style.height = "30px"
div40a.style.height = "30px"
div40b.style.height = "30px"
div40c.style.height = "30px"
div40d.style.height = "30px"
div41a.style.height = "30px"
div41b.style.height = "30px"
div41c.style.height = "30px"
div41d.style.height = "30px"
div42a.style.height = "30px"
div42b.style.height = "30px"
div42c.style.height = "30px"
div42d.style.height = "30px"
div43a.style.height = "30px"
div43b.style.height = "30px"
div43c.style.height = "30px"
div43d.style.height = "30px"
div44a.style.height = "30px"
div44b.style.height = "30px"
div44c.style.height = "30px"
div44d.style.height = "30px"
div45a.style.height = "30px"
div45b.style.height = "30px"
div45c.style.height = "30px"
div45d.style.height = "30px"
div46a.style.height = "30px"
div46b.style.height = "30px"
div46c.style.height = "30px"
div46d.style.height = "30px"
div47a.style.height = "30px"
div47b.style.height = "30px"
div47c.style.height = "30px"
div47d.style.height = "30px"
div48a.style.height = "30px"
div48b.style.height = "30px"
div48c.style.height = "30px"
div48d.style.height = "30px"
div49a.style.height = "30px"
div49b.style.height = "30px"
div49c.style.height = "30px"
div49d.style.height = "30px"
div50a.style.height = "30px"
div50b.style.height = "30px"
div50c.style.height = "30px"
div50d.style.height = "30px"
div51a.style.height = "30px"
div51b.style.height = "30px"
div51c.style.height = "30px"
div51d.style.height = "30px"
receptorDiv.style.width = "70px"
receptorDiv2.style.width = "70px"
receptorDiv3.style.width = "70px"
receptorDiv4.style.width = "70px"
elemDiv.style.width = "70px"
elemDiv2.style.width = "70px"
elemDiv3.style.width = "70px"
elemDiv4.style.width = "70px"
div2a.style.width = "70px"
div2b.style.width = "70px"
div2c.style.width = "70px"
div2d.style.width = "70px"
div3a.style.width = "70px"
div3b.style.width = "70px"
div3c.style.width = "70px"
div3d.style.width = "70px"
div4a.style.width = "70px"
div4b.style.width = "70px"
div4c.style.width = "70px"
div4d.style.width = "70px"
div5a.style.width = "70px"
div5b.style.width = "70px"
div5c.style.width = "70px"
div5d.style.width = "70px"
div6a.style.width = "70px"
div6b.style.width = "70px"
div6c.style.width = "70px"
div6d.style.width = "70px"
div7a.style.width = "70px"
div7b.style.width = "70px"
div7c.style.width = "70px"
div7d.style.width = "70px"
div8a.style.width = "70px"
div8b.style.width = "70px"
div8c.style.width = "70px"
div8d.style.width = "70px"
div9a.style.width = "70px"
div9b.style.width = "70px"
div9c.style.width = "70px"
div9d.style.width = "70px"
div10a.style.width = "70px"
div10b.style.width = "70px"
div10c.style.width = "70px"
div10d.style.width = "70px"
div11a.style.width = "70px"
div11b.style.width = "70px"
div11c.style.width = "70px"
div11d.style.width = "70px"
div12a.style.width = "70px"
div12b.style.width = "70px"
div12c.style.width = "70px"
div12d.style.width = "70px"
div13a.style.width = "70px"
div13b.style.width = "70px"
div13c.style.width = "70px"
div13d.style.width = "70px"
div14a.style.width = "70px"
div14b.style.width = "70px"
div14c.style.width = "70px"
div14d.style.width = "70px"
div15a.style.width = "70px"
div15b.style.width = "70px"
div15c.style.width = "70px"
div15d.style.width = "70px"
div16a.style.width = "70px"
div16b.style.width = "70px"
div16c.style.width = "70px"
div16d.style.width = "70px"
div17a.style.width = "70px"
div17b.style.width = "70px"
div17c.style.width = "70px"
div17d.style.width = "70px"
div18a.style.width = "70px"
div18b.style.width = "70px"
div18c.style.width = "70px"
div18d.style.width = "70px"
div19a.style.width = "70px"
div19b.style.width = "70px"
div19c.style.width = "70px"
div19d.style.width = "70px"
div20a.style.width = "70px"
div20b.style.width = "70px"
div20c.style.width = "70px"
div20d.style.width = "70px"
div21a.style.width = "70px"
div21b.style.width = "70px"
div21c.style.width = "70px"
div21d.style.width = "70px"
div22a.style.width = "70px"
div22b.style.width = "70px"
div22c.style.width = "70px"
div22d.style.width = "70px"
div23a.style.width = "70px"
div23b.style.width = "70px"
div23c.style.width = "70px"
div23d.style.width = "70px"
div24a.style.width = "70px"
div24b.style.width = "70px"
div24c.style.width = "70px"
div24d.style.width = "70px"
div25a.style.width = "70px"
div25b.style.width = "70px"
div25c.style.width = "70px"
div25d.style.width = "70px"
div26a.style.width = "70px"
div26b.style.width = "70px"
div26c.style.width = "70px"
div26d.style.width = "70px"
div27a.style.width = "70px"
div27b.style.width = "70px"
div27c.style.width = "70px"
div27d.style.width = "70px"
div28a.style.width = "70px"
div28b.style.width = "70px"
div28c.style.width = "70px"
div28d.style.width = "70px"
div29a.style.width = "70px"
div29b.style.width = "70px"
div29c.style.width = "70px"
div29d.style.width = "70px"
div30a.style.width = "70px"
div30b.style.width = "70px"
div30c.style.width = "70px"
div30d.style.width = "70px"
div31a.style.width = "70px"
div31b.style.width = "70px"
div31c.style.width = "70px"
div31d.style.width = "70px"
div32a.style.width = "70px"
div32b.style.width = "70px"
div32c.style.width = "70px"
div32d.style.width = "70px"
div33a.style.width = "70px"
div33b.style.width = "70px"
div33c.style.width = "70px"
div33d.style.width = "70px"
div34a.style.width = "70px"
div34b.style.width = "70px"
div34c.style.width = "70px"
div34d.style.width = "70px"
div35a.style.width = "70px"
div35b.style.width = "70px"
div35c.style.width = "70px"
div35d.style.width = "70px"
div36a.style.width = "70px"
div36b.style.width = "70px"
div36c.style.width = "70px"
div36d.style.width = "70px"
div37a.style.width = "70px"
div37b.style.width = "70px"
div37c.style.width = "70px"
div37d.style.width = "70px"
div38a.style.width = "70px"
div38b.style.width = "70px"
div38c.style.width = "70px"
div38d.style.width = "70px"
div39a.style.width = "70px"
div39b.style.width = "70px"
div39c.style.width = "70px"
div39d.style.width = "70px"
div40a.style.width = "70px"
div40b.style.width = "70px"
div40c.style.width = "70px"
div40d.style.width = "70px"
div41a.style.width = "70px"
div41b.style.width = "70px"
div41c.style.width = "70px"
div41d.style.width = "70px"
div42a.style.width = "70px"
div42b.style.width = "70px"
div42c.style.width = "70px"
div42d.style.width = "70px"
div43a.style.width = "70px"
div43b.style.width = "70px"
div43c.style.width = "70px"
div43d.style.width = "70px"
div44a.style.width = "70px"
div44b.style.width = "70px"
div44c.style.width = "70px"
div44d.style.width = "70px"
div45a.style.width = "70px"
div45b.style.width = "70px"
div45c.style.width = "70px"
div45d.style.width = "70px"
div46a.style.width = "70px"
div46b.style.width = "70px"
div46c.style.width = "70px"
div46d.style.width = "70px"
div47a.style.width = "70px"
div47b.style.width = "70px"
div47c.style.width = "70px"
div47d.style.width = "70px"
div48a.style.width = "70px"
div48b.style.width = "70px"
div48c.style.width = "70px"
div48d.style.width = "70px"
div49a.style.width = "70px"
div49b.style.width = "70px"
div49c.style.width = "70px"
div49d.style.width = "70px"
div50a.style.width = "70px"
div50b.style.width = "70px"
div50c.style.width = "70px"
div50d.style.width = "70px"
div51a.style.width = "70px"
div51b.style.width = "70px"
div51c.style.width = "70px"
div51d.style.width = "70px"
}
if (value == 5) {
cValue = 5;
receptorDiv.style.borderRadius = "6px"
receptorDiv2.style.borderRadius = "6px"
receptorDiv3.style.borderRadius = "6px"
receptorDiv4.style.borderRadius = "6px"
elemDiv.style.borderRadius = "6px"
elemDiv2.style.borderRadius = "6px"
elemDiv3.style.borderRadius = "6px"
elemDiv4.style.borderRadius = "6px"
div2a.style.borderRadius = "6px"
div2b.style.borderRadius = "6px"
div2c.style.borderRadius = "6px"
div2d.style.borderRadius = "6px"
div3a.style.borderRadius = "6px"
div3b.style.borderRadius = "6px"
div3c.style.borderRadius = "6px"
div3d.style.borderRadius = "6px"
div4a.style.borderRadius = "6px"
div4b.style.borderRadius = "6px"
div4c.style.borderRadius = "6px"
div4d.style.borderRadius = "6px"
div5a.style.borderRadius = "6px"
div5b.style.borderRadius = "6px"
div5c.style.borderRadius = "6px"
div5d.style.borderRadius = "6px"
div6a.style.borderRadius = "6px"
div6b.style.borderRadius = "6px"
div6c.style.borderRadius = "6px"
div6d.style.borderRadius = "6px"
div7a.style.borderRadius = "6px"
div7b.style.borderRadius = "6px"
div7c.style.borderRadius = "6px"
div7d.style.borderRadius = "6px"
div8a.style.borderRadius = "6px"
div8b.style.borderRadius = "6px"
div8c.style.borderRadius = "6px"
div8d.style.borderRadius = "6px"
div9a.style.borderRadius = "6px"
div9b.style.borderRadius = "6px"
div9c.style.borderRadius = "6px"
div9d.style.borderRadius = "6px"
div10a.style.borderRadius = "6px"
div10b.style.borderRadius = "6px"
div10c.style.borderRadius = "6px"
div10d.style.borderRadius = "6px"
div11a.style.borderRadius = "6px"
div11b.style.borderRadius = "6px"
div11c.style.borderRadius = "6px"
div11d.style.borderRadius = "6px"
div12a.style.borderRadius = "6px"
div12b.style.borderRadius = "6px"
div12c.style.borderRadius = "6px"
div12d.style.borderRadius = "6px"
div13a.style.borderRadius = "6px"
div13b.style.borderRadius = "6px"
div13c.style.borderRadius = "6px"
div13d.style.borderRadius = "6px"
div14a.style.borderRadius = "6px"
div14b.style.borderRadius = "6px"
div14c.style.borderRadius = "6px"
div14d.style.borderRadius = "6px"
div15a.style.borderRadius = "6px"
div15b.style.borderRadius = "6px"
div15c.style.borderRadius = "6px"
div15d.style.borderRadius = "6px"
div16a.style.borderRadius = "6px"
div16b.style.borderRadius = "6px"
div16c.style.borderRadius = "6px"
div16d.style.borderRadius = "6px"
div17a.style.borderRadius = "6px"
div17b.style.borderRadius = "6px"
div17c.style.borderRadius = "6px"
div17d.style.borderRadius = "6px"
div18a.style.borderRadius = "6px"
div18b.style.borderRadius = "6px"
div18c.style.borderRadius = "6px"
div18d.style.borderRadius = "6px"
div19a.style.borderRadius = "6px"
div19b.style.borderRadius = "6px"
div19c.style.borderRadius = "6px"
div19d.style.borderRadius = "6px"
div20a.style.borderRadius = "6px"
div20b.style.borderRadius = "6px"
div20c.style.borderRadius = "6px"
div20d.style.borderRadius = "6px"
div21a.style.borderRadius = "6px"
div21b.style.borderRadius = "6px"
div21c.style.borderRadius = "6px"
div21d.style.borderRadius = "6px"
div22a.style.borderRadius = "6px"
div22b.style.borderRadius = "6px"
div22c.style.borderRadius = "6px"
div22d.style.borderRadius = "6px"
div23a.style.borderRadius = "6px"
div23b.style.borderRadius = "6px"
div23c.style.borderRadius = "6px"
div23d.style.borderRadius = "6px"
div24a.style.borderRadius = "6px"
div24b.style.borderRadius = "6px"
div24c.style.borderRadius = "6px"
div24d.style.borderRadius = "6px"
div25a.style.borderRadius = "6px"
div25b.style.borderRadius = "6px"
div25c.style.borderRadius = "6px"
div25d.style.borderRadius = "6px"
div26a.style.borderRadius = "6px"
div26b.style.borderRadius = "6px"
div26c.style.borderRadius = "6px"
div26d.style.borderRadius = "6px"
div27a.style.borderRadius = "6px"
div27b.style.borderRadius = "6px"
div27c.style.borderRadius = "6px"
div27d.style.borderRadius = "6px"
div28a.style.borderRadius = "6px"
div28b.style.borderRadius = "6px"
div28c.style.borderRadius = "6px"
div28d.style.borderRadius = "6px"
div29a.style.borderRadius = "6px"
div29b.style.borderRadius = "6px"
div29c.style.borderRadius = "6px"
div29d.style.borderRadius = "6px"
div30a.style.borderRadius = "6px"
div30b.style.borderRadius = "6px"
div30c.style.borderRadius = "6px"
div30d.style.borderRadius = "6px"
div31a.style.borderRadius = "6px"
div31b.style.borderRadius = "6px"
div31c.style.borderRadius = "6px"
div31d.style.borderRadius = "6px"
div32a.style.borderRadius = "6px"
div32b.style.borderRadius = "6px"
div32c.style.borderRadius = "6px"
div32d.style.borderRadius = "6px"
div33a.style.borderRadius = "6px"
div33b.style.borderRadius = "6px"
div33c.style.borderRadius = "6px"
div33d.style.borderRadius = "6px"
div34a.style.borderRadius = "6px"
div34b.style.borderRadius = "6px"
div34c.style.borderRadius = "6px"
div34d.style.borderRadius = "6px"
div35a.style.borderRadius = "6px"
div35b.style.borderRadius = "6px"
div35c.style.borderRadius = "6px"
div35d.style.borderRadius = "6px"
div36a.style.borderRadius = "6px"
div36b.style.borderRadius = "6px"
div36c.style.borderRadius = "6px"
div36d.style.borderRadius = "6px"
div37a.style.borderRadius = "6px"
div37b.style.borderRadius = "6px"
div37c.style.borderRadius = "6px"
div37d.style.borderRadius = "6px"
div38a.style.borderRadius = "6px"
div38b.style.borderRadius = "6px"
div38c.style.borderRadius = "6px"
div38d.style.borderRadius = "6px"
div39a.style.borderRadius = "6px"
div39b.style.borderRadius = "6px"
div39c.style.borderRadius = "6px"
div39d.style.borderRadius = "6px"
div40a.style.borderRadius = "6px"
div40b.style.borderRadius = "6px"
div40c.style.borderRadius = "6px"
div40d.style.borderRadius = "6px"
div41a.style.borderRadius = "6px"
div41b.style.borderRadius = "6px"
div41c.style.borderRadius = "6px"
div41d.style.borderRadius = "6px"
div42a.style.borderRadius = "6px"
div42b.style.borderRadius = "6px"
div42c.style.borderRadius = "6px"
div42d.style.borderRadius = "6px"
div43a.style.borderRadius = "6px"
div43b.style.borderRadius = "6px"
div43c.style.borderRadius = "6px"
div43d.style.borderRadius = "6px"
div44a.style.borderRadius = "6px"
div44b.style.borderRadius = "6px"
div44c.style.borderRadius = "6px"
div44d.style.borderRadius = "6px"
div45a.style.borderRadius = "6px"
div45b.style.borderRadius = "6px"
div45c.style.borderRadius = "6px"
div45d.style.borderRadius = "6px"
div46a.style.borderRadius = "6px"
div46b.style.borderRadius = "6px"
div46c.style.borderRadius = "6px"
div46d.style.borderRadius = "6px"
div47a.style.borderRadius = "6px"
div47b.style.borderRadius = "6px"
div47c.style.borderRadius = "6px"
div47d.style.borderRadius = "6px"
div48a.style.borderRadius = "6px"
div48b.style.borderRadius = "6px"
div48c.style.borderRadius = "6px"
div48d.style.borderRadius = "6px"
div49a.style.borderRadius = "6px"
div49b.style.borderRadius = "6px"
div49c.style.borderRadius = "6px"
div49d.style.borderRadius = "6px"
div50a.style.borderRadius = "6px"
div50b.style.borderRadius = "6px"
div50c.style.borderRadius = "6px"
div50d.style.borderRadius = "6px"
div51a.style.borderRadius = "6px"
div51b.style.borderRadius = "6px"
div51c.style.borderRadius = "6px"
div51d.style.borderRadius = "6px"
receptorDiv.style.height = "45px"
receptorDiv2.style.height = "45px"
receptorDiv3.style.height = "45px"
receptorDiv4.style.height = "45px"
elemDiv.style.height = "45px"
elemDiv2.style.height = "45px"
elemDiv3.style.height = "45px"
elemDiv4.style.height = "45px"
div2a.style.height = "45px"
div2b.style.height = "45px"
div2c.style.height = "45px"
div2d.style.height = "45px"
div3a.style.height = "45px"
div3b.style.height = "45px"
div3c.style.height = "45px"
div3d.style.height = "45px"
div4a.style.height = "45px"
div4b.style.height = "45px"
div4c.style.height = "45px"
div4d.style.height = "45px"
div5a.style.height = "45px"
div5b.style.height = "45px"
div5c.style.height = "45px"
div5d.style.height = "45px"
div6a.style.height = "45px"
div6b.style.height = "45px"
div6c.style.height = "45px"
div6d.style.height = "45px"
div7a.style.height = "45px"
div7b.style.height = "45px"
div7c.style.height = "45px"
div7d.style.height = "45px"
div8a.style.height = "45px"
div8b.style.height = "45px"
div8c.style.height = "45px"
div8d.style.height = "45px"
div9a.style.height = "45px"
div9b.style.height = "45px"
div9c.style.height = "45px"
div9d.style.height = "45px"
div10a.style.height = "45px"
div10b.style.height = "45px"
div10c.style.height = "45px"
div10d.style.height = "45px"
div11a.style.height = "45px"
div11b.style.height = "45px"
div11c.style.height = "45px"
div11d.style.height = "45px"
div12a.style.height = "45px"
div12b.style.height = "45px"
div12c.style.height = "45px"
div12d.style.height = "45px"
div13a.style.height = "45px"
div13b.style.height = "45px"
div13c.style.height = "45px"
div13d.style.height = "45px"
div14a.style.height = "45px"
div14b.style.height = "45px"
div14c.style.height = "45px"
div14d.style.height = "45px"
div15a.style.height = "45px"
div15b.style.height = "45px"
div15c.style.height = "45px"
div15d.style.height = "45px"
div16a.style.height = "45px"
div16b.style.height = "45px"
div16c.style.height = "45px"
div16d.style.height = "45px"
div17a.style.height = "45px"
div17b.style.height = "45px"
div17c.style.height = "45px"
div17d.style.height = "45px"
div18a.style.height = "45px"
div18b.style.height = "45px"
div18c.style.height = "45px"
div18d.style.height = "45px"
div19a.style.height = "45px"
div19b.style.height = "45px"
div19c.style.height = "45px"
div19d.style.height = "45px"
div20a.style.height = "45px"
div20b.style.height = "45px"
div20c.style.height = "45px"
div20d.style.height = "45px"
div21a.style.height = "45px"
div21b.style.height = "45px"
div21c.style.height = "45px"
div21d.style.height = "45px"
div22a.style.height = "45px"
div22b.style.height = "45px"
div22c.style.height = "45px"
div22d.style.height = "45px"
div23a.style.height = "45px"
div23b.style.height = "45px"
div23c.style.height = "45px"
div23d.style.height = "45px"
div24a.style.height = "45px"
div24b.style.height = "45px"
div24c.style.height = "45px"
div24d.style.height = "45px"
div25a.style.height = "45px"
div25b.style.height = "45px"
div25c.style.height = "45px"
div25d.style.height = "45px"
div26a.style.height = "45px"
div26b.style.height = "45px"
div26c.style.height = "45px"
div26d.style.height = "45px"
div27a.style.height = "45px"
div27b.style.height = "45px"
div27c.style.height = "45px"
div27d.style.height = "45px"
div28a.style.height = "45px"
div28b.style.height = "45px"
div28c.style.height = "45px"
div28d.style.height = "45px"
div29a.style.height = "45px"
div29b.style.height = "45px"
div29c.style.height = "45px"
div29d.style.height = "45px"
div30a.style.height = "45px"
div30b.style.height = "45px"
div30c.style.height = "45px"
div30d.style.height = "45px"
div31a.style.height = "45px"
div31b.style.height = "45px"
div31c.style.height = "45px"
div31d.style.height = "45px"
div32a.style.height = "45px"
div32b.style.height = "45px"
div32c.style.height = "45px"
div32d.style.height = "45px"
div33a.style.height = "45px"
div33b.style.height = "45px"
div33c.style.height = "45px"
div33d.style.height = "45px"
div34a.style.height = "45px"
div34b.style.height = "45px"
div34c.style.height = "45px"
div34d.style.height = "45px"
div35a.style.height = "45px"
div35b.style.height = "45px"
div35c.style.height = "45px"
div35d.style.height = "45px"
div36a.style.height = "45px"
div36b.style.height = "45px"
div36c.style.height = "45px"
div36d.style.height = "45px"
div37a.style.height = "45px"
div37b.style.height = "45px"
div37c.style.height = "45px"
div37d.style.height = "45px"
div38a.style.height = "45px"
div38b.style.height = "45px"
div38c.style.height = "45px"
div38d.style.height = "45px"
div39a.style.height = "45px"
div39b.style.height = "45px"
div39c.style.height = "45px"
div39d.style.height = "45px"
div40a.style.height = "45px"
div40b.style.height = "45px"
div40c.style.height = "45px"
div40d.style.height = "45px"
div41a.style.height = "45px"
div41b.style.height = "45px"
div41c.style.height = "45px"
div41d.style.height = "45px"
div42a.style.height = "45px"
div42b.style.height = "45px"
div42c.style.height = "45px"
div42d.style.height = "45px"
div43a.style.height = "45px"
div43b.style.height = "45px"
div43c.style.height = "45px"
div43d.style.height = "45px"
div44a.style.height = "45px"
div44b.style.height = "45px"
div44c.style.height = "45px"
div44d.style.height = "45px"
div45a.style.height = "45px"
div45b.style.height = "45px"
div45c.style.height = "45px"
div45d.style.height = "45px"
div46a.style.height = "45px"
div46b.style.height = "45px"
div46c.style.height = "45px"
div46d.style.height = "45px"
div47a.style.height = "45px"
div47b.style.height = "45px"
div47c.style.height = "45px"
div47d.style.height = "45px"
div48a.style.height = "45px"
div48b.style.height = "45px"
div48c.style.height = "45px"
div48d.style.height = "45px"
div49a.style.height = "45px"
div49b.style.height = "45px"
div49c.style.height = "45px"
div49d.style.height = "45px"
div50a.style.height = "45px"
div50b.style.height = "45px"
div50c.style.height = "45px"
div50d.style.height = "45px"
div51a.style.height = "45px"
div51b.style.height = "45px"
div51c.style.height = "45px"
div51d.style.height = "45px"
receptorDiv.style.width = "45px"
receptorDiv2.style.width = "45px"
receptorDiv3.style.width = "45px"
receptorDiv4.style.width = "45px"
elemDiv.style.width = "45px"
elemDiv2.style.width = "45px"
elemDiv3.style.width = "45px"
elemDiv4.style.width = "45px"
div2a.style.width = "45px"
div2b.style.width = "45px"
div2c.style.width = "45px"
div2d.style.width = "45px"
div3a.style.width = "45px"
div3b.style.width = "45px"
div3c.style.width = "45px"
div3d.style.width = "45px"
div4a.style.width = "45px"
div4b.style.width = "45px"
div4c.style.width = "45px"
div4d.style.width = "45px"
div5a.style.width = "45px"
div5b.style.width = "45px"
div5c.style.width = "45px"
div5d.style.width = "45px"
div6a.style.width = "45px"
div6b.style.width = "45px"
div6c.style.width = "45px"
div6d.style.width = "45px"
div7a.style.width = "45px"
div7b.style.width = "45px"
div7c.style.width = "45px"
div7d.style.width = "45px"
div8a.style.width = "45px"
div8b.style.width = "45px"
div8c.style.width = "45px"
div8d.style.width = "45px"
div9a.style.width = "45px"
div9b.style.width = "45px"
div9c.style.width = "45px"
div9d.style.width = "45px"
div10a.style.width = "45px"
div10b.style.width = "45px"
div10c.style.width = "45px"
div10d.style.width = "45px"
div11a.style.width = "45px"
div11b.style.width = "45px"
div11c.style.width = "45px"
div11d.style.width = "45px"
div12a.style.width = "45px"
div12b.style.width = "45px"
div12c.style.width = "45px"
div12d.style.width = "45px"
div13a.style.width = "45px"
div13b.style.width = "45px"
div13c.style.width = "45px"
div13d.style.width = "45px"
div14a.style.width = "45px"
div14b.style.width = "45px"
div14c.style.width = "45px"
div14d.style.width = "45px"
div15a.style.width = "45px"
div15b.style.width = "45px"
div15c.style.width = "45px"
div15d.style.width = "45px"
div16a.style.width = "45px"
div16b.style.width = "45px"
div16c.style.width = "45px"
div16d.style.width = "45px"
div17a.style.width = "45px"
div17b.style.width = "45px"
div17c.style.width = "45px"
div17d.style.width = "45px"
div18a.style.width = "45px"
div18b.style.width = "45px"
div18c.style.width = "45px"
div18d.style.width = "45px"
div19a.style.width = "45px"
div19b.style.width = "45px"
div19c.style.width = "45px"
div19d.style.width = "45px"
div20a.style.width = "45px"
div20b.style.width = "45px"
div20c.style.width = "45px"
div20d.style.width = "45px"
div21a.style.width = "45px"
div21b.style.width = "45px"
div21c.style.width = "45px"
div21d.style.width = "45px"
div22a.style.width = "45px"
div22b.style.width = "45px"
div22c.style.width = "45px"
div22d.style.width = "45px"
div23a.style.width = "45px"
div23b.style.width = "45px"
div23c.style.width = "45px"
div23d.style.width = "45px"
div24a.style.width = "45px"
div24b.style.width = "45px"
div24c.style.width = "45px"
div24d.style.width = "45px"
div25a.style.width = "45px"
div25b.style.width = "45px"
div25c.style.width = "45px"
div25d.style.width = "45px"
div26a.style.width = "45px"
div26b.style.width = "45px"
div26c.style.width = "45px"
div26d.style.width = "45px"
div27a.style.width = "45px"
div27b.style.width = "45px"
div27c.style.width = "45px"
div27d.style.width = "45px"
div28a.style.width = "45px"
div28b.style.width = "45px"
div28c.style.width = "45px"
div28d.style.width = "45px"
div29a.style.width = "45px"
div29b.style.width = "45px"
div29c.style.width = "45px"
div29d.style.width = "45px"
div30a.style.width = "45px"
div30b.style.width = "45px"
div30c.style.width = "45px"
div30d.style.width = "45px"
div31a.style.width = "45px"
div31b.style.width = "45px"
div31c.style.width = "45px"
div31d.style.width = "45px"
div32a.style.width = "45px"
div32b.style.width = "45px"
div32c.style.width = "45px"
div32d.style.width = "45px"
div33a.style.width = "45px"
div33b.style.width = "45px"
div33c.style.width = "45px"
div33d.style.width = "45px"
div34a.style.width = "45px"
div34b.style.width = "45px"
div34c.style.width = "45px"
div34d.style.width = "45px"
div35a.style.width = "45px"
div35b.style.width = "45px"
div35c.style.width = "45px"
div35d.style.width = "45px"
div36a.style.width = "45px"
div36b.style.width = "45px"
div36c.style.width = "45px"
div36d.style.width = "45px"
div37a.style.width = "45px"
div37b.style.width = "45px"
div37c.style.width = "45px"
div37d.style.width = "45px"
div38a.style.width = "45px"
div38b.style.width = "45px"
div38c.style.width = "45px"
div38d.style.width = "45px"
div39a.style.width = "45px"
div39b.style.width = "45px"
div39c.style.width = "45px"
div39d.style.width = "45px"
div40a.style.width = "45px"
div40b.style.width = "45px"
div40c.style.width = "45px"
div40d.style.width = "45px"
div41a.style.width = "45px"
div41b.style.width = "45px"
div41c.style.width = "45px"
div41d.style.width = "45px"
div42a.style.width = "45px"
div42b.style.width = "45px"
div42c.style.width = "45px"
div42d.style.width = "45px"
div43a.style.width = "45px"
div43b.style.width = "45px"
div43c.style.width = "45px"
div43d.style.width = "45px"
div44a.style.width = "45px"
div44b.style.width = "45px"
div44c.style.width = "45px"
div44d.style.width = "45px"
div45a.style.width = "45px"
div45b.style.width = "45px"
div45c.style.width = "45px"
div45d.style.width = "45px"
div46a.style.width = "45px"
div46b.style.width = "45px"
div46c.style.width = "45px"
div46d.style.width = "45px"
div47a.style.width = "45px"
div47b.style.width = "45px"
div47c.style.width = "45px"
div47d.style.width = "45px"
div48a.style.width = "45px"
div48b.style.width = "45px"
div48c.style.width = "45px"
div48d.style.width = "45px"
div49a.style.width = "45px"
div49b.style.width = "45px"
div49c.style.width = "45px"
div49d.style.width = "45px"
div50a.style.width = "45px"
div50b.style.width = "45px"
div50c.style.width = "45px"
div50d.style.width = "45px"
div51a.style.width = "45px"
div51b.style.width = "45px"
div51c.style.width = "45px"
div51d.style.width = "45px"
}
if (value == 6) {
cValue = 6;
receptorDiv.style.borderRadius = "15px"
receptorDiv2.style.borderRadius = "15px"
receptorDiv3.style.borderRadius = "15px"
receptorDiv4.style.borderRadius = "15px"
elemDiv.style.borderRadius = "15px"
elemDiv2.style.borderRadius = "15px"
elemDiv3.style.borderRadius = "15px"
elemDiv4.style.borderRadius = "15px"
div2a.style.borderRadius = "15px"
div2b.style.borderRadius = "15px"
div2c.style.borderRadius = "15px"
div2d.style.borderRadius = "15px"
div3a.style.borderRadius = "15px"
div3b.style.borderRadius = "15px"
div3c.style.borderRadius = "15px"
div3d.style.borderRadius = "15px"
div4a.style.borderRadius = "15px"
div4b.style.borderRadius = "15px"
div4c.style.borderRadius = "15px"
div4d.style.borderRadius = "15px"
div5a.style.borderRadius = "15px"
div5b.style.borderRadius = "15px"
div5c.style.borderRadius = "15px"
div5d.style.borderRadius = "15px"
div6a.style.borderRadius = "15px"
div6b.style.borderRadius = "15px"
div6c.style.borderRadius = "15px"
div6d.style.borderRadius = "15px"
div7a.style.borderRadius = "15px"
div7b.style.borderRadius = "15px"
div7c.style.borderRadius = "15px"
div7d.style.borderRadius = "15px"
div8a.style.borderRadius = "15px"
div8b.style.borderRadius = "15px"
div8c.style.borderRadius = "15px"
div8d.style.borderRadius = "15px"
div9a.style.borderRadius = "15px"
div9b.style.borderRadius = "15px"
div9c.style.borderRadius = "15px"
div9d.style.borderRadius = "15px"
div10a.style.borderRadius = "15px"
div10b.style.borderRadius = "15px"
div10c.style.borderRadius = "15px"
div10d.style.borderRadius = "15px"
div11a.style.borderRadius = "15px"
div11b.style.borderRadius = "15px"
div11c.style.borderRadius = "15px"
div11d.style.borderRadius = "15px"
div12a.style.borderRadius = "15px"
div12b.style.borderRadius = "15px"
div12c.style.borderRadius = "15px"
div12d.style.borderRadius = "15px"
div13a.style.borderRadius = "15px"
div13b.style.borderRadius = "15px"
div13c.style.borderRadius = "15px"
div13d.style.borderRadius = "15px"
div14a.style.borderRadius = "15px"
div14b.style.borderRadius = "15px"
div14c.style.borderRadius = "15px"
div14d.style.borderRadius = "15px"
div15a.style.borderRadius = "15px"
div15b.style.borderRadius = "15px"
div15c.style.borderRadius = "15px"
div15d.style.borderRadius = "15px"
div16a.style.borderRadius = "15px"
div16b.style.borderRadius = "15px"
div16c.style.borderRadius = "15px"
div16d.style.borderRadius = "15px"
div17a.style.borderRadius = "15px"
div17b.style.borderRadius = "15px"
div17c.style.borderRadius = "15px"
div17d.style.borderRadius = "15px"
div18a.style.borderRadius = "15px"
div18b.style.borderRadius = "15px"
div18c.style.borderRadius = "15px"
div18d.style.borderRadius = "15px"
div19a.style.borderRadius = "15px"
div19b.style.borderRadius = "15px"
div19c.style.borderRadius = "15px"
div19d.style.borderRadius = "15px"
div20a.style.borderRadius = "15px"
div20b.style.borderRadius = "15px"
div20c.style.borderRadius = "15px"
div20d.style.borderRadius = "15px"
div21a.style.borderRadius = "15px"
div21b.style.borderRadius = "15px"
div21c.style.borderRadius = "15px"
div21d.style.borderRadius = "15px"
div22a.style.borderRadius = "15px"
div22b.style.borderRadius = "15px"
div22c.style.borderRadius = "15px"
div22d.style.borderRadius = "15px"
div23a.style.borderRadius = "15px"
div23b.style.borderRadius = "15px"
div23c.style.borderRadius = "15px"
div23d.style.borderRadius = "15px"
div24a.style.borderRadius = "15px"
div24b.style.borderRadius = "15px"
div24c.style.borderRadius = "15px"
div24d.style.borderRadius = "15px"
div25a.style.borderRadius = "15px"
div25b.style.borderRadius = "15px"
div25c.style.borderRadius = "15px"
div25d.style.borderRadius = "15px"
div26a.style.borderRadius = "15px"
div26b.style.borderRadius = "15px"
div26c.style.borderRadius = "15px"
div26d.style.borderRadius = "15px"
div27a.style.borderRadius = "15px"
div27b.style.borderRadius = "15px"
div27c.style.borderRadius = "15px"
div27d.style.borderRadius = "15px"
div28a.style.borderRadius = "15px"
div28b.style.borderRadius = "15px"
div28c.style.borderRadius = "15px"
div28d.style.borderRadius = "15px"
div29a.style.borderRadius = "15px"
div29b.style.borderRadius = "15px"
div29c.style.borderRadius = "15px"
div29d.style.borderRadius = "15px"
div30a.style.borderRadius = "15px"
div30b.style.borderRadius = "15px"
div30c.style.borderRadius = "15px"
div30d.style.borderRadius = "15px"
div31a.style.borderRadius = "15px"
div31b.style.borderRadius = "15px"
div31c.style.borderRadius = "15px"
div31d.style.borderRadius = "15px"
div32a.style.borderRadius = "15px"
div32b.style.borderRadius = "15px"
div32c.style.borderRadius = "15px"
div32d.style.borderRadius = "15px"
div33a.style.borderRadius = "15px"
div33b.style.borderRadius = "15px"
div33c.style.borderRadius = "15px"
div33d.style.borderRadius = "15px"
div34a.style.borderRadius = "15px"
div34b.style.borderRadius = "15px"
div34c.style.borderRadius = "15px"
div34d.style.borderRadius = "15px"
div35a.style.borderRadius = "15px"
div35b.style.borderRadius = "15px"
div35c.style.borderRadius = "15px"
div35d.style.borderRadius = "15px"
div36a.style.borderRadius = "15px"
div36b.style.borderRadius = "15px"
div36c.style.borderRadius = "15px"
div36d.style.borderRadius = "15px"
div37a.style.borderRadius = "15px"
div37b.style.borderRadius = "15px"
div37c.style.borderRadius = "15px"
div37d.style.borderRadius = "15px"
div38a.style.borderRadius = "15px"
div38b.style.borderRadius = "15px"
div38c.style.borderRadius = "15px"
div38d.style.borderRadius = "15px"
div39a.style.borderRadius = "15px"
div39b.style.borderRadius = "15px"
div39c.style.borderRadius = "15px"
div39d.style.borderRadius = "15px"
div40a.style.borderRadius = "15px"
div40b.style.borderRadius = "15px"
div40c.style.borderRadius = "15px"
div40d.style.borderRadius = "15px"
div41a.style.borderRadius = "15px"
div41b.style.borderRadius = "15px"
div41c.style.borderRadius = "15px"
div41d.style.borderRadius = "15px"
div42a.style.borderRadius = "15px"
div42b.style.borderRadius = "15px"
div42c.style.borderRadius = "15px"
div42d.style.borderRadius = "15px"
div43a.style.borderRadius = "15px"
div43b.style.borderRadius = "15px"
div43c.style.borderRadius = "15px"
div43d.style.borderRadius = "15px"
div44a.style.borderRadius = "15px"
div44b.style.borderRadius = "15px"
div44c.style.borderRadius = "15px"
div44d.style.borderRadius = "15px"
div45a.style.borderRadius = "15px"
div45b.style.borderRadius = "15px"
div45c.style.borderRadius = "15px"
div45d.style.borderRadius = "15px"
div46a.style.borderRadius = "15px"
div46b.style.borderRadius = "15px"
div46c.style.borderRadius = "15px"
div46d.style.borderRadius = "15px"
div47a.style.borderRadius = "15px"
div47b.style.borderRadius = "15px"
div47c.style.borderRadius = "15px"
div47d.style.borderRadius = "15px"
div48a.style.borderRadius = "15px"
div48b.style.borderRadius = "15px"
div48c.style.borderRadius = "15px"
div48d.style.borderRadius = "15px"
div49a.style.borderRadius = "15px"
div49b.style.borderRadius = "15px"
div49c.style.borderRadius = "15px"
div49d.style.borderRadius = "15px"
div50a.style.borderRadius = "15px"
div50b.style.borderRadius = "15px"
div50c.style.borderRadius = "15px"
div50d.style.borderRadius = "15px"
div51a.style.borderRadius = "15px"
div51b.style.borderRadius = "15px"
div51c.style.borderRadius = "15px"
div51d.style.borderRadius = "15px"
receptorDiv.style.height = "28px"
receptorDiv2.style.height = "28px"
receptorDiv3.style.height = "28px"
receptorDiv4.style.height = "28px"
elemDiv.style.height = "27px"
elemDiv2.style.height = "28px"
elemDiv3.style.height = "28px"
elemDiv4.style.height = "28px"
div2a.style.height = "28px"
div2b.style.height = "28px"
div2c.style.height = "28px"
div2d.style.height = "28px"
div3a.style.height = "28px"
div3b.style.height = "28px"
div3c.style.height = "28px"
div3d.style.height = "28px"
div4a.style.height = "28px"
div4b.style.height = "28px"
div4c.style.height = "28px"
div4d.style.height = "28px"
div5a.style.height = "28px"
div5b.style.height = "28px"
div5c.style.height = "28px"
div5d.style.height = "28px"
div6a.style.height = "28px"
div6b.style.height = "28px"
div6c.style.height = "28px"
div6d.style.height = "28px"
div7a.style.height = "28px"
div7b.style.height = "28px"
div7c.style.height = "28px"
div7d.style.height = "28px"
div8a.style.height = "28px"
div8b.style.height = "28px"
div8c.style.height = "28px"
div8d.style.height = "28px"
div9a.style.height = "28px"
div9b.style.height = "28px"
div9c.style.height = "28px"
div9d.style.height = "28px"
div10a.style.height = "28px"
div10b.style.height = "28px"
div10c.style.height = "28px"
div10d.style.height = "28px"
div11a.style.height = "28px"
div11b.style.height = "28px"
div11c.style.height = "28px"
div11d.style.height = "28px"
div12a.style.height = "28px"
div12b.style.height = "28px"
div12c.style.height = "28px"
div12d.style.height = "28px"
div13a.style.height = "28px"
div13b.style.height = "28px"
div13c.style.height = "28px"
div13d.style.height = "28px"
div14a.style.height = "28px"
div14b.style.height = "28px"
div14c.style.height = "28px"
div14d.style.height = "28px"
div15a.style.height = "28px"
div15b.style.height = "28px"
div15c.style.height = "28px"
div15d.style.height = "28px"
div16a.style.height = "28px"
div16b.style.height = "28px"
div16c.style.height = "28px"
div16d.style.height = "28px"
div17a.style.height = "28px"
div17b.style.height = "28px"
div17c.style.height = "28px"
div17d.style.height = "28px"
div18a.style.height = "28px"
div18b.style.height = "28px"
div18c.style.height = "28px"
div18d.style.height = "28px"
div19a.style.height = "28px"
div19b.style.height = "28px"
div19c.style.height = "28px"
div19d.style.height = "28px"
div20a.style.height = "28px"
div20b.style.height = "28px"
div20c.style.height = "28px"
div20d.style.height = "28px"
div21a.style.height = "28px"
div21b.style.height = "28px"
div21c.style.height = "28px"
div21d.style.height = "28px"
div22a.style.height = "28px"
div22b.style.height = "28px"
div22c.style.height = "28px"
div22d.style.height = "28px"
div23a.style.height = "28px"
div23b.style.height = "28px"
div23c.style.height = "28px"
div23d.style.height = "28px"
div24a.style.height = "28px"
div24b.style.height = "28px"
div24c.style.height = "28px"
div24d.style.height = "28px"
div25a.style.height = "28px"
div25b.style.height = "28px"
div25c.style.height = "28px"
div25d.style.height = "28px"
div26a.style.height = "28px"
div26b.style.height = "28px"
div26c.style.height = "28px"
div26d.style.height = "28px"
div27a.style.height = "28px"
div27b.style.height = "28px"
div27c.style.height = "28px"
div27d.style.height = "28px"
div28a.style.height = "28px"
div28b.style.height = "28px"
div28c.style.height = "28px"
div28d.style.height = "28px"
div29a.style.height = "28px"
div29b.style.height = "28px"
div29c.style.height = "28px"
div29d.style.height = "28px"
div30a.style.height = "28px"
div30b.style.height = "28px"
div30c.style.height = "28px"
div30d.style.height = "28px"
div31a.style.height = "28px"
div31b.style.height = "28px"
div31c.style.height = "28px"
div31d.style.height = "28px"
div32a.style.height = "28px"
div32b.style.height = "28px"
div32c.style.height = "28px"
div32d.style.height = "28px"
div33a.style.height = "28px"
div33b.style.height = "28px"
div33c.style.height = "28px"
div33d.style.height = "28px"
div34a.style.height = "28px"
div34b.style.height = "28px"
div34c.style.height = "28px"
div34d.style.height = "28px"
div35a.style.height = "28px"
div35b.style.height = "28px"
div35c.style.height = "28px"
div35d.style.height = "28px"
div36a.style.height = "28px"
div36b.style.height = "28px"
div36c.style.height = "28px"
div36d.style.height = "28px"
div37a.style.height = "28px"
div37b.style.height = "28px"
div37c.style.height = "28px"
div37d.style.height = "28px"
div38a.style.height = "28px"
div38b.style.height = "28px"
div38c.style.height = "28px"
div38d.style.height = "28px"
div39a.style.height = "28px"
div39b.style.height = "28px"
div39c.style.height = "28px"
div39d.style.height = "28px"
div40a.style.height = "28px"
div40b.style.height = "28px"
div40c.style.height = "28px"
div40d.style.height = "28px"
div41a.style.height = "28px"
div41b.style.height = "28px"
div41c.style.height = "28px"
div41d.style.height = "28px"
div42a.style.height = "28px"
div42b.style.height = "28px"
div42c.style.height = "28px"
div42d.style.height = "28px"
div43a.style.height = "28px"
div43b.style.height = "28px"
div43c.style.height = "28px"
div43d.style.height = "28px"
div44a.style.height = "28px"
div44b.style.height = "28px"
div44c.style.height = "28px"
div44d.style.height = "28px"
div45a.style.height = "28px"
div45b.style.height = "28px"
div45c.style.height = "28px"
div45d.style.height = "28px"
div46a.style.height = "28px"
div46b.style.height = "28px"
div46c.style.height = "28px"
div46d.style.height = "28px"
div47a.style.height = "28px"
div47b.style.height = "28px"
div47c.style.height = "28px"
div47d.style.height = "28px"
div48a.style.height = "28px"
div48b.style.height = "28px"
div48c.style.height = "28px"
div48d.style.height = "28px"
div49a.style.height = "28px"
div49b.style.height = "28px"
div49c.style.height = "28px"
div49d.style.height = "28px"
div50a.style.height = "28px"
div50b.style.height = "28px"
div50c.style.height = "28px"
div50d.style.height = "28px"
div51a.style.height = "28px"
div51b.style.height = "28px"
div51c.style.height = "28px"
div51d.style.height = "28px"
receptorDiv.style.width = "90px"
receptorDiv2.style.width = "90px"
receptorDiv3.style.width = "90px"
receptorDiv4.style.width = "90px"
elemDiv.style.width = "90px"
elemDiv2.style.width = "90px"
elemDiv3.style.width = "90px"
elemDiv4.style.width = "90px"
div2a.style.width = "90px"
div2b.style.width = "90px"
div2c.style.width = "90px"
div2d.style.width = "90px"
div3a.style.width = "90px"
div3b.style.width = "90px"
div3c.style.width = "90px"
div3d.style.width = "90px"
div4a.style.width = "90px"
div4b.style.width = "90px"
div4c.style.width = "90px"
div4d.style.width = "90px"
div5a.style.width = "90px"
div5b.style.width = "90px"
div5c.style.width = "90px"
div5d.style.width = "90px"
div6a.style.width = "90px"
div6b.style.width = "90px"
div6c.style.width = "90px"
div6d.style.width = "90px"
div7a.style.width = "90px"
div7b.style.width = "90px"
div7c.style.width = "90px"
div7d.style.width = "90px"
div8a.style.width = "90px"
div8b.style.width = "90px"
div8c.style.width = "90px"
div8d.style.width = "90px"
div9a.style.width = "90px"
div9b.style.width = "90px"
div9c.style.width = "90px"
div9d.style.width = "90px"
div10a.style.width = "90px"
div10b.style.width = "90px"
div10c.style.width = "90px"
div10d.style.width = "90px"
div11a.style.width = "90px"
div11b.style.width = "90px"
div11c.style.width = "90px"
div11d.style.width = "90px"
div12a.style.width = "90px"
div12b.style.width = "90px"
div12c.style.width = "90px"
div12d.style.width = "90px"
div13a.style.width = "90px"
div13b.style.width = "90px"
div13c.style.width = "90px"
div13d.style.width = "90px"
div14a.style.width = "90px"
div14b.style.width = "90px"
div14c.style.width = "90px"
div14d.style.width = "90px"
div15a.style.width = "90px"
div15b.style.width = "90px"
div15c.style.width = "90px"
div15d.style.width = "90px"
div16a.style.width = "90px"
div16b.style.width = "90px"
div16c.style.width = "90px"
div16d.style.width = "90px"
div17a.style.width = "90px"
div17b.style.width = "90px"
div17c.style.width = "90px"
div17d.style.width = "90px"
div18a.style.width = "90px"
div18b.style.width = "90px"
div18c.style.width = "90px"
div18d.style.width = "90px"
div19a.style.width = "90px"
div19b.style.width = "90px"
div19c.style.width = "90px"
div19d.style.width = "90px"
div20a.style.width = "90px"
div20b.style.width = "90px"
div20c.style.width = "90px"
div20d.style.width = "90px"
div21a.style.width = "90px"
div21b.style.width = "90px"
div21c.style.width = "90px"
div21d.style.width = "90px"
div22a.style.width = "90px"
div22b.style.width = "90px"
div22c.style.width = "90px"
div22d.style.width = "90px"
div23a.style.width = "90px"
div23b.style.width = "90px"
div23c.style.width = "90px"
div23d.style.width = "90px"
div24a.style.width = "90px"
div24b.style.width = "90px"
div24c.style.width = "90px"
div24d.style.width = "90px"
div25a.style.width = "90px"
div25b.style.width = "90px"
div25c.style.width = "90px"
div25d.style.width = "90px"
div26a.style.width = "90px"
div26b.style.width = "90px"
div26c.style.width = "90px"
div26d.style.width = "90px"
div27a.style.width = "90px"
div27b.style.width = "90px"
div27c.style.width = "90px"
div27d.style.width = "90px"
div28a.style.width = "90px"
div28b.style.width = "90px"
div28c.style.width = "90px"
div28d.style.width = "90px"
div29a.style.width = "90px"
div29b.style.width = "90px"
div29c.style.width = "90px"
div29d.style.width = "90px"
div30a.style.width = "90px"
div30b.style.width = "90px"
div30c.style.width = "90px"
div30d.style.width = "90px"
div31a.style.width = "90px"
div31b.style.width = "90px"
div31c.style.width = "90px"
div31d.style.width = "90px"
div32a.style.width = "90px"
div32b.style.width = "90px"
div32c.style.width = "90px"
div32d.style.width = "90px"
div33a.style.width = "90px"
div33b.style.width = "90px"
div33c.style.width = "90px"
div33d.style.width = "90px"
div34a.style.width = "90px"
div34b.style.width = "90px"
div34c.style.width = "90px"
div34d.style.width = "90px"
div35a.style.width = "90px"
div35b.style.width = "90px"
div35c.style.width = "90px"
div35d.style.width = "90px"
div36a.style.width = "90px"
div36b.style.width = "90px"
div36c.style.width = "90px"
div36d.style.width = "90px"
div37a.style.width = "90px"
div37b.style.width = "90px"
div37c.style.width = "90px"
div37d.style.width = "90px"
div38a.style.width = "90px"
div38b.style.width = "90px"
div38c.style.width = "90px"
div38d.style.width = "90px"
div39a.style.width = "90px"
div39b.style.width = "90px"
div39c.style.width = "90px"
div39d.style.width = "90px"
div40a.style.width = "90px"
div40b.style.width = "90px"
div40c.style.width = "90px"
div40d.style.width = "90px"
div41a.style.width = "90px"
div41b.style.width = "90px"
div41c.style.width = "90px"
div41d.style.width = "90px"
div42a.style.width = "90px"
div42b.style.width = "90px"
div42c.style.width = "90px"
div42d.style.width = "90px"
div43a.style.width = "90px"
div43b.style.width = "90px"
div43c.style.width = "90px"
div43d.style.width = "90px"
div44a.style.width = "90px"
div44b.style.width = "90px"
div44c.style.width = "90px"
div44d.style.width = "90px"
div45a.style.width = "90px"
div45b.style.width = "90px"
div45c.style.width = "90px"
div45d.style.width = "90px"
div46a.style.width = "90px"
div46b.style.width = "90px"
div46c.style.width = "90px"
div46d.style.width = "90px"
div47a.style.width = "90px"
div47b.style.width = "90px"
div47c.style.width = "90px"
div47d.style.width = "90px"
div48a.style.width = "90px"
div48b.style.width = "90px"
div48c.style.width = "90px"
div48d.style.width = "90px"
div49a.style.width = "90px"
div49b.style.width = "90px"
div49c.style.width = "90px"
div49d.style.width = "90px"
div50a.style.width = "90px"
div50b.style.width = "90px"
div50c.style.width = "90px"
div50d.style.width = "90px"
div51a.style.width = "90px"
div51b.style.width = "90px"
div51c.style.width = "90px"
div51d.style.width = "90px"
}
if (value == 7) {
cValue = 7;
receptorDiv.innerHTML = "
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receptorDiv2.innerHTML = "
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receptorDiv3.innerHTML = "
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receptorDiv4.innerHTML = "
"
elemDiv.innerHTML = "
"
elemDiv2.innerHTML = "
"
elemDiv3.innerHTML = "
"
elemDiv4.innerHTML = "
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div2a.innerHTML = "
"
div2b.innerHTML = "
"
div2c.innerHTML = "
"
div2d.innerHTML = "
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div3a.innerHTML = "
"
div3b.innerHTML = "
"
div3c.innerHTML = "
"
div3d.innerHTML = "
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div4a.innerHTML = "
"
div4b.innerHTML = "
"
div4c.innerHTML = "
"
div4d.innerHTML = "
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div5a.innerHTML = "
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div5b.innerHTML = "
"
div5c.innerHTML = "
"
div5d.innerHTML = "
"
div6a.innerHTML = "
"
div6b.innerHTML = "
"
div6c.innerHTML = "
"
div6d.innerHTML = "
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div7a.innerHTML = "
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div7b.innerHTML = "
"
div7c.innerHTML = "
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div7d.innerHTML = "
"
div8a.innerHTML = "
"
div8b.innerHTML = "
"
div8c.innerHTML = "
"
div8d.innerHTML = "
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div9a.innerHTML = "
"
div9b.innerHTML = "
"
div9c.innerHTML = "
"
div9d.innerHTML = "
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div10a.innerHTML = "
"
div10b.innerHTML = "
"
div10c.innerHTML = "
"
div10d.innerHTML = "
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div11a.innerHTML = "
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div11b.innerHTML = "
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div11c.innerHTML = "
"
div11d.innerHTML = "
"
div12a.innerHTML = "
"
div12b.innerHTML = "
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div12c.innerHTML = "
"
div12d.innerHTML = "
"
div13a.innerHTML = "
"
div13b.innerHTML = "
"
div13c.innerHTML = "
"
div13d.innerHTML = "
"
div14a.innerHTML = "
"
div14b.innerHTML = "
"
div14c.innerHTML = "
"
div14d.innerHTML = "
"
div15a.innerHTML = "
"
div15b.innerHTML = "
"
div15c.innerHTML = "
"
div15d.innerHTML = "
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div16a.innerHTML = "
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div16b.innerHTML = "
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div16c.innerHTML = "
"
div16d.innerHTML = "
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div17a.innerHTML = "
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div17b.innerHTML = "
"
div17c.innerHTML = "
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div17d.innerHTML = "
"
div18a.innerHTML = "
"
div18b.innerHTML = "
"
div18c.innerHTML = "
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div18d.innerHTML = "
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div19a.innerHTML = "
"
div19b.innerHTML = "
"
div19c.innerHTML = "
"
div19d.innerHTML = "
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div20a.innerHTML = "
"
div20b.innerHTML = "
"
div20c.innerHTML = "
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div20d.innerHTML = "
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div21a.innerHTML = "
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div21b.innerHTML = "
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div21c.innerHTML = "
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div21d.innerHTML = "
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div22a.innerHTML = "
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div22b.innerHTML = "
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div22c.innerHTML = "
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div22d.innerHTML = "
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div23a.innerHTML = "
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div23b.innerHTML = "
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div23c.innerHTML = "
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div23d.innerHTML = "
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div24a.innerHTML = "
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div24b.innerHTML = "
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div24c.innerHTML = "
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div24d.innerHTML = "
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div25a.innerHTML = "
"
div25b.innerHTML = "
"
div25c.innerHTML = "
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div25d.innerHTML = "
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div26a.innerHTML = "
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div26b.innerHTML = "
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div26c.innerHTML = "
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div26d.innerHTML = "
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div27a.innerHTML = "
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div27b.innerHTML = "
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div27c.innerHTML = "
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div27d.innerHTML = "
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div28a.innerHTML = "
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div28b.innerHTML = "
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div28c.innerHTML = "
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div28d.innerHTML = "
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div29a.innerHTML = "
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div29b.innerHTML = "
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div29c.innerHTML = "
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div29d.innerHTML = "
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div30a.innerHTML = "
"
div30b.innerHTML = "
"
div30c.innerHTML = "
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div30d.innerHTML = "
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div31a.innerHTML = "
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div31b.innerHTML = "
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div31c.innerHTML = "
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div31d.innerHTML = "
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div32a.innerHTML = "
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div32b.innerHTML = "
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div32c.innerHTML = "
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div32d.innerHTML = "
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div33a.innerHTML = "
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div33b.innerHTML = "
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div33c.innerHTML = "
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div33d.innerHTML = "
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div34a.innerHTML = "
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div34b.innerHTML = "
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div34c.innerHTML = "
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div34d.innerHTML = "
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div35a.innerHTML = "
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div35b.innerHTML = "
"
div35c.innerHTML = "
"
div35d.innerHTML = "
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div36a.innerHTML = "
"
div36b.innerHTML = "
"
div36c.innerHTML = "
"
div36d.innerHTML = "
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div37a.innerHTML = "
"
div37b.innerHTML = "
"
div37c.innerHTML = "
"
div37d.innerHTML = "
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div38a.innerHTML = "
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div38b.innerHTML = "
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div38c.innerHTML = "
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div38d.innerHTML = "
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div39a.innerHTML = "
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div39b.innerHTML = "
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div39c.innerHTML = "
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div39d.innerHTML = "
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div40a.innerHTML = "
"
div40b.innerHTML = "
"
div40c.innerHTML = "
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div40d.innerHTML = "
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div41a.innerHTML = "
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div41b.innerHTML = "
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div41c.innerHTML = "
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div41d.innerHTML = "
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div42a.innerHTML = "
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div42b.innerHTML = "
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div42c.innerHTML = "
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div42d.innerHTML = "
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div43a.innerHTML = "
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div43b.innerHTML = "
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div43c.innerHTML = "
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div43d.innerHTML = "
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div44a.innerHTML = "
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div44b.innerHTML = "
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div44c.innerHTML = "
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div44d.innerHTML = "
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div45a.innerHTML = "
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div45b.innerHTML = "
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div45c.innerHTML = "
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div45d.innerHTML = "
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div46a.innerHTML = "
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div46b.innerHTML = "
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div46c.innerHTML = "
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div46d.innerHTML = "
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div47a.innerHTML = "
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div47b.innerHTML = "
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div47c.innerHTML = "
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div47d.innerHTML = "
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div48a.innerHTML = "
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div48b.innerHTML = "
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div48c.innerHTML = "
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div48d.innerHTML = "
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div49a.innerHTML = "
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div49b.innerHTML = "
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div49c.innerHTML = "
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div49d.innerHTML = "
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div50a.innerHTML = "
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div50b.innerHTML = "
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div50c.innerHTML = "
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div50d.innerHTML = "
"
div51a.innerHTML = "
"
div51b.innerHTML = "
"
div51c.innerHTML = "
"
div51d.innerHTML = "
"
receptorDiv.style.background = "transparent"
receptorDiv2.style.background = "transparent"
receptorDiv3.style.background = "transparent"
receptorDiv4.style.background = "transparent"
elemDiv.style.background = "transparent"
elemDiv2.style.background = "transparent"
elemDiv3.style.background = "transparent"
elemDiv4.style.background = "transparent"
div2a.style.background = "transparent"
div2b.style.background = "transparent"
div2c.style.background = "transparent"
div2d.style.background = "transparent"
div3a.style.background = "transparent"
div3b.style.background = "transparent"
div3c.style.background = "transparent"
div3d.style.background = "transparent"
div4a.style.background = "transparent"
div4b.style.background = "transparent"
div4c.style.background = "transparent"
div4d.style.background = "transparent"
div5a.style.background = "transparent"
div5b.style.background = "transparent"
div5c.style.background = "transparent"
div5d.style.background = "transparent"
div6a.style.background = "transparent"
div6b.style.background = "transparent"
div6c.style.background = "transparent"
div6d.style.background = "transparent"
div7a.style.background = "transparent"
div7b.style.background = "transparent"
div7c.style.background = "transparent"
div7d.style.background = "transparent"
div8a.style.background = "transparent"
div8b.style.background = "transparent"
div8c.style.background = "transparent"
div8d.style.background = "transparent"
div9a.style.background = "transparent"
div9b.style.background = "transparent"
div9c.style.background = "transparent"
div9d.style.background = "transparent"
div10a.style.background = "transparent"
div10b.style.background = "transparent"
div10c.style.background = "transparent"
div10d.style.background = "transparent"
div11a.style.background = "transparent"
div11b.style.background = "transparent"
div11c.style.background = "transparent"
div11d.style.background = "transparent"
div12a.style.background = "transparent"
div12b.style.background = "transparent"
div12c.style.background = "transparent"
div12d.style.background = "transparent"
div13a.style.background = "transparent"
div13b.style.background = "transparent"
div13c.style.background = "transparent"
div13d.style.background = "transparent"
div14a.style.background = "transparent"
div14b.style.background = "transparent"
div14c.style.background = "transparent"
div14d.style.background = "transparent"
div15a.style.background = "transparent"
div15b.style.background = "transparent"
div15c.style.background = "transparent"
div15d.style.background = "transparent"
div16a.style.background = "transparent"
div16b.style.background = "transparent"
div16c.style.background = "transparent"
div16d.style.background = "transparent"
div17a.style.background = "transparent"
div17b.style.background = "transparent"
div17c.style.background = "transparent"
div17d.style.background = "transparent"
div18a.style.background = "transparent"
div18b.style.background = "transparent"
div18c.style.background = "transparent"
div18d.style.background = "transparent"
div19a.style.background = "transparent"
div19b.style.background = "transparent"
div19c.style.background = "transparent"
div19d.style.background = "transparent"
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div9c.style.borderRadius = "0px"
div9d.style.borderRadius = "0px"
div10a.style.borderRadius = "0px"
div10b.style.borderRadius = "0px"
div10c.style.borderRadius = "0px"
div10d.style.borderRadius = "0px"
div11a.style.borderRadius = "0px"
div11b.style.borderRadius = "0px"
div11c.style.borderRadius = "0px"
div11d.style.borderRadius = "0px"
div12a.style.borderRadius = "0px"
div12b.style.borderRadius = "0px"
div12c.style.borderRadius = "0px"
div12d.style.borderRadius = "0px"
div13a.style.borderRadius = "0px"
div13b.style.borderRadius = "0px"
div13c.style.borderRadius = "0px"
div13d.style.borderRadius = "0px"
div14a.style.borderRadius = "0px"
div14b.style.borderRadius = "0px"
div14c.style.borderRadius = "0px"
div14d.style.borderRadius = "0px"
div15a.style.borderRadius = "0px"
div15b.style.borderRadius = "0px"
div15c.style.borderRadius = "0px"
div15d.style.borderRadius = "0px"
div16a.style.borderRadius = "0px"
div16b.style.borderRadius = "0px"
div16c.style.borderRadius = "0px"
div16d.style.borderRadius = "0px"
div17a.style.borderRadius = "0px"
div17b.style.borderRadius = "0px"
div17c.style.borderRadius = "0px"
div17d.style.borderRadius = "0px"
div18a.style.borderRadius = "0px"
div18b.style.borderRadius = "0px"
div18c.style.borderRadius = "0px"
div18d.style.borderRadius = "0px"
div19a.style.borderRadius = "0px"
div19b.style.borderRadius = "0px"
div19c.style.borderRadius = "0px"
div19d.style.borderRadius = "0px"
div20a.style.borderRadius = "0px"
div20b.style.borderRadius = "0px"
div20c.style.borderRadius = "0px"
div20d.style.borderRadius = "0px"
div21a.style.borderRadius = "0px"
div21b.style.borderRadius = "0px"
div21c.style.borderRadius = "0px"
div21d.style.borderRadius = "0px"
div22a.style.borderRadius = "0px"
div22b.style.borderRadius = "0px"
div22c.style.borderRadius = "0px"
div22d.style.borderRadius = "0px"
div23a.style.borderRadius = "0px"
div23b.style.borderRadius = "0px"
div23c.style.borderRadius = "0px"
div23d.style.borderRadius = "0px"
div24a.style.borderRadius = "0px"
div24b.style.borderRadius = "0px"
div24c.style.borderRadius = "0px"
div24d.style.borderRadius = "0px"
div25a.style.borderRadius = "0px"
div25b.style.borderRadius = "0px"
div25c.style.borderRadius = "0px"
div25d.style.borderRadius = "0px"
div26a.style.borderRadius = "0px"
div26b.style.borderRadius = "0px"
div26c.style.borderRadius = "0px"
div26d.style.borderRadius = "0px"
div27a.style.borderRadius = "0px"
div27b.style.borderRadius = "0px"
div27c.style.borderRadius = "0px"
div27d.style.borderRadius = "0px"
div28a.style.borderRadius = "0px"
div28b.style.borderRadius = "0px"
div28c.style.borderRadius = "0px"
div28d.style.borderRadius = "0px"
div29a.style.borderRadius = "0px"
div29b.style.borderRadius = "0px"
div29c.style.borderRadius = "0px"
div29d.style.borderRadius = "0px"
div30a.style.borderRadius = "0px"
div30b.style.borderRadius = "0px"
div30c.style.borderRadius = "0px"
div30d.style.borderRadius = "0px"
div31a.style.borderRadius = "0px"
div31b.style.borderRadius = "0px"
div31c.style.borderRadius = "0px"
div31d.style.borderRadius = "0px"
div32a.style.borderRadius = "0px"
div32b.style.borderRadius = "0px"
div32c.style.borderRadius = "0px"
div32d.style.borderRadius = "0px"
div33a.style.borderRadius = "0px"
div33b.style.borderRadius = "0px"
div33c.style.borderRadius = "0px"
div33d.style.borderRadius = "0px"
div34a.style.borderRadius = "0px"
div34b.style.borderRadius = "0px"
div34c.style.borderRadius = "0px"
div34d.style.borderRadius = "0px"
div35a.style.borderRadius = "0px"
div35b.style.borderRadius = "0px"
div35c.style.borderRadius = "0px"
div35d.style.borderRadius = "0px"
div36a.style.borderRadius = "0px"
div36b.style.borderRadius = "0px"
div36c.style.borderRadius = "0px"
div36d.style.borderRadius = "0px"
div37a.style.borderRadius = "0px"
div37b.style.borderRadius = "0px"
div37c.style.borderRadius = "0px"
div37d.style.borderRadius = "0px"
div38a.style.borderRadius = "0px"
div38b.style.borderRadius = "0px"
div38c.style.borderRadius = "0px"
div38d.style.borderRadius = "0px"
div39a.style.borderRadius = "0px"
div39b.style.borderRadius = "0px"
div39c.style.borderRadius = "0px"
div39d.style.borderRadius = "0px"
div40a.style.borderRadius = "0px"
div40b.style.borderRadius = "0px"
div40c.style.borderRadius = "0px"
div40d.style.borderRadius = "0px"
div41a.style.borderRadius = "0px"
div41b.style.borderRadius = "0px"
div41c.style.borderRadius = "0px"
div41d.style.borderRadius = "0px"
div42a.style.borderRadius = "0px"
div42b.style.borderRadius = "0px"
div42c.style.borderRadius = "0px"
div42d.style.borderRadius = "0px"
div43a.style.borderRadius = "0px"
div43b.style.borderRadius = "0px"
div43c.style.borderRadius = "0px"
div43d.style.borderRadius = "0px"
div44a.style.borderRadius = "0px"
div44b.style.borderRadius = "0px"
div44c.style.borderRadius = "0px"
div44d.style.borderRadius = "0px"
div45a.style.borderRadius = "0px"
div45b.style.borderRadius = "0px"
div45c.style.borderRadius = "0px"
div45d.style.borderRadius = "0px"
div46a.style.borderRadius = "0px"
div46b.style.borderRadius = "0px"
div46c.style.borderRadius = "0px"
div46d.style.borderRadius = "0px"
div47a.style.borderRadius = "0px"
div47b.style.borderRadius = "0px"
div47c.style.borderRadius = "0px"
div47d.style.borderRadius = "0px"
div48a.style.borderRadius = "0px"
div48b.style.borderRadius = "0px"
div48c.style.borderRadius = "0px"
div48d.style.borderRadius = "0px"
div49a.style.borderRadius = "0px"
div49b.style.borderRadius = "0px"
div49c.style.borderRadius = "0px"
div49d.style.borderRadius = "0px"
div50a.style.borderRadius = "0px"
div50b.style.borderRadius = "0px"
div50c.style.borderRadius = "0px"
div50d.style.borderRadius = "0px"
div51a.style.borderRadius = "0px"
div51b.style.borderRadius = "0px"
div51c.style.borderRadius = "0px"
div51d.style.borderRadius = "0px"
}
if (cValue != 7) {
receptorDiv.style.background = "black"
receptorDiv2.style.background = "black"
receptorDiv3.style.background = "black"
receptorDiv4.style.background = "black"
elemDiv.style.background = "black"
elemDiv2.style.background = "black"
elemDiv3.style.background = "black"
elemDiv4.style.background = "black"
div2a.style.background = "black"
div2b.style.background = "black"
div2c.style.background = "black"
div2d.style.background = "black"
div3a.style.background = "black"
div3b.style.background = "black"
div3c.style.background = "black"
div3d.style.background = "black"
div4a.style.background = "black"
div4b.style.background = "black"
div4c.style.background = "black"
div4d.style.background = "black"
div5a.style.background = "black"
div5b.style.background = "black"
div5c.style.background = "black"
div5d.style.background = "black"
div6a.style.background = "black"
div6b.style.background = "black"
div6c.style.background = "black"
div6d.style.background = "black"
div7a.style.background = "black"
div7b.style.background = "black"
div7c.style.background = "black"
div7d.style.background = "black"
div8a.style.background = "black"
div8b.style.background = "black"
div8c.style.background = "black"
div8d.style.background = "black"
div9a.style.background = "black"
div9b.style.background = "black"
div9c.style.background = "black"
div9d.style.background = "black"
div10a.style.background = "black"
div10b.style.background = "black"
div10c.style.background = "black"
div10d.style.background = "black"
div11a.style.background = "black"
div11b.style.background = "black"
div11c.style.background = "black"
div11d.style.background = "black"
div12a.style.background = "black"
div12b.style.background = "black"
div12c.style.background = "black"
div12d.style.background = "black"
div13a.style.background = "black"
div13b.style.background = "black"
div13c.style.background = "black"
div13d.style.background = "black"
div14a.style.background = "black"
div14b.style.background = "black"
div14c.style.background = "black"
div14d.style.background = "black"
div15a.style.background = "black"
div15b.style.background = "black"
div15c.style.background = "black"
div15d.style.background = "black"
div16a.style.background = "black"
div16b.style.background = "black"
div16c.style.background = "black"
div16d.style.background = "black"
div17a.style.background = "black"
div17b.style.background = "black"
div17c.style.background = "black"
div17d.style.background = "black"
div18a.style.background = "black"
div18b.style.background = "black"
div18c.style.background = "black"
div18d.style.background = "black"
div19a.style.background = "black"
div19b.style.background = "black"
div19c.style.background = "black"
div19d.style.background = "black"
div20a.style.background = "black"
div20b.style.background = "black"
div20c.style.background = "black"
div20d.style.background = "black"
div21a.style.background = "black"
div21b.style.background = "black"
div21c.style.background = "black"
div21d.style.background = "black"
div22a.style.background = "black"
div22b.style.background = "black"
div22c.style.background = "black"
div22d.style.background = "black"
div23a.style.background = "black"
div23b.style.background = "black"
div23c.style.background = "black"
div23d.style.background = "black"
div24a.style.background = "black"
div24b.style.background = "black"
div24c.style.background = "black"
div24d.style.background = "black"
div25a.style.background = "black"
div25b.style.background = "black"
div25c.style.background = "black"
div25d.style.background = "black"
div26a.style.background = "black"
div26b.style.background = "black"
div26c.style.background = "black"
div26d.style.background = "black"
div27a.style.background = "black"
div27b.style.background = "black"
div27c.style.background = "black"
div27d.style.background = "black"
div28a.style.background = "black"
div28b.style.background = "black"
div28c.style.background = "black"
div28d.style.background = "black"
div29a.style.background = "black"
div29b.style.background = "black"
div29c.style.background = "black"
div29d.style.background = "black"
div30a.style.background = "black"
div30b.style.background = "black"
div30c.style.background = "black"
div30d.style.background = "black"
div31a.style.background = "black"
div31b.style.background = "black"
div31c.style.background = "black"
div31d.style.background = "black"
div32a.style.background = "black"
div32b.style.background = "black"
div32c.style.background = "black"
div32d.style.background = "black"
div33a.style.background = "black"
div33b.style.background = "black"
div33c.style.background = "black"
div33d.style.background = "black"
div34a.style.background = "black"
div34b.style.background = "black"
div34c.style.background = "black"
div34d.style.background = "black"
div35a.style.background = "black"
div35b.style.background = "black"
div35c.style.background = "black"
div35d.style.background = "black"
div36a.style.background = "black"
div36b.style.background = "black"
div36c.style.background = "black"
div36d.style.background = "black"
div37a.style.background = "black"
div37b.style.background = "black"
div37c.style.background = "black"
div37d.style.background = "black"
div38a.style.background = "black"
div38b.style.background = "black"
div38c.style.background = "black"
div38d.style.background = "black"
div39a.style.background = "black"
div39b.style.background = "black"
div39c.style.background = "black"
div39d.style.background = "black"
div40a.style.background = "black"
div40b.style.background = "black"
div40c.style.background = "black"
div40d.style.background = "black"
div41a.style.background = "black"
div41b.style.background = "black"
div41c.style.background = "black"
div41d.style.background = "black"
div42a.style.background = "black"
div42b.style.background = "black"
div42c.style.background = "black"
div42d.style.background = "black"
div43a.style.background = "black"
div43b.style.background = "black"
div43c.style.background = "black"
div43d.style.background = "black"
div44a.style.background = "black"
div44b.style.background = "black"
div44c.style.background = "black"
div44d.style.background = "black"
div45a.style.background = "black"
div45b.style.background = "black"
div45c.style.background = "black"
div45d.style.background = "black"
div46a.style.background = "black"
div46b.style.background = "black"
div46c.style.background = "black"
div46d.style.background = "black"
div47a.style.background = "black"
div47b.style.background = "black"
div47c.style.background = "black"
div47d.style.background = "black"
div48a.style.background = "black"
div48b.style.background = "black"
div48c.style.background = "black"
div48d.style.background = "black"
div49a.style.background = "black"
div49b.style.background = "black"
div49c.style.background = "black"
div49d.style.background = "black"
div50a.style.background = "black"
div50b.style.background = "black"
div50c.style.background = "black"
div50d.style.background = "black"
div51a.style.background = "black"
div51b.style.background = "black"
div51c.style.background = "black"
div51d.style.background = "black"
receptorDiv.innerHTML = ""
receptorDiv2.innerHTML = ""
receptorDiv3.innerHTML = ""
receptorDiv4.innerHTML = ""
elemDiv.innerHTML = ""
elemDiv2.innerHTML = ""
elemDiv3.innerHTML = ""
elemDiv4.innerHTML = ""
div2a.innerHTML = ""
div2b.innerHTML = ""
div2c.innerHTML = ""
div2d.innerHTML = ""
div3a.innerHTML = ""
div3b.innerHTML = ""
div3c.innerHTML = ""
div3d.innerHTML = ""
div4a.innerHTML = ""
div4b.innerHTML = ""
div4c.innerHTML = ""
div4d.innerHTML = ""
div5a.innerHTML = ""
div5b.innerHTML = ""
div5c.innerHTML = ""
div5d.innerHTML = ""
div6a.innerHTML = ""
div6b.innerHTML = ""
div6c.innerHTML = ""
div6d.innerHTML = ""
div7a.innerHTML = ""
div7b.innerHTML = ""
div7c.innerHTML = ""
div7d.innerHTML = ""
div8a.innerHTML = ""
div8b.innerHTML = ""
div8c.innerHTML = ""
div8d.innerHTML = ""
div9a.innerHTML = ""
div9b.innerHTML = ""
div9c.innerHTML = ""
div9d.innerHTML = ""
div10a.innerHTML = ""
div10b.innerHTML = ""
div10c.innerHTML = ""
div10d.innerHTML = ""
div11a.innerHTML = ""
div11b.innerHTML = ""
div11c.innerHTML = ""
div11d.innerHTML = ""
div12a.innerHTML = ""
div12b.innerHTML = ""
div12c.innerHTML = ""
div12d.innerHTML = ""
div13a.innerHTML = ""
div13b.innerHTML = ""
div13c.innerHTML = ""
div13d.innerHTML = ""
div14a.innerHTML = ""
div14b.innerHTML = ""
div14c.innerHTML = ""
div14d.innerHTML = ""
div15a.innerHTML = ""
div15b.innerHTML = ""
div15c.innerHTML = ""
div15d.innerHTML = ""
div16a.innerHTML = ""
div16b.innerHTML = ""
div16c.innerHTML = ""
div16d.innerHTML = ""
div17a.innerHTML = ""
div17b.innerHTML = ""
div17c.innerHTML = ""
div17d.innerHTML = ""
div18a.innerHTML = ""
div18b.innerHTML = ""
div18c.innerHTML = ""
div18d.innerHTML = ""
div19a.innerHTML = ""
div19b.innerHTML = ""
div19c.innerHTML = ""
div19d.innerHTML = ""
div20a.innerHTML = ""
div20b.innerHTML = ""
div20c.innerHTML = ""
div20d.innerHTML = ""
div21a.innerHTML = ""
div21b.innerHTML = ""
div21c.innerHTML = ""
div21d.innerHTML = ""
div22a.innerHTML = ""
div22b.innerHTML = ""
div22c.innerHTML = ""
div22d.innerHTML = ""
div23a.innerHTML = ""
div23b.innerHTML = ""
div23c.innerHTML = ""
div23d.innerHTML = ""
div24a.innerHTML = ""
div24b.innerHTML = ""
div24c.innerHTML = ""
div24d.innerHTML = ""
div25a.innerHTML = ""
div25b.innerHTML = ""
div25c.innerHTML = ""
div25d.innerHTML = ""
div26a.innerHTML = ""
div26b.innerHTML = ""
div26c.innerHTML = ""
div26d.innerHTML = ""
div27a.innerHTML = ""
div27b.innerHTML = ""
div27c.innerHTML = ""
div27d.innerHTML = ""
div28a.innerHTML = ""
div28b.innerHTML = ""
div28c.innerHTML = ""
div28d.innerHTML = ""
div29a.innerHTML = ""
div29b.innerHTML = ""
div29c.innerHTML = ""
div29d.innerHTML = ""
div30a.innerHTML = ""
div30b.innerHTML = ""
div30c.innerHTML = ""
div30d.innerHTML = ""
div31a.innerHTML = ""
div31b.innerHTML = ""
div31c.innerHTML = ""
div31d.innerHTML = ""
div32a.innerHTML = ""
div32b.innerHTML = ""
div32c.innerHTML = ""
div32d.innerHTML = ""
div33a.innerHTML = ""
div33b.innerHTML = ""
div33c.innerHTML = ""
div33d.innerHTML = ""
div34a.innerHTML = ""
div34b.innerHTML = ""
div34c.innerHTML = ""
div34d.innerHTML = ""
div35a.innerHTML = ""
div35b.innerHTML = ""
div35c.innerHTML = ""
div35d.innerHTML = ""
div36a.innerHTML = ""
div36b.innerHTML = ""
div36c.innerHTML = ""
div36d.innerHTML = ""
div37a.innerHTML = ""
div37b.innerHTML = ""
div37c.innerHTML = ""
div37d.innerHTML = ""
div38a.innerHTML = ""
div38b.innerHTML = ""
div38c.innerHTML = ""
div38d.innerHTML = ""
div39a.innerHTML = ""
div39b.innerHTML = ""
div39c.innerHTML = ""
div39d.innerHTML = ""
div40a.innerHTML = ""
div40b.innerHTML = ""
div40c.innerHTML = ""
div40d.innerHTML = ""
div41a.innerHTML = ""
div41b.innerHTML = ""
div41c.innerHTML = ""
div41d.innerHTML = ""
div42a.innerHTML = ""
div42b.innerHTML = ""
div42c.innerHTML = ""
div42d.innerHTML = ""
div43a.innerHTML = ""
div43b.innerHTML = ""
div43c.innerHTML = ""
div43d.innerHTML = ""
div44a.innerHTML = ""
div44b.innerHTML = ""
div44c.innerHTML = ""
div44d.innerHTML = ""
div45a.innerHTML = ""
div45b.innerHTML = ""
div45c.innerHTML = ""
div45d.innerHTML = ""
div46a.innerHTML = ""
div46b.innerHTML = ""
div46c.innerHTML = ""
div46d.innerHTML = ""
div47a.innerHTML = ""
div47b.innerHTML = ""
div47c.innerHTML = ""
div47d.innerHTML = ""
div48a.innerHTML = ""
div48b.innerHTML = ""
div48c.innerHTML = ""
div48d.innerHTML = ""
div49a.innerHTML = ""
div49b.innerHTML = ""
div49c.innerHTML = ""
div49d.innerHTML = ""
div50a.innerHTML = ""
div50b.innerHTML = ""
div50c.innerHTML = ""
div50d.innerHTML = ""
div51a.innerHTML = ""
div51b.innerHTML = ""
div51c.innerHTML = ""
div51d.innerHTML = ""
}
if (value == 8) {
jacks = 0;
}
// if (value != 8) {
// jacks = 1;
// }
if (speedv == 9) {
speed = 9;
}
if (speedv == 10) {
speed = 10;
}
if (speedv == 11) {
speed = 11
}
if (speedv == 12) {
speed = 12
}
if (speedv == 13) {
speed = 13
}
if (speedv == 14) {
speed = 14
}
if (speedv == 15) {
speed = 15
}
if (speedv == 16) {
speed = 16
}
if (speedv == 17) {
speed = 17
}
if (speedv == 26) {
speed = 26
}
if (speedv == 27) {
speed = 27
}
if (speedv == 28) {
speed = 28
}
if (speedv == 29) {
speed = 29
}
if (speedv == 30) {
speed = 30
}
if (speedv == 31) {
speed = 31
}
if (speedv == 32) {
speed = 32
}
if (speedv == 33) {
speed = 33
}
if (speedv == 34) {
speed = 34
}
if (speedv == 35) {
speed = 35
}
if (speedv == 36) {
speed = 36
}
if (speed == 9) {
topp -= 0
topp2 -= 0
topp3 -= 0
topp4 -= 0
toppa -= 0
toppb -= 0
toppc -= 0
toppd -= 0
topp3a -= 0
topp3b -= 0
topp3c -= 0
topp3d -= 0
topp4a -= 0
topp4b -= 0
topp4c -= 0
topp4d -= 0
topp5a -= 0
topp5b -= 0
topp5c -= 0
topp5d -= 0
topp6a -= 0
topp6b -= 0
topp6c -= 0
topp6d -= 0
topp7a -= 0
topp7b -= 0
topp7c -= 0
topp7d -= 0
topp8a -= 0
topp8b -= 0
topp8c -= 0
topp8d -= 0
topp9a -= 0
topp9b -= 0
topp9c -= 0
topp9d -= 0
topp10a -= 0
topp10b -= 0
topp10c -= 0
topp10d -= 0
topp11a -= 0
topp11b -= 0
topp11c -= 0
topp11d -= 0
topp12a -= 0
topp12b -= 0
topp12c -= 0
topp12d -= 0
topp13a -= 0
topp13b -= 0
topp13c -= 0
topp13d -= 0
topp14a -= 0
topp14b -= 0
topp14c -= 0
topp14d -= 0
topp15a -= 0
topp15b -= 0
topp15c -= 0
topp15d -= 0
topp16a -= 0
topp16b -= 0
topp16c -= 0
topp16d -= 0
topp17a -= 0
topp17b -= 0
topp17c -= 0
topp17d -= 0
topp18a -= 0
topp18b -= 0
topp18c -= 0
topp18d -= 0
topp19a -= 0
topp19b -= 0
topp19c -= 0
topp19d -= 0
topp20a -= 0
topp20b -= 0
topp20c -= 0
topp20d -= 0
topp21a -= 0
topp21b -= 0
topp21c -= 0
topp21d -= 0
topp22a -= 0
topp22b -= 0
topp22c -= 0
topp22d -= 0
topp23a -= 0
topp23b -= 0
topp23c -= 0
topp23d -= 0
topp24a -= 0
topp24b -= 0
topp24c -= 0
topp24d -= 0
topp25a -= 0
topp25b -= 0
topp25c -= 0
topp25d -= 0
topp26a -= 0
topp26b -= 0
topp26c -= 0
topp26d -= 0
topp27a -= 0
topp27b -= 0
topp27c -= 0
topp27d -= 0
topp28a -= 0
topp28b -= 0
topp28c -= 0
topp28d -= 0
topp29a -= 0
topp29b -= 0
topp29c -= 0
topp29d -= 0
topp30a -= 0
topp30b -= 0
topp30c -= 0
topp30d -= 0
topp31a -= 0
topp31b -= 0
topp31c -= 0
topp31d -= 0
topp32a -= 0
topp32b -= 0
topp32c -= 0
topp32d -= 0
topp33a -= 0
topp33b -= 0
topp33c -= 0
topp33d -= 0
topp34a -= 0
topp34b -= 0
topp34c -= 0
topp34d -= 0
topp35a -= 0
topp35b -= 0
topp35c -= 0
topp35d -= 0
topp36a -= 0
topp36b -= 0
topp36c -= 0
topp36d -= 0
topp37a -= 0
topp37b -= 0
topp37c -= 0
topp37d -= 0
topp38a -= 0
topp38b -= 0
topp38c -= 0
topp38d -= 0
topp39a -= 0
topp39b -= 0
topp39c -= 0
topp39d -= 0
topp40a -= 0
topp40b -= 0
topp40c -= 0
topp40d -= 0
topp41a -= 0
topp41b -= 0
topp41c -= 0
topp41d -= 0
topp42a -= 0
topp42b -= 0
topp42c -= 0
topp42d -= 0
topp43a -= 0
topp43b -= 0
topp43c -= 0
topp43d -= 0
topp44a -= 0
topp44b -= 0
topp44c -= 0
topp44d -= 0
topp45a -= 0
topp45b -= 0
topp45c -= 0
topp45d -= 0
topp46a -= 0
topp46b -= 0
topp46c -= 0
topp46d -= 0
topp47a -= 0
topp47b -= 0
topp47c -= 0
topp47d -= 0
topp48a -= 0
topp48b -= 0
topp48c -= 0
topp48d -= 0
topp49a -= 0
topp49b -= 0
topp49c -= 0
topp49d -= 0
topp50a -= 0
topp50b -= 0
topp50c -= 0
topp50d -= 0
topp51a -= 0
topp51b -= 0
topp51c -= 0
topp51d -= 0
middleTop = 45 - 12
middleBottom = 55 + 12
paTop1a = 54 + 9
paTop1b = 65 + 11
paTop2a = 65 + 11
paTop2b = 75 + 10
paTop3a = 75 + 10
paTop3b = 90 + 15
paTop4a = 90 + 15
paTop4b = 135 + 45
paBottom1a = 35 - 11
paBottom1b = 46 - 9
paBottom2a = 25 - 10
paBottom2b = 35 - 11
paBottom3a = 10 - 15
paBottom3b = 25 - 10
paBottom4a = -35 - 45
paBottom4b = 10 - 15
}
if (speed == 10) {
topp -= 1
topp2 -= 1
topp3 -= 1
topp4 -= 1
toppa -= 1
toppb -= 1
toppc -= 1
toppd -= 1
topp3a -= 1
topp3b -= 1
topp3c -= 1
topp3d -= 1
topp4a -= 1
topp4b -= 1
topp4c -= 1
topp4d -= 1
topp5a -= 1
topp5b -= 1
topp5c -= 1
topp5d -= 1
topp6a -= 1
topp6b -= 1
topp6c -= 1
topp6d -= 1
topp7a -= 1
topp7b -= 1
topp7c -= 1
topp7d -= 1
topp8a -= 1
topp8b -= 1
topp8c -= 1
topp8d -= 1
topp9a -= 1
topp9b -= 1
topp9c -= 1
topp9d -= 1
topp10a -= 1
topp10b -= 1
topp10c -= 1
topp10d -= 1
topp11a -= 1
topp11b -= 1
topp11c -= 1
topp11d -= 1
topp12a -= 1
topp12b -= 1
topp12c -= 1
topp12d -= 1
topp13a -= 1
topp13b -= 1
topp13c -= 1
topp13d -= 1
topp14a -= 1
topp14b -= 1
topp14c -= 1
topp14d -= 1
topp15a -= 1
topp15b -= 1
topp15c -= 1
topp15d -= 1
topp16a -= 1
topp16b -= 1
topp16c -= 1
topp16d -= 1
topp17a -= 1
topp17b -= 1
topp17c -= 1
topp17d -= 1
topp18a -= 1
topp18b -= 1
topp18c -= 1
topp18d -= 1
topp19a -= 1
topp19b -= 1
topp19c -= 1
topp19d -= 1
topp20a -= 1
topp20b -= 1
topp20c -= 1
topp20d -= 1
topp21a -= 1
topp21b -= 1
topp21c -= 1
topp21d -= 1
topp22a -= 1
topp22b -= 1
topp22c -= 1
topp22d -= 1
topp23a -= 1
topp23b -= 1
topp23c -= 1
topp23d -= 1
topp24a -= 1
topp24b -= 1
topp24c -= 1
topp24d -= 1
topp25a -= 1
topp25b -= 1
topp25c -= 1
topp25d -= 1
topp26a -= 1
topp26b -= 1
topp26c -= 1
topp26d -= 1
topp27a -= 1
topp27b -= 1
topp27c -= 1
topp27d -= 1
topp28a -= 1
topp28b -= 1
topp28c -= 1
topp28d -= 1
topp29a -= 1
topp29b -= 1
topp29c -= 1
topp29d -= 1
topp30a -= 1
topp30b -= 1
topp30c -= 1
topp30d -= 1
topp31a -= 1
topp31b -= 1
topp31c -= 1
topp31d -= 1
topp32a -= 1
topp32b -= 1
topp32c -= 1
topp32d -= 1
topp33a -= 1
topp33b -= 1
topp33c -= 1
topp33d -= 1
topp34a -= 1
topp34b -= 1
topp34c -= 1
topp34d -= 1
topp35a -= 1
topp35b -= 1
topp35c -= 1
topp35d -= 1
topp36a -= 1
topp36b -= 1
topp36c -= 1
topp36d -= 1
topp37a -= 1
topp37b -= 1
topp37c -= 1
topp37d -= 1
topp38a -= 1
topp38b -= 1
topp38c -= 1
topp38d -= 1
topp39a -= 1
topp39b -= 1
topp39c -= 1
topp39d -= 1
topp40a -= 1
topp40b -= 1
topp40c -= 1
topp40d -= 1
topp41a -= 1
topp41b -= 1
topp41c -= 1
topp41d -= 1
topp42a -= 1
topp42b -= 1
topp42c -= 1
topp42d -= 1
topp43a -= 1
topp43b -= 1
topp43c -= 1
topp43d -= 1
topp44a -= 1
topp44b -= 1
topp44c -= 1
topp44d -= 1
topp45a -= 1
topp45b -= 1
topp45c -= 1
topp45d -= 1
topp46a -= 1
topp46b -= 1
topp46c -= 1
topp46d -= 1
topp47a -= 1
topp47b -= 1
topp47c -= 1
topp47d -= 1
topp48a -= 1
topp48b -= 1
topp48c -= 1
topp48d -= 1
topp49a -= 1
topp49b -= 1
topp49c -= 1
topp49d -= 1
topp50a -= 1
topp50b -= 1
topp50c -= 1
topp50d -= 1
topp51a -= 1
topp51b -= 1
topp51c -= 1
topp51d -= 1
middleTop = 45 - (12 * 1.33)
middleBottom = 55 + (12 * 1.33)
paTop1a = 55 + (10 * 1.33)
paTop1b = 65 + (10 * 1.33)
paTop2a = 65 + (10 * 1.33)
paTop2b = 75 + (10 * 1.33)
paTop3a = 75 + (10 * 1.33)
paTop3b = 90 + (15 * 1.33)
paTop4a = 90 + (15 * 1.33)
paTop4b = 135 + (45 * 1.33)
paBottom1a = 35 - (10 * 1.33)
paBottom1b = 45 - (10 * 1.33)
paBottom2a = 25 - (10 * 1.33)
paBottom2b = 35 - (10 * 1.33)
paBottom3a = 10 - (15 * 1.33)
paBottom3b = 25 - (10 * 1.33)
paBottom4a = -35 - (45 * 1.33)
paBottom4b = 10 - (15 * 1.33)
}
if (speed == 11) {
topp -= 2
topp2 -= 2
topp3 -= 2
topp4 -= 2
toppa -= 2
toppb -= 2
toppc -= 2
toppd -= 2
topp3a -= 2
topp3b -= 2
topp3c -= 2
topp3d -= 2
topp4a -= 2
topp4b -= 2
topp4c -= 2
topp4d -= 2
topp5a -= 2
topp5b -= 2
topp5c -= 2
topp5d -= 2
topp6a -= 2
topp6b -= 2
topp6c -= 2
topp6d -= 2
topp7a -= 2
topp7b -= 2
topp7c -= 2
topp7d -= 2
topp8a -= 2
topp8b -= 2
topp8c -= 2
topp8d -= 2
topp9a -= 2
topp9b -= 2
topp9c -= 2
topp9d -= 2
topp10a -= 2
topp10b -= 2
topp10c -= 2
topp10d -= 2
topp11a -= 2
topp11b -= 2
topp11c -= 2
topp11d -= 2
topp12a -= 2
topp12b -= 2
topp12c -= 2
topp12d -= 2
topp13a -= 2
topp13b -= 2
topp13c -= 2
topp13d -= 2
topp14a -= 2
topp14b -= 2
topp14c -= 2
topp14d -= 2
topp15a -= 2
topp15b -= 2
topp15c -= 2
topp15d -= 2
topp16a -= 2
topp16b -= 2
topp16c -= 2
topp16d -= 2
topp17a -= 2
topp17b -= 2
topp17c -= 2
topp17d -= 2
topp18a -= 2
topp18b -= 2
topp18c -= 2
topp18d -= 2
topp19a -= 2
topp19b -= 2
topp19c -= 2
topp19d -= 2
topp20a -= 2
topp20b -= 2
topp20c -= 2
topp20d -= 2
topp21a -= 2
topp21b -= 2
topp21c -= 2
topp21d -= 2
topp22a -= 2
topp22b -= 2
topp22c -= 2
topp22d -= 2
topp23a -= 2
topp23b -= 2
topp23c -= 2
topp23d -= 2
topp24a -= 2
topp24b -= 2
topp24c -= 2
topp24d -= 2
topp25a -= 2
topp25b -= 2
topp25c -= 2
topp25d -= 2
topp26a -= 2
topp26b -= 2
topp26c -= 2
topp26d -= 2
topp27a -= 2
topp27b -= 2
topp27c -= 2
topp27d -= 2
topp28a -= 2
topp28b -= 2
topp28c -= 2
topp28d -= 2
topp29a -= 2
topp29b -= 2
topp29c -= 2
topp29d -= 2
topp30a -= 2
topp30b -= 2
topp30c -= 2
topp30d -= 2
topp31a -= 2
topp31b -= 2
topp31c -= 2
topp31d -= 2
topp32a -= 2
topp32b -= 2
topp32c -= 2
topp32d -= 2
topp33a -= 2
topp33b -= 2
topp33c -= 2
topp33d -= 2
topp34a -= 2
topp34b -= 2
topp34c -= 2
topp34d -= 2
topp35a -= 2
topp35b -= 2
topp35c -= 2
topp35d -= 2
topp36a -= 2
topp36b -= 2
topp36c -= 2
topp36d -= 2
topp37a -= 2
topp37b -= 2
topp37c -= 2
topp37d -= 2
topp38a -= 2
topp38b -= 2
topp38c -= 2
topp38d -= 2
topp39a -= 2
topp39b -= 2
topp39c -= 2
topp39d -= 2
topp40a -= 2
topp40b -= 2
topp40c -= 2
topp40d -= 2
topp41a -= 2
topp41b -= 2
topp41c -= 2
topp41d -= 2
topp42a -= 2
topp42b -= 2
topp42c -= 2
topp42d -= 2
topp43a -= 2
topp43b -= 2
topp43c -= 2
topp43d -= 2
topp44a -= 2
topp44b -= 2
topp44c -= 2
topp44d -= 2
topp45a -= 2
topp45b -= 2
topp45c -= 2
topp45d -= 2
topp46a -= 2
topp46b -= 2
topp46c -= 2
topp46d -= 2
topp47a -= 2
topp47b -= 2
topp47c -= 2
topp47d -= 2
topp48a -= 2
topp48b -= 2
topp48c -= 2
topp48d -= 2
topp49a -= 2
topp49b -= 2
topp49c -= 2
topp49d -= 2
topp50a -= 2
topp50b -= 2
topp50c -= 2
topp50d -= 2
topp51a -= 2
topp51b -= 2
topp51c -= 2
topp51d -= 2
middleTop = 45 - (12 * 1.66)
middleBottom = 55 + (12 * 1.66)
paTop1a = 55 + (10 * 1.66)
paTop1b = 65 + (10 * 1.66)
paTop2a = 65 + (10 * 1.66)
paTop2b = 75 + (10 * 1.66)
paTop3a = 75 + (10 * 1.66)
paTop3b = 90 + (15 * 1.66)
paTop4a = 90 + (15 * 1.66)
paTop4b = 135 + (45 * 1.66)
paBottom1a = 35 - (10 * 1.66)
paBottom1b = 45 - (10 * 1.66)
paBottom2a = 25 - (10 * 1.66)
paBottom2b = 35 - (10 * 1.66)
paBottom3a = 10 - (15 * 1.66)
paBottom3b = 25 - (10 * 1.66)
paBottom4a = -35 - (45 * 1.66)
paBottom4b = 10 - (15 * 1.66)
}
if (speed == 12) {
topp -= 3
topp2 -= 3
topp3 -= 3
topp4 -= 3
toppa -= 3
toppb -= 3
toppc -= 3
toppd -= 3
topp3a -= 3
topp3b -= 3
topp3c -= 3
topp3d -= 3
topp4a -= 3
topp4b -= 3
topp4c -= 3
topp4d -= 3
topp5a -= 3
topp5b -= 3
topp5c -= 3
topp5d -= 3
topp6a -= 3
topp6b -= 3
topp6c -= 3
topp6d -= 3
topp7a -= 3
topp7b -= 3
topp7c -= 3
topp7d -= 3
topp8a -= 3
topp8b -= 3
topp8c -= 3
topp8d -= 3
topp9a -= 3
topp9b -= 3
topp9c -= 3
topp9d -= 3
topp10a -= 3
topp10b -= 3
topp10c -= 3
topp10d -= 3
topp11a -= 3
topp11b -= 3
topp11c -= 3
topp11d -= 3
topp12a -= 3
topp12b -= 3
topp12c -= 3
topp12d -= 3
topp13a -= 3
topp13b -= 3
topp13c -= 3
topp13d -= 3
topp14a -= 3
topp14b -= 3
topp14c -= 3
topp14d -= 3
topp15a -= 3
topp15b -= 3
topp15c -= 3
topp15d -= 3
topp16a -= 3
topp16b -= 3
topp16c -= 3
topp16d -= 3
topp17a -= 3
topp17b -= 3
topp17c -= 3
topp17d -= 3
topp18a -= 3
topp18b -= 3
topp18c -= 3
topp18d -= 3
topp19a -= 3
topp19b -= 3
topp19c -= 3
topp19d -= 3
topp20a -= 3
topp20b -= 3
topp20c -= 3
topp20d -= 3
topp21a -= 3
topp21b -= 3
topp21c -= 3
topp21d -= 3
topp22a -= 3
topp22b -= 3
topp22c -= 3
topp22d -= 3
topp23a -= 3
topp23b -= 3
topp23c -= 3
topp23d -= 3
topp24a -= 3
topp24b -= 3
topp24c -= 3
topp24d -= 3
topp25a -= 3
topp25b -= 3
topp25c -= 3
topp25d -= 3
topp26a -= 3
topp26b -= 3
topp26c -= 3
topp26d -= 3
topp27a -= 3
topp27b -= 3
topp27c -= 3
topp27d -= 3
topp28a -= 3
topp28b -= 3
topp28c -= 3
topp28d -= 3
topp29a -= 3
topp29b -= 3
topp29c -= 3
topp29d -= 3
topp30a -= 3
topp30b -= 3
topp30c -= 3
topp30d -= 3
topp31a -= 3
topp31b -= 3
topp31c -= 3
topp31d -= 3
topp32a -= 3
topp32b -= 3
topp32c -= 3
topp32d -= 3
topp33a -= 3
topp33b -= 3
topp33c -= 3
topp33d -= 3
topp34a -= 3
topp34b -= 3
topp34c -= 3
topp34d -= 3
topp35a -= 3
topp35b -= 3
topp35c -= 3
topp35d -= 3
topp36a -= 3
topp36b -= 3
topp36c -= 3
topp36d -= 3
topp37a -= 3
topp37b -= 3
topp37c -= 3
topp37d -= 3
topp38a -= 3
topp38b -= 3
topp38c -= 3
topp38d -= 3
topp39a -= 3
topp39b -= 3
topp39c -= 3
topp39d -= 3
topp40a -= 3
topp40b -= 3
topp40c -= 3
topp40d -= 3
topp41a -= 3
topp41b -= 3
topp41c -= 3
topp41d -= 3
topp42a -= 3
topp42b -= 3
topp42c -= 3
topp42d -= 3
topp43a -= 3
topp43b -= 3
topp43c -= 3
topp43d -= 3
topp44a -= 3
topp44b -= 3
topp44c -= 3
topp44d -= 3
topp45a -= 3
topp45b -= 3
topp45c -= 3
topp45d -= 3
topp46a -= 3
topp46b -= 3
topp46c -= 3
topp46d -= 3
topp47a -= 3
topp47b -= 3
topp47c -= 3
topp47d -= 3
topp48a -= 3
topp48b -= 3
topp48c -= 3
topp48d -= 3
topp49a -= 3
topp49b -= 3
topp49c -= 3
topp49d -= 3
topp50a -= 3
topp50b -= 3
topp50c -= 3
topp50d -= 3
topp51a -= 3
topp51b -= 3
topp51c -= 3
topp51d -= 3
middleTop = 45 - (12 * 2)
middleBottom = 55 + (12 * 2)
paTop1a = 55 + (10 * 2)
paTop1b = 65 + (10 * 2)
paTop2a = 65 + (10 * 2)
paTop2b = 75 + (10 * 2)
paTop3a = 75 + (10 * 2)
paTop3b = 90 + (15 * 2)
paTop4a = 90 + (15 * 2)
paTop4b = 135 + (45 * 2)
paBottom1a = 35 - (10 * 2)
paBottom1b = 45 - (10 * 2)
paBottom2a = 25 - (10 * 2)
paBottom2b = 35 - (10 * 2)
paBottom3a = 10 - (15 * 2)
paBottom3b = 25 - (10 * 2)
paBottom4a = -35 - (45 * 2)
paBottom4b = 10 - (15 * 2)
}
if (speed == 13) {
topp -= 4
topp2 -= 4
topp3 -= 4
topp4 -= 4
toppa -= 4
toppb -= 4
toppc -= 4
toppd -= 4
topp3a -= 4
topp3b -= 4
topp3c -= 4
topp3d -= 4
topp4a -= 4
topp4b -= 4
topp4c -= 4
topp4d -= 4
topp5a -= 4
topp5b -= 4
topp5c -= 4
topp5d -= 4
topp6a -= 4
topp6b -= 4
topp6c -= 4
topp6d -= 4
topp7a -= 4
topp7b -= 4
topp7c -= 4
topp7d -= 4
topp8a -= 4
topp8b -= 4
topp8c -= 4
topp8d -= 4
topp9a -= 4
topp9b -= 4
topp9c -= 4
topp9d -= 4
topp10a -= 4
topp10b -= 4
topp10c -= 4
topp10d -= 4
topp11a -= 4
topp11b -= 4
topp11c -= 4
topp11d -= 4
topp12a -= 4
topp12b -= 4
topp12c -= 4
topp12d -= 4
topp13a -= 4
topp13b -= 4
topp13c -= 4
topp13d -= 4
topp14a -= 4
topp14b -= 4
topp14c -= 4
topp14d -= 4
topp15a -= 4
topp15b -= 4
topp15c -= 4
topp15d -= 4
topp16a -= 4
topp16b -= 4
topp16c -= 4
topp16d -= 4
topp17a -= 4
topp17b -= 4
topp17c -= 4
topp17d -= 4
topp18a -= 4
topp18b -= 4
topp18c -= 4
topp18d -= 4
topp19a -= 4
topp19b -= 4
topp19c -= 4
topp19d -= 4
topp20a -= 4
topp20b -= 4
topp20c -= 4
topp20d -= 4
topp21a -= 4
topp21b -= 4
topp21c -= 4
topp21d -= 4
topp22a -= 4
topp22b -= 4
topp22c -= 4
topp22d -= 4
topp23a -= 4
topp23b -= 4
topp23c -= 4
topp23d -= 4
topp24a -= 4
topp24b -= 4
topp24c -= 4
topp24d -= 4
topp25a -= 4
topp25b -= 4
topp25c -= 4
topp25d -= 4
topp26a -= 4
topp26b -= 4
topp26c -= 4
topp26d -= 4
topp27a -= 4
topp27b -= 4
topp27c -= 4
topp27d -= 4
topp28a -= 4
topp28b -= 4
topp28c -= 4
topp28d -= 4
topp29a -= 4
topp29b -= 4
topp29c -= 4
topp29d -= 4
topp30a -= 4
topp30b -= 4
topp30c -= 4
topp30d -= 4
topp31a -= 4
topp31b -= 4
topp31c -= 4
topp31d -= 4
topp32a -= 4
topp32b -= 4
topp32c -= 4
topp32d -= 4
topp33a -= 4
topp33b -= 4
topp33c -= 4
topp33d -= 4
topp34a -= 4
topp34b -= 4
topp34c -= 4
topp34d -= 4
topp35a -= 4
topp35b -= 4
topp35c -= 4
topp35d -= 4
topp36a -= 4
topp36b -= 4
topp36c -= 4
topp36d -= 4
topp37a -= 4
topp37b -= 4
topp37c -= 4
topp37d -= 4
topp38a -= 4
topp38b -= 4
topp38c -= 4
topp38d -= 4
topp39a -= 4
topp39b -= 4
topp39c -= 4
topp39d -= 4
topp40a -= 4
topp40b -= 4
topp40c -= 4
topp40d -= 4
topp41a -= 4
topp41b -= 4
topp41c -= 4
topp41d -= 4
topp42a -= 4
topp42b -= 4
topp42c -= 4
topp42d -= 4
topp43a -= 4
topp43b -= 4
topp43c -= 4
topp43d -= 4
topp44a -= 4
topp44b -= 4
topp44c -= 4
topp44d -= 4
topp45a -= 4
topp45b -= 4
topp45c -= 4
topp45d -= 4
topp46a -= 4
topp46b -= 4
topp46c -= 4
topp46d -= 4
topp47a -= 4
topp47b -= 4
topp47c -= 4
topp47d -= 4
topp48a -= 4
topp48b -= 4
topp48c -= 4
topp48d -= 4
topp49a -= 4
topp49b -= 4
topp49c -= 4
topp49d -= 4
topp50a -= 4
topp50b -= 4
topp50c -= 4
topp50d -= 4
topp51a -= 4
topp51b -= 4
topp51c -= 4
topp51d -= 4
middleTop = 45 - (12 * 2.33)
middleBottom = 55 + (12 * 2.33)
paTop1a = 55 + (10 * 2.33)
paTop1b = 65 + (10 * 2.33)
paTop2a = 65 + (10 * 2.33)
paTop2b = 75 + (10 * 2.33)
paTop3a = 75 + (10 * 2.33)
paTop3b = 90 + (15 * 2.33)
paTop4a = 90 + (15 * 2.33)
paTop4b = 135 + (45 * 2.33)
paBottom1a = 35 - (10 * 2.33)
paBottom1b = 45 - (10 * 2.33)
paBottom2a = 25 - (10 * 2.33)
paBottom2b = 35 - (10 * 2.33)
paBottom3a = 10 - (15 * 2.33)
paBottom3b = 25 - (10 * 2.33)
paBottom4a = -35 - (45 * 2.33)
paBottom4b = 10 - (15 * 2.33)
}
if (speed == 14) {
topp -= 5
topp2 -= 5
topp3 -= 5
topp4 -= 5
toppa -= 5
toppb -= 5
toppc -= 5
toppd -= 5
topp3a -= 5
topp3b -= 5
topp3c -= 5
topp3d -= 5
topp4a -= 5
topp4b -= 5
topp4c -= 5
topp4d -= 5
topp5a -= 5
topp5b -= 5
topp5c -= 5
topp5d -= 5
topp6a -= 5
topp6b -= 5
topp6c -= 5
topp6d -= 5
topp7a -= 5
topp7b -= 5
topp7c -= 5
topp7d -= 5
topp8a -= 5
topp8b -= 5
topp8c -= 5
topp8d -= 5
topp9a -= 5
topp9b -= 5
topp9c -= 5
topp9d -= 5
topp10a -= 5
topp10b -= 5
topp10c -= 5
topp10d -= 5
topp11a -= 5
topp11b -= 5
topp11c -= 5
topp11d -= 5
topp12a -= 5
topp12b -= 5
topp12c -= 5
topp12d -= 5
topp13a -= 5
topp13b -= 5
topp13c -= 5
topp13d -= 5
topp14a -= 5
topp14b -= 5
topp14c -= 5
topp14d -= 5
topp15a -= 5
topp15b -= 5
topp15c -= 5
topp15d -= 5
topp16a -= 5
topp16b -= 5
topp16c -= 5
topp16d -= 5
topp17a -= 5
topp17b -= 5
topp17c -= 5
topp17d -= 5
topp18a -= 5
topp18b -= 5
topp18c -= 5
topp18d -= 5
topp19a -= 5
topp19b -= 5
topp19c -= 5
topp19d -= 5
topp20a -= 5
topp20b -= 5
topp20c -= 5
topp20d -= 5
topp21a -= 5
topp21b -= 5
topp21c -= 5
topp21d -= 5
topp22a -= 5
topp22b -= 5
topp22c -= 5
topp22d -= 5
topp23a -= 5
topp23b -= 5
topp23c -= 5
topp23d -= 5
topp24a -= 5
topp24b -= 5
topp24c -= 5
topp24d -= 5
topp25a -= 5
topp25b -= 5
topp25c -= 5
topp25d -= 5
topp26a -= 5
topp26b -= 5
topp26c -= 5
topp26d -= 5
topp27a -= 5
topp27b -= 5
topp27c -= 5
topp27d -= 5
topp28a -= 5
topp28b -= 5
topp28c -= 5
topp28d -= 5
topp29a -= 5
topp29b -= 5
topp29c -= 5
topp29d -= 5
topp30a -= 5
topp30b -= 5
topp30c -= 5
topp30d -= 5
topp31a -= 5
topp31b -= 5
topp31c -= 5
topp31d -= 5
topp32a -= 5
topp32b -= 5
topp32c -= 5
topp32d -= 5
topp33a -= 5
topp33b -= 5
topp33c -= 5
topp33d -= 5
topp34a -= 5
topp34b -= 5
topp34c -= 5
topp34d -= 5
topp35a -= 5
topp35b -= 5
topp35c -= 5
topp35d -= 5
topp36a -= 5
topp36b -= 5
topp36c -= 5
topp36d -= 5
topp37a -= 5
topp37b -= 5
topp37c -= 5
topp37d -= 5
topp38a -= 5
topp38b -= 5
topp38c -= 5
topp38d -= 5
topp39a -= 5
topp39b -= 5
topp39c -= 5
topp39d -= 5
topp40a -= 5
topp40b -= 5
topp40c -= 5
topp40d -= 5
topp41a -= 5
topp41b -= 5
topp41c -= 5
topp41d -= 5
topp42a -= 5
topp42b -= 5
topp42c -= 5
topp42d -= 5
topp43a -= 5
topp43b -= 5
topp43c -= 5
topp43d -= 5
topp44a -= 5
topp44b -= 5
topp44c -= 5
topp44d -= 5
topp45a -= 5
topp45b -= 5
topp45c -= 5
topp45d -= 5
topp46a -= 5
topp46b -= 5
topp46c -= 5
topp46d -= 5
topp47a -= 5
topp47b -= 5
topp47c -= 5
topp47d -= 5
topp48a -= 5
topp48b -= 5
topp48c -= 5
topp48d -= 5
topp49a -= 5
topp49b -= 5
topp49c -= 5
topp49d -= 5
topp50a -= 5
topp50b -= 5
topp50c -= 5
topp50d -= 5
topp51a -= 5
topp51b -= 5
topp51c -= 5
topp51d -= 5
middleTop = 45 - (12 * 2.66)
middleBottom = 55 + (12 * 2.66)
paTop1a = 55 + (10 * 2.66)
paTop1b = 65 + (10 * 2.66)
paTop2a = 65 + (10 * 2.66)
paTop2b = 75 + (10 * 2.66)
paTop3a = 75 + (10 * 2.66)
paTop3b = 90 + (15 * 2.66)
paTop4a = 90 + (15 * 2.66)
paTop4b = 135 + (45 * 2.66)
paBottom1a = 35 - (10 * 2.66)
paBottom1b = 45 - (10 * 2.66)
paBottom2a = 25 - (10 * 2.66)
paBottom2b = 35 - (10 * 2.66)
paBottom3a = 10 - (15 * 2.66)
paBottom3b = 25 - (10 * 2.66)
paBottom4a = -35 - (45 * 2.66)
paBottom4b = 10 - (15 * 2.66)
}
if (speed == 15) {
topp -= 6
topp2 -= 6
topp3 -= 6
topp4 -= 6
toppa -= 6
toppb -= 6
toppc -= 6
toppd -= 6
topp3a -= 6
topp3b -= 6
topp3c -= 6
topp3d -= 6
topp4a -= 6
topp4b -= 6
topp4c -= 6
topp4d -= 6
topp5a -= 6
topp5b -= 6
topp5c -= 6
topp5d -= 6
topp6a -= 6
topp6b -= 6
topp6c -= 6
topp6d -= 6
topp7a -= 6
topp7b -= 6
topp7c -= 6
topp7d -= 6
topp8a -= 6
topp8b -= 6
topp8c -= 6
topp8d -= 6
topp9a -= 6
topp9b -= 6
topp9c -= 6
topp9d -= 6
topp10a -= 6
topp10b -= 6
topp10c -= 6
topp10d -= 6
topp11a -= 6
topp11b -= 6
topp11c -= 6
topp11d -= 6
topp12a -= 6
topp12b -= 6
topp12c -= 6
topp12d -= 6
topp13a -= 6
topp13b -= 6
topp13c -= 6
topp13d -= 6
topp14a -= 6
topp14b -= 6
topp14c -= 6
topp14d -= 6
topp15a -= 6
topp15b -= 6
topp15c -= 6
topp15d -= 6
topp16a -= 6
topp16b -= 6
topp16c -= 6
topp16d -= 6
topp17a -= 6
topp17b -= 6
topp17c -= 6
topp17d -= 6
topp18a -= 6
topp18b -= 6
topp18c -= 6
topp18d -= 6
topp19a -= 6
topp19b -= 6
topp19c -= 6
topp19d -= 6
topp20a -= 6
topp20b -= 6
topp20c -= 6
topp20d -= 6
topp21a -= 6
topp21b -= 6
topp21c -= 6
topp21d -= 6
topp22a -= 6
topp22b -= 6
topp22c -= 6
topp22d -= 6
topp23a -= 6
topp23b -= 6
topp23c -= 6
topp23d -= 6
topp24a -= 6
topp24b -= 6
topp24c -= 6
topp24d -= 6
topp25a -= 6
topp25b -= 6
topp25c -= 6
topp25d -= 6
topp26a -= 6
topp26b -= 6
topp26c -= 6
topp26d -= 6
topp27a -= 6
topp27b -= 6
topp27c -= 6
topp27d -= 6
topp28a -= 6
topp28b -= 6
topp28c -= 6
topp28d -= 6
topp29a -= 6
topp29b -= 6
topp29c -= 6
topp29d -= 6
topp30a -= 6
topp30b -= 6
topp30c -= 6
topp30d -= 6
topp31a -= 6
topp31b -= 6
topp31c -= 6
topp31d -= 6
topp32a -= 6
topp32b -= 6
topp32c -= 6
topp32d -= 6
topp33a -= 6
topp33b -= 6
topp33c -= 6
topp33d -= 6
topp34a -= 6
topp34b -= 6
topp34c -= 6
topp34d -= 6
topp35a -= 6
topp35b -= 6
topp35c -= 6
topp35d -= 6
topp36a -= 6
topp36b -= 6
topp36c -= 6
topp36d -= 6
topp37a -= 6
topp37b -= 6
topp37c -= 6
topp37d -= 6
topp38a -= 6
topp38b -= 6
topp38c -= 6
topp38d -= 6
topp39a -= 6
topp39b -= 6
topp39c -= 6
topp39d -= 6
topp40a -= 6
topp40b -= 6
topp40c -= 6
topp40d -= 6
topp41a -= 6
topp41b -= 6
topp41c -= 6
topp41d -= 6
topp42a -= 6
topp42b -= 6
topp42c -= 6
topp42d -= 6
topp43a -= 6
topp43b -= 6
topp43c -= 6
topp43d -= 6
topp44a -= 6
topp44b -= 6
topp44c -= 6
topp44d -= 6
topp45a -= 6
topp45b -= 6
topp45c -= 6
topp45d -= 6
topp46a -= 6
topp46b -= 6
topp46c -= 6
topp46d -= 6
topp47a -= 6
topp47b -= 6
topp47c -= 6
topp47d -= 6
topp48a -= 6
topp48b -= 6
topp48c -= 6
topp48d -= 6
topp49a -= 6
topp49b -= 6
topp49c -= 6
topp49d -= 6
topp50a -= 6
topp50b -= 6
topp50c -= 6
topp50d -= 6
topp51a -= 6
topp51b -= 6
topp51c -= 6
topp51d -= 6
middleTop = 45 - (12 * 3)
middleBottom = 55 + (12 * 3)
paTop1a = 55 + (10 * 3)
paTop1b = 65 + (10 * 3)
paTop2a = 65 + (10 * 3)
paTop2b = 75 + (10 * 3)
paTop3a = 75 + (10 * 3)
paTop3b = 90 + (15 * 3)
paTop4a = 90 + (15 * 3)
paTop4b = 135 + (45 * 3)
paBottom1a = 35 - (10 * 3)
paBottom1b = 45 - (10 * 3)
paBottom2a = 25 - (10 * 3)
paBottom2b = 35 - (10 * 3)
paBottom3a = 10 - (15 * 3)
paBottom3b = 25 - (10 * 3)
paBottom4a = -35 - (45 * 3)
paBottom4b = 10 - (15 * 3)
}
if (speed == 16) {
topp -= 7
topp2 -= 7
topp3 -= 7
topp4 -= 7
toppa -= 7
toppb -= 7
toppc -= 7
toppd -= 7
topp3a -= 7
topp3b -= 7
topp3c -= 7
topp3d -= 7
topp4a -= 7
topp4b -= 7
topp4c -= 7
topp4d -= 7
topp5a -= 7
topp5b -= 7
topp5c -= 7
topp5d -= 7
topp6a -= 7
topp6b -= 7
topp6c -= 7
topp6d -= 7
topp7a -= 7
topp7b -= 7
topp7c -= 7
topp7d -= 7
topp8a -= 7
topp8b -= 7
topp8c -= 7
topp8d -= 7
topp9a -= 7
topp9b -= 7
topp9c -= 7
topp9d -= 7
topp10a -= 7
topp10b -= 7
topp10c -= 7
topp10d -= 7
topp11a -= 7
topp11b -= 7
topp11c -= 7
topp11d -= 7
topp12a -= 7
topp12b -= 7
topp12c -= 7
topp12d -= 7
topp13a -= 7
topp13b -= 7
topp13c -= 7
topp13d -= 7
topp14a -= 7
topp14b -= 7
topp14c -= 7
topp14d -= 7
topp15a -= 7
topp15b -= 7
topp15c -= 7
topp15d -= 7
topp16a -= 7
topp16b -= 7
topp16c -= 7
topp16d -= 7
topp17a -= 7
topp17b -= 7
topp17c -= 7
topp17d -= 7
topp18a -= 7
topp18b -= 7
topp18c -= 7
topp18d -= 7
topp19a -= 7
topp19b -= 7
topp19c -= 7
topp19d -= 7
topp20a -= 7
topp20b -= 7
topp20c -= 7
topp20d -= 7
topp21a -= 7
topp21b -= 7
topp21c -= 7
topp21d -= 7
topp22a -= 7
topp22b -= 7
topp22c -= 7
topp22d -= 7
topp23a -= 7
topp23b -= 7
topp23c -= 7
topp23d -= 7
topp24a -= 7
topp24b -= 7
topp24c -= 7
topp24d -= 7
topp25a -= 7
topp25b -= 7
topp25c -= 7
topp25d -= 7
topp26a -= 7
topp26b -= 7
topp26c -= 7
topp26d -= 7
topp27a -= 7
topp27b -= 7
topp27c -= 7
topp27d -= 7
topp28a -= 7
topp28b -= 7
topp28c -= 7
topp28d -= 7
topp29a -= 7
topp29b -= 7
topp29c -= 7
topp29d -= 7
topp30a -= 7
topp30b -= 7
topp30c -= 7
topp30d -= 7
topp31a -= 7
topp31b -= 7
topp31c -= 7
topp31d -= 7
topp32a -= 7
topp32b -= 7
topp32c -= 7
topp32d -= 7
topp33a -= 7
topp33b -= 7
topp33c -= 7
topp33d -= 7
topp34a -= 7
topp34b -= 7
topp34c -= 7
topp34d -= 7
topp35a -= 7
topp35b -= 7
topp35c -= 7
topp35d -= 7
topp36a -= 7
topp36b -= 7
topp36c -= 7
topp36d -= 7
topp37a -= 7
topp37b -= 7
topp37c -= 7
topp37d -= 7
topp38a -= 7
topp38b -= 7
topp38c -= 7
topp38d -= 7
topp39a -= 7
topp39b -= 7
topp39c -= 7
topp39d -= 7
topp40a -= 7
topp40b -= 7
topp40c -= 7
topp40d -= 7
topp41a -= 7
topp41b -= 7
topp41c -= 7
topp41d -= 7
topp42a -= 7
topp42b -= 7
topp42c -= 7
topp42d -= 7
topp43a -= 7
topp43b -= 7
topp43c -= 7
topp43d -= 7
topp44a -= 7
topp44b -= 7
topp44c -= 7
topp44d -= 7
topp45a -= 7
topp45b -= 7
topp45c -= 7
topp45d -= 7
topp46a -= 7
topp46b -= 7
topp46c -= 7
topp46d -= 7
topp47a -= 7
topp47b -= 7
topp47c -= 7
topp47d -= 7
topp48a -= 7
topp48b -= 7
topp48c -= 7
topp48d -= 7
topp49a -= 7
topp49b -= 7
topp49c -= 7
topp49d -= 7
topp50a -= 7
topp50b -= 7
topp50c -= 7
topp50d -= 7
topp51a -= 7
topp51b -= 7
topp51c -= 7
topp51d -= 7
middleTop = 45 - (12 * 3.33)
middleBottom = 55 + (12 * 3.33)
paTop1a = 55 + (10 * 3.33)
paTop1b = 65 + (10 * 3.33)
paTop2a = 65 + (10 * 3.33)
paTop2b = 75 + (10 * 3.33)
paTop3a = 75 + (10 * 3.33)
paTop3b = 90 + (15 * 3.33)
paTop4a = 90 + (15 * 3.33)
paTop4b = 135 + (45 * 3.33)
paBottom1a = 35 - (10 * 3.33)
paBottom1b = 45 - (10 * 3.33)
paBottom2a = 25 - (10 * 3.33)
paBottom2b = 35 - (10 * 3.33)
paBottom3a = 10 - (15 * 3.33)
paBottom3b = 25 - (10 * 3.33)
paBottom4a = -35 - (45 * 3.33)
paBottom4b = 10 - (15 * 3.33)
}
if (speed == 17) {
topp -= 8
topp2 -= 8
topp3 -= 8
topp4 -= 8
toppa -= 8
toppb -= 8
toppc -= 8
toppd -= 8
topp3a -= 8
topp3b -= 8
topp3c -= 8
topp3d -= 8
topp4a -= 8
topp4b -= 8
topp4c -= 8
topp4d -= 8
topp5a -= 8
topp5b -= 8
topp5c -= 8
topp5d -= 8
topp6a -= 8
topp6b -= 8
topp6c -= 8
topp6d -= 8
topp7a -= 8
topp7b -= 8
topp7c -= 8
topp7d -= 8
topp8a -= 8
topp8b -= 8
topp8c -= 8
topp8d -= 8
topp9a -= 8
topp9b -= 8
topp9c -= 8
topp9d -= 8
topp10a -= 8
topp10b -= 8
topp10c -= 8
topp10d -= 8
topp11a -= 8
topp11b -= 8
topp11c -= 8
topp11d -= 8
topp12a -= 8
topp12b -= 8
topp12c -= 8
topp12d -= 8
topp13a -= 8
topp13b -= 8
topp13c -= 8
topp13d -= 8
topp14a -= 8
topp14b -= 8
topp14c -= 8
topp14d -= 8
topp15a -= 8
topp15b -= 8
topp15c -= 8
topp15d -= 8
topp16a -= 8
topp16b -= 8
topp16c -= 8
topp16d -= 8
topp17a -= 8
topp17b -= 8
topp17c -= 8
topp17d -= 8
topp18a -= 8
topp18b -= 8
topp18c -= 8
topp18d -= 8
topp19a -= 8
topp19b -= 8
topp19c -= 8
topp19d -= 8
topp20a -= 8
topp20b -= 8
topp20c -= 8
topp20d -= 8
topp21a -= 8
topp21b -= 8
topp21c -= 8
topp21d -= 8
topp22a -= 8
topp22b -= 8
topp22c -= 8
topp22d -= 8
topp23a -= 8
topp23b -= 8
topp23c -= 8
topp23d -= 8
topp24a -= 8
topp24b -= 8
topp24c -= 8
topp24d -= 8
topp25a -= 8
topp25b -= 8
topp25c -= 8
topp25d -= 8
topp26a -= 8
topp26b -= 8
topp26c -= 8
topp26d -= 8
topp27a -= 8
topp27b -= 8
topp27c -= 8
topp27d -= 8
topp28a -= 8
topp28b -= 8
topp28c -= 8
topp28d -= 8
topp29a -= 8
topp29b -= 8
topp29c -= 8
topp29d -= 8
topp30a -= 8
topp30b -= 8
topp30c -= 8
topp30d -= 8
topp31a -= 8
topp31b -= 8
topp31c -= 8
topp31d -= 8
topp32a -= 8
topp32b -= 8
topp32c -= 8
topp32d -= 8
topp33a -= 8
topp33b -= 8
topp33c -= 8
topp33d -= 8
topp34a -= 8
topp34b -= 8
topp34c -= 8
topp34d -= 8
topp35a -= 8
topp35b -= 8
topp35c -= 8
topp35d -= 8
topp36a -= 8
topp36b -= 8
topp36c -= 8
topp36d -= 8
topp37a -= 8
topp37b -= 8
topp37c -= 8
topp37d -= 8
topp38a -= 8
topp38b -= 8
topp38c -= 8
topp38d -= 8
topp39a -= 8
topp39b -= 8
topp39c -= 8
topp39d -= 8
topp40a -= 8
topp40b -= 8
topp40c -= 8
topp40d -= 8
topp41a -= 8
topp41b -= 8
topp41c -= 8
topp41d -= 8
topp42a -= 8
topp42b -= 8
topp42c -= 8
topp42d -= 8
topp43a -= 8
topp43b -= 8
topp43c -= 8
topp43d -= 8
topp44a -= 8
topp44b -= 8
topp44c -= 8
topp44d -= 8
topp45a -= 8
topp45b -= 8
topp45c -= 8
topp45d -= 8
topp46a -= 8
topp46b -= 8
topp46c -= 8
topp46d -= 8
topp47a -= 8
topp47b -= 8
topp47c -= 8
topp47d -= 8
topp48a -= 8
topp48b -= 8
topp48c -= 8
topp48d -= 8
topp49a -= 8
topp49b -= 8
topp49c -= 8
topp49d -= 8
topp50a -= 8
topp50b -= 8
topp50c -= 8
topp50d -= 8
topp51a -= 8
topp51b -= 8
topp51c -= 8
topp51d -= 8
middleTop = 45 - (12 * 3.66)
middleBottom = 55 + (12 * 3.66)
paTop1a = 55 + (10 * 3.66)
paTop1b = 65 + (10 * 3.66)
paTop2a = 65 + (10 * 3.66)
paTop2b = 75 + (10 * 3.66)
paTop3a = 75 + (10 * 3.66)
paTop3b = 90 + (15 * 3.66)
paTop4a = 90 + (15 * 3.66)
paTop4b = 135 + (45 * 3.66)
paBottom1a = 35 - (10 * 3.66)
paBottom1b = 45 - (10 * 3.66)
paBottom2a = 25 - (10 * 3.66)
paBottom2b = 35 - (10 * 3.66)
paBottom3a = 10 - (15 * 3.66)
paBottom3b = 25 - (10 * 3.66)
paBottom4a = -35 - (45 * 3.66)
paBottom4b = 10 - (15 * 3.66)
}
if (speed == 26) {
topp -= 9
topp2 -= 9
topp3 -= 9
topp4 -= 9
toppa -= 9
toppb -= 9
toppc -= 9
toppd -= 9
topp3a -= 9
topp3b -= 9
topp3c -= 9
topp3d -= 9
topp4a -= 9
topp4b -= 9
topp4c -= 9
topp4d -= 9
topp5a -= 9
topp5b -= 9
topp5c -= 9
topp5d -= 9
topp6a -= 9
topp6b -= 9
topp6c -= 9
topp6d -= 9
topp7a -= 9
topp7b -= 9
topp7c -= 9
topp7d -= 9
topp8a -= 9
topp8b -= 9
topp8c -= 9
topp8d -= 9
topp9a -= 9
topp9b -= 9
topp9c -= 9
topp9d -= 9
topp10a -= 9
topp10b -= 9
topp10c -= 9
topp10d -= 9
topp11a -= 9
topp11b -= 9
topp11c -= 9
topp11d -= 9
topp12a -= 9
topp12b -= 9
topp12c -= 9
topp12d -= 9
topp13a -= 9
topp13b -= 9
topp13c -= 9
topp13d -= 9
topp14a -= 9
topp14b -= 9
topp14c -= 9
topp14d -= 9
topp15a -= 9
topp15b -= 9
topp15c -= 9
topp15d -= 9
topp16a -= 9
topp16b -= 9
topp16c -= 9
topp16d -= 9
topp17a -= 9
topp17b -= 9
topp17c -= 9
topp17d -= 9
topp18a -= 9
topp18b -= 9
topp18c -= 9
topp18d -= 9
topp19a -= 9
topp19b -= 9
topp19c -= 9
topp19d -= 9
topp20a -= 9
topp20b -= 9
topp20c -= 9
topp20d -= 9
topp21a -= 9
topp21b -= 9
topp21c -= 9
topp21d -= 9
topp22a -= 9
topp22b -= 9
topp22c -= 9
topp22d -= 9
topp23a -= 9
topp23b -= 9
topp23c -= 9
topp23d -= 9
topp24a -= 9
topp24b -= 9
topp24c -= 9
topp24d -= 9
topp25a -= 9
topp25b -= 9
topp25c -= 9
topp25d -= 9
topp26a -= 9
topp26b -= 9
topp26c -= 9
topp26d -= 9
topp27a -= 9
topp27b -= 9
topp27c -= 9
topp27d -= 9
topp28a -= 9
topp28b -= 9
topp28c -= 9
topp28d -= 9
topp29a -= 9
topp29b -= 9
topp29c -= 9
topp29d -= 9
topp30a -= 9
topp30b -= 9
topp30c -= 9
topp30d -= 9
topp31a -= 9
topp31b -= 9
topp31c -= 9
topp31d -= 9
topp32a -= 9
topp32b -= 9
topp32c -= 9
topp32d -= 9
topp33a -= 9
topp33b -= 9
topp33c -= 9
topp33d -= 9
topp34a -= 9
topp34b -= 9
topp34c -= 9
topp34d -= 9
topp35a -= 9
topp35b -= 9
topp35c -= 9
topp35d -= 9
topp36a -= 9
topp36b -= 9
topp36c -= 9
topp36d -= 9
topp37a -= 9
topp37b -= 9
topp37c -= 9
topp37d -= 9
topp38a -= 9
topp38b -= 9
topp38c -= 9
topp38d -= 9
topp39a -= 9
topp39b -= 9
topp39c -= 9
topp39d -= 9
topp40a -= 9
topp40b -= 9
topp40c -= 9
topp40d -= 9
topp41a -= 9
topp41b -= 9
topp41c -= 9
topp41d -= 9
topp42a -= 9
topp42b -= 9
topp42c -= 9
topp42d -= 9
topp43a -= 9
topp43b -= 9
topp43c -= 9
topp43d -= 9
topp44a -= 9
topp44b -= 9
topp44c -= 9
topp44d -= 9
topp45a -= 9
topp45b -= 9
topp45c -= 9
topp45d -= 9
topp46a -= 9
topp46b -= 9
topp46c -= 9
topp46d -= 9
topp47a -= 9
topp47b -= 9
topp47c -= 9
topp47d -= 9
topp48a -= 9
topp48b -= 9
topp48c -= 9
topp48d -= 9
topp49a -= 9
topp49b -= 9
topp49c -= 9
topp49d -= 9
topp50a -= 9
topp50b -= 9
topp50c -= 9
topp50d -= 9
topp51a -= 9
topp51b -= 9
topp51c -= 9
topp51d -= 9
middleTop = 45 - (12 * 4)
middleBottom = 55 + (12 * 4)
paTop1a = 55 + (10 * 4)
paTop1b = 65 + (10 * 4)
paTop2a = 65 + (10 * 4)
paTop2b = 75 + (10 * 4)
paTop3a = 75 + (10 * 4)
paTop3b = 90 + (15 * 4)
paTop4a = 90 + (15 * 4)
paTop4b = 135 + (45 * 4)
paBottom1a = 35 - (10 * 4)
paBottom1b = 45 - (10 * 4)
paBottom2a = 25 - (10 * 4)
paBottom2b = 35 - (10 * 4)
paBottom3a = 10 - (15 * 4)
paBottom3b = 25 - (10 * 4)
paBottom4a = -35 - (45 * 4)
paBottom4b = 10 - (15 * 4)
}
if (speed == 27) {
topp -= 10
topp2 -= 10
topp3 -= 10
topp4 -= 10
toppa -= 10
toppb -= 10
toppc -= 10
toppd -= 10
topp3a -= 10
topp3b -= 10
topp3c -= 10
topp3d -= 10
topp4a -= 10
topp4b -= 10
topp4c -= 10
topp4d -= 10
topp5a -= 10
topp5b -= 10
topp5c -= 10
topp5d -= 10
topp6a -= 10
topp6b -= 10
topp6c -= 10
topp6d -= 10
topp7a -= 10
topp7b -= 10
topp7c -= 10
topp7d -= 10
topp8a -= 10
topp8b -= 10
topp8c -= 10
topp8d -= 10
topp9a -= 10
topp9b -= 10
topp9c -= 10
topp9d -= 10
topp10a -= 10
topp10b -= 10
topp10c -= 10
topp10d -= 10
topp11a -= 10
topp11b -= 10
topp11c -= 10
topp11d -= 10
topp12a -= 10
topp12b -= 10
topp12c -= 10
topp12d -= 10
topp13a -= 10
topp13b -= 10
topp13c -= 10
topp13d -= 10
topp14a -= 10
topp14b -= 10
topp14c -= 10
topp14d -= 10
topp15a -= 10
topp15b -= 10
topp15c -= 10
topp15d -= 10
topp16a -= 10
topp16b -= 10
topp16c -= 10
topp16d -= 10
topp17a -= 10
topp17b -= 10
topp17c -= 10
topp17d -= 10
topp18a -= 10
topp18b -= 10
topp18c -= 10
topp18d -= 10
topp19a -= 10
topp19b -= 10
topp19c -= 10
topp19d -= 10
topp20a -= 10
topp20b -= 10
topp20c -= 10
topp20d -= 10
topp21a -= 10
topp21b -= 10
topp21c -= 10
topp21d -= 10
topp22a -= 10
topp22b -= 10
topp22c -= 10
topp22d -= 10
topp23a -= 10
topp23b -= 10
topp23c -= 10
topp23d -= 10
topp24a -= 10
topp24b -= 10
topp24c -= 10
topp24d -= 10
topp25a -= 10
topp25b -= 10
topp25c -= 10
topp25d -= 10
topp26a -= 10
topp26b -= 10
topp26c -= 10
topp26d -= 10
topp27a -= 10
topp27b -= 10
topp27c -= 10
topp27d -= 10
topp28a -= 10
topp28b -= 10
topp28c -= 10
topp28d -= 10
topp29a -= 10
topp29b -= 10
topp29c -= 10
topp29d -= 10
topp30a -= 10
topp30b -= 10
topp30c -= 10
topp30d -= 10
topp31a -= 10
topp31b -= 10
topp31c -= 10
topp31d -= 10
topp32a -= 10
topp32b -= 10
topp32c -= 10
topp32d -= 10
topp33a -= 10
topp33b -= 10
topp33c -= 10
topp33d -= 10
topp34a -= 10
topp34b -= 10
topp34c -= 10
topp34d -= 10
topp35a -= 10
topp35b -= 10
topp35c -= 10
topp35d -= 10
topp36a -= 10
topp36b -= 10
topp36c -= 10
topp36d -= 10
topp37a -= 10
topp37b -= 10
topp37c -= 10
topp37d -= 10
topp38a -= 10
topp38b -= 10
topp38c -= 10
topp38d -= 10
topp39a -= 10
topp39b -= 10
topp39c -= 10
topp39d -= 10
topp40a -= 10
topp40b -= 10
topp40c -= 10
topp40d -= 10
topp41a -= 10
topp41b -= 10
topp41c -= 10
topp41d -= 10
topp42a -= 10
topp42b -= 10
topp42c -= 10
topp42d -= 10
topp43a -= 10
topp43b -= 10
topp43c -= 10
topp43d -= 10
topp44a -= 10
topp44b -= 10
topp44c -= 10
topp44d -= 10
topp45a -= 10
topp45b -= 10
topp45c -= 10
topp45d -= 10
topp46a -= 10
topp46b -= 10
topp46c -= 10
topp46d -= 10
topp47a -= 10
topp47b -= 10
topp47c -= 10
topp47d -= 10
topp48a -= 10
topp48b -= 10
topp48c -= 10
topp48d -= 10
topp49a -= 10
topp49b -= 10
topp49c -= 10
topp49d -= 10
topp50a -= 10
topp50b -= 10
topp50c -= 10
topp50d -= 10
topp51a -= 10
topp51b -= 10
topp51c -= 10
topp51d -= 10
middleTop = 45 - (12 * 4.33)
middleBottom = 55 + (12 * 4.33)
paTop1a = 55 + (10 * 4.33)
paTop1b = 65 + (10 * 4.33)
paTop2a = 65 + (10 * 4.33)
paTop2b = 75 + (10 * 4.33)
paTop3a = 75 + (10 * 4.33)
paTop3b = 90 + (15 * 4.33)
paTop4a = 90 + (15 * 4.33)
paTop4b = 135 + (45 * 4.33)
paBottom1a = 35 - (10 * 4.33)
paBottom1b = 45 - (10 * 4.33)
paBottom2a = 25 - (10 * 4.33)
paBottom2b = 35 - (10 * 4.33)
paBottom3a = 10 - (15 * 4.33)
paBottom3b = 25 - (10 * 4.33)
paBottom4a = -35 - (45 * 4.33)
paBottom4b = 10 - (15 * 4.33)
}
if (speed == 28) {
topp -= 11
topp2 -= 11
topp3 -= 11
topp4 -= 11
toppa -= 11
toppb -= 11
toppc -= 11
toppd -= 11
topp3a -= 11
topp3b -= 11
topp3c -= 11
topp3d -= 11
topp4a -= 11
topp4b -= 11
topp4c -= 11
topp4d -= 11
topp5a -= 11
topp5b -= 11
topp5c -= 11
topp5d -= 11
topp6a -= 11
topp6b -= 11
topp6c -= 11
topp6d -= 11
topp7a -= 11
topp7b -= 11
topp7c -= 11
topp7d -= 11
topp8a -= 11
topp8b -= 11
topp8c -= 11
topp8d -= 11
topp9a -= 11
topp9b -= 11
topp9c -= 11
topp9d -= 11
topp10a -= 11
topp10b -= 11
topp10c -= 11
topp10d -= 11
topp11a -= 11
topp11b -= 11
topp11c -= 11
topp11d -= 11
topp12a -= 11
topp12b -= 11
topp12c -= 11
topp12d -= 11
topp13a -= 11
topp13b -= 11
topp13c -= 11
topp13d -= 11
topp14a -= 11
topp14b -= 11
topp14c -= 11
topp14d -= 11
topp15a -= 11
topp15b -= 11
topp15c -= 11
topp15d -= 11
topp16a -= 11
topp16b -= 11
topp16c -= 11
topp16d -= 11
topp17a -= 11
topp17b -= 11
topp17c -= 11
topp17d -= 11
topp18a -= 11
topp18b -= 11
topp18c -= 11
topp18d -= 11
topp19a -= 11
topp19b -= 11
topp19c -= 11
topp19d -= 11
topp20a -= 11
topp20b -= 11
topp20c -= 11
topp20d -= 11
topp21a -= 11
topp21b -= 11
topp21c -= 11
topp21d -= 11
topp22a -= 11
topp22b -= 11
topp22c -= 11
topp22d -= 11
topp23a -= 11
topp23b -= 11
topp23c -= 11
topp23d -= 11
topp24a -= 11
topp24b -= 11
topp24c -= 11
topp24d -= 11
topp25a -= 11
topp25b -= 11
topp25c -= 11
topp25d -= 11
topp26a -= 11
topp26b -= 11
topp26c -= 11
topp26d -= 11
topp27a -= 11
topp27b -= 11
topp27c -= 11
topp27d -= 11
topp28a -= 11
topp28b -= 11
topp28c -= 11
topp28d -= 11
topp29a -= 11
topp29b -= 11
topp29c -= 11
topp29d -= 11
topp30a -= 11
topp30b -= 11
topp30c -= 11
topp30d -= 11
topp31a -= 11
topp31b -= 11
topp31c -= 11
topp31d -= 11
topp32a -= 11
topp32b -= 11
topp32c -= 11
topp32d -= 11
topp33a -= 11
topp33b -= 11
topp33c -= 11
topp33d -= 11
topp34a -= 11
topp34b -= 11
topp34c -= 11
topp34d -= 11
topp35a -= 11
topp35b -= 11
topp35c -= 11
topp35d -= 11
topp36a -= 11
topp36b -= 11
topp36c -= 11
topp36d -= 11
topp37a -= 11
topp37b -= 11
topp37c -= 11
topp37d -= 11
topp38a -= 11
topp38b -= 11
topp38c -= 11
topp38d -= 11
topp39a -= 11
topp39b -= 11
topp39c -= 11
topp39d -= 11
topp40a -= 11
topp40b -= 11
topp40c -= 11
topp40d -= 11
topp41a -= 11
topp41b -= 11
topp41c -= 11
topp41d -= 11
topp42a -= 11
topp42b -= 11
topp42c -= 11
topp42d -= 11
topp43a -= 11
topp43b -= 11
topp43c -= 11
topp43d -= 11
topp44a -= 11
topp44b -= 11
topp44c -= 11
topp44d -= 11
topp45a -= 11
topp45b -= 11
topp45c -= 11
topp45d -= 11
topp46a -= 11
topp46b -= 11
topp46c -= 11
topp46d -= 11
topp47a -= 11
topp47b -= 11
topp47c -= 11
topp47d -= 11
topp48a -= 11
topp48b -= 11
topp48c -= 11
topp48d -= 11
topp49a -= 11
topp49b -= 11
topp49c -= 11
topp49d -= 11
topp50a -= 11
topp50b -= 11
topp50c -= 11
topp50d -= 11
topp51a -= 11
topp51b -= 11
topp51c -= 11
topp51d -= 11
middleTop = 45 - (12 * 4.66)
middleBottom = 55 + (12 * 4.66)
paTop1a = 55 + (10 * 4.66)
paTop1b = 65 + (10 * 4.66)
paTop2a = 65 + (10 * 4.66)
paTop2b = 75 + (10 * 4.66)
paTop3a = 75 + (10 * 4.66)
paTop3b = 90 + (15 * 4.66)
paTop4a = 90 + (15 * 4.66)
paTop4b = 135 + (45 * 4.66)
paBottom1a = 35 - (10 * 4.66)
paBottom1b = 45 - (10 * 4.66)
paBottom2a = 25 - (10 * 4.66)
paBottom2b = 35 - (10 * 4.66)
paBottom3a = 10 - (15 * 4.66)
paBottom3b = 25 - (10 * 4.66)
paBottom4a = -35 - (45 * 4.66)
paBottom4b = 10 - (15 * 4.66)
}
if (speed == 29) {
topp -= 12
topp2 -= 12
topp3 -= 12
topp4 -= 12
toppa -= 12
toppb -= 12
toppc -= 12
toppd -= 12
topp3a -= 12
topp3b -= 12
topp3c -= 12
topp3d -= 12
topp4a -= 12
topp4b -= 12
topp4c -= 12
topp4d -= 12
topp5a -= 12
topp5b -= 12
topp5c -= 12
topp5d -= 12
topp6a -= 12
topp6b -= 12
topp6c -= 12
topp6d -= 12
topp7a -= 12
topp7b -= 12
topp7c -= 12
topp7d -= 12
topp8a -= 12
topp8b -= 12
topp8c -= 12
topp8d -= 12
topp9a -= 12
topp9b -= 12
topp9c -= 12
topp9d -= 12
topp10a -= 12
topp10b -= 12
topp10c -= 12
topp10d -= 12
topp11a -= 12
topp11b -= 12
topp11c -= 12
topp11d -= 12
topp12a -= 12
topp12b -= 12
topp12c -= 12
topp12d -= 12
topp13a -= 12
topp13b -= 12
topp13c -= 12
topp13d -= 12
topp14a -= 12
topp14b -= 12
topp14c -= 12
topp14d -= 12
topp15a -= 12
topp15b -= 12
topp15c -= 12
topp15d -= 12
topp16a -= 12
topp16b -= 12
topp16c -= 12
topp16d -= 12
topp17a -= 12
topp17b -= 12
topp17c -= 12
topp17d -= 12
topp18a -= 12
topp18b -= 12
topp18c -= 12
topp18d -= 12
topp19a -= 12
topp19b -= 12
topp19c -= 12
topp19d -= 12
topp20a -= 12
topp20b -= 12
topp20c -= 12
topp20d -= 12
topp21a -= 12
topp21b -= 12
topp21c -= 12
topp21d -= 12
topp22a -= 12
topp22b -= 12
topp22c -= 12
topp22d -= 12
topp23a -= 12
topp23b -= 12
topp23c -= 12
topp23d -= 12
topp24a -= 12
topp24b -= 12
topp24c -= 12
topp24d -= 12
topp25a -= 12
topp25b -= 12
topp25c -= 12
topp25d -= 12
topp26a -= 12
topp26b -= 12
topp26c -= 12
topp26d -= 12
topp27a -= 12
topp27b -= 12
topp27c -= 12
topp27d -= 12
topp28a -= 12
topp28b -= 12
topp28c -= 12
topp28d -= 12
topp29a -= 12
topp29b -= 12
topp29c -= 12
topp29d -= 12
topp30a -= 12
topp30b -= 12
topp30c -= 12
topp30d -= 12
topp31a -= 12
topp31b -= 12
topp31c -= 12
topp31d -= 12
topp32a -= 12
topp32b -= 12
topp32c -= 12
topp32d -= 12
topp33a -= 12
topp33b -= 12
topp33c -= 12
topp33d -= 12
topp34a -= 12
topp34b -= 12
topp34c -= 12
topp34d -= 12
topp35a -= 12
topp35b -= 12
topp35c -= 12
topp35d -= 12
topp36a -= 12
topp36b -= 12
topp36c -= 12
topp36d -= 12
topp37a -= 12
topp37b -= 12
topp37c -= 12
topp37d -= 12
topp38a -= 12
topp38b -= 12
topp38c -= 12
topp38d -= 12
topp39a -= 12
topp39b -= 12
topp39c -= 12
topp39d -= 12
topp40a -= 12
topp40b -= 12
topp40c -= 12
topp40d -= 12
topp41a -= 12
topp41b -= 12
topp41c -= 12
topp41d -= 12
topp42a -= 12
topp42b -= 12
topp42c -= 12
topp42d -= 12
topp43a -= 12
topp43b -= 12
topp43c -= 12
topp43d -= 12
topp44a -= 12
topp44b -= 12
topp44c -= 12
topp44d -= 12
topp45a -= 12
topp45b -= 12
topp45c -= 12
topp45d -= 12
topp46a -= 12
topp46b -= 12
topp46c -= 12
topp46d -= 12
topp47a -= 12
topp47b -= 12
topp47c -= 12
topp47d -= 12
topp48a -= 12
topp48b -= 12
topp48c -= 12
topp48d -= 12
topp49a -= 12
topp49b -= 12
topp49c -= 12
topp49d -= 12
topp50a -= 12
topp50b -= 12
topp50c -= 12
topp50d -= 12
topp51a -= 12
topp51b -= 12
topp51c -= 12
topp51d -= 12
middleTop = 45 - (12 * 4.66)
middleBottom = 55 + (12 * 4.66)
paTop1a = 55 + (10 * 4.66)
paTop1b = 65 + (10 * 4.66)
paTop2a = 65 + (10 * 4.66)
paTop2b = 75 + (10 * 4.66)
paTop3a = 75 + (10 * 4.66)
paTop3b = 90 + (15 * 4.66)
paTop4a = 90 + (15 * 4.66)
paTop4b = 135 + (45 * 4.66)
paBottom1a = 35 - (10 * 4.66)
paBottom1b = 45 - (10 * 4.66)
paBottom2a = 25 - (10 * 4.66)
paBottom2b = 35 - (10 * 4.66)
paBottom3a = 10 - (15 * 4.66)
paBottom3b = 25 - (10 * 4.66)
paBottom4a = -35 - (45 * 4.66)
paBottom4b = 10 - (15 * 4.66)
}
if (speed == 30) {
topp -= 13
topp2 -= 13
topp3 -= 13
topp4 -= 13
toppa -= 13
toppb -= 13
toppc -= 13
toppd -= 13
topp3a -= 13
topp3b -= 13
topp3c -= 13
topp3d -= 13
topp4a -= 13
topp4b -= 13
topp4c -= 13
topp4d -= 13
topp5a -= 13
topp5b -= 13
topp5c -= 13
topp5d -= 13
topp6a -= 13
topp6b -= 13
topp6c -= 13
topp6d -= 13
topp7a -= 13
topp7b -= 13
topp7c -= 13
topp7d -= 13
topp8a -= 13
topp8b -= 13
topp8c -= 13
topp8d -= 13
topp9a -= 13
topp9b -= 13
topp9c -= 13
topp9d -= 13
topp10a -= 13
topp10b -= 13
topp10c -= 13
topp10d -= 13
topp11a -= 13
topp11b -= 13
topp11c -= 13
topp11d -= 13
topp12a -= 13
topp12b -= 13
topp12c -= 13
topp12d -= 13
topp13a -= 13
topp13b -= 13
topp13c -= 13
topp13d -= 13
topp14a -= 13
topp14b -= 13
topp14c -= 13
topp14d -= 13
topp15a -= 13
topp15b -= 13
topp15c -= 13
topp15d -= 13
topp16a -= 13
topp16b -= 13
topp16c -= 13
topp16d -= 13
topp17a -= 13
topp17b -= 13
topp17c -= 13
topp17d -= 13
topp18a -= 13
topp18b -= 13
topp18c -= 13
topp18d -= 13
topp19a -= 13
topp19b -= 13
topp19c -= 13
topp19d -= 13
topp20a -= 13
topp20b -= 13
topp20c -= 13
topp20d -= 13
topp21a -= 13
topp21b -= 13
topp21c -= 13
topp21d -= 13
topp22a -= 13
topp22b -= 13
topp22c -= 13
topp22d -= 13
topp23a -= 13
topp23b -= 13
topp23c -= 13
topp23d -= 13
topp24a -= 13
topp24b -= 13
topp24c -= 13
topp24d -= 13
topp25a -= 13
topp25b -= 13
topp25c -= 13
topp25d -= 13
topp26a -= 13
topp26b -= 13
topp26c -= 13
topp26d -= 13
topp27a -= 13
topp27b -= 13
topp27c -= 13
topp27d -= 13
topp28a -= 13
topp28b -= 13
topp28c -= 13
topp28d -= 13
topp29a -= 13
topp29b -= 13
topp29c -= 13
topp29d -= 13
topp30a -= 13
topp30b -= 13
topp30c -= 13
topp30d -= 13
topp31a -= 13
topp31b -= 13
topp31c -= 13
topp31d -= 13
topp32a -= 13
topp32b -= 13
topp32c -= 13
topp32d -= 13
topp33a -= 13
topp33b -= 13
topp33c -= 13
topp33d -= 13
topp34a -= 13
topp34b -= 13
topp34c -= 13
topp34d -= 13
topp35a -= 13
topp35b -= 13
topp35c -= 13
topp35d -= 13
topp36a -= 13
topp36b -= 13
topp36c -= 13
topp36d -= 13
topp37a -= 13
topp37b -= 13
topp37c -= 13
topp37d -= 13
topp38a -= 13
topp38b -= 13
topp38c -= 13
topp38d -= 13
topp39a -= 13
topp39b -= 13
topp39c -= 13
topp39d -= 13
topp40a -= 13
topp40b -= 13
topp40c -= 13
topp40d -= 13
topp41a -= 13
topp41b -= 13
topp41c -= 13
topp41d -= 13
topp42a -= 13
topp42b -= 13
topp42c -= 13
topp42d -= 13
topp43a -= 13
topp43b -= 13
topp43c -= 13
topp43d -= 13
topp44a -= 13
topp44b -= 13
topp44c -= 13
topp44d -= 13
topp45a -= 13
topp45b -= 13
topp45c -= 13
topp45d -= 13
topp46a -= 13
topp46b -= 13
topp46c -= 13
topp46d -= 13
topp47a -= 13
topp47b -= 13
topp47c -= 13
topp47d -= 13
topp48a -= 13
topp48b -= 13
topp48c -= 13
topp48d -= 13
topp49a -= 13
topp49b -= 13
topp49c -= 13
topp49d -= 13
topp50a -= 13
topp50b -= 13
topp50c -= 13
topp50d -= 13
topp51a -= 13
topp51b -= 13
topp51c -= 13
topp51d -= 13
middleTop = 45 - (12 * 5)
middleBottom = 55 + (12 * 5)
paTop1a = 55 + (10 * 5)
paTop1b = 65 + (10 * 5)
paTop2a = 65 + (10 * 5)
paTop2b = 75 + (10 * 5)
paTop3a = 75 + (10 * 5)
paTop3b = 90 + (15 * 5)
paTop4a = 90 + (15 * 5)
paTop4b = 135 + (45 * 5)
paBottom1a = 35 - (10 * 5)
paBottom1b = 45 - (10 * 5)
paBottom2a = 25 - (10 * 5)
paBottom2b = 35 - (10 * 5)
paBottom3a = 10 - (15 * 5)
paBottom3b = 25 - (10 * 5)
paBottom4a = -35 - (45 * 5)
paBottom4b = 10 - (15 * 5)
}
if (speed == 31) {
topp -= 14
topp2 -= 14
topp3 -= 14
topp4 -= 14
toppa -= 14
toppb -= 14
toppc -= 14
toppd -= 14
topp3a -= 14
topp3b -= 14
topp3c -= 14
topp3d -= 14
topp4a -= 14
topp4b -= 14
topp4c -= 14
topp4d -= 14
topp5a -= 14
topp5b -= 14
topp5c -= 14
topp5d -= 14
topp6a -= 14
topp6b -= 14
topp6c -= 14
topp6d -= 14
topp7a -= 14
topp7b -= 14
topp7c -= 14
topp7d -= 14
topp8a -= 14
topp8b -= 14
topp8c -= 14
topp8d -= 14
topp9a -= 14
topp9b -= 14
topp9c -= 14
topp9d -= 14
topp10a -= 14
topp10b -= 14
topp10c -= 14
topp10d -= 14
topp11a -= 14
topp11b -= 14
topp11c -= 14
topp11d -= 14
topp12a -= 14
topp12b -= 14
topp12c -= 14
topp12d -= 14
topp13a -= 14
topp13b -= 14
topp13c -= 14
topp13d -= 14
topp14a -= 14
topp14b -= 14
topp14c -= 14
topp14d -= 14
topp15a -= 14
topp15b -= 14
topp15c -= 14
topp15d -= 14
topp16a -= 14
topp16b -= 14
topp16c -= 14
topp16d -= 14
topp17a -= 14
topp17b -= 14
topp17c -= 14
topp17d -= 14
topp18a -= 14
topp18b -= 14
topp18c -= 14
topp18d -= 14
topp19a -= 14
topp19b -= 14
topp19c -= 14
topp19d -= 14
topp20a -= 14
topp20b -= 14
topp20c -= 14
topp20d -= 14
topp21a -= 14
topp21b -= 14
topp21c -= 14
topp21d -= 14
topp22a -= 14
topp22b -= 14
topp22c -= 14
topp22d -= 14
topp23a -= 14
topp23b -= 14
topp23c -= 14
topp23d -= 14
topp24a -= 14
topp24b -= 14
topp24c -= 14
topp24d -= 14
topp25a -= 14
topp25b -= 14
topp25c -= 14
topp25d -= 14
topp26a -= 14
topp26b -= 14
topp26c -= 14
topp26d -= 14
topp27a -= 14
topp27b -= 14
topp27c -= 14
topp27d -= 14
topp28a -= 14
topp28b -= 14
topp28c -= 14
topp28d -= 14
topp29a -= 14
topp29b -= 14
topp29c -= 14
topp29d -= 14
topp30a -= 14
topp30b -= 14
topp30c -= 14
topp30d -= 14
topp31a -= 14
topp31b -= 14
topp31c -= 14
topp31d -= 14
topp32a -= 14
topp32b -= 14
topp32c -= 14
topp32d -= 14
topp33a -= 14
topp33b -= 14
topp33c -= 14
topp33d -= 14
topp34a -= 14
topp34b -= 14
topp34c -= 14
topp34d -= 14
topp35a -= 14
topp35b -= 14
topp35c -= 14
topp35d -= 14
topp36a -= 14
topp36b -= 14
topp36c -= 14
topp36d -= 14
topp37a -= 14
topp37b -= 14
topp37c -= 14
topp37d -= 14
topp38a -= 14
topp38b -= 14
topp38c -= 14
topp38d -= 14
topp39a -= 14
topp39b -= 14
topp39c -= 14
topp39d -= 14
topp40a -= 14
topp40b -= 14
topp40c -= 14
topp40d -= 14
topp41a -= 14
topp41b -= 14
topp41c -= 14
topp41d -= 14
topp42a -= 14
topp42b -= 14
topp42c -= 14
topp42d -= 14
topp43a -= 14
topp43b -= 14
topp43c -= 14
topp43d -= 14
topp44a -= 14
topp44b -= 14
topp44c -= 14
topp44d -= 14
topp45a -= 14
topp45b -= 14
topp45c -= 14
topp45d -= 14
topp46a -= 14
topp46b -= 14
topp46c -= 14
topp46d -= 14
topp47a -= 14
topp47b -= 14
topp47c -= 14
topp47d -= 14
topp48a -= 14
topp48b -= 14
topp48c -= 14
topp48d -= 14
topp49a -= 14
topp49b -= 14
topp49c -= 14
topp49d -= 14
topp50a -= 14
topp50b -= 14
topp50c -= 14
topp50d -= 14
topp51a -= 14
topp51b -= 14
topp51c -= 14
topp51d -= 14
middleTop = 45 - (12 * 5.33)
middleBottom = 55 + (12 * 5.33)
paTop1a = 55 + (10 * 5.33)
paTop1b = 65 + (10 * 5.33)
paTop2a = 65 + (10 * 5.33)
paTop2b = 75 + (10 * 5.33)
paTop3a = 75 + (10 * 5.33)
paTop3b = 90 + (15 * 5.33)
paTop4a = 90 + (15 * 5.33)
paTop4b = 135 + (45 * 5.33)
paBottom1a = 35 - (10 * 5.33)
paBottom1b = 45 - (10 * 5.33)
paBottom2a = 25 - (10 * 5.33)
paBottom2b = 35 - (10 * 5.33)
paBottom3a = 10 - (15 * 5.33)
paBottom3b = 25 - (10 * 5.33)
paBottom4a = -35 - (45 * 5.33)
paBottom4b = 10 - (15 * 5.33)
}
if (speed == 32) {
topp -= 15
topp2 -= 15
topp3 -= 15
topp4 -= 15
toppa -= 15
toppb -= 15
toppc -= 15
toppd -= 15
topp3a -= 15
topp3b -= 15
topp3c -= 15
topp3d -= 15
topp4a -= 15
topp4b -= 15
topp4c -= 15
topp4d -= 15
topp5a -= 15
topp5b -= 15
topp5c -= 15
topp5d -= 15
topp6a -= 15
topp6b -= 15
topp6c -= 15
topp6d -= 15
topp7a -= 15
topp7b -= 15
topp7c -= 15
topp7d -= 15
topp8a -= 15
topp8b -= 15
topp8c -= 15
topp8d -= 15
topp9a -= 15
topp9b -= 15
topp9c -= 15
topp9d -= 15
topp10a -= 15
topp10b -= 15
topp10c -= 15
topp10d -= 15
topp11a -= 15
topp11b -= 15
topp11c -= 15
topp11d -= 15
topp12a -= 15
topp12b -= 15
topp12c -= 15
topp12d -= 15
topp13a -= 15
topp13b -= 15
topp13c -= 15
topp13d -= 15
topp14a -= 15
topp14b -= 15
topp14c -= 15
topp14d -= 15
topp15a -= 15
topp15b -= 15
topp15c -= 15
topp15d -= 15
topp16a -= 15
topp16b -= 15
topp16c -= 15
topp16d -= 15
topp17a -= 15
topp17b -= 15
topp17c -= 15
topp17d -= 15
topp18a -= 15
topp18b -= 15
topp18c -= 15
topp18d -= 15
topp19a -= 15
topp19b -= 15
topp19c -= 15
topp19d -= 15
topp20a -= 15
topp20b -= 15
topp20c -= 15
topp20d -= 15
topp21a -= 15
topp21b -= 15
topp21c -= 15
topp21d -= 15
topp22a -= 15
topp22b -= 15
topp22c -= 15
topp22d -= 15
topp23a -= 15
topp23b -= 15
topp23c -= 15
topp23d -= 15
topp24a -= 15
topp24b -= 15
topp24c -= 15
topp24d -= 15
topp25a -= 15
topp25b -= 15
topp25c -= 15
topp25d -= 15
topp26a -= 15
topp26b -= 15
topp26c -= 15
topp26d -= 15
topp27a -= 15
topp27b -= 15
topp27c -= 15
topp27d -= 15
topp28a -= 15
topp28b -= 15
topp28c -= 15
topp28d -= 15
topp29a -= 15
topp29b -= 15
topp29c -= 15
topp29d -= 15
topp30a -= 15
topp30b -= 15
topp30c -= 15
topp30d -= 15
topp31a -= 15
topp31b -= 15
topp31c -= 15
topp31d -= 15
topp32a -= 15
topp32b -= 15
topp32c -= 15
topp32d -= 15
topp33a -= 15
topp33b -= 15
topp33c -= 15
topp33d -= 15
topp34a -= 15
topp34b -= 15
topp34c -= 15
topp34d -= 15
topp35a -= 15
topp35b -= 15
topp35c -= 15
topp35d -= 15
topp36a -= 15
topp36b -= 15
topp36c -= 15
topp36d -= 15
topp37a -= 15
topp37b -= 15
topp37c -= 15
topp37d -= 15
topp38a -= 15
topp38b -= 15
topp38c -= 15
topp38d -= 15
topp39a -= 15
topp39b -= 15
topp39c -= 15
topp39d -= 15
topp40a -= 15
topp40b -= 15
topp40c -= 15
topp40d -= 15
topp41a -= 15
topp41b -= 15
topp41c -= 15
topp41d -= 15
topp42a -= 15
topp42b -= 15
topp42c -= 15
topp42d -= 15
topp43a -= 15
topp43b -= 15
topp43c -= 15
topp43d -= 15
topp44a -= 15
topp44b -= 15
topp44c -= 15
topp44d -= 15
topp45a -= 15
topp45b -= 15
topp45c -= 15
topp45d -= 15
topp46a -= 15
topp46b -= 15
topp46c -= 15
topp46d -= 15
topp47a -= 15
topp47b -= 15
topp47c -= 15
topp47d -= 15
topp48a -= 15
topp48b -= 15
topp48c -= 15
topp48d -= 15
topp49a -= 15
topp49b -= 15
topp49c -= 15
topp49d -= 15
topp50a -= 15
topp50b -= 15
topp50c -= 15
topp50d -= 15
topp51a -= 15
topp51b -= 15
topp51c -= 15
topp51d -= 15
middleTop = 45 - (12 * 5.66)
middleBottom = 55 + (12 * 5.66)
paTop1a = 55 + (10 * 5.66)
paTop1b = 65 + (10 * 5.66)
paTop2a = 65 + (10 * 5.66)
paTop2b = 75 + (10 * 5.66)
paTop3a = 75 + (10 * 5.66)
paTop3b = 90 + (15 * 5.66)
paTop4a = 90 + (15 * 5.66)
paTop4b = 135 + (45 * 5.66)
paBottom1a = 35 - (10 * 5.66)
paBottom1b = 45 - (10 * 5.66)
paBottom2a = 25 - (10 * 5.66)
paBottom2b = 35 - (10 * 5.66)
paBottom3a = 10 - (15 * 5.66)
paBottom3b = 25 - (10 * 5.66)
paBottom4a = -35 - (45 * 5.66)
paBottom4b = 10 - (15 * 5.66)
}
if (speed == 33) {
topp -= 16
topp2 -= 16
topp3 -= 16
topp4 -= 16
toppa -= 16
toppb -= 16
toppc -= 16
toppd -= 16
topp3a -= 16
topp3b -= 16
topp3c -= 16
topp3d -= 16
topp4a -= 16
topp4b -= 16
topp4c -= 16
topp4d -= 16
topp5a -= 16
topp5b -= 16
topp5c -= 16
topp5d -= 16
topp6a -= 16
topp6b -= 16
topp6c -= 16
topp6d -= 16
topp7a -= 16
topp7b -= 16
topp7c -= 16
topp7d -= 16
topp8a -= 16
topp8b -= 16
topp8c -= 16
topp8d -= 16
topp9a -= 16
topp9b -= 16
topp9c -= 16
topp9d -= 16
topp10a -= 16
topp10b -= 16
topp10c -= 16
topp10d -= 16
topp11a -= 16
topp11b -= 16
topp11c -= 16
topp11d -= 16
topp12a -= 16
topp12b -= 16
topp12c -= 16
topp12d -= 16
topp13a -= 16
topp13b -= 16
topp13c -= 16
topp13d -= 16
topp14a -= 16
topp14b -= 16
topp14c -= 16
topp14d -= 16
topp15a -= 16
topp15b -= 16
topp15c -= 16
topp15d -= 16
topp16a -= 16
topp16b -= 16
topp16c -= 16
topp16d -= 16
topp17a -= 16
topp17b -= 16
topp17c -= 16
topp17d -= 16
topp18a -= 16
topp18b -= 16
topp18c -= 16
topp18d -= 16
topp19a -= 16
topp19b -= 16
topp19c -= 16
topp19d -= 16
topp20a -= 16
topp20b -= 16
topp20c -= 16
topp20d -= 16
topp21a -= 16
topp21b -= 16
topp21c -= 16
topp21d -= 16
topp22a -= 16
topp22b -= 16
topp22c -= 16
topp22d -= 16
topp23a -= 16
topp23b -= 16
topp23c -= 16
topp23d -= 16
topp24a -= 16
topp24b -= 16
topp24c -= 16
topp24d -= 16
topp25a -= 16
topp25b -= 16
topp25c -= 16
topp25d -= 16
topp26a -= 16
topp26b -= 16
topp26c -= 16
topp26d -= 16
topp27a -= 16
topp27b -= 16
topp27c -= 16
topp27d -= 16
topp28a -= 16
topp28b -= 16
topp28c -= 16
topp28d -= 16
topp29a -= 16
topp29b -= 16
topp29c -= 16
topp29d -= 16
topp30a -= 16
topp30b -= 16
topp30c -= 16
topp30d -= 16
topp31a -= 16
topp31b -= 16
topp31c -= 16
topp31d -= 16
topp32a -= 16
topp32b -= 16
topp32c -= 16
topp32d -= 16
topp33a -= 16
topp33b -= 16
topp33c -= 16
topp33d -= 16
topp34a -= 16
topp34b -= 16
topp34c -= 16
topp34d -= 16
topp35a -= 16
topp35b -= 16
topp35c -= 16
topp35d -= 16
topp36a -= 16
topp36b -= 16
topp36c -= 16
topp36d -= 16
topp37a -= 16
topp37b -= 16
topp37c -= 16
topp37d -= 16
topp38a -= 16
topp38b -= 16
topp38c -= 16
topp38d -= 16
topp39a -= 16
topp39b -= 16
topp39c -= 16
topp39d -= 16
topp40a -= 16
topp40b -= 16
topp40c -= 16
topp40d -= 16
topp41a -= 16
topp41b -= 16
topp41c -= 16
topp41d -= 16
topp42a -= 16
topp42b -= 16
topp42c -= 16
topp42d -= 16
topp43a -= 16
topp43b -= 16
topp43c -= 16
topp43d -= 16
topp44a -= 16
topp44b -= 16
topp44c -= 16
topp44d -= 16
topp45a -= 16
topp45b -= 16
topp45c -= 16
topp45d -= 16
topp46a -= 16
topp46b -= 16
topp46c -= 16
topp46d -= 16
topp47a -= 16
topp47b -= 16
topp47c -= 16
topp47d -= 16
topp48a -= 16
topp48b -= 16
topp48c -= 16
topp48d -= 16
topp49a -= 16
topp49b -= 16
topp49c -= 16
topp49d -= 16
topp50a -= 16
topp50b -= 16
topp50c -= 16
topp50d -= 16
topp51a -= 16
topp51b -= 16
topp51c -= 16
topp51d -= 16
middleTop = 45 - (12 * 6)
middleBottom = 55 + (12 * 6)
paTop1a = 55 + (10 * 6)
paTop1b = 65 + (10 * 6)
paTop2a = 65 + (10 * 6)
paTop2b = 75 + (10 * 6)
paTop3a = 75 + (10 * 6)
paTop3b = 90 + (15 * 6)
paTop4a = 90 + (15 * 6)
paTop4b = 135 + (45 * 6)
paBottom1a = 35 - (10 * 6)
paBottom1b = 45 - (10 * 6)
paBottom2a = 25 - (10 * 6)
paBottom2b = 35 - (10 * 6)
paBottom3a = 10 - (15 * 6)
paBottom3b = 25 - (10 * 6)
paBottom4a = -35 - (45 * 6)
paBottom4b = 10 - (15 * 6)
}
if (speed == 34) {
topp -= 17
topp2 -= 17
topp3 -= 17
topp4 -= 17
toppa -= 17
toppb -= 17
toppc -= 17
toppd -= 17
topp3a -= 17
topp3b -= 17
topp3c -= 17
topp3d -= 17
topp4a -= 17
topp4b -= 17
topp4c -= 17
topp4d -= 17
topp5a -= 17
topp5b -= 17
topp5c -= 17
topp5d -= 17
topp6a -= 17
topp6b -= 17
topp6c -= 17
topp6d -= 17
topp7a -= 17
topp7b -= 17
topp7c -= 17
topp7d -= 17
topp8a -= 17
topp8b -= 17
topp8c -= 17
topp8d -= 17
topp9a -= 17
topp9b -= 17
topp9c -= 17
topp9d -= 17
topp10a -= 17
topp10b -= 17
topp10c -= 17
topp10d -= 17
topp11a -= 17
topp11b -= 17
topp11c -= 17
topp11d -= 17
topp12a -= 17
topp12b -= 17
topp12c -= 17
topp12d -= 17
topp13a -= 17
topp13b -= 17
topp13c -= 17
topp13d -= 17
topp14a -= 17
topp14b -= 17
topp14c -= 17
topp14d -= 17
topp15a -= 17
topp15b -= 17
topp15c -= 17
topp15d -= 17
topp16a -= 17
topp16b -= 17
topp16c -= 17
topp16d -= 17
topp17a -= 17
topp17b -= 17
topp17c -= 17
topp17d -= 17
topp18a -= 17
topp18b -= 17
topp18c -= 17
topp18d -= 17
topp19a -= 17
topp19b -= 17
topp19c -= 17
topp19d -= 17
topp20a -= 17
topp20b -= 17
topp20c -= 17
topp20d -= 17
topp21a -= 17
topp21b -= 17
topp21c -= 17
topp21d -= 17
topp22a -= 17
topp22b -= 17
topp22c -= 17
topp22d -= 17
topp23a -= 17
topp23b -= 17
topp23c -= 17
topp23d -= 17
topp24a -= 17
topp24b -= 17
topp24c -= 17
topp24d -= 17
topp25a -= 17
topp25b -= 17
topp25c -= 17
topp25d -= 17
topp26a -= 17
topp26b -= 17
topp26c -= 17
topp26d -= 17
topp27a -= 17
topp27b -= 17
topp27c -= 17
topp27d -= 17
topp28a -= 17
topp28b -= 17
topp28c -= 17
topp28d -= 17
topp29a -= 17
topp29b -= 17
topp29c -= 17
topp29d -= 17
topp30a -= 17
topp30b -= 17
topp30c -= 17
topp30d -= 17
topp31a -= 17
topp31b -= 17
topp31c -= 17
topp31d -= 17
topp32a -= 17
topp32b -= 17
topp32c -= 17
topp32d -= 17
topp33a -= 17
topp33b -= 17
topp33c -= 17
topp33d -= 17
topp34a -= 17
topp34b -= 17
topp34c -= 17
topp34d -= 17
topp35a -= 17
topp35b -= 17
topp35c -= 17
topp35d -= 17
topp36a -= 17
topp36b -= 17
topp36c -= 17
topp36d -= 17
topp37a -= 17
topp37b -= 17
topp37c -= 17
topp37d -= 17
topp38a -= 17
topp38b -= 17
topp38c -= 17
topp38d -= 17
topp39a -= 17
topp39b -= 17
topp39c -= 17
topp39d -= 17
topp40a -= 17
topp40b -= 17
topp40c -= 17
topp40d -= 17
topp41a -= 17
topp41b -= 17
topp41c -= 17
topp41d -= 17
topp42a -= 17
topp42b -= 17
topp42c -= 17
topp42d -= 17
topp43a -= 17
topp43b -= 17
topp43c -= 17
topp43d -= 17
topp44a -= 17
topp44b -= 17
topp44c -= 17
topp44d -= 17
topp45a -= 17
topp45b -= 17
topp45c -= 17
topp45d -= 17
topp46a -= 17
topp46b -= 17
topp46c -= 17
topp46d -= 17
topp47a -= 17
topp47b -= 17
topp47c -= 17
topp47d -= 17
topp48a -= 17
topp48b -= 17
topp48c -= 17
topp48d -= 17
topp49a -= 17
topp49b -= 17
topp49c -= 17
topp49d -= 17
topp50a -= 17
topp50b -= 17
topp50c -= 17
topp50d -= 17
topp51a -= 17
topp51b -= 17
topp51c -= 17
topp51d -= 17
middleTop = 45 - (12 * 6.33)
middleBottom = 55 + (12 * 6.33)
paTop1a = 55 + (10 * 6.33)
paTop1b = 65 + (10 * 6.33)
paTop2a = 65 + (10 * 6.33)
paTop2b = 75 + (10 * 6.33)
paTop3a = 75 + (10 * 6.33)
paTop3b = 90 + (15 * 6.33)
paTop4a = 90 + (15 * 6.33)
paTop4b = 135 + (45 * 6.33)
paBottom1a = 35 - (10 * 6.33)
paBottom1b = 45 - (10 * 6.33)
paBottom2a = 25 - (10 * 6.33)
paBottom2b = 35 - (10 * 6.33)
paBottom3a = 10 - (15 * 6.33)
paBottom3b = 25 - (10 * 6.33)
paBottom4a = -35 - (45 * 6.33)
paBottom4b = 10 - (15 * 6.33)
}
if (speed == 36) {
topp -= 19
topp2 -= 19
topp3 -= 19
topp4 -= 19
toppa -= 19
toppb -= 19
toppc -= 19
toppd -= 19
topp3a -= 19
topp3b -= 19
topp3c -= 19
topp3d -= 19
topp4a -= 19
topp4b -= 19
topp4c -= 19
topp4d -= 19
topp5a -= 19
topp5b -= 19
topp5c -= 19
topp5d -= 19
topp6a -= 19
topp6b -= 19
topp6c -= 19
topp6d -= 19
topp7a -= 19
topp7b -= 19
topp7c -= 19
topp7d -= 19
topp8a -= 19
topp8b -= 19
topp8c -= 19
topp8d -= 19
topp9a -= 19
topp9b -= 19
topp9c -= 19
topp9d -= 19
topp10a -= 19
topp10b -= 19
topp10c -= 19
topp10d -= 19
topp11a -= 19
topp11b -= 19
topp11c -= 19
topp11d -= 19
topp12a -= 19
topp12b -= 19
topp12c -= 19
topp12d -= 19
topp13a -= 19
topp13b -= 19
topp13c -= 19
topp13d -= 19
topp14a -= 19
topp14b -= 19
topp14c -= 19
topp14d -= 19
topp15a -= 19
topp15b -= 19
topp15c -= 19
topp15d -= 19
topp16a -= 19
topp16b -= 19
topp16c -= 19
topp16d -= 19
topp17a -= 19
topp17b -= 19
topp17c -= 19
topp17d -= 19
topp18a -= 19
topp18b -= 19
topp18c -= 19
topp18d -= 19
topp19a -= 19
topp19b -= 19
topp19c -= 19
topp19d -= 19
topp20a -= 19
topp20b -= 19
topp20c -= 19
topp20d -= 19
topp21a -= 19
topp21b -= 19
topp21c -= 19
topp21d -= 19
topp22a -= 19
topp22b -= 19
topp22c -= 19
topp22d -= 19
topp23a -= 19
topp23b -= 19
topp23c -= 19
topp23d -= 19
topp24a -= 19
topp24b -= 19
topp24c -= 19
topp24d -= 19
topp25a -= 19
topp25b -= 19
topp25c -= 19
topp25d -= 19
topp26a -= 19
topp26b -= 19
topp26c -= 19
topp26d -= 19
topp27a -= 19
topp27b -= 19
topp27c -= 19
topp27d -= 19
topp28a -= 19
topp28b -= 19
topp28c -= 19
topp28d -= 19
topp29a -= 19
topp29b -= 19
topp29c -= 19
topp29d -= 19
topp30a -= 19
topp30b -= 19
topp30c -= 19
topp30d -= 19
topp31a -= 19
topp31b -= 19
topp31c -= 19
topp31d -= 19
topp32a -= 19
topp32b -= 19
topp32c -= 19
topp32d -= 19
topp33a -= 19
topp33b -= 19
topp33c -= 19
topp33d -= 19
topp34a -= 19
topp34b -= 19
topp34c -= 19
topp34d -= 19
topp35a -= 19
topp35b -= 19
topp35c -= 19
topp35d -= 19
topp36a -= 19
topp36b -= 19
topp36c -= 19
topp36d -= 19
topp37a -= 19
topp37b -= 19
topp37c -= 19
topp37d -= 19
topp38a -= 19
topp38b -= 19
topp38c -= 19
topp38d -= 19
topp39a -= 19
topp39b -= 19
topp39c -= 19
topp39d -= 19
topp40a -= 19
topp40b -= 19
topp40c -= 19
topp40d -= 19
topp41a -= 19
topp41b -= 19
topp41c -= 19
topp41d -= 19
topp42a -= 19
topp42b -= 19
topp42c -= 19
topp42d -= 19
topp43a -= 19
topp43b -= 19
topp43c -= 19
topp43d -= 19
topp44a -= 19
topp44b -= 19
topp44c -= 19
topp44d -= 19
topp45a -= 19
topp45b -= 19
topp45c -= 19
topp45d -= 19
topp46a -= 19
topp46b -= 19
topp46c -= 19
topp46d -= 19
topp47a -= 19
topp47b -= 19
topp47c -= 19
topp47d -= 19
topp48a -= 19
topp48b -= 19
topp48c -= 19
topp48d -= 19
topp49a -= 19
topp49b -= 19
topp49c -= 19
topp49d -= 19
topp50a -= 19
topp50b -= 19
topp50c -= 19
topp50d -= 19
topp51a -= 19
topp51b -= 19
topp51c -= 19
topp51d -= 19
middleTop = 45 - (12 * 7)
middleBottom = 55 + (12 * 7)
paTop1a = 55 + (10 * 7)
paTop1b = 65 + (10 * 7)
paTop2a = 65 + (10 * 7)
paTop2b = 75 + (10 * 7)
paTop3a = 75 + (10 * 7)
paTop3b = 90 + (15 * 7)
paTop4a = 90 + (15 * 7)
paTop4b = 135 + (45 * 7)
paBottom1a = 35 - (10 * 7)
paBottom1b = 45 - (10 * 7)
paBottom2a = 25 - (10 * 7)
paBottom2b = 35 - (10 * 7)
paBottom3a = 10 - (15 * 7)
paBottom3b = 25 - (10 * 7)
paBottom4a = -35 - (45 * 7)
paBottom4b = 10 - (15 * 7)
}
if (speed == 35) {
topp -= 18
topp2 -= 18
topp3 -= 18
topp4 -= 18
toppa -= 18
toppb -= 18
toppc -= 18
toppd -= 18
topp3a -= 18
topp3b -= 18
topp3c -= 18
topp3d -= 18
topp4a -= 18
topp4b -= 18
topp4c -= 18
topp4d -= 18
topp5a -= 18
topp5b -= 18
topp5c -= 18
topp5d -= 18
topp6a -= 18
topp6b -= 18
topp6c -= 18
topp6d -= 18
topp7a -= 18
topp7b -= 18
topp7c -= 18
topp7d -= 18
topp8a -= 18
topp8b -= 18
topp8c -= 18
topp8d -= 18
topp9a -= 18
topp9b -= 18
topp9c -= 18
topp9d -= 18
topp10a -= 18
topp10b -= 18
topp10c -= 18
topp10d -= 18
topp11a -= 18
topp11b -= 18
topp11c -= 18
topp11d -= 18
topp12a -= 18
topp12b -= 18
topp12c -= 18
topp12d -= 18
topp13a -= 18
topp13b -= 18
topp13c -= 18
topp13d -= 18
topp14a -= 18
topp14b -= 18
topp14c -= 18
topp14d -= 18
topp15a -= 18
topp15b -= 18
topp15c -= 18
topp15d -= 18
topp16a -= 18
topp16b -= 18
topp16c -= 18
topp16d -= 18
topp17a -= 18
topp17b -= 18
topp17c -= 18
topp17d -= 18
topp18a -= 18
topp18b -= 18
topp18c -= 18
topp18d -= 18
topp19a -= 18
topp19b -= 18
topp19c -= 18
topp19d -= 18
topp20a -= 18
topp20b -= 18
topp20c -= 18
topp20d -= 18
topp21a -= 18
topp21b -= 18
topp21c -= 18
topp21d -= 18
topp22a -= 18
topp22b -= 18
topp22c -= 18
topp22d -= 18
topp23a -= 18
topp23b -= 18
topp23c -= 18
topp23d -= 18
topp24a -= 18
topp24b -= 18
topp24c -= 18
topp24d -= 18
topp25a -= 18
topp25b -= 18
topp25c -= 18
topp25d -= 18
topp26a -= 18
topp26b -= 18
topp26c -= 18
topp26d -= 18
topp27a -= 18
topp27b -= 18
topp27c -= 18
topp27d -= 18
topp28a -= 18
topp28b -= 18
topp28c -= 18
topp28d -= 18
topp29a -= 18
topp29b -= 18
topp29c -= 18
topp29d -= 18
topp30a -= 18
topp30b -= 18
topp30c -= 18
topp30d -= 18
topp31a -= 18
topp31b -= 18
topp31c -= 18
topp31d -= 18
topp32a -= 18
topp32b -= 18
topp32c -= 18
topp32d -= 18
topp33a -= 18
topp33b -= 18
topp33c -= 18
topp33d -= 18
topp34a -= 18
topp34b -= 18
topp34c -= 18
topp34d -= 18
topp35a -= 18
topp35b -= 18
topp35c -= 18
topp35d -= 18
topp36a -= 18
topp36b -= 18
topp36c -= 18
topp36d -= 18
topp37a -= 18
topp37b -= 18
topp37c -= 18
topp37d -= 18
topp38a -= 18
topp38b -= 18
topp38c -= 18
topp38d -= 18
topp39a -= 18
topp39b -= 18
topp39c -= 18
topp39d -= 18
topp40a -= 18
topp40b -= 18
topp40c -= 18
topp40d -= 18
topp41a -= 18
topp41b -= 18
topp41c -= 18
topp41d -= 18
topp42a -= 18
topp42b -= 18
topp42c -= 18
topp42d -= 18
topp43a -= 18
topp43b -= 18
topp43c -= 18
topp43d -= 18
topp44a -= 18
topp44b -= 18
topp44c -= 18
topp44d -= 18
topp45a -= 18
topp45b -= 18
topp45c -= 18
topp45d -= 18
topp46a -= 18
topp46b -= 18
topp46c -= 18
topp46d -= 18
topp47a -= 18
topp47b -= 18
topp47c -= 18
topp47d -= 18
topp48a -= 18
topp48b -= 18
topp48c -= 18
topp48d -= 18
topp49a -= 18
topp49b -= 18
topp49c -= 18
topp49d -= 18
topp50a -= 18
topp50b -= 18
topp50c -= 18
topp50d -= 18
topp51a -= 18
topp51b -= 18
topp51c -= 18
topp51d -= 18
middleTop = 45 - (12 * 6.66)
middleBottom = 55 + (12 * 6.66)
paTop1a = 55 + (10 * 6.66)
paTop1b = 65 + (10 * 6.66)
paTop2a = 65 + (10 * 6.66)
paTop2b = 75 + (10 * 6.66)
paTop3a = 75 + (10 * 6.66)
paTop3b = 90 + (15 * 6.66)
paTop4a = 90 + (15 * 6.66)
paTop4b = 135 + (45 * 6.66)
paBottom1a = 35 - (10 * 6.66)
paBottom1b = 45 - (10 * 6.66)
paBottom2a = 25 - (10 * 6.66)
paBottom2b = 35 - (10 * 6.66)
paBottom3a = 10 - (15 * 6.66)
paBottom3b = 25 - (10 * 6.66)
paBottom4a = -35 - (45 * 6.66)
paBottom4b = 10 - (15 * 6.66)
}
if (colorv == 18) {
color = 18;
}
if (colorv == 19) {
color = 19;
}
if (colorv == 20) {
color = 20;
}
if (colorv == 21) {
color = 21;
}
if (colorv == 22) {
color = 22;
}
if (colorv == 23) {
color = 23;
}
if (colorv == 24) {
color = 24;
}
if (colorv == 25) {
color = 25;
}
if (colorv == 26) {
color = 26;
}
if (colorv == 1) {
color = 1;
}
if (colorv == 2) {
color = 2;
}
if (colorv == 3) {
color = 3;
}
if (colorv == 4) {
color = 4;
}
if (colorv == 5) {
color = 5;
}
if (colorv == 6) {
color = 6;
}
if (colorv == 7) {
color = 7;
}
if (colorv == 8) {
color = 8;
}
if (colorv == 9) {
color = 9;
}
if (color == 1) {
receptorDiv.style.background = "#8d31fe"
receptorDiv2.style.background = "#8d31fe"
receptorDiv3.style.background = "#8d31fe"
receptorDiv4.style.background = "#8d31fe"
elemDiv.style.background = "#8d31fe"
elemDiv2.style.background = "#8d31fe"
elemDiv3.style.background = "#8d31fe"
elemDiv4.style.background = "#8d31fe"
div2a.style.background = "#8d31fe"
div2b.style.background = "#8d31fe"
div2c.style.background = "#8d31fe"
div2d.style.background = "#8d31fe"
div3a.style.background = "#8d31fe"
div3b.style.background = "#8d31fe"
div3c.style.background = "#8d31fe"
div3d.style.background = "#8d31fe"
div4a.style.background = "#8d31fe"
div4b.style.background = "#8d31fe"
div4c.style.background = "#8d31fe"
div4d.style.background = "#8d31fe"
div5a.style.background = "#8d31fe"
div5b.style.background = "#8d31fe"
div5c.style.background = "#8d31fe"
div5d.style.background = "#8d31fe"
div6a.style.background = "#8d31fe"
div6b.style.background = "#8d31fe"
div6c.style.background = "#8d31fe"
div6d.style.background = "#8d31fe"
div7a.style.background = "#8d31fe"
div7b.style.background = "#8d31fe"
div7c.style.background = "#8d31fe"
div7d.style.background = "#8d31fe"
div8a.style.background = "#8d31fe"
div8b.style.background = "#8d31fe"
div8c.style.background = "#8d31fe"
div8d.style.background = "#8d31fe"
div9a.style.background = "#8d31fe"
div9b.style.background = "#8d31fe"
div9c.style.background = "#8d31fe"
div9d.style.background = "#8d31fe"
div10a.style.background = "#8d31fe"
div10b.style.background = "#8d31fe"
div10c.style.background = "#8d31fe"
div10d.style.background = "#8d31fe"
div11a.style.background = "#8d31fe"
div11b.style.background = "#8d31fe"
div11c.style.background = "#8d31fe"
div11d.style.background = "#8d31fe"
div12a.style.background = "#8d31fe"
div12b.style.background = "#8d31fe"
div12c.style.background = "#8d31fe"
div12d.style.background = "#8d31fe"
div13a.style.background = "#8d31fe"
div13b.style.background = "#8d31fe"
div13c.style.background = "#8d31fe"
div13d.style.background = "#8d31fe"
div14a.style.background = "#8d31fe"
div14b.style.background = "#8d31fe"
div14c.style.background = "#8d31fe"
div14d.style.background = "#8d31fe"
div15a.style.background = "#8d31fe"
div15b.style.background = "#8d31fe"
div15c.style.background = "#8d31fe"
div15d.style.background = "#8d31fe"
div16a.style.background = "#8d31fe"
div16b.style.background = "#8d31fe"
div16c.style.background = "#8d31fe"
div16d.style.background = "#8d31fe"
div17a.style.background = "#8d31fe"
div17b.style.background = "#8d31fe"
div17c.style.background = "#8d31fe"
div17d.style.background = "#8d31fe"
div18a.style.background = "#8d31fe"
div18b.style.background = "#8d31fe"
div18c.style.background = "#8d31fe"
div18d.style.background = "#8d31fe"
div19a.style.background = "#8d31fe"
div19b.style.background = "#8d31fe"
div19c.style.background = "#8d31fe"
div19d.style.background = "#8d31fe"
div20a.style.background = "#8d31fe"
div20b.style.background = "#8d31fe"
div20c.style.background = "#8d31fe"
div20d.style.background = "#8d31fe"
div21a.style.background = "#8d31fe"
div21b.style.background = "#8d31fe"
div21c.style.background = "#8d31fe"
div21d.style.background = "#8d31fe"
div22a.style.background = "#8d31fe"
div22b.style.background = "#8d31fe"
div22c.style.background = "#8d31fe"
div22d.style.background = "#8d31fe"
div23a.style.background = "#8d31fe"
div23b.style.background = "#8d31fe"
div23c.style.background = "#8d31fe"
div23d.style.background = "#8d31fe"
div24a.style.background = "#8d31fe"
div24b.style.background = "#8d31fe"
div24c.style.background = "#8d31fe"
div24d.style.background = "#8d31fe"
div25a.style.background = "#8d31fe"
div25b.style.background = "#8d31fe"
div25c.style.background = "#8d31fe"
div25d.style.background = "#8d31fe"
div26a.style.background = "#8d31fe"
div26b.style.background = "#8d31fe"
div26c.style.background = "#8d31fe"
div26d.style.background = "#8d31fe"
div27a.style.background = "#8d31fe"
div27b.style.background = "#8d31fe"
div27c.style.background = "#8d31fe"
div27d.style.background = "#8d31fe"
div28a.style.background = "#8d31fe"
div28b.style.background = "#8d31fe"
div28c.style.background = "#8d31fe"
div28d.style.background = "#8d31fe"
div29a.style.background = "#8d31fe"
div29b.style.background = "#8d31fe"
div29c.style.background = "#8d31fe"
div29d.style.background = "#8d31fe"
div30a.style.background = "#8d31fe"
div30b.style.background = "#8d31fe"
div30c.style.background = "#8d31fe"
div30d.style.background = "#8d31fe"
div31a.style.background = "#8d31fe"
div31b.style.background = "#8d31fe"
div31c.style.background = "#8d31fe"
div31d.style.background = "#8d31fe"
div32a.style.background = "#8d31fe"
div32b.style.background = "#8d31fe"
div32c.style.background = "#8d31fe"
div32d.style.background = "#8d31fe"
div33a.style.background = "#8d31fe"
div33b.style.background = "#8d31fe"
div33c.style.background = "#8d31fe"
div33d.style.background = "#8d31fe"
div34a.style.background = "#8d31fe"
div34b.style.background = "#8d31fe"
div34c.style.background = "#8d31fe"
div34d.style.background = "#8d31fe"
div35a.style.background = "#8d31fe"
div35b.style.background = "#8d31fe"
div35c.style.background = "#8d31fe"
div35d.style.background = "#8d31fe"
div36a.style.background = "#8d31fe"
div36b.style.background = "#8d31fe"
div36c.style.background = "#8d31fe"
div36d.style.background = "#8d31fe"
div37a.style.background = "#8d31fe"
div37b.style.background = "#8d31fe"
div37c.style.background = "#8d31fe"
div37d.style.background = "#8d31fe"
div38a.style.background = "#8d31fe"
div38b.style.background = "#8d31fe"
div38c.style.background = "#8d31fe"
div38d.style.background = "#8d31fe"
div39a.style.background = "#8d31fe"
div39b.style.background = "#8d31fe"
div39c.style.background = "#8d31fe"
div39d.style.background = "#8d31fe"
div40a.style.background = "#8d31fe"
div40b.style.background = "#8d31fe"
div40c.style.background = "#8d31fe"
div40d.style.background = "#8d31fe"
div41a.style.background = "#8d31fe"
div41b.style.background = "#8d31fe"
div41c.style.background = "#8d31fe"
div41d.style.background = "#8d31fe"
div42a.style.background = "#8d31fe"
div42b.style.background = "#8d31fe"
div42c.style.background = "#8d31fe"
div42d.style.background = "#8d31fe"
div43a.style.background = "#8d31fe"
div43b.style.background = "#8d31fe"
div43c.style.background = "#8d31fe"
div43d.style.background = "#8d31fe"
div44a.style.background = "#8d31fe"
div44b.style.background = "#8d31fe"
div44c.style.background = "#8d31fe"
div44d.style.background = "#8d31fe"
div45a.style.background = "#8d31fe"
div45b.style.background = "#8d31fe"
div45c.style.background = "#8d31fe"
div45d.style.background = "#8d31fe"
div46a.style.background = "#8d31fe"
div46b.style.background = "#8d31fe"
div46c.style.background = "#8d31fe"
div46d.style.background = "#8d31fe"
div47a.style.background = "#8d31fe"
div47b.style.background = "#8d31fe"
div47c.style.background = "#8d31fe"
div47d.style.background = "#8d31fe"
div48a.style.background = "#8d31fe"
div48b.style.background = "#8d31fe"
div48c.style.background = "#8d31fe"
div48d.style.background = "#8d31fe"
div49a.style.background = "#8d31fe"
div49b.style.background = "#8d31fe"
div49c.style.background = "#8d31fe"
div49d.style.background = "#8d31fe"
div50a.style.background = "#8d31fe"
div50b.style.background = "#8d31fe"
div50c.style.background = "#8d31fe"
div50d.style.background = "#8d31fe"
div51a.style.background = "#8d31fe"
div51b.style.background = "#8d31fe"
div51c.style.background = "#8d31fe"
div51d.style.background = "#8d31fe"
}
if (color == 2) {
receptorDiv.style.background = "#ffff7a"
receptorDiv2.style.background = "#ffff7a"
receptorDiv3.style.background = "#ffff7a"
receptorDiv4.style.background = "#ffff7a"
elemDiv.style.background = "#ffff7a"
elemDiv2.style.background = "#ffff7a"
elemDiv3.style.background = "#ffff7a"
elemDiv4.style.background = "#ffff7a"
div2a.style.background = "#ffff7a"
div2b.style.background = "#ffff7a"
div2c.style.background = "#ffff7a"
div2d.style.background = "#ffff7a"
div3a.style.background = "#ffff7a"
div3b.style.background = "#ffff7a"
div3c.style.background = "#ffff7a"
div3d.style.background = "#ffff7a"
div4a.style.background = "#ffff7a"
div4b.style.background = "#ffff7a"
div4c.style.background = "#ffff7a"
div4d.style.background = "#ffff7a"
div5a.style.background = "#ffff7a"
div5b.style.background = "#ffff7a"
div5c.style.background = "#ffff7a"
div5d.style.background = "#ffff7a"
div6a.style.background = "#ffff7a"
div6b.style.background = "#ffff7a"
div6c.style.background = "#ffff7a"
div6d.style.background = "#ffff7a"
div7a.style.background = "#ffff7a"
div7b.style.background = "#ffff7a"
div7c.style.background = "#ffff7a"
div7d.style.background = "#ffff7a"
div8a.style.background = "#ffff7a"
div8b.style.background = "#ffff7a"
div8c.style.background = "#ffff7a"
div8d.style.background = "#ffff7a"
div9a.style.background = "#ffff7a"
div9b.style.background = "#ffff7a"
div9c.style.background = "#ffff7a"
div9d.style.background = "#ffff7a"
div10a.style.background = "#ffff7a"
div10b.style.background = "#ffff7a"
div10c.style.background = "#ffff7a"
div10d.style.background = "#ffff7a"
div11a.style.background = "#ffff7a"
div11b.style.background = "#ffff7a"
div11c.style.background = "#ffff7a"
div11d.style.background = "#ffff7a"
div12a.style.background = "#ffff7a"
div12b.style.background = "#ffff7a"
div12c.style.background = "#ffff7a"
div12d.style.background = "#ffff7a"
div13a.style.background = "#ffff7a"
div13b.style.background = "#ffff7a"
div13c.style.background = "#ffff7a"
div13d.style.background = "#ffff7a"
div14a.style.background = "#ffff7a"
div14b.style.background = "#ffff7a"
div14c.style.background = "#ffff7a"
div14d.style.background = "#ffff7a"
div15a.style.background = "#ffff7a"
div15b.style.background = "#ffff7a"
div15c.style.background = "#ffff7a"
div15d.style.background = "#ffff7a"
div16a.style.background = "#ffff7a"
div16b.style.background = "#ffff7a"
div16c.style.background = "#ffff7a"
div16d.style.background = "#ffff7a"
div17a.style.background = "#ffff7a"
div17b.style.background = "#ffff7a"
div17c.style.background = "#ffff7a"
div17d.style.background = "#ffff7a"
div18a.style.background = "#ffff7a"
div18b.style.background = "#ffff7a"
div18c.style.background = "#ffff7a"
div18d.style.background = "#ffff7a"
div19a.style.background = "#ffff7a"
div19b.style.background = "#ffff7a"
div19c.style.background = "#ffff7a"
div19d.style.background = "#ffff7a"
div20a.style.background = "#ffff7a"
div20b.style.background = "#ffff7a"
div20c.style.background = "#ffff7a"
div20d.style.background = "#ffff7a"
div21a.style.background = "#ffff7a"
div21b.style.background = "#ffff7a"
div21c.style.background = "#ffff7a"
div21d.style.background = "#ffff7a"
div22a.style.background = "#ffff7a"
div22b.style.background = "#ffff7a"
div22c.style.background = "#ffff7a"
div22d.style.background = "#ffff7a"
div23a.style.background = "#ffff7a"
div23b.style.background = "#ffff7a"
div23c.style.background = "#ffff7a"
div23d.style.background = "#ffff7a"
div24a.style.background = "#ffff7a"
div24b.style.background = "#ffff7a"
div24c.style.background = "#ffff7a"
div24d.style.background = "#ffff7a"
div25a.style.background = "#ffff7a"
div25b.style.background = "#ffff7a"
div25c.style.background = "#ffff7a"
div25d.style.background = "#ffff7a"
div26a.style.background = "#ffff7a"
div26b.style.background = "#ffff7a"
div26c.style.background = "#ffff7a"
div26d.style.background = "#ffff7a"
div27a.style.background = "#ffff7a"
div27b.style.background = "#ffff7a"
div27c.style.background = "#ffff7a"
div27d.style.background = "#ffff7a"
div28a.style.background = "#ffff7a"
div28b.style.background = "#ffff7a"
div28c.style.background = "#ffff7a"
div28d.style.background = "#ffff7a"
div29a.style.background = "#ffff7a"
div29b.style.background = "#ffff7a"
div29c.style.background = "#ffff7a"
div29d.style.background = "#ffff7a"
div30a.style.background = "#ffff7a"
div30b.style.background = "#ffff7a"
div30c.style.background = "#ffff7a"
div30d.style.background = "#ffff7a"
div31a.style.background = "#ffff7a"
div31b.style.background = "#ffff7a"
div31c.style.background = "#ffff7a"
div31d.style.background = "#ffff7a"
div32a.style.background = "#ffff7a"
div32b.style.background = "#ffff7a"
div32c.style.background = "#ffff7a"
div32d.style.background = "#ffff7a"
div33a.style.background = "#ffff7a"
div33b.style.background = "#ffff7a"
div33c.style.background = "#ffff7a"
div33d.style.background = "#ffff7a"
div34a.style.background = "#ffff7a"
div34b.style.background = "#ffff7a"
div34c.style.background = "#ffff7a"
div34d.style.background = "#ffff7a"
div35a.style.background = "#ffff7a"
div35b.style.background = "#ffff7a"
div35c.style.background = "#ffff7a"
div35d.style.background = "#ffff7a"
div36a.style.background = "#ffff7a"
div36b.style.background = "#ffff7a"
div36c.style.background = "#ffff7a"
div36d.style.background = "#ffff7a"
div37a.style.background = "#ffff7a"
div37b.style.background = "#ffff7a"
div37c.style.background = "#ffff7a"
div37d.style.background = "#ffff7a"
div38a.style.background = "#ffff7a"
div38b.style.background = "#ffff7a"
div38c.style.background = "#ffff7a"
div38d.style.background = "#ffff7a"
div39a.style.background = "#ffff7a"
div39b.style.background = "#ffff7a"
div39c.style.background = "#ffff7a"
div39d.style.background = "#ffff7a"
div40a.style.background = "#ffff7a"
div40b.style.background = "#ffff7a"
div40c.style.background = "#ffff7a"
div40d.style.background = "#ffff7a"
div41a.style.background = "#ffff7a"
div41b.style.background = "#ffff7a"
div41c.style.background = "#ffff7a"
div41d.style.background = "#ffff7a"
div42a.style.background = "#ffff7a"
div42b.style.background = "#ffff7a"
div42c.style.background = "#ffff7a"
div42d.style.background = "#ffff7a"
div43a.style.background = "#ffff7a"
div43b.style.background = "#ffff7a"
div43c.style.background = "#ffff7a"
div43d.style.background = "#ffff7a"
div44a.style.background = "#ffff7a"
div44b.style.background = "#ffff7a"
div44c.style.background = "#ffff7a"
div44d.style.background = "#ffff7a"
div45a.style.background = "#ffff7a"
div45b.style.background = "#ffff7a"
div45c.style.background = "#ffff7a"
div45d.style.background = "#ffff7a"
div46a.style.background = "#ffff7a"
div46b.style.background = "#ffff7a"
div46c.style.background = "#ffff7a"
div46d.style.background = "#ffff7a"
div47a.style.background = "#ffff7a"
div47b.style.background = "#ffff7a"
div47c.style.background = "#ffff7a"
div47d.style.background = "#ffff7a"
div48a.style.background = "#ffff7a"
div48b.style.background = "#ffff7a"
div48c.style.background = "#ffff7a"
div48d.style.background = "#ffff7a"
div49a.style.background = "#ffff7a"
div49b.style.background = "#ffff7a"
div49c.style.background = "#ffff7a"
div49d.style.background = "#ffff7a"
div50a.style.background = "#ffff7a"
div50b.style.background = "#ffff7a"
div50c.style.background = "#ffff7a"
div50d.style.background = "#ffff7a"
div51a.style.background = "#ffff7a"
div51b.style.background = "#ffff7a"
div51c.style.background = "#ffff7a"
div51d.style.background = "#ffff7a"
}
if (color == 3) {
receptorDiv.style.background = "#ff7e2e"
receptorDiv2.style.background = "#ff7e2e"
receptorDiv3.style.background = "#ff7e2e"
receptorDiv4.style.background = "#ff7e2e"
elemDiv.style.background = "#ff7e2e"
elemDiv2.style.background = "#ff7e2e"
elemDiv3.style.background = "#ff7e2e"
elemDiv4.style.background = "#ff7e2e"
div2a.style.background = "#ff7e2e"
div2b.style.background = "#ff7e2e"
div2c.style.background = "#ff7e2e"
div2d.style.background = "#ff7e2e"
div3a.style.background = "#ff7e2e"
div3b.style.background = "#ff7e2e"
div3c.style.background = "#ff7e2e"
div3d.style.background = "#ff7e2e"
div4a.style.background = "#ff7e2e"
div4b.style.background = "#ff7e2e"
div4c.style.background = "#ff7e2e"
div4d.style.background = "#ff7e2e"
div5a.style.background = "#ff7e2e"
div5b.style.background = "#ff7e2e"
div5c.style.background = "#ff7e2e"
div5d.style.background = "#ff7e2e"
div6a.style.background = "#ff7e2e"
div6b.style.background = "#ff7e2e"
div6c.style.background = "#ff7e2e"
div6d.style.background = "#ff7e2e"
div7a.style.background = "#ff7e2e"
div7b.style.background = "#ff7e2e"
div7c.style.background = "#ff7e2e"
div7d.style.background = "#ff7e2e"
div8a.style.background = "#ff7e2e"
div8b.style.background = "#ff7e2e"
div8c.style.background = "#ff7e2e"
div8d.style.background = "#ff7e2e"
div9a.style.background = "#ff7e2e"
div9b.style.background = "#ff7e2e"
div9c.style.background = "#ff7e2e"
div9d.style.background = "#ff7e2e"
div10a.style.background = "#ff7e2e"
div10b.style.background = "#ff7e2e"
div10c.style.background = "#ff7e2e"
div10d.style.background = "#ff7e2e"
div11a.style.background = "#ff7e2e"
div11b.style.background = "#ff7e2e"
div11c.style.background = "#ff7e2e"
div11d.style.background = "#ff7e2e"
div12a.style.background = "#ff7e2e"
div12b.style.background = "#ff7e2e"
div12c.style.background = "#ff7e2e"
div12d.style.background = "#ff7e2e"
div13a.style.background = "#ff7e2e"
div13b.style.background = "#ff7e2e"
div13c.style.background = "#ff7e2e"
div13d.style.background = "#ff7e2e"
div14a.style.background = "#ff7e2e"
div14b.style.background = "#ff7e2e"
div14c.style.background = "#ff7e2e"
div14d.style.background = "#ff7e2e"
div15a.style.background = "#ff7e2e"
div15b.style.background = "#ff7e2e"
div15c.style.background = "#ff7e2e"
div15d.style.background = "#ff7e2e"
div16a.style.background = "#ff7e2e"
div16b.style.background = "#ff7e2e"
div16c.style.background = "#ff7e2e"
div16d.style.background = "#ff7e2e"
div17a.style.background = "#ff7e2e"
div17b.style.background = "#ff7e2e"
div17c.style.background = "#ff7e2e"
div17d.style.background = "#ff7e2e"
div18a.style.background = "#ff7e2e"
div18b.style.background = "#ff7e2e"
div18c.style.background = "#ff7e2e"
div18d.style.background = "#ff7e2e"
div19a.style.background = "#ff7e2e"
div19b.style.background = "#ff7e2e"
div19c.style.background = "#ff7e2e"
div19d.style.background = "#ff7e2e"
div20a.style.background = "#ff7e2e"
div20b.style.background = "#ff7e2e"
div20c.style.background = "#ff7e2e"
div20d.style.background = "#ff7e2e"
div21a.style.background = "#ff7e2e"
div21b.style.background = "#ff7e2e"
div21c.style.background = "#ff7e2e"
div21d.style.background = "#ff7e2e"
div22a.style.background = "#ff7e2e"
div22b.style.background = "#ff7e2e"
div22c.style.background = "#ff7e2e"
div22d.style.background = "#ff7e2e"
div23a.style.background = "#ff7e2e"
div23b.style.background = "#ff7e2e"
div23c.style.background = "#ff7e2e"
div23d.style.background = "#ff7e2e"
div24a.style.background = "#ff7e2e"
div24b.style.background = "#ff7e2e"
div24c.style.background = "#ff7e2e"
div24d.style.background = "#ff7e2e"
div25a.style.background = "#ff7e2e"
div25b.style.background = "#ff7e2e"
div25c.style.background = "#ff7e2e"
div25d.style.background = "#ff7e2e"
div26a.style.background = "#ff7e2e"
div26b.style.background = "#ff7e2e"
div26c.style.background = "#ff7e2e"
div26d.style.background = "#ff7e2e"
div27a.style.background = "#ff7e2e"
div27b.style.background = "#ff7e2e"
div27c.style.background = "#ff7e2e"
div27d.style.background = "#ff7e2e"
div28a.style.background = "#ff7e2e"
div28b.style.background = "#ff7e2e"
div28c.style.background = "#ff7e2e"
div28d.style.background = "#ff7e2e"
div29a.style.background = "#ff7e2e"
div29b.style.background = "#ff7e2e"
div29c.style.background = "#ff7e2e"
div29d.style.background = "#ff7e2e"
div30a.style.background = "#ff7e2e"
div30b.style.background = "#ff7e2e"
div30c.style.background = "#ff7e2e"
div30d.style.background = "#ff7e2e"
div31a.style.background = "#ff7e2e"
div31b.style.background = "#ff7e2e"
div31c.style.background = "#ff7e2e"
div31d.style.background = "#ff7e2e"
div32a.style.background = "#ff7e2e"
div32b.style.background = "#ff7e2e"
div32c.style.background = "#ff7e2e"
div32d.style.background = "#ff7e2e"
div33a.style.background = "#ff7e2e"
div33b.style.background = "#ff7e2e"
div33c.style.background = "#ff7e2e"
div33d.style.background = "#ff7e2e"
div34a.style.background = "#ff7e2e"
div34b.style.background = "#ff7e2e"
div34c.style.background = "#ff7e2e"
div34d.style.background = "#ff7e2e"
div35a.style.background = "#ff7e2e"
div35b.style.background = "#ff7e2e"
div35c.style.background = "#ff7e2e"
div35d.style.background = "#ff7e2e"
div36a.style.background = "#ff7e2e"
div36b.style.background = "#ff7e2e"
div36c.style.background = "#ff7e2e"
div36d.style.background = "#ff7e2e"
div37a.style.background = "#ff7e2e"
div37b.style.background = "#ff7e2e"
div37c.style.background = "#ff7e2e"
div37d.style.background = "#ff7e2e"
div38a.style.background = "#ff7e2e"
div38b.style.background = "#ff7e2e"
div38c.style.background = "#ff7e2e"
div38d.style.background = "#ff7e2e"
div39a.style.background = "#ff7e2e"
div39b.style.background = "#ff7e2e"
div39c.style.background = "#ff7e2e"
div39d.style.background = "#ff7e2e"
div40a.style.background = "#ff7e2e"
div40b.style.background = "#ff7e2e"
div40c.style.background = "#ff7e2e"
div40d.style.background = "#ff7e2e"
div41a.style.background = "#ff7e2e"
div41b.style.background = "#ff7e2e"
div41c.style.background = "#ff7e2e"
div41d.style.background = "#ff7e2e"
div42a.style.background = "#ff7e2e"
div42b.style.background = "#ff7e2e"
div42c.style.background = "#ff7e2e"
div42d.style.background = "#ff7e2e"
div43a.style.background = "#ff7e2e"
div43b.style.background = "#ff7e2e"
div43c.style.background = "#ff7e2e"
div43d.style.background = "#ff7e2e"
div44a.style.background = "#ff7e2e"
div44b.style.background = "#ff7e2e"
div44c.style.background = "#ff7e2e"
div44d.style.background = "#ff7e2e"
div45a.style.background = "#ff7e2e"
div45b.style.background = "#ff7e2e"
div45c.style.background = "#ff7e2e"
div45d.style.background = "#ff7e2e"
div46a.style.background = "#ff7e2e"
div46b.style.background = "#ff7e2e"
div46c.style.background = "#ff7e2e"
div46d.style.background = "#ff7e2e"
div47a.style.background = "#ff7e2e"
div47b.style.background = "#ff7e2e"
div47c.style.background = "#ff7e2e"
div47d.style.background = "#ff7e2e"
div48a.style.background = "#ff7e2e"
div48b.style.background = "#ff7e2e"
div48c.style.background = "#ff7e2e"
div48d.style.background = "#ff7e2e"
div49a.style.background = "#ff7e2e"
div49b.style.background = "#ff7e2e"
div49c.style.background = "#ff7e2e"
div49d.style.background = "#ff7e2e"
div50a.style.background = "#ff7e2e"
div50b.style.background = "#ff7e2e"
div50c.style.background = "#ff7e2e"
div50d.style.background = "#ff7e2e"
div51a.style.background = "#ff7e2e"
div51b.style.background = "#ff7e2e"
div51c.style.background = "#ff7e2e"
div51d.style.background = "#ff7e2e"
}
if (color == 9) {
receptorDiv.style.background = "black"
receptorDiv2.style.background = "black"
receptorDiv3.style.background = "black"
receptorDiv4.style.background = "black"
elemDiv.style.background = "black"
elemDiv2.style.background = "black"
elemDiv3.style.background = "black"
elemDiv4.style.background = "black"
div2a.style.background = "black"
div2b.style.background = "black"
div2c.style.background = "black"
div2d.style.background = "black"
div3a.style.background = "black"
div3b.style.background = "black"
div3c.style.background = "black"
div3d.style.background = "black"
div4a.style.background = "black"
div4b.style.background = "black"
div4c.style.background = "black"
div4d.style.background = "black"
div5a.style.background = "black"
div5b.style.background = "black"
div5c.style.background = "black"
div5d.style.background = "black"
div6a.style.background = "black"
div6b.style.background = "black"
div6c.style.background = "black"
div6d.style.background = "black"
div7a.style.background = "black"
div7b.style.background = "black"
div7c.style.background = "black"
div7d.style.background = "black"
div8a.style.background = "black"
div8b.style.background = "black"
div8c.style.background = "black"
div8d.style.background = "black"
div9a.style.background = "black"
div9b.style.background = "black"
div9c.style.background = "black"
div9d.style.background = "black"
div10a.style.background = "black"
div10b.style.background = "black"
div10c.style.background = "black"
div10d.style.background = "black"
div11a.style.background = "black"
div11b.style.background = "black"
div11c.style.background = "black"
div11d.style.background = "black"
div12a.style.background = "black"
div12b.style.background = "black"
div12c.style.background = "black"
div12d.style.background = "black"
div13a.style.background = "black"
div13b.style.background = "black"
div13c.style.background = "black"
div13d.style.background = "black"
div14a.style.background = "black"
div14b.style.background = "black"
div14c.style.background = "black"
div14d.style.background = "black"
div15a.style.background = "black"
div15b.style.background = "black"
div15c.style.background = "black"
div15d.style.background = "black"
div16a.style.background = "black"
div16b.style.background = "black"
div16c.style.background = "black"
div16d.style.background = "black"
div17a.style.background = "black"
div17b.style.background = "black"
div17c.style.background = "black"
div17d.style.background = "black"
div18a.style.background = "black"
div18b.style.background = "black"
div18c.style.background = "black"
div18d.style.background = "black"
div19a.style.background = "black"
div19b.style.background = "black"
div19c.style.background = "black"
div19d.style.background = "black"
div20a.style.background = "black"
div20b.style.background = "black"
div20c.style.background = "black"
div20d.style.background = "black"
div21a.style.background = "black"
div21b.style.background = "black"
div21c.style.background = "black"
div21d.style.background = "black"
div22a.style.background = "black"
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div24c.style.border = "8px solid #e93eff"
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div25a.style.border = "8px solid #e93eff"
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div25c.style.border = "8px solid #e93eff"
div25d.style.border = "8px solid #e93eff"
div26a.style.border = "8px solid #e93eff"
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div26c.style.border = "8px solid #e93eff"
div26d.style.border = "8px solid #e93eff"
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div29a.style.border = "8px solid #e93eff"
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div29c.style.border = "8px solid #e93eff"
div29d.style.border = "8px solid #e93eff"
div30a.style.border = "8px solid #e93eff"
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div30c.style.border = "8px solid #e93eff"
div30d.style.border = "8px solid #e93eff"
div31a.style.border = "8px solid #e93eff"
div31b.style.border = "8px solid #e93eff"
div31c.style.border = "8px solid #e93eff"
div31d.style.border = "8px solid #e93eff"
div32a.style.border = "8px solid #e93eff"
div32b.style.border = "8px solid #e93eff"
div32c.style.border = "8px solid #e93eff"
div32d.style.border = "8px solid #e93eff"
div33a.style.border = "8px solid #e93eff"
div33b.style.border = "8px solid #e93eff"
div33c.style.border = "8px solid #e93eff"
div33d.style.border = "8px solid #e93eff"
div34a.style.border = "8px solid #e93eff"
div34b.style.border = "8px solid #e93eff"
div34c.style.border = "8px solid #e93eff"
div34d.style.border = "8px solid #e93eff"
div35a.style.border = "8px solid #e93eff"
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div35d.style.border = "8px solid #e93eff"
div36a.style.border = "8px solid #e93eff"
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div39c.style.border = "8px solid #e93eff"
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div44c.style.border = "8px solid #e93eff"
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div46a.style.border = "8px solid #e93eff"
div46b.style.border = "8px solid #e93eff"
div46c.style.border = "8px solid #e93eff"
div46d.style.border = "8px solid #e93eff"
div47a.style.border = "8px solid #e93eff"
div47b.style.border = "8px solid #e93eff"
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div51b.style.border = "8px solid #e93eff"
div51c.style.border = "8px solid #e93eff"
div51d.style.border = "8px solid #e93eff"
}
if (color !== 9) {
receptorDiv.style.border = "none"
receptorDiv2.style.border = "none"
receptorDiv3.style.border = "none"
receptorDiv4.style.border = "none"
elemDiv.style.border = "none"
elemDiv2.style.border = "none"
elemDiv3.style.border = "none"
elemDiv4.style.border = "none"
div2a.style.border = "none"
div2b.style.border = "none"
div2c.style.border = "none"
div2d.style.border = "none"
div3a.style.border = "none"
div3b.style.border = "none"
div3c.style.border = "none"
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div4c.style.border = "none"
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div5b.style.border = "none"
div5c.style.border = "none"
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div6a.style.border = "none"
div6b.style.border = "none"
div6c.style.border = "none"
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div8c.style.border = "none"
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div9b.style.border = "none"
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div10a.style.border = "none"
div10b.style.border = "none"
div10c.style.border = "none"
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div11a.style.border = "none"
div11b.style.border = "none"
div11c.style.border = "none"
div11d.style.border = "none"
div12a.style.border = "none"
div12b.style.border = "none"
div12c.style.border = "none"
div12d.style.border = "none"
div13a.style.border = "none"
div13b.style.border = "none"
div13c.style.border = "none"
div13d.style.border = "none"
div14a.style.border = "none"
div14b.style.border = "none"
div14c.style.border = "none"
div14d.style.border = "none"
div15a.style.border = "none"
div15b.style.border = "none"
div15c.style.border = "none"
div15d.style.border = "none"
div16a.style.border = "none"
div16b.style.border = "none"
div16c.style.border = "none"
div16d.style.border = "none"
div17a.style.border = "none"
div17b.style.border = "none"
div17c.style.border = "none"
div17d.style.border = "none"
div18a.style.border = "none"
div18b.style.border = "none"
div18c.style.border = "none"
div18d.style.border = "none"
div19a.style.border = "none"
div19b.style.border = "none"
div19c.style.border = "none"
div19d.style.border = "none"
div20a.style.border = "none"
div20b.style.border = "none"
div20c.style.border = "none"
div20d.style.border = "none"
div21a.style.border = "none"
div21b.style.border = "none"
div21c.style.border = "none"
div21d.style.border = "none"
div22a.style.border = "none"
div22b.style.border = "none"
div22c.style.border = "none"
div22d.style.border = "none"
div23a.style.border = "none"
div23b.style.border = "none"
div23c.style.border = "none"
div23d.style.border = "none"
div24a.style.border = "none"
div24b.style.border = "none"
div24c.style.border = "none"
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div25a.style.border = "none"
div25b.style.border = "none"
div25c.style.border = "none"
div25d.style.border = "none"
div26a.style.border = "none"
div26b.style.border = "none"
div26c.style.border = "none"
div26d.style.border = "none"
div27a.style.border = "none"
div27b.style.border = "none"
div27c.style.border = "none"
div27d.style.border = "none"
div28a.style.border = "none"
div28b.style.border = "none"
div28c.style.border = "none"
div28d.style.border = "none"
div29a.style.border = "none"
div29b.style.border = "none"
div29c.style.border = "none"
div29d.style.border = "none"
div30a.style.border = "none"
div30b.style.border = "none"
div30c.style.border = "none"
div30d.style.border = "none"
div31a.style.border = "none"
div31b.style.border = "none"
div31c.style.border = "none"
div31d.style.border = "none"
div32a.style.border = "none"
div32b.style.border = "none"
div32c.style.border = "none"
div32d.style.border = "none"
div33a.style.border = "none"
div33b.style.border = "none"
div33c.style.border = "none"
div33d.style.border = "none"
div34a.style.border = "none"
div34b.style.border = "none"
div34c.style.border = "none"
div34d.style.border = "none"
div35a.style.border = "none"
div35b.style.border = "none"
div35c.style.border = "none"
div35d.style.border = "none"
div36a.style.border = "none"
div36b.style.border = "none"
div36c.style.border = "none"
div36d.style.border = "none"
div37a.style.border = "none"
div37b.style.border = "none"
div37c.style.border = "none"
div37d.style.border = "none"
div38a.style.border = "none"
div38b.style.border = "none"
div38c.style.border = "none"
div38d.style.border = "none"
div39a.style.border = "none"
div39b.style.border = "none"
div39c.style.border = "none"
div39d.style.border = "none"
div40a.style.border = "none"
div40b.style.border = "none"
div40c.style.border = "none"
div40d.style.border = "none"
div41a.style.border = "none"
div41b.style.border = "none"
div41c.style.border = "none"
div41d.style.border = "none"
div42a.style.border = "none"
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div42c.style.border = "none"
div42d.style.border = "none"
div43a.style.border = "none"
div43b.style.border = "none"
div43c.style.border = "none"
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div44a.style.border = "none"
div44b.style.border = "none"
div44c.style.border = "none"
div44d.style.border = "none"
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div45b.style.border = "none"
div45c.style.border = "none"
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div46b.style.border = "none"
div46c.style.border = "none"
div46d.style.border = "none"
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div47b.style.border = "none"
div47c.style.border = "none"
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div48a.style.border = "none"
div48b.style.border = "none"
div48c.style.border = "none"
div48d.style.border = "none"
div49a.style.border = "none"
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div49c.style.border = "none"
div49d.style.border = "none"
div50a.style.border = "none"
div50b.style.border = "none"
div50c.style.border = "none"
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div51a.style.border = "none"
div51b.style.border = "none"
div51c.style.border = "none"
div51d.style.border = "none"
}
if (color == 4) {
receptorDiv.style.background = "grey"
receptorDiv2.style.background = "grey"
receptorDiv3.style.background = "grey"
receptorDiv4.style.background = "grey"
elemDiv.style.background = "#e93eff"
elemDiv2.style.background = "#e93eff"
elemDiv3.style.background = "#e93eff"
elemDiv4.style.background = "#e93eff"
div2a.style.background = "#8d31fe"
div2b.style.background = "#8d31fe"
div2c.style.background = "#8d31fe"
div2d.style.background = "#8d31fe"
div3a.style.background = "#2d8412"
div3b.style.background = "#2d8412"
div3c.style.background = "#2d8412"
div3d.style.background = "#2d8412"
div4a.style.background = "#ff7e2e"
div4b.style.background = "#ff7e2e"
div4c.style.background = "#ff7e2e"
div4d.style.background = "#ff7e2e"
div5a.style.background = "#2828ff"
div5b.style.background = "#2828ff"
div5c.style.background = "#2828ff"
div5d.style.background = "#2828ff"
div6a.style.background = "#ff3737"
div6b.style.background = "#ff3737"
div6c.style.background = "#ff3737"
div6d.style.background = "#ff3737"
div7a.style.background = "#e93eff"
div7b.style.background = "#e93eff"
div7c.style.background = "#e93eff"
div7d.style.background = "#e93eff"
div8a.style.background = "#ffff7a"
div8b.style.background = "#ffff7a"
div8c.style.background = "#ffff7a"
div8d.style.background = "#ffff7a"
div9a.style.background = "#8d31fe"
div9b.style.background = "#8d31fe"
div9c.style.background = "#8d31fe"
div9d.style.background = "#8d31fe"
div10a.style.background = "#2d8412"
div10b.style.background = "#2d8412"
div10c.style.background = "#2d8412"
div10d.style.background = "#2d8412"
div11a.style.background = "#ff7e2e"
div11b.style.background = "#ff7e2e"
div11c.style.background = "#ff7e2e"
div11d.style.background = "#ff7e2e"
div12a.style.background = "#2828ff"
div12b.style.background = "#2828ff"
div12c.style.background = "#2828ff"
div12d.style.background = "#2828ff"
div13a.style.background = "#ff3737"
div13b.style.background = "#ff3737"
div13c.style.background = "#ff3737"
div13d.style.background = "#ff3737"
div14a.style.background = "#e93eff"
div14b.style.background = "#e93eff"
div14c.style.background = "#e93eff"
div14d.style.background = "#e93eff"
div15a.style.background = "#ffff7a"
div15b.style.background = "#ffff7a"
div15c.style.background = "#ffff7a"
div15d.style.background = "#ffff7a"
div16a.style.background = "#8d31fe"
div16b.style.background = "#8d31fe"
div16c.style.background = "#8d31fe"
div16d.style.background = "#8d31fe"
div17a.style.background = "#2d8412"
div17b.style.background = "#2d8412"
div17c.style.background = "#2d8412"
div17d.style.background = "#2d8412"
div18a.style.background = "#ff7e2e"
div18b.style.background = "#ff7e2e"
div18c.style.background = "#ff7e2e"
div18d.style.background = "#ff7e2e"
div19a.style.background = "#2828ff"
div19b.style.background = "#2828ff"
div19c.style.background = "#2828ff"
div19d.style.background = "#2828ff"
div20a.style.background = "#ff3737"
div20b.style.background = "#ff3737"
div20c.style.background = "#ff3737"
div20d.style.background = "#ff3737"
div21a.style.background = "#e93eff"
div21b.style.background = "#e93eff"
div21c.style.background = "#e93eff"
div21d.style.background = "#e93eff"
div22a.style.background = "#ffff7a"
div22b.style.background = "#ffff7a"
div22c.style.background = "#ffff7a"
div22d.style.background = "#ffff7a"
div23a.style.background = "#8d31fe"
div23b.style.background = "#8d31fe"
div23c.style.background = "#8d31fe"
div23d.style.background = "#8d31fe"
div24a.style.background = "#2d8412"
div24b.style.background = "#2d8412"
div24c.style.background = "#2d8412"
div24d.style.background = "#2d8412"
div25a.style.background = "#ff7e2e"
div25b.style.background = "#ff7e2e"
div25c.style.background = "#ff7e2e"
div25d.style.background = "#ff7e2e"
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div26b.style.background = "#2828ff"
div26c.style.background = "#2828ff"
div26d.style.background = "#2828ff"
div27a.style.background = "#ff3737"
div27b.style.background = "#ff3737"
div27c.style.background = "#ff3737"
div27d.style.background = "#ff3737"
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div28b.style.background = "#e93eff"
div28c.style.background = "#e93eff"
div28d.style.background = "#e93eff"
div29a.style.background = "#ffff7a"
div29b.style.background = "#ffff7a"
div29c.style.background = "#ffff7a"
div29d.style.background = "#ffff7a"
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div30b.style.background = "#8d31fe"
div30c.style.background = "#8d31fe"
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div31b.style.background = "#2d8412"
div31c.style.background = "#2d8412"
div31d.style.background = "#2d8412"
div32a.style.background = "#ff7e2e"
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div33a.style.background = "#2828ff"
div33b.style.background = "#2828ff"
div33c.style.background = "#2828ff"
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div34c.style.background = "#ff3737"
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div35b.style.background = "#e93eff"
div35c.style.background = "#e93eff"
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div36d.style.background = "#ffff7a"
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div37c.style.background = "#8d31fe"
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div38d.style.background = "#2d8412"
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div39b.style.background = "#ff7e2e"
div39c.style.background = "#ff7e2e"
div39d.style.background = "#ff7e2e"
div40a.style.background = "#2828ff"
div40b.style.background = "#2828ff"
div40c.style.background = "#2828ff"
div40d.style.background = "#2828ff"
div41a.style.background = "#ff3737"
div41b.style.background = "#ff3737"
div41c.style.background = "#ff3737"
div41d.style.background = "#ff3737"
div42a.style.background = "#e93eff"
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div42c.style.background = "#e93eff"
div42d.style.background = "#e93eff"
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div43b.style.background = "#ffff7a"
div43c.style.background = "#ffff7a"
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div44a.style.background = "#8d31fe"
div44b.style.background = "#8d31fe"
div44c.style.background = "#8d31fe"
div44d.style.background = "#8d31fe"
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div45c.style.background = "#2d8412"
div45d.style.background = "#2d8412"
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div46c.style.background = "#ff7e2e"
div46d.style.background = "#ff7e2e"
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div47b.style.background = "#2828ff"
div47c.style.background = "#2828ff"
div47d.style.background = "#2828ff"
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div48b.style.background = "#ff3737"
div48c.style.background = "#ff3737"
div48d.style.background = "#ff3737"
div49a.style.background = "#e93eff"
div49b.style.background = "#e93eff"
div49c.style.background = "#e93eff"
div49d.style.background = "#e93eff"
div50a.style.background = "#ffff7a"
div50b.style.background = "#ffff7a"
div50c.style.background = "#ffff7a"
div50d.style.background = "#ffff7a"
div51a.style.background = "#8d31fe"
div51b.style.background = "#8d31fe"
div51c.style.background = "#8d31fe"
div51d.style.background = "#8d31fe"
}
if (color == 5) {
receptorDiv.style.background = "#ff3737"
receptorDiv2.style.background = "#ff3737"
receptorDiv3.style.background = "#ff3737"
receptorDiv4.style.background = "#ff3737"
elemDiv.style.background = "#5d5d5d"
elemDiv2.style.background = "#5d5d5d"
elemDiv3.style.background = "#5d5d5d"
elemDiv4.style.background = "#5d5d5d"
div2a.style.background = "#ff3737"
div2b.style.background = "#ff3737"
div2c.style.background = "#ff3737"
div2d.style.background = "#ff3737"
div3a.style.background = "#5d5d5d"
div3b.style.background = "#5d5d5d"
div3c.style.background = "#5d5d5d"
div3d.style.background = "#5d5d5d"
div4a.style.background = "#ff3737"
div4b.style.background = "#ff3737"
div4c.style.background = "#ff3737"
div4d.style.background = "#ff3737"
div5a.style.background = "#5d5d5d"
div5b.style.background = "#5d5d5d"
div5c.style.background = "#5d5d5d"
div5d.style.background = "#5d5d5d"
div6a.style.background = "#ff3737"
div6b.style.background = "#ff3737"
div6c.style.background = "#ff3737"
div6d.style.background = "#ff3737"
div7a.style.background = "#5d5d5d"
div7b.style.background = "#5d5d5d"
div7c.style.background = "#5d5d5d"
div7d.style.background = "#5d5d5d"
div8a.style.background = "#ff3737"
div8b.style.background = "#ff3737"
div8c.style.background = "#ff3737"
div8d.style.background = "#ff3737"
div9a.style.background = "#5d5d5d"
div9b.style.background = "#5d5d5d"
div9c.style.background = "#5d5d5d"
div9d.style.background = "#5d5d5d"
div10a.style.background = "#ff3737"
div10b.style.background = "#ff3737"
div10c.style.background = "#ff3737"
div10d.style.background = "#ff3737"
div11a.style.background = "#5d5d5d"
div11b.style.background = "#5d5d5d"
div11c.style.background = "#5d5d5d"
div11d.style.background = "#5d5d5d"
div12a.style.background = "#ff3737"
div12b.style.background = "#ff3737"
div12c.style.background = "#ff3737"
div12d.style.background = "#ff3737"
div13a.style.background = "#5d5d5d"
div13b.style.background = "#5d5d5d"
div13c.style.background = "#5d5d5d"
div13d.style.background = "#5d5d5d"
div14a.style.background = "#ff3737"
div14b.style.background = "#ff3737"
div14c.style.background = "#ff3737"
div14d.style.background = "#ff3737"
div15a.style.background = "#5d5d5d"
div15b.style.background = "#5d5d5d"
div15c.style.background = "#5d5d5d"
div15d.style.background = "#5d5d5d"
div16a.style.background = "#ff3737"
div16b.style.background = "#ff3737"
div16c.style.background = "#ff3737"
div16d.style.background = "#ff3737"
div17a.style.background = "#5d5d5d"
div17b.style.background = "#5d5d5d"
div17c.style.background = "#5d5d5d"
div17d.style.background = "#5d5d5d"
div18a.style.background = "#ff3737"
div18b.style.background = "#ff3737"
div18c.style.background = "#ff3737"
div18d.style.background = "#ff3737"
div19a.style.background = "#5d5d5d"
div19b.style.background = "#5d5d5d"
div19c.style.background = "#5d5d5d"
div19d.style.background = "#5d5d5d"
div20a.style.background = "#ff3737"
div20b.style.background = "#ff3737"
div20c.style.background = "#ff3737"
div20d.style.background = "#ff3737"
div21a.style.background = "#5d5d5d"
div21b.style.background = "#5d5d5d"
div21c.style.background = "#5d5d5d"
div21d.style.background = "#5d5d5d"
div22a.style.background = "#ff3737"
div22b.style.background = "#ff3737"
div22c.style.background = "#ff3737"
div22d.style.background = "#ff3737"
div23a.style.background = "#5d5d5d"
div23b.style.background = "#5d5d5d"
div23c.style.background = "#5d5d5d"
div23d.style.background = "#5d5d5d"
div24a.style.background = "#ff3737"
div24b.style.background = "#ff3737"
div24c.style.background = "#ff3737"
div24d.style.background = "#ff3737"
div25a.style.background = "#5d5d5d"
div25b.style.background = "#5d5d5d"
div25c.style.background = "#5d5d5d"
div25d.style.background = "#5d5d5d"
div26a.style.background = "#ff3737"
div26b.style.background = "#ff3737"
div26c.style.background = "#ff3737"
div26d.style.background = "#ff3737"
div27a.style.background = "#5d5d5d"
div27b.style.background = "#5d5d5d"
div27c.style.background = "#5d5d5d"
div27d.style.background = "#5d5d5d"
div28a.style.background = "#ff3737"
div28b.style.background = "#ff3737"
div28c.style.background = "#ff3737"
div28d.style.background = "#ff3737"
div29a.style.background = "#5d5d5d"
div29b.style.background = "#5d5d5d"
div29c.style.background = "#5d5d5d"
div29d.style.background = "#5d5d5d"
div30a.style.background = "#ff3737"
div30b.style.background = "#ff3737"
div30c.style.background = "#ff3737"
div30d.style.background = "#ff3737"
div31a.style.background = "#5d5d5d"
div31b.style.background = "#5d5d5d"
div31c.style.background = "#5d5d5d"
div31d.style.background = "#5d5d5d"
div32a.style.background = "#ff3737"
div32b.style.background = "#ff3737"
div32c.style.background = "#ff3737"
div32d.style.background = "#ff3737"
div33a.style.background = "#5d5d5d"
div33b.style.background = "#5d5d5d"
div33c.style.background = "#5d5d5d"
div33d.style.background = "#5d5d5d"
div34a.style.background = "#ff3737"
div34b.style.background = "#ff3737"
div34c.style.background = "#ff3737"
div34d.style.background = "#ff3737"
div35a.style.background = "#5d5d5d"
div35b.style.background = "#5d5d5d"
div35c.style.background = "#5d5d5d"
div35d.style.background = "#5d5d5d"
div36a.style.background = "#ff3737"
div36b.style.background = "#ff3737"
div36c.style.background = "#ff3737"
div36d.style.background = "#ff3737"
div37a.style.background = "#5d5d5d"
div37b.style.background = "#5d5d5d"
div37c.style.background = "#5d5d5d"
div37d.style.background = "#5d5d5d"
div38a.style.background = "#ff3737"
div38b.style.background = "#ff3737"
div38c.style.background = "#ff3737"
div38d.style.background = "#ff3737"
div39a.style.background = "#5d5d5d"
div39b.style.background = "#5d5d5d"
div39c.style.background = "#5d5d5d"
div39d.style.background = "#5d5d5d"
div40a.style.background = "#ff3737"
div40b.style.background = "#ff3737"
div40c.style.background = "#ff3737"
div40d.style.background = "#ff3737"
div41a.style.background = "#5d5d5d"
div41b.style.background = "#5d5d5d"
div41c.style.background = "#5d5d5d"
div41d.style.background = "#5d5d5d"
div42a.style.background = "#ff3737"
div42b.style.background = "#ff3737"
div42c.style.background = "#ff3737"
div42d.style.background = "#ff3737"
div43a.style.background = "#5d5d5d"
div43b.style.background = "#5d5d5d"
div43c.style.background = "#5d5d5d"
div43d.style.background = "#5d5d5d"
div44a.style.background = "#ff3737"
div44b.style.background = "#ff3737"
div44c.style.background = "#ff3737"
div44d.style.background = "#ff3737"
div45a.style.background = "#5d5d5d"
div45b.style.background = "#5d5d5d"
div45c.style.background = "#5d5d5d"
div45d.style.background = "#5d5d5d"
div46a.style.background = "#ff3737"
div46b.style.background = "#ff3737"
div46c.style.background = "#ff3737"
div46d.style.background = "#ff3737"
div47a.style.background = "#5d5d5d"
div47b.style.background = "#5d5d5d"
div47c.style.background = "#5d5d5d"
div47d.style.background = "#5d5d5d"
div48a.style.background = "#ff3737"
div48b.style.background = "#ff3737"
div48c.style.background = "#ff3737"
div48d.style.background = "#ff3737"
div49a.style.background = "#5d5d5d"
div49b.style.background = "#5d5d5d"
div49c.style.background = "#5d5d5d"
div49d.style.background = "#5d5d5d"
div50a.style.background = "#ff3737"
div50b.style.background = "#ff3737"
div50c.style.background = "#ff3737"
div50d.style.background = "#ff3737"
div51a.style.background = "#5d5d5d"
div51b.style.background = "#5d5d5d"
div51c.style.background = "#5d5d5d"
div51d.style.background = "#5d5d5d"
}
if (color == 6) {
receptorDiv.style.background = "#45abd3"
receptorDiv2.style.background = "#45abd3"
receptorDiv3.style.background = "#45abd3"
receptorDiv4.style.background = "#45abd3"
elemDiv.style.background = "#005b7f"
elemDiv2.style.background = "#005b7f"
elemDiv3.style.background = "#005b7f"
elemDiv4.style.background = "#005b7f"
div2a.style.background = "#45abd3"
div2b.style.background = "#45abd3"
div2c.style.background = "#45abd3"
div2d.style.background = "#45abd3"
div3a.style.background = "#005b7f"
div3b.style.background = "#005b7f"
div3c.style.background = "#005b7f"
div3d.style.background = "#005b7f"
div4a.style.background = "#45abd3"
div4b.style.background = "#45abd3"
div4c.style.background = "#45abd3"
div4d.style.background = "#45abd3"
div5a.style.background = "#005b7f"
div5b.style.background = "#005b7f"
div5c.style.background = "#005b7f"
div5d.style.background = "#005b7f"
div6a.style.background = "#45abd3"
div6b.style.background = "#45abd3"
div6c.style.background = "#45abd3"
div6d.style.background = "#45abd3"
div7a.style.background = "#005b7f"
div7b.style.background = "#005b7f"
div7c.style.background = "#005b7f"
div7d.style.background = "#005b7f"
div8a.style.background = "#45abd3"
div8b.style.background = "#45abd3"
div8c.style.background = "#45abd3"
div8d.style.background = "#45abd3"
div9a.style.background = "#005b7f"
div9b.style.background = "#005b7f"
div9c.style.background = "#005b7f"
div9d.style.background = "#005b7f"
div10a.style.background = "#45abd3"
div10b.style.background = "#45abd3"
div10c.style.background = "#45abd3"
div10d.style.background = "#45abd3"
div11a.style.background = "#005b7f"
div11b.style.background = "#005b7f"
div11c.style.background = "#005b7f"
div11d.style.background = "#005b7f"
div12a.style.background = "#45abd3"
div12b.style.background = "#45abd3"
div12c.style.background = "#45abd3"
div12d.style.background = "#45abd3"
div13a.style.background = "#005b7f"
div13b.style.background = "#005b7f"
div13c.style.background = "#005b7f"
div13d.style.background = "#005b7f"
div14a.style.background = "#45abd3"
div14b.style.background = "#45abd3"
div14c.style.background = "#45abd3"
div14d.style.background = "#45abd3"
div15a.style.background = "#005b7f"
div15b.style.background = "#005b7f"
div15c.style.background = "#005b7f"
div15d.style.background = "#005b7f"
div16a.style.background = "#45abd3"
div16b.style.background = "#45abd3"
div16c.style.background = "#45abd3"
div16d.style.background = "#45abd3"
div17a.style.background = "#005b7f"
div17b.style.background = "#005b7f"
div17c.style.background = "#005b7f"
div17d.style.background = "#005b7f"
div18a.style.background = "#45abd3"
div18b.style.background = "#45abd3"
div18c.style.background = "#45abd3"
div18d.style.background = "#45abd3"
div19a.style.background = "#005b7f"
div19b.style.background = "#005b7f"
div19c.style.background = "#005b7f"
div19d.style.background = "#005b7f"
div20a.style.background = "#45abd3"
div20b.style.background = "#45abd3"
div20c.style.background = "#45abd3"
div20d.style.background = "#45abd3"
div21a.style.background = "#005b7f"
div21b.style.background = "#005b7f"
div21c.style.background = "#005b7f"
div21d.style.background = "#005b7f"
div22a.style.background = "#45abd3"
div22b.style.background = "#45abd3"
div22c.style.background = "#45abd3"
div22d.style.background = "#45abd3"
div23a.style.background = "#005b7f"
div23b.style.background = "#005b7f"
div23c.style.background = "#005b7f"
div23d.style.background = "#005b7f"
div24a.style.background = "#45abd3"
div24b.style.background = "#45abd3"
div24c.style.background = "#45abd3"
div24d.style.background = "#45abd3"
div25a.style.background = "#005b7f"
div25b.style.background = "#005b7f"
div25c.style.background = "#005b7f"
div25d.style.background = "#005b7f"
div26a.style.background = "#45abd3"
div26b.style.background = "#45abd3"
div26c.style.background = "#45abd3"
div26d.style.background = "#45abd3"
div27a.style.background = "#005b7f"
div27b.style.background = "#005b7f"
div27c.style.background = "#005b7f"
div27d.style.background = "#005b7f"
div28a.style.background = "#45abd3"
div28b.style.background = "#45abd3"
div28c.style.background = "#45abd3"
div28d.style.background = "#45abd3"
div29a.style.background = "#005b7f"
div29b.style.background = "#005b7f"
div29c.style.background = "#005b7f"
div29d.style.background = "#005b7f"
div30a.style.background = "#45abd3"
div30b.style.background = "#45abd3"
div30c.style.background = "#45abd3"
div30d.style.background = "#45abd3"
div31a.style.background = "#005b7f"
div31b.style.background = "#005b7f"
div31c.style.background = "#005b7f"
div31d.style.background = "#005b7f"
div32a.style.background = "#45abd3"
div32b.style.background = "#45abd3"
div32c.style.background = "#45abd3"
div32d.style.background = "#45abd3"
div33a.style.background = "#005b7f"
div33b.style.background = "#005b7f"
div33c.style.background = "#005b7f"
div33d.style.background = "#005b7f"
div34a.style.background = "#45abd3"
div34b.style.background = "#45abd3"
div34c.style.background = "#45abd3"
div34d.style.background = "#45abd3"
div35a.style.background = "#005b7f"
div35b.style.background = "#005b7f"
div35c.style.background = "#005b7f"
div35d.style.background = "#005b7f"
div36a.style.background = "#45abd3"
div36b.style.background = "#45abd3"
div36c.style.background = "#45abd3"
div36d.style.background = "#45abd3"
div37a.style.background = "#005b7f"
div37b.style.background = "#005b7f"
div37c.style.background = "#005b7f"
div37d.style.background = "#005b7f"
div38a.style.background = "#45abd3"
div38b.style.background = "#45abd3"
div38c.style.background = "#45abd3"
div38d.style.background = "#45abd3"
div39a.style.background = "#005b7f"
div39b.style.background = "#005b7f"
div39c.style.background = "#005b7f"
div39d.style.background = "#005b7f"
div40a.style.background = "#45abd3"
div40b.style.background = "#45abd3"
div40c.style.background = "#45abd3"
div40d.style.background = "#45abd3"
div41a.style.background = "#005b7f"
div41b.style.background = "#005b7f"
div41c.style.background = "#005b7f"
div41d.style.background = "#005b7f"
div42a.style.background = "#45abd3"
div42b.style.background = "#45abd3"
div42c.style.background = "#45abd3"
div42d.style.background = "#45abd3"
div43a.style.background = "#005b7f"
div43b.style.background = "#005b7f"
div43c.style.background = "#005b7f"
div43d.style.background = "#005b7f"
div44a.style.background = "#45abd3"
div44b.style.background = "#45abd3"
div44c.style.background = "#45abd3"
div44d.style.background = "#45abd3"
div45a.style.background = "#005b7f"
div45b.style.background = "#005b7f"
div45c.style.background = "#005b7f"
div45d.style.background = "#005b7f"
div46a.style.background = "#45abd3"
div46b.style.background = "#45abd3"
div46c.style.background = "#45abd3"
div46d.style.background = "#45abd3"
div47a.style.background = "#005b7f"
div47b.style.background = "#005b7f"
div47c.style.background = "#005b7f"
div47d.style.background = "#005b7f"
div48a.style.background = "#45abd3"
div48b.style.background = "#45abd3"
div48c.style.background = "#45abd3"
div48d.style.background = "#45abd3"
div49a.style.background = "#005b7f"
div49b.style.background = "#005b7f"
div49c.style.background = "#005b7f"
div49d.style.background = "#005b7f"
div50a.style.background = "#45abd3"
div50b.style.background = "#45abd3"
div50c.style.background = "#45abd3"
div50d.style.background = "#45abd3"
div51a.style.background = "#005b7f"
div51b.style.background = "#005b7f"
div51c.style.background = "#005b7f"
div51d.style.background = "#005b7f"
}
if (color == 8) {
receptorDiv.style.background = "#248548"
receptorDiv2.style.background = "#248548"
receptorDiv3.style.background = "#248548"
receptorDiv4.style.background = "#248548"
elemDiv.style.background = "#43b66d"
elemDiv2.style.background = "#43b66d"
elemDiv3.style.background = "#43b66d"
elemDiv4.style.background = "#43b66d"
div2a.style.background = "#248548"
div2b.style.background = "#248548"
div2c.style.background = "#248548"
div2d.style.background = "#248548"
div3a.style.background = "#43b66d"
div3b.style.background = "#43b66d"
div3c.style.background = "#43b66d"
div3d.style.background = "#43b66d"
div4a.style.background = "#248548"
div4b.style.background = "#248548"
div4c.style.background = "#248548"
div4d.style.background = "#248548"
div5a.style.background = "#43b66d"
div5b.style.background = "#43b66d"
div5c.style.background = "#43b66d"
div5d.style.background = "#43b66d"
div6a.style.background = "#248548"
div6b.style.background = "#248548"
div6c.style.background = "#248548"
div6d.style.background = "#248548"
div7a.style.background = "#43b66d"
div7b.style.background = "#43b66d"
div7c.style.background = "#43b66d"
div7d.style.background = "#43b66d"
div8a.style.background = "#248548"
div8b.style.background = "#248548"
div8c.style.background = "#248548"
div8d.style.background = "#248548"
div9a.style.background = "#43b66d"
div9b.style.background = "#43b66d"
div9c.style.background = "#43b66d"
div9d.style.background = "#43b66d"
div10a.style.background = "#248548"
div10b.style.background = "#248548"
div10c.style.background = "#248548"
div10d.style.background = "#248548"
div11a.style.background = "#43b66d"
div11b.style.background = "#43b66d"
div11c.style.background = "#43b66d"
div11d.style.background = "#43b66d"
div12a.style.background = "#248548"
div12b.style.background = "#248548"
div12c.style.background = "#248548"
div12d.style.background = "#248548"
div13a.style.background = "#43b66d"
div13b.style.background = "#43b66d"
div13c.style.background = "#43b66d"
div13d.style.background = "#43b66d"
div14a.style.background = "#248548"
div14b.style.background = "#248548"
div14c.style.background = "#248548"
div14d.style.background = "#248548"
div15a.style.background = "#43b66d"
div15b.style.background = "#43b66d"
div15c.style.background = "#43b66d"
div15d.style.background = "#43b66d"
div16a.style.background = "#248548"
div16b.style.background = "#248548"
div16c.style.background = "#248548"
div16d.style.background = "#248548"
div17a.style.background = "#43b66d"
div17b.style.background = "#43b66d"
div17c.style.background = "#43b66d"
div17d.style.background = "#43b66d"
div18a.style.background = "#248548"
div18b.style.background = "#248548"
div18c.style.background = "#248548"
div18d.style.background = "#248548"
div19a.style.background = "#43b66d"
div19b.style.background = "#43b66d"
div19c.style.background = "#43b66d"
div19d.style.background = "#43b66d"
div20a.style.background = "#248548"
div20b.style.background = "#248548"
div20c.style.background = "#248548"
div20d.style.background = "#248548"
div21a.style.background = "#43b66d"
div21b.style.background = "#43b66d"
div21c.style.background = "#43b66d"
div21d.style.background = "#43b66d"
div22a.style.background = "#248548"
div22b.style.background = "#248548"
div22c.style.background = "#248548"
div22d.style.background = "#248548"
div23a.style.background = "#43b66d"
div23b.style.background = "#43b66d"
div23c.style.background = "#43b66d"
div23d.style.background = "#43b66d"
div24a.style.background = "#248548"
div24b.style.background = "#248548"
div24c.style.background = "#248548"
div24d.style.background = "#248548"
div25a.style.background = "#43b66d"
div25b.style.background = "#43b66d"
div25c.style.background = "#43b66d"
div25d.style.background = "#43b66d"
div26a.style.background = "#248548"
div26b.style.background = "#248548"
div26c.style.background = "#248548"
div26d.style.background = "#248548"
div27a.style.background = "#43b66d"
div27b.style.background = "#43b66d"
div27c.style.background = "#43b66d"
div27d.style.background = "#43b66d"
div28a.style.background = "#248548"
div28b.style.background = "#248548"
div28c.style.background = "#248548"
div28d.style.background = "#248548"
div29a.style.background = "#43b66d"
div29b.style.background = "#43b66d"
div29c.style.background = "#43b66d"
div29d.style.background = "#43b66d"
div30a.style.background = "#248548"
div30b.style.background = "#248548"
div30c.style.background = "#248548"
div30d.style.background = "#248548"
div31a.style.background = "#43b66d"
div31b.style.background = "#43b66d"
div31c.style.background = "#43b66d"
div31d.style.background = "#43b66d"
div32a.style.background = "#248548"
div32b.style.background = "#248548"
div32c.style.background = "#248548"
div32d.style.background = "#248548"
div33a.style.background = "#43b66d"
div33b.style.background = "#43b66d"
div33c.style.background = "#43b66d"
div33d.style.background = "#43b66d"
div34a.style.background = "#248548"
div34b.style.background = "#248548"
div34c.style.background = "#248548"
div34d.style.background = "#248548"
div35a.style.background = "#43b66d"
div35b.style.background = "#43b66d"
div35c.style.background = "#43b66d"
div35d.style.background = "#43b66d"
div36a.style.background = "#248548"
div36b.style.background = "#248548"
div36c.style.background = "#248548"
div36d.style.background = "#248548"
div37a.style.background = "#43b66d"
div37b.style.background = "#43b66d"
div37c.style.background = "#43b66d"
div37d.style.background = "#43b66d"
div38a.style.background = "#248548"
div38b.style.background = "#248548"
div38c.style.background = "#248548"
div38d.style.background = "#248548"
div39a.style.background = "#43b66d"
div39b.style.background = "#43b66d"
div39c.style.background = "#43b66d"
div39d.style.background = "#43b66d"
div40a.style.background = "#248548"
div40b.style.background = "#248548"
div40c.style.background = "#248548"
div40d.style.background = "#248548"
div41a.style.background = "#43b66d"
div41b.style.background = "#43b66d"
div41c.style.background = "#43b66d"
div41d.style.background = "#43b66d"
div42a.style.background = "#248548"
div42b.style.background = "#248548"
div42c.style.background = "#248548"
div42d.style.background = "#248548"
div43a.style.background = "#43b66d"
div43b.style.background = "#43b66d"
div43c.style.background = "#43b66d"
div43d.style.background = "#43b66d"
div44a.style.background = "#248548"
div44b.style.background = "#248548"
div44c.style.background = "#248548"
div44d.style.background = "#248548"
div45a.style.background = "#43b66d"
div45b.style.background = "#43b66d"
div45c.style.background = "#43b66d"
div45d.style.background = "#43b66d"
div46a.style.background = "#248548"
div46b.style.background = "#248548"
div46c.style.background = "#248548"
div46d.style.background = "#248548"
div47a.style.background = "#43b66d"
div47b.style.background = "#43b66d"
div47c.style.background = "#43b66d"
div47d.style.background = "#43b66d"
div48a.style.background = "#248548"
div48b.style.background = "#248548"
div48c.style.background = "#248548"
div48d.style.background = "#248548"
div49a.style.background = "#43b66d"
div49b.style.background = "#43b66d"
div49c.style.background = "#43b66d"
div49d.style.background = "#43b66d"
div50a.style.background = "#248548"
div50b.style.background = "#248548"
div50c.style.background = "#248548"
div50d.style.background = "#248548"
div51a.style.background = "#43b66d"
div51b.style.background = "#43b66d"
div51c.style.background = "#43b66d"
div51d.style.background = "#43b66d"
}
if (color == 7) {
receptorDiv.style.background = "#8d2e9a"
receptorDiv2.style.background = "#8d2e9a"
receptorDiv3.style.background = "#8d2e9a"
receptorDiv4.style.background = "#8d2e9a"
elemDiv.style.background = "#db77e8"
elemDiv2.style.background = "#db77e8"
elemDiv3.style.background = "#db77e8"
elemDiv4.style.background = "#db77e8"
div2a.style.background = "#8d2e9a"
div2b.style.background = "#8d2e9a"
div2c.style.background = "#8d2e9a"
div2d.style.background = "#8d2e9a"
div3a.style.background = "#db77e8"
div3b.style.background = "#db77e8"
div3c.style.background = "#db77e8"
div3d.style.background = "#db77e8"
div4a.style.background = "#8d2e9a"
div4b.style.background = "#8d2e9a"
div4c.style.background = "#8d2e9a"
div4d.style.background = "#8d2e9a"
div5a.style.background = "#db77e8"
div5b.style.background = "#db77e8"
div5c.style.background = "#db77e8"
div5d.style.background = "#db77e8"
div6a.style.background = "#8d2e9a"
div6b.style.background = "#8d2e9a"
div6c.style.background = "#8d2e9a"
div6d.style.background = "#8d2e9a"
div7a.style.background = "#db77e8"
div7b.style.background = "#db77e8"
div7c.style.background = "#db77e8"
div7d.style.background = "#db77e8"
div8a.style.background = "#8d2e9a"
div8b.style.background = "#8d2e9a"
div8c.style.background = "#8d2e9a"
div8d.style.background = "#8d2e9a"
div9a.style.background = "#db77e8"
div9b.style.background = "#db77e8"
div9c.style.background = "#db77e8"
div9d.style.background = "#db77e8"
div10a.style.background = "#8d2e9a"
div10b.style.background = "#8d2e9a"
div10c.style.background = "#8d2e9a"
div10d.style.background = "#8d2e9a"
div11a.style.background = "#db77e8"
div11b.style.background = "#db77e8"
div11c.style.background = "#db77e8"
div11d.style.background = "#db77e8"
div12a.style.background = "#8d2e9a"
div12b.style.background = "#8d2e9a"
div12c.style.background = "#8d2e9a"
div12d.style.background = "#8d2e9a"
div13a.style.background = "#db77e8"
div13b.style.background = "#db77e8"
div13c.style.background = "#db77e8"
div13d.style.background = "#db77e8"
div14a.style.background = "#8d2e9a"
div14b.style.background = "#8d2e9a"
div14c.style.background = "#8d2e9a"
div14d.style.background = "#8d2e9a"
div15a.style.background = "#db77e8"
div15b.style.background = "#db77e8"
div15c.style.background = "#db77e8"
div15d.style.background = "#db77e8"
div16a.style.background = "#8d2e9a"
div16b.style.background = "#8d2e9a"
div16c.style.background = "#8d2e9a"
div16d.style.background = "#8d2e9a"
div17a.style.background = "#db77e8"
div17b.style.background = "#db77e8"
div17c.style.background = "#db77e8"
div17d.style.background = "#db77e8"
div18a.style.background = "#8d2e9a"
div18b.style.background = "#8d2e9a"
div18c.style.background = "#8d2e9a"
div18d.style.background = "#8d2e9a"
div19a.style.background = "#db77e8"
div19b.style.background = "#db77e8"
div19c.style.background = "#db77e8"
div19d.style.background = "#db77e8"
div20a.style.background = "#8d2e9a"
div20b.style.background = "#8d2e9a"
div20c.style.background = "#8d2e9a"
div20d.style.background = "#8d2e9a"
div21a.style.background = "#db77e8"
div21b.style.background = "#db77e8"
div21c.style.background = "#db77e8"
div21d.style.background = "#db77e8"
div22a.style.background = "#8d2e9a"
div22b.style.background = "#8d2e9a"
div22c.style.background = "#8d2e9a"
div22d.style.background = "#8d2e9a"
div23a.style.background = "#db77e8"
div23b.style.background = "#db77e8"
div23c.style.background = "#db77e8"
div23d.style.background = "#db77e8"
div24a.style.background = "#8d2e9a"
div24b.style.background = "#8d2e9a"
div24c.style.background = "#8d2e9a"
div24d.style.background = "#8d2e9a"
div25a.style.background = "#db77e8"
div25b.style.background = "#db77e8"
div25c.style.background = "#db77e8"
div25d.style.background = "#db77e8"
div26a.style.background = "#8d2e9a"
div26b.style.background = "#8d2e9a"
div26c.style.background = "#8d2e9a"
div26d.style.background = "#8d2e9a"
div27a.style.background = "#db77e8"
div27b.style.background = "#db77e8"
div27c.style.background = "#db77e8"
div27d.style.background = "#db77e8"
div28a.style.background = "#8d2e9a"
div28b.style.background = "#8d2e9a"
div28c.style.background = "#8d2e9a"
div28d.style.background = "#8d2e9a"
div29a.style.background = "#db77e8"
div29b.style.background = "#db77e8"
div29c.style.background = "#db77e8"
div29d.style.background = "#db77e8"
div30a.style.background = "#8d2e9a"
div30b.style.background = "#8d2e9a"
div30c.style.background = "#8d2e9a"
div30d.style.background = "#8d2e9a"
div31a.style.background = "#db77e8"
div31b.style.background = "#db77e8"
div31c.style.background = "#db77e8"
div31d.style.background = "#db77e8"
div32a.style.background = "#8d2e9a"
div32b.style.background = "#8d2e9a"
div32c.style.background = "#8d2e9a"
div32d.style.background = "#8d2e9a"
div33a.style.background = "#db77e8"
div33b.style.background = "#db77e8"
div33c.style.background = "#db77e8"
div33d.style.background = "#db77e8"
div34a.style.background = "#8d2e9a"
div34b.style.background = "#8d2e9a"
div34c.style.background = "#8d2e9a"
div34d.style.background = "#8d2e9a"
div35a.style.background = "#db77e8"
div35b.style.background = "#db77e8"
div35c.style.background = "#db77e8"
div35d.style.background = "#db77e8"
div36a.style.background = "#8d2e9a"
div36b.style.background = "#8d2e9a"
div36c.style.background = "#8d2e9a"
div36d.style.background = "#8d2e9a"
div37a.style.background = "#db77e8"
div37b.style.background = "#db77e8"
div37c.style.background = "#db77e8"
div37d.style.background = "#db77e8"
div38a.style.background = "#8d2e9a"
div38b.style.background = "#8d2e9a"
div38c.style.background = "#8d2e9a"
div38d.style.background = "#8d2e9a"
div39a.style.background = "#db77e8"
div39b.style.background = "#db77e8"
div39c.style.background = "#db77e8"
div39d.style.background = "#db77e8"
div40a.style.background = "#8d2e9a"
div40b.style.background = "#8d2e9a"
div40c.style.background = "#8d2e9a"
div40d.style.background = "#8d2e9a"
div41a.style.background = "#db77e8"
div41b.style.background = "#db77e8"
div41c.style.background = "#db77e8"
div41d.style.background = "#db77e8"
div42a.style.background = "#8d2e9a"
div42b.style.background = "#8d2e9a"
div42c.style.background = "#8d2e9a"
div42d.style.background = "#8d2e9a"
div43a.style.background = "#db77e8"
div43b.style.background = "#db77e8"
div43c.style.background = "#db77e8"
div43d.style.background = "#db77e8"
div44a.style.background = "#8d2e9a"
div44b.style.background = "#8d2e9a"
div44c.style.background = "#8d2e9a"
div44d.style.background = "#8d2e9a"
div45a.style.background = "#db77e8"
div45b.style.background = "#db77e8"
div45c.style.background = "#db77e8"
div45d.style.background = "#db77e8"
div46a.style.background = "#8d2e9a"
div46b.style.background = "#8d2e9a"
div46c.style.background = "#8d2e9a"
div46d.style.background = "#8d2e9a"
div47a.style.background = "#db77e8"
div47b.style.background = "#db77e8"
div47c.style.background = "#db77e8"
div47d.style.background = "#db77e8"
div48a.style.background = "#8d2e9a"
div48b.style.background = "#8d2e9a"
div48c.style.background = "#8d2e9a"
div48d.style.background = "#8d2e9a"
div49a.style.background = "#db77e8"
div49b.style.background = "#db77e8"
div49c.style.background = "#db77e8"
div49d.style.background = "#db77e8"
div50a.style.background = "#8d2e9a"
div50b.style.background = "#8d2e9a"
div50c.style.background = "#8d2e9a"
div50d.style.background = "#8d2e9a"
div51a.style.background = "#db77e8"
div51b.style.background = "#db77e8"
div51c.style.background = "#db77e8"
div51d.style.background = "#db77e8"
}
if (color == 25) {
receptorDiv.style.background = "white"
receptorDiv2.style.background = "white"
receptorDiv3.style.background = "white"
receptorDiv4.style.background = "white"
elemDiv.style.background = "white"
elemDiv2.style.background = "white"
elemDiv3.style.background = "white"
elemDiv4.style.background = "white"
div2a.style.background = "white"
div2b.style.background = "white"
div2c.style.background = "white"
div2d.style.background = "white"
div3a.style.background = "white"
div3b.style.background = "white"
div3c.style.background = "white"
div3d.style.background = "white"
div4a.style.background = "white"
div4b.style.background = "white"
div4c.style.background = "white"
div4d.style.background = "white"
div5a.style.background = "white"
div5b.style.background = "white"
div5c.style.background = "white"
div5d.style.background = "white"
div6a.style.background = "white"
div6b.style.background = "white"
div6c.style.background = "white"
div6d.style.background = "white"
div7a.style.background = "white"
div7b.style.background = "white"
div7c.style.background = "white"
div7d.style.background = "white"
div8a.style.background = "white"
div8b.style.background = "white"
div8c.style.background = "white"
div8d.style.background = "white"
div9a.style.background = "white"
div9b.style.background = "white"
div9c.style.background = "white"
div9d.style.background = "white"
div10a.style.background = "white"
div10b.style.background = "white"
div10c.style.background = "white"
div10d.style.background = "white"
div11a.style.background = "white"
div11b.style.background = "white"
div11c.style.background = "white"
div11d.style.background = "white"
div12a.style.background = "white"
div12b.style.background = "white"
div12c.style.background = "white"
div12d.style.background = "white"
div13a.style.background = "white"
div13b.style.background = "white"
div13c.style.background = "white"
div13d.style.background = "white"
div14a.style.background = "white"
div14b.style.background = "white"
div14c.style.background = "white"
div14d.style.background = "white"
div15a.style.background = "white"
div15b.style.background = "white"
div15c.style.background = "white"
div15d.style.background = "white"
div16a.style.background = "white"
div16b.style.background = "white"
div16c.style.background = "white"
div16d.style.background = "white"
div17a.style.background = "white"
div17b.style.background = "white"
div17c.style.background = "white"
div17d.style.background = "white"
div18a.style.background = "white"
div18b.style.background = "white"
div18c.style.background = "white"
div18d.style.background = "white"
div19a.style.background = "white"
div19b.style.background = "white"
div19c.style.background = "white"
div19d.style.background = "white"
div20a.style.background = "white"
div20b.style.background = "white"
div20c.style.background = "white"
div20d.style.background = "white"
div21a.style.background = "white"
div21b.style.background = "white"
div21c.style.background = "white"
div21d.style.background = "white"
div22a.style.background = "white"
div22b.style.background = "white"
div22c.style.background = "white"
div22d.style.background = "white"
div23a.style.background = "white"
div23b.style.background = "white"
div23c.style.background = "white"
div23d.style.background = "white"
div24a.style.background = "white"
div24b.style.background = "white"
div24c.style.background = "white"
div24d.style.background = "white"
div25a.style.background = "white"
div25b.style.background = "white"
div25c.style.background = "white"
div25d.style.background = "white"
div26a.style.background = "white"
div26b.style.background = "white"
div26c.style.background = "white"
div26d.style.background = "white"
div27a.style.background = "white"
div27b.style.background = "white"
div27c.style.background = "white"
div27d.style.background = "white"
div28a.style.background = "white"
div28b.style.background = "white"
div28c.style.background = "white"
div28d.style.background = "white"
div29a.style.background = "white"
div29b.style.background = "white"
div29c.style.background = "white"
div29d.style.background = "white"
div30a.style.background = "white"
div30b.style.background = "white"
div30c.style.background = "white"
div30d.style.background = "white"
div31a.style.background = "white"
div31b.style.background = "white"
div31c.style.background = "white"
div31d.style.background = "white"
div32a.style.background = "white"
div32b.style.background = "white"
div32c.style.background = "white"
div32d.style.background = "white"
div33a.style.background = "white"
div33b.style.background = "white"
div33c.style.background = "white"
div33d.style.background = "white"
div34a.style.background = "white"
div34b.style.background = "white"
div34c.style.background = "white"
div34d.style.background = "white"
div35a.style.background = "white"
div35b.style.background = "white"
div35c.style.background = "white"
div35d.style.background = "white"
div36a.style.background = "white"
div36b.style.background = "white"
div36c.style.background = "white"
div36d.style.background = "white"
div37a.style.background = "white"
div37b.style.background = "white"
div37c.style.background = "white"
div37d.style.background = "white"
div38a.style.background = "white"
div38b.style.background = "white"
div38c.style.background = "white"
div38d.style.background = "white"
div39a.style.background = "white"
div39b.style.background = "white"
div39c.style.background = "white"
div39d.style.background = "white"
div40a.style.background = "white"
div40b.style.background = "white"
div40c.style.background = "white"
div40d.style.background = "white"
div41a.style.background = "white"
div41b.style.background = "white"
div41c.style.background = "white"
div41d.style.background = "white"
div42a.style.background = "white"
div42b.style.background = "white"
div42c.style.background = "white"
div42d.style.background = "white"
div43a.style.background = "white"
div43b.style.background = "white"
div43c.style.background = "white"
div43d.style.background = "white"
div44a.style.background = "white"
div44b.style.background = "white"
div44c.style.background = "white"
div44d.style.background = "white"
div45a.style.background = "white"
div45b.style.background = "white"
div45c.style.background = "white"
div45d.style.background = "white"
div46a.style.background = "white"
div46b.style.background = "white"
div46c.style.background = "white"
div46d.style.background = "white"
div47a.style.background = "white"
div47b.style.background = "white"
div47c.style.background = "white"
div47d.style.background = "white"
div48a.style.background = "white"
div48b.style.background = "white"
div48c.style.background = "white"
div48d.style.background = "white"
div49a.style.background = "white"
div49b.style.background = "white"
div49c.style.background = "white"
div49d.style.background = "white"
div50a.style.background = "white"
div50b.style.background = "white"
div50c.style.background = "white"
div50d.style.background = "white"
div51a.style.background = "white"
div51b.style.background = "white"
div51c.style.background = "white"
div51d.style.background = "white"
}
if (color == 26) {
receptorDiv.style.background = "transparent"
receptorDiv2.style.background = "transparent"
receptorDiv3.style.background = "transparent"
receptorDiv4.style.background = "transparent"
elemDiv.style.background = "transparent"
elemDiv2.style.background = "transparent"
elemDiv3.style.background = "transparent"
elemDiv4.style.background = "transparent"
div2a.style.background = "transparent"
div2b.style.background = "transparent"
div2c.style.background = "transparent"
div2d.style.background = "transparent"
div3a.style.background = "transparent"
div3b.style.background = "transparent"
div3c.style.background = "transparent"
div3d.style.background = "transparent"
div4a.style.background = "transparent"
div4b.style.background = "transparent"
div4c.style.background = "transparent"
div4d.style.background = "transparent"
div5a.style.background = "transparent"
div5b.style.background = "transparent"
div5c.style.background = "transparent"
div5d.style.background = "transparent"
div6a.style.background = "transparent"
div6b.style.background = "transparent"
div6c.style.background = "transparent"
div6d.style.background = "transparent"
div7a.style.background = "transparent"
div7b.style.background = "transparent"
div7c.style.background = "transparent"
div7d.style.background = "transparent"
div8a.style.background = "transparent"
div8b.style.background = "transparent"
div8c.style.background = "transparent"
div8d.style.background = "transparent"
div9a.style.background = "transparent"
div9b.style.background = "transparent"
div9c.style.background = "transparent"
div9d.style.background = "transparent"
div10a.style.background = "transparent"
div10b.style.background = "transparent"
div10c.style.background = "transparent"
div10d.style.background = "transparent"
div11a.style.background = "transparent"
div11b.style.background = "transparent"
div11c.style.background = "transparent"
div11d.style.background = "transparent"
div12a.style.background = "transparent"
div12b.style.background = "transparent"
div12c.style.background = "transparent"
div12d.style.background = "transparent"
div13a.style.background = "transparent"
div13b.style.background = "transparent"
div13c.style.background = "transparent"
div13d.style.background = "transparent"
div14a.style.background = "transparent"
div14b.style.background = "transparent"
div14c.style.background = "transparent"
div14d.style.background = "transparent"
div15a.style.background = "transparent"
div15b.style.background = "transparent"
div15c.style.background = "transparent"
div15d.style.background = "transparent"
div16a.style.background = "transparent"
div16b.style.background = "transparent"
div16c.style.background = "transparent"
div16d.style.background = "transparent"
div17a.style.background = "transparent"
div17b.style.background = "transparent"
div17c.style.background = "transparent"
div17d.style.background = "transparent"
div18a.style.background = "transparent"
div18b.style.background = "transparent"
div18c.style.background = "transparent"
div18d.style.background = "transparent"
div19a.style.background = "transparent"
div19b.style.background = "transparent"
div19c.style.background = "transparent"
div19d.style.background = "transparent"
div20a.style.background = "transparent"
div20b.style.background = "transparent"
div20c.style.background = "transparent"
div20d.style.background = "transparent"
div21a.style.background = "transparent"
div21b.style.background = "transparent"
div21c.style.background = "transparent"
div21d.style.background = "transparent"
div22a.style.background = "transparent"
div22b.style.background = "transparent"
div22c.style.background = "transparent"
div22d.style.background = "transparent"
div23a.style.background = "transparent"
div23b.style.background = "transparent"
div23c.style.background = "transparent"
div23d.style.background = "transparent"
div24a.style.background = "transparent"
div24b.style.background = "transparent"
div24c.style.background = "transparent"
div24d.style.background = "transparent"
div25a.style.background = "transparent"
div25b.style.background = "transparent"
div25c.style.background = "transparent"
div25d.style.background = "transparent"
div26a.style.background = "transparent"
div26b.style.background = "transparent"
div26c.style.background = "transparent"
div26d.style.background = "transparent"
div27a.style.background = "transparent"
div27b.style.background = "transparent"
div27c.style.background = "transparent"
div27d.style.background = "transparent"
div28a.style.background = "transparent"
div28b.style.background = "transparent"
div28c.style.background = "transparent"
div28d.style.background = "transparent"
div29a.style.background = "transparent"
div29b.style.background = "transparent"
div29c.style.background = "transparent"
div29d.style.background = "transparent"
div30a.style.background = "transparent"
div30b.style.background = "transparent"
div30c.style.background = "transparent"
div30d.style.background = "transparent"
div31a.style.background = "transparent"
div31b.style.background = "transparent"
div31c.style.background = "transparent"
div31d.style.background = "transparent"
div32a.style.background = "transparent"
div32b.style.background = "transparent"
div32c.style.background = "transparent"
div32d.style.background = "transparent"
div33a.style.background = "transparent"
div33b.style.background = "transparent"
div33c.style.background = "transparent"
div33d.style.background = "transparent"
div34a.style.background = "transparent"
div34b.style.background = "transparent"
div34c.style.background = "transparent"
div34d.style.background = "transparent"
div35a.style.background = "transparent"
div35b.style.background = "transparent"
div35c.style.background = "transparent"
div35d.style.background = "transparent"
div36a.style.background = "transparent"
div36b.style.background = "transparent"
div36c.style.background = "transparent"
div36d.style.background = "transparent"
div37a.style.background = "transparent"
div37b.style.background = "transparent"
div37c.style.background = "transparent"
div37d.style.background = "transparent"
div38a.style.background = "transparent"
div38b.style.background = "transparent"
div38c.style.background = "transparent"
div38d.style.background = "transparent"
div39a.style.background = "transparent"
div39b.style.background = "transparent"
div39c.style.background = "transparent"
div39d.style.background = "transparent"
div40a.style.background = "transparent"
div40b.style.background = "transparent"
div40c.style.background = "transparent"
div40d.style.background = "transparent"
div41a.style.background = "transparent"
div41b.style.background = "transparent"
div41c.style.background = "transparent"
div41d.style.background = "transparent"
div42a.style.background = "transparent"
div42b.style.background = "transparent"
div42c.style.background = "transparent"
div42d.style.background = "transparent"
div43a.style.background = "transparent"
div43b.style.background = "transparent"
div43c.style.background = "transparent"
div43d.style.background = "transparent"
div44a.style.background = "transparent"
div44b.style.background = "transparent"
div44c.style.background = "transparent"
div44d.style.background = "transparent"
div45a.style.background = "transparent"
div45b.style.background = "transparent"
div45c.style.background = "transparent"
div45d.style.background = "transparent"
div46a.style.background = "transparent"
div46b.style.background = "transparent"
div46c.style.background = "transparent"
div46d.style.background = "transparent"
div47a.style.background = "transparent"
div47b.style.background = "transparent"
div47c.style.background = "transparent"
div47d.style.background = "transparent"
div48a.style.background = "transparent"
div48b.style.background = "transparent"
div48c.style.background = "transparent"
div48d.style.background = "transparent"
div49a.style.background = "transparent"
div49b.style.background = "transparent"
div49c.style.background = "transparent"
div49d.style.background = "transparent"
div50a.style.background = "transparent"
div50b.style.background = "transparent"
div50c.style.background = "transparent"
div50d.style.background = "transparent"
div51a.style.background = "transparent"
div51b.style.background = "transparent"
div51c.style.background = "transparent"
div51d.style.background = "transparent"
}
if (color == 23 && value != 7) {
document.body.style.backgroundColor = "black";
document.getElementById("pa").style.color = "#701d76"
document.getElementById("pa2").style.color = "#701d76"
receptorDiv.style.opacity = "0.6"
receptorDiv2.style.opacity = "0.6"
receptorDiv3.style.opacity = "0.6"
receptorDiv4.style.opacity = "0.6"
elemDiv.style.opacity = "0.6"
elemDiv2.style.opacity = "0.6"
elemDiv3.style.opacity = "0.6"
elemDiv4.style.opacity = "0.6"
div2a.style.opacity = "0.6"
div2b.style.opacity = "0.6"
div2c.style.opacity = "0.6"
div2d.style.opacity = "0.6"
div3a.style.opacity = "0.6"
div3b.style.opacity = "0.6"
div3c.style.opacity = "0.6"
div3d.style.opacity = "0.6"
div4a.style.opacity = "0.6"
div4b.style.opacity = "0.6"
div4c.style.opacity = "0.6"
div4d.style.opacity = "0.6"
div5a.style.opacity = "0.6"
div5b.style.opacity = "0.6"
div5c.style.opacity = "0.6"
div5d.style.opacity = "0.6"
div6a.style.opacity = "0.6"
div6b.style.opacity = "0.6"
div6c.style.opacity = "0.6"
div6d.style.opacity = "0.6"
div7a.style.opacity = "0.6"
div7b.style.opacity = "0.6"
div7c.style.opacity = "0.6"
div7d.style.opacity = "0.6"
div8a.style.opacity = "0.6"
div8b.style.opacity = "0.6"
div8c.style.opacity = "0.6"
div8d.style.opacity = "0.6"
div9a.style.opacity = "0.6"
div9b.style.opacity = "0.6"
div9c.style.opacity = "0.6"
div9d.style.opacity = "0.6"
div10a.style.opacity = "0.6"
div10b.style.opacity = "0.6"
div10c.style.opacity = "0.6"
div10d.style.opacity = "0.6"
div11a.style.opacity = "0.6"
div11b.style.opacity = "0.6"
div11c.style.opacity = "0.6"
div11d.style.opacity = "0.6"
div12a.style.opacity = "0.6"
div12b.style.opacity = "0.6"
div12c.style.opacity = "0.6"
div12d.style.opacity = "0.6"
div13a.style.opacity = "0.6"
div13b.style.opacity = "0.6"
div13c.style.opacity = "0.6"
div13d.style.opacity = "0.6"
div14a.style.opacity = "0.6"
div14b.style.opacity = "0.6"
div14c.style.opacity = "0.6"
div14d.style.opacity = "0.6"
div15a.style.opacity = "0.6"
div15b.style.opacity = "0.6"
div15c.style.opacity = "0.6"
div15d.style.opacity = "0.6"
div16a.style.opacity = "0.6"
div16b.style.opacity = "0.6"
div16c.style.opacity = "0.6"
div16d.style.opacity = "0.6"
div17a.style.opacity = "0.6"
div17b.style.opacity = "0.6"
div17c.style.opacity = "0.6"
div17d.style.opacity = "0.6"
div18a.style.opacity = "0.6"
div18b.style.opacity = "0.6"
div18c.style.opacity = "0.6"
div18d.style.opacity = "0.6"
div19a.style.opacity = "0.6"
div19b.style.opacity = "0.6"
div19c.style.opacity = "0.6"
div19d.style.opacity = "0.6"
div20a.style.opacity = "0.6"
div20b.style.opacity = "0.6"
div20c.style.opacity = "0.6"
div20d.style.opacity = "0.6"
div21a.style.opacity = "0.6"
div21b.style.opacity = "0.6"
div21c.style.opacity = "0.6"
div21d.style.opacity = "0.6"
div22a.style.opacity = "0.6"
div22b.style.opacity = "0.6"
div22c.style.opacity = "0.6"
div22d.style.opacity = "0.6"
div23a.style.opacity = "0.6"
div23b.style.opacity = "0.6"
div23c.style.opacity = "0.6"
div23d.style.opacity = "0.6"
div24a.style.opacity = "0.6"
div24b.style.opacity = "0.6"
div24c.style.opacity = "0.6"
div24d.style.opacity = "0.6"
div25a.style.opacity = "0.6"
div25b.style.opacity = "0.6"
div25c.style.opacity = "0.6"
div25d.style.opacity = "0.6"
div26a.style.opacity = "0.6"
div26b.style.opacity = "0.6"
div26c.style.opacity = "0.6"
div26d.style.opacity = "0.6"
div27a.style.opacity = "0.6"
div27b.style.opacity = "0.6"
div27c.style.opacity = "0.6"
div27d.style.opacity = "0.6"
div28a.style.opacity = "0.6"
div28b.style.opacity = "0.6"
div28c.style.opacity = "0.6"
div28d.style.opacity = "0.6"
div29a.style.opacity = "0.6"
div29b.style.opacity = "0.6"
div29c.style.opacity = "0.6"
div29d.style.opacity = "0.6"
div30a.style.opacity = "0.6"
div30b.style.opacity = "0.6"
div30c.style.opacity = "0.6"
div30d.style.opacity = "0.6"
div31a.style.opacity = "0.6"
div31b.style.opacity = "0.6"
div31c.style.opacity = "0.6"
div31d.style.opacity = "0.6"
div32a.style.opacity = "0.6"
div32b.style.opacity = "0.6"
div32c.style.opacity = "0.6"
div32d.style.opacity = "0.6"
div33a.style.opacity = "0.6"
div33b.style.opacity = "0.6"
div33c.style.opacity = "0.6"
div33d.style.opacity = "0.6"
div34a.style.opacity = "0.6"
div34b.style.opacity = "0.6"
div34c.style.opacity = "0.6"
div34d.style.opacity = "0.6"
div35a.style.opacity = "0.6"
div35b.style.opacity = "0.6"
div35c.style.opacity = "0.6"
div35d.style.opacity = "0.6"
div36a.style.opacity = "0.6"
div36b.style.opacity = "0.6"
div36c.style.opacity = "0.6"
div36d.style.opacity = "0.6"
div37a.style.opacity = "0.6"
div37b.style.opacity = "0.6"
div37c.style.opacity = "0.6"
div37d.style.opacity = "0.6"
div38a.style.opacity = "0.6"
div38b.style.opacity = "0.6"
div38c.style.opacity = "0.6"
div38d.style.opacity = "0.6"
div39a.style.opacity = "0.6"
div39b.style.opacity = "0.6"
div39c.style.opacity = "0.6"
div39d.style.opacity = "0.6"
div40a.style.opacity = "0.6"
div40b.style.opacity = "0.6"
div40c.style.opacity = "0.6"
div40d.style.opacity = "0.6"
div41a.style.opacity = "0.6"
div41b.style.opacity = "0.6"
div41c.style.opacity = "0.6"
div41d.style.opacity = "0.6"
div42a.style.opacity = "0.6"
div42b.style.opacity = "0.6"
div42c.style.opacity = "0.6"
div42d.style.opacity = "0.6"
div43a.style.opacity = "0.6"
div43b.style.opacity = "0.6"
div43c.style.opacity = "0.6"
div43d.style.opacity = "0.6"
div44a.style.opacity = "0.6"
div44b.style.opacity = "0.6"
div44c.style.opacity = "0.6"
div44d.style.opacity = "0.6"
div45a.style.opacity = "0.6"
div45b.style.opacity = "0.6"
div45c.style.opacity = "0.6"
div45d.style.opacity = "0.6"
div46a.style.opacity = "0.6"
div46b.style.opacity = "0.6"
div46c.style.opacity = "0.6"
div46d.style.opacity = "0.6"
div47a.style.opacity = "0.6"
div47b.style.opacity = "0.6"
div47c.style.opacity = "0.6"
div47d.style.opacity = "0.6"
div48a.style.opacity = "0.6"
div48b.style.opacity = "0.6"
div48c.style.opacity = "0.6"
div48d.style.opacity = "0.6"
div49a.style.opacity = "0.6"
div49b.style.opacity = "0.6"
div49c.style.opacity = "0.6"
div49d.style.opacity = "0.6"
div50a.style.opacity = "0.6"
div50b.style.opacity = "0.6"
div50c.style.opacity = "0.6"
div50d.style.opacity = "0.6"
div51a.style.opacity = "0.6"
div51b.style.opacity = "0.6"
div51c.style.opacity = "0.6"
div51d.style.opacity = "0.6"
receptorDiv.style.background = "#e93eff"
receptorDiv2.style.background = "#e93eff"
receptorDiv3.style.background = "#e93eff"
receptorDiv4.style.background = "#e93eff"
elemDiv.style.background = "#e93eff"
elemDiv2.style.background = "#e93eff"
elemDiv3.style.background = "#e93eff"
elemDiv4.style.background = "#e93eff"
div2a.style.background = "#e93eff"
div2b.style.background = "#e93eff"
div2c.style.background = "#e93eff"
div2d.style.background = "#e93eff"
div3a.style.background = "#e93eff"
div3b.style.background = "#e93eff"
div3c.style.background = "#e93eff"
div3d.style.background = "#e93eff"
div4a.style.background = "#e93eff"
div4b.style.background = "#e93eff"
div4c.style.background = "#e93eff"
div4d.style.background = "#e93eff"
div5a.style.background = "#e93eff"
div5b.style.background = "#e93eff"
div5c.style.background = "#e93eff"
div5d.style.background = "#e93eff"
div6a.style.background = "#e93eff"
div6b.style.background = "#e93eff"
div6c.style.background = "#e93eff"
div6d.style.background = "#e93eff"
div7a.style.background = "#e93eff"
div7b.style.background = "#e93eff"
div7c.style.background = "#e93eff"
div7d.style.background = "#e93eff"
div8a.style.background = "#e93eff"
div8b.style.background = "#e93eff"
div8c.style.background = "#e93eff"
div8d.style.background = "#e93eff"
div9a.style.background = "#e93eff"
div9b.style.background = "#e93eff"
div9c.style.background = "#e93eff"
div9d.style.background = "#e93eff"
div10a.style.background = "#e93eff"
div10b.style.background = "#e93eff"
div10c.style.background = "#e93eff"
div10d.style.background = "#e93eff"
div11a.style.background = "#e93eff"
div11b.style.background = "#e93eff"
div11c.style.background = "#e93eff"
div11d.style.background = "#e93eff"
div12a.style.background = "#e93eff"
div12b.style.background = "#e93eff"
div12c.style.background = "#e93eff"
div12d.style.background = "#e93eff"
div13a.style.background = "#e93eff"
div13b.style.background = "#e93eff"
div13c.style.background = "#e93eff"
div13d.style.background = "#e93eff"
div14a.style.background = "#e93eff"
div14b.style.background = "#e93eff"
div14c.style.background = "#e93eff"
div14d.style.background = "#e93eff"
div15a.style.background = "#e93eff"
div15b.style.background = "#e93eff"
div15c.style.background = "#e93eff"
div15d.style.background = "#e93eff"
div16a.style.background = "#e93eff"
div16b.style.background = "#e93eff"
div16c.style.background = "#e93eff"
div16d.style.background = "#e93eff"
div17a.style.background = "#e93eff"
div17b.style.background = "#e93eff"
div17c.style.background = "#e93eff"
div17d.style.background = "#e93eff"
div18a.style.background = "#e93eff"
div18b.style.background = "#e93eff"
div18c.style.background = "#e93eff"
div18d.style.background = "#e93eff"
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div19b.style.background = "#e93eff"
div19c.style.background = "#e93eff"
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div20b.style.background = "#e93eff"
div20c.style.background = "#e93eff"
div20d.style.background = "#e93eff"
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div21b.style.background = "#e93eff"
div21c.style.background = "#e93eff"
div21d.style.background = "#e93eff"
div22a.style.background = "#e93eff"
div22b.style.background = "#e93eff"
div22c.style.background = "#e93eff"
div22d.style.background = "#e93eff"
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div23c.style.background = "#e93eff"
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div24b.style.background = "#e93eff"
div24c.style.background = "#e93eff"
div24d.style.background = "#e93eff"
div25a.style.background = "#e93eff"
div25b.style.background = "#e93eff"
div25c.style.background = "#e93eff"
div25d.style.background = "#e93eff"
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div26b.style.background = "#e93eff"
div26c.style.background = "#e93eff"
div26d.style.background = "#e93eff"
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div27c.style.background = "#e93eff"
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div28b.style.background = "#e93eff"
div28c.style.background = "#e93eff"
div28d.style.background = "#e93eff"
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div29b.style.background = "#e93eff"
div29c.style.background = "#e93eff"
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div30b.style.background = "#e93eff"
div30c.style.background = "#e93eff"
div30d.style.background = "#e93eff"
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div31b.style.background = "#e93eff"
div31c.style.background = "#e93eff"
div31d.style.background = "#e93eff"
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div32b.style.background = "#e93eff"
div32c.style.background = "#e93eff"
div32d.style.background = "#e93eff"
div33a.style.background = "#e93eff"
div33b.style.background = "#e93eff"
div33c.style.background = "#e93eff"
div33d.style.background = "#e93eff"
div34a.style.background = "#e93eff"
div34b.style.background = "#e93eff"
div34c.style.background = "#e93eff"
div34d.style.background = "#e93eff"
div35a.style.background = "#e93eff"
div35b.style.background = "#e93eff"
div35c.style.background = "#e93eff"
div35d.style.background = "#e93eff"
div36a.style.background = "#e93eff"
div36b.style.background = "#e93eff"
div36c.style.background = "#e93eff"
div36d.style.background = "#e93eff"
div37a.style.background = "#e93eff"
div37b.style.background = "#e93eff"
div37c.style.background = "#e93eff"
div37d.style.background = "#e93eff"
div38a.style.background = "#e93eff"
div38b.style.background = "#e93eff"
div38c.style.background = "#e93eff"
div38d.style.background = "#e93eff"
div39a.style.background = "#e93eff"
div39b.style.background = "#e93eff"
div39c.style.background = "#e93eff"
div39d.style.background = "#e93eff"
div40a.style.background = "#e93eff"
div40b.style.background = "#e93eff"
div40c.style.background = "#e93eff"
div40d.style.background = "#e93eff"
div41a.style.background = "#e93eff"
div41b.style.background = "#e93eff"
div41c.style.background = "#e93eff"
div41d.style.background = "#e93eff"
div42a.style.background = "#e93eff"
div42b.style.background = "#e93eff"
div42c.style.background = "#e93eff"
div42d.style.background = "#e93eff"
div43a.style.background = "#e93eff"
div43b.style.background = "#e93eff"
div43c.style.background = "#e93eff"
div43d.style.background = "#e93eff"
div44a.style.background = "#e93eff"
div44b.style.background = "#e93eff"
div44c.style.background = "#e93eff"
div44d.style.background = "#e93eff"
div45a.style.background = "#e93eff"
div45b.style.background = "#e93eff"
div45c.style.background = "#e93eff"
div45d.style.background = "#e93eff"
div46a.style.background = "#e93eff"
div46b.style.background = "#e93eff"
div46c.style.background = "#e93eff"
div46d.style.background = "#e93eff"
div47a.style.background = "#e93eff"
div47b.style.background = "#e93eff"
div47c.style.background = "#e93eff"
div47d.style.background = "#e93eff"
div48a.style.background = "#e93eff"
div48b.style.background = "#e93eff"
div48c.style.background = "#e93eff"
div48d.style.background = "#e93eff"
div49a.style.background = "#e93eff"
div49b.style.background = "#e93eff"
div49c.style.background = "#e93eff"
div49d.style.background = "#e93eff"
div50a.style.background = "#e93eff"
div50b.style.background = "#e93eff"
div50c.style.background = "#e93eff"
div50d.style.background = "#e93eff"
div51a.style.background = "#e93eff"
div51b.style.background = "#e93eff"
div51c.style.background = "#e93eff"
div51d.style.background = "#e93eff"
}
if (color == 24) {
document.body.style.backgroundColor = "white";
document.getElementById("pa").style.color = "#d590da"
document.getElementById("pa2").style.color = "#d590da"
receptorDiv.style.opacity = "0.4"
receptorDiv2.style.opacity = "0.4"
receptorDiv3.style.opacity = "0.4"
receptorDiv4.style.opacity = "0.4"
elemDiv.style.opacity = "0.4"
elemDiv2.style.opacity = "0.4"
elemDiv3.style.opacity = "0.4"
elemDiv4.style.opacity = "0.4"
div2a.style.opacity = "0.4"
div2b.style.opacity = "0.4"
div2c.style.opacity = "0.4"
div2d.style.opacity = "0.4"
div3a.style.opacity = "0.4"
div3b.style.opacity = "0.4"
div3c.style.opacity = "0.4"
div3d.style.opacity = "0.4"
div4a.style.opacity = "0.4"
div4b.style.opacity = "0.4"
div4c.style.opacity = "0.4"
div4d.style.opacity = "0.4"
div5a.style.opacity = "0.4"
div5b.style.opacity = "0.4"
div5c.style.opacity = "0.4"
div5d.style.opacity = "0.4"
div6a.style.opacity = "0.4"
div6b.style.opacity = "0.4"
div6c.style.opacity = "0.4"
div6d.style.opacity = "0.4"
div7a.style.opacity = "0.4"
div7b.style.opacity = "0.4"
div7c.style.opacity = "0.4"
div7d.style.opacity = "0.4"
div8a.style.opacity = "0.4"
div8b.style.opacity = "0.4"
div8c.style.opacity = "0.4"
div8d.style.opacity = "0.4"
div9a.style.opacity = "0.4"
div9b.style.opacity = "0.4"
div9c.style.opacity = "0.4"
div9d.style.opacity = "0.4"
div10a.style.opacity = "0.4"
div10b.style.opacity = "0.4"
div10c.style.opacity = "0.4"
div10d.style.opacity = "0.4"
div11a.style.opacity = "0.4"
div11b.style.opacity = "0.4"
div11c.style.opacity = "0.4"
div11d.style.opacity = "0.4"
div12a.style.opacity = "0.4"
div12b.style.opacity = "0.4"
div12c.style.opacity = "0.4"
div12d.style.opacity = "0.4"
div13a.style.opacity = "0.4"
div13b.style.opacity = "0.4"
div13c.style.opacity = "0.4"
div13d.style.opacity = "0.4"
div14a.style.opacity = "0.4"
div14b.style.opacity = "0.4"
div14c.style.opacity = "0.4"
div14d.style.opacity = "0.4"
div15a.style.opacity = "0.4"
div15b.style.opacity = "0.4"
div15c.style.opacity = "0.4"
div15d.style.opacity = "0.4"
div16a.style.opacity = "0.4"
div16b.style.opacity = "0.4"
div16c.style.opacity = "0.4"
div16d.style.opacity = "0.4"
div17a.style.opacity = "0.4"
div17b.style.opacity = "0.4"
div17c.style.opacity = "0.4"
div17d.style.opacity = "0.4"
div18a.style.opacity = "0.4"
div18b.style.opacity = "0.4"
div18c.style.opacity = "0.4"
div18d.style.opacity = "0.4"
div19a.style.opacity = "0.4"
div19b.style.opacity = "0.4"
div19c.style.opacity = "0.4"
div19d.style.opacity = "0.4"
div20a.style.opacity = "0.4"
div20b.style.opacity = "0.4"
div20c.style.opacity = "0.4"
div20d.style.opacity = "0.4"
div21a.style.opacity = "0.4"
div21b.style.opacity = "0.4"
div21c.style.opacity = "0.4"
div21d.style.opacity = "0.4"
div22a.style.opacity = "0.4"
div22b.style.opacity = "0.4"
div22c.style.opacity = "0.4"
div22d.style.opacity = "0.4"
div23a.style.opacity = "0.4"
div23b.style.opacity = "0.4"
div23c.style.opacity = "0.4"
div23d.style.opacity = "0.4"
div24a.style.opacity = "0.4"
div24b.style.opacity = "0.4"
div24c.style.opacity = "0.4"
div24d.style.opacity = "0.4"
div25a.style.opacity = "0.4"
div25b.style.opacity = "0.4"
div25c.style.opacity = "0.4"
div25d.style.opacity = "0.4"
div26a.style.opacity = "0.4"
div26b.style.opacity = "0.4"
div26c.style.opacity = "0.4"
div26d.style.opacity = "0.4"
div27a.style.opacity = "0.4"
div27b.style.opacity = "0.4"
div27c.style.opacity = "0.4"
div27d.style.opacity = "0.4"
div28a.style.opacity = "0.4"
div28b.style.opacity = "0.4"
div28c.style.opacity = "0.4"
div28d.style.opacity = "0.4"
div29a.style.opacity = "0.4"
div29b.style.opacity = "0.4"
div29c.style.opacity = "0.4"
div29d.style.opacity = "0.4"
div30a.style.opacity = "0.4"
div30b.style.opacity = "0.4"
div30c.style.opacity = "0.4"
div30d.style.opacity = "0.4"
div31a.style.opacity = "0.4"
div31b.style.opacity = "0.4"
div31c.style.opacity = "0.4"
div31d.style.opacity = "0.4"
div32a.style.opacity = "0.4"
div32b.style.opacity = "0.4"
div32c.style.opacity = "0.4"
div32d.style.opacity = "0.4"
div33a.style.opacity = "0.4"
div33b.style.opacity = "0.4"
div33c.style.opacity = "0.4"
div33d.style.opacity = "0.4"
div34a.style.opacity = "0.4"
div34b.style.opacity = "0.4"
div34c.style.opacity = "0.4"
div34d.style.opacity = "0.4"
div35a.style.opacity = "0.4"
div35b.style.opacity = "0.4"
div35c.style.opacity = "0.4"
div35d.style.opacity = "0.4"
div36a.style.opacity = "0.4"
div36b.style.opacity = "0.4"
div36c.style.opacity = "0.4"
div36d.style.opacity = "0.4"
div37a.style.opacity = "0.4"
div37b.style.opacity = "0.4"
div37c.style.opacity = "0.4"
div37d.style.opacity = "0.4"
div38a.style.opacity = "0.4"
div38b.style.opacity = "0.4"
div38c.style.opacity = "0.4"
div38d.style.opacity = "0.4"
div39a.style.opacity = "0.4"
div39b.style.opacity = "0.4"
div39c.style.opacity = "0.4"
div39d.style.opacity = "0.4"
div40a.style.opacity = "0.4"
div40b.style.opacity = "0.4"
div40c.style.opacity = "0.4"
div40d.style.opacity = "0.4"
div41a.style.opacity = "0.4"
div41b.style.opacity = "0.4"
div41c.style.opacity = "0.4"
div41d.style.opacity = "0.4"
div42a.style.opacity = "0.4"
div42b.style.opacity = "0.4"
div42c.style.opacity = "0.4"
div42d.style.opacity = "0.4"
div43a.style.opacity = "0.4"
div43b.style.opacity = "0.4"
div43c.style.opacity = "0.4"
div43d.style.opacity = "0.4"
div44a.style.opacity = "0.4"
div44b.style.opacity = "0.4"
div44c.style.opacity = "0.4"
div44d.style.opacity = "0.4"
div45a.style.opacity = "0.4"
div45b.style.opacity = "0.4"
div45c.style.opacity = "0.4"
div45d.style.opacity = "0.4"
div46a.style.opacity = "0.4"
div46b.style.opacity = "0.4"
div46c.style.opacity = "0.4"
div46d.style.opacity = "0.4"
div47a.style.opacity = "0.4"
div47b.style.opacity = "0.4"
div47c.style.opacity = "0.4"
div47d.style.opacity = "0.4"
div48a.style.opacity = "0.4"
div48b.style.opacity = "0.4"
div48c.style.opacity = "0.4"
div48d.style.opacity = "0.4"
div49a.style.opacity = "0.4"
div49b.style.opacity = "0.4"
div49c.style.opacity = "0.4"
div49d.style.opacity = "0.4"
div50a.style.opacity = "0.4"
div50b.style.opacity = "0.4"
div50c.style.opacity = "0.4"
div50d.style.opacity = "0.4"
div51a.style.opacity = "0.4"
div51b.style.opacity = "0.4"
div51c.style.opacity = "0.4"
div51d.style.opacity = "0.4"
}
if (color == 18) {
receptorDiv.style.background = "#2828ff"
receptorDiv2.style.background = "#2828ff"
receptorDiv3.style.background = "#2828ff"
receptorDiv4.style.background = "#2828ff"
elemDiv.style.background = "#2828ff"
elemDiv2.style.background = "#2828ff"
elemDiv3.style.background = "#2828ff"
elemDiv4.style.background = "#2828ff"
div2a.style.background = "#2828ff"
div2b.style.background = "#2828ff"
div2c.style.background = "#2828ff"
div2d.style.background = "#2828ff"
div3a.style.background = "#2828ff"
div3b.style.background = "#2828ff"
div3c.style.background = "#2828ff"
div3d.style.background = "#2828ff"
div4a.style.background = "#2828ff"
div4b.style.background = "#2828ff"
div4c.style.background = "#2828ff"
div4d.style.background = "#2828ff"
div5a.style.background = "#2828ff"
div5b.style.background = "#2828ff"
div5c.style.background = "#2828ff"
div5d.style.background = "#2828ff"
div6a.style.background = "#2828ff"
div6b.style.background = "#2828ff"
div6c.style.background = "#2828ff"
div6d.style.background = "#2828ff"
div7a.style.background = "#2828ff"
div7b.style.background = "#2828ff"
div7c.style.background = "#2828ff"
div7d.style.background = "#2828ff"
div8a.style.background = "#2828ff"
div8b.style.background = "#2828ff"
div8c.style.background = "#2828ff"
div8d.style.background = "#2828ff"
div9a.style.background = "#2828ff"
div9b.style.background = "#2828ff"
div9c.style.background = "#2828ff"
div9d.style.background = "#2828ff"
div10a.style.background = "#2828ff"
div10b.style.background = "#2828ff"
div10c.style.background = "#2828ff"
div10d.style.background = "#2828ff"
div11a.style.background = "#2828ff"
div11b.style.background = "#2828ff"
div11c.style.background = "#2828ff"
div11d.style.background = "#2828ff"
div12a.style.background = "#2828ff"
div12b.style.background = "#2828ff"
div12c.style.background = "#2828ff"
div12d.style.background = "#2828ff"
div13a.style.background = "#2828ff"
div13b.style.background = "#2828ff"
div13c.style.background = "#2828ff"
div13d.style.background = "#2828ff"
div14a.style.background = "#2828ff"
div14b.style.background = "#2828ff"
div14c.style.background = "#2828ff"
div14d.style.background = "#2828ff"
div15a.style.background = "#2828ff"
div15b.style.background = "#2828ff"
div15c.style.background = "#2828ff"
div15d.style.background = "#2828ff"
div16a.style.background = "#2828ff"
div16b.style.background = "#2828ff"
div16c.style.background = "#2828ff"
div16d.style.background = "#2828ff"
div17a.style.background = "#2828ff"
div17b.style.background = "#2828ff"
div17c.style.background = "#2828ff"
div17d.style.background = "#2828ff"
div18a.style.background = "#2828ff"
div18b.style.background = "#2828ff"
div18c.style.background = "#2828ff"
div18d.style.background = "#2828ff"
div19a.style.background = "#2828ff"
div19b.style.background = "#2828ff"
div19c.style.background = "#2828ff"
div19d.style.background = "#2828ff"
div20a.style.background = "#2828ff"
div20b.style.background = "#2828ff"
div20c.style.background = "#2828ff"
div20d.style.background = "#2828ff"
div21a.style.background = "#2828ff"
div21b.style.background = "#2828ff"
div21c.style.background = "#2828ff"
div21d.style.background = "#2828ff"
div22a.style.background = "#2828ff"
div22b.style.background = "#2828ff"
div22c.style.background = "#2828ff"
div22d.style.background = "#2828ff"
div23a.style.background = "#2828ff"
div23b.style.background = "#2828ff"
div23c.style.background = "#2828ff"
div23d.style.background = "#2828ff"
div24a.style.background = "#2828ff"
div24b.style.background = "#2828ff"
div24c.style.background = "#2828ff"
div24d.style.background = "#2828ff"
div25a.style.background = "#2828ff"
div25b.style.background = "#2828ff"
div25c.style.background = "#2828ff"
div25d.style.background = "#2828ff"
div26a.style.background = "#2828ff"
div26b.style.background = "#2828ff"
div26c.style.background = "#2828ff"
div26d.style.background = "#2828ff"
div27a.style.background = "#2828ff"
div27b.style.background = "#2828ff"
div27c.style.background = "#2828ff"
div27d.style.background = "#2828ff"
div28a.style.background = "#2828ff"
div28b.style.background = "#2828ff"
div28c.style.background = "#2828ff"
div28d.style.background = "#2828ff"
div29a.style.background = "#2828ff"
div29b.style.background = "#2828ff"
div29c.style.background = "#2828ff"
div29d.style.background = "#2828ff"
div30a.style.background = "#2828ff"
div30b.style.background = "#2828ff"
div30c.style.background = "#2828ff"
div30d.style.background = "#2828ff"
div31a.style.background = "#2828ff"
div31b.style.background = "#2828ff"
div31c.style.background = "#2828ff"
div31d.style.background = "#2828ff"
div32a.style.background = "#2828ff"
div32b.style.background = "#2828ff"
div32c.style.background = "#2828ff"
div32d.style.background = "#2828ff"
div33a.style.background = "#2828ff"
div33b.style.background = "#2828ff"
div33c.style.background = "#2828ff"
div33d.style.background = "#2828ff"
div34a.style.background = "#2828ff"
div34b.style.background = "#2828ff"
div34c.style.background = "#2828ff"
div34d.style.background = "#2828ff"
div35a.style.background = "#2828ff"
div35b.style.background = "#2828ff"
div35c.style.background = "#2828ff"
div35d.style.background = "#2828ff"
div36a.style.background = "#2828ff"
div36b.style.background = "#2828ff"
div36c.style.background = "#2828ff"
div36d.style.background = "#2828ff"
div37a.style.background = "#2828ff"
div37b.style.background = "#2828ff"
div37c.style.background = "#2828ff"
div37d.style.background = "#2828ff"
div38a.style.background = "#2828ff"
div38b.style.background = "#2828ff"
div38c.style.background = "#2828ff"
div38d.style.background = "#2828ff"
div39a.style.background = "#2828ff"
div39b.style.background = "#2828ff"
div39c.style.background = "#2828ff"
div39d.style.background = "#2828ff"
div40a.style.background = "#2828ff"
div40b.style.background = "#2828ff"
div40c.style.background = "#2828ff"
div40d.style.background = "#2828ff"
div41a.style.background = "#2828ff"
div41b.style.background = "#2828ff"
div41c.style.background = "#2828ff"
div41d.style.background = "#2828ff"
div42a.style.background = "#2828ff"
div42b.style.background = "#2828ff"
div42c.style.background = "#2828ff"
div42d.style.background = "#2828ff"
div43a.style.background = "#2828ff"
div43b.style.background = "#2828ff"
div43c.style.background = "#2828ff"
div43d.style.background = "#2828ff"
div44a.style.background = "#2828ff"
div44b.style.background = "#2828ff"
div44c.style.background = "#2828ff"
div44d.style.background = "#2828ff"
div45a.style.background = "#2828ff"
div45b.style.background = "#2828ff"
div45c.style.background = "#2828ff"
div45d.style.background = "#2828ff"
div46a.style.background = "#2828ff"
div46b.style.background = "#2828ff"
div46c.style.background = "#2828ff"
div46d.style.background = "#2828ff"
div47a.style.background = "#2828ff"
div47b.style.background = "#2828ff"
div47c.style.background = "#2828ff"
div47d.style.background = "#2828ff"
div48a.style.background = "#2828ff"
div48b.style.background = "#2828ff"
div48c.style.background = "#2828ff"
div48d.style.background = "#2828ff"
div49a.style.background = "#2828ff"
div49b.style.background = "#2828ff"
div49c.style.background = "#2828ff"
div49d.style.background = "#2828ff"
div50a.style.background = "#2828ff"
div50b.style.background = "#2828ff"
div50c.style.background = "#2828ff"
div50d.style.background = "#2828ff"
div51a.style.background = "#2828ff"
div51b.style.background = "#2828ff"
div51c.style.background = "#2828ff"
div51d.style.background = "#2828ff"
}
if (color == 19) {
receptorDiv.style.background = "#e93eff"
receptorDiv2.style.background = "#e93eff"
receptorDiv3.style.background = "#e93eff"
receptorDiv4.style.background = "#e93eff"
elemDiv.style.background = "#e93eff"
elemDiv2.style.background = "#e93eff"
elemDiv3.style.background = "#e93eff"
elemDiv4.style.background = "#e93eff"
div2a.style.background = "#e93eff"
div2b.style.background = "#e93eff"
div2c.style.background = "#e93eff"
div2d.style.background = "#e93eff"
div3a.style.background = "#e93eff"
div3b.style.background = "#e93eff"
div3c.style.background = "#e93eff"
div3d.style.background = "#e93eff"
div4a.style.background = "#e93eff"
div4b.style.background = "#e93eff"
div4c.style.background = "#e93eff"
div4d.style.background = "#e93eff"
div5a.style.background = "#e93eff"
div5b.style.background = "#e93eff"
div5c.style.background = "#e93eff"
div5d.style.background = "#e93eff"
div6a.style.background = "#e93eff"
div6b.style.background = "#e93eff"
div6c.style.background = "#e93eff"
div6d.style.background = "#e93eff"
div7a.style.background = "#e93eff"
div7b.style.background = "#e93eff"
div7c.style.background = "#e93eff"
div7d.style.background = "#e93eff"
div8a.style.background = "#e93eff"
div8b.style.background = "#e93eff"
div8c.style.background = "#e93eff"
div8d.style.background = "#e93eff"
div9a.style.background = "#e93eff"
div9b.style.background = "#e93eff"
div9c.style.background = "#e93eff"
div9d.style.background = "#e93eff"
div10a.style.background = "#e93eff"
div10b.style.background = "#e93eff"
div10c.style.background = "#e93eff"
div10d.style.background = "#e93eff"
div11a.style.background = "#e93eff"
div11b.style.background = "#e93eff"
div11c.style.background = "#e93eff"
div11d.style.background = "#e93eff"
div12a.style.background = "#e93eff"
div12b.style.background = "#e93eff"
div12c.style.background = "#e93eff"
div12d.style.background = "#e93eff"
div13a.style.background = "#e93eff"
div13b.style.background = "#e93eff"
div13c.style.background = "#e93eff"
div13d.style.background = "#e93eff"
div14a.style.background = "#e93eff"
div14b.style.background = "#e93eff"
div14c.style.background = "#e93eff"
div14d.style.background = "#e93eff"
div15a.style.background = "#e93eff"
div15b.style.background = "#e93eff"
div15c.style.background = "#e93eff"
div15d.style.background = "#e93eff"
div16a.style.background = "#e93eff"
div16b.style.background = "#e93eff"
div16c.style.background = "#e93eff"
div16d.style.background = "#e93eff"
div17a.style.background = "#e93eff"
div17b.style.background = "#e93eff"
div17c.style.background = "#e93eff"
div17d.style.background = "#e93eff"
div18a.style.background = "#e93eff"
div18b.style.background = "#e93eff"
div18c.style.background = "#e93eff"
div18d.style.background = "#e93eff"
div19a.style.background = "#e93eff"
div19b.style.background = "#e93eff"
div19c.style.background = "#e93eff"
div19d.style.background = "#e93eff"
div20a.style.background = "#e93eff"
div20b.style.background = "#e93eff"
div20c.style.background = "#e93eff"
div20d.style.background = "#e93eff"
div21a.style.background = "#e93eff"
div21b.style.background = "#e93eff"
div21c.style.background = "#e93eff"
div21d.style.background = "#e93eff"
div22a.style.background = "#e93eff"
div22b.style.background = "#e93eff"
div22c.style.background = "#e93eff"
div22d.style.background = "#e93eff"
div23a.style.background = "#e93eff"
div23b.style.background = "#e93eff"
div23c.style.background = "#e93eff"
div23d.style.background = "#e93eff"
div24a.style.background = "#e93eff"
div24b.style.background = "#e93eff"
div24c.style.background = "#e93eff"
div24d.style.background = "#e93eff"
div25a.style.background = "#e93eff"
div25b.style.background = "#e93eff"
div25c.style.background = "#e93eff"
div25d.style.background = "#e93eff"
div26a.style.background = "#e93eff"
div26b.style.background = "#e93eff"
div26c.style.background = "#e93eff"
div26d.style.background = "#e93eff"
div27a.style.background = "#e93eff"
div27b.style.background = "#e93eff"
div27c.style.background = "#e93eff"
div27d.style.background = "#e93eff"
div28a.style.background = "#e93eff"
div28b.style.background = "#e93eff"
div28c.style.background = "#e93eff"
div28d.style.background = "#e93eff"
div29a.style.background = "#e93eff"
div29b.style.background = "#e93eff"
div29c.style.background = "#e93eff"
div29d.style.background = "#e93eff"
div30a.style.background = "#e93eff"
div30b.style.background = "#e93eff"
div30c.style.background = "#e93eff"
div30d.style.background = "#e93eff"
div31a.style.background = "#e93eff"
div31b.style.background = "#e93eff"
div31c.style.background = "#e93eff"
div31d.style.background = "#e93eff"
div32a.style.background = "#e93eff"
div32b.style.background = "#e93eff"
div32c.style.background = "#e93eff"
div32d.style.background = "#e93eff"
div33a.style.background = "#e93eff"
div33b.style.background = "#e93eff"
div33c.style.background = "#e93eff"
div33d.style.background = "#e93eff"
div34a.style.background = "#e93eff"
div34b.style.background = "#e93eff"
div34c.style.background = "#e93eff"
div34d.style.background = "#e93eff"
div35a.style.background = "#e93eff"
div35b.style.background = "#e93eff"
div35c.style.background = "#e93eff"
div35d.style.background = "#e93eff"
div36a.style.background = "#e93eff"
div36b.style.background = "#e93eff"
div36c.style.background = "#e93eff"
div36d.style.background = "#e93eff"
div37a.style.background = "#e93eff"
div37b.style.background = "#e93eff"
div37c.style.background = "#e93eff"
div37d.style.background = "#e93eff"
div38a.style.background = "#e93eff"
div38b.style.background = "#e93eff"
div38c.style.background = "#e93eff"
div38d.style.background = "#e93eff"
div39a.style.background = "#e93eff"
div39b.style.background = "#e93eff"
div39c.style.background = "#e93eff"
div39d.style.background = "#e93eff"
div40a.style.background = "#e93eff"
div40b.style.background = "#e93eff"
div40c.style.background = "#e93eff"
div40d.style.background = "#e93eff"
div41a.style.background = "#e93eff"
div41b.style.background = "#e93eff"
div41c.style.background = "#e93eff"
div41d.style.background = "#e93eff"
div42a.style.background = "#e93eff"
div42b.style.background = "#e93eff"
div42c.style.background = "#e93eff"
div42d.style.background = "#e93eff"
div43a.style.background = "#e93eff"
div43b.style.background = "#e93eff"
div43c.style.background = "#e93eff"
div43d.style.background = "#e93eff"
div44a.style.background = "#e93eff"
div44b.style.background = "#e93eff"
div44c.style.background = "#e93eff"
div44d.style.background = "#e93eff"
div45a.style.background = "#e93eff"
div45b.style.background = "#e93eff"
div45c.style.background = "#e93eff"
div45d.style.background = "#e93eff"
div46a.style.background = "#e93eff"
div46b.style.background = "#e93eff"
div46c.style.background = "#e93eff"
div46d.style.background = "#e93eff"
div47a.style.background = "#e93eff"
div47b.style.background = "#e93eff"
div47c.style.background = "#e93eff"
div47d.style.background = "#e93eff"
div48a.style.background = "#e93eff"
div48b.style.background = "#e93eff"
div48c.style.background = "#e93eff"
div48d.style.background = "#e93eff"
div49a.style.background = "#e93eff"
div49b.style.background = "#e93eff"
div49c.style.background = "#e93eff"
div49d.style.background = "#e93eff"
div50a.style.background = "#e93eff"
div50b.style.background = "#e93eff"
div50c.style.background = "#e93eff"
div50d.style.background = "#e93eff"
div51a.style.background = "#e93eff"
div51b.style.background = "#e93eff"
div51c.style.background = "#e93eff"
div51d.style.background = "#e93eff"
}
if (color == 20) {
receptorDiv.style.background = "#2d8412"
receptorDiv2.style.background = "#2d8412"
receptorDiv3.style.background = "#2d8412"
receptorDiv4.style.background = "#2d8412"
elemDiv.style.background = "#2d8412"
elemDiv2.style.background = "#2d8412"
elemDiv3.style.background = "#2d8412"
elemDiv4.style.background = "#2d8412"
div2a.style.background = "#2d8412"
div2b.style.background = "#2d8412"
div2c.style.background = "#2d8412"
div2d.style.background = "#2d8412"
div3a.style.background = "#2d8412"
div3b.style.background = "#2d8412"
div3c.style.background = "#2d8412"
div3d.style.background = "#2d8412"
div4a.style.background = "#2d8412"
div4b.style.background = "#2d8412"
div4c.style.background = "#2d8412"
div4d.style.background = "#2d8412"
div5a.style.background = "#2d8412"
div5b.style.background = "#2d8412"
div5c.style.background = "#2d8412"
div5d.style.background = "#2d8412"
div6a.style.background = "#2d8412"
div6b.style.background = "#2d8412"
div6c.style.background = "#2d8412"
div6d.style.background = "#2d8412"
div7a.style.background = "#2d8412"
div7b.style.background = "#2d8412"
div7c.style.background = "#2d8412"
div7d.style.background = "#2d8412"
div8a.style.background = "#2d8412"
div8b.style.background = "#2d8412"
div8c.style.background = "#2d8412"
div8d.style.background = "#2d8412"
div9a.style.background = "#2d8412"
div9b.style.background = "#2d8412"
div9c.style.background = "#2d8412"
div9d.style.background = "#2d8412"
div10a.style.background = "#2d8412"
div10b.style.background = "#2d8412"
div10c.style.background = "#2d8412"
div10d.style.background = "#2d8412"
div11a.style.background = "#2d8412"
div11b.style.background = "#2d8412"
div11c.style.background = "#2d8412"
div11d.style.background = "#2d8412"
div12a.style.background = "#2d8412"
div12b.style.background = "#2d8412"
div12c.style.background = "#2d8412"
div12d.style.background = "#2d8412"
div13a.style.background = "#2d8412"
div13b.style.background = "#2d8412"
div13c.style.background = "#2d8412"
div13d.style.background = "#2d8412"
div14a.style.background = "#2d8412"
div14b.style.background = "#2d8412"
div14c.style.background = "#2d8412"
div14d.style.background = "#2d8412"
div15a.style.background = "#2d8412"
div15b.style.background = "#2d8412"
div15c.style.background = "#2d8412"
div15d.style.background = "#2d8412"
div16a.style.background = "#2d8412"
div16b.style.background = "#2d8412"
div16c.style.background = "#2d8412"
div16d.style.background = "#2d8412"
div17a.style.background = "#2d8412"
div17b.style.background = "#2d8412"
div17c.style.background = "#2d8412"
div17d.style.background = "#2d8412"
div18a.style.background = "#2d8412"
div18b.style.background = "#2d8412"
div18c.style.background = "#2d8412"
div18d.style.background = "#2d8412"
div19a.style.background = "#2d8412"
div19b.style.background = "#2d8412"
div19c.style.background = "#2d8412"
div19d.style.background = "#2d8412"
div20a.style.background = "#2d8412"
div20b.style.background = "#2d8412"
div20c.style.background = "#2d8412"
div20d.style.background = "#2d8412"
div21a.style.background = "#2d8412"
div21b.style.background = "#2d8412"
div21c.style.background = "#2d8412"
div21d.style.background = "#2d8412"
div22a.style.background = "#2d8412"
div22b.style.background = "#2d8412"
div22c.style.background = "#2d8412"
div22d.style.background = "#2d8412"
div23a.style.background = "#2d8412"
div23b.style.background = "#2d8412"
div23c.style.background = "#2d8412"
div23d.style.background = "#2d8412"
div24a.style.background = "#2d8412"
div24b.style.background = "#2d8412"
div24c.style.background = "#2d8412"
div24d.style.background = "#2d8412"
div25a.style.background = "#2d8412"
div25b.style.background = "#2d8412"
div25c.style.background = "#2d8412"
div25d.style.background = "#2d8412"
div26a.style.background = "#2d8412"
div26b.style.background = "#2d8412"
div26c.style.background = "#2d8412"
div26d.style.background = "#2d8412"
div27a.style.background = "#2d8412"
div27b.style.background = "#2d8412"
div27c.style.background = "#2d8412"
div27d.style.background = "#2d8412"
div28a.style.background = "#2d8412"
div28b.style.background = "#2d8412"
div28c.style.background = "#2d8412"
div28d.style.background = "#2d8412"
div29a.style.background = "#2d8412"
div29b.style.background = "#2d8412"
div29c.style.background = "#2d8412"
div29d.style.background = "#2d8412"
div30a.style.background = "#2d8412"
div30b.style.background = "#2d8412"
div30c.style.background = "#2d8412"
div30d.style.background = "#2d8412"
div31a.style.background = "#2d8412"
div31b.style.background = "#2d8412"
div31c.style.background = "#2d8412"
div31d.style.background = "#2d8412"
div32a.style.background = "#2d8412"
div32b.style.background = "#2d8412"
div32c.style.background = "#2d8412"
div32d.style.background = "#2d8412"
div33a.style.background = "#2d8412"
div33b.style.background = "#2d8412"
div33c.style.background = "#2d8412"
div33d.style.background = "#2d8412"
div34a.style.background = "#2d8412"
div34b.style.background = "#2d8412"
div34c.style.background = "#2d8412"
div34d.style.background = "#2d8412"
div35a.style.background = "#2d8412"
div35b.style.background = "#2d8412"
div35c.style.background = "#2d8412"
div35d.style.background = "#2d8412"
div36a.style.background = "#2d8412"
div36b.style.background = "#2d8412"
div36c.style.background = "#2d8412"
div36d.style.background = "#2d8412"
div37a.style.background = "#2d8412"
div37b.style.background = "#2d8412"
div37c.style.background = "#2d8412"
div37d.style.background = "#2d8412"
div38a.style.background = "#2d8412"
div38b.style.background = "#2d8412"
div38c.style.background = "#2d8412"
div38d.style.background = "#2d8412"
div39a.style.background = "#2d8412"
div39b.style.background = "#2d8412"
div39c.style.background = "#2d8412"
div39d.style.background = "#2d8412"
div40a.style.background = "#2d8412"
div40b.style.background = "#2d8412"
div40c.style.background = "#2d8412"
div40d.style.background = "#2d8412"
div41a.style.background = "#2d8412"
div41b.style.background = "#2d8412"
div41c.style.background = "#2d8412"
div41d.style.background = "#2d8412"
div42a.style.background = "#2d8412"
div42b.style.background = "#2d8412"
div42c.style.background = "#2d8412"
div42d.style.background = "#2d8412"
div43a.style.background = "#2d8412"
div43b.style.background = "#2d8412"
div43c.style.background = "#2d8412"
div43d.style.background = "#2d8412"
div44a.style.background = "#2d8412"
div44b.style.background = "#2d8412"
div44c.style.background = "#2d8412"
div44d.style.background = "#2d8412"
div45a.style.background = "#2d8412"
div45b.style.background = "#2d8412"
div45c.style.background = "#2d8412"
div45d.style.background = "#2d8412"
div46a.style.background = "#2d8412"
div46b.style.background = "#2d8412"
div46c.style.background = "#2d8412"
div46d.style.background = "#2d8412"
div47a.style.background = "#2d8412"
div47b.style.background = "#2d8412"
div47c.style.background = "#2d8412"
div47d.style.background = "#2d8412"
div48a.style.background = "#2d8412"
div48b.style.background = "#2d8412"
div48c.style.background = "#2d8412"
div48d.style.background = "#2d8412"
div49a.style.background = "#2d8412"
div49b.style.background = "#2d8412"
div49c.style.background = "#2d8412"
div49d.style.background = "#2d8412"
div50a.style.background = "#2d8412"
div50b.style.background = "#2d8412"
div50c.style.background = "#2d8412"
div50d.style.background = "#2d8412"
div51a.style.background = "#2d8412"
div51b.style.background = "#2d8412"
div51c.style.background = "#2d8412"
div51d.style.background = "#2d8412"
}
if (color == 21) {
receptorDiv.style.background = "#ff3737"
receptorDiv2.style.background = "#ff3737"
receptorDiv3.style.background = "#ff3737"
receptorDiv4.style.background = "#ff3737"
elemDiv.style.background = "#ff3737"
elemDiv2.style.background = "#ff3737"
elemDiv3.style.background = "#ff3737"
elemDiv4.style.background = "#ff3737"
div2a.style.background = "#ff3737"
div2b.style.background = "#ff3737"
div2c.style.background = "#ff3737"
div2d.style.background = "#ff3737"
div3a.style.background = "#ff3737"
div3b.style.background = "#ff3737"
div3c.style.background = "#ff3737"
div3d.style.background = "#ff3737"
div4a.style.background = "#ff3737"
div4b.style.background = "#ff3737"
div4c.style.background = "#ff3737"
div4d.style.background = "#ff3737"
div5a.style.background = "#ff3737"
div5b.style.background = "#ff3737"
div5c.style.background = "#ff3737"
div5d.style.background = "#ff3737"
div6a.style.background = "#ff3737"
div6b.style.background = "#ff3737"
div6c.style.background = "#ff3737"
div6d.style.background = "#ff3737"
div7a.style.background = "#ff3737"
div7b.style.background = "#ff3737"
div7c.style.background = "#ff3737"
div7d.style.background = "#ff3737"
div8a.style.background = "#ff3737"
div8b.style.background = "#ff3737"
div8c.style.background = "#ff3737"
div8d.style.background = "#ff3737"
div9a.style.background = "#ff3737"
div9b.style.background = "#ff3737"
div9c.style.background = "#ff3737"
div9d.style.background = "#ff3737"
div10a.style.background = "#ff3737"
div10b.style.background = "#ff3737"
div10c.style.background = "#ff3737"
div10d.style.background = "#ff3737"
div11a.style.background = "#ff3737"
div11b.style.background = "#ff3737"
div11c.style.background = "#ff3737"
div11d.style.background = "#ff3737"
div12a.style.background = "#ff3737"
div12b.style.background = "#ff3737"
div12c.style.background = "#ff3737"
div12d.style.background = "#ff3737"
div13a.style.background = "#ff3737"
div13b.style.background = "#ff3737"
div13c.style.background = "#ff3737"
div13d.style.background = "#ff3737"
div14a.style.background = "#ff3737"
div14b.style.background = "#ff3737"
div14c.style.background = "#ff3737"
div14d.style.background = "#ff3737"
div15a.style.background = "#ff3737"
div15b.style.background = "#ff3737"
div15c.style.background = "#ff3737"
div15d.style.background = "#ff3737"
div16a.style.background = "#ff3737"
div16b.style.background = "#ff3737"
div16c.style.background = "#ff3737"
div16d.style.background = "#ff3737"
div17a.style.background = "#ff3737"
div17b.style.background = "#ff3737"
div17c.style.background = "#ff3737"
div17d.style.background = "#ff3737"
div18a.style.background = "#ff3737"
div18b.style.background = "#ff3737"
div18c.style.background = "#ff3737"
div18d.style.background = "#ff3737"
div19a.style.background = "#ff3737"
div19b.style.background = "#ff3737"
div19c.style.background = "#ff3737"
div19d.style.background = "#ff3737"
div20a.style.background = "#ff3737"
div20b.style.background = "#ff3737"
div20c.style.background = "#ff3737"
div20d.style.background = "#ff3737"
div21a.style.background = "#ff3737"
div21b.style.background = "#ff3737"
div21c.style.background = "#ff3737"
div21d.style.background = "#ff3737"
div22a.style.background = "#ff3737"
div22b.style.background = "#ff3737"
div22c.style.background = "#ff3737"
div22d.style.background = "#ff3737"
div23a.style.background = "#ff3737"
div23b.style.background = "#ff3737"
div23c.style.background = "#ff3737"
div23d.style.background = "#ff3737"
div24a.style.background = "#ff3737"
div24b.style.background = "#ff3737"
div24c.style.background = "#ff3737"
div24d.style.background = "#ff3737"
div25a.style.background = "#ff3737"
div25b.style.background = "#ff3737"
div25c.style.background = "#ff3737"
div25d.style.background = "#ff3737"
div26a.style.background = "#ff3737"
div26b.style.background = "#ff3737"
div26c.style.background = "#ff3737"
div26d.style.background = "#ff3737"
div27a.style.background = "#ff3737"
div27b.style.background = "#ff3737"
div27c.style.background = "#ff3737"
div27d.style.background = "#ff3737"
div28a.style.background = "#ff3737"
div28b.style.background = "#ff3737"
div28c.style.background = "#ff3737"
div28d.style.background = "#ff3737"
div29a.style.background = "#ff3737"
div29b.style.background = "#ff3737"
div29c.style.background = "#ff3737"
div29d.style.background = "#ff3737"
div30a.style.background = "#ff3737"
div30b.style.background = "#ff3737"
div30c.style.background = "#ff3737"
div30d.style.background = "#ff3737"
div31a.style.background = "#ff3737"
div31b.style.background = "#ff3737"
div31c.style.background = "#ff3737"
div31d.style.background = "#ff3737"
div32a.style.background = "#ff3737"
div32b.style.background = "#ff3737"
div32c.style.background = "#ff3737"
div32d.style.background = "#ff3737"
div33a.style.background = "#ff3737"
div33b.style.background = "#ff3737"
div33c.style.background = "#ff3737"
div33d.style.background = "#ff3737"
div34a.style.background = "#ff3737"
div34b.style.background = "#ff3737"
div34c.style.background = "#ff3737"
div34d.style.background = "#ff3737"
div35a.style.background = "#ff3737"
div35b.style.background = "#ff3737"
div35c.style.background = "#ff3737"
div35d.style.background = "#ff3737"
div36a.style.background = "#ff3737"
div36b.style.background = "#ff3737"
div36c.style.background = "#ff3737"
div36d.style.background = "#ff3737"
div37a.style.background = "#ff3737"
div37b.style.background = "#ff3737"
div37c.style.background = "#ff3737"
div37d.style.background = "#ff3737"
div38a.style.background = "#ff3737"
div38b.style.background = "#ff3737"
div38c.style.background = "#ff3737"
div38d.style.background = "#ff3737"
div39a.style.background = "#ff3737"
div39b.style.background = "#ff3737"
div39c.style.background = "#ff3737"
div39d.style.background = "#ff3737"
div40a.style.background = "#ff3737"
div40b.style.background = "#ff3737"
div40c.style.background = "#ff3737"
div40d.style.background = "#ff3737"
div41a.style.background = "#ff3737"
div41b.style.background = "#ff3737"
div41c.style.background = "#ff3737"
div41d.style.background = "#ff3737"
div42a.style.background = "#ff3737"
div42b.style.background = "#ff3737"
div42c.style.background = "#ff3737"
div42d.style.background = "#ff3737"
div43a.style.background = "#ff3737"
div43b.style.background = "#ff3737"
div43c.style.background = "#ff3737"
div43d.style.background = "#ff3737"
div44a.style.background = "#ff3737"
div44b.style.background = "#ff3737"
div44c.style.background = "#ff3737"
div44d.style.background = "#ff3737"
div45a.style.background = "#ff3737"
div45b.style.background = "#ff3737"
div45c.style.background = "#ff3737"
div45d.style.background = "#ff3737"
div46a.style.background = "#ff3737"
div46b.style.background = "#ff3737"
div46c.style.background = "#ff3737"
div46d.style.background = "#ff3737"
div47a.style.background = "#ff3737"
div47b.style.background = "#ff3737"
div47c.style.background = "#ff3737"
div47d.style.background = "#ff3737"
div48a.style.background = "#ff3737"
div48b.style.background = "#ff3737"
div48c.style.background = "#ff3737"
div48d.style.background = "#ff3737"
div49a.style.background = "#ff3737"
div49b.style.background = "#ff3737"
div49c.style.background = "#ff3737"
div49d.style.background = "#ff3737"
div50a.style.background = "#ff3737"
div50b.style.background = "#ff3737"
div50c.style.background = "#ff3737"
div50d.style.background = "#ff3737"
div51a.style.background = "#ff3737"
div51b.style.background = "#ff3737"
div51c.style.background = "#ff3737"
div51d.style.background = "#ff3737"
}
if (color == 22) {
receptorDiv.style.background = "black"
receptorDiv2.style.background = "black"
receptorDiv3.style.background = "black"
receptorDiv4.style.background = "black"
elemDiv.style.background = "black"
elemDiv2.style.background = "black"
elemDiv3.style.background = "black"
elemDiv4.style.background = "black"
div2a.style.background = "black"
div2b.style.background = "black"
div2c.style.background = "black"
div2d.style.background = "black"
div3a.style.background = "black"
div3b.style.background = "black"
div3c.style.background = "black"
div3d.style.background = "black"
div4a.style.background = "black"
div4b.style.background = "black"
div4c.style.background = "black"
div4d.style.background = "black"
div5a.style.background = "black"
div5b.style.background = "black"
div5c.style.background = "black"
div5d.style.background = "black"
div6a.style.background = "black"
div6b.style.background = "black"
div6c.style.background = "black"
div6d.style.background = "black"
div7a.style.background = "black"
div7b.style.background = "black"
div7c.style.background = "black"
div7d.style.background = "black"
div8a.style.background = "black"
div8b.style.background = "black"
div8c.style.background = "black"
div8d.style.background = "black"
div9a.style.background = "black"
div9b.style.background = "black"
div9c.style.background = "black"
div9d.style.background = "black"
div10a.style.background = "black"
div10b.style.background = "black"
div10c.style.background = "black"
div10d.style.background = "black"
div11a.style.background = "black"
div11b.style.background = "black"
div11c.style.background = "black"
div11d.style.background = "black"
div12a.style.background = "black"
div12b.style.background = "black"
div12c.style.background = "black"
div12d.style.background = "black"
div13a.style.background = "black"
div13b.style.background = "black"
div13c.style.background = "black"
div13d.style.background = "black"
div14a.style.background = "black"
div14b.style.background = "black"
div14c.style.background = "black"
div14d.style.background = "black"
div15a.style.background = "black"
div15b.style.background = "black"
div15c.style.background = "black"
div15d.style.background = "black"
div16a.style.background = "black"
div16b.style.background = "black"
div16c.style.background = "black"
div16d.style.background = "black"
div17a.style.background = "black"
div17b.style.background = "black"
div17c.style.background = "black"
div17d.style.background = "black"
div18a.style.background = "black"
div18b.style.background = "black"
div18c.style.background = "black"
div18d.style.background = "black"
div19a.style.background = "black"
div19b.style.background = "black"
div19c.style.background = "black"
div19d.style.background = "black"
div20a.style.background = "black"
div20b.style.background = "black"
div20c.style.background = "black"
div20d.style.background = "black"
div21a.style.background = "black"
div21b.style.background = "black"
div21c.style.background = "black"
div21d.style.background = "black"
div22a.style.background = "black"
div22b.style.background = "black"
div22c.style.background = "black"
div22d.style.background = "black"
div23a.style.background = "black"
div23b.style.background = "black"
div23c.style.background = "black"
div23d.style.background = "black"
div24a.style.background = "black"
div24b.style.background = "black"
div24c.style.background = "black"
div24d.style.background = "black"
div25a.style.background = "black"
div25b.style.background = "black"
div25c.style.background = "black"
div25d.style.background = "black"
div26a.style.background = "black"
div26b.style.background = "black"
div26c.style.background = "black"
div26d.style.background = "black"
div27a.style.background = "black"
div27b.style.background = "black"
div27c.style.background = "black"
div27d.style.background = "black"
div28a.style.background = "black"
div28b.style.background = "black"
div28c.style.background = "black"
div28d.style.background = "black"
div29a.style.background = "black"
div29b.style.background = "black"
div29c.style.background = "black"
div29d.style.background = "black"
div30a.style.background = "black"
div30b.style.background = "black"
div30c.style.background = "black"
div30d.style.background = "black"
div31a.style.background = "black"
div31b.style.background = "black"
div31c.style.background = "black"
div31d.style.background = "black"
div32a.style.background = "black"
div32b.style.background = "black"
div32c.style.background = "black"
div32d.style.background = "black"
div33a.style.background = "black"
div33b.style.background = "black"
div33c.style.background = "black"
div33d.style.background = "black"
div34a.style.background = "black"
div34b.style.background = "black"
div34c.style.background = "black"
div34d.style.background = "black"
div35a.style.background = "black"
div35b.style.background = "black"
div35c.style.background = "black"
div35d.style.background = "black"
div36a.style.background = "black"
div36b.style.background = "black"
div36c.style.background = "black"
div36d.style.background = "black"
div37a.style.background = "black"
div37b.style.background = "black"
div37c.style.background = "black"
div37d.style.background = "black"
div38a.style.background = "black"
div38b.style.background = "black"
div38c.style.background = "black"
div38d.style.background = "black"
div39a.style.background = "black"
div39b.style.background = "black"
div39c.style.background = "black"
div39d.style.background = "black"
div40a.style.background = "black"
div40b.style.background = "black"
div40c.style.background = "black"
div40d.style.background = "black"
div41a.style.background = "black"
div41b.style.background = "black"
div41c.style.background = "black"
div41d.style.background = "black"
div42a.style.background = "black"
div42b.style.background = "black"
div42c.style.background = "black"
div42d.style.background = "black"
div43a.style.background = "black"
div43b.style.background = "black"
div43c.style.background = "black"
div43d.style.background = "black"
div44a.style.background = "black"
div44b.style.background = "black"
div44c.style.background = "black"
div44d.style.background = "black"
div45a.style.background = "black"
div45b.style.background = "black"
div45c.style.background = "black"
div45d.style.background = "black"
div46a.style.background = "black"
div46b.style.background = "black"
div46c.style.background = "black"
div46d.style.background = "black"
div47a.style.background = "black"
div47b.style.background = "black"
div47c.style.background = "black"
div47d.style.background = "black"
div48a.style.background = "black"
div48b.style.background = "black"
div48c.style.background = "black"
div48d.style.background = "black"
div49a.style.background = "black"
div49b.style.background = "black"
div49c.style.background = "black"
div49d.style.background = "black"
div50a.style.background = "black"
div50b.style.background = "black"
div50c.style.background = "black"
div50d.style.background = "black"
div51a.style.background = "black"
div51b.style.background = "black"
div51c.style.background = "black"
div51d.style.background = "black"
}
if (hacksV == 0) {
hacks = 4;
}
var scrollV = document.getElementById("scrollRate").value
scrollMSpeed = scrollV / 3
if (scrollV != undefined) {
topp -= scrollV
topp2 -= scrollV
topp3 -= scrollV
topp4 -= scrollV
toppa -= scrollV
toppb -= scrollV
toppc -= scrollV
toppd -= scrollV
topp3a -= scrollV
topp3b -= scrollV
topp3c -= scrollV
topp3d -= scrollV
topp4a -= scrollV
topp4b -= scrollV
topp4c -= scrollV
topp4d -= scrollV
topp5a -= scrollV
topp5b -= scrollV
topp5c -= scrollV
topp5d -= scrollV
topp6a -= scrollV
topp6b -= scrollV
topp6c -= scrollV
topp6d -= scrollV
topp7a -= scrollV
topp7b -= scrollV
topp7c -= scrollV
topp7d -= scrollV
topp8a -= scrollV
topp8b -= scrollV
topp8c -= scrollV
topp8d -= scrollV
topp9a -= scrollV
topp9b -= scrollV
topp9c -= scrollV
topp9d -= scrollV
topp10a -= scrollV
topp10b -= scrollV
topp10c -= scrollV
topp10d -= scrollV
topp11a -= scrollV
topp11b -= scrollV
topp11c -= scrollV
topp11d -= scrollV
topp12a -= scrollV
topp12b -= scrollV
topp12c -= scrollV
topp12d -= scrollV
topp13a -= scrollV
topp13b -= scrollV
topp13c -= scrollV
topp13d -= scrollV
topp14a -= scrollV
topp14b -= scrollV
topp14c -= scrollV
topp14d -= scrollV
topp15a -= scrollV
topp15b -= scrollV
topp15c -= scrollV
topp15d -= scrollV
topp16a -= scrollV
topp16b -= scrollV
topp16c -= scrollV
topp16d -= scrollV
topp17a -= scrollV
topp17b -= scrollV
topp17c -= scrollV
topp17d -= scrollV
topp18a -= scrollV
topp18b -= scrollV
topp18c -= scrollV
topp18d -= scrollV
topp19a -= scrollV
topp19b -= scrollV
topp19c -= scrollV
topp19d -= scrollV
topp20a -= scrollV
topp20b -= scrollV
topp20c -= scrollV
topp20d -= scrollV
topp21a -= scrollV
topp21b -= scrollV
topp21c -= scrollV
topp21d -= scrollV
topp22a -= scrollV
topp22b -= scrollV
topp22c -= scrollV
topp22d -= scrollV
topp23a -= scrollV
topp23b -= scrollV
topp23c -= scrollV
topp23d -= scrollV
topp24a -= scrollV
topp24b -= scrollV
topp24c -= scrollV
topp24d -= scrollV
topp25a -= scrollV
topp25b -= scrollV
topp25c -= scrollV
topp25d -= scrollV
topp26a -= scrollV
topp26b -= scrollV
topp26c -= scrollV
topp26d -= scrollV
topp27a -= scrollV
topp27b -= scrollV
topp27c -= scrollV
topp27d -= scrollV
topp28a -= scrollV
topp28b -= scrollV
topp28c -= scrollV
topp28d -= scrollV
topp29a -= scrollV
topp29b -= scrollV
topp29c -= scrollV
topp29d -= scrollV
topp30a -= scrollV
topp30b -= scrollV
topp30c -= scrollV
topp30d -= scrollV
topp31a -= scrollV
topp31b -= scrollV
topp31c -= scrollV
topp31d -= scrollV
topp32a -= scrollV
topp32b -= scrollV
topp32c -= scrollV
topp32d -= scrollV
topp33a -= scrollV
topp33b -= scrollV
topp33c -= scrollV
topp33d -= scrollV
topp34a -= scrollV
topp34b -= scrollV
topp34c -= scrollV
topp34d -= scrollV
topp35a -= scrollV
topp35b -= scrollV
topp35c -= scrollV
topp35d -= scrollV
topp36a -= scrollV
topp36b -= scrollV
topp36c -= scrollV
topp36d -= scrollV
topp37a -= scrollV
topp37b -= scrollV
topp37c -= scrollV
topp37d -= scrollV
topp38a -= scrollV
topp38b -= scrollV
topp38c -= scrollV
topp38d -= scrollV
topp39a -= scrollV
topp39b -= scrollV
topp39c -= scrollV
topp39d -= scrollV
topp40a -= scrollV
topp40b -= scrollV
topp40c -= scrollV
topp40d -= scrollV
topp41a -= scrollV
topp41b -= scrollV
topp41c -= scrollV
topp41d -= scrollV
topp42a -= scrollV
topp42b -= scrollV
topp42c -= scrollV
topp42d -= scrollV
topp43a -= scrollV
topp43b -= scrollV
topp43c -= scrollV
topp43d -= scrollV
topp44a -= scrollV
topp44b -= scrollV
topp44c -= scrollV
topp44d -= scrollV
topp45a -= scrollV
topp45b -= scrollV
topp45c -= scrollV
topp45d -= scrollV
topp46a -= scrollV
topp46b -= scrollV
topp46c -= scrollV
topp46d -= scrollV
topp47a -= scrollV
topp47b -= scrollV
topp47c -= scrollV
topp47d -= scrollV
topp48a -= scrollV
topp48b -= scrollV
topp48c -= scrollV
topp48d -= scrollV
topp49a -= scrollV
topp49b -= scrollV
topp49c -= scrollV
topp49d -= scrollV
topp50a -= scrollV
topp50b -= scrollV
topp50c -= scrollV
topp50d -= scrollV
topp51a -= scrollV
topp51b -= scrollV
topp51c -= scrollV
topp51d -= scrollV
middleTop = 45 - (12 * scrollMSpeed)
middleBottom = 55 + (12 * scrollMSpeed)
paTop1a = 55 + (10 * scrollMSpeed)
paTop1b = 65 + (10 * scrollMSpeed)
paTop2a = 65 + (10 * scrollMSpeed)
paTop2b = 75 + (10 * scrollMSpeed)
paTop3a = 75 + (10 * scrollMSpeed)
paTop3b = 90 + (15 * scrollMSpeed)
paTop4a = 90 + (15 * scrollMSpeed)
paTop4b = 135 + (45 * scrollMSpeed)
paBottom1a = 35 - (10 * scrollMSpeed)
paBottom1b = 45 - (10 * scrollMSpeed)
paBottom2a = 25 - (10 * scrollMSpeed)
paBottom2b = 35 - (10 * scrollMSpeed)
paBottom3a = 10 - (15 * scrollMSpeed)
paBottom3b = 25 - (10 * scrollMSpeed)
paBottom4a = -35 - (45 * scrollMSpeed)
paBottom4b = 10 - (15 * scrollMSpeed)
}
if (inputArray.length > 60) {
inputArray.pop()
}
if (inputArray2.length > 60) {
inputArray2.pop()
}
this.document.getElementById("cpu1").innerHTML = inputArray2[0];
this.document.getElementById("cpu2").innerHTML = inputArray2[1];
this.document.getElementById("cpu3").innerHTML = inputArray2[2];
this.document.getElementById("cpu4").innerHTML = inputArray2[3];
this.document.getElementById("cpu5").innerHTML = inputArray2[4];
this.document.getElementById("cpu6").innerHTML = inputArray2[5];
this.document.getElementById("cpu7").innerHTML = inputArray2[6];
this.document.getElementById("cpu8").innerHTML = inputArray2[7];
this.document.getElementById("cpu9").innerHTML = inputArray2[8];
this.document.getElementById("cpu10").innerHTML = inputArray2[9];
this.document.getElementById("cpu11").innerHTML = inputArray2[10];
this.document.getElementById("cpu12").innerHTML = inputArray2[11];
this.document.getElementById("cpu13").innerHTML = inputArray2[12];
this.document.getElementById("cpu14").innerHTML = inputArray2[13];
this.document.getElementById("cpu15").innerHTML = inputArray2[14];
this.document.getElementById("cpu16").innerHTML = inputArray2[15];
this.document.getElementById("cpu17").innerHTML = inputArray2[16];
this.document.getElementById("cpu18").innerHTML = inputArray2[17];
this.document.getElementById("cpu19").innerHTML = inputArray2[18];
this.document.getElementById("cpu20").innerHTML = inputArray2[19];
this.document.getElementById("cpu21").innerHTML = inputArray2[20];
this.document.getElementById("cpu22").innerHTML = inputArray2[21];
this.document.getElementById("cpu23").innerHTML = inputArray2[22];
this.document.getElementById("cpu24").innerHTML = inputArray2[23];
this.document.getElementById("cpu25").innerHTML = inputArray2[24];
this.document.getElementById("cpu26").innerHTML = inputArray2[25];
this.document.getElementById("cpu27").innerHTML = inputArray2[26];
this.document.getElementById("cpu28").innerHTML = inputArray2[27];
this.document.getElementById("cpu29").innerHTML = inputArray2[28];
this.document.getElementById("cpu30").innerHTML = inputArray2[29];
this.document.getElementById("cpu31").innerHTML = inputArray2[30];
this.document.getElementById("cpu32").innerHTML = inputArray2[31];
this.document.getElementById("cpu33").innerHTML = inputArray2[32];
this.document.getElementById("cpu34").innerHTML = inputArray2[33];
this.document.getElementById("cpu35").innerHTML = inputArray2[34];
this.document.getElementById("cpu36").innerHTML = inputArray2[35];
this.document.getElementById("cpu37").innerHTML = inputArray2[36];
this.document.getElementById("cpu38").innerHTML = inputArray2[37];
this.document.getElementById("cpu39").innerHTML = inputArray2[38];
this.document.getElementById("cpu40").innerHTML = inputArray2[39];
this.document.getElementById("cpu41").innerHTML = inputArray2[40];
this.document.getElementById("cpu42").innerHTML = inputArray2[41];
this.document.getElementById("cpu43").innerHTML = inputArray2[42];
this.document.getElementById("cpu44").innerHTML = inputArray2[43];
this.document.getElementById("cpu45").innerHTML = inputArray2[44];
this.document.getElementById("cpu46").innerHTML = inputArray2[45];
this.document.getElementById("cpu47").innerHTML = inputArray2[46];
this.document.getElementById("cpu48").innerHTML = inputArray2[47];
this.document.getElementById("cpu49").innerHTML = inputArray2[48];
this.document.getElementById("cpu50").innerHTML = inputArray2[49];
this.document.getElementById("button1").innerHTML = inputArray[0];
this.document.getElementById("button2").innerHTML = inputArray[1];
this.document.getElementById("button3").innerHTML = inputArray[2];
this.document.getElementById("button4").innerHTML = inputArray[3];
this.document.getElementById("button5").innerHTML = inputArray[4];
this.document.getElementById("button6").innerHTML = inputArray[5];
this.document.getElementById("button7").innerHTML = inputArray[6];
this.document.getElementById("button8").innerHTML = inputArray[7];
this.document.getElementById("button9").innerHTML = inputArray[8];
this.document.getElementById("button10").innerHTML = inputArray[9];
this.document.getElementById("button11").innerHTML = inputArray[10];
this.document.getElementById("button12").innerHTML = inputArray[11];
this.document.getElementById("button13").innerHTML = inputArray[12];
this.document.getElementById("button14").innerHTML = inputArray[13];
this.document.getElementById("button15").innerHTML = inputArray[14];
this.document.getElementById("button16").innerHTML = inputArray[15];
this.document.getElementById("button17").innerHTML = inputArray[16];
this.document.getElementById("button18").innerHTML = inputArray[17];
this.document.getElementById("button19").innerHTML = inputArray[18];
this.document.getElementById("button20").innerHTML = inputArray[19];
this.document.getElementById("button21").innerHTML = inputArray[20];
this.document.getElementById("button22").innerHTML = inputArray[21];
this.document.getElementById("button23").innerHTML = inputArray[22];
this.document.getElementById("button24").innerHTML = inputArray[23];
this.document.getElementById("button25").innerHTML = inputArray[24];
this.document.getElementById("button26").innerHTML = inputArray[25];
this.document.getElementById("button27").innerHTML = inputArray[26];
this.document.getElementById("button28").innerHTML = inputArray[27];
this.document.getElementById("button29").innerHTML = inputArray[28];
this.document.getElementById("button30").innerHTML = inputArray[29];
this.document.getElementById("button31").innerHTML = inputArray[30];
this.document.getElementById("button32").innerHTML = inputArray[31];
this.document.getElementById("button33").innerHTML = inputArray[32];
this.document.getElementById("button34").innerHTML = inputArray[33];
this.document.getElementById("button35").innerHTML = inputArray[34];
this.document.getElementById("button36").innerHTML = inputArray[35];
this.document.getElementById("button37").innerHTML = inputArray[36];
this.document.getElementById("button38").innerHTML = inputArray[37];
this.document.getElementById("button39").innerHTML = inputArray[38];
this.document.getElementById("button40").innerHTML = inputArray[39];
this.document.getElementById("button41").innerHTML = inputArray[40];
this.document.getElementById("button42").innerHTML = inputArray[41];
this.document.getElementById("button43").innerHTML = inputArray[42];
this.document.getElementById("button44").innerHTML = inputArray[43];
this.document.getElementById("button45").innerHTML = inputArray[44];
this.document.getElementById("button46").innerHTML = inputArray[45];
this.document.getElementById("button47").innerHTML = inputArray[46];
this.document.getElementById("button48").innerHTML = inputArray[47];
this.document.getElementById("button49").innerHTML = inputArray[48];
this.document.getElementById("button50").innerHTML = inputArray[49];
if (cValue == 1) {
receptorDiv.style.width = size1 + "px"
receptorDiv2.style.width = size1 + "px"
receptorDiv3.style.width = size1 + "px"
receptorDiv4.style.width = size1 + "px"
elemDiv.style.width = size1 + "px"
elemDiv2.style.width = size1 + "px"
elemDiv3.style.width = size1 + "px"
elemDiv4.style.width = size1 + "px"
div2a.style.width = size1 + "px"
div2b.style.width = size1 + "px"
div2c.style.width = size1 + "px"
div2d.style.width = size1 + "px"
div3a.style.width = size1 + "px"
div3b.style.width = size1 + "px"
div3c.style.width = size1 + "px"
div3d.style.width = size1 + "px"
div4a.style.width = size1 + "px"
div4b.style.width = size1 + "px"
div4c.style.width = size1 + "px"
div4d.style.width = size1 + "px"
div5a.style.width = size1 + "px"
div5b.style.width = size1 + "px"
div5c.style.width = size1 + "px"
div5d.style.width = size1 + "px"
div6a.style.width = size1 + "px"
div6b.style.width = size1 + "px"
div6c.style.width = size1 + "px"
div6d.style.width = size1 + "px"
div7a.style.width = size1 + "px"
div7b.style.width = size1 + "px"
div7c.style.width = size1 + "px"
div7d.style.width = size1 + "px"
div8a.style.width = size1 + "px"
div8b.style.width = size1 + "px"
div8c.style.width = size1 + "px"
div8d.style.width = size1 + "px"
div9a.style.width = size1 + "px"
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div34b.style.borderRadius = "0px"
div34c.style.borderRadius = "0px"
div34d.style.borderRadius = "0px"
div35a.style.borderRadius = "0px"
div35b.style.borderRadius = "0px"
div35c.style.borderRadius = "0px"
div35d.style.borderRadius = "0px"
div36a.style.borderRadius = "0px"
div36b.style.borderRadius = "0px"
div36c.style.borderRadius = "0px"
div36d.style.borderRadius = "0px"
div37a.style.borderRadius = "0px"
div37b.style.borderRadius = "0px"
div37c.style.borderRadius = "0px"
div37d.style.borderRadius = "0px"
div38a.style.borderRadius = "0px"
div38b.style.borderRadius = "0px"
div38c.style.borderRadius = "0px"
div38d.style.borderRadius = "0px"
div39a.style.borderRadius = "0px"
div39b.style.borderRadius = "0px"
div39c.style.borderRadius = "0px"
div39d.style.borderRadius = "0px"
div40a.style.borderRadius = "0px"
div40b.style.borderRadius = "0px"
div40c.style.borderRadius = "0px"
div40d.style.borderRadius = "0px"
div41a.style.borderRadius = "0px"
div41b.style.borderRadius = "0px"
div41c.style.borderRadius = "0px"
div41d.style.borderRadius = "0px"
div42a.style.borderRadius = "0px"
div42b.style.borderRadius = "0px"
div42c.style.borderRadius = "0px"
div42d.style.borderRadius = "0px"
div43a.style.borderRadius = "0px"
div43b.style.borderRadius = "0px"
div43c.style.borderRadius = "0px"
div43d.style.borderRadius = "0px"
div44a.style.borderRadius = "0px"
div44b.style.borderRadius = "0px"
div44c.style.borderRadius = "0px"
div44d.style.borderRadius = "0px"
div45a.style.borderRadius = "0px"
div45b.style.borderRadius = "0px"
div45c.style.borderRadius = "0px"
div45d.style.borderRadius = "0px"
div46a.style.borderRadius = "0px"
div46b.style.borderRadius = "0px"
div46c.style.borderRadius = "0px"
div46d.style.borderRadius = "0px"
div47a.style.borderRadius = "0px"
div47b.style.borderRadius = "0px"
div47c.style.borderRadius = "0px"
div47d.style.borderRadius = "0px"
div48a.style.borderRadius = "0px"
div48b.style.borderRadius = "0px"
div48c.style.borderRadius = "0px"
div48d.style.borderRadius = "0px"
div49a.style.borderRadius = "0px"
div49b.style.borderRadius = "0px"
div49c.style.borderRadius = "0px"
div49d.style.borderRadius = "0px"
div50a.style.borderRadius = "0px"
div50b.style.borderRadius = "0px"
div50c.style.borderRadius = "0px"
div50d.style.borderRadius = "0px"
div51a.style.borderRadius = "0px"
div51b.style.borderRadius = "0px"
div51c.style.borderRadius = "0px"
div51d.style.borderRadius = "0px"
}
if (cValue == 2) {
receptorDiv.style.width = size2 + "px"
receptorDiv2.style.width = size2 + "px"
receptorDiv3.style.width = size2 + "px"
receptorDiv4.style.width = size2 + "px"
elemDiv.style.width = size2 + "px"
elemDiv2.style.width = size2 + "px"
elemDiv3.style.width = size2 + "px"
elemDiv4.style.width = size2 + "px"
div2a.style.width = size2 + "px"
div2b.style.width = size2 + "px"
div2c.style.width = size2 + "px"
div2d.style.width = size2 + "px"
div3a.style.width = size2 + "px"
div3b.style.width = size2 + "px"
div3c.style.width = size2 + "px"
div3d.style.width = size2 + "px"
div4a.style.width = size2 + "px"
div4b.style.width = size2 + "px"
div4c.style.width = size2 + "px"
div4d.style.width = size2 + "px"
div5a.style.width = size2 + "px"
div5b.style.width = size2 + "px"
div5c.style.width = size2 + "px"
div5d.style.width = size2 + "px"
div6a.style.width = size2 + "px"
div6b.style.width = size2 + "px"
div6c.style.width = size2 + "px"
div6d.style.width = size2 + "px"
div7a.style.width = size2 + "px"
div7b.style.width = size2 + "px"
div7c.style.width = size2 + "px"
div7d.style.width = size2 + "px"
div8a.style.width = size2 + "px"
div8b.style.width = size2 + "px"
div8c.style.width = size2 + "px"
div8d.style.width = size2 + "px"
div9a.style.width = size2 + "px"
div9b.style.width = size2 + "px"
div9c.style.width = size2 + "px"
div9d.style.width = size2 + "px"
div10a.style.width = size2 + "px"
div10b.style.width = size2 + "px"
div10c.style.width = size2 + "px"
div10d.style.width = size2 + "px"
div11a.style.width = size2 + "px"
div11b.style.width = size2 + "px"
div11c.style.width = size2 + "px"
div11d.style.width = size2 + "px"
div12a.style.width = size2 + "px"
div12b.style.width = size2 + "px"
div12c.style.width = size2 + "px"
div12d.style.width = size2 + "px"
div13a.style.width = size2 + "px"
div13b.style.width = size2 + "px"
div13c.style.width = size2 + "px"
div13d.style.width = size2 + "px"
div14a.style.width = size2 + "px"
div14b.style.width = size2 + "px"
div14c.style.width = size2 + "px"
div14d.style.width = size2 + "px"
div15a.style.width = size2 + "px"
div15b.style.width = size2 + "px"
div15c.style.width = size2 + "px"
div15d.style.width = size2 + "px"
div16a.style.width = size2 + "px"
div16b.style.width = size2 + "px"
div16c.style.width = size2 + "px"
div16d.style.width = size2 + "px"
div17a.style.width = size2 + "px"
div17b.style.width = size2 + "px"
div17c.style.width = size2 + "px"
div17d.style.width = size2 + "px"
div18a.style.width = size2 + "px"
div18b.style.width = size2 + "px"
div18c.style.width = size2 + "px"
div18d.style.width = size2 + "px"
div19a.style.width = size2 + "px"
div19b.style.width = size2 + "px"
div19c.style.width = size2 + "px"
div19d.style.width = size2 + "px"
div20a.style.width = size2 + "px"
div20b.style.width = size2 + "px"
div20c.style.width = size2 + "px"
div20d.style.width = size2 + "px"
div21a.style.width = size2 + "px"
div21b.style.width = size2 + "px"
div21c.style.width = size2 + "px"
div21d.style.width = size2 + "px"
div22a.style.width = size2 + "px"
div22b.style.width = size2 + "px"
div22c.style.width = size2 + "px"
div22d.style.width = size2 + "px"
div23a.style.width = size2 + "px"
div23b.style.width = size2 + "px"
div23c.style.width = size2 + "px"
div23d.style.width = size2 + "px"
div24a.style.width = size2 + "px"
div24b.style.width = size2 + "px"
div24c.style.width = size2 + "px"
div24d.style.width = size2 + "px"
div25a.style.width = size2 + "px"
div25b.style.width = size2 + "px"
div25c.style.width = size2 + "px"
div25d.style.width = size2 + "px"
div26a.style.width = size2 + "px"
div26b.style.width = size2 + "px"
div26c.style.width = size2 + "px"
div26d.style.width = size2 + "px"
div27a.style.width = size2 + "px"
div27b.style.width = size2 + "px"
div27c.style.width = size2 + "px"
div27d.style.width = size2 + "px"
div28a.style.width = size2 + "px"
div28b.style.width = size2 + "px"
div28c.style.width = size2 + "px"
div28d.style.width = size2 + "px"
div29a.style.width = size2 + "px"
div29b.style.width = size2 + "px"
div29c.style.width = size2 + "px"
div29d.style.width = size2 + "px"
div30a.style.width = size2 + "px"
div30b.style.width = size2 + "px"
div30c.style.width = size2 + "px"
div30d.style.width = size2 + "px"
div31a.style.width = size2 + "px"
div31b.style.width = size2 + "px"
div31c.style.width = size2 + "px"
div31d.style.width = size2 + "px"
div32a.style.width = size2 + "px"
div32b.style.width = size2 + "px"
div32c.style.width = size2 + "px"
div32d.style.width = size2 + "px"
div33a.style.width = size2 + "px"
div33b.style.width = size2 + "px"
div33c.style.width = size2 + "px"
div33d.style.width = size2 + "px"
div34a.style.width = size2 + "px"
div34b.style.width = size2 + "px"
div34c.style.width = size2 + "px"
div34d.style.width = size2 + "px"
div35a.style.width = size2 + "px"
div35b.style.width = size2 + "px"
div35c.style.width = size2 + "px"
div35d.style.width = size2 + "px"
div36a.style.width = size2 + "px"
div36b.style.width = size2 + "px"
div36c.style.width = size2 + "px"
div36d.style.width = size2 + "px"
div37a.style.width = size2 + "px"
div37b.style.width = size2 + "px"
div37c.style.width = size2 + "px"
div37d.style.width = size2 + "px"
div38a.style.width = size2 + "px"
div38b.style.width = size2 + "px"
div38c.style.width = size2 + "px"
div38d.style.width = size2 + "px"
div39a.style.width = size2 + "px"
div39b.style.width = size2 + "px"
div39c.style.width = size2 + "px"
div39d.style.width = size2 + "px"
div40a.style.width = size2 + "px"
div40b.style.width = size2 + "px"
div40c.style.width = size2 + "px"
div40d.style.width = size2 + "px"
div41a.style.width = size2 + "px"
div41b.style.width = size2 + "px"
div41c.style.width = size2 + "px"
div41d.style.width = size2 + "px"
div42a.style.width = size2 + "px"
div42b.style.width = size2 + "px"
div42c.style.width = size2 + "px"
div42d.style.width = size2 + "px"
div43a.style.width = size2 + "px"
div43b.style.width = size2 + "px"
div43c.style.width = size2 + "px"
div43d.style.width = size2 + "px"
div44a.style.width = size2 + "px"
div44b.style.width = size2 + "px"
div44c.style.width = size2 + "px"
div44d.style.width = size2 + "px"
div45a.style.width = size2 + "px"
div45b.style.width = size2 + "px"
div45c.style.width = size2 + "px"
div45d.style.width = size2 + "px"
div46a.style.width = size2 + "px"
div46b.style.width = size2 + "px"
div46c.style.width = size2 + "px"
div46d.style.width = size2 + "px"
div47a.style.width = size2 + "px"
div47b.style.width = size2 + "px"
div47c.style.width = size2 + "px"
div47d.style.width = size2 + "px"
div48a.style.width = size2 + "px"
div48b.style.width = size2 + "px"
div48c.style.width = size2 + "px"
div48d.style.width = size2 + "px"
div49a.style.width = size2 + "px"
div49b.style.width = size2 + "px"
div49c.style.width = size2 + "px"
div49d.style.width = size2 + "px"
div50a.style.width = size2 + "px"
div50b.style.width = size2 + "px"
div50c.style.width = size2 + "px"
div50d.style.width = size2 + "px"
div51a.style.width = size2 + "px"
div51b.style.width = size2 + "px"
div51c.style.width = size2 + "px"
div51d.style.width = size2 + "px"
receptorDiv.style.height = size2 + "px"
receptorDiv2.style.height = size2 + "px"
receptorDiv3.style.height = size2 + "px"
receptorDiv4.style.height = size2 + "px"
elemDiv.style.height = size2 + "px"
elemDiv2.style.height = size2 + "px"
elemDiv3.style.height = size2 + "px"
elemDiv4.style.height = size2 + "px"
div2a.style.height = size2 + "px"
div2b.style.height = size2 + "px"
div2c.style.height = size2 + "px"
div2d.style.height = size2 + "px"
div3a.style.height = size2 + "px"
div3b.style.height = size2 + "px"
div3c.style.height = size2 + "px"
div3d.style.height = size2 + "px"
div4a.style.height = size2 + "px"
div4b.style.height = size2 + "px"
div4c.style.height = size2 + "px"
div4d.style.height = size2 + "px"
div5a.style.height = size2 + "px"
div5b.style.height = size2 + "px"
div5c.style.height = size2 + "px"
div5d.style.height = size2 + "px"
div6a.style.height = size2 + "px"
div6b.style.height = size2 + "px"
div6c.style.height = size2 + "px"
div6d.style.height = size2 + "px"
div7a.style.height = size2 + "px"
div7b.style.height = size2 + "px"
div7c.style.height = size2 + "px"
div7d.style.height = size2 + "px"
div8a.style.height = size2 + "px"
div8b.style.height = size2 + "px"
div8c.style.height = size2 + "px"
div8d.style.height = size2 + "px"
div9a.style.height = size2 + "px"
div9b.style.height = size2 + "px"
div9c.style.height = size2 + "px"
div9d.style.height = size2 + "px"
div10a.style.height = size2 + "px"
div10b.style.height = size2 + "px"
div10c.style.height = size2 + "px"
div10d.style.height = size2 + "px"
div11a.style.height = size2 + "px"
div11b.style.height = size2 + "px"
div11c.style.height = size2 + "px"
div11d.style.height = size2 + "px"
div12a.style.height = size2 + "px"
div12b.style.height = size2 + "px"
div12c.style.height = size2 + "px"
div12d.style.height = size2 + "px"
div13a.style.height = size2 + "px"
div13b.style.height = size2 + "px"
div13c.style.height = size2 + "px"
div13d.style.height = size2 + "px"
div14a.style.height = size2 + "px"
div14b.style.height = size2 + "px"
div14c.style.height = size2 + "px"
div14d.style.height = size2 + "px"
div15a.style.height = size2 + "px"
div15b.style.height = size2 + "px"
div15c.style.height = size2 + "px"
div15d.style.height = size2 + "px"
div16a.style.height = size2 + "px"
div16b.style.height = size2 + "px"
div16c.style.height = size2 + "px"
div16d.style.height = size2 + "px"
div17a.style.height = size2 + "px"
div17b.style.height = size2 + "px"
div17c.style.height = size2 + "px"
div17d.style.height = size2 + "px"
div18a.style.height = size2 + "px"
div18b.style.height = size2 + "px"
div18c.style.height = size2 + "px"
div18d.style.height = size2 + "px"
div19a.style.height = size2 + "px"
div19b.style.height = size2 + "px"
div19c.style.height = size2 + "px"
div19d.style.height = size2 + "px"
div20a.style.height = size2 + "px"
div20b.style.height = size2 + "px"
div20c.style.height = size2 + "px"
div20d.style.height = size2 + "px"
div21a.style.height = size2 + "px"
div21b.style.height = size2 + "px"
div21c.style.height = size2 + "px"
div21d.style.height = size2 + "px"
div22a.style.height = size2 + "px"
div22b.style.height = size2 + "px"
div22c.style.height = size2 + "px"
div22d.style.height = size2 + "px"
div23a.style.height = size2 + "px"
div23b.style.height = size2 + "px"
div23c.style.height = size2 + "px"
div23d.style.height = size2 + "px"
div24a.style.height = size2 + "px"
div24b.style.height = size2 + "px"
div24c.style.height = size2 + "px"
div24d.style.height = size2 + "px"
div25a.style.height = size2 + "px"
div25b.style.height = size2 + "px"
div25c.style.height = size2 + "px"
div25d.style.height = size2 + "px"
div26a.style.height = size2 + "px"
div26b.style.height = size2 + "px"
div26c.style.height = size2 + "px"
div26d.style.height = size2 + "px"
div27a.style.height = size2 + "px"
div27b.style.height = size2 + "px"
div27c.style.height = size2 + "px"
div27d.style.height = size2 + "px"
div28a.style.height = size2 + "px"
div28b.style.height = size2 + "px"
div28c.style.height = size2 + "px"
div28d.style.height = size2 + "px"
div29a.style.height = size2 + "px"
div29b.style.height = size2 + "px"
div29c.style.height = size2 + "px"
div29d.style.height = size2 + "px"
div30a.style.height = size2 + "px"
div30b.style.height = size2 + "px"
div30c.style.height = size2 + "px"
div30d.style.height = size2 + "px"
div31a.style.height = size2 + "px"
div31b.style.height = size2 + "px"
div31c.style.height = size2 + "px"
div31d.style.height = size2 + "px"
div32a.style.height = size2 + "px"
div32b.style.height = size2 + "px"
div32c.style.height = size2 + "px"
div32d.style.height = size2 + "px"
div33a.style.height = size2 + "px"
div33b.style.height = size2 + "px"
div33c.style.height = size2 + "px"
div33d.style.height = size2 + "px"
div34a.style.height = size2 + "px"
div34b.style.height = size2 + "px"
div34c.style.height = size2 + "px"
div34d.style.height = size2 + "px"
div35a.style.height = size2 + "px"
div35b.style.height = size2 + "px"
div35c.style.height = size2 + "px"
div35d.style.height = size2 + "px"
div36a.style.height = size2 + "px"
div36b.style.height = size2 + "px"
div36c.style.height = size2 + "px"
div36d.style.height = size2 + "px"
div37a.style.height = size2 + "px"
div37b.style.height = size2 + "px"
div37c.style.height = size2 + "px"
div37d.style.height = size2 + "px"
div38a.style.height = size2 + "px"
div38b.style.height = size2 + "px"
div38c.style.height = size2 + "px"
div38d.style.height = size2 + "px"
div39a.style.height = size2 + "px"
div39b.style.height = size2 + "px"
div39c.style.height = size2 + "px"
div39d.style.height = size2 + "px"
div40a.style.height = size2 + "px"
div40b.style.height = size2 + "px"
div40c.style.height = size2 + "px"
div40d.style.height = size2 + "px"
div41a.style.height = size2 + "px"
div41b.style.height = size2 + "px"
div41c.style.height = size2 + "px"
div41d.style.height = size2 + "px"
div42a.style.height = size2 + "px"
div42b.style.height = size2 + "px"
div42c.style.height = size2 + "px"
div42d.style.height = size2 + "px"
div43a.style.height = size2 + "px"
div43b.style.height = size2 + "px"
div43c.style.height = size2 + "px"
div43d.style.height = size2 + "px"
div44a.style.height = size2 + "px"
div44b.style.height = size2 + "px"
div44c.style.height = size2 + "px"
div44d.style.height = size2 + "px"
div45a.style.height = size2 + "px"
div45b.style.height = size2 + "px"
div45c.style.height = size2 + "px"
div45d.style.height = size2 + "px"
div46a.style.height = size2 + "px"
div46b.style.height = size2 + "px"
div46c.style.height = size2 + "px"
div46d.style.height = size2 + "px"
div47a.style.height = size2 + "px"
div47b.style.height = size2 + "px"
div47c.style.height = size2 + "px"
div47d.style.height = size2 + "px"
div48a.style.height = size2 + "px"
div48b.style.height = size2 + "px"
div48c.style.height = size2 + "px"
div48d.style.height = size2 + "px"
div49a.style.height = size2 + "px"
div49b.style.height = size2 + "px"
div49c.style.height = size2 + "px"
div49d.style.height = size2 + "px"
div50a.style.height = size2 + "px"
div50b.style.height = size2 + "px"
div50c.style.height = size2 + "px"
div50d.style.height = size2 + "px"
div51a.style.height = size2 + "px"
div51b.style.height = size2 + "px"
div51c.style.height = size2 + "px"
div51d.style.height = size2 + "px"
receptorDiv.style.borderRadius = "800px"
receptorDiv2.style.borderRadius = "800px"
receptorDiv3.style.borderRadius = "800px"
receptorDiv4.style.borderRadius = "800px"
elemDiv.style.borderRadius = "800px"
elemDiv2.style.borderRadius = "800px"
elemDiv3.style.borderRadius = "800px"
elemDiv4.style.borderRadius = "800px"
div2a.style.borderRadius = "800px"
div2b.style.borderRadius = "800px"
div2c.style.borderRadius = "800px"
div2d.style.borderRadius = "800px"
div3a.style.borderRadius = "800px"
div3b.style.borderRadius = "800px"
div3c.style.borderRadius = "800px"
div3d.style.borderRadius = "800px"
div4a.style.borderRadius = "800px"
div4b.style.borderRadius = "800px"
div4c.style.borderRadius = "800px"
div4d.style.borderRadius = "800px"
div5a.style.borderRadius = "800px"
div5b.style.borderRadius = "800px"
div5c.style.borderRadius = "800px"
div5d.style.borderRadius = "800px"
div6a.style.borderRadius = "800px"
div6b.style.borderRadius = "800px"
div6c.style.borderRadius = "800px"
div6d.style.borderRadius = "800px"
div7a.style.borderRadius = "800px"
div7b.style.borderRadius = "800px"
div7c.style.borderRadius = "800px"
div7d.style.borderRadius = "800px"
div8a.style.borderRadius = "800px"
div8b.style.borderRadius = "800px"
div8c.style.borderRadius = "800px"
div8d.style.borderRadius = "800px"
div9a.style.borderRadius = "800px"
div9b.style.borderRadius = "800px"
div9c.style.borderRadius = "800px"
div9d.style.borderRadius = "800px"
div10a.style.borderRadius = "800px"
div10b.style.borderRadius = "800px"
div10c.style.borderRadius = "800px"
div10d.style.borderRadius = "800px"
div11a.style.borderRadius = "800px"
div11b.style.borderRadius = "800px"
div11c.style.borderRadius = "800px"
div11d.style.borderRadius = "800px"
div12a.style.borderRadius = "800px"
div12b.style.borderRadius = "800px"
div12c.style.borderRadius = "800px"
div12d.style.borderRadius = "800px"
div13a.style.borderRadius = "800px"
div13b.style.borderRadius = "800px"
div13c.style.borderRadius = "800px"
div13d.style.borderRadius = "800px"
div14a.style.borderRadius = "800px"
div14b.style.borderRadius = "800px"
div14c.style.borderRadius = "800px"
div14d.style.borderRadius = "800px"
div15a.style.borderRadius = "800px"
div15b.style.borderRadius = "800px"
div15c.style.borderRadius = "800px"
div15d.style.borderRadius = "800px"
div16a.style.borderRadius = "800px"
div16b.style.borderRadius = "800px"
div16c.style.borderRadius = "800px"
div16d.style.borderRadius = "800px"
div17a.style.borderRadius = "800px"
div17b.style.borderRadius = "800px"
div17c.style.borderRadius = "800px"
div17d.style.borderRadius = "800px"
div18a.style.borderRadius = "800px"
div18b.style.borderRadius = "800px"
div18c.style.borderRadius = "800px"
div18d.style.borderRadius = "800px"
div19a.style.borderRadius = "800px"
div19b.style.borderRadius = "800px"
div19c.style.borderRadius = "800px"
div19d.style.borderRadius = "800px"
div20a.style.borderRadius = "800px"
div20b.style.borderRadius = "800px"
div20c.style.borderRadius = "800px"
div20d.style.borderRadius = "800px"
div21a.style.borderRadius = "800px"
div21b.style.borderRadius = "800px"
div21c.style.borderRadius = "800px"
div21d.style.borderRadius = "800px"
div22a.style.borderRadius = "800px"
div22b.style.borderRadius = "800px"
div22c.style.borderRadius = "800px"
div22d.style.borderRadius = "800px"
div23a.style.borderRadius = "800px"
div23b.style.borderRadius = "800px"
div23c.style.borderRadius = "800px"
div23d.style.borderRadius = "800px"
div24a.style.borderRadius = "800px"
div24b.style.borderRadius = "800px"
div24c.style.borderRadius = "800px"
div24d.style.borderRadius = "800px"
div25a.style.borderRadius = "800px"
div25b.style.borderRadius = "800px"
div25c.style.borderRadius = "800px"
div25d.style.borderRadius = "800px"
div26a.style.borderRadius = "800px"
div26b.style.borderRadius = "800px"
div26c.style.borderRadius = "800px"
div26d.style.borderRadius = "800px"
div27a.style.borderRadius = "800px"
div27b.style.borderRadius = "800px"
div27c.style.borderRadius = "800px"
div27d.style.borderRadius = "800px"
div28a.style.borderRadius = "800px"
div28b.style.borderRadius = "800px"
div28c.style.borderRadius = "800px"
div28d.style.borderRadius = "800px"
div29a.style.borderRadius = "800px"
div29b.style.borderRadius = "800px"
div29c.style.borderRadius = "800px"
div29d.style.borderRadius = "800px"
div30a.style.borderRadius = "800px"
div30b.style.borderRadius = "800px"
div30c.style.borderRadius = "800px"
div30d.style.borderRadius = "800px"
div31a.style.borderRadius = "800px"
div31b.style.borderRadius = "800px"
div31c.style.borderRadius = "800px"
div31d.style.borderRadius = "800px"
div32a.style.borderRadius = "800px"
div32b.style.borderRadius = "800px"
div32c.style.borderRadius = "800px"
div32d.style.borderRadius = "800px"
div33a.style.borderRadius = "800px"
div33b.style.borderRadius = "800px"
div33c.style.borderRadius = "800px"
div33d.style.borderRadius = "800px"
div34a.style.borderRadius = "800px"
div34b.style.borderRadius = "800px"
div34c.style.borderRadius = "800px"
div34d.style.borderRadius = "800px"
div35a.style.borderRadius = "800px"
div35b.style.borderRadius = "800px"
div35c.style.borderRadius = "800px"
div35d.style.borderRadius = "800px"
div36a.style.borderRadius = "800px"
div36b.style.borderRadius = "800px"
div36c.style.borderRadius = "800px"
div36d.style.borderRadius = "800px"
div37a.style.borderRadius = "800px"
div37b.style.borderRadius = "800px"
div37c.style.borderRadius = "800px"
div37d.style.borderRadius = "800px"
div38a.style.borderRadius = "800px"
div38b.style.borderRadius = "800px"
div38c.style.borderRadius = "800px"
div38d.style.borderRadius = "800px"
div39a.style.borderRadius = "800px"
div39b.style.borderRadius = "800px"
div39c.style.borderRadius = "800px"
div39d.style.borderRadius = "800px"
div40a.style.borderRadius = "800px"
div40b.style.borderRadius = "800px"
div40c.style.borderRadius = "800px"
div40d.style.borderRadius = "800px"
div41a.style.borderRadius = "800px"
div41b.style.borderRadius = "800px"
div41c.style.borderRadius = "800px"
div41d.style.borderRadius = "800px"
div42a.style.borderRadius = "800px"
div42b.style.borderRadius = "800px"
div42c.style.borderRadius = "800px"
div42d.style.borderRadius = "800px"
div43a.style.borderRadius = "800px"
div43b.style.borderRadius = "800px"
div43c.style.borderRadius = "800px"
div43d.style.borderRadius = "800px"
div44a.style.borderRadius = "800px"
div44b.style.borderRadius = "800px"
div44c.style.borderRadius = "800px"
div44d.style.borderRadius = "800px"
div45a.style.borderRadius = "800px"
div45b.style.borderRadius = "800px"
div45c.style.borderRadius = "800px"
div45d.style.borderRadius = "800px"
div46a.style.borderRadius = "800px"
div46b.style.borderRadius = "800px"
div46c.style.borderRadius = "800px"
div46d.style.borderRadius = "800px"
div47a.style.borderRadius = "800px"
div47b.style.borderRadius = "800px"
div47c.style.borderRadius = "800px"
div47d.style.borderRadius = "800px"
div48a.style.borderRadius = "800px"
div48b.style.borderRadius = "800px"
div48c.style.borderRadius = "800px"
div48d.style.borderRadius = "800px"
div49a.style.borderRadius = "800px"
div49b.style.borderRadius = "800px"
div49c.style.borderRadius = "800px"
div49d.style.borderRadius = "800px"
div50a.style.borderRadius = "800px"
div50b.style.borderRadius = "800px"
div50c.style.borderRadius = "800px"
div50d.style.borderRadius = "800px"
div51a.style.borderRadius = "800px"
div51b.style.borderRadius = "800px"
div51c.style.borderRadius = "800px"
div51d.style.borderRadius = "800px"
}
if (cValue == 3) {
receptorDiv.style.width = size3 + "px"
receptorDiv2.style.width = size3 + "px"
receptorDiv3.style.width = size3 + "px"
receptorDiv4.style.width = size3 + "px"
elemDiv.style.width = size3 + "px"
elemDiv2.style.width = size3 + "px"
elemDiv3.style.width = size3 + "px"
elemDiv4.style.width = size3 + "px"
div2a.style.width = size3 + "px"
div2b.style.width = size3 + "px"
div2c.style.width = size3 + "px"
div2d.style.width = size3 + "px"
div3a.style.width = size3 + "px"
div3b.style.width = size3 + "px"
div3c.style.width = size3 + "px"
div3d.style.width = size3 + "px"
div4a.style.width = size3 + "px"
div4b.style.width = size3 + "px"
div4c.style.width = size3 + "px"
div4d.style.width = size3 + "px"
div5a.style.width = size3 + "px"
div5b.style.width = size3 + "px"
div5c.style.width = size3 + "px"
div5d.style.width = size3 + "px"
div6a.style.width = size3 + "px"
div6b.style.width = size3 + "px"
div6c.style.width = size3 + "px"
div6d.style.width = size3 + "px"
div7a.style.width = size3 + "px"
div7b.style.width = size3 + "px"
div7c.style.width = size3 + "px"
div7d.style.width = size3 + "px"
div8a.style.width = size3 + "px"
div8b.style.width = size3 + "px"
div8c.style.width = size3 + "px"
div8d.style.width = size3 + "px"
div9a.style.width = size3 + "px"
div9b.style.width = size3 + "px"
div9c.style.width = size3 + "px"
div9d.style.width = size3 + "px"
div10a.style.width = size3 + "px"
div10b.style.width = size3 + "px"
div10c.style.width = size3 + "px"
div10d.style.width = size3 + "px"
div11a.style.width = size3 + "px"
div11b.style.width = size3 + "px"
div11c.style.width = size3 + "px"
div11d.style.width = size3 + "px"
div12a.style.width = size3 + "px"
div12b.style.width = size3 + "px"
div12c.style.width = size3 + "px"
div12d.style.width = size3 + "px"
div13a.style.width = size3 + "px"
div13b.style.width = size3 + "px"
div13c.style.width = size3 + "px"
div13d.style.width = size3 + "px"
div14a.style.width = size3 + "px"
div14b.style.width = size3 + "px"
div14c.style.width = size3 + "px"
div14d.style.width = size3 + "px"
div15a.style.width = size3 + "px"
div15b.style.width = size3 + "px"
div15c.style.width = size3 + "px"
div15d.style.width = size3 + "px"
div16a.style.width = size3 + "px"
div16b.style.width = size3 + "px"
div16c.style.width = size3 + "px"
div16d.style.width = size3 + "px"
div17a.style.width = size3 + "px"
div17b.style.width = size3 + "px"
div17c.style.width = size3 + "px"
div17d.style.width = size3 + "px"
div18a.style.width = size3 + "px"
div18b.style.width = size3 + "px"
div18c.style.width = size3 + "px"
div18d.style.width = size3 + "px"
div19a.style.width = size3 + "px"
div19b.style.width = size3 + "px"
div19c.style.width = size3 + "px"
div19d.style.width = size3 + "px"
div20a.style.width = size3 + "px"
div20b.style.width = size3 + "px"
div20c.style.width = size3 + "px"
div20d.style.width = size3 + "px"
div21a.style.width = size3 + "px"
div21b.style.width = size3 + "px"
div21c.style.width = size3 + "px"
div21d.style.width = size3 + "px"
div22a.style.width = size3 + "px"
div22b.style.width = size3 + "px"
div22c.style.width = size3 + "px"
div22d.style.width = size3 + "px"
div23a.style.width = size3 + "px"
div23b.style.width = size3 + "px"
div23c.style.width = size3 + "px"
div23d.style.width = size3 + "px"
div24a.style.width = size3 + "px"
div24b.style.width = size3 + "px"
div24c.style.width = size3 + "px"
div24d.style.width = size3 + "px"
div25a.style.width = size3 + "px"
div25b.style.width = size3 + "px"
div25c.style.width = size3 + "px"
div25d.style.width = size3 + "px"
div26a.style.width = size3 + "px"
div26b.style.width = size3 + "px"
div26c.style.width = size3 + "px"
div26d.style.width = size3 + "px"
div27a.style.width = size3 + "px"
div27b.style.width = size3 + "px"
div27c.style.width = size3 + "px"
div27d.style.width = size3 + "px"
div28a.style.width = size3 + "px"
div28b.style.width = size3 + "px"
div28c.style.width = size3 + "px"
div28d.style.width = size3 + "px"
div29a.style.width = size3 + "px"
div29b.style.width = size3 + "px"
div29c.style.width = size3 + "px"
div29d.style.width = size3 + "px"
div30a.style.width = size3 + "px"
div30b.style.width = size3 + "px"
div30c.style.width = size3 + "px"
div30d.style.width = size3 + "px"
div31a.style.width = size3 + "px"
div31b.style.width = size3 + "px"
div31c.style.width = size3 + "px"
div31d.style.width = size3 + "px"
div32a.style.width = size3 + "px"
div32b.style.width = size3 + "px"
div32c.style.width = size3 + "px"
div32d.style.width = size3 + "px"
div33a.style.width = size3 + "px"
div33b.style.width = size3 + "px"
div33c.style.width = size3 + "px"
div33d.style.width = size3 + "px"
div34a.style.width = size3 + "px"
div34b.style.width = size3 + "px"
div34c.style.width = size3 + "px"
div34d.style.width = size3 + "px"
div35a.style.width = size3 + "px"
div35b.style.width = size3 + "px"
div35c.style.width = size3 + "px"
div35d.style.width = size3 + "px"
div36a.style.width = size3 + "px"
div36b.style.width = size3 + "px"
div36c.style.width = size3 + "px"
div36d.style.width = size3 + "px"
div37a.style.width = size3 + "px"
div37b.style.width = size3 + "px"
div37c.style.width = size3 + "px"
div37d.style.width = size3 + "px"
div38a.style.width = size3 + "px"
div38b.style.width = size3 + "px"
div38c.style.width = size3 + "px"
div38d.style.width = size3 + "px"
div39a.style.width = size3 + "px"
div39b.style.width = size3 + "px"
div39c.style.width = size3 + "px"
div39d.style.width = size3 + "px"
div40a.style.width = size3 + "px"
div40b.style.width = size3 + "px"
div40c.style.width = size3 + "px"
div40d.style.width = size3 + "px"
div41a.style.width = size3 + "px"
div41b.style.width = size3 + "px"
div41c.style.width = size3 + "px"
div41d.style.width = size3 + "px"
div42a.style.width = size3 + "px"
div42b.style.width = size3 + "px"
div42c.style.width = size3 + "px"
div42d.style.width = size3 + "px"
div43a.style.width = size3 + "px"
div43b.style.width = size3 + "px"
div43c.style.width = size3 + "px"
div43d.style.width = size3 + "px"
div44a.style.width = size3 + "px"
div44b.style.width = size3 + "px"
div44c.style.width = size3 + "px"
div44d.style.width = size3 + "px"
div45a.style.width = size3 + "px"
div45b.style.width = size3 + "px"
div45c.style.width = size3 + "px"
div45d.style.width = size3 + "px"
div46a.style.width = size3 + "px"
div46b.style.width = size3 + "px"
div46c.style.width = size3 + "px"
div46d.style.width = size3 + "px"
div47a.style.width = size3 + "px"
div47b.style.width = size3 + "px"
div47c.style.width = size3 + "px"
div47d.style.width = size3 + "px"
div48a.style.width = size3 + "px"
div48b.style.width = size3 + "px"
div48c.style.width = size3 + "px"
div48d.style.width = size3 + "px"
div49a.style.width = size3 + "px"
div49b.style.width = size3 + "px"
div49c.style.width = size3 + "px"
div49d.style.width = size3 + "px"
div50a.style.width = size3 + "px"
div50b.style.width = size3 + "px"
div50c.style.width = size3 + "px"
div50d.style.width = size3 + "px"
div51a.style.width = size3 + "px"
div51b.style.width = size3 + "px"
div51c.style.width = size3 + "px"
div51d.style.width = size3 + "px"
receptorDiv.style.height = size3 + "px"
receptorDiv2.style.height = size3 + "px"
receptorDiv3.style.height = size3 + "px"
receptorDiv4.style.height = size3 + "px"
elemDiv.style.height = size3 + "px"
elemDiv2.style.height = size3 + "px"
elemDiv3.style.height = size3 + "px"
elemDiv4.style.height = size3 + "px"
div2a.style.height = size3 + "px"
div2b.style.height = size3 + "px"
div2c.style.height = size3 + "px"
div2d.style.height = size3 + "px"
div3a.style.height = size3 + "px"
div3b.style.height = size3 + "px"
div3c.style.height = size3 + "px"
div3d.style.height = size3 + "px"
div4a.style.height = size3 + "px"
div4b.style.height = size3 + "px"
div4c.style.height = size3 + "px"
div4d.style.height = size3 + "px"
div5a.style.height = size3 + "px"
div5b.style.height = size3 + "px"
div5c.style.height = size3 + "px"
div5d.style.height = size3 + "px"
div6a.style.height = size3 + "px"
div6b.style.height = size3 + "px"
div6c.style.height = size3 + "px"
div6d.style.height = size3 + "px"
div7a.style.height = size3 + "px"
div7b.style.height = size3 + "px"
div7c.style.height = size3 + "px"
div7d.style.height = size3 + "px"
div8a.style.height = size3 + "px"
div8b.style.height = size3 + "px"
div8c.style.height = size3 + "px"
div8d.style.height = size3 + "px"
div9a.style.height = size3 + "px"
div9b.style.height = size3 + "px"
div9c.style.height = size3 + "px"
div9d.style.height = size3 + "px"
div10a.style.height = size3 + "px"
div10b.style.height = size3 + "px"
div10c.style.height = size3 + "px"
div10d.style.height = size3 + "px"
div11a.style.height = size3 + "px"
div11b.style.height = size3 + "px"
div11c.style.height = size3 + "px"
div11d.style.height = size3 + "px"
div12a.style.height = size3 + "px"
div12b.style.height = size3 + "px"
div12c.style.height = size3 + "px"
div12d.style.height = size3 + "px"
div13a.style.height = size3 + "px"
div13b.style.height = size3 + "px"
div13c.style.height = size3 + "px"
div13d.style.height = size3 + "px"
div14a.style.height = size3 + "px"
div14b.style.height = size3 + "px"
div14c.style.height = size3 + "px"
div14d.style.height = size3 + "px"
div15a.style.height = size3 + "px"
div15b.style.height = size3 + "px"
div15c.style.height = size3 + "px"
div15d.style.height = size3 + "px"
div16a.style.height = size3 + "px"
div16b.style.height = size3 + "px"
div16c.style.height = size3 + "px"
div16d.style.height = size3 + "px"
div17a.style.height = size3 + "px"
div17b.style.height = size3 + "px"
div17c.style.height = size3 + "px"
div17d.style.height = size3 + "px"
div18a.style.height = size3 + "px"
div18b.style.height = size3 + "px"
div18c.style.height = size3 + "px"
div18d.style.height = size3 + "px"
div19a.style.height = size3 + "px"
div19b.style.height = size3 + "px"
div19c.style.height = size3 + "px"
div19d.style.height = size3 + "px"
div20a.style.height = size3 + "px"
div20b.style.height = size3 + "px"
div20c.style.height = size3 + "px"
div20d.style.height = size3 + "px"
div21a.style.height = size3 + "px"
div21b.style.height = size3 + "px"
div21c.style.height = size3 + "px"
div21d.style.height = size3 + "px"
div22a.style.height = size3 + "px"
div22b.style.height = size3 + "px"
div22c.style.height = size3 + "px"
div22d.style.height = size3 + "px"
div23a.style.height = size3 + "px"
div23b.style.height = size3 + "px"
div23c.style.height = size3 + "px"
div23d.style.height = size3 + "px"
div24a.style.height = size3 + "px"
div24b.style.height = size3 + "px"
div24c.style.height = size3 + "px"
div24d.style.height = size3 + "px"
div25a.style.height = size3 + "px"
div25b.style.height = size3 + "px"
div25c.style.height = size3 + "px"
div25d.style.height = size3 + "px"
div26a.style.height = size3 + "px"
div26b.style.height = size3 + "px"
div26c.style.height = size3 + "px"
div26d.style.height = size3 + "px"
div27a.style.height = size3 + "px"
div27b.style.height = size3 + "px"
div27c.style.height = size3 + "px"
div27d.style.height = size3 + "px"
div28a.style.height = size3 + "px"
div28b.style.height = size3 + "px"
div28c.style.height = size3 + "px"
div28d.style.height = size3 + "px"
div29a.style.height = size3 + "px"
div29b.style.height = size3 + "px"
div29c.style.height = size3 + "px"
div29d.style.height = size3 + "px"
div30a.style.height = size3 + "px"
div30b.style.height = size3 + "px"
div30c.style.height = size3 + "px"
div30d.style.height = size3 + "px"
div31a.style.height = size3 + "px"
div31b.style.height = size3 + "px"
div31c.style.height = size3 + "px"
div31d.style.height = size3 + "px"
div32a.style.height = size3 + "px"
div32b.style.height = size3 + "px"
div32c.style.height = size3 + "px"
div32d.style.height = size3 + "px"
div33a.style.height = size3 + "px"
div33b.style.height = size3 + "px"
div33c.style.height = size3 + "px"
div33d.style.height = size3 + "px"
div34a.style.height = size3 + "px"
div34b.style.height = size3 + "px"
div34c.style.height = size3 + "px"
div34d.style.height = size3 + "px"
div35a.style.height = size3 + "px"
div35b.style.height = size3 + "px"
div35c.style.height = size3 + "px"
div35d.style.height = size3 + "px"
div36a.style.height = size3 + "px"
div36b.style.height = size3 + "px"
div36c.style.height = size3 + "px"
div36d.style.height = size3 + "px"
div37a.style.height = size3 + "px"
div37b.style.height = size3 + "px"
div37c.style.height = size3 + "px"
div37d.style.height = size3 + "px"
div38a.style.height = size3 + "px"
div38b.style.height = size3 + "px"
div38c.style.height = size3 + "px"
div38d.style.height = size3 + "px"
div39a.style.height = size3 + "px"
div39b.style.height = size3 + "px"
div39c.style.height = size3 + "px"
div39d.style.height = size3 + "px"
div40a.style.height = size3 + "px"
div40b.style.height = size3 + "px"
div40c.style.height = size3 + "px"
div40d.style.height = size3 + "px"
div41a.style.height = size3 + "px"
div41b.style.height = size3 + "px"
div41c.style.height = size3 + "px"
div41d.style.height = size3 + "px"
div42a.style.height = size3 + "px"
div42b.style.height = size3 + "px"
div42c.style.height = size3 + "px"
div42d.style.height = size3 + "px"
div43a.style.height = size3 + "px"
div43b.style.height = size3 + "px"
div43c.style.height = size3 + "px"
div43d.style.height = size3 + "px"
div44a.style.height = size3 + "px"
div44b.style.height = size3 + "px"
div44c.style.height = size3 + "px"
div44d.style.height = size3 + "px"
div45a.style.height = size3 + "px"
div45b.style.height = size3 + "px"
div45c.style.height = size3 + "px"
div45d.style.height = size3 + "px"
div46a.style.height = size3 + "px"
div46b.style.height = size3 + "px"
div46c.style.height = size3 + "px"
div46d.style.height = size3 + "px"
div47a.style.height = size3 + "px"
div47b.style.height = size3 + "px"
div47c.style.height = size3 + "px"
div47d.style.height = size3 + "px"
div48a.style.height = size3 + "px"
div48b.style.height = size3 + "px"
div48c.style.height = size3 + "px"
div48d.style.height = size3 + "px"
div49a.style.height = size3 + "px"
div49b.style.height = size3 + "px"
div49c.style.height = size3 + "px"
div49d.style.height = size3 + "px"
div50a.style.height = size3 + "px"
div50b.style.height = size3 + "px"
div50c.style.height = size3 + "px"
div50d.style.height = size3 + "px"
div51a.style.height = size3 + "px"
div51b.style.height = size3 + "px"
div51c.style.height = size3 + "px"
div51d.style.height = size3 + "px"
receptorDiv.style.borderRadius = "800px"
receptorDiv2.style.borderRadius = "800px"
receptorDiv3.style.borderRadius = "800px"
receptorDiv4.style.borderRadius = "800px"
elemDiv.style.borderRadius = "800px"
elemDiv2.style.borderRadius = "800px"
elemDiv3.style.borderRadius = "800px"
elemDiv4.style.borderRadius = "800px"
div2a.style.borderRadius = "800px"
div2b.style.borderRadius = "800px"
div2c.style.borderRadius = "800px"
div2d.style.borderRadius = "800px"
div3a.style.borderRadius = "800px"
div3b.style.borderRadius = "800px"
div3c.style.borderRadius = "800px"
div3d.style.borderRadius = "800px"
div4a.style.borderRadius = "800px"
div4b.style.borderRadius = "800px"
div4c.style.borderRadius = "800px"
div4d.style.borderRadius = "800px"
div5a.style.borderRadius = "800px"
div5b.style.borderRadius = "800px"
div5c.style.borderRadius = "800px"
div5d.style.borderRadius = "800px"
div6a.style.borderRadius = "800px"
div6b.style.borderRadius = "800px"
div6c.style.borderRadius = "800px"
div6d.style.borderRadius = "800px"
div7a.style.borderRadius = "800px"
div7b.style.borderRadius = "800px"
div7c.style.borderRadius = "800px"
div7d.style.borderRadius = "800px"
div8a.style.borderRadius = "800px"
div8b.style.borderRadius = "800px"
div8c.style.borderRadius = "800px"
div8d.style.borderRadius = "800px"
div9a.style.borderRadius = "800px"
div9b.style.borderRadius = "800px"
div9c.style.borderRadius = "800px"
div9d.style.borderRadius = "800px"
div10a.style.borderRadius = "800px"
div10b.style.borderRadius = "800px"
div10c.style.borderRadius = "800px"
div10d.style.borderRadius = "800px"
div11a.style.borderRadius = "800px"
div11b.style.borderRadius = "800px"
div11c.style.borderRadius = "800px"
div11d.style.borderRadius = "800px"
div12a.style.borderRadius = "800px"
div12b.style.borderRadius = "800px"
div12c.style.borderRadius = "800px"
div12d.style.borderRadius = "800px"
div13a.style.borderRadius = "800px"
div13b.style.borderRadius = "800px"
div13c.style.borderRadius = "800px"
div13d.style.borderRadius = "800px"
div14a.style.borderRadius = "800px"
div14b.style.borderRadius = "800px"
div14c.style.borderRadius = "800px"
div14d.style.borderRadius = "800px"
div15a.style.borderRadius = "800px"
div15b.style.borderRadius = "800px"
div15c.style.borderRadius = "800px"
div15d.style.borderRadius = "800px"
div16a.style.borderRadius = "800px"
div16b.style.borderRadius = "800px"
div16c.style.borderRadius = "800px"
div16d.style.borderRadius = "800px"
div17a.style.borderRadius = "800px"
div17b.style.borderRadius = "800px"
div17c.style.borderRadius = "800px"
div17d.style.borderRadius = "800px"
div18a.style.borderRadius = "800px"
div18b.style.borderRadius = "800px"
div18c.style.borderRadius = "800px"
div18d.style.borderRadius = "800px"
div19a.style.borderRadius = "800px"
div19b.style.borderRadius = "800px"
div19c.style.borderRadius = "800px"
div19d.style.borderRadius = "800px"
div20a.style.borderRadius = "800px"
div20b.style.borderRadius = "800px"
div20c.style.borderRadius = "800px"
div20d.style.borderRadius = "800px"
div21a.style.borderRadius = "800px"
div21b.style.borderRadius = "800px"
div21c.style.borderRadius = "800px"
div21d.style.borderRadius = "800px"
div22a.style.borderRadius = "800px"
div22b.style.borderRadius = "800px"
div22c.style.borderRadius = "800px"
div22d.style.borderRadius = "800px"
div23a.style.borderRadius = "800px"
div23b.style.borderRadius = "800px"
div23c.style.borderRadius = "800px"
div23d.style.borderRadius = "800px"
div24a.style.borderRadius = "800px"
div24b.style.borderRadius = "800px"
div24c.style.borderRadius = "800px"
div24d.style.borderRadius = "800px"
div25a.style.borderRadius = "800px"
div25b.style.borderRadius = "800px"
div25c.style.borderRadius = "800px"
div25d.style.borderRadius = "800px"
div26a.style.borderRadius = "800px"
div26b.style.borderRadius = "800px"
div26c.style.borderRadius = "800px"
div26d.style.borderRadius = "800px"
div27a.style.borderRadius = "800px"
div27b.style.borderRadius = "800px"
div27c.style.borderRadius = "800px"
div27d.style.borderRadius = "800px"
div28a.style.borderRadius = "800px"
div28b.style.borderRadius = "800px"
div28c.style.borderRadius = "800px"
div28d.style.borderRadius = "800px"
div29a.style.borderRadius = "800px"
div29b.style.borderRadius = "800px"
div29c.style.borderRadius = "800px"
div29d.style.borderRadius = "800px"
div30a.style.borderRadius = "800px"
div30b.style.borderRadius = "800px"
div30c.style.borderRadius = "800px"
div30d.style.borderRadius = "800px"
div31a.style.borderRadius = "800px"
div31b.style.borderRadius = "800px"
div31c.style.borderRadius = "800px"
div31d.style.borderRadius = "800px"
div32a.style.borderRadius = "800px"
div32b.style.borderRadius = "800px"
div32c.style.borderRadius = "800px"
div32d.style.borderRadius = "800px"
div33a.style.borderRadius = "800px"
div33b.style.borderRadius = "800px"
div33c.style.borderRadius = "800px"
div33d.style.borderRadius = "800px"
div34a.style.borderRadius = "800px"
div34b.style.borderRadius = "800px"
div34c.style.borderRadius = "800px"
div34d.style.borderRadius = "800px"
div35a.style.borderRadius = "800px"
div35b.style.borderRadius = "800px"
div35c.style.borderRadius = "800px"
div35d.style.borderRadius = "800px"
div36a.style.borderRadius = "800px"
div36b.style.borderRadius = "800px"
div36c.style.borderRadius = "800px"
div36d.style.borderRadius = "800px"
div37a.style.borderRadius = "800px"
div37b.style.borderRadius = "800px"
div37c.style.borderRadius = "800px"
div37d.style.borderRadius = "800px"
div38a.style.borderRadius = "800px"
div38b.style.borderRadius = "800px"
div38c.style.borderRadius = "800px"
div38d.style.borderRadius = "800px"
div39a.style.borderRadius = "800px"
div39b.style.borderRadius = "800px"
div39c.style.borderRadius = "800px"
div39d.style.borderRadius = "800px"
div40a.style.borderRadius = "800px"
div40b.style.borderRadius = "800px"
div40c.style.borderRadius = "800px"
div40d.style.borderRadius = "800px"
div41a.style.borderRadius = "800px"
div41b.style.borderRadius = "800px"
div41c.style.borderRadius = "800px"
div41d.style.borderRadius = "800px"
div42a.style.borderRadius = "800px"
div42b.style.borderRadius = "800px"
div42c.style.borderRadius = "800px"
div42d.style.borderRadius = "800px"
div43a.style.borderRadius = "800px"
div43b.style.borderRadius = "800px"
div43c.style.borderRadius = "800px"
div43d.style.borderRadius = "800px"
div44a.style.borderRadius = "800px"
div44b.style.borderRadius = "800px"
div44c.style.borderRadius = "800px"
div44d.style.borderRadius = "800px"
div45a.style.borderRadius = "800px"
div45b.style.borderRadius = "800px"
div45c.style.borderRadius = "800px"
div45d.style.borderRadius = "800px"
div46a.style.borderRadius = "800px"
div46b.style.borderRadius = "800px"
div46c.style.borderRadius = "800px"
div46d.style.borderRadius = "800px"
div47a.style.borderRadius = "800px"
div47b.style.borderRadius = "800px"
div47c.style.borderRadius = "800px"
div47d.style.borderRadius = "800px"
div48a.style.borderRadius = "800px"
div48b.style.borderRadius = "800px"
div48c.style.borderRadius = "800px"
div48d.style.borderRadius = "800px"
div49a.style.borderRadius = "800px"
div49b.style.borderRadius = "800px"
div49c.style.borderRadius = "800px"
div49d.style.borderRadius = "800px"
div50a.style.borderRadius = "800px"
div50b.style.borderRadius = "800px"
div50c.style.borderRadius = "800px"
div50d.style.borderRadius = "800px"
div51a.style.borderRadius = "800px"
div51b.style.borderRadius = "800px"
div51c.style.borderRadius = "800px"
div51d.style.borderRadius = "800px"
}
if (cValue == 4) {
receptorDiv.style.width = size4w + "px"
receptorDiv2.style.width = size4w + "px"
receptorDiv3.style.width = size4w + "px"
receptorDiv4.style.width = size4w + "px"
elemDiv.style.width = size4w + "px"
elemDiv2.style.width = size4w + "px"
elemDiv3.style.width = size4w + "px"
elemDiv4.style.width = size4w + "px"
div2a.style.width = size4w + "px"
div2b.style.width = size4w + "px"
div2c.style.width = size4w + "px"
div2d.style.width = size4w + "px"
div3a.style.width = size4w + "px"
div3b.style.width = size4w + "px"
div3c.style.width = size4w + "px"
div3d.style.width = size4w + "px"
div4a.style.width = size4w + "px"
div4b.style.width = size4w + "px"
div4c.style.width = size4w + "px"
div4d.style.width = size4w + "px"
div5a.style.width = size4w + "px"
div5b.style.width = size4w + "px"
div5c.style.width = size4w + "px"
div5d.style.width = size4w + "px"
div6a.style.width = size4w + "px"
div6b.style.width = size4w + "px"
div6c.style.width = size4w + "px"
div6d.style.width = size4w + "px"
div7a.style.width = size4w + "px"
div7b.style.width = size4w + "px"
div7c.style.width = size4w + "px"
div7d.style.width = size4w + "px"
div8a.style.width = size4w + "px"
div8b.style.width = size4w + "px"
div8c.style.width = size4w + "px"
div8d.style.width = size4w + "px"
div9a.style.width = size4w + "px"
div9b.style.width = size4w + "px"
div9c.style.width = size4w + "px"
div9d.style.width = size4w + "px"
div10a.style.width = size4w + "px"
div10b.style.width = size4w + "px"
div10c.style.width = size4w + "px"
div10d.style.width = size4w + "px"
div11a.style.width = size4w + "px"
div11b.style.width = size4w + "px"
div11c.style.width = size4w + "px"
div11d.style.width = size4w + "px"
div12a.style.width = size4w + "px"
div12b.style.width = size4w + "px"
div12c.style.width = size4w + "px"
div12d.style.width = size4w + "px"
div13a.style.width = size4w + "px"
div13b.style.width = size4w + "px"
div13c.style.width = size4w + "px"
div13d.style.width = size4w + "px"
div14a.style.width = size4w + "px"
div14b.style.width = size4w + "px"
div14c.style.width = size4w + "px"
div14d.style.width = size4w + "px"
div15a.style.width = size4w + "px"
div15b.style.width = size4w + "px"
div15c.style.width = size4w + "px"
div15d.style.width = size4w + "px"
div16a.style.width = size4w + "px"
div16b.style.width = size4w + "px"
div16c.style.width = size4w + "px"
div16d.style.width = size4w + "px"
div17a.style.width = size4w + "px"
div17b.style.width = size4w + "px"
div17c.style.width = size4w + "px"
div17d.style.width = size4w + "px"
div18a.style.width = size4w + "px"
div18b.style.width = size4w + "px"
div18c.style.width = size4w + "px"
div18d.style.width = size4w + "px"
div19a.style.width = size4w + "px"
div19b.style.width = size4w + "px"
div19c.style.width = size4w + "px"
div19d.style.width = size4w + "px"
div20a.style.width = size4w + "px"
div20b.style.width = size4w + "px"
div20c.style.width = size4w + "px"
div20d.style.width = size4w + "px"
div21a.style.width = size4w + "px"
div21b.style.width = size4w + "px"
div21c.style.width = size4w + "px"
div21d.style.width = size4w + "px"
div22a.style.width = size4w + "px"
div22b.style.width = size4w + "px"
div22c.style.width = size4w + "px"
div22d.style.width = size4w + "px"
div23a.style.width = size4w + "px"
div23b.style.width = size4w + "px"
div23c.style.width = size4w + "px"
div23d.style.width = size4w + "px"
div24a.style.width = size4w + "px"
div24b.style.width = size4w + "px"
div24c.style.width = size4w + "px"
div24d.style.width = size4w + "px"
div25a.style.width = size4w + "px"
div25b.style.width = size4w + "px"
div25c.style.width = size4w + "px"
div25d.style.width = size4w + "px"
div26a.style.width = size4w + "px"
div26b.style.width = size4w + "px"
div26c.style.width = size4w + "px"
div26d.style.width = size4w + "px"
div27a.style.width = size4w + "px"
div27b.style.width = size4w + "px"
div27c.style.width = size4w + "px"
div27d.style.width = size4w + "px"
div28a.style.width = size4w + "px"
div28b.style.width = size4w + "px"
div28c.style.width = size4w + "px"
div28d.style.width = size4w + "px"
div29a.style.width = size4w + "px"
div29b.style.width = size4w + "px"
div29c.style.width = size4w + "px"
div29d.style.width = size4w + "px"
div30a.style.width = size4w + "px"
div30b.style.width = size4w + "px"
div30c.style.width = size4w + "px"
div30d.style.width = size4w + "px"
div31a.style.width = size4w + "px"
div31b.style.width = size4w + "px"
div31c.style.width = size4w + "px"
div31d.style.width = size4w + "px"
div32a.style.width = size4w + "px"
div32b.style.width = size4w + "px"
div32c.style.width = size4w + "px"
div32d.style.width = size4w + "px"
div33a.style.width = size4w + "px"
div33b.style.width = size4w + "px"
div33c.style.width = size4w + "px"
div33d.style.width = size4w + "px"
div34a.style.width = size4w + "px"
div34b.style.width = size4w + "px"
div34c.style.width = size4w + "px"
div34d.style.width = size4w + "px"
div35a.style.width = size4w + "px"
div35b.style.width = size4w + "px"
div35c.style.width = size4w + "px"
div35d.style.width = size4w + "px"
div36a.style.width = size4w + "px"
div36b.style.width = size4w + "px"
div36c.style.width = size4w + "px"
div36d.style.width = size4w + "px"
div37a.style.width = size4w + "px"
div37b.style.width = size4w + "px"
div37c.style.width = size4w + "px"
div37d.style.width = size4w + "px"
div38a.style.width = size4w + "px"
div38b.style.width = size4w + "px"
div38c.style.width = size4w + "px"
div38d.style.width = size4w + "px"
div39a.style.width = size4w + "px"
div39b.style.width = size4w + "px"
div39c.style.width = size4w + "px"
div39d.style.width = size4w + "px"
div40a.style.width = size4w + "px"
div40b.style.width = size4w + "px"
div40c.style.width = size4w + "px"
div40d.style.width = size4w + "px"
div41a.style.width = size4w + "px"
div41b.style.width = size4w + "px"
div41c.style.width = size4w + "px"
div41d.style.width = size4w + "px"
div42a.style.width = size4w + "px"
div42b.style.width = size4w + "px"
div42c.style.width = size4w + "px"
div42d.style.width = size4w + "px"
div43a.style.width = size4w + "px"
div43b.style.width = size4w + "px"
div43c.style.width = size4w + "px"
div43d.style.width = size4w + "px"
div44a.style.width = size4w + "px"
div44b.style.width = size4w + "px"
div44c.style.width = size4w + "px"
div44d.style.width = size4w + "px"
div45a.style.width = size4w + "px"
div45b.style.width = size4w + "px"
div45c.style.width = size4w + "px"
div45d.style.width = size4w + "px"
div46a.style.width = size4w + "px"
div46b.style.width = size4w + "px"
div46c.style.width = size4w + "px"
div46d.style.width = size4w + "px"
div47a.style.width = size4w + "px"
div47b.style.width = size4w + "px"
div47c.style.width = size4w + "px"
div47d.style.width = size4w + "px"
div48a.style.width = size4w + "px"
div48b.style.width = size4w + "px"
div48c.style.width = size4w + "px"
div48d.style.width = size4w + "px"
div49a.style.width = size4w + "px"
div49b.style.width = size4w + "px"
div49c.style.width = size4w + "px"
div49d.style.width = size4w + "px"
div50a.style.width = size4w + "px"
div50b.style.width = size4w + "px"
div50c.style.width = size4w + "px"
div50d.style.width = size4w + "px"
div51a.style.width = size4w + "px"
div51b.style.width = size4w + "px"
div51c.style.width = size4w + "px"
div51d.style.width = size4w + "px"
receptorDiv.style.height = size4h + "px"
receptorDiv2.style.height = size4h + "px"
receptorDiv3.style.height = size4h + "px"
receptorDiv4.style.height = size4h + "px"
elemDiv.style.height = size4h + "px"
elemDiv2.style.height = size4h + "px"
elemDiv3.style.height = size4h + "px"
elemDiv4.style.height = size4h + "px"
div2a.style.height = size4h + "px"
div2b.style.height = size4h + "px"
div2c.style.height = size4h + "px"
div2d.style.height = size4h + "px"
div3a.style.height = size4h + "px"
div3b.style.height = size4h + "px"
div3c.style.height = size4h + "px"
div3d.style.height = size4h + "px"
div4a.style.height = size4h + "px"
div4b.style.height = size4h + "px"
div4c.style.height = size4h + "px"
div4d.style.height = size4h + "px"
div5a.style.height = size4h + "px"
div5b.style.height = size4h + "px"
div5c.style.height = size4h + "px"
div5d.style.height = size4h + "px"
div6a.style.height = size4h + "px"
div6b.style.height = size4h + "px"
div6c.style.height = size4h + "px"
div6d.style.height = size4h + "px"
div7a.style.height = size4h + "px"
div7b.style.height = size4h + "px"
div7c.style.height = size4h + "px"
div7d.style.height = size4h + "px"
div8a.style.height = size4h + "px"
div8b.style.height = size4h + "px"
div8c.style.height = size4h + "px"
div8d.style.height = size4h + "px"
div9a.style.height = size4h + "px"
div9b.style.height = size4h + "px"
div9c.style.height = size4h + "px"
div9d.style.height = size4h + "px"
div10a.style.height = size4h + "px"
div10b.style.height = size4h + "px"
div10c.style.height = size4h + "px"
div10d.style.height = size4h + "px"
div11a.style.height = size4h + "px"
div11b.style.height = size4h + "px"
div11c.style.height = size4h + "px"
div11d.style.height = size4h + "px"
div12a.style.height = size4h + "px"
div12b.style.height = size4h + "px"
div12c.style.height = size4h + "px"
div12d.style.height = size4h + "px"
div13a.style.height = size4h + "px"
div13b.style.height = size4h + "px"
div13c.style.height = size4h + "px"
div13d.style.height = size4h + "px"
div14a.style.height = size4h + "px"
div14b.style.height = size4h + "px"
div14c.style.height = size4h + "px"
div14d.style.height = size4h + "px"
div15a.style.height = size4h + "px"
div15b.style.height = size4h + "px"
div15c.style.height = size4h + "px"
div15d.style.height = size4h + "px"
div16a.style.height = size4h + "px"
div16b.style.height = size4h + "px"
div16c.style.height = size4h + "px"
div16d.style.height = size4h + "px"
div17a.style.height = size4h + "px"
div17b.style.height = size4h + "px"
div17c.style.height = size4h + "px"
div17d.style.height = size4h + "px"
div18a.style.height = size4h + "px"
div18b.style.height = size4h + "px"
div18c.style.height = size4h + "px"
div18d.style.height = size4h + "px"
div19a.style.height = size4h + "px"
div19b.style.height = size4h + "px"
div19c.style.height = size4h + "px"
div19d.style.height = size4h + "px"
div20a.style.height = size4h + "px"
div20b.style.height = size4h + "px"
div20c.style.height = size4h + "px"
div20d.style.height = size4h + "px"
div21a.style.height = size4h + "px"
div21b.style.height = size4h + "px"
div21c.style.height = size4h + "px"
div21d.style.height = size4h + "px"
div22a.style.height = size4h + "px"
div22b.style.height = size4h + "px"
div22c.style.height = size4h + "px"
div22d.style.height = size4h + "px"
div23a.style.height = size4h + "px"
div23b.style.height = size4h + "px"
div23c.style.height = size4h + "px"
div23d.style.height = size4h + "px"
div24a.style.height = size4h + "px"
div24b.style.height = size4h + "px"
div24c.style.height = size4h + "px"
div24d.style.height = size4h + "px"
div25a.style.height = size4h + "px"
div25b.style.height = size4h + "px"
div25c.style.height = size4h + "px"
div25d.style.height = size4h + "px"
div26a.style.height = size4h + "px"
div26b.style.height = size4h + "px"
div26c.style.height = size4h + "px"
div26d.style.height = size4h + "px"
div27a.style.height = size4h + "px"
div27b.style.height = size4h + "px"
div27c.style.height = size4h + "px"
div27d.style.height = size4h + "px"
div28a.style.height = size4h + "px"
div28b.style.height = size4h + "px"
div28c.style.height = size4h + "px"
div28d.style.height = size4h + "px"
div29a.style.height = size4h + "px"
div29b.style.height = size4h + "px"
div29c.style.height = size4h + "px"
div29d.style.height = size4h + "px"
div30a.style.height = size4h + "px"
div30b.style.height = size4h + "px"
div30c.style.height = size4h + "px"
div30d.style.height = size4h + "px"
div31a.style.height = size4h + "px"
div31b.style.height = size4h + "px"
div31c.style.height = size4h + "px"
div31d.style.height = size4h + "px"
div32a.style.height = size4h + "px"
div32b.style.height = size4h + "px"
div32c.style.height = size4h + "px"
div32d.style.height = size4h + "px"
div33a.style.height = size4h + "px"
div33b.style.height = size4h + "px"
div33c.style.height = size4h + "px"
div33d.style.height = size4h + "px"
div34a.style.height = size4h + "px"
div34b.style.height = size4h + "px"
div34c.style.height = size4h + "px"
div34d.style.height = size4h + "px"
div35a.style.height = size4h + "px"
div35b.style.height = size4h + "px"
div35c.style.height = size4h + "px"
div35d.style.height = size4h + "px"
div36a.style.height = size4h + "px"
div36b.style.height = size4h + "px"
div36c.style.height = size4h + "px"
div36d.style.height = size4h + "px"
div37a.style.height = size4h + "px"
div37b.style.height = size4h + "px"
div37c.style.height = size4h + "px"
div37d.style.height = size4h + "px"
div38a.style.height = size4h + "px"
div38b.style.height = size4h + "px"
div38c.style.height = size4h + "px"
div38d.style.height = size4h + "px"
div39a.style.height = size4h + "px"
div39b.style.height = size4h + "px"
div39c.style.height = size4h + "px"
div39d.style.height = size4h + "px"
div40a.style.height = size4h + "px"
div40b.style.height = size4h + "px"
div40c.style.height = size4h + "px"
div40d.style.height = size4h + "px"
div41a.style.height = size4h + "px"
div41b.style.height = size4h + "px"
div41c.style.height = size4h + "px"
div41d.style.height = size4h + "px"
div42a.style.height = size4h + "px"
div42b.style.height = size4h + "px"
div42c.style.height = size4h + "px"
div42d.style.height = size4h + "px"
div43a.style.height = size4h + "px"
div43b.style.height = size4h + "px"
div43c.style.height = size4h + "px"
div43d.style.height = size4h + "px"
div44a.style.height = size4h + "px"
div44b.style.height = size4h + "px"
div44c.style.height = size4h + "px"
div44d.style.height = size4h + "px"
div45a.style.height = size4h + "px"
div45b.style.height = size4h + "px"
div45c.style.height = size4h + "px"
div45d.style.height = size4h + "px"
div46a.style.height = size4h + "px"
div46b.style.height = size4h + "px"
div46c.style.height = size4h + "px"
div46d.style.height = size4h + "px"
div47a.style.height = size4h + "px"
div47b.style.height = size4h + "px"
div47c.style.height = size4h + "px"
div47d.style.height = size4h + "px"
div48a.style.height = size4h + "px"
div48b.style.height = size4h + "px"
div48c.style.height = size4h + "px"
div48d.style.height = size4h + "px"
div49a.style.height = size4h + "px"
div49b.style.height = size4h + "px"
div49c.style.height = size4h + "px"
div49d.style.height = size4h + "px"
div50a.style.height = size4h + "px"
div50b.style.height = size4h + "px"
div50c.style.height = size4h + "px"
div50d.style.height = size4h + "px"
div51a.style.height = size4h + "px"
div51b.style.height = size4h + "px"
div51c.style.height = size4h + "px"
div51d.style.height = size4h + "px"
receptorDiv.style.borderRadius = "0px"
receptorDiv2.style.borderRadius = "0px"
receptorDiv3.style.borderRadius = "0px"
receptorDiv4.style.borderRadius = "0px"
elemDiv.style.borderRadius = "0px"
elemDiv2.style.borderRadius = "0px"
elemDiv3.style.borderRadius = "0px"
elemDiv4.style.borderRadius = "0px"
div2a.style.borderRadius = "0px"
div2b.style.borderRadius = "0px"
div2c.style.borderRadius = "0px"
div2d.style.borderRadius = "0px"
div3a.style.borderRadius = "0px"
div3b.style.borderRadius = "0px"
div3c.style.borderRadius = "0px"
div3d.style.borderRadius = "0px"
div4a.style.borderRadius = "0px"
div4b.style.borderRadius = "0px"
div4c.style.borderRadius = "0px"
div4d.style.borderRadius = "0px"
div5a.style.borderRadius = "0px"
div5b.style.borderRadius = "0px"
div5c.style.borderRadius = "0px"
div5d.style.borderRadius = "0px"
div6a.style.borderRadius = "0px"
div6b.style.borderRadius = "0px"
div6c.style.borderRadius = "0px"
div6d.style.borderRadius = "0px"
div7a.style.borderRadius = "0px"
div7b.style.borderRadius = "0px"
div7c.style.borderRadius = "0px"
div7d.style.borderRadius = "0px"
div8a.style.borderRadius = "0px"
div8b.style.borderRadius = "0px"
div8c.style.borderRadius = "0px"
div8d.style.borderRadius = "0px"
div9a.style.borderRadius = "0px"
div9b.style.borderRadius = "0px"
div9c.style.borderRadius = "0px"
div9d.style.borderRadius = "0px"
div10a.style.borderRadius = "0px"
div10b.style.borderRadius = "0px"
div10c.style.borderRadius = "0px"
div10d.style.borderRadius = "0px"
div11a.style.borderRadius = "0px"
div11b.style.borderRadius = "0px"
div11c.style.borderRadius = "0px"
div11d.style.borderRadius = "0px"
div12a.style.borderRadius = "0px"
div12b.style.borderRadius = "0px"
div12c.style.borderRadius = "0px"
div12d.style.borderRadius = "0px"
div13a.style.borderRadius = "0px"
div13b.style.borderRadius = "0px"
div13c.style.borderRadius = "0px"
div13d.style.borderRadius = "0px"
div14a.style.borderRadius = "0px"
div14b.style.borderRadius = "0px"
div14c.style.borderRadius = "0px"
div14d.style.borderRadius = "0px"
div15a.style.borderRadius = "0px"
div15b.style.borderRadius = "0px"
div15c.style.borderRadius = "0px"
div15d.style.borderRadius = "0px"
div16a.style.borderRadius = "0px"
div16b.style.borderRadius = "0px"
div16c.style.borderRadius = "0px"
div16d.style.borderRadius = "0px"
div17a.style.borderRadius = "0px"
div17b.style.borderRadius = "0px"
div17c.style.borderRadius = "0px"
div17d.style.borderRadius = "0px"
div18a.style.borderRadius = "0px"
div18b.style.borderRadius = "0px"
div18c.style.borderRadius = "0px"
div18d.style.borderRadius = "0px"
div19a.style.borderRadius = "0px"
div19b.style.borderRadius = "0px"
div19c.style.borderRadius = "0px"
div19d.style.borderRadius = "0px"
div20a.style.borderRadius = "0px"
div20b.style.borderRadius = "0px"
div20c.style.borderRadius = "0px"
div20d.style.borderRadius = "0px"
div21a.style.borderRadius = "0px"
div21b.style.borderRadius = "0px"
div21c.style.borderRadius = "0px"
div21d.style.borderRadius = "0px"
div22a.style.borderRadius = "0px"
div22b.style.borderRadius = "0px"
div22c.style.borderRadius = "0px"
div22d.style.borderRadius = "0px"
div23a.style.borderRadius = "0px"
div23b.style.borderRadius = "0px"
div23c.style.borderRadius = "0px"
div23d.style.borderRadius = "0px"
div24a.style.borderRadius = "0px"
div24b.style.borderRadius = "0px"
div24c.style.borderRadius = "0px"
div24d.style.borderRadius = "0px"
div25a.style.borderRadius = "0px"
div25b.style.borderRadius = "0px"
div25c.style.borderRadius = "0px"
div25d.style.borderRadius = "0px"
div26a.style.borderRadius = "0px"
div26b.style.borderRadius = "0px"
div26c.style.borderRadius = "0px"
div26d.style.borderRadius = "0px"
div27a.style.borderRadius = "0px"
div27b.style.borderRadius = "0px"
div27c.style.borderRadius = "0px"
div27d.style.borderRadius = "0px"
div28a.style.borderRadius = "0px"
div28b.style.borderRadius = "0px"
div28c.style.borderRadius = "0px"
div28d.style.borderRadius = "0px"
div29a.style.borderRadius = "0px"
div29b.style.borderRadius = "0px"
div29c.style.borderRadius = "0px"
div29d.style.borderRadius = "0px"
div30a.style.borderRadius = "0px"
div30b.style.borderRadius = "0px"
div30c.style.borderRadius = "0px"
div30d.style.borderRadius = "0px"
div31a.style.borderRadius = "0px"
div31b.style.borderRadius = "0px"
div31c.style.borderRadius = "0px"
div31d.style.borderRadius = "0px"
div32a.style.borderRadius = "0px"
div32b.style.borderRadius = "0px"
div32c.style.borderRadius = "0px"
div32d.style.borderRadius = "0px"
div33a.style.borderRadius = "0px"
div33b.style.borderRadius = "0px"
div33c.style.borderRadius = "0px"
div33d.style.borderRadius = "0px"
div34a.style.borderRadius = "0px"
div34b.style.borderRadius = "0px"
div34c.style.borderRadius = "0px"
div34d.style.borderRadius = "0px"
div35a.style.borderRadius = "0px"
div35b.style.borderRadius = "0px"
div35c.style.borderRadius = "0px"
div35d.style.borderRadius = "0px"
div36a.style.borderRadius = "0px"
div36b.style.borderRadius = "0px"
div36c.style.borderRadius = "0px"
div36d.style.borderRadius = "0px"
div37a.style.borderRadius = "0px"
div37b.style.borderRadius = "0px"
div37c.style.borderRadius = "0px"
div37d.style.borderRadius = "0px"
div38a.style.borderRadius = "0px"
div38b.style.borderRadius = "0px"
div38c.style.borderRadius = "0px"
div38d.style.borderRadius = "0px"
div39a.style.borderRadius = "0px"
div39b.style.borderRadius = "0px"
div39c.style.borderRadius = "0px"
div39d.style.borderRadius = "0px"
div40a.style.borderRadius = "0px"
div40b.style.borderRadius = "0px"
div40c.style.borderRadius = "0px"
div40d.style.borderRadius = "0px"
div41a.style.borderRadius = "0px"
div41b.style.borderRadius = "0px"
div41c.style.borderRadius = "0px"
div41d.style.borderRadius = "0px"
div42a.style.borderRadius = "0px"
div42b.style.borderRadius = "0px"
div42c.style.borderRadius = "0px"
div42d.style.borderRadius = "0px"
div43a.style.borderRadius = "0px"
div43b.style.borderRadius = "0px"
div43c.style.borderRadius = "0px"
div43d.style.borderRadius = "0px"
div44a.style.borderRadius = "0px"
div44b.style.borderRadius = "0px"
div44c.style.borderRadius = "0px"
div44d.style.borderRadius = "0px"
div45a.style.borderRadius = "0px"
div45b.style.borderRadius = "0px"
div45c.style.borderRadius = "0px"
div45d.style.borderRadius = "0px"
div46a.style.borderRadius = "0px"
div46b.style.borderRadius = "0px"
div46c.style.borderRadius = "0px"
div46d.style.borderRadius = "0px"
div47a.style.borderRadius = "0px"
div47b.style.borderRadius = "0px"
div47c.style.borderRadius = "0px"
div47d.style.borderRadius = "0px"
div48a.style.borderRadius = "0px"
div48b.style.borderRadius = "0px"
div48c.style.borderRadius = "0px"
div48d.style.borderRadius = "0px"
div49a.style.borderRadius = "0px"
div49b.style.borderRadius = "0px"
div49c.style.borderRadius = "0px"
div49d.style.borderRadius = "0px"
div50a.style.borderRadius = "0px"
div50b.style.borderRadius = "0px"
div50c.style.borderRadius = "0px"
div50d.style.borderRadius = "0px"
div51a.style.borderRadius = "0px"
div51b.style.borderRadius = "0px"
div51c.style.borderRadius = "0px"
div51d.style.borderRadius = "0px"
}
if (cValue == 5) {
receptorDiv.style.width = size5 + "px"
receptorDiv2.style.width = size5 + "px"
receptorDiv3.style.width = size5 + "px"
receptorDiv4.style.width = size5 + "px"
elemDiv.style.width = size5 + "px"
elemDiv2.style.width = size5 + "px"
elemDiv3.style.width = size5 + "px"
elemDiv4.style.width = size5 + "px"
div2a.style.width = size5 + "px"
div2b.style.width = size5 + "px"
div2c.style.width = size5 + "px"
div2d.style.width = size5 + "px"
div3a.style.width = size5 + "px"
div3b.style.width = size5 + "px"
div3c.style.width = size5 + "px"
div3d.style.width = size5 + "px"
div4a.style.width = size5 + "px"
div4b.style.width = size5 + "px"
div4c.style.width = size5 + "px"
div4d.style.width = size5 + "px"
div5a.style.width = size5 + "px"
div5b.style.width = size5 + "px"
div5c.style.width = size5 + "px"
div5d.style.width = size5 + "px"
div6a.style.width = size5 + "px"
div6b.style.width = size5 + "px"
div6c.style.width = size5 + "px"
div6d.style.width = size5 + "px"
div7a.style.width = size5 + "px"
div7b.style.width = size5 + "px"
div7c.style.width = size5 + "px"
div7d.style.width = size5 + "px"
div8a.style.width = size5 + "px"
div8b.style.width = size5 + "px"
div8c.style.width = size5 + "px"
div8d.style.width = size5 + "px"
div9a.style.width = size5 + "px"
div9b.style.width = size5 + "px"
div9c.style.width = size5 + "px"
div9d.style.width = size5 + "px"
div10a.style.width = size5 + "px"
div10b.style.width = size5 + "px"
div10c.style.width = size5 + "px"
div10d.style.width = size5 + "px"
div11a.style.width = size5 + "px"
div11b.style.width = size5 + "px"
div11c.style.width = size5 + "px"
div11d.style.width = size5 + "px"
div12a.style.width = size5 + "px"
div12b.style.width = size5 + "px"
div12c.style.width = size5 + "px"
div12d.style.width = size5 + "px"
div13a.style.width = size5 + "px"
div13b.style.width = size5 + "px"
div13c.style.width = size5 + "px"
div13d.style.width = size5 + "px"
div14a.style.width = size5 + "px"
div14b.style.width = size5 + "px"
div14c.style.width = size5 + "px"
div14d.style.width = size5 + "px"
div15a.style.width = size5 + "px"
div15b.style.width = size5 + "px"
div15c.style.width = size5 + "px"
div15d.style.width = size5 + "px"
div16a.style.width = size5 + "px"
div16b.style.width = size5 + "px"
div16c.style.width = size5 + "px"
div16d.style.width = size5 + "px"
div17a.style.width = size5 + "px"
div17b.style.width = size5 + "px"
div17c.style.width = size5 + "px"
div17d.style.width = size5 + "px"
div18a.style.width = size5 + "px"
div18b.style.width = size5 + "px"
div18c.style.width = size5 + "px"
div18d.style.width = size5 + "px"
div19a.style.width = size5 + "px"
div19b.style.width = size5 + "px"
div19c.style.width = size5 + "px"
div19d.style.width = size5 + "px"
div20a.style.width = size5 + "px"
div20b.style.width = size5 + "px"
div20c.style.width = size5 + "px"
div20d.style.width = size5 + "px"
div21a.style.width = size5 + "px"
div21b.style.width = size5 + "px"
div21c.style.width = size5 + "px"
div21d.style.width = size5 + "px"
div22a.style.width = size5 + "px"
div22b.style.width = size5 + "px"
div22c.style.width = size5 + "px"
div22d.style.width = size5 + "px"
div23a.style.width = size5 + "px"
div23b.style.width = size5 + "px"
div23c.style.width = size5 + "px"
div23d.style.width = size5 + "px"
div24a.style.width = size5 + "px"
div24b.style.width = size5 + "px"
div24c.style.width = size5 + "px"
div24d.style.width = size5 + "px"
div25a.style.width = size5 + "px"
div25b.style.width = size5 + "px"
div25c.style.width = size5 + "px"
div25d.style.width = size5 + "px"
div26a.style.width = size5 + "px"
div26b.style.width = size5 + "px"
div26c.style.width = size5 + "px"
div26d.style.width = size5 + "px"
div27a.style.width = size5 + "px"
div27b.style.width = size5 + "px"
div27c.style.width = size5 + "px"
div27d.style.width = size5 + "px"
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div45b.style.borderRadius = size5r + "px"
div45c.style.borderRadius = size5r + "px"
div45d.style.borderRadius = size5r + "px"
div46a.style.borderRadius = size5r + "px"
div46b.style.borderRadius = size5r + "px"
div46c.style.borderRadius = size5r + "px"
div46d.style.borderRadius = size5r + "px"
div47a.style.borderRadius = size5r + "px"
div47b.style.borderRadius = size5r + "px"
div47c.style.borderRadius = size5r + "px"
div47d.style.borderRadius = size5r + "px"
div48a.style.borderRadius = size5r + "px"
div48b.style.borderRadius = size5r + "px"
div48c.style.borderRadius = size5r + "px"
div48d.style.borderRadius = size5r + "px"
div49a.style.borderRadius = size5r + "px"
div49b.style.borderRadius = size5r + "px"
div49c.style.borderRadius = size5r + "px"
div49d.style.borderRadius = size5r + "px"
div50a.style.borderRadius = size5r + "px"
div50b.style.borderRadius = size5r + "px"
div50c.style.borderRadius = size5r + "px"
div50d.style.borderRadius = size5r + "px"
div51a.style.borderRadius = size5r + "px"
div51b.style.borderRadius = size5r + "px"
div51c.style.borderRadius = size5r + "px"
div51d.style.borderRadius = size5r + "px"
}
if (cValue == 6) {
receptorDiv.style.width = size6w + "px"
receptorDiv2.style.width = size6w + "px"
receptorDiv3.style.width = size6w + "px"
receptorDiv4.style.width = size6w + "px"
elemDiv.style.width = size6w + "px"
elemDiv2.style.width = size6w + "px"
elemDiv3.style.width = size6w + "px"
elemDiv4.style.width = size6w + "px"
div2a.style.width = size6w + "px"
div2b.style.width = size6w + "px"
div2c.style.width = size6w + "px"
div2d.style.width = size6w + "px"
div3a.style.width = size6w + "px"
div3b.style.width = size6w + "px"
div3c.style.width = size6w + "px"
div3d.style.width = size6w + "px"
div4a.style.width = size6w + "px"
div4b.style.width = size6w + "px"
div4c.style.width = size6w + "px"
div4d.style.width = size6w + "px"
div5a.style.width = size6w + "px"
div5b.style.width = size6w + "px"
div5c.style.width = size6w + "px"
div5d.style.width = size6w + "px"
div6a.style.width = size6w + "px"
div6b.style.width = size6w + "px"
div6c.style.width = size6w + "px"
div6d.style.width = size6w + "px"
div7a.style.width = size6w + "px"
div7b.style.width = size6w + "px"
div7c.style.width = size6w + "px"
div7d.style.width = size6w + "px"
div8a.style.width = size6w + "px"
div8b.style.width = size6w + "px"
div8c.style.width = size6w + "px"
div8d.style.width = size6w + "px"
div9a.style.width = size6w + "px"
div9b.style.width = size6w + "px"
div9c.style.width = size6w + "px"
div9d.style.width = size6w + "px"
div10a.style.width = size6w + "px"
div10b.style.width = size6w + "px"
div10c.style.width = size6w + "px"
div10d.style.width = size6w + "px"
div11a.style.width = size6w + "px"
div11b.style.width = size6w + "px"
div11c.style.width = size6w + "px"
div11d.style.width = size6w + "px"
div12a.style.width = size6w + "px"
div12b.style.width = size6w + "px"
div12c.style.width = size6w + "px"
div12d.style.width = size6w + "px"
div13a.style.width = size6w + "px"
div13b.style.width = size6w + "px"
div13c.style.width = size6w + "px"
div13d.style.width = size6w + "px"
div14a.style.width = size6w + "px"
div14b.style.width = size6w + "px"
div14c.style.width = size6w + "px"
div14d.style.width = size6w + "px"
div15a.style.width = size6w + "px"
div15b.style.width = size6w + "px"
div15c.style.width = size6w + "px"
div15d.style.width = size6w + "px"
div16a.style.width = size6w + "px"
div16b.style.width = size6w + "px"
div16c.style.width = size6w + "px"
div16d.style.width = size6w + "px"
div17a.style.width = size6w + "px"
div17b.style.width = size6w + "px"
div17c.style.width = size6w + "px"
div17d.style.width = size6w + "px"
div18a.style.width = size6w + "px"
div18b.style.width = size6w + "px"
div18c.style.width = size6w + "px"
div18d.style.width = size6w + "px"
div19a.style.width = size6w + "px"
div19b.style.width = size6w + "px"
div19c.style.width = size6w + "px"
div19d.style.width = size6w + "px"
div20a.style.width = size6w + "px"
div20b.style.width = size6w + "px"
div20c.style.width = size6w + "px"
div20d.style.width = size6w + "px"
div21a.style.width = size6w + "px"
div21b.style.width = size6w + "px"
div21c.style.width = size6w + "px"
div21d.style.width = size6w + "px"
div22a.style.width = size6w + "px"
div22b.style.width = size6w + "px"
div22c.style.width = size6w + "px"
div22d.style.width = size6w + "px"
div23a.style.width = size6w + "px"
div23b.style.width = size6w + "px"
div23c.style.width = size6w + "px"
div23d.style.width = size6w + "px"
div24a.style.width = size6w + "px"
div24b.style.width = size6w + "px"
div24c.style.width = size6w + "px"
div24d.style.width = size6w + "px"
div25a.style.width = size6w + "px"
div25b.style.width = size6w + "px"
div25c.style.width = size6w + "px"
div25d.style.width = size6w + "px"
div26a.style.width = size6w + "px"
div26b.style.width = size6w + "px"
div26c.style.width = size6w + "px"
div26d.style.width = size6w + "px"
div27a.style.width = size6w + "px"
div27b.style.width = size6w + "px"
div27c.style.width = size6w + "px"
div27d.style.width = size6w + "px"
div28a.style.width = size6w + "px"
div28b.style.width = size6w + "px"
div28c.style.width = size6w + "px"
div28d.style.width = size6w + "px"
div29a.style.width = size6w + "px"
div29b.style.width = size6w + "px"
div29c.style.width = size6w + "px"
div29d.style.width = size6w + "px"
div30a.style.width = size6w + "px"
div30b.style.width = size6w + "px"
div30c.style.width = size6w + "px"
div30d.style.width = size6w + "px"
div31a.style.width = size6w + "px"
div31b.style.width = size6w + "px"
div31c.style.width = size6w + "px"
div31d.style.width = size6w + "px"
div32a.style.width = size6w + "px"
div32b.style.width = size6w + "px"
div32c.style.width = size6w + "px"
div32d.style.width = size6w + "px"
div33a.style.width = size6w + "px"
div33b.style.width = size6w + "px"
div33c.style.width = size6w + "px"
div33d.style.width = size6w + "px"
div34a.style.width = size6w + "px"
div34b.style.width = size6w + "px"
div34c.style.width = size6w + "px"
div34d.style.width = size6w + "px"
div35a.style.width = size6w + "px"
div35b.style.width = size6w + "px"
div35c.style.width = size6w + "px"
div35d.style.width = size6w + "px"
div36a.style.width = size6w + "px"
div36b.style.width = size6w + "px"
div36c.style.width = size6w + "px"
div36d.style.width = size6w + "px"
div37a.style.width = size6w + "px"
div37b.style.width = size6w + "px"
div37c.style.width = size6w + "px"
div37d.style.width = size6w + "px"
div38a.style.width = size6w + "px"
div38b.style.width = size6w + "px"
div38c.style.width = size6w + "px"
div38d.style.width = size6w + "px"
div39a.style.width = size6w + "px"
div39b.style.width = size6w + "px"
div39c.style.width = size6w + "px"
div39d.style.width = size6w + "px"
div40a.style.width = size6w + "px"
div40b.style.width = size6w + "px"
div40c.style.width = size6w + "px"
div40d.style.width = size6w + "px"
div41a.style.width = size6w + "px"
div41b.style.width = size6w + "px"
div41c.style.width = size6w + "px"
div41d.style.width = size6w + "px"
div42a.style.width = size6w + "px"
div42b.style.width = size6w + "px"
div42c.style.width = size6w + "px"
div42d.style.width = size6w + "px"
div43a.style.width = size6w + "px"
div43b.style.width = size6w + "px"
div43c.style.width = size6w + "px"
div43d.style.width = size6w + "px"
div44a.style.width = size6w + "px"
div44b.style.width = size6w + "px"
div44c.style.width = size6w + "px"
div44d.style.width = size6w + "px"
div45a.style.width = size6w + "px"
div45b.style.width = size6w + "px"
div45c.style.width = size6w + "px"
div45d.style.width = size6w + "px"
div46a.style.width = size6w + "px"
div46b.style.width = size6w + "px"
div46c.style.width = size6w + "px"
div46d.style.width = size6w + "px"
div47a.style.width = size6w + "px"
div47b.style.width = size6w + "px"
div47c.style.width = size6w + "px"
div47d.style.width = size6w + "px"
div48a.style.width = size6w + "px"
div48b.style.width = size6w + "px"
div48c.style.width = size6w + "px"
div48d.style.width = size6w + "px"
div49a.style.width = size6w + "px"
div49b.style.width = size6w + "px"
div49c.style.width = size6w + "px"
div49d.style.width = size6w + "px"
div50a.style.width = size6w + "px"
div50b.style.width = size6w + "px"
div50c.style.width = size6w + "px"
div50d.style.width = size6w + "px"
div51a.style.width = size6w + "px"
div51b.style.width = size6w + "px"
div51c.style.width = size6w + "px"
div51d.style.width = size6w + "px"
receptorDiv.style.height = size6h + "px"
receptorDiv2.style.height = size6h + "px"
receptorDiv3.style.height = size6h + "px"
receptorDiv4.style.height = size6h + "px"
elemDiv.style.height = size6h + "px"
elemDiv2.style.height = size6h + "px"
elemDiv3.style.height = size6h + "px"
elemDiv4.style.height = size6h + "px"
div2a.style.height = size6h + "px"
div2b.style.height = size6h + "px"
div2c.style.height = size6h + "px"
div2d.style.height = size6h + "px"
div3a.style.height = size6h + "px"
div3b.style.height = size6h + "px"
div3c.style.height = size6h + "px"
div3d.style.height = size6h + "px"
div4a.style.height = size6h + "px"
div4b.style.height = size6h + "px"
div4c.style.height = size6h + "px"
div4d.style.height = size6h + "px"
div5a.style.height = size6h + "px"
div5b.style.height = size6h + "px"
div5c.style.height = size6h + "px"
div5d.style.height = size6h + "px"
div6a.style.height = size6h + "px"
div6b.style.height = size6h + "px"
div6c.style.height = size6h + "px"
div6d.style.height = size6h + "px"
div7a.style.height = size6h + "px"
div7b.style.height = size6h + "px"
div7c.style.height = size6h + "px"
div7d.style.height = size6h + "px"
div8a.style.height = size6h + "px"
div8b.style.height = size6h + "px"
div8c.style.height = size6h + "px"
div8d.style.height = size6h + "px"
div9a.style.height = size6h + "px"
div9b.style.height = size6h + "px"
div9c.style.height = size6h + "px"
div9d.style.height = size6h + "px"
div10a.style.height = size6h + "px"
div10b.style.height = size6h + "px"
div10c.style.height = size6h + "px"
div10d.style.height = size6h + "px"
div11a.style.height = size6h + "px"
div11b.style.height = size6h + "px"
div11c.style.height = size6h + "px"
div11d.style.height = size6h + "px"
div12a.style.height = size6h + "px"
div12b.style.height = size6h + "px"
div12c.style.height = size6h + "px"
div12d.style.height = size6h + "px"
div13a.style.height = size6h + "px"
div13b.style.height = size6h + "px"
div13c.style.height = size6h + "px"
div13d.style.height = size6h + "px"
div14a.style.height = size6h + "px"
div14b.style.height = size6h + "px"
div14c.style.height = size6h + "px"
div14d.style.height = size6h + "px"
div15a.style.height = size6h + "px"
div15b.style.height = size6h + "px"
div15c.style.height = size6h + "px"
div15d.style.height = size6h + "px"
div16a.style.height = size6h + "px"
div16b.style.height = size6h + "px"
div16c.style.height = size6h + "px"
div16d.style.height = size6h + "px"
div17a.style.height = size6h + "px"
div17b.style.height = size6h + "px"
div17c.style.height = size6h + "px"
div17d.style.height = size6h + "px"
div18a.style.height = size6h + "px"
div18b.style.height = size6h + "px"
div18c.style.height = size6h + "px"
div18d.style.height = size6h + "px"
div19a.style.height = size6h + "px"
div19b.style.height = size6h + "px"
div19c.style.height = size6h + "px"
div19d.style.height = size6h + "px"
div20a.style.height = size6h + "px"
div20b.style.height = size6h + "px"
div20c.style.height = size6h + "px"
div20d.style.height = size6h + "px"
div21a.style.height = size6h + "px"
div21b.style.height = size6h + "px"
div21c.style.height = size6h + "px"
div21d.style.height = size6h + "px"
div22a.style.height = size6h + "px"
div22b.style.height = size6h + "px"
div22c.style.height = size6h + "px"
div22d.style.height = size6h + "px"
div23a.style.height = size6h + "px"
div23b.style.height = size6h + "px"
div23c.style.height = size6h + "px"
div23d.style.height = size6h + "px"
div24a.style.height = size6h + "px"
div24b.style.height = size6h + "px"
div24c.style.height = size6h + "px"
div24d.style.height = size6h + "px"
div25a.style.height = size6h + "px"
div25b.style.height = size6h + "px"
div25c.style.height = size6h + "px"
div25d.style.height = size6h + "px"
div26a.style.height = size6h + "px"
div26b.style.height = size6h + "px"
div26c.style.height = size6h + "px"
div26d.style.height = size6h + "px"
div27a.style.height = size6h + "px"
div27b.style.height = size6h + "px"
div27c.style.height = size6h + "px"
div27d.style.height = size6h + "px"
div28a.style.height = size6h + "px"
div28b.style.height = size6h + "px"
div28c.style.height = size6h + "px"
div28d.style.height = size6h + "px"
div29a.style.height = size6h + "px"
div29b.style.height = size6h + "px"
div29c.style.height = size6h + "px"
div29d.style.height = size6h + "px"
div30a.style.height = size6h + "px"
div30b.style.height = size6h + "px"
div30c.style.height = size6h + "px"
div30d.style.height = size6h + "px"
div31a.style.height = size6h + "px"
div31b.style.height = size6h + "px"
div31c.style.height = size6h + "px"
div31d.style.height = size6h + "px"
div32a.style.height = size6h + "px"
div32b.style.height = size6h + "px"
div32c.style.height = size6h + "px"
div32d.style.height = size6h + "px"
div33a.style.height = size6h + "px"
div33b.style.height = size6h + "px"
div33c.style.height = size6h + "px"
div33d.style.height = size6h + "px"
div34a.style.height = size6h + "px"
div34b.style.height = size6h + "px"
div34c.style.height = size6h + "px"
div34d.style.height = size6h + "px"
div35a.style.height = size6h + "px"
div35b.style.height = size6h + "px"
div35c.style.height = size6h + "px"
div35d.style.height = size6h + "px"
div36a.style.height = size6h + "px"
div36b.style.height = size6h + "px"
div36c.style.height = size6h + "px"
div36d.style.height = size6h + "px"
div37a.style.height = size6h + "px"
div37b.style.height = size6h + "px"
div37c.style.height = size6h + "px"
div37d.style.height = size6h + "px"
div38a.style.height = size6h + "px"
div38b.style.height = size6h + "px"
div38c.style.height = size6h + "px"
div38d.style.height = size6h + "px"
div39a.style.height = size6h + "px"
div39b.style.height = size6h + "px"
div39c.style.height = size6h + "px"
div39d.style.height = size6h + "px"
div40a.style.height = size6h + "px"
div40b.style.height = size6h + "px"
div40c.style.height = size6h + "px"
div40d.style.height = size6h + "px"
div41a.style.height = size6h + "px"
div41b.style.height = size6h + "px"
div41c.style.height = size6h + "px"
div41d.style.height = size6h + "px"
div42a.style.height = size6h + "px"
div42b.style.height = size6h + "px"
div42c.style.height = size6h + "px"
div42d.style.height = size6h + "px"
div43a.style.height = size6h + "px"
div43b.style.height = size6h + "px"
div43c.style.height = size6h + "px"
div43d.style.height = size6h + "px"
div44a.style.height = size6h + "px"
div44b.style.height = size6h + "px"
div44c.style.height = size6h + "px"
div44d.style.height = size6h + "px"
div45a.style.height = size6h + "px"
div45b.style.height = size6h + "px"
div45c.style.height = size6h + "px"
div45d.style.height = size6h + "px"
div46a.style.height = size6h + "px"
div46b.style.height = size6h + "px"
div46c.style.height = size6h + "px"
div46d.style.height = size6h + "px"
div47a.style.height = size6h + "px"
div47b.style.height = size6h + "px"
div47c.style.height = size6h + "px"
div47d.style.height = size6h + "px"
div48a.style.height = size6h + "px"
div48b.style.height = size6h + "px"
div48c.style.height = size6h + "px"
div48d.style.height = size6h + "px"
div49a.style.height = size6h + "px"
div49b.style.height = size6h + "px"
div49c.style.height = size6h + "px"
div49d.style.height = size6h + "px"
div50a.style.height = size6h + "px"
div50b.style.height = size6h + "px"
div50c.style.height = size6h + "px"
div50d.style.height = size6h + "px"
div51a.style.height = size6h + "px"
div51b.style.height = size6h + "px"
div51c.style.height = size6h + "px"
div51d.style.height = size6h + "px"
}
if (cValue == 7) {
receptorDiv.style.width = size7 + "px"
receptorDiv2.style.width = size7 + "px"
receptorDiv3.style.width = size7 + "px"
receptorDiv4.style.width = size7 + "px"
elemDiv.style.width = size7 + "px"
elemDiv2.style.width = size7 + "px"
elemDiv3.style.width = size7 + "px"
elemDiv4.style.width = size7 + "px"
div2a.style.width = size7 + "px"
div2b.style.width = size7 + "px"
div2c.style.width = size7 + "px"
div2d.style.width = size7 + "px"
div3a.style.width = size7 + "px"
div3b.style.width = size7 + "px"
div3c.style.width = size7 + "px"
div3d.style.width = size7 + "px"
div4a.style.width = size7 + "px"
div4b.style.width = size7 + "px"
div4c.style.width = size7 + "px"
div4d.style.width = size7 + "px"
div5a.style.width = size7 + "px"
div5b.style.width = size7 + "px"
div5c.style.width = size7 + "px"
div5d.style.width = size7 + "px"
div6a.style.width = size7 + "px"
div6b.style.width = size7 + "px"
div6c.style.width = size7 + "px"
div6d.style.width = size7 + "px"
div7a.style.width = size7 + "px"
div7b.style.width = size7 + "px"
div7c.style.width = size7 + "px"
div7d.style.width = size7 + "px"
div8a.style.width = size7 + "px"
div8b.style.width = size7 + "px"
div8c.style.width = size7 + "px"
div8d.style.width = size7 + "px"
div9a.style.width = size7 + "px"
div9b.style.width = size7 + "px"
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div34c.style.borderRadius = "0px"
div34d.style.borderRadius = "0px"
div35a.style.borderRadius = "0px"
div35b.style.borderRadius = "0px"
div35c.style.borderRadius = "0px"
div35d.style.borderRadius = "0px"
div36a.style.borderRadius = "0px"
div36b.style.borderRadius = "0px"
div36c.style.borderRadius = "0px"
div36d.style.borderRadius = "0px"
div37a.style.borderRadius = "0px"
div37b.style.borderRadius = "0px"
div37c.style.borderRadius = "0px"
div37d.style.borderRadius = "0px"
div38a.style.borderRadius = "0px"
div38b.style.borderRadius = "0px"
div38c.style.borderRadius = "0px"
div38d.style.borderRadius = "0px"
div39a.style.borderRadius = "0px"
div39b.style.borderRadius = "0px"
div39c.style.borderRadius = "0px"
div39d.style.borderRadius = "0px"
div40a.style.borderRadius = "0px"
div40b.style.borderRadius = "0px"
div40c.style.borderRadius = "0px"
div40d.style.borderRadius = "0px"
div41a.style.borderRadius = "0px"
div41b.style.borderRadius = "0px"
div41c.style.borderRadius = "0px"
div41d.style.borderRadius = "0px"
div42a.style.borderRadius = "0px"
div42b.style.borderRadius = "0px"
div42c.style.borderRadius = "0px"
div42d.style.borderRadius = "0px"
div43a.style.borderRadius = "0px"
div43b.style.borderRadius = "0px"
div43c.style.borderRadius = "0px"
div43d.style.borderRadius = "0px"
div44a.style.borderRadius = "0px"
div44b.style.borderRadius = "0px"
div44c.style.borderRadius = "0px"
div44d.style.borderRadius = "0px"
div45a.style.borderRadius = "0px"
div45b.style.borderRadius = "0px"
div45c.style.borderRadius = "0px"
div45d.style.borderRadius = "0px"
div46a.style.borderRadius = "0px"
div46b.style.borderRadius = "0px"
div46c.style.borderRadius = "0px"
div46d.style.borderRadius = "0px"
div47a.style.borderRadius = "0px"
div47b.style.borderRadius = "0px"
div47c.style.borderRadius = "0px"
div47d.style.borderRadius = "0px"
div48a.style.borderRadius = "0px"
div48b.style.borderRadius = "0px"
div48c.style.borderRadius = "0px"
div48d.style.borderRadius = "0px"
div49a.style.borderRadius = "0px"
div49b.style.borderRadius = "0px"
div49c.style.borderRadius = "0px"
div49d.style.borderRadius = "0px"
div50a.style.borderRadius = "0px"
div50b.style.borderRadius = "0px"
div50c.style.borderRadius = "0px"
div50d.style.borderRadius = "0px"
div51a.style.borderRadius = "0px"
div51b.style.borderRadius = "0px"
div51c.style.borderRadius = "0px"
div51d.style.borderRadius = "0px"
}
if (cValue == 21) {
receptorDiv.style.borderRadius = "800px"
receptorDiv2.style.borderRadius = "800px"
receptorDiv3.style.borderRadius = "800px"
receptorDiv4.style.borderRadius = "800px"
elemDiv.style.borderRadius = "800px"
elemDiv2.style.borderRadius = "800px"
elemDiv3.style.borderRadius = "800px"
elemDiv4.style.borderRadius = "800px"
div2a.style.borderRadius = "800px"
div2b.style.borderRadius = "800px"
div2c.style.borderRadius = "800px"
div2d.style.borderRadius = "800px"
div3a.style.borderRadius = "800px"
div3b.style.borderRadius = "800px"
div3c.style.borderRadius = "800px"
div3d.style.borderRadius = "800px"
div4a.style.borderRadius = "800px"
div4b.style.borderRadius = "800px"
div4c.style.borderRadius = "800px"
div4d.style.borderRadius = "800px"
div5a.style.borderRadius = "800px"
div5b.style.borderRadius = "800px"
div5c.style.borderRadius = "800px"
div5d.style.borderRadius = "800px"
div6a.style.borderRadius = "800px"
div6b.style.borderRadius = "800px"
div6c.style.borderRadius = "800px"
div6d.style.borderRadius = "800px"
div7a.style.borderRadius = "800px"
div7b.style.borderRadius = "800px"
div7c.style.borderRadius = "800px"
div7d.style.borderRadius = "800px"
div8a.style.borderRadius = "800px"
div8b.style.borderRadius = "800px"
div8c.style.borderRadius = "800px"
div8d.style.borderRadius = "800px"
div9a.style.borderRadius = "800px"
div9b.style.borderRadius = "800px"
div9c.style.borderRadius = "800px"
div9d.style.borderRadius = "800px"
div10a.style.borderRadius = "800px"
div10b.style.borderRadius = "800px"
div10c.style.borderRadius = "800px"
div10d.style.borderRadius = "800px"
div11a.style.borderRadius = "800px"
div11b.style.borderRadius = "800px"
div11c.style.borderRadius = "800px"
div11d.style.borderRadius = "800px"
div12a.style.borderRadius = "800px"
div12b.style.borderRadius = "800px"
div12c.style.borderRadius = "800px"
div12d.style.borderRadius = "800px"
div13a.style.borderRadius = "800px"
div13b.style.borderRadius = "800px"
div13c.style.borderRadius = "800px"
div13d.style.borderRadius = "800px"
div14a.style.borderRadius = "800px"
div14b.style.borderRadius = "800px"
div14c.style.borderRadius = "800px"
div14d.style.borderRadius = "800px"
div15a.style.borderRadius = "800px"
div15b.style.borderRadius = "800px"
div15c.style.borderRadius = "800px"
div15d.style.borderRadius = "800px"
div16a.style.borderRadius = "800px"
div16b.style.borderRadius = "800px"
div16c.style.borderRadius = "800px"
div16d.style.borderRadius = "800px"
div17a.style.borderRadius = "800px"
div17b.style.borderRadius = "800px"
div17c.style.borderRadius = "800px"
div17d.style.borderRadius = "800px"
div18a.style.borderRadius = "800px"
div18b.style.borderRadius = "800px"
div18c.style.borderRadius = "800px"
div18d.style.borderRadius = "800px"
div19a.style.borderRadius = "800px"
div19b.style.borderRadius = "800px"
div19c.style.borderRadius = "800px"
div19d.style.borderRadius = "800px"
div20a.style.borderRadius = "800px"
div20b.style.borderRadius = "800px"
div20c.style.borderRadius = "800px"
div20d.style.borderRadius = "800px"
div21a.style.borderRadius = "800px"
div21b.style.borderRadius = "800px"
div21c.style.borderRadius = "800px"
div21d.style.borderRadius = "800px"
div22a.style.borderRadius = "800px"
div22b.style.borderRadius = "800px"
div22c.style.borderRadius = "800px"
div22d.style.borderRadius = "800px"
div23a.style.borderRadius = "800px"
div23b.style.borderRadius = "800px"
div23c.style.borderRadius = "800px"
div23d.style.borderRadius = "800px"
div24a.style.borderRadius = "800px"
div24b.style.borderRadius = "800px"
div24c.style.borderRadius = "800px"
div24d.style.borderRadius = "800px"
div25a.style.borderRadius = "800px"
div25b.style.borderRadius = "800px"
div25c.style.borderRadius = "800px"
div25d.style.borderRadius = "800px"
div26a.style.borderRadius = "800px"
div26b.style.borderRadius = "800px"
div26c.style.borderRadius = "800px"
div26d.style.borderRadius = "800px"
div27a.style.borderRadius = "800px"
div27b.style.borderRadius = "800px"
div27c.style.borderRadius = "800px"
div27d.style.borderRadius = "800px"
div28a.style.borderRadius = "800px"
div28b.style.borderRadius = "800px"
div28c.style.borderRadius = "800px"
div28d.style.borderRadius = "800px"
div29a.style.borderRadius = "800px"
div29b.style.borderRadius = "800px"
div29c.style.borderRadius = "800px"
div29d.style.borderRadius = "800px"
div30a.style.borderRadius = "800px"
div30b.style.borderRadius = "800px"
div30c.style.borderRadius = "800px"
div30d.style.borderRadius = "800px"
div31a.style.borderRadius = "800px"
div31b.style.borderRadius = "800px"
div31c.style.borderRadius = "800px"
div31d.style.borderRadius = "800px"
div32a.style.borderRadius = "800px"
div32b.style.borderRadius = "800px"
div32c.style.borderRadius = "800px"
div32d.style.borderRadius = "800px"
div33a.style.borderRadius = "800px"
div33b.style.borderRadius = "800px"
div33c.style.borderRadius = "800px"
div33d.style.borderRadius = "800px"
div34a.style.borderRadius = "800px"
div34b.style.borderRadius = "800px"
div34c.style.borderRadius = "800px"
div34d.style.borderRadius = "800px"
div35a.style.borderRadius = "800px"
div35b.style.borderRadius = "800px"
div35c.style.borderRadius = "800px"
div35d.style.borderRadius = "800px"
div36a.style.borderRadius = "800px"
div36b.style.borderRadius = "800px"
div36c.style.borderRadius = "800px"
div36d.style.borderRadius = "800px"
div37a.style.borderRadius = "800px"
div37b.style.borderRadius = "800px"
div37c.style.borderRadius = "800px"
div37d.style.borderRadius = "800px"
div38a.style.borderRadius = "800px"
div38b.style.borderRadius = "800px"
div38c.style.borderRadius = "800px"
div38d.style.borderRadius = "800px"
div39a.style.borderRadius = "800px"
div39b.style.borderRadius = "800px"
div39c.style.borderRadius = "800px"
div39d.style.borderRadius = "800px"
div40a.style.borderRadius = "800px"
div40b.style.borderRadius = "800px"
div40c.style.borderRadius = "800px"
div40d.style.borderRadius = "800px"
div41a.style.borderRadius = "800px"
div41b.style.borderRadius = "800px"
div41c.style.borderRadius = "800px"
div41d.style.borderRadius = "800px"
div42a.style.borderRadius = "800px"
div42b.style.borderRadius = "800px"
div42c.style.borderRadius = "800px"
div42d.style.borderRadius = "800px"
div43a.style.borderRadius = "800px"
div43b.style.borderRadius = "800px"
div43c.style.borderRadius = "800px"
div43d.style.borderRadius = "800px"
div44a.style.borderRadius = "800px"
div44b.style.borderRadius = "800px"
div44c.style.borderRadius = "800px"
div44d.style.borderRadius = "800px"
div45a.style.borderRadius = "800px"
div45b.style.borderRadius = "800px"
div45c.style.borderRadius = "800px"
div45d.style.borderRadius = "800px"
div46a.style.borderRadius = "800px"
div46b.style.borderRadius = "800px"
div46c.style.borderRadius = "800px"
div46d.style.borderRadius = "800px"
div47a.style.borderRadius = "800px"
div47b.style.borderRadius = "800px"
div47c.style.borderRadius = "800px"
div47d.style.borderRadius = "800px"
div48a.style.borderRadius = "800px"
div48b.style.borderRadius = "800px"
div48c.style.borderRadius = "800px"
div48d.style.borderRadius = "800px"
div49a.style.borderRadius = "800px"
div49b.style.borderRadius = "800px"
div49c.style.borderRadius = "800px"
div49d.style.borderRadius = "800px"
div50a.style.borderRadius = "800px"
div50b.style.borderRadius = "800px"
div50c.style.borderRadius = "800px"
div50d.style.borderRadius = "800px"
div51a.style.borderRadius = "800px"
div51b.style.borderRadius = "800px"
div51c.style.borderRadius = "800px"
div51d.style.borderRadius = "800px"
receptorDiv.style.width = size8 + "px"
receptorDiv2.style.width = size8 + "px"
receptorDiv3.style.width = size8 + "px"
receptorDiv4.style.width = size8 + "px"
elemDiv.style.width = size8 + "px"
elemDiv2.style.width = size8 + "px"
elemDiv3.style.width = size8 + "px"
elemDiv4.style.width = size8 + "px"
div2a.style.width = size8 + "px"
div2b.style.width = size8 + "px"
div2c.style.width = size8 + "px"
div2d.style.width = size8 + "px"
div3a.style.width = size8 + "px"
div3b.style.width = size8 + "px"
div3c.style.width = size8 + "px"
div3d.style.width = size8 + "px"
div4a.style.width = size8 + "px"
div4b.style.width = size8 + "px"
div4c.style.width = size8 + "px"
div4d.style.width = size8 + "px"
div5a.style.width = size8 + "px"
div5b.style.width = size8 + "px"
div5c.style.width = size8 + "px"
div5d.style.width = size8 + "px"
div6a.style.width = size8 + "px"
div6b.style.width = size8 + "px"
div6c.style.width = size8 + "px"
div6d.style.width = size8 + "px"
div7a.style.width = size8 + "px"
div7b.style.width = size8 + "px"
div7c.style.width = size8 + "px"
div7d.style.width = size8 + "px"
div8a.style.width = size8 + "px"
div8b.style.width = size8 + "px"
div8c.style.width = size8 + "px"
div8d.style.width = size8 + "px"
div9a.style.width = size8 + "px"
div9b.style.width = size8 + "px"
div9c.style.width = size8 + "px"
div9d.style.width = size8 + "px"
div10a.style.width = size8 + "px"
div10b.style.width = size8 + "px"
div10c.style.width = size8 + "px"
div10d.style.width = size8 + "px"
div11a.style.width = size8 + "px"
div11b.style.width = size8 + "px"
div11c.style.width = size8 + "px"
div11d.style.width = size8 + "px"
div12a.style.width = size8 + "px"
div12b.style.width = size8 + "px"
div12c.style.width = size8 + "px"
div12d.style.width = size8 + "px"
div13a.style.width = size8 + "px"
div13b.style.width = size8 + "px"
div13c.style.width = size8 + "px"
div13d.style.width = size8 + "px"
div14a.style.width = size8 + "px"
div14b.style.width = size8 + "px"
div14c.style.width = size8 + "px"
div14d.style.width = size8 + "px"
div15a.style.width = size8 + "px"
div15b.style.width = size8 + "px"
div15c.style.width = size8 + "px"
div15d.style.width = size8 + "px"
div16a.style.width = size8 + "px"
div16b.style.width = size8 + "px"
div16c.style.width = size8 + "px"
div16d.style.width = size8 + "px"
div17a.style.width = size8 + "px"
div17b.style.width = size8 + "px"
div17c.style.width = size8 + "px"
div17d.style.width = size8 + "px"
div18a.style.width = size8 + "px"
div18b.style.width = size8 + "px"
div18c.style.width = size8 + "px"
div18d.style.width = size8 + "px"
div19a.style.width = size8 + "px"
div19b.style.width = size8 + "px"
div19c.style.width = size8 + "px"
div19d.style.width = size8 + "px"
div20a.style.width = size8 + "px"
div20b.style.width = size8 + "px"
div20c.style.width = size8 + "px"
div20d.style.width = size8 + "px"
div21a.style.width = size8 + "px"
div21b.style.width = size8 + "px"
div21c.style.width = size8 + "px"
div21d.style.width = size8 + "px"
div22a.style.width = size8 + "px"
div22b.style.width = size8 + "px"
div22c.style.width = size8 + "px"
div22d.style.width = size8 + "px"
div23a.style.width = size8 + "px"
div23b.style.width = size8 + "px"
div23c.style.width = size8 + "px"
div23d.style.width = size8 + "px"
div24a.style.width = size8 + "px"
div24b.style.width = size8 + "px"
div24c.style.width = size8 + "px"
div24d.style.width = size8 + "px"
div25a.style.width = size8 + "px"
div25b.style.width = size8 + "px"
div25c.style.width = size8 + "px"
div25d.style.width = size8 + "px"
div26a.style.width = size8 + "px"
div26b.style.width = size8 + "px"
div26c.style.width = size8 + "px"
div26d.style.width = size8 + "px"
div27a.style.width = size8 + "px"
div27b.style.width = size8 + "px"
div27c.style.width = size8 + "px"
div27d.style.width = size8 + "px"
div28a.style.width = size8 + "px"
div28b.style.width = size8 + "px"
div28c.style.width = size8 + "px"
div28d.style.width = size8 + "px"
div29a.style.width = size8 + "px"
div29b.style.width = size8 + "px"
div29c.style.width = size8 + "px"
div29d.style.width = size8 + "px"
div30a.style.width = size8 + "px"
div30b.style.width = size8 + "px"
div30c.style.width = size8 + "px"
div30d.style.width = size8 + "px"
div31a.style.width = size8 + "px"
div31b.style.width = size8 + "px"
div31c.style.width = size8 + "px"
div31d.style.width = size8 + "px"
div32a.style.width = size8 + "px"
div32b.style.width = size8 + "px"
div32c.style.width = size8 + "px"
div32d.style.width = size8 + "px"
div33a.style.width = size8 + "px"
div33b.style.width = size8 + "px"
div33c.style.width = size8 + "px"
div33d.style.width = size8 + "px"
div34a.style.width = size8 + "px"
div34b.style.width = size8 + "px"
div34c.style.width = size8 + "px"
div34d.style.width = size8 + "px"
div35a.style.width = size8 + "px"
div35b.style.width = size8 + "px"
div35c.style.width = size8 + "px"
div35d.style.width = size8 + "px"
div36a.style.width = size8 + "px"
div36b.style.width = size8 + "px"
div36c.style.width = size8 + "px"
div36d.style.width = size8 + "px"
div37a.style.width = size8 + "px"
div37b.style.width = size8 + "px"
div37c.style.width = size8 + "px"
div37d.style.width = size8 + "px"
div38a.style.width = size8 + "px"
div38b.style.width = size8 + "px"
div38c.style.width = size8 + "px"
div38d.style.width = size8 + "px"
div39a.style.width = size8 + "px"
div39b.style.width = size8 + "px"
div39c.style.width = size8 + "px"
div39d.style.width = size8 + "px"
div40a.style.width = size8 + "px"
div40b.style.width = size8 + "px"
div40c.style.width = size8 + "px"
div40d.style.width = size8 + "px"
div41a.style.width = size8 + "px"
div41b.style.width = size8 + "px"
div41c.style.width = size8 + "px"
div41d.style.width = size8 + "px"
div42a.style.width = size8 + "px"
div42b.style.width = size8 + "px"
div42c.style.width = size8 + "px"
div42d.style.width = size8 + "px"
div43a.style.width = size8 + "px"
div43b.style.width = size8 + "px"
div43c.style.width = size8 + "px"
div43d.style.width = size8 + "px"
div44a.style.width = size8 + "px"
div44b.style.width = size8 + "px"
div44c.style.width = size8 + "px"
div44d.style.width = size8 + "px"
div45a.style.width = size8 + "px"
div45b.style.width = size8 + "px"
div45c.style.width = size8 + "px"
div45d.style.width = size8 + "px"
div46a.style.width = size8 + "px"
div46b.style.width = size8 + "px"
div46c.style.width = size8 + "px"
div46d.style.width = size8 + "px"
div47a.style.width = size8 + "px"
div47b.style.width = size8 + "px"
div47c.style.width = size8 + "px"
div47d.style.width = size8 + "px"
div48a.style.width = size8 + "px"
div48b.style.width = size8 + "px"
div48c.style.width = size8 + "px"
div48d.style.width = size8 + "px"
div49a.style.width = size8 + "px"
div49b.style.width = size8 + "px"
div49c.style.width = size8 + "px"
div49d.style.width = size8 + "px"
div50a.style.width = size8 + "px"
div50b.style.width = size8 + "px"
div50c.style.width = size8 + "px"
div50d.style.width = size8 + "px"
div51a.style.width = size8 + "px"
div51b.style.width = size8 + "px"
div51c.style.width = size8 + "px"
div51d.style.width = size8 + "px"
receptorDiv.style.height = size8 + "px"
receptorDiv2.style.height = size8 + "px"
receptorDiv3.style.height = size8 + "px"
receptorDiv4.style.height = size8 + "px"
elemDiv.style.height = size8 + "px"
elemDiv2.style.height = size8 + "px"
elemDiv3.style.height = size8 + "px"
elemDiv4.style.height = size8 + "px"
div2a.style.height = size8 + "px"
div2b.style.height = size8 + "px"
div2c.style.height = size8 + "px"
div2d.style.height = size8 + "px"
div3a.style.height = size8 + "px"
div3b.style.height = size8 + "px"
div3c.style.height = size8 + "px"
div3d.style.height = size8 + "px"
div4a.style.height = size8 + "px"
div4b.style.height = size8 + "px"
div4c.style.height = size8 + "px"
div4d.style.height = size8 + "px"
div5a.style.height = size8 + "px"
div5b.style.height = size8 + "px"
div5c.style.height = size8 + "px"
div5d.style.height = size8 + "px"
div6a.style.height = size8 + "px"
div6b.style.height = size8 + "px"
div6c.style.height = size8 + "px"
div6d.style.height = size8 + "px"
div7a.style.height = size8 + "px"
div7b.style.height = size8 + "px"
div7c.style.height = size8 + "px"
div7d.style.height = size8 + "px"
div8a.style.height = size8 + "px"
div8b.style.height = size8 + "px"
div8c.style.height = size8 + "px"
div8d.style.height = size8 + "px"
div9a.style.height = size8 + "px"
div9b.style.height = size8 + "px"
div9c.style.height = size8 + "px"
div9d.style.height = size8 + "px"
div10a.style.height = size8 + "px"
div10b.style.height = size8 + "px"
div10c.style.height = size8 + "px"
div10d.style.height = size8 + "px"
div11a.style.height = size8 + "px"
div11b.style.height = size8 + "px"
div11c.style.height = size8 + "px"
div11d.style.height = size8 + "px"
div12a.style.height = size8 + "px"
div12b.style.height = size8 + "px"
div12c.style.height = size8 + "px"
div12d.style.height = size8 + "px"
div13a.style.height = size8 + "px"
div13b.style.height = size8 + "px"
div13c.style.height = size8 + "px"
div13d.style.height = size8 + "px"
div14a.style.height = size8 + "px"
div14b.style.height = size8 + "px"
div14c.style.height = size8 + "px"
div14d.style.height = size8 + "px"
div15a.style.height = size8 + "px"
div15b.style.height = size8 + "px"
div15c.style.height = size8 + "px"
div15d.style.height = size8 + "px"
div16a.style.height = size8 + "px"
div16b.style.height = size8 + "px"
div16c.style.height = size8 + "px"
div16d.style.height = size8 + "px"
div17a.style.height = size8 + "px"
div17b.style.height = size8 + "px"
div17c.style.height = size8 + "px"
div17d.style.height = size8 + "px"
div18a.style.height = size8 + "px"
div18b.style.height = size8 + "px"
div18c.style.height = size8 + "px"
div18d.style.height = size8 + "px"
div19a.style.height = size8 + "px"
div19b.style.height = size8 + "px"
div19c.style.height = size8 + "px"
div19d.style.height = size8 + "px"
div20a.style.height = size8 + "px"
div20b.style.height = size8 + "px"
div20c.style.height = size8 + "px"
div20d.style.height = size8 + "px"
div21a.style.height = size8 + "px"
div21b.style.height = size8 + "px"
div21c.style.height = size8 + "px"
div21d.style.height = size8 + "px"
div22a.style.height = size8 + "px"
div22b.style.height = size8 + "px"
div22c.style.height = size8 + "px"
div22d.style.height = size8 + "px"
div23a.style.height = size8 + "px"
div23b.style.height = size8 + "px"
div23c.style.height = size8 + "px"
div23d.style.height = size8 + "px"
div24a.style.height = size8 + "px"
div24b.style.height = size8 + "px"
div24c.style.height = size8 + "px"
div24d.style.height = size8 + "px"
div25a.style.height = size8 + "px"
div25b.style.height = size8 + "px"
div25c.style.height = size8 + "px"
div25d.style.height = size8 + "px"
div26a.style.height = size8 + "px"
div26b.style.height = size8 + "px"
div26c.style.height = size8 + "px"
div26d.style.height = size8 + "px"
div27a.style.height = size8 + "px"
div27b.style.height = size8 + "px"
div27c.style.height = size8 + "px"
div27d.style.height = size8 + "px"
div28a.style.height = size8 + "px"
div28b.style.height = size8 + "px"
div28c.style.height = size8 + "px"
div28d.style.height = size8 + "px"
div29a.style.height = size8 + "px"
div29b.style.height = size8 + "px"
div29c.style.height = size8 + "px"
div29d.style.height = size8 + "px"
div30a.style.height = size8 + "px"
div30b.style.height = size8 + "px"
div30c.style.height = size8 + "px"
div30d.style.height = size8 + "px"
div31a.style.height = size8 + "px"
div31b.style.height = size8 + "px"
div31c.style.height = size8 + "px"
div31d.style.height = size8 + "px"
div32a.style.height = size8 + "px"
div32b.style.height = size8 + "px"
div32c.style.height = size8 + "px"
div32d.style.height = size8 + "px"
div33a.style.height = size8 + "px"
div33b.style.height = size8 + "px"
div33c.style.height = size8 + "px"
div33d.style.height = size8 + "px"
div34a.style.height = size8 + "px"
div34b.style.height = size8 + "px"
div34c.style.height = size8 + "px"
div34d.style.height = size8 + "px"
div35a.style.height = size8 + "px"
div35b.style.height = size8 + "px"
div35c.style.height = size8 + "px"
div35d.style.height = size8 + "px"
div36a.style.height = size8 + "px"
div36b.style.height = size8 + "px"
div36c.style.height = size8 + "px"
div36d.style.height = size8 + "px"
div37a.style.height = size8 + "px"
div37b.style.height = size8 + "px"
div37c.style.height = size8 + "px"
div37d.style.height = size8 + "px"
div38a.style.height = size8 + "px"
div38b.style.height = size8 + "px"
div38c.style.height = size8 + "px"
div38d.style.height = size8 + "px"
div39a.style.height = size8 + "px"
div39b.style.height = size8 + "px"
div39c.style.height = size8 + "px"
div39d.style.height = size8 + "px"
div40a.style.height = size8 + "px"
div40b.style.height = size8 + "px"
div40c.style.height = size8 + "px"
div40d.style.height = size8 + "px"
div41a.style.height = size8 + "px"
div41b.style.height = size8 + "px"
div41c.style.height = size8 + "px"
div41d.style.height = size8 + "px"
div42a.style.height = size8 + "px"
div42b.style.height = size8 + "px"
div42c.style.height = size8 + "px"
div42d.style.height = size8 + "px"
div43a.style.height = size8 + "px"
div43b.style.height = size8 + "px"
div43c.style.height = size8 + "px"
div43d.style.height = size8 + "px"
div44a.style.height = size8 + "px"
div44b.style.height = size8 + "px"
div44c.style.height = size8 + "px"
div44d.style.height = size8 + "px"
div45a.style.height = size8 + "px"
div45b.style.height = size8 + "px"
div45c.style.height = size8 + "px"
div45d.style.height = size8 + "px"
div46a.style.height = size8 + "px"
div46b.style.height = size8 + "px"
div46c.style.height = size8 + "px"
div46d.style.height = size8 + "px"
div47a.style.height = size8 + "px"
div47b.style.height = size8 + "px"
div47c.style.height = size8 + "px"
div47d.style.height = size8 + "px"
div48a.style.height = size8 + "px"
div48b.style.height = size8 + "px"
div48c.style.height = size8 + "px"
div48d.style.height = size8 + "px"
div49a.style.height = size8 + "px"
div49b.style.height = size8 + "px"
div49c.style.height = size8 + "px"
div49d.style.height = size8 + "px"
div50a.style.height = size8 + "px"
div50b.style.height = size8 + "px"
div50c.style.height = size8 + "px"
div50d.style.height = size8 + "px"
div51a.style.height = size8 + "px"
div51b.style.height = size8 + "px"
div51c.style.height = size8 + "px"
div51d.style.height = size8 + "px"
}
if (cValue == 20) {
receptorDiv.style.borderRadius = "800px"
receptorDiv2.style.borderRadius = "800px"
receptorDiv3.style.borderRadius = "800px"
receptorDiv4.style.borderRadius = "800px"
elemDiv.style.borderRadius = "800px"
elemDiv2.style.borderRadius = "800px"
elemDiv3.style.borderRadius = "800px"
elemDiv4.style.borderRadius = "800px"
div2a.style.borderRadius = "800px"
div2b.style.borderRadius = "800px"
div2c.style.borderRadius = "800px"
div2d.style.borderRadius = "800px"
div3a.style.borderRadius = "800px"
div3b.style.borderRadius = "800px"
div3c.style.borderRadius = "800px"
div3d.style.borderRadius = "800px"
div4a.style.borderRadius = "800px"
div4b.style.borderRadius = "800px"
div4c.style.borderRadius = "800px"
div4d.style.borderRadius = "800px"
div5a.style.borderRadius = "800px"
div5b.style.borderRadius = "800px"
div5c.style.borderRadius = "800px"
div5d.style.borderRadius = "800px"
div6a.style.borderRadius = "800px"
div6b.style.borderRadius = "800px"
div6c.style.borderRadius = "800px"
div6d.style.borderRadius = "800px"
div7a.style.borderRadius = "800px"
div7b.style.borderRadius = "800px"
div7c.style.borderRadius = "800px"
div7d.style.borderRadius = "800px"
div8a.style.borderRadius = "800px"
div8b.style.borderRadius = "800px"
div8c.style.borderRadius = "800px"
div8d.style.borderRadius = "800px"
div9a.style.borderRadius = "800px"
div9b.style.borderRadius = "800px"
div9c.style.borderRadius = "800px"
div9d.style.borderRadius = "800px"
div10a.style.borderRadius = "800px"
div10b.style.borderRadius = "800px"
div10c.style.borderRadius = "800px"
div10d.style.borderRadius = "800px"
div11a.style.borderRadius = "800px"
div11b.style.borderRadius = "800px"
div11c.style.borderRadius = "800px"
div11d.style.borderRadius = "800px"
div12a.style.borderRadius = "800px"
div12b.style.borderRadius = "800px"
div12c.style.borderRadius = "800px"
div12d.style.borderRadius = "800px"
div13a.style.borderRadius = "800px"
div13b.style.borderRadius = "800px"
div13c.style.borderRadius = "800px"
div13d.style.borderRadius = "800px"
div14a.style.borderRadius = "800px"
div14b.style.borderRadius = "800px"
div14c.style.borderRadius = "800px"
div14d.style.borderRadius = "800px"
div15a.style.borderRadius = "800px"
div15b.style.borderRadius = "800px"
div15c.style.borderRadius = "800px"
div15d.style.borderRadius = "800px"
div16a.style.borderRadius = "800px"
div16b.style.borderRadius = "800px"
div16c.style.borderRadius = "800px"
div16d.style.borderRadius = "800px"
div17a.style.borderRadius = "800px"
div17b.style.borderRadius = "800px"
div17c.style.borderRadius = "800px"
div17d.style.borderRadius = "800px"
div18a.style.borderRadius = "800px"
div18b.style.borderRadius = "800px"
div18c.style.borderRadius = "800px"
div18d.style.borderRadius = "800px"
div19a.style.borderRadius = "800px"
div19b.style.borderRadius = "800px"
div19c.style.borderRadius = "800px"
div19d.style.borderRadius = "800px"
div20a.style.borderRadius = "800px"
div20b.style.borderRadius = "800px"
div20c.style.borderRadius = "800px"
div20d.style.borderRadius = "800px"
div21a.style.borderRadius = "800px"
div21b.style.borderRadius = "800px"
div21c.style.borderRadius = "800px"
div21d.style.borderRadius = "800px"
div22a.style.borderRadius = "800px"
div22b.style.borderRadius = "800px"
div22c.style.borderRadius = "800px"
div22d.style.borderRadius = "800px"
div23a.style.borderRadius = "800px"
div23b.style.borderRadius = "800px"
div23c.style.borderRadius = "800px"
div23d.style.borderRadius = "800px"
div24a.style.borderRadius = "800px"
div24b.style.borderRadius = "800px"
div24c.style.borderRadius = "800px"
div24d.style.borderRadius = "800px"
div25a.style.borderRadius = "800px"
div25b.style.borderRadius = "800px"
div25c.style.borderRadius = "800px"
div25d.style.borderRadius = "800px"
div26a.style.borderRadius = "800px"
div26b.style.borderRadius = "800px"
div26c.style.borderRadius = "800px"
div26d.style.borderRadius = "800px"
div27a.style.borderRadius = "800px"
div27b.style.borderRadius = "800px"
div27c.style.borderRadius = "800px"
div27d.style.borderRadius = "800px"
div28a.style.borderRadius = "800px"
div28b.style.borderRadius = "800px"
div28c.style.borderRadius = "800px"
div28d.style.borderRadius = "800px"
div29a.style.borderRadius = "800px"
div29b.style.borderRadius = "800px"
div29c.style.borderRadius = "800px"
div29d.style.borderRadius = "800px"
div30a.style.borderRadius = "800px"
div30b.style.borderRadius = "800px"
div30c.style.borderRadius = "800px"
div30d.style.borderRadius = "800px"
div31a.style.borderRadius = "800px"
div31b.style.borderRadius = "800px"
div31c.style.borderRadius = "800px"
div31d.style.borderRadius = "800px"
div32a.style.borderRadius = "800px"
div32b.style.borderRadius = "800px"
div32c.style.borderRadius = "800px"
div32d.style.borderRadius = "800px"
div33a.style.borderRadius = "800px"
div33b.style.borderRadius = "800px"
div33c.style.borderRadius = "800px"
div33d.style.borderRadius = "800px"
div34a.style.borderRadius = "800px"
div34b.style.borderRadius = "800px"
div34c.style.borderRadius = "800px"
div34d.style.borderRadius = "800px"
div35a.style.borderRadius = "800px"
div35b.style.borderRadius = "800px"
div35c.style.borderRadius = "800px"
div35d.style.borderRadius = "800px"
div36a.style.borderRadius = "800px"
div36b.style.borderRadius = "800px"
div36c.style.borderRadius = "800px"
div36d.style.borderRadius = "800px"
div37a.style.borderRadius = "800px"
div37b.style.borderRadius = "800px"
div37c.style.borderRadius = "800px"
div37d.style.borderRadius = "800px"
div38a.style.borderRadius = "800px"
div38b.style.borderRadius = "800px"
div38c.style.borderRadius = "800px"
div38d.style.borderRadius = "800px"
div39a.style.borderRadius = "800px"
div39b.style.borderRadius = "800px"
div39c.style.borderRadius = "800px"
div39d.style.borderRadius = "800px"
div40a.style.borderRadius = "800px"
div40b.style.borderRadius = "800px"
div40c.style.borderRadius = "800px"
div40d.style.borderRadius = "800px"
div41a.style.borderRadius = "800px"
div41b.style.borderRadius = "800px"
div41c.style.borderRadius = "800px"
div41d.style.borderRadius = "800px"
div42a.style.borderRadius = "800px"
div42b.style.borderRadius = "800px"
div42c.style.borderRadius = "800px"
div42d.style.borderRadius = "800px"
div43a.style.borderRadius = "800px"
div43b.style.borderRadius = "800px"
div43c.style.borderRadius = "800px"
div43d.style.borderRadius = "800px"
div44a.style.borderRadius = "800px"
div44b.style.borderRadius = "800px"
div44c.style.borderRadius = "800px"
div44d.style.borderRadius = "800px"
div45a.style.borderRadius = "800px"
div45b.style.borderRadius = "800px"
div45c.style.borderRadius = "800px"
div45d.style.borderRadius = "800px"
div46a.style.borderRadius = "800px"
div46b.style.borderRadius = "800px"
div46c.style.borderRadius = "800px"
div46d.style.borderRadius = "800px"
div47a.style.borderRadius = "800px"
div47b.style.borderRadius = "800px"
div47c.style.borderRadius = "800px"
div47d.style.borderRadius = "800px"
div48a.style.borderRadius = "800px"
div48b.style.borderRadius = "800px"
div48c.style.borderRadius = "800px"
div48d.style.borderRadius = "800px"
div49a.style.borderRadius = "800px"
div49b.style.borderRadius = "800px"
div49c.style.borderRadius = "800px"
div49d.style.borderRadius = "800px"
div50a.style.borderRadius = "800px"
div50b.style.borderRadius = "800px"
div50c.style.borderRadius = "800px"
div50d.style.borderRadius = "800px"
div51a.style.borderRadius = "800px"
div51b.style.borderRadius = "800px"
div51c.style.borderRadius = "800px"
div51d.style.borderRadius = "800px"
receptorDiv.style.width = size9 + "px"
receptorDiv2.style.width = size9 + "px"
receptorDiv3.style.width = size9 + "px"
receptorDiv4.style.width = size9 + "px"
elemDiv.style.width = size9 + "px"
elemDiv2.style.width = size9 + "px"
elemDiv3.style.width = size9 + "px"
elemDiv4.style.width = size9 + "px"
div2a.style.width = size9 + "px"
div2b.style.width = size9 + "px"
div2c.style.width = size9 + "px"
div2d.style.width = size9 + "px"
div3a.style.width = size9 + "px"
div3b.style.width = size9 + "px"
div3c.style.width = size9 + "px"
div3d.style.width = size9 + "px"
div4a.style.width = size9 + "px"
div4b.style.width = size9 + "px"
div4c.style.width = size9 + "px"
div4d.style.width = size9 + "px"
div5a.style.width = size9 + "px"
div5b.style.width = size9 + "px"
div5c.style.width = size9 + "px"
div5d.style.width = size9 + "px"
div6a.style.width = size9 + "px"
div6b.style.width = size9 + "px"
div6c.style.width = size9 + "px"
div6d.style.width = size9 + "px"
div7a.style.width = size9 + "px"
div7b.style.width = size9 + "px"
div7c.style.width = size9 + "px"
div7d.style.width = size9 + "px"
div8a.style.width = size9 + "px"
div8b.style.width = size9 + "px"
div8c.style.width = size9 + "px"
div8d.style.width = size9 + "px"
div9a.style.width = size9 + "px"
div9b.style.width = size9 + "px"
div9c.style.width = size9 + "px"
div9d.style.width = size9 + "px"
div10a.style.width = size9 + "px"
div10b.style.width = size9 + "px"
div10c.style.width = size9 + "px"
div10d.style.width = size9 + "px"
div11a.style.width = size9 + "px"
div11b.style.width = size9 + "px"
div11c.style.width = size9 + "px"
div11d.style.width = size9 + "px"
div12a.style.width = size9 + "px"
div12b.style.width = size9 + "px"
div12c.style.width = size9 + "px"
div12d.style.width = size9 + "px"
div13a.style.width = size9 + "px"
div13b.style.width = size9 + "px"
div13c.style.width = size9 + "px"
div13d.style.width = size9 + "px"
div14a.style.width = size9 + "px"
div14b.style.width = size9 + "px"
div14c.style.width = size9 + "px"
div14d.style.width = size9 + "px"
div15a.style.width = size9 + "px"
div15b.style.width = size9 + "px"
div15c.style.width = size9 + "px"
div15d.style.width = size9 + "px"
div16a.style.width = size9 + "px"
div16b.style.width = size9 + "px"
div16c.style.width = size9 + "px"
div16d.style.width = size9 + "px"
div17a.style.width = size9 + "px"
div17b.style.width = size9 + "px"
div17c.style.width = size9 + "px"
div17d.style.width = size9 + "px"
div18a.style.width = size9 + "px"
div18b.style.width = size9 + "px"
div18c.style.width = size9 + "px"
div18d.style.width = size9 + "px"
div19a.style.width = size9 + "px"
div19b.style.width = size9 + "px"
div19c.style.width = size9 + "px"
div19d.style.width = size9 + "px"
div20a.style.width = size9 + "px"
div20b.style.width = size9 + "px"
div20c.style.width = size9 + "px"
div20d.style.width = size9 + "px"
div21a.style.width = size9 + "px"
div21b.style.width = size9 + "px"
div21c.style.width = size9 + "px"
div21d.style.width = size9 + "px"
div22a.style.width = size9 + "px"
div22b.style.width = size9 + "px"
div22c.style.width = size9 + "px"
div22d.style.width = size9 + "px"
div23a.style.width = size9 + "px"
div23b.style.width = size9 + "px"
div23c.style.width = size9 + "px"
div23d.style.width = size9 + "px"
div24a.style.width = size9 + "px"
div24b.style.width = size9 + "px"
div24c.style.width = size9 + "px"
div24d.style.width = size9 + "px"
div25a.style.width = size9 + "px"
div25b.style.width = size9 + "px"
div25c.style.width = size9 + "px"
div25d.style.width = size9 + "px"
div26a.style.width = size9 + "px"
div26b.style.width = size9 + "px"
div26c.style.width = size9 + "px"
div26d.style.width = size9 + "px"
div27a.style.width = size9 + "px"
div27b.style.width = size9 + "px"
div27c.style.width = size9 + "px"
div27d.style.width = size9 + "px"
div28a.style.width = size9 + "px"
div28b.style.width = size9 + "px"
div28c.style.width = size9 + "px"
div28d.style.width = size9 + "px"
div29a.style.width = size9 + "px"
div29b.style.width = size9 + "px"
div29c.style.width = size9 + "px"
div29d.style.width = size9 + "px"
div30a.style.width = size9 + "px"
div30b.style.width = size9 + "px"
div30c.style.width = size9 + "px"
div30d.style.width = size9 + "px"
div31a.style.width = size9 + "px"
div31b.style.width = size9 + "px"
div31c.style.width = size9 + "px"
div31d.style.width = size9 + "px"
div32a.style.width = size9 + "px"
div32b.style.width = size9 + "px"
div32c.style.width = size9 + "px"
div32d.style.width = size9 + "px"
div33a.style.width = size9 + "px"
div33b.style.width = size9 + "px"
div33c.style.width = size9 + "px"
div33d.style.width = size9 + "px"
div34a.style.width = size9 + "px"
div34b.style.width = size9 + "px"
div34c.style.width = size9 + "px"
div34d.style.width = size9 + "px"
div35a.style.width = size9 + "px"
div35b.style.width = size9 + "px"
div35c.style.width = size9 + "px"
div35d.style.width = size9 + "px"
div36a.style.width = size9 + "px"
div36b.style.width = size9 + "px"
div36c.style.width = size9 + "px"
div36d.style.width = size9 + "px"
div37a.style.width = size9 + "px"
div37b.style.width = size9 + "px"
div37c.style.width = size9 + "px"
div37d.style.width = size9 + "px"
div38a.style.width = size9 + "px"
div38b.style.width = size9 + "px"
div38c.style.width = size9 + "px"
div38d.style.width = size9 + "px"
div39a.style.width = size9 + "px"
div39b.style.width = size9 + "px"
div39c.style.width = size9 + "px"
div39d.style.width = size9 + "px"
div40a.style.width = size9 + "px"
div40b.style.width = size9 + "px"
div40c.style.width = size9 + "px"
div40d.style.width = size9 + "px"
div41a.style.width = size9 + "px"
div41b.style.width = size9 + "px"
div41c.style.width = size9 + "px"
div41d.style.width = size9 + "px"
div42a.style.width = size9 + "px"
div42b.style.width = size9 + "px"
div42c.style.width = size9 + "px"
div42d.style.width = size9 + "px"
div43a.style.width = size9 + "px"
div43b.style.width = size9 + "px"
div43c.style.width = size9 + "px"
div43d.style.width = size9 + "px"
div44a.style.width = size9 + "px"
div44b.style.width = size9 + "px"
div44c.style.width = size9 + "px"
div44d.style.width = size9 + "px"
div45a.style.width = size9 + "px"
div45b.style.width = size9 + "px"
div45c.style.width = size9 + "px"
div45d.style.width = size9 + "px"
div46a.style.width = size9 + "px"
div46b.style.width = size9 + "px"
div46c.style.width = size9 + "px"
div46d.style.width = size9 + "px"
div47a.style.width = size9 + "px"
div47b.style.width = size9 + "px"
div47c.style.width = size9 + "px"
div47d.style.width = size9 + "px"
div48a.style.width = size9 + "px"
div48b.style.width = size9 + "px"
div48c.style.width = size9 + "px"
div48d.style.width = size9 + "px"
div49a.style.width = size9 + "px"
div49b.style.width = size9 + "px"
div49c.style.width = size9 + "px"
div49d.style.width = size9 + "px"
div50a.style.width = size9 + "px"
div50b.style.width = size9 + "px"
div50c.style.width = size9 + "px"
div50d.style.width = size9 + "px"
div51a.style.width = size9 + "px"
div51b.style.width = size9 + "px"
div51c.style.width = size9 + "px"
div51d.style.width = size9 + "px"
receptorDiv.style.height = size9 + "px"
receptorDiv2.style.height = size9 + "px"
receptorDiv3.style.height = size9 + "px"
receptorDiv4.style.height = size9 + "px"
elemDiv.style.height = size9 + "px"
elemDiv2.style.height = size9 + "px"
elemDiv3.style.height = size9 + "px"
elemDiv4.style.height = size9 + "px"
div2a.style.height = size9 + "px"
div2b.style.height = size9 + "px"
div2c.style.height = size9 + "px"
div2d.style.height = size9 + "px"
div3a.style.height = size9 + "px"
div3b.style.height = size9 + "px"
div3c.style.height = size9 + "px"
div3d.style.height = size9 + "px"
div4a.style.height = size9 + "px"
div4b.style.height = size9 + "px"
div4c.style.height = size9 + "px"
div4d.style.height = size9 + "px"
div5a.style.height = size9 + "px"
div5b.style.height = size9 + "px"
div5c.style.height = size9 + "px"
div5d.style.height = size9 + "px"
div6a.style.height = size9 + "px"
div6b.style.height = size9 + "px"
div6c.style.height = size9 + "px"
div6d.style.height = size9 + "px"
div7a.style.height = size9 + "px"
div7b.style.height = size9 + "px"
div7c.style.height = size9 + "px"
div7d.style.height = size9 + "px"
div8a.style.height = size9 + "px"
div8b.style.height = size9 + "px"
div8c.style.height = size9 + "px"
div8d.style.height = size9 + "px"
div9a.style.height = size9 + "px"
div9b.style.height = size9 + "px"
div9c.style.height = size9 + "px"
div9d.style.height = size9 + "px"
div10a.style.height = size9 + "px"
div10b.style.height = size9 + "px"
div10c.style.height = size9 + "px"
div10d.style.height = size9 + "px"
div11a.style.height = size9 + "px"
div11b.style.height = size9 + "px"
div11c.style.height = size9 + "px"
div11d.style.height = size9 + "px"
div12a.style.height = size9 + "px"
div12b.style.height = size9 + "px"
div12c.style.height = size9 + "px"
div12d.style.height = size9 + "px"
div13a.style.height = size9 + "px"
div13b.style.height = size9 + "px"
div13c.style.height = size9 + "px"
div13d.style.height = size9 + "px"
div14a.style.height = size9 + "px"
div14b.style.height = size9 + "px"
div14c.style.height = size9 + "px"
div14d.style.height = size9 + "px"
div15a.style.height = size9 + "px"
div15b.style.height = size9 + "px"
div15c.style.height = size9 + "px"
div15d.style.height = size9 + "px"
div16a.style.height = size9 + "px"
div16b.style.height = size9 + "px"
div16c.style.height = size9 + "px"
div16d.style.height = size9 + "px"
div17a.style.height = size9 + "px"
div17b.style.height = size9 + "px"
div17c.style.height = size9 + "px"
div17d.style.height = size9 + "px"
div18a.style.height = size9 + "px"
div18b.style.height = size9 + "px"
div18c.style.height = size9 + "px"
div18d.style.height = size9 + "px"
div19a.style.height = size9 + "px"
div19b.style.height = size9 + "px"
div19c.style.height = size9 + "px"
div19d.style.height = size9 + "px"
div20a.style.height = size9 + "px"
div20b.style.height = size9 + "px"
div20c.style.height = size9 + "px"
div20d.style.height = size9 + "px"
div21a.style.height = size9 + "px"
div21b.style.height = size9 + "px"
div21c.style.height = size9 + "px"
div21d.style.height = size9 + "px"
div22a.style.height = size9 + "px"
div22b.style.height = size9 + "px"
div22c.style.height = size9 + "px"
div22d.style.height = size9 + "px"
div23a.style.height = size9 + "px"
div23b.style.height = size9 + "px"
div23c.style.height = size9 + "px"
div23d.style.height = size9 + "px"
div24a.style.height = size9 + "px"
div24b.style.height = size9 + "px"
div24c.style.height = size9 + "px"
div24d.style.height = size9 + "px"
div25a.style.height = size9 + "px"
div25b.style.height = size9 + "px"
div25c.style.height = size9 + "px"
div25d.style.height = size9 + "px"
div26a.style.height = size9 + "px"
div26b.style.height = size9 + "px"
div26c.style.height = size9 + "px"
div26d.style.height = size9 + "px"
div27a.style.height = size9 + "px"
div27b.style.height = size9 + "px"
div27c.style.height = size9 + "px"
div27d.style.height = size9 + "px"
div28a.style.height = size9 + "px"
div28b.style.height = size9 + "px"
div28c.style.height = size9 + "px"
div28d.style.height = size9 + "px"
div29a.style.height = size9 + "px"
div29b.style.height = size9 + "px"
div29c.style.height = size9 + "px"
div29d.style.height = size9 + "px"
div30a.style.height = size9 + "px"
div30b.style.height = size9 + "px"
div30c.style.height = size9 + "px"
div30d.style.height = size9 + "px"
div31a.style.height = size9 + "px"
div31b.style.height = size9 + "px"
div31c.style.height = size9 + "px"
div31d.style.height = size9 + "px"
div32a.style.height = size9 + "px"
div32b.style.height = size9 + "px"
div32c.style.height = size9 + "px"
div32d.style.height = size9 + "px"
div33a.style.height = size9 + "px"
div33b.style.height = size9 + "px"
div33c.style.height = size9 + "px"
div33d.style.height = size9 + "px"
div34a.style.height = size9 + "px"
div34b.style.height = size9 + "px"
div34c.style.height = size9 + "px"
div34d.style.height = size9 + "px"
div35a.style.height = size9 + "px"
div35b.style.height = size9 + "px"
div35c.style.height = size9 + "px"
div35d.style.height = size9 + "px"
div36a.style.height = size9 + "px"
div36b.style.height = size9 + "px"
div36c.style.height = size9 + "px"
div36d.style.height = size9 + "px"
div37a.style.height = size9 + "px"
div37b.style.height = size9 + "px"
div37c.style.height = size9 + "px"
div37d.style.height = size9 + "px"
div38a.style.height = size9 + "px"
div38b.style.height = size9 + "px"
div38c.style.height = size9 + "px"
div38d.style.height = size9 + "px"
div39a.style.height = size9 + "px"
div39b.style.height = size9 + "px"
div39c.style.height = size9 + "px"
div39d.style.height = size9 + "px"
div40a.style.height = size9 + "px"
div40b.style.height = size9 + "px"
div40c.style.height = size9 + "px"
div40d.style.height = size9 + "px"
div41a.style.height = size9 + "px"
div41b.style.height = size9 + "px"
div41c.style.height = size9 + "px"
div41d.style.height = size9 + "px"
div42a.style.height = size9 + "px"
div42b.style.height = size9 + "px"
div42c.style.height = size9 + "px"
div42d.style.height = size9 + "px"
div43a.style.height = size9 + "px"
div43b.style.height = size9 + "px"
div43c.style.height = size9 + "px"
div43d.style.height = size9 + "px"
div44a.style.height = size9 + "px"
div44b.style.height = size9 + "px"
div44c.style.height = size9 + "px"
div44d.style.height = size9 + "px"
div45a.style.height = size9 + "px"
div45b.style.height = size9 + "px"
div45c.style.height = size9 + "px"
div45d.style.height = size9 + "px"
div46a.style.height = size9 + "px"
div46b.style.height = size9 + "px"
div46c.style.height = size9 + "px"
div46d.style.height = size9 + "px"
div47a.style.height = size9 + "px"
div47b.style.height = size9 + "px"
div47c.style.height = size9 + "px"
div47d.style.height = size9 + "px"
div48a.style.height = size9 + "px"
div48b.style.height = size9 + "px"
div48c.style.height = size9 + "px"
div48d.style.height = size9 + "px"
div49a.style.height = size9 + "px"
div49b.style.height = size9 + "px"
div49c.style.height = size9 + "px"
div49d.style.height = size9 + "px"
div50a.style.height = size9 + "px"
div50b.style.height = size9 + "px"
div50c.style.height = size9 + "px"
div50d.style.height = size9 + "px"
div51a.style.height = size9 + "px"
div51b.style.height = size9 + "px"
div51c.style.height = size9 + "px"
div51d.style.height = size9 + "px"
}
requestAnimationFrame(update)
}
document.getElementById("barfade1").addEventListener("click", function () {
document.getElementById("fade").style.visibility = "hidden";
document.getElementById("barfade").style.visibility = "hidden";
})
document.getElementById("barfade2").addEventListener("click", function () {
topHeight -= 25
document.getElementById("fade").style.top = topHeight + "px";
document.getElementById("fade").style.height = window.innerHeight + "px";
setTimeout(function () {
document.getElementById("fade").style.borderTop = "2px solid #4c4c4c";
setTimeout(function () { document.getElementById("fade").style.border = "none"; }, 300)
}, 300)
})
document.getElementById("barfade3").addEventListener("click", function () {
topHeight += 25
document.getElementById("fade").style.top = topHeight + "px";
document.getElementById("fade").style.height = window.innerHeight + "px";
setTimeout(function () {
document.getElementById("fade").style.borderTop = "2px solid #4c4c4c";
setTimeout(function () { document.getElementById("fade").style.border = "none"; }, 300)
}, 300)
})
document.getElementById("linec1").addEventListener("click", function () {
document.getElementById("line").style.visibility = "hidden";
document.getElementById("linec").style.visibility = "hidden";
})
document.getElementById("linec2").addEventListener("click", function () {
lineHeight -= 25
document.getElementById("line").style.top = lineHeight + "px";
document.getElementById("fade").style.height = window.innerHeight + "px";
})
document.getElementById("linec3").addEventListener("click", function () {
lineHeight += 25
document.getElementById("line").style.top = lineHeight + "px";
document.getElementById("fade").style.height = window.innerHeight + "px";
})
document.getElementById("spacing1").addEventListener("click", function () {
document.getElementById("spacing").style.visibility = "hidden";
})
document.getElementById("spacing2").addEventListener("click", function () {
spacing1 -= 1
spacing2 = spacing1 * 2
spacing3 = spacing1 * 3
spacing4 = spacing1 * 4
document.getElementById("fade").style.width = spacing4 + "px"
document.getElementById("line").style.width = spacing4 + "px"
document.getElementById("fade").style.left = spacing1 + "px"
document.getElementById("line").style.left = spacing1 + "px"
receptorDiv.style.left = spacing1 + "px"
receptorDiv2.style.left = spacing2 + "px"
receptorDiv3.style.left = spacing3 + "px"
receptorDiv4.style.left = spacing4 + "px"
elemDiv.style.left = spacing1 + "px"
elemDiv2.style.left = spacing2 + "px"
elemDiv3.style.left = spacing3 + "px"
elemDiv4.style.left = spacing4 + "px"
div2a.style.left = spacing1 + "px"
div2b.style.left = spacing2 + "px"
div2c.style.left = spacing3 + "px"
div2d.style.left = spacing4 + "px"
div3a.style.left = spacing1 + "px"
div3b.style.left = spacing2 + "px"
div3c.style.left = spacing3 + "px"
div3d.style.left = spacing4 + "px"
div4a.style.left = spacing1 + "px"
div4b.style.left = spacing2 + "px"
div4c.style.left = spacing3 + "px"
div4d.style.left = spacing4 + "px"
div5a.style.left = spacing1 + "px"
div5b.style.left = spacing2 + "px"
div5c.style.left = spacing3 + "px"
div5d.style.left = spacing4 + "px"
div6a.style.left = spacing1 + "px"
div6b.style.left = spacing2 + "px"
div6c.style.left = spacing3 + "px"
div6d.style.left = spacing4 + "px"
div7a.style.left = spacing1 + "px"
div7b.style.left = spacing2 + "px"
div7c.style.left = spacing3 + "px"
div7d.style.left = spacing4 + "px"
div8a.style.left = spacing1 + "px"
div8b.style.left = spacing2 + "px"
div8c.style.left = spacing3 + "px"
div8d.style.left = spacing4 + "px"
div9a.style.left = spacing1 + "px"
div9b.style.left = spacing2 + "px"
div9c.style.left = spacing3 + "px"
div9d.style.left = spacing4 + "px"
div10a.style.left = spacing1 + "px"
div10b.style.left = spacing2 + "px"
div10c.style.left = spacing3 + "px"
div10d.style.left = spacing4 + "px"
div11a.style.left = spacing1 + "px"
div11b.style.left = spacing2 + "px"
div11c.style.left = spacing3 + "px"
div11d.style.left = spacing4 + "px"
div12a.style.left = spacing1 + "px"
div12b.style.left = spacing2 + "px"
div12c.style.left = spacing3 + "px"
div12d.style.left = spacing4 + "px"
div13a.style.left = spacing1 + "px"
div13b.style.left = spacing2 + "px"
div13c.style.left = spacing3 + "px"
div13d.style.left = spacing4 + "px"
div14a.style.left = spacing1 + "px"
div14b.style.left = spacing2 + "px"
div14c.style.left = spacing3 + "px"
div14d.style.left = spacing4 + "px"
div15a.style.left = spacing1 + "px"
div15b.style.left = spacing2 + "px"
div15c.style.left = spacing3 + "px"
div15d.style.left = spacing4 + "px"
div16a.style.left = spacing1 + "px"
div16b.style.left = spacing2 + "px"
div16c.style.left = spacing3 + "px"
div16d.style.left = spacing4 + "px"
div17a.style.left = spacing1 + "px"
div17b.style.left = spacing2 + "px"
div17c.style.left = spacing3 + "px"
div17d.style.left = spacing4 + "px"
div18a.style.left = spacing1 + "px"
div18b.style.left = spacing2 + "px"
div18c.style.left = spacing3 + "px"
div18d.style.left = spacing4 + "px"
div19a.style.left = spacing1 + "px"
div19b.style.left = spacing2 + "px"
div19c.style.left = spacing3 + "px"
div19d.style.left = spacing4 + "px"
div20a.style.left = spacing1 + "px"
div20b.style.left = spacing2 + "px"
div20c.style.left = spacing3 + "px"
div20d.style.left = spacing4 + "px"
div21a.style.left = spacing1 + "px"
div21b.style.left = spacing2 + "px"
div21c.style.left = spacing3 + "px"
div21d.style.left = spacing4 + "px"
div22a.style.left = spacing1 + "px"
div22b.style.left = spacing2 + "px"
div22c.style.left = spacing3 + "px"
div22d.style.left = spacing4 + "px"
div23a.style.left = spacing1 + "px"
div23b.style.left = spacing2 + "px"
div23c.style.left = spacing3 + "px"
div23d.style.left = spacing4 + "px"
div24a.style.left = spacing1 + "px"
div24b.style.left = spacing2 + "px"
div24c.style.left = spacing3 + "px"
div24d.style.left = spacing4 + "px"
div25a.style.left = spacing1 + "px"
div25b.style.left = spacing2 + "px"
div25c.style.left = spacing3 + "px"
div25d.style.left = spacing4 + "px"
div26a.style.left = spacing1 + "px"
div26b.style.left = spacing2 + "px"
div26c.style.left = spacing3 + "px"
div26d.style.left = spacing4 + "px"
div27a.style.left = spacing1 + "px"
div27b.style.left = spacing2 + "px"
div27c.style.left = spacing3 + "px"
div27d.style.left = spacing4 + "px"
div28a.style.left = spacing1 + "px"
div28b.style.left = spacing2 + "px"
div28c.style.left = spacing3 + "px"
div28d.style.left = spacing4 + "px"
div29a.style.left = spacing1 + "px"
div29b.style.left = spacing2 + "px"
div29c.style.left = spacing3 + "px"
div29d.style.left = spacing4 + "px"
div30a.style.left = spacing1 + "px"
div30b.style.left = spacing2 + "px"
div30c.style.left = spacing3 + "px"
div30d.style.left = spacing4 + "px"
div31a.style.left = spacing1 + "px"
div31b.style.left = spacing2 + "px"
div31c.style.left = spacing3 + "px"
div31d.style.left = spacing4 + "px"
div32a.style.left = spacing1 + "px"
div32b.style.left = spacing2 + "px"
div32c.style.left = spacing3 + "px"
div32d.style.left = spacing4 + "px"
div33a.style.left = spacing1 + "px"
div33b.style.left = spacing2 + "px"
div33c.style.left = spacing3 + "px"
div33d.style.left = spacing4 + "px"
div34a.style.left = spacing1 + "px"
div34b.style.left = spacing2 + "px"
div34c.style.left = spacing3 + "px"
div34d.style.left = spacing4 + "px"
div35a.style.left = spacing1 + "px"
div35b.style.left = spacing2 + "px"
div35c.style.left = spacing3 + "px"
div35d.style.left = spacing4 + "px"
div36a.style.left = spacing1 + "px"
div36b.style.left = spacing2 + "px"
div36c.style.left = spacing3 + "px"
div36d.style.left = spacing4 + "px"
div37a.style.left = spacing1 + "px"
div37b.style.left = spacing2 + "px"
div37c.style.left = spacing3 + "px"
div37d.style.left = spacing4 + "px"
div38a.style.left = spacing1 + "px"
div38b.style.left = spacing2 + "px"
div38c.style.left = spacing3 + "px"
div38d.style.left = spacing4 + "px"
div39a.style.left = spacing1 + "px"
div39b.style.left = spacing2 + "px"
div39c.style.left = spacing3 + "px"
div39d.style.left = spacing4 + "px"
div40a.style.left = spacing1 + "px"
div40b.style.left = spacing2 + "px"
div40c.style.left = spacing3 + "px"
div40d.style.left = spacing4 + "px"
div41a.style.left = spacing1 + "px"
div41b.style.left = spacing2 + "px"
div41c.style.left = spacing3 + "px"
div41d.style.left = spacing4 + "px"
div42a.style.left = spacing1 + "px"
div42b.style.left = spacing2 + "px"
div42c.style.left = spacing3 + "px"
div42d.style.left = spacing4 + "px"
div43a.style.left = spacing1 + "px"
div43b.style.left = spacing2 + "px"
div43c.style.left = spacing3 + "px"
div43d.style.left = spacing4 + "px"
div44a.style.left = spacing1 + "px"
div44b.style.left = spacing2 + "px"
div44c.style.left = spacing3 + "px"
div44d.style.left = spacing4 + "px"
div45a.style.left = spacing1 + "px"
div45b.style.left = spacing2 + "px"
div45c.style.left = spacing3 + "px"
div45d.style.left = spacing4 + "px"
div46a.style.left = spacing1 + "px"
div46b.style.left = spacing2 + "px"
div46c.style.left = spacing3 + "px"
div46d.style.left = spacing4 + "px"
div47a.style.left = spacing1 + "px"
div47b.style.left = spacing2 + "px"
div47c.style.left = spacing3 + "px"
div47d.style.left = spacing4 + "px"
div48a.style.left = spacing1 + "px"
div48b.style.left = spacing2 + "px"
div48c.style.left = spacing3 + "px"
div48d.style.left = spacing4 + "px"
div49a.style.left = spacing1 + "px"
div49b.style.left = spacing2 + "px"
div49c.style.left = spacing3 + "px"
div49d.style.left = spacing4 + "px"
div50a.style.left = spacing1 + "px"
div50b.style.left = spacing2 + "px"
div50c.style.left = spacing3 + "px"
div50d.style.left = spacing4 + "px"
div51a.style.left = spacing1 + "px"
div51b.style.left = spacing2 + "px"
div51c.style.left = spacing3 + "px"
div51d.style.left = spacing4 + "px"
})
document.getElementById("spacing3").addEventListener("click", function () {
spacing1 += 1
spacing2 = spacing1 * 2
spacing3 = spacing1 * 3
spacing4 = spacing1 * 4
document.getElementById("fade").style.width = spacing4 + "px"
document.getElementById("line").style.width = spacing4 + "px"
document.getElementById("fade").style.left = spacing1 + "px"
document.getElementById("line").style.left = spacing1 + "px"
receptorDiv.style.left = spacing1 + "px"
receptorDiv2.style.left = spacing2 + "px"
receptorDiv3.style.left = spacing3 + "px"
receptorDiv4.style.left = spacing4 + "px"
elemDiv.style.left = spacing1 + "px"
elemDiv2.style.left = spacing2 + "px"
elemDiv3.style.left = spacing3 + "px"
elemDiv4.style.left = spacing4 + "px"
div2a.style.left = spacing1 + "px"
div2b.style.left = spacing2 + "px"
div2c.style.left = spacing3 + "px"
div2d.style.left = spacing4 + "px"
div3a.style.left = spacing1 + "px"
div3b.style.left = spacing2 + "px"
div3c.style.left = spacing3 + "px"
div3d.style.left = spacing4 + "px"
div4a.style.left = spacing1 + "px"
div4b.style.left = spacing2 + "px"
div4c.style.left = spacing3 + "px"
div4d.style.left = spacing4 + "px"
div5a.style.left = spacing1 + "px"
div5b.style.left = spacing2 + "px"
div5c.style.left = spacing3 + "px"
div5d.style.left = spacing4 + "px"
div6a.style.left = spacing1 + "px"
div6b.style.left = spacing2 + "px"
div6c.style.left = spacing3 + "px"
div6d.style.left = spacing4 + "px"
div7a.style.left = spacing1 + "px"
div7b.style.left = spacing2 + "px"
div7c.style.left = spacing3 + "px"
div7d.style.left = spacing4 + "px"
div8a.style.left = spacing1 + "px"
div8b.style.left = spacing2 + "px"
div8c.style.left = spacing3 + "px"
div8d.style.left = spacing4 + "px"
div9a.style.left = spacing1 + "px"
div9b.style.left = spacing2 + "px"
div9c.style.left = spacing3 + "px"
div9d.style.left = spacing4 + "px"
div10a.style.left = spacing1 + "px"
div10b.style.left = spacing2 + "px"
div10c.style.left = spacing3 + "px"
div10d.style.left = spacing4 + "px"
div11a.style.left = spacing1 + "px"
div11b.style.left = spacing2 + "px"
div11c.style.left = spacing3 + "px"
div11d.style.left = spacing4 + "px"
div12a.style.left = spacing1 + "px"
div12b.style.left = spacing2 + "px"
div12c.style.left = spacing3 + "px"
div12d.style.left = spacing4 + "px"
div13a.style.left = spacing1 + "px"
div13b.style.left = spacing2 + "px"
div13c.style.left = spacing3 + "px"
div13d.style.left = spacing4 + "px"
div14a.style.left = spacing1 + "px"
div14b.style.left = spacing2 + "px"
div14c.style.left = spacing3 + "px"
div14d.style.left = spacing4 + "px"
div15a.style.left = spacing1 + "px"
div15b.style.left = spacing2 + "px"
div15c.style.left = spacing3 + "px"
div15d.style.left = spacing4 + "px"
div16a.style.left = spacing1 + "px"
div16b.style.left = spacing2 + "px"
div16c.style.left = spacing3 + "px"
div16d.style.left = spacing4 + "px"
div17a.style.left = spacing1 + "px"
div17b.style.left = spacing2 + "px"
div17c.style.left = spacing3 + "px"
div17d.style.left = spacing4 + "px"
div18a.style.left = spacing1 + "px"
div18b.style.left = spacing2 + "px"
div18c.style.left = spacing3 + "px"
div18d.style.left = spacing4 + "px"
div19a.style.left = spacing1 + "px"
div19b.style.left = spacing2 + "px"
div19c.style.left = spacing3 + "px"
div19d.style.left = spacing4 + "px"
div20a.style.left = spacing1 + "px"
div20b.style.left = spacing2 + "px"
div20c.style.left = spacing3 + "px"
div20d.style.left = spacing4 + "px"
div21a.style.left = spacing1 + "px"
div21b.style.left = spacing2 + "px"
div21c.style.left = spacing3 + "px"
div21d.style.left = spacing4 + "px"
div22a.style.left = spacing1 + "px"
div22b.style.left = spacing2 + "px"
div22c.style.left = spacing3 + "px"
div22d.style.left = spacing4 + "px"
div23a.style.left = spacing1 + "px"
div23b.style.left = spacing2 + "px"
div23c.style.left = spacing3 + "px"
div23d.style.left = spacing4 + "px"
div24a.style.left = spacing1 + "px"
div24b.style.left = spacing2 + "px"
div24c.style.left = spacing3 + "px"
div24d.style.left = spacing4 + "px"
div25a.style.left = spacing1 + "px"
div25b.style.left = spacing2 + "px"
div25c.style.left = spacing3 + "px"
div25d.style.left = spacing4 + "px"
div26a.style.left = spacing1 + "px"
div26b.style.left = spacing2 + "px"
div26c.style.left = spacing3 + "px"
div26d.style.left = spacing4 + "px"
div27a.style.left = spacing1 + "px"
div27b.style.left = spacing2 + "px"
div27c.style.left = spacing3 + "px"
div27d.style.left = spacing4 + "px"
div28a.style.left = spacing1 + "px"
div28b.style.left = spacing2 + "px"
div28c.style.left = spacing3 + "px"
div28d.style.left = spacing4 + "px"
div29a.style.left = spacing1 + "px"
div29b.style.left = spacing2 + "px"
div29c.style.left = spacing3 + "px"
div29d.style.left = spacing4 + "px"
div30a.style.left = spacing1 + "px"
div30b.style.left = spacing2 + "px"
div30c.style.left = spacing3 + "px"
div30d.style.left = spacing4 + "px"
div31a.style.left = spacing1 + "px"
div31b.style.left = spacing2 + "px"
div31c.style.left = spacing3 + "px"
div31d.style.left = spacing4 + "px"
div32a.style.left = spacing1 + "px"
div32b.style.left = spacing2 + "px"
div32c.style.left = spacing3 + "px"
div32d.style.left = spacing4 + "px"
div33a.style.left = spacing1 + "px"
div33b.style.left = spacing2 + "px"
div33c.style.left = spacing3 + "px"
div33d.style.left = spacing4 + "px"
div34a.style.left = spacing1 + "px"
div34b.style.left = spacing2 + "px"
div34c.style.left = spacing3 + "px"
div34d.style.left = spacing4 + "px"
div35a.style.left = spacing1 + "px"
div35b.style.left = spacing2 + "px"
div35c.style.left = spacing3 + "px"
div35d.style.left = spacing4 + "px"
div36a.style.left = spacing1 + "px"
div36b.style.left = spacing2 + "px"
div36c.style.left = spacing3 + "px"
div36d.style.left = spacing4 + "px"
div37a.style.left = spacing1 + "px"
div37b.style.left = spacing2 + "px"
div37c.style.left = spacing3 + "px"
div37d.style.left = spacing4 + "px"
div38a.style.left = spacing1 + "px"
div38b.style.left = spacing2 + "px"
div38c.style.left = spacing3 + "px"
div38d.style.left = spacing4 + "px"
div39a.style.left = spacing1 + "px"
div39b.style.left = spacing2 + "px"
div39c.style.left = spacing3 + "px"
div39d.style.left = spacing4 + "px"
div40a.style.left = spacing1 + "px"
div40b.style.left = spacing2 + "px"
div40c.style.left = spacing3 + "px"
div40d.style.left = spacing4 + "px"
div41a.style.left = spacing1 + "px"
div41b.style.left = spacing2 + "px"
div41c.style.left = spacing3 + "px"
div41d.style.left = spacing4 + "px"
div42a.style.left = spacing1 + "px"
div42b.style.left = spacing2 + "px"
div42c.style.left = spacing3 + "px"
div42d.style.left = spacing4 + "px"
div43a.style.left = spacing1 + "px"
div43b.style.left = spacing2 + "px"
div43c.style.left = spacing3 + "px"
div43d.style.left = spacing4 + "px"
div44a.style.left = spacing1 + "px"
div44b.style.left = spacing2 + "px"
div44c.style.left = spacing3 + "px"
div44d.style.left = spacing4 + "px"
div45a.style.left = spacing1 + "px"
div45b.style.left = spacing2 + "px"
div45c.style.left = spacing3 + "px"
div45d.style.left = spacing4 + "px"
div46a.style.left = spacing1 + "px"
div46b.style.left = spacing2 + "px"
div46c.style.left = spacing3 + "px"
div46d.style.left = spacing4 + "px"
div47a.style.left = spacing1 + "px"
div47b.style.left = spacing2 + "px"
div47c.style.left = spacing3 + "px"
div47d.style.left = spacing4 + "px"
div48a.style.left = spacing1 + "px"
div48b.style.left = spacing2 + "px"
div48c.style.left = spacing3 + "px"
div48d.style.left = spacing4 + "px"
div49a.style.left = spacing1 + "px"
div49b.style.left = spacing2 + "px"
div49c.style.left = spacing3 + "px"
div49d.style.left = spacing4 + "px"
div50a.style.left = spacing1 + "px"
div50b.style.left = spacing2 + "px"
div50c.style.left = spacing3 + "px"
div50d.style.left = spacing4 + "px"
div51a.style.left = spacing1 + "px"
div51b.style.left = spacing2 + "px"
div51c.style.left = spacing3 + "px"
div51d.style.left = spacing4 + "px"
})
document.getElementById("size2").addEventListener("click", function () {
size1 -= 1
size2 -= 1
size3 -= 1
size4h -= 1
size5 -= 1
size6h -= 1
size7 -= 1
size8 -= 1
size9 -= 1
size4w = size4h * 2.3333
size5r = size5 / 7.5
size6w = size6h * 3.21428
size6r = size6w / 6
})
document.getElementById("size3").addEventListener("click", function () {
size1 += 1
size2 += 1
size3 += 1
size4h += 1
size5 += 1
size6h += 1
size7 += 1
size8 += 1
size9 += 1
size4w = size4h * 2.3333
size5r = size5 / 7.5
size6w = size6h * 3.21428
size6r = size6w / 6
})
document.getElementById("height2").addEventListener("click", function () {
cValue = 0;
heightV -= 2
receptorDiv.style.height = heightV + "px"
receptorDiv2.style.height = heightV + "px"
receptorDiv3.style.height = heightV + "px"
receptorDiv4.style.height = heightV + "px"
elemDiv.style.height = heightV + "px"
elemDiv2.style.height = heightV + "px"
elemDiv3.style.height = heightV + "px"
elemDiv4.style.height = heightV + "px"
div2a.style.height = heightV + "px"
div2b.style.height = heightV + "px"
div2c.style.height = heightV + "px"
div2d.style.height = heightV + "px"
div3a.style.height = heightV + "px"
div3b.style.height = heightV + "px"
div3c.style.height = heightV + "px"
div3d.style.height = heightV + "px"
div4a.style.height = heightV + "px"
div4b.style.height = heightV + "px"
div4c.style.height = heightV + "px"
div4d.style.height = heightV + "px"
div5a.style.height = heightV + "px"
div5b.style.height = heightV + "px"
div5c.style.height = heightV + "px"
div5d.style.height = heightV + "px"
div6a.style.height = heightV + "px"
div6b.style.height = heightV + "px"
div6c.style.height = heightV + "px"
div6d.style.height = heightV + "px"
div7a.style.height = heightV + "px"
div7b.style.height = heightV + "px"
div7c.style.height = heightV + "px"
div7d.style.height = heightV + "px"
div8a.style.height = heightV + "px"
div8b.style.height = heightV + "px"
div8c.style.height = heightV + "px"
div8d.style.height = heightV + "px"
div9a.style.height = heightV + "px"
div9b.style.height = heightV + "px"
div9c.style.height = heightV + "px"
div9d.style.height = heightV + "px"
div10a.style.height = heightV + "px"
div10b.style.height = heightV + "px"
div10c.style.height = heightV + "px"
div10d.style.height = heightV + "px"
div11a.style.height = heightV + "px"
div11b.style.height = heightV + "px"
div11c.style.height = heightV + "px"
div11d.style.height = heightV + "px"
div12a.style.height = heightV + "px"
div12b.style.height = heightV + "px"
div12c.style.height = heightV + "px"
div12d.style.height = heightV + "px"
div13a.style.height = heightV + "px"
div13b.style.height = heightV + "px"
div13c.style.height = heightV + "px"
div13d.style.height = heightV + "px"
div14a.style.height = heightV + "px"
div14b.style.height = heightV + "px"
div14c.style.height = heightV + "px"
div14d.style.height = heightV + "px"
div15a.style.height = heightV + "px"
div15b.style.height = heightV + "px"
div15c.style.height = heightV + "px"
div15d.style.height = heightV + "px"
div16a.style.height = heightV + "px"
div16b.style.height = heightV + "px"
div16c.style.height = heightV + "px"
div16d.style.height = heightV + "px"
div17a.style.height = heightV + "px"
div17b.style.height = heightV + "px"
div17c.style.height = heightV + "px"
div17d.style.height = heightV + "px"
div18a.style.height = heightV + "px"
div18b.style.height = heightV + "px"
div18c.style.height = heightV + "px"
div18d.style.height = heightV + "px"
div19a.style.height = heightV + "px"
div19b.style.height = heightV + "px"
div19c.style.height = heightV + "px"
div19d.style.height = heightV + "px"
div20a.style.height = heightV + "px"
div20b.style.height = heightV + "px"
div20c.style.height = heightV + "px"
div20d.style.height = heightV + "px"
div21a.style.height = heightV + "px"
div21b.style.height = heightV + "px"
div21c.style.height = heightV + "px"
div21d.style.height = heightV + "px"
div22a.style.height = heightV + "px"
div22b.style.height = heightV + "px"
div22c.style.height = heightV + "px"
div22d.style.height = heightV + "px"
div23a.style.height = heightV + "px"
div23b.style.height = heightV + "px"
div23c.style.height = heightV + "px"
div23d.style.height = heightV + "px"
div24a.style.height = heightV + "px"
div24b.style.height = heightV + "px"
div24c.style.height = heightV + "px"
div24d.style.height = heightV + "px"
div25a.style.height = heightV + "px"
div25b.style.height = heightV + "px"
div25c.style.height = heightV + "px"
div25d.style.height = heightV + "px"
div26a.style.height = heightV + "px"
div26b.style.height = heightV + "px"
div26c.style.height = heightV + "px"
div26d.style.height = heightV + "px"
div27a.style.height = heightV + "px"
div27b.style.height = heightV + "px"
div27c.style.height = heightV + "px"
div27d.style.height = heightV + "px"
div28a.style.height = heightV + "px"
div28b.style.height = heightV + "px"
div28c.style.height = heightV + "px"
div28d.style.height = heightV + "px"
div29a.style.height = heightV + "px"
div29b.style.height = heightV + "px"
div29c.style.height = heightV + "px"
div29d.style.height = heightV + "px"
div30a.style.height = heightV + "px"
div30b.style.height = heightV + "px"
div30c.style.height = heightV + "px"
div30d.style.height = heightV + "px"
div31a.style.height = heightV + "px"
div31b.style.height = heightV + "px"
div31c.style.height = heightV + "px"
div31d.style.height = heightV + "px"
div32a.style.height = heightV + "px"
div32b.style.height = heightV + "px"
div32c.style.height = heightV + "px"
div32d.style.height = heightV + "px"
div33a.style.height = heightV + "px"
div33b.style.height = heightV + "px"
div33c.style.height = heightV + "px"
div33d.style.height = heightV + "px"
div34a.style.height = heightV + "px"
div34b.style.height = heightV + "px"
div34c.style.height = heightV + "px"
div34d.style.height = heightV + "px"
div35a.style.height = heightV + "px"
div35b.style.height = heightV + "px"
div35c.style.height = heightV + "px"
div35d.style.height = heightV + "px"
div36a.style.height = heightV + "px"
div36b.style.height = heightV + "px"
div36c.style.height = heightV + "px"
div36d.style.height = heightV + "px"
div37a.style.height = heightV + "px"
div37b.style.height = heightV + "px"
div37c.style.height = heightV + "px"
div37d.style.height = heightV + "px"
div38a.style.height = heightV + "px"
div38b.style.height = heightV + "px"
div38c.style.height = heightV + "px"
div38d.style.height = heightV + "px"
div39a.style.height = heightV + "px"
div39b.style.height = heightV + "px"
div39c.style.height = heightV + "px"
div39d.style.height = heightV + "px"
div40a.style.height = heightV + "px"
div40b.style.height = heightV + "px"
div40c.style.height = heightV + "px"
div40d.style.height = heightV + "px"
div41a.style.height = heightV + "px"
div41b.style.height = heightV + "px"
div41c.style.height = heightV + "px"
div41d.style.height = heightV + "px"
div42a.style.height = heightV + "px"
div42b.style.height = heightV + "px"
div42c.style.height = heightV + "px"
div42d.style.height = heightV + "px"
div43a.style.height = heightV + "px"
div43b.style.height = heightV + "px"
div43c.style.height = heightV + "px"
div43d.style.height = heightV + "px"
div44a.style.height = heightV + "px"
div44b.style.height = heightV + "px"
div44c.style.height = heightV + "px"
div44d.style.height = heightV + "px"
div45a.style.height = heightV + "px"
div45b.style.height = heightV + "px"
div45c.style.height = heightV + "px"
div45d.style.height = heightV + "px"
div46a.style.height = heightV + "px"
div46b.style.height = heightV + "px"
div46c.style.height = heightV + "px"
div46d.style.height = heightV + "px"
div47a.style.height = heightV + "px"
div47b.style.height = heightV + "px"
div47c.style.height = heightV + "px"
div47d.style.height = heightV + "px"
div48a.style.height = heightV + "px"
div48b.style.height = heightV + "px"
div48c.style.height = heightV + "px"
div48d.style.height = heightV + "px"
div49a.style.height = heightV + "px"
div49b.style.height = heightV + "px"
div49c.style.height = heightV + "px"
div49d.style.height = heightV + "px"
div50a.style.height = heightV + "px"
div50b.style.height = heightV + "px"
div50c.style.height = heightV + "px"
div50d.style.height = heightV + "px"
div51a.style.height = heightV + "px"
div51b.style.height = heightV + "px"
div51c.style.height = heightV + "px"
div51d.style.height = heightV + "px"
})
document.getElementById("width2").addEventListener("click", function () {
cValue = 0;
widthV -= 2
receptorDiv.style.width = widthV + "px"
receptorDiv2.style.width = widthV + "px"
receptorDiv3.style.width = widthV + "px"
receptorDiv4.style.width = widthV + "px"
elemDiv.style.width = widthV + "px"
elemDiv2.style.width = widthV + "px"
elemDiv3.style.width = widthV + "px"
elemDiv4.style.width = widthV + "px"
div2a.style.width = widthV + "px"
div2b.style.width = widthV + "px"
div2c.style.width = widthV + "px"
div2d.style.width = widthV + "px"
div3a.style.width = widthV + "px"
div3b.style.width = widthV + "px"
div3c.style.width = widthV + "px"
div3d.style.width = widthV + "px"
div4a.style.width = widthV + "px"
div4b.style.width = widthV + "px"
div4c.style.width = widthV + "px"
div4d.style.width = widthV + "px"
div5a.style.width = widthV + "px"
div5b.style.width = widthV + "px"
div5c.style.width = widthV + "px"
div5d.style.width = widthV + "px"
div6a.style.width = widthV + "px"
div6b.style.width = widthV + "px"
div6c.style.width = widthV + "px"
div6d.style.width = widthV + "px"
div7a.style.width = widthV + "px"
div7b.style.width = widthV + "px"
div7c.style.width = widthV + "px"
div7d.style.width = widthV + "px"
div8a.style.width = widthV + "px"
div8b.style.width = widthV + "px"
div8c.style.width = widthV + "px"
div8d.style.width = widthV + "px"
div9a.style.width = widthV + "px"
div9b.style.width = widthV + "px"
div9c.style.width = widthV + "px"
div9d.style.width = widthV + "px"
div10a.style.width = widthV + "px"
div10b.style.width = widthV + "px"
div10c.style.width = widthV + "px"
div10d.style.width = widthV + "px"
div11a.style.width = widthV + "px"
div11b.style.width = widthV + "px"
div11c.style.width = widthV + "px"
div11d.style.width = widthV + "px"
div12a.style.width = widthV + "px"
div12b.style.width = widthV + "px"
div12c.style.width = widthV + "px"
div12d.style.width = widthV + "px"
div13a.style.width = widthV + "px"
div13b.style.width = widthV + "px"
div13c.style.width = widthV + "px"
div13d.style.width = widthV + "px"
div14a.style.width = widthV + "px"
div14b.style.width = widthV + "px"
div14c.style.width = widthV + "px"
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div15d.style.width = widthV + "px"
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div16b.style.width = widthV + "px"
div16c.style.width = widthV + "px"
div16d.style.width = widthV + "px"
div17a.style.width = widthV + "px"
div17b.style.width = widthV + "px"
div17c.style.width = widthV + "px"
div17d.style.width = widthV + "px"
div18a.style.width = widthV + "px"
div18b.style.width = widthV + "px"
div18c.style.width = widthV + "px"
div18d.style.width = widthV + "px"
div19a.style.width = widthV + "px"
div19b.style.width = widthV + "px"
div19c.style.width = widthV + "px"
div19d.style.width = widthV + "px"
div20a.style.width = widthV + "px"
div20b.style.width = widthV + "px"
div20c.style.width = widthV + "px"
div20d.style.width = widthV + "px"
div21a.style.width = widthV + "px"
div21b.style.width = widthV + "px"
div21c.style.width = widthV + "px"
div21d.style.width = widthV + "px"
div22a.style.width = widthV + "px"
div22b.style.width = widthV + "px"
div22c.style.width = widthV + "px"
div22d.style.width = widthV + "px"
div23a.style.width = widthV + "px"
div23b.style.width = widthV + "px"
div23c.style.width = widthV + "px"
div23d.style.width = widthV + "px"
div24a.style.width = widthV + "px"
div24b.style.width = widthV + "px"
div24c.style.width = widthV + "px"
div24d.style.width = widthV + "px"
div25a.style.width = widthV + "px"
div25b.style.width = widthV + "px"
div25c.style.width = widthV + "px"
div25d.style.width = widthV + "px"
div26a.style.width = widthV + "px"
div26b.style.width = widthV + "px"
div26c.style.width = widthV + "px"
div26d.style.width = widthV + "px"
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div27c.style.width = widthV + "px"
div27d.style.width = widthV + "px"
div28a.style.width = widthV + "px"
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div28c.style.width = widthV + "px"
div28d.style.width = widthV + "px"
div29a.style.width = widthV + "px"
div29b.style.width = widthV + "px"
div29c.style.width = widthV + "px"
div29d.style.width = widthV + "px"
div30a.style.width = widthV + "px"
div30b.style.width = widthV + "px"
div30c.style.width = widthV + "px"
div30d.style.width = widthV + "px"
div31a.style.width = widthV + "px"
div31b.style.width = widthV + "px"
div31c.style.width = widthV + "px"
div31d.style.width = widthV + "px"
div32a.style.width = widthV + "px"
div32b.style.width = widthV + "px"
div32c.style.width = widthV + "px"
div32d.style.width = widthV + "px"
div33a.style.width = widthV + "px"
div33b.style.width = widthV + "px"
div33c.style.width = widthV + "px"
div33d.style.width = widthV + "px"
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div34b.style.width = widthV + "px"
div34c.style.width = widthV + "px"
div34d.style.width = widthV + "px"
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div35c.style.width = widthV + "px"
div35d.style.width = widthV + "px"
div36a.style.width = widthV + "px"
div36b.style.width = widthV + "px"
div36c.style.width = widthV + "px"
div36d.style.width = widthV + "px"
div37a.style.width = widthV + "px"
div37b.style.width = widthV + "px"
div37c.style.width = widthV + "px"
div37d.style.width = widthV + "px"
div38a.style.width = widthV + "px"
div38b.style.width = widthV + "px"
div38c.style.width = widthV + "px"
div38d.style.width = widthV + "px"
div39a.style.width = widthV + "px"
div39b.style.width = widthV + "px"
div39c.style.width = widthV + "px"
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div40b.style.width = widthV + "px"
div40c.style.width = widthV + "px"
div40d.style.width = widthV + "px"
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div41c.style.width = widthV + "px"
div41d.style.width = widthV + "px"
div42a.style.width = widthV + "px"
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div42c.style.width = widthV + "px"
div42d.style.width = widthV + "px"
div43a.style.width = widthV + "px"
div43b.style.width = widthV + "px"
div43c.style.width = widthV + "px"
div43d.style.width = widthV + "px"
div44a.style.width = widthV + "px"
div44b.style.width = widthV + "px"
div44c.style.width = widthV + "px"
div44d.style.width = widthV + "px"
div45a.style.width = widthV + "px"
div45b.style.width = widthV + "px"
div45c.style.width = widthV + "px"
div45d.style.width = widthV + "px"
div46a.style.width = widthV + "px"
div46b.style.width = widthV + "px"
div46c.style.width = widthV + "px"
div46d.style.width = widthV + "px"
div47a.style.width = widthV + "px"
div47b.style.width = widthV + "px"
div47c.style.width = widthV + "px"
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div48a.style.width = widthV + "px"
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div49a.style.width = widthV + "px"
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div49c.style.width = widthV + "px"
div49d.style.width = widthV + "px"
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div50b.style.width = widthV + "px"
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div50d.style.width = widthV + "px"
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div51c.style.width = widthV + "px"
div51d.style.width = widthV + "px"
})
document.getElementById("height3").addEventListener("click", function () {
cValue = 0;
heightV += 2
receptorDiv.style.height = heightV + "px"
receptorDiv2.style.height = heightV + "px"
receptorDiv3.style.height = heightV + "px"
receptorDiv4.style.height = heightV + "px"
elemDiv.style.height = heightV + "px"
elemDiv2.style.height = heightV + "px"
elemDiv3.style.height = heightV + "px"
elemDiv4.style.height = heightV + "px"
div2a.style.height = heightV + "px"
div2b.style.height = heightV + "px"
div2c.style.height = heightV + "px"
div2d.style.height = heightV + "px"
div3a.style.height = heightV + "px"
div3b.style.height = heightV + "px"
div3c.style.height = heightV + "px"
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div4b.style.height = heightV + "px"
div4c.style.height = heightV + "px"
div4d.style.height = heightV + "px"
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div5b.style.height = heightV + "px"
div5c.style.height = heightV + "px"
div5d.style.height = heightV + "px"
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div6b.style.height = heightV + "px"
div6c.style.height = heightV + "px"
div6d.style.height = heightV + "px"
div7a.style.height = heightV + "px"
div7b.style.height = heightV + "px"
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div8c.style.height = heightV + "px"
div8d.style.height = heightV + "px"
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div9c.style.height = heightV + "px"
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div10a.style.height = heightV + "px"
div10b.style.height = heightV + "px"
div10c.style.height = heightV + "px"
div10d.style.height = heightV + "px"
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div11c.style.height = heightV + "px"
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div12c.style.height = heightV + "px"
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div13c.style.height = heightV + "px"
div13d.style.height = heightV + "px"
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div14c.style.height = heightV + "px"
div14d.style.height = heightV + "px"
div15a.style.height = heightV + "px"
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div15c.style.height = heightV + "px"
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div16a.style.height = heightV + "px"
div16b.style.height = heightV + "px"
div16c.style.height = heightV + "px"
div16d.style.height = heightV + "px"
div17a.style.height = heightV + "px"
div17b.style.height = heightV + "px"
div17c.style.height = heightV + "px"
div17d.style.height = heightV + "px"
div18a.style.height = heightV + "px"
div18b.style.height = heightV + "px"
div18c.style.height = heightV + "px"
div18d.style.height = heightV + "px"
div19a.style.height = heightV + "px"
div19b.style.height = heightV + "px"
div19c.style.height = heightV + "px"
div19d.style.height = heightV + "px"
div20a.style.height = heightV + "px"
div20b.style.height = heightV + "px"
div20c.style.height = heightV + "px"
div20d.style.height = heightV + "px"
div21a.style.height = heightV + "px"
div21b.style.height = heightV + "px"
div21c.style.height = heightV + "px"
div21d.style.height = heightV + "px"
div22a.style.height = heightV + "px"
div22b.style.height = heightV + "px"
div22c.style.height = heightV + "px"
div22d.style.height = heightV + "px"
div23a.style.height = heightV + "px"
div23b.style.height = heightV + "px"
div23c.style.height = heightV + "px"
div23d.style.height = heightV + "px"
div24a.style.height = heightV + "px"
div24b.style.height = heightV + "px"
div24c.style.height = heightV + "px"
div24d.style.height = heightV + "px"
div25a.style.height = heightV + "px"
div25b.style.height = heightV + "px"
div25c.style.height = heightV + "px"
div25d.style.height = heightV + "px"
div26a.style.height = heightV + "px"
div26b.style.height = heightV + "px"
div26c.style.height = heightV + "px"
div26d.style.height = heightV + "px"
div27a.style.height = heightV + "px"
div27b.style.height = heightV + "px"
div27c.style.height = heightV + "px"
div27d.style.height = heightV + "px"
div28a.style.height = heightV + "px"
div28b.style.height = heightV + "px"
div28c.style.height = heightV + "px"
div28d.style.height = heightV + "px"
div29a.style.height = heightV + "px"
div29b.style.height = heightV + "px"
div29c.style.height = heightV + "px"
div29d.style.height = heightV + "px"
div30a.style.height = heightV + "px"
div30b.style.height = heightV + "px"
div30c.style.height = heightV + "px"
div30d.style.height = heightV + "px"
div31a.style.height = heightV + "px"
div31b.style.height = heightV + "px"
div31c.style.height = heightV + "px"
div31d.style.height = heightV + "px"
div32a.style.height = heightV + "px"
div32b.style.height = heightV + "px"
div32c.style.height = heightV + "px"
div32d.style.height = heightV + "px"
div33a.style.height = heightV + "px"
div33b.style.height = heightV + "px"
div33c.style.height = heightV + "px"
div33d.style.height = heightV + "px"
div34a.style.height = heightV + "px"
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div34c.style.height = heightV + "px"
div34d.style.height = heightV + "px"
div35a.style.height = heightV + "px"
div35b.style.height = heightV + "px"
div35c.style.height = heightV + "px"
div35d.style.height = heightV + "px"
div36a.style.height = heightV + "px"
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div36c.style.height = heightV + "px"
div36d.style.height = heightV + "px"
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div37b.style.height = heightV + "px"
div37c.style.height = heightV + "px"
div37d.style.height = heightV + "px"
div38a.style.height = heightV + "px"
div38b.style.height = heightV + "px"
div38c.style.height = heightV + "px"
div38d.style.height = heightV + "px"
div39a.style.height = heightV + "px"
div39b.style.height = heightV + "px"
div39c.style.height = heightV + "px"
div39d.style.height = heightV + "px"
div40a.style.height = heightV + "px"
div40b.style.height = heightV + "px"
div40c.style.height = heightV + "px"
div40d.style.height = heightV + "px"
div41a.style.height = heightV + "px"
div41b.style.height = heightV + "px"
div41c.style.height = heightV + "px"
div41d.style.height = heightV + "px"
div42a.style.height = heightV + "px"
div42b.style.height = heightV + "px"
div42c.style.height = heightV + "px"
div42d.style.height = heightV + "px"
div43a.style.height = heightV + "px"
div43b.style.height = heightV + "px"
div43c.style.height = heightV + "px"
div43d.style.height = heightV + "px"
div44a.style.height = heightV + "px"
div44b.style.height = heightV + "px"
div44c.style.height = heightV + "px"
div44d.style.height = heightV + "px"
div45a.style.height = heightV + "px"
div45b.style.height = heightV + "px"
div45c.style.height = heightV + "px"
div45d.style.height = heightV + "px"
div46a.style.height = heightV + "px"
div46b.style.height = heightV + "px"
div46c.style.height = heightV + "px"
div46d.style.height = heightV + "px"
div47a.style.height = heightV + "px"
div47b.style.height = heightV + "px"
div47c.style.height = heightV + "px"
div47d.style.height = heightV + "px"
div48a.style.height = heightV + "px"
div48b.style.height = heightV + "px"
div48c.style.height = heightV + "px"
div48d.style.height = heightV + "px"
div49a.style.height = heightV + "px"
div49b.style.height = heightV + "px"
div49c.style.height = heightV + "px"
div49d.style.height = heightV + "px"
div50a.style.height = heightV + "px"
div50b.style.height = heightV + "px"
div50c.style.height = heightV + "px"
div50d.style.height = heightV + "px"
div51a.style.height = heightV + "px"
div51b.style.height = heightV + "px"
div51c.style.height = heightV + "px"
div51d.style.height = heightV + "px"
})
document.getElementById("width3").addEventListener("click", function () {
cValue = 0;
widthV += 2
receptorDiv.style.width = widthV + "px"
receptorDiv2.style.width = widthV + "px"
receptorDiv3.style.width = widthV + "px"
receptorDiv4.style.width = widthV + "px"
elemDiv.style.width = widthV + "px"
elemDiv2.style.width = widthV + "px"
elemDiv3.style.width = widthV + "px"
elemDiv4.style.width = widthV + "px"
div2a.style.width = widthV + "px"
div2b.style.width = widthV + "px"
div2c.style.width = widthV + "px"
div2d.style.width = widthV + "px"
div3a.style.width = widthV + "px"
div3b.style.width = widthV + "px"
div3c.style.width = widthV + "px"
div3d.style.width = widthV + "px"
div4a.style.width = widthV + "px"
div4b.style.width = widthV + "px"
div4c.style.width = widthV + "px"
div4d.style.width = widthV + "px"
div5a.style.width = widthV + "px"
div5b.style.width = widthV + "px"
div5c.style.width = widthV + "px"
div5d.style.width = widthV + "px"
div6a.style.width = widthV + "px"
div6b.style.width = widthV + "px"
div6c.style.width = widthV + "px"
div6d.style.width = widthV + "px"
div7a.style.width = widthV + "px"
div7b.style.width = widthV + "px"
div7c.style.width = widthV + "px"
div7d.style.width = widthV + "px"
div8a.style.width = widthV + "px"
div8b.style.width = widthV + "px"
div8c.style.width = widthV + "px"
div8d.style.width = widthV + "px"
div9a.style.width = widthV + "px"
div9b.style.width = widthV + "px"
div9c.style.width = widthV + "px"
div9d.style.width = widthV + "px"
div10a.style.width = widthV + "px"
div10b.style.width = widthV + "px"
div10c.style.width = widthV + "px"
div10d.style.width = widthV + "px"
div11a.style.width = widthV + "px"
div11b.style.width = widthV + "px"
div11c.style.width = widthV + "px"
div11d.style.width = widthV + "px"
div12a.style.width = widthV + "px"
div12b.style.width = widthV + "px"
div12c.style.width = widthV + "px"
div12d.style.width = widthV + "px"
div13a.style.width = widthV + "px"
div13b.style.width = widthV + "px"
div13c.style.width = widthV + "px"
div13d.style.width = widthV + "px"
div14a.style.width = widthV + "px"
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div14c.style.width = widthV + "px"
div14d.style.width = widthV + "px"
div15a.style.width = widthV + "px"
div15b.style.width = widthV + "px"
div15c.style.width = widthV + "px"
div15d.style.width = widthV + "px"
div16a.style.width = widthV + "px"
div16b.style.width = widthV + "px"
div16c.style.width = widthV + "px"
div16d.style.width = widthV + "px"
div17a.style.width = widthV + "px"
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div17c.style.width = widthV + "px"
div17d.style.width = widthV + "px"
div18a.style.width = widthV + "px"
div18b.style.width = widthV + "px"
div18c.style.width = widthV + "px"
div18d.style.width = widthV + "px"
div19a.style.width = widthV + "px"
div19b.style.width = widthV + "px"
div19c.style.width = widthV + "px"
div19d.style.width = widthV + "px"
div20a.style.width = widthV + "px"
div20b.style.width = widthV + "px"
div20c.style.width = widthV + "px"
div20d.style.width = widthV + "px"
div21a.style.width = widthV + "px"
div21b.style.width = widthV + "px"
div21c.style.width = widthV + "px"
div21d.style.width = widthV + "px"
div22a.style.width = widthV + "px"
div22b.style.width = widthV + "px"
div22c.style.width = widthV + "px"
div22d.style.width = widthV + "px"
div23a.style.width = widthV + "px"
div23b.style.width = widthV + "px"
div23c.style.width = widthV + "px"
div23d.style.width = widthV + "px"
div24a.style.width = widthV + "px"
div24b.style.width = widthV + "px"
div24c.style.width = widthV + "px"
div24d.style.width = widthV + "px"
div25a.style.width = widthV + "px"
div25b.style.width = widthV + "px"
div25c.style.width = widthV + "px"
div25d.style.width = widthV + "px"
div26a.style.width = widthV + "px"
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div26c.style.width = widthV + "px"
div26d.style.width = widthV + "px"
div27a.style.width = widthV + "px"
div27b.style.width = widthV + "px"
div27c.style.width = widthV + "px"
div27d.style.width = widthV + "px"
div28a.style.width = widthV + "px"
div28b.style.width = widthV + "px"
div28c.style.width = widthV + "px"
div28d.style.width = widthV + "px"
div29a.style.width = widthV + "px"
div29b.style.width = widthV + "px"
div29c.style.width = widthV + "px"
div29d.style.width = widthV + "px"
div30a.style.width = widthV + "px"
div30b.style.width = widthV + "px"
div30c.style.width = widthV + "px"
div30d.style.width = widthV + "px"
div31a.style.width = widthV + "px"
div31b.style.width = widthV + "px"
div31c.style.width = widthV + "px"
div31d.style.width = widthV + "px"
div32a.style.width = widthV + "px"
div32b.style.width = widthV + "px"
div32c.style.width = widthV + "px"
div32d.style.width = widthV + "px"
div33a.style.width = widthV + "px"
div33b.style.width = widthV + "px"
div33c.style.width = widthV + "px"
div33d.style.width = widthV + "px"
div34a.style.width = widthV + "px"
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div34c.style.width = widthV + "px"
div34d.style.width = widthV + "px"
div35a.style.width = widthV + "px"
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div35c.style.width = widthV + "px"
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div36a.style.width = widthV + "px"
div36b.style.width = widthV + "px"
div36c.style.width = widthV + "px"
div36d.style.width = widthV + "px"
div37a.style.width = widthV + "px"
div37b.style.width = widthV + "px"
div37c.style.width = widthV + "px"
div37d.style.width = widthV + "px"
div38a.style.width = widthV + "px"
div38b.style.width = widthV + "px"
div38c.style.width = widthV + "px"
div38d.style.width = widthV + "px"
div39a.style.width = widthV + "px"
div39b.style.width = widthV + "px"
div39c.style.width = widthV + "px"
div39d.style.width = widthV + "px"
div40a.style.width = widthV + "px"
div40b.style.width = widthV + "px"
div40c.style.width = widthV + "px"
div40d.style.width = widthV + "px"
div41a.style.width = widthV + "px"
div41b.style.width = widthV + "px"
div41c.style.width = widthV + "px"
div41d.style.width = widthV + "px"
div42a.style.width = widthV + "px"
div42b.style.width = widthV + "px"
div42c.style.width = widthV + "px"
div42d.style.width = widthV + "px"
div43a.style.width = widthV + "px"
div43b.style.width = widthV + "px"
div43c.style.width = widthV + "px"
div43d.style.width = widthV + "px"
div44a.style.width = widthV + "px"
div44b.style.width = widthV + "px"
div44c.style.width = widthV + "px"
div44d.style.width = widthV + "px"
div45a.style.width = widthV + "px"
div45b.style.width = widthV + "px"
div45c.style.width = widthV + "px"
div45d.style.width = widthV + "px"
div46a.style.width = widthV + "px"
div46b.style.width = widthV + "px"
div46c.style.width = widthV + "px"
div46d.style.width = widthV + "px"
div47a.style.width = widthV + "px"
div47b.style.width = widthV + "px"
div47c.style.width = widthV + "px"
div47d.style.width = widthV + "px"
div48a.style.width = widthV + "px"
div48b.style.width = widthV + "px"
div48c.style.width = widthV + "px"
div48d.style.width = widthV + "px"
div49a.style.width = widthV + "px"
div49b.style.width = widthV + "px"
div49c.style.width = widthV + "px"
div49d.style.width = widthV + "px"
div50a.style.width = widthV + "px"
div50b.style.width = widthV + "px"
div50c.style.width = widthV + "px"
div50d.style.width = widthV + "px"
div51a.style.width = widthV + "px"
div51b.style.width = widthV + "px"
div51c.style.width = widthV + "px"
div51d.style.width = widthV + "px"
})
document.getElementById("size3").addEventListener("click", function () {
size1 += 1
size2 += 1
size3 += 1
size4h += 1
size5 += 1
size6h += 1
size7 += 1
size8 += 1
size9 += 1
size4w = size4h * 2.3333
size5r = size5 / 7.5
size6w = size6h * 3.21428
size6r = size6w / 6
})
document.getElementById("d3").addEventListener("mouseover", (event) => {
d3.select("svg").remove()
var data = [
{ name: splendid, score: n1 },
{ name: wicked, score: n4 },
{ name: alright, score: n3 },
{ name: outrageous, score: n2 },
{ name: unbelievable, score: n5 },
];
appendSvg = 1
var n1 = splendid
var n2 = outrageous
var n3 = alright
var n4 = wicked
var n5 = unbelievable
var totals = n1 + n2 + n3 + n4 + n5;
data = [
{ name: splendid, score: n1 },
{ name: wicked, score: n4 },
{ name: alright, score: n3 },
{ name: outrageous, score: n2 },
{ name: unbelievable, score: n5 },
];
const width = 700;
const height = 300;
const margin = { top: 50, bottom: 50, left: 50, right: 50 };
const svg = d3.select('#d3')
.append('svg')
.attr('width', width - margin.left - margin.right)
.attr('height', height - margin.top - margin.bottom)
.attr("viewBox", [0, 0, width, height]);
const x = d3.scaleBand()
.domain(d3.range(data.length))
.range([margin.left, width - margin.right])
.padding(0.1)
const y = d3.scaleLinear()
.domain([0, totals])
.range([height - margin.bottom, margin.top])
svg
.append("g")
.attr("fill", '#e93eff')
.selectAll("rect")
.data(data.sort((a, b) => d3.descending(a.score, b.score)))
.join("rect")
.attr("x", (d, i) => x(i))
.attr("y", d => y(d.score))
.attr('title', (d) => d.score)
.attr("class", "rect")
.attr("height", d => y(0) - y(d.score))
.attr("width", x.bandwidth());
function yAxis(g) {
g.attr("transform", `translate(${margin.left}, 0)`)
.call(d3.axisLeft(y).ticks(null, data.format))
.attr("font-size", '20px')
.attr('color', 'grey')
d3.selectAll(".yAxis>.tick>text")
.each(function (d, i) {
d3.select(this).style("font-size", "10px");
});
}
function xAxis(g) {
g.attr("transform", `translate(0,${height - margin.bottom})`)
.call(d3.axisBottom(x).tickFormat(i => data[i].name))
.attr("font-size", '20px')
.attr('color', 'grey')
d3.selectAll(".xAxis>.tick>text")
.each(function (d, i) {
d3.select(this).style("font-size", "10px");
});
}
svg.append("g").call(xAxis);
svg.append("g").call(yAxis);
svg.node();
});
document.getElementById("d3").addEventListener("mouseout", (event) => {
d3.select("svg").remove()
var data = [
{ name: 'Splendid ', score: n1 },
{ name: 'Wicked ', score: n4 },
{ name: 'Alright ', score: n3 },
{ name: 'Outrageous ', score: n2 },
{ name: 'Unbelievable ', score: n5 },
];
appendSvg = 1
var n1 = splendid
var n2 = outrageous
var n3 = alright
var n4 = wicked
var n5 = unbelievable
var totals = n1 + n2 + n3 + n4 + n5;
data = [
{ name: 'Splendid ', score: n1 },
{ name: 'Wicked ', score: n4 },
{ name: 'Alright ', score: n3 },
{ name: 'Outrageous ', score: n2 },
{ name: 'Unbelievable ', score: n5 },
];
const width = 700;
const height = 300;
const margin = { top: 50, bottom: 50, left: 50, right: 50 };
const svg = d3.select('#d3')
.append('svg')
.attr('width', width - margin.left - margin.right)
.attr('height', height - margin.top - margin.bottom)
.attr("viewBox", [0, 0, width, height]);
const x = d3.scaleBand()
.domain(d3.range(data.length))
.range([margin.left, width - margin.right])
.padding(0.1)
const y = d3.scaleLinear()
.domain([0, totals])
.range([height - margin.bottom, margin.top])
svg
.append("g")
.attr("fill", '#e93eff')
.selectAll("rect")
.data(data.sort((a, b) => d3.descending(a.score, b.score)))
.join("rect")
.attr("x", (d, i) => x(i))
.attr("y", d => y(d.score))
.attr('title', (d) => d.score)
.attr("class", "rect")
.attr("height", d => y(0) - y(d.score))
.attr("width", x.bandwidth());
function yAxis(g) {
g.attr("transform", `translate(${margin.left}, 0)`)
.call(d3.axisLeft(y).ticks(null, data.format))
.attr("font-size", '20px')
.attr('color', 'grey')
d3.selectAll(".yAxis>.tick>text")
.each(function (d, i) {
d3.select(this).style("font-size", "10px");
});
}
function xAxis(g) {
g.attr("transform", `translate(0,${height - margin.bottom})`)
.call(d3.axisBottom(x).tickFormat(i => data[i].name))
.attr("font-size", '20px')
.attr('color', 'grey')
d3.selectAll(".xAxis>.tick>text")
.each(function (d, i) {
d3.select(this).style("font-size", "10px");
});
}
svg.append("g").call(xAxis);
svg.append("g").call(yAxis);
svg.node();
});
update()
function controls() {
button1 = prompt("Press Button 1", "A");
button2 = prompt("Press Button 2", "S");
button3 = prompt("Press Button 3", "K");
button4 = prompt("Press Button 4", "L");
if (button1 == "A" || button1 == "a" || button1 == "B" || button1 == "b" || button1 == "C" || button1 == "c" || button1 == "D" || button1 == "d" || button1 == "E" || button1 == "e" || button1 == "F" || button1 == "f" || button1 == "G" || button1 == "g" || button1 == "H" || button1 == "h" || button1 == "I" || button1 == "i" || button1 == "J" || button1 == "j" || button1 == "K" || button1 == "k" || button1 == "L" || button1 == "l" || button1 == "M" || button1 == "m" || button1 == "O" || button1 == "o" || button1 == "P" || button1 == "p" || button1 == "Q" || button1 == "q" || button1 == "R" || button1 == "r" || button1 == "S" || button1 == "s" || button1 == "T" || button1 == "t" || button1 == "U" || button1 == "u" || button1 == "V" || button1 == "v" || button1 == "W" || button1 == "w" || button1 == "X" || button1 == "x" || button1 == "Y" || button1 == "y" || button1 == "Z" || button1 == "z") {
button1Code = "Key" + button1.toUpperCase()
}
if (button1 == "0" || button1 == "1" || button1 == "2" || button1 == "3" || button1 == "4" || button1 == "5" || button1 == "6" || button1 == "7" || button1 == "8" || button1 == "9") {
button1Code = "Numpad" + button1
}
if (button2 == "A" || button2 == "a" || button2 == "B" || button2 == "b" || button2 == "C" || button2 == "c" || button2 == "D" || button2 == "d" || button2 == "E" || button2 == "e" || button2 == "F" || button2 == "f" || button2 == "G" || button2 == "g" || button2 == "H" || button2 == "h" || button2 == "I" || button2 == "i" || button2 == "J" || button2 == "j" || button2 == "K" || button2 == "k" || button2 == "L" || button2 == "l" || button2 == "M" || button2 == "m" || button2 == "O" || button2 == "o" || button2 == "P" || button2 == "p" || button2 == "Q" || button2 == "q" || button2 == "R" || button2 == "r" || button2 == "S" || button2 == "s" || button2 == "T" || button2 == "t" || button2 == "U" || button2 == "u" || button2 == "V" || button2 == "v" || button2 == "W" || button2 == "w" || button2 == "X" || button2 == "x" || button2 == "Y" || button2 == "y" || button2 == "Z" || button2 == "z") {
button2Code = "Key" + button2.toUpperCase()
}
if (button2 == "0" || button2 == "1" || button2 == "2" || button2 == "3" || button2 == "4" || button2 == "5" || button2 == "6" || button2 == "7" || button2 == "8" || button2 == "9") {
button2Code = "Numpad" + button2
}
if (button3 == "A" || button3 == "a" || button3 == "B" || button3 == "b" || button3 == "C" || button3 == "c" || button3 == "D" || button3 == "d" || button3 == "E" || button3 == "e" || button3 == "F" || button3 == "f" || button3 == "G" || button3 == "g" || button3 == "H" || button3 == "h" || button3 == "I" || button3 == "i" || button3 == "J" || button3 == "j" || button3 == "K" || button3 == "k" || button3 == "L" || button3 == "l" || button3 == "M" || button3 == "m" || button3 == "O" || button3 == "o" || button3 == "P" || button3 == "p" || button3 == "Q" || button3 == "q" || button3 == "R" || button3 == "r" || button3 == "S" || button3 == "s" || button3 == "T" || button3 == "t" || button3 == "U" || button3 == "u" || button3 == "V" || button3 == "v" || button3 == "W" || button3 == "w" || button3 == "X" || button3 == "x" || button3 == "Y" || button3 == "y" || button3 == "Z" || button3 == "z") {
button3Code = "Key" + button3.toUpperCase()
}
if (button3 == "0" || button3 == "1" || button3 == "2" || button3 == "3" || button3 == "4" || button3 == "5" || button3 == "6" || button3 == "7" || button3 == "8" || button3 == "9") {
button3Code = "Numpad" + button3
}
if (button4 == "A" || button4 == "a" || button4 == "B" || button4 == "b" || button4 == "C" || button4 == "c" || button4 == "D" || button4 == "d" || button4 == "E" || button4 == "e" || button4 == "F" || button4 == "f" || button4 == "G" || button4 == "g" || button4 == "H" || button4 == "h" || button4 == "I" || button4 == "i" || button4 == "J" || button4 == "j" || button4 == "K" || button4 == "k" || button4 == "L" || button4 == "l" || button4 == "M" || button4 == "m" || button4 == "O" || button4 == "o" || button4 == "P" || button4 == "p" || button4 == "Q" || button4 == "q" || button4 == "R" || button4 == "r" || button4 == "S" || button4 == "s" || button4 == "T" || button4 == "t" || button4 == "U" || button4 == "u" || button4 == "V" || button4 == "v" || button4 == "W" || button4 == "w" || button4 == "X" || button4 == "x" || button4 == "Y" || button4 == "y" || button4 == "Z" || button4 == "z") {
button4Code = "Key" + button4.toUpperCase()
}
if (button4 == "0" || button4 == "1" || button4 == "2" || button4 == "3" || button4 == "4" || button4 == "5" || button4 == "6" || button4 == "7" || button4 == "8" || button4 == "9") {
button4Code = "Numpad" + button4
}
save();
}